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This page details the Avatar and Azura, the two main characters of Fire Emblem Fates.


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    Avatar (My Unit) (default: Corrin/Kamui) 
https://static.tvtropes.org/pmwiki/pub/images/avatar_fe14.png
Click here to see both Corrins in Fire Emblem Heroes 
Crux of Fatenote 

"I have family in Hoshido. I also have family in Nohr. Even if I were to lose everything... Even if they all despise me... I can't choose to side with one against the other. I simply can't do that. I don't care if I lose everything. This is what I've decided."

The main hero of the game, whose identity and name is crafted by you, the player. A youth born into the Hoshidan royal family, but raised by the Nohrian royal family: they become the key to the interaction between both kingdoms, and their decisions will shape the plot as a whole.

Oddly charismatic and easily attracts others. Conceals elusive power. The one with the most hidden potential in the army.

Like their predecessor Robin from Fire Emblem Awakening, the Avatar's personality in supports varies slightly by gender; the male tends to be more laid-back and sweet, while the female is more impish and upbeat.

Class: Nohr Prince (Male), Nohr Princess (Female)
Male voiced by: Nobunaga Shimazaki (Japanese), Cam Clarke (Fates, Heroes, Warriors), Yuri Lowenthal (English)
Female voiced by: Satomi Sato (Japanese), Marcella Lentz-Pope (Fates, Heroes, Warriors), Danielle Judovits, Stephanie Lemelin (English)

  • Abusive Parents: Their adopted father Garon was very emotionally neglectful of them and locked them up their whole life. He also placed high expectations on them as a child and punished them violently when they didn't meet them — the male was starved, the female whipped. And their actual father, Anankos, is an insane dragon-god hellbent on making them suffer, though his good half did genuinely love them.
  • The Ace: While they aren't quite at Robin's level of tactical ingenuity, they're still gifted with a sword, capable leaders, beloved by virtually everyone under their care, and have the power to turn into a ferocious dragon at a moment's notice. They're also conventionally attractive, and can hold up under pressure even when things get personal for them. Rhajat even refers to the female Avatar as "a goddess walking among us".
    Male Kana: Wait, are you fond of Mama?
    Rhajat: Fond? Fond isn't even a drop in the bucket of it. I watch her like a goddess walking among us. Her prowess in battle, her grace under pressure! She is perfection personified!
  • Achilles' Heel:
    • Being part dragon, they have a weakness to anti-dragon weaponry.
    • The Hoshido Noble class has a 0% increased Resistance growth, not helping is the fact that even with Resistance as the boon, is often their weakest stat save for the chosen bane.
    • The Nohr Noble class has a 5% increased growth in Skill, Luck, and and Defense, making it more inaccurate, less evasive, and less sturdy than the Hoshido Noble class.
  • Accidental Pervert:
    • In the male Avatar's S-support with Azura in Revelation, he will accidentally walk in on her bathing at a lake.
    • The player can make the Avatar enter the Hot Springs at My Castle while characters of the opposite sex are using it (not that it's ever stated who's using it at any time...). The Avatar will run off once they realize what they've done.
  • Affectionate Nickname: Xander usually refers to them as "little prince(ss)" in the English version. This is especially true for the Female Avatar, as he still calls her that as his wife, and with all the adoration in his voice you'd expect.
  • All-Loving Hero: The Avatar cares deeply for the royal siblings from both Nohr and Hoshido, but is forced to choose sides. This is more noticeable in Conquest and Revelation with the former going out of their way to not kill enemy soldiers unless there is no other option and outright states their desire to show mercy and humanity. In the latter, the Avatar decides not to side with either of them and reunite both Nohr and Hoshido siblings to fight against a larger threat, Anankos.
  • Anti-Hero: In Conquest, the Avatar ends up helping Nohr invade Hoshido and works for Garon. While this eventually allows them to kill Garon, they have to do a lot of unsavory things under his orders and betray their birth family to do so.
  • Apologizes a Lot: The Avatar has a habit of rapid-firing apologies if they do something to upset others. They likely got this from their father, Anankos.
  • Arm Cannon: Their Dragon Fang skill transforms one of their arms into a fang-lined, mouth-like appendage that spits water bullets.
  • Authority Equals Asskicking: He or she is the Lord unit, after all. According to Garon at the beginning of the game the Avatar is almost on par with Xander; who is considered the best warrior in all of Nohr. By the end of all three routes, the Avatar becomes the World's Strongest Man.
  • Audience Surrogate: Due to their naivety of the world, the Avatar needs many concepts to be explained to them (to the player's similar benefit), such as the existence of shapeshifting races like Wolfskin or basic overviews of other countries that are visited.
  • Awesome Moment of Crowning: At the end of Revelation, they are crowned as king/queen of Valla by Azura.
  • Awesomeness by Analysis: The Male Avatar's supports with Shiro show that he has quite a head for tactics and analysis—he beats Shiro in their duel by scanning his abilities on the spot, luring him into a false sense of security, and seizing the following opening.
    Avatar: You have a powerful swing, but it tends to go wide. I noticed your strikes were creating a blind spot for you, so I aimed for that. It took a few hasty blocks against your blows before I could gauge the distance... But once I had it figured out, I waited for my chance to enter into your guard.
  • Badass Adorable: The female Avatar, especially if her more petite form is chosen during creation.
  • Badass Back: The male Avatar's victory pose has him turning his back to his fallen enemy.
  • Badass Baritone: Both Cam Clarke and Yuri Lowenthal give the Male Avatar a deep voice.
  • Badass Bookworm: The Avatar doesn't have the level of intelligence or tactical ingenuity that Robin from Fire Emblem Awakening possesses, but they do read in their spare time, and while naïve, are far from stupid. By the end of each game, the Avatar will have bested in combat great generals, dangerous criminals, royalty, hulking monsters, shape shifters, reanimated soldiers, seasoned veterans, and depending on the route Garon's dragon form ("Birthright"), a slime monster, an empowered Takumi ("Conquest") and finally their true father, a dragon-god-king ("Revelation").
  • Badass Cape: Like most Lords before them, the Avatar sports a heroic cape.
  • Battle Couple: Can form one if S-Ranked with other units.
  • Beauty Mark: Character Customization allows you to give the Avatar a mole, either under their right eye or under their mouth, just like their mother Mikoto.
  • Best Friends-in-Law:
    • The Avatar can be this with Azura, Silas, Jakob, Felicia, or Flora, if the male version marries one of their daughters or the female version marries one of their sons, or in the case of Felicia and Flora: their twin. Also, all of them besides Flora can marry one of the Avatar's siblings.
    • Additionally, this can be done with their children, an example being a Male Avatar-fathered Shigure S-Supporting with Silas's daughter Sophie.
  • Beware the Nice Ones: Should you ever. For all their easy-going and cheerful attitude, the Avatar does not stand for wanton cruelty, and reacts accordingly to it. They're scary enough when angry to outright terrify Hans into blabbing about Garon's attempted assassination.
  • Big Brother Instinct: Displays a lot of protectiveness over their little sisters Sakura and Elise, regardless of gender.
  • Bishōnen: The male Avatar's default appearance already has the core characteristics. He has soft facial features and hair that are only slightly more masculine than his female counterpart's.
  • Black Knight: Their Nohr-exclusive promotion colors their attire predominantly in black, and gives them access to magic as another option to their swords and dragonstones.
  • Blade Below the Shoulder: The Avatar's Dragon Fang skill turns their left arm into a lance-like blade.
  • Blade on a Stick: While the Avatar can't use lances by default without re-classing, it's revealed in the female Avatar's support with Shiro that she's skilled enough with a lance to give him a run for his money. Considering everything the Avatar knows about fighting comes from Xander, a Paladin, it's not surprising.
  • Blithe Spirit: The Avatar doesn't particularly care if others perceive them as weird when they help out—and thanks to their optimism and social ignorance, they often do come across as such. It's especially notable in Revelation, where they shock everyone by choosing neither side to make their own.
  • Bond Villain Stupidity: Invoked late in Conquest when they have Ryoma at their mercy. The Avatar tells Garon they should spare him to extend his suffering, although the real reason is because they actually don't want to kill him.
  • Boobs of Steel: While not immediately apparent due to being covered in armor the female Avatar is shown to be quite well-endowed when wearing a swimsuit (Heroes) and witch costume (Cipher) see Hidden Buxom below. She also happens to be a very capable warrior, with the ability to transform into a powerful dragon.
  • Breath Weapon: The Avatar attacks this way in Heroes, Warriors, and Super Smash Bros. Ironically the only game the Avatar doesn’t use breath attacks in was in Fates. That being said it seems like the Avatar was initially supposed to use a ranged breath attack, as there is a unused battle animation that shows the Avatar attacking with a breath attack. The decision to scrap this attack was likely due to gameplay balancing. Furthermore, concept art of the Avatar’s dragon form shows that they are fully capable of of using their own breath attack.
  • Cain and Abel: Ends up playing the Abel to several of their siblings' Cain, depending on which route is chosen, although the siblings in question view them as the traitorous Cain. Sometimes they're able to resolve things peacefully. Sometimes they aren't.
  • Canon Name: In all supplementary material, the Avatar is referred to by their default regional name. In English it's Corrin, while in Japanese it's Kamui.
  • Cassandra Truth: In Revelation, few characters are willing to believe the Avatar's claims of a true enemy hiding behind the scenes due to their inability to provide any evidence other than their word.
  • Chainsaw Good: In Revelation, the Avatar's sword, Yato, will evolve into a chainsword.
  • Character Customization: Their appearances (such as their body size, hair, face, facial features, etc.) can be customized by the player.
  • Character Development: All routes give the Avatar different development due to the circumstances in question. To wit:
    • In Birthright, they grow more and more furious over the atrocities committed by Nohr, but at the same time, becomes all the more resolute in their idealistic beliefs. By the end of the route, they still remain firmly believing in their idealism, but they're much stronger mentally from where they started.
    • In Conquest, they join Nohr with the noble - if somewhat naive - intention of changing Nohr from within, believing that the war can end quickly if they change Garon for the better. Sadly, it doesn't work out, and the Avatar soon realizes that the only way to save the continent from ruination while changing Nohr from the inside would be to go along with the plan to invade Hoshido. By the time the route reaches its climax, they go from a Wide-Eyed Idealist into somebody who reluctantly cast aside their own ideals in order to change the world for the better. It's to the point that when confronted by a possessed Takumi, the Avatar doesn't even bother to justify their actions and instead accepts Takumi's rage without a second thought.
    • In Revelation, they get a mix of their Birthright and Conquest development. They are no longer naïve to the happenings of the world and become confident in themselves, but are still kindhearted and optimistic to a fault.
  • Childhood Friend Romance: With Silas, if a female Avatar S-supports with him.
  • Child of Two Worlds: They were born in Hoshido, but raised in Nohr. They were actually born in Valla before moving to Hoshido when they were very young, meaning they're a child of THREE worlds.
  • The Chosen One: Is chosen by the Yato to wield it.
  • Classy Cravat: The Male Avatar gets one in his Nohr Noble getup, replacing the high collar of his original armor.
  • Cleavage Window: The Female Avatar gets one in her Nohr Noble getup, which has an open breastplate.
  • Clothing Damage: If the Avatar is felled in combat, their cape actually tears to shreds. This also has a chance of happening when they are critically wounded, and will remain this way until the end of the battle.
  • Clueless Chick Magnet: Several women are introduced as being interested in the male Avatar and several more will reveal they've been into him for a while if he S-supports them. He is blissfully unaware of any of their feelings.
  • Color Motif: They are associated with black and white, matching the games' theme of duality and choosing sides. Their dragon form and exclusive classes predominately feature both (or one, in the case of Hoshido Noble being white and Nohr Noble being black). In promotional materials (like the Cipher Card game), the Male Avatar is more associated with white (and Hoshido) while the Female Avatar is associated with black (and Nohr).
  • Conflicting Loyalty: Whatever path the Avatar takes he or she is defined as always showing remorse and mercy towards the enemy nation; and is always hoping that both the Nohrians and the Hoshidans can achieve unity. In Birthright and Conquest, this is achieved at the cost of the lives of two siblings regardless of path. In Revelation, none of the siblings die and all siblings come to understand each other.
  • Contrasting Sequel Main Character: As opposed to most main protagonists in Fire Emblem, "Corrin" is a player avatar. On top of that, unlike most protagonists, Corrin's default hair color is white, and isn't blue (like Marth, Sigurd, Seliph, Hector, Ike, Chrom, or Lucina), green (Alm, Lyn, Eirika, Ephraim), or red (Celica, Eliwood, and Roy).
  • Cool Big Sis: Sakura and Elise certainly think so, regardless of the Avatar's actual gender.
  • Cool Mask: When the Dragon Fang skill activates a mask that looks like their dragon form's head appears over their face.
  • Cool Sword: The Avatar wields the Yato, a sacred blade made eons ago that chooses its owner. It's Fates' version of the "Fire Emblem" that's used in other installments of the series. It can draw power from the other divine weapons to change shape and become more powerful. In total, it has seven separate forms throughout the game - a base one, and two different ones per route;
    • The Noble and Blazing forms in Birthright are a katana imbued with Light that offers strength and speed boosts.
    • The Grim and Shadow forms in Conquest are a sword imbued with Darkness that offers defense and resistance boosts.
    • The Alpha and Omega forms in Revelation are a blade imbued with both Dark and Light energies in the former state, and in the latter state becomes a fire-wreathed chainsaw-sword at the end of Revelation, which grants a large amount of Status Buffs and is able to kill a God.
  • Covert Pervert:
    • The Male Avatar doesn't seem like the type to enjoy invading others' privacy or gawk at people inappropriately, as he's too much of a Nice Guy and will hightail it out of the Hot Spring if he accidentally walks in on the girls using it. However, during his S Support with Azura, he admits that he was enjoying the view when he unintentionally stumbles onto her while she's in the middle of a bath. Furthermore, if he S-Supports with Camilla, he reveals that he did actually notice how "stunningly attractive" his adopted sister was on more than one occasion - enough to make his adolescence feel, in his own words, "confusing to say the least".
    • In Nina's A Support with her mother, Nina's mother says the Avatar (regardless of gender) apparently found Nina's diaries interesting. Nina's diaries are either full of espionage tactics or (potentially erotic) male/male fantasies, so it's unclear which parts the Avatar was reading.
  • Cultured Badass: The male Avatar isn't just a skilled warrior. He can play the piano, likes poetry, is well-versed in philosophy, and is even said to learn how to sing if he marries Azura.
  • Cutting Off the Branches: If Heirs of Fate and the box-art of both Birthright and Conquest are anything to go by, a Male Avatar canonically sides with Hoshido while the Female Avatar sides with Nohr. Which chooses neither is more ambiguous. Azura as the male's Implied Love Interest, and her becoming Valla's true Queen by marrying him, overall tip it in his favor.
  • Dark Is Not Evil: If the Avatar chooses to side with Nohr, they effectively becomes this trope incarnate: on top of getting the Nohr Noble class, a Nohrian-aligned Avatar's defining quality is their virtually unrivaled compassion. It's even more telling that they joins Nohr to fix it from within as opposed to changing it by force, all fueled by a noble — if somewhat naive — ideal of being an Internal Reformist. Granted, things go Off the Rails for them, but major points for trying anyways.
  • Deadpan Snarker: The Avatar dishes out their fair share of snark throughout the story.
    Azura: Avatar! We have trouble! Nohrian forces are approaching!
    Avatar: Seriously? We haven't even been here five minutes...
  • Deceptive Disciple: In Conquest, the Avatar's plan was always to unmask Garon as the undead monster he was by using Hoshido's throne while superficially appearing to be loyal to Nohr's cause. This disguise is pushed to the limits as the Avatar is forced to fight and kill Hoshidans, and is unable to save Ryoma from Garon nor Takumi from Anankos.
  • Declaration of Protection: Some of the Male Avatar's S-supports have him giving, and often receiving, one to the other character, such as Azura, Kagero, Hinoka, and Sakura.
  • Delightful Dragon: The Avatar is one of the most friendliest dragons in the Fire Emblem series, but there's a limit to that friendliness, as both Hans and Iago found out.
  • Determinator: The Avatar will not let anything stop them from ending the war. The endgames of two of the three routes involve their sword being broken and them getting mortally wounded, but despite that they still try to get back up and keep fighting.
  • Divine Parentage: While the Avatar's mother is human, their father is not. Anankos was worshiped as a god by the Vallites and has the god-like power to back it up. If his class description is any indication he was even considered a god among dragons. In a sense, this makes the Avatar a demigod/dess. They never learn of this, however.
  • Does Not Like Shoes: For whatever reason, the Avatar opts to go barefoot.
  • Doom Magnet: The Avatar tends to attract a lot of death. To wit: Their adoptive father Sumeragi, their birth mother Mikoto, (potentially) Kaze, Elise, Lilith, and Scarlet all die protecting them in different routes of the game.
  • Dork Knight: Whether it be their cheerfulness, or naivety, they surely fit the bill, especially the Male.
  • Dude Magnet: The female Avatar attracts a ton of attention from the male members of the army, with around half a dozen implicitly having crushes on her regardless of who she ends up with.
  • Easily Forgiven:
    • Whether on Birthright or Conquest, whichever royal family the Avatar turned on is surprisingly lax about forgiving them for their actions during the war. This is justified due to the royals seeing the Avatar's compassionate nature up-front and understand their own personal reasons for choosing the opposite side. Furthermore, it isn't as though the people at large have forgiven them, however: at the end of Birthright and Conquest, the losing-side's population has a very negative opinion on the Avatar.
    • Averted in Revelation. Numerous characters on both sides are outright pissed on their decision to Take a Third Option (Sakura and Elise being the exceptions), and need time, persuasion from a third-partynote , or found proof on their own (in the case with Leo) to forgive/trust them.
  • Everything's Better with Spinning: A fair amount of their battle animations involve twirling their sword, somersaulting, and spinning.
  • Famous Last Words:
    "So this...is the end... Forgive me, everyone... I didn't...accomplish anything..."
  • Fatal Flaw: Their kindness and naivete. Throughout each route, a lot of problems are derived from the Avatar being too nice and trusting.
  • Foil:
    • To Azura. The Avatar and Azura lived pretty similar yet opposite lives. Both were kidnapped at a young age and raised in opposite kingdoms. With the Avatar living the life meant for Azura and vise-versa. Azura was also well aware of her capture while the Avatar was oblivious. Since the Avatar was raised away from the world they didn't have to experience people being prejudice towards them. Azura, however was hated in Nohr because she and her mother were seen as replacements for the late Queen Katerina. When Azura was in Hoshido, she was accepted by many people but she was also hated by many and even had people attempt to assassinate her. Since Azura was treated so badly in Nohr, she has a hard time seeing the good in it. Unlike Azura, the Avatar remains unbiased and sees that Nohr has its flaws but realizes there are good things about Nohr. This is shown in their Birthright support chain. In the support Azura is shocked that the Avatar enjoyed their time in Nohr, but despite her views of Nohr she at least tries to understand the Avatar's love for Nohr. The Avatar and Azura's personalities were ultimately shaped by their pasts. For example despite never being allowed outside and being subjected to cruel punishments the Avatar was also shown a lot of love from, Jakob, Felicia, Flora, Gunter, Lilith, and their Nohrian siblings. Considering the love they were shown, and the fact they've always felt they belonged it's no wonder they develop into a sociable, and trusting person. While Azura's past caused her to be more reserved, cynical, and lonely. Even their respective roles in the army mirror each other. The Avatar acts as the heart being approachable and charismatic while Azura acts as the brains who's a bit distant but makes smart decisions. They make an effective team because they cover each other's weaknesses and have a lot of trust in each other. All in all the Avatar and Azura are both kindhearted, are always willing to try and help others in need, and strive for peace.
    • To Kana. The Avatar seems to prefer fighting with Yato over their dragon powers. Kana, however seems to be the opposite and prefers using their dragon powers. For example, the Avatar opts to fight with Yato during story cut-scenes and they do not bring up their dragon powers very often. While Kana brings up their dragon powers and transforms very often in their supports, they're also very fond of their Dragonstone, and are even given the nickname Dragon Spawn by Rhajat and their solo ending. This can be justified by the fact that the Avatar trained the majority of their lives using swords. Yato being a sacred weapon and it being prophesied to help the wielder save the world is probably a major factor as well. In Kana's case they're a small child, being a dragon helps them defend themselves from enemies, and it's pretty easy to see why a child would love being a dragon. In the Heirs of Fates DLC both Kanas end up wielding the Yato but unlike the Avatar who's the protagonist of the main story, they take on the role of being a supporting protagonist to Shigure.
  • For Great Justice: The Avatar greatly believes in the ideal of justice, and their desire to fight for a just cause is one reason why they decide to fight in the war as soon as Chapter 1. This is a source of woe in Conquest since they are fully aware that they will have do some morally questionable things to end the war.
  • Friend to All Living Things: Aside from being unusually charismatic and attracting people to them, the Avatar is also mentioned to have a way with animals. In the first chapter, it's mentioned that the horses are fond of them since they spent so much time in the stables, and Camilla remembers how they once rescued an injured baby bird (which was actually Lilith) and nursed it back to health.
  • From Nobody to Nightmare: At least from the perspective of Anankos in Revelation, since the Avatar's decision to side with neither side in the war ends with them being declared a traitor by both and on the run, with their only supporters being either their butler or maid, depending on their gender, and Azura, a Songstress. But it also means taking refuge in Valla to escape, which allows Azura to freely share with them the true nature of the conflict and Anankos' role in propagating it, something she isn't able to do in the other two routes thanks to the curse, and the Avatar also ends up finding Gunter alive and well there as well, though unaware of his status as a Manchurian Agent under Anankos' control. Finally, it sets them on the path to not only uniting both Nohr and Hoshido against him and invading Valla to free it from his control, but also allows the Yato to reach its most powerful form thanks to combining the powers of the Divine Weapons of both sides into the Omega Yato, turning it into the Seal of Flames, and a weapon that is strong enough to kill Anankos directly.
  • The Gadfly: They often tease others, but it's done in a lighthearted and friendly way. This is a little more prominent with the female Avatar, as she enjoys making Asugi flustered (she finds his reactions cute) and tells Ignatius ghost stories to purposefully scare him.
  • Gameplay and Story Segregation: Despite the Avatar being Weak, but Skilled mentioned below, it's possible to be the opposite instead, with a Strength Boon, Skill Bane
  • Gender-Blender Name: In the localization, if the Avatar is a girl. "Kamui" can be for men or women, but "Corrin" is a strictly-male name. Can be subverted if spell the Avatar's name like "Corrine", derived from the Greek Korrina which means 'Maiden'.
  • Girl in the Tower: Or Boy In the Tower, if male. They've been imprisoned in Nohr castle ever since Garon captured them and are never allowed to stray beyond its walls. The start of the game is the first time they've actually seen the outside world.
  • Girlish Pigtails: One of the many hairstyles you can give the female Avatar through Character Customization.
  • Girly Bruiser: The Female Avatar comes across as this. She's as battle-hardened as her male counterpart, but her female-specific support with characters like Caeldori show that she enjoys girly things like romance novels.
  • Glass Cannon: The Nohr Noble class has high HP, Magic, Strength, Speed, and Resistance growth and max stats, at the cost of Defense, Skill, and Luck.
  • Good Is Not Dumb: As nice and naïve as they are, the Avatar is not stupid. They clearly don't buy Garon's claims that he wasn't trying to kill them with the exploding sword on Conquest, and on Birthright they'll actually list the event as one of the reasons for their defection. In Revelation, they aren't fooled by Anthony's deception, pretend to go along with it and effectively out-gambit him, and later correctly deduce Scarlet's killer based off something only they would know. It also, provided the player sees through it, stops them from falling into an Anankos-possessed Mikoto's trap with the doors during the battle against her in the basement of Castle Gyges.
  • Good Is Not Soft: They're no pushover, either. Before the route split, they stand their ground against Garon and, with their dragon powers, intimidate Hans into talking about his assassination attempt, and afterwards they prove they're willing to resort to threats if it can get the job done — even on the lighter route, Birthright.
  • The Good King: The epilogue of Revelation states that they become a wise ruler after becoming king/queen of Valla.
  • Half-Human Hybrid: They are half dragon and half human. The human half comes from their mother Mikoto, while the dragon half comes from their father Anankos.
  • Happily Adopted: Applies in both Conquest and the third path, as it's noted that the Avatar is close with their adopted siblings in Nohr (partly due to the fact that they don't remember being kidnapped when they were little). Obviously subverted if you choose to side with Hoshido. Given that the Avatar is also not related to their Hoshido siblings by blood, this also applies to their Hoshido family on both Birthright and the third path.
  • Harmful to Minors: They watched their step-father Sumeragi being murdered as a young child.
  • Hartman Hips: The Female Avatar has a narrow waist and wide hips in her default body built that are her most prominent body features along with her legs, as shown here and here.
  • Hazy Feel Turn: Can be this if the Avatar decides to side with Hoshido, but keep in mind that neither Hoshido nor Nohr are outright evil.
  • The Heart: Evolves into this for Hoshido and Nohr. Played even straighter in the third path, having united all of their siblings (and almost everyone else from the other two paths) under their leadership late in the game.
  • Heartbroken Badass: If the Male Avatar S-supports Azura on Birthright or Conquest, he becomes this after her death. Happily averted in Revelation, though.
  • Hello, [Insert Name Here]: Players are free to name their Avatar however they please.
  • Heritage Face Turn: They grew up in Nohr, but were actually kidnapped from Hoshido as children. A war breaks out between Hoshido and Nohr soon after. The Birthright route has them side with their native Hoshidan family, whose members they haven't known for very long at that point, playing the trope straight. The Conquest route has them side with Nohr instead, subverting this trope.
  • Hero with Bad Publicity: In Revelation. After they refuse to side with either Hoshido or Nohr, both sides denounce them and declare them a traitor.
  • Heroes Want Redheads: If the player goes for one of the redheaded romantic options (Sakura, Hinoka, Selena, and Anna for females; Saizo and Subaki for males; and any of the second-gens except Shigure can be redheads).
  • Heroes Prefer Swords: Their Weapon of Choice is the dark blade Ganglari and later Yato, which in the case of the latter turns out to be Fates' Fire Emblem in Revelation.
  • Heroic BSoD:
    • Lilith's death in Birthright. By this point in the story, the Avatar's already had to turn against and fight their beloved siblings in Nohr, witnessed countless war crimes and atrocities committed by Garon's forces, been forced to wipe out the Ice Tribe and watch their good friend Flora horrifically kill herself, forced to commit genocide (in-self defense) on the Wolfskins due to Iago's manipulations, potentially saw one of their best friends die to save them (provided that you did not A-Rank with Kaze), and was just forced to fight and nearly kill their beloved adoptive sister. Lilith's death clearly sends them over the edge, almost hitting the Despair Event Horizon, and it takes all their mental fortitude to keep going.
    • It still happens in Conquest, as it's heavily implied that the Avatar wasn't even going to try fighting off the Faceless responsible before Xander took care of it.
    • Ryoma's death in Conquest. While Lilith still did die, the Avatar had not had as much personal loss, and isn't as broken. However, watching their older brother commit Heroic Suicide in front of them, to save them, after they'd invaded and destroyed his nation, fills them with such guilt, horror, and sorrow that they barely make it out of the room before collapsing into tears. The way they verbally beat themselves up is a very clear indicator that whatever optimism was left in them is gone, and had Azura not been acting as a Living Emotional Crutch, they likely would have given up.
    • They also get a couple moments of this in Revelation, but not enough to make them nearly cross the Despair Event Horizon. Specifically the deaths of both Izana and Scarlet.
  • Heroic Build: As shown in the Hot Spring scenes, the male Avatar is pretty ripped, and if he walks in on Soleil in there, she will comment that he has "nice abs".
  • Heterosexual Life-Partners: The female Avatar with Azura and the male Avatar with Silas.
    • Alternatively, they can be this with anyone else if they A+ rank with other people (except gay options) and access their class.
  • The High Queen: The Female Avatar will become this at the end of Revelation. Alternatively, she'll become this after marrying Ryoma or Xander on Birthright or Conquest, respectively.
  • Hidden Buxom: The Female Avatar's body is usually completely covered by her armor, but she is shown to have a very mature physique when seen in a swimsuit in Fire Emblem Heroes.
  • Hime Cut: One of the many hairstyles you can give the female Avatar through Character Customization is this triple part style of long hair, even bangs and sidelocks. It is fitting for a Princess of Nohr/Hoshido.
  • Hurting Hero: During Conquest, the Avatar's supports with Azura reveal them to be this. To elaborate, they have recurring nightmares over the Hoshidans that have died as a result of their choice, and is having a crisis of morality over just how far the ends justify the means, even believing that they're going to Hell for what they've done. This doesn't stop them from pressing on, however.
  • I Am Who?: The Avatar was raised believing themselves to be a prince(ss) of Nohr by blood, not adoption. They're quite surprised to learn the truth.
  • Ignorance Is Bliss: The Avatar's father believed in this, which is why he asked Mikoto and Lilith to never reveal their origins. As a result, Lilith also keeps her identity as the Avatar's sister a secret, since that's also related to that topic.
  • I Have to Go Iron My Dog: Their C-support with Felicia has them escaping the conversation like this.
    Avatar: Oh! Look! A Faceless! I have to go.
  • Implied Love Interest: The Male Avatar and Azura to each other as a result of their evolving relationship and Ship Tease. She also has a different confession depending on the route, which is unique to her, different support chains with him, which is also unique, and one of the fastest support growth rates in the game with him. However, players are still free to pair up the Avatar with whoever they want through the Support System.
  • I'm Going to Hell for This: In Conquest, they admit as such in their supports with Azura. Tortured by a crisis of morality and having recurring nightmares about the Hoshidans that have died as a result of their choice, they fully believe they'll most likely go to Hell for their actions.
  • Incest Subtext: Played with. All of the Avatar's Nohrian and Hoshidan siblings are extremely devoted to them, and can fall in love with them through the support system. With the Nohr siblings there's a bit of a pass since they're not blood related which is revealed to be the case with the Hoshidan siblings too. However, the Male Avatar's Implied Love Interest is his actual relative, his cousin Azura. They only learn of their family ties towards the end of the Revelation path, and not at all in Conquest or Birthright. Though given Fire Emblem's medieval inspired setting, cousin marriage is likely common. In fact in medieval times cousin marriage was common among royalty, to keep the bloodline pure. This makes sense for the Avatar and Azura as they are both Vallite royalty.
  • Informed Attribute: According to one of Kaze's lines when he first enters their room, the Avatar is apparently great on the piano.
  • Informed Deformity: If Peri is in the Hot Springs with a Female Avatar, she will comment that the latter's body is covered in scars - enough to make her giddy - though this isn't reflected by her character model. Of course, it's possible that they've just faded too much to see outside of very close inspection.
  • In-Series Nickname: Xander often refers to them as "little prince/princess" in the localization. It has shades of being an Affectionate Nickname, but in Birthright it slides into Terms of Endangerment, as he will still call them this with great anger over their choice to side with Hoshido.
  • Innocently Insensitive: The Avatar was raised away from the world, and while kind-hearted, occasionally makes a comment or question that seems normal to them, but insults the other person.
    • Taken to a potentially dark degree in Birthright and Conquest, in which they believe they can resume a family dynamic with whichever family they didn't side with now that the war is over, despite the fact that said family loses half its members while the family that was sided with remains whole and happy. Even if they will likely get to that point of forgiveness someday, the family on the receiving end of this isn't likely going to be that receptive of you quite so soon.
  • Interspecies Romance: The Avatar will have this with all their potential love interests due to being half dragon and half human.
  • Irony:
    • In chapter 7 of the Revelation path Azura and the Avatar jump into the Bottomless Canyon to enter Valla. The custscene shows the former is calm while the latter is panicking and flailing their arms. What makes this ironic is the Avatar can turn into a dragon at this point and is able to fly. Somewhat justified if you consider the Avatar just recently got the ability and isn't used to being a dragon quite yet.
    • Not as negative an example as many others, but Corrin themself is associated with Water, yet the final form of the Yato in Revelation is a Fire Blade.
  • Kirin: Corrin's dragon form in Fire Emblem Fates appears to be at least partially based on a kirin, having antlers, an ungulate posture, and having knuckles reminiscent of animal hooves.
  • Kissing Cousins: With Azura and/or her children should they marry. Azura's mother, Queen Arete of Nohr, was the older sister of the Avatar's mother, Queen Mikoto of Hoshido. Neither of them are aware of this, and they don't find out until rather late in Revelation. If the Avatar and Azura are still single by this point they can still marry even after finding out their family relation. Given the medieval setting, and Azura being raised in the Japanese inspired Hoshido, being cousins doesn't stop them.
  • Knight in Shining Armor: Starts as this and remains as such on Birthright. In Revelation, they're still mostly this, but have been tempered by wisdom.
  • Knight in Sour Armor: In Conquest they develop some shades of this, though not enough to make them regret their choice or stop them from seeing their mission through to the end.
  • Lady of War: The Female Avatar. In combat she's reserved and cool-headed, uses graceful flips, and her official artwork even has her wielding the Yato in an elegant pose.
  • The Leader: As the protagonist, for whatever side they side with especially in the third path where everyone in the Avatar's party acknowledges them as the leader.
  • Leotard of Power: The Female Avatar as a Nohr Noble has a high cut leotard under her armor and exposed at the thighs. The Hoshido Noble promotion has the same leotard, but the loincloth that comes with it hides it from the front.
  • Lethal Chef: Per the series' tradition with its Player Characters, the Avatar can't cook at all. They manage to burn tea in their supports with Jakob, and are implied to produce food that tastes like steel (they were taught to cook by Gunter, who can't cook either). On the other hand, while they are awful at cooking and making tea, it's revealed that the Female Avatar is a fairly skilled baker in her support conversations with Dwyer.
  • Lightning Bruiser: The Nohr Prince(ss) class has fantastic growths and stat caps with no particular weaknesses, though this can vary depending on the Avatar's asset and flaw.
  • Likes Older Women: If the player chooses to marry them to the middle-aged Reina, Yukimura, Fuga, or Shura or the even older Gunter.
  • Living Emotional Crutch: It's strongly implied that they are this for several characters.
  • Logical Weakness: Being half-dragon, dragon-slaying weapons inflict bonus damage against the Avatar regardless of what class they are. Any children they may have will also be subject to this weakness.
  • Love at First Sight:
    • A possible way to interpret the Male Avatar's relationship with Azura, as they become very close very soon after meeting and have one of the fastest support growths in game.
    • Several S-supports also feature this, notable examples being Silas, Rinkah, Sakura and Camilla.
  • Lovecraftian Superpower: The Avatar can partially transform into their dragon form with Dragon Fang, morphing their limbs into grotesque appendages for offensive purposes.
  • Made of Iron: The Avatar, in several cutscenes, will wind up getting beat and slashed by others, though it doesn't slow them down much.
  • Magic Knight: The Avatar can utilize swords as well as transform into a dragonnote . Once promoted, they can also wield either magical tomes or staves.
  • Magnetic Hero: The Avatar has a great amount of charisma, which draws people to them, and their personal skill makes units who have at least a C-support with them fight better in battle.
  • Making a Splash: The Avatar's dragon form is associated with water. Their dragon form even has puddles of water and water bubbles emerge beneath them during battle. This is due to their father, Anankos, being a water dragon.
  • Mama Bear: Or Papa Wolf if male. Because if you mess with their kids, they will end you.
    Avatar: YOU! You dare touch my child?! I'll soak these fields with your blood!
  • Mark of the Supernatural: Has red eyes with slit pupils with pointed ears, and the default look having white hair leading to them having a supernatural look.
  • May–December Romance: The Avatar is a relatively young adult, and the player can set a female Avatar up to marry Gunter, who is in his twilight years of life. Also, all of the second generation (except Kana) can be romanced by the Avatar, who's old enough to be their parent (and in the female Avatar's case, can be, if she marries their father).
  • Meaningful Name:
    • The default Japanese name, "Kamui", could be read as "powerful." Seeing as how they have the combined traits of the Lord, Avatar, and Dragon Transformations from past Fire Emblem games, it is very fitting.
    • Kamui is also the word used for Ainu divinities as well altaic shamans. Not surprising, given that most previous Fire Emblem protagonists were closely connected to the local divinities.
    • Corrin, the default name of the Avatar in the English version, is a variant of the name Quirinus, an epithet of the dual-faced god Janus. Fitting for a Child of Two Worlds such as the Avatar. Additionally, there's many other possible origins of the name Corrin, far too many to list on this page without taking up a very large amount of space.
    • Corrin's name sounds very similar to "Kore", Persephone's old name from Greek Mythology. If you compare Corrin's backstory with Persephone's, they're almost identical. Taken Up to Eleven if we're talking about the female Avatar.
  • Middle Child Syndrome: While the Avatar is the third eldest child out of five in both his or her Hoshidan and Nohrian families, this is strongly inverted by both families, who care deeply for him or her to the point of being willing to go to war over them.
  • Morality Chain: Can be considered one for Ryoma, Takumi, Xander and Leo. On the routes where they oppose the Avatar, the lack of the Avatar in their lives causes their demeanor and attitudes to change drastically for the worse, especially Takumi and Xander.
  • My God, What Have I Done?: Ryoma's suicide in Conquest causes them to have a breakdown where they blame what just happened on their actions up until that point.
  • Mystical White Hair: The Avatar's default hair color is white with a beige-grey tinge, not unlike Robin from Awakening. Like Robin, though, other official artwork varies in depictions, from white to platinum blond, and in an inversion of what happened to Robin, later art has depicted the Fates Avatar as more and more blonde.
  • Near-Death Experience: The final boss in both Birthright and Conquest will severely injure the Avatar, nearly killing them. After receiving encouragement from all their dead loved ones during each route, the Avatar will come back to start the final battle.
  • Nerf: While this Avatar, like Robin, can potentially be (almost) any class, they do not have access to every class at the start. They get a secondary class the player chooses, then one more class from a Partner Seal, and uniquely in the game, can use a Friendship Seal to reclass to the primary class of any character they have an A-support with (or the secondary, if the character's primary is Songstress, Kitsune, or Wolfskin). It's currently unclear if this applies to all A-supports, or just same-sex ones; either way, it's a huge range of classes, provided you have enough Buddy Seals. Incidentally, they can turn into a dragon, one of the few things Robin could never do.
    • Additionally, while their dragon form still functions well as a tank, it's much less powerful offensively than previous dragons; it can't double, reduces their Speed and Skill, runs off their naturally lower Magic stat, and can't attack at range.
  • Neutrality Backlash: In Revelation, the Avatar doesn't want to upset either Hoshido or Nohr by choosing one over the other and intends to unite them. Unfortunately the indecision to side with any kingdom sparks off hostility from both kingdoms, even when they are supposedly warring against each other. It takes the more compassionate members of both sides to convince the others that the Avatar is not their enemy and it snowballs from there.
  • Nice Guy:
    • The Avatar is possibly one of the kindest and most forgiving lords in the franchise, rivaling the likes of Eliwood and Marth. In their supports, the Avatar is almost always helping or playing therapist to other characters in the army, and their general attitude—when they don't feel mischievous—is one of politeness and humility. Xander even tells them they're too nice for their own good—and, to an extent, he's right. Caeldori sums it up well in her S support:
      Caeldori: You always put the needs of others before your own. Even when dangerous, you choose mercy, compassion, and kindness over all else.
    • While all the variations of Corrin are very compassionate, their interpretation in Conquest really takes the cake. They're exceptionally loyal to their Nohrian family, but the same time, goes out of their way to help spare as many enemy combatants as possible, even when doing so causes them tons of stress. What's more is that Nohrrin seems to be the most nuanced and notable example of an All-Loving Hero, specifically choosing to side with Nohr because they refuse to destroy the kingdom over a tyrant that may or may not be subjected to change.
  • Ninja Pirate Zombie Robot: Usually in Fire Emblem games, the Lord, the customizable unit and the unit who can turn into a dragon are all separate characters. In Fates, the Avatar is all three.
  • No Social Skills: The Avatar is a fairly forward individual who sees nothing wrong with behavior others would label "unconventional", such as shouting in a public area. This can be chalked up to their reclusive childhood not giving them the chance to develop normal social skills. Despite this, they still manage to get along with people well enough.
  • Not Blood Siblings: The Avatar is the lovechild of Mikoto and Anankos, and Sumeragi didn't have any children with Mikoto—the Hoshidan royals are all his children with another woman. This is only discovered by S-supporting with any of the Hoshidan siblings—who will either find a letter left by Mikoto stating the truth, or know ahead of time—or by playing Revelation.
  • Oblivious to Love: The male Avatar has around half a dozen ladies that can potentially be crushing on him, but he never notices until they flat-out tell him. Camilla and Rhajat drop some very obvious hints about being into him, Hinoka and Felicia have liked him for some time, and Sakura and Azura are implied to fall for him after meeting him for the first time. His failure to notice is Justified given his isolated upbringing and lack of real social interaction.
  • Only I Can Kill Him: The Yato is the only weapon capable of damaging Anankos, so the Avatar, being its wielder, is the only one who can kill him. Other characters can land the killing blow in the boss battles proper, but the Yato is only weapon that the Dragonskin skill is somewhat weak to.
  • Odango Hair: Not by default, but it's one of the many hairstyles you can give the female Avatar through Character Customization.
  • Off-Model: The official artwork of the female Avatar shows her having two left feet, most likely an overlooked error. The artwork on the official website was later modified to show the correct feet.
  • One-Man Army: Can potentially become this if you've got the time, just like their predecessor Robin.
  • OOC Is Serious Business: Turns openly violent when their child Kana is threatened in their paralogue.
  • Our Dragons Are Different: Their dragon form takes a lot of cues from the qilin, save for it being associated with water instead of fire.
  • The Paladin:
    • Their promotion on the Hoshido path, Hoshido Noble, gives them a predominantly white attire and also access to staves in addition to their swords and dragonstones. Contrast their more offensively oriented (and predominantly black-colored) Nohr promotion, Nohr Noble.
    • The Hoshido Noble class has a more balanced build than the Nohr Noble, with HP, Strength, and Defense growths being at 15%, and Magic, Skill, Speed, and Luck being at 10%, the worst growth is Resistance at 0%, making it weak toward magical attacks.
  • Partial Transformation: When the Avatar's personal Skill, Dragon Fang, activates, they turn their head into that of their dragon form, turn one of their arms into a spear, and then into a mouth to blast their enemies.
  • Pointy Ears: They have these; which further adds to the fact that they're not quite fully human, being the Half-Human Hybrid child of Mikoto and the dragon god King Anankos.
  • Panty Shot: As a Nohr Princess her cape and asymmetric cloth hide it somewhat, but due to her exposed thighs, parts of the female Avatar's panties are visible.
  • The Pollyanna: Rain or shine, the Avatar is a perpetual optimist and is rarely in a bad mood. This trait endures throughout Birthright and Revelation (though in the latter, it gets somewhat tempered, due to the dire situation at hand since Anankos was seeking to destroy humanity), but gets utterly crushed in Conquest.
  • Pre-Mortem One-Liner:
    "This ends now!"
    "I won't surrender!"
    "You won't stop me!"
    "For Hoshido!" (Birthright)
    "For Nohr!" (Conquest)
    "I make my own fate!" (Revelation)
  • Protectorate: On their quest, the Avatar will find themselves under the complete protection of their chosen royal family and several other companions.
  • Rapunzel Hair: The female Avatar's default hair reaches to her lower back.
  • Recurring Element: The customizable character / player avatar of the game, in line with Kris and Robin. Unlike the two, "Corrin" doubles as the main Lord, instead of being devoted to Marth or Chrom respectively. This also gives the Avatar traits of both archetypes.
    • Like Robin before them, the Avatar is (by default) a white haired Badass Abnormal Player Character with a unique class, hazy memories, an Implied Love Interest in the blue-haired other protagonist (or protagonists in one case) of their respective games, a child of the opposite sex, and have some sort of connection to the evil dragon god Big Bad (vessel and relative respectively).
    • Personality-wise, the Avatar is similar to main Lords like Marth and Chrom: they admire their older siblings, are both very kind and supportive to their younger sisters (Lissa for Chrom, Elise and Sakura for the Avatar), treat the people they meet like equals, have issues with social situations, are willing to trust and recruit some strange, shady, or even formerly hostile individuals, and are chosen by the divine swords of their worlds. Which can be wielded by their main child, Lucina for Falchion, and both Kanas for Yato as shown in the Heirs of Fate DLC In fact, the they get along swimmingly with Chrom in the Before Awakening DLC, and the Avatar themselves comments on how alike they were. Chrom leaves wishing he could have a friend like them before directly coming across Robin.
  • Red Oni, Blue Oni: Red to Azura's Blue. The Avatar isn't exactly hot-headed, but they do tend to make decisions based off their hearts instead of their heads, as well as being openly emotive.
  • Reincarnation: Maybe, maybe not. The Awakening DLC implies that they are the past life/reincarnation of Robin, and Kana's skinship sessions implies that not only is the Avatar Robin's previous/future life, but also that Kana is the previous/future life of Morgan. However, it could be that these are just Mythology Gags that are directed at the player themselves and not the character.
  • Reincarnation Romance: If the player has Corrin pursue a S-support with Asugi/Gaius, Caeldori/Cordelia or Rhajat/Tharja.
  • Rookie Red Ranger: In Birthright, due to Ryoma going missing early on, the Avatar is looked to as a leader and vanguard in battle despite still being very new to the conflict. Even after Ryoma returns, they remain a key figure with equal authority.
    • In Conquest, the Avatar is placed in direct command of the invasion of Hoshido by King Garon, with even Xander being subordinate to them, because he is impressed by their skill in combat. It's actually because of his Anankos-given directive to make the Avatar suffer as much as possible by forcing them to lead the invasion of the homeland they betrayed, even though as the Avatar themselves point out, they're not really the best choice to be leading the Nohrian army.
  • Royalty Superpower: As a descendant of the First Dragons, and in fact the direct child of Anankos, they are able to use Dragon Vein, which will be inherited by any child they become a parent of.
  • Sensitive Guy and Manly Man: The Male Avatar is the Sensitive Guy to both his older brothers Ryoma and Xander
  • Shared Family Quirks: Orochi states in her support with Ryoma that Mikoto was very fond of sweets just like the Avatar. The Avatar also inherits Anankos's apologetic attitude. Several characters such as Fuga note how the Avatar has the same personalty as their adopted father Sumeragi.
  • She-Fu: This normally-female trope actually applies to both genders. The Avatar might be the most acrobatic lord in the series; their fighting style incorporates many flips, graceful spins, jumping sword strikes, and rolls.
  • Sheltered Aristocrat: The Avatar's naivety after being locked up in a tower turns up every now and then in supports, and is the reason behind their kindness and trustfulness.
  • She's Got Legs: The default Female Avatar has long, toned, and shapely legs due to her acrobatic fighting style.
  • Ship Tease:
    • Male Avatar gets heavily teased with Azura, especially in Chapter 5 where an old lady mistakes her for his girlfriend, she is the one to snap him out of his draconic rage, and they talk about how much they trust and feel comfortable around each other.
    • The drama CD and the Crown of Nibelungen manga both tease the female Avatar with Leo here and there.
  • Sibling Team: The Avatar can form one with any of the Hoshidan royals on the Birthright or Revelation paths, but it's actually subverted, as the Avatar is Not Blood Siblings with them.
  • Significant Double Casting: The Male Avatar shares both of his default voice actors with his father Anankos' human form.
  • Sixth Ranger Traitor: For the Hoshidans, should the Avatar side with Nohr—they reunited with their original family after years of absence, only to turn on them and side with their conquerors.
  • Skilled, but Naïve: The Avatar is well-known to be naïve despite their skill, as Rinkah and several others refer to them as "that sheltered Nohrian prince(ss)".
  • Spin Attack: If using a normal attack, the Avatar will make an Unnecessary Combat Roll before striking with one. If using a skill such as Lethality, then it becomes a diving thrust version.
  • Spock Speak: Mostly played straight for the Male Avatar and subverted for the Female Avatar.
  • Star-Crossed Lovers: If they S-support, then Male Avatar and Azura. He always loses her in the Birthright and Conquest routes, as she turns into water either right in front of him or off-screen. Happily averted in Revelation, however.
    • In Revelation, if the male Avatar S Supports Scarlet, this will happen in a span of two chapters before she's killed by a possessed Gunter.
  • Stepford Smiler: Implied on the Conquest route, especially in their supports with Azura where they fret over their choice. Though this doesn't do anything to deter them from the path they've chosen.
  • Strategy Versus Tactics: Unlike Robin, the Avatar is good with the latter but not the former. While their charisma makes them an excellent leader in skirmishes and the Male Avatar's support with Shiro show he's good at discerning an immediate opponent's strengths and weaknesses, both genders lack the vision to handle large-scale battles. Their supports with Leo in particular showcases this difference, with the Avatar being upset at their inability to command large forces and Leo upset as his inability to command small ones.
  • Strong Family Resemblance: Their default appearance has a strong resemblance to their mother Mikoto, particularly the shape of their eyes, nose and face. An early concept of the Avatar revealed that their default hair was originally going to be black, which they likely inherited from their mother. Through Character Customization they can be given black hair, and a beauty mark to make the resemblance go even further.
    • Give them the right shade of blue and their hair is almost (if not exactly) the same shade as Anankos' human form's hair color. The Female Avatar can even look quite similar to Lilith this way, too. Makes sense, Lilith is, in a sense, the Avatar's sister.
  • Strong and Skilled: At the end of each campaign. The Avatar initially starts off as Weak, but Skilled,but by the final battle of each route they have defeated armies, completed the Rainbow Sages trials, improved their swordsmanship, gained familiarity with their draconic abilities, and gained access to the empowered forms of Yato.
  • Superpowerful Genetics: They have the ability to transform into a dragon, shift parts of their body into dragon like appendages, and have access to Dragon Veins, which allows them to alter certain terrains. However, these powers also come at the cost of a permanent weakness to dragon slaying weapons. All this is inherited from their father, the Dragon God Anankos.
  • Survivor's Guilt: Never outright stated, but it's implied they suffer from this, due to Sumeragi and Mikoto dying to protect them. Their supports with characters like Kaze and Yukimura have them apologizing for surviving Garon's ambush when Sumeragi did not—something they had no control over—they often express doubt over their own worthiness, and they downright panic if they're ever forced to leave allies behind. Depending on the route, they may have to watch even more of their loved ones sacrifice themselves for them, and express a great deal of anguish over that as well.
  • Sweet Tooth: Several of their supports include them handing candy to the other person, implying they love sweets and keep some on them at all times. Jakob also mentions making some for them in his supports with Effie.
  • Sword Plant: Female Avatar's victory pose has her stab her sword into the ground.
  • Textile Work Is Feminine: In the Crown... manga, the Female Avatar is a quite good seamstress.
  • This Is Unforgivable!: Senseless murder and cruelty tend to cause this reaction in them. The earliest manifestation of their dragon powers occurs when Hans throws Gunter off a bridge just for being in the way.
  • Tomboy and Girly Girl: A female avatar is both in Birthright, relatively speaking anyways; she is the Tomboy to Sakura, but the Girly Girl to Hinoka.
  • Traumatic Superpower Awakening: The Avatar's dragon powers first manifest after they see Hans (seemingly) killing Gunter. They later fully transform into a dragon for the first time after seeing Mikoto take a fatal attack.
  • Trying Not to Cry: In late Conquest, when Ryoma kills himself in front of them, they hit a point where they need to walk away and verbally remind themselves that crying now would ruin their facade as Garon's obedient, coldhearted child. It doesn't work, and they shed several chapters' worth of Tears of Remorse.
  • Tyke Bomb:
    • Following their abduction, they were raised to be loyal to Nohr and trained in the art of combat so that they may be of use to Garon. Either way, it fails big time no matter what path is chosen as no matter what, the Avatar's actions bring about his death.
    • If the possessed Gunter's dialogue in Revelation is any indication, his original reason for becoming the Avatar's caretaker was to co-opt Garon's new tool and turn it against him to get revenge for his family's death. However, he became attached to them and abandoned this plan - and yet, ironically, since the Avatar will still end up causing Garon's death regardless of what path they take, Gunter still got what he wanted anyway.
  • Ungrateful Bastard: More or less how a good chunk of Hoshidans view a Nohr-Aligned Avatar for siding with their sworn enemy nation despite being brought back. The deal, logically, isn't that simple.
  • Unstoppable Rage:
    • It doesn't happen often, but when the Avatar gets pissed, they get pissed. Their mindless, grief-driven rampage in Chapter 5 is perhaps the best example of this, followed up by their Paralogue with their child Kana after seeing them attacked.
    • In Conquest, when Iago tells the Avatar about all the things he has done under the king's orders to ruin their life in their pre-fight conversation in Ch 26, the Avatar straight up says they will kill him.
  • Verbal Tic: Chuckles (read: says "haha") at least once in every other conversation.
  • Villain Protagonist: Subverted in Conquest. If the Avatar sides with Nohr, they help invade and conquer Hoshido, but the circumstances eventually give them a chance to stop Garon for good and free Hoshido.
  • Voluntary Shapeshifting: The Avatar has the ability to transform into a deer-like dragon by using a dragonstone that Azura bestows upon them in Chapter 5.
  • Warrior Poet: The Male Avatar takes an interest in poetry in his supports with Mitama, and he's quite eloquent and refined on the philosophy of warfare.
    Male Avatar: [to Selkie] I believe that there is a balance in all things. We are at war, so we cannot hesitate in battle. But at the same time, we cannot allow ourselves to forget that it is people that we are fighting. We cannot indulge our bloodlust more than necessary.
  • Warrior Prince: As a child from the Hoshido royal family and adopted to the Nohr royal family. Their class is Nohr Prince/ss after all.
  • Warrior Therapist: The Avatar is always willing to lend an ear to the troubles of their comrades, and will do whatever they can to help.
  • Weak, but Skilled: While the Avatar is no slouch in battle, and is easily one of the best fighters in the army, they are far from the strongest, finding themselves bested by more powerful opponents like King Garon, Xander on Birthright or Anankos in Revelation in straight-up single combat. Rather, their greatest strengths are their intelligence and analytical ability; their charisma; their determination; the Yato; and their bonds with the many people that are or grow loyal to them, especially the royal siblings. Their fighting style seems to reflect this as well—lots of flips, spins and twists that lack power, but are very fast and hard to dodge. This becomes subverted as they become Strong and Skilled at the end of each campaign. Improving in swordsmanship, their draconic abilities, and gaining access to the empowered forms of the Yato.
  • Weapon of Choice: The Yato, which increases the wielder's speed by 1 when equipped but also decreases defense and resistance by 1 while in its base state. The upgraded versions offer further stat increases by multiples of two - the Noble and Blazing versions from Birthright increase speed and strength by 2 and 4 respectively, while the Grim and Shadow versions in Conquest increase defense and resistance by 2 and 4. However, the Alpha and Omega versions in Revelation are the strongest by far, offering both sets of stat boosts note .
  • We Cannot Go On Without You: If you're playing on Classic Mode, you'll instantly get a Game Over if the Avatar ever gets taken down in battle.
  • "Well Done, Son!" Guy: They very much desire for Garon's approval, to the point they say that it's what they've been striving for their whole life. That said, they aren't willing to compromise their ideals to earn it, and stop trying at all in Birthright and Revelation.
  • What the Hell, Hero?: No matter which kingdom the Avatar sides with, they are branded a traitor by whichever side they forgo. This reaction also happens to a degree (Sakura and Elise being the only ones who aren't angry) if they choose neither in Revelation.
    • In a far more comedic example, they give an offscreen one to Ryoma and Camilla during their A support for trying to drag them into their ridiculous contest to see who was the better sibling to them. We don't actually see it, but from what Camilla and Ryoma say, they were furious.
  • Wide-Eyed Idealist: The Avatar has a rather hopeful, idealistic view of the world. Depending on what route is chosen, it may or may not be broken by what happens next.
    Xander: Mark my words, Avatar... One day an act of kindness may be the death of you.
    Avatar: Perhaps, but if I'm kind, I will die without regrets.
  • Wild Card: For whatever country they choose, the Avatar ultimately changes the tide of the war in their favor.
  • The Wise Prince: What the Avatar eventually becomes on Revelation, balancing their ideals with wisdom.
  • Worf Had the Flu: A possible explanation for the nearly one-sided beating they received from Xander in Chapter 26 of Birthright. By the time they had reached him, the Avatar and their companions had fought Vallites and Stoneborn on a volcanic island, were ambushed by Shura's gang, faced Camilla and her retainers, and had to defeat many members of Hans' elite squad first before defeating both him and finally Iago, on top of traveling a large amount of distance on foot. The scene before the duel showed that the entire army was tired, and the Avatar was facing a fresh and ready to battle to the death Xander, while under a promise from Elise not to kill any of her family, making a straightforward victory completely impossible for the Avatar.
  • Yin-Yang Bomb: The Fire Emblem in Fates is a Chainsaw sword that combines the power of Dark (Nohr) with Light (Hoshido), wielded by the Avatar in the third path. Furthermore, both the Hoshido Noble and Nohr Noble promotion options are available to the Avatar in this path, along with having a much more balanced personalty than their other ones from the previous routes.
  • Zettai Ryouiki: Grade A variant. The armor on both genders' legs goes up to mid-thigh, invoking this imagery even if they don't actually have shoes.

    Azura (Aqua) 
https://static.tvtropes.org/pmwiki/pub/images/azura_fe.png
Click here to see Azura in Fire Emblem Heroes 

"It's just that when I lived in Nohr, the servants were cruel to me. I expected it. Then, I came to Hoshido. I love the royal family, but still, some people despise me. What if it's my destiny to be hated? I fear my life will always be in danger."

An enigmatic songstress and dancer who joins the Avatar on their journey regardless of what route is taken. Azura reveals herself to be a princess of Nohr, but was raised in Hoshido, mirroring the Avatar's situation. While wise and mature beyond her years, she is also very blunt and proves to be an invaluable companion and advisor on the Avatar's quest. In addition to wielding lances, as a Songstress, Azura is able to support the army with her songs, allowing a unit to move once again after completing an action. Sleeps restlessly. Her birthday is March 3rd.

Class: Songstress
Voiced by: Lynn (In-game, Japanese), Renka (Singing voice, Japanese), Rena Strober (English)

  • Abdicate the Throne: She has greater claim to the Vallite throne than the Avatar, being the daughter of Queen Arete and the last King of Valla, but passes the title over to them. This remains the case even if she is married the Male Avatar. Instead of becoming sovereign Queen of Valla, and making him her prince consort, she allows him become the sovereign King of Valla. This means she becomes his queen consort, a queen in name, but not power. The reason she gives for either case is that she has never been much of a leader and thinks the Avatar would be better suited to lead Valla.
  • Ambiguously Bi: Downplayed, but it’s worth noting that the abundant ship tease or romantic subtext between Azura and the Avatar does not change based off the gender of the Avatar. InFire Emblem Warriors where the default Avatar is female, the DLC story maps and supports have even more ship tease between the two, and even delves further into how much Undying Loyalty Azura has for her. That being said the ambiguity comes from the fact that like several other bisexual characters in Fates the game only allows for her to S-rank male characters.
  • Adoption Diss: One of the many verbal abuses she was subjected to by Garon's concubines, and they even told the Nohrian siblings to not associate with her as a result, despite them actually desiring to meet her.
  • All of the Other Reindeer: Has been rejected and ostracized by her peers in Nohr and Hoshido alike, the former because they didn't like her and her mother "replacing" the late and very popular Queen Katerina, the latter because they didn't trust her because she was a princess of Nohr.
  • Ancestral Weapon: In her supports with Shigure, she reveals that her pendant is this, as it was given to her by her mother.
  • Awesome Moment of Crowning: At the end of the third path, she crowns the Avatar as king/queen of Valla, and becomes their adviser. If she is married to the Male Avatar, this trope naturally applies to her as well, with Azura becoming his queen.
  • Badass Adorable: She can hold her own in combat and has powerful Magic Music, but is quite cute and sweet, especially once she lets her guard down. She even has a rather adorable, girlish giggle that she sometimes does when she levels up.
  • Battle Couple: Can form one with other units, including the Avatar.
  • Berserk Button: Calling her singing bad (at least she says that it pisses her off).
  • Big Eater: Surprisingly, she comes off as this in one of her supports with Xander. Upon being invited to a strategy meeting, she was less focused on giving her input and more on stuffing her face. Xander promising her food is even how he convinces her to go to another one.
  • Birds of a Feather:
    • In Revelation, she bonds with the Avatar over their similar backgrounds, and she and the male have somewhat similar personalities; they are both somewhat awkward socially and tend to be serious.
    • Also with Jakob, since both hold Undying Loyalty to the Avatar and she's one of the few non-Avatar people he feels comfortable with.
  • Blade on a Stick: Specializes in lances.
  • Blessed With Suck: She can do many amazing and useful things with her songs, from revitalizing allies to weakening enemies to purging evil. Unfortunately, this ability is very painful, steadily drains her life, and will outright kill her if she's not careful. She herself regards it as a "curse".
  • Book Ends: The Avatar first meets her by a lake. Their final scene together, and the second-to-last final scene in the game, has them talking by a lake.
  • Broken Bird: She was frequently bullied while she lived in Nohr, and was never fully accepted by those outside the royal family while she grew up Hoshido. This led to her acting stoic and aloof towards anybody she wasn't close with, as she has difficulty trusting people and fears being rejected.
  • Brutal Honesty: Azura doesn't let something like societal niceness stop her from telling someone what she thinks of them.
  • Call-Back: If the Avatar has achieved S-Support with her, one of her lines during the face-rubbing portion of MyCastle is this to Awakening, specifically, Chrom's assertion that he and Robin are "two halves of a greater whole".
    Azura: I've never trusted in a friend more than you. You and I are two parts of a whole. During hard times, during cruel times, if we're together, I'm sure we can overcome it all.
  • Cast From Hit Points: Her pendant allows her to imbue her songs with regenerative magic, but it drains her energy in doing so. If she uses her powers too often in too short a time, it drains her completely, and she dies, which happens at the end of Birthright (onscreen) and Conquest (offscreen), but not in Revelation.
  • Child of Two Worlds: Just like how the Avatar is a Hoshidan prince/princess raised in Nohr as a mix of political hostage and adoptive family member, Azura is a Nohrian princess who has spent her life in Hoshido in similar circumstances. As a bonus of sorts, the Queen of Hoshido turns out to be both the Avatar's birth mother and Azura's maternal aunt.
  • The Comically Serious:
    • Her Supports with Keaton involve him trying (and failing) to get her to show emotion. When he tricks her into holding a frog by having her shut her eyes, she refuses to freak out about and continues to be stoic.
      Azura: *stonefaced* I'm holding a frog.
    • She also gets a bit of this in her C Support with Kaden. He comments on how impressive her serious expressions look... all while she's resisting the urge to reach out and pet him.
  • Compassionate Critic: Despite her Brutal Honesty she is never cruel, and tries to help those she criticizes overcome a flaw or problem by pointing it out to them.
  • The Confidant: She's the only one the Avatar will confide in about their inner turmoil and depression on the Conquest path.
  • Cool Big Sis: Sakura views her as one, as seen in their supports. Elise quickly becomes attached to her and starts to see her as this in their supports as well.
  • Cuteness Proximity: Her stoic expression breaks whenever she sees something cute.
  • Dance Battler: While she's more of a singer than a dancer, she does dance, and she can use lances. In battle, nearly all of her animations involve some flashy spinning and twirling.
  • Dead Person Conversation: The Avatar has one with her at the end of Birthright and Conquest.
  • Deadpan Snarker: Despite what her delicate appearance suggests, Azura's quite sassy.
  • Depending on the Artist: Her bust size varies wildly. In her portrait it looks small (if not flat), in cutscenes and her official art it looks average, and in the various artwork for Fire Emblem 0 (Cipher) TCG it can be anything in-between or larger. Even Yusuke Kozaki, the man who designed her, can't make up his mind.
  • Deuteragonist: Her importance to the story is second only to the Avatar. She joins them on all three paths no matter what, while her powers, knowledge, and background are extremely vital plot points.
  • Disappears into Light: Rather, she turns into water at the end of Birthright. Also seemed to be implied in Conquest, where she apparently dies offscreen after Takumi is killed. In her supports with Shigure, she reveals that this is due to her pendant, the source of her powers, which will eventually kill her if used too often.
  • Distress Ball: Azura is capable of protecting herself, but she finds herself needing to be saved on more than one occasion. It's justified, as enemies know her powers are a Spanner in the Works and want to take her out before she can use them.
  • Does Not Like Shoes: Much like the Fire Emblem dancers of old, Azura wears nothing on her feet save for her anklet.
  • Dress-Coded for Your Convenience: She has two dresses; one white, one black. She wears the white one by default, only switching to the black one on the Nohr route for a cutscene.
  • Elegant Classical Musician: She's a very talented singer, very elegant in her demeanor, and many of her supports allude to her music.
  • Empowering Lake Lady: A mysterious female to another character (whether male or female) that she empowers with a Dragonstone, the knowledge of Valla, and "refreshes" allies. Her epitaph is even a Shout-Out to the Trope Namer.
  • Fashionable Asymmetry: Her tights only cover her right leg. Her gown also leaves the right side of her hip exposed. Her support with Saizo implies her legging is covering a nasty scar.
  • Fragile Speedster: Her Defense and HP growths are the absolute worst in the game, but she boasts the highest Speed and Skill growths, and her Strength is exceptionally high, too.
  • Friendless Background: While she did have loved ones in the form of her mother and the Hoshidan royal family, she has always been a social outcast in both Hoshido and Nohr. The Avatar is the first friend she's ever actually had.
  • Gameplay and Story Segregation: She's repeatedly shown throughout the story to be engaging in combat in ways that, due to her absolutely atrocious Defense and HP growths, would be outright suicidal no matter what you decide to reclass her into. For instance, in Conquest Chapter 17 she apparently takes out an entire group of Hoshidan troops singlehandedly offscreen without breaking a sweat, in Conquest Chapter 21 she jumps to protect the Avatar from a Faceless attack, an action which shortly after gets the much more durable Lilith killed instantly when she attempts it, and in Chapter 24 of Birthright she fights alongside the Avatar and Ryoma and keeps up with them while they fight a bunch of Heroes and Generals.
  • Girls Are Really Scared of Horror Movies: Inverted; she actually loves scary stories, as shown in her support with Sakura.
  • Go Out with a Smile: At the end of Birthright. Despite clearly being in pain as she turns into water, she dies with a Tearful Smile on her face. Her last request is for Corrin to smile for her one last time.
  • Going Native: She's quite comfortable with her life in Hoshido despite not being fully accepted there, and she finds its people to be wholly good-natured, much like Sakura. It goes into gameplay as well; she starts off with a Bronze Naginata, a Hoshidan weapon, her main reclassing option is the Hoshido-only Sky Knight, the poison marshes in Birthright chapter 18 harm her like other Hoshidan units, and her son, who himself starts off as a Sky Knight, has a Hoshidan-sounding name: Shigure.
  • Gold and White Are Divine: Azura's main color palette is white and gold, even her reclass option (Sky Knight) and either of its promotions share this color scheme. Additionally, she has Heavenly Blue as accenting in her outfit, just to drive the point further.
  • Heroic Sacrifice: After constantly overusing her powers to assist the Avatar, Azura finally dies when she burns up all her life force to weaken the final bosses of Birthright and Conquest enough for the Avatar to kill them.
  • Hidden Depths: She's more scarred by the bullying from Garon's concubines than she lets on, and is The Stoic because she's afraid of opening up to people only to get rejected or teased. When she does open up, she proves to have quite the mischievous side, such as Trolling Sakura by scaring her with ghost stories.
  • The High Queen: Will become this with the Male Avatar, Ryoma, or Xander if she marries any of them in Revelation.
  • Iconic Outfit: Her pure white outfit is associated with Hoshido, where she was raised. In Conquest she very briefly dons a black variant, a color associated with Nohr.
  • I Just Want to Be Loved: Despite trying to act tough and aloof, she's really a sad, lonely girl who's terrified of being hurt and desperately wants true affection from another.
  • "I Know You're in There Somewhere" Fight: Although it's not really a fight. She confronts the Avatar alone after they first shift into their dragon form, trying to get them to snap out of it, and gets pinned to the ground and strangled. The whole time, she refuses to raise her weapon, and keeps pleading with them to remember who they are.
  • Implied Love Interest: In each route's storyline, her evolving relationship and Ship Tease with the Male Avatar makes her this for him. She also has a different confession depending on the route, which is unique to her, different support chains with him, which is also unique, and one of the fastest support growth rates in the game with him. Also, in Revelation, by marrying the Male Avatar, she will become the rightful Queen of Valla. However, players are still free to pair her up with whoever they want through the Support System.
  • Incest Subtext: Played with. She can potentially romance her male siblings, though she's not actually related to either, having been adopted by both families. However, she is blood related to her Implied Love Interest, the Male Avatar, being his cousin. Given Fire Emblem's medieval inspired setting, cousin marriage is likely common. In fact in medieval times cousin marriage was common among royalty, to keep the bloodline pure. This makes sense for Azura and the Avatar as they are both Vallite royalty.
  • Innocently Insensitive: Like the Avatar, Azura sometimes tends to insult others without meaning to, though via bluntness rather than naiveté. A good example is in her supports with Elise, where she unintentionally hurts her feelings by comparing her to Sakura.
  • Kissing Cousins: With the Male Avatar, should they marry—her mother, Queen Arete of Nohr, was the older sister of his mother, Queen Mikoto of Hoshido. Neither of them are aware of this, and they don't find out until rather late in Revelation. If Azura and the Avatar are still single by this point she can still marry him even after finding out their family relation. Given the medieval setting, and Azura being raised in the Japanese inspired Hoshido, being cousins doesn't stop her.
  • Knight in Sour Armor: Azura is rather more cynical and world-weary than the Avatar, but she shares their conviction in trying to make the world a better place.
  • Lady of War: Azura has a calm and graceful bearing, and moves with fluid spins and twirls in battle while wielding a lance.
  • Last Request: As she's turning to water in the end of Birthright, she asks the Avatar to smile for her one last time.
  • Leitmotif: "The Water Maiden", a serene melody that plays when the Avatar first meets her and in some other scenes centered around her later on.
  • Like Brother and Sister: Discussed in her S-support with Ryoma, who couldn't see her this way because of his feelings for her.
  • Like Father, Like Son: She's said to take after her mother, Queen Arete, in terms of beauty, grace and singing ability. They're both also willing to give up their lives for the greater good.
  • Living Emotional Crutch: On Conquest, the Avatar comes to rely heavily on her for reassurance and emotional support.
  • Lonely Rich Kid: She's a princess who has never had a single friend in her life, before the Avatar, and is desperately lonely for it.
  • Love at First Sight: Her confession on the third route has her telling the Male Avatar that she feels as though she's always loved him, implying this.
  • Love Confession:
    Birthright: I...I love you too. Please forgive me for my many faults...and promise to stay with me forever.
    Conquest: I finally know what true happiness is. No matter what happens, dear love...I will always be with you.
    Revelation: I somehow feel that I've always loved you... Together we will save this world. Please, never let me go...
  • Magical Barefooter: She does not wear any shoes and useses water magic.
  • Magic Music: Azura is the only unit with the Songstress class, which has the ability to allow another unit to move once more during the turn using their songs.
  • Making a Splash: Wields power over water, including using it during her dancing scenes with Garon, with both her names referencing it in some form (Water is usually blue or Azure, Aqua is another name for Water), and has long, flowing blue hair. This is due to her Pendant, which also drains her life force.
  • Meaningful Name:
    • "Azura" is derived from "azure", a shade of blue associated with the sky. This hints at her connection to the kingdom of Valla, which is a Floating Continent.
    • Her Japanese name, Aqua, is an obvious reference to her connection to water.
  • Messy Hair: Azura's hair is normally neat and tidy, but she has the worst bedhead out of the army.
  • Missing Mom: If she gets married, Azura will become this to her son Shigure and his sibling at the end of Birthright and Conquest.
    • Is also on the receiving end of this herself, as her mother Arete died in a Heroic Sacrifice and, in Revelation must be killed off again.
  • Misunderstood Loner with a Heart of Gold: Due to her naturally introverted nature, people often mistake her as suspicious or scary, when she's one of the kindest people in the army.
  • Ms. Fanservice: A very downplayed example, especially compared to other dancers in the franchise, but she still shows a leg and (part of) her belly on a fairly form-fitting outfit, in addition to being very beautiful.
  • Mysterious Waif: Deconstructed. She considers her powers nothing but a curse, and her solemn exterior drives people away rather than drawing them to her. The two factors combined make it even harder for her to bond with or trust people, which in the end leads to her Heroic Sacrifice in two of the three routes. Her solo ending even states many were unsure if she even existed, while her married ending "upgrades" her to being a historical mystery.note 
  • Naginatas Are Feminine: Presumably the reason she joins you with one instead of a sword like the dancers of old.
  • Nerves of Steel: Her reaction to being pinned to the ground and choked by the Avatar in their dragon form is to stare up at them calmly and beseech them to come to their senses. This is far from the only time she keeps a cool head under pressure, as seen in several other of her supports, such as Saizo's and Silas's. This is even the case gameplay-wise, as she has a solid 50% strength growth.
  • Nice Girl: Azura's generally a calm, kind soul, who does her best to guide and help others, even if she sometimes comes off as harsh.
  • Not So Above It All: Trolls Sakura when the latter doesn't want to hear a horror story in their support. Azura even smirks a little doing so.
  • Not So Different: She and Niles are almost opposites, but end up bonding thanks to their difficulties relating to other people.
  • Not So Stoic: Though most of the time she's pretty stoic, she openly loves singing and dancing, and squees in proximity to cute things. She also has a playful side, which usually comes out when she's with someone she trusts (like Sakura, who saw her as a Cool Big Sis), and is just as affectionate to a Male Avatar if she's his Love Interest as everyone else.
    • She also expresses more emotion when it's a particularly strong one. During the Revelation route, for example, she breaks down crying after being forced to Mercy Kill her mother.
  • Not the Intended Use: Her unusually high strength growth was meant for Azura to defend herself if she ends up within enemy range, but some of the more experienced players who aren't interested in her sing ability change her into a physical class to abuse this.
  • One-Song Bard: Azura is a Songstress, but she only ever really sings one song, "Lost in Thoughts All Alone". This is justified in-story by it being a versatile Magic Music, which she can use to achieve different magical effects, focused on buffing allies and debuffing enemies. Thus, Azura simply doesn't ever need to learn any other songs.
  • Panty Shot: Her dress has a slit in it that reveals asymmetric tights, which, in some angles, appears to look like panties.
  • Paper-Thin Disguise: In Conquest, for her attempt to assassinate Garon without being seen, Azura wears a black Palette Swap of her normal outfit with a semi transparent veil. Ends up being subverted, as while this likely wouldn't fool anyone up close, Garon, Leo and Avatar (the only ones she would need to hide her identity from) are all shown being fairly far away from where she does her performance, making it hard to make out the features of her face (especially with the veil), and probably even her outfit. She also sings a verse from her song that not even the Avatar has heard before while somewhat disguising her voice, making the connection even more unclear. When throwing in some reasonable doubt due to a lack of a known motive, and the Hoshidan forces' bad timing inadvertently taking the blame, and it starts to make sense how she was able to pull it off.
  • Perpetual Frowner: Due to her stoicism, though she does smile when she's with someone she feels particularly close to.
  • Please Kill Me If It Satisfies You: Offers this to the Avatar after their Traumatic Superpower Awakening in Chapter 5, as an elaborate attempt to get them to come to their senses.
    Azura: ...do it as yourself.
  • Pre-Mortem One-Liner
    "My heart is singing!"
    "Time for your final bow!"
    "It's over!"
    "Let us begin!
  • The Promise: Makes one with the Avatar during Chapter 20 of Birthright, that they'll both survive the war and enjoy a life in a world of peace. She is unable to keep it. Her Conquest support with them also has her promising to always stay with them and support them, even if doing so condemns them both.
  • Rapunzel Hair: Her blue locks reach her ankles, with even her young incarnation in Fire Emblem Heroes reaching there.
  • Recurring Element: She falls into the same archetype as Deirdre and Ninian, being a pale-haired Mysterious Waif whose heritage/powers are central to the plot, is the Implied Love Interestnote  of the male lord, and has an unknownst-to-them relation to a major characternote . As the unit who "refreshes" allies she can both dance and sing, and can fight to boot.
  • Red Oni, Blue Oni: Blue to the Avatar's Red. She's the more cool-headed and reserved of the two.
  • Replacement Goldfish: Views herself as one for the Avatar's Hoshidan family. Her supports with her adopted siblings Ryoma and Hinoka have her telling them they don't have to pretend to love her anymore now that their real sibling is back, and she apologizes to the Avatar in their Hoshidan supports for "stealing" their birthright from them. Ryoma and Hinoka tell her their familial love for her was never faked, and the Avatar assures her that they don't blame her at all.
  • Rescue Romance: She's on both ends of the trope:
    • She attempts this with Hinata, who was fooled into buying vegetables from a Nohrian spy. It doesn't go as planned, but she does manage to chase said spy off in their B support, and in their A rank Hinata's learned his lesson about only buying from honest shopkeepers.
    • She's quite more successful with Saizo, as he is grievously injured while helping her and she returns the favor by dressing his wounds and helping him get to safety. This also totally changes their dynamics, since up until then he really didn't trust her and when she ripped her clothes to stop the bleeding, he got to see a very ugly scar from her past.
    • She's on the receiving end in the supports with Subaki, who chases away a bunch of people who wanted her dead and turn out to be racist Hoshidans who hate her for her heritage.
    • Is on the giving and receiving end of this for the Male Avatar on Conquest; they reunite when he rescues her from the Hoshidan soldiers out to kill her, and in their support chain she in turn jumps in and protects him from Hoshidan assassins.
    • As she is speaking with Silas about the Avatar, she realizes that an evil spirit is about to attack him and exorcises it it swiftly. Like in Saizo's case, up until then Silas was skeptical about her loyalties, but from that talk onwards he trusts her far more.
    • In Birthright, she can strike this with Takumi since she uses her powers to defuse the More Than Mind Control that has been inflicted on him.
    • In a roundabout way, she might score this with Xander and/or Ryoma in Revelation, since she uses her singing to stop them from what would've otherwise been a Duel to the Death between the two.
  • Royalty Superpower: As a descendant of the First Dragons, she is able to use Dragon Vein, which will be inherited by any child mothered by her.
  • Shared Family Quirks: The Child Scramble DLC shows that all her potential children, sans Soleil, inherited her talent for singing.
  • She's Got Legs: Her pose in her official art shows off her long and slender legs.
  • Ship Tease: Heavily with the Male Avatar, especially in Chapter 5 where an old lady mistakes her for his girlfriend, she is the one to snap him out of his draconic rage, and they talk about how much they trust and feel comfortable around each other.
  • Silk Hiding Steel: She's reserved, beautiful, and graceful, with a spine of steel and a lot of courage underneath.
  • Spirit Advisor: Serves as one for the kids, especially her son Shigure, in the Heirs of Fate DLC.
  • Star-Crossed Lovers: She and anyone she gets an S-Rank with can become this. Whomever she marries will always lose her in the Birthright and Conquest routes, as she either turns into water or disappears offscreen after the defeat of the final boss. And if she marries Kaze in Birthright, that can potentially go wrong if you don't have him reach A-Rank with the Avatar. Happily averted in Revelation, however.
  • Stepford Smiler: Her dialogue in Chapter 7 of Revelation indicates this.
    Azura: I was trapped—no matter how much I missed my parents... I had to bottle it all up inside.
  • The Stoic: Azura is very reserved, very rarely displaying her emotions openly. It's even the point of her supports with Keaton, who's a little freaked out by her perpetual stoicism. It turns out she acts like this because she's afraid of opening up to people.
  • Sugar-and-Ice Personality: At first glance she seems rather cold and unsocial. In truth, she's very kind, but has trouble expressing her emotions due to her fear of rejection. When she warms up to someone or is with someone she is close to, she expresses her feelings more easily, and can even be rather teasing.
  • Supernatural Gold Eyes: Azura has bright yellow eyes and magic powers. Her mother, Arete, and Lilith also have these, hinting at their connection to Valla.
  • Support Party Member: Due to her poor defenses and the Songstress class maxing out at C rank for lances, Azura's greatest asset will be her singing and vast array of supportive skills.
  • That Makes Me Feel Angry: In her supports with Keaton, he tries to make her show more emotion. First, he makes her hold a frog, expecting her to freak out like any other girl he'd done this to. She claims to be disgusted, while keeping a blank face. He then decides to anger her by bashing her singing skills. Again, she shows no change in expression, despite claiming to be "absolutely livid".
  • The Three Faces of Eve: Azura is the calm, wise "wife." Her fellow Nohr princesses, Camilla and Elise, are the "seductress" and "child," respectively.
  • Together in Death: Can be this with Kaze in Birthright if they get married and Kaze does not have an A support with the Avatar.
  • Undying Loyalty: To the Avatar. However, while she joins the group right away in Birthright and Revelation (the latter consisting of just the Avatar, Azura herself, and either Jakob or Felicia), she doesn't join in the Nohr route until Chapter 9. This can be chalked up to her biased view against Nohr, making her hesitant.
  • Warrior Princess: Like the female Avatar, Azura can certainly hold her own in battle.
  • Warrior Therapist: Several of her supports have her giving sharp but kind advice to people who are in dire need of it, like Laslow (so he can get over his Stage Fright) or Odin (to help him with his fear of heights).
  • Weapon of Choice: Official artwork and Warriors give her the Blessed Lance.
  • What If the Baby Is Like Me?: Her conversation with Kana in the Child Festival Scramble DLC, if she's her mother, shows that she's afraid of Kana ending up as cold and reclusive as her.
  • White Magic: Her Magic Music falls under this category; it's assorted uses in gameplay involve debuffing enemies and refreshing, buffing, or healing allies, while in the plot it serves to sooth angry minds and is effective at purging evil and corruption, such as in Garon. It originated from the Avatar's father, the god-king Anankos, and its cost? Her own life.
  • The Wise Prince: A female example of a mostly-male trope. She's melancholy, compassionate, wise, and not afraid to step onto the battlefield.
  • You Gotta Have Blue Hair: She has long light blue hair, indicating her relevance to the plot like in most Fire Emblem games. Her mother has the same tone, as well as Lilith and Anankos' human form.
  • Your Days Are Numbered: Due to her overuse of her powers, Azura only has a short while left to live, and it gets shorter with each song. On Birthright, she outright dies; on Conquest, she disappears to spare everyone the sight. Subverted on the third route: because she doesn't have to purge Takumi or Garon, she doesn't expend as much energy, and gets to live.

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