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aka: Fire Emblem Elibe Blazing Sword Neutral Parties

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Ostia

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    Lord Uther of Ostia 
The Marquess of Ostia and head of the Lycian League, and Hector's elder brother. Despite being tied up in the business of maintaining Lycia in the face of potential trouble from Bern, compounded by his ailing health brought on by sheer stress, he assists Hector and Eliwood where he can.

Class: General

  • Aloof Big Brother: To Hector, to a degree.
  • Bus Crash: Succumbs to his illness during Hector's campaign in Bern.
  • The Chains of Commanding: Lampshaded by Hector several times; Uther needs to make a good impression in order to avoid conflict with opportunistic foreigners, hence why he is only able to aid the army discreetly.
  • Deadpan Snarker: With a brother like Hector, it's easy to see why.
  • Doomed by Canon: Given that Hector is Marquess of Ostia by The Binding Blade instead of any of his children, it's clear that Uther will have to bite it sometime beforehand. It also means that his niece Lilina will never see him in person, as she has to be born five years after his death.
  • The Dreaded: Eubans, at least, is so terrified of Uther that he immediately flees upon hearing that Uther's showed up to help his brother.
  • Good Scars, Evil Scars: A straight one across the bridge of his nose, a pretty classic "good" scar.
  • Incurable Cough of Death: He insists that it's just a normal cough, but he's very clearly lying.
  • One-Shot Character: In Eliwood mode. His role is more significant in Hector mode and only there do you find out he died offscreen.
  • Promotion to Parent: Since his and Hector's parents died when Hector was a pre-teen and Uther was most likely an older teenager/young adult, he fulfilled this role to him.
  • Reasonable Authority Figure: The most reasonable of all of the Lycian dukes. It deeply worries the rest of the alliance that his heir apparent is the decidedly less reasonable Hector.
  • Red Oni, Blue Oni: The blue to Hector's red.
  • Secretly Dying: His poor health is not actually a secret to his retainers, but it seems he and Oswin (on Uther's orders) were so good at keeping his rapidly impending demise under wraps, that not even the soldiers in Castle Ostia knew it happened — they thought he was in Etruria for a conference (either that, or they knew and made that up to hide it from Hector). By the time the group returns to Ostia before going back to Valor in Hector Mode, the only ones who know for sure that he's dead are Hector, Oswin, and Matthew (who found out on his own); the HUGE bomb is tossed at the group right before the final battle, in a final Kick the Dog moment courtesy of Nergal.
  • Sibling Yin-Yang: He's stoic and snarky to Hector's more hot-blooded nature.
  • The Stoic: Nothing bothers him, not even Hector's antics or his encroaching death.

    Lilina of Ostia 
The future daughter of Hector. She only appears in the Extended Epilogue, where she meets Roy for the first time, eventually becoming fast friends. Years later, she would be involved in the Disturbance of Bern, fighting alongside Roy, and help him retrieve the Blazing Blade Durandal after having witnessed the Ostian revolt. She is absent in PAL versions of The Blazing Blade.

For tropes pertaining to her as a teenager, see here.


  • All Girls Like Ponies: The extended epilogue reveals that she owns a real one, at least during that time. However, said pony was never mentioned in The Binding Blade, and hasn't even appeared physically at all in the Elibe Duology, so no one is even sure what happened to it. Despite this, variants of her older counterpart in Heroes do ride a horse, probably as a homage to this.
  • Early-Bird Cameo: The young version of Lilina actually first appeared as a cameo in one of the CGs that are seen in The Binding Blade's sound room and bad ending credits before it was used in The Blazing Blade.
  • My Future Self and Me: In Heroes, it's possible to have both her older self from The Binding Blade and Young Lilina herself on the same team, even though she is, as of writing, not directly playable ingame. Legendary Lilina even mentions seeing her with a younger version of Hector in one of her castle quotes, questioning if it's really her.
  • Previous Player-Character Cameo: After being playable in The Binding Blade, in The Blazing Blade, she only appears in the Extended Epilogue as a child.
  • Shy Blue-Haired Girl: At the time of the extended epilogue, she was really shy to anyone, and even chose to hide behind Hector when seeing Roy for the first time. However, immediately afterwards, she becomes a lot more open after playing with him, averting this trope.

    Leila 
https://static.tvtropes.org/pmwiki/pub/images/ferk_leila.png
Click here to see Leila in Fire Emblem Heroes

An Ostian spy tasked with infiltrating and observing the Black Fang.

Class: Thief
Voiced by: Yōko Hikasa (Japanese, Fire Emblem Heroes), Rebeka Thomas (English, Fire Emblem Heroes)

  • Curtains Match the Window: Her hair and eyes are dark red.
  • Faux Action Girl: Used for drama. Though to be fair to her, it was Jaffar she was up against.
  • The Lost Lenore: To Matthew.
  • Pre-Asskicking One-Liner: In Heroes.
    "I'll keep looking!"
    "You're a slippery one!"
    "No escape!"
    "For my lord!"
  • Promoted to Playable: Becomes a playable character in Fire Emblem Heroes.
  • Red Eyes, Take Warning: Implied, and then subverted. After seizing the gates of Castle Caelin, Ephidel stabs Lord Hausen and calls Leila in to finish him and dispose of his body so that the group will waste time searching for him, after which he commends her for being skilled despite her novelty to the group (all of which she seems to take in stride). When the next chapter is finished by seizing the Caelin throne, Leila appears before the group to reveal she's taken measures to save Lord Hausen and is recognized by Hector as a loyal Ostian spy and an ally.
  • Retirony: Her last mission was fatal.
  • Sacrificial Lion: Her death comes only three/four chapters after her introduction, shakes the party deeply, and is a prelude to Lord Elbert's Sacrificial Lion fate not long after.
  • Unique Enemy: Not an enemy, but her map sprite is that of an altered Assassin, while her battle sprite is that of a simple thief.

Pherae

    Lord Elbert of Pherae 
Eliwood's father, the current Marquess of Pherae. His strange disappearance prompts Eliwood's expedition, and his actions throw Nergal's plans off-balance.

Class: Peer

  • Died in Your Arms Tonight: He dies in Eliwood's.
  • Disappeared Dad: The whole first act is dedicated to finding out what exactly happened to him.
  • Dying Moment of Awesome: People who have their quintessence taken typically keel over dead on the spot; even supreme badasses such as the Reeds and Ursula can only hang on long enough to deliver a few last words. Elbert? Hung on long enough to deliver a wound to Nergal that nearly takes him with him, delivering a substantial setback to Nergal's plans.
  • Happily Married: He loves his wife very much, to the point of regretting that he's leaving her as he dies and telling Ninian and Nils a bunch of happy stories about her.
  • Like Father, Like Son: He and Eliwood greatly resemble each other, in both looks and personality, which Nils even comments on.
  • Made of Iron: You can stab, torture, imprison, stab, stab, and stab him; Elbert will stand up again. It takes Nergal sucking his life energy to kill the severely wounded Elbert for good. And even then, Elbert still nearly takes Nergal with him.
  • Nice Guy: Like father, like son.
  • Royals Who Actually Do Something: The second he realizes something is going on in Lycia, he personally goes to investigate.
  • Sacrificial Lion: He dies inflicting a near-fatal wound to Nergal, setting his plans back substantially.
  • Spanner in the Works: If not for him, Ninian and Nils would've never reached for Eliwood's group...
  • Strong Family Resemblance: He looks almost exactly like an older Eliwood, especially when one compares him to Eliwood's appearance 20 years later.

    Lady Eleanora of Pherae 
Eliwood's mother and Elbert's wife.

Class: Bishop

  • Good Parents: She worries about Eliwood when he leaves, wonders if he has lost weight, and begs him to stay for a night when he heads to Bern.
  • Happily Married: She and Elbert are hinted to be this. Confirmed as Elbert's last words include begging Eliwood to apologize to Eleanora in his stead for not being able to return to her, and later Eleanora is seen mourning him in silence. Nils also mentions that Elbert told tons of happy stories about her.
  • The High Queen: Seems to do rather well as Queen Regent.
  • Mum Looks Like a Sister: She only looks a few years older than her son.

    Roy of Pherae 
Voiced by: Jun Fukuyama (Japanese, Fire Emblem Heroes), Ray Chase (English, Fire Emblem Heroes)
The future son of Eliwood. He only appears in the Extended Epilogue, where he meets Lilina for the first time. He would later play a huge role in the Disturbance of Bern. He is absent in PAL versions of The Blazing Blade.

For tropes pertaining to him as a teenager, see here.


  • Adorably Precocious Child: Despite only being 10 years old at the time, he is shown to speak in a really formal manner and also acts formal when he first meets Hector.
  • Early-Bird Cameo: The young version of Roy actually first appeared as a cameo in one of the CGs that are seen in The Binding Blade's sound room and bad ending credits before it was used in The Blazing Blade.
  • First Friend: The extended epilogue shows his first meeting with the previously-friendless Lilina, and befriending her after they started playing with each other.
  • Previous Player-Character Cameo: He was the main lord of The Binding Blade, but here, he only appears in the Extended Epilogue as a child.

Santaruz

    Lord Helman of Santaruz 
The Marquess of Santaruz. Initially entranced by Ephidel and Darin's plans, he comes to realize the horror of what he's doing and attempts to back out.

Bern

    Prince Zephiel of Bern 
https://static.tvtropes.org/pmwiki/pub/images/ferk_zephiel_&_guinivere.png
Zephiel and his little sister, Guinivere
The young prince of Bern.

For tropes pertaining to him as an adult, see here.

Class: Prince
Voiced by: Jun Endo (Japanese, Fire Emblem Heroes), Jamieson Price (English, Fire Emblem Heroes)note 

  • The Ace: He excels in just about everything he tries, and is very much beloved by the people of Bern. Unfortunately for him, his father is very much not a fellow ace and resents Zephiel for being as successful and beloved as he is.
  • Beware the Nice Ones: He abruptly stops being a nice guy in the endgame: his father's last assassination attempt drives Zephiel to kill him in a fit of rage. And it goes way downhill from there.
  • Broken Ace: Despite his perfection, he comes from a very broken family. His father is insanely jealous of him and forces him and his mother to live outside the castle. His mother ruthlessly uses him in her bid to obtain the throne. Zephiel is keenly aware of all of this, and is very unhappy as a result.
  • Despair Event Horizon: In the epilogue, we see hints that he has crossed it. The Binding Blade confirms and explains it further.
  • Hope Spot: At the end of Zephiel's character arc in The Blazing Blade, his mother's Heel Realization and his renewed hope that they'll be able to convince Desmond to be a better father makes it look like they'll be alright. They weren't: The very next chapter (if you do not take the sidequest) revealed that Desmond was in a "dark and terrible mood" over the failure of the attempt on Zephiel's life, and in The Binding Blade it's revealed that he tried to kill his son again. Zephiel survived, but his faith in humanity didn't.
  • Late-Arrival Spoiler: He's the Big Bad of The Binding Blade.
  • Luck-Based Mission: In Hector Hard mode, there is virtually no strategy that will let you consistently get to him before the assassins coming for him.
  • Nice Guy: He's a kind-hearted prince who dearly loves his half-sister and just wants his family to get along. Initially...
  • Protection Mission: It's game over in "Battle Before Dawn" if the enemies take him out. Worse, he starts the chapter surrounded in the dark and you'll have to quickly fight your way to him. (Doubles as cleverly justified Plot Armor.)
  • Reports of My Death Were Greatly Exaggerated: Hector's spies (erroneously) reported that Zephiel had died in the epilogue, when in fact it was Desmond who had died. The Binding Blade explains the reasons behind this error in communication.
  • Sheltered Aristocrat: Too bad that unlike Eliwood, he isn't The Wise Prince to go with it.
  • Silly Rabbit, Idealism Is for Kids!: In a self-deprecating way. "......Hear me: Tomorrow, I will be a man... So this is my last wish as a foolish child..."
  • Slasher Smile: He can be seen flashing a sinister smile in the epilogue.
  • Start of Darkness: Eliwood and Hector witness the first of two assassination attempts that put him on the path to becoming an omnicidal misanthrope, and by the epilogue he's gone completely off the deep end.
  • The Unfavorite: To Desmond, since he's born from his extremely unhappy marriage to Hellene.
  • Used to Be a Sweet Kid: Would you believe that this gentle, kind-hearted young prince who dotes on his little half-sister (despite her illegitimacy) and on the eve of his coming-of-age ceremony day only wishes for his entire family to live together in happiness (not only his parents and sister, but Guinivere's mother as well) would eventually become the cruel, nihilistic, Misanthrope Supreme Big Bad of The Binding Blade?
  • Vocal Dissonance: In Heroes, Jamieson Price voices his teenaged self with the same middle-aged voice he uses for his adult self, which sounds rather strange.
  • "Well Done, Son" Guy: Too bad his dad was an asshole.
  • Wide-Eyed Idealist: Subverted. Yes, he used to wish the best for everyone. Yes, he also was aware that this wasn't necessarily possible.

    Princess Guinivere of Bern 
Zephiel's younger half-sister and princess of Bern.

For tropes pertaining to her as an adult, see here.


  • Cheerful Child: From the few glimpses the players get of her in this game, Guinivere seems to be a happy little girl.
  • Children Are Innocent: Unlike Zephiel, she is blissfully unaware of the pageant of hatred that her family is.
  • Hair of Gold, Heart of Gold: She's blonde, and she absolutely adores her older brother.
  • Heir Club for Men: The other reason behind her "unfitness" to reign. And even if she was able to inherit, any husband of hers would be more likely to actually bear power. Manages to bypass it only in The Binding Blade.
  • Heroic Bastard: Daughter of Desmond and his mistress.
  • The Unfavorite: To her stepmother Hellene.

    King Desmond of Bern 
The king of Bern. He utterly despises Zephiel.
  • Abusive Parent: To Zephiel.
  • Affair? Blame the Bastard: Inverted. It's the legitimate heir to Bern's throne that brings out the devil in him, and the bastard is the one he dotes on. The entire family knows that Desmond's true love is Guinivere's mother rather than Zephiel's, but he's stuck with Hellene in a loveless Arranged Marriage regardless. To Desmond, Zephiel is a living reminder of the true love he can no longer have, and it drives his envy and hatred of his son to horrifying degrees.
  • Asshole Victim: Was mentioned to be assassinated in The Stinger. The Binding Blade revealed that he was killed by Zephiel after he attempted an assassination on him first.
  • Beard of Evil: He's got some facial hair, and is not a nice guy.
  • Even Evil Has Loved Ones: He's a contemptible shit, but he truly loves his mistress and daughter. Too bad this drives him to abuse his wife and son with disastrous consequences for everyone involved twenty years later.
  • Freudian Excuse: He has an ace son and ideal heir from an unwanted, legitimate marriage whom he envies, and the woman he does love is not only unable to be more than a mere mistress, but bore him a daughter. Yes, it's just as weak and pathetic an excuse as it sounds.
  • Green-Eyed Monster: His envy of the prodigal son is indicated to be a big motivator for his odious behavior. See the rest under Star-Crossed Lovers.
  • Hate Sink: For a character who appears in all of two scenes in this game and is a Posthumous Character in the next, he's probably one of the most despicable characters in the game, quite possibly because, unlike even the rest of the setting's nastiest specimens, he has no Evil Is Cool points whatsoever. He's just a huge loser who abuses his family out of petty envy and in the process catalyzes events that would trigger a continent-spanning war 20 years later.
  • Jerkass: He is an awful human being ruled by spite and paranoia. His motivation might have been vaguely sympathetic if it didn't drive him to be so damn cruel.
  • Kick the Dog: His first villainous act, and also his Establishing Character Moment, is ordering to have the baby fox that Zephiel got as a gift for Guinivere killed — yes, murdering a gift for the child he likes, simply because it was given by the child he hates. It demonstrates how deep his loathing for Zephiel runs that he's not at all concerned with the collateral damage, even if it hits Guinivere herself.
  • Love Ruins the Realm: He doesn't even try to hide that he favors his mistress and her daughter. This, and the resulting mistreatment of his legitimate son, leads to a series of events that eventually ruins Bern.
  • Offing the Offspring: Tries this at least twice.
  • Parental Favoritism: Loves Guinivere, hates Zephiel to the point of wanting to have him killed by the Black Fang so Guinivere's husband will be the King of Bern. Ironically, Guinivere does become Queen of Bern in The Binding Blade. On her own terms. Desmond would have been happy about that...
  • Pet the Dog:
    • Every word uttered by King Desmond (or ABOUT King Desmond) talks how horrible he is as a king, father, and general human being. Except with Guinivere, which he seems to have a real soft spot for, and another reason he hates Zephiel is because he thinks he wants to take Guinivere away from him.
    • He recognizes Murdock's importance for Bern, despite the latter's common-born status. When Sonia offers to kill him along with Zephiel, Desmond interferes and suggests he'll find another way to remove him instead of just killing him.
  • Posthumous Character: In The Binding Blade, he's been dead for roughly five years by the time the story starts, but his actions continue to reverberate throughout the Disturbance of Bern.
  • Posthumous Villain Victory: Downplayed, as it doesn't happen in the way he intended, but The Binding Blade ends with everything happening that Desmond wanted to happen: Zephiel dies, and Guinivere takes the throne of Bern.
  • Pragmatic Villainy: In The Blazing Blade, even he isn't petty enough to kill Zephiel's loyal retainer Murdock if he can help it, as Murdock is a genuinely talented general and Bern would be much worse off for his loss. Afterwards, though, he loses this trait and does attempt to murder Murdock, Hellene, and anyone associated with his son.
  • Predecessor Villain: In The Binding Blade, his abusive treatment of his son Zephiel drove him over the edge and turned him into the story's Big Bad.
  • The Resenter: He's defined by his endless resentment of his son Zephiel, who is far smarter, stronger, and more charismatic than him. He doesn't even know why he hates him; he just does.
  • Small Role, Big Impact: He only appears in one chapter/arc, and he's not a boss or enemy unit at that. However, his actions of merely being Zephiel's asshole father would haunt Elibe for years to come, namely by eventually and inadvertently setting Zephiel up to become a ruthless tyrant that tried to destroy Elibe. Had he got his own epiphany and tried to be a better father, the threat to Elibe would have ended with Nergal's death.
  • Star-Crossed Lovers: The Binding Blade explains that the rest of his bitterness comes from how he and the girl he loved were never allowed to marry. Then came a certain Arranged Marriage with Hellene, and how both she and his beloved mistress bore him children, but Hellene was the one able to give him one who'd qualify as heir... and well, It Got Worse.
  • Til Murder Do Us Part: Between The Blazing Blade and The Binding Blade, he decided to have his wife Hellene murdered along with his hated son Zephiel, Zephiel's loyal retainer Murdock, and anyone else connected to the crown prince. It's implied through dialogue with Guinivere that Zephiel killed him before he got the chance to go through with it, though.
  • Uptown Guy: Guinivere's mother, whom he did love, was a commoner, and they were unable to marry because of this.
  • Villain of Another Story: He's genuinely an awful human being and a threat to Zephiel's well-being, but Eliwood and Hector only encounter him in passing and oppose him because his estranged wife has some information they need.

    Queen Hellene of Bern 
The queen of Bern. She was a noblewoman of Etruria and a relative of Louise.
  • Ambition is Evil: She's very eager to have her son become Bern's heir, which also cause her to treat him like a chess piece rather than a son.
  • Broken Bird: Everything evil about her is the result of a very unhappy marriage with Desmond. It's implied that, unlike Desmond, she may have legitimately loved him at some point.
    Pent: She and the king are ill matched. She has suffered much. And now, she is obsessed with the succession. Such a sad life…
  • Hair of Gold, Heart of Gold: Zig-zagged all over the place. She apparently started out as this, but became bitter and jaded by the time of the game, and then realizes her mistakes and becomes this again at the end of Zephiel's arc.
  • Heel Realization: Eliwood calls her out on he treatment of Zephiel when she shows concern about the Fire Emblem, but not his safety. She actually takes it to heart and resolves to be a better mother.
  • Hot Consort: She greatly resembles the beautiful Louise.
  • Impoverished Patrician: Implied by Louise.
  • Missing Mom: In the sequel; we never do find out what happened to her.
  • Pet the Dog: Truly loves her son Zephiel, so she repents of trying to use him as her pawn against Desmond, and then gives a MacGuffin to the group as thanks for them saving him.
  • Rich Bitch: She's got Desmond matched in the cruelty department.
  • Unwanted Spouse: Desmond's. She's very, very unhappy as a result.
  • Used to Be a Sweet Kid: According to her distant cousin and old friend Louise and Louise's husband Pent, she used to be a sweet girl who just wanted to be happy in her future married life. Then she married Desmond, and it went downhill for her.

    Murdock 

Zephiel's loyal retainer, and the only known active Wyvern General at the time.

For tropes about Murdock during the Disturbance of Bern, see here.


  • The Cameo: Appears thrice. First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang.
  • Can't Kill You, Still Need You: Despite his loyalty to Zephiel, Desmond is loath to carelessly murder a soldier of Murdock's talent, and instead concocts a random errand to keep him away during the attempt to kill the crown prince.
  • Rags to Royalty: He's a highly respected military commander, second in command to Bern's army, despite his peasant heritage.

Others

    Hannah 
Class: Shaman
An elderly fortune teller who came into Eliwood's/Hector's service.
  • Captain Obvious: Some of her recurring advice is almost painfully obvious - she nearly always says to bring some combination of magic, hammers, and rapiers, which hit several very common weaknesses as most non-mage enemies have poor resistance and Knight, General, and Paladin are all common classes for bosses and the extent of their utility can generally be ascertained from just looking at the map. That said, her advice on who to bring if you wish to recruit certain units is much more valuable.
  • Fortune Teller: She gives you strategic hints based on the units she "predicts" the opponent using. More importantly, she predicts reinforcements and any potentially recruitable units (and who you'll need to bring into battle to recruit them).
  • Mission Control: Her fortune telling is useful, but she has no fighting ability whatsoever.
  • Put on a Bus: She leaves the party once she decides she's had enough of the danger. While said party is trapped in a dungeon. In the middle of a desert.
  • I Sense a Disturbance in the Force: Her bones ache when it's about to rain.
  • Seers: She's a more traditional fortune teller, using a crystal ball and folk methods.
  • What Happened to the Mouse?: Not mentioned in the epilogue. She IS an old woman, and the last time we see her, she complains about being stressed out (and she's trapped with the rest of your party in a dungeon in the middle of a desert), so the stress might have killed her in chapter 22x/23x.
  • You All Look Familiar: An elderly witch who looks (and laughs) exactly like Hannah appears in one of the villages of Chapter 13 to give the unit visiting it the first mine in the game, which she claims is an invention of hers.

    Fargus 
https://static.tvtropes.org/pmwiki/pub/images/img_0648.png
The affable captain of the Davros and her crew, a group of pirates. He provides Eliwood and the others transportation to the Dread Isle.
Class: Berserker
Voiced by: Kenta Miyake (Japanese, Fire Emblem Heroes), Cambron Mckinney (English, Fire Emblem Heroes)

  • A Father to His Men: He treats his whole crew like an extended family. His lieutenant Dart is practically his adopted son.
  • Berserk Button: The player attacking him, a person the player is trying to ask a favor of in the first place.
    Fargus: What's this? Are you spent already? Hm? Attacking someone you're asking a favor of? Insolent louts! I thought you smarter than that. You disappointed me. Go on! Away with you!! There's no ship that'll carry such conceited half-wits as you!! Never show your faces here again!!!
  • Boisterous Bruiser: His dialogue is half shouting, half hearty laughter.
  • The Computer Is a Cheating Bastard: He has more HP than is possible for playable units.
  • Cool Old Guy: For a pirate, he's surprisingly honest and fair-dealing. He's so cool that he causes Lyn to rethink her hatred of pirates on principle.
  • Failure Is the Only Option: Attack him, and you're screwed no matter what you do. Either he kills your whole party, he refuses to take you to the Dread Isle if you talk to him again, or you manage to kill him... and strand yourself because only he could take you to the Dread Isle.
  • Father Neptune: He's the whole package! He's a fearless pirate captain Dressed to Plunder who agrees to a nearly suicidal trip for the challenge, a holy terror on land and sea who can keep a sinking ship afloat.
  • Friendly Pirate: A jovial but powerful pirate captain who offers you passage aboard his ship if you can beat his crew in a sparring contest and later becomes an important ally.
  • Hidden Heart of Gold: When Eliwood asks for passage to Valor, he first asks for 100,000 gold to test him and Hector. Then, as a test of virtue and determination, he arranges for them to fight through all his men (most likely without any real fatalities or hostility) before offering them passage for free. As Dart says, he's "a tad off-kilter".
    Fargus: The Davros pirates are no rabble. We may not bow to any government, but we have principles of our own.
  • It Amused Me: Despite being willing — and fully able — to fight the protagonists to the death if given a reason, his actions would suggest that he does whatever seems right at the time, including making a near-suicidal voyage for free, on a whim.
  • Kaizo Trap: "Attack" is positioned ahead of "Talk" on the command menu, and attacking immediately costs you the chapter. Careful!
  • Lord British Postulate: Arena abusing makes killing him less difficult than most examples, though following through with that idea is an absolute waste of time and sanity for anyone.
  • Non-Standard Game Over: If you defy all advice to the contrary and attack him in his gaiden chapter. He can also be killed, but he's so powerful (level 18 promoted) that you'd have to go to a whole lot of trouble to pull it off.
  • Pirate: The roguish variety. While not seen actively plundering, Geitz says he met Dart and Fargus after they raided his father's ship, and they're involved with risky trade in illegal goods.
  • The Pirates Who Don't Do Anything:
    • Downplayed. His crew is implied to get into some dangerous business offscreen, including raiding Geitz's family merchant vessel and whatever led to Dart's alleged death in the epilogue, but they're not seen to do anything of the sort during the story.
    • Lampshaded by Hector when Lyn comments that Fargus and his crew are pretty decent people after all: "I don't think the old man and his group are your average pirates."
  • Pre-Asskicking One-Liner: In Heroes:
    "Mooncalves!
    "Let's carve ya some new gizzards!"
    "You must be mad!"
    "Rout 'em!"
  • Promoted to Playable: Makes his playable debut in Heroes.
  • Readings Are Off the Scale: In Eliwood Hard mode, he has 85 HP. That's enough to make the in-battle counter display double question marks.
  • Superstitious Sailors: He rescued Dart from the brink of death after the young pirate spent most of a day bleeding out due to a taboo against touching blood on a religious holiday. In Heroes, he calls back to this, adding that he doesn't work on holidays, either.
    Fargus: Sailors are a superstitious sort. Nothing good's ever come from upsetting any gods of the seas.
  • What the Hell, Hero?: He gives one if the player tries to talk to him after attacking him, alongside a Non-Standard Game Over.

    Eubans, the Fierce Eagle 
The leader of a band of mercenaries who are extremely loyal to Marquess Laus.
Class: Paladin

  • Ascended Extra: The addition of "Talons Alight" to Hector's story gives his company a little more setup, including an actual depiction of their openly rebelling against Ostia via attacking the occupied Laus Castle. On Eliwood's path, his role is limited to one chapter (though he gets the same measure of screentime).
  • Face Death with Dignity: "I have no regrets... my life and death... are my own!"
  • Kick the Dog: He was willing to do unsavory things in order to ensure the survival of his men, and openly insulted Heath for his principles.
  • Punch-Clock Villain: He's just a mercenary. But he does seem to have some degree of loyalty to Laus.
  • Red Baron: He’s known as the "Fierce Eagle" for his swift, piercing strikes; the English localisation mistranslated it as "Hurricane" (which is Legault's Nom de Guerre).
  • Screw This, I'm Outta Here: If he survives to the turn limit in chapter 21, he freaks out when he sees Lord Uther show up, disbands his mercenaries on the spot, and flees.
  • Undying Loyalty: To Laus, apparently; he continues pursuing the protagonists after Darin is killed, and only quits when Uther's mere presence scares him off, assuming he lives that long.

    Sealen 
One of Eubans' lieutenants, in charge of recapturing Castle Laus from Hector and Eliwood.
Class: Nomad

  • Foreshadowing: He tells Heath, on friendly terms, that he's not cut out for mercenary work due to his morals, character, and concern for the safety of his comrades. He's not wrong, as Heath defects from the mercenary company seven chapters later.
  • Horse Archer: He's one of the only Nomads that doesn't obviously seem to hail from Sacae.
  • Route Boss: Only fought in Chapter 15 of Hector's route.
  • The Strategist: Gives a series of orders to his men on how to surround and pick off the lords, and makes it clear that he'll retreat if the element of surprise is lost.

    Georg 
The lingering spirit of a soldier once in the service of Roland of the Eight Legends, who was tasked with guarding Durandal.

Class: Berserker

  • Palette Swap: Of Kaim, who fulfills the same role in Hector's mode.
  • Punch-Clock Villain: He's not evil at all; he's just the Guardian who keeps watch for Durandal.
  • Roaming Enemy: One of the few bosses that can move.
  • Route Boss: Fought only in Chapter 28 of Eliwood's route; it still happens offscreen on Hector's path, we just don’t see it.
  • Superboss: Fighting him is optional, with good reason due to how powerful he is. The official strategy guide even recommended teleporting past him to claim Durandal rather than stand and fight him. If you do, though, you get to claim his Tomahawk, which is basically a jacked up hand axe.
  • Unfinished Business: Guarding Durandal. If he's defeated in combat by any of the Lords, he acknowledges their strength and worthiness, on par with Roland.

    Kaim 
The lingering spirit of a soldier once in the service of Durban of the Eight Legends, who was tasked with guarding Armads.

Class: Hero

  • Palette Swap: Of Georg, who fulfills the same role in Eliwood's mode.
  • Punch-Clock Villain: Switch "Durandal" with "Armads" and it's the same.
  • Route Boss: Fought only in Chapter 30 of Hector's route; unlike his counterpart, there's no explicit indication that Hector partook in the trial.
  • Unfinished Business: Ensuring Armads doesn't fall into the wrong hands. Defeating Kaim with Hector will have his death quote be one of awe, commending that Hector's strength was truly like that of Durban. Defeating him with anyone else has him lamenting that, after so much time, he had failed in his duty.

    Lady Madelyn of Caelin 
Lyndis's mother, and the daughter of Lord Hausen.

    Hassar, Chieftain of the Lorca 
Lyndis's father, leader of the Lorca Tribe.
  • Deceased Parents Are the Best: We know less about him than Madelyn, but according to Lyn and Wallace, he was good and noble.
  • Death by Origin Story: He was killed by bandits half a year before the game starts.
  • Manly Tears: Lyn explains to Hector that the last time she saw him, weakened and dying, he had tears in his eyes.
  • Papa Wolf: Lyn describes to Hector (in a route-exclusive conversation) how he lifted her onto a horse even as he was weak and dying.
  • Posthumous Character: Most of what players know about him is from Lyn's and Kent's support conversations with Wallace.
  • Two Guys and a Girl: Him, Madelyn, and his best friend Wallace.
  • Warrior Prince: In addition to being the Lorca's cheiftain, he was their strongest warrior.

    Natalie 
Dorcas's wife.

Class: Civilian

Warning: Final chapter spoilers follow.

    Final Boss 

Dragon

https://static.tvtropes.org/pmwiki/pub/images/ferk_fire_dragon.png

A colossal and very irritable Fire Dragon, and the Final Boss of The Blazing Blade.

Nergal, with his last breath, spites the heroes by opening the Dragon's Gate. Three Fire Dragons emerge, prepared to barbecue anything that moves should they escape into the outside world. At this moment, Brammimond makes a timely appearance and resurrects Ninian in an attempt to stop the rampaging monsters. She's able to freeze two of the dragons to death, but doesn't have enough strength for the third and passes out, forcing the heroes to kill it the hard way...

Class: Fire Dragon

  • Achilles' Heel: Durandal, Armads, Forblaze, Aureola, and the Sol Katti have an effective bonus against dragons, which is necessary to give you enough power to surmount the Dragon's monstrous Defense and Resistance. Luna doesn't have effective bonus against dragons, but could bypass its defenses entirely. The other S rank weapons you pick up from the Boss Rush don't have the bonus, and can only barely scratch it.
  • Armor-Piercing Attack: Its fire breath negates Defense entirely, so it will always deal 37 damage (without a crit). Anyone with less than 38 HP should stay far away.
  • Badass Normal: By the GBA Final Boss standards, the Dragon is this compared to both Idunn and Formortiis. It is only a normal, but wounded Fire Dragon, but it puts of a more valiant fight than the other two did!
  • Fiery Redhead: While it may lack hair due to being a hairless reptile, it's blood red scales and eyes lend itself perfectly for bringing the intimidation factor alongside bellowing ear-splitting roars right before it turns whoever is in it's way into nothing more than a smoldering wreck on the ground. And that's before you take into account that it's brethren were killed, and has decided to burn the whole damn continent it's standing on the ground!
  • Final Boss: It's the last foe you fight in the game.
  • Fish Eyes: Its eyes don't point the same direction. As it swivels its eyes back and forth before it attacks, this is all the more obvious.
  • Fixed Damage Attack: Flametongue always does 37 damage, enough to fell any unit in your army in two hits.
  • Flunky Boss: Technically! When you battle this enemy, there are a handful of long-range magic users stationed on little platforms way to the south of the map. They're easy to miss, because there's absolutely no reason to actually retreat far enough to be in their range. Data from a prototype for the game shows that the player was intended to start at the bottom of the staircase, and therefore would have had to fight up the staircase, which is in range of the morphs.
  • Gameplay and Story Integration: If not for all the weapons it's weak to and its predictable behavior, the Dragon would statistically be every bit as horrifically powerful as they're claimed to be in-universe.
  • Hot-Blooded: Played for horror, as it's a raging and hateful beast that vowed vengeance on the heroes who slayed it's kin.
  • Kill It with Fire:
    Athos: What a calamity! If dragons return to this world… The continent will be ash in less than a month!!
  • Leitmotif: "Campaign of Fire", which is a remix of Jahn's theme.
  • Little Miss Badass: Quite possibly, yes (or for all we know, Little Mister Badass). Ninian refers to the dragons as "children", meaning that they might be young for their race. (Then again, Ninian herself is roughly a thousand years old, so her referring to them as "children" would still make sense even if they were several hundred years old; Ninian herself would still be several hundred years older.)
  • Mighty Glacier: Speed is the Dragon's only stat that's low, and the fire breath almost never misses.
  • Our Dragons Are Different: Wings made of fire. Ye gods!
  • Readings Are Off the Scale: It has 120 HP, which is more than even the in-battle HP counter can display. Until you whittle it down enough, its HP displayed is imposingly displayed as "??" (although you can cheat and check it on the map).
  • Roar Before Beating: It roars at the start of every combat with it.
  • Stationary Boss: Doesn't move from its spot, but is imposing nonetheless with incredible stats and a longer reach with its breath attack than it may appear (see below).
  • Strong as They Need to Be: For a class that more or less was a strong generic mook in The Binding Blade, this Fire Dragon is presented as a far more legitimate threat, even putting that game's final boss (a rather notorious Paper Tiger) to shame. Justified in that The Binding Blade's equivalents were Idunn's War Dragons, mass-produced beasts of battle that weren't even close to the real thing.
  • Tragic Monster: Ninian speculates that this dragon and its companions were just like her and Nils, only desiring to to see the place they once called "home" one last time, rather than destroying it.
  • Underrated and Overleveled: It is just a plain old Fire Dragon that only shows up in the endgame, yet puts up a much greater fight than both Fire Emblem: The Binding Blade 's Idunn and Fire Emblem: The Sacred Stones ' Formortiis ever did in their respective games. And both of them are a Demon Dragon and Demon King respectively!
  • Walking Spoiler: Its appearance means that Nergal was successful in bringing dragons back into his world from the Dragon's Gate.
  • Weaksauce Weakness: The Luna tome even pierces the Dragon's Resistance, and Athos or a well-trained Canas can (with a boost from Filla's Might and a crit) use it to get a cheesy One-Hit Kill.
  • We Hardly Knew Ye: Literally only shows up in time for the final battle. The other two dragons who appeared with it don't even get that much. Thankfully though, they don't come anywhere near Giant Space Flea from Nowhere territory: trying to stop the dragons from arriving in the first place is the protagonists' main objective.
  • You Can't Thwart Stage One: Of course Nergal gets to summon at least one dragon.

    The Enigmatic Man 

Jahn

A mysterious man that appeared in Bern Keep. He is the last known fire dragon in Elibe, not counting those who fled through the Dragon's Gate. He does not appear in PAL versions of The Blazing Blade.

For more tropes about Jahn, see here


  • The Cameo: He appears during The Stinger. However, Jahn's appearance in this game is just an illusion he projected himself, as he still spent his life in the Dragon Sanctuary at the time.
  • The Faceless: In the Extended Epilogue, Jahn can only be seen from the back, obscuring his face from view. However, his face was already seen in The Binding Blade.
  • Late-Arrival Spoiler: This game does little to hide the fact The Binding Blade reveals that he was working for Zephiel all this time, and was even one of the two perpetrators that caused the Disturbance of Bern to happen in the first place. However, because The Binding Blade never saw an overseas release, it isn't all that noticeable.
  • No Name Given: He is already named in the previous game, but here, he's just called "Enigmatic Man". However, since the game he previously showed up in has never been released overseas, a lot of non-Japanese players back then do not know who he actually was, outside of calling himself "dragon".

Alternative Title(s): Fire Emblem Elibe Blazing Sword Neutral Parties

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