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Characters / Final Fantasy Explorers

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    Explorers and Jobs 

The Explorer

The player's created character in Final Fantasy Explorers who serves as the lead protagonist of the game.
  • An Adventurer Is You: Each Job fulfills one or more archetypes.
  • Everyone Calls Him "Barkeep": Most voiced characters will call him/her "Explorer".
  • Evolving Attack: Uses ability mutations to enhance and customize abilities.
  • Job System: They can switch jobs whenever they're in the hub, usually getting access to new ones via aptitude exams or fulfilling other criteria.
  • The Beast Master: In addition to the specific job, they can use atmaliths from enemies to create monsters to fight alonside them.

Jobs

Freelancer

Freelancers are not particularly gifted in one field, but have great freedom in abilities and gear they can equip.
  • Master of None: They can use any equipment, abilities or magic that isn't exclusive to a particular class, but they can't use them to their full potential.

Knight

Role: Tank

In addition to attacks, Knights boast numerous defensive abilities.


Monk

Role: Damager

While Monks have low defense, they overwhelm their foes with ferocious physical blows.


Ranger

Role: Damager/Booster

Rangers specialize in long-distance physical attacks, with a multitude of abilities that inflict status ailments on their foes.


White Mage

Role: Healer

White Mages specialize in healing and support to aid their comrades in a tight spot.

Black Mage

Role: Damager

Black mages are experts of offensive magic, raining damage on their foes from afar.

Thief

Role: Damager/Booster

Thieves possess the unique ability to steal items from enemies, allowing the player to pilfer a variety of materials.


Time Mage

Role: Booster/Damager

Time Mages aid their comrades with a plethora of time manipulation spells, such as haste and slow, and offensive magic, such as gravity and meteor.


Ninja

Role: Tank/Damager

Ninjas use their vast number of combat-enhancing skills, high speed, and high evasion to confound the enemy.


Paladin

Paladins may move slowly, but are ideal in creating an impenetrable barrier with their physical and magical and defense power.

Dark Knight

Role: Booster/Damager

Dark Knights use powerful scythes to cause tremendous damage, making for a perfect heavy-hitting character.


  • Cast From Hit Points: The job's signature trait, they can use use the Darkness ability to steal physical attack and defense from enemies at the cost of their health.
  • Composite Character: While retaining the usual gimmicks of the Dark Knight job, they also have elements of the Spellblade Job.
  • Spell Blade: Their standard ability allows them to boost the effects of weapons and abilities.
  • Weapon of Choice: Initially, Dark Knights can use axes, scythes and swords.

Machinist

Role: Damager
Machinists use guns for long-range attacks, inflicting status effects on the enemy and enhancing their own combat power.

Geomancer

Role: Booster

The Rune Strike, a special ability of Geomancers, takes time to charge, but raises their magic power with each hit.


  • Improbable Weapon User: Geomancers can equip bells
  • Geo Effects: Terrain Bonus gives various buffs based on the terrain their standing on.
  • Trap Master: the unique skill Trap sets up a trap that when sprung deals huge damage and can even inflict stop.
  • Weapon of Choice: Carry a Big Stick: Geomancers are the only class who is proficient with clubs. Their other equipable weapon, bells, also uses club skills.

Dragoon

Role: Damager
The greatest asset of dragoons is their jump attack, leaping high in the air before plummeting down on enemies with incredible speed.

Alchemist

Role: Booster/Healer

Alchemists are experts when it comes to using items, combining attacks with alchemy to react to a variety of different situations.


Beast Master

Despite a slower attack speed, Beast Masters use their powerful axe to pack a real punch.

Blue Mage

Blue Mages have a unique ability to learn and master techniques used by the enemy, allowing them to fulfill many different roles.


  • Power Copying: As per usual for the Blue Mage. Unlike most games, however, the Blue Mage only needs to witness the enemy ability and defeat the enemy to learn the skill - they don't need to get hit by the skill.

Bard

Role: Booster/Healer

Bards enhance their comrades' abilities from the rear by playing special songs using their instruments as weapons.


Samurai

As an all-range attacker, Samurai wield katana and have exceptionally high damage output.

Sage

Role: Damager/Healer
Sages have the highest magical attack and healing power, and can use their concentrate ability to enhance their own skills.

    Non-playable characters 

Cid

The mayor of Libertas.
  • Heroic Sacrifice: Sacrifices his Crystal capacitor so you can get to Therion. Fortunately, this does not kill him. It simply means he can no longer be an Explorer, but he was retired anyway.
  • Reasonable Authority Figure: He oversees the Explorer's progress and is usually the one who encourages them to take the various exams to get further clearance.

Ludio

An explorer found just before the gates out of town. He teachers explorers the basics.

Surama

A mysterious visitor in red.
  • King Incognito: More like Eidolon incognito. Surama is Amaterasu in human form.
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     Series Trance characters 

Cecil

First appearance: Final Fantasy IV
Special Move: Soul Shift. Slam foes with darkness, before slashing them with a cross of light.

Bartz

First appearance: Final Fantasy V
Special Move: Master Mime. A powerful combo that changes elements with each blow.

Terra

First appearance: Final Fantasy VI
Special Move: Riot Blade. Fire a blast of magic in the form of sharp blades.

Aerith

First appearance: Final Fantasy VII
Special Move: Great Gospel. Completely heal all allies HP and status ailments.

Cloud

First appearance: Final Fantasy VII
Special Move: Omnislash. Cleave enemies with a blinding flurry of slashes.

  • BFS: Cloud brings the Buster Sword, which provides the page image for this trope.

Tifa

First appearance: Final Fantasy VII
Special Move: Final Heaven. Concentrate a mass of light for a powerful explosive punch.

Squall

First appearance: Final Fantasy VIII
Special Move: Lion Heart. Use a unique blade to deliver a glorious combo.

Tidus

First appearance: Final Fantasy X
Special Move: Blitz Ace. Deliver a flurry of attacks before a dazzling final strike.

Yuna

First appearance: Final Fantasy X
Special Move: Great Whirl. A powerful non-elemental attack inflicting multiple hits.

Vaan

First appearance: Final Fantasy XII
Special Move: Luminescence. Launch beams of light from an energy sphere.

Lightning

First appearance: Final Fantasy XIII
Special Move: Gestalt Drive. A powerful combo that pumps bullets into foes before you charge in and finish them.

    Eidolons 
The monsters you spend much of the game hunting.

All provide example of:

  • Adaptational Villainy: With the exception of the Canon Foreigners, the Eidolons are comprised of recurring summons who aid the heroes in prior Final Fantasy games. Subverted when the Awful Truth comes out that they've been fighting you in order to protect the planet from humanity's abuse of Crystal Energy.
  • Boss Battle: They're the primary bosses of the game.
  • Fighting a Shadow: No matter how many times you destroy or Encase an Eidolon, it'll just keep coming back.
  • Gotta Catch Them All: When an Eidolon is near defeat, the "Encase" Crystal Surge becomes active, allowing you to capture them and giving you their magicite to invoke their abilities.
  • Nature Spirit: The majority of Eidolons represent an element of nature and can be found in a thematically appropriate setting.

Dryad

First appearance: Final Fantasy Explorers

The flower-like eidolon's attacks inflict a cornucopia of status ailments.


  • Canon Foreigner: While Dryads appeared in earlier Final Fantasy as general enemies, Explorers is the first time one plays the role of a eidolon.
  • Dishing Out Dirt: Her "Upheaval" attack causes earthquakes.
  • "Get Back Here!" Boss: She will periodically burrow below the ground and rise up somewhere else around the arena.
  • Nice Hat: The venus fly trap-like plant on top of her head resembles a wide brimmed hat with a feather.
  • Plant Person: She's modeled after a giant plant.
  • Standard Status Effects: Her specialty. Not only can she summon Malbroro's, but she has her own variation of their signature "Bad Breath" ability.

Phoenix

First appearance: Final Fantasy V

Spreading its mighty wings, Phoenix unleashes a storm of fireballs to destroy explorers.


  • Good Thing You Can Heal: Phoenix's unique skill, "Flames of Rebirth", allows it to completely heal its HP when brought down to the last of its HP. It takes several moments to execute, though, so fast-acting Explorers can down it before it can recover.
  • Kill It with Fire: It resides in a volcano and naturally uses fire in its attacks.

Bahamut

First appearance: Final Fantasy I

Bahamut, the King of Dragons, is the only eidolon to appear in every game in the series.—-

Diabolos

First appearance: Final Fantasy VIII

Diabolos uses many attacks that manipulate space and time, especially those that control gravity.


  • Bat Out of Hell: Its intro invokes the imagery of bats and bats accompany its Dark Messenger attack.
  • Big Red Devil: And whatever parts aren't red are black.
  • Blackout Basement: It can invoke this at will by summoning crystals that cause the arena to go dark.
  • Gravity Master: Diabolos uses gravity-based attacks, particularly black holes to suck the Explorer in. Explorers lacking mobility options and/or haste will be facing an uphill battle.
  • HP to 1: Its Dark Messenger attack can inflict this.
  • Interface Screw: Can make the area go dark, which in addition to making Diabolos harder to find prevents the Explorer from locking onto it.
  • Me's a Crowd: It possesses the ability to clone itself. And if the clone decides to attack while Dark Messenger is active,...

Shiva

First appearance: Final Fantasy III

Shiva is the classic ice-based eidolon. Those close by risk being frozen by her aura.


Ifrit

First appearance: Final Fantasy III

Ifrit, the fire-based eidolon, powers into his opponents, unleashing his ultimate attack "Hellfire" on his enemies.


  • Elemental Punch: Has one for close range and a dashing punch for mid-range.
  • Hellfire: It's the name of his signature move.
  • Kill It with Fire: Ifirit retains it's usual element, which is fire.
  • Rolling Attack: One of Ifirit's attacks has it roll forward and attempt to run over the Explorer.
  • Warm-Up Boss: Ifirit is one of the simpler Eidolons to be faced, lacking significant gimmicks compared to the later ones and being more of a straightforward fight. Naturally, it's the first one you encounter.

Odin

First appearance: Final Fantasy III

Odin rides into battle on his trusty steed Sleipnir, and cleaves enemies in half with his lethal "Zantetsuken" ability.


Leviathan

First appearance: Final Fantasy II

Leviathan, the ruler of the sea, is fought in the ocean, emerging from the waves in ambush.


Amaterasu

First appearance: Final Fantasy Explorers

An entity shrouded in mystery, seven magical swords float ready for battle on its back.


Fenrir

First appearance: Final Fantasy VI

This bestial eidolon uses vicious melee attacks, running down its prey with charges from all directions.


  • Life Drain: Its "Swallow" ability lets it drain HP and AP from Explorers unfortunate enough to be standing in front of it, before shooting out energy balls.
  • Lightning Bruiser: The Explorer is told ahead of time that Fenrir is fast and it lives up to that warning.
  • Me's a Crowd: It possesses the ability to clone itself and does so whenever it Turns Red. Given that it's a Lightning Bruiser as is, things can get pretty dicey pretty quickly.
  • Turn Red: A more literal case than usual, but Fenrir will occasionally go into a rage and become far more aggressive.
  • Norse Mythology

Alexander

First appearance: Final Fantasy VI

Alexander resembles a giant fortress, using its massive body to create earth shaking tremors.


  • Big Fancy Castle: A mecha shaped like one.
  • Foreshadowing: If you're paying attention, you may notice that the person who assigns you the quest to fight Alexander claims that it was built to protect a tree, while the description claims it protects all of the environment. The second description is correct, as using the crystals will eventually kill the planet.
  • Living Structure Monster: Despite being modeled after a robot-castle, it's still an eidolon.
  • Holy Hand Grenade: It retains its Signature Move, Divine Judgement, which manifests here as beams that travel along the ground.
  • Macross Missile Massacre: One of the attacks it can use is firing a bevy of missiles around wherever the Explorer is standing.
  • Stationary Boss: Unlike every other boss, Alexander doesn't move. The first time you fight it at least.

Ramuh

First appearance: Final Fantasy III

Ramuh, the thunder and lightning based eidolon, uses a variety of attack patterns to confound players.


  • Beast Men: Unlike most other depictions in the series that make him more human, Ramuh has bestial traits here such as a lion's head or clawed hands and feet.
  • "Get Back Here!" Boss: Ramuh can teleport thanks to the crystals dotting his arena. It is possible to destroy the crystals though, robbing him of his ability to do this.
  • Shock and Awe: As par the course for Ramuh, he is lightning-based.
  • Simple Staff: He holds a staff during his fights.
  • Teleport Spam: Ramuh uses the crystals around his arena to not only launch attacks, but to teleport around as well.
  • Wizard Beard: Even this more beastly Ramuh rocks a beard.

Therion

First appearance: Final Fantasy Explorers

A being begotten by the planet to defend the flow of crystal energy and purge all who violate it.


Gilgamesh

First appearance: Final Fantasy V

A veteran of many fights in many worlds who utilizes a grand array of weapons. Also runs away a lot.


Omega

First appearance: Final Fantasy V

A doomsday weapon from a distant world that destroyed the ancient civilization that made it.


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