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Characters / Final Fantasy Crystal Chronicles: Ring of Fates

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Protagonists

     Yuri 

Yuri

https://static.tvtropes.org/pmwiki/pub/images/ryuri_5262.jpg
Voiced by: Kumiko Higa (Japanese), Mona Marshall (English)
Yuri is the main character of the game. He is Chelinka's twin brother and very close to her. Although curious, kind, and friendly, he isn't so bright at first. Unfortunately, fate is unkind to him thanks to a strange power he and Chelinka share.
  • Affectionate Gesture to the Head: He likes to pat Meeth's head because she's shorter than him.
  • Break the Cutie: He's brutally attacked in his own home by Cu Chaspel, watches his father die and has to bury him alone, and spends several years essentially alone, all starting before age 10.
  • Character Development: Yuri before the timeskip and Yuri after the timeskip are markedly different.
  • Cloudcuckoolander: He thinks a coffin is a treasure chest and doesn't realize that the wispy and transparent girl who appears after opening it is a ghost.
  • Determinator: There is absolutely nothing in the universe or any universe that will stop Yuri, so long as he has Chelinka.
  • Fearless Fool: As a young child he just does not understand why Chelinka is scared of the monster-infested cave, giant monsters, and ghosts.
  • Heroic RRoD: If he uses his crystal power without Chelinka, he has to Cast from Lifespan. Both times he tries it nearly kills him.
  • Heroic Safe Mode: He becomes Chelinka's caretaker during her catatonia following Latov's death, doing all the household chores and training himself to fight with a sense of dutiful routine. When Chelinka finally comes to, a few years later, Yuri's calm is shattered and he shows all the emotion he couldn't express.
  • The Insomniac: Post-timeskip. He sleeps a few hours every three days.
  • Jack of All Stats: Like Clavats in the original game, Yuri is about equally good at offense, defense, and magic.
  • Kid Hero: Although there's a timeskip of a few years, it only takes him from 6 - 8 to 10 - 12.
  • Living Emotional Crutch: To Chelinka.
  • Malaproper: On the first trip into Rebena Te Ra, he proclaims that he is "practically adulterous" and wonders if a townsperson is a "clair-voyeur."
  • Missing Mom: Apparently died when the twins were young. It turns out she was abducted by the Lunites and kept in suspended animation.
  • Orphan's Ordeal: His widower father is killed in front of him and his other guardians disappear, forcing him to take care of his catatonic sister, alone, for several years.
  • Promotion to Parent: Due to Chelinka's catatonia, he takes over all the household duties for several years.
  • Reality Warper: More like Reality Hopper. His and Chelinka's power is to create and move to Alternate Universes at will.
  • Ripple-Effect-Proof Memory: The final world that he and Chelinka create. No one else is aware that it's different, but he and Chelinka remember everything despite reverting to their age in the prologue. He can even still cook, to Aleria's surprise.
  • Shut Up, Hannibal!: He interrupts Galdes' monologuing with a yelled "ENOUGH!" during the final confrontation.
  • Sorry That I'm Dying: In the ending. He realizes he can't be saved unless Chelinka sacrifices herself, which he doesn't want. Instead he asks her to help him outside so he can see the stars and tells her not to bury him, and apologizes for leaving her alone. She uses her power to save him anyway.
  • Suspiciously Specific Denial: He insists "I'm not excited that we get to go on an adventure!" when he and Chelinka decide to hunt for information in Abyssus Forest. Then he giggles.
     Chelinka 

Chelinka

https://static.tvtropes.org/pmwiki/pub/images/rchelinka_8598.jpg
Voiced by: Nami Kurokawa (Japanese), Wendee Lee (English)
The co-protagonist and Yuri's twin sister. She was born a few minutes earlier (a fact she occasionally flaunts), and curiously, holding a small green crystal in her hand. She can make this crystal shine at will, hinting at a mysterious power. Although she doesn't participate in combat, her importance to the plot and her brother make her a central character.
  • Always with You: When Galdes starts hopping into alternate universes, Chelinka assure Yuri that there is no world, anywhere, in which she is not there with him.
  • Anger Born of Worry: Towards Yuri, quite often.
  • Blessed with Suck: Like her mother, she is a Starsinger—a power that seems to bring tragedy onto anyone who possesses it. Damn Lunites.
  • Book Ends: During the timeskip, she is catatonic and Yuri is her caregiver. In the ending, she is his caregiver while he slowly dies from power overuse.
  • Break the Cutie: Just like Yuri. She breaks a little more literally after Latov's death because her use of the crystal leaves her catatonic.
  • Cloudcuckoolander's Minder: When they're young, she tries to keep Yuri in check with limited success.
  • Cute Mute: After Latov's death, but she regains her voice in Rela Cyel. She communicates via telepathy instead.
  • Heroic Sacrifice: In the end, she seems to sacrifice her very existence to save Yuri's life. She gets better.
  • The Glomp: She does this to poor Alhanalem a lot.
  • Glowing Eyes: Her brown eyes become luminous and green when she uses her crystal power on her own.
  • Living Emotional Crutch: To Yuri. So much so that when she uses up the last of her power and seemingly dies, the Yuris and Chelinkas from every other reality just make a new one.
  • Mystical Waif: As her connection with her crystal deepens, she will enter brief trances and then speak with a curious certainty about crystals, or Tilika, or the future.
  • Neutral Female: Kind of. She's absent during dungeon sequences and fights, apart from one particular boss fightnote  which is explained as Yuri and the others guarding her. However, Yuri can't cast magic without her being there.
  • MacGuffin Super-Person: Being the wellspring of the twins' crystal power is why the villains are after them.
  • Plucky Girl: As much bad stuff happens to her as to Yuri, but she keeps going with a will.
  • Power Glows: Her hair and eyes have a golden glow whenever she taps into her crystal's power.
  • Power Incontinence: Due to the way her and Yuri's ability operates—she has the power, and he focuses and directs it.
  • Ripple-Effect-Proof Memory: In the epilogue, when they've reverted to young children again. Although she initially acts like she did back then, she whispers to Yuri that this is their new world.
  • Why Did It Have to Be Snakes?: Chelinka has a deep fear of ghosts.
     Alhanalem 

Alhanalem

https://static.tvtropes.org/pmwiki/pub/images/ralhanalem_7196.jpg
Voiced by: Keiichi Sonobe (Japanese)
Alhanalem is a Yuke who lives at the Villa and acts as a tutor to the twins—at least, he tries to. He used to serve King Kolka and was a high-ranking researcher in Rela Cyel, and knows a great deal about magic and crystals.
  • And I Must Scream: Spends several years trapped in an evil red crystal until Yuri and Chelinka free him.
  • Badly Battered Babysitter: Between overenthusiastic hugs and the twins blithely wandering off half the time, he has his work cut out for him.
  • Butt-Monkey: If he's not being knocked over by the twins, then Meeth is dropping a pot on his head. And if he's not a slapstick victim, someone is probably taking the mickey out of him verbally. Not even the new world grants him mercy, for he once approaches the rest of the Villa inhabitants while unaware of an arrow mushroom planted on his head.
  • The Bore: Occasionally lapses into overlong lectures about magic, magic machinery, and how it works, which makes the kids wander off.
  • Fantastic Science: His study of magic and crystals, which played a large part in the construction and maintenance of Rela Cyel.
  • Mr. Exposition: He's the guy who explains most of the crystal stuff. He, along with Meeth, also shares the story of what happened with their parents, Rela Cyel, and the Temple.
  • Noodle Incident: The twins once saw him without his mask, something that apparently caused a need for Brain Bleach.
  • O.O.C. Is Serious Business: When you go into town with Alhanalem during the Moogle Plant mission, you can talk to a woman who is attempting to spy on the temple. Al warns her repeatedly not to do this but she is indignant. Talk to her again, Al warns her one more time, but with a sentence that doesn't end with a word that ends with the "-AL" suffix which makes the woman even more nervous than she already is.
  • The Professor: A noted scholar on magic who was once a personal adviser to King Kolka.
  • Squishy Wizard: He tends to be pretty fragile, and the damage output of his magic bombs come from his magic stat rather than attack.
  • Technobabble: When a townsperson starts talking about how bad crystals are, Al proceeds to deliver an avalanche of exposition about how crystals work, what they can do, and what they can't. The player has the option to stop him as this is beginning or to let him keep going. (If you let him go, the poor townsperson weakly agrees to everything Al just said, having not understood a word.)
  • Verbal Tic: Ends all his dialogue with words ending in an -al sound, including words like presentable (presentab-al). Which irks a guard at Rela Cyel, who doesn't like the control rods being referred to as "magical fantastical." That is actually what made the kids give him his nickname "Al." It's not a short form of his name, they call him that because he talks that way.
     Meeth Crym 

Meeth Crym

https://static.tvtropes.org/pmwiki/pub/images/rmeeth_4694.jpg
Voiced by: Michiru Wada (Japanese), Sandy Fox (English)
A Lilty alchemist and the second friend of the family at the Villa. Although Meeth is an expert at her craft, she is very odd, speaking in a childishly cutesy way and recording her "grudgies" meticulously. Nevertheless, she's a steadfast friend to the twins.
  • Alchemy Is Magic: The twins' alchemy teacher who uses her alchemy urn in battle and can concoct magicites in the middle of dungeons.
  • The Aloner: When the Temple invades the Villa, Meeth is stuffed into her own pot and rolled down the hill, landing in the ruins of Rela Cyel. She spends the next few years with only books and monsters for company.
  • Cute Bruiser: After leveling her up some, she can trash enemies. With a touch of Genius Bruiser too.
  • Create Your Own Villain: She has a very powerful "grudgie" against the Coelacanth for preventing her escape from Rela Cyel's ruins. When the party goes to Rela Cyel of the past, Meeth immediately attacks its past self and Alhanalem speculates that's why it became so vicious in the first place. She's not pleased.
  • Get A Hold Of Yourself Man: Delivers these with either ladle or pot.
  • Hammerspace: This seems to be invoked. The pot appears in a puff of smoke whenever she needs it, and at one point she summons it over Alhanalem's head.
  • Go Mad from the Isolation: She was showing signs of it when the party finds her "house" in Rela Cyel, talking to and answering herself and taking a while to see that there are other people there..
  • Heterosexual Life-Partners: She and Alhanalem share a house and are very close friends from way back, but there's no romance.
  • Improbable Weapon User: Ladles and an alchemy pot.
  • Inelegant Blubbering: She breaks down in tears several times. The portrait sprite shows that they are anything but dainty.
  • Magikarp Power: Initially, her best use is as a support character. Once she starts getting to high levels, though, her damage output is comparable to Yuri's.
  • My Greatest Failure: The sight of Tilika's cloak has her break down sobbing because they were unable to save her from the Lunites when they destroyed Rela Cyel.
  • Older Than They Look: Just don't ask how old. (It's 40.) This is a general trait of Lilties but Meeth's childish Verbal Tic makes it even less clear.
  • Parental Substitute: She sees herself as this to the twins.
  • Room Full of Crazy: Although she's made quite a cozy space in the ruins, nearly identical to her old house, Al's reaction to it is concern for her mental state. Given her strange behavior when they first see her, he may be right.
  • Square Race, Round Class: Lilities are usually powerful, tankish fighters. In fact, they had the worst magic stat in the original game. But until she reaches high levels, Meeth is best as a spellcaster or for her utility in maneuvering through difficult areas of the dungeon.
  • Stone Wall: Even though her damage output can grow to be as good as Yuri's, her ladle will never be as good in melee combat.
  • This Is Unforgivable!: She fills fifteen notebooks full of her "grudgies" during the timeskip, mostly against the monsters in Rela Cyel.
  • Verbal Tic: She ends all her sentences with a cutesy -ie sound (blankie, cloakie, etc).
     Gnash 

Gnash

https://static.tvtropes.org/pmwiki/pub/images/rgnash_2830.jpg
Voiced by: Miho Ino (Japanese)
Gnash is a Selkie boy who lived in Abyssus Forest and has no prior relation to the twins, or any part of the main plot. He joins the party to repay them for healing him of a poison plant and stays with them throughout the game.

  • Because You Were Nice to Me: He joins the party because Al heals him and they help to defeat the monstrous flower that's poisoned the forest
    "Forest people no forget."
  • Cutscene Power to the Max: Gnash can double-jump and the player can exploit this with creative stacking of items. But when the party is stuck at the bottom of Rela Cyel's central shaft, Gnash jumps offscreen in a single shot and climbs a completely smooth wall to the surface.
  • Doomed Hometown: Talking to him during an optional visit home reveals that he was the only survivor of a sickness that struck his village.
  • Double Jump: A technique unique to Selkies, which is endlessly useful.
  • Extreme Omnivore: He even judges whether someone is a good guy or a bad guy by tasting them.
  • Funny Background Event: He starts fake-tussling with one of the royal soldiers while King Kolka and Alhanalem are realizing how disastrous the forthcoming eclipse could be.
  • Lightning Bruiser: He's fast and his triple arrows give him lots of attack range.
  • Nature Hero: Lives deep in Abyssus and shows a great deal of concern for unwary travelers. When the party first helps him, Gnash bluntly tells them it's too dangerous and they should go home. Also, talking to the Selkie and Liltie duo in Rebena Te Ra before leaving for the forest reveals that "a wild-looking Selkie" rescued them from monsters when they went exploring.
  • Odd Friendship: With Meeth. They spend several moments exchanging facial expressions when they meet, which is apparently enough.
  • Pelts of the Barbarian: Although all Selkies tend to wear pelts.
  • Raised by Wolves: Raised by the forest in general, really. He's had such little contact with other people that it takes him some time to remember his own name when asked.
  • Speaks Fluent Animal: Talking to the town animals will result in him commiserating with their troubles and giving advice. Notably, he speaks proper "English" when conversing with them.
  • Unusually Uninteresting Sight: He doesn't find it strange at all that Chelinka is speaking telepathically and just says "good ears, can hear."
  • Wild Child: Although he's able to quickly befriend the party, his speech is broken and he has trouble remembering his own name thanks to the lack of contact with other people. Initially, he greets Yuri, Chelinka, and Al with growls ad grunts.

Other Major Characters

     Latov 

Latov

https://static.tvtropes.org/pmwiki/pub/images/rlatov_2960.jpg
Latov is the twins' father and widower of Lady Aleria. He raises his children with the help of Meeth and Alhanalem, and is a big proponent of the power of belief.
  • Damaged Soul: The manner of his death and the Lich's influence make him unable to rest in the afterlife until his son and friends defeat him in battle.
  • Determinator: His personal creed is that nothing is impossible if you put your mind to it, which Yuri lives up to.
    Latov: If you believe something's impossible, it will be impossible. But once you believe there's a way, the world will offer up its powers to you.
  • Determined Homesteader: After the fall of Rela Cyel, he, Aleria, Meeth, and Alhanalem move to the Villa so they are no longer under the Temple's eye.
  • Died in Your Arms Tonight: Latov dies in Yuri and Chelinka's arms as he's trying to bid them farewell.
  • Heroic Sacrifice: He dies fighting Cu Chaspel when he comes for Chelinka.
  • Heroic Second Wind: When Chaspel grabs Chelinka, Latov gets up and punches him across the jaw even though the blast he took should have killed him.
  • Papa Wolf: He'll stop at nothing to protect his children.
  • Retired Badass: He used to command the Royal Guard.
  • So Proud of You: He says how proud and thankful he is to be Yuri and Chelinka's father after they save his soul and allow him to move on.
  • Taking the Bullet: Intercepts a spell that Cu Chaspel fires at Yuri.
     King Kolka 

King Kolka

King of Rebena Te Ra. Although once known for being a good and wise ruler, he's been a shadow of his former self since the death of his only daughter.


  • Blessed with Suck: Possesses a mystical insight into the Great Crystal that allows him to see all the futures written there. Which is how he knows he will always lose his family... at least until Yuri and Chelinka create their own world.
  • The Chains of Commanding: He laments that his responsibilities as king kept him from truly being a father to Tilika in the short time they had together.
  • The Good King: The townspeople of Rebena Te Ra wistfully remember what a wise and just ruler he was before his daughter's death.
  • Heroic BSoD: The death of his daughter broke him. His utter despair made him susceptible to the influence of the imposter Alhanalem and allowed the Temple to run roughshod over the country.
  • He's Back!: After being freed of the Lich, he personally conducts a raid on the Crystal Temple.
  • Interspecies Romance: He is a Selkie, while his wife was a Clavat.
  • It's All My Fault: He wishes he could have done something to prevent Tilika's death.
  • Ripple-Effect-Proof Memory: The royal line's connection to the Great Crystal gives him this. It is how he recognizes Yuri and Chelinka and remembers their deeds after they return from defeating Galdes.
  • Royals Who Actually Do Something: At one time. In the present day he slouches listlessly on his throne. He starts doing things again after you defeat the Lich, who was posing as Alhanalem.
  • When You Coming Home, Dad?: Believes his duties as king kept him from being a good father. Tilika's ghost says that she loved him regardless.
  • You Can't Fight Fate: He says that no matter what world he is in, he will always lose his wife and daughter. However, the new world created by Yuri and Chelinka in the ending allows the player to bring back Tilika in Multiplayer Mode.
     Princess Tilika Tawantyn 

Princess Tilika Tawantyn

https://static.tvtropes.org/pmwiki/pub/images/ffccrof_artwork_tilikatawantyn.png

The deceased daughter of the king. Her ghost appears to Yuri and Chelinka several times, and the circumstances around her death have a great bearing on the story.


  • A Child Shall Lead Them: In the new world, after saving Tilika from the Lich, Kolka crowns her the new ruler of Rebena Te Ra. Though it's just her being the new NPC to allow the player to take part in multiplayer missions.
  • Always with You: Her spirit appears before Kolka after the party returns and assures him that she never resented his being king, instead entreating him to leave his despair and live his life again.
  • Cute Ghost Girl: Although her appearance still scares the bejeesus out of poor Chelinka when she first appears.
  • Half-Human Hybrid: Clavat Mother, Selkie father. Her Clavat mother is actually Aleria's sister, making her a cousin to the twins.
  • Heroic Sacrifice: She's able to use her power to rescue Aleria and Latov from Rela Cyel's collapse and the Lunites, at the cost of her life.
  • MacGuffin Super-Person: She has the same power as Aleria and Chelinka, and was the first victim of the Lunites' scheme. In the new world, she is the support who helps to break the Lich's defenses.
  • Pretty in Mink: She has a fur cloak. In Rela Cyel, her ghost enchants it to help Yuri recover from use of his crystal power.
     Lady Aleria 

Lady Aleria

https://static.tvtropes.org/pmwiki/pub/images/raleria_2933.jpg
The twins' mother. She was a starsinger, blessed with the ability to see the future and great power as a crystal user, but she died not long after Yuri and Chelinka were born. She is actually still alive, but not by much as she is being used as a living power source by the Temple.
  • And I Must Scream: She's been sealed inside a corrupted crystal for years, fully awake and aware of what her powers are being used for.
  • Heroic Sacrifice: Willingly gives herself up to the Lunites in order to protect the twins. Unfortunately, they go after the twins anyway when her life starts to fade.
  • Missing Mom: According to Latov, she died when the twins were born. She didn't really, but that might have been preferable.
  • Riches to Rags: She went from an important figure in the royal court to a Determined Homesteader, but she doesn't seem to mind because she has other kinds of freedom there.
  • Seers: Latov describes her as an oracle, although Aleria says that her hunches are more accurate. In fact, she predicts that the twins will create the happy-ending reality of the game.
  • Silk Hiding Steel: She insisted on going back into Rela Cyel to search for Tilika, despite its imminent collapse.
  • Walking Spoiler: She is the twins' mother. Most everything else about her is a major plot point.

Villains

     Cu Chaspel 

Cu Chaspel

https://static.tvtropes.org/pmwiki/pub/images/chaspel.jpg
Voiced by: Mistuaki Madono (Japanese), Liam O'Brien (English)

A Lunite in service to Galdes. He plagues the twins' footsteps and is directly responsible for most of the bad things that happen before and during the game.


  • All-Encompassing Mantle: His mantle shrouds his whole body, but in battle The Coats Are Off, showing his Lean and Mean stature.
  • Berserk Button: Defacing his mask.
  • Card-Carrying Villain: He really enjoys tormenting a pair of six-year-olds and killing their father in front of them. Strangely enough, though, he eventually becomes the non-evil (but very odd) proprietor of the crafting shop in Multiplayer.
  • Doppelgänger Attack: One of his abilities as a boss battle involves splitting into three.
  • The Dragon: He's the one who does Galdes' dirty work.
  • The Faceless: Wears a mask that covers most of his face.
  • Flash Step: He's fond of it in battle and out, and uses it to kill Latov.
  • Evil Cannot Comprehend Good: He's exasperated by Aleria giving herself up in exchange for the twins because he just doesn't get why anyone would do that kind of thing.
  • Evil Laugh: A high-pitched cackle.
  • Gameplay and Story Segregation: It is said that Lunites can't use magic due to the moon's separation from the crystal, but in his boss battle he uses it just fine.
  • Non-Standard Character Design: It's unclear what race he is supposed to be, since he doesn't look like a Clavat, Selkie, Yuke, or Lilty. Like Galdes, Lunites just might look different after being touched by the moon's influence.
  • Red Eyes, Take Warning: Has a pair of crimson ones that seem to burn in the sockets of his mask like embers. It's never made clear if those are his actual eyes or if they are part of the mask itself.
  • Slasher Smile: Shows it off in the opening cinematic and most of his sprite portraits.
  • Voice Changeling: When framing the party for the attempted murder of Kolka, he displays the talent of altering the pitch of his voice to sound like a fellow guard. He alerts the panicked staff of the wounded king and then bails out before he's seen, leaving Yuri and his friends to take the blame.
  • Would Hurt a Child: Apart from murdering their father in front of them, he is quite willing to be physically brutal to the twins as well.
     Galdes 

Galdes

https://static.tvtropes.org/pmwiki/pub/images/galdes_28rof29.png

Hierophant of the Crystal Temple in Rebena Te Ra, Galdes is actually a Lunite who wishes to use the Great Crystal's power to become the Moon God.


  • Amazing Technicolor Population: He is blue, for reasons that are not adequately explained.
  • And I Must Scream: Doomed to an eternity of "undoing" his defeat—there is no world where Yuri and company did not win.
  • Beard of Evil: He has a large, pointed beard and sideburns. Although the temple fanatic in Rebena Te Ra gushes that it makes him look sexy.
  • Godhood Seeker: His goal is to harness the power of the corrupted crystals to become the Moongod.
  • Hoist by His Own Petard: If he hadn't kept kicking the party into different realities, he could have at least died properly.
  • Kick the Dog: After the first battle with him, he dumps the twins in a world resembling their early life and poses as Latov. Then he does it again, but this time pretends to be Kolka and Tilika.
  • Leitmotif: "Pope Galdes."
  • Gameplay and Story Segregation: Like Cu Chaspel, he is able to use magic in battle even though Lunites are said to be unable to use magic. He is fond of the Gravija and Meteor spells.
  • One-Winged Angel: As the Final Boss he grows about twenty feet taller and is merged with a chunk of earth.
  • Orcus on His Throne: The party only meets him when they go crashing into the temple at the end.
  • Red Eyes, Take Warning: Like all Lunites, his eyes are red to show the moon's influence.
  • Sinister Minister: His position is largely an excuse to carry out his evil plan. It's implied that he murdered the previous hierophant after taking advantage of the Temple's existing slide into corruption.
  • Time Loop Trap: All of his fates are tied to his attempt to undo time, forcing him to constantly repeat the same moment.
  • Villain with Good Publicity: As the Hierophant, Galdes enjoys a position of trust and authority amongst the people of Rebena Te Ra and the ear of the King—though some of the townsfolk express skepticism about his decisions.
  • Villain World: The Very Definitely Final Dungeon takes place in a world where he has killed King Kolka and imposed Lunite rule over Rebena Te Ra.

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