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Characters / Final Fantasy Brave Exvius

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Characters exclusive from the game Final Fantasy Brave Exvius only. For the visions' tropes, see their respective games.

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The main party of Brave Exvius, all acquired as playable characters through the main story of the game. It is worth noting that, unlike the summoned playable characters, these people are all living humans who join Rain in his travels directly.

Tropes associated with the team as a whole:

  • Fighting Your Friend: They are forced to fight each other by request of Veritas of the Frost because otherwise he won't free the villagers from his spell.
  • My Future Self and Me: There is nothing preventing alternate or future versions of the same person being put in parties together, allowing for this trope if the basic units are thrown in with their CG or Halloween selves, for instance.
  • Ragtag Bunch of Misfits: The group doesn't begin as such, as Rain and Lasswell are career soldiers (if slightly bedraggled after their misadventure at the Earth Shrine and the subsequent loss of their airship), but they pick up, in order: an amnesiac girl whose naivety leads her into danger more often than not, a highly eccentric master mechanic, a far-too-serious tactician, a half-washed-up rebel leader, and a centuries-old arch-sage who doesn't exactly look the part. By the time Mysidia is over, they're quite the crew.
  • Significant Wardrobe Shift: The party gets this in Season 2 to show how they matured between their adventures.
  • Summon Magic: Rain, Lasswell, Fina, Dark Fina and Sakura can summon Visions to fight for/with them. Nichol also uses this power against Rain, which is mentioned before the Tournament Arc in Gronoa. It's eventually revealed that Veritas of the Light can too, summoning Veritas of the Dark from 700 years ago.
  • Time to Unlock More True Potential: The "Side Stories" events opened in the second anniversary show the main party members ( minus Rain, for plot reasons) prior to the start of season 2, with the stories demonstrating how they came to the levels of power shown in their season 2 rereleases. Playing through them has the practical effect of unlocking special passive traits for those units.

Voiced by: Nobuhiko Okamoto (Star Ocean Anamnesis)
A knight of the Kingdom of Grandshelt, and the protagonist of Season 1. A precocious pilot who was entrusted with command of an airship at the tender age of eighteen, he maintains a carefree—some might say lackadaisical—demeanor. He has the unwavering trust of the king and his nation's people, in large part due to his father's reputation as a stalwart knight of the kingdom. For Season 2 tropes, see Hyoh of the Delta Star.
  • All Your Powers Combined: As Vagrant Knight Rain he summons visions of the cast to help him out in battle and has attacks he gained through his bonds with his friends.
  • Back from the Dead: His Vagrant Knight description reveals he died at the end of Season 1, but was revived by Dark Fina along with the Veritas.
  • BFS: His signature weapon, Crimson Saber, is a fire-element great sword.
  • Big Damn Heroes: At the end of Crystalis part 3, Hyoh of the Delta Star has the party dead to rights, has powered up, and is about to go in for the kill. Suddenly, a hooded man dashes in, blocks Hyoh, and one-shots him. The hood comes down, and it's Rain. Later subverted; the whole thing was a False Flag Operation.
  • Came Back Wrong: Discussed in the first third of Season 2. The esper Phoenix mentions that people brought back from the dead don't return the same way they were in order to prevent them from simply rushing into the same situation that got them killed in the first place and dying yet again. This implied that Hyoh might have been a Rain that became evil as a result of his resurrection. Ultimately averted, since it turns out Hyoh is Rain, but Rain willingly took up the identity as a result of hitting the Despair Event Horizon.
  • Characterization Marches On: Early on, Rain has a few Chivalrous Pervert moments (most blatantly with the recruitment/powering up cutscenes for Siren and Shiva, though a couple with Fina as well). This gets completely abandoned later on - his status as the "flirty" Grandshelt knight gets shifted to Lawrence, Jake takes over that status for the main party, and in Season 2, Jake even point-blank asks Lasswell if Rain likes women. It's hard to imagine anyone who had seen early-game Rain even needing to ask.
  • Chick Magnet: Attracts Fina, Dark Fina, and Lid at various times during the story.
  • The Chosen One: Rain's power to use lapis to relate to Visions and gain power from them is apparently quite rare; Lasswell, Fina, and Nichol all believe that he may be destined to save the world from destruction.
  • Character Check: His Chivalrous Pervert characterization gets brought up in season 2 a couple of times in side events, which feature a vision of Rain acting as he did in the earlier parts of season 1. In particular, it takes Jake by surprise, whereas Lid makes sure to note that Rain matured out of such behavior.
  • Chronic Hero Syndrome: Helps anyone who he sees in trouble, even when the main focus of the group is to prevent the Veritas from destroying the remaining crystals as soon as possible. Sakura calls him out on it in Mysidia, outright stating that the world could have been destroyed by the Veritas destroying the last two crystals while Rain and the group were helping a village from a monster attack.
  • Deal with the Devil: His vision powers came from Dark Fina when he touched the Earth Crystal.
  • Dishing Out Dirt: While not a strong magic user, Rain naturally learns several Black Magic spells including Stone, Stona, and Stonaga. His Lava Floor skill combines earth and fire elements in a single physical attack.
  • 11th-Hour Superpower: Fully awakens to his true powers to help his dad try and close the portal.
  • Fashionable Asymmetry: Rain's cloak/cape is tied off with a knot off to the right, and with sashes slung around only his right shoulder. He even averts Ambidextrous Sprite - the cloak and sashes are always favoring Rain's right.
  • Face–Heel Turn: Becomes Hyoh the Delta Star in Paladia.
  • Gameplay and Story Segregation: Despite being shown in Lasswell's flashback that he inherited Raegen's Signature Move Tranquility/Mirror of Equity, it's not in his default moveset.
  • Heroic Sacrifice: Maybe, but he tries to stop Sol from further opening the portal after the final boss. He is successful, but it's unknown whether he survives or not currently. Later chapters confirm he did die trying to save Lapis but was revived by Dark Fina.
  • Heroic BSoD: Suffers a brief one when he sees the undead soldiers from his airship crew in Kolobos.
  • If You're So Evil, Eat This Kitten: Invoked. He attacks Fina specifically to try to convince the party he is not Rain when in his Hyoh disguise.
  • Infinity -1 Sword: Along with Lasswell, you start with him and he can be upgraded to 6 star unit, and his upgraded form does have some very useful abilities (like Undermine), but ultimately there are units who outperform him.
  • I've Come Too Far: After reuniting with the party in season 2, he abandons them to go back to being Hyoh for several reasons, one being this.
  • Leeroy Jenkins: If he sees a situation that he feels needs his attention, he rushes right in, much to Lasswell's chagrin. It causes serious problems in New Olderion, as a power within him went out of control when he grabbed the Ring of Paladia despite Dark Fina's warnings.
  • Lethal Chef: Makes soup for Sol, Nichol, and Sakura during season 2. Sol calls it disgusting while Sakura flat out vomits.
  • Named Weapon: Crimson Saber, which can be obtained and equipped by anyone if earned in an event.
  • Necessarily Evil: Commits evil acts to make his Hyoh identity more believable, such as attacking Fina.
  • Oblivious to Love: Dark Fina's teasing comments tend to go right over his head.
  • Parental Abandonment: His dad left home when Rain was still young and Rain's mother was murdered by Veritas of the Light out of jealousy.
  • Playing with Fire: Fire, Fira, and Firaga are part of his spell pool. His Limit Break does fire damage. His Lava Floor skill combines earth and fire elements in a single physical attack. Finally, his sword, obtainable from the Trial of the Burning Soul, does fire damage.
  • Prodigal Hero: At the end of Season 1 Rain goes missing after the final boss monster. Lasswell finds Rain's sword and is determined to find him, which leads us to Season 2.
  • Red Is Heroic: Has fire based magic, wears a red cloak and is the hero of the story.
  • Red Oni, Blue Oni: The Red to Lasswell's Blue. Later, he continues to be Red to Nichol's Blue.
  • Secret Legacy: While it hasn't been given much attention by the story thus far, the fact that his father is the rightful heir to the Paladian throne means that Rain is technically the rightful crown prince. Nobody outside the Sworn Six and the Mother of Hess are aware of this, however. Has tragic consequences in Paladia, where supporters of Hess slaughter a village he took refuge in due to this heritage.
  • Seer: Can gain memories of the visions he summons in an area where their memories are the strongest. These only apply to events however.
  • Split Personality: Adding on to Seer above, it also makes his personality more like the hero in question.
  • Stone Wall: His Awakened Rain variant, which becomes perhaps the best anti-magic tank in the game if equipped for it. He still has enough skills to temporarily power up into a Lightning Bruiser, though.
  • Strong Family Resemblance: In flashbacks, Raegen's face appears very similar to Rain's, with a couple of lines suggesting being older than present-day Rain. He also has a similar fashion sense, though preferring grey over Rain's red.

Voiced by: Yuusuke Kobayashi (Star Ocean Anamnesis)
The Deuteragonist of Season 1, and the protagonist of Season 2. A knight of the Kingdom of Grandshelt, he shares command of an airship with his childhood friend Rain. His skills are on par with Rain's, and his no-nonsense attitude has earned him the trust of his superiors and subordinates alike. However, he has a tendency to dragged along by Rain against his own better judgment.
  • Ancestral Weapon: Purple Lightning, his katana, was given to him by his adoptive father Raegen. The reason he gave it to him was because his biological father, Rowen, won it from Raegen but lost his memory of the event.
  • Badass Longcoat: The most powerful of the guaranteed party members in terms of physical strength, able to equip katanas, and wearing a magnificently deep purple overcoat, even in the desert. Though that last part nearly bit him in the ass.
  • Berserk Button: Being called weak, or insulting the Mirror of Equity, will set him off. Usually played with Akstar.
  • Big Brother Instinct: He's basically Rain's older brother in all but blood, having been raised alongside him, and is overprotective to the point it often annoys Rain. Lid even lampshades that Lasswell is the 'older brother type'.
  • Blow You Away: While not a strong magic user, Lasswell naturally learns Aero, Aera, and Aeroga. His Exorcising Storm combines ice and wind damage in a physical attack which hits twice, four times if dual-wielding.
  • Butt-Monkey: Is treated rather poorly by Akstar in Season 2.
  • Cannot Spit It Out: He shows several indications in Charlotte's sidequest of being attracted to her, and it frustrates Lid to no end that he won't say anything about it.
  • Clueless Chick Magnet: Not nearly to the extent that Nichol gets, but Lasswell gains the attention at various points of at least six different women (Charlotte, the Magus Sisters, Physalis, and even briefly Lid), but he never notices it unless it's explicitly pointed out to him. He finally notices when the esper Asura flirts with him but it only serves to fluster him.
  • The Comically Serious: Takes almost everything very seriously to the point of hilarity.
  • Curb-Stomp Battle: He easily defeats Rain after he stops holding back. At first.
  • Deadpan Snarker: Has many comments about Rain's Chronic Hero Syndrome.
  • Defrosting Ice Queen: Appears to be cold at first glance, but has a warm side that comes further out as season 1 progresses. By season 2 his personality is more sugar than ice.
  • Deuteragonist: The second protagonist after Rain. Becomes the protagonist in Season 2.
  • Didn't Think This Through: After Hyoh's identity is revealed in Season 2, Lasswell runs off trying to find Rain again accompanied by Fina, only for the pair to run into soldiers and have to escape. He admits even if he wasn't being chased by soldiers, his actions were ill-considered and only served to put himself and Fina at risk.
  • Dual Wield: In Season 2, in addition to Purple Lightning, he also wields Rain's Crimson Saber. The summoned version of this form, Pyro Glacial Lasswell, can dual wield katanas and great swords by default.
  • Extreme Doormat: Only towards Rain, his brother. Both Nichol and Charlotte at separate points note that Lasswell will just go along with what Rain wants to do, even if it's not a wise decision, because of his devotion to Rain.
  • Fashionable Asymmetry: As of Season 2, Lasswell has changed up his look a bit to demonstrate this. He's got one of Rain's shoulder guards and Rain's Crimson Saber on this back. Like in all other cases in the game, he avoids Ambidextrous Sprite - he has unique sprites for facing left and right.
  • Friendly Neighborhood Vampire: As Dracu Lasswell.
  • An Ice Person: Also has Blizzard, Blizzara, and Blizzaga in his spell pool. His Limit Break does ice damage. Finally, Exorcising Storm combines ice and wind damage in a physical attack which hits twice, four times if dual-wielding.
  • Infinity -1 Sword: Along with Rain, you start with him and can be upgraded to 6 star unit, but he's far from being the best unit in the game.
  • Katanas Are Just Better: While he can equip a wide variety of swords, his six-star form gets a buff to all of his offensive and defensive stats when he wields one. His Named Weapon is also one.
  • Manly Tears: Has a tendency to cry. Akstar nicknames him "crybaby Lasswell" as a result.
  • Named Weapon: His sword's name is "Purple Lightning" who was given to him by Sir Raegen. As of the anniversary update, it can be obtained in an event fight.
  • Oblivious to Love: He is completely ignorant of the fact that Charlotte is taken with him, as he shows when Lid specifically drills him on what they mean to each other. He's little better in Season 2 when Physalis is apparently similarly taken with him (not that she's any better).
  • Playing with Fire: Pyro Glacial Lasswell has a fire-damage attack, Crimson Era, which can be unlocked for a turn by using Crimson Flash.
  • Poor Communication Kills: He nearly falls victim to this twice. The first time is in the desert on Lanzelt; he tries to hide how poorly he fares crossing it and nearly dies of dehydration. The second is in the Fire Temple; he takes a hit for Rain and starts bleeding out. He refuses to ask for help despite the fact that Fina is a fairly competent (in theory) white magic user. He's very lucky that Veritas of the Dark practices Evil Virtues.
  • Really Royalty Reveal: He's the Mother of Hess's grandson and the heir to the throne of Hess.
  • Red Oni, Blue Oni: The Blue to Rain's Red. While downplayed, Lid sometimes also acts like the Red for Lasswell's Blue.
  • Samurai: While he does not appear to follow traditional Bushido, Lasswell uses katanas and learns some samurai abilities.
  • Sand In My Eyes: Gives this excuse when he is crying about leaving Emma on Kolobos. Even Fina doesn't buy it.
  • Secret Legacy: As revealed by Raegen in season 2 in Crystallis - Lasswell is the last descendant of the Mother of Hess, thus making him the heir to the remnants of that kingdom. Lasswell is still in the dark about this, as he wasn't present when Raegen made the revelation.
  • Taking the Bullet: Covers for Rain in the Magitek Weapon Factory from a rouge Searcher. He does not fare well afterwards.
  • Tooka Level In Badass: In Season 2 Lasswell starts to seriously make an impact, training under Akstar he gains a new signature attack in "Absolute Mirror of Equity" (Gained in his 7* form) and uses it to put Demoloda down for good. He also awakens his Hess bloodline powers during the course of the story. Later on he is able to contruct a new attack combining all 3 aspects of the Mirror of Equity moves into "Final Mirror of Equity" just minutes after executing True Mirror for the first time, a move so strong that it leaves Levnato wanting to resort to dirty tactics to avoid it and even Raegen (The inventor of the original Mirror of Equity) is unable to learn it leaving him to admit Lasswell has surpassed him as a Swordsman
  • Tragic Keepsake: His sword, Purple Lightning, is one in hindsight; his adoptive father, Raegen, gave it to him due to a bet he made with his dead biological father, Rowen.
  • Willfully Weak: During his fight with Nichol and Jake he holds back, both of them noticing it. He still wins.
  • Yin-Yang Bomb: Wields both fire and ice as Pyro Glacial Lasswell.

Voiced by: Akane Fujita (Star Ocean Anamnesis)
A young girl who emerged from the Earth Shrine's Crystal with no recollection of her past save for her name. Fina's lack of general knowledge prompts her to act with the innocence and curiosity of a child. She is proficient with white magic and the bow and arrow, though where she acquired such impressive skills, she cannot say. Hints to her past as Dark Fina could reveal her true identity.
  • Attention Deficit... Ooh, Shiny!: Early in the story Fina gets easily distracted by a chocobo and went chasing after it when Rain's group arrived at Lanzelt. Occurs again when she spots a special flower and runs off without telling the others, resulting in her getting kidnapped by bandits. Although this was done out of good intentions as Lasswell commented its healing properties would be useful to the group.
  • Amnesiac Dissonance: When she briefly regains her memories in Olderion, her personality drastically changes and she appears to be some kind of demonic entity. Her job sprite as Dark Fina lists her as a 'Dark Spirit' and she was also called the 'Demon of Hess' 700 years ago. Having said that, using Libra on her in game monster battle does reveal her race as Human.
  • Amnesiac Hero: She lost her memory upon breaking free from the Earth Shrine's Crystal.
  • Badass Boast: Dark Fina comments in her days before being imprisoned in the crystal she could have defeated the Waterlord in a single hit.
  • Bare Your Midriff: Once she gets an outfit, it's a fairly minimal affair with a small cloak and skirt over what could be warm-weather workout clothes and high socks. It's more evident in character illustrations than the in-game sprites. The same applies to Dark Fina and the outfit worn in Season 2 by Fina, which is a combination of her cloak with Dark's Fina's clothes.
  • Body to Jewel: Happens to her in Season 2 after she's hit by one of Hyoh's attacks.
  • Cannot Spit It Out: In part because she doesn't really understand it, Fina just cannot admit her feelings to Rain. Even after Dark Fina spells it out for her, she still can't bring herself to admit it.
  • Cessation of Existence: Fina begins to disappear due to Dark Fina splitting from her. Ultimately averted, as Dark Fina performs a heroic sacrifice.
  • Cloud Cuckoolander: While having the body of a teenager, she has the mind of a little girl due to her amnesia.
  • Cuteness Proximity: As noted under Attention Deficit... Ooh, Shiny!, Fina is easily distracted by cute things and will go over to lavish attention on them when she sees them.
  • Cute Witch: The Global Halloween-exclusive version of Fina dressed as one, along with extra magic powers to assist her allies.
  • Curb-Stomp Battle: Gets this treatment by Veritas of the Waters in the Olderion plot at first before she awakens as Dark Fina and inflicts this back on her.
  • Cutscene Incompetence: Fina has a bad habit of forgetting about her healing spells during cut scenes. In particular, she's the one who notes that Lasswell took a nasty gut wound in the Fire Temple but she never thinks to try healing it.
    • Thankfully as of Season 2 she is much better about avoiding this although she isn't without her limits, being unable to do anything for the clearly doomed Magus Sisters, which upsets her greatly.
  • Fashionable Asymmetry: Less obvious than Rain, but Fina has a flower hairpin on her right side, and it always remains on her right.
  • Femininity Failure: Fina's attempts at trying to seduce the Paladian Guards is comical in how badly it goes, extra funny when you remember just how good Dark Fina is at vamping it up. Fortunately, it turns out that the guards in question are a disguised Nichol and Sakura, and Fina and the others are soon released. There's a later reference to Fina's issues with this when she tries flirting with Sieghard, which gets even funnier considering how obsessed Sieghard had been with Dark Fina.
  • Flower Motifs: Her season 1 form wears a lotus flower, symbolizing rebirth, in contrast with Dark Fina's lily, representing death. A different lotus is the most prominent feature of the hairpin that is her season 2's Trust Master Reward.
  • For Want of a Nail: The "Side Stories" opened up as of the second anniversary shows that Dark Fina saw Fina as this - the type of person she would have been if she had lived in a more loving environment.
  • Friendly Rivalry: With Veritas of the Earth. Back when Aldore and Hess were still one country (Paladia), they would always hold sparring matches with each other until they were exhausted.
  • Guys Smash, Girls Shoot: Rain and Lasswell have swords as their models' default weapon, while Fina walks around with a bow everywhere.
  • Hair of Gold, Heart of Gold: Very kind even though she's a bit naive.
  • Hair Decorations: A flower in her hair.
  • Helpless Good Side: Her general ineffectiveness before she Took a Level in Badass contrast greatly with Dark Fina's.
  • Light 'em Up: Naturally learns Banish, and her Limit Break does holy damage.
  • Literal Split Personality: Fina and Dark Fina split into two separate beings after Dark Fina's psyche is beaten. An unpredictable result of their imprisonment in the Earth Crystal.
  • Magikarp Power: Like many other white mages in the game, it takes time for Fina to ramp up in power. Her season 2 form, Lotus Mage Fina, is particularly notable, as she doesn't have any spell to restore hit points until she's awakened to a six-star form. However, when she reaches level 100, only Ayaka competes with her in terms of potency with white magic.
  • Naked on Arrival: Due to being trapped in a crystal, Fina didn't need clothes until she joined Rain's group.
  • Named Weapons: As revealed in the Training the Soul trials, Fina's bow is named Reincarnation.
  • Only One Me Allowed Right Now: As a result of her and Dark Fina being around at the same time, Fina begins to fade into nothingness. She's only saved by Dark Fina performing a heroic sacrifice and turning herself back into the Earth Crystal.
  • Really 700 Years Old: Dark Fina has been in the crystal for a really long time. This is partially why Dark Fina says she should become the Earth Crystal and not regular Fina, as she's already lived a long life.
  • The Red Mage: Her season 2 form, Lotus Mage Fina, not only supercharges her healing and Light 'em Up skills, but it gives her the magical powers (and passives to go with it) of Dark Fina as well. She can be built to ably use both, or she can specialize in either offense or defense while still being able to contribute to the other aspect.
  • Scenery Censor: Whenever any view of in-crystal Fina is shown, there's a gleam that prevents the game from being rated higher than T.
  • Sharing a Body: Fina and Dark Fina. They do end up separated towards the end of the Mysidia arc. However, this resulted in later problems with Fina who would have faded away if Dark Fina had not sacrificed herself to turn back into the Earth Crystal.
  • Split Personality: Fina's psyche was split by her imprisonment in the Earth Crystal. Her original self appears dressed in a dark cloak, carrying a whip, and acting much more Tsundere-like to everyone as Dark Fina. Partway through the Water Temple, a vision of her more Light self appears and talks to the cloaked version, and the cloaked version willingly gives control back to her light half after the battle against Veritas of the Waters.
  • Taken for Granite: Fina is trapped inside the Earth Crystal at the beginning, and she's technically not freed until a few areas have been cleared. Dark Fina later invokes this, turning herself (not trapping herself) into a new Earth Crystal to buy Rain enough time to stop Sol's plans at the Land of the Crystals.
  • What Is This Thing You Call "Love"?: Partway through Olderion, she discusses Nichol's The Needs of the Many attitude with Luka, who points out the other side of the coin. Fina doesn't quite get at what Luka means by someone you care about above all others. When Luka prepares to leave to purify the waters, Fina says she's beginning to understand.
  • White Mage: The vast majority of the abilities she learns are healing and curing spells, with the one attack spell that she can innately learn being Banish, one of the only two attack spells (the other being Holy) that are classified in-game as white magic.
  • Yin-Yang Bomb: As the Lotus Mage, she can utilize both light and dark elements. Lotus Mage Fina's Limit Burst even features her season 1 form and her Dark Fina Form posing like a yin-yang symbol between LM Fina's hands in the limit burst animation.
  • Weapon of Choice: Her Bow Reincarnation.
  • Zettai Ryouiki: Grade B.

A mechanical engineer that lives in the land of Dirnado. Her great expertise at building machines has her in the running for the title of Cid.
  • Animal-Eared Headband: The Halloween-exclusive version of Lid wore one of these and a tail to dress as a Cat Girl.
  • Badass Normal: The only party member without some kind of noble lineage or Paladian bloodline, she nevertheless holds her own with the rest of the cast.
  • Bag of Holding: That bag of hers contains her hammer and various inventions, if her attacking animations are to be believed.
  • Boobs of Steel: A downplayed example in that her primary use is as a buffer/debuffer, but of the required party members, Lid is the woman with the highest base strength, the highest potential strength, and the largest bust. This even holds true if you factor in post-Heel–Face Turn Veritas of the Light and Veritas of the Waters.
  • Companion Cube: Has a mechanical pet chocobo that she built herself follow her around.
  • Cleavage Window: Her season 2 outfit contains one. It's not particularly noticeable in most cases, but if you use her Limit Break, the CG video that accompanies it will focus on it to remind you.
  • Damage-Increasing Debuff: Her unit kit involves weakening foes through the use of debuffs.
  • Demoted to Extra: For other members of the main party, the release of their season 2 forms includes a story event that goes into detail about either their past or something between the timeskip between season 1 and 2. For Lid, she merely has a flashback to an event that took place before the start of the game, and she barely cameos in her own story event.
  • Drop the Hammer: She can naturally equip hammers and maces, and she pulls a hammer out of nowhere as part of her standard attack animation. Her season 2 form has her mechanical pet chocobo transform into a gargantuan one with a drill tip for her to smack her foes with.
  • Dynamic Entry: At one point during the team's travels through Mysidia, Jake tries to give Rain romantic advice along the lines that one would expect a Casanova Wannabe to give. Lid, already fed up with Jake's incessant flirting, flies in from offscreen and interrupts Jake, feet first. Weaponized in the Limit Break for the season 2 summer form as Summer Fina & Lid - the animation of her, Fina, and Sakura frolicking on the beach is eventually revealed to be a fantasy of Jake's, which gets interrupted by Lid, flying in and landing on Jake hammer-first.
  • Fanservice Pack: Subsequent versions of Lid have been increasingly sexualized. Both Beach Time Lid and Heavenly Technician Lid display distinct amount of Gainaxing (less obvious in some animations/poses for the latter as she wears a black halter top), fair amounts of leg, and increasing amounts of cleavage.
  • Fiery Redhead: She even manages to outdo Rain in regards to being passionate and very easily moved.
  • Gadgeteer Genius: Her class is "Airship Tech," and she uses her building skills in combat, with one skill even called Invention (in which she builds one of four random machines, three of which can help a fight). She also looks to use her building skills in mundane ways to help as well, at one point scrounging up scraps that were used to make a fan to cool off an ill party member.
  • Gainaxing: Beach Time Lid very noticeably jiggles in her idle stance (even moreso than Seabreeze Dark Fina), leading to the impression that her usual outfit binds her breasts a bit and that she's got some Hidden Buxom qualities. Heavenly Technician Lid also has distinct amounts of jiggle, particularly in her "readied" and "attacking" animations.
  • Genius Ditz: While she's a master of engineering, she's not that good at thinking about things besides it. She never wondered until Zoldaad why her brother was so obsessed with money and why she was allowed to make her inventions freely in Dirnado despite there being no benefits for their nation. She realizes even Rain figures out what is going on in Mysidia and Gronoa before she does. The fact Jake tries to comfort her about being on his level only frustrates her more.
  • Green-Eyed Monster: As shown in season 2 and in her "Side Stories" chapter, she quickly acts out in jealousy when Jake shows any sort of interest in any other woman. Which he does. Often.
  • Hammerspace: Weaponized - Lid's attack animation is to dig out a rather large hammer out of a rather small bag to attack her foes. She also pulls one out to shut Jake up at one point.
  • Heroic Sacrifice: Said pet chocobo protected the party from being destroyed by a Guardian's laser beam. However, as Lid officially joins soon after, and the mechanical pet chocobo is part of her Limit Break, it's suggested that she just repaired it. A gag in Zoldaad confirms it, when she uses it to discourage Jake's flirting. With lasers.
    • Another in season 2 - after Demoldoa cripples Jake, Lid goes hunting for a rare item called the Tear of Provenance, which can heal any wound but requires someone to sacrifice their life to acquire it. Lid goes to get it knowing that she'll die in the attempt. Thanks to Juraga's intervention, however, she's able to get it and live.
  • "I Know You're in There Somewhere" Fight: Lid desperately has one with Evan to remind him of what they are to each other after learning that Evan was brainwashed by Lazarov. She manages to break through to him without killing him.
  • Kick Chick: Part of her attacking animation as Heavenly Mechanic Lid is to fling herself across the screen and kick her foes.
  • Legacy Character: She is currently the top candidate for Cid. Doubles as a Mythology Gag.
  • Loving Bully: Jake accuses her of being one in the third part of Zoldaad, although that might just be Jake flirting and/or teasing Lid.
  • Money Fetish: She just LOVES money, and at one point wants to charge Rain a knight's fortune to listen to her story. Her victory pose is her diving into a pile of coins with hearts for eyes.
  • Mr. Vice Guy: Sure, she's incorrigibly greedy, to the point that she even tries to use her greed to cover her actual intentions. However, it's clear that she does have a strong sense of justice, and that she's joining Rain because she agrees with his goals and not just to sponge wealth from him. She also stops trying to sponge Rain and Lasswell for money once she joins them.
  • Out-of-Context Eavesdropping: Lid is inadvertently present for a conversation between Nichol and Jake, where the two think they're alone and Jake says that he's not going to confess his feelings to Lid. She then runs off, and Jake adds "until we're done with our current goal," because he doesn't want a confession to weigh on her should he die. She treats him rather coldly after that, with Jake confused as to why.
  • Random Effect Spell: Her Invention ability, which has Lid whip up a random machine quickly to assist in battle. It has four results - three beneficial to the party (though no guarantee that it'll be beneficial at that moment), and a fourth that's a dud result (though it can be awakened to eliminate that possibility). Her Halloween-exclusive form gets a much more reliable version in Hex Strike, which will attempt to nail a foe with three status ailments at once. However, which three are determined at random - it could just Silence something that doesn't have spells, or Blind something that doesn't do accuracy checks (like spellcasters). Her Heavenly Technician version, Super Invention, has four useful effects rather than three and a dud, with effects such as healing the party, reducing all damage for three turns, or activating a 40 hit chaining or finishing attack.
  • Red Oni, Blue Oni: She develops a more comedic version of this dynamic with Nichol when they meet, as the Red.
  • Ship Tease: She even gets some of this with Jake of all people towards the end of Season 1, with some of her comments about him being very explicit. Season 2 only amplifies it - much of her interactions with him (and even the guide entry for her season 2 form, Heavenly Technician Lid) come across as someone who desperately wants to avoid admitting to a crush.
    • Before this, Lid got some Ship Tease with Jake's younger brother Shera, who asked Jake whether he could go on a date with her in the 4komas.
  • Teen Genius: Supplemental materials reveal that Lid is only 16, and yet she's already one of the most impressive engineers in all of Dirnado, only surpassed (at the start of the game) by her elder brother.
  • Transforming Mecha: Her season 2 form's Limit Break involves her trusty mechabo transform into a truly massive drill-tipped hammer that's able to utterly decimate all of every foe's stats.
  • Tsundere:
    • She likes to present a greedy front and make it seem that the only thing she cares about is airships and money with which to pay for their construction. But when she warms up to Rain, Lasswell, and Fina, she lets her softer side show.
    • She is also very tsuntsun when it comes to Jake, going as far as dropkicking him when he offers advice to Rain and threatening to "knot their crotches together" if he takes any of Jake's advice to heart.
  • Wingding Eyes: In her victory pose, Lid's eye's turn into hearts as she dives into a pile of coins as tall as she is.
  • Wrench Wench: A cute young mechanic girl.

One of Olderion's tacticians, and a Warden of Water. He meets up with the party when he and his soldiers are trying to dispatch of a group of enemies before Rain and co. interfere.
  • An Ice Person: He learns Blizzard, Blizzara, Blizzaga.
  • Brainy Specs: His Season 2 redesign includes a pair of these, further highlighting his Smart Guy status.
  • Brutal Honesty: Everyone who knows him is quick to note that Nichol won't sugarcoat the truth. Best exemplified after defeating Veritas of the Waters at the Water Shrine - he notes how he believes Rain has a special destiny, but that Rain won't be able to do it if he keeps charging ahead without thinking, if Lasswell keeps enabling Rain because of their long-standing friendship, and if Lid is so easily ruled by her emotions. While true, it's rather blunt. Darkly revisited in Pharm - he's positively vicious to the rest of the party when he thinks that they're hindering his quest for vengeance.
  • Cassandra Truth: Doesn't believe the heroes' story when they tell him how they got the power of visions, describing it as "some storybook cliches".
  • Celibate Hero: Later in Season 2, in a conversation with Jake, Nichol finally admits to being aware of the attention that both Citra and Folka are giving him, but he flat-out states that he's not interested in either, with an undercurrent of him not being interested in anyone.
  • Clueless Chick Magnet: There are strong suggestions in Season 2 that Nichol is becoming one, much to Jake's chagrin. Jake even notes that both Veritas of the Light and Veritas of the Waters seem smitten by Nichol in a flashback. Note that, even though she's (at first) unaware of it, Veritas of the Waters is Nichol's great-great-etc.-grandmother. A conversation with Jake later in Season 2 subverts it; Nichol knows full well that Citra and Folka are competing for his attentions; he's feigning ignorance because he's not interested in either and doesn't want to encourage it. However, it seems it is played straight again with Sakura as she is joining the Nichol fan club thanks to his kind gestures toward her, such as offering to carry her on his back when she is tired, leaves her very embaressed, with his later compliments that he needed her with him in the orders leaves her taken by the way he speaks.
  • Combat Pragmatist: He makes it clear from the get-go that he has no qualms about any tactic that will grant victory.
  • Conflict Ball: Grabs it with both hands in Pharm. He basically rushes off to take revenge on Veritas of the Waters, to the point that he explicitly wants to leave behind the others, who follow him to make sure he doesn't get killed.
  • Deadpan Snarker: He very quickly slides into this role when dealing with Rain. Take this example, when Nichol responds to Rain's assertion that leaping from a moving train was a good idea:
    Nichol: Yes, I remember thinking, "What a brilliant strategy," as the ground came charging at my face like a mad bull.
  • Even the Guys Want Him: It's not entirely clear how serious Sieghart is about it, but more than once, he makes reference to wanting Nichol's romantic attention as well. And that's not even getting into the mounds of subtext about Jake...
  • Hurting Hero: Rain notes this in the story commentary during the Kefka event, that Nichol has buried his emotions after the attack on Olderion and the loss of Elle. More detail emerges in the first part of the Kingdom of Pharm - Nichol blames himself for Elle's death and Luka's sequestering, which all comes to the fore when he meets Veritas of the Waters again.
  • Improbable Weapon User: Present in both of his season 2 forms. The one from the main story, Maritime Strategist Nichol, apparently uses a feathered quill as a rod to channel magic through. Even more extreme, the Trust Master reward for his summer version, Seaside Nichol, apparently figured out how to channel magical power through a tropical drink.
  • It's All My Fault: He feels that, if he had only discouraged Elle a bit more, he could have prevented Elle from becoming a soldier, which would have meant that Veritas of the Waters wouldn't have killed him.
  • Making a Splash: Learns Water, Watera and Waterga naturally, and his Limit Break deals Water damage.
  • The Needs of the Many: He's fond of asking whether it's best to save one person or to save one hundred. While he's clearly emotional about having to make such a choice, he fully agrees with his sister when she has to leave for several years to purify Lake Dorr. It comes up again when he worries about whether to save Olderion with the power of the Water Crystal or Rain... compounded by his suspicions that Rain might be destined to save the world, in which case saving him is the "needs of the many."
  • Oblivious to Love: Romance just isn't something he's interested in, to such an extent that while he does learn some of Jake's seduction techniques, he only uses them for non-romantic means. Of course, this naturally leads him towards being the most successful in the entire party at attracting romantic attention. As noted below, this includes his great-great-etc.-grandmother's romantic interest.
  • Odd Couple: In the Land of the Crystals, Nichol becomes half of one with Jake. The two seemingly have no interests (outside of saving the world) in common, but both readily admit that their styles complement each other and that both can learn valuable techniques from the other.
  • O.O.C. Is Serious Business: When Nichol sees Veritas of the Waters again in the post-script to Gronoa/first part of Pharm, Nichol completely abandons his usual stoic demeanor and becomes obsessed with getting revenge over the fallout of the end of what happened in Olderion.
  • Parental Abandonment: No mention of his, Luka's or Elle's parents are mentioned in the Olderion plot.
  • Red Oni, Blue Oni: He plays the blue oni to both Rain (who much prefers to rush in compared to Nichol's strategizing) and Lid (who is more emotional and forward about her feelings).
  • Sand In My Eyes: Makes up a excuse for crying when Luka leaves to purify the waters.
  • Scarf Of Asskicking: Has a nice blue one matching his colour scheme. It becomes more prominent (as he pairs it with a black longcoat, making it stand out more) in Season 2.
  • The Smart Guy: Likes to study about various war tactics that were used in the past to help with his tactician duties.
  • The Strategist: It's his primary duty for Olderion. He's even willing to use his own sister as bait to lure out Veritas of the Waters so that the waters can be purified. "Tactician" is even his in-game class.
  • Support Party Member: His season 2 form moves towards this - while he's still capable of decent magic damage, he truly shines by handing out some of the strongest buffs in the game (while also acting as a Mana battery) to the rest of the team. His Limit Break is, fully powered, the best all-around buff in the entire game.
  • Tragic Keepsake: His glasses in Season 2 were a present from Elle that his brother was trying to give him before he died.
  • Squishy Wizard: He's as squishy as Fina, yet he has the highest Magic stat out of the main characters.
  • Socially Awkward Hero: Discussed, particularly regarding the opposite sex, in the 6* unit descriptions for Maritime Strategist Nichol and Seaside Nichol. In particular, the only ones he feels comfortable bonding with are Jake and Sakura... it's probably not coincidence that he gets Ship Tease with the latter and has heaping amounts of subtext with the former.
  • The Stoic: While he doesn't hide his emotions (except at Lake Dorr), Nichol downplays his own emotional reactions to keep a steady and logical view of any situation. He deliberately compares himself to Lasswell, who Nichol notes tries to do this, but Lasswell's long-standing friendship with Rain gets the latter to easily pierce the former's attempts.
  • What the Hell, Hero?: When Nichol tries to go after Waterlord in Pharm, he specifically scorns Rain, telling Rain that he has no idea the pain that the Veritas have brought him due to killing a member of his family. However, as Fina and Lid are very quick to point out, Rain knows, thanks to Lightlord, all too well the pain of losing a beloved family member to the Veritas and that his comments were dramatically unfair. Nichol's reaction is merely to compound the problem, even going so far as call Rain "a monster" for the fact that Rain isn't letting a desire for revenge fuel his quest.

Dark Fina
Fina's true self, A Really 700 Years Old Sage of Hess. She was imprisoned in the Earth Crystal in the past due to siding with Hess over Aldore. When Veritas of the Dark smashed her crystal she was freed, but lost her power and memories. She is reawakened in Olderion as the result of contact with the Sacred Vessel of Paladia, which had the power to restore a person's old self.

  • Accidental Misnaming: According to falvour text, her Named Weapon, the Empress Birch, was based off of the name the Olderians thought she had due to the relevant history about her becoming lost to the ages.
  • Because You Were Nice to Me: Though she denies it, it is likely part of the reason Dark Fina joined Hess's side of the war was because Yuraisha treated her with kindness and got her out of living as a lab experiment.
  • Blow You Away: Dark Fina has access to wind magic.
  • Big Damn Heroes: Saves the party from the Veritas of the Waters after she was originally going to leave them to die.
  • Blood Knight: Dark Fina's comments towards Veritas of the Earth in her mental flashback show that she primarily joined Hess during their war with Aldore because she would then get to test her strength against the Sworn Eight of Paladia, who sided with Aldore.
  • Body to Jewel: Done willingly when she turns back into the Earth Crystal near the end of Season 1 to prevent Lapis from being thrown into the gate to Paladia.
  • Bullying a Dragon: Played for laughs in a cameo appearance in the Limit Break for Summer Folka & Citra - both Dark Fina (in her Seabreeze Dark Fina outfit) and Citra blindside Folka with magical water balloons, knocking her into the ocean. They apparently forgot that Folka was made Veritas of the Waters for a reason, and Folka responds by summoning a tidal wave to wash over them (which then hits all foes).
  • The Cameo: She makes a few appearances after turning back into the Earth Crystal in Sol's flashbacks and after Fina begins to turn into crystal. She also appears as a spirit in Lotus Mage Fina's and Awakened Rain's limit bursts. It is later revealed that she was also acting as a Spirit Advisor to Rain when he was masquerading as Hyoh.
  • Casting a Shadow: Her primary element after earth is darkness.
  • Cuteness Proximity: It's shown in season 2 that Dark Fina had the exact same interest in cute things as her amnesiac self and would fluff fellow Sage Behemoth K's fur.
  • Curb-Stomp Battle: Stomps Veritas of the Waters upon regaining her true self and later solos Veritas of the Earth while the rest of the team took on Veritas of the Light.
  • Dark Is Not Evil: While she appears morally grey at first, later chapters and her actions within them show she has a heart of gold.
  • Deadpan Snarker: Has her moments, mostly sassing Rain and Lasswell in Olderion.
  • Dishing Out Dirt: Dark Fina has access to earth magic.
  • Dub Name Change: She is called Majin Fina in Japanese version of the game, but is called Dark Fina in the Global version.
  • 11th-Hour Superpower: She regains her memories along with a great boost to her magic when she faces off against Veritas of the Waters in New Olderion, enough to OHKO her.
  • Fate Worse than Death: Was trapped in the Earth Crystal for over 700 years and was aware the whole time.
  • Flower Motifs: Wears a lily flower, representing death, in contrast with her amnesiac self who wears a lotus.
  • Heroic Sacrifice: She performs one towards the end of Season 1. She leaves the group and turns into the Earth Crystal to stabilize the world after all the crystals had been destroyed. Note that this is different from her last experience with the crystal; Dark Fina had initially been sealed inside the crystal, but this time she actually becomes the crystal itself. This means that, short of somehow cloning another body or reverting the crystal-change, Dark Fina's body is permanently gone.
  • Hotter and Sexier: She is a Ms. Fanservice, older version of the Fina the heroes meet at the beginning of the game.
  • I Fight for the Strongest Side: Inverted. Dark Fina sided with Hess because it was the weaker side. As a warrior its her duty to make the impossible possible and achieve victory where there is no chance. It also lets her fight strong opponents.
  • Lady of Black Magic: She easily kicks ass. She takes down Veritas of the Waters in a cutscene remarking it as a warm-up session after her long sleep and as a summon she is one of the best mages in Japan and Global.
  • Late-Arrival Spoiler: Any mention of Dark Fina's existence is hard to ignore as a new player, considering her sprite is on one of the in game gacha summons and can be set as a lead character from friends and she is also featured in official Global FFBE promotional videos.
  • Literal Split Personality: Fina and Dark Fina split into two separate beings after Dark Fina's psyche is beaten in her mindscape and Rain expresses his intention to protect both Fina and Dark Fina.
  • Making a Splash: Dark Fina has access to water magic.
  • Ms. Fanservice: Comes with the full fanservice pack of a low cut top with ample cleavage and long, bared legs mixed with a Vamp personality.
  • My Life Flashed Before My Eyes: Before Dark Fina sacrifices herself to transform back into the Earth Crystal, she recalls the fond memories she spent together with Rain and co. ever since being freed from the crystal.
  • Named Weapon: Dark Fina's whip is named Empress Birch.
  • Red Baron: 700 years ago as Dark Fina she was known to the Veritas as the 'Demon of Hess.'
  • Red Eyes, Take Warning: As Dark Fina. Although she seems to have mellowed out and helps Rain's group in present time, she was a powerful opponent against the forces of Aldore in the past.
  • Sealed Evil in a Can: She was trapped in the crystal as part of the Sworn Eight's plan to stop the war between Aldore and Hess. She was supposed to be free after the plan was executed, but Raegen's choice to abandon his past and start a family caused her to be in there until the start of the game.
  • She's Got Legs: Just look at her in game sprite and her offical artwork!
  • Ship Tease: Both Fina and Dark Fina get this with Rain but Dark Fina is more direct about it. In particular, before Dark Fina turns herself back into the Earth Crystal, she wryly says to herself how her disappearing in this way would make Rain unable to forget about her and asks him to remember her until the day he dies.
  • Silly Rabbit, Idealism Is for Kids!: Dark Fina starts off quite cynical due to losing everything over Hess's defeat. However, Rain's hope begins to rub off on her.
  • Split Personality: Fina's psyche was split by her imprisonment in the Earth Crystal. Her original self appears dressed in a dark cloak, carrying a whip, and acting much more Tsundere-like to everyone. Partway through the Water Temple, a vision of her more Light self appears and talks to the cloaked version, and the cloaked version willingly gives control back to her light half after the battle against Veritas of the Waters, only to be forced out again by the Veritas of the Earth.
  • Spirit Advisor: Appears to Rain, Fina, and Akstar in Paladia after sacrificing her body to become the Earth Crystal.
  • Superpowered Evil Side: To the Fina from the first chapters. Played with, as Dark Fina is the original Fina.
  • Super Prototype: The "Side Stories" event opened up in the second anniversary has Fina dive into her memories, where she discovers that she spent her childhood as a lab experiment and later used as the test subject for the life extension treatments that the Veritas (and later, the Orders) underwent.
  • The Vamp: She is a Ms. Fanservice and very aware of it, mocking Rain for openly gawking at her when she is restored to her true self. As her 7 Star form this is further represented by an attack that charms enemies.
  • Whip It Good: Her Weapon of Choice is a whip.
  • Worthy Opponent: Veritas of the Earth views Dark Fina as one, even using his own power to restore Dark Fina to her full strength in present time in order for them to fight to the death.
  • You Have Outlived Your Usefulness: Dark Fina tries to pull this on Rain when his power begins to go out of control during the Olderion plot, but her other self begs her to save Rain, calling her out that since Dark Fina is part of her, she cares for Rain too.

Leader of the Raven Rebellion in the Zoldaad empire. First meets the party on the train leading into the empire while trying to make a getaway from the guards. Afterwards, he helps the group stop the empire's plans and bring it back to its original state.
  • Anything That Moves: The targets of his flirtation include teenage girls, older women, an apparent child, a Shibrya (a beast species), and a giant water snake (Leviathan).
  • The Atoner: Minor, but after Sozhe is finally deposed, Jake admits that things got worse due to his shattering of the Fire Crystal, so he will accompany Rain in part to make up for his actions.
  • Badass Normal: To a lesser degree than Lid (seeing as he's the son of the emperor of Zoldaad), but Jake is limited solely to non-magical skills. Of the main party members, he is the only one who never learns any spells in any of his variants (Black Cat Lid learns two).
  • Big Brother Instinct: Towards Shera, his half-brother. Jake makes a point to protect Shera whenever possible, and he decides to join Rain in part to avoid a Succession Crisis between the older illegitimate child and the younger legitimate heir. Appropriately enough, outside of the Really 700 Years Old characters, he's the oldest of the main party members. It really comes through with his interactions with Lasswell in Gronoa.
  • Butt-Monkey: Is always either verbally, or physically abused by Lid whenever his Casanova traits show. The game also plays up for laughs that Jake is all too aware that Nichol is, completely unintentionally, way more attractive to women than he is.
  • Casanova Wannabe: He is a shameless flirt, but nobody seems particularly interested, and Lid in particular seems to want to smash his face in.
  • Cool Gun: Using two pistol-sized gunblades which looks really high tech, which is made by Aileen.
  • Deadpan Snarker: One notable one to Nichol:
    Jake: So you come in more flavors than just salty, after all.
  • Didn't See That Coming: Even though he admits that he would have done the same thing regardless, he was pretty blindsided by the emergence of Bahamut after the destruction of the fire crystal.
  • Expy: This isn't the first time a hero carried a rose and was a member of the rebellion.
  • Game-Breaking Injury: During the Tournament Arc in season 2, Jake intercepts one of Demoldoa's blows that would have killed Lasswell had not intervened. The blow nearly kills Jake, and Lid evacuates him to Natura to even have a chance of saving him. She succeeds, but the damage is extreme - Jake is left blinded, deafened, and parapalegic.
  • Gameplay and Story Segregation: Despite what his character model suggests, Jake's season 1 story version does not have inherent Dual Wield. Averted with Cowboy Jake, Pirate Jake, and season 2's Nameless Gunner Jake, who all learn Dual Wield (Pirate Jake, however, is limited to swords and guns).
  • The Gunslinger: While he doesn't have to be equipped with pistols, his character model apparently carries around pistol-sized gunblades, and several of his skills are oriented around doing various trick shots.
  • Heroic Bastard: He's the illegitimate son of Emperor Sozhe, and he fights to end Zoldaad's militarism and establish peace in the country.
  • I Did What I Had to Do: Jake's response to being called out for his actions - he points out that pretty much all of the rebels are people who were left orphaned by Zoldaad's constant warring with neighbors, noting that he is just one of many who were raised there. Even if he knew about Bahamut, he would have considered that an acceptable Godzilla Threshold to cross, especially when Bahamut was not an immediate threat like Zoldaad was.
  • Nice Job Breaking It, Hero!: Subverted. After defending the Fire Crystal from Flames, he shatters the crystal so that it can't be used by the empire anymore. He wasn't exactly expecting Bahamut to be released from it, though. Bahamut however does nothing bad afterwards and even unintentionally helps the heroes. Of course, it does push the world of Lapis one step closer to collapse, even if its effects aren't immediately problematic.
  • Odd Couple: In the Land of the Crystals, Jake becomes half of one with Nichol. The two seemingly have no interests (outside of saving the world) in common, but both readily admit that their styles complement each other and that both can learn valuable techniques from the other.
  • O.O.C. Is Serious Business: When he's doing his utmost to break through to Lasswell, he completely drops the Casanova Wannabe antics, which startles Lid enough for her to comment on his sudden shift in behavior.
  • Put on a Bus: After Demoldoa's attack, Jake is removed from much of the action in Season 2. He only makes token appearances after that point, and even then it's mostly to motivate Lid into taking a huge risk for just a chance at curing his injuries.
  • Sensei for Scoundrels: He's quite willing to give Rain romantic advice regarding Fina. Rain seems to find it a bit dubious, and Lid, when she finds out, flies in from offscreen to prevent it from sticking. Nichol also admits to having borrowed a trick or two from Jake as well, which Jake approves of.
  • Small Name, Big Ego: To an extent - he's certainly a capable combatant and prominent enough in his home country, but he frequently continues to act like he should be the center of attention (particularly female attention) when matters grow to be global in scale, and he acts like he's on par with Rain, The Chosen One with a mysterious power.
  • Succession Crisis: Jake wants to avoid one - he's technically the oldest heir to Emperor Sozhe, but he's the illegitimate son, while his younger half-brother Shera is the legitimate heir. Part of his rationale for accompanying Rain is that it's an easy and non-violent solution to the issue.
  • Warrior Therapist: In the Tournament Arc subplot of the second part of Gronoa, his reaction to seeing Lasswell struggle emotionally with his newfound power is to try to beat some sense into him. While not fully successful, he makes progress such that Rain is finally able to reach Lasswell.
  • What the Hell, Hero?: Rain and his allies quickly call Jake out on his Nice Job Breaking It, Hero! moment.

The founder of Mysidia and Pharm who knows a lot about the Sworn Six of Paladia because she used to be part of the Veritas when they were the Sworn Eight 700 years ago. She was known as Veritas of the Bolt.
  • Animal-Eared Headband: While they're actually guide funnels for her ponytails, the two risen parts of her headband do give this distinct impression, especially in her sprite, and her Sage Sakura variant (which uses a single braid ponytail instead) also more strongly resembles the trope.
  • The Archmage: Recognized by the Sworn Six her former comrades as being, at the very least, one of the most powerful spellcasters in the world of Brave Exvius, and she demonstrates her skills to Rain and his crew enough times to have their acknowledgement of it as well.
  • Bag of Spilling: Implied, her fusion and awakening quote says that her power is starting to come back, more apparent in her first awakening with her saying that her power has been lost for a long time. To date, her season 1 version doesn't have a 6* form as part of the main story, even in Japan, although her "Sage" variant as a Vision showcases what her power must've been like at her prime. The Halloween event did produce a version, Grim Lord Sakura, that could awaken to six stars, and that form is running neck-and-neck with enhanced Trance Terra as the most powerful magic user in the game. The Halloween version, as well as her season 2 version, are both able to reach 7* now, and both are among the top offensive magic users in the game.
  • Blade on a Stick: That staff of hers? It turns into an energy scythe when she needs to get physical.
  • Braids of Action: Her Sage variant changes out her twin-tails for a style more like this.
  • Butt-Monkey: Has started to have a few moments of these in Season two, such as Citra throwing her face first into a wall to move her out of the way to get to Nichol, being blown away off a cliff from the power released from Lasswell as he awakens his Hess powers, and being tricked into tasting soup Rain made by Sol, only to collapse and vomit at how bad it is.
  • Casting a Shadow: She has a few dark-element attack skills.
  • Child Soldier: Her eternal youth suggests she was drafted into Aldore's army from a very young age. Confirmed in her Side Story, she was immortalized at a young age against Citra's wishes.
  • Cuteness Proximity: Has one towards Moogles when they eventually get to a town that is nothing but them.
  • Early-Bird Cameo: She shows up in Olderion's ending cutscene, which is about her confronting Veritas of the Dark about his identity and goal.
  • Gameplay and Story Integration:
    • She has more than just a reputation for being a skilled mage - she's also the only story unit with innate dualcast, and she's also the first unit to have an offensive spell (Thundaja) that uses the fourth-level "-ja" suffix.
    • Similarly, even extremely powerful mages from other games take most of their level-up process to get Dual Cast, if they have it in their kit at all. Sakura begins play with it, at 3* level one.
  • Heel Realization: Her brief appearances in "Memories from the Battlefield" show the beginnings of one: back when she was still Veritas of the Bolt. Upon seeing the normal people building new lives in this new land, Sakura began to realize that there might be disastrous consequences to breaking the crystals. This later combined with hundreds of years passing to cool her own desire for revenge.
  • Heroic Sacrifice: Intended to drain her body completely to destroy the Chaotic Darkness, but ultimately averted as the party stops her and fight it together.
  • Light 'em Up: She several light-element attack skills at her disposal.
  • Living Emotional Crutch: Treats Roselia as this during her event, but moves on by the end.
  • Magic Knight: She has equal power in both strength and magic.
  • Not So Above It All: She tries to play up the "ancient and wise magical adept" angle with the rest of the party as much as possible, but when she tries to hide from her current acolyte, how does said acolyte get Sakura to emerge? She offers Sakura some candy.
    • She also lampshades this when she calls Moogles "So fluffy", saying that she should act like how she looks sometimes.
  • Older Than They Look: While really ancient, she looks like a young girl.
  • Rapunzel Hair: Even bound up in ponytails that are teased high, her hair still extends down past her waist. In her Sage variant, her braided single ponytail goes down nearly to the floor.
  • Really 700 Years Old: Literally 700 year old, even. She outright states this to the group when she first meets them.
  • Shock and Awe: She learns nearly every Thunder spell and ability in the game, both offensive and defensive, including being the first character available to players that learns an offensive fourth-level spell (in her case, Thundaja). This would be why she was previously Veritas of the Bolt.
  • Supernatural Gold Eyes: Difficult to see on her sprite, but they're more obvious on her CG model. It's especially obvious in the CG cut-in for her Sage variant. And, of course, she's a 700-year-old archsage, so...
  • Sweet Tooth: Loves candy, to the extent that her Halloween-exclusive version, Grim Lord Sakura, has exclusive abilities themed around eating it. Despite not being part of the unit or its abilities, she also makes a cameo appearance in the victory pose for Summer Fina & Lid, eating a truly massive (nearly half her height) shaved ice.
  • Twin Tails: Her standard hairstyle these days.
  • Who Wants to Live Forever?: Before joining the party she angsted over her immortality due to her appearance as a child, lamenting that she will never fall in love due to it.
    • The Last point may be debatable as she is seemingly falling for Nichol herself thanks to their time together in the orders, although is very shy about it
  • Wrecked Weapon: Her scythe is broken between seasons, as chronicled in "The White Sage and the Magic Cane", hence why Blossom Sage Sakura wields a staff featuring a similar design.
  • Yin-Yang Bomb: Inverted - her combination of both light- and dark-element abilities doesn't cause damage of both types; it mitigates damage received from both types (and lightning; see above as to why).
  • You Gotta Have Blue Hair: Pink in her case.


    Sworn Eight Of Paladia 

Tropes associated with all of them:

  • 100% Adoration Rating: The people of Aldore adored them over their leaders, which is the reason Aldore goes to such lengths to get rid of them.
  • Amplifier Artifact: Their armor is what makes them so powerful. Absent it, they're still powerful, but they could never hope to match the armor on their own.
  • Back from the Dead: As of the start of Season 2, the entire group - sans the original Darklord and Boltlord, who weren't killed to begin with, and the original Frostlord, who died 700 years ago - are revived some undefined time after the end of Season 1. As of the second Season 2 update, it's strongly suggested that Dark Fina brought them back, though none of them are quite sure as to why.
  • Brainwashed and Crazy: Downplayed. The armour the Veritas wear not only increases their power but draws them to fight and amplifies their bloodlust to the point that some of them become almost completely different people while donning the armour.
  • Deadly Upgrade: They use Lazarov's life-enhancing machine to increase the power of their armor, giving themselves a major boost, but the strain it puts on their lifeforce is too much for them to handle. While Rain and friends don't see it happen until their match against Veritas of the Flame, their victories in Pharm end up costing the Veritas too much and results in their deaths. Veritas of the Light survives, while Veritas of the Dark gets offed by Behemoth instead.
  • Dramatic Unmask: Early in Season 2, the Amplifier Artifact armors of all the Veritas get their power enhancing abilities permanently destroyed. Since they just weigh down the Veritas at that point, they all remove the armor and permanently stop using their Veritas titles.
  • Elemental Absorption: Unsurprisingly, each can absorb attacks of their signature element. Fortunately for the player, this is equally true of their playable versions. However, it's an element of their armors, as Sakura, Raegen, Citra, Sieghard, and Folka prove, so only their Veritas forms can do this.
  • Elemental Powers: Each of them is associated with one element of the crystals.
  • Face–Heel Turn: They were working with Aldore during the war, but they are antagonists in Season 1, and want revenge on Aldore for their exile. Sakura is no longer one of them because she disagrees with this stance.
  • Guys Smash, Girls Shoot: Downplayed in that the Veritas generally have a bit of flexibility in what they can use (all of them are capable of strong magic use, and several of them have a range of weapons that can be equipped), but the two Veritas best suited towards magical/ranged builds are the two women on the team, Veritas of the Waters and Veritas of the Light. Meanwhile, outside of one very specific build for Veritas of the Flame, all of the men are most capably geared towards melee combat. This also held true of the two missing members from when they were the Sworn Eight - Veritas of the Frost was practically a Walking Armory of melee weapons, while Veritas of the Bolt that is, Sakura back when she regularly wore her armor carried a bow.
  • It's Personal: Pretty much all of the party members have, or end up with, an axe to grind with these guys in some way. Rain and Lasswell want to settle things with Raegen (though in this case, it can't quite work out that way), Lid is incensed the first Cid would engage in such behavior, Nichol despises Waters for killing Elle, and Sakura strongly disagrees with revenge after 600 years going by, with it being reciprocated and extra personal when it comes to Light's hatred of Sakura.
  • The Missing Faction: It quickly becomes obvious that the Sworn Six are themed around the elemental affinities present in the game. However, there are eight affinities, but they're openly the Sworn Six; what happened to the other two? Eventually explained: In Dark Fina's memories, it's revealed that Veritas of the Bolt was Sakura's old title before she abdicated it, while Veritas of the Frost was killed in battle 700 years ago, and is thus The Ghost, with his armor currently in use by Raegen, former Veritas of the Dark.
  • Phlebotinum Overdose: They all power up their armour further near the end of season 1, but this has the effect of making almost all of them overload and die after battle.
  • Powered Armor: All of them possess a set that enhances their powers and absorbs attacks of their respective elements.
  • Promoted to Playable: The six primary Veritas were eventually released as Visions and are all major protagonists in Season 2.
  • Really 700 Years Old: They have been around ever since the war between Aldore and Hess. Bonus points for it actually being 700 years old.
  • Tin Tyrant: They all have this appearance, in line with other Big Bads of the series. It actually goes a little further in that the armor is a crucial component of their powers — they're still highly capable individuals without it, but it's the armor that turns them into nigh-demigods.
  • Unwitting Pawn: Aldore had planned to dispose of them from the start of the war, a fact mentioned by Sakura in Gronoa.
  • Wrecked Weapon: As noted under Amplifier Artifact and Tin Tyrant, their Veritas armors are actually potent power boosters that provide them with extra strength. Early in season 2, all of them are ruined by Hyoh, at which point they simply become inhibiting husks of metal that make more sense to just abandon.

Veritas of the Dark / Darklord / Raegen
The first of the Sworn Six of Paladia that the heroes encountered. He sets the plot in motion by destroying the Earth crystal in Grandshelt.It is eventually revealed that there are two Raegens; one decided to abandon his thoughts of revenge in favour of freeing his brother Rowen from the Ice Crystal he was sealed inside, and during his quest fell in love with a woman from Lapis, eventually marrying her and having Rain. The other was a Vision of Raegen from 700 years ago accidentally summoned by the Lightlord. Upon hearing her grief he decided to lead the other Veritas on their quest for revenge, desiring to defeat the real Raegen in the process and become the true Darklord.
  • The Battle Didn't Count: The first time you fight him and reduce his health to less than 10%, he recovers and wipes out your party with Seal of Conviction. Subverted in that returning to the mission will allow you to defeat him.
  • BFS: His sword is almost as big as him, as seen in his sprite.
  • Casting a Shadow: One of the two forms his Dark magic takes.
  • Cloning Blues: As revealed in "Chasing Light", the version of Darklord summoned by Lightlord is earnestly looking forward with the chance to cross swords with the real Raegen, feeling that the latter abandoned who he was, and the vision wishes to defeat the real Raegen to become the "true" Darklord.
  • Crippling Overspecialization: In Pharm, he spams a Dispel technique followed by a massive Dark damage attack. This can easily knock out your healers/buffers in one hit. However, get enough dark resistance and he can't do anything, because he doesn't have any other attacks.
  • Daddy Had a Good Reason for Abandoning You: He abandoned Rain after Rain touched Dark Fina's crystal.
  • Dark Is Evil: He's not even remotely subtle - the only think keeping him from ticking off every box in the Tin Tyrant checklist is not actually being a ruler.
    • Subverted during the delve into Fina's memories, as it shows him to be very similar to Rain.
    • Fully subverted during the Pharm storyline, when it's revealed that the current Darklord is a Vision summoned by Veritas of the Light.
  • Darth Vader Clone: He's clad in imposing black armor, functions as The Heavy for the entire villain team, uses Dark magic, and even his battle sprite has a glowing sword. Oh, and he's the protagonist's father. Or not. Or is he?
  • Discard and Draw: Most of the powers usable by his season 1 form, Veritas of the Dark, and his season 2 form, Raegen, are mutually exclusive. There are reasonable explanations for most of these, though - the season 2 form lacks the Amplifier Artifact that season 1's form has, while the season 2 form is based on a version of Raegen that's 700 years older, and thus presumably learned new abilities.
  • The Dragon: Appears to be the Big Bad of the story until Pharm, when he is revealed to be a vision summoned by Veritas of the Light.
  • Evil Virtues: Veritas of the Dark is a surprisingly big fan of The Power of Friendship - he tries to help out the other members of the Sworn Six whenever possible, and he even makes a point of healing them when necessary.
  • Final Boss: Of the Pharm storyline. He's the last story boss on that continent.
  • Fixed Damage Attack: He has access to the Gravity spell and its variants.
  • Gameplay and Story Segregation: As noted under Villainous Rescue, he uses healing powers to save Lasswell's life in the Fire Temple, despite not having access to any such powers as a vision. Averted when Raegen as he is in the present becomes a recruitable vision; he does have Raise and Curaga.
  • Heroic Neutral: The original Raegen just wanted to live his live with his family in peace when the Veritas of the Light showed up and demanded he join her side, killing Sophia in the process. From then on he opposes his former friends and seeks to stop them.
  • Heroic Sacrifice: The Darklord saves Lightlord from Behemoth K, taking a fatal wound and shattering in the process.
  • An Ice Person: Raegen can use ice magic.
  • King Incognito: He reveals in season 2 that he is the rightful heir to the throne of Paladia, with his father being assassinated by the current Emperor when he was an infant. It doesn't seem to concern him much outside of wanting revenge on the Emperor.
  • Lady and Knight: The Black Knight to Lightlord's Dark Lady.
  • Lost Orphaned Royalty: Was saved from the royal family of Aldore being murdered by Yuraisha, who named him and raised him as her own son. When he learned the truth, he joined Aldore's side in the war.
  • Luke, I Am Your Father: A cutscene right after Olderion is cleared reveals that Dark is Sir Raegen, who is Rain's dad. Its actually subverted though, as the current Veritas of the Dark is a vision of Raegen created by Veritas of the Light.
  • Noble Demon: He shows shades of this in the Fire Temple: He makes the effort to heal Lasswell after Lasswell has shown mastery of Purple Lightning. Worth noting that the one who heals Lasswell is a Vision from before Lasswell was born, so he only knows him as an enemy of the Sworn Six.
  • Playing with Fire: Raegen can use fire magic.
  • Poisonous Person: The other form his Dark magic takes.
  • The Red Mage: As Raegen, he can use healing as well as offensive magic.
  • That Man Is Dead: His response to the mysterious woman who approaches him and addresses him by the name "Raegen". His responses beyond that suggest that he actually believes that life belonged to someone else. It's revealed in Gronoa that the real Raegen isn't currently using the Veritas of the Dark armor, so the life of Raegen really does belong to someone else.
  • Tomato Surprise: Turns out to be a major one, revealed in the Wham Episode at the end of Gronoa. The Veritas of the Dark encountered throughout Season 1's present is a Vision that Veritas of the Light brought forth based on how Raegen was at the start of the Veritas' exile to Lapis. Among other things, this is why he doesn't recognize Rain or Lasswell at first; the Vision is a version of Raegen from well before either was born.
  • Villainous Rescue: Well, if Fina isn't going to heal Lasswell's mortal wound at the Fire Temple, he's not about to let the guy who just mastered Purple Lightning die.
  • Wake-Up Call Boss: He's pretty powerful, being able to poison, dispel, and do a lot of damage to your entire team multiple times. The fact that he's first battled in Marathon Level also counts. He is also this In-Universe to Rain and Lasswell as they acknowledge how powerful the Sworn Six of Paladia are compared to them.
  • Yin-Yang Bomb: Combines fire and ice outside of his armour.

Veritas of the Heavens / Heavenlord / Cid
The second of the Sworn Six of Paladia. He is first encountered in Dirnado after the heroes have found a missing dwarf. His identity is of the first Cid. The heroes then attempt to stop him from destroying the Wind crystal, but end up too late and breaks the seal on the Heart of Babel, unleashing the airship, Invincible.
  • Adorkable: Whenever the subject of his child and after Yego joins, children comes up, Cid becomes an effusive, blubbering fool. Moreover, he doesn't care who sees it - being a dad is his whole life, and he'll gladly act as goofy as possible if it means he shows his love and affection. Both Mid and Yego are rather fond of this, and they awkwardly let him know.
  • Because You Were Nice to Me: When he first arrived in Lapis, after fighting off some monsters, the dwarves thanked him by fixing his pocket watch. This deed, and the intellectual curiosity of the dwarves is what convinced him to teach them how to make airships.
  • Blade on a Stick: He fights like a traditional Final Fantasy dragoon and thus specializes in using spears for jumping and thrusting attacks.
  • Blow You Away: His primary element in battle.
  • Broken Pedestal: A major reveal at the end of the Wind Shrine is that he's actually the original Cid, which sends Lid for a loop.
  • Despair Event Horizon: After the confrontation with Rain and his party, he reveals his in Pharm. He was made immortal, but his wife and daughter were not. Aldore's actions in sealing off the world meant that he would never be able to see his family again, and that his child would live and die without really knowing her father. While he tried to build a new life in Dirnado with the dwarves, the despair eventually became too much.
  • Dramatic Unmask: How his identity is revealed after fighting him at the Wind Shrine.
  • Flight: Comes with having wind powers.
  • Gadgeteer Genius: As to be expected from someone who is invested in airship use in a Final Fantasy game, he's exceptionally good at putting devices together. As one would expect from a Cid in this series.
  • Legacy Character: His identity is that of the very first Cid.
  • Meaningful Background Event: During the introduction to Village of Ambel, you can see him flying out of nowhere.
  • Odd Name Out: He isn't directly named after his primary element like the other five. This is possibly due to the fact that he's a Dragoon, and he's as much about jumping around in the sky as the wind itself.
  • Papa Wolf: He's fiercely defensive of anyone he has taken in by family, including the other Veritas, and he's one of the oldest among them. When he finds that his daughter is still alive in season 2, he does everything he can to protect her, even before she makes a Heel–Face Turn. When Yego makes a proper Heel–Face Turn as well, Cid is just as quick to treat her the same.
  • Power Floats: Not surprising, given both his element and the fact that he's a Final Fantasy dragoon, but Heavenlord spends much of his time airborne, with his battle sprites both as an enemy and as a Vision hovering over the ground.
  • So Proud of You: Cid is nothing if not effusive of his daughters, both by blood and by adoption. He spends his spare time in his travels even making little mementos for them to show how much he cares, even as he admits that he's out of touch with what young women might want from their father.
  • Who Wants to Live Forever?: He discusses the downsides to being made immortal to Lid and the others when confronted in Pharm. He reveals that his immortality is something given to him by Paladia... while his wife and child were just normal humans. He painfully reveals his certainty that they are long since dead.
  • You Have Outlived Your Usefulness: The Veritas tolerate Lazarov up until the point that his actions nearly cause the destruction of the Invincible by Bahamut, at which point Heavens steps in and makes sure that Lazarov isn't going to escape after Rain manages to finally confront Lazarov.

Veritas of the Waters / Waterlord / Folka
The third of the Sworn Six of Paladia. She first appears on the bridge of the Invincible, hinting of her plans to Evan, Dark, and Heavens. She's a very proud strategist, sure that her plans will succeed. She was the first Maiden of Water and is the ancestor of Nichol, Luka and Elle.
  • Brainwashed and Crazy: Late in the story of Season 1, it's revealed that Veritas of the Waters inflicted this on herself as the toll of war was getting to her too much.
  • Being Tortured Makes You Evil: She's a big believer in this. Perhaps the biggest Spanner in the Works she faces is when Luka manages to break Leviathan free of her torture-induced Face–Heel Turn.
  • Bullying a Dragon: Played for laughs in the Limit Break for Summer Folka & Citra - both Dark Fina (in her Seabreeze Dark Fina outfit) and Citra blindside Folka with magical water balloons, knocking her into the ocean. They apparently forgot that Folka was made Veritas of the Waters for a reason, and Folka responds by summoning a tidal wave to wash over them (which then hits all foes).
  • Card-Carrying Villain: By far the most petty member of the Sworn Six, and the one most willing to perform atrocity for its own sake rather than for any sort of "higher purpose".
  • Chekhov's Gun: The item that Dark took from the Lanzelt Ruins appears again when her plan is revealed.
  • Didn't See That Coming: Veritas of the Waters is so egotistical that she refuses to believe that anyone could pierce her plans at first, so she overlooks just what the Maiden of the Waters can do when teamed up with Rain. Even after she realizes just what a threat Rain poses, she completely overlooks what the Wardens of the Waters could do to stop her. Ties in with being a Smug Snake.
  • The Ditz: Is often clueless of what's going on around her and drops her wallet frequently.
  • Foil: For Nichol - both are magic-focused strategists that favor water elemental magic, but they're on completely opposite sides and his humility and consideration for others contrasts sharply with her pride and disdain or later his calm observant nature contrasts with her ditzy cluelessness. Them being relatives completes the set.
  • Foregone Conclusion: Her story event, Priestess of the Crystalline Waters, details how she chanced across a small town named Olde early in her exile in Lapis. Anyone who has cleared through enough of Season 1 knows that her story will end with her having a child with one of the people of Olde, but with her abandoning the village and said child becoming the Water Priestess for the future Olderion. It's also very obvious early on just who will become the man that she'll have a child with.
  • Harsher in Hindsight: Take a close look at her victory sprite at the end of the battle when using her as a Vision. She breaks down, likely due to realising all the suffering she has caused due to being Brainwashed and Crazy, especially the realization that she killed her own great-etc-grandson.
  • Incest Subtext: For a generous definition of the prefix "sub-" at that - during season 2, Folka is openly competing with Citra for the attention of Nichol, who is her distant descendant. Moreover, a comment she makes partway through the Gungan chapter of the story suggests that she is aware of their genetic relation, and she's still interested in him. The only reasons it counts as subtext are that Folka doesn't openly state that she's interested in romance and the fact that Nichol apparently hasn't noticed it.
  • Making a Splash: Her primary element.
  • Meaningful Rename: Folka is revealed to be her true name.
  • Offing the Offspring: From way downtown after 700 years, but in killing Elle and trying to kill Luka and Nichol, she's killing her own great-great-et cetera-grandchildren.
  • O.O.C. Is Serious Business: The party notes, when confronting her in Pharm, that she's completely changed her tactics and basically approaching them dead-on without setting up traps. It's because she's no longer in her self-induced Brainwashed and Crazy state; she's actively suicidal and wants Rain's party to stop her before she makes things worse.
  • Poisonous Person: Is able to cast Biora magic in battle.
  • Redemption Equals Death: Along with Lightlord, she makes a last stand against Behemoth to buy Rain enough time to stop Sol. While they ultimately fall in battle to Behemoth, he takes enough wounds from the two Veritas that allow Rain and crew to deliver the final blow.
  • The Red Mage: As a Vision, she plays this way, capable of both high-level healing and attack magic. Her Trust Master Reward also benefits both white magic and black magic users, and would be at its most effective for a red mage Dual Wielding a staff (for white magic) and a rod (for black magic). Downplayed in her Season 2 form - while she still has some offensive water-element abilities, she's primarily a healer.
  • Samus Is a Girl: Treated as a man and referred to with male pronouns in Olderion. Her battle description reveals that she is female. Not helped by her calling herself handsome at one point in the Water Shrine.
  • Smug Snake: Very proud, very vain, and very loud about both of those. She's also the member of the Sworn Six with the worst success rate.
  • Star-Crossed Lovers: Ultimately the case with Ichor, the Lapis resident that she briefly has a relationship with, which resulted in a daughter and the line of the Water Priestess in Olderion. As much as the two loved each other, she abandoned him because she feared that people would notice her immortality more and more and increase attacks on the whole family if she were present.
  • Strong Family Resemblance: When she removes her helmet after being defeated in Pharm, she looks very much like a long-haired Nichol, with a style similar to Luka's. When she finally removes the armor in Season 2, she also dresses very similar to Luka.
  • Suicide by Cop: Her non-Brainwashed and Crazy personality is attempting this in Pharm; she's so laden with guilt that she's all but daring Rain and friends, particularly Nichol, to kill her.
  • You Killed My Father: Is this to Nichol for killing Elle.

Veritas of the Flame / Flamelord / Ignicio
The fourth of the Sworn Six of Paladia.
  • An Axe to Grind: Depicted in his sprite with a massive Axe about half his size (while already towering over Dark Veritas in armor), and comes with both a passive skill and a Trust Mastery Materia that grant large attack bonuses for wielding an Axe.
  • The Big Guy: He's rather distinctly the largest of the Veritas, and he's also the strongest in terms of raw power. It becomes even more apparent when they ditch the armor in Season 2 - while most of the unarmored Veritas are smaller and less assuming out of it, Ignicio is the same size, towering over his companions.
  • The Blacksmith: Aside from being the creator of Laswell's weapon, he fixes up most of the weapons of the rest of the Sworn Six before major battles, and is a blacksmith by trade. It becomes more prominent in his season 2 form, in which he can work on his allies' equipment mid-battle to grant elemental resistances or imbues.
  • Blood Knight: He really enjoys it when his foes give him a challenge. When Lasswell finally unlocks the potential of Purple Lightning, he's eager to see just what it can do. Discussed and deconstructed after his defeat in Pharm; he threw himself into battle because he became numb to everything else.
  • Camera Abuse: He smashes his head on the camera after executing his Limit Burst in his armorless unit version.
  • Defeat Equals Friendship: In the flashback to the Sworn Six joining with Lasswell and crew to go to Paladia, he's earnestly happy that Lasswell welcomes them all to join the journey.
  • Dumb Muscle: It doesn't come up much until Season 2, but he's not particularly astute or able to figure out more complicated plans; he trusts the others (particularly Darklord and Lightlord) to handle the thinking while he uses his strength.
  • The Faceless: He's one of the two Sworn Six members who never takes off his helmet until Season 2, when he abandons it after it's permanently damaged.
  • Fiery Redhead: Reveals a red beard when he removes his armour.
  • Gentle Giant: Downplayed, given that he's more or less a special forces agent and general, but he's consistently the friendliest and most gregarious of the Sworn Six (and given that Frostlord in flashback was rather belligerent and Sakura was aloof when she was Boltlord, this was also true when they were the Sworn Eight), and even though he enjoys a good scrap, he's the least interested in actually killing anyone.
  • The Heavy: His role in the villains, even more than Dark listed above. As a summon, Dark has multi-hit chaining moves and some utility, while Fire specializes in powerful single hit moves suited to ending a big chain.
  • Hidden Depths: Later in Season 2, a chance encounter with the Obliterating Star reveals much, explaining why he's both The Blacksmith and his utter devotion to his companions. When he was originally just a soldier working up through the ranks of Aldore, he was extremely close to a woman named Kagane. The two were devoted to each other, but his physical growth was pushing him towards the royal guard while she hit a wall, and she was going to retire to become a smith to make his gear. However, on their last mission together before her retirement, she was killed when their position was overwhelmed by monsters. He took up her planned profession, and it's strongly suggested that he treats all his friends with the same devotion that he had towards her.
  • Multi-Melee Master: While axes are his preferred weapon, he can equip every non-mage weapon as a summon.
  • Playing with Fire: his primary element in battle.
  • Spirited Competitor: Thanks to the Lighter and Softer turn that all of the Veritas make in season 2, he becomes this - he's always up for a spar, but he knows and respects everyone's limits.
  • Villainous Friendship: With Veritas of the Dark. The "Time for Revenge" event shows that this extends towards anyone whose weapons he has worked on; improving their gear is how he shows that he cares. Further shown in the "Memories from the Battlefield" event - when he goes to Veritas of the Waters in Olderion, she specifically notes that Flamelord really dislikes areas with that much water and water magic around. Flamelord outright states that he's there because he's worried about Waterlord's well-being.
  • Worthy Opponent: He demands that Rain and Lasswell grow stronger if they want to have a hope of defeating him. When they do, he's earnestly congratulatory.

Veritas of the Earth / Earthlord / Sieghard
The fifth of the Sworn Six of Paladia. He joins Light with the task of the destroying the light crystal in Mysidia.
  • Agent Peacock: Earthlord is not shy about loving beautiful things, power, and kicking lots of ass. As shown in Season 2, he also puts quite a bit of effort into his appearance.
  • Bishōnen: He's vain about his appearance, and Season 2 reveals him outside of his armor, where he's dressed finely and can easily be mistaken for a beautiful woman.
  • Bi the Way: Falls for Nichol along with some of the other Veritas in Season 2.
  • Blood Knight: Probably the most out of all the Veritas, as he is always looking for an opponent worthy of facing him. In the "Time for Revenge" side event, he even casually threatens both Darklord and Flamelord.
  • Bunny-Ears Lawyer: Particularly in season 2, when he's so narcissistic that he doesn't even register when his companions are mocking him, he comes off as a completely oddball that doesn't even seem to have a reason to be accompanying the other Veritas. That said, there are some suggestions that he's intentionally acting like a goof to defuse tensions and help his allies stay united, and even when everyone is caught off guard and dead-to-rights by the Orders, he can still produce a defensive barrier without peer, even without his Veritas armor. His side story event in season 2 reveals that he comes from an entire family of them.
  • Dishing Out Dirt: His primary element.
  • Embarrassing Nickname: Back during the war, he used to call Light "sis".
  • The Faceless: He is one of the two Sworn Six members who never takes off his helmet until Season 2, when he abandons it after it's permanently damaged.
  • Foe Romance Subtext: Is given a massive helping with Dark Fina when he tells the story of how he became a Veritas. He met Dark Fina when she destroyed a gargoyle that kidnapped two children and immediately fell for her beauty and power, demanding she become his rival. She defeated him effortlessly and told him she was going to be turned immortal and couldn't become rivals with a mortal man. He immediately decided to join the army, abandoned his family, and worked up through the ranks until he too could earn immortality so they would always be together. Does This Remind You of Anything?. The only thing not making it text is that neither ever says the word "love".
  • Friendly Rivalry: With Fina. They would always hold sparring matches with each other until they were exhausted. The fact that they joined opposite sides of the war fit this as well.
  • Hidden Depths: For the longest time, it seems as if there's really not too much to him other than his vanity, his fondness of combat, and his loyalty to the other Veritas. However, the third part of Chapter 4 in Season 2 shows that he's more than just that. His love of beauty extends to wanting to protect any sources of it (perhaps why he's the most defense-oriented of the Veritas), and it's rather telling that he, of all people, is the most vocally outraged by the fact that Momhart's plan involves sacrificing four children's lives. He is also not that self-centered or clueless, particularly shown when he takes both Maemae and Honor alone to give the latter a chance to confess his feeling toward the former.
  • "I Know You're in There Somewhere" Fight: Not so much as a fight, but rather returns Fina back to her dark form while erasing her light form.
  • Irony: He always understood Fina by fighting her and the two shared a strong bond through their desire to fight to the death against one other, yet he could never understand why she sided with Hess until she tells him outright.
  • Jerk with a Heart of Gold: When travelling with Momhart and the Children of Hess he bonds quite closely to Redge, asking for a crown of flowers from her sometime seeing the one she made while playing among them. When the truth comes out and Redge sacrifices her life at the shrine forming one of the magical points to create a field against the emperor he is most visibly upset and outraged not just at the fact it was Redge but at the entire idea in general. The entire event is one big slip of his facade.
  • Luckily, My Shield Will Protect Me: Has a very big shield as primary "weapon."
  • Mythology Gag: In the first fight against him, he summons the recurring Demon Wall boss to fight against the party (his shield becoming the wall's face). When recruited, this summon becomes his limit burst.
  • Narcissist: Admits he's one. In flashback, it's shown that part of the reason he became a defensive specialist is because his family had a shield that was mirrored on both sides, so that he could always look at his own beautiful face even in battle.
  • Noblesse Oblige: Bit of a family tradition, in fact - he comes from a family of beautiful nobles, who all believe that it's their duty to spread their nobility and beauty throughout the world via good deeds. Appropriately, it's even the name of one of his passives (giving him a boost to all his defensive stats and making him immune to charm).
  • Odd Friendship: He has an odd way of making his rivalries sound like passionate affairs, to the extent that the two characters that he's shown getting along best with are Dark Fina and Sol - particularly when those characters are openly talking about killing him in combat.
  • Rapunzel Hair: A rare male example, as his luxuriously long blond locks spill out of the back of his helmet and come to around his ankles, helping to show just how vain he is. In Season 2, once the Veritas abandon their armors, he reveals that he even beats out former Veritas of the Bolt Sakura, above, in hair length. His vanity gets even more attention from the story at this point, too.
  • Shield Bash: His attack animation involves taking that ridiculously large shield and smacking his opponent repeatedly with it.
  • Something About a Rose: His armorless unit version has this in spades. His spellcasting and victory pose have him holding one. His 7-star idle animation and limit burst CG has petals of roses scattered around him.
  • Spell My Name with an "S": His real name started out as "Zekehart", but ended up changing it to "Sieghard" a couple of chapters later.
  • Stone Wall: Obvious pun aside, his battle sprite has him carrying a massive shield, and his playable summon version is best used as a tank. He comes with numerous abilities that block status breaks and buff the team, in addition to having a full-cover skill which absorbs every attack. He's also the one Veritas whose Trust Master Reward improves defense as well as attack.
  • Strong Family Resemblance: In his season 2 story that flashes back to his origins, we get to meet his family. Not only do they look similar (both in terms of physique as well as style), they all tend to act the same, too.
  • The Only One Allowed to Defeat You: Goes to great lengths to save Dark Fina because he wants to surpass her in combat.
  • Tsundere: He can be abrasive, but deep down he does care for those he views as comrades. The version of him from Fina's psyche fights Rain and companions for opposing him trying to slay Fina, only for Veritas of the Light to reveal how worried he was for them when they disappeared.
  • We Can Rule Together: Offers Fina a chance to join the Sworn Six in revenge against Aldore. Fina refuses.
  • Whip Sword: Possesses one outside his armour that he uses behind his shield.
  • Worthy Opponent: He always viewed Fina as this and vice versa. Though their desire to fight to the death also has some romantic undertones, with him getting jealous of Rain when she picks Rain over him.

Veritas of the Light / Lightlord / Citra
The final of the Sworn Six of Paladia. She joins Earth with the task of destroying the light crystal in Mysidia.
  • Adorkable: Actually has shades of this, despite her general place in the story. After one particular fight with Team Rain, she manages to walk off a cliff due to being distracted, which leaves everyone rather speechless. She's just fine, though. And of course, as Sakura's sister, she's pretty cute, even if her aging halted a little later than Sakura's did. And being from Sakura's family, the trope isn't as surprising. The "Piercing Light" side event emphasizes this, as Lightlord spends about 75% of the event flustered and somewhat ridiculous, particularly regarding how she treats the newly summon Darklord when nobody else is around.
  • All Your Powers Combined: Her Limit Burst as summoner units involves every available Espers.
  • Arm Cannon: Her armor has cannons instead of hands.
  • The Atoner: It takes a long while, but near the end of season 2, she admits that one of the things she wants to do after she dies is to find the spirit of Sophia and apologize for all that happened. Citra even admits that she doesn't expect to be forgiven, but she wants to apologize nonetheless.
  • Big Bad: Effectively ends up as this for most of the first arc of the story. She's the one who really kicked things off when she summoned a Vision of Raegen, and had this Vision assault the Earth Temple as Veritas of the Dark. The remaining Veritas followed from there and the plot snowballs into what it becomes. She's also got the biggest, most personal axe to grind with a party member, that being Sakura. She's also revenge-obsessed to the point of almost being irrational about it, and this includes being the one who really wants revenge against Aldore.
  • BFG: Her armor features built-in blasters in place of hands, and several of her more powerful attacks use the same or similar animation as the powerful attacks of the various gunners that can be recruited.
  • Bullying a Dragon: Played for laughs in the Limit Break for Summer Folka & Citra - both Dark Fina (in her Seabreeze Dark Fina outfit) and Citra blindside Folka with magical water balloons, knocking her into the ocean. They apparently forgot that Folka was made Veritas of the Waters for a reason, and Folka responds by summoning a tidal wave to wash over them (which then hits all foes).
  • Desperately Looking for a Purpose in Life: She has such a strong dedication to revenge because it's the only thing left she has to give her life meaning. When Nichol rigs the coin toss to make her give up revenge and protect Lapis she goes for it, seeing it as an out to look for a new purpose in her life.
  • Discard and Draw: A downplayed example. While both her Season 1 and Season 2 versions can Dual Wield, each can only do so with two particular weapon types (guns and thrown weapons for the former, staves and rods for the latter).
  • Dramatic Unmask: Is actually Sakura's older sister.
  • Driven to Suicide: Discusses killing the Vision of Raegen that she summoned and then herself during the Piercing Light event, which finally prompts the Vision to speak and take up the Darklord's mantle.
  • Dual Wielding: Her sprite has cannons on each arm. Not surprisingly, the vision of her can do this with both guns and thrown weapons innately.
  • Embarrassing Nickname: She doesn't like being called "sis" by Earth.
  • Evil Cannot Comprehend Good: Cannot understand why Rain does not kill her to avenge his mother, Sophia.
  • Failed a Spot Check: Again, she walked off a cliff because she wasn't paying attention to where she was going. And it's not like the steep fall was an unknown, given that she knew she was climbing a mountain at the time.
  • Fanservice: Her season 2 outfits are not leaving much to the imagination, and she's not adverse to being The Vamp, even if not to the same level of Dark Fina. Played for Laughs in the victory pose for her summertime version - she's leaning over clearly to give onlookers an eyeful of her cleavage, and she's apparently successful in getting Folka to do the same... briefly, until the latter gets embarrassed and covers herself up.
  • Horned Humanoid: Has a horn in the middle of her head, like many summoners in Final Fantasy. It's revealed to be part of her headpiece when it becomes obtainable in the "Piercing Light" event. It's also a feature (perhaps the most prominent one) of her Veritas armor.
  • I Have No Sister: Completely denies being Sakura's sibling in the present, despite claims otherwise.
  • Knight Templar: As Sakura notes, Lightlord is a pure and simple girl primarily motivated by what she loves and cares about. The problem is, she has no limits as to what she'll do for them, such as risk all of Lapis.
  • Lady and Knight: The Dark Lady to Darklord's Black Knight.
  • Light 'em Up: Her primary element.
  • Lighter and Softer: Obvious pun aside, her behavior in season 2 definitely comes across as this, showing some of her character development after Nichol's brinksmanship near the end of season 1. She also comically falls into a Vitriolic Best Buds dynamic with Folka, with the two arguing over who should get to woo Nichol... and she's more than willing to include Sieghart in those discussions.
  • Light Is Not Good: While having light powers, she is clearly a villain in season 1.
  • Made of Iron: At one point, after a confrontation with Rain's crew, she stops paying attention to where she's walking and falls off of a mountain. Sakura specifically notes that such a fall would only temporarily incapacitate the Lightlord, and that Rain and company need to hurry to their next objective before the Veritas can get there.
  • Mage Marksman: She's the most magically adept of the Veritas with only her sister, formerly of the Veritas, able to compete, and those BFGs on her armor's arms are not for show. Her specific weapon, obtainable in an event, is a magic-improving gun. She's also quite capable of using thrown weapons as well.
  • Meaningful Rename: Not quite a rename so much as no longer using the Veritas title, but the signal that the struggle against the Veritas is over is when Raegen uses her real name, Citra, and she stops using the title of Veritas of the Light.
  • Morality Pet: While she tried to deny it, she grew increasingly attached to Macmedi, the man who helped maintain the Lightlord armor's guns, and his granddaughter Lotti, and said growing fondness has her consider just how far she should go for revenge against Aldore. Their death by a random thug causes Lightlord to commit to her revenge against Adlore.
  • Murder the Hypotenuse: She was in love with Reagen and ended up killing Sophia, Raegen's wife and Rain's mother, out of jealousy. Played with in that while she threatened to kill Sophia, she ultimately only did it by accident when Sophia jumped in front of Reagen to protect him, and was horrified by her mistake.
  • My God, What Have I Done?: "Piercing Light" shows the aftermath of her murder of Sophia, where she's panicking and saddened over what she just did. Played with in that her concern isn't a cold-blooded murder, but that she realizes that it guarantees that Raegen won't join her cause.
  • The Only One Allowed to Defeat You: In the race for the final crystal, she fights with Dark Elf because she insists that she be the one to destroy the Crystal of Darkness so that she can have her revenge on Aldore. She also makes sure that Rain isn't killed by Dark Elf because she's insistent on being the one to kill him.
  • Pure Is Not Good: Sakura describes her as pure in heart, which is why she becomes so fixated on the things she cares about.
  • Redemption Equals Death: Along with Waterlord, she makes a last stand against Behemoth to buy Rain enough time to stop Sol. While they ultimately fall in battle to Behemoth, he takes enough wounds from the two Veritas that allow Rain and crew to deliver the final blow.
  • Revenge: Whether it involves Aldore, or being abandoned by two of her companions, or even asking why Rain does not indulge in getting revenge against her for killing his mother, she is obsessed with this.
  • Samus Is a Girl: Her armor does a good job at hiding her gender, which isn't revealed until she's removed from it.
  • Sibling Rivalry: Despises Sakura in the present despite showing she deeply cared for Sakura in the past, saying that she never had a sister.
  • Stalker with a Crush: The "Memories from the Battlefield" event focuses on what the Veritas did just after Paladia sealed the world of Lapis away, and Lightlord spends pretty much the whole thing trying to stick with Darklord, hoping to finally get his undivided attention. As this took place several centuries ago, it's obvious that she's going to consistently fail. While she tones it down, she's still obviously obsessed with Raegen in Season 2. She also shows a growing fascination with Nichol. Which evolves to the point when talking with Sakura, she throws her to into a wall face first to move her out of her way to stop Folka talking with him alone.
  • Summon Magic: She's also capable of summoning Visions, as she demonstrates in her second boss fight. She is also the party's summoner, sporting the series' usual summoner's horn both in her armour and outside of it.
  • The Unfettered: As it gets shown as time goes on, Veritas of the Light is willing to go to any length to get her revenge on Aldore. She even summons a Vision of Raegen from 700 years ago because the present-day one won't go along with her. She moves away from this after Nichol dissuades her from her path with a bet.
  • Third-Person Seductress: One of the game's latest features is that second-season versions of plot-relevant characters get a brief pre-rendered Cut Scene, typically 10 seconds or less, for their Limit Bursts. This character's CG movie focuses first on her hips, and then on her chest, before finally reaching her face and then going on to display the attack animation. No other character's movie is this overtly sexualized until that of her season 2 summer form, which focuses on three characters' cleavage at the end (hers, Folka's, and Dark Fina's).
  • Wham Episode: The final battle against Rain and company in Mysidia, where she reveals that Rain isn't the only one capable of using visions — this becomes even more significant as the plot progresses.
  • Yandere: Psychotically obsessed with Raegen to the point where she summons a vision of him from the war and kills his wife.
  • You Gotta Have Blue Hair: Pink in her case. She is Sakura's sister after all.
  • You Killed My Father: Tries to invoke this with Rain when she reveals to him that she was the one who killed his mother, Sophia.

Veritas of the Frost / Frostlord

A member of the original Sworn Eight of Paladia that fought in the war between Aldore and Hess. He has been long since dead after the war. Taken over by Sir Raegen to counter the current Sworn Six
  • An Ice Person: His primary element.
  • Blood Knight: Only fights people that can stand up to him. This is one of the few tropes that apply to both the original Frostlord, as shown in flashback, and the current one, although the current one isn't quite as obsessed with it.
  • Chekhov's Gunman: He gets discussed in Fina's memories well before he makes an appearance. On top of this, the second half of Gronoa even has Veritas of the Dark and Veritas of the Flame discuss Frostlord, even mentioning that there was no way that he could have survived his wounds to the present day. In a twist, they're right - someone else is using the armor.
  • Dramatic Unmask: Is the REAL Sir Raegen that abandoned his son.
  • The Ghost: Has been long dead since the war happened.
  • Jerkass: He freezes the entire Duggle Village to force Rain and his companions to fight each other to see who will match swords against him. He also sets up a spell to destroy the final crystal to put a time limit on the bout with Rain when the two finally meet. Both are ruses - nothing happens to the crystal at all, and returning to Duggle reveals that everyone in the town is just fine and have no idea what Rain is talking about.
  • Luke, I Am Your Father: When encountered, he's Sir Raegen.
  • Multi-Melee Master: Unlike most of the Veritas, who generally specialize in one weapon, he carries around a veritable armory (including a flail, a spear, a longsword in a sheath, and a scimitar or scythe) when he battles.
  • Never Found the Body: No one has even seen his armor since the war had finished.
  • No One Could Survive That!: When Darklord and Flamelord discuss Frostlord in the second half of Gronoa, they specifically discuss how it'd be impossible for him to have survived what happened to him. Subverted in that they're right. Nobody anticipated that anyone else would try to use his old armor, though.
  • Red Eyes, Take Warning: At the end of the first half of Gronoa, we see his armor standing, which glows red where his eyes would be.
  • Secret Test of Character: The present-day user of the Frostlord armor is putting Rain and his friends through a combat tournament to make sure that they're strong enough to defend the last crystal from the Sworn Six.
  • Walking Spoiler: About the only thing that isn't a spoiler is that there is a Veritas associated with ice, given that there's a Veritas for each other element. In particular, the reveal that the present-day user of the Frostlord armor is Sir Raegen is a huge spoiler that upends what everyone previously knew about the plot.

Veritas of the Bolt / Boltlord / Sakura

See the Heroes folder.

    Eight Sages of Hess 

Tropes Common To All Of Them

  • Sealed Badass in a Can: The eight leaders of Hess that made up the bulk of Hess fighting power were all sealed away, either by placing them in a crystal or having the crystal act as a seal.
  • Body Horror: The imprisonment in the Crystals ruined all of them in some manner. Fina suffered the least, and even then she lost her memories and a large chunk of her power.
  • Fallen Hero: The side affects of being imprioned in the Crystals for so long has caused several Sages to degenerate into insane, villainous figures.
  • Foil: To the Eight Veritas. The Sages were a group of different individuals with different backgrounds and species, while the Veritas were humans in service to Aldore. They became the respected rulers and commanders of Hess by their own power in contrast to the Veritas being well respected and loved but in service to Aldore's emperor. The eight were sealed away and suffered side effects, destroying most mentally and physically into omnicidal maniacs with only two able to escape the worst side affects. While the now Seven Veritas choosing revenge willingly before two went rogue.
  • Four-Star Badass: They were both the leaders and the generals in charge of Hess, with the Espers serving as their elite subordinates.
  • The Magic Versus Technology War: The Sages and Hess itself favored the chaotic and logic-defying Visionary magick against Aldore's technology and scientific-based magic, which was a factor in Aldore waging war against them.
  • The Missing Faction: Similar to the Sworn Six, only six of the members of the Eight Sages of Hess are shown. Unlike the Sworn Six (who are eventually shown to have originally been the Sworn Eight, with the two missing members accounted for), no mention at all is made of what happened to the remaining two. It's not even clear if they survived long enough to get encased in crystal like the others.
    • Averted later in season 2, where the fate of one of the two is revealed - one was released before the events of the story.
  • Order Versus Chaos: They represented darkness and chaos in the war against Aldore's light and order. Ultimately these positions are inverted when it's shown that Aldore was not a real force of good, and Hess was a conquered country trying to gain independence again.
  • Ragtag Bunch of Misfits: Their numbers included three immortal humans, an elf, one lion Beastman, one emotionally stunted man with his body rotting away, a giant, and a dragon.


The Mother of Hess and ruler of Hess's kingdom. She has lived for many years, but is on her deathbed after being captive by Aldore for so long.
  • Big Good: Serves as this for Hess's kingdom.
  • Blow You Away: Uses wind magic.
  • Dishing Out Dirt: Uses earth magic.
  • Fate Worse than Death: Was crucified for 700 years and left unable to die due to her immortality.
  • Incurable Cough of Death: When she starts nearing her limits, she starts coughing at random intervals.
  • Luke, I Am Your Father: She's Lasswell's grandmother and Raegen's adoptive mother.
  • Who Wants to Live Forever?: Discussed during Sol's side story, where she wonders whether Fina won't regret deciding to become immortal and comes to the conclusion that access to the technology that grants someone immortality should be restricted to a select few individuals.


One of the Eight Sages of Hess. All that remains is his heart, which remains dormant so long as the Wind Crystal functions.


One of the eight Sages of Hess. Sealed inside a volcano so long as the Fire Crystal exists. He later resides in the Realm of the Dragon King in wait for someone to fight.
  • Blue and Orange Morality: As Espers don't subscribe to typical human morality and verge closer to Black and White Insanity. Near the end of the war he eventually attacked both sides blindly, looking for worthy opponents. In part due to Esperkinds frustrations with the grey nature of war.
  • Bonus Boss: Can be recruited as an Esper after clearing Season 1 in the story, but takes the most effort to get to him and actually beat him.
  • Came Back Wrong: Alongside Fina he suffered the least from crystal imprisonment. Only his power diminished.
  • Didn't See That Coming: He is the "that" that Jake (nor the rest of Rain's group) saw coming when the Fire Crystal was shattered.
  • Infinity +1 Sword: Is the best Esper that can be recruited, but only available after beating the first season.
  • Master of All: As an Esper, all of his stats aside from his HP and MP are exactly the same and comparable to even other Esper's best stats at 2*.
  • Royals Who Actually Do Something: As the King of Espers he lead them in battle against Aldore.
  • Red Baron: Known by such titles as Ruler of the Heavens, Fortress of the Skies, and the Dragon King.
  • Spanner in the Works: His interference is why Lazarov almost got the Invincible destroyed.
  • Worthy Opponent: Considered Babel one. It's why he attacked the Invincible after sensing his heart.

Dark Elf/Elfdrit

One of the eight sages of Hess, who was sealed in the Water Crystal before the events of the game.
  • Adorkable: A season 2 flashback shows that, before his mental degradation, he was not above indulging in some pretty silly moments. While Dark Fina might have just been teasing Behemoth about fluffing his fur, Dark Elf eagerly joins in because it looks soft and fun to do.
  • Came Back Wrong: His mind degraded from the years of crystal imprisonment. Now he exists solely as a powerful but near mindless force of destruction.
  • Cast from Lifespan: When Rain and the party combine their magic to cancel out his, he spends his own life force to overwhelm them.
  • Go Mad from the Isolation: Suffers mental degredation after being released from the Crystal of Water, where he's solely obsessed with destruction, crystals, and freedom. All three mixing together in his maddened state.
  • Spell My Name with an "S": His name is originally given as Eldareet in a Season 2 flashback, only for the game later to use Elfdrit for him.
  • The Worf Effect: He defeats the entire party after they win with a stored magic attack, including Dark Fina and Sakura.
  • Zombie Gait: He's still among the living as a Human-Type enemy, but he moves around with a slow lurch while hunched over.


One of the Eight Sages of Hess. He appears as a tall, hooded man. He was originally an Aldoran scientist who joined Hess in order to escape after he was turned into an experiment against his will, but in the present day has become an Omnicidal Maniac that hates all life.
  • Alas, Poor Villain: In season 2, he gets a pretty heartfelt send-off by Rain, Sakura, Nichol, and the Sworn Six when he sacrifices his life to save Rain from the Emperor. This is despite the fact that he never stops talking about wanting to kill Rain and then destroying all life on the planet... notably, pretty much the same thing the Emperor was discussing doing.
  • And I Must Scream: He became an omnicidal nihilist thanks to his imprisonment in the crystal.
  • Archenemy: Eventually believes Rain is his after realizing their irreconcilable views on life.
  • Big Bad: He takes over in Season 1 as this once the Sworn Six are defeated for good.
  • Body Horror: When he finally opens up his cloak before battling Rain and friends, he shows that his "body" is a metallic casing holding his skeleton and organs in. His thoracic region is a tank, in which a spine and a rib cage can be seen floating. Later story segments reveal that this is all that is left of his original human body due to his prototype crystal heart rotting the rest away.
  • Casting a Shadow: One of his alternative elements when he eventually becomes playable as vision.
  • Diabolus ex Machina: Just when it seems that the Dark Crystal is safe from Lightlord, Sol comes in and destroys it within two seconds.
  • Disc-One Final Boss: The battle at the Summit of the Setting Sun.
  • The Empath: Sol being capable of summoning Chaotic Darkness, a vision manifested through human's negative thoughts, is a sign that he's capable of this power. Later on in Season 2 it's further demonstrated when Sol is able to learn what happened to Rain shortly after arriving in Paladia, by going to various spots in Sacher where Rain's strong emotions linger and touch the ground.
  • Enemy Mine: He joins up with Lasswell's party in season 2, because he figures it will lead him to Rain faster. Lasswell allows it since he's a powerful ally and fighting him would be too much trouble.
  • Fate Worse than Death: Happened to his original self, Heliak. He was once a great scientist who was trying to develop technology to use crystals in order to give humans a monster's power. However, he is betrayed by another scientist and has the incomplete technology used on him, which rots his body away and makes him slowly lose his mind to the point where he only remembers his past as Sol and cannot understand human emotion.
  • Foil: To Veritas of the Light. Both were major fighters during the war between Aldore and Hess, have a light-elemental theme, and can summon visions. However, while Lightlord only wants revenge against Aldore and eventually gives up that revenge to help the heroes, Sol harbors a hatred for all life, commanding the Chaotic Darkness to attack both Lapis and Paladia, and serves as the main villain for the final arc of Season One.
  • Go Mad from the Isolation: He went from what was said to be a curious and all-loving experimenter to an Omnicidal Maniac due to being trapped alone in the crystal.
  • Light 'em Up: This is his main element, but he does have access to other spells.
  • Light Is Not Good: A villain with light-based powers and an immunity to the light element. Subverted in that before he was trapped in the crystal, he was one of the nicest Sages, and wanted to use Visions to help people.
  • Madden Into Misanthropy: It's mentioned that, prior to being sealed in a crystal, that Sol was a big fan of humanity and even tried to figure out how to use the powers of the crystals to help humanity. Sol has left behind any such pretenses in the present. He reveals that it was the cries of Hess's people that remained in Paladia that eventually drove him mad, as he could hear them over the past 700 years.
  • Mercy Kill: His plan to destroy Paladia is partly to end the people of Hess's suffering under Aldore's control.
  • Playing with Fire: One of his alternative elements when he eventually becomes playable as vision.
  • Pre-Insanity Reveal: Is given a side story where his background as an Aldoran scientist was revealed.
  • Protagonist-Centered Morality: Notably, in season 2, he's the beneficiary of it. Despite the fact that the only major difference between his goals and the Emperor of Aldore's is the method that they want to use to accomplish them (using a summon versus a long-dormant superweapon), he's treated much more sympathetically, to the extent that Rain and company are genuinely sad when the Emperor kills Sol. There are minor hints that Sol was starting to come around to Rain's way of thinking, but even with that, he comes across as Easily Forgiven.
  • Straw Nihilist: Sol's view on existence is that it's more or less a blight, and he plans on eliminating all of it. It's a side affect of being sealed by the Crystals, with Raegen no longer seeing any of the noble Sol he knew in the current nihilist.
  • The Only One Allowed to Defeat You: He wants to be the one to beat Rain at any cost. Including trying to kill the Emperor of Aldore so Rain will regain hope before they fight again.
  • Token Evil Teammate: Joins Lasswell's party in Paladia as a mutual truce in order to find Rain.
  • What Is This Thing You Call "Love"?: Flashbacks in season 2 reveal that Sol has never understood emotions, not sure what to make of this strong feeling he had when others in the Eight Sages were relaxing with each other in his presence. In particular, he doesn't know what to make of the fact that he's starting to have this feeling when observing Lasswell and company.

Behemoth K.

One of the Eight Sages of Hess. A bipedal, winged lion.
  • All There in the Manual: Given that he's regressed to a pure bestial state, pretty much everything (including his last initial) known about him is derived from his bestiary entry. Flashbacks in season 2 round him out further.
  • The Brute: He's mostly muscle for Sol, and is big on physical attacks. His Rampage attack can wipe a party that isn't prepared to tank it.
  • Came Back Wrong: He used to be intelligent, but at this point he's simply a living engine of destruction.
  • Dying as Yourself: When he is finally defeated within the Chaotic Darkness's realm, he regains his sentience and requests the party to defeat Sol so that he can atone in death.
  • Go Mad from the Isolation: Was sentient when working for Hess, but has reverted back to his primal state of mind.
  • Hero Killer: While it's subject to a Gory Discretion Shot, he's the one who kills Waterlord and Lightlord after their respective Heel-Face Turns.
  • Not So Above It All: In the season 2 flashback where it shows the last meeting that the Eight Sages had with Yuraisha, the Mother of Hess, he is more than willing to let Fina (and then Dark Elf) fluff up his fur, which by all accounts makes him significantly less threatening, right before a major battle. He explains that he worries that they may all die in the coming battle; he figures that he should indulge his comrades in something that gives them joy before potentially facing their deaths.


Yuraisha's son and one of the Sages of Hess. He was trapped in the Ice crystal and released before the events of the game.
  • Badass Decay: In-Universe; one of the side effects of being trapped in a crystal so long was that he lost all his power. Prior to that, he was on par with Raegen, being roughly tied in their sparring matches. In other words, he's on par with Veritas of the Dark.
  • Call to Agriculture: Most notably, when Raegen finds a way to restore both Rowen's memories and powers, Rowen declines it and decides he'd rather be a farmer and raise a family.
  • Foil: To Lasswell, like father like son.
  • An Ice Person: Wielded ice.
  • I Let You Win: Loses to Raegen on purpose during their duel. because he believed in Raegen's plan to force the Emperor of Aldore to allow Hess its independence. Unfortunately, things didn't go as planned, but Raegen honors his deal with Rowen and gives his sword to his son, Lasswell.
  • Laser-Guided Amnesia: Lost all of his powers and memory upon being freed from the crystal.
  • Luke, I Am Your Father: Is Lasswell's biological father.
  • Posthumous Character: Died sometime after Lasswell's birth, while he was still a baby.
  • Royals Who Actually Do Something: Was the heir to the throne of Hess and a sage both.
  • Walking Spoiler: Barely alluded to in Season 1, he's described in detail in the Crystallis chapter of Season 2. He's tied in many ways to the main cast.


One of the Eight Sages of Hess. See Heroes for more info on her.
  • Walking Spoiler: Her mere presence spoils the first four chapters of season 1.

    The Orders 
The 16 modern day protectors of Aldore, and the main villains of Season 2.

Tropes Common To All Of Them

  • Asskicking Equals Authority: Their ranks are determined by their ability, with the 1st becoming the new emperor if the current one dies or retires.
  • Klingon Promotion: Encouraged among the Stars to rank up.
  • Superior Successor: The Orders are able to fight and defeat the Veritas, their predecessors, with nary a casualty among them. Later subverted when several of them fail against the Veritas.
  • Theme Naming: Their titles all use a Greek letter followed by "Star," with the letter's place in the Greek alphabet corresponding with their rank in the Orders.
  • You Kill It, You Bought It: The Orders are allowed to engage each other at any time to gain rank.

Krowa of the Pi Star

A young mage that enters the Order of Aldore with his companion, Regina, in order to join their ranks. He teams up with Lasswell's group in order to make progress. He was once the Pi Star, but defected when he met Regina and only joined the tournament to find a way to keep her permanently active.
  • Cast from Hit Points: In order to keep Regina operational, he regularly expends his own life force to recharge her internal batteries. In a bit of Gameplay and Story Integration, his most powerful buffing abilities cause him damage as well as lower his own stats.
  • Defector from Decadence: Krowa was originally in the Orders, as the Pi Star (Physalis' current position). He left due to opposing Aldore's doings. He's only attempting to rejoin them in order to find a power source capable of sustaining Regina permanently.
  • Driven to Suicide: As revealed in his backstory, Krowa was so torn apart by what the Orders did in the name of the emperor that he strongly considered killing himself. Finding Regina and hearing stories from her made him decide to become a Defector from Decadence instead.
  • I Did What I Had to Do: Krowa's stance on attempting to rejoin the Orders. He doesn't want to, but he feels that he must in order to get the power to ensure that Regina can continue to operate. He does hope that he'll also be able to use her power to institute genuine reforms rather than just be the Emperor's puppet. He's more than willing to step aside for Lasswell, as he believes Lasswell can make meaningful change that could help both him and Regina.
  • Weak, but Skilled: Krowa isn't particularly powerful at all, but he's very knowledgeable about a variety of topics, including magic itself. It also helps that he's in control of Regina.

Physalis of the Pi Star

The 16th of the Orders. A recent addition to the Orders. Has a moogle companion named Moog.
  • An Ice Person: Uses ice magic in battle.
  • Apocalypse Maiden: She is the key to awakening the Omega Weapon.
  • Big Eater: Called out on being one by Moog, much to her embarrassment.
  • Boisterous Bruiser: A fun weird girl powerful enough to take out the Alpha Star in a single blow.
  • Casting a Shadow: Uses dark magic in battle.
  • The Chick: The seemingly weakest of the Stars and the most optimistic of them.
  • Cloudcuckoolander: Joined the Orders yet seems to know nothing about what they stand for or their methods and seemingly never took a shower before joining their ranks. When she meets the heroes, she is more interested in learning about them than fighting them.
  • Cloudcuckoolander's Minder: Moog acts as one to Physalis, though he is often neutral on what she decides to do.
  • Curb-Stomp Battle:
    • Is shown to have taken Gudon, the fourteenth Star, out in a single punch in her Story Event. This attracted the Emperor's attention and led him to send Juraga to recruit her.
    • Later defeats the Alpha Star in a single punch.
  • Cute Bruiser: A cute young woman who nevertheless packs quite the punch.
  • Dark and Troubled Past: From a young age she was alienated from the other kids who she just wanted to play with, having been told she is a weirdo and their own parents warning them to stay away from her. She never gives up trying to be nice to them, but is shown to be harboring deep and confused sadness at why she must be alone leading to her deep fear of isolation. It lasted like this until she met Moog who remained with her and could even be inferred that Lasswell is the first man who is truely nice to her.
  • Dark Is Not Evil: Despite using dark magic, she is one of the friendliest if not the friendliest of the Stars.
  • Determinator: Despite being fused with the Omega Weapon, which should have removed her consciousness from said weapon, she manages to prevent it from destroying the world through sheer force of will.
  • Dumb Blonde: A blonde Cloudcuckoolander.
  • Guys Smash, Girls Shoot: She wields a pistol and a rifle. Subverted later, when she is shown to be even stronger when smashing and defeats Levnato in a single punch.
  • Half-Breed Discrimination: Has mixed blood, her parents coming from both Aldore and Hess. The blend is the source of her incredible strength, and why everyone from her hometown shunned her.
  • Heel–Face Turn: Joins the heroes in Chapter 9 of season 2.
  • Horrible Judge of Character: Was completely ignorant of the despotic nature of the Emperor until it is blatantly pointed out to her.
  • Interspecies Romance: Moog refers to Physalis as his soulmate, though seeing as Physalis is so odd it's unclear as to whether she understands the significance of this or not.
  • Leaning on the Fourth Wall: In Magistellus part 3, she discusses the fun and thrill of random summons and even calls the act of summoning "a pull," much like the player base does. However, she does so in the context of a summon crystal that she found in the Aldorean armory. When it reveals that the summon is of Zolulu and Delulu, she starts complaining about it like she just got a Junk Rare In-Universe.
  • Loyal Animal Companion: Has one in the form of a moogle.
  • Oblivious to Love: Even when it's pointed out to her that she's becoming enamored with Lasswell, she's totally oblivious as to what that even means.
  • Nice Girl: She's uncompromisingly sweet to everyone she meets, she had no idea about Lid's situation with Jake when she and Fina were talking about it, but immediately offered her encouragement.
  • Non-Indicative Name: Her rank has nothing to do with her power level, unlike the other Stars. She is only 16th because she joined recently. Lasswell comments she is at least as strong as Akstar when they fight.
  • Ship Tease: With Lasswell. Lid and Fina are quite happy to tease Lasswell on it while Physalis herself is oblivious to most of it, not even knowing what a "date" is. They also have moments to themselves on how much they like one another.
  • Spell My Name with an "S": Both her and her moogle companion - originally named Faisalith and Guri (short for moguri, the name for moogles in Japan), but now named Physalis and Moog (more obviously a shortened version of their English name).
  • Super Strength: Defeats an armoured Levnato in a single punch.
  • Token Good Teammate: Of the Orders. She is only part of the Orders due to wanting to become the next Emperor and is adamant about preventing death, healing the wounded, and practicing chivalrous conduct. She eventually joins the heroes after refusing to allow Levnato to kill Lasswell, which to her knowledge would have killed off the Hess royal bloodline.
  • Trailers Always Spoil: Her appearance and combat style were both shown in promotional material at the 2nd FFBE Fan Festa a month before she appeared in the story proper.
  • Unskilled, but Strong: As shown in Physalis' story event, she is powerful, apparently as strong as Akstar by Lasswell's estimation, but has been given no training, simply using her basic power to get through life. Lasswell later surpasses her in power, perhaps due to his training.
  • Yin-Yang Bomb: Descends from both Aldoran and Hess bloodlines, which grants her her Super Strength.

Galas of the Omicron Star

The 15th of the Orders, and the first that the party encounters.
  • The Battle Didn't Count: Even though he is beaten in his first encounter, he survives without a scratch.
  • BFS: He wields a sword almost as large as he is.
  • Dishing Out Dirt: His primary element.
  • Gameplay and Story Segregation: His introduction invokes The Battle Didn't Count and he's discussed as being well beyond what anything Lasswell and company have seen in the world of Lapis. He's a recruitable vision in all versions, and he's rather mediocre - only capable of reaching a five-star awakening, and he's statwise inferior in nearly every way (Galas has a marginally better defense) to a maxed-out season 1 Lasswell (let alone what his season 2 form is capable of).
  • The Hedonist: He admits that he isn't interested in becoming a ruler - he only wants to rise in the Orders because he loves money, power, and women, and he'd have even more access to these if he rose in rank.
  • Pet the Dog: In his description as a unit, literally - he regularly feeds and cares for strays, in part due to kindness and in part to have a "quirk." Worth noting that he does not use them for battle.
  • Screw This, I'm Outta Here!: Once Akstar appears and nearly defeats him with a single attack, Galas retreats.

Gudon of the Xi Star

The 14th of the Orders, who sets up a trap for Lasswell and friends after their encounters with Galas.

Juaraga of the Nu Star

13th of the Orders, a Natura beastkind.
  • Blade on a Stick: He wields a double-bladed pike.
  • I Work Alone: By his own admission, he prefers to take on his missions completely independent of anyone else from Aldore, including the other Orders.
  • Noble Demon: He's dedicated, honorable, and respectful. About the only negative thing shown about him is that he's one of the Orders.
  • Trailers Always Spoil: His image was spoiled by promotional artwork at the 2nd FFBE Fan Festa, leaking his appearance a month early.
  • Villainous Rescue: He gives Lid juice from a special fruit so that she can come back from the Heroic Sacrifice needed to obtain the Tear of Provenance.
  • Worthy Opponent: He goes three rounds against Lid and Kunshira when the two try to get the Tear of Provenance, and with each successive round, he grows more and more respectful of Lid, culminating in using a special fruit to revive her so that she can obtain the Tear of Provenance without performing a Heroic Sacrifice.

Delulu of the Mu Star

The 12th of the Orders, who sets up a trap for Lasswell and friends after their encounters with Galas.
  • Archer Archetype: He wields a crossbow, and he at least attempts to come off as a Cold Sniper (though his intelligence eventually "shines" through).
  • The Ditz: When he and Zolulu fight together, he combines their ranks to 22. As Raegan points out, not only is he one number off (it's 23), but this would indicate that they're actually weaker together according to the ranking system.
  • Dual Boss: He and Zolulu fight as a pair.
  • Eaten Alive: He's eaten by Yego's Malboro for failing to kill Raegan's group.
  • Those Two Bad Guys: Along with his partner Zolulu, he spends most of his appearances acting like a bit of a dunce and providing exposition so that Raegen (and by extension, the player) get an idea of what's going on.
  • Villains Out Shopping: The unit description for the summonable version of Zolulu and Delulu goes mostly into description of how the two are in their daily lives, down to the fact that the two live together and how they divide their chores.

Zolulu of the Lambda Star

The 11th of the Orders, who sets up a trap for Lasswell and friends after their encounters with Galas.
  • Combat Pragmatist: He forces Raegan's group to waste their strength fighting weak enemies so they'll be exhausted once the real battle starts. It doesn't help.
  • The Ditz: Delulu is more obviously one, but several of his lines (particularly when enhancing or awakening him) show that Zolulu isn't any smarter.
  • Dual Boss: He and Delulu fight as a pair.
  • Dude Looks Like a Lady: Was presumed to be a woman (and even called female in game) but full body promotional artwork shows that he's male.
  • Eaten Alive: He's eaten by Yego's Malboro for failing to kill Raegan's group.
  • Hostage for MacGuffin: He holds the remaining Children of Hess hostage to get the Mother of Hess to hand herself over. When the Mother arrives, it turns out he's already killed them.
  • Instrument of Murder: It's pretty hard to tell from his character model, but that weird sword-like weapon he's carrying is actually some variety of stringed instrument. Based on the attack animations of the summonable version, it can be used both as a spear (the only stab is with the tapered part at the end) and an instrument.
  • Those Two Bad Guys: Along with his partner Delulu, he spends most of his appearances acting like a bit of a dunce and providing exposition so that Raegen (and by extension, the player) get an idea of what's going on.
  • Villains Out Shopping: The unit description for the summonable version of Zolulu and Delulu goes mostly into description of how the two are in their daily lives, down to the fact that the two live together and how they divide their chores.

Nazuu of the Kappa Star

The 10th of the Orders. Disguised as the Shibyran Kong, he causes the beastkind tribes to go to war with each other.

Nagi of the Iota Star

The 9th of the Orders. Sent by the emperor to dispose of Laswell's group in Crystalis.
  • Blow You Away: Uses wind magic in battle.
  • Cute Bruiser: She's even noted to be thin and frail in her bestiary description, but she's rather powerful - as of the boss battle against her, only the rematch against Hyoh is a stronger opponent.
  • Good Old Fisticuffs: Her primary weapon type (and the below unlikely weapon, when obtainable in-game, counts as a type of knuckle for equipping purposes).
  • Improbable Weapon User: She's fighting with extremely long bolts of cloth, one attached to each wrist and one attached to her helm. She's more or less using weaponized sleeves.
  • Murder the Hypotenuse: She doesn't like how Hyoh seems singularly focused on Lasswell, so she goes out of her way to take him out.
  • Villainous Crush: She has a thing for Hyoh, and will do anything to impress him.

Mid of the Theta Star

The 8th of the Orders, tasked with protecting the generators at the Heznudo River. She is actually the daughter of Cid, one of the previous protectors.

Shamlin of the Eta Star

7th of the Orders. Distorque's student.
  • Ambiguous Gender: Similar to Yego, it's currently unclear whether Shamlin is a man or a woman.
  • Broken Bird: Heavily implied, as he is all smiles even after being kicked repeatedly by his mentor.
  • Dissonant Serenity: Is always happy or amused faced with horror and abuse.
  • The Dog Bites Back: Kills Distorque after receiving a particularly brutal beatdown from him.
  • Guyliner: Wears heavy eye makeup in promotional art.
  • Holy Hand Grenade: Literally multicasts the spell Holy.
  • Knife Nut: Carries a hidden knife he uses to kill Distorque.
  • I Gave My Word: Shamlin takes promises very seriously, and kills Distorque for failing to keep one.
  • Light Is Not Good: Shamlin is an expert in Holy and healing magic, allowing him to rain Holy barrages on the heroes.
  • Noble Demon: Spares Hess rebels when they refuse to give up their beliefs even if it might save their lives.
  • There Is No Kill Like Overkill: Stabs Distorque once, then goes crazy on the corpse, stabbing it over and over.
  • Stepford Smiler: Is always cheery, especially at inappropriate times.
  • The Unfought: After he kills Distorque, the Veritas prepare to fight him but he refuses to engage them in battle, claiming he's in too good of a mood before leaving with a whistle. He is later fought by Lasswell.
  • White Mage: Shamlin is a white mage (specializing in healing), leading the Veritas to question how exactly he'll engage them in battle. He proceeds to multicast Holy, shutting them up.

Distorque of the Zeta Star

Sixth of the Orders.
  • Abusive Parent: Of the adopted variety - he was the one who raised Yego, and it quickly becomes apparent that his "parenting" technique mostly involves kicking and verbally abusing his charge until he gets his way. He's repeating the technique with Shamlin.
  • Amazing Technicolor Population: Has blue skin. Whether it's natural or body paint is unclear.
  • Didn't See That Coming: Reacts in total shock when Shamlin backstabs him.
  • The Dreaded: Yego is terrified of him despite his lower rank.
  • Evil Mentor: Mentors both Yego and Shamlin.
  • Extremity Extremist: He wears boots with thrusters that increase his kicking power.
  • Glad I Thought of It: He kicks Shamlin for making suggestions out of turn, only to immediately make the same order himself.
  • Jerkass: An Abusive Parent whose temper flares at his charges for the smallest reasons.

Demoldoa of the Epsilon Star

Fifth of the Orders. He joins the tournament for a chance to become Alpha Star.
  • Blood Knight: Is obsessed with battle and tries to kill many tournament participants despite this being unnecessary.
  • Drop the Hammer: He wields a massive hammer.
  • Hoist by His Own Petard: He grants Lasswell's group a special pass to advance in the tournament preliminaries because he wanted to defeat them in the tournament proper. Then he's forced to fight them in the final preliminary round and is soundly beaten by Lasswell.
  • Kick the Dog: He kills Pris and Atole at the bridge leading to the tournament grounds just because he could, not even giving them a chance to compete. He also tries to kill Jake when Jake is unconscious.
  • Screw the Rules, I Make Them!: As a member of the Orders, he uses his authority to grant Lasswell's admission into the next round of tournament preliminaries even though they had only eliminated four out of the five necessary opponents to qualify. He does so because he feels that having such a strong group fail on a technicality would be a waste of potential. He wants them to die in the arena so Paladia will know the power of the Orders.
  • Tin Tyrant: He's clad in very imposing armor and lacks any empathy.
  • The Worf Effect: Inverted in that he's typically suffering this to show how powerful the heroes have gotten, but he has a bad habit of getting stomped when he makes an appearance. In particular, in flashback, it's revealed that he used to be the Delta Star, but he got demoted when Rain took him out on an assault on the Emperor. And while he talks about eagerly awaiting the chance to rise back to Delta Star, he notably knows better than to challenge Hyoh for the rank.

Nichol of the Epsilon Star

See Heroes.

Sakura of the Delta Star

See Heroes.

Hyoh of the Delta/ Gamma Star

The 4th of the Orders, later promoted to third, tasked with guarding the Emperor again the Veritas. Mid notes he is a relatively recent addition. Is Rain's Secret Identity he used to infiltrate the Orders.
  • A.I. Breaker: The first fight against him has a rather severe one. He starts the fight by preemptively buffing himself in several ways (attack, defense, elemental resistance). If you dispel these buffs, he'll spend the next round reapplying them all at the expense of attacks he might otherwise have used. Dedicating a single unit to dispelling him every round (easy enough, as Dispel is available on three Espers and Fingersnap can be obtained through Odin) will cut off most, if not all of his attacks every round, making defeating him a simple matter of attrition. The second fight is hardly better, as his only improvement is an innate physical/magical resistance that only makes him slightly tougher to kill, and he'll throw in the occasional attack that can be easily healed off so long as the dispelling has been regularly reapplied. Lampshaded in the third fight against him; one of the bonus missions for extra lapis is to beat Hyoh without using a dispel of any variety (though those who don't want to bother with said bonus mission will find that this still applies).
  • Ambiguous Situation: He's suspected to be Rain in disguise, as both Sol and Lasswell note he fights just like Rain, but Hyoh denies being Rain and attacks Fina to prove it. It's speculated that he may have lost his memory, or may be a vision of Rain, the latter being somewhat more likely after the real one shows up and makes him explode in a burst of light. Whatever the case may be, his past is still unclear. It turns out that Hyoh is Rain, and that during that encounter Nagi was wearing Hyoh's armour at his request.
  • Animal Motifs: The name "Hyoh" translates to "Leopard" and he wears a helm in the shape of a snarling cat's mouth.
  • The Battle Didn't Count: Hyoh pulls this off against Raegen... this can come off as rather egregious if you took advantage of the A.I. Breaker above. At least in this case, it's justified as Raegan successfully wounding him, but Hyoh managing to score a deeper wound in the process, rather than just suddenly powering up as Galas did the first time.
  • Blow You Away: Uses wind magic in a fight. Subverted, as that Hyoh was actually Nagi in disguise.
  • Despair Event Horizon: In Paladia, Rain was taken in by a village and tried to protect it, only for the village to get completely wiped out by assassins seeking to kill him due to royal blood he didn't even know he had. The moment thoroughly breaks his psyche, leading him to join the Stars as Hyoh to become strong enough to kill the Emperor.
  • Dishing Out Dirt: Has access to earth magic.
  • Dramatic Unmask: Subverted. While his helm goes flying during a fight scene, he's quick to cover his face and teleports away before his identity can be revealed.
  • Fallen Hero: Is Rain.
  • False Flag Operation: Gets Nagi to wear his armour to throw the party off the trail of his true identity.
    • In the event The Color of Heartlessness he pretends to kill Domino and Shatal to let them escape with intelligence on Yuraisha's whereabouts.
  • Foreshadowing: His Limit Burst is called "Extreme Nova" which is similar to Rain's 6-star awakened Limit Burst, "Shining Nova"
  • Kick the Dog:
    • Attacks Fina in Paladia to try to prove he is not Rain when in disguise.
    • Also tells Nagi to wear his armour then attacks and severely wounds her as part of a False Flag Operation.
  • Laser Blade: Wields an energy sword.
  • Playing with Fire: Can use fire magic.
  • Punny Name: The name "Hyoh" can be translated either as "leopard", referring to his leopard mask, or as "hail", which is fitting since he is Rain trying to act as a villain; in essence, a colder Rain.
  • Shock and Awe: Has access to lightning magic.
  • The Stoic: Shows very little emotion at any time. This is a front.
  • Villain Respect: Hyoh knows of the Sworn Six from Aldore's history books, and he's earnestly congratulatory towards his foes for the effort they put forth against him.
  • Walking Spoiler: Is Rain.
  • Well-Intentioned Extremist: As Hyoh, his goal is to take over Aldore from the evil Emperor. To do this, he needs to get in the Emperor's good graces by acting as despicably as possible.

Yego of the Gamma Star

Third of the Orders, dispatched to take care of Raegan's group if Zolulu and Delulu fail.
  • Ambiguous Gender: In part due to translation issues and in part due to an androgynous sprite, Yego is frequently referred to as male and female interchangeably, though she is meant to be female.
  • The Battle Didn't Count: No matter how easily you win the battle against her, Raegan's party still has trouble and can only manage to hold her off. This is justified as the party being exhausted from fighting Zolulu and Delulu in addition to all the monsters they had to slay.
  • The Beastmaster: She rides a Malboro into battle and even commands it to attack for her. It's so important to her that, as an enemy, she counts as both Human and Plantoid in terms of what can affect her for extra damage.
  • Blow You Away: Has several wind-element attacks.
  • Cool Shades: Sports a pair.
  • Curiosity Causes Conversion: As she was raised by Malboros, and then later by Destorque, she doesn't understand familial bonds between humans at all. Seeing Mid being willing to betray the Orders for love of her father intrigued Yego enough to join Mid, once it was revealed that Yego didn't kill Mid after all.
  • Dishing Out Dirt: Has several earth-element spells and attacks, and she can also lower an opponent's resistance to the element as well.
  • The Dreaded: Mid is terrified of her, and for good reason. Her Malboro eats Zolulu and Delulu for failure.
  • Good Feels Good: Spending more and more time with Cid and Mid and bonding with the two as family makes Yego feel better, even if she's confused about it and can't describe it well.
  • Heel–Face Turn: Joins the Sworn Six.
  • More Than Mind Control: Her mentor Distorque conditioned her to be unable to resist certain commands. She is later able to break this due to The Power of Love.
  • Murder the Hypotenuse: When Cid refuses to become her adoptive parent due to already having a daughter, Yego has her malboro eat Mid. Subverted as she only had the malboro stick Mid in its mouth and it spits her back out.
  • Parrot Pet Position: A small Malboro rides on her shoulder.
  • Raised by Wolves: She was raised in the jungle by Malboros before being recruited by one of the Stars.
  • Scary Black Woman: An evil Statuesque Stunner riding a giant Malboro.
  • Standard Status Ailments: She can use her Malboro to inflict several random ailments to the player's party. Later, the recruitable version of her has multiple methods of doing the same.
  • Whip It Good: She wields a whip to fend off aerial attackers.
  • Why Am I Ticking?: Has a bomb implanted inside her by her Abusive Parent Distorque, who threatens to blow her up if she does not return to Aldore with him for reeducation.
  • You Have Failed Me: Her response to Zolulu and Delulu's consistent failure to bring down Raegen and his crew is to have her malboro eat them alive.

Zeno of the Beta Star

Second of the Orders. See Akstar for more tropes that apply to him.
  • Ambidextrous Sprite: He stands out for this because he's in a game that's generally good about representing Fashionable Asymmetry. The lines on the left side of his armor are supposed to glow red as they're meant to be Magitek augments for Akstar's missing limbs, but generally, the side facing the camera will be shown as glowing red outside of his boss battle sprite.
  • Dual Wielding: Wields two katanas.
  • Fallen Hero: If Akstar's tale about his backstory is true, he once tried to kill the Emperor with his friends, only for them to all die and him to be rendered a Handicapped Badass.
  • The Ghost: While the emperor of Paladia has mentioned them by name and noted that they're more powerful than even Hyoh, they've yet to appear as of the third part of Crystallis. Subverted, as he has been around the party for quite some time.
  • Handicapped Badass: Seeing as he's Akstar.
  • The Mole: Is Akstar's true identity.
  • Powered Armor: Wears a set that makes up for his injuries by giving him a mechanical arm and leg.
  • Red Eyes, Take Warning: His helm has a pair of red lenses on them, giving Zeno this effect at all times. Similar to the rest of his Powered Armor, it's suggested that these compensate for the injury to his eye.

Levnato of the Alpha Star

First of the Orders.
  • Didn't See That Coming: Is completely blindsided by Physalis' ability to defeat him in one punch and is forced to retreat.
  • Dishing Out Dirt: Can use earth magic in battle.
  • The Dragon: The Emperor's second hand man and his replacement should the Emperor die.
  • The Ghost: While the emperor of Paladia has mentioned them by name and noted that they're more powerful than even Hyoh, they've yet to appear as of the third part of Crystallis.
  • The Man Behind the Man: Is secretly Vlad, the first Emperor, controlling the current Emperor of Aldore.
  • Playing with Fire: Uses fire magic.

Absolute, True, and Obliterating Stars, the Exostars

A trio of women known as Paradiso, Purgatorio, and Inferno who serve the Emperor.
  • And I Must Scream: The three women are created by torturing Kagane's soul, and can be remade as the Emperor chooses.
  • Brainwashed and Crazy: They are completely loyal to the Emperor and have forgotten their true selves through centuries of torture. Begin to remember who they are after Ignacio pleads with them.
  • Eldritch Abomination: Their true forms, spliced together in a lab.
  • Mysterious Past: Seem to have the same soul wavelength as Kagane, Ignacio's childhood friend thought to be dead. All the women are generated through the torture and replication of Kagane's soul.
  • One-Winged Angel: They can all transform into Eldritch beings at will.
  • The Last of These Is Not Like the Others: With their title at the very least, they are the only ones to not be named after a greek leter, and also the only ones that share their title.
  • Theme Naming: They each are named after a different version of the upgraded Mirror of Equity move (Absolute and Obliterating versions known by Lasswell, True version known by Akstar and, by extension, Zeno).

The Emperor of Aldore

The current Emperor of Aldore. Little is known about him, as he usually keeps his face in shadow and surrounds himself with the Orders as his guards.
  • Artificial Human: Was created by Vlad to be his puppet ruler.
  • Casting a Shadow: He will throw around dark-element damage, which also includes poison damage as well.
  • Deadpan Snarker: Has a degree of snark when facing Raegen and co.
  • Evil Redhead: Has fire red hair and is responsible for most of the ills Paladia currently faces, such as the prison camps littered over the continent and the earth drying up due to shaving the crystals themselves to keep a barrier around Aldore.
  • Nice Hat: Wears a very large hat with a giant crescent moon on it and a wide brim that obscures his face.
  • No-Sell: No sold Hyoh of the Delta Star's attacks through the use of magical barriers and seemingly comes out of Mombert's attack completely unharmed.
  • Obviously Evil: Sickly pale when he shows his face, wears all black ominous robes, and is very arrogant.
  • Omnicidal Maniac: His true purpose for activating Weapon - he wishes to end all conflict on Paladia by killing everyone else off, leaving him the sole living being left. This reveal causes several of the Orders to outright rebel against him (or, as the case may be, to stop any subterfuge and make their opposition explicit).
  • Playing with Fire: Uses fire magic.
  • Poisonous Person: Can inflict poison and disease as well.
  • Sorcerous Overlord: Dresses as a black mage, primarily casts spells, and he's the evil ruler of all of Aldore. A significant portion of the second season involves the heroes searching for a way to nullify his various magical protections so as to even have a chance of defeating him.

    Other Allies 

Tropes common to all of them

  • Clap Your Hands If You Believe: At the end of Season 1, EVERY supporting character, even the ones that the party didn't meet like Helena and Aileen, help give Rain and his friends the natural good will that they need to stand against the Chaotic Darkness.
  • Late-Arrival Spoiler: These folks tend to get hit with it harder than most, because by and large they eventually end up in the general summoning pool as time goes on. As a number of them are 3-4* base rarity, to boot, it means that it's very possible to end up with them in your party long before you actually meet them.
  • Promoted to Playable: Tends to happen to them some time after they first appear in the story; they can be summoned as Visions and can be used in your fighting party.


A girl from Felicitas Town of Kolobos Isle who is searching for her mother.
  • Adult Fear: Not only does she cause this (a child trying to wander a debatably-civilized isle by herself), but she's subjected to it, as her mother is definitely dead and she just can't accept it until she sees it for herself.
  • Tag Along Kid: For the first half of Kolobos Isle.

Olderion's Maiden of Water, and the younger sister of Nichol.
  • Ambidextrous Sprite: Another notable aversion - her typical standing posture has her right foot a little behind her left, resting on her toes, and her left and right-facing sprites do reflect this as they properly should!
  • The Chosen One: A minor one compared to Rain, but Luka was chosen by the Water Crystal at a young age.
  • Curtains Match the Window: Seems to be a family trait as she and her brothers have blue hair and eyes.
  • Expy: Of Aria, another Miko associated with Water who performs a Heroic Sacrifice to purify the land from evil influence. Appropriately, Aria's Leitmotif plays during her "death".
  • Gender-Blender Name: Not as blatant as her brothers, but Luka's name is masculine in several languages.
  • Heroic Sacrifice: Puts herself into a Deep Sleep to completely purify Lake Dorr and Leviathan.
  • High Class Gloves: An odd example - they're very conspicuous in all of her concept artwork (the gloves going past her elbows and accompanied with bangles on her wrists), but in the game itself, she's notably bare-armed.
  • Impossibly-Low Neckline: A little less impossible than a few other examples in the franchise, but it does seem there's nothing holding her dress up aside from the universe's need to keep the Water Maiden chaste.
  • Nuns Are Mikos: She has a number of nun-like elements to her outfit, including the veil.
  • Put on a Bus: Once Leviathan is tamed, she makes it clear that she's going to be just fine - she just has to purify Lake Dorr for the next decade or so.
    • The Bus Came Back: Nichol's "Side Stories" chapter in the second anniversary reveal that he convinced Leviathan to release her before he left for Paladia.
  • True Blue Femininity: Yes, blue is the official color of the Olderion Federation, her home, but it's worth noting that, of the three Wardens of the Waters that are met, Luka is both the most feminine and wears the most blue.
  • White Magician Girl: When she first appears, she definitely meets the demure feminine ideal, as well as being rather caring and compassionate to the point of attempting to cure the Leviathan. The final point comes when she finally becomes available as a Vision; the only white magic she lacks is revival magic.
  • You Gotta Have Blue Hair: Just like her family, and natch for a Maiden of Water.


Another Warden of Water, and Nichol's younger brother.
  • Back from the Dead: During Olderion's ending cutscene, Rain summons a temporary Vision of him for Arsha. He later becomes a possible Vision that can be summoned.
  • Blade on a Stick: Wields a polearm taller than he is.
  • Buffy Speak: "Inferior-water-drinking foreigners!" Sure, Elle.
  • Dead Guy Junior: Nichol decides to name Elle's daughter "Ellie" after him.
  • Gender-Blender Name: Elle is unambiguously a man, despite the fact that his name means "she" in several languages.
  • Heroic Sacrifice: Unfortunately, his You Shall Not Pass! act costs him his life.
  • Jerk with a Heart of Gold: He comes across as a real jerk to our heroes when they first meet him due to his Noble Bigot tendencies about non-Olderians, but he really does want to keep his country and his family safe, and both are feeling the squeeze due to the Leviathan crisis.
  • Someone to Remember Him By: His fiancée Arsha reveals that she's pregnant with his child after being informed about his death.
  • Taking the Bullet/Draw Aggro: Fittingly for the above tropes, when he becomes a Vision that can be summoned, he gains both of these abilities to cover for his allies.
  • "Well Done, Son!" Guy: As shown in a flashback, Elle was rather desperate to prove to someone, anyone, that he was as capable of being as capable of helping Olderion as his siblings, Nichol and Luka. Nichol, for his part, tried to help Elle with his inferiority complex.
  • You Gotta Have Blue Hair: Just like his family.
  • You Shall Not Pass!: Stalls Veritas of the Waters from breaking Water Crystal long enough for Rain and Nichol to arrive at the Crystal room.


A pirate captain who rules over Olderion's northern sea.
  • An Axe to Grind: She's carrying around an axe roughly half the volume of her body, her attack grows a ridiculous amount when she wields one (and said attack increase can grow even further with ability awakening), and her Trust Master reward is an extraordinarily powerful axe (going by raw numbers, the most powerful weapon in the game that is obtainable outside of limited events or the Trust Master rewards of five-star base characters).
  • Defeat Means Friendship: Once Rain's group defeats her and her crews, they lend their assistance and ship.
  • Expy: As a pirate captain who assists the heroes after being defeated, she's this to Bikke. She's also got no small amount of similarity to Faris.
  • Impoverished Patrician: Her backstory on her unit page, and a cutscene from the "Memories of Olderion" event, reveal that she was originally a noble's daughter growing up, living a life of luxury. Her family nearly lost everything, with Mercedes only having her ship to her name. Refusing to just accept being beaten down, she turned to piracy to stand up for herself.
  • Making a Splash: She can use the Water line of spells, and she also does Water damage with her Limit Break.
  • Spam Attack: Learns Barrage as she levels.
  • Stripperiffic: Outside of a longcoat worn open (which becomes fur-lined upon awakening), the only thing protecting her modesty is a bikini.
  • Video Game Stealing: Appropriate for a pirate, she learns Mug (damage and 50% chance to steal an item) by leveling.


A knight of Grandshelt who is a longtime friend of Rain and Lasswell.
  • Beyond the Impossible: Her desire to reunite with Rain and Lasswell is so strong that she produces a Vision version of herself.
  • Cannot Spit It Out: She shows several indications in her sidequest of being attracted to Lasswell, and it frustrates Lid to no end that she won't say anything about it.
  • Determinator: She refuses to back down or abandon what she sets out to do. Her sidequest amounts to Rain and company bailing her out when she repeatedly gets in over her head.
  • Oblivious to Love: She apparently is completely ignorant of the fact that Lasswell is taken with her.
  • Stone Wall: Viewed as one of the best budget tanks in the game, and her natural mitigation has a range of 50-100%. To put that in perspective, Wilhelm's 7* form has a ceiling of 90% with a cooldown skill.

Crown Prince Shera

The prince of the Zoldaad Empire.
  • All Your Powers Combined: Emperor Shera's limit burst involves him summoning his personal guard, who have a wide range of varied and useful abilities.
  • Distressed Dude: The first time you meet him involves saving him in prison from being executed.
  • Faking the Dead: Pretends Amelia killed him in order to unmask a traitor in his court.
  • King Incognito: Has a habit of going out into the general public in disguise to get feedback from the people.
  • Gratuitous German: His limit bursts Kaiser Ziel and Kaiser Verteidiger, as well as some of his normal attack skills.
  • "I Know You're in There Somewhere" Fight: Tries to use this on his father before The Reveal that his father is a zombie kicks in.
  • Magikarp Power: His 5 star version, Emperor Shera, is a mediocre damage dealer and support hybrid with not enough base attack to make a difference to the meta. Come his 7 star version, he is one of the better units in the game, with the ability to dualcast his abilities without dual wielding, the ability to give both himself and another unit the fire element, moves that chain with the Orlandeau family of chainers, and innate killers against almost all enemy types.
  • Playing with Fire: He has several fire-based attacks as a vision.
  • Rebel Prince: Helps the rebellion restore the Empire to its former glory.
  • Royals Who Actually Do Something: He was actively helping the rebels and once he's on the throne sends his personal guard out to help the party while they are in Gronoa. He also takes an active role in exposing the Prime Minister's corruption and provides assistance to Charlotte during her Story Event.
  • Spam Attack: Notable in that he starts with Barrage as a three-star vision, which is generally reserved for something learned at higher levels as a five-star vision.
  • Ship Tease: With Lid in the 4koma. He asks Jake whether he can ask Lid out on a date, much to his older brother's horror.
  • The Strategist: Works out a complex plan to oust rebellion in his court.
  • The Wise Prince: He wants to end Zoldaad's militarism, he wants to have a peaceful resolution to the rebellion, and he's concerned about the general welfare of the people. He also wants to make sure that Jake, his half-brother, gets a fair shake even though he's not a legitimate heir. He gets upgraded to The Good King at the end of Rain's travels through Zoldaad.
  • Took a Level in Badass: His season 1 form is a measly 3 star. His season 2 form, Emperor Shera, is a 5 star and a decent Divine Ruination chainer at 7 star with multiple killer types.


Prince Shera's maid. A mercenary who's useful with guns. Secretly working with Jake to support the Empire.
  • All There in the Manual: It is heavily implied in their descriptions that Shine is one of her personas. However, she has a twin sister, Emilia, who is really Shine.
  • A Day in the Limelight: One event chapter focused on the doings of her and the others she recruited, with the only party member getting much reference at all being Jake (who doesn't even appear).
  • Dual Wield: She's one of the few that can innately equip two weapons (limited to guns, but as she gets an attack buff when equipped with guns, that's not a problem).
  • Gameplay and Story Integration: There's a reason she's called "Two-Gun Amelia," though she has to be leveled a bit before the vision version of her can do it.
  • Meido: Her current position, which is in part to be a spy for Jake and a bodyguard for Shera. Her frill and her dress are also equipment that others can equip (the dress, in fact, is one of the best armors for a gun user to equip, and is not one of the rare gender-exclusive items), although this doesn't change their sprite at all.
  • More Dakka: One of her skills is Rapid Fire, which has Amelia randomly targeting enemies and doing a normal attack - potentially up to seven times, doubled if she's currently equipped with two guns (and she almost certainly is). She's one of the best in the game at producing hits for Combo attacks.
  • My Future Self and Me: If she is Shine, there's nothing (beyond luck with the gacha, as both are four-star base units) preventing anyone from putting both (and their radically different roles and abilities) in the same party. Although, she actually isn't Shine at all. That would be her twin sister, Emilia, who was released as a reward from Jake's story event, thus playing the trope straight.
  • Ninja Maid: Rather literally, as she's a spy using the guise of a maid.
  • Standard Status Ailments: Capable of inflicting Stop on an entire field of opponents.
  • That Woman Is Dead: She doesn't like responding to the name "Two-Gun Amelia," insisting that she's just a simple maid. Sure, a simple maid that can take out a whole field of opponents in a rain of gunfire, but just doing what she can for Prince Shera and his brother. It's not entirely clear if this is just part of her cover, or if she wants to leave her old life behind.


A mercenary chocobo knight. Sent by Shera and Amelia to help the party get past the miasma in the Gronoa arc.
  • Blade on a Stick: Due to his preference of Mounted Combat, Fohlen favors equipping spears.
  • Blow You Away: Specializes in wind-element attacks.
  • The Cavalry: Pun aside, he and Ilias come in as Rain and his friends are starting to succumb to Gronoa's miasma to provide an antidote that allows the party to continue their quest. Fohlen's contribution was making sure no monsters would get to Ilias on the journey.
  • A Day in the Limelight: One event chapter focused on the doings of him and the others recruited by Amelia, with the only party member getting much reference at all being Jake (who doesn't even appear).
  • Doppelgänger Spin: Fohlen starts every battle by making after-images from his chocobo running around at top speed. For gameplay purposes, this manifests as Fohlen starting every battle with the "mirage" buff active, meaning the first physical attack against him is guaranteed to miss.
  • Horseback Heroism: Well, chocobo-back, as this is a Final Fantasy game, but Fohlen stays mounted and does his best to help those in need.
  • We Help the Helpless: Takes a mission from a poor child to get medicine for his sister for free.


A chemist specializing in concocting rare medicines from harvested plants. He's recruited by Jake via Amelia to help out in Zoldaad, and later accompanies Fohlen to bring an antidote to Gronoa's miasma to the party.
  • Bag of Holding: A notable aversion in a game (and series) that liberally uses this trope, as Ilias carries on his back a bag that's larger than he is. It's quite likely that he just has that much room to carry all his medicines.
  • Call-Back: During the event chapters featuring him, he tries to live up to the example of Mel, one of the great chemists in the history of Brave Exvius. Easy to miss, but she's one of the friend point summons, and her unit description even mentions how she made a Heroic Sacrifice to make medicines to save people. Ilias' design is also a Call-Back to hers - most notably, they wear almost the exact same hat.
  • The Cavalry: He and Fohlen come in as Rain and his friends are starting to succumb to Gronoa's miasma to provide an antidote that allows the party to continue their quest. Ilias' contribution is actually curing the miasma affliction.
  • Crippling Overspecialization: Ilias might be the best possible healer for difficult explorations, as he's the absolute best with items, capable of spreading their use well beyond what anyone else can do. However, if items are either unnecessary because there's relatively few fights (such as event battles), the levels are easy enough that items aren't necessary at all, or items are just plain banned (such as the arena), Ilias has precious little that he can do.
  • A Day in the Limelight: One event chapter focused on the doings of him and the others recruited by Amelia, with the only party member getting much reference at all being Jake (who doesn't even appear).
  • Humble Hero: He may be the absolute best at producing medicine in the world, but his only concern is healing people and curing their afflictions; he couldn't care less about anything that isn't helping others.
  • Martial Pacifist: He's mostly just focusing on healing or getting materials to heal others, and he sometimes has a hard time even noticing that he has to defend himself. That said, he's just as capable of using the "attack" command as anyone else.
  • Squishy Wizard: Well, squishy scientist, but he's not particularly durable. That said, what he can do with medicines is well beyond what anyone else in the world can do.


An adventurer and explorer following in the footsteps of Montana, a famous adventurer in the world of Lapis, who is trying to find out the origins of the underground passages of Gronoa. She's a focal point of the present-day portion of the "A Promise Beyond Time" side event, and although not stated, is an NPC in the Realm of the Dragon King.
  • Achievements in Ignorance: Her Limit Break - she starts rummaging through her rucksack for something, not paying attention to the fact that a crystal skull tossed out of the bag has started hovering and firing lasers at all her foes.
  • Adventurer Archaeologist: Her role in "A Promise Beyond Time" is almost an inversion of how the trope usually plays out - she's an adventurer (it's even listed as her class) that seems more interested in archaeology than adventures.
  • Call-Back: Similar to Ilias, she makes multiple references to Montana, an adventurer from the world's past that has been in the friend point summon pool since the game's earliest days. Her design is a deliberate updating of his, down to wearing very similar styles and colors.
    • Directly calls back to the "A Promise Beyond Time" event in her cameo, outright telling the party about Camille. Even though unlocking the island requires meeting her in the story.
  • Captain Ersatz: An adventurer who specializes in whips and guns and tries to dig up information on the past. She's a setting-appropriate Gender Flipped Indiana Jones.
  • A Day in the Limelight: She's the focal point of the present-day section of "A Promise Beyond Time," trying to dig up information about the creation of the tunnels under Gronoa as well as the elven ruins found there. The chapter doesn't directly reference any of Rain's party at all.
  • Dual Wield: A limited version - she can equip two weapons as long as the two are whips, guns, daggers, or throwing weapons.
  • Hero of Another Story: At the end of "A Promise Beyond Time," she affirms that she's going to explore even further to find out more about the past, though details of those journeys are not yet available.
  • Location Theme Naming: To connect her to her inspiration (Montana, who combines this with Shout-Out Theme Naming), she's named after the capital of the state that said inspiration is named after.
  • Master of None: Helena has a fairly wide variety of skills and passives, innate Dual Wield, and even has some Mana restoration. The problem is that she's not particularly powerful, her Dual Wield is limited to weapon types that are either subpar (whips, daggers), mostly useless outside of Trust Master rewards (throwing weapons), or used more capably by other units of the same rarity of summon (guns), and her skills distinctly lag behind what others of her rarity can do. With enough time and/or luck, she's going to be overshadowed in pretty much every role by specialist units. That said, her Trust Master reward is extremely useful to most units, as it grants Mana regeneration in addition to a couple other effects.
  • Posthumous Character: Possibly. While she was originally assumed to be alive, the anonymous female adventurer from the Bahamut exploration is heavily implied to be her. However, as Charlotte as well as Veritas of the Dark previously demonstrated, Visions of living people can be produced.
  • Shout-Out: Much like her inspiration, she's a giant reference to Indiana Jones. Her Trust Master reward is even a crystal skull, which also gets pulled out during her Limit Break.
  • To Be a Master: Her goal is to become a world-class explorer like her inspiration. By the end of "A Promise Beyond Time," she manages to go beyond what Montana found and make some new discoveries.


A white mage who was one of Sakura's students when she went into hiding. Currently, she lives in the Town of Sian. Whenever she sees her master, Sakura, she gives her delicious candies. This causes Sakura to fear her.
  • Adorkable: Her knack for giving Sakura candies to draw her out of hiding.
  • Barrier Warrior: Her seven-star form is a variant of one - she has three abilities that can create a 2000-hit point barrier that must be broken before the party will take any further damage (each has a different effect beyond the barrier's creation). This barrier won't stack with other hit point barriers, but it does stack with damage mitigation barriers (such as the one from Wilhelm's Limit Break).
  • Through Her Stomach: The reason that Ayaka uses candy to lure out Sakura? She knows it works all too well.
  • White Mage: Several people in her hometown of Sian note that she's an expert healer, plus is a kind and demure presence that the whole town is fond of. As a vision, she's a top-tier healer, arguably the best in the game, but has zero combat potential outside of her basic attack.

King Mog

The ruler of the Farplane, and thus the Moogles inside of it. Wants random things from other dimensions, which he exchanges for useful equipment.


One of the guardians of the twelve legendary weapons. This woman was a former genius strategist, and of royal blood. Her brother, the king, who feared her genius, plotted to poison her, but she wound up discovering the plot. She later raises an army of her own, killing her brother and his wife. Fearing hurting others, she eats a cursed fruit, transforms into a tree, and seals her emotions to keep her sanity. Eventually, she is sealed away as the protector of the Holy Wand.


A knight of Grandshelt that was a contemporary of Sir Raegen when he was also a knight, she is widely regarded as one of the most powerful knights the country has ever produced. Even after retiring from active touring duty, she becomes an instructor, and she was the one who taught Rain, Lasswell, Charlotte, and Lawrence to become knights as well.
  • Badass Teacher: The second half of her event was her mostly staying in the background as Rain, Lasswell, Charlotte, and Lawrence all trained to become Grandshelt knights. However, when they accidentally found something way stronger than what they were prepared to deal with, Loren stepped in and handled the situation by herself. By the looks of things, she wasn't even winded by it.
  • Dual Wielding: Not only does she naturally learn to do this, but she gains buffs from the same skill. Her Trust Master Reward similarly gives this ability, with buffs, to whoever has it equipped.
  • Dub Name Change: Her name was almost certainly "Lorraine" in the Japanese version.
  • Mentor Archetype: She's a pretty classic one in the second half of her event, teaching both with instruction and, as the finale showed, example.
  • Knight in Shining Armor: Of all the various knights in the game, she comes closest to the ideal, being both powerful and noble towards everyone.
  • Regional Bonus: Of a sort - Loren is only available as a reward from spending enough real world money in the Japanese version, but she's available in the gacha (albeit rarely) in the Global version.


A mysterious swordsman in Paladia. He eventually becomes Lasswell's master.It is later revealed that his true identity is Zeno of the Beta Star and even later Rain from an alternate future.
  • Broken Ace: Akstar is pretty widely acknowledged as being peerless at whatever he does - whether it be sword-fighting, strategizing, teaching, or even cooking. That said, as noted below under Cynicism Catalyst, he's extremely dour and hurt by all of the losses he's faced over the years.
  • Cynical Mentor: He's abrasive to a fault and has no confidence that Lasswell will succeed... but he still tries to teach him both swordsmanship and leadership, in his own harsh way.
  • Cynicism Catalyst: He was a lot like Rain and Lasswell in his youth, and attempted to fight the injustice of Aldore by challenging the Emperor with his friends. Losing them in that fight, not to mention his eye, arm, and leg, hardened his worldview.
    • Makes sense when you consider he IS Rain, a future version that failed in his mission
  • Defrosting Ice Queen: While he starts as a jerkass he warms significantly to Lasswell, enough to genuinely praise him before parting ways with the party.
  • Dented Iron: While Akstar is unquestionably powerful, he's suffered some pretty rough injuries — his eyepatch and empty left sleeve suggest that he once received a very powerful attack that left permanent scars, and he notes that he has a prosthetic leg, too (and in his boss battle sprite, his left foot is rather obviously mechanical in nature). He brings these up to Lasswell as a warning about doing something he finds particularly foolish (in this case, trusting strangers in Paladia). He later reveals that these injuries came in a fight against the Emperor of Paladia.
  • Eyepatch of Power: Akstar has one over his left eye, and the utter lack of depth perception does nothing to contain just how much ass he kicks, given that he hands out defeats in Single Stroke Battles all over the place.
  • Handicapped Badass: In addition to missing his left eye and hand, he reveals that he also has a prosthetic leg. This doesn't stop him from being more powerful than a fair portion of the Orders and fighting Sol to a draw.
  • Jerkass: He constantly insults Lasswell, nicknaming him "Lassworm" (among others) and insulting his poor swordsmanship.
  • Jerkass Has a Point: Lasswell admits that his criticisms have merit, given how impressively strong Akstar is. He even swallows his pride and requests that Akstar teach him. This is lampshaded through Akstar's criticism of Mirror of Equity, Lasswell's signature move in-game (which Raegen taught him). As Lapis has been behind Aldore for 700 years, the techniques of the Veritas's generation have become obsolete. Akstar thus calls Lasswell's Mirror of Equity a weak technique. This is the first ability Lasswell learns in-game, and is so simple that one can learn it as the first skill from Odin or obtain it as Shiki's (a unit that caps at 3-star power) Trust Mastery Reward. Akstar's "Absolute Mirror of Equity", by comparison, hits everyone in his field of view while simultaneously avoiding anyone he doesn't want to hit, and can only be learned by 7* Pyro Glacial Lasswell, in which he can gain it after using his Limit Burst or Perfect Selflessness cooldown skill, it's has it's own chaining family and is ridiculously strong.
  • Jerk with a Heart of Gold: In spite of his insults, there are hints that he does respect Lasswell's unwavering devotion to his beliefs, especially when it pays off at the execution grounds.
  • Master Swordsman: His first action is to defeat Galas in a Single-Stroke Battle after Galas pulls a The Battle Didn't Count on the party.
  • Supreme Chef: As revealed before he leaves the party, he's actually quite the accomplished chef, able to make incredible meals with limited ingredients gathered while foraging in the wild.
  • Years Too Early: His reaction, more or less, to the whole party when they try to approach him after he saves them from Galas. In particular, he gives rather insulting nicknames ("Lassworm" and "Lassfool") to Lasswell.


A gladiator from Zoldaad. Accompanies Sakura in Granorg to visit Verun.
  • Dumb Muscle: Even by her own admission, she's a very direct thinker, and not a particularly deep one at that.
  • Gladiator Games: Her profession.


A descendant of the apprentices of Ruggles.
  • The Blacksmith: It's his job. He even made Sakura a new weapon.
  • Call-Back: His hammer is very similar (possibly even meant to be the same, inherited from master to apprentice) as the one Ruggles uses (and is also Ruggles' Trust Master Reward).
  • Drop the Hammer: His weapon in battle.
  • Early-Bird Cameo: He can be visited at his forge in Duggle Village (albeit unnamed), which first appeared months before the Season 2 event where he produced new weapons for Cedona and Sakura (also when he became Promoted to Playable).
  • Honor Before Reason: After meeting Sakura, he only makes weapons to people with strong convictions, not matter the cost.
  • Utility Party Member: His main role in parties is to provide buffs (including adding elemental effects) to allies.


A Natura beastkind living in Gungan. She meets Lasswell's group while a dispute between tribes is going on, and joins them to deal with that issue.
  • Dual Wielding: She can inherently two swords, two rods, or one of each (which, due to her passives, is the most effective build for her).
  • Green Thumb: Like all Natura, she loves nature.
  • Magic Knight: As a vision, she has perhaps the widest array of hybrid attacks skills of all such characters, able to do both magic and physical damage in five different elements. Her Trust Master Reward is meant to emphasize this in whoever equips it, boosting both attack and magic if the wielder equips swords and robes.
  • Petting Zoo People: She can actually stand on her hind legs due to originally being a Shibyra to give her this appearance. Also, despite generally going around on all fours, generally appearing to be a human-sized feline, and the fact that her people are generally called beastmen, she's still classified in the game as a human-type being for purposes of what affects her for extra damage.
  • You Gotta Have Blue Hair: Most beastkind, Shibyra or Natura, have fur in colors that look similar to colors that would be found on wolves in real life, like black or brown. Kunshira's purple fur with golden spots/underbelly stands out vividly thanks to this.

Madam Edel

The mysterious head of Madam's Manor. She seeks the treasure in the ruins beneath her home to liven up her life.
  • Battle Butler: She has a whole team of them known as Soiree; eight so far have become recruitable visions.
  • Bodyguarding a Badass: She picks Lasswell up as a bodyguard not because she needs the protection — she's almost certainly one of the most powerful individuals in the story — but because the staff of her manor don't like her adventuring on her own and this way they won't give her as much grief about it.
  • Half-Human Hybrid: She off-handedly mentions that she's half-dark elf during Regina's flashback in the latter's Day in the Limelight. This presumably explains her levels of sheer badassery; the only other dark elf shown is the one who's a member of the Eight Sages, who was powerful enough to give the main party and Veritas of the Light problems simultaneously in a weakened state.
  • Hopeless Boss Fight: Fortunately, you're merely expected to survive her AoE attack and that's all, not win, but she can and will wipe the floor with the party if they're not prepared. Using Libra on her will reveal that she has 100 million HP, well beyond what any of the superbosses so far have had. Also, after she ends the fight, she reveals that she went easy on you.
  • The Missing Faction: So far, most of her servants have specialized in one particular element. However, servants specializing in light and dark have yet to appear; this strongly suggests that more of her retinue will appear in the future.
  • Never Mess with Granny: Grey-haired and evidently fairly old, but possesses staggering power. When you fight her, after a few turns she'll unleash an AoE physical that will wipe any unit not being covered by another. When you explore the first level of the ruins together, she'll beat the boss in one punch. Said boss is one of the strongest in the game when you go back to fight it yourself.
  • Our Elves Are Better: Downplayed. While she is half-elven, and she's noted as one of the most powerful people in the world, she doesn't wave her ancestry in anyone's face, only bringing it up if she's specifically asked about her ears.


An older man who leads four children he calls the Four Sages of Hess, who joins up with Raegen's squad in Season 2 in the hopes of being able to take down the Emperor of Aldore together.
  • All for Nothing: Mombert eventually reveals just how hollow he felt his life is, devoting it all to just one thing - taking down the Emperor's paling so that he could be assassinated. While the visions of the Four Sages succeed, the Emperor's power is so overwhelming that Mombert can't even touch him, and even Raegen's follow-up attacks end up bouncing harmlessly off of his hand.
  • Harmful to Minors: His plan to disrupt the paling that makes the Emperor Nigh Invulnerable involves setting up a ritual that requires the sacrifice of the Four Sages. Subverted in that the Four Sages are visions based on Mombert's original friends, who were killed before they could attempt to bring down the Emperor.
  • I Did What I Had to Do and I've Come Too Far: After Sieghard gives him a What the Hell, Hero? speech for his Harmful to Minors plan, Mombert responds with these justifications, all while admitting that it doesn't forgive his actions.
  • Light 'em Up: When he fights after the confrontation with Sieghard above, his main offense are holy-elemental spells.
  • Summon Magic: The Four Sages are just visions that Mombert summoned to accomplish what they failed to do in Mombert's youth. He's a bit more comfortable sacrificing them because the originals are sadly long since dead.
  • Tyke-Bomb: The Four Sages that Mombert leads are all pre-adolescent and wielding immense strength to take down the Emperor. Mombert reveals that they were his friends when he was their age, and that they all were raised specifically to assassinate the Emperor. He was the sole survivor and summoned the others as visions when he felt he could finish the task.

    Other Villains 

Dr. Lazarov

A mad scientist the party first encounters in Kolobos Island. He had been gathering dead bodies to experiment on in order to create a deadly weapon for Veritas of the Dark.
  • The Bus Came Back: Returns after a two-island gap in the 2nd half of Zoldaad. He also returns in the "The Phantom Blueprint" event, which was a second-season flashback to events prior to Lid meeting with Rain and Lasswell.
  • Evil Former Friend: Revealed near the end of "The Phantom Blueprint" to have formerly worked with Heltich in researching power that can overwhelm and destroy minds. However, Heltich directed his research towards trying to help people cope with and manage such power, while Lazarov researched towards using it for his own ends.
  • Immortality Seeker: His main motivation for experimenting with the dead.
  • It's All About Me: He's only with the Sworn Six to further his research, and he's more than willing to ditch them if it suits his purposes.
  • Jerkass: The fact that he kills Rain's airship crew for experimentation is pretty evil, but the fact that he drags their corpses across an archipelago just to use those corpses as zombies to attack Rain shows a level of pettiness that's hard to ignore.
  • Laser-Guided Karma: Similar to the above, the Sworn Six only tolerated Lazarov as long as he didn't get in their way. When his actions nearly caused the destruction of the Invincible, Heavens jumps in and kills him to prevent his escape after Rain catches up with him.
  • Mad Scientist: He's got enough brains to basically invent multiple new types of monster, and he's making progress in his search for immortality. Morality, though, is completely alien to him.
  • Man Behind the Man: He is the main reason that the Zoldaad Empire is the way it currently is, and why the Invincible took flight.
  • Spell My Name with an "S": His name has been spelled in 3 different ways. First, as "Lasorov", a second time as "Lazorov", and the current spelling of "Lazarov".


Lid's older brother. Also an engineer, he wanted to design airships just like his sister. However, letting greed get the best of him, he started working with the military and later, Veritas of the Heavens, to make a bigger profit off of creating weapons.
  • The Atoner: After Lazarov's hold is broken on him, he decides to work with Shera to promote peace and atone for what he did under brainwashing.
  • Big Brother Instinct: The actual reason for his Money Fetish was so that he could support Lid's projects and get them closer to their dreams.
  • Big Damn Hero: shows up driving the Invincible so that the heroes can go fight the Chaotic Darkness
  • Brainwashed and Crazy: Controlled by Dr. Lazarov for the man's experiments.
  • Broken Pedestal: Lid reveals that she used to think much more highly of her brother, before he began just working for the highest bidder. When it's revealed that he's working for Veritas of the Heavens, while Lid can accept it fairly easily, it still clearly bothers her greatly.
  • Face–Heel Turn: He's working for Veritas of the Heavens and Dr. Lazarov when the party first meets him.
  • Gadgeteer Genius: It's strongly implied that many of the mechanized foes that plague Rain and company throughout Dilmagia are his builds or designs, and the background information from Lid's five-star form reveals that he previously beat out Lid for the title of Cid, Dilmagia's master engineer.
  • Idiot Ball: During "The Phantom Blueprint," Evan is able to figure out pretty quickly that the machine that Heltich found was made by Dr. Lazarov, and that it's capable of controlling people and animating the dead. He decides to try to hide all of this information, including the machine, from his sister Lid, and he decides to confront Lazarov about this alone without telling anyone what he's doing or why. This is how Evan ends up Brainwashed and Crazy in the first place.
  • Money Fetish: A lot more than his sister, although could possibly be subverted as the only reason he wanted so much money was to make his and Lid's dreams come true.

Emperor Sozhe

The current emperor of Zoldaad.
  • Badass Family: He's a very strong and resilient ruler, and his two sons (Shera and Jake) are possible useful recruits as well.
  • Brainwashed and Crazy: Is being mind controlled by Lazarov.
  • Dying as Yourself: When he is killed, he gets some last words with his son in hopes of making the kingdom better than he could.
  • The Emperor: The supreme political and military leader of Zoldaad at the beginning of the story, which is said to be among the most powerful and aggressive nations in the world all the way back in Grandshelt.
  • Jumping Off the Slippery Slope: In his last moments, he admits that his lust for power was his desire to do well for his country at its heart, but he lost sight of that somewhere along the way.
  • Playing with Fire: As a vision, he can use fire magic, can add fire elemental damage to his attacks, can lower fire resistance in his foes, and can boost fire resistance for the party. In addition, one of the effects of his Trust Master reward is to boost fire resistance.
  • Posthumous Character: Was mostly killed and controlled by Dr. Lazarov for the man's experiments. He does return to his senses after he is defeated however.
  • Playing with Fire: As suitable for the ruler of the nation hosting the Fire Crystal, he has several moves that do Fire damage and can drop enemy Fire resistance.
  • Punny Name: Possibly not even intended, but it's there. He's always called Emperor in-game, but another word for Emperor is "Kaiser". Which would make him, y'know, Kaiser Sozhe.
  • Stone Wall: While a bit more capable of dishing out damage than other Stone Walls in the game, Sozhe is at his best tanking hits for everyone.

Chaotic Darkness

The embodiment of humanity's evil. It is summoned as a vision by Sol via the Land of the Crystals, and desires the destruction of both Lapis and Paladia.

    Original Summons 
In addition to the characters above and all of the crossover characters, there are a large number of playable characters, summonable as Visions, who are completely unique to the setting of Brave Exvius, and are detailed below. While there are many directly story-relevant characters who can be summoned as well, tropes for them should go in their entries above.

Tropes associated with all of them:

  • Late-Arrival Spoiler: Some of the summons are characters that Rain's party will encounter, like Luka, Charlotte and Dark Fina.
  • Original Generation: They are the original characters of Brave Exvius.
  • Posthumous Character: Most of them are heroes/villains in the history of the world of Brave Exvius. A decent number of the later ones are still alive, though.
  • Regional Bonus: As noted on the main page, some of these folks are exclusive to the Global version. Some of them even seem to have event or story hooks.
  • Walking Spoiler: Zig-zagged - some of the original summons that are also part of the story do explicitly mention certain plotline details (including the deaths of the characters in question Elle in particular is a bad offender), but some such as Shera avoid revealing major plot points.


A self-trained archer whose skill at hunting led others to hiring him as a hitman. And he became exceptionally good at it.
  • Cold Sniper: As he was hired for more and more jobs, he became more jaded and emotionally distant.
  • Glass Cannon: He can dish out plenty of damage (in fact, when the game first launched, he was in the running for most powerful non-magic user), but he has almost no durability.
  • Gone Horribly Right: Whichever nameless person who had the bright idea to start hiring Artemios for assassination jobs wanted to see if he'd be just as good at hunting people as he was hunting animals. Not only was he just as good, but he grew to like it way too much.
  • Hunting the Most Dangerous Game: At first, taking assassination jobs was just for money, but he soon grew to love killing people and started doing it for fun.
  • Serial Killer: By the end, Artemios was just hunting people for sport.
  • Spam Attack: He was one of the first characters to get the Barrage attack, and still one of the easiest who learn it to acquire.
  • So Last Season: Perhaps poster child for this within the game. Once upon a time, he was one of the most formidable units that could be fielded. Between having a nigh-useless Trust Master Reward, the sheer number of units that manage to beat him in raw stats, abilities learned, and equipment worn all at once, and the fact that he was completely ignored by both ability awakening and the launch of six-star levels of power, Artemios would only have use in a new player's team if nothing better has been summoned yet.


A gunner who creates powerful technology to combat brute force and magic, but is seen as a threat to people.


An honorable Samurai who has great pride and was devoted to her master. She is the mother of Hayate and Miyuki, and the wife of Jiraiya.
  • All There in the Manual: In the Global version, while it's easy to infer (via the unit descriptions at higher-level awakenings) that she's the mother of Hayate and Miyuki (and the wife of Jiraiya), it's only explicitly stated in the limited-time Way of the Warrior story event.
  • Badass Family: She's the wife of a 5-star base summon, mother of two others powerful enough to become summons themselves, and both of her children can max out at six stars with powerful equipment as Trust Master rewards in their own right. Further, one of her distant descendants (Yuri) is another 6-star max ninja with a decent Trust Master Reward.
  • Glass Cannon: Her HP and defence are low for a 6 Star Unit, but her attack is very high.
  • Hair Decorations: A blue ribbon.
  • Herd-Hitting Attack: Her ultimate move is Phantom Shadow, which not only hits every foe on screen and chains, but ignores some of the targets' defense.
  • Katanas Are Just Better: Her main weapon. Her Trust Master award takes this Up to Eleven; anyone equipped with it and a katana gets a huge boost to their attack.
  • Samurai
  • Seppuku: Her 6* awakening reveals that after Miyuki was led astray, Chizuru decided to take her own life by committing seppuku. Way of the Warrior story event shows Hayate to be the one who done the final blow.
  • Spam Attack: Learns Barrage, which is her strongest attack option prior to awakening to six-star status.
  • Standard Status Effects: She can paralyze foes with Blade Bash, and she's one of the exceedingly few characters that can use Stop with Dismissal - as a bonus, she's one of the very few who can do it outside of a Limit Break.
  • The Stoic: She's very measured with everyone, even her own family. She's even able to discuss not only committing Seppuku, but making her own son act as her second without hesitation or much emotion.
  • Undying Loyalty: She's like this to her master.


A green mage from Mysidia who is energetic and cheerful, compared to everyone in the town, and loves taunting her enemy.
  • Genki Girl: She's pretty freaking genki, and she's more of The Prankster in gameplay than anything.
  • Hidden Depths: Her 6* awakening shows a more cunning side to her.
    6th awakening story blurb: One of the most proficient green mages in all of Mysidia. Marie is extremely intelligent and incredibly well versed in magic, although her personality is quite eccentric. Yet another side of her, however, shows just how obsessed she is with discovering how green magic can push the boundaries of the human body. Behind all of her unusual behavior lies a calculating and logical mind that seeks to understand how much the heart of a person who has been strengthened with magic can take, as well as how low a person who has been enfeebled can fall.
  • The Prankster: Loves to debuff and taunt her enemy.
  • Support Party Member: Being a green mage - she has spells to buff every stat and can cast spells to mitigate every type of elemental damage.


Knight of Granshelt and Rain and Lasswell's companion, while he loves to flirt women he sees making bad impression, he's still a loyal knight of Granshelt.
  • Casanova Wannabe: He loves to flirt with women, which hurts his reputation, and no one really impressed by it.
  • Royal Rapier: While not a royal, he is known for wielding them gracefully.
  • Something About a Rose: True to his would-be Casanova status as well as his imagined elegance and deadliness, he pulls out a rose during his victory animation.
  • Spam Attack: Learns Barrage.
  • Standard Status Effect: Learns Swarmstrike and Shadowstick for inflicting poison and blind.


A machine engineer from Dilmagia who travels around the world to improve herself, she is always known for being very skilled engineer - to the point that Emperor Sozhe of Zoldaad attempts to recruit her to create weapons for military use, but she refused.
  • Ascended Extra/The Bus Came Back: She finally has a named on-screen appearance in a non-limited event as of the second anniversary, appearing in the "Side Stories" chapters that center around Lid and Jake.
  • The Blacksmith: While she's a capable inventor overall, she admits that she primarily likes to focus on weapon creation and development. She's not afraid to touch base with Lid to see if developments in other fields will help improve her own work, though.
  • Blade on a Stick: Her trust master reward is a very powerful lance with earth element on it.
  • Dishing Out Dirt: She has the ability to add earth elemental damage to her attack and reduce enemy's resistance to earth, and her trust master reward is a powerful spear with the earth element on it.
  • Dub Name Change: From Eileen to Aileen.
  • Gadgeteer Genius: She is known for this.
  • Jack-of-All-Trades: She can cast regen on health and MP (but not both in the same round), increases petrify resistance and can do a lot of damage.
  • Multi-Melee Master/Multi-Ranged Master: She's one of the few units that can equip every type of weapon - the only ones she can't are unit-exclusive weapons.
  • Shipper on Deck: If both Jake's and Lid's scenarios in "Side Stories" (which are the same event, told from their respective point-of-view) are played, it's revealed that Aileen is this for them both - it's revealed that she gets Lid to reveal what kind of man she wants (and that she knows Jake well enough to know what kind of woman he actually wants, versus what he just wants to flirt with), and she picks their outfits for their Nameless Gunner and Heavenly Technician variants to cater to the other's turn-ons.
  • The Unseen: She's actually referenced occasionally in the plot, and even briefly appears during the "Empire of Light & Dark" side story event, but she's not actually seen during the main plot itself (outside of one brief unnamed appearance near the end of the first season) and if you miss EoL&D, you won't see her outside of battle until the second anniversary event.
  • Unwitting Instigator of Doom: Because she refused Sozhe's request, he became frustrated, kept looking for someone to head up his Military Sciences division, and that gave Lazarov the "in" he needed.


  • BFG: Sparky is, naturally, this.
  • Death from Above: She has two versions of this. One that happens every battle is Warning Beacon - she fires a shell at the start of combat and every time she's revived, and if the battle lasts three rounds, it lands and damages all foes. Another is her Limit Break - she loads five powerful shells and blasts them, and they land on random enemies (if there's only one foe, they take all five hits).
  • Gameplay and Story Integration: The below-described Heroic Sacrifice is also a usable cooldown ability when she's awakened to 7-star power, doing massive damage, debuffing enemy defense, and imperiling foes' fire and lightning resistance in exchange immediately killing Olive.
  • Goggles Do Nothing: She does put them on during her attack animation, but her goggles don't appear to be anything more than a stylistic choice. They certainly don't grant immunity to any status effects.
  • The Greatest Story Never Told: For some reason, the military covers up the details of Olive's last battle, so even in-game, the only acknowledgement of her deeds is on the description of her 7-star form on the unit page.
  • Heroic Sacrifice: Her 7-star awakening reveals that this is why she's a Posthumous Character - she stayed in position to shell her foes so that her friends could all escape from an enemy squadron, and she held position until her death to allow as many allies to escape as possible.
  • Light 'em Up: Her Flash Grenades do light damage.
  • Obvious Rule Patch: When her 7* form was first introduced, her Immolation Blast skill killed her by doing physical damage equivalent to her maximum HP. It didn't take players long to realize that using physical evasion or an HP barrier (Ramza's Morale Boost) would allow her to survive an attack that is supposed to kill her. Gumi rectified this by changing the skill so it would instead cause instant death that cannot be resisted, even by items that would otherwise block Death skills. Reraise still works, however, and it's even built into her kit.
  • Posthumous Character: Alas, unlike many of the other Global exclusives, her profile makes it explicitly clear that she is dead as of the timeframe of FFBE's main plot.
  • Shock and Awe: She can reduce foes' resistance to electricity, and her Trust Master reward does electric damage.
  • Small Girl, Big Gun: Embodies the trope. Sparky, her beloved cannon, is longer than she is tall.
  • Standard Status Effects: Can blind enemies with her Flash Grenades.


An elven fencer from parts unknown, she seeks to follow in the steps of her grandfather and become a master of the sword.
  • An Ice Person: A ton of her abilities are ice-elemental, and at 6* she gains a number of ice-themed extra flourishes.
  • Challenge Seeker: Not quite to Blood Knight levels (she doesn't glory in the actual act of killing), but she really enjoys pushing her swordplay and learning from new experiences and trying out new swords.
  • Flash Step: Literally one of her passive abilities.
  • Hero of Another Story: Like a number of the global-exclusive units, her lore entries are written as if her quest for self-improvement is still a going concern and she's still alive.
  • Hot-Blooded: Literally one of her gameplay traits. "I Will Not Lose!" gives her the ability to outright ignore fatal damage once if her HP is above 20% at the beginning of the attack. And as this is a damage-ignoring effect, rather than Reraise, she keeps any active buffs.
  • King Incognito: Possibly. One of her passives is "Royal Blood", but all of her lore entries say she's the daughter of a merchant from... somewhere. And even for a successful merchant family, she does seem extraordinarily wealthy.
  • Light 'em Up: A later release of her, Aurora Fryevia, has primarily holy-element attacks. The fluff strongly suggests that this version is from Fryevia's future.
  • Magic Knight: While she doesn't learn any spells inherently, all of her offensive abilities do both magical and physical damage. Her Trust Master reward is also by far the most effective weapon for other Magic Knights to use.
  • My Future Self and Me: Heightened in her case because not only can both forms of Fryevia be in a party at the same time, they have a special synergy move that unlocks if both are alive and in the party at the same time.
  • Our Elves Are Different: The first Elf seen in the Brave Exvius setting; unfortunately, her lore entries don't provide many details about this aspect.
  • Regional Bonus: She is, to date, exclusive to the game's Global version.
  • Rich in Dollars, Poor in Sense: At least somewhat implied. She definitely believes that money is no object, since her family is outrageously wealthy enough for her to have never wanted for anything. As a Vision, though, she doesn't often have a chance to show it off.


A thief who specializes in stealing from monsters and the rich, selling off the proceeds, and using the gil earned to make for an easier life for the downtrodden.
  • Death-or-Glory Attack: Several of Xon's offensive moves function this way - they are pretty powerful, but Xon takes a temporary debuff upon using them. Great if they swing the flow of battle in the player's favor, but Xon could be crippled if they fail to end the fight. The ability On The Edge amplifies this - when Xon is critically injured, his attack increases, but his defense drops even further.
  • Draw Aggro: Inverted and played straight - Xon inherently has the Camoflage ability, which makes it much less likely to be targeted normally. However, the side effect of Rash Impulse is that Xon suddenly becomes more likely to be targeted after using it.
  • Fixed Damage Attack: In addition to poisoning foes, Toxic Dagger always does 2500 damage, regardless of a foe's defense.
  • Impossible Thief: With his Twist of Fate skill, Xon can steal magical enhancements, meaning he can take non-tangible powers and use them (and share them with friends, even).
  • Intrepid Merchant: His role during the Easter event was simply to sell particular items and recipes to the party for event-exclusive items. His dialogue suggests not all of his wares are legally acquired.
  • Just Like Robin Hood: His backstory makes it clear that he steals to earn money to give to the less fortunate.
  • Know When to Fold 'Em: Xon is one of the few units that can run away from battles, although certain battles are inescapable.
  • Regional Bonus: He was originally exclusive to the game's Global version, and two of his most useful abilities are still only available in the Global version.
  • Standard Status Ailments: He can paralyze foes with Rash Impulse, poison them with Toxic Dagger, and he can inflict Stop with his Limit Break. He also can equip many of the weapons in the game with a chance to inflict a status ailment along with damage.
  • Tragic Keepsake: For all of the money and materials that Xon gets his hands on (and as noted below, he's extremely good at doing so), the only possession he actually prizes is a beat-up stuffed bear, which was a gift from his late master. He values it so much that it's his Trust Master reward, an accessory that can give one of four buffs when the holder is attacked.
  • Utility Party Member: While he's no pushover, Xon isn't a high-damage unit, with middling strength for a six-star unit. However, he's incredible at getting items, he has several useful skills that can make an encounter a joke if used well, and Twist of Fate can single-handedly change the flow of a battle - whereas Paladin Cecil, with absolute tweaking, can give out a +74% buff to three stats with his Limit Break, Xon can grab boss-only buffs, which regularly exceed +100% in multiple stats, and he can do it as long as he has magic points. If an opponent has elemental protection, he nabs that too (and given how often enemies use the element that they cast protection against, this gets extremely useful). Even if the buff in question isn't that useful for Xon or his party, he also dispels its effect on the target, negating any setup they may have tried.
  • Video Game Stealing: Xon is the game's absolute master. Most thieves in the game can steal from one target at a time, steal either money or items, and only with a 50% chance. Only a small handful can do damage at the same time. Xon can steal from every foe at once, always succeeds, gets both money and items, and he even damages them all while he does it. He takes it Up to Eleven with his Twist of Fate skill - he can steal positive stat adjustments from an enemy and give them to the entire party.


A hot-headed white mage that's looking for a particular staff in order to be better able to help his friends. He also tries to recruit Fryevia's help for companionship and/or training during the Easter event, but he has much to learn before she's willing to help.
  • Crutch Character: He's neck-and-neck with Lenna and Maria for the best white mage at three-star power, getting solid heals early and being able to take a hit better than most other white mages. Once you get to four-star power, Lenna and Maria start to surpass him in well-roundedness, Refia is slowly building into competence, and his heals start to slack off. By five-star levels of power, Lenna and Maria are much more reliable, Refia starts coming into her own (and still has one more awakening to go), and Rem and Y'shtola outshine him from the get-go. His Trust Master Reward (a robe that grants auto-refresh) is still remarkably useful, however.
  • Hot-Blooded: He more has the temperament of a fighter than a healer... which makes sense, considering that he used to be a fighter. His "recruitment" of Fryevia during the Easter event mostly consisted of demands and shouting.
  • My Greatest Failure: The reason Aiden became a white mage is that he saw an ally downed that he couldn't save. He resolved that he would never be caught unable to help a friend again.
  • Mythology Gag: Aiden wears the traditional white-robe-with-red-triangle trim of Final Fantasy White mages, but he leaves his head bare, revealing his shock of reddish hair, similar to what the Fighter in Final Fantasy I had. Which makes sense, when you note that he is a former fighter who switched over to healing arts.
  • Named Weapons: His staff (obtainable via forging during the Easter event) is the Staff of Wrath.

Reberta (and Ignitos)

A mercenary Dragoon known to many as "the Crimson Death", due to her tendency to ride into battle on a red dragon (and how ridiculously good she is at murdering things). Unlike a few other combat-focused BE characters, though, she's hardly a total psychopath, and in particular has a great love of dragons and believes in strengthening the bond between man and dragon. Accordingly, she fights alongside her dragon partner, Ignitos, who in-lore provides a number of her abilities. She does, however, have a particular axe to grind with the man who killed Ignitos's parent, her original dragon partner...
  • The Ace: She's one of the world's only Dragon Riders, and she's a supremely skilled Dragoon on top of that. She makes use of these skills as sword-for-hire to pay the bills, and she's ludicrously successful at it because of her unique skillset.
  • Assist Character: More or less the lore & gameplay gimmick with Ignitos. Her gameplay kit has a number of skills that most Dragoons don't get (such as AoE elemental attacks and a permanent regen/MP restore), but these are posited in lore as being what Ignitos does, rather than her. Her ultimate attack, when comboed with other abilities, also features Ignitos providing "fire support" (i.e., a ton of extra damage).
  • Blade on a Stick: Natch, as a Dragoon. Her Trust Mastery reward is also her signature spear, which is slightly less powerful than Aileen's for pure numbers, but comes with a dragon-killing effect that stacks with other such effects, allowing her to hit Dragons with non-Jump attacks for truly absurd amounts of damage.
  • Combos: Several of her abilities work this way. Her signature Crimson Death jump gains quite a bit more power in the form of a breath attack from Ignitos if she uses it after a normal Jump, a Recovery Jump, or Raging Thrust. Her Mystic Thrust transforms from a single-target to a multi-target skill if used after one of Ignitos' elemental Breath attacks.
  • Cool Helmet: A very distinctive part of her sprite and design.
  • Crippling Overspecialization: Alas, a number of players feel she still falls victim to this. One of her heavy specializations is in jump damage, and while she can pump out some of the best jump numbers of anyone on the roster thanks to her kit, jumps still don't produce much in the way of chains. Moreover, because of how her specialty jump works, it doesn't actually animation chain with other Dragoon jumps when used in full, and she can only really chain with another copy of herself doing the same move. While two Rebertas can put out a lot of damage if they do this, it requires either a friend with a Reberta or some absurd luck (even with whaling) on the player's part.
  • Dragon Rider: The essential key to her success, differentiating her a bit from many other Dragoons in Final Fantasy. Unfortunately, Ignitos is a bit too small to actually ride for now, and instead fights alongside her and gives her an additional boost on her jumps (putting her a bit more in line with an older interpretation of Final Fantasy XI's Dragoons).
  • The Dreaded: She's posited as this in-universe, not because she's scary, per se, but because she wins all the damn time. People go out of their way to hire her to make sure she's on their side and not the other's.
  • Double Jump: One of Ignitos' more amusing passive assist traits. In lore, Reberta's huge 200% extra jump damage passive steroid is posited as Ignitos grabbing onto her to help her gain mad air. He may not be big enough to ride yet, but he's certainly trying.
  • Expy:
    • The general meta-gimmick behind Reberta is that she's patterned after the Dragoons of the MMO entries, who would otherwise lack a representative (outside of possibly Estinien, who at current pace would likely not be joining the game until at least mid-late 2018, compared to Reberta's 2017 release). She has a dragon partner similar to the Dragoons of XI, and her non-Jump Thrust attacks are very similar to the combo abilities XIV Dragoons get. Her 5* armor color scheme is also markedly similar to the color scheme for Dragoon armor in XIV, and her helmet is practically lifted straight from XIV's second Artifact Armor set.
    • Speaking of XIV, she also has a number of similarities to Ysayle/Iceheart - mystic white hair, an ability to communicate and bond with dragons, a very rough relationship with a dragon hunter.
    • She's also one to another Exvius character - she's like a far more successful Skaha, and may even be a descendant of the same clan (as her lore entries are written as if she lives in current times and is probably even alive).
  • Fluffy Tamer: She pretty much makes friends with battle dragons.
  • Hero of Another Story: Unlike a lot of the other visions (though like many other Global exclusives), her lore entries are written as if she's actually still alive and active.
  • Interspecies Friendship: Naturally. She gets along extremely well with dragons, and Ignitos is her best friend.
  • Lightning Bruiser: How she plays, especially once fully leveled. She can hit super hard with her jumps or on targets she's put an elemental vulnerability on, she can jump high enough to get a triple damage bonus on jump attacks, but she also has good HP and her natural DEF stat is solid, she also has 20% resist to fire, ice and lightning thanks to her bond with Ignitos, she has passive HP regen thanks to him as well and one of her jumps heals her for a substantial amount. The only thing that usually threatens her is powerful MAG-based rare-element attacks.
  • Mystical White Hair: Her hair under her helm is white, and she possesses an almost preternatural ability to connect with dragons.
  • Not Good with People: While it isn't quite to Zyrus's levels of misanthropy, it's still pretty clear she finds it easier to deal with dragons than her fellow man.
  • No-Sell: Her clarity of mind and mastery of Dragoon skills renders her completely immune to confusion effects.
  • Red Baron: The Crimson Death.
  • Red Eyes, Take Warning: It's a bit difficult to see on the sprite, but it does appear as though she has red irises. And given her reputation...
  • Regional Bonus: She was originally exclusive to the game's Global version. She has since been released in Japan, though the Global version has several useful buffs that the Japanese version lacks.
  • Sequel Hook: Or event hook, at any rate. The apparent conflict between her and (we assume) Zyrus is, to date, written as if it is unresolved.
  • Shoulder-Sized Dragon: This is about how big Ignitos currently is. In their win pose, he even literally hops on Reberta's shoulder for some victory cuddles!
  • Waif-Fu: It's pretty clear that she's not too terribly bulky under that armor (though said armor does do a pretty good job making her look bigger), but she's easily capable of hitting as hard as other heavy hitters like Cid Orlandeau.
  • You Killed My Father: More "You Killed My Best Friend's Father", but close enough. While the game doesn't explicitly spell it out, it's all but certainly Zyrus with whom she has this axe to grind.
  • Zettai Ryouiki: Oh yup, and Grade A to boot thanks to her thigh-highs. (There's also a bit of added irony to this, what with her being a Global-exclusive unit.)


A taciturn black mage who lost everything he had in a dragon attack, Zyrus has now dedicated his life to the eradication of dragonkind. Cold, unfriendly even to his fellow man, and utterly ruthless when fighting dragons, he calls upon otherwise forbidden magicks to succeed in his one-man crusade. All of this by itself would have been enough to put him at odds with a certain Dragoon, but he then did something she will never be able to forgive him for...
  • Blood Knight: His quotes make it clear that his one remaining joy in life is killing dragons - and he really enjoys it.
  • Blood Magic: The technique he uses to get an edge on his draconic foes, and the source of several of his unique attacks. Interestingly, it's not called out as being specifically evil, but certainly Reberta or other dragoons would say he uses it to evil ends, and the lore entries note that him getting injured would only excite him and make him more powerful.
  • Broken Bird: Underneath the icy exterior, he's clearly never been able to recover from the destruction of his old life.
  • Combos: Not only does his max-level ability combo with itself to get stronger with each use, but one of his other abilities, Blood Rend, has a specific interaction with the Flare spell. While Blood Rend hits hard normally, if used after Flare it doubles in power. This makes it more powerful than Ultima, in terms of pure numbers, and it's Water-element, so it's hitting the imperiled water resistance of the target to boot.
  • Gameplay and Story Integration: The lore entries about him becoming excited and powerful when injured are incorporated into his kit as the Blood Rage passive, which gives him boosts to how quickly he builds up his Limit Break gauge when he takes enough damage, as well as his Blood Scar ability, which restores magic points in exchange for health. Both abilities can be further awakened so that he needs even less damage taken for even greater amounts of power.
  • Hero of Another Story: Like Reberta, his lore entries are written as if his anti-dragon crusade is still a going concern.
  • Making a Splash: Most of his signature moves are Water-element attacks. Fittingly, he also learns Flare, which has the side effect of making foes increasingly vulnerable to them.
  • Misanthrope Supreme: He is not good with people. He tries to keep his human relationships to an absolute minimum and the majority of his lines are short and to the point.
  • Nice Hat: He's a Final Fantasy black mage; he's got the traditional hat, in black with gold trim.
  • Omnicidal Maniac: At least when it comes to dragons. He is not guarded about his intention to commit literal draconic genocide.
  • Regional Bonus: Just like Reberta, he's currently exclusive to the Global version of the game.
  • Roaring Rampage of Revenge: His response to the dragon attack that destroyed his life isn't any sort of subtle machinations to make dragons miserable - no, he just wants to kill all of them.
  • Sole Survivor: The thing that drove him over the edge. He's the only one to have survived the dragon attack that wiped out his home and took his family, and everything he ever loved, from him.
  • Teeth-Clenched Teamwork: Not directly called out, but the player is perfectly capable of putting him and Reberta together in a party, and since they don't attack each other, one has to assume it involves a lot of this, even as Visions.


A dwarf who was lost from his homeland and exiled. He was later rescued, dying of starvation, by Lunera. He later befriended the elven couple, and began building an underground passage for them.
  • Determinator: Ruggles refuses to give up on anything, fighting against even nature itself in order to help out the people he cares about. Even after both Lunera and Bran succumb to the miasma, he continues to build tunnels in miasma-free areas as well as tend a tree that breaks down miasma in their memory.
  • Downer Ending: Ruggles loses two of the only people that he ever cared about, and he ended up leaving Gronoa because the memory of the two was too painful for him to dwell upon.
  • Drop the Hammer: His character model's weapon, as well as his Trust Master reward.
  • Due to the Dead: While not terribly elaborate or even well made, Ruggles left a tribute - in elvish, no less - to Bran and Lunera by the tree that he cultivated to try to help them deal with the miasma.
  • The Faceless: In a tradition that extends back to Final Fantasy III, the only facial features of Ruggles that can be seen are his eyes and his luxurious beard.
  • I Owe You My Life: His dedication to Lunera is due to her saving him when she found him collapsed and near death.
  • The Stoic: While Ruggles does clearly react to what's going on around him, he doesn't emote very much - he's much more of one to let his actions convey his feelings. His idea of making a tribute to the people who saved him is to literally carve out large tunnels that can house multiple towns, plus nurture a tree that ends up surviving centuries.
  • Vitriolic Best Buds: He later develops into this dynamic with Bran, mostly because Lunera's last wish was for the two to get along.


One of the last elves in Gronoa, who finds the near-death Ruggles when out on a walk. Her husband, Bran, was the other survivor. In the present day, the ruins of her manor still stand, and serve as the site of several battles held on the orders of Veritas of the Frost.
  • Friend to All Living Things: Bran's reactions suggest that Lunera was just a kind soul that loved to support and befriend any creature that wasn't hostile to her. We see it in action with how quickly she takes to Ruggles.
  • Guys Smash, Girls Shoot: In contrast with her husband, she wields a bow and is a very potent magic-user, meaning she shoots both physical and magical projectiles at foes.
  • Ill Girl: She's already in the terminal stages of miasma poisoning when she first finds Ruggles. She's permanently bedridden shortly thereafter, and she dies about halfway through the side arc featuring her story.
  • Last of Their Kind: She and Bran are the last elves on Gronoa, and it's clear that their time is nearly over. She dies about halfway through her plot event.
  • More Dakka: As a vision, she has access to perhaps the most hits - 20 - in a single strike.


  • Elves vs. Dwarves: Due to his cultural posturing, he clashes a lot with Ruggles about which way of life is better.
  • Guys Smash, Girls Shoot: In contrast with his wife, he primarily wields swords and performs melee attacks.
  • Hypocrite: Among his complaints about Ruggles wasting his time was that Ruggles was trying to nurture a tree that could break down the miasma safely. In other words, that Ruggles was trying to use a bit of nature to combat the effects of a man-made disaster. He says this in his study, filled with books that were presumably made from felled trees.
  • Last of His Kind: He and Lunera are the last elves in Gronoa, and he in particular has little hope that they'll be around much longer. Sadly, he's right - truly becoming the last elf when Lunera dies halfway through their event, and himself succumbing to miasma near the end.
  • Our Elves Are Better: Bran is a big elf supremacist, insistent that the elven way of life is better and that the works of other races just make things worse.
  • Vitriolic Best Buds: He later develops this with Ruggles, partly due to Lunera's final wishes, and partly because he's finally able to come to terms with the flaws in his fatalist philosophy.
  • You Can't Fight Fate: A strong believer that one must simply accept what nature has in store. Among other things, he resents humanity and dwarves for trying to build things to fight against the natural order, believing that it's the root cause of the miasma. Near the end, he admits that his stubbornness on this point may have contributed to his people's decline.


A ninja who also serves Queen Kaede. He is the father of Hayate and Miyuki, and the husband of Chizuru.
  • All There in the Manual: In the Global version, while it's easy to infer (via the unit descriptions at higher-level awakenings) that he's the father of Hayate and Miyuki (and the husband of Chizuru), it's never explicitly stated anywhere outside of the limited-time Way of the Warrior story event.
  • Badass Family: He's the husband of a 4-star base, father of two others powerful enough to become summons themselves, and both of his children can max out at six stars with powerful equipment as Trust Master rewards in their own right. His distant descendant is also in the summon pool, also with a solid Trust Master Reward
  • Dual Wield: His Trust Master Reward is a limited version, which provides a large attack buff along with the ability to use two katanas at once.
  • Glass Cannon: His HP and defence are low for a 6-Star Unit, but his attack and magic is very high.
  • Hair Decorations: A headband, similar to his son Hayate's.
  • Herd-Hitting Attack: As a ninja, he has a plethora of scrolls that can hit multiple foes along with causing status ailments.
  • Katanas Are Just Better: His main weapon, although he's outright encouraged to use Dual Wield. His version of Blade Mastery also gives 50% MAG.
  • The Stoic: He doesn't emote at all, even worse in this regard than his wife Chizuru. This leads to festering resentment that an enemy ninja was able to exploit in order to bring down Kaede's fiefdom.
  • Strong Family Resemblance: Jiraya is very similar in appearance to Hayate, down to having similar stances.
  • Undying Loyalty: He's like this to his master, Kaede. To the point that he sacrifices himself to stop his daughter Miyuki, then under mind control, from killing Kaede.


A white mage from Mysidia, and Sakura's first friend. After being bedridden by a disease, she decides to use the magic she learned to help others.
  • Crippling Overspecialization: Moreso than every other white mage in the game, which is stark considering just how many of them are hit by this trope. When fully buffed out, Roselia is in the running for perhaps the most capable healer, including very potent cures, the ability to heal all status ailments, and also the most affordable method available to restore Mana. She's even the first unit capable of triple-casting, in a game where double-casting is already very potent. However, outside of being able to heal (and some potency when casting Banish and/or Holy for attacking), Roselia is one of the squishiest wizards around. Without someone tanking to protect her, she's going to be paste if anything so much as sneezes at her. And if the enemy isn't taking much damage from holy damage (either via resistance or just high defensive stats), there's nothing she can really do to them.
  • Ill Girl: Noted in her description and finally shown in "The White Sage and the Magic Cane" event, but Roselia ended up suffering from a difficult illness that left her bedridden for quite some time (and all of her appearances in the event are as such, in flashback).
  • Living Emotional Crutch: Is this to Sakura during the latter's event. She grows out of it by the end though.
  • Simple Staff: Her weapon. Her Trust Master Reward allows anyone with it to equip them.
  • Squishy Wizard: In a case of Gameplay and Story Integration, her Ill Girl status shows as having rather low physical stats. With her low hit points and defense, she can be very easily taken out with just a couple blows.
  • White Magician Girl: Subverted in that she really only studied the magic before deciding to help others.


A black mage from Mysidia who was exiled by Sakura and other Mysidian elders for research into magical powers to augment living beings, which had the side effect of creating monsters that ran wild. He later accompanies Ulrica to research her and to help her finally control her powers.
  • Break Her Heart to Save Her: What he thinks he's doing in a platonic sense. He comes to think that his continued research is just going to put Ulrica in danger, so he tries to tell her that he's abandoning his research and going his own way to save her life.
  • Cool Hat: Heltich has the traditional Final Fantasy black mage conical brimmed hat, in black with some sort of purple decoration/projection on its front.
  • A Day in the Limelight: His first appearance was a brief appearance during the "Shadow of the Empire" event that showed how he met Ulrica. He, along with her, become the focal point of the "The Phantom Blueprint" event.
  • Elemental Powers: Heltich's spell list includes Playing with Fire, Dishing Out Dirt, Shock and Awe, and Blow You Away, with Casting a Shadow with his Limit Burst.
  • The Exile: While the specific final incident hasn't been shown, it's made clear that he's not welcome back in Mysidia.
  • Good Counterpart: He's one to Dr. Lazarov - the two used to work together, but Heltich had lines he wouldn't cross for research and he still works for the betterment of people as a whole instead of just himself. However, Lazarov was introduced first and Heltich's status as this is only shown in a limited-time event.
  • Love Epiphany: He comes to realize that his concern for Ulrica is romantic after seeing that she fought nearly to the death to help save him.
  • Mad Scientist: One with some level of ethics, considering that he viewed injecting living people with magical powers just to see what would happen as wrong. However, he was quite comfortable with animal experimentation even when it would result in monster creation, which led to his exile from Mysidia.
  • Professor Guinea Pig: It's suggested that his self-buff skills are him turning the results of his research onto himself.
  • Pure Energy: Heltich also learns several non-elemental magical attacks, in case his foes resist the Elemental Powers he has at his command.
  • Squishy Wizard: Like many black mages in the series, he's built for offense and not much else. Heightened by his various buff skills, which increase his magic power at the sake of his defenses.
  • Well-Intentioned Extremist: Heltich's ultimate goal is to make it so that otherwise defenseless people could use magical power to defend themselves. However, while he won't experiment on (other) people such that they lose control, he's willing to perform experiments so dangerous that he gets booted from his hometown.


A berserker who wanders around, making her living as a mercenary. She originally travels alone for fear of hurting others during her rages, but she begins to accompany Heltich, in part because he wants something from her that isn't just to kill his foes.
  • An Axe to Grind: She prefers axes (though also good with hammers), getting a bonus to wielding one. Her battle sprite also has one.
  • Because You Were Nice to Me: Heltich is the first person that wants her for more than just killing things, and he's also the first person who has any interest in helping out her Shrinking Violet side. She naturally grows closer to him because of this.
  • The Berserker: Given that she has almost no active skills, she's pretty much there to beat things into a pulp, and in fact her Limit Break even puts her into the Berserk state, making it so that she auto-attacks.
  • Blood Knight: Her berserker personality will attack pretty much anyone nearby, and Heltich is apparently the only one who can calm it down.
  • Counter Attack: In part to represent her berserk fury in-battle, she has a very high chance of countering anything done to her. Pretty much the only way to avoid a counter is to either kill her or hit her with a status ailment.
  • Crippling Overspecialization: Yes, she hits like a truck and can counter nearly anything. However, physical hits and counters are all she can do - she doesn't even have backup buffs to help out. Anything with high physical defense and/or the ability to dodge blows is going to just laugh her off. Plus, if her Limit Burst is activated, she can't even be controlled, which makes it impossible to use her for chaining.
  • A Day in the Limelight: Her first appearance was a brief appearance during the "Shadow of the Empire" event that showed how she met Heltich. She, along with him, become the focal point of the "The Phantom Blueprint" event.
  • Hulking Out: How the game describes her entering her berserk state, apparently becoming much more physically imposing and threatening (she still uses the same sprites).
  • Love Epiphany: It takes her some time to realize that her protectiveness towards Heltich is more than just thankfulness. In particular, the fact that her berserker personality was willing to fight to the death to defend him makes her realize that he's more than just the guy seeking to teach her how to control her power.
  • Mythology Gag: Ulrica is visually a dead ringer for Lenna in the Berserker job.
  • Nemean Skinning: The first clue that Ulrica is more than just a retiring girl is the fact that she's wearing a Fur Bikini with a tiger's skinned head as a hat.
  • Shrinking Violet: Ironically, her personality outside of battle, which causes people unfamiliar with her to think that she'll be worthless in a fight.
  • Split Personality: She treats her berserk form as this, to the extent that she doesn't trust that she can avoid attacking others while in that state. However, how she acts towards Heltich suggest that the two aren't quite as different as she thinks.
  • Unskilled, but Strong: Heltich theorizes (and it's suggested in-story that he's correct) that Ulrica naturally possesses an excess of magical power in her system, and threatening situations causes Ulrica to access it, and the inability to control the excess when reached is what causes her berserk rage. She initially agrees to let him accompany her in the hopes that he can figure out a way to let her access it without the loss of control on her part.

     Other Characters 


A wishy-washy easy going jokester of a soldier of Aldore who only became a soldier because he assumed the job was going to be easy but has a bad habit of going easy on his enemies, who he frequently lets escape.
  • Draw Aggro: Capable of drawing all single-target blows towards himself with Standout.
  • Neutral No Longer: Comes to realize that he more or less tried to avoid taking any sort of stand, despite being part of Aldore's army, late into The Color of Heartlessness. Seeing the way Domino was being hunted by Hyoh compelled him into finally making a choice to side with her.
  • Spell My Name with an "S": In a more literal example, some of Domino's dialogue later into The Color Of Heartlessness spells his name with a C. Because this dialogue is spoken, it can only be assumed that this is a translation error.
  • Stone Wall: A magic-focused version; most of his kit (as well as his Trust Master Reward) is focused around mitigating magic damage and protecting an ally.
  • Taking the Bullet: Capable of covering for a single ally; he's one of the most durable single-target tanks in the game.


Example of: