Characters exclusive from the game Final Fantasy Brave Exvius only. For the visions' tropes, see their respective games. Also, due to the Loads and Loads of Characters nature of the game, major parties in the story have their own pages.
- Main Charactersnote
- The Sworn Eightnote
- The Sages of Hessnote
- The Hollow Breakersnote
- The Ordersnote
- Morze's Soireenote
- The Hollow Keepersnote
Tropes common to all of them
- Clap Your Hands If You Believe: At the end of Season 1, EVERY supporting character, even the ones that the party didn't meet like Helena and Aileen, help give Rain and his friends the natural good will that they need to stand against the Chaotic Darkness.
- Late-Arrival Spoiler: These folks tend to get hit with it harder than most, because by and large they eventually end up in the general summoning pool as time goes on. As a number of them are 3-4* base rarity, to boot, it means that it's very possible to end up with them in your party long before you actually meet them.
- Promoted to Playable: Tends to happen to them some time after they first appear in the story; they can be summoned as Visions and can be used in your fighting party.
EmmaA girl from Felicitas Town of Kolobos Isle who claims to be searching for her mother, being the first person Rain's party helps in their journey. Her mother actually died and she was looking for someone who could get her to the dilapidated shrine where she was working. After her case is solved, she becomes determined to become a Grandshelt Knight, inspired by Rain and Lasswell.
- Adult Fear: Not only does she cause this (a child trying to wander a debatably-civilized isle by herself), but she's subjected to it, as her mother is definitely dead and she just can't accept it until she sees it for herself.
- The Bus Came Back: She reappears in the late Season 2 event "A World United," being the one who discovers that Dr. Lazarov has come Back from the Dead. She ends it by starting training under Loren to join the Grandshelt Knights.
- Tag Along Kid: For the first half of Kolobos Isle.
- Ambidextrous Sprite: Another notable aversion - her typical standing posture has her right foot a little behind her left, resting on her toes, and her left and right-facing sprites do reflect this as they properly should!
- The Chosen One: A minor one compared to Rain, but Luka was chosen by the Water Crystal at a young age.
- Curtains Match the Window: Seems to be a family trait as she and her brothers have blue hair and eyes.
- Expy: Of Aria, another Miko associated with Water who performs a Heroic Sacrifice to purify the land from evil influence. Appropriately, Aria's Leitmotif plays during her "death".
- Gender-Blender Name: Not as blatant as her brothers, but Luka's name is masculine in several languages.
- Heroic Sacrifice: Puts herself into a Deep Sleep to completely purify Lake Dorr and Leviathan. She actually survived.
- High Class Gloves: An odd example - they're very conspicuous in all of her concept artwork (the gloves going past her elbows and accompanied with bangles on her wrists), but in the game itself, she's notably bare-armed.
- Impossibly-Low Neckline: A little less impossible than a few other examples in the franchise, but it does seem there's nothing holding her dress up◊ aside from the universe's need to keep the Water Maiden chaste.
- Nuns Are Mikos: She has a number of nun-like elements to her outfit, including the veil.
- Put on a Bus: Once Leviathan is tamed, she makes it clear that she's going to be just fine - she just has to purify Lake Dorr for the next decade or so.
- The Bus Came Back: Nichol's Side Story chapter reveals that he convinced Leviathan to release her before he left for Paladia.
- True Blue Femininity: Yes, blue is the official color of the Olderion Federation, her home, but it's worth noting that, of the three Wardens of the Waters that are met, Luka is both the most feminine and wears the most blue.
- White Magician Girl: When she first appears, she definitely meets the demure feminine ideal, as well as being rather caring and compassionate to the point of attempting to cure the Leviathan. The final point comes when she finally becomes available as a Vision; the only white magic she lacks is revival magic.
- You Gotta Have Blue Hair: Just like her family, and natch for a Maiden of Water.
ElleAnother Warden of Water, and Nichol's younger brother. He's tasked with commanding Olderion's military force on the frontlines where Nichol handles tactics. Has both admiration and envy for his siblings for their role to Olderion and Leviathan, which also causes him to exhibit an inferiority complex when comparing himself to both of them.
- Blade on a Stick: Wields a polearm taller than he is.
- Buffy Speak: "Inferior-water-drinking foreigners!" Sure, Elle.
- Dead Guy Junior: Nichol decides to name Elle's daughter "Ellie" after him.
- Gender-Blender Name: Elle is unambiguously a man, despite the fact that his name is feminine in several languages.
- Heroic Sacrifice: Unfortunately, his You Shall Not Pass! act costs him his life.
- Jerk with a Heart of Gold: He comes across as a real jerk to our heroes when they first meet him due to his Noble Bigot tendencies about non-Olderians, but he really does want to keep his country and his family safe, and both are feeling the squeeze due to the Leviathan crisis.
- Someone to Remember Him By: His fiancée Arsha reveals that she's pregnant with his child after being informed about his death.
- Taking the Bullet/Draw Aggro: Fittingly for the above tropes, when he becomes a Vision that can be summoned, he gains both of these abilities to cover for his allies.
- "Well Done, Son!" Guy: As shown in a flashback, Elle was rather desperate to prove to someone, anyone, that he was as capable of being as capable of helping Olderion as his siblings, Nichol and Luka. Nichol, for his part, tried to help Elle with his inferiority complex.
- You Gotta Have Blue Hair: Just like his family.
- You Shall Not Pass!: Stalls the Waterlord from breaking Water Crystal long enough for Rain and Nichol to arrive at the Crystal room.
MercedesA pirate captain who rules over Olderion's northern sea. Initially hostile and willing to make a quick buck out of Rain's hide, her experience with him in the seas of Olderion causes her to turn over a new leaf.
- An Axe to Grind: She's carrying around an axe roughly half the volume of her body, her attack grows a ridiculous amount when she wields one (and said attack increase can grow even further with ability awakening), and her Trust Master reward is an extraordinarily powerful axe (going by raw numbers, the most powerful weapon in the game that is obtainable outside of limited events or the Trust Master rewards of five-star base characters).
- Defeat Means Friendship: Once Rain's group defeats her and her crews, they lend their assistance and ship.
- Expy: As a pirate captain who assists the heroes after being defeated, she's this to Bikke. She's also got no small amount of similarity to Faris.
- Impoverished Patrician: Her backstory on her unit page, and a cutscene from the "Memories of Olderion" event, reveal that she was originally a noble's daughter growing up, living a life of luxury. Her family nearly lost everything, with Mercedes only having her ship to her name. Refusing to just accept being beaten down, she turned to piracy to stand up for herself.
- Making a Splash: She can use the Water line of spells, and she also does Water damage with her Limit Break.
- Spam Attack: Learns Barrage as she levels.
- Stripperiffic: Outside of a longcoat worn open (which becomes fur-lined upon awakening), the only thing protecting her modesty is a bikini.
- Video Game Stealing: Appropriate for a pirate, she learns Mug (damage and 50% chance to steal an item) by leveling.
Crown Prince Shera
The prince and eventually Emperor of Zoldaad, and also Jake's younger half-brother. Shera secretly helped Jake with his rebellion due to having no taste for his father Sozhe's militaristic interests. When the party meets him, they have to bail him out of prison, where he was sent by Lazarov's suggestion.
- All Your Powers Combined: Emperor Shera's limit burst involves him summoning his personal guard, who have a wide range of varied and useful abilities.
- Distressed Dude: The first time you meet him involves saving him in prison from being executed.
- Faking the Dead: Pretends Amelia killed him in order to unmask a traitor in his court.
- King Incognito: Has a habit of going out into the general public in disguise to get feedback from the people.
- Gratuitous German: His limit bursts Kaiser Ziel and Kaiser Verteidiger, as well as some of his normal attack skills.
- "I Know You're in There Somewhere" Fight: Tries to use this on his father before The Reveal that his father is a zombie kicks in.
- Magikarp Power: His 5 star version, Emperor Shera, is a mediocre damage dealer and support hybrid with not enough base attack to make a difference to the meta. Come his 7 star version, he is one of the better units in the game, with the ability to dualcast his abilities without dual wielding, the ability to give both himself and another unit the fire element, moves that chain with the Orlandeau family of chainers, and innate killers against almost all enemy types.
- Playing with Fire: He has several fire-based attacks as a vision.
- Rebel Prince: Helps the rebellion restore the Empire to its former glory.
- Royals Who Actually Do Something: He was actively helping the rebels and once he's on the throne sends his personal guard out to help the party while they are in Gronoa. He also takes an active role in exposing the Prime Minister's corruption and provides assistance to Charlotte during her Story Event.
- Spam Attack: Notable in that he starts with Barrage as a three-star vision, which is generally reserved for something learned at higher levels as a five-star vision.
- Ship Tease: With Lid in the 4koma. He asks Jake whether he can ask Lid out on a date, much to his older brother's horror.
- The Strategist: Works out a complex plan to oust rebellion in his court.
- The Wise Prince: He wants to end Zoldaad's militarism, he wants to have a peaceful resolution to the rebellion, and he's concerned about the general welfare of the people. He also wants to make sure that Jake, his half-brother, gets a fair shake even though he's not a legitimate heir. He gets upgraded to The Good King at the end of Rain's travels through Zoldaad.
- Took a Level in Badass: His Season 1 form is a measly 3-star. His Season 2 form, Emperor Shera, is a 5-star and a decent Divine Ruination chainer at 7-star with multiple killer types.
AmeliaPrince Shera's maid. A former mercenary once known as the "Dual Gunner". She was secretly working with Jake to support the Empire, and after Shera assumes the Zoldaad throne, she tasks herself with gathering a team that will serve as Shera's personal guard.
- All There in the Manual: It is heavily implied in their descriptions that Shine is one of her personas. However, she has a twin sister, Emilia, who is really Shine.
- A Day in the Limelight: One event chapter focused on the doings of her and the others she recruited, with the only party member getting much reference at all being Jake (who doesn't even appear).
- Dual Wield: She's one of the first few that can innately equip two weapons (limited to guns, but as she gets an attack buff when equipped with guns, that's not a problem).
- Gameplay and Story Integration: There's a reason she's called "Dual Gunner Amelia," though she has to be leveled a bit before her Vision can do it.
- Meido: Her current position, which is in part to be a spy for Jake and a bodyguard for Shera. Her frill and her dress are also equipment that others can equip (the dress, in fact, is one of the best armors for a gun user to equip, and is not one of the rare gender-exclusive items), although this doesn't change their sprite at all.
- More Dakka: One of her skills is Rapid Fire, which has Amelia randomly targeting enemies and doing a normal attack - potentially up to seven times, doubled if she's currently equipped with two guns (and she almost certainly is). Back in the time where Chain families weren't really a thing, she was one of the best in the game at producing hits for Combo attacks.
- Ninja Maid: Rather literally, as she's a former mercenary working as a maid.
- Standard Status Ailments: Capable of inflicting Stop on an entire field of opponents.
- That Woman Is Dead: She doesn't like responding to the name "Dual Gunner Amelia", insisting that she's just a simple maid. Sure, a simple maid that can take out a whole field of opponents in a rain of gunfire, but just doing what she can for Prince Shera and his brother. It's not entirely clear if this is just part of her cover, or if she wants to leave her old life behind.
FohlenA mercenary Chocobo Knight with a kind heart who catches Amelia's attention. Recruited by Amelia to be part of Shera's guard, she sends him and Ilias to help Jake and Rain's party deal with the miasma in the Gronoa arc.
- Blade on a Stick: Due to his preference of Mounted Combat, Fohlen favors equipping spears.
- Blow You Away: Specializes in wind-element attacks.
- The Cavalry: Pun aside, he and Ilias come in as Rain and his friends are starting to succumb to Gronoa's miasma to provide an antidote that allows the party to continue their quest. Fohlen's contribution was making sure no monsters would get to Ilias on the journey.
- A Day in the Limelight: One event chapter focused on the doings of him and the others recruited by Amelia, with the only party member getting much reference at all being Jake (who doesn't even appear).
- Doppelgänger Spin: Fohlen starts every battle by making after-images from his chocobo running around at top speed. For gameplay purposes, this manifests as Fohlen starting every battle with the "mirage" buff active, meaning the first physical attack against him is guaranteed to miss.
- Horseback Heroism: Well, chocobo-back, as this is a Final Fantasy game, but Fohlen stays mounted and does his best to help those in need.
- We Help the Helpless: Takes a mission from a poor child to get medicine for his sister for free.
IliasA Chemist specializing in concocting rare medicines from harvested plants. He's recruited by Jake via Amelia to help out in Zoldaad, and later accompanies Fohlen to bring an antidote to Gronoa's miasma to the party.
- Bag of Holding: A notable aversion in a game (and series) that liberally uses this trope, as Ilias carries on his back a bag that's larger than he is. It's quite likely that he just has that much room to carry all his medicines.
- Call-Back: During the event chapters featuring him, he tries to live up to the example of Mel, one of the great chemists in the history of Brave Exvius. Easy to miss, but she's one of the friend point summons, and her unit description even mentions how she made a Heroic Sacrifice to make medicines to save people. Ilias' design is also a Call-Back to hers - most notably, they wear almost the exact same hat.
- The Cavalry: He and Fohlen come in as Rain and his friends are starting to succumb to Gronoa's miasma to provide an antidote that allows the party to continue their quest. Ilias' contribution is actually curing the miasma affliction.
- Crippling Overspecialization: Ilias might be the best possible healer for difficult explorations, as he's the absolute best with items, capable of spreading their use well beyond what anyone else can do. However, if items are either unnecessary because there's relatively few fights (such as event battles), the levels are easy enough that items aren't necessary at all, or items are just plain banned (such as the arena), Ilias has precious little that he can do.
- A Day in the Limelight: One event chapter focused on the doings of him and the others recruited by Amelia, with the only party member getting much reference at all being Jake (who doesn't even appear).
- Humble Hero: He may be the absolute best at producing medicine in the world, but his only concern is healing people and curing their afflictions; he couldn't care less about anything that isn't helping others.
- Martial Pacifist: He's mostly just focusing on healing or getting materials to heal others, and he sometimes has a hard time even noticing that he has to defend himself. That said, he's just as capable of using the "attack" command as anyone else.
- Squishy Wizard: Well, squishy scientist, but he's not particularly durable. That said, what he can do with medicines is well beyond what anyone else in the world can do.
- Ascended Extra/The Bus Came Back: She finally has a named on-screen appearance in a non-limited event as of the second anniversary, appearing in the "Side Stories" chapters that center around Lid and Jake.
- The Blacksmith: While she's a capable inventor overall, she admits that she primarily likes to focus on weapon creation and development. She's not afraid to touch base with Lid to see if developments in other fields will help improve her own work, though.
- Blade on a Stick: Her trust master reward is a very powerful lance with earth element on it.
- Swiss Army Weapon: The first thing she does upon performing her Brave Shift? Have her pike unlock a secondary drill tip.
- Dishing Out Dirt: She has the ability to add earth elemental damage to her attack and reduce enemy's resistance to earth, and her trust master reward is a powerful spear with the earth element on it. As a Neo Vision, her Brave Shift makes her into an Earth-element locked finisher.
- Dub Name Change: From Eileen to Aileen.
- Gadgeteer Genius: She is known for this.
- Goggles Do Nothing: Subverted, as this is her Super Trust Mastery Reward, one of the best headgear for physical units due to the raw ATK and sheer amount of killers in it.
- Multi-Melee Master/Multi-Ranged Master: She's one of the few units that can equip every type of weapon - the only ones she can't are unit-exclusive weapons.
- Shipper on Deck: If both Jake's and Lid's scenarios in "Side Stories" (which are the same event, told from their respective point-of-view) are played, it's revealed that Aileen is this for them both - it's revealed that she gets Lid to reveal what kind of man she wants (and that she knows Jake well enough to know what kind of woman he actually wants, versus what he just wants to flirt with), and she picks their outfits for their Nameless Gunner and Heavenly Technician variants to cater to the other's turn-ons.
- The Unseen: She's actually referenced occasionally in the plot, and even briefly appears during the "Empire of Light & Dark" side story event, but she's not actually seen during the main plot itself (outside of one brief unnamed appearance near the end of the first season) and if you missed that event, you won't see her outside of battle until Lid and Jake's Side Stories, or her Character Quest in Kolobos Island.
- Unwitting Instigator of Doom: Because she refused Sozhe's request, he became frustrated, kept looking for someone to head up his Military Sciences division, and that gave Lazarov the "in" he needed.
- You Gotta Have Blue Hair: Has pink hair.
HelenaAn adventurer and explorer following in the footsteps of Montana, a famous adventurer in the world of Lapis, who is trying to find out the origins of the underground passages of Gronoa. She's a focal point of the present-day portion of the "A Promise Beyond Time" side event, and although not stated, is an NPC in the Realm of the Dragon King.
- Achievements in Ignorance: Her Limit Break - she starts rummaging through her rucksack for something, not paying attention to the fact that a crystal skull tossed out of the bag has started hovering and firing lasers at all her foes.
- Adventurer Archaeologist: Her role in "A Promise Beyond Time" is almost an inversion of how the trope usually plays out - she's an adventurer (it's even listed as her class) that seems more interested in archaeology than adventures.
- The Bus Came Back: She eventually makes a brief reappearance during the last phase of "A World United," making small talk with Camille while helping out (this also confirms that the vision that appears to be her in the Brutal Bonus Level of Season 1 is not her ghost).
- Call-Back: Similar to Ilias, she makes multiple references to Montana, an adventurer from the world's past that has been in the friend point summon pool since the game's earliest days. Her design is a deliberate updating of his, down to wearing very similar styles and colors.
- Directly calls back to the "A Promise Beyond Time" event in her cameo, outright telling the party about Camille. Even though unlocking the island requires meeting her in the story.
- Captain Ersatz: An adventurer who specializes in whips and guns and tries to dig up information on the past. She's a setting-appropriate Gender Flipped Indiana Jones.
- A Day in the Limelight: She's the focal point of the present-day section of "A Promise Beyond Time," trying to dig up information about the creation of the tunnels under Gronoa as well as the elven ruins found there. The chapter doesn't directly reference any of Rain's party at all.
- Dual Wield: A limited version - she can equip two weapons as long as the two are whips, guns, daggers, or throwing weapons.
- Hero of Another Story: At the end of "A Promise Beyond Time," she affirms that she's going to explore even further to find out more about the past, though details of those journeys are not yet available.
- Location Theme Naming: To connect her to her inspiration (Montana, who combines this with Shout-Out Theme Naming), she's named after the capital of the state that said inspiration is named after.
- Master of None: Helena has a fairly wide variety of skills and passives, innate Dual Wield, and even has some Mana restoration. The problem is that she's not particularly powerful, her Dual Wield is limited to weapon types that are either subpar (whips, daggers), mostly useless outside of Trust Master rewards (throwing weapons), or used more capably by other units of the same rarity of summon (guns), and her skills distinctly lag behind what others of her rarity can do. With enough time and/or luck, she's going to be overshadowed in pretty much every role by specialist units. That said, her Trust Master reward is extremely useful to most units, as it grants Mana regeneration in addition to a couple other effects.
- Shout-Out: Much like her inspiration, she's a giant reference to Indiana Jones. Her Trust Master reward is even a crystal skull, which also gets pulled out during her Limit Break.
- To Be a Master: Her goal is to become a world-class explorer like her inspiration. By the end of "A Promise Beyond Time," she manages to go beyond what Montana found and make some new discoveries.
A white mage who became one of Sakura's students in the present day in the Town of Sian. A very talented White Mage with high disposition and a taste for candies. Whenever she sees her master, she gives her delicious candies. This causes Sakura to fear her as this act makes the sage to look like a child.
- Adorkable: Her knack for giving Sakura candies to draw her out of hiding.
- Barrier Warrior: Her seven-star form is a variant of one - she has three abilities that can create a 2000-hit point barrier that must be broken before the party will take any further damage (each has a different effect beyond the barrier's creation). This barrier won't stack with other hit point barriers, but it does stack with damage mitigation barriers (such as the one from Wilhelm's Limit Break).
- The Japanese version of the Sakura & Ayaka Valentine unit takes this up to eleven, distributing HP barriers like crazy while healing and giving resistances to the party, even giving damage mitigation in their only Cooldown skill. In fact, the Japanese version of this unit was finally the one to take Warrior of Light Lenna out of the healer throne after years of being the undisputed champion of the class.
- Hair of Gold, Heart of Gold: Ayaka has long blonde hair and is shown to be kind and caring towards others.
- Through Her Stomach: The reason that Ayaka uses candy to lure out Sakura? She knows it works all too well.
- White Mage: If the iconic clothing color and patterns didn't tip you on that, several people in her hometown of Sian note that she's an expert healer, plus is a kind and demure presence that the whole town is fond of. As a vision, she was a top-tier healer on release, arguably the best in the game, but has zero combat potential outside of her basic attack. She eventually got supplanted by more powerful healer units like Lotus Mage Fina, especially because Ayaka is unable to doublecast her skills like Fina eventually would become with her Latent Ability.
A knight of Grandshelt that was a contemporary of Sir Raegen when he was also a knight, she is widely regarded as one of the most powerful knights the country has ever produced. Even after retiring from active touring duty, she becomes an instructor, and she was the one who taught Rain, Lasswell, Charlotte, and Lawrence to become knights as well.
- Badass Teacher: The second half of her event was her mostly staying in the background as Rain, Lasswell, Charlotte, and Lawrence all trained to become Grandshelt knights. However, when they accidentally found something way stronger than what they were prepared to deal with, Loren stepped in and handled the situation by herself. By the looks of things, she wasn't even winded by it.
- Dual Wielding: Not only does she naturally learn to do this, but she gains buffs from the same skill. Her Trust Master Reward similarly gives this ability, with passive Attack enhancements, to whoever has it equipped.
- Dub Name Change: Her name was almost certainly "Lorraine" in the Japanese version.
- Mentor Archetype: She's a pretty classic one in the second half of her event, teaching both with instruction and, as the finale showed, example.
- Knight in Shining Armor: Of all the various knights in the game, she comes closest to the ideal, being both powerful and noble towards everyone.
- Regional Bonus: Of a sort - Loren is only available as a reward from spending enough real world money in the Japanese version, but she's available in the gacha (albeit rarely) in the Global version.
- Retired Badass: By the present time, Loren is confirmed to be retired as a knight. In "A World United", Charlotte tries to bring her back to action to no avail, until Lazarov appears with a mechanical version of the Chaotic Darkness and she has to help her former student out.
CedonaA gladiator from Zoldaad who takes fun in her job and is quite the loudmouth. Accompanies Sakura in Gronoa to visit Verun when he fumbles a gear request from her.
- Dumb Muscle: Even by her own admission, she's a very direct thinker, and not a particularly deep one at that.
- Gladiator Games: Her profession.
VerunA descendant of one of Ruggles' apprentices. His distaste for conflict caused him to lose passion in his job as a blacksmith, until Sakura and Cedona appeared and forced him to face his fears.
- Actual Pacifist: Due to Ruggles' teachings passed among the generations, Verun hates conflict. The idea that his weapons are used to wage war rather than protect others caused him to purposefully start slacking on his job.
- The Blacksmith: It's his job. He's the one who made Sakura's Roselia rod at the start of Season 2.
- Call-Back: His hammer is very similar (possibly even meant to be the same, inherited from master to apprentice) as the one Ruggles uses (and is also Ruggles' Trust Master Reward).
- Drop the Hammer: His weapon in battle.
- Early-Bird Cameo: He can be visited at his forge in Duggle Village (albeit unnamed), which first appeared months before the Season 2 event where he produced new weapons for Cedona and Sakura (also when he became Promoted to Playable).
- Honor Before Reason: After meeting Sakura, he only makes weapons to people with strong convictions, no matter the cost.
- Utility Party Member: His main role in parties is to provide buffs (including adding elemental effects) to allies.
King MogThe ruler of the Farplane, and thus the Moogles inside of it. Wants random things from other dimensions, which he exchanges for useful equipment.
- Artifact Collection Agency: Enjoys collecting artifacts from across the world.
SheratanOne of the guardians of the twelve legendary weapons. This woman was a former genius strategist, and of royal blood. Her brother, the king, who feared her genius, plotted to poison her, but she wound up discovering the plot. She later raises an army of her own, killing her brother and his wife. Fearing hurting others, she eats a cursed fruit, transforms into a tree, and seals her emotions to keep her sanity. Eventually, she is sealed away as the protector of the Holy Wand.
- Eldritch Abomination: Takes the form of a tree woman, much like Exdeath.
- Hybrid Monster: Is half-human, half-tree. Her fruits are embodiments of her anger and sorrow.
- Roaring Rampage of Revenge: The cause of her insanity, however well-deserved it may be.
- Vengeance Feels Empty: The love for her brother eventually fuels this.
- You Can't Fight Fate: Before meeting Raegen and Rain she was a believer in letting destiny take her where it pleased. She later decides to take things into her own hands with sadly tragic results.
KunshiraA Natura beastkin living in Gungan. She meets Lasswell's group while a dispute between tribes is going on, and joins them to deal with that issue. She is actually a Shibyra who turned traitor to the tribe and had nowhere to go until King Yashka rescued her from a perilous situation. Kunshira swore Undying Loyalty to the Natura since then.
- Cat Folk: Despite generally going around on all fours, generally appearing to be a human-sized feline, and the fact that her people are generally called beastmen, she's still classified in the game as a human-type being for purposes of what affects her for extra damage.
- Dual Wielding: She can inherently two swords, two rods, or one of each (which, due to her passives, is the most effective build for her).
- Green Thumb: Like all Natura, she loves nature.
- Magic Knight: As a vision, she has perhaps the widest array of hybrid attacks skills of all such characters, able to do both magic and physical damage in five different elements. Her Trust Master Reward is meant to emphasize this in whoever equips it, boosting both attack and magic if the wielder equips swords and robes.
- You Gotta Have Blue Hair: Most beastkind, Shibyra or Natura, have fur in colors that look similar to colors that would be found on wolves in real life, like black or brown. Kunshira's purple fur with golden spots/underbelly stands out vividly thanks to this.
MombertAn older man who leads four children he calls the Four Sages of Hess, who joins up with Raegen's squad in Season 2 in the hopes of being able to take down the Emperor of Aldore together during the Visectrum arc.
- All for Nothing: Mombert eventually reveals just how hollow he felt his life is, devoting it all to just one thing - taking down the Emperor's paling so that he could be assassinated. While the visions of the Four Sages succeed, the Emperor's power is so overwhelming that Mombert can't even touch him, and even Raegen's follow-up attacks end up bouncing harmlessly off of his hand.
- Harmful to Minors: His plan to disrupt the paling that makes the Emperor Nigh Invulnerable involves setting up a ritual that requires the sacrifice of the Four Sages. Subverted in that the Four Sages are visions based on Mombert's original friends, who were killed before they could attempt to bring down the Emperor.
- I Did What I Had to Do and I've Come Too Far: After Sieghard gives him a What the Hell, Hero? speech for his Harmful to Minors plan, Mombert responds with these justifications, all while admitting that it doesn't forgive his actions.
- Light 'em Up: When he fights after the confrontation with Sieghard above, his main offense are holy-elemental spells.
- Summon Magic: The Four Sages are just visions that Mombert summoned to accomplish what they failed to do in Mombert's youth. He's a bit more comfortable sacrificing them because the originals are sadly long since dead.
- Tyke-Bomb: The Four Sages that Mombert leads are all pre-adolescent and wielding immense strength to take down the Emperor. Mombert reveals that they were his friends when he was their age, and that they all were raised specifically to assassinate the Emperor. He was the sole survivor and summoned the others as visions when he felt he could finish the task.
ShatalA wishy-washy easy going jokester of a soldier of Aldore who only became a soldier because he assumed the job was going to be easy but has a bad habit of going easy on his enemies, who he frequently lets escape. When Rain/Hyoh allows him to live while ensuring Domino survives his hunt for her, Shatal joins the Children of Hess and becomes an important asset for Milo.
- Draw Aggro: Capable of drawing all single-target blows towards himself with Standout.
- Neutral No Longer: Comes to realize that he more or less tried to avoid taking any sort of stand, despite being part of Aldore's army, late into "The Color of Heartlessness". Seeing the way Domino was being hunted by Hyoh compelled him into finally making a choice to side with her.
- Spell My Name with an "S": In a more literal example, some of Domino's dialogue later into "The Color Of Heartlessness" spells his name with a C. Because this dialogue is spoken, it can only be assumed that this is a translation error.
- Stone Wall: A magic-focused version; most of his kit (as well as his Trust Master Reward) is focused around mitigating magic damage and protecting an ally.
- Taking the Bullet: Capable of covering for a single ally; he's one of the most durable single-target tanks in the game.
Dr. LazarovA mad scientist the party first encounters in Kolobos Island. He had been gathering dead bodies to experiment on in order to create a deadly weapon for Veritas of the Dark.
- The Bus Came Back:
- Returns after a two-island gap in the 2nd half of Zoldaad. He also returns in the "The Phantom Blueprint" event, which was a second-season flashback to events prior to Lid meeting with Rain and Lasswell.
- He's actually Back from the Dead in the Charlotte story event, "A World United."
- Evil Former Friend: Revealed near the end of "The Phantom Blueprint" to have formerly worked with Heltich in researching power that can overwhelm and destroy minds. However, Heltich directed his research towards trying to help people cope with and manage such power, while Lazarov researched towards using it for his own ends.
- Immortality Seeker: His main motivation for experimenting with the dead.
- It's All About Me: He's only with the Sworn Six to further his research, and he's more than willing to ditch them if it suits his purposes.
- Jerkass: The fact that he kills Rain's airship crew for experimentation is pretty evil, but the fact that he drags their corpses across an archipelago just to use those corpses as zombies to attack Rain shows a level of pettiness that's hard to ignore.
- Laser-Guided Karma: Similar to the above, the Sworn Six only tolerated Lazarov as long as he didn't get in their way. When his actions nearly caused the destruction of the Invincible, Heavens jumps in and kills him to prevent his escape after Rain catches up with him.
- Mad Scientist: He's got enough brains to basically invent multiple new types of monster, and he's making progress in his search for immortality. Morality, though, is completely alien to him.
- Man Behind the Man: He is the main reason that the Zoldaad Empire is the way it currently is, and why the Invincible took flight.
- Spell My Name with an "S": His name has been spelled in 3 different ways. First, as "Lasorov", a second time as "Lazorov", and the current spelling of "Lazarov".
- Unexplained Recovery: Charlotte notes when he appears in "A World United" that it was reported that he was killed. He confirms this, but says he's back without explaining as to how (though his research into bioaugmentation and the undead are possible explanations).
EvanLid's older brother. Also an engineer, he wanted to design airships just like his sister. However, letting greed get the best of him, he started working with the military and later, Veritas of the Heavens, to make a bigger profit off of creating weapons.
- The Atoner: After Lazarov's hold is broken on him, he decides to work with Shera to promote peace and atone for what he did under brainwashing.
- Big Brother Instinct: The actual reason for his Money Fetish was so that he could support Lid's projects and get them closer to their dreams.
- Big Damn Hero: shows up driving the Invincible so that the heroes can go fight the Chaotic Darkness
- Brainwashed and Crazy: Controlled by Dr. Lazarov for the man's experiments.
- Broken Pedestal: Lid reveals that she used to think much more highly of her brother, before he began just working for the highest bidder. When it's revealed that he's working for Veritas of the Heavens, while Lid can accept it fairly easily, it still clearly bothers her greatly.
- Dummied Out: Sprites for a unit version of him exist within the game's files, but he has yet to be released as a playable unit.
- FaceHeel Turn: He's working for Veritas of the Heavens and Dr. Lazarov when the party first meets him.
- Gadgeteer Genius: It's strongly implied that many of the mechanized foes that plague Rain and company throughout Dilmagia are his builds or designs, and the background information from Lid's five-star form reveals that he previously beat out Lid for the title of Cid, Dilmagia's master engineer.
- Idiot Ball: During "The Phantom Blueprint," Evan is able to figure out pretty quickly that the machine that Heltich found was made by Dr. Lazarov, and that it's capable of controlling people and animating the dead. He decides to try to hide all of this information, including the machine, from his sister Lid, and he decides to confront Lazarov about this alone without telling anyone what he's doing or why. This is how Evan ends up Brainwashed and Crazy in the first place.
- Money Fetish: A lot more than his sister, although could possibly be subverted as the only reason he wanted so much money was to make his and Lid's dreams come true.
Emperor SozheThe current emperor of Zoldaad.
- Badass Family: He's a very strong and resilient ruler, and his two sons (Shera and Jake) are possible useful recruits as well.
- Brainwashed and Crazy: Is being mind controlled by Lazarov.
- Dying as Yourself: When he is killed, he gets some last words with his son in hopes of making the kingdom better than he could.
- The Emperor: The supreme political and military leader of Zoldaad at the beginning of the story, which is said to be among the most powerful and aggressive nations in the world all the way back in Grandshelt.
- Jumping Off the Slippery Slope: In his last moments, he admits that his lust for power was his desire to do well for his country at its heart, but he lost sight of that somewhere along the way.
- Playing with Fire: As a vision, he can use fire magic, can add fire elemental damage to his attacks, can lower fire resistance in his foes, and can boost fire resistance for the party. In addition, one of the effects of his Trust Master reward is to boost fire resistance.
- Posthumous Character: Was mostly killed and controlled by Dr. Lazarov for the man's experiments. He does return to his senses after he is defeated however.
- Playing with Fire: As suitable for the ruler of the nation hosting the Fire Crystal, he has several moves that do Fire damage and can drop enemy Fire resistance.
- Punny Name: Possibly not even intended, but it's there. He's always called Emperor in-game, but another word for Emperor is "Kaiser". Which would make him, y'know, Kaiser Sozhe.
- Stone Wall: While a bit more capable of dishing out damage than other Stone Walls in the game, Sozhe is at his best tanking hits for everyone.
Chaotic DarknessThe embodiment of humanity's evil. It is summoned as a vision by Sol via the Land of the Crystals, and desires the destruction of both Lapis and Paladia.
- Dark Is Evil: This is the element it takes.
- Eldritch Abomination: It is humanity's natural evil, so of course it would look like this.
- Hybrid Monster: Its true form has elements of no less than eight other monsters from the game.
- Madness Mantra: "Hate ... Hate ... Hate ... Die ... Die ... Die ... Destroy ... Destroy ... Destroy"
- The Battle Didn't Count: It just changes shape from a giant skull with hands to an amalgamation of various monsters when it is first defeated.
- Walking Spoiler: Any mention of it basically spoils the ending to Season 1 of the game's story.
Tropes associated with all of them:
- Late-Arrival Spoiler: Some of the summons are characters that Rain's party will encounter, like Luka, Charlotte and Dark Fina.
- Original Generation: They are the original characters of Brave Exvius.
- Posthumous Character: Most of them are heroes/villains in the history of the world of Brave Exvius. A decent number of the later ones are still alive, though.
- Regional Bonus: As noted on the main page, some of these folks are exclusive to the Global version. Some of them even seem to have event or story hooks.
- Walking Spoiler: Zig-zagged - some of the original summons that are also part of the story do explicitly mention certain plotline details (including the deaths of the characters in question Elle in particular is a bad offender), but some such as Shera avoid revealing major plot points.
ArtemiosA self-trained archer whose skill at hunting led others to hiring him as a hitman. And he became exceptionally good at it.
- Cold Sniper: As he was hired for more and more jobs, he became more jaded and emotionally distant.
- Glass Cannon: He can dish out plenty of damage (in fact, when the game first launched, he was in the running for most powerful non-magic user), but he has almost no durability.
- Gone Horribly Right: Whichever nameless person who had the bright idea to start hiring Artemios for assassination jobs wanted to see if he'd be just as good at hunting people as he was hunting animals. Not only was he just as good, but he grew to like it way too much.
- Hunting the Most Dangerous Game: At first, taking assassination jobs was just for money, but he soon grew to love killing people and started doing it for fun.
- Serial Killer: By the end, Artemios was just hunting people for sport.
- Spam Attack: He was one of the first characters to get the Barrage attack, and still one of the easiest who learn it to acquire.
- So Last Season: Perhaps poster child for this within the game. Once upon a time, he was one of the most formidable units that could be fielded. Between having a nigh-useless Trust Master Reward, the sheer number of units that manage to beat him in raw stats, abilities learned, and equipment worn all at once, and the fact that he was completely ignored by both ability awakening and the launch of six-star levels of power, Artemios would only have use in a new player's team if nothing better has been summoned yet.
MediusA gunner who creates powerful technology to combat brute force and magic, but is seen as a threat to people.
- Adaptational Badass: He can become 6 Star unit in the Global version despite being stuck as 5 Star in Japanese version.
- Cool Gun: He uses this as his main weapon.
- Cool Hat: He starts bareheaded, but he gets a sweet gold-trimmed purple tricorne upon awakening.
- Critical Hit Class: Has a passive ability that increases Critical Hit chances.
- Draw Aggro: He gains the ability to Draw Attacks - but given his low hit points and defenses, it's more of a drawback than anything else.
- Dual Wielding: A zig-zagged version, it seems to be the case in his sprite, but he can't learn it naturally but then played straight by awakening his Gun Master ability.
- Experience Booster: His Trust Master reward doubles the experience of whoever has it equipped.
- Gadgeteer Genius: He creates his own weapon and is seen as a genius, but it also causes his downfall.
- Gameplay and Story Integration: See that note under Too Powerful to Live? That's why he gets Draw Aggro - he's a marked man by everyone, even monsters, because of his discovery of guns.
- Glass Cannon: His defense and HP are rather low, but he has really high attack power when equipped with a gun.
- Hoist by His Own Petard: "The Phantom Blueprint" reveals that this was Medius' fate, being shot to death by someone using one of his own guns. It's even called "The Tragedy of Medius" in the game's present day.
- Too Powerful to Live: His invention is considered way ahead of his time, so he is seen as a threat and a fugitive.
ChizuruAn honorable Samurai who has great pride and was devoted to her master. She is the mother of Hayate and Miyuki, and the wife of Jiraiya.
- All There in the Manual: In the Global version, while it's easy to infer (via the unit descriptions at higher-level awakenings) that she's the mother of Hayate and Miyuki (and the wife of Jiraiya), it's only explicitly stated in the limited-time Way of the Warrior story event.
- Badass Family: She's the wife of a 5-star base summon, mother of two others powerful enough to become summons themselves, and both of her children can max out at six stars with powerful equipment as Trust Master rewards in their own right. Further, one of her distant descendants (Yuri) is another 6-star max ninja with a decent Trust Master Reward.
- Glass Cannon: Her HP and defence are low for a 6 Star Unit, but her attack is very high.
- Herd-Hitting Attack: Her ultimate move is Phantom Shadow, which not only hits every foe on screen and chains, but ignores some of the targets' defense.
- Katanas Are Just Better: Her main weapon. Her Trust Master award takes this Up to Eleven; anyone equipped with it and a katana gets a huge boost to their attack.
- Seppuku: Her 6* awakening reveals that after Miyuki was led astray, Chizuru decided to take her own life by committing seppuku. Way of the Warrior story event shows Hayate to be the one who done the final blow.
- Spam Attack: Learns Barrage, which is her strongest attack option prior to awakening to six-star status.
- Standard Status Effects: She can paralyze foes with Blade Bash, and she's one of the exceedingly few characters that can use Stop with Dismissal - as a bonus, she's one of the very few who can do it outside of a Limit Break.
- The Stoic: She's very measured with everyone, even her own family. She's even able to discuss not only committing Seppuku, but making her own son act as her second without hesitation or much emotion.
- Undying Loyalty: She's like this to her master.
MarieA green mage from Mysidia who is energetic and cheerful, compared to everyone in the town, and loves taunting her enemy.
- Genki Girl: She's pretty freaking genki, and she's more of The Prankster in gameplay than anything.
- Hidden Depths: Her 6* awakening shows a more cunning side to her.6th awakening story blurb: One of the most proficient green mages in all of Mysidia. Marie is extremely intelligent and incredibly well versed in magic, although her personality is quite eccentric. Yet another side of her, however, shows just how obsessed she is with discovering how green magic can push the boundaries of the human body. Behind all of her unusual behavior lies a calculating and logical mind that seeks to understand how much the heart of a person who has been strengthened with magic can take, as well as how low a person who has been enfeebled can fall.
- The Prankster: Loves to debuff and taunt her enemy.
- Support Party Member: Being a green mage - she has spells to buff every stat and can cast spells to mitigate every type of elemental damage.
LawrenceKnight of Granshelt and Rain and Lasswell's companion, while he loves to flirt women he sees making bad impression, he's still a loyal knight of Granshelt.
- Butt-Monkey: Because he's a bit lazy and vain, he has a tendency to attract indignity, and it's suggested that he's the least respected by far of anyone holding the title of Grandshelt Knight.
- Casanova Wannabe: He loves to flirt with women, which hurts his reputation, and no one really impressed by it.
- Royal Rapier: While not a royal, he is known for wielding them gracefully.
- Something About a Rose: True to his would-be Casanova status as well as his imagined elegance and deadliness, he pulls out a rose during his victory animation.
- Spam Attack: Learns Barrage.
- Standard Status Effect: Learns Swarmstrike and Shadowstick for inflicting poison and blind.
- BFG: Sparky is, naturally, this.
- Death from Above: She has two versions of this. One that happens every battle is Warning Beacon - she fires a shell at the start of combat and every time she's revived, and if the battle lasts three rounds, it lands and damages all foes. Another is her Limit Break - she loads five powerful shells and blasts them, and they land on random enemies (if there's only one foe, they take all five hits).
- Gameplay and Story Integration: The below-described Heroic Sacrifice is also a usable cooldown ability when she's awakened to 7-star power, doing massive damage, debuffing enemy defense, and imperiling foes' fire and lightning resistance in exchange immediately killing Olive.
- Goggles Do Nothing: She does put them on during her attack animation, but her goggles don't appear to be anything more than a stylistic choice. They certainly don't grant immunity to any status effects.
- The Greatest Story Never Told: For some reason, the military covers up the details of Olive's last battle, so even in-game, the only acknowledgement of her deeds is on the description of her 7-star form on the unit page.
- Heroic Sacrifice: Her 7-star awakening reveals that this is why she's a Posthumous Character - she stayed in position to shell her foes so that her friends could all escape from an enemy squadron, and she held position until her death to allow as many allies to escape as possible.
- Light 'em Up: Her Flash Grenades do light damage.
- Obvious Rule Patch: When her 7* form was first introduced, her Immolation Blast skill killed her by doing physical damage equivalent to her maximum HP. It didn't take players long to realize that using physical evasion or an HP barrier (Ramza's Morale Boost) would allow her to survive an attack that is supposed to kill her. Gumi rectified this by changing the skill so it would instead cause instant death that cannot be resisted, even by items that would otherwise block Death skills. Reraise still works, however, and it's even built into her kit.
- Posthumous Character: Alas, unlike many of the other Global exclusives, her profile makes it explicitly clear that she is dead as of the timeframe of FFBE's main plot.
- Shock and Awe: She can reduce foes' resistance to electricity, and her Trust Master reward does electric damage.
- Small Girl, Big Gun: Embodies the trope. Sparky, her beloved cannon, is longer than she is tall.
- Standard Status Effects: Can blind enemies with her Flash Grenades.
An elven fencer from parts unknown, stated to be a rich girl. She seeks to follow in the steps of her grandfather and become a master Spellblade.
- Challenge Seeker: Not quite to Blood Knight levels (she doesn't glory in the actual act of killing), but she really enjoys pushing her swordplay and learning from new experiences and trying out new swords.
- Flash Step: Literally one of her passive abilities.
- Hero of Another Story: Like a number of the global-exclusive units, her lore entries are written as if her quest for self-improvement is still a going concern and she's still alive.
- Hot-Blooded: Literally one of her gameplay traits. "I Will Not Lose!" gives her the ability to outright ignore fatal damage once if her HP is above 20% at the beginning of the attack. And as this is a damage-ignoring effect, rather than Reraise, she keeps any active buffs.
- An Ice Person: A ton of her abilities are ice-elemental, and at 6* she gains a number of ice-themed extra flourishes.
- King Incognito: Possibly. One of her passives is "Royal Blood", but all of her lore entries say she's the daughter of a merchant from... somewhere. And even for a successful merchant family, she does seem extraordinarily wealthy.
- Light 'em Up: A later release of her, Aurora Fryevia, has primarily holy-element attacks. The fluff strongly suggests that this version is from Fryevia's future.
- Magic Knight: While she doesn't learn any spells inherently, all of her offensive abilities do both magical and physical damage. Her Trust Master reward is also by far the most effective weapon for other Magic Knights to use.
- My Future Self and Me: Heightened in her case because not only can both forms of Fryevia be in a party at the same time, they have a special synergy move that unlocks if both are alive and in the party at the same time.
- Our Elves Are Different: The first Elf seen in the Brave Exvius setting; unfortunately, her lore entries don't provide many details about this aspect.
- Regional Bonus: She is, to date, exclusive to the game's Global version.
- Rich in Dollars, Poor in Sense: At least somewhat implied. She definitely believes that money is no object, since her family is outrageously wealthy enough for her to have never wanted for anything. As a Vision, though, she doesn't often have a chance to show it off.
XonA thief who specializes in stealing from monsters and the rich, selling off the proceeds, and using the gil earned to make for an easier life for the downtrodden.
- Death-or-Glory Attack: Several of Xon's offensive moves function this way - they are pretty powerful, but Xon takes a temporary debuff upon using them. Great if they swing the flow of battle in the player's favor, but Xon could be crippled if they fail to end the fight. The ability On The Edge amplifies this - when Xon is critically injured, his attack increases, but his defense drops even further.
- Draw Aggro: Inverted and played straight - Xon inherently has the Camoflage ability, which makes it much less likely to be targeted normally. However, the side effect of Rash Impulse is that Xon suddenly becomes more likely to be targeted after using it.
- Fixed Damage Attack: In addition to poisoning foes, Toxic Dagger always does 2500 damage, regardless of a foe's defense.
- Impossible Thief: With his Twist of Fate skill, Xon can steal the non-tangible buffs of enemies and apply them to himself and his allies. Mastermind Xon improves on this by being able to copy enemy and ally buffs to himself, then spread them to the entire party, albeit with turn restrictions.
- Intrepid Merchant: His role during the Easter event was simply to sell particular items and recipes to the party for event-exclusive items. His dialogue suggests not all of his wares are legally acquired.
- Just Like Robin Hood: His backstory makes it clear that he steals to earn money to give to the less fortunate.
- Know When to Fold 'Em: Xon is one of the few units that can run away from battles, although certain battles are inescapable.
- Regional Bonus: He was originally exclusive to the game's Global version, and two of his most useful abilities are still only available in the Global version.
- Standard Status Ailments: He can paralyze foes with Rash Impulse, poison them with Toxic Dagger, and he can inflict Stop with his Limit Break. He also can equip many of the weapons in the game with a chance to inflict a status ailment along with damage.
- Tragic Keepsake: For all of the money and materials that Xon gets his hands on (and as noted below, he's extremely good at doing so), the only possession he actually prizes is a beat-up stuffed bear, which was a gift from his late master. He values it so much that it's his Trust Master reward, an accessory that can give one of four buffs when the holder is attacked.
- Utility Party Member: While he's no pushover, Xon isn't a high-damage unit, with middling strength for a six-star unit. However, he's incredible at getting items, he has several useful skills that can make an encounter a joke if used well, and Twist of Fate can single-handedly change the flow of a battle - whereas Paladin Cecil, with absolute tweaking, can give out a +74% buff to three stats with his Limit Break, Xon can grab boss-only buffs, which regularly exceed +100% in multiple stats, and he can do it as long as he has magic points. If an opponent has elemental protection, he nabs that too (and given how often enemies use the element that they cast protection against, this gets extremely useful). Even if the buff in question isn't that useful for Xon or his party, he also dispels its effect on the target, negating any setup they may have tried. Though Power Creep has rendered Xon largely irrelevant in actual battle, his stealing prowess is still popular in raids, effectively quadrupling the gil earned in each battle.
- Video Game Stealing: Xon is the game's absolute master. Most thieves in the game can steal from one target at a time, steal either money or items, and only with a 50% chance. Only a small handful can do damage at the same time. Xon can steal from every foe at once, always succeeds, gets both money and items, and he even damages them all while he does it. He takes it Up to Eleven with his Twist of Fate skill - he can steal positive stat adjustments from an enemy and give them to the entire party. Ironically, Mastermind Xon, his five-star variant, is actually a worse thief than the weaker version, though his Impossible Thief abilities are much better.
AidenA hot-headed white mage that's looking for a particular staff in order to be better able to help his friends. He also tries to recruit Fryevia's help for companionship and/or training during the Easter event, but he has much to learn before she's willing to help.
- Crutch Character: He's neck-and-neck with Lenna and Maria for the best white mage at three-star power, getting solid heals early and being able to take a hit better than most other white mages. Once you get to four-star power, Lenna and Maria start to surpass him in well-roundedness, Refia is slowly building into competence, and his heals start to slack off. By five-star levels of power, Lenna and Maria are much more reliable, Refia starts coming into her own (and still has one more awakening to go), and Rem and Y'shtola outshine him from the get-go. His Trust Master Reward (a robe that grants auto-refresh) is still remarkably useful, however.
- Hot-Blooded: He more has the temperament of a fighter than a healer... which makes sense, considering that he used to be a fighter. His "recruitment" of Fryevia during the Easter event mostly consisted of demands and shouting.
- My Greatest Failure: The reason Aiden became a white mage is that he saw an ally downed that he couldn't save. He resolved that he would never be caught unable to help a friend again.
- Mythology Gag: Aiden wears the traditional white-robe-with-red-triangle trim of Final Fantasy White mages, but he leaves his head bare, revealing his shock of reddish hair, similar to what the Fighter in Final Fantasy I had. Which makes sense, when you note that he is a former fighter who switched over to healing arts.
- Named Weapons: His staff (obtainable via forging during the Easter event) is the Staff of Wrath.
Reberta (and Ignitos)A mercenary Dragoon known to many as "the Crimson Death", due to her tendency to ride into battle on a red dragon (and how ridiculously good she is at murdering things). Unlike a few other combat-focused BE characters, though, she's hardly a total psychopath, and in particular has a great love of dragons and believes in strengthening the bond between man and dragon. Accordingly, she fights alongside her dragon partner, Ignitos, who in-lore provides a number of her abilities. She does, however, have a particular axe to grind with the man who killed Ignitos's parent, her original dragon partner...
- The Ace: She's one of the world's only Dragon Riders, and she's a supremely skilled Dragoon on top of that. She makes use of these skills as sword-for-hire to pay the bills, and she's ludicrously successful at it because of her unique skillset.
- Assist Character: More or less the lore & gameplay gimmick with Ignitos. Her gameplay kit has a number of skills that most Dragoons don't get (such as AoE elemental attacks and a permanent regen/MP restore), but these are posited in lore as being what Ignitos does, rather than her. Her ultimate attack, when comboed with other abilities, also features Ignitos providing "fire support" (i.e., a ton of extra damage).
- Blade on a Stick: Natch, as a Dragoon. Her Trust Mastery reward is also her signature spear, which is slightly less powerful than Aileen's for pure numbers, but comes with a dragon-killing effect that stacks with other such effects, allowing her to hit Dragons with non-Jump attacks for truly absurd amounts of damage.
- Combos: Several of her abilities work this way. Her signature Crimson Death jump gains quite a bit more power in the form of a breath attack from Ignitos if she uses it after a normal Jump, a Recovery Jump, or Raging Thrust. Her Mystic Thrust transforms from a single-target to a multi-target skill if used after one of Ignitos' elemental Breath attacks.
- Cool Helmet: A very distinctive part of her sprite and design.
- Crippling Overspecialization: Alas, a number of players feel she still falls victim to this. One of her heavy specializations is in jump damage, and while she can pump out some of the best jump numbers of anyone on the roster thanks to her kit, jumps still don't produce much in the way of chains. Moreover, because of how her specialty jump works, it doesn't actually animation chain with other Dragoon jumps when used in full, and she can only really chain with another copy of herself doing the same move. While two Rebertas can put out a lot of damage if they do this, it requires either a friend with a Reberta or some absurd luck (even with whaling) on the player's part.
- Dragon Rider: The essential key to her success, differentiating her a bit from many other Dragoons in Final Fantasy. Unfortunately, Ignitos is a bit too small to actually ride for now, and instead fights alongside her and gives her an additional boost on her jumps (putting her a bit more in line with an older interpretation of Final Fantasy XI's Dragoons).
- The Dreaded: She's posited as this in-universe, not because she's scary, per se, but because she wins all the damn time. People go out of their way to hire her to make sure she's on their side and not the other's.
- Double Jump: One of Ignitos' more amusing passive assist traits. In lore, Reberta's huge 200% extra jump damage passive steroid is posited as Ignitos grabbing onto her to help her gain mad air. He may not be big enough to ride yet, but he's certainly trying.
- The general meta-gimmick behind Reberta is that she's patterned after the Dragoons of the MMO entries, who would otherwise lack a representative (outside of possibly Estinien, who at current pace would likely not be joining the game until at least mid-late 2018, compared to Reberta's 2017 release). She has a dragon partner similar to the Dragoons of XI, and her non-Jump Thrust attacks are very similar to the combo abilities XIV Dragoons get. Her 5* armor color scheme is also markedly similar to the color scheme for Dragoon armor in XIV, and her helmet is practically lifted straight from XIV's second Artifact Armor set.
- Speaking of XIV, she also has a number of similarities to Ysayle/Iceheart - mystic white hair, an ability to communicate and bond with dragons, a very rough relationship with a dragon hunter.
- She's also one to another Exvius character - she's like a far more successful Skaha, and may even be a descendant of the same clan (as her lore entries are written as if she lives in current times and is probably even alive).
- Fluffy Tamer: She pretty much makes friends with battle dragons.
- Hero of Another Story: Unlike a lot of the other visions (though like many other Global exclusives), her lore entries are written as if she's actually still alive and active.
- Interspecies Friendship: Naturally. She gets along extremely well with dragons, and Ignitos is her best friend.
- Lightning Bruiser: How she plays, especially once fully leveled. She can hit super hard with her jumps or on targets she's put an elemental vulnerability on, she can jump high enough to get a triple damage bonus on jump attacks, but she also has good HP and her natural DEF stat is solid, she also has 20% resist to fire, ice and lightning thanks to her bond with Ignitos, she has passive HP regen thanks to him as well and one of her jumps heals her for a substantial amount. The only thing that usually threatens her is powerful MAG-based rare-element attacks.
- Mystical White Hair: Her hair under her helm is white, and she possesses an almost preternatural ability to connect with dragons.
- Not Good with People: While it isn't quite to Zyrus's levels of misanthropy, it's still pretty clear she finds it easier to deal with dragons than her fellow man.
- No-Sell: Her clarity of mind and mastery of Dragoon skills renders her completely immune to confusion effects.
- Red Baron: The Crimson Death.
- Red Eyes, Take Warning: It's a bit difficult to see on the sprite, but it does appear as though she has red irises. And given her reputation...
- Regional Bonus: She was originally exclusive to the game's Global version. She has since been released in Japan, though the Global version has several useful buffs that the Japanese version lacks.
- Sequel Hook: Or event hook, at any rate. The apparent conflict between her and (we assume) Zyrus is, to date, written as if it is unresolved.
- Shoulder-Sized Dragon: This is about how big Ignitos currently is. In their win pose, he even literally hops on Reberta's shoulder for some victory cuddles!
- Waif-Fu: It's pretty clear that she's not too terribly bulky under that armor (though said armor does do a pretty good job making her look bigger), but she's easily capable of hitting as hard as other heavy hitters like Cid Orlandeau.
- You Killed My Father: More "You Killed My Best Friend's Father", but close enough. While the game doesn't explicitly spell it out, it's all but certainly Zyrus with whom she has this axe to grind.
- Zettai Ryouiki: Oh yup, and Grade A to boot thanks to her thigh-highs. (There's also a bit of added irony to this, what with her being a Global-exclusive unit.)
ZyrusA taciturn black mage who lost everything he had in a dragon attack, Zyrus has now dedicated his life to the eradication of dragonkind. Cold, unfriendly even to his fellow man, and utterly ruthless when fighting dragons, he calls upon otherwise forbidden magicks to succeed in his one-man crusade. All of this by itself would have been enough to put him at odds with a certain Dragoon, but he then did something she will never be able to forgive him for...
- Badass in a Nice Suit: His Operative Zyrus version, which goes for a very Spy Fiction-themed design, and which is one of the most powerful magical damage dealers in the game.
- Blood Knight: His quotes make it clear that his one remaining joy in life is killing dragons - and he really enjoys it.
- Blood Magic: The technique he uses to get an edge on his draconic foes, and the source of several of his unique attacks. Interestingly, it's not called out as being specifically evil, but certainly Reberta or other dragoons would say he uses it to evil ends, and the lore entries note that him getting injured would only excite him and make him more powerful.
- Broken Bird: Underneath the icy exterior, he's clearly never been able to recover from the destruction of his old life.
- Combos: Not only does his max-level ability combo with itself to get stronger with each use, but one of his other abilities, Blood Rend, has a specific interaction with the Flare spell. While Blood Rend hits hard normally, if used after Flare it doubles in power. This makes it more powerful than Ultima, in terms of pure numbers, and it's Water-element, so it's hitting the imperiled water resistance of the target to boot.
- Gameplay and Story Integration: The lore entries about him becoming excited and powerful when injured are incorporated into his kit as the Blood Rage passive, which gives him boosts to how quickly he builds up his Limit Break gauge when he takes enough damage, as well as his Blood Scar ability, which restores magic points in exchange for health. Both abilities can be further awakened so that he needs even less damage taken for even greater amounts of power.
- Hero of Another Story: Like Reberta, his lore entries are written as if his anti-dragon crusade is still a going concern.
- Making a Splash: Most of his signature moves are Water-element attacks. Fittingly, he also learns Flare, which has the side effect of making foes increasingly vulnerable to them.
- Misanthrope Supreme: He is not good with people. He tries to keep his human relationships to an absolute minimum and the majority of his lines are short and to the point.
- Nice Hat: He's a Final Fantasy black mage; he's got the traditional hat, in black with gold trim. A later, secret agent-themed release, Operative Zyrus, swaps it for an equally nice black fedora with a red ribbon.
- Omnicidal Maniac: At least when it comes to dragons. He is not guarded about his intention to commit literal draconic genocide.
- Regional Bonus: Unlike Reberta who eventually had her counterpart in Japan, he's currently exclusive to the Global version of the game.
- Roaring Rampage of Revenge: His response to the dragon attack that destroyed his life isn't any sort of subtle machinations to make dragons miserable - no, he just wants to kill all of them.
- Sole Survivor: The thing that drove him over the edge. He's the only one to have survived the dragon attack that wiped out his home and took his family, and everything he ever loved, from him.
- Teeth-Clenched Teamwork: Not directly called out, but the player is perfectly capable of putting him and Reberta together in a party, and since they don't attack each other, one has to assume it involves a lot of this, even as Visions.
RugglesA dwarf who was lost from his homeland and exiled. He was later rescued, dying of starvation, by Lunera. He later befriended the elven couple, and began building an underground passage for them.
- Determinator: Ruggles refuses to give up on anything, fighting against even nature itself in order to help out the people he cares about. Even after both Lunera and Bran succumb to the miasma, he continues to build tunnels in miasma-free areas as well as tend a tree that breaks down miasma in their memory.
- Downer Ending: Ruggles loses two of the only people that he ever cared about, and he ended up leaving Gronoa because the memory of the two was too painful for him to dwell upon.
- Drop the Hammer: His character model's weapon, as well as his Trust Master reward.
- Due to the Dead: While not terribly elaborate or even well made, Ruggles left a tribute - in elvish, no less - to Bran and Lunera by the tree that he cultivated to try to help them deal with the miasma.
- The Faceless: In a tradition that extends back to Final Fantasy III, the only facial features of Ruggles that can be seen are his eyes and his luxurious beard.
- I Owe You My Life: His dedication to Lunera is due to her saving him when she found him collapsed and near death.
- The Stoic: While Ruggles does clearly react to what's going on around him, he doesn't emote very much - he's much more of one to let his actions convey his feelings. His idea of making a tribute to the people who saved him is to literally carve out large tunnels that can house multiple towns, plus nurture a tree that ends up surviving centuries.
- Vitriolic Best Buds: He later develops into this dynamic with Bran, mostly because Lunera's last wish was for the two to get along.
LuneraOne of the last elves in Gronoa, who finds the near-death Ruggles when out on a walk. Her husband, Bran, was the other survivor. In the present day, the ruins of her manor still stand, and serve as the site of several battles held on the orders of Veritas of the Frost.
- Friend to All Living Things: Bran's reactions suggest that Lunera was just a kind soul that loved to support and befriend any creature that wasn't hostile to her. We see it in action with how quickly she takes to Ruggles.
- Guys Smash, Girls Shoot: In contrast with her husband, she wields a bow and is a very potent magic-user, meaning she shoots both physical and magical projectiles at foes.
- Ill Girl: She's already in the terminal stages of miasma poisoning when she first finds Ruggles. She's permanently bedridden shortly thereafter, and she dies about halfway through the side arc featuring her story.
- Last of Their Kind: She and Bran are the last elves on Gronoa, and it's clear that their time is nearly over. She dies about halfway through her plot event.
- More Dakka: As a vision, she has access to perhaps the most hits - 20 - in a single strike.
- Elves vs. Dwarves: Due to his cultural posturing, he clashes a lot with Ruggles about which way of life is better.
- Guys Smash, Girls Shoot: In contrast with his wife, he primarily wields swords and performs melee attacks.
- Hypocrite: Among his complaints about Ruggles wasting his time was that Ruggles was trying to nurture a tree that could break down the miasma safely. In other words, that Ruggles was trying to use a bit of nature to combat the effects of a man-made disaster. He says this in his study, filled with books that were presumably made from felled trees.
- Last of His Kind: He and Lunera are the last elves in Gronoa, and he in particular has little hope that they'll be around much longer. Sadly, he's right - truly becoming the last elf when Lunera dies halfway through their event, and himself succumbing to miasma near the end.
- Our Elves Are Better: Bran is a big elf supremacist, insistent that the elven way of life is better and that the works of other races just make things worse. He stands out because, of the five characters of elven descent who have appeared so far (Bran, Lunera, Madam Edel, Amber, and Fryevia), he's the only one who acts this way.
- Vitriolic Best Buds: He later develops this with Ruggles, partly due to Lunera's final wishes, and partly because he's finally able to come to terms with the flaws in his fatalist philosophy.
- You Can't Fight Fate: A strong believer that one must simply accept what nature has in store. Among other things, he resents humanity and dwarves for trying to build things to fight against the natural order, believing that it's the root cause of the miasma. Near the end, he admits that his stubbornness on this point may have contributed to his people's decline.
JiraiyaA ninja who also serves Queen Kaede. He is the father of Hayate and Miyuki, and the husband of Chizuru.
- All There in the Manual: In the Global version, while it's easy to infer (via the unit descriptions at higher-level awakenings) that he's the father of Hayate and Miyuki (and the husband of Chizuru), it's never explicitly stated anywhere outside of the limited-time Way of the Warrior story event.
- Badass Family: He's the husband of a 4-star base, father of two others powerful enough to become summons themselves, and both of his children can max out at six stars with powerful equipment as Trust Master rewards in their own right. His distant descendant is also in the summon pool, also with a solid Trust Master Reward
- Dual Wield: His Trust Master Reward is a limited version, which provides a large attack buff along with the ability to use two katanas at once.
- Glass Cannon: His HP and defence are low for a 6-Star Unit, but his attack and magic is very high.
- Herd-Hitting Attack: As a ninja, he has a plethora of scrolls that can hit multiple foes along with causing status ailments.
- Katanas Are Just Better: His main weapon, although he's outright encouraged to use Dual Wield. His version of Blade Mastery also gives 50% MAG.
- The Stoic: He doesn't emote at all, even worse in this regard than his wife Chizuru. This leads to festering resentment that an enemy ninja was able to exploit in order to bring down Kaede's fiefdom.
- Strong Family Resemblance: Jiraya is very similar in appearance to Hayate, down to having similar stances.
- Undying Loyalty: He's like this to his master, Kaede. To the point that he sacrifices himself to stop his daughter Miyuki, then under mind control, from killing Kaede.
RoseliaA white mage from Mysidia, and Sakura's first friend. After being bedridden by a disease, she decides to use the magic she learned to help others.
- Crippling Overspecialization: Moreso than every other white mage in the game, which is stark considering just how many of them are hit by this trope. When fully buffed out, Roselia is in the running for perhaps the most capable healer, including very potent cures, the ability to heal all status ailments, and also the most affordable method available to restore Mana. She's even the first unit capable of triple-casting, in a game where double-casting is already very potent. However, outside of being able to heal (and some potency when casting Banish and/or Holy for attacking), Roselia is one of the squishiest wizards around. Without someone tanking to protect her, she's going to be paste if anything so much as sneezes at her. And if the enemy isn't taking much damage from holy damage (either via resistance or just high defensive stats), there's nothing she can really do to them.
- Ill Girl: Noted in her description and finally shown in "The White Sage and the Magic Cane" event, but Roselia ended up suffering from a difficult illness that left her bedridden for quite some time (and all of her appearances in the event are as such, in flashback).
- Living Emotional Crutch: Is this to Sakura during the latter's event. She grows out of it by the end though.
- Simple Staff: Her weapon. Her Trust Master Reward allows anyone with it to equip them.
- Squishy Wizard: In a case of Gameplay and Story Integration, her Ill Girl status shows as having rather low physical stats. With her low hit points and defense, she can be very easily taken out with just a couple blows.
- White Magician Girl: Subverted in that she really only studied the magic before deciding to help others.
HeltichA black mage from Mysidia who was exiled by Sakura and other Mysidian elders for research into magical powers to augment living beings, which had the side effect of creating monsters that ran wild. He later accompanies Ulrica to research her and to help her finally control her powers.
- Break Her Heart to Save Her: What he thinks he's doing in a platonic sense. He comes to think that his continued research is just going to put Ulrica in danger, so he tries to tell her that he's abandoning his research and going his own way to save her life.
- Cool Hat: Heltich has the traditional Final Fantasy black mage conical brimmed hat, in black with some sort of purple decoration/projection on its front.
- A Day in the Limelight: His first appearance was a brief appearance during the "Shadow of the Empire" event that showed how he met Ulrica. He, along with her, become the focal point of the "The Phantom Blueprint" event.
- Elemental Powers: Heltich's spell list includes Playing with Fire, Dishing Out Dirt, Shock and Awe, and Blow You Away, with Casting a Shadow with his Limit Burst.
- The Exile: While the specific final incident hasn't been shown, it's made clear that he's not welcome back in Mysidia.
- Good Counterpart: He's one to Dr. Lazarov - the two used to work together, but Heltich had lines he wouldn't cross for research and he still works for the betterment of people as a whole instead of just himself. However, Lazarov was introduced first and Heltich's status as this is only shown in a limited-time event.
- Love Epiphany: He comes to realize that his concern for Ulrica is romantic after seeing that she fought nearly to the death to help save him.
- Mad Scientist: One with some level of ethics, considering that he viewed injecting living people with magical powers just to see what would happen as wrong. However, he was quite comfortable with animal experimentation even when it would result in monster creation, which led to his exile from Mysidia.
- Professor Guinea Pig: It's suggested that his self-buff skills are him turning the results of his research onto himself.
- Pure Energy: Heltich also learns several non-elemental magical attacks, in case his foes resist the Elemental Powers he has at his command.
- Squishy Wizard: Like many black mages in the series, he's built for offense and not much else. Heightened by his various buff skills, which increase his magic power at the sake of his defenses.
- Well-Intentioned Extremist: Heltich's ultimate goal is to make it so that otherwise defenseless people could use magical power to defend themselves. However, while he won't experiment on (other) people such that they lose control, he's willing to perform experiments so dangerous that he gets booted from his hometown.
UlricaA berserker who wanders around, making her living as a mercenary. She originally travels alone for fear of hurting others during her rages, but she begins to accompany Heltich, in part because he wants something from her that isn't just to kill his foes.
- An Axe to Grind: She prefers axes (though also good with hammers), getting a bonus to wielding one. Her battle sprite also has one.
- Because You Were Nice to Me: Heltich is the first person that wants her for more than just killing things, and he's also the first person who has any interest in helping out her Shrinking Violet side. She naturally grows closer to him because of this.
- The Berserker: Given that she has almost no active skills, she's pretty much there to beat things into a pulp, and in fact her Limit Break even puts her into the Berserk state, making it so that she auto-attacks.
- Blood Knight: Her berserker personality will attack pretty much anyone nearby, and Heltich is apparently the only one who can calm it down.
- Counter-Attack: In part to represent her berserk fury in-battle, she has a very high chance of countering anything done to her. Pretty much the only way to avoid a counter is to either kill her or hit her with a status ailment.
- Crippling Overspecialization: Yes, she hits like a truck and can counter nearly anything. However, physical hits and counters are all she can do - she doesn't even have backup buffs to help out. Anything with high physical defense and/or the ability to dodge blows is going to just laugh her off. Plus, if her Limit Burst is activated, she can't even be controlled, which makes it impossible to use her for chaining.
- A Day in the Limelight: Her first appearance was a brief appearance during the "Shadow of the Empire" event that showed how she met Heltich. She, along with him, become the focal point of the "The Phantom Blueprint" event.
- Hulking Out: How the game describes her entering her berserk state, apparently becoming much more physically imposing and threatening (she still uses the same sprites).
- Love Epiphany: It takes her some time to realize that her protectiveness towards Heltich is more than just thankfulness. In particular, the fact that her berserker personality was willing to fight to the death to defend him makes her realize that he's more than just the guy seeking to teach her how to control her power.
- Mythology Gag: Ulrica is visually a dead ringer for Lenna in the Berserker job.
- Nemean Skinning: The first clue that Ulrica is more than just a retiring girl is the fact that she's wearing a Fur Bikini with a tiger's skinned head as a hat.
- Shrinking Violet: Ironically, her personality outside of battle, which causes people unfamiliar with her to think that she'll be worthless in a fight.
- Split Personality: She treats her berserk form as this, to the extent that she doesn't trust that she can avoid attacking others while in that state. However, how she acts towards Heltich suggest that the two aren't quite as different as she thinks.
- Unskilled, but Strong: Heltich theorizes (and it's suggested in-story that he's correct) that Ulrica naturally possesses an excess of magical power in her system, and threatening situations causes Ulrica to access it, and the inability to control the excess when reached is what causes her berserk rage. She initially agrees to let him accompany her in the hopes that he can figure out a way to let her access it without the loss of control on her part.
BerylWinner of the Fan Festa unit design competition. A tonberry from an unnamed world facing severe deforestation and the near extinction of all tonberries. Faced with their destruction, the tonberries prayed for a savior, which came in the form of Beryl, a manifestation of both protection and vengeance.
- Ambiguous Gender: Technically has no official gender, though most refer to the tonberry with male pronouns.
- BFS: Well, comparative to his size, anyways, his dagger is huge.
- Blood Knight: His entire purpose is to slaughter whatever threatens the tonberries of his world. Not even death can put him down once he has a target.
- Casting a Shadow: His dark powers, including the ability to make all his attacks dark element through his skill Paint it Black.
- Cool Hat: His zippered hood, which unfurls into angel wings in his limit burst.
- Gold and White Are Divine: In his limit burst and "attacking mode" in lore he gains a white and gold robe with his hood unfurling into wings similar to an angel's.
- Guardian Angel: The guardian angel of the tonberry race.
- Holy Hand Grenade: His light powers combined with the fact that he is an emissary sent through prayer.
- Lizard Folk/Frog Men: Considering he is a tonberry, which are based off salamanders.
- Our Angels Are Different: He is in essence an angel of vengeance.
- Perpetual Motion Machine: Beryl's ability in lore is to be revived as an attacker every time he dies, with more power unlocked every time he's killed.
- Reptiles Are Abhorrent: Averted. He is not to be trifled with, but he really just wants the best for his species.
- Roaring Rampage of Revenge: His entire purpose is to seek vengeance for the near-extinct tonberries.
- Supernatural Light: His dagger is adorned with candles. More candles light up the more times he dies.
- Will-o'-the-Wisp: Like many tonberries, he carries a ghostly lantern, only to put it away in favour of his massive dagger.
- Yin-Yang Bomb: Has both darkness and light abilities.
CirceWinner of the Fan Festa unit design competition. A masked seer who had great predictive powers, but met tragedy when she predicted the death of a powerful noble.
- An Ice Person: Has ice elemental abilities.
- Blow You Away: Has wind elemental abilities.
- Combo Platter Powers: The only elements that Circe can't innately use are Thunder and Darkness (although her sole non-elemental attacks are her Limit Break and one cooldown ability).
- Dishing Out Dirt: Has earth elemental abilities.
- Face Death with Dignity: Her unit description reveals she was calm and composed facing her own death.
- Foreseeing My Death: Judging from her unit description, it was implied she knew she was going to die beforehand, hence the calm and composed face
- The Jinx: She was banished from her home of Mysidia due to her predictive magic being seen as unlucky.
- Light 'em Up: She also can use holy-element abilities innately.
- Lunacy: Implied with her crescent moon motifs.
- Magic Staff: Her sprite uses a magic rod as weapon which translate into her STMR.
- Making a Splash: Has water elemental abilities.
- Mask Power: Not only does she always wear a mask, but her TMR itself is a mask.
- Playing with Fire: Has fire elemental abilities.
- Posthumous Character: She is a Vision that is confirmed to be dead.
- Seer: Her power.
- The Stoic: Seeing the future allowed her to remain composed at all times.
EllesperisWinner of the Fan Festa unit design competition. A half-vampire, half-demon girl raised to be a killer.
- Ambiguously Evil: Her vision description mentions she was a serial killer, but is unsure whether she was merely working on the orders of others or genuinely enjoyed killing.
- Battle Bikini: Tying in with The Vamp below, her in-battle outfit is a set of black thigh-high boots, black opera gloves/gauntlets, and a black bikini. Fittingly, for her level of awakening, her defensive stats are on the low side.
- Katanas Are Just Better: Her equipment selection and passive skills favor katanas.
- People Puppets: Her Blood Magic allows her to control the blood in a person's body, essentially bloodbending them.
- The Power of Blood: She can control blood, including her own.
- The Red Baron: Also known as the Blood Dancer.
- The Vamp: She was said to have seduced many people in power before killing them.
MalphasieWinner of the Fan Festa unit design competition. A vagrant from a destroyed village who was befriended by crows.
- The Beastmaster: Summons crows to do battle for her.
- Blow You Away: Uses wind elemental abilities.
- Casting a Shadow: Her preferred element beside wind.
- Clever Crows: Her crows brought her trinkets to protect her from harm in exchange for food.
- Creepy Crows: Her motif involves crows and she's a creepy looking vagrant.
- Dual Wielding: She's meant to be able to equip weapons in both hands. She also has a lot of support for it from her passive abilities and her Super Trust Mastery Reward.
- Good Old Fisticuffs: Uses her fists to fight.
- Magic Knight: She's a hybrid damage dealer that focuses on wind and dark elements.
- Posthumous Character: Her character description recounts how she died of starvation and was feasted on by her corvid friends.
MyraWinner of the Fan Festa unit design competition. A singer in an idol group who won the hearts of people with her voice. Unfortunately, one day she lost her voice completely to a curse.
- Charm Person: Due to her beautiful voice. In battle, she can not only charm enemies but remove charm from friendly units.
- Curse: Implied to have been cursed by someone who was jealous of her singing voice.
- Girlish Pigtails: Possesses long pink pigtails.
- Idol Singer: Described as such in her unit description.
- Lost Voice Plot: Lost her voice as a result of a curse and spent the rest of her days trying to undo said curse.
- Magic Music: Her music works to both enhance the powers of others and to heal them.
- Magic Dance: Dances in her idle animation and her limit burst, which heals all status ailments and restores HP and MP.
- Musical Assassin: Downplayed, as most of her musical abilities serve to help others instead, but she does have some attacking moves that use her voice.
KrylaA Global exclusive limited unit designed for Christmas 2018. Very little is known about this woman, and there is speculation that "Kryla" is a title, as many different women seem to have borne it over the ages. In truth, all of them are the same Kryla who's been cheating death. Weary of having to seek new bodies, she seeks out an immortal to transfer her soul into.
- Body Surf: How she's been maintaining her immortality.
- Curse: Her powers include cursing people.
- Damage-Increasing Debuff: Her specialty in battle involves inflicting debuffs and Standard Status Effects on enemies while curing debuffs that apply to herself.
- Ethereal White Dress: A mysterious woman who dresses in mostly white and has an aura of death about her.
- Living Forever Is Awesome: She's a firm believer in living forever, she's just tired of all the work that has to go in transferring her soul into new youthful bodies. So she's very pleased to find Christine...
- Mook Maker: Well, in a sense. In her ending animation she summons a crowd of gingerbread servants to serve her, and her limit burst involves creating giant gingerbreads to attack her enemy.
- Really 700 Years Old: She looks like a young adult but is really much older than that due to body surfing.
- The Red Baron: She's also known as the Winter Witch since she tends to go searching for new victims during the wintertime.
- Vain Sorceress: She switches bodies every time her current one gets too old.
- Wicked Witch: A mean sorceress who snatches people's bodies.
- Witch Classic: A mean witch who carries a floating cauldron around to brew potions with.
- Woman Scorned: She's implied to be the witch that cursed Karten after he rejected her in favour of Tsukiko.
- Would Hurt a Child: She had no qualms with attacking Christine and stealing her body.
- Yin-Yang Bomb: Some of her brews are dual-element mixtures. She has one for each opposing pair of elements.
- You Don't Look Like You: In-universe there has been a lot of speculation that there is an organization of witches all with the codename of Kryla due to many different descriptions of the woman. This is, of course, because Kryla keeps changing bodies but doesn't bother creating a new identity for herself.
- You Gotta Have Blue Hair: Her official art shows she has teal/green hair under her veil, making her vaguely resemble Esther.
EstherA Global original unit designed for Easter 2019. A Precursor and great warrior said to have once sacrificed her life to save mankind. She has been admired in her homeworld by many for her mastery in lightning, and is often depicted wielding her great sword into battle. Although many had taken Esther for dead, she somehow managed to time travel to continue her fight against evil.
- Animal Motifs: Rabbit, which is fitting since she appears during Easter 2019 event. Her rabbit-ear hoddie alongside her greatsword is said to be her most defining characteristic.
- BFS: Wiels a greatsword in combat.
- Counter-Attack: She can counter physical and magic damages she receives with a Divine Ruination chaining family.
- Damage-Increasing Debuff: Among her skills are breaks to an opponents' defense and spirit, meaning that they'll take more damage from hers and allies' physical and magical attacks. She also can imperil foes against lightning damage, as noted under Shock and Awe. She also inverts this, as she can also break foes' attack and magic stats, thereby decreasing the damage they can do in return.
- Feed Her With Lightning: When she's awakened to 7* and has either her Trust Master or Super Trust Master reward equipped, all damage from lightning-element attacks is converted to healing.
- Lightning Bruiser: Character background story suggests that she's as fast as lightning. The trait is then transferred into her skillset by having innate 30% physical evasion, a bulky enough defensive stat for damage dealers, and several skills that support her as a secondary tank.
- Named Weapon: Her sword, Asterisk.
- Shock and Awe: As Precursor of the Storm, she can inflict lightning imperil on her opponents, imbue herself with lightning element, and deal lightning damage to her opponents.
A Precursor and a great Warrior of Crystal who once battled a Warrior of the Dark, Morgana. Elena's adventures are seen as a fictional story in Paladia, but she seems to exist as a real person.
- An Ice Person: One of her elemental affinities is ice.
- Archenemy: She is Morgana's and vice versa.
- The Champion: She is the chosen champion of the crystal Astarea, who chose her specifically to spread its light across the worlds.
- Coat Cape: She sports a badass-loking one.
- Dramatic Wind: Her hair and cape are often seen flare out at most of her battle sprite animation.
- Hair Flip: Seen during her normal attack animation.
- Holy Hand Grenade: She not only wields the light element, but was chosen by a crystal to do so.
- I Call It "Vera": Her treatment toward Astraea is this, often reffering to it as her "partner".
- Laser Blade: What Astraea looks like in weapon form except during dying and, well, dead animation.
- Magic Knight: She is a true doublehand hybrid damage dealer that can either deal elementless damage or imbue herself with one of the four elements she has with stronger affinity on ice and light. She also has secondary support role as buffer, although it's not as potent as a dedicated one.
- Making a Splash: One of her elements is the water element.
- The Mentor: She has been heavily implied to be Freyvia's unnamed mentor, sharing both elements and skills with her.
- Mistaken Identity: In a meta example, fans mistook her for the Veritas of the Frost when her limit burst was first shown to the public. The developers were quick to clarify she is not in fact said Veritas.
- Morph Weapon: Her crystal can transform into both a sword and into her gauntlet.
- Named Weapon: Her crystal sword, Astarea.
- Shock and Awe: She can imbue her attacks with the lightning element.
KaitoA Precursor who was said to have given his life defending the world against a great threat. In truth, like Esther, he was flung from the past into the present day.
- Damage Over Time: His main source of damage relies on applying as many damage over time counters as possible. He does have chaining moves, but the damage modifiers are too low to be useful on their own.
- Katanas Are Just Better: Has katana as a preferred weapon of choice.
- Love at First Sight: He fell in love with Tsukiko upon their first meeting after she harshly reprimanded him for causing a disturbance at her shrine.
- Making a Splash: As Precursor of the Sea, his element is water and thus many of his skills are water-based. His limit burst initially also dealt water damage, but it was then later patched to be non-elemental even though its water imperil was left intact.
- The Quiet One: He was so untalkative many people assumed he was mute in his day. His quotes are also mostly comprised of one words to reflect this trait.Kaito: (fusion quote) ... ... yeah?
- Sword Plant: He supports himself with his katana during dying animation.
TsukikoA kitsune. Long ago, she was a trickster who stole human souls in order to retain her youthful form. However, when disaster struck her hometown, she blamed herself and decided to atone for her perceived sins by becoming a shrine maiden.
- The Atoner: She seeks to atone for her crimes by serving as a shrine maiden for the rest of her life.
- Holy Hand Grenade: She has light elemental abilities to accompany her fire and water ones.
- Life Drinker: What she used to do to retain her youthful appearance.
- Making a Splash: In addition to her fire abilities she has some water techniques as well.
- Playing with Fire: Most of her abilities are fire elemental.
- Really 700 Years Old: While the time difference between the Precursors' disappearance and the "present" hasn't been specified yet, the fact that she is most likely the fox spirit Karten fell in love with implies her age to at least reach 3 digits.
KartenA Precursor. He was a powerful warrior in his time, but after rejecting a powerful witch's affections in favour of Tsukiko the witch cursed him to transform into a werewolf.
- Bare-Fisted Monk: He can equip claws and fists, but claws suit his werewolf motif better. His STMR is also a claw.
- Casting a Shadow: As his passive "Precursor of the Shadows" says, he can imbue himself with dark element and has a couple of attacks with dark element.
- Curse: He was cursed by an unnamed witch into becoming a werewolf.
- Little Bit Beastly: His form most of the time is mostly human, with furry hands (and furry-yet-platigrade feet) and a tail (and possibly ears, although it could just be part of his Anime Hair). He becomes the classic half-man, half-wolf version during his Limit Break.
- Our Werewolves Are Different: Karten seems locked in a half man, half wolf form permanently.
- Roaring Rampage of Revenge: He's said to have gone on one after being cursed.
LevinsonA mysterious man who lives inside a toy castle which has the uncanny ability to animate his creations and stops him from aging.
- An Ice Person: while he has four elements at his disposal, he has the strongest affinity toward ice.
- Improbable Weapon User: Swings his bag of toys in his attack animation. Levinson's Bag O' Toys, his STMR, is categorized as a mace however.
- Magic Knight: In battle, he's a hybrid unit with non elemental skills that can be imbued with 4 different elements.
- Older Than They Look: He appears young due to the magic his toy castle has.
- Santa Claus: He's the closest this universe has to Santa. He creates toys with the help of elves, he gives the toys he create to good people, he has "Nice List" and "Naughty List" as part of his skillset, he wears red and white clothings, he carries a bag of toys around, and he conjures a sleigh pulled by reindeer as his winning animation. The (possibly) only thing differ from the original Santa story is that he doesn't look old.