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This is a character sheet for the Fighting Fantasy gamebooks, namely the individual Big Bads of each book, the source of all troubles who must be defeated . The list itself was so long it has to be divided in three, this one being for the last third of the alphabet, with villains classed by last name. It is under construction and any contributions are welcome!

Given the nature of the gamebooks any vital plot-relevant twists and weaknesses (especially weaknesses) should be kept under spoiler tags.

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Major Villains R to Z

Razaak, Necromancer From Beyond the Grave

https://static.tvtropes.org/pmwiki/pub/images/razaak.jpg

Far and away the worst SNK Boss of the franchise, virtually invincible without cheating. Once a power-hungry mage apprentice, he spent forty years in isolation to become a necromancer. He demanded obedience from the lords of Allansia, but being totally unknown he was dismissed as yet-another harmless Big Bad Wannabe. Big mistake. He blighted the entire land, until he got killed by the legendary hero Kull, with his own cursed sword. But after a century, he has returned as a lich and plans to wipe out all life in Allansia. Alerted by your old friend, the legendary mage Yaztromo, you set out to destroy him once and for all...

  • All There in the Manual: Downplayed. The intro reveals everything that needs to be known about him, but the guidebooks give more details. Notably that he was a graduate of the Wizarding School of the Forest of Yore.
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  • Animal Motifs: Insects. He is described as evoking a grotesquely deformed bug, and he summons a plague of insects to kill you or to spread pestilence.
  • Antagonist Abilities: What makes his so hair-pullingly hard. Even without counting his many deadly spells, he is a powerhouse with max stats, lots of stamina, and a Touch of Death that kills you as soon as he grabs you. Talk about broken...
  • Antagonist Title: I wonder who the sorcerer of the title might be?
  • Back from the Dead: He was slain a hundred years before the start of the story, and returns as an undead, even worse than before.
  • Badass Boast: His greeting to you is basically "you are powerful to make it this far, and I know that you have the only thing that can harm me. But even then you stand no chance." And true to form, it won't be easy.
  • Badass Longrobe: He wears a luxurious red and gold robe that does not fit his hideous frame and many deformities at all, but reminds you that said hideously deformed guy is a necromancer of considerable might.
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  • Bald of Evil: The least disturbing of his many, many, many deformities.
  • Bee Bee Gun: He summons millions of venomous insects to spread plague, and he uses it against you during the Final Battle. You must have the Hamakeis' parchment and to know how to cast its defensive spell, lest you die a painful death.
  • Big Bad: The Lich Master who treatens all life in Allansia and must be stopped at all costs.
  • Body Horror: Where to begin? The eyes? The arms? The face? The oversized head? This sod is hideously deformed from head to toe. Just count how many corresponding tropes are on the list. Or quickier yet, look at the picture and see for yourself.
  • Continuity Nod: He shares some powers with Zanbar Bone, the Big Bad of City of Thieves, another super powerful lich in a book by Ian Livingstone. Namely the Touch of Death, and the need to wear a Ring of True Seeing to see through his first trick. In The Port of Peril, a revived Zanbar Bone completes the reference by using a Bee Bee Gun attack similar to his own. Livingstone sure loves referencing previous works.
  • Creating Life: He creates hideous monsters just to pass time.
  • Creepily Long Arms: Only one of them, long enough to reach the ground. The other averts it by being shrivelled.
  • The Dark Arts: He masters Dark Magic to create monsters and summon demons.
  • Depraved Dwarf: He is very small, and horribly evil.
  • Despotism Justifies the Means: He always craved power for the sake of power. Back when he was alive, he wanted to rule and tyrannize Allansia, but after dying and becoming a lich, he became much worse.
  • Disability Superpower: Seriously, how can such a deformed creep be such a deadly fighter?
  • The Dreaded: He was this all across Allansia in his backstory. Now, he is mostly forgotten, but everyone who still know about him fear him greatly. Even the Big Good, the Legendary Mage Gereth Yaztromo, is wary of him.
  • Elaborate Underground Base: He turned the crypt where he was buried into one, under the Moonstone Hills.
  • Evil Makes You Ugly: And how! We don't know what he looked like as a human, but as an undead, dear Titan, that grotesque, vaguely human-shaped thing is so utterly disgusting that even the narration states that you never felt such revulsion.
  • Evil Sorcerer: A undead, very, very evil one.
  • Evil Weapon: His own cursed sword. He had to cast it away as a pact with the demons he worships. It is indestructible, can harm every supernatural being, and is the only weapon that can harm him. But everyone who bears it becomes an undead skeleton doomed to wield it forever, or until someone takes it from them, risking the curse in turn. Yaztromo saves you from the curse after you exit the crypt victorious, and the sword stays in the collapsing chasm, buried under thousands of tons of rubbles.
  • Femme Fatalons: A male example, his hands with long, pointed fingernails are described as looking like a birdprey's talon.
  • Final Boss: Without a doubt the hardest to defeat of the franchise, an utter nightmare reviled by many fans.
    • Post-Climax Confrontation: After destroying him, you must escape his crumbling crypt alive, with enough stamina points to survive the escape. Do not touch the cursed treasure.
  • From Nobody to Nightmare: He was but a simple wizard graduate, and grew to a world-threatening Sorcerous Overlord.
  • Frozen Face: His skull-like face is fixated in a permanent rictus. Despite that, he can talk just fine.
  • Hoist by His Own Petard: Not only do you kill him with his own cursed sword, which he cast away, but you destroy him for good with the horn of the Gargantis he bred as his major military asset.
  • Hostage Situation: He has Yaztromo kidnapped by a demonspawn he summoned, forcing you to save him. He did not bother for hostages though, as he merely wanted anyone opposing him dead, and was planning on sacrificing the wizard.
  • Hypno Trinket: If you face him wearing a Demon Talisman, it compels you to obey him and he kills you without fight. He might have crafted it himself.
  • Load-Bearing Boss: His crypt crumbles as soon as you destroy him once and for all, forcing you to escape safely to fully finish the game.
  • Looks Like Orlok: Hideous? Check. Bald of Evil? Check. Hunchback? Check. Deathly waxen skin? Check.
  • Made of Iron: He boasts 20 points of stamina, which would be unwelcome even if he was not so broken.
  • Mad Eye: One of his eyes his oversized, bulging and protruding.
  • The Necromancer: Necromancy is his main field of magic. From animating undeads, to draining life of the land or draining life of his victims, and even returning from the grave as an undead, he sure knows the subject.
  • The Necrocracy: He plans to make Allansia a land solely populated by undeads that he could rule for eternity.
  • Nigh Invulnerable: Only his own Evil Weapon can harm him. And after killing him, you must pierce his heart with a Gargantis Horn to prevent further resurrections forever.
  • Nightmare Face: Skull-like, deathly waxen, with a Mad Eye, fixed in a creepy rictus.
  • Night of the Living Mooks: He raises undead to serve him and plans to make an army of every dead body in Allansia to destroy all life.
  • No Body Left Behind: He disintegrates, leaving nothing but a sheen of brownish dust when you snuff him out for good.
  • Nothing but Skin and Bones: He hasn't got a single pound on flesh on his body.
  • Oh, Crap!: He has a downplayed one before you fight him, his eyes reflecting an ounce of fear. Still intensely satisfying considering the headaches he will cause you.
  • Omnicidal Maniac: He wants to extinguish all life in Allansia and turn the entire continent into a land of the undead.
  • Our Liches Are Different: Razaak is never referred to as a lich, but being a nearly indestructible undead necromancer of immense power, he qualifies.
  • Pint-Sized Powerhouse: You would think at first glance that this hideous, deformed midget could not fight well in such a state, but he soon gonna prove you wrong. And haunt your worst nightmares while he's at it.
  • Plague Master: He causes plague, pestilence, droughts and all sorts of disasters across Allansia. He used it in his backstory to make people take his threats seriously, and now he does so merely For the Evulz. Which tips you that something is off, and prompts you to investigate and take action.
  • Playing with Fire: He masters the Firebolt Spell to deadly effects. You need to have breathed magical fumes to resist, or else he blasts you to death.
  • Resurrective Immortality: He reached it after becoming a lich, and you must not only kill him again but make sure he stays dead for good.
  • Sealed Evil in a Can: He became one after his death, for a mage sealed his corpse in a crypt that was not to be opened in a hundred and ten years, to prevent him from returning as a lich. Of course, it was opened before the , probably by unknowing grave-robbers.
  • Sequential Boss: As soon as you meet him, you must survive many attempts on your life before fighting him.
    • He first welcomes you transformed into your friend Yaztromo to catch you off-guard, then hurls firebolts, then summons hordes of insects, then blasts you with lighting. Without specific protection for each attack you are done for. Then you fight him and shit really hits the fan.
  • Shock and Awe: He masters an exceptionally powerful version of the Thunderbolt Spell. Without a magic shield to deflect it you are toast. Literally.
  • SNK Boss: Not counting all the spells you must survive, the actual Final Battle is virtually Unwinnable by Design. He is a super powerful and resilient foe with skill 12 stamina 20, who wins instantly if he strikes you twice in a row. With few means to match his might, should you even start with skill 12 and reach 13 with a bonus, your chances of winning fairly do not exceed 6%... Any player can tell horror stories about this nasty creep.
  • Sorcerous Overlord: He is a powerful lich controlling a lifeless domain around his crypt, with an army of monsters and undeads, controlling all trolls in Allansia and setting out to rise every dead.
  • Tainted Veins: His skull is covered in bulging, palpitating red veins.
  • Touch of Death: His Signature Move and Weapon of Choice is to drain life with a touch. If he grabs someone, he drains all their life-force and turns them into his undead slave. This alone is what makes him such a SNK Boss.
  • Undeath Always Ends: But you will go through hell to end his own.
  • Undeathly Pallor: Long past simply being pale, his tone is a deathly, grayish waxen. Did we mention that the sod was ugly as hell?
  • Villain Ball: By the time you set out to kill him, he has already built himself a quite considerable power base, and his Evil Plan is progressing smoothly. You only discover the truth when investigating the series of plagues he spread all around and mysterious deaths near his lair, just For the Evulz. If he could refrain from being a dick for no reason, he would have succeed. Well done, dumbass, undeath sure has rotten your brain.
  • Voluntary Shapeshifting: He can transform to assume other aspects. He welcomes you transformed into Yaztromo to catch you offguard. Without a Ring of True Sight, you are doomed.
  • Walking Wasteland: He turns his surroundings into a desolate wasteland just by being around.
  • Zombie Apocalypse: His Evil Plan in a nutshell.

Relem, One of the Night Demons

https://static.tvtropes.org/pmwiki/pub/images/relem.jpg
Appears in: Tower of Destruction | Titan - The Fighting Fantasy World

The only Night Demon, second tier of the Demon Princes, to be featured in a gamebook. The Demon Princes being the only ones of their kind to escape banishment to the Void after the apocalyptic First Battle, who took over The Pit. The Night Demons spend most of their time observing Titan through a misty pool and planning their next course of action. Relem rules the Plane of Blood and serves under the Snake Demon Sith. Relem is behind the mad wizard Zeverin's efforts to build a gigantic Tower of Destruction to lay waste on Titan, leaving the Earthly Planes at the mercy of his mistress. But he will find a hero looking for Revenge crossing his path...

  • Ancient Evil: He exists since the Dawn of Times.
  • Antagonist Abilities: Not only his stats are way beyond the normal maximum, but he deals greater damage than normal, and attacks with lightning before the battle even begins, needing special items for protection to avoid huge damage.
  • Apocalypse How: Had he succeeded his Evil Plan, he would have unleashed a planetary one, destroying everyone and everything not from the Pit via Hell on Earth.
  • Big Bad: Although Zeverin appears at first to be this, it is soon revealed that the real main villain is Relem, the Night Demon who aims to unleash Hell on Earth.
  • Big Red Devil: A towering, muscular humanoid with red skin and bat-like wings? Yeah, he fits the mold.
  • Blood Magic: He masters it, using blood to power his Weapon of Mass Destruction, and fuels it with the neverending suppplies from the Plane of Blood.
  • Co-Dragons: Sith commands two Night Demons, Relem, ruler of the Plane of Blood, and Vradna, ruler of the Plane of Platinum. The two have a bitter rivalry and are ready for the worst to gain her favours.
  • Complete Immortality: Like the other Demon Princes, he is fully immortal. Even if his physical body is destroyed, his essence returns to the Pit to regenerate. Granted, it is said that the process takes centuries and is very painful, for them not to count as Karma Houdini even in defeat.
  • Deal with the Devil: He struck a deal with Zeverin to grant him his current level of power, and likely his Resurrective Immortality, in exchange for his expertise in building a magical Weapon of Mass Destruction.
  • Demon Lords And Arch Devils: He is one of the Night Demons, the lesser rank of the Demon Prices, monarchs of the Pit.
  • Dimension Lord: He rules the Plane of Blood in the Pit, and strives to take over the Earthly Planes. Sure, he does it for his mistress, Sith, but he clearly intends to rule under her.
  • Divine Ranks: He is of demigod status and is worshipped by evil-doers all across the globe.
  • The Dragon: He is this to the Snake Demon Sith, the Greater-Scope Villain.
    • Zeverin serves as this to him.
  • Dragon-in-Chief: With Sith remaining in the Pit, he is the one who enacts her goal and calls the shots, while controlling Zeverin.
  • Evil Is Bigger: He stands over thirteen feet and he is one of the greatest evils to plague Titan.
    • Large and in Charge: He towers over any mortal and rules one of the Demonic Planes of Existence.
  • Evil Overlord: Relem has a large power base on Titan, controlling worshippers, monsters and demons all over.
  • Evil Plan: At first, it seems that he simply wants to destroy anything in his path, but in fact the destruction is the mean to a much, much worse end. And the fact that he plays Zeverin like a fiddle, and uses him as a smokescreen to divert suspicion proves that the Night Demons did not usurp their position as The Strategist of the demonkind.
  • Final Boss: As per Keith Martin's tradition, he is an enormously powerful foe with skill 14 (2 points over the normal maximum) stamina 25, whose claws cost -3 stamina instead of the usual 2. Without the revived Ice Sword, he is a formidable That One Boss. If you enchanted the sword against demons, you gain an even bigger power boost and each blow costs him -3 stamina, making him much easier. With the sword, an Ice Bird to distract him and a Speed Potion to strike twice per turn, you'll have the pleasure to gain the upper-hand.
    • Post-Climax Confrontation: After banishing him, you must escape the collapsing tower and fight servants on your way out. Then you face Zeverin of all people, and need the Ice Sword to survive his deadly spell.
  • Hell on Earth: Relem's and Sith's ultimate goal is to use the destruction caused by the Tower to tear through time and space, and open a gateway linking Titan to the Pit, so that the demons could flood in, tereaform Titan into a second Pit, for Sith to rule both unopposed, with Relem as her second in command.
  • Load-Bearing Boss: His defeat cause the titular Tower to collapse and crash down on the mountain. Justified since it cannot fly when he is no longer there to power it up.
  • Made of Iron: His enormous stamina score makes him hard to take down.
  • The Man Behind the Man: He is the one who struck a deal with Zeverin, raising his power and lifespan so that he can build a Weapon of Mass Destruction for Relem to use, while using him as a front while he remains in the shadows.
  • More Teeth than the Osmond Family: Two sets of dragon fangs.
  • Multiple Head Case: Two draconic heads.
  • Natural Weapon: His claws, he does not need more.
  • Omnicidal Maniac: Relem and Sith do not expect leaving any mortal alive, be it sapient or animal. The Demon Princes being notorious Bad Boss, it is dubious whether they intend to leave even the evil race worshipping them alive.
  • Our Demons Are Different: Despite a fairly classical, if impressive, Big Red Devil and a Demon Prince, he is also a master of blood magic who controls lightning and delves into Weapons Of Mass Destruction.
  • Shock and Awe: He blasts you with demonic lightning before fighting, causing great damage unless you have specific protection. You need an Ice Shield to deflect the first bolt and the Ice Sword to deflect the second, or lose -4 stamina, and you need an Ice Ring to take the result of a dice roll of damage instead of two.
  • Slasher Smile: Relem is described doing one, on each of his heads, as he goes for the kill.
  • Super Empowering: Zeverin owes him his power boost and likely his many lives.
  • Time Abyss: He exists since before Time came to the world of Titan.
    • Living Relic: Only divine beings and demigods survived the Time of Gods.
  • Weapon of Mass Destruction: The titular Tower of Destruction is this, a gigantic, flying tower raining fire and death to obliterate entire cities in mere minutes. Zeverin builds it, but it is Relem who powers it and makes it function. When you banish him, the tower falls down and explodes. It is essential for his and his mistress' Evil Plan.
  • Winged Humanoid: Being a demon, this is quite a given.
  • Yellow Eyes of Sneakiness: He has (four) yellow eyes, and he is a cunning schemer, who has Zeverin in the palm of his clawed hand.
  • You Have Outlived Your Usefulness: What he has in store for Zeverin, the second he stops needing him. Everyone can see it, from Zeverin's former apprentice to his own Dragon, but Zeverin is delusionally persuaded that he will be rewarded with control over what's left of Titan.

Sargon, Master of the Church of Elim

https://static.tvtropes.org/pmwiki/pub/images/sargon_the_dark.jpg
Appears in: Advanced Fighting Fantasy

The central villain of Advanced Fighting Fantasy, a role-playing-game set on the world of Titan. The long dead ghost of the evil High Priest of Elim, the Great Enemy: one of the three Primal Deities creators of the Planes of Existence, who strives to destroy a world that he considers too flawed and start anew.

Sargon was killed presumably during the Chaos Wars that devastated Titan, or earlier. His ghost struck a Deal with the Devil with a band of heroes tracking down the Evil Sorcerer Xortan Throg, and was resurrected upon touching the Crystal of Power he advised them to use against their foe. Alas, he wasted no time in reviving his Religion of Evil and raising an army, becoming a much bigger threat that Throg could even dream to be... But then again, there is no threat against which no hero can rise...

  • Affably Evil: He is very courteous and cordial, gives genuine advice to the heroes and keeps his part of any bargain.
  • Back from the Dead: He was long dead by the time the story takes place, but his ghost immediately resurrects when he touches the Crystal of Power.
  • Badass Beard: A very long and bushy beard, befitting his age and experience.
  • Badass Longrobe: He wears a lavish toga over ornate robes, making him look both noble and powerful.
  • Beard of Evil: Making him quite sinister looking.
  • Big Bad: Sargon is this to the Advanced Fighting Fantasy overall, causing all the troubles right after Xortan Throg is dealt with, and having his shadow looming over even as a ghost.
  • The Corrupter: He twisted many people into his fanatical followers, howling for destruction.
  • The Dark Arts: He can summon and controls demons, and he casts all sorts of nasty curses.
  • Deal with the Devil: He offers one to your party as you are tracking down Xorthan Throg, offering you directions and a way to defeat the wretched wizard, in exchange of the means of resurrecting. You know how bad an idea this is, but have no other choice.
  • The Dreaded: By the time he established his reign of terror, he is very much feared all around.
  • Eviler Than Thou: Played with since they never meet in person. Yet, Xortan Throg is but an upstart compared to him, and he regards him as such.
  • Evil Eyebrows: Bushy eyebrows obscuring his eyes.
  • Evil Old Folks: He is very old, and very, very evil.
  • Evil Sorcerer: Played with. He is a high-priest instead of a wizard, but he masters Priestly Magic and Dark Magic, making little difference.
  • Final Boss: The story ends up with his final defeat. He is a powerful foe with skill 10 stamina 12, but this being a RPG, how he fights and how he is faced is up to the game-master.
  • High Priest: The supreme leader of the Church of Elim.
  • Hoist by His Own Petard: He first died by having his Death Spell reflected back at him with a Crystal of Power. He knows that Xortan Throg will try the same trick, and that the hero should in turn use the same protection.
  • I Gave My Word: When he gives his word, he keeps it.
  • Magic Knight: He is described as able to fight with both magic and weapons, but what type is unspecified.
  • The Magnificent: He is called Sargon the Dark.
  • Manipulative Bastard: He is very good in using people to do his bidding, and started his cult in the Wretched Hive of Port Blacksand, knowing that its corrupt denizens would be easier to sway. And he was right.
  • Modern Major General: Sargon is a charismatic leader and incredibly powerful priest, but his military skills are decidedly lacking. When he invades Kaad, he's surprised to actually have to fight a battle and can be at a major disadvantage if Kaad's defenders are led by a skilled commander.
  • Noble Demon: He is evil and twisted, but honourable. Any help he gives is self-serving, but he never screws people over.
  • Omnicidal Maniac: His god wants to destroy Titan to restart creation anew. Sargon himself is determined to destroy Titan one city at a time.
  • One-Hit Kill: The Death Spell is Exactly What It Says on the Tin, but not foolproof.
  • Our Ghosts Are Different: He was doomed to roam the subterranean ruins of Carsepolis for eternity as a ghost, but he found a way to return...
  • Outside-Context Problem: The Primal Deities shaped the universe and created the gods, but left Titan to the gods after the First Battle, when it became clear that their conflict could not be settled. As of now, next to no-one even knows they ever existed, so a Religion of Evil worshipping one took most by surprise. You have to rely on ancient worshippers of the other Primal Deities: Ashra who championed creation and Vuh who championed balance.
  • Overarching Villain: In the first book Dungeoneer, in which he is but a ghost and Xortan Throg is the most pressing threat. Even then, you realize too late that this nasty SOB means huge trouble.
  • Plague Master: He causes a plague that decimates the city of Kaad.
  • Pretender Diss: Amusingly, he views Xortan Throg as a Big Bad Wannabe, calling Throg a "young idiot". If the heroes tell him about their mission to kill Throg, he'll rant about the foolishness of Throg's plans and how Throg will never be able to topple Lord Azzur.
  • Religion Is Magic: Being a priest gives him access to powers from his god, as well as mastery of Priestly Magic.
  • Religion of Evil: He does not worship the Demon Gods, he worships the Primal Deity who created them. Elim is more of a Well-Intentioned Extremist who wants to reset a world he regards as beyond saving, but Sargon and his followers are evil with a capital E.
  • Sorcerous Overlord: He raised a cult that quickly grew enormously influential, with a huge army to boot, and threatened all of Allansia.
  • Uncertain Doom: His cult and armies were destroyed for the second time, but Canon states that Sargon himself is unaccounted for. What happens to him is up to the game-master.
  • Undeath Always Ends: His own ends by returning to true life.
  • Weak, but Skilled: Sargon is a frail and feeble old man, but his enormous mastery of Priestly Magic makes him formidable nonetheless.
  • Weapon of X-Slaying: The Staff of Ashra: a weapon created by priests of the eponymous Primal Deity is able to destroy everything it touches that bears the mark of Elim. It is the best way to deal with him.

The Shadow King, One of the Lords of Death

https://static.tvtropes.org/pmwiki/pub/images/shadow_king_night_of_the_necromancer.jpg
Appears in: Night of the Necromancer

A highly powerful Lord of Death ruling from beyond the Veil, worshipped by many evildoers across the continent of the Old World and possibly Titan as a whole. Currently, a mysterious Necromancer who made a Deal with the Devil with him, controls a Death Cult worshipping him and plots to bring about his reign over the Earthly Planes. You play the Lord of Valsinore, a Knight In Shining Armour and Templar of the Warrior God Telak, who got killed by a cultist after a crusade against the Death Cult upon returning to your domain. Now a ghost, you have until dawn to unmask the Necromancer and destroy the cult and their idol once and for all...

  • Ancient Evil: Exactly how ancient he is remains unclear, but he sure has been around for eons, likely since the beginning of the world.
  • Animate Dead: As a Lord of Death, he can do it easily, and does it to Unthank if he killed the wretched Necromancer himself.
  • Antagonist Abilities: He has supernatural stats, is immune to normal weapons, and can break your spirit beyond repair with his gaze alone.
  • Anthropomorphic Personification: The Shadow King embodies the evils of Death and Afterlife.
  • Apocalypse How: If the Shadow King has it his way, nothing in the world will be left alive. He plans to raise all deads from the grave to Take Over the World, steal the soul of everyone alive, and cover the world in darkness.
  • Badass Boast: He boasts that he will teach you the true meaning of fear before facing you. Interestingly enough, this is an answer to your own Badass Boast, in which you tell him that he will fail to subdue you like his goons failed.
    The Shadow King: You may not fear death. But during an eternity of servitude you shall learn to fear me.
  • Badass Longcoat: The shroud he wears covers him like a dark cloak, to make him even more impressive.
  • Bad Powers, Bad People: He is a demonic Evil Overlord, and uses power over death, undeath and the like...
  • Big Bad: While the titular Necromancer Count Unthank appears at first to play the part, it is actually the Shadow King who calls the shots from behind the Veil, whose influence plagues your beloved domain and whose monsters you fight throughout the gamebook.
  • Black Swords Are Better: He wields a black zweihander.
  • The Blank: The Shadow King has no face at all, just darkness and Glowing Eyes of Doom.
  • Dark Is Evil: The Shadow King could not be any darker, and is very evil.
  • Deal with the Devil: The Necromancer struck one with him. He sold his soul and that of everyone in his village, to live forever, and pledged himself to serve him and bring about his reign.
  • Death of a Thousand Cuts: If you unleash a swarm of tormented souls against him, they overwhelm and destroy his earthly manifestation. The narration even states that while he is infinitely mightier that them, they are far too many and too furious even for him to contain.
  • Dimension Lord: He rules in the Spiritual Planes of the Afterlife, and strives to make Titan his own.
  • Divine Ranks: He is of Demi-God status, roughly on par with the Demon Princes themselves, and is worshipped by evil doers all over the Old World.
  • Enemies with Death: He is a demonic Lord of Death who embodies the evils of Death, and has power over it. Fortunately, since he is not the real Death God, more of a weaker aspect, whom you can vanquish.
  • Energy Weapon: He does not use them himself, but the spear of black energy that kills you at the beginning is strongly implied to be conjured from his power.
  • Evil Counterpart: Being a manifestation of everything wrong with death-themed deities (i.e. evil and omnicidal) makes him this to the Watcher of the Gate: The divine lord of The Underworld tasked to send the souls of the departed to the Afterlife they deserve
  • Evil Is Bigger: He’s twice as tall as a man and Made of Evil.
  • Evil Is Hammy: His dialogue consists mostly in loud taunts and threats.
  • Evil Laugh: His own is described as sounding like rolling thunder. So much that you take some time to realize he is mocking you.
  • Evil Sounds Deep: His voice is loud and booming, reverberating all around the circle of stone you fight him in.
  • Evil Overlord: The Shadow King has no defined realm in the Earthly Planes, but he controls most undead and spirits around, and many Death Cults over the world are dedicated to worshipping him.
  • Expy: He basically looks like a ghostly Witch King of Angmar from The Lord of the Rings made of darkness.
  • Final Boss: The biggest threat and most powerful enemy of the story, who controls the evils plaguing Valsinore. With skill 13 (1 over the maximum) stamina 18, and being immune to normal weapons, he is a formidable foe. Fortunately, there are ways to weaken him. If you splash him with Midnight Oil, he loses -2 skill and -6 stamina. If you use the Spirit Stone or the Codex Mortis, you release thousands of souls who destroy him without fight.
  • Generic Doomsday Villain: The Shadow King is plenty evil, powerful, dangerous, and has influence and presence over the plot, but that's it. All in all, he is pretty much only there to provide a huge, suitably climatic Final Battle, while the Necromancer provides a more mental challenge.
  • Glowing Eyes of Doom: Described as glowing like two twin dying suns. Talk about macabre.
  • The Grim Reaper: Played with. He is not the real deal, that would be the True Neutral Watcher of the Gate, but he is his Evil Counterpart and does wield power over death and departed souls.
  • I Have Many Names: The Shadow King is also referred to as the Lord of Shadows, the Lord of Death, the Ruler of the Night, the Undead Lord, the Greater Undead. His worshippers also call him the Finisher. Positively delightful isn't it?
  • Jackass Genie: The Necromancer who dedicated his life to bring him on the Earthly Planes wanted to become undying? He turns him into a shambling, witless undead.
  • Karmic Death: Being banished by a victim of his cult, and an undead who escaped his control at that, is especially karmic.
    • If you use the Codex Mortis against him, the spell you cast releases thousands of souls who tear him to shreds. They are implied to be that of his and the Necromancer's many victim, making it just desserts.
  • Kneel Before Zod: The first thing he does upon appearing is ordering you to bend the knee before him, and knowing that you won't using his Magical Eyes to compel you to do so. If you resist, you essentially tell him to get bent.
  • Kick the Son of a Bitch: No-one in their right mind would hold his murder of Unthank against him. Come on! The freak had it coming a thousand times.
  • Made of Evil: He is made of pure darkness.
  • Magical Eyes: His gaze can break your spirit and turn you into a Chaos Knight at his command. He does that before fighting you, and you must resist
  • Magic Knight: The Shadow King has immense magic powers, but he is also highly skilled with weapons.
  • Master Swordsman: The Shadow King is one hell of a swordsman.
  • Mysterious Past: Little is known about him and when or where he comes from. Even what he is exactly is unclear.
  • Names to Run Away from Really Fast: Any of his numerous titles basically screams "incoming evil dread of dooooooooom!" Subtlety? Foreign concept...
  • Nigh Invulnerable: Only powerful magic weapons specifically designed to fight demons, spirits and manifestations of Death can fell him. Anything else harmlessly passes through him as if hacking through mist.
    • No-Sell: Attacking him with normal weapons only gets you a violent beating, and a game over if you have no other way to fight.
  • Night of the Living Mooks: How he intends to raise the army that would kill everyone in Titan.
  • The Night That Never Ends: Not only does he wants to take the soul of everyone, but he wants to cover Titan in darkness of an everlasting night. Rising during a moon eclipse that would never stop.
  • No Name Given: He is never referred to by other than his title, or another of his many aliases.
  • Omnicidal Maniac: He wants to kill everyone in Titan to take their souls.
  • Our Demons Are Different: A spiritual demon akin to a wraith.
  • Our Spirits Are Different: He is an evil spirit looking like a spectral entity.
  • Pre Ass Kicking One Liner: "Prepare to learn what an eternity of torment is really like!" says he before the Final Battle.
  • Red and Black and Evil All Over: He is all black, with blood red Glowing Eyes of Doom, this does not bode well, ins't it?
  • Red Eyes, Take Warning: And glowing, as if it was not enough.
  • Sealed Evil in a Can: Played With, as he can act however he pleases and sign Deal with the Devil with his followers, but he cannot enter the Earthly Planes on his own. Which makes him sealed at least away.
  • Soul Power: He controls dead souls and spirits.
  • Summon Magic: He can call forth evil or tormented spirits of all kinds, and basically everything nasty that can be found beyond the Veil.
  • Super Empowering: He made the Necromancer The Ageless, and his worshippers can channel his power to spellcast. The spear of black energy that killed you at the beginning for instance.
  • Take Over the World: He coverts Titan as a whole, but not to rule over people oh no.
  • Time Abyss: He exists since the dawn of time.
  • To Create a Playground for Evil: He strives to make Titan his own playground, full of spectres and undeads for him to rule.
  • You Have Outlived Your Usefulness: He wastes no time in killing Unthank as soon as he rises.
  • Your Soul Is Mine: He claims the souls of his victims and that of his worshippers' Human Sacrifices. And he covets that of everyone alive.
  • Zombie Apocalypse: What he has in mind, but you defeat him before he can proceed.

Shanzikuul, The Master of Chaos

Appears in: Master of Chaos

A powerful and demented Evil Sorcerer, rumoured to be immortal. He was killed three hundred years ago during the Chaos Wars, in which the Demon Princes invaded the world, but now he is back. He based himself in the ruins of the lost city of Kabesh in the continent of Khul, and stole the Staff of Rulership, from the Mage Order of the Old World, planning to use it for his nefarious goals. But a warrior was sent to retrieve it...

  • Affably Evil: He is very polite and genuinely friendly, welcoming visitors warmly. As long as they play by his rules of course, if not, he becomes much less personable...
  • Antagonist Abilities: He has superhuman stats, and uses many very powerful magic trinkets.
  • Antagonist Title: The game book's title refers to his main alias.
  • Artifact of Doom: The Staff of Rulership he stole is the mightiest Staff of Power ever created: An indestructible Magic Wand of enormous Evil that can unite and control the forces of Chaos. A wizard evil and skilled enough to use it to its full potential could Take Over the World with ease.
  • Back from the Dead: He was resurrected through unknown means. Given his final fate, demonic intervention is implied.
  • Badass Longrobe: He wears a black robe ornate with silver runes and sigils, fitting the powerful Sorcerous Overlord he is.
  • Ballistic Bone: If you give him enough time to use the Staff of Rulership, he first conjures a wall of bones on which you crash and automatically lose -4 stamina.
  • Benevolent Boss: The only good thing we can say about him, is that judging what he offers you, he treats his followers well.
  • Big Bad: The Evil Sorcerer who stole the Artifact of Doom planning to Take Over the World, and must be defeated.
  • Combat Tentacles: If you give him enough time to use the Staff of Rulership, his second attack is to conjure tentacles that cost -3 stamina if you cannot dodge them.
  • Continuity Nod: Being a powerful Magic Knight and Sorcerous Overlord with Reality Warper powers, living in a luxurious subterranean palace, Shanzikuul calls into mind Mordraneth, the Big Bad of Keith Martin's first book Stealer of Souls.
  • The Dark Arts: He is expert in dark magic, monster creation and demonology.
  • Despotism Justifies the Means: He seeks world domination to feed his ego and lord over people.
  • Dragged Off to Hell: After you kill him, a demon appears to take his soul to the Pit. Serves the sod right.
  • The Dreaded: Everyone who remembers him or knows about him is intensely scared of him.
  • Evil Cannot Comprehend Good: He is thoroughly unable to process that someone could refuse serving him and reject the power and wealth he promises.
  • Evil Sorcerer: Add a new one to the collection.
  • Evilutionary Biologist: Most of the monsters you fight are his creations.
  • Final Boss: The Big Bad and by far the mightiest foe of the story. He is a very powerful fighter with skill 13 stamina 16. Fortunately, there are ways to weaken him.
    • Post-Final Boss After killing him, you must fight Naas the dark elf: a much weaker but still dangerous foe.
  • "Get Back Here!" Boss: If you drop his stamina to 2 without killing him, he tries to teleport away to heal. If he wins the next turn he does, reappearing later with +6 stamina. You can take profit of the delay to heal as well, especially if you own a Spell Book.
  • The Hedonist: He uses the staff to indulge in any kind of pleasure luxury can give him. Including slaves implied to be sex slaves. Given that they are beast-women it seems that he is quite into the Furry Fandom. Yes, this is meant to Squick you out...
  • Magical Accessory: He wears an amulet that enables him to teleporting wherever he wants, and a Ring of Power. You can use both after slaying him.
  • Magic Knight: In addition to being a highly powerful wizard, he is more than able to take on the best warriors with his blade alone. Even without his Ring of Swordsmanship.
  • Magic Staff: The Staff of Rulership is this, albeit evil and with powers Beyond the Impossible.
    • Magic Wand: In terms of size, it is closer to the trope.
  • Man of Wealth and Taste: He uses the Staff of Rulership to surround himself with enormous, over-the-top luxury.
  • Mask of Sanity: He is evil and twisted, but quite affable. However, it becomes clear when speaking to him that he is unhinged and clearly off his rocker.
  • Master Swordsman: An exceptional fighter, made even deadlier by the Ring Of Swordsmanship he wears.
  • Narcissist: He is full of himself something big, having grandiose sense of self-worth and liking to flaunt his "magnificence" and to lord over "inferiors" just because he can. If you swear allegiance to him, fine. If not, Prepare to Die.
  • No, Mister Bond, I Expect You to Dine: He treats you with a wondrous feast as a welcome, that gives you +4 stamina. Justified in that he expects you to accept his offer and bears you no ill will. At first...
  • The Red Baron: He is known and feared as the Master of Chaos, the Cheater of Death, and the Master of the Undeads. All Names to Run Away from Really Fast.
  • Reality Warper: He becomes this with the Staff of Rulership. He is skilled enough to use it to its fullest potential, and to pretty much create and transform whatever suits his fancy. He created his lavish palace and his Furry Fandom slaves this way.
  • Ring of Power: He wears a jewelled ring on his hand. in fact a Ring of Swordsmanship that grants him +2 skill. If you can take it from him, he falls to 11 in skill, making the battle easier. And if you can take it off and put it on, pocketing the power boost in addition to weakening him, you will utterly own him.
  • Sequential Boss: Exactly how many sequences and which ones are you going to face are up to you.
    • First, you can attack him on sight, but he will cast two spells with the Staff of Rulership before crossing swords with you. If you dine with him, you can try to weaken him when his guard is down, stealing either the Staff of Rulership or his Ring of Swordsmanship. If you succeed you fight him head on, if you fail he teleports away and spellcasts beforehand. Unless you take on the ring, giving him time to teleport. Even after engaging the fight, he can teleport away to heal, adding yet another sequence.
  • A Sinister Clue: He keeps his sword near his left hand, wielding the staff with his right one.
  • Sorcerous Overlord: He took over the ruins of Kabesh and swarmed it with monsters, and has many spies and agents far beyond his domain.
  • Summon Magic: One of the few Evil Sorcerers able to summon and command the very powerful Astral Slayer demons.
  • Take Over the World: He plans to subjugate Titan to his will.
  • They Look Just Like Everyone Else!: He is described as a slim and fit young man, with no apparent trace of evil. Except a manic gleam in his eyes.
  • Villain Respect: Your skill and determination impress him enough to offer you a place by his side. It is quite clear that he does not grant it to the average Joes he regards as beneath him.
  • Villain Teleportation: He uses his amulet to teleport often during the Final Battle.
  • We Can Rule Together: When you confront him, he offers you give you wealth and power if you accept to become The Dragon. Contrary to many a Big Bad, his offer is totally genuine and he has no intention of pulling You Have Outlived Your Usefulness any time soon. You can accept, but it leads to a Non-Standard Game Over, in which you do gain wealth and power but end up skewered on the blade of your successor.
  • Young Conqueror: He is described as a young adult, meaning that he was first one of the major assets of Evil in the Chaos Wars, then close to Take Over the World at an early age, while it took decades to most other EvilOverlords of the series to reach this level of threat.

Shareella, the Snow Witch

https://static.tvtropes.org/pmwiki/pub/images/snow_witch.jpg

One of the very few female Big Bads of the franchise, the Snow Witch is a considerably powerful vampire witch and Sorcerous Overlord in cahoots with Ice Demons, based in the Icefinger Mountains of the polar nothern reaches of Allansia. She reigns in the Crystal Caves digged by her monster servants, worshippers of the Ice Demon, tended by slaves captured all around and compelled to obey her evey whim by Slave Collars experimenting and about to unleash a second, everlasting Ice Age over the world of Titan, to rule it forever, and it is up to you to stop her...

Shareella is notable for being defeated twice at the middle of the story, with the rest being spent lifting the Death Spell she cast on you. This is due to Executive Meddling intending to drastically shorten the gamebook, until Ian Livingstone managed to keep it to the usual 400 entries and had to complete it with Filler.

  • All There in the Manual: Like many other villains of the franchise, you learn nothing about her in the story proper, not even her name, and everything is described in the additional guides like Titan - The Fighting Fantasy World and Out of the Pit.
  • An Ice Person: She controls ice and snow, rules over a polar mountains, and commands all sort of ice-related beasts, up to a White Dragon.
  • Antagonist Title: The book is centered around her after all.
  • Apocalypse How: A second Ice Age would spell the doom of Titan's civilisation.
  • Big Bad: The evil undead witch who threatens the entire world with a second Ice Age.
  • Black Mage: She masters deadly spells.
  • Bond Villain Stupidity: She provides a glaring example. Justified in the fact that the Final Battle would otherwise be a Hopeless Boss Fight, but still... Sure Shareella, you have The Hero at your mercy, you can kill them at any second, and they proved that they are a threat by destroying your physical body. Why Don't You Just Shoot Him? What? They challenge you and you accept? A game of discs? You bet your own life as well? What Could Possibly Go Wrong? Lots of things in fact. But for you as well...
  • Classical Movie Vampire: She is first and foremost a powerful witch and Winter Royal Lady, but when it comes to Vampire Tropes, she fills the bill. Sleeps in a vault? Check! Rises from it to suck your blood? Check. Hypnotic Eyes? Check. Nigh Invulnerable? Check. must be staked to be destroyed? Check and checkmate.
  • Climax Boss: You don't face her at the end of the story, but confronting her is a turning point in the narration both times.
  • Cool Crown: She wears a fancy, skull-shaped diadem in the in-book illustrations.
  • Cool Pet: Her white rat. What makes it especially impressive is that she granted it the power to turn into a friggin' White Dragon!!
  • Corrupt the Cutie: Not what she can do to you or her slaves, but what happened to her in her backstory.
  • Curse: The Death Spell she casts on you before you destroy her for good. It gradually drains your life-force and you must search for the most powerful Healer Mage of Allansia to survive. You only make it if you could drink a life potion.
  • Dark Action Girl: Played with. She is more than able to destroy you with magic, and will do if she beats you, but she never does so in a direct fight, probably because she is too powerful for you to face upfront, but still needs to be defeated.
  • The Dark Arts: Her main field of expertise, being expert in casting deadly spells, crafting cused artifacts and raising undead.
  • Evil Is Sexy: She is described as very beautiful, and the most recent cover art does not disappoint.
  • Evil Laugh: She indulges into this when she has you on the ropes.
  • Evil Sorcerer: A rare female example, and a quite impressive one. Easily one of the mightiest of the franchise.
  • Fallen Hero: She was once a very promising mage apprentice from the Holy City of Zengis, who was sent to the Icefinger Mountains as part of her training. There, she met an Ice Demon who corrupted her and taught her Dark Magic, turing her to the Big Bad she is now.
    • You will encounter and destroy the Ice Demon who corrupted her, but he only provides a Boss Fight, and while far from the hardest of the game, with mere Elite Mooks being mightier, he remains a dangerous foe with skill 9 stamina 11 whose Breath Weapon inflicts additional damage. Her backstory would imply that they form a Big Bad Duumvirate of sort, but this is not explained. He is content being worshipped by the Snow Witch's Mooks, leaving the Snow Witch as the sole Big Bad and by far the primary threat of the book.
  • From Nobody to Nightmare: Once an innocent mage in training, now a very powerful vampire witch and Big Bad.
  • Fur and Loathing: She is a villain and wears a lavish white fur coat. Justified in that she lives in mountaintops in the polar reaches.
  • The Gambler: She loves playing luck-based games with her victims. This proves her undoing in the end.
    • Absurdly High-Stakes Game: During the Final Battle against her, the Snow Witch challenges you to a game of Discs (basically Rock-Paper-Scissors), in which you both bet your life. If you lack discs to play with you die. If she wins you die. but if you holds the disc that can beat her bet, twice, you win. It's much trickier than it sounds.
  • Hypnotic Eyes: Like any self-respecting vampire. You can resist it with garlic or by winning a test of skill, otherwise she compels you and bites you, turning you into her vampire slave.
  • Hot Witch: Despite being a creepy vampire, she remains a gorgeous woman... When she is not baring her fangs.
  • Lady of Black Magic: She is regal, imposing, and with little doubt the most powerful witch fought in the franchise.
  • Magic Wand: She has one on the picture, though not in the story.
  • Mirror Self: Before the Final Battle against her, she creates two zombie clones of your travelling companions for you to fight, as a way to torment you. It is implied that she was originally meant to kill them outright and reanimate their corpses.
  • Nigh Invulnerable: You cannot destroy this wench by normal means, no matter how you confront her.
    • No-Sell: Attack her with your sword, and she drains your blood in the first confrontation, and blasts it with lightning before killing you in the second. Using a sling during the second confrontation might knock the orb and avoid her energy blast, but still does not harm her.
  • Nobody Calls Me "Chicken"!: She has you on the ropes during the second confrontation, but you insulting and challenging her, and she never backs down from a challenge. Though she does so out of sadistic amusement rather than a Berserk Button. This leaves you with a chance to defeat her, while she could easily obliterate you with magic. Justified plot-wise, since you need to stand a chance against her to win the game, and story-wise by her fondness for torture and mind-games, and her arrogance.
  • Only Known by Their Nickname: No one knows her real name in-universe, and she is only referred to by her title.
  • Our Spirits Are Different: when you face her for the second time, only her spirit remains within her Soul Jar. Not that she minds.
  • Our Vampires Are Different: She is revealed to be a vampire when you finally meet her. She has shades of the Classical Movie Vampire but the Sorcerous Overlord and Winter Royal Lady aspects of her characters are more prominent.
  • Puzzle Boss: The second confrontation against the Snow Witch is basically a fantastic equivalent of the Rock-Paper-Scissors game called Discs. Star beats Square, Square beats Circle, and Circle beats Star. You must hide the figure that beats the one she names. If you do she is destroyed. If you hide the figure she names, the game is void but you can only survive the second round by beating her. She names Circle so hide Square. In the second turn she names Star so hide Circle.
  • Praetorian Guard: She animated a bunch of Golem-like Crystal Warriors to serve as this. They are very powerful, with skill 11 stamina 13, too sturdy for swords. If you lack a mace you're history.
  • Raven Hair, Ivory Skin: She sports the look. Justified when knowing that she is a vampire.
  • Recurring Boss: You fight her twice during the game. Each confrontation trickier than the previous one.
    • In the first, you confront her in her vault, must resist her hypnosis and stake her.
    • In the second, you challenge her and she forces you to play a game of Discs, Rock-Paper-Scissors in another name.
  • The Red Baron: The Snow Witch.
  • Red Eyes, Take Warning: As a vampire...
  • Right-Hand Attack Dog: She has a pet white rat who attacks intruders. Nothing scary until it transforms into nothing less than a White Dragon! With skill 12 stamina 14, and a breathing clouds of frost costing -3 stamina of additional damage, it is easily the deadliest monster fought in the game. Fortunately, you can break the transformation spell with ground minotaur horn and avoid the fight. You are also protected from his Breath Weapon with a gold ring.
  • Sadist: The Snow Witch gets her kick in tormenting her foes, by putting them through the wringer emotionally.
  • Sequential Boss: In the second confrontation, you must use a sling to knock out her orb and test your luck to avoid her energy blast, before facing her. (If you are unlucky, you can still survive the blast with a high enough stamina score, but must retry.) Then she creates two zombie clones of your friends for you to fight, before challenging you to a game of discs.
  • Shock and Awe: During the Final Battle against her, she hurls very powerful lightning bolts that One-Hit Kill you.
  • Shout-Out: She somehow evokes the White Witch from Chronicles Of Narnia, without being a full-blown Expy.
  • Slave Collar: She puts one to all the unlucky schmucks who get captured by her forces. They are still fully conscious and loathe their condition, but cannot do anything.
  • Sorcerous Overlord: She is a highly powerful and accomplished witch, who rules over the Icefinger Mountain and controls an army of monsters.
  • Soul Jar: So? You thought you have won after staking her? Well think again! She keeps her spirit bound to the Earthly Planes in a bewitched orb, and her power remains intact.
  • Taxidermy Terror: She uses a stuffed dead white owl as a headwear, though this is absent from the latest cover art.
  • Trial-and-Error Gameplay: During the final confrontation against Shareella, you must try discs pretty much at random, without knowing which can counter her own. Its square, and Star for the second turn.
  • Undeath Always Ends: You are here to end hers.
  • Undeathly Pallor: Being a vampire, she is a given.
  • The Unfought: Downplayed, you confront her and destroy her more than once, but never in an all-out battle. The first time you resist her hypnosis and stake her, the second time, you beat her at her own game (literally) and destroy her Soul Jar.
  • Vampires Hate Garlic: As per tradition.
  • Wave Motion Gun: Her mightiest spell is a powerful energy blast. You can survive the weakest ones if your stamina score is high enough, but at full power they kill you outright.
  • Why Don't You Just Shoot Him?: Justified game-wise. If she just did you would stand no chance against her and you do need a way to kill her.
  • Wicked Cultured: Shareella enjoys listening to her ministrel's music.
  • Winter Royal Lady: She rules over polar mountains and ice caves, wears fur and has a definite winter theme.
  • Wooden Stake: You need one to destroy her when you confront her at her coffin. You need a skill 10+ to be able to stake her, otherwise, she pries the stake off your hand and turns you into her vampire slave.
  • You Have Outlived Your Usefulness: She kills her servants whenever she feels like it, and mostly does it to display her power.

The Sorcerer, Mage-Ruler of the Dark Elves

https://static.tvtropes.org/pmwiki/pub/images/dark_elf_sorcerer.jpg
Click here to see the in-book illustration (not the same look) 
Appears in: Siege of Sardarth

One of the very few Big Bads of the franchise you don't learn about right from the start. He is the mysterious ruler of the dark elves who are plaguing the land. He disturbs the balance of the sacred Forest of the Night, taking control of the region, and blocks all accesses to the city of Sardath, the center of civilisation in northern Allansia, which is being isolated, besieged and attacked by his airborne black flyers. If Sardath were to fall, all of Allansia would soon follow. He also sends his shape-shifted agents to infiltrate the local cities and cause strife all over in the land, until you set out to discover what is going on and resolve to put an end to it...

  • Affably Evil: The Sorcerer is courteous and polite, being nothing but cordial in his interractions with you and congratulating your progress in earnest. though he is clearly threatening, and enjoys taunting you when he has you on the ropes.
  • Amazing Technicolor Population: He has chalk-white skin, which is uncommon even among dark elves, who usually have darker complexion.
  • Attack Reflector: You can only defeat the Sorcerer by deflecting his mental spell back at him to shatter his mind. Good luck in succeeding though, for being able to do so won't mean you will do it.
  • Badass Bookworm: He is a very powerful master of dark elven magic and Evilutionary Biologist, a highly intelligent and calculating schemer, and a very dangerous fighter who uses magic to Curb Stomp even expert warriors.
  • Badass Longcoat: The cover art depicts him wearing a purple one with jagged sleeves.
  • Badass Cape: The in-game illustration however, depicts him with a long cape expanding his already imposing frame.
  • Badass Longrobe: He is clad in impressive looking ornate robes.
  • Barrier Warrior: When you attack him with your sword, he fights by conjuring force-fieds to and to knock you out and send you reeling, putting you at his mercy.
  • Big Bad: The Evil Sorcerer behind all the troubles you faced, whose schemes threaten your city and the entire continent.
  • Brought Down to Normal: If you succeeds in frying his mind, he loses the abilities to spellcast that made him so dangerous, and you deem him Not Worth Killing. He is brought down to even less than normal, since his brillant intelligence is lost forever, reduced to a vegetable.
  • The Chessmaster: His Evil Plan is well into his final stage when you uncover it. He spent the last weeks isolating the different cities with his forces, driving away the elves who take care of the Forest of the Night to take control, and cutting Sardath, his main target, away from reinforcements. He syphons the power of the Storm Giant Corianthus to wreak destruction over Sardath's defences. He also sends his shape-shifted agents kill and impersonate prominent members of the ruling councils of most cities around Sardath. There they can vote to lead the citizens in his traps, spread discord, undermine attempts at discovering what is going on, and kill those who pose a threat; to topple the cities from the inside as well as from the outside.
  • Combat Stilettos: The illustration depicts him with them, contrasting with a pretty buff and imposing physique for a sorcerer. He can afford to wear them since he does not even need to move to Curb Stomp his foes.
  • The Corrupter: The benevolent forces of the Forest of the Night start acting violent and dangerous under his influence.
  • Crazy-Prepared: The Sorcerer studies the only magic that can defeat him to learn how to counter it.
  • Creepy Souvenir: He wears a skeletal hand as a pendant.
  • Curb-Stomp Battle: If you attack him straigh out or if he has you Out-Gambitted, he utterly crushes you in battle. Either paralyzing you with Eye Beams and frying your mind, or knocking you out against force-fields before burning your life-force with his Magic Staff.
  • Despotism Justifies the Means: He wants to take over the continent and have his people leave the subterranean realm they were banished to, in order to enslave the people of the surface. Dark elves in general consider the other races as weaker and worthless, only fit for subjugation, and regard dominating them as the natural order.
  • Elaborate Underground Base: His men are building a subterranean town for his and his troops. By the time you infiltrate it, it is almost finished.
    • Eldritch Location: Buildings made by dark elves are logic-deying, maddening, and unbearable to watch for anyone other than dark elves, causing troubles and vertigo that can cause -1 skill at best or be lethal at worst. The dwarf leader Lokimur can give you a magic lense that protects you from its effects.
    • Chaos Architecture: Used to great effect by dark elves.
  • Emperor Scientist: A magical variant. The Supreme Sorcerer built most of his power base on the result of his magical experiments and the mutants he created. He abducted Corianthus, the powerful Storm Giant, and is working to syphon his power.
    • He invented a shape-shifting potion he uses to infiltrate his elves into the local cities to further his plans. You need to use it to infiltrate his lair shape-shifted as a dark elf.
  • Evil Genius: Not only did he made quite the successful breakthrough with his magic experiments, but he displays great intelligence, remarkable tactics and deduces your plans from very few clues during the Final Battle.
  • Evil Gloating: He indulges into this, but in a more subdued fashion than most, and only when he really has the upper-hand.
  • Evilutionary Biologist: He performed experiments on his subjects to create dark elves with bat-like wings known as the black flyers.
  • Eye Beams: He can fire yellow bolts from his eyes, that paralyze you.
  • Fate Worse than Death: His final fate. Leaving him brain-dead and powerless, unable to provide for himself whatsoever is much worse than killing him outright. He so totally deserves it and nobody will shed a tear, but the prospect remains gloomy.
  • Final Boss: The final and far and away the most dangerous enemy of the game, though he is not fought in a straightforward battle. Quite the contraty, rying to fight him the normal way only leads to a painful demise.
  • High Collar of Doom: His cape sports this on the illustration.
  • Hoist by His Own Petard: The Sorcerer is too powerful to be defeated otherwise, but he is also too smart to use magic carelessly. You must prove smarter than him.
  • The Leader: The leader of the local dark elves.
  • Laser-Guided Karma: You defeat him by shattering his mind, reducing him to a powerless, witless, walking vegetable, unable to command or threaten anything. For such a smart and powerful villain, spending his remaining time irrevocably brain-dead and weak really is a deserving end. All the sweetest in that was the fate he had in store for you. Karma is a bitch baby!
  • Magical Eye: The Sorcerer uses his mental magic through eye-contact.
  • Mind Rape: He can shatter your mind beyond repair with mental magic.
    • He ends up with his mind shattered after you defeat him.
  • The Mole: You start the story by unmasking one of his agents among the ruling council of the town of Grimmund.
  • No Name Given: He is only known by his title.
  • Obviously Evil: One look is enough to know that this fellow means bad news.
  • One-Hit Kill: As soon as he points his Magic Staff at you it's game over, firing a dark blast that burns your life-force leaving your body intact.
  • Our Elves Are Better: Elves in the Fighting Fantasy setting are stated to be better in magic than any other race in Titan. This guy and his followers do not disappoint.
  • Out-Gambitted: If you are not careful enough, he deduces what you are up to and the game is lost.
    • You must outsmart him to win, but he is a highly intelligent Chessmaster who can see through your bluffs quite easily, so you must prove even more devious.
  • Pointy Ears: A given for an elf.
  • Praetorian Guard: He has elite dark elf soldiers with skill 10 stamina 8 guarding his inner sanctum and never allowing anyone enter without permission.
    • Worse, he commands the other dark elf sorcerers, very powerful wizards in their own right, serving as the last line of defence between you and him. If you can unleash a Lightning Sphere you destroy them. If not, they conjure a huge, dark energy sphere that engulfs and kills you by burning your life-energy.
  • Psychic Powers: He is an expert in mental magic.
  • Purple Is Powerful: The cover art depicts his Badass Longcoat coloured in a deep shade of purple.
  • Puzzle Boss: The Sorcerer provides a mental challenge rather than an all out battle, but this is no less challenging.
    • You can only defeat him if you know how to use the magic Brain Slayer Amulet to deflect back his mental spells, so you must goad him into using them. You must either threaten to destroy it or boast that he must kill you to get it, then feign panic yelling that it no longer works, then test your luck. (And in case of bad luck, state that you were bluffing.) He will guess that you are protected by something else but the amulet really does not work, cast the spell and end up brain-dead. If you're too forward, the Sorcerer either sees through your bluffs or deduces your intentions and you're toast.
  • Shoulders of Doom: Golden in the cover art, more armour-like in the illustration.
  • A Sinister Clue: He carries his Staff of Authority in his left hand.
  • Slavery Is a Special Kind of Evil: He enslaves dwarves to build his subterranean town.
  • Sorcerous Overlord: He controls the local dark elves, building himself a subterranean city for him to rule, and uses his sorcery and the result of his experiments to attack the local cities.
  • Staff of Authority: He holds one in his left hand, more detailled in the illustration than in the cover art.
  • Take Over the World: He seeks to take over Allansia, and possibly Titan as a whole.
  • Undying Loyalty: He commands the fanatical devotion of his servants, who sing his praises and revere him. When taken prisoners, they would kill themselves without the slightest hesitation rather than revealing their secrets.
  • The Unfought: Downplayed, you do confront him but rushing blindly with your sword only leads to a painful defeat. Instead you must win through an intense battle of wits.
  • Villainous Cheekbones: He has sharp features and pronounced cheekbones.
  • Villainous Widow's Peak: To complete the Obviously Evil looks.
  • Weather Manipulation: He captured the Storm Giant Corianthus, and syphons his power to cause a tremendous storm over Sardath. With this, he can not only cover the sky with dark clouds to keep sunlight at bay, protecting his dark elves from it, but it wreaks havoc on the cities defences and makes navigation on the nearby lake impossible, making it an easy target for his armies.
  • Xanatos Speed Chess: You spend the confrontation playing this against him. Each one adapting your next move from how the other acts or reacts. You trying to goad him into using a mental spell you can turn against him through bluffs and pluck, him reading through your words and actions to deduce what power you have or what you are up to. And it is very satisfying to beat him at his own game.

Balthazar Sturm, The Master of the Elements

https://static.tvtropes.org/pmwiki/pub/images/balthazar_sturm.jpg
Appears in: Stormslayer

A powerful Weather Mage, who was once part of the High Council of Wizards of Chalannabrad, capital of the Kingdom of Femfrey, until his dangerous and unethical experiences got him banished. He built the Eye of the Storm: a huge Steampunk flying ship from which he can control the weather, and allied himself to the warlord Khaddan Khan from the neighbouring kingdom of Lendleland, yearning for revenge and threatening the continent of the Old World. But destroying the village of Vastarin attracted the attention of the Hero of Tannatown, a legendary hero who swears to find and slay the culprit...

  • Antagonist Abilities: Not only can he use the Elemental Shapeshifter trick no less than four times, but his Flight and ShockAndAwe powers complicate the actual Final Battle. Depending on which day it is, one of his elements will be empowered.
  • Ax-Crazy: Violently demented, and out to wreak utter destruction all over Femfrey and the Old World.
  • Badass Boast: When you confronts him, he gloats that he controls the elements and that you cannot defeat him. Indeed he controls them, and indeed he is a foe to be reckoned with... But so are you.
  • Badass Cape: A magic cloth that changes colour and substance, following the element he is using.
  • Bad Samaritan: He funded Inigo Crank's researches in mechanics and machinery, only to steal them and use them to build his aircraft.
  • Bald of Evil: He has not a single hair atop his skull, and is a thoroughly despicable human being.
  • Beard of Evil: A small goatee of pure "evil scumbag" syle.
  • Big Bad: The demented Weather Mage who sets out to devastate Femfrey for Revenge, whom you set out to destroy.
  • Boss Rush: He is one all by himself. You might have to fight him no less than five times in succession, one for each element he turns into, and a final one under his normal form. You can skip the fight with the elemental forms if you can summon the Elementals that can neutralize them.
  • Continuity Nod: Summoning Greater Elementals to play Elemental Rock–Paper–Scissors against a powerful wizard expert in the trade, calls into mind the Final Battle of Return to Firetop Mountain against Zagor.
  • Cool Ship: The Eye of the Storm is a gigantic, fish-shaped aircraft that channels his Elemental and Weather Magic, and the power of Greater Elementals, and uses them to wreak all sort of climatic havoc.
  • Despotism Justifies the Means: He seeks to take over the kingdom of Femfrey, or what is left of it after he is done with his cataclysms.
  • Disproportionate Retribution: He was banished by the Council of Wizards, within reason mind you, so he swore to destroy them all and to wreck the kingdom that enabled it before taking it over, killing hundreds of innocents who never had anything to do with it. This guy is filth!
  • Elemental Powers: Like Zagor, he specialises in Elemental Magic and is powerful enough to master the Four Major Elements, while most can only focus on one. He summoned Greater Elementals (among the mightiest beings in existence), and sealed them in his Steampunk aircraft to syphon their power. You must gather Greater Elementals of your own to use against him.
  • Elemental Rock–Paper–Scissors: When he transforms into an element during the Final Battle, you can use another element to counter him. Air blows out Fire, Water erodes Earth, Fire evaporates Water, and Earth smothers Air.
  • Elemental Shapeshifter: He turns into a highly dangerous elemental version of himself to fight you, until he runs out of elements to turn into. He turns into Fire, then Earth, then Water, then Air.
    • Blow You Away: He transforms into a very powerful and dangerous living maelstrom with skill 12 stamina 10, who fortunately does not get power boost if you fight him on a Wind-day. If you can summon Arkolith the Earth Elemental, he trapes and smothers his wind. Or else, you must fight to reduce his stamina to 3.
    • Dishing Out Dirt: He transforms into a dangerous ten-feet tall earth and rock colossus, with skill 9 stamina 12 (+1 skill +2 stamina if you fight him on an Earthday). He loses -3 stamina when you bludgeon him with a hammer and the like. If you can summon Oceanus the Water Elemental, he erodes away his earth body. Or else, you must fight to reduce his stamina to 3.
    • Making a Splash: He transforms into a powerful humanoid flood with skill 11 stamina 11 (+1skill +2 stamina if you fight him on a Seaday), who can swipe you off your feet and cost -2 stamina and -1 skill for the first turn, until you get back up. If you can summon Vulcanus the Fire Elemental, he boils and evaporates his water. Or else, you must fight to reduce his stamina to 3.
    • Playing with Fire: He transforms into a powerful fiery humanoid, with skill 10 stamina 9 (+1 of each if you fight him on a Fireday). If you can summon Zephyrus the Air Elemental he blows his fire out, but he won't be able to save you from falling to your death after killing Sturm so you'd better have a parachute or be able to summon a pegasus. If not, fight him and reduce his stamina to 3.
  • Evil Eyebrows: Casting shade on his hollowed eyes.
  • Evil Gloating: Posturing and boasting his pretty much all he does.
  • Evil Is Petty: The Council of Wizards banished him because his experiments were potentially disastrous, and he wastes no time proving them right by unleashing untold disasters, just because he could not stand contradiction. Really mature there...
  • Evil Sorcerer: Notice a trend?
  • Fallen Hero: Once a respected member of the Council of Wizards, until he started delving into very dangerous experiments...
  • Final Boss: You first have to face his four successive One-Winged Angel, before facing him in person. He is a very powerful foe with skill 10 stamina 10 (+1 skill if you fight him on a Stormday). He is hard to reach as he flies, costing you -1 skill unless you can drink a Levitation Potion, and blasts you with lightning, costing -2 stamina if you fight him with a blunt weapon, -3 stamina if you fight him on a Stormday or with a sword, and -4 if both. He dies sucked out of the broken windows when you reduces his stamina to 2.
    • Post-Climax Confrontation: Played with as it is not a Boss Fight, while still being a final ordeal after the Big Bad's death. After he dies, you must escape the aircraft as it crashes to the ground; either by summoning Zephyrus the Air Elemental, by calling a pegasus, or by having a parachute. If you cannot, victory does not save you from plummeting to your doom.
  • Flight: He can fly using air currents and winds.
  • Hoist by His Own Petard: He his killed by the hero who witnessed firsthand the destruction he could bring.
    • You can defeat him with help from the Greater Elementals, besting him in his own field of Elemental Magic.
    • His falling aircraft drops right on the troops of his second-in-command Khaddan Khan, killing him and all the horde, saving Femfrey as the army was too disoriented by the storms to retaliate.
  • It's Personal: You were inverstigating the strange hurricane that devastated the village you were taking shelter in. Upon learning that this is the doing of a crazy, power-hungry Evil Sorcerer, you swear that he will be another name on your quite furbished hit-list of Big Bads. And so he will.
  • Karmic Death: He dies sucked out of the broken windows of his aircraft into the void. He who kills with the storm shall perish by the storm.
  • Load-Bearing Boss: Justified, as it is the battle and the damage you dealt to his Cool Ship beforehand that cause it to explode.
  • Magitek: He combines magic and mechanics to build Steampunk machines powered by magic, and fitting lesser Thunder Spirits into isolated combinations to use as workers and gaolers.
  • Meaningful Name: In German, his last name means... Oh come on! You just need to change one letter! Dont' tell me you didn't get it?
  • No Shirt, Long Jacket: The illustration depicts him wearing his Badass Longcoat like this.
  • One-Winged Angel: He turns into a monster to fight you, four times. See Elemental Shape Shifter above for more details.
  • Power Floats: He floats in the air during the final battle, which makes him harder to reach and decreases you skill. while you stay on the ground, costing you -1 skill for the Final Battle.
  • Pre-Asskicking One-Liner: "Feel the power of the storm" says he before going all Shock and Awe on you.
  • Psychopathic Manchild: He is an unhinged madman in what amounts to a child throwing a tantrum for being punished because he knowingly played with matches near a flaming material.
  • Roaring Rampage of Revenge: His attacks on Femfrey are this against the Council of Wizards that banished him, and the entire kingdom while he is at it. This guy sure can hold a grudge.
  • Sequential Boss: You will first fight his Fire Form, second his Earth Form, third his Water Form, fourth his Air Form, and finally his normal form.
  • Shock and Awe: After you vanquished his four elemental transformations, he fights you one last time with blasts of lightning. He gains power if you fight him on a Stormday, and deals greater damage if you fight with a sword, as it conducts electricity.
  • Smug Snake: He sure loves to gloat and considers himself invincible. Guess what? He's not. Story-wise, he's not even that scary for The Hero, who makes it quite clear.
  • Sorcerous Overlord: Not only does he control a Cool Ship full of monsters, but he spread his influence all over the country and commands a powerful army that threatens to invade the land.
  • Steampunk: His signature style, as all his machines from his airship and his mech-golems look steam powered, in a Medieval Stasis Fantasy setting.
  • Summon Magic: He can summon elemental spirits, mostly thunder ones.
  • Villainous Cheekbones: Talk about sharp features...
  • Walking Shirtless Scene: He is surprisingly buff for an Evil Sorcerer, in an aversion of Squishy Wizard, but still too creepy to count as anything else than Fan Disservice.
  • Weapon of Mass Destruction: His aircraft can cause blizzards, sandstorms, hurricanes, storms, droughts, among other delicious niceties...
  • Weather Manipulation: He is a Weather Mage, who controls climatic variations. Taken Up to Eleven with his ship, with which he can cause untold disasters.

Vladimir Utoshski, The Titanium Cyborg

https://static.tvtropes.org/pmwiki/pub/images/titanium_cyborg.jpg

In this Science Fiction themed gamebook set in the eighties but with super powered people and all sorts of scientific hijinks, you play as the Silver Crusader: a powerful Mutant born from a secret genetic engineering experiment, who grew up into a Super Hero, fighting crime in the city of Titan, in a loving homage to pretty much every comic book series under the sun. But any Super Hero worth his salt needs a suitably dangerous nemesis to fight. Enter Vladimir Utoshki, a Cyborg and Diabolical Mastermind, who runs F.E.A.R. (the Federation of Euro-American Rebels) under the alias of Titanium Cyborg. Utoshki does not stop at crime, he dabbles in terrorism and supervillainy, trying to Take Over the World. As super-villains of all sorts are running wild, it is up to you to uncover his latest plot and finally bring him to justice.

  • Antagonist Abilities: He is so strong that any other enemy in the story, up to monstrous Rock Monster and expies of The Incredible Hulk look like utter jokes before him. If you fight him head on, you're history.
  • Artificial Limbs: His arms are metallic and equipped with electric motors to enhance him.
  • Asskicking Equals Authority: Far and away the smartest and mightiest of all supergeniuses and supercriminals you will face. All those uber powerful Supervillains you fought all over the story? He could take on all of them at once and crush them silly with little effort.
  • Badass Bookworm: Uthoski is a highly intelligent Diabolical Mastermind, and a genius electronics and cybernetics expert, who can easily trounce any superhero coming his way. Granted he owes the "badass" part to his absurdly overpowered cybernetics, but he build those himself, and is not so slouch in a normal fight. his skill score indicates well above-average fighting skills.
  • Bald of Evil: He has no hair on his head, but wears a wig during the Science Fair.
  • Big Bad: The criminal masterind behind all the troubles you face.
  • Brought Down to Normal: He loses his powers after you are done with him.
  • The Chessmaster: He plots a mass breakout of superpowered criminals all over the city, a crime spree and even terrorist attacks as a front for his real goal of hijacking all communication and military satellites in the world, and forcing every government to surrender or face annihilation via Kill Sat. Also, he plans several meeting points and times to cover his tracks away from any investigating Super Hero.
  • Cool Plane: He has his own private jet Where the F.E.A.R. meeting you must crash takes place.
  • Curbstomp Battle: Unless you have the Circuit Jammer, Utoshski will automatically win after a few turns, since you are no match for his cybernetics. And you can't just force through with RNG either. If you don't have the right item you aren't winning, plain and simple.
  • Cybernetics Eat Your Soul: Utoshki is an inverted case. He was already a morally bankrupt crime lord before making himself a cyborg to become a match for super-heroes and super-villains alike. Then again, it clearly did not arrange things...
  • Cyborg: Uhh, no doy. To be more precise, he devised Artificial Limbs and Electronic Eyes to enforce the Asskicking Equals Authority trope. He is able to perfectly disguise them under his disguises though, at the cost of disabling them.
  • Diabolical Mastermind: One that would make JamesBond villains proud. He runs The Syndicate (itself a clear Expy of S.P.E.C.T.R.E.) from behind the scenes, operating under several seemingly innocuous civilian identities. Worse, he aims to Take Over the World, with the police and The Hero unable to gather any proof against him.
  • The Dreaded: Downplayed example, as few know of his crime syndicate and him specifically, but those who do know him are very afraid of him.
  • Electronic Eyes: He has artificial eyes, able to shoot powerful Eye Beams.
  • Empowered Badass Normal: While he needs his exoskeleton to be a physcial match for superheroes, he proves surprizingly tougher than expected from a short, bespectacled, middle-aged, and powerless man without them. While skill 9 is pretty much a joke for a Final Boss, that's not too shabby given his lack of superpower.
  • Evil Genius: A very cunning schemer and Chessmaster who orchestrates all the villainous events around Titan City in order to distract you, as a cover to enact his Evil Plan without opposition.
  • Evilutionary Biologist: He conducts experiments to augment humans through cybernetics and mutations, and create supervillains at his command.
  • Expy: Of Lex Luthor from Superman, being the bald Evil Genius, technologically enhanced archenemy of a superhero, himself an expy of Superman, and of Ernst Stavros Blofeld from James Bond, being the secret leader of a world wide crime syndicate/Terrorist organization.
  • Eye Beams: The cybernetics addition to his glasses enable him to fire lasers powerful enough to send a mighty Super Hero like you reeling.
  • False Innocence Trick: The nerdy scientist at the fair, whose super robot goes awry? That's him and the disfunction is perfectly intentional.
  • Final Boss: One that boasts the highest stats of all enemies faced in the entire franchise, even stronger that the Night Dragon! He has no less than skill 18 stamina 20. You don't stand the ghost of a chance when facing him head on, but the Circuit Jammer halves his stats to the much more manageable (if not outright laughable if you have the Super Strength superpower putting your skill at 13) of skill 9 stamina 10.
  • Good Old Fisticuffs: He fights with his exoskeleton-enhanced fists, strong enough to make punching through steel look like a walk in the garden.
  • Good Prosthetic, Evil Prosthetic: No point for guessing. He is an utterly vile, power-hungry scum, who turned half his body into cybernetics to gain power.
  • Hollywood Hacking: Justified in that he throws his enormous financial and scientific ressources behind it, but his main goal is to hack through the control programs of every communication and military satellite in existence, up to an experimental laser satellite able to wipe out a city.
  • Locked in the Dungeon: He ends up captured and sentenced to a lifetime of jail for his troubles.
  • Logical Weakness: He derives his abilities from cybernetics, so anything that disrupt his circuits will render him powerless.
  • Mad Scientist: An expert in robotics and cybernetics, who devises most of his super weapons on his own.
  • Made of Iron: In addition to the cyborg stuff, the sod boasts a nasty stamina score of 20 which you can halve with the Circuit Jammer.
  • Meaningful Name: A cyborg of exceptional power and durability, known as Titanium Cyborg... How original.
  • Nebulous Evil Organization: F.E.A.R. is primarly The Syndicate through and through, but the proliferation of supervillainous antics of all sort that it orchestrate does not seem very profitable or even very constructive. Or so it seems, because they are very useful in fact... As cover and diversions.
  • The Red Baron: Titanium Cyborg
  • Secret Identity: You know his true identity from the start,Vladimir Utoshski, but he uses several harmless personas to divert suspicion.
  • Sinister Schnoz: Just look at the picture.
  • Slasher Smile: A perfect picture of sanity and niceness, don't you think?
  • The Spymaster: Many criminals in his payroll steal scientific secrets for him to use. You need to thwart one of them in the course of the story.
  • Super Strength: Being a cyborg, he has extreme physical strength, as you find out the hard way if you lack the Circuit Jammer.
  • Supervillain: Who could have guessed?
  • The Syndicate: F.E.A.R. is basically S.P.E.C.T.R.E. with Supervillains. A highly dangerous and influential secret organization that rules the criminal underworld, both normal and super-powered, has ties and agents everywhere in the world
  • Take Over the World: His ultimate goal.
  • Weaksauce Weakness: A Logical Weakness it may be, but for such a fearsome cyborg, sharing your weakness with the common vaccum-cleaner sure sounds lame...
  • Weapon of Mass Destruction: He hijacks one to hold the world at ransom.
    • Kill Sat: The type of weapon in question. It can nuke a city, and in the bad ending Utoshki uses it to obliterate Titan.
  • Western Terrorists: F.E.A.R. causes many a terrorist attack, including attempting to murder the president in a fashion similar to the assassination of JFK, which you must thwart at all costs.

Voivod, The Warlord of the Apocalypse

https://static.tvtropes.org/pmwiki/pub/images/voivod.jpg
Yup, the half-picture is no mistake
Appears in: Legend of the Shadow Warriors | Titan - The Fighting Fantasy World

The High Lord of Death, War and Chaos, Voivod fought in the apocalyptic First Battle as one of the Demon Gods's most frightful champions. He and his fearsome generals, the Shadow Warriors, managed to escape banishment into the Void after the Gods' victory, and millennia later invaded the entire world of Titan. The Gods sealed him within the Earth; alas, two thousand years later, after the gruesome War of the Four Kingdoms, the Shadow Warriors are resurfacing. They set out to free their demonic lord to doom Titan. However, the God King Titan and the Earth Goddess Throff have chosen a champion to rise against him, and break his evil once and for all...

  • Ancient Evil: Like many others, he was around before Time started and Titan was created.
  • Animate Dead: He can raise the deads and has the nasty habit of doing it to the corpses of his every victims.
  • Antagonist Abilities: He increases his Life Meter by decreasing you own. And fighting him normally is a sure way to a game over.
  • Anthropomorphic Personification: Of Chaos, as well as the evil aspects of Death and War. What a nice fellow...
  • Anti-Climax Boss: While he is indeed very powerful and dangerous, his stats seem lackluster when the narration describes him as such an obscenely powerful Evil Overlord, presented as second only to the Dark Gods themselves. Averted in that you are in for a world of pain if you fight him normally, but even with the Spear of Doom, all you need is a high enough life-force score and boom, he's gone.
    • Justified. The trope is purposefully used by Stephen Hand, as the Aesop of the gamebook is a deliberate avertion of the Violence Is the Only Option trope, so prevalent in this kind of games.
  • Badass in Charge: He is the lord of the Shadow Warriors, themselves a powerful Badass Crew, and is even mightier.
  • Bad Powers, Bad People: Death, War and Chaos are not exactly what you can call positive forces.
  • Bare-Fisted Monk: An exceptional fighter, who fights with his armed gauntlets, and does not need anything else.
  • Big Bad: Though he doesn't appear until the end, his presence will summon whole armies of undead to conquer Titan and his Shadow Warriors are roaming the Old World, trying to find his tomb and resurrect him.
  • Boss Rush: You must face the five Shadow Warriors one after the other before facing Voivod at last. Minus the ones you could banish permanently.
  • Cool Helmet: A demonic-looking helmet with a skull-like mask and large horns.
  • The Dragon: He used to be this to the Demon Gods in the First Battle.
  • Evil Overlord: Of the world-threatening kind.
  • Dystopia Justifies the Means: He plans to invade the world, but warfare and conquest in itself seems to interest him more than Cm power and control.
  • Enemies with Death: He is the most powerful manifestation of death of evil alignment. He is described as "death itself" and cannot be truly killed.
  • Evil Counterpart: To the Watcher of the Gate. He is not the only one, but far and away the worst.
  • Final Boss: With skill 10 stamina 10, he makes a very powerful enemy who gains the stamina he makes you lose. [[spoiler: If you fight him normally, you die even if you manage to fell him. You can only
  • Heel–Face Turn: Resurrecting him with the Spear of Doom removes all his evil powers and turns him into a harmless old man, happy to feel alive again at last.
  • Hopeless Boss Fight: If you don't have the Spear of Doom or do not have enough charges on it, you cannot win. Even if you fell him, you cannot stop his armies from destroying everything, and it is heavily implied that he will rise again.
  • Horns of Villainy: Making his helmet look like his demonic face.
  • Instrument of Murder: He uses a cursed bell to Animate Dead.
  • Life Drinker: Any stamina point you loose under his blows is added to his own score. This would have been a huge Game-Breaker had he been more powerful.
  • Made of Evil: He is an entity of pure evil in the shape of a man in a demonic armour. The entity known as Voivod at least, the being corrupted to create it is not.
  • Magic Knight: It is made clear that he wields incredible Dark Power, though he prefers the more direct physical approach when dealing with foes.
  • Meaningful Name: "Voivod" is a Slavic word meaning "warlord", most used in Central Europe during the Middle-Ages, a fitting name for a demon of war and death. Basically, he is a warlord named "warlord".
  • My Death Is Just the Beginning: If you defeat him, his armies won't stop and Titan will be doomed. Besides, it is clearly stated that you cannot kill him for he is for all intent and purpose, death.
  • Names to Run Away from Really Fast: His name sure does not bring promises of peace and love...
  • Night of the Living Mooks: He intends to raise an army by animating the corpse of the ten thousand men who died long ago in a nearby battlefied, and were hastily buried.
  • Obviously Evil: A towering figure dressed in black armor with spikes and horns is nothing but bad news.
  • One-Hit Kill: Voivod reduces you to ashes in a single blow of his gauntlet, if you try to pry him away from his cursed bell and fail. Fortunately, he does not use it when fighting you.
  • Revive Kills Zombie: He is a manifestation of the evils of Death, and weapons designed to kill only fuel his evil. You can only defeat him by infusing him with life-force.
  • Sealed Evil in a Can: He was buried and sealed within the Earth for millenia, but the War of the Four Kingdoms and the following massacre broke the seal.
    • Leaking Can of Evil: His power spreads over the kingdom of Gallantaria, causing much chaos and making many dangerous monsters rise or resurrect. Even the spirits of the earth are awoken and used as Mooks by a vampire Wicked Witch, while they usually protect the earth from mortals' abuse.
  • Sequential Boss: Before confronting him at last, you must know where to find him, lest he summons his army before you can stop him. Then you must destroy the bell he uses, or pry him away from it. Finally, you must engage a Boss Rush against the Shadow Warriors ending with him.
  • Soul Jar: The Shadow Warriors are this to him, as you cannot defeat him before banishing them all. He is this to them as well, as they can only be destroyed when he is. The problem being how?
  • Spikes of Villainy: His armour is covered in spikes.
  • Tears of Joy: If you manage to successfully revive him, he cries "of the simple joy of being alive", delighted by the simple pleasures of life he had long forgotten.
  • Time Abyss: His existence predates Titan.
  • Tin Tyrant: Clad from head to toe into a menacing black armor.
  • Walking Wasteland: It is said that he withered nature by simply being there, and that nothing were to regrow on his path.
  • Was Once a Man: Was once a human, or a human-like demi god, but he is now a borderline Humanoid Abomination.
  • Weapon of X-Slaying: The only weapon that can defeat him is the Spear of Doom, the god-forged weapon that gives death to what is alive and life to what is dead. In an unusual aversion, this is not because of its blade but because of its life-giving salves.
  • Zombie Apocalypse: Upon awekening he tries to summon a endless army of zombies, ghouls and wraiths to lay waste upon the earth, growing further with each casualty they cause.

Count Varcolac Wulfen, Arch-Lycanthrope of the Cadre Infernal

https://static.tvtropes.org/pmwiki/pub/images/count_varcolac_wulfen.jpg
Click here to see his Arch-Lycanthrope form 

A powerful and depraved Feudal Overlord from the Überwald country of Mauristasia, who along with fellow, equally morally bankrupt nobles founded the Cadre Infernal and made a Deal with the Devil to gain power. He became an Arch-Werewolf and ruled with an iron fist, turning his domain of Lupravia into a grim hell-hole plagued with all sorts of were-beasts. Until an adventurer cursed with Lycanthropy by his younger brother, the Mad Prince Garoul Wulfen, resolved to slay him to lift their curse...

  • 0% Approval Rating: He is not liked by the people of Lupravia, to say the least.
  • Affably Evil: Varcolac is impeccably courteous and polite, welocoming you warmly and offering you a position of power by his side in earnest. But he openly scorns your rejection and would kill you without batting an eyelid if you reject his views.
  • A Glass of Chianti: He has one in hand when you meet him.
  • Aristocrats Are Evil: Varcolac is a a loathsome piece of work, and his four comrades of the Cadre Infernal are no better.
  • Attack Animal: Has two pet wargs he'll immediately sic on you at the beginning of the fight.
  • Big Bad: He's the Arch-Lycanthrope you must find and slay to escape becoming a werewolf under his control.
  • Blue Oni, Red Oni: He is the blue to his brother's red, being collected and in control, as opposed to the downright Feral Garoul, aptly titled "the Mad Prince".
    • Foolish Sibling, Responsible Sibling: As Varcolac had everything firmly in hand, Garoul's brash, vicious attacks would ironically become the spark setting fire to the House of Wulfen.
  • Carpet of Virility: Fitting his ties with his inner beast...
  • Continuity Nod: You can see a painting gallery representing his family, and feeling his power through his own portrait, just like Count Reiner Heydrich in Vault of the Vampire.
    • Being the Evil Overlord tyranizing a remote domain, with an equally evil yet less powerful associate who covets his throne and not-so-secretly manipulates you to get him killed. Are we talking about Count Wulfen and Countess Isolde of Maun, or Count Heydrich and his sister Katarina?
  • Cool Pet: Having wargs at one's beck and call sure is awesome.
  • Cool Sword: Used to own the Wulfen Sword, a massive magic blade, probably a family heirloom, but he discarded it as part of his Deal with the Devil. It nows bears the power to kill werebeasts, probably because of his transformation. Which predictably comes to bit him in the rear when you slay him with it.
  • Deal with the Devil: He and the Cadre, following Serpensa the witch's directions, stipulated one with a Wolf Demon to obtain power to rule over Lupravia. He got the lion's share of the deal.
  • Demonic Possession: Subverted. The Wolf Demon possesses him, giving him his powers, though Varcolac remains in perfect control and the possession is a simbiosis instead of the usual domination.
    • Played straight after you kill Varcolac. The Wolf Demon takes full control and reanimates his corpse to fight you through it.
    • If you kill Varcolac but are too badly marked by the curse, the Wolf Demon deems you a better, mightier host and possesses you instead, to keep ruling Lupravia as an Evil Overlord through your hapless shell.
  • Despotism Justifies the Means: Varcolac is a tyrant, who cares more about expanding his pack and letting it run wild that the welfare of his subjects. As you travel through Lupravia, you see people living in misery and gloom because of him.
  • The Dreaded: He is much feared by his subjects and everyone in Lupravia. Even though very few know exactly what he has become, many have heard horrid stories about him and his family, and most know he is a vicious tyrant.
  • Evil Eyebrows: Thick eyebrows obscuring his eyes.
  • Evil Overlord: The evil ruler of a gloomy domain, with dark powers and control over monsters.
  • Expy: As seen in the picture, his appearence, role, powers and transformation are likely inspired by a certain version of Count Dracula... Down to the nobility title and the lavish but derelict castle.
  • Feed It with Fire: The Changeling spell does affect him, but by giving him a +1 skill +3 stamina power boost. Best avoid using it.
  • Femme Fatalons: A male example, sporting long, sharp, pointed nails reminiscent of a wolf's claws.
  • Feudal Overlord: What he was before jumping straight into the Evil Overlord zone. And what he still is, Lupravia being rightfully his to rule, no matter how bad it gets.
  • Final Boss: He fights you under his considerably powerful Arch-Lycanthrope form, with skill 12 stamina 16.
    • Post-Final Boss: After you kill him, the Wolf Demon possessing him animates his corpse and attacks you, with skill 10 stamina 14. But while powerful, he is nowhere as dangerous as Varcolac was. And you can banish him without fight if you have all silver daggers and know the ritual.
  • Fully-Embraced Fiend: Varcolac relishes in being a werewolf, in full accordance with his already wild and violent nature. And he wants you to do the same.
  • Fur Against Fang: The Vampire Monarch and fellow member of the Cadre Infernal, Countess Isolde of Maun, is technically his vassal, but they have a strong rivalry going. And the only reason she never made a move to usurp him is that he is too powerful even for her. When you come knocking, she tries to use you to get rid of him.
  • Glowing Eyes of Doom: The illustration depicts him with a creepy gleam in his eyes.
    • His Arch-Lycanthrope form is depicted with glowing eyes, for extra scary points.
  • Hoist by His Own Petard: The Wulfen Sword he discarded is the best weapon to use against him, and use it you will.
  • Karmic Death: Ending up killed by a victim of the lycanthropy he spread all across the land, infected by the mad brother he let run wild at that, is deliciously ironic. Even better if you snuff him with the sword he relinquished to gain power.
  • Lunacy: True to form, he draws power from the full moon. Seven turns into the Final Battle, it rises and gives him a +4 stamina boost.
  • Man of Wealth and Taste: He lives in a magnificent castle with a large library and other exquisite works of art. Yet, all of it is unkempt and dust-covered, as if he long lost interest.
  • Meaningful Name: Wulfen is kinda self-explanatory, and Varcolac is the name of the mythological being which inspired the legends of both vampires and werewolves.
  • Monster Lord: Being an Arch-Lycanthrope, he's this to Lupravia's entire population of Werebeasts.
  • Monster Progenitor: He swarmed the entire Lupravia with werebeasts of all sorts: wolves, bears, hybrid beasts, even rats and bats. They in turn spread the curse further.
    • Viral Transformation: How he spreads his curse, as per folklore. He can even make the curse take full hold of a bitten victim. If you feign to swear loyalty, you must test your cursed state, running the risk of fully becoming a werewolf and spending the rest of your life in his pack.
  • Nigh Invulnerable: While Varcolac's Arch Lycanthrope form is vulnerable to all sorts of weapons, only weapons that can fall a werewolf work against the Wolf Demon possessing his corpse. If you have none you're wolf food.
  • No-Sell: Using a mirror or a cross against him is useless and leaves you open to a painful counter-attack.
    • Normal weapons don't even scratch the Wolf Demon.
  • Oh, Crap!: Even as a huge Wolf Man One-Winged Angel, he steps back in fear when he sees you with the Weapon of X-Slaying.
  • One-Winged Angel: Obviously enough, he turns into an Arch-Lycanthrope to fight: a huge and massive humanoid werewolf, with fangs and claws like daggers.
  • Orcus on His Throne: He spends the story lazing around in his castle, letting his servants and his brother do the dirty work. Justified in that he already has all the power he wants, and holds Lupravia firmly in his grasp.
  • Our Werewolves Are Different: No ordinary werewolf, but an Arch-Lycanthrope of demonic origins, vastly more powerful than his subjects and in full control of his metamorphosis.
  • Our Zombies Are Different: The Wolf Demon possesses his corpse for the Post-Final Boss fight, turning him into an undead, animated shell.
  • Perma-Stubble: As part of his wild and unkempt look.
  • Red Eyes, Take Warning: As a reanimated undead, the Wolf Demon is glaring at you through his dead eyes. Sweet dreams...
  • Sharp-Dressed Man: He wears lavishly refined clothing, but is wears them without a care, as if his title no longer meant much to him.
  • Secret Circle of Secrets: He recreated the Cadre Infernal. Once an alliance of nobles from all around Mauristasia meant to strike alliances and bargains for political power, and delve in magic, but also to push progress in the land, Varcolac twisted it into a group of power-hungry tyrants who sought power for the sake of power.
    • Oddly Small Organization: Under Varcolac, they are only five including the Count. Countess Isolde of Maun the Vampire Monarch, Serena the witch, turned Serpensa the snake-woman in a freakshow, Aranea the Black Widow turned into a real spider-woman, and the Abbot of the Black Monks, who became a giant worm. Only Varcolac and Isolde gained power, the other three were turned into hideous, grotesque and feral monsters, dangerous but devoid of the influence they coveted so much.
  • Sequential Boss: Upon confront him, you must first deal with his pet wargs, then fight him. After some time, he is healed by moonlight while you must resist giving to the curse. And then deal with the Wolf Demon who gave him his powers.
  • Sibling Yin-Yang: Varcolac remains a poised and refined nobleman, in touch with his feral side, sporting sharp features and grey hair with a black streak. In start contrast with Garoul, who is completely feral, even the rare times he assumes his human shape, lives in wilderness as a wolf, and sports black hair with a grey streak.
  • Silver Has Mystic Powers: As a werewolf, he is naturally extremely vulnerable to silver. All wounds inflicted by silver crossbow bolts, bullets or daggers costs him -3 stamina. Fighting with a silver dagger being unpractical, you lose -1 skill. But, if you fight with his own dagger, that you found in his castle, he loses -1 skill as well, evening the odds.
    • After the Wolf Demon reanimates his corpse, stabbing him in a pentagram pattern with the Cadre Infernal's five silver daggers banishes him back to the Demonic Planes without fight. If you dont, each silver dagger you stab him with costs him -2 stamina before fighting.
  • Slouch of Villainy: How he sits on his throne, his two wargs at his sides. And boy does he do it with style. Just look at the picture for Titan's sake!
  • Tall Darkand Handsome: Varcolac is described as sinister and menacing, yet ruggedly handsome. And the illustration does not disappoint, managing to make him look attractive yet threatening.
  • Transhuman Treachery: Varcolac was a power-hungry, ruthless monster long before he became a werewolf.
  • Uncanny Family Resemblance: The family's portait gallery show that they all share the same noble and stern yet feral traits. Being siblings, Varcolac and Garoul look especially similar. The uncanny part is the stigmates of lycanthropy: Garoul has black hair with a grey streak, even as a wolf, while Varcolac has grey hair with a black streak, but turns entirely black as an Arch-Lycanthrope.
  • Unholy Matrimony: He has three wives, whom he infected with lycanthropy to make them creepy wolf-women. You can fight them, or sway them with gifts.
  • Villain Respect: He respects you for mastering your werewolf powers and considers you rejecting them a waste, wishing for you to embrace them instead.
  • Villainous Cheekbones: He sports sharp features.
  • Villainous Widow's Peak: Like he's not Obviously Evil enough...
  • Weapon of X-Slaying: The Wulfen Sword, the very weapon he relinquished. In addition to its usual powers of dealing -3 stamina of damage to werebeasts, it weakens him by -1 skill, making the Final Battle easier.
  • We Can Rule Together: When you confront him, he offers to make you The Dragon and teach you the way of the beast, telling you to embrace lycanthropy as a blessing instead of a curse. You are not impressed.
  • White Hair, Black Heart: He has silvery grey hair, and while affable, he is cruel, vicious, and all in all an irredimably vile scumbag.
  • Wicked Cultured: His library is immense and well furbished, and he clearly knows about legends and occult science.
  • Wolf Man: In more ways than one. Even as a human, he looks feral and somehow wolf-like...
  • Wolves Always Howl at the Moon: He indulges in the trope with abandon before assuming his Arch-Lycanthrope One-Winged Angel form.

Xakhaz, Cult-Master of the Howling Gods

https://static.tvtropes.org/pmwiki/pub/images/xakhaz_3.jpg

An evil archmage who long ago founded the twisted cult of the Howling Gods, and gained power in the city of Zagoula, devastated by the Chaos Wars. He turned the residents into a fanatical cult, and invaded the continent of Khul, only to fall in battle against the legendary hero Skarlos, and be sealed under Neubourg city. His fanatical servants just took control of Neubourg and help him swarm it with awful creatures. But an old friend of the lord of Neubourg, will put a dent in his plans...

  • Antagonist Abilities: He has enormous stats, well over the normal maximum, enough to be next to invincible with normal means.
  • The Archmage: He bears the title and given his immortality and creation, he sure has the power.
  • Ax-Crazy: He his stark raving mad, and extremely dangerous.
  • Bald of Evil: At least now, though given the extent of his mutations, this does go unnoticed.
  • Big Bad: He's the ultimate and final threat you must eradicate in order to save Neuburg.
  • Biomanipulation: His signature power. He does it through Black Magic of the worst, foulest kind.
  • Body Horror: What he loves to inflict to his victims.
    • His current aspect is a gigantic, walking pile of Bofy Horrors, gathering as many corresponding tropes as possible for a truly repellent result. And the worse being that he is proud of what he has become for crying out loud!
  • Body of Bodies: His current form is a repellent amalgation of human and animal corpses patched together.
  • Combat Tentacles: His main form of attack, tipped with claws or even mouths.
  • The Corrupter: He corrupted the entire population of Zagoula, who suffered from their city's destruction, twisting their desperate needs into greed and hatred, making them a fanatical army that still worships him centuries after. Even though he's buried deep under Neuburg, his ill presence extends all the way to the surface.
  • Creepily Long Arms: The three arms on his left size are so long that they reach the ground, and appear boneless for furhter creepy factor, one looking almost liquid.
  • Creepy Long Fingers: Going hand-in-hand with the above.
  • The Dark Arts: He excels in those, using and abusing them in all his twisted experiments.
  • The Dreaded: People never forgot the damage he caused centuries ago, and the prospect of his return rises no enthusiasm.
  • Despotism Justifies the Means: He strived to take over the continent of Khul and impose his twisted religion to everyone. He still does but what he would make of it after centuries of festering madness would be even uglier...
  • Eldritch Abomination: Just look at his current form in the picture on the right. This hideous, grotesque, shapeless, deformed, twisted, shambling, festering, biology-defying, logic-shattering... thing goes as close to a genuine Lovecraftian Horror as his human origins and artificial nature enables it.
    • Humanoid Abomination: He was human at first, and retains a vaguely human-shaped upper body atop the repellent, undescribable monstrosity he has become.
  • Evil Is Bigger: His new makeshift body towers over 13 feet, and is as evil as he is hideous, which means a lot.
  • Evil Sorcerer: He was this at first, and still his in some ways but has become something much, much worse.
  • Evilutionary Biologist: He specialises in creating hideously twisted AnimalisticAbominations and HumanoidAbominations, and causes atrocious mutations on unfortunate people.
  • Extra Eyes: Covering his body.
    • Eyes Do Not Belong There: He has six pair of eyes on two of his tentacles, just to mention those still on what can evoke a face.
  • Facial Horror: Self-inflicted. This might be clear by now but beauty is the least of this nutcase's problems.
  • Faux Affably Evil: He taunts you under a transparent veneer of politeness before you confront him.
  • Final Boss: An enormously powerful foe with skill 14 stamina 32. Without the Trident of Skarlos, you stand no chance in a regular fight. The trident raises your skill scores and deal enormous damage, and the Talisman of Loth cost him -1 skill. With both, you can defeat him without much Trouble. You can also fill a globe of green glass with the Talisman's light to destroy him without a fight or drastically weaken him.
  • High Priest: The founder and supreme leader of the cult of the Howling Gods, and the Khaz Priesthood. With every priest taking "Khaz" at the end of their name.
  • Holy Burns Evil: The Talisman of Loth weakens him.
  • Holy Hand Grenade: You can infuse an orb of green glass with the Talisman of Loth's light to create one. If you succeed in throwing it at him, the blast of holy light reduces him to ashes. If you fail to obliterate him, you can still deal crippling damage that make the Final Battle considerably easier, costing him -4 skill and -23 in stamina.
  • Knight of Cerebus: He is one of the most awful and disturbing villains of the series, which is saying quite a lot, and plagues the story with a creepy, nerve-wracking atmosphere.
  • Mad Artist: He regards his horrendous creations as works of arts, and scorns you for not appreaciating them. Talk about crazy...
  • Malevolent Mutilation: As you gathered, he really gets his kick in inflicting those.
  • The Man Behind the Man: He's this to Senyakhaz, The Dragon, who is this herself to Baron Tholdur.
  • Mind Rape: Xakhaz and his creations are so ungodly awful that the mere sight of them affects your sanity. If your willpower score becomes too low, you run the risk of becoming crazy and losing the game.
  • Mix-and-Match Critter: Literally. He created his new body with all the body parts he could find.
  • Multi-Armed and Dangerous: He is covered in arms of all shape and size, sporting enormous claws.
  • Narcissist: As if creating his own cult, in which the adepts revere him almost as much as they worship his foul idols, naming all his priest after him, and waxing lyricals about his genius and wonderful creations clearly show that this guy's greatest love is his own self. Eeewww!
  • Natural Weapon: Combat Tentacles, pincers, claws, enormous fists, fanged mouths, he's spoilt for choice...
  • Nightmare Face: What used to be a human face is now a permanent one, a twisted caricature of human traits deformed by manic expressions.
  • Religion of Evil: His cult dedicated to the Howling Gods is, in short, a factory of nameless and twisted horrors from beyond the veil. An utterly depraved, fanatical and violent sect. Whether the Howling Gods really exist or were made out by Xakhaz is left unexplained, but it is hinted that this is in fact an even more twisted than usual worship of the Dark Gods and Demon Princes.
  • Resurrective Immortality: His body can die, but his soul cannot. He has to create himself a new body to fully be reborn, though.
  • Sealed Evil in a Can: In virtue of the fact of being dead and buried under Neuburg Keep. Then Senyakhaz managed to awaken him.
    • Leaking Can of Evil: Senyakhaz provides him with the means to create his awful monsters, and to spread his influence through her.
  • Shout-Out: His creation and his entire character, all warped beyond belief and maddening are clearly inspired by the works of H. P. Lovecraft.
  • Sorcerous Overlord: An undying Evil Sorcerer who controls a Religion of Evil, the entire dead city of Zagoula, and an army of monsters. Not to mention the city of Neubourg through Senyakhaz. He used to control all this himself, but now rules by proxy due to being a Sealed Evil in a Can.
  • Take Over the World: Downplayed, as he only (ahem) covets the continent of Khul, but even a city under his control is too much.
  • Too Many Mouths: His body is covered with mouths, including one on the knee of one of his four disproportionate legs.
  • The Undead: He is one of the most hideously twisted and atrocious sort, being an undying soul incarnate in a huge pile of corpse who can only function through his dark magic.
  • Vertebrate with Extra Limbs: He still retains a... somewhat human-looking torso, loosely keeping him in the vertebrate category, and has far to many appendages.
  • Weapon of X-Slaying: Since he's an undead fueled by magic, the Trident of Skarlos is more than happier to sink itself over and over again into his hideous body.

Gingich Yurr, Demented Scientist of Goraya Castle

https://static.tvtropes.org/pmwiki/pub/images/gingich_yurr.jpg
Click here to see him as a zombie 
Appears in: ''Blood of the Zombies

A wealthy and refined aristocrat with a taste for pet rabbits... And an utterly batshit insane Mad Scientist, dead set on unleashing a Zombie Apocalypse. But that's not counting with his last captive...

  • Aristocrats Are Evil: It is implied that the Yurr family has owned Goraya Castle for generations.
  • Authority Equals Asskicking: He controls the zombies both as a human and as a zombie himself, and is one of the smartest, toughest and deadliest you will face.
  • Ax-Crazy: Even as a human, he is a homicidal maniac who kills on a whim and wants to extinguish all life. Let's just say that becoming a zombie does not make it any better.
  • Berserk Button: Amy implies that he'd go spare upon learning of the death of his beloved Zombie Kong.
  • BFG: After you deal with the hordes of zombies in the courtyard he tries to take a potshot at you with a bazooka!
  • Big Fancy Castle: Goraya Castle is a huge medieval fortress, filled to the brim with lavish furniture and a considerably furbished library.
  • Boom, Headshot!: He can kill you this way with a sniper rifle, and he is a very good shot.
    • As per tradition, you empty a gun barrel into his ugly, rotten mug, after defeating him. Just to make sure the SOB is truly dead and gone.
  • Car Fu: As a zombie, he tries to run you over with his car. Complete with a zombified minion shooting you with a machine gun.
  • Cold Sniper: He might have totally lost his marbles, but he is a excellent shot, who comes close to killing you with a sniper rifle several times.
  • Drives Like Crazy: One of his favourite hobbies is driving around in his car. Except that pesky speed limits and regulations are not his major concern...
  • Elective Mute: If you exclude his insane laughter and his roaring at his zombie followers to motivate them, you never hear his voice in person, because he regards you as too far beneath him to speak to. The only time he speaks to you is to rant at you on the phone, after you called his private line.
  • Fashion-Victim Villain: He dresses in expensive and refined clothing, yet with a garish taste suiting his madness. I mean, a bright yellow jacket? Come on!
  • Final Boss: He is the last zombie you will fight. You must first destroy the car he attacks you in before facing him. With 7 in stamina, he makes a very tough foe.
  • Fisticuffs Boss: When you face him, he has no weapon left and you take him on in a fistfight. And once you take him down, you shoot him through the head. Repeatedly. And boy is it cathartic.
  • Fully-Embraced Fiend: He craved to become a zombie for a long time, and does not waste a second to do so as soon as he can.
  • Generic Doomsday Villain: Compared to the other villains, there's not much to say about Gingrich: he's mad, he wants to turn everyone into zombies, insane cackle... that's it. Not helped by the fact that he almost never speak, and never explains his motivations.
  • Giggling Villain: He spends about as much time cackling creepily like the lunatic he is, than trying to shoot you with all sorts of calibres.
  • Good Old Fisticuffs: After spending the game trying to shoot you with a sniper rifle and a bazooka, and to run you over with his car, he figths you with nothing but his fists during the Final Battle. And he is good at it.
  • Hair-Trigger Temper: He is extremely easy to enrage. At some point, he is targetting you with a sniper rifle, and misses his shots due to sheer anger.
  • It Can Think: His zombies retain some form of intelligence, enough to use tools and the like.
    • As a zombie, he himself proves even smarter than the others, still being able to target you with weapons and to operate cars, though much worse than while he was alive when it comes to the latter.
  • It's All About Me: So he hates humanity for, for... For whatever reason crosses his demented brain, and as such decides that he is justified in wiping out everything alive from the surface of Earth, abducting and slaughtering his way through many unfortunate captives. But the second you start throwing a wrench in his demented ideals, he reacts as if you were the bad seen that wronged him.
  • Knight of Cerebus: He is one of the most depraved and loathsome villains of the franchise, which is saying a lot, motivated solely by madness and hatred while most are motivated by power and control. His zombies are hideous, the illustration showing perfectly how disturbing they are, and the atmosphere of constant danger they cause is quite nerve-wracking.
  • Large Ham: His lack of dialogue does little to stop him from being a glorious one.
  • Laughing Mad: All he does is cackling at you like the lunatic he is.
  • Mad Scientist: With a thing for zombies.
  • The Man Behind the Monsters: He is a normal human (at first), who creates and controls the zombies.
  • Man of Wealth and Taste: He lives in luxury, and sure enjoys lavish cars, exotic pets and other finery.
  • Misanthrope Supreme: He absolutely despises his fellow humans, that's why he plans to start his personal Zombie Apocalypse by turning himself into a zombie first.
  • Monster Lord: He controls the zombies he creates, probably engineering them to regard him as their master. Even as a zombie, he is more powerful and more intelligent than most, and the other still obey him.
  • My Brain Is Big: Not really dwelt upon, but when you see him for the first time you notice that he has got a big head.
  • Nerd in Evil's Helmet: He is a thoroughly loathsome piece of work, and a very dangerous villain, but the presence of comics and the complete collection of the Fighting Fantasy franchise in his library denotes a nerdy side to him. Far from endearing him to you, it only makes him even creepier.
  • Obviously Evil: He manages to be this despite his totally average looks, due to the manic gleam in his eyes, and the punchable sneer that seems etched to his face, which all scream "scumbag" from miles around.
  • Omnicidal Maniac: He wants to destroy humanity, merely because he does not like it.
  • One-Winged Angel: Turning into a zombie makes him tougher than most humans, and gives you a pretty hard Final Battle.
  • Our Zombies Are Different: He created a huge horde of those, by harvesting blood of Voodoo Zombies from the Caribbean and infusing it to unwilling subjects, creating shambling, half-rotten undeads that would not be out of place in a Romero flick.
    • He himself transforms into one of his Plague Zombie by both injecting himself with zombie blood and drinking it. He can still use weapons and some basic strategy, and even after being shot and half-burned he's as though as 7 ordinary zombies.
  • Psychopathic Manchild: He totally lost his marbles, and acts like a spoiled child who cannot stand when things don't go his way. Oh, and he wants to unleash a Zombie Apocalypse pretty much For the Evulz.
  • Shout-Out: To every Mad Scientist and Corrupt Bureaucrat trying to study zombies or use them as a weapon, in about every zombie flicks under the sun.
  • They Look Just Like Everyone Else!: Gingrich Yurr looks like a normal human, if well groomed and dressed to the nines... and utterly demented.
  • Transhuman Treachery: He was a maniacal madman even before he turned himself into a zombie.
  • What Measure Is a Non-Human?: While he is an utterly despicable, batshit insane SOB, it is only after he turns into a zombie that you get an option to kill him.
  • Wicked Cultured: His library is full of books about all sorts of subjects, and if you peruse through it you notice that it would be of priceless help with your own research.
  • You Are What You Hate: He loathes humanity, but is human. That's why he goes through his logic (for lack of a better word), by gleefully relinquishing his humanity.
  • Zombie Apocalypse: His ultimate dream is to turn everyone on earth into flesh-eating zombies. The only way to prevent this from happening is to slay all the zombies roaming the castle.

Oldoran Zagor, the Warlock of Firetop Mountain

https://static.tvtropes.org/pmwiki/pub/images/zagor.jpg
Click here to see him as a Demon Warlock 
Appears in: The Warlock of Firetop Mountain | The Trolltooth Wars | Return to Firetop Mountain | Legend of Zagor | The Zagor Chronicles

The Warlock of Firetop Mountain and the first and most iconic Big Bad in the series (though how evil he is varies from book to book). Zagor is a warlock of tremendous power, who was apprenticed to the vile wizard Volgera Darkstorm, alongside Zagor and Zharradan Marr, until they pulled a You Have Outlived Your Usefulness on their teacher, before parting ways with both and taking up residence in Firetop Mountain. He has returned from the dead more than once and appears in more books than anyone other than Yaztromo, being the only villain fought in three different gamebooks. And always confronted by a hero...

In the first two books, he is a pretty standard Evil Sorcerer, in the third however, he is dragged to Titan's sister world of Amarillia, where he fuses with a Demon Lord called the Demon Bone, to become a tremendously powerful Demon Warlock, more evil and dangerous than ever. But one of four chosen heroes stand in his way no matter what...

  • All There in the Manual: Much of his original background is filled out in Titan - The Fighting Fantasy World and expanded (and slightly retconned) in The Trolltooth Wars. The Zagor Chronicles reveals a completely different backstory.
  • Amazing Technicolor Population: He is no undead, but his chalk-white skin clearly indicates that something is wrong with him.
    • By the third book, his skin becomes teal-coloured.
  • Ambiguously Evil: In The Warlock of Firetop Mountain and Trolltooth Wars, he is not up to anything evil, being portrayed as a recluse. In the latter, he even puts an Enemy Mine of sorts with the hero Chadda Darkmane, helping him to defeat Zharradan Marr. He appears mostly as a paranoid ermit who protects his treasure, though his interraction with you and the fact that he employs monsters and has prisoners tortured with no apparent reason in Warlock, maintain some doubt.
    • Return to Firetop Mountain performs a Retcon, stating that he was a standard Evil Sorcerer out to Take Over the World, who simply bided his time until Balthus Dire and Zharradan Marr destroyed each other's forces, and whose defeat served his interests.
  • Beard of Evil: Zagor wears a villainously stylish goatee in his earlier appearances though he loses it (and indeed any hair) by the time of Legend of Zagor.
  • Came Back Strong: A freak accident in Legend of Zagor merged his soul with the sealed body of the powerful Bone Demon from Amarilla, letting him resurrect as a powerful demon-warlock served by Dragons and demons.
  • Continuity Snarl: Zagor is either a powerful but still human warlock who trained with Balthus Dire and Zharradan Marr (all books prior to the Zagor Chronicles) or a 3,000 year old half-demon (Zagor Chronicles). Even with just the original background did he steal his gold or is it rightfully his, inherited from his grandfather?
  • The Dragon: In both The Warlock of Firetop Mountain and Legend of Zagor his last line of defense is a literal, giant fire-spitting Dragon for the hero to overcome.
  • Frankenstein Monster: In Return to Firetop Mountain, he came back to life with a composite body made of spare bodyparts took from the people of nearby villages. In one of the possible deaths, you become one of the unwilling donors.
  • Half-Human Hybrid: The semi-canonical Zagor Chronicles indicates that he is half-demon.
  • Horned Humanoid: As a Demon Warlock he has small, conical horns on the sides of his head.
  • Human Mom, Non-Human Dad: The semi-canonical Zagor Chronicles Retcons this as Zagor's parentage, albeit Gender Flipped in that his father was a human wizard who impregnated a female demon.
  • Insistent Terminology: Warlock, not wizard, sorcerer, etc. In the first book he is almost always referred to as the Warlock, with only one easily missed opportunity for the player to learn his name. His first name was not revealed until he was profiled in the short-lived Fighting Fantasy webzine The Salamonis Gazette in 2003.
  • Kill It with Fire: Since bonding with the Bone Demon gave Zagor Resurrective Immortality, after you defeat him in Legend of Zagor you must haul his 4mts tall carcass down the tower and across the crumbling castle all the way to the Heartfires chasms situated on the first floor of Castle Argent, and then cast his gigantic corpse into the fires to be destroyed forever.
  • Large and in Charge: After bonding with a demon in Legend of Zagor, Zagor towers over mortal humans.
  • Looks Like Orlok: His Demon form from Legend of Zagor has elements of the classical Nosferatu-like vampire, with bald, bat-like visage and sharp nails, though he's at least 4 meters tall in this setting.
  • Noble Demon: In Return to Firetop Mountain once confronted he agrees to an honorable duel with the hero to decide matters once and for all.
  • The Necromancer: Implied, since in all the books he's in his forces, normally composed of Orcs and Goblins, tend to be served by the undead.
  • Never Found the Body: In the ending chapter of Return to Firetop Mountain, you lead the villagers to Zagor's throne room where you killed him, only to find it empty with no trace of his corpse.
  • Orcus on His Throne: Like his former fellow students, Zagor feels too important to actually do something about those pesky heroes wandering in his Dungeon, killing his Orcs and stealing his stuff, until said adventurers actually reach his lair.
  • Red Right Hand: In Return to Firetop Mountain, Zagor's left arm is still a skeletal one from his original corpse. The very same skeletal arm is transported to Amarilla by a freak spell where it's sucked into the Casket of Souls and merges with the Bone Demon's corpse, fusing the two villains into one.
  • Sorcerous Overlord: In Return to Firetop Mountain he is openly plotting to take over the world. In Legend of Zagor he's about to try again with a different body and a different world.
  • Storm of Blades: In his backstory, he and his fellow disciples cast the Rain of Knives spell to kill their master. Does not sound like a pleasant death... Fortunately for you, he never casts it when facing you.
  • Summon Magic: With various elementals in Return to Firetop Mountain, which you have to neutralize with your own elementals.
  • Tarot Trouble: He owns a deck of cards (which aren't explicitly referred to as tarots) and he seem to rely on them for power: In The Warlock of Firetop Mountain burning them ages him into a depowered decrepit geezer, while in Legend of Zagor they can either give you an useful item or curse you, while he personally tries to use them against you when you first confront him face to face.
  • Terrible Trio: With his former fellow students during their tutelage. They even called themselves the Demonic Three. Averted though, for those three have nothing quirky and are as competent and dangerous as they come.
  • Villainous Friendship: He had one with Balthus Dire and Zharradan Marr, his former fellow students during their tutelage under Volgera Darkstorm. But being the villains they are, it became bitter rivalry as soon as they established their respective power bases.
  • Weaksauce Weakness: In the original book, you can skip the battle against him by either burning his playing cards (which ages him into a frail old man) or using the Cyclops' Eye on him. In Return to Firetop Mountain he no longer has such weaknesses. In Legend of Zagor, looking for the (trapped) Tower Chests will net you Golden Talismans and Silver Daggers which can be used to weaken him in combat.
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