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This is a character sheet for the Fighting Fantasy gamebooks, namely the individual Big Bads of each book, the source of all troubles who must be defeated. The list itself was so long it has to be divided in three, this one being for the first third of the alphabet, with villains classed by last name. It is under construction and any contributions are welcome!

Given the nature of the gamebooks any vital plot-relevant twists and weaknesses (especially weaknesses) should be kept under spoiler tags.

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Major Villains A to H

Agglax, the Shadow Demon

https://static.tvtropes.org/pmwiki/pub/images/agglax.jpg
Appears in: Armies of Death

A powerful Shadow Demon, servant of the Demon Princes who was sealed in a jar inside a temple, but accidentally released by a scavenger named Drek. He immediately sets out to raise an enormous armies of monsters of all sorts, to spread ruin and destruction all over the continent of Allansia. However, The Hero of Trial of Champions, now rich and powerful, learns of his threat and decides to recruit an army of their own to handle him...

  • Anticlimax Boss: While you do confront him, you never face him in a direct battle, and with the right items, he shall fall with little trouble.
  • Asskicking Equals Authority: Subverted. He is indeed very powerful, but in terms of influence over demons and monsters. When it comes to fighting, he is a joke who needs his forces to be a threat.
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  • Badass Longrobe: Subverted. Agglax does wear an impressive-looking black robe, but is far from badass. He even trips on his robe when fleeing, enabling you to catch up with him.
  • Big Bad: The greater demon who seeks to destroy the continent with his armies of monsters, whom only your forces can stop.
  • The Blank: He is described as having no face, only a dark void with two Glowing Eyes of Doom.
  • Breath Weapon: He can breathe very dangerous clouds of frost.
    • An Ice Person: Said clouds of frost can freeze you solid and kill you on the spot.
  • Cool Mask: He covers his head with a creepy demonic skull. Note that the mask is only seen in the illustration, as the narration describes him as In the Hood instead.
  • Dark Is Evil: He is one of the Shadow Demons, is made of darkness, wears a black robe, and is cruel, ruthless and thoroughly despicable.
  • Dirty Coward: As soon as things go south, he tries to flee like the pathetic, spineless coward he is. And he trips on his robe in his run, for additional pathetic points. Clearly, he is meant to be loathsome but not awe-inspiring...
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  • The Dreaded: Most people you speak to have heard of Agglax and his forces, and are very scared of him. This work in your favour, since some recognize your armies as their best hope against his forces and will help you.
  • Evil Overlord: A very powerful demon who controls an enormous army of monsters and all sorts of evil creatures, using them to spread chaos and ruin. He has no defined domain but more than qualifies.
  • Final Boss: The last enemy faced in the game, but you don't fight him directly. You must overcome his guards with your own, before using the Crystal of Light and the Banishing Enchantment that goes with it.
  • Flunky Boss: He fights you with his Elite Mooks, to the point that they, not him, provide the actual challenge.
    • You will face wave after wave of monsters to merely reach the sod. First hordes of fire-breathing fire imps, Get your archers ready. Then a cohort of chaos warriors, against whom you must engage your knights. If you recruited the white knights, they will slaughter them all like mincemeat. Then, goblins throw spears at you with catapults, without more than 100 soldiers left you are done for. The following troll and orc should not give you too much trouble, though one of your allies will sacrifice themselves for you. (If you did not recruit them you're toast.) Finally, you can only prevail by throwing your gold to distract his forces. Then, it is time to settle your score with the wretched Shadow Demon at last.
  • Frontline General: Subverted. He is always in the battlefield with his troops, but does not take part in the battle proper, and needs his goons to do the fighting.
  • Glowing Eyes of Doom: As if he did not already look evil enough.
  • Good Hurts Evil: The only thing that can snuff him is a Crystal of Light.
  • Keystone Army: His troops fall apart as soon as he dies, with factions blaming one another for their defeats and others trying vainly to seize power in the mess, left and right.
    • Your army is this as well, holding together through your valour and battle prowesses. As soon as you are killed, morale collapse and your troops turn tail, Allansia be damned.
  • Living Shadow: Agglax is a mass of shadow and darkness clad in a black robe.
  • Made of Evil: Demons are born from the corruption of creation.
  • No Body Left Behind: Agglax's physical incarnation dissolves into dust as you banish him back to the Pit forever, leaving only his black robe.
  • Not Worth Killing: Drek, the man who freed him in hopes of finding a treasure in the jar that was holding him, states that Agglax left as soon as he was freed, barely sparing him a glance.
  • Obviously Evil: A sinister figure clad in a black robe, wearing a skull-like mask and with red eyes? Agglax sure doesn't strike as a jollygood fellow...
  • Our Demons Are Different: Contrary to most demons of monstrous appearance, Agglax looks like a creepy, evil-looking humanoid.
  • Praetorian Guard: He is protected by powerful Elite Mooks, namely chaos warriors and fanatical ninjas.
  • Puzzle Boss: Without the Crystal of Light and the incantation of the spell that can banish him, you cannot defeat Agglax, who freezes you solid.
  • Rape, Pillage, and Burn: Agglax's armies spread death and ruin wherever they go, mostly For the Evulz. Most goblins joined for the pleasure of slaughtering people, and you come across settlements that they razed.
  • Red Eyes, Take Warning: Another indication that this sod is bad news. He is a demon after all.
  • Screw This, I'm Outta Here!: He turns tail without looking back, as soon as you display the Crystal of Light that can destroy him.
  • Sealed Evil in a Can: He was this for centuries, trapped in a jar inside a temple, until he was released by accident some times before the start of the story.
  • Smug Snake: Easy for him to act tough with thousands of monsters at his beck and call. But when he finds his match, that's another story.
  • The Strategist: Say what you will about his bravery on the battlefield, but he knows his way around leading and equipping armies. He organizes his troops and moves them expertly in battle, and knows how to lays many traps for you and your soldiers.
  • To Create a Playground for Evil: He does not need his armies to Take Over the World, but to destroy everything he comes across and spread as much chaos as he can, paving the way for the Demon Princes to sweep in.
  • Too Important to Walk: He sits around in a palanquin throne, carried by four zombie minions.
  • The Unfought: He does not even tries to fight you during the Final Battle, leaving the fighting to his Elite Mooks. While other Big Bads that you confront without fighting them directly do actively confront you, Agglax only uses his lethal Breath Weapon after your attempts to defeat him has failed, when he is sure that you are no threat to him.
  • Weakened by the Light: Being a Shadow Demon, a magic light artifact does no wonder to his complexion.

Akharis, Evil Pharaoh of Djarat

https://static.tvtropes.org/pmwiki/pub/images/akharis.jpg
Appears in: Curse of the Mummy

The central villain of Fighting Fantasy's take on mummy movies. The last Pharaoh of Djarat, the world of Titan's Fantasy Counterpart Culture of Ancient Egypt. He was a loathsome and reviled tyrant, who created the Cult of the Cobra dedicated to Sithera, the Goddess of Evil (in fact a guise taken by Sith, one of the Snake Demons). As he was dying of poisoning by his enemies, he swore that he would return and sacrifice the entire world to Sithera, and the still existing Cult of the Cobra is about to find his tomb in the dangerous Desert of Skulls to resurrect him. Unless you have something to say about it of course...

  • 0% Approval Rating: He was reviled by pretty much everyone in Djarat, save from other fanatics as twisted as he was.
  • Antagonist Abilities: He is superhumanly strong and durable, making him a really tough foe.
  • Antagonist Title: He is the mummy of the title.
  • Amplifier Artifact: Akharis' power is increased by the artifacts used in the mummification process. Namely the Earthenware Jars, his Mask and his Sarcophagus. Breaking the jars costs him -1 stamina per smashed jar and -1 skill per smashed pair. Destroying the sarcophagus costs him -6 stamina. Removing his mask costs him -1 skill and -2 stamina.
  • Back from the Dead: The entire plot is driven by his upcoming return from the deads as a mummy.
  • Big Bad: Downplayed, he is the threat you set out to defeat and the Final Boss, but nothing more. He does nothing of importance for the entire story. While he is a Sealed Evil in a Can, others Big Bads in the same situation usually have some influence over the threats you face and the evil that spreads, but he has not.
    • Big Bad Duumvirate: The one who leads the Cult of the Cobra in the search for Akharis's tomb and presides the ceremony to revive him, is in fact the High Priestess of Sithera. While technically his subordinate and much weaker than he is, she does the actual villainous stuff, and is the foe who casts deadly magic you need special trinkets to survive, something usually reserved to Final Bosses.
  • The Caligula: A fanatical worshipper of evil hardly makes a good ruler.
  • Cool Mask: The funeral mask of pharaoes sure looks wicked on mummies.
  • Curse: Should he return, Titan as a whole will be reduced to a desert full of scorpions, snakes, insects and diseases, under permanent dark clouds, unfit for mortal life.
  • The Dragon: He is this to Sith, being his most powerful follower on the Earthly Planes and the leader of her cult.
    • His vizir Amentut was this to him when they were alive, and his mummy still faithfully guards his treasure, but he serves as nothing more than a Boss Fight, and a rather weak one at that.
    • Also, the High Priestess intends to become this for him.
  • Elaborate Underground Base: His tomb, hidden at the very heart of the local Shifting Sand Land, as a tribute to the classic movies.
  • Final Boss: With stats as high as skill 13 (1 over the normal maximum) stamina 25 and little means to match his might, he puts up a tremendous fight. Fortunately there are means to weaken him.
    • Post-Final Boss: He is both the Final Boss and this, as you fight him again after you first defeat him, but greatly weakened. After you defeat him, you must have an Ankh to survive Sith's animating the statue in her likeness to crush you. And then, she revives him a second time, to stall you while the temple is collapsing. Fortunately, he has only skill 8 stamina 10, but you only have a limited amount of time to defeat him, and must then escape the temple to fully succeed.
  • Feed It with Fire: Do not use the Iron Rod against him, lest its evil magic boosts him with +1 skill and +3 stamina.
  • The Fundamentalist: He is fanatically devoted to Sith, and devoted most of his reign to expand her cult.
  • Generic Doomsday Villain: He is very evil and dangerous, but he lacks characterization, has little role in the story proper, and is pretty much only there to provide a suitably epic Final Battle.
  • Glowing Eyelights of Undeath: Made even creepier with his mask.
  • Good Old Fisticuffs: He fights primarily with his fists, and sometimes with his claws.
  • The Heavy: He is featured in the title and on the cover, he founded the Cult of the Cobra, the main antagonistic force throughout the story, and your goal is to prevent his return, driving the plot. But his only role in the story is to be the Final Boss.
  • Human Sacrifice: He sacrificed countless people to satisfy his idol's lust for blood.
  • Kill It with Fire: As per tradition, you destroy him for good by throwing him into the cult's magical fires after beating him.
    • Averted with normal fire though, the High Priestess was cautious enough to cast a spell that protects him from it.
  • Living MacGuffin: Well, for a pretty lax definition of "living"... You search his tomb to destroy him (and pocket his treasure while you are at it. Heroism Won't Pay the Bills after all), and the Cult of the Cobra is searching it to bring about his second coming.
  • Load-Bearing Boss: Defeating him causes the temple to collapse. Forcing you to escape to fully succeed. Though it does not collapse right after your victory, but after you destroy Sith's animated statue.
  • Long-Lived: He died at 156...
  • Made of Iron: He is exceptionally resilient, so it is advised to wound him as much as possible before fighting.
  • Mask Power: His funeral mask empowers him. But if you manage to take it off him, he is significantly weakened.
  • Monster Lord: As the mummy of a pharaoh, he dominates Mooks-level mummies.
  • Mummy: Well duh!
  • Nepharious Pharaoh: He went down in history as the worst tyrant Djarat ever known.
  • No-Sell: Akharis resists spells and normal fire, so try instead to remove his mask, break Earthenware Jars, or destroy his sarcophagus, to decrease his stats.
  • Omnicidal Maniac: He wants to wipe out life on the surface of Titan.
  • Red Eyes, Take Warning: Villains with red eyes are scarier after all.
  • Religion of Evil: He founded the Cult of the Cobra, fanatical worshippers of Sithera adepts of Human Sacrifice and out to extinguish all life to give the world on a silver platter to their foul idol. Positively charming...
  • Revive Kills Zombie: Dousing him with the healing Waters of Life deals heavy damage.
  • Sealed Evil in a Can: One who not only needs to have his can opened, but to be revived as well.
  • Shout-Out: His name is inspired from Kharis, the titular mummy from the film The Hand of the Mummy and its sequels.
  • Silent Antagonist: He never utters a word, and one can wonder whether he still can.
  • Super Strength: He is strong enough to effortlessly lift you and throw you like a rag doll.
  • Undeath Always Ends: At soon as it started, after you're done with him.
  • You Can't Thwart Stage One: After killing the High Priestess and stopping the ritual, Sith takes the matter in hand and revives him herself.

The Archmage of Mampang, Conqueror of the Kakhabad

https://static.tvtropes.org/pmwiki/pub/images/archimage_de_mampang.jpg
Click here to see the Netherworld Demon 
Appears in: Sorcery!

The mysterious Big Bad of the four-tomes spin-off Sorcery, who established his dominion over the Kakhabad: the Vermin Pit at Earth End, a desolate waste plagued by monsters and evil, in the continent of the Old World. He got famous for killing a Kaiju sized Seven-Headed Hydra, turning its heads into the Seven Serpents, and for building the gigantic and unassailable Mampang Fortress. He sent his men steal the magical Crown of Kings, which makes its wearer a great ruler, that every ruler in the Old World wears for a few year before passing to the next. The Archmage inteds to use the crown unite the entire Kakhabad into a kingdom of his. The king of Analand, who had the crown when it was stolen then hires you to take it back, and put an end to the Archmage's blight...

  • Amazing Technicolor Population: He is not undead, but his chalk-white skin is a definite sign that something is very wrong with this guy.
  • Ambiguously Human: He might be a standard human warped by black magic or an enormously powerful demon masquerading as an archmage. Or both at once...
  • Antagonist Abilities: A world-class expert in magic who can dispel and counter everything you throw at him with no effort.
    • Let him complete his transformation and he becomes fully invincible.
  • Anti-Climax Boss: Really? This is the uber badass Big Bad? The one who just soundly kicked your ass a short while before? With a measly skill 7 stamina 7? Not exactly as epic as expected...
  • The Archmage: Quite obviously so. He bears the title and sure deserves it, numbering among the most powerful of the many Evil Sorcerers of the franchise.
  • Badass Bookworm: He spent decades studying sorcery, and is immensely powerful. He masters every spell available in the series even better than you (and you play as a very powerful Magic Knight), and many more, and defeated one of the mightiest monsters to ever roam Titan. To put things in perspective, when you face the Hydra that he resurrected, it has skill 17 stamina 24, on par with a half-awake Night Dragon no less! Fortunately, it is but an illusion that promptly vanishes.
  • Badass Longrobe: He wears lavish robes ornate with magic sigils.
  • Beard of Evil: The Archmage sports a big goatee that just screams "bad guy".
  • Big Bad: The main villain of the whole epic, who wants to make the Kakhabad a military power under his rule.
  • Big Red Devil: The Netherworld Demon he turns into looks like your pretty standard fiend: huge, scaly and hideous, with hooves, claws and horns.
  • Breath Weapon: When fully materialized, the Netherworld Demon can incinerate you with a flaming breath.
  • Bond Villain Stupidity: So, he just Curb Stomped you and has you at his mercy... And he does nothing more than throwing you in jail. Leaving you with all of your equipment! Sure, he just demonstrated that you're no match for him, and he throws you with an Anti-Magic prisoner to prevent you from spellcasting. But still. Not even considering that said prisoner might reveal his big secret, let alone that you might have an item that can save you, is Wrong Genre Savvy at best and Too Dumb to Live at worst, and predictably leads to his downfall.
  • Complexity Addiction: Granted, his possession of Farren Whyde makes a nice plot twist. But with him already very well protected in an unassailable castle filled to the brim with traps and guards, and being more than able to wipe the floor with any would-be challenger, even those skilled enough to reach him, was it really needed? Considering that he is confronted for the Final Battle possessing a powerless host, forcing him to undergo a Transformation Sequence very dangerous for him, in fact your only chance to defeat him, the answer would be "nope"...
  • Curb-Stomp Battle: No matter what you do, this is the only outcome of your first meeting with him. Unless you surrender, but never give him your sword.
    • If you play well, the Final Battle will be one in your favour. But just one mistake and the situation will be reversed.
  • The Dark Arts: He dabbles in dark magic and earned protection from the Evil Gods.
  • Demonic Possession: What he does to Farren Whyde. If you resurrect him after winning the Final Battle, he awakes as his own person, closer to the friendly captive that you first met, hinting that the Archmage was imitating the real one when deceiving you.
    • It can be speculated that the being known as the Archmage is in fact a People Puppet possessed by the Netherworld Demon, who fabricated a persona to better interract with the world.
  • Despotism Justifies the Means: He wants a kingdom of his own no matter the cost, and neither for the good of the population nor for peaceful diplomacy with the neighbouring nations. Oh no.
  • The Dreaded: He is feared all over the Old World.
  • Elemental Powers: He syphoned the powers of the gods to grant them to his Co-Dragons.
  • Evil Sorcerer: One among many.
  • False Innocence Trick: The captive you just befriended? That's a guy he possesses, just to screw with you for shit and giggles.
  • Faux Affably Evil: He speaks quite politely, but even then he hardly veils his scorn and taunts.
  • Final Boss: The battle does not turn out as expected, though.
  • Final Boss Preview: The first confrontation with him shows you that his title of archmage is fully deserved. Averted since he does not fight with magic during the Final Battle, which turns out very different and much easier.
  • Good Scars, Evil Scars: He has a nasty scar all across the side, resulting from his battle with the Seven-Headed Hydra.
  • Hopeless Boss Fight: When you first confront him.
  • I Surrender, Suckers: When you first confront him, he states that he does not want the Crown of Kings and that you can take it. Naturally, it's just Blatant Lies, to catch you off-guard.
  • Master of Illusion: He can create ones, that affect for real those who get deceived, and can prove lethal. the God-Headed Hydra and the fire at the Throben Door, to name but a few.
  • Mook Maker: He created his Co-Dragons and made them so powerful by himself.
  • Mysterious Past: No one knows where he comes from, who are his parents, or how he learnt magic. Not even that, who or what is never explained. A wizard? A demon? Both? Several entities in one? There is only room for speculation...
  • No Name Given: He is only referred to as "the Archmage".
  • No-Sell: He counters any spell you cast during the Final Boss Preview and retaliates with the same at a larger scale.
    • Casting anything but an attack spell during the Final Battle is useless and leads to a painful demise.
  • Obviously Evil: Just look at him. Averted with the identity under which you confront him for the Final Battle, as he puts on a facade of niceness.
  • One-Winged Angel: He turns into a Netherworld Demon for the Final Battle, as you face him possessing a powerless host. The ''Out of the Pit'' guide states that he has skill 16 (4 over the maximum) stamina 36 when fully materialized, making him even mightier than the local Demon Lords and Archdevils and most Final Bosses of the franchise. When not fully materialized however he becomes...
    • Clipped-Wing Angel: With only skill 7 stamina 7 and the possibility to One-Hit Kill him with a spell, the Netherworld Demon is laughably easy to defeat during the Transformation Sequence. Then again, one single mistake and he obliterates you when fully materialized.
  • Our Demons Are Different: The Netherworld Demon does not seem to follow the same rules as other demons, or even to come from the Pit.
  • Rapunzel Hair: His hair reach his midsection, flowing around his shoulders like a wild mane.
  • Recurring Boss: You confront him twice. But both battles could not be more different from one another.
  • Red Eyes, Take Warning: There is something... off with this guy.
  • Sorcerous Overlord: An immensely powerful wizard, ruling a vast territory in the local Mordor and controlling all monsters around.
  • Transformation Sequence: After he discards his useless host and goes One Winged Angel during the Final Battle, he takes time to fully materialize under his Netherworld Demon aspect. Now is your chance to take him down.
  • Wizard Duel: You can engage one against him during the Final Boss Preview. But it turns out to be a Hopeless Boss Fight.

Lord Mortis of Balthor, The Lich Lord

https://static.tvtropes.org/pmwiki/pub/images/lord_mortis_of_balthor.jpg

The evil ruler of Balthor Island, who came very close to taking over the Arrowhead Archipelago, two hundred years before the start of the story, only to fall in battle against the legendary hero Qadarnai, who wielded the magic, elven crafted Ivory Spear. Now he returned from the grave and took over Stayng Island, and threatens the archipelago once more, having struck an alliance with the bloodthirsty Chaos Pirates. But another hero is sent by the Varradian Alliance ruling the archipelago, to take him down once and for all...

  • 24-Hour Armour: Never seen without his antiquated, tarnished silvery armour.
  • All Your Base Are Belong to Us: He takes over Bloodrise Keep, the castle of the governor, to use it as his evil lair.
  • Antagonist Abilities: He exsudes a powerful Aura of Fear, that weakens you and can decrease the damage he takes, which against a foe with stats as high as his own means real trouble. Fortunately, he lacks it when fought at full power.
  • Aristocrats Are Evil: He jumped the gap from Feudal Overlord to Evil Overlord in one go.
  • Back from the Dead: He was killed two hundred years ago, and has now returned, though as an undead.
  • Badass Cape: A long, black cape billowing behind him.
  • Big Bad: The ruthless undead overlord dead set on destroying the Varradian Alliance and turning all who resist into his undead slaves.
  • Cannot Cross Running Water: Being undead, rivers and seas are unsurmontable obstacles to him and his troops, hence his alliance with the Chaos Pirates who have the boats he needs.
  • Carry a Big Stick: He uses a huge mace as his Weapon of Choice, with considerable proficiency.
  • Cool Helmet: Complete with horns and a nice-looking black tassel behind.
  • Crippling Overspecialization: His undeads are only meant for warfare, forcing him to keep living slaves for the menial tasks.
  • Despotism Justifies the Means: Dark Lords like him are never satisfied with what domain they already rule. They always want more and more...
  • The Dreaded: Everyone is terrified of him, especially in Stayng Island where he is based and plagues the lives of its denizens.
  • Emotion Bomb: Mortis and his undeads exsude an aura of fear that can weaken you if your determination is not strong enough.
  • Elite Army: He has a battalion of the powerful Knights of Alptraum, dangerous Elite Mooks with skill 10 stamina 9.
  • Evil Gloating: Not directly to you, but Lord Braxis, the governor he overthrew and is holding captive, reports that he indulged in this. It leads to his downfall, as he boasted about his dam, a crux of his plan and a possible key factor in his final demise.
  • Evil Sorcerer: He is a very powerful wizard, but the warlord aspect of his character gets more focus.
  • The Faceless: He always hides his face under his helmet. You do see his face as you destroy him, but it is only said that he is so ugly and makes such a Game Face in the throes of agony, that seeing it turns your hair white.
  • Feudal Overlord: He started out as the ruler of Balthor Island. And then...
  • Final Boss: One who can be confronted in two different places. You can kill him without fight by successfully throwing the Ivory Spear at him.
    • If you exit the fortress and head to the Dam of Bones, he exits in turn to confront you personally. Or else, he has skill 10 stamina 20, and weakens you with his Aura of Fear, costing -1 skill and risking diminishing the damage you inflict, making him a powerful and dangerous enemy. You can destroy the Dam with the Charm of Unbinding to destroy him without fight.
    • If you head to the throne room, the night will fall by the time you reach him, and he will fight at full might. Oddly, but fortunately, he lacks his Aura of Fear, but with skill 11 stamina 20 , he is powerful enough to give you a run for your money even without it.
  • For the Evulz: Pretty much everything he does outside planning conquest is acting like a dick for shit and giggles.
  • Frontline General: He leads his troops to the battlefield, and confronts you himself instead of sending his phalanx of skeletons when you fight him on the dam.
  • Fog of Doom: He weaponizes it to kill you when you enter his throne room, if you were not stealthy enough.
  • Genius Bruiser: He is a fearsome warrior, but also a very powerful wizard and a talented strategist.
  • Glowing Eyelights of Undeath: The only feature that can be seen.
  • Hand Blast: Mortis never uses it against you, but in his backstory, he killed the hero Qadernai with a dark energy blast.
  • Horns of Villainy: Ornating his helmet.
  • Hoist by His Own Petard: The Dam of Bones sure comes in handy. For him to come and go out of his keep, for you to destroy it and obliterate him in the ensuing tidal wave.
  • Keystone Army: As soon as you kill him, his undead soldiers start shambling around and dying again. if you kill him by destroying the dam, the undeads set fire to the keep to destroy themselves, and their liberated souls fly to the Afterlife under the shape of hundreds of white birds.
  • Kill It with Water: Like every undead, he is highly vulnerable to running water. If you use the Charm of Unbinding to destroy the Dam of Bones, when you are facing him there, the released river will sweep him away and destroy him without fight.
  • Knightly Lance: He bears one when he exits Bloodrise Keep on horseback to fight you on the Dam of Bones. But this is just for a (rather cool) illustration, since he ditches it for his trusty mace as soon as he sets foot on the dam.
  • Lord Country: Lord Mortis of Balthor, ruler of... you guessed it, Balthor Island.
  • Made of Iron: He has lots of stamina, which makes him quite tough to take down.
  • Magic Knight: He is a very powerful sorcerer, but when it comes to fighting, he needs nothing more than his mace.
  • Meaningful Name: "Mortis" evokes death, and he is undead.
  • Mutual Kill: How he died two-hundred years ago, struck down by the Ivory Spear just at the same time as he struck down the hero Qadernai with a dark energy blast.
  • Names to Run Away from Really Fast: A necromancer named Mortis, how nice does that sound?
  • The Necromancer: A consummate expert of the field.
  • Night of the Living Mooks: How he recruits his troops. Made all the gloomier in that everyone he kills will soon rise under his command.
  • Obviously Evil: Who would be keen on spending time with a Tin Tyrant in a black cape with creepy glowing eyes?
  • Our Liches Are Different: He is described as a lich, and fits the bill being a very powerful undead necromancer. But he lacks the Soul Jar of classic ones and is presented as a Tin Tyrant warlord.
  • The Red Baron: The Lich Lord.
  • Sadist: He passes time torturing and tormenting prisoners, keeping them alive to toy with.
  • Sealed Evil in a Can: He became an undead lich immediately after his death, and only the Ivory Spear, still piercing his corpse, prevented him from rising and starting a second reign of terror. Then came a Too Dumb to Live grave-robber, who even without knowing his story should have known that putting the spear out of the ominous looking corpse in an Obviously Evil armour was not a smart move...
  • Shoulders of Doom: Ornate, imposing and creepy.
  • Skeletons in the Coat Closet: His shoulder pads are shaped like skulls.
  • Sorcerous Overlord: While many villains of the franchise are Evil Sorcerers ruling a domain and an army of monsters, this one is more of a warlord who happens to be a master of dark magic.
  • The Strategist: He is touted as a formidable one, and given the alliance he strikes with pirate fleets and how he organizes his armies, he has strong credentials.
  • Summon Magic: He summons a dangerous Skull Beast, neither alive nor undead from the other side of the Veil.
  • Take Over the World: Downplayed, he "just" targets the Arrowhead Archipelago. Though it is hinted that he covets the rest of the continent of Khull.
  • Tin Tyrant: He is clad in a silver armour of ancient design.
  • Throwing Your Sword Always Works: Throwing the Ivory Spear at him can destroy him without fight. But if you fail you lose the Weapon of X-Slaying for the Final Battle.
  • Undeath Always Ends: For him and for all his soldiers.
  • Unholy Matrimony: He was married to an equally evil noble lady named Lady Lotmora, whom he made into The Dragon after his return, turning her into a Classical Movie Vampire. She is the second hardest enemy of the game, but nothing more than a tough Boss Fight, and a Skippable Boss at that.
  • Villainous Valour: Calling him loathsome is and understatement, but him going to face you upfront during daytime, when he is not at full power takes guts. Sure he cannot fathom defeat, but still.
  • Weakened by the Light: He and his undeads are weaker during daytime.

Belgaroth, The Dread Lord

https://static.tvtropes.org/pmwiki/pub/images/belgaroth.jpg
Appears in: Knights of Doom | Night Of the Necromancer (mentioned)

A monstrous, undead, sorcerous Chaos Lord, and one of the franchise's worst SNK Bosses. Belgaroth was once one of the Knight Templars of Telak, brother of King Chivalras IX of Ruddlestone, but he betrayed both his brother and his god in his lust for power. He established his own Templars in the name of the Dark Gods, the Knights of Doom. Though his initial attempt at conquest failed and resulted in his death, slain by the legendary hero Sir Rhyaddan wielding the Elven Spear Aelfgar, after a long and grueling war known as the Crusade Against Chaos. Belgaroth has returned from the dead and amassed a new army and new servants, intending to once again conquer the land. But he shall find another hero on his path...

  • 24-Hour Armour: He never takes off his Armour, and he might no longer be able to...
  • Alien Blood: Hideous green slime oozes from his wounds, just to emphasize how deep he has fallen.
  • Antagonist Abilities: Part of why he is so frustratingly hard. He is a powerhouse with max stats, whose overpowered Evil Weapon and Damage Reduction give the impression of hitting him with a stick while he retaliates with a sledgehammer. And if only defeating him in battle was enough to take him down...
  • Back from the Dead: He got killed a hundred years ago, but returned more evil and twisted than ever.
  • Badass Cape: He wears a long, dark cape that expands his frame.
  • Big Bad: The evil Chaos Lord, who must be taken down to save the land.
  • Black Knight: Pretty much the basis of his character.
  • Black Swords Are Better: He certainly thinks so. See Evil Weapon below for more details.
  • Blood Knight: He was violent and warmongering even before his corruption, and coveted the throne because he deemed his brother weak, lenient and unworthy. In truth, Chivalras is one of the best monarchs of Ruddlestone history.
  • The Caligula: It is a good thing that he never was king; his obsession with ruling with an iron fist and needlessly dominating the neigbouring nations would have spelled the kingdom's doom.
  • Cain and Abel: He hated and despised his brother, and launched his invasion of the land to steal his throne.
  • Cool Helmet: Averted. His own is as scary and evil looking as possible, complete with Horns of Villainy and Jagged Mouth.
  • The Corrupter: He can channel power in the Runes of Chaos to corrupt anyone into Chaos Warriors at his command. You need to win a test of honour to resist, or become a Chaos Knight at his command. He also does it through his Evil Weapon.
  • Damage Reduction: His armour is so sturdy that he only loses 1 stamina point instead of the regular 2 when you strike him.
  • Dark Is Evil: He is rotten to the core, wears black armour and hurls black lightning...
  • Despotism Justifies the Means: He gave up his family, his faith, his humanity, and ultimately his very life for a grab for power. Just because in his twisted point of view, anything else than a ruthless Blood Knight is a weakling unfit to rule...
  • Dirty Coward: When he finds his match, he flees and let his guard do the work.
  • Dragged Off to Hell: As soon as you strike him down for good, a dimensional vortex opens where he stood and sends him and the entire Very Definitely Final Dungeon back to the Realm of the Damned, the nightmarish plane where all the wicked suffer for eternity. And after all he put you through, it's hard not to cheer.
  • The Dreaded: Even a hundred years after his death, his name alone still frightens everyone in Ruddlestone. When the king announces that he has returned even the Badass Crew of Templars get a Oh, Crap! moment.
  • Evil Is Petty: Did not get the throne, so he renounced his God and very nearly destroyed the whole kingdom. Twice. Overreacting much?
  • Evil Overlord: A demonic Chaos Lord, ruler of an army of monsters, whose presence alone raises monsters of all kind and spread corruption all over.
  • The Evil Prince: The younger brother of King Chivalras IX, who coveted his brother's crown.
  • Evil Weapon: He wields a great, black runesword ornate with the Runes of Chaos, which inflicts 3 points of Damage instead of 2 and depletes your Karma Meter, which can turn you into a Chaos Knight at Belgaroth's command if it falls to zero.
  • The Faceless: You never get to see what he looks like under his helmet, and that's probably for the best.
  • Fallen Hero: He was once one of the holy Templars of Telak, one of the mightiest forces of Good in the continent of the Old World.
  • Final Boss: Easily one of the hardest of the entire franchise. It will take you much more than defeating him to take him down.
  • Frontline General: Being a warlord through and through, he fought in the first lines during the Crusade Against Chaos. If you take too much time, the bad ending shows him leading his troops to invade Ruddlestone.
  • "Get Back Here!" Boss: After you best him in battle, he flees and lets the traitor turned into a raven alert his guards to overwhelm you. You can only track him down after unmasking and killing the traitor... Provided you got rid of the Assassin Dagger beforehand.
  • Glowing Eyelights of Undeath: His eyes glow a eerie light under his helmet.
  • Green-Eyed Monster: His bitter jealousy for his brother's throne led to his downfall, then his death attempting to seize the throne by force; delusionally fancying himself as better suited to be king...
  • Hellish Horse: He rides a black, winged demon steed known as a Night-Mare, and can sic it against foes.
  • Horns of Villainy: Two long, straight menacing horns ornating his helmet.
  • I Have Many Names: He is known as the Dread Lord, the Dark Tyrant, the Usurping Serpent, the Iron Fist, the Warmonger of Caer Skaal, the Lord of Havoc... All promises of sunshine and rainbows.
  • Jagged Mouth: His helmet figures a creepy mouth of serrated fangs.
  • Magic Knight: Originally, Belgaroth was just a powerful warrior, but becoming a Chaos Lord granted him great Dark Powers and mastery of magic.
  • Master Swordsman: He lives and breathes through fighting, so it goes without saying that he is a consummate expert in the field.
  • Monster Lord: A Chaos Lord, superior to Chaos Knights and Chaos warriors.
  • Name's the Same: Belgaroth shares his name with a planet from the Star Wars universe.
  • Names to Run Away from Really Fast: Belgaroth sounds quite ominous. And the least we speak of his many titles the better.
  • Obviously Evil: One look is enough to known that he is really not the kind of guy you would take for a drink...
  • The Paladin: He was one of these until he betrayed his order. He's now the Evil Counterpart of one, still being a highly powerful warrior with great powers, but dark powers from evil deities instead of Holy Power from the gods.
  • Praetorian Guard: The Knights of Doom serve as this to him. You must defeat them all before facing him. They are all powerful and dangerous foes with skill 10 stamina 12, Damage Reduction and the ability to inflict greater damage. You stand no chance against the whole lot, and must cast the Five Words of Power, risking getting destroyed by the power it unleashes.
  • Red and Black and Evil All Over: He is clad from head to toe in a black suit of armour covered in red sigils.
  • The Red Baron: He has many, but the most recurring one throughout the story is the Dread Lord. See I Have Many Names higher to see them all.
  • Screw This, I'm Outta Here!: He turns tail like a coward as soon as you best him in battle, and always avoiding a direct confrontation from then on. He first leaves you to the traitor, then to his Hellish Horse, confident that you cannot pursue him and will be overwhelmed by his guards no matter what. It is only when he has no other choice that he finally confronts you again, in a duel where the first one to strike wins. For such a powerful and arrogant Big Bad, it illustrate clearly the vile, insecure bullies they often are under the impressive allure and posturing.
  • Sequential Boss: Part of why he is so frustratingly hard. You need to overcome ordeal after ordeal before and after fighting him to earn the immense satisfaction of destroying him for good.
    • 1) Prying open his throne room doors. No kidding. 2) Destroying his Knights of Doom and fighting the survivors. (Who are all
super tough in their own right.) You neeed to have learned a dangerous spell that can destroy them. 3) Resist his corruption, by winning a test of honour or becoming his slave. 4) Surviving his bolt of black lightning. 5) besting him in a nightmarish battle (and having gotten rid of the Assassin Dagger) 6) Unmasking and killing the traitor, who fortunately is a laughably weak skill 7 stamina 8 Breather Boss. 7) Fighting his Night-Mare, with skill 10 stamina 11. 8) Having a flying mount to go after him as he flies away on his Night-Mare, and survive the storm he causes. by summoning the divine bird Celastrix. 9) Successfully throwing the Weapon of X-Slaying to pierce him, or get killed by his black bolt. No big deal...
  • Shock and Awe: One of his new powers is casting a bolt of black lightning that cost -5 stamina, or obliterates you if you wield a Black Orb. It will also dismount you if you pursue him in the sky.
  • Skeletons in the Coat Closet: His armour evokes a skeleton and is covered with skulls and Spikes of Villainy.
  • Skeleton Motif: One of his emblems is a skull over a tower, and his fortress is called "Caer Skaal", basically the Fortress of the Skull. Seriously, how did Chivalras not guess that his brother was not turning well from that clue alone?
  • SNK Boss: Doubtless the second hardest of the franchise after the infamous Razaak from Crypt of the Sorcerer. He is a formidable foe with skill 12 stamina 17 and Damage Reduction, mowing down your Life Meter and Karma Meter with each blow. Fortunately, the battle ends when his stamina drops to 7. You need very high skill, stamina and honour scores to even stand a chance, not to mention the many ordeals you must overcome before and after. Good luck, you'll need it.
  • Spikes of Villainy: His armour is covered with spikes.
  • Summon Magic: He conjures an Assassin Dagger at the start of your quest, a ghastly hand wielding a dagger, that tracks you down wherever you go and fight you with skill 10. You must get rid of it at all cost, by Exorcism or potion, lest it fatally stabs you during the Final Battle. He also summons his Hellish Horse from the Pit.
  • Take Over the World: Downplayed. He merely (so to speak) wants to take over the kingdom of Ruddlestone, which he considers his to rule.
  • Tin Tyrant: A bad guy clad in a dark Armour.
  • The Undead: He and his Knights of Doom returned as undeads of an unspecified kind. He is more likely a sort of revenant or lich.
  • Undeath Always Ends: You destroy him and his entire Badass Crew of undead Chaos Knights.
  • Unholy Matrimony: He married a powerful Wicked Witch named Morgwyn, as evil as he is, who threw herself from the highest tower of their castle after his death, and returned as a demented spectre.
  • Walking Wasteland: His presence alone slowly wastes the entire country.
  • Was Once a Man: He used to be a holy knight, but is now a hideously twisted undead, bordering on Humanoid Abomination.

Zanbar Bone, The Night Prince

https://static.tvtropes.org/pmwiki/pub/images/zanbar_bone.jpg
Click here to see him in The Port of Peril 
Appears in: City of Thieves (1983) | The Port of Peril

An enormously powerful lich sorcerer who rules from his Black Tower and casts his ghastly shadow over the prosperous trade city of Silverton, terrorizing the inhabitants. He demanded the daughter of mayor Owen Carralif to be sent to him, and upon refusal, he set his Hellhound Moondogs to the city murdering anyone they could find, every night ever since. Carralif send an adventurer to his former adventuring friend, the legendary wizard Nicodemus, in hopes that he can help bring down the undead tyrant...

Zanbar Bone was indeed destroyed and his domain was left in shambles, but his most faithful follower and his undead Spirit Stalkers started plotting to resurrect him, and he sets out to restart his reign of terror from an even bigger domain, threatening Allansia as a whole. It is up to you to ally to the mightiest mages of the land to take him down once again...

  • All There in the Manual: His background is explained in Titan - The Fighting Fantasy World and Out of the Pit, and summed up in The Port of Peril. He was born in Fang from two rich merchants and secret worshippers of the Snake Demon Myurr, who imbued him at birth with huge evil powers. His parents sent him away to the Wizarding School of the Forest of Yore, where he became one of the best students, along with the legendary mages Arakor Nicodemus, Gereth Yaztromo and Pen Ty Kora. Until Nicodemus witnessed him him kill a female elf student named Ellanor, and nearly got killed in the ensuing Wizard Duel. Fortunately, Bone was grievously wounded and driven away by Grandmaster Vermithrax Moonchaser. He fled, murdered his parents to take their wealth and later became a Lich and a feared Evil Overlord.
  • All Your Base Are Belong to Us: He plans to make Yaztromo's white Mage Tower into his new Evil Tower of Ominousness in The Port of Peril. This serves as a central plot point, for the Spirit Stalkers are channelling his magic to gradually turn it black, and he will resurrect when it is done, after they place an Artifact of Doom on the top.
  • Animal Motifs: A black cat, fitting his cat-like eyes. You see one before confronting him in the first book.
  • The Antichrist: Being a mortal anointed at birth with evil powers by a Demon Prince to wreak havoc.
  • Anticlimax Boss: He is touted as a formidable foe, and he is indeed considerably powerful, evil and threatening... except that the Final Battle is somehow lackluster. You do confront him, but never in a direct fight. Defeating him involves winning tests and using the right items, which is nearly impossible to lose when you know what to do:
    • In City of Thieves all you need is to successfuly pierce his heart with a silver arrow to paralyze him and break his power, then rub his eyes with the right magic compound. Beware still, for if you loose just one try you are done for.
    • He is not much harder in The Port of Peril. Nicodemus needs the McGuffin to cast a spell that breaks his power. Then all you need is to successfuly shoot a flintlock gun or a throwing dagger to shatter his skull. Beware still, for if you lack the latter two you are done for. The narration is intense, but it is not that challenging a climax...
  • Archenemy: He was this to his old school rival Nicodemus from the moment they met. They are hinted to have fought for decades until Nicodemus was too old and weary and you came knocking in City of Thieves. They settle their score in an epic fashion in The Port of Peril.
  • The Archmage: He is never described as such, but he is definitely a step above the other EvilSorcerers of the series. When still a young human, he already stood a chance against an Archmage in a Wizard Duel.
    • The monster guide Out of the Pit states that he has skill 14 stamina 20, making him one of the mightiest villains of the franchise. The IOS adaptation Fighting Fantasy Legends on the other hand, gives him the still formidable, but more normal Final Boss tier, skill 12 stamina 17... Jury's still out about which one counts, but what is sure is that is power is considerable.
  • Back from the Dead: In The Port of Peril, to everyone in Allansia's dismay.
  • Badass Cape: As befits the powerful Evil Overlord he is.
  • Badass Longrobe: Described as a black tunic by the narration, but depicted as a billowing white robe by the illustrations.
  • Bee Bee Gun: In The Port of Peril, he summons millions of flying, venomous insects to devour you alive. A Dragonfly Pendant will protect you. Without il, you lose -4 stamina and -1 skill, but Yaztromo destroys them before they can devour you.
  • Big Bad: In both City of Thieves and The Port of Peril. Being the demonic lich spreading evil all over the land.
  • Big Bad Duumvirate: In City of Thieves. He is the Final Boss and the biggest threat, but Lord Azzur is the ruler of the titular city and the most direct cause behind most troubles you face.
    • Averted in the end, as The Port of Peril reveals that Lord Azzur has always been Zanbar Bone's most devoted servant.
  • Boom, Headshot!: How he meets his end in the second book. Literally.
  • Came Back Strong: He is even more powerful after his resurrection now being one of the Demon Princes themselves! Even worse, it is stated that what killed him once can no longer kill him after he returns.
  • Cool Crown: He is described wearing one in City of Thieves and wears a diadem ornate with a demonic head in one illustration, fitting his title as the Night Prince.
  • Continuity Nod: In Crypt of the Sorcerer, the Big Bad Razaak (himself also a lich) uses powers similar to his own, namely the life-draining touch that turns you into an undead, and the disguise needing a magic ring to overcome. In The Port of Peril, he uses in turn one of Razaak's powers, summoning a plague of insects, though less lethal.
  • The Dark Arts: He is an expert in Demonology, being able to summon very powerful demons and eldritch forces.
  • The Dead Have Eyes: His Glowing Eyes of Doom. They are hinted to be the source of his power.
  • Dem Bones: Zanbar Bone appears as a skeleton wizard. He'll also summon skeleton henchmen before the Final Battle in both books.
  • Demon Lords and Archdevils: He has become no less than one of the Demon Princes after resurrecting in The Port of Peril.
  • De-Power: In both books, you cannot fight him head-on and must find a way to break his evil power and make him vulnerable, before finishing him off. In the first book, you must shot a silver arrow through his heart to paralyze him.
    • Brought Down to Normal In the second book, Nicodemus casts the extremely powerful Ring of White Fire spell that traps him and neutralises him for a while, going as far as making him vulnerable to mundane weapons. And a skeleton without uber dark powers proves very fragile.
  • The Dreaded: He is feared all over Allansia, and seemingly all over Titan.
  • Evil Sorcerer: And undead, to make it worse.
  • Evil Tower of Ominousness: He lives in one in City of Thieves. You burn it to the ground at the end after destroying him.
    • He aims to turn Yaztromo's tower into this in The Port of Peril.
  • Fate Worse than Death: Poor Mirelle Carralif, having to spend the rest of her life under the power of an undead abomination. We never learn what he has in mind for her, but it's certainly not pretty. With him being a skeleton, we might exclude the Brain Bleach (hopefully).
  • Final Boss: In both books, true to form.
  • Emperor Scientist: The Fantasy counterpart. His backstory explains that he always had an unealthy obsession with elven magic, especially magic of the dark elves, dedicating his life and unlife to learn all its secrets. He built much of his power base on the elven magic he learned, and it is implied that this is why he murders and abducts young girls: to use them as sacrifices in experiments. At least this is a bit less squicky, but still not a peach...
  • Frontline General: In the second book, he lays siege to Yaztromo's tower with his armies. He sits on a palanquin throne and lets his troops do all the fighting, but given the perfect formation he organizes them in, the way he stops them all at once by simply raising his hand, and how he makes them loudly rattle their weapons against their shield for intimidation, it is quite clear that he knows his way around warfare.
  • Glowing Eyes of Doom: His horrible, shining green eyes. His backstory explains that he had them since the moment he was born, reflecting the huge demonic powers bestowed by Myurr. He also has Hellish Pupils to make them even more demonic. They look rather cat-like, fitting his Animal Motifs.
  • Go for the Eye: How you destroy him in the first book. In a rather odd play on the trope, you must rub a magic compound on them instead of striking them.
  • Hair-Trigger Temper: He is prompt to fly in vicious rages when you thwart him in The Port of Peril, and it is quite creepy.
  • Hellfire: He is described able to attack foes with Demon Fire in the second book.
    • Technicolor Fire: In his backstory, he fought Nicodemus by conjuring many tentacles of red fire.
  • Hate at First Sight: He loathed the three Star Pupils since the very moment he met them. And the feeling was mutual.
  • Hidden in Plain Sight: He's hidden under magical disguise in one of the rooms of his tower in the first book. Finding out where he is and how to unmask him is part of the challenge.
  • Horned Humanoid: His skull is covered in horns, which grow longer after he resurrects.
  • Hypnotic Eyes: One of his most prominent powers. He can paralyse anyone he looks at in the eye.
  • I Shall Taunt You: He taunts you as you come near him in the first book. This is in fact a hint that you are getting close.
  • Laughing Mad: He does this unnervingly often in the second book. Coming back from the dead seems to have unhinged him quite a bit.
  • Man of Wealth and Taste: He lives in a gloomy, yet lavish and well-kept tower, filled with many wondrous works of art, like a normal lord would.
  • Master of Illusion: He can cloak himself in illusions undistinguishable from reality. Without the Ring of the Golden Eye, he catches you offguard and kills you without fight.
  • Meaningful Name: His last name is "Bone" and he is a skeleton.
  • Mook Maker: He creates the aforementioned Spirit Stalkers and the Hellhound-Moondogs. He can also create skeletons by throwing his teeth to the ground, and raises an army of skeleton warriors in the second book.
  • Mysterious Past: His backstory states that only a few scholars know about it, with anyone only caring to know that he exists since as long as can be remembered. This clearly indicates how long he has ruled and how much he is feared.
  • The Necromancer: He is an expert in necromancy, being able to create powerful sentient undeads, raise an army of elite skeleton warriors, and drain life at contact.
  • Nigh Invulnerable: No normal weapons and spells can harm him.
    • No-Sell: During the Final Battle of The Port of Peril, he laughs off every spell Nicodemus throws at him... Until his old rival pulls out the big guns.
  • Night of the Living Mooks: He raises an army of a thousand skeleton warriors in the second book.
    • Keystone Army: Said army crumbles into dust when you kick his ass. Justified, in that it was sustained by his necromantic magic.
  • No Body Left Behind: He crumbles into dust when you destroy him in both books.
  • Obviously Evil: Could it be any more obvious? He looks like The Grim Reaper for crying out loud!
  • Oh, Crap!: He has a very satisfying moment of sheer terror when Nicodemus uses the Ring of White Fire spell to De-Power him, in the second book.
  • Orcus on His Throne: In the first book. Justified as he sees no point in Taking Over The World, since he already has pretty much everything he wants. He is content with merely extorting whatever strikes his fancy in the country and cursing those who resists.
    • Averted in the second book, in which he threatens Allansia as a whole, taking matter in hand as soon as he returns, and being implied to direct his servants from beyond the Veil. Then again, he seems more interested in seizing a new domain, and make it larger while he is at it, than in conquest for the sake of conquest.
  • Our Demons Are Different: He is a lich, but he gives demonic vibes, made even clearer by his backstory. All ambiguity flies through the window in the second book, in which he becomes no less than one of the Demon Princes.
  • Our Liches Are Different: He lacks the Soul Jar, but being a highly powerful undead sorcerer, and looking like a skeleton wearing wizard robes, he fits every other criteria like a glove.
  • The Paragon Always Rebels: He was one of the very best and most promising students ever seen in the Forest of Yore, and the events surrounding his defection are still regarded both as one of the greatest displays of magic there, and as a turning point in the school's history. Then he got away and the rest is even gloomier...
  • The Red Baron: The Night Prince. Talk about Names to Run Away from Really Fast...
  • Resurrective Immortality: The second book reveals that he will always return, one way or the other, after being destroyed, more powerful and evil than before. Yet, he still needs to be resurrected by external intervention.
  • Right-Hand Attack Dog: He uses no less than a Lesser Demon in the second book! Quag-Shugguth, a giant, tentacled Animalistic Abomination with skill 12 stamina 13, that costs you -4 skill without the Weapon of X-Slaying, making it a formidable foe. Thankfully, said weapon grants you +3 skill, making the fight way easier.
  • Self-Made Orphan: He killed his human parents and used their wealth to fund his first reign of terror.
  • Sequential Boss: In both books:
    • In the first, you must overcome his illusions, fight the skeletons he creates, successfully shoot his heart, and try to rub his eyes with the magic mixture. One single mistake and you're screwed.
    • In the second, you must survive his plague of insects, destroy his Right-Hand Attack Demon, have Nicodemus wearing his Ring of Power to make him Brought Down to Normal, and then shatter his skull with a long-range weapon. If you lack the latter two you're screwed.
  • Shrunken Head: He wears one around his neck. As if you did not need enough clues that this sod was bad news.
  • Sinister Scythe: Illustrations of the first book depict him with one. They were iconic enough for the second book to include their every detail when describing him, scythe included. He never fights you with it, though.
  • Sinister Surveillance: He can see you and talk to you from a distance when you are in his tower.
  • Silver Has Mystic Powers: Shooting a silver arrow (a silver dagger in the IOS) paralyzes him and breaks his power in City of Thieves.
  • Slasher Smile: He sports one in every illustration, made all the creepier in that this is as visible on his skeletal mug as it would on a human face.
  • Sorcerous Overlord: A considerably powerful undead sorcerer who rules a large domain, controls many monsters and terrorizes the land.
  • Summon Magic: He can create skeletons from his teeth, and does so before fighting you in the first book. In the second, he summons demons and plagues of flying insects.
  • Taking You with Me: Downplayed, it seems that he is attempting this just after you destroy him in the second game, when his corpse points a finger at you, most likely to cast a deadly spell, but it goes nowhere, for Hakasan Za cuts off his hand just in time and he dissolves into dust.
  • Touch of Death: Anyone touched by Zanbar Bone's fingers is drained of their life-force and turned into an undead slave.
  • Trial-and-Error Gameplay: There are three options for making the salve needed to destroy Bone in the first book, and you have no way of knowing which combination is correct unless you played it before. It's hag's hair and black pearls.
  • Tin Tyrant: He wears a black armour in the illustration of the second book.
  • Too Important to Walk: In the second book, he enters the fray sitting on a cushioned throne on a palanquin, carried by four skeletons.
  • Undeath Always Ends: It is your job to make sure his own won't last any longer. In both books.
  • Voluntary Shapeshifting: Only hinted at. It is implied that the black cat among the illusion in his quarters (and even the one you almost trip over at the very beginning) in the first book, is nothing less than Zanbar Bone shape-shifted.
  • Was Once a Man: He was born a man, albeit one with Hellish Pupils from birth according to his backstory, and became a lich bordering on Humanoid Abomination. He is now one of the Demon Princes...
  • Wave Motion Gun: He is described as able to destroy his foes with magic energy in the second book, fitting his backstory, in which he unleashed a huge onslaught of magic at Vermithrax Moonchaser, who managed to deflect it and grievously wound him.
  • Weather Manipulation: He causes a thunderstorm and even directs a bolt of lightning to strike next to him in the second book, but he fortunately never uses it against you.
  • Winged Humanoid: He sports black bat-like wings after his resurrection.

Lord Carnuss Charavask, Slave-Driver of Blood Island

https://static.tvtropes.org/pmwiki/pub/images/lord_carnuss.jpg
Appears in: Trial of Champions

The younger bother of Baron Sukumvit, the Feudal Overlord of Fang. While his brother inherited a prosperous city state, and made it famous worldwide with the Trial of Champions: a labyrinth full of deadly monsters and traps; he had but a pretty worthless title. He was banished to the remote Blood Island after a poorly thought assassination plot. Now, he abducts people all over as slaves for his gladiator arena, intending to train a fighter skilled enough to win the Trial of Champions and pocket the 20000 gold pieces reward. But the very slave he sent to the labyrith won't let him have his way...

  • Alliterative Name: Carnuss Charavask
  • Aristocrats Are Evil: Very, very much so.
  • Badass Normal: He has no powers and no magic weapon, and is still a very dangerous fighter.
  • Big Bad: The wretched slave-driver who put you through hell and back, you swore revenge against.
  • Cain and Abel: He loathes his brother and the feeling his entirely mutual. He tried to have him killed, and strives to humiliate him no matter the cost.
  • Carry a Big Stick: He is depicted with a spiked mace, but only uses it to sound the gong that starts the gladiator battles.
  • Cool Helmet: He wears one hidding his face, complete with horns.
  • Cut Lex Luthor a Check: Given the success of the Trial of Champions, he could have opened his Gladiator Arena to the public, knowing that they are fond of bloody entertainment, and invest to make it as popular as his brother's game, legally earning the wealth he envies his brother for. Given how much effort and ressources he spends in-story, it's not like he cannot afford it...
  • Driven by Envy: Other villains of the franchise are motivated by power and control, but he only swears by a childish grudge. Envy, thy name is Carnuss...
  • Duel to the Death: How you face him in the end, requesting to fight him to avenge your Fire-Forged Friends when Sukumvit offers to grant your wish as an additional prize.
  • Evil Is Petty: And how! He wastes all his ressources for a chance to basically say "nyah nyah" to his brother's face.
  • The Faceless: His helmet conceals his face.
  • Feudal Overlord: He rules Blood Island, but his domain is small and scarcely populated, hence is jealousy.
  • Final Boss: With skill 10stamina 10, he is a powerful warrior. While you overcame worse threats in the labythinth, he remains dangerous and takes advantage of your weakened state after the ordeals you went through.
  • Gladiator Games: He makes his slaves fight to the death, to weed out the weak until only the best warrior remains.
  • Green-Eyed Monster: He is consumed by jealousy of his brother who enjoys lavish lordship of a prosperous city while he is left to rot on his island, and strives to humiliates him. To such extent that he fails to (or straight up refuses to) grasp that Sukumvit made his city so famous and thriving through his own effort, and that he could do the same without much trouble. Not to mention that he could have gained a position of power instead of wallowing in envy.
  • Hoist by His Own Petard: He wanted a warrior powerful enough to face all kinds of foes... Including himself.
  • Horns of Villainy: All over his helmet.
  • I Need You Stronger: He needs a powerful warrior, to win the Trial of Champions for him.
  • It's Personal: For abducting you, forcing you to kill your Fire-Forged Friends in his arena, and sending you through hell and back, your fondest desire is having his head mounted on your wall.
  • Karmic Death: He ends up killed by the slave he abducted and tyrannized, avenging all the slaves who lost their lives for his petty schemes.
  • Made a Slave: The fate he inflicts to all his victims.
  • Master Swordsman: He uses a sword in the Final Battle, with enough skill to give you a solid run for your money. Literally at that, as he is the last obstacle between you and the 20000 gold coins reward.
  • Out-Gambitted: He expected his slave to win the Trial of Champions, and the prize money to rightfully become his, since he owns the victor. But Sukumvit quickly notices that you hate him with every fiber of your being, and seizes the opportunity to get rid of him. As such, he offers you an additional prize to grant your wish, and as he figured out, you demand a Duel to the Death, leading to the Final Battle, and Carnuss's well-deserved demise.
  • The Resenter: Three guesses on who?
  • Revenge Before Reason: His most defining characteristic. See Cut Lex Luthor a Check above and Stupid Evil below to see exactly how unreasonable he gets.
  • Slavery Is a Special Kind of Evil: He has abducted many people and forced them to undergo a gruesome training before fighting to the death. They all hate his guts and want nothing more than revenge.
  • Stupid Evil: Sure Carnuss, abduct people, treat them like dirt, and casually cause their death for petty revenge. You will get a highly trained Action Survivor, strong enough to win the Trial of Champions against all odds, who hates your guts and wants you dead. What Could Possibly Go Wrong?
  • Training from Hell: What his gladiators are submited to.
  • Villain Ball: Carnuss could have recruited his gladiators and trained them without the slavery, torture or fights to the death; promising them part of the reward, or a position of power if he did not want to part with the prize money. Even without that, as stated above, making your mighitest champion howling for your blood, AND making yourself known to him when he just won the Unwinnable by Design Trial of Champions is a whole new level of stupid.
  • Villainous Valour: For utterly despicable and petty he is, he accepts the prospect of a duel against you quite gracefully. Granted he first tries to back down, but when he realizes that he has driven himself in a corner and has no other choice left, he pretty much says, "to hell with it" and prepares to fight. It might be because he is still confident that he can win, but still, he at least has guts.

Captain Cinnabar, Pirate King Of the Diamond Sea

https://static.tvtropes.org/pmwiki/pub/images/bloodbones.jpg
Click here to see him as a human 
Appears in: Bloodbones

A vicious, murderous pirate who terrorizes the seas of the Old World, most notably the Diamond Sea and the area around the Port of Crabs. He and his crew are voodoo cultists, and followers of the evil death god Quezkari. By the time Bloodbones rolls around, the law has caught up with him and Captain Cinnabar was killed, or so it seems. Returning from the dead as an undead, Cinnabar resumes his reign of terror, and plans to achieve complete immortality through voodoo magic. But that's without counting without the Roaring Rampage of Revenge of a former victim...

  • Antagonist Title: The gamebook is named after his gloomy alias.
  • Attack Animal: His Pirate Parrot keeps attacking you during your climatic duel with him, handicapping you by -1 skill, and costing -1 stamina 1 in 6 times.
  • Authority Equals Asskicking: He leads the Pirate of the Black Skull and is hands down the best fighter among them.
  • Back from the Dead: First as a sentient Revenant Zombie, second as an immortal with a Soul Jar.
  • Badass Bandolier: He wears one to hold his weapons.
  • Badass Beard: A sinister black beard as a zombie, while it was a more sneaky-looking as a human.
  • Badass Longcoat: He sports quite the nice crimson red captain coat.
  • Badass Normal: Hollywood Voodoo aside, he only fights with his sabre and his crossbow and that's all he needs to kick ass.
    • Empowered Badass Normal: Being able to resurrect as a zombie when killed and later being resurrected as an immortal sure helps...
  • Beard of Evil: Pointy and neatly trimed as a human, bushy and unkempt as a zombie.
  • Big Bad: The Pirate King who terrorizes the Diamond Sea and killed your family, whom you swore to destroy.
  • Bow and Sword, in Accord: He shoots you with a crossbow before facing you in a swordfight. You must test your skill or lose -2 skill for the first turn of the battle against him and -2 stamina.
  • The Captain: A villainous example, but he is still the captain of his Pirate Ship, the "Virago", and by extension the captain of all pirate crews in the Diamond Sea.
  • Climax Boss: He might not be the Final Boss, but the fight against him is still the culmination of your quest that fulfils your Revenge. As such the battle against him had to be suitably epic, and with skill 12 stamina 16, he does not disappoint.
  • Cool Hat: He wears the black tricorner ornate with skull and bones of pirate captains, and wears it well.
  • Curse: He turned a ship he destroyed into a Ghost Ship, along with all its crew. If you defeat the captain in battle, they are freed and help you out of gratitude.
  • Dirty Coward: When Cinnabar realizes that you have the idol where his heart is hidden, he immediately begins to grovel and plea for his wretched life, like the filth he is.
  • The Dreaded: Everyone in the Diamond Sea breathed a sigh of relief when news of his death spread around. Too bad his death is not permanent, but you are here to fix that.
  • Dressed to Plunder: He wears the typical attire of a classical pirate captain, down to the tricorner hat, the Badass Longcoat and the Badass Bandolier. The only things missing are the peg leg and the eyepatch.
  • Faux Affably Evil: He acts polite and courteous, but this is mostly a facade he puts to hide his scorn and hatred. One second he speaks courteously, the other he taunts you spitefully and encourages his Pirate Parrot to peck out your eyes.
  • Genocide Backfire: He wasn't actually going for genocide, but Cinnabar's slaughter of Clam Beach leads directly to his destruction, as you play a survivor howling for his blood.
  • Ghost Pirate: Zombie pirate to be technical but the trope still applies, until the very end of the game when Cinnabar has been restored to true life.
    • Revenant Zombie: As a zombie, he retains his sentience, intelligence and ability to speak.
  • Glowing Eyelights of Undeath: He has them as a zombie.
  • Heart Trauma: When you confront him, the illustration shows him with a gaping hole in his chest, for his heart was torn out to make his Soul Jar.
  • Hollywood Voodoo: Oh yes, the cult Cinnabar is part of is this trope all over, with curses and zombies and death magic.
  • Master Swordsman: A formidable expert in swordplay with a max skill score.
  • Multi-Ranged Master: He is equally good at shooting with a crossbow that in wielding a sabre.
  • Names to Run Away from Really Fast: His nickname is "Bloodbones".
  • Rape, Pillage, and Burn: That's how his pirates work in a nutshell, as your character can attest. Yes, no trace of freedom-loving Lovable Rogue there...
  • The Red Baron: Bloodbones. He is also known as the Scourge of the Twelve Seas.
  • Resurrective Immortality: First by raising as a Ghost Pirate after his demise.
    • After you kill him during the Final Battle, he rises again fully healed, being now immortal. You need to destroy his heart to fully take him down.
  • Pirate Parrot: He has one named Jezebel, which constantly pesters you throughout the final battle.
  • Posthumous Character: Seems like this at first when you find out that Cinnabar is already dead, but you soon discover that he has become a zombie instead.
  • Sharp-Dressed Man: He is impeccably groomed as a human. Subverted as a zombie, as his once refined clothes are reduced to tattered rags.
  • Shout-Out: To the novel On Stranger Tides, which inspired pretty much every Ghost Pirates of fiction.
  • Soul Jar: After being resurrected, his heart is contained in a small fetish, resurrecting him as good as new after you defeat him. Unless you can destroy the fetish that is, then he won't be that smug.
  • Undeath Always Ends: His own ends after he is restored to true life and made immortal, but you kill him for good shortly after.
  • You Killed My Father: Ten years before the book takes place, Cinnabar and his crew sacked a small fishing village called Clam Beach, killing most of its inhabitants. Your father and brother were among them, so you swore to destroy Cinnabar in revenge.

Balthus Dire, Ruler Of The Black Citadel

https://static.tvtropes.org/pmwiki/pub/images/balthus_dire_3.jpg
Appears in: The Citadel of Chaos | The Trolltooth Wars

A powerful warlord and sorcerer who rules over the cursed kingdom of Craggen Heights, from the imposing Black Citadel, and whose ambitions of conquest would see the rest of Allansia fall under his sway. Dire was apprenticed to the vile wizard Volgera Darkstorm, alongside Zagor and Zharradan Marr, until they pulled a You Have Outlived Your Usefulness on him, before parting ways. To this days, he maintains a strong rivalry with his former fellow apprentices, especially with Zharrandan Marr, being in a competition with them to take over Allansia first. As the best student of the best Wizarding School of Titan in the Forest of Yore, you are the only one who can stand against him...

  • All There in the Manual: Much of his background is filled out in Titan - The Fighting Fantasy World.
  • Antagonist Abilities: He is a beast in magic, and masters very advanced spellwork that will give you a fair share of trouble if you challenge him on this field.
  • Attack Animal: Of the monster variety. He sics a tough Clawbeast on you when you confront him. With skill 9 stamina 14, who can make you lose your sword to weaken you, it can prove troublesome.
  • Big Bad: The driving goal of the plot is to reach and kill him before he can invade Allansia.
  • Charm Person: He is capable of using a powerful form of this. and will if the hero of The Citadel of Chaos pretends to swear allegiance to him, making him his slave.
  • Charles Atlas Superpower: He has enormous physical strength, befitting his imposing stature.
  • Despotism Justifies the Means: He wants to rule the continent solely for the sake of power and control.
  • The Dreaded: Everyone in the neighbouring nations are scared of him, and rightly so.
  • Even Evil Has Loved Ones: He is married to a beautiful enchantress named Lady Lucrecia, by all accounts happily on both sides and The Trolltooth Wars implies she is the only person he really trusts.
  • Evil Sorcerer: A remarkable aversion from the Squishy Wizard trope.
  • Evil vs. Evil: Creature of Havoc implies that he is at war with Zharradan Marr, the Big Bad of this book and his former fellow student. The novelization Trolltoth War confirms this and make their conflict the center of the plot.
  • Final Boss: The last and most powerful enemy of the gamebook. He has skill 12 stamina 19, making him a deadly foe.
  • Four-Star Badass: While every Sorcerous Overlord and other Evil Overlord of the franchise commands an army of monsters, there is a real emphasis on the warlord aspect of his character. Just what he looks like screams "badass medieval army commander".
  • Genius Bruiser: A brilliant tactician and warlord, but also physically impressive and more than capable of fighting you with a sword if needed.
  • I Shall Taunt You: Most of his dialogue consists in taunts and jabs at your failures.
  • Knife Nut: He uses daggers as secondary weapons. He even used a poisoned one to kill his father.
  • Magic Knight: A very powerful fighter, in addition to his vast mastery of magic.
  • Master Swordsman: A considerably proficient one. Even without his Ring of Swordsmanship.
  • Mind over Matter: He has very powerful telekinesis, enough to make the entire room he is in to move like a ship in a storm, without being affected.
  • Names to Run Away From: Balthus Dire.
  • Nightmare Face: One of his signature spells is to shapeshift his face into one of a gorgon, allowing him to turn his enemies to stone.
  • Ring of Power: He wears a Ring of Swordsmanship that makes him much better with a sword that he already is. You can take it from him and reduce him to skill 10.
  • Samurai Ponytail: Though not a samurai, or even from the Japanese-like culture on Titan, Dire has a topknot that seems to have been based on this look.
  • Self-Made Orphan: Balthus murdered his own father to take his throne. Said father was embracing him in welcome, after he returned from his studies, only to get a dagger In the Back. What a loving family...
  • Sequential Boss: First you must defeat the Clawbeast, then face him. You can either jump to the direct battle, or add more stages to the fight in a Wizard Duel.
  • Sinister Scimitar: His Weapon of Choice.
  • Sorcerous Overlord: An atypically physically tough one. Dire commands a bizarre collection of 'chaotics', monsters and creatures from the Craggen Heights and also has the loyalty of an army of hill goblins.
  • Spirit World: He delves into the Spiritual Planes to draw power in Trolltooth Wars.
  • Storm of Blades: In his backstory, he and his fellow disciples cast the Rain of Knives spell to kill their master. Does not sound like a pleasant death... Fortunately for you, he never casts it when facing you.
  • The Strategist: He sure knows how to raise and lead an army, though he only displays his skills in the trade in the Trolltooth Wars novelization.
  • Summon Magic: Trolltooth War explains that he personnally summoned the fearsome Ganjees, and later the even worse Sorqs.
  • Taken for Granite: The fate that awaits you if he turns into a gorgon and you don't have a mirror ready.
  • Take Over the World: Downplayed, he merely (so to speak) wants to take over Allansia.
  • Terrible Trio: With his former fellow students during their tutelage. They even called themselves the Demonic Three. Averted though, for those three have nothing quirky and are as competent and dangerous as they come.
  • Unholy Matrimony: With the aforementioned Lady Lucrecia.
  • Villainous Friendship: He had one with Oldoran Zagor and Zharradan Marr, his former fellow students during their tutelage under Volgera Darkstorm. But being the villains they are, it became bitter rivalry as soon as they established their respective power bases.
  • Voluntary Shapeshifting: The aforementioned transformation into a gorgon. Note that he not only just transform his face, but he gains the power of what he turns into. Namely the gorgon's Evil Eye.
  • Weaksauce Weakness: Messing around with dark magic over generations has left his family fatally vulnerable to sunlight. If you get next to the window during the Final Battle, all you have to do is tear down the curtain to kill him.
  • We Can Rule Together: If he corners you, he offers to make you into The Dragon. If you feign to accept, he brainwashes you into becoming this whether you like it or not. If you refuse, he stabs you to death without batting an eyelid.
  • Wizard Duel: You can engage this against him if you choose to cast a spell. He is much more skilled than you, will always No-Sell whatever you cast or turn it against you, before launching a dangerous counterattack. If you play well, you can gain a priceless advantage or even kill him without fight. But if you play badly, it means game over.
  • You Got Guts: He congratulates you for being a Worthy Opponent, when he tells you We Can Rule Together. but if he tells you this, it means you have already lost.

Feior, The Dark Son of Bezenvial

https://static.tvtropes.org/pmwiki/pub/images/feior.jpg
Appears in: Black Vein Prophecy

A very powerful warlord with vast magic powers, whose immense armies threaten to take over the Isles of Dawn. He is one of the twin sons of the evil king Bezenvial, out to restore his father's rule, as tyrannical as he was. As three powerful wizards known as the Triurge were taking down his rule, Bezenvial, knowing that his time had come, put his two sons in a magical slumber, during which they would grow up to adulthood and have their power reach its peak, so that one of them would take back the throne. Feior awoke and raised an enormous army, ready to fulfil the titular Black Vein Pophecy. But his twin brother Maior is unnacounted for, and prophecies are not known for their exact accuracy...

  • Affably Evil: Feior is quite cordial and friendly with you when you meet him before the Final Battle. He clearly regards you as the second best but values you as a potential Dragon.
  • And I Must Scream: If he casts Shangshuo the Power of Locking on you, he takes your paralyzed but still conscious body to ornate his future throne room. To show you for the rest of your life how a true heir of Bezenvial shall rule.
  • Antagonist Abilities: He perfectly masters the unique spells of the Isles of Dawn, better than you, and uses them for great effect during the Final Battle.
    • Baleful Polymorph: Biantai, the Power of Mutation, forces a Fusion Dance between the target and their surroundings, causing an awful, excruciating and debilitating mutation. It is countered by Tiao He, the Power of Harmony.
    • Breath Weapon: Baopo, the Power of Disruption fires a devastating bolt of pure heat from his mouth, scalding enough to melt rock. Riposting with a Baopo of your own sends you both plummeting to your doom in the chasm. It can be countered with Shangshuo.
    • The Paralyzer: Shangshuo the Power of Locking, paralyses the targets and leaves them conscious.
  • Authority Equals Asskicking: Feior's fighting skills and deadly magic makes him the mightiest fighter in his army. While one of his officers is much better than him in battle, his spells keep him firmly on top.
  • Badass Bookworm: An learned prodigy in magic and strategy, as well as a very skilled fighter.
  • Baleful Polymorph: Aside from the Biantai spell mentioned above, he can turn you into a metal coin during the Final Battle. You can do it as well, but you must turn him back to normal to avoid the bad ending, and you have a 50/50 chance of suffering the same fate and losing the game, or draining his power in the process, defeating him.
  • Benevolent Boss: Judging by the high esteem and Undying Loyalty his vassals show for him, he treats his men well and earns their Undying Loyalty.
  • Big Bad: The Sorcerous Overlord coming close to take over the country with his forces. Who can only be defeated by his twin brother Maior.
  • Big, Screwed-Up Family: between the tyrannic father being the Greater-Scope Villain, the evil brother being the Big Bad and the heroic brother being The Hero, Bezenvial's line more than qualifies.
  • Big Brother Bully: Flashbacks hint that he was this to his brother Maior in their childhood. And he definitely gives up this vibe in the way he taunts you when you settle your score.
  • Brought Down to Normal: He loses all his powers after you defeat him in the Golden Ending.
  • Cain and Abel: He is your twin brother and the Big Bad, dead set on honouring his father's legacy of tyranny, while you, Maior, are The Hero dead set on averting the Black Vein Prophecy.
  • Cool Sword: He had one as a child that he always kept with him. He is depicted wielding one as an adult, but the narration states that he wields a dagger in battle.
  • Despotism Justifies the Means: He intends to take over the Isles of Dawn, and restore his late father's despotic and twisted rule.
  • The Dutiful Son: A villainous example. He wants to honour the legacy of his father by being as rotten a ruler as he was.
  • The Dreaded: Everyone in the Isle of Dawn is deathly afraid of him and his forces.
  • The Dark Arts: He is gifted enough to bind a freaking Kaiju to his will, and can conjure dark forces.
  • Evil Is Hammy: He is pompous and grandiloquent, but underestimating him would be the last mistake you would make in your life.
  • Evil Sorcerer: Feior is never referred to as a wizard in story, but he is a consumate master of magic.
  • Evil Twin: Literally. He is your twin brother and a nasty piece of work.
  • Fashion-Victim Villain: His armour is luxurious, but a bit on the gaudy side. At first glance, you'd be hard pressed to take him seriously, but only until you witness how deadly he is on the battlefront.
  • Final Boss: The last enemy fought in the game, and a challenging one. The battle unfolds as a Wizard Duel and a Puzzle Boss.
    • Post-Climax Confrontation: After dealing with him, you must destroy Bezenvial's spirit and finish off the Sturramak. By letting them collide.
  • Foil: He and his brother could not be any different. Feior being the evil twin who follows your evil father's footsteps, while you are the heroic champion of the Triurge, the wizards who toppled your father's tyranny and tasks you to finish the work. You even face him in a Wizard Duel, to see who of you masters the spells of the isles best.
  • Four-Star Badass: He leads an enormous army, outnumbering the royal forces ten to one, and is a very powerful Magic Knight.
  • Frontline General: He leads his troops from the front lines and fight along with them, only leaving when things go south to turn the tide with The Dark Arts.
  • Human Popsicle: Feior was placed in a magical variant as a child: While the Triurge were destroying his kingdom, Bezenvial put him in a magical slumber in a sarcophagus, where he would grow up to adulthood and master his powers, until the time he could topple the new king and take back the throne. While Feior awoke and followed the path his vile father had for him, his twin brother Maior woke up amnesiac, purged of the evil of his line, and his quest to discover who he was would lead him to defeat his brother and avert the Black Vein Prophecy, by becoming king but ruling fairly.
  • If You Kill Him, You Will Be Just Like Him: Literally. The reason why you cannot just skewer him through where he stands after defeating him. If you do, go get instantly corrupted by your evil bloodline and replaces him as the Overlord Jr..
  • I Shall Taunt You: Feior spends the entire Final Battle taunting and mocking you.
  • Knife Nut: He fights with a dagger and is no pushover. In a direct battle, he has skill 9 stamina 14, which considering that the maximum skill score here is 10 instead of the usual 12, makes him a deadly foe. But fighting him like this only leads to the bad ending.
  • Locked in the Dungeon: His final fate in the Golden Ending is to end his life in jail. While you, his brother becomes king, but rule as a wise and benevolent ruler instead of a tyrant.
  • Luke, I Am Your Father: Maior, I am your twin brother.
  • Magic Knight: He is deadly with spells and magic, and not so slouch with weapons and strategy.
  • Master Swordsman: He clearly is this, given the sword he carried around in his childhood, but he prefers daggers as his Weapon of Choice.
  • Meaningful Name: Feior's name sounds like "fear", fitting his role as The Dreaded and The Big Bad.
    • While Maior's name sounds like "major", i.e. "the greatest" fitting the one who rose above his cursed legacy.
  • Names to Run Away from Really Fast: Again, the guy is basically called "fear".
  • No-Sell: He can dispel the magic you use against him. But then again, so can you.
  • Overlord Jr.: The son of a powerful and vile Evil Overlord. This one does not seek to second his father, but to restore his rule with him on the throne.
  • Puzzle Boss: Fighting him involves essentially figuring out what spell can counter his own, and how to defeat him without killing him.
  • The Red Baron: He is known as the Dark Son of Bezenvial. Exactly What It Says on the Tin but still ominous.
  • Right-Hand Attack Dog: A fantastic example of the trope taken Up to Eleven. He controls an enormously powerful, giant draconic monster known as the Sturramak, as his major asset. It breathes devastating energy blasts, spawns purple leeches that can decimate a squadron and absorbs magic. It has skill 11 (1 point over the maximum here) stamina 25, making it a deadly foe. Avoid fighting it no matter what, otherwise you have no way to fully win the game.
  • Rightful King Returns: A villainous aversion. He sees himself as this, aiming to topple the current kingdom, succeeding his tyrannic father and ruling as viciously as he did.
  • Roaring Rampage of Revenge: He is dead set on destroying every trace of the kingdom that succedeed his father's own.
  • Sequential Boss: You must counter spell after spell before finding an opening. How much sequences you will face depends on how you chose and fight.
    • First you must survive his Baopo spell casting Shangshuo. Then survive Biantai by casting Tiao He. Now it is your turn and you must cast Biantai to force him on defence. If you can then summon the Genie Izkhao, he knocks Feior out and you win. Otherwise, you must cast Shangshuo but help him before he gets paralysed (or get corrupted and suffer the bad ending), and turn him into a metal coin with a final spell. Finally, you must flip the coin to turn him back to normal but break his power to capture him. If you succeed, all is well that ends well, if not he "returns the favour" and you lose.
  • Shadow Archetype: Feior represents what you would have become, had you not been purged of the evil of your bloodline. You must avoid becoming like him at all costs.
  • Sibling Yin-Yang: He is evil, ambitious, hammy and quote over-the-top, while Maior is heroic, generous, subdued and rather down-to-earth.
  • Signature Move: His favourite attack is the highly powerful Baopo spell. He casts it often for deadly effect.
  • Sorcerous Overlord: Like Lord Mortis before him, Feior is more of a warlord who masters magic than a wizard gathering monsters in his ranks.
  • The Strategist: Feior is an excellent strategist, and his overwhelming numbers are just an aspect of his battle plans. He turns his enemies' forces, encircle them, ambushes them, uses archers, among others. You must not only recruit troups to face his own, but also organize them to overcome his own. Don't recruit mercenaries or he buys them off and they slaughter you. If you did not stole his battle plans, you are done for.
  • Take Over the World: Downplayed, for he (cough) merely (cough) covets the Isles of Dawn.
  • Tin Tyrant: He is clad in an oriental suit of armour. A rather gaudy one, but efficient nonetheless.
  • Trial-and-Error Gameplay: You cannot know what spell can best counter his own until you try. And he will cast many.
  • We Can Rule Together: If you meet Feior before the Final Battle, he offers to make you The Dragon and let you rule by his side. You know, being brothers and all that. If you accept you are both killed by the evil-destroying McGuffin you were carrying. If you refuse, he kills you on the spot.
  • "Well Done, Son!" Guy: He follows his father's footsteps and gladly embraces his vile heritage.
  • Wizard Duel: You fight him casting the spells of the Isles of Dawn, countering his own and using magic to defeat him.

Karam Gruul, The Hand of Death

https://static.tvtropes.org/pmwiki/pub/images/karam_gruul.jpg
Appears in: Moonrunner

The ruthless Inquisitor General of the kingdom of Brice, who rose to infamy during the Grueling War of the Four Kingdoms, by becoming a war criminal of the worst kind. Now that the war has ended, he is wanted all over the continent of the Old World, though presumed dead. Alas, not only is he alive, but he secretly rebuilt a considerable power base, operating in total secret, and would stop at nothing to restart the war and continue his crimes. But some will do whatever it takes to bring him to justice...

  • Big Bad: The reviled war criminal wanted by the Four Kingdoms, who controls a huge network of spies and terrorist agents, and used you as his personal, Super Soldier assassin.
  • Badass Bookworm: He is a ruthless and competent inquisitor, an exceptionnally intelligent mastermind, tactician, and schemer, and also a very powerful wizard, whose magic is more than enough to overcome the best soldiers, in the unlikely event that he would need to fight.
  • Badass Mustache: Undeniably evil looking, true to form, and fitting the sorcerous mastermind he is.
  • Badass Longrobe: As a magic-wielding Fu Manchu, he cannot wear anything else.
  • The Chessmaster: Hands down the best one of the entire franchise.
  • Diabolical Mastermind: He controls an intricate conspiracy of warmongers, with ties to generals and assassins that seem unrelated at first glance, with many hideouts and countless covers.
  • Evil Genius: Quite certainly the smartest villain of the entire franchise.
  • Evil Sorcerer: One who uses a specific brand of magic that he devised himself: the Notura, mixing magic, alchemy and physiology.
  • Expy: Of Dr. Fu Manchu, the criminal mastermind and most famous representation of the Yellow Peril in fiction. Gruul looks exactly like all depictions of him, and is also a genius-level Diabolical Mastermind, who would have made the original proud.
  • Good Hair, Evil Hair: That thin mustache could not look more evil.
  • Locked in the Dungeon: His final fate after you defeat him and bring him to justice.
  • Obviously Evil: He doesn't exactly look like a charming fellow you would love to have as a neighbour.

Count Reiner Heydrich, Vampire Lord of Mortvania

https://static.tvtropes.org/pmwiki/pub/images/count_reiner_heydrich.jpg

Fighting Fantasy's answer to Dracula himself, and one of the few villains to be featured in more than one gamebook. He killed his elder brother Siegfried to rule Mortvania, a domain of the country of Mauristasia, in the northern reaches of the Old World. He began an awful reign of terror, that got even worse after he became a vampire. He frequently abducts young boys and girls to drink their blood, and you are tasked to save his last victim and take him down...

In the second gamebook, he is resurrected decades after his demise, by three Wicked Witch sisters, and his ambition now threatens the entire continent. But with another hero on his tracks...

  • 0% Approval Rating: He is hated and reviled by all his subjects.
  • Antagonist Abilities: His enormous strength and supernatural stat's make him a fearsome That One Boss. His Hypnotic Eyes can be deadly, and he can do Super Smoke to escape and regain some stamina.
  • Antagonist Title: As you could have guessed, he is the vampire of the title of both gamebooks.
  • Back from the Dead: In the second book.
  • Badass Cape: His cape billowing with each move and being used to cover most of his body sure makes him impressive, and badass he sure is.
  • The Beastmaster: He can control all sorts of feral beasts and animals, even werewolves. Including you, should you fall victim to the curse.
    • Pest Controller: He uses all the bats and rats in the castle as watchdogs.
  • Big Bad: In both Vault of the Vampire and Revenge of the Vampire.
  • Cain and Abel: He loathed his older brother Siegfried, and the feeling was entirely mutual. He even killed him to replace him.
  • Cannot Cross Running Water: Being undead, he is physically unable to cross a river on his own.
  • Casts No Reflection: He hates mirrors, for he cannot see himself in them.
  • Classical Movie Vampire: Fits this trope to a T. He is clearly meant as a hommage to Hammer horror movies and the like.
  • The Dreaded: Everyone in his domain is scared witless of him, and even his thralls are deathly afraid of his wrath.
    • Played with in the second book. Most people do not know about him, for he takes great care in getting unnoticed, but those who do know about him would sing quite the different tune. Even the Wicked Witches who resurrected him tremble in fear at the mere mention of his name.
  • Despotism Justifies the Means: He killed his brother to become Count, and awfully tyrannizes his people. In the sequel, he now sets his sight on the entire continent of the Old World.
  • Expy: He is basically Titan's counterpart to Count Dracula. In the cover art of Revenge of the Vampire even depicts him wearing the exact same outfit as Bela Lugosi's famous portrayal of Dracula.
  • Hypnotic Eyes: He can mesmerize people to neutralize them and drink their blood.
    • He can also use it as a Charm Person to compel people into doing what he wants, without them being able to speak about this. In the second book, he takes control of everyone in the inns he takes shelter in during the day.
  • Genius Bruiser: He is freakishly strong and powerful, but more importantly highly intelligent and scheming.
  • Good Old Fisticuffs: He is so strong that he does not need any weapon but his fists. Taken Up to Eleven in the second book, in which he can deliver a One-Hit Kill, should he gather enough attack strength.
  • Mook Maker: Not only does he spawns many vampire thralls in the second book, but he creates very powerful and dangerous skeleton golems. The Thassallos in the first and the Skeletal Strangler in the second.
  • Ominous Opera Cape: A given for a vampire.
  • Pointed Ears: Another given.
  • Red Eyes, Take Warning: He is a vampire is he not?
  • Soul Jar: The Red Heart Crystal is this in the second book. You cannot destroy him while the cursed gemstone exists, and every attempt you make result in failure, and increasing the irony in his smile. That's right, the guy is a Troll even in slumber.
  • Super Smoke: He can, and will, turn into a cloud of yellow-ish mist, to sneak under doors and slither through walls.
  • Super Strength: He has incredible physical strength.
  • Transhuman Treachery: According to a written mention he made in one of his books, he revels in being a vampire, calling it a "blessed state". Made all the gloomier by the fact that becoming a vampire usually brings out the worst in people, while he is implied to have been so evil as a human that he did not change the slightest.
  • Turns Red: When weakened enough in battle, he always stops fighting with his fists to try to bite you. It does not come in handy, for he loses a great deal of skill in the process, but he can kill you in two hits, making him even more dangerous despite this.
  • Undeathly Pallor: His skin is chalk-white.
  • Vampire Monarch: There are other Vampire Lords and Ladies in the franchise, but he is the only Big Bad among them and easily the most memorable.
    • Monster Progenitor: He turns many a pretty girl into his vampire thrall in the second book. You risk suffering such a Fate Worse than Death, should you succumb to vampirism after having been bitten.
  • Undeath Always Ends: You must make sure that his own will come to an end. Twice.
  • Villainous Widow's Peak: As a hommage to Bela Lugosi's and Christopher Lee's portrayal of Count Dracula.
  • Voluntary Shapeshifting: True to form, he can turn into a bat, a wolf and a cloud of mist.
  • Wooden Stake: Defeating him in battle is only the beginning. If you really want to end the sod, you must stake him properly. The stake you use is made of wood, but silver-tipped for good measure.

The High Priestess of Sithera, Cult Mistress of the Cobra

https://static.tvtropes.org/pmwiki/pub/images/high_priestess_of_sithera.jpg
Appears in: Curse of the Mummy

The current leader of the Cult of the Cobra, worshippers of Sithera who set out to resurrect Akharis and bring about his Curse. Her cultists and Sith's Caarth servants roam the very dangerous Desert of Skulls in search of the tomb of the evil pharaoh, and cause you trouble throughout the story. But you give as good as you get...

  • Animal Motifs: A Cobra, just like her foul idol.
  • Antagonist Abilities: She packs a mean punch with her spells, and her Poisoned Weapon can make the Boss Fight really dangerous, if your poison score is high when you face her.
  • Big Bad: She is the one who does the actual villainous stuff, being behind the cultists who keep antagonizing you throughout the story.
    • Big Bad Duumvirate: Akharis is the central villain, The Heavy whose threat must be stopped and the Final Boss, but it is the High Priestess who leads the Cult of the Cobra tomb and presides the ceremony to revive him. While technically his subordinate and much weaker than he is, she is the foe who casts deadly magic you need special trinkets to survive, something usually reserved to Final Bosses.
  • Boss Fight: With skill 9 stamina 7, she is far from the toughest enemy of the game, but still not to be underestimated. And the challenge resides in being still alive to fight her directly after she casts her spells.
  • Cool Crown: She wears an Egyptian golden headress.
  • Dark Action Girl: A young woman with great powers of Dark Magic, and a skilled fighter.
  • Deadly Gaze: when you fight her, she uses her gaze to drain you strength until you succumb. You can No-Sell it with an Eye Amulet. If not, you can survive but you will be severely weakened, at great disadvantage for the upcoming battles.
  • The Dragon: She is this to Sith. Should Akharis get revived, she would have likely become this to him.
  • Flunky Boss: Before fighting you, she sics her horde of mummies on you. You need charms or fire to destroy them. Trying to take them on only gets you overwhelmed and killed.
  • The Fundamentalist: Slavishly devoted to Sith. Even in death, she only cares about her goal.
  • High Priest: High Priestess in her case.
  • Hot Witch: She is young, pretty and regal, and knows her way around magic.
  • Human Sacrifice: The idol she worship is fond of these. She plans to sacrifice you to revive Akharis.
  • Hypno Trinket: Not her, but if you face her wearing a Malachite Amulet, it will compel you to obey her and she will kill you without needing to fight.
  • Improbable Weapon User: She fights with her staff, whose cobra-shaped head she animates to bite you as if it was a real one.
    • Poisoned Weapon: Not in the usual sense, but the bites of her cobra-staff are venomous, and each strike she deals adds 1 to your venom score. If it reaches 18 you are dead.
  • Kicking Ass in All Her Finery: She wears the lavish garments of high priests of Ancient Egypt, and is a dangerous fighter.
  • Lady of Black Magic: She is dignified and composed, and masters deadly magic.
  • Lady of War: She is dignified and composed, and holds her own against seasoned fighters.
  • Life Drinker: She drains the life-force of the victims she sacrifies. She plans to use your life-force to revive Akharis.
  • No Name Given: You never learn her name.
  • Praetorian Guard: She has a battallion of mummies ready to take on anyone who targets her.
  • Religion Is Magic: She leads a cult and wields fearsome magic. Justified as she owes her power to her vile idol.
  • Religion of Evil: She leads the Cult of the Cobra, a cult fanatically worshipping a Demon Princess
    • Apocalypse Cult: They want to revive a guy whose curse would extinguish all life.
  • Sequential Boss: You first need to destroy her mummy army, then to survive two magic attacks, before fighting her upfront.
  • Staff of Authority: A cobra-shaped one, which she can animate to fight.
  • Omnicidal Maniac: She seeks to resurrect Akharis, whose return would spell the doom of all life on Allansia, and possibly Titan as a whole.
  • Summon Magic: When you face her, she summons a demonic jackal-spirit covered in snakes, that tears you to shreds if you cannot use the power of a Falcon Breastplate, and summon a Guardian Entity to destroy it.
  • Squishy Wizard: She is very powerful and dangerous in a direct battle, but she has a low stamina score.
  • Weak, but Skilled: While she is a skilled and dangerous foe in a direct battle, she is pretty frail. Clearly, it is her magic that makes her truly dangerous.
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