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Amarillia

The sister-world of Titan, where Oldoran Zagor was banished, fusing with the Bone Demon and taking over the remnants of his armies.
     The War Dragon 
https://static.tvtropes.org/pmwiki/pub/images/war_dragon.jpg
Appears in: Legend of Zagor

The mightiest of the fearsome tribe of Always Chaotic Evil War Dragons who served the Bone Demon in his invasion of Amarillia, taking control of the royal fortress of Castle Argent. Now the Last of His Kind, the War Dragon swore fealty to Zagor, who has fused with his lord, helping him rebuild his forces. Five years after the Pyrrhic Victory that saw the Demon banished and his armies defeated, the Boy King Irian struggles to restore the kingdom, devastated by chaos and corruption. A second attack would spell the doom of Amarillia, so he dispatches four heroes to destroy Zagor before he can strike...


  • Antagonist Abilities: The War Dragon has stats way over mortals' level, kills you if you lack magic weapons, and dishes out nasty attacks.
  • Asskicking Leads to Leadership: The War Dragon is enormously powerful, which mostly justifies his high rank in the Bone Demon's army.
  • Beware My Stinger Tail: His tail is covered in spikes, making even a superficial blow dangerous.
  • Blow You Away: He has some control over winds, as a permanent tornado rages at the centre of his room under his platform, making climbing towards him difficult. Most likely his doing.
  • Breath Weapon: He cannot be a dragon without one.
  • Climax Boss: He is the second-to-last boss in the game, fought when you reach the summit of Castle Argent. He and Zagor are among the mightiest foes of the series, and the biggest challenges of the game, him being arguably even harder than his liege. He has skill 15 (3 points over the normal maximum) stamina 20, can only be harmed with magic weapons and spells, and has four different attacks each turn, that range from -1 to -4 stamina. You need the Onyx Staff and activate the stars to make it lose -3 skill and additional damage for several turns. Or a Magic Globe to raise your skill score for one fight. Without those, you are as good as dead.
  • Continuity Nod: A dragon only weaker than the Big Bad of a single skill point as the second-to-last boss, just like in The Warlock of Firetop Mountain. But this one is much more than a Right-Hand Attack Dog.
  • Contractual Boss Immunity: The War Dragon laughs off most of your anti-boss assets, up to a powerful genie able to paralyze any foe.
  • The Dark Arts: He might be a dragon first and foremost, but he is described as a master of Dark Magic.
  • Don't Wake the Sleeper: Trying to wake him up by yelling and taunting from the ground only leads to a painful, burning demise.
  • The Dragon: Bonus point for being a real dragon. He is the second-in-command, the most powerful servant and the last line of defence to the Bone Demon, and is now this to Zagor, who is for all intent and purposes the Bone Demon.
  • Dragons Are Demonic: This one is pure evil and very dangerous, associate to a Demon Lord.
  • Dragon Hoard: As per tradition, he keeps with him an enormous hoard of gold, jewels and treasure. But he keeps it hidden in a Pocket Dimension.
  • Emotion Bomb: The War Dragon uses Black Magic to harass Sir Davian, the last survivor of the Royal Knights, with supernatural dread, strong enough to keep him in a permanent Heroic BSoD.
  • Everyone Calls Him "Barkeep": And everyone calls him the War Dragon.
  • Evil Is Bigger: He is especially gigantic, even for a dragon.
  • Evil Sorcerer: A highly powerful and dangerous dragon, but also, and quite uncommonly, a master of The Dark Arts. He never uses spells against you, for he hardly needs it to be That One Boss.
  • For the Evulz: There is no point in harrassing Sir Davian through sorcery while he could easily kill him or turn him into a Chaos Knight, except for shit and giggles.
  • Giant Flyer: You never see him fly, but as a dragon, noted to be especially big, he is one by default.
  • Hair-Trigger Temper: Like most dragons, he is very quick to anger.
  • Heavy Sleeper: Like all dragons, he spends most of his time slumbering. But if you wake him, you're in for a world of pain.
  • I Am a Humanitarian: Only implied, though he would like to have a taste during the Boss Battle against him, as he bites you viciously, costing -3 stamina.
  • Large and in Charge: A huge dragon, serving as The Dragon.
  • Last of His Kind: He and the Young War Dragon are the only remaining specimens of their species. You make sure they go extinct, and contrary to most, they won't be missed.
  • Lazy Dragon: True to folklore, he spends most of his time asleep. But when he is awake, you will sorely miss when he was napping...
  • Mighty Roar: His roar is very loud and threatening. He emits a particularly threatening one after you kill the Young War Dragon, being heard as if he was near you while he never left the highest levels of the gigantic Castle Argent.
  • Mind Rape: What he does to poor Davian amounts to this, not a strong attack in one blow, but a long and slow process, arguably even more vicious.
  • More Teeth than the Osmond Family: A given considering what he is.
  • Natural Weapon: His tail, claws and fangs.
  • No Name Given: War Dragons are in fact the name given to his species.
  • Everyone Calls Him "Barkeep": And everyone calls him the War Dragon.
  • No Ontological Inertia: His magic stops after you kill him.
  • No-Sell: Attacking him with a normal weapon is useless and leads to a painful demise.
  • Obviously Evil: Even for a dragon, he definitely looks unsettling.
  • Our Dragons Are Different: He is as dragonic as a dragon can be, but is also an Evil Sorcerer of a specific Always Chaotic Evil kind.
  • Playing with Fire: A fire-breathing dragon whose breath costs -4 during the Boss Fight. He incinerates you with it if you wake him up before fighting him.
  • Pocket Dimension: He keeps his Dragon Hoard in one, which he is implied to have created himself. After you kill him, the access is broken and you can only get two or three items before his treasure disappears in the void. You can gain priceless potion and even one of Zagor's weaknesses.
  • Pre-Final Boss: The second-to-last boss of the gamebook, and the second most powerful.
  • Prehensile Tail: As a dragon, this is a given.
  • Reptiles Are Abhorrent: Few reptiles are more abhorrent than evil dragons...
  • Sadist: The torments he inflicts and the Slasher Smile on his scaly mug gives enough indication about his enjoyment of inflicting pain of any kind.
  • Satellite Character: He is mentioned right from the start and (rightfully) build-up as a nightmarish foe throughout the story. Also, he has influence over the plot, helping rebuilding the Bone Demon forces and being implied to have kept the remnants and Castle Argent under control. Still, his sole defining traits are his fearsome power and Undying Loyalty to Zagor the Bone Demon.
  • See the Invisible: Don't try an Invisibility Cloak on him.
  • Silent Antagonist: He never deigns uttering a world to you.
  • Slasher Smile: Hard to imagine a dragon sporting one, but as can be seen on the picture, that one bears his sadism on his face.
  • Spikes of Villainy: He is covered in nasty-looking spikes.
  • Strong and Skilled: As a huge dragon, he has enormous strength and raw might, but his mastery of The Dark Arts denotes a high level of expertise and skill.
  • Tail Slap: He attacks this way, but it always only graze you, costing but -1 stamina.
  • Tranquil Fury: If you wake him up before climbing to his platform, he is furious but merely sends you an annoyed glare and a stream of fire that incinerates you.
    • Averted when fighting you, he is described with a frightening, ferocious rage.
  • Undying Loyalty: The War Dragon is blindly devoted to the Bone Demon, and then to Zagor, who is now one and the same with his lord.

Earth

Villains of gamebooks set on our good old world. Even there, strange and gloomy things happen to you...

    Gingrich Yurr 
https://static.tvtropes.org/pmwiki/pub/images/gingich_yurr.jpg
Click here to see him as a zombie 

Gingrich Yurr is the lord of Goraya Castle, a wealthy and refined aristocrat with a taste for pet rabbits... And an utterly batshit insane Mad Scientist, dead set on unleashing a Zombie Apocalypse to wipe out humanity because... Because. He surrounds himself with equally disturbed scientists and morally dubious goons, and pays to have people captured and locked in his dungeons to be turned into zombies. But that's not counting with his last captive...


  • Aristocrats Are Evil: It is implied that the Yurr family has owned Goraya Castle for generations.
  • Authority Equals Asskicking: He controls the zombies both as a human and as a zombie himself. He is a crack shot, and becomes one of the smartest, toughest and deadliest zombies you will face.
  • Ax-Crazy: Even as a human, he is a homicidal maniac who kills on a whim and wants to extinguish all life. Let's just say that becoming a zombie does not make it any better.
  • BFG: After you deal with the hordes of zombies in the courtyard he tries to take a pot-shot at you with a bazooka!
  • Big Fancy Castle: Goraya Castle is a huge medieval fortress, filled to the brim with lavish furniture and a considerably furbished library.
  • Blue Blood: It is all but stated outright that he is of noble descent.
  • Boom, Headshot!: He can kill you this way with a sniper rifle, and he is a very good shot.
    • As per tradition, you empty a gun barrel into his ugly, rotten mug, after defeating him. Just to make sure the SOB is truly dead and gone.
  • Car Fu: As a zombie, he tries to run you over with his car. Complete with a zombified minion shooting you with a machine gun.
  • Cold Sniper: He might have totally lost his marbles, but he is an excellent shot, who comes close to killing you with a sniper rifle several times.
  • Cultured Badass: His library attests that he studied several subjects, and he is a very dangerous man to face.
  • Drives Like Crazy: One of his favourite hobbies is driving around in his car. Except that pesky speed limits and regulations are not his major concern...
  • Elective Mute: If you exclude his insane laughter and his roaring at his zombie followers to motivate them, he never speaks to you directly, because he regards you as too far beneath him. The only time he adresses you is by ranting at you on the phone, after you called his private line.
  • Fashion-Victim Villain: He dresses in expensive and refined clothing, yet with a garish taste suiting his madness. I mean, a bright yellow jacket? Come on!
  • Final Boss: He is the last zombie you will fight. You must first destroy the car he attacks you in before facing him. In this game, you lose -1 stamina for each zombie alive after a round. Most zombies have only 1 stamina, but he has 7, making him a very tough foe.
  • Fisticuffs Boss: When you face him, he has no weapon left and you take him on in a fistfight. And once you take him down, you shoot him through the head. Repeatedly. And boy is it cathartic.
  • Flat Character: Compared to the other villains, there's not much to say about Gingrich: He's mad, he wants to turn everyone into zombies, insane cackle... that's it. Not helped by the fact that he almost never speak, and never explains his motivations.
  • Fully-Embraced Fiend: He craved to become a zombie for a long time, and does not waste a second to do so as soon as he can.
  • Giggling Villain: He spends about as much time cackling creepily like the lunatic he is when trying to shoot you with all sorts of calibres.
  • Good Old Fisticuffs: After spending the game trying to shoot you with a sniper rifle and a bazooka, and to run you over with his car, he fights you with nothing but his fists during the Final Battle. And even as a shambling zombie, he packs a mean punch.
  • Hair-Trigger Temper: He is extremely easy to enrage. At some point, he is targeting you with a sniper rifle, and misses his shots due to sheer anger.
  • It Can Think: His zombies retain some form of intelligence, enough to use tools and the like.
    • As a zombie, he himself proves even smarter than the others, still being able to target you with weapons and to operate cars, though much cruder than while he was alive when it comes to the latter.
  • It's All About Me: So he hates humanity for, for... for whatever reason crosses his demented brain. And as such decides that he is justified in wiping out everything alive from the surface of Earth, abducting and slaughtering his way through many unfortunate captives. But the second you start throwing a wrench in his demented ideals, he reacts as if you were the bad seed who wronged him.
  • Knight of Cerebus: He is one of the most depraved and loathsome villains of the franchise, which is saying a lot, motivated solely by madness and hatred while most are motivated by power and control. His zombies are hideous, the illustrations showing perfectly how disturbing they are, and the atmosphere of constant danger they cause is quite nerve-wracking.
  • Large Ham: Gingrich's lack of dialogue does little to stop him from being a glorious one.
  • Laughing Mad: He spends most of his time cackling creepily at you like the lunatic he is.
  • Mad Scientist: With a thing for zombies.
  • The Man Behind the Monsters: He is a normal human (at first), who creates and controls the zombies.
  • Man of Wealth and Taste: He lives in luxury, and sure enjoys lavish cars, exotic pets and other finery.
  • Misanthrope Supreme: He absolutely despises his fellow humans, that's why he plans to start his personal Zombie Apocalypse by turning himself into a zombie first.
  • Monster Lord: He controls the zombies he creates, probably engineering them to regard him as their master. Even as a zombie, he is more powerful and more intelligent than most, and the others still obey him.
  • Moral Event Horizon: This madman has abducted hundreds of innocent people, leaving them to be tormented by his Sadist gaoler before dooming them to a Fate Worse than Death as his shambling zombie slaves, with no hope of ever turning back. Suffice to say he deserves everything you put him through and then some.
  • My Brain Is Big: Not really dwelt upon, but when you see him for the first time you notice that he has got a big head.
  • Nerd in Evil's Helmet: He is a thoroughly loathsome piece of work, and a very dangerous villain, but the presence of comics and the complete collection of the Fighting Fantasy franchise in his library denotes a nerdy side to him. Far from endearing him, it only makes him even creepier.
  • Nightmare Fetishist: He has shelves filled with horror books and many creepy stuff, he loves zombies (mercifully not in that way) and considers Kong, one of the most monstrous ones, as his beloved pet. This guy has more than a few screws loose...
  • Obviously Evil: He manages to be this despite his totally average looks, due to the manic gleam in his eyes, and the punchable sneer that seems etched to his face, which all scream "scumbag" from miles around.
  • Omnicidal Maniac: He wants to destroy humanity, merely because he does not like it.
  • One-Winged Angel: Turning into a zombie makes him tougher than most humans, and gives you a pretty hard Final Battle.
  • Our Zombies Are Different: He created a huge horde of those, by harvesting blood of Voodoo Zombies from the Caribbean and infusing it to unwilling subjects, creating shambling, half-rotten undead that would not be out of place in a Romero flick.
    • He himself transforms into one of his Plague Zombies by both injecting himself with zombie blood and drinking it. He can still use weapons and some basic strategy, and even after being shot and half-burned he's as though as 7 ordinary zombies.
  • Psychopathic Manchild: He totally lost his marbles, and acts like a spoiled child who cannot stand when things don't go his way. Oh, and he wants to unleash a Zombie Apocalypse pretty much For the Evulz.
  • Shout-Out: To every Mad Scientist and Corrupt Bureaucrat trying to study zombies or use them as a weapon, in about every zombie flicks under the sun.
  • They Look Just Like Everyone Else!: Gingrich Yurr looks like a normal human, if well-groomed and dressed to the nines... and thoroughly demented.
  • Transhuman Treachery: He was a maniacal madman even before he turned himself into a zombie.
  • Trash Talk: Even when raving at you through the phone, he does not talks so much as letting out a string of insults at you and Amy.
  • What Measure Is a Non-Human?: While Gingrich is an utterly despicable, batshit insane SOB, it is only after he turns into a zombie that you get an option to kill him.
  • Wicked Cultured: His library is full of books about all sorts of subjects, and if you peruse through it you notice that it would be of priceless help with your own research.
  • You Are What You Hate: He loathes humanity, but is human. That's why he goes through his logic (for lack of a better word), by gleefully relinquishing his humanity.
  • Zombie Apocalypse: Gingrich's ultimate dream is to turn everyone on earth into flesh-eating zombies. The only way to prevent this from happening is to slay all the zombies roaming the castle.

    Lord Kelnor of Drumer 
https://static.tvtropes.org/pmwiki/pub/images/lord_kelnor.jpg
Appears in: House of Hell

Lord Kelnor, the Earl of Drummer, is the last member of a once-great noble family, which has dwindled much from its former prominence. Publicly, he presents himself as a dignified aristocrat, but in reality, he's the Black Priest of the Night, the leader of a devil-worshipping cult operating out of Drumer Mansion. They kidnap innocent people and travellers who they sacrifice to their demonic idols, and get away with it because several local government officials are also members of the cult. Until one fated night, when you come along...


  • The Ageless: Lord Kelnor is strongly implied to be this, and much Older Than He Looks.
  • Aristocrats Are Evil: He is a wealthy noble, and a despicable, fanatical murderer.
  • Big Bad: The Lord of the Manor and the High Priest of the demon-worshipping cult that antagonizes you throughout the story.
    • Subverted though, he is in fact The Dragon, with the mysterious Master truly calling the shots.
  • Blue Blood: A noble man, albeit only in title.
  • The Dark Arts: He is never seen spellcasting, but is stated to wield vast occult powers, and he swarmed his mansion with undead and monsters under his control.
  • Deal with the Devil: It is all but outright stated that he got his powers by selling his soul to his foul idols.
  • The Dragon: He is in fact this to The Master, the Hell Demon he worships. It is implied that he gained his dark powers from a deal with him.
  • Evil Eyebrows: The second you see his picture, you can guess that something is not right with this fellow.
  • Faux Affably Evil: He initially presents himself as a kind, generous host, but he is in fact a cruel, ruthless and fanatical murderer, whose courtesy hardly veils his contempt. He does retain a veneer of courtesy when the masks are off, but does not bother to hide his hatred of you.
  • The Heavy: The lord and owner of the titular House of Hell. He is the one who welcomes you and who immediately decides to have you sacrificed to his wretched cult. But you eventually learn that the Black Priest of the Night (him) and the Master of the Cult are in fact two distinct people.
  • High Priest: To the Religion of Evil of demon worshippers he founded.
  • Hollywood Satanism: Worshipping demons and sacrificing innocents clad in robes and goat masks. Yes, he plays the trope as straight as can be.
  • Human Sacrifice: His cult practices that quite often, as per Hollywood Satanism tradition, and he plans to do this to you. You might run into the cells where he holds the sacrifice prospects captive. But few will bother helping you, even some would capture you to have you sacrificed in their place.
  • Impoverished Patrician: He is still pretty well-off, but states to have fallen on hard times, for the locals are deserting his estates. Turns out that funding a sect costs money and making people disappear on a regular basis does not motivate people to stay. Gee! Who would have thought?
  • Knight of Cerebus: The Heavy of one of the gloomiest books of the franchise. With a creepy atmosphere and a fair share of gory scenes and settings, all the more unsettling in that it happens in the normal world instead of the Fantasy world of Titan.
  • Last of His Kind: Is the only remaining Drumer. It's heavily implied that he is that by his own design. His sister, his last living relative, was found dead with strange marks on her neck and one of his henchmen in the mansion is a vampire. Do the math...
  • Long-Lived: He is heavily implied to be over 180 years old. He speak of his sister who died at 32, and a painting represents a young lady named Margaret of Danvers who died at 32... In 1834!. The story takes place in the eighties.
  • Man of Wealth and Taste: He is refined, has good taste, and lives in a gloomy and a bit derelict, but still lavish mention. In a twist of Irony, he worships the Trope Namer.
  • Meaningful Name: Drumer is an anagram for "murder".
  • Moral Event Horizon: If capturing and sacrificing innocents was not enough, feeding his sister to a vampire seals the deal.
  • Names to Run Away from Really Fast: Drumer, see above. Also, the Black Priest of the Night makes quite clear that he is not worshipping flowers and birdies...
  • Older Than He Looks: He looks in his forties, but if Margaret of Danvers really was his sister he is nearing two centuries...
  • Religion of Evil: His cult. See Hollywood Satanism above.
  • Sacred Hospitality: Subverted. He welcomes you, offers you food and shelter, and plays the perfect host, but he drugs you and plans to sacrifice you. If you refuse his meal, he takes offence.
  • Screw the Rules, I Have Connections!: He gets away with his crimes by having the local authorities in his thrall.
  • Tampering with Food and Drink: the meal he serves you at the beginning is drugged.
  • Trial-and-Error Gameplay: When the Final Battle unfolds, you confront both Lord Kelnor and Franklins. The most logical choice would be to kill Lord Kelnor, but if you do so Franklins reveals his true form of the Hell Demon and destroys you. You need to face Franklins to unveils his real identity and face the Final Boss.
  • The Unfought: Played with. You can fight him, and with 9 in skill and 10 in stamina he is no pipsqueak. But if you chose to fight him, the Master reveals himself and kills you. He is only this in the True Path, as choosing not to fight him is in fact the key to the Golden Ending. In this, you kill the Master and leave him sobbing over his dead body, while the mansion burns down and leads him to a well-deserved fiery demise.
  • Villainous Cheekbones: That alone should have tipped you off that this guy was bad news.
  • Villainous Widow's Peak: To complete the looks.
  • Wicked Cultured: He is well-read and classy, and owns a big library in his mansion.
  • Would Hit a Girl: Much worse, would sacrifice a girl and feed his sister to a vampire.

    The Master of the House of Hell (MASSIVE SPOILERS) 
spoiler 
Click here to see his true form 
Appears in: House of Hell

The elusive being only known as the Master is one of the few Fighting Fantasy villains whose identity is a mystery: As you try to find a way out of the House of Hell, and discover that it shelters a cult of demon worshippers, you hear about the ominous Master who controls the sect. While it first seems that the title refers to Lord Kelnor, the Earl of Drumer and owner of the mansion, it eventually appears that things are not as simple as it seems. Will you be able to find out who he is?...


  • Antagonist Abilities: He is enormously powerful and Nigh-Invulnerable.
  • Big Bad: The leader of the cult of demon worshippers, and one of the very demons they worship, likely their main idol.
  • Big Red Devil: His true form is a huge Hell Demon full of horns, fangs, giant claws, with goat-legs, a rat's tail and red eyes.
  • The Butler Did It: Quite literally. The Master assumes the aspect of the butler to justify being constantly with Lord Kelnor, and control the cult through him. The other cultists know of the Master, but whether they know about his disguise or not is unclear.
  • Dark Is Evil: The Hell Demon is a huge, evil being covered in black scales.
  • The Dog Was the Mastermind: Gotta admit that while in retrospect it is a quite common culprit, it was hard to picture such an unassuming looking guy as the Big Bad. Then again, that's most likely what he wanted when taking this aspect.
  • Everyone Calls Him "Barkeep": The Master is but a title referring to his function as leader of the cult. And Hell Demon is the demon type he belongs to.
  • Evil Is Bigger: Averted in his human aspect, played straight as an arrow under his true form, towering over ten feet tall.
  • Final Boss: The Master is the final enemy of the game, one of the most fearsome of the franchise at that. He is a highly powerful enemy with skill 14 (2 over the maximum) stamina 12. You can only harm the Hell Demon with the Kris dagger, and the power boost it grants is the only way to stand a chance against him in the first place.
  • Hidden Villain: Discovering who and what he is
  • Hoist by His Own Petard: He can only be killed with the Kris dagger, a dagger forged in the fires of hell to serve for sacrifices. Using a weapon meant to empower him to kill him for good is deliciously ironic.
  • Horns of Villainy: A given considering what he truly is.
  • Horned Humanoid: Under his true form.
  • Human Sacrifice: He demands that from his cultists, mostly young virgins in true Hollywood Satanism fashion. You quickly discover that this is what he has in store for you, and understandably, you don't receive the prospect with much enthusiasm...
  • In the Back: He kills you from behind while you are busy fighting, if you chose to fight the Earl of Drumer.
  • Knight of Cerebus: The Big Bad of one of the gloomiest books of the franchise. With a creepy atmosphere, and a fair share of gory scenes and settings, all the more unsettling in that it happens in the normal world instead of the Fantasy world of Titan.
  • Large and in Charge: He is huge and he controls the demon-worshipping cult.
  • Made of Evil: He is a demon after all...
  • The Man Behind the Man: One of the demons worshipped by Lord Kelnor and his cultists, if not the demon they worship. Lord Kelnor leads the cult but the Master is the reason the cult exists in the first place.
  • The Man in Front of the Man: Never judge a book by its cover, as they say. He is constantly seen with Lord Kelnor as his butler, and obeys his every command in public, but in private, it is he who truly calls the shots.
  • The Master: Master of the mansion, or master of the cult? The answer is the latter, and the former by extension. This name not only refers to the master of the cult, but keeps ambiguous whether it is Lord Kelnor or not.
  • Natural Weapon: His huge claws, horns and tail are more than enough to gore and trample any foe.
  • Nigh-Invulnerable: He can only be defeated in a red room figuring the fires of Hell (in fact the dining room where it all began under its true aspect), and can only be harmed with a Kris dagger forged in hellfire for sacrifices.
  • No-Sell: Attacking him with a normal weapon only leads to a painful demise.
  • No Name Given: We never learn his true name. Only an alias for his human disguise, a title, and what he really is.
  • One-Winged Angel: The Master assumes his true form, a huge and highly powerful Hell Demon, after you defeat his butler form, or after you kill Lord Kelnor. In the former, it is so scary that you gain +3 fear. In the latter, he slaughters you whatever you do.
  • Our Demons Are Different: A highly powerful Hell Demon who assumes a human aspect to blend in the normal world.
  • Red Eyes, Take Warning: He has bright red eyes under his true form, fitting his true nature.
  • Screw This, I'm Out of Here!: Subverted. Franklins turns tails as soon as you attack him, and fights you reluctantly if you persist. But this is all an act, and when push comes to shove all hell breaks loose. Literally.
  • Secret Identity: The Master is in fact Franklins the butler.
  • Sequential Boss: You must first fight him under his human shape. With skill 8 stamina 8, he is not that dangerous, but the battle ends after you wound him. Then he goes One-Winged Angel revealing his real aspect, and you must fight the considerably harder Hell Demon.
  • Super-Empowering: Lord Kelnor received his dark powers from the demons he worships, most likely the Master.
  • Trial-and-Error Gameplay: When the Final Battle unfolds, you confront both Lord Kelnor and Franklins. The most logical choice would be to kill Lord Kelnor, but if you do so he reveals his true form and destroys you. You need to face Franklins to unveil his real identity and face the Final Boss.
  • Voluntary Shape Shifting: He is a demon who can assume the form of a human.
  • Walking Spoiler: There is very few that can be said about the sod without spoiling The Reveal. In fact, it is shorter to count what amount of text is not blanked.

Sci-fi Fantasy Universe

From the vintage series of Fighting Fantasy, there is a series of Gamebooks set in a sci-fi Space Opera-esque universe, which lasts for six gamebooks. Here are the villains featured in these books, should they qualify enough to be a major antagonist.

    Cyrus 
https://static.tvtropes.org/pmwiki/pub/images/cyrus_a.PNG
https://static.tvtropes.org/pmwiki/pub/images/cyrus_b.PNG
With the WALDO.
Appears in: Space Assassin

Cyrus is a Mad Scientist and biologist, who plans to unleash his hideous experiments on various planets, having done so on several and killing millions upon millions. With your homeworld being his next target, you are assigned to infiltrate Cyrus' ship, the Vandervecken, and assassinate Cyrus before he can succeed.


  • Attack Backfire: If you decide to use a Pan Dimensional Homing Device on Cyrus, he will instead turn the device back on you, killing you on the spot.
  • Bad Boss: If you meet up with a technician working for Cyrus, the technician will state his disgust of Cyrus' treatments towards his employees and his intentions to bail as soon as he has the chance.
  • Contractual Boss Immunity: No, you cannot banish him on the spot with the Pan Dimensional Homing Device, even though that weapon has worked for you in practically every encounter before this.
  • Evilutionary Biologist: He performs unscrupulous experiments on life-forms he abducted on board the Vandervecken, turning them into mutants and monstrous creatures.
  • Man of Wealth and Taste: Cyrus' quarters are well-furnished with rugs and lavishly decorated, located just near his laboratories where he is performing his inhumane experiments.
  • Mecha-Mooks: Besides his mutants, several of the soldiers on board the Vandervecken, are androids and robots.
  • Planet Spaceship: Cyrus' base, the Vandervecken, is an immense starship containing near-endless corridors and rooms along with a vast section of alien countryside.
  • Power Armor: Cyrus will don a mech suit, called a "WALDO", to take you on in the final battle.
  • Schmuck Bait: When you confront Cyrus face-to-face, he will attempt to offer you a drink (it is spiked with a deadly poison), convince you to play a card game with him (he's reaching for a hidden pistol) and threaten to throw an explosive at you (its a fake, he's distracting you so that he can make a run for it).

    The Animal 
https://static.tvtropes.org/pmwiki/pub/images/animal.PNG
Appears in: Freeway Fighter

Leader of the Doom Dogs, a vicious gang of outlaws terrorizing the wilderness outside San Anglo, your only way to bypass them is to infiltrate the Doom Dogs' base and destroy their vehicles before they can retaliate. However, at the peak of your infiltration attempt, you will have to confront their deadly, powerful leader, called "The Animal".


  • Damage Reduction: His tough, muscular body absorbs your hits, resulting in him taking only 1 STAMINA point of damage if you successfully hits him, unless you have a pair of knuckle dusters.
  • Made of Iron: His STAMINA rating is 16, which seems manageable, but if you don't have a pair of knuckle dusters, your fists can only do 1 point of damage on him every round. Which will make the ensuing battle tediously long for you...
  • Malevolent Masked Men: Wears a menacing-looking mask that makes him look almost... animalistic. Now you know why they called him "The Animal".
  • Masked Luchador: His appearance is seemingly inspired by Luchadores, especially his mask.
  • Names to Run Away from Really Fast: He's called the Animal, and he's more animal than human...
  • Power Fist: His fists are coated in studded gloves, which will cause severe damage to your STAMINA, hence his high SKILL rating.
  • Red Baron: "The Animal".
  • Skippable Boss: A variation; you will NEED to face him at the end of your infiltration mission, and if you fight him hand-to-hand you will discover he have an impressive SKILL of 11. But you can choose to gun down his subordinates instead and then grapple with him, at which point the battle will end in a short while when Amber, your partner, knocks him unconscious with a wrench.
  • Villainous Valour: If you accept his challenge to a mano-on-mano fistfight, he will agree and order his bodyguards to step aside, not to interfere during your brawl.
  • Walking Shirtless Scene: If you get into a fight with him, he will face you shirtless.

    Blaster Babbett 
https://static.tvtropes.org/pmwiki/pub/images/babbett.PNG

Appears in: The Rings of Kether
Blaster Babbett is the leader of the drug rings of Kether, in charge of manufacturing and distributing the drug supplies across the galaxy. Tracking down the source of the drugs to the asteroid belt outside Planet Kether, you can choose to destroy the asteroid base from within, or challenge the leader, Babbett, in a direct confrontation.
  • Asteroid Thicket: Babbett's Space Base is located right in the middle of an asteroid field, which you have to navigate your way through to battle him.
  • Eyepatch of Power: Over his right eye.
  • Fisticuffs Boss: Choosing to confront Babbett directly will have you two punching the daylights out of each other, no guns, grenades, whatsoever. Just the good old-fashion Fighting Fantasy method of throwing dice.
  • The Man Behind the Man: The true villain of the drug ring, whose identity you don't find out until halfway past the game.
  • Mirror Routine: Choosing to confront Babbett will have you facing two identical copies of him, reflected on mirrors. Which one is the right Babbett - the left, or right?
    • Neither, attacking either image will result in the real Babbett killing you instead. You're supposed to Take a Third Option - and attack him through a folding screen.
  • Pre-Mortem One-Liner:
    "Good evening. Time to die, fed."
  • Skippable Boss: If you don't feel like fighting Babbett directly, you can pilot your spaceship to attack his base located in the asteroid belt instead, blowing it up from within. But you will still need to overcome its defense systems.

    Zera Gross 
https://static.tvtropes.org/pmwiki/pub/images/groiss.PNG
Appears in: The Rings of Kether

Zera Gross is Blaster Babbett's chief enforcer and is in charge of his manufacturing operations of the Satophil-d drugs. Her operations caught the attention of the Galactic Federation, and you are assigned to investigate.


  • The Dragon: Second-in-command to Blaster Babbett.
    • Dragon-in-Chief: Despite being second, she is in charge of most of the Rings' distribution of its illicit drug supplies and will oppose you more than her boss.
  • Fat Bastard: As repulsive as she is horrible.
  • Good Old Fisticuffs: The preferred method of dealing with Zera, since she has a rather high STAMINA stat she is likely to injure you a few times if you choose to battle her in a shootout.
  • He Knows Too Much: Has her former employee, Clive Torus, assassinated because she suspects that he knew the truth behind her company which is operating as a front for drug production.
  • Jerkass: Behaves like a dick to everyone else, treats her employees like crap, uses her powers and presence of armed thugs to intimidate you, and a generally loathsome character all round.
  • Leave No Witnesses: After killing Clive Torus, Zera sends an assassin to kill off his wife as well.
  • Meaningful Name: Zera Gross.
  • Morton's Fork: If you end up being captured alive by her mooks, she will coerce you to either perform an errand for her ( you are being used to lure out one of her ex-employee's wife to be assassinated), or be shot by her mooks on the spot. You're forced to take the first option, or just die for refusing.
  • Villains Out Shopping: Early in the adventure, you can encounter Zera and a bunch of her mooks playing card in a local casino. DO NOT attempt to approach her though - best case scenario (Yes, we said best) is that you get beaten up by her mooks and get flung out of the casino's doors.

    Minos, Leader of the Karosseans 
Appears in: Robot Commando

The Leader of the Karosseans who unleashed the sleeping virus on your home planet, for his forces to perform an easy invasion. But he didn't expect you to be somehow immune to his virus, and now you are the lone hero standing between the safety of your home planet and the invading Karossean horde.


  • Authority Equals Asskicking: Being the leader of the Karosseans, he's the most absolutely powerful of them all and gives you one hell of a tough fight.
  • Big Bad: Leader of the invading Karossean army.
  • Frontline General: He leads his own army in battle in his Supertank.
  • Humongous Mecha: Has his own giant fighting machine called the Supertank, against your robot of choice.
  • Let's Fight Like Gentlemen: If you confront Minos outside of his robot and challenge him to a sword duel, he will accept your challenge and battle you mano-on-mano.
  • More Dakka: His vehicle, the Supertank, is bristling entirely with cannons, which will cause damage to any robot you happen to be piloting, even if you have a higher Attack Strength in each Battle Round!
  • Pre-Asskicking One-Liner: If you choose to duke it out with robots, your combat robot against his Supertank, he will deliver this warning to you via loudspeaker:
    "Thalian! This is Minos! Now taste my wrath!"
  • Sword Fight: One of the alternative methods to battle Minos, in case you don't feel like engaging in a robot duel.
  • Tank Goodness: Minos' vehicle is called the Supertank, with a ridiculously high armor and weapons strength rating.

Super Hero alternative Earth

An alternate universe with superpowers and advanced technology mixes with the normal world of the end of the 20th century, full of Super Heroes clashing with Super Villains.

    Vladimir Utoshski 
https://static.tvtropes.org/pmwiki/pub/images/titanium_cyborg.jpg

In this Science Fiction themed gamebook with super powered people and all sorts of scientific hijinks, you play as the Silver Crusader: a powerful Mutant born from a secret genetic engineering experiment, who grew up into a Super Hero, fighting crime in the city of Titan, in a loving homage to pretty much every comic book series under the sun. But any Super Hero worth their salt needs a suitably dangerous nemesis to fight. Enter Vladimir Utoshki, a Cyborg and a Diabolical Mastermind, who runs F.E.A.R. (the Federation of Euro-American Rebels) under the alias of Titanium Cyborg. Utoshki does not stop at crime, he dabbles in terrorism, supervillainy and world domination. As super-villains of all sorts are running wild, it is up to you to uncover his latest plot and finally bring him to justice...


  • Antagonist Abilities: He is so strong that any other enemy in the story, up to the mighty Rock Monster and the Expy of the Hulk look like utter jokes before him. If you fight him head on, you’re history.
  • Artificial Limbs: His arms are metallic and equipped with electric motors to enhance him. Though it is unclear whether they are artificial and can be disguised as normal ones, as when he appears in public, or part of an exoskeleton he wears.
  • Artificial Limbs Are Stronger: Given how powerful they make him, it's hard to disagree.
  • Asskicking Leads to Leadership: Far and away the smartest and mightiest of all super geniuses and super criminals you will face. All those uber powerful Supervillains you fought all over the story? He could take on all of them at once and crush them silly with little effort.
  • Bald of Evil: He has no hair on his head, but wears a wig during the Science Fair.
  • Big Bad: The criminal mastermind behind all the troubles you face.
  • Brought Down to Normal: He loses his powers after you are done with him.
  • The Chessmaster: He plots a mass breakout of superpowered criminals all over the city, a crime spree and even terrorist attacks. All this is a front for his real goal, hijacking all communication and military satellites in the world, and forcing every government to surrender or face annihilation via Kill Sat. Also, he plans several meeting points and times to cover his tracks away from any investigating Super Hero.
  • Cool Plane: He has his own private jet Where the F.E.A.R. meeting you must crash takes place.
  • Curbstomp Battle: Unless you have the Circuit Jammer, Utoshski will automatically win after a few turns, since you are no match for his cybernetics. And you can't just force through with RNG either. If you don't have the right item you aren't winning, plain and simple.
  • Cybernetics Eat Your Soul: Utoshki is an inverted case. He was already a morally bankrupt crime lord before grafting his exoskeleton on himself to become a match for super-heroes and super-villains alike. Then again, it clearly did not arrange things...
  • Cyborg: Uhh, no doy. To be more precise, he devised Artificial Limbs and Electronic Eyes to enforce the Asskicking Leads to Leadership trope. He is able to perfectly disguise them for his public personas though, at the cost of disabling them. Or alternatively, he takes off his exoskeleton, it's hard to tell.
  • Diabolical Mastermind: One that would make JamesBond villains proud. He runs The Syndicate (itself a clear Expy of S.P.E.C.T.R.E.) from behind the scenes, operating under several seemingly innocuous civilian identities. Worse, he aims to Take Over the World, with the police and The Hero unable to gather any proof against him.
  • The Dreaded: Downplayed example, as few know of his crime syndicate and him specifically, but those who do know him are very afraid of him.
  • Electronic Eyes: He has artificial eyes, able to shoot powerful Eye Beams.
  • Empowered Badass Normal: While he needs his exoskeleton to be a physical match for superheroes, he proves surprisingly tougher than expected from a short, bespectacled, middle-aged, and powerless man without them. While skill 9 is pretty much a joke for a Final Boss, that's not too shabby given his lack of superpower.
  • Evil Genius: A very cunning schemer and Chessmaster who orchestrates all the villainous events around Titan City in order to distract you, as a cover to enact his Evil Plan without opposition.
  • Evilutionary Biologist: He conducts experiments to augment humans through cybernetics and mutations, and create supervillains at his command.
  • Expy: Of Lex Luthor from Superman, being the bald Evil Genius, technologically enhanced archenemy of a superhero, himself an expy of Superman, and of Ernst Stavros Blofeld from James Bond, being the secret leader of a worldwide crime syndicate/Terrorist organization.
  • Eye Beams: The electronic additions to his glasses enable him to fire lasers powerful enough to send a mighty Super Hero like you reeling.
  • False Innocence Trick: The nerdy scientist at the fair, whose super robot goes awry? That's him and the disfunction is perfectly intentional.
  • Final Boss: One that boasts the highest stats of all enemies faced in the entire franchise, even stronger that the Night Dragon! He has no less than skill 18 stamina 20. You don't stand the ghost of a chance when facing him head on, but the Circuit Jammer halves his stats to the much more manageable (if not outright laughable if you have the Super-Strength superpower putting your skill at 13) of skill 9 stamina 10.
  • Genius Bruiser: Uthoski is a highly intelligent Diabolical Mastermind, and a genius electronics and cybernetics expert, who can easily trounce any superhero coming his way. Granted he owes the "badass" part to his absurdly overpowered cybernetics, but he build those himself, and is not so slouch in a normal fight. his regular skill score indicates well above-average fighting skills.
  • Good Old Fisticuffs: He fights with his exoskeleton-enhanced fists, strong enough to make punching through steel look like a walk in the garden.
  • Good Prosthetic, Evil Prosthetic: No point for guessing. He is an utterly vile, power-hungry scum, who turned half his body into cybernetics to gain power.
  • Hoist by His Own Petard: One way of getting the Circuit Jammer is by taking it from the Science Fair stall he was using as a cover-up. Doubly so if you went the ETN path as the person who gives it to you says that he demonstrated it as a way to shut down robots that has gone haywire.
  • Hollywood Hacking: Justified in that he throws his enormous financial and scientific resources behind it, but his main goal is to hack through the control programs of every communication and military satellite in existence, up to an experimental laser satellite able to wipe out a city.
  • Kill Sat: The Weapon of Mass Destruction at the crux of his plan. It can nuke a city, and in the bad ending Utoshki uses it to obliterate Titan.
  • Locked in the Dungeon: He ends up captured and sentenced to a lifetime of jail for his troubles.
  • Logical Weakness: He derives his abilities from cybernetics, so anything that disrupt his circuits will render him powerless.
  • Mad Scientist: An expert in robotics and cybernetics, who devises most of his super weapons on his own.
  • Made of Iron: In addition to the cyborg stuff, the sod boasts a nasty stamina score of 20 which you can halve with the Circuit Jammer.
  • Meaningful Name: A cyborg of exceptional power and durability, known as Titanium Cyborg... How original.
  • Nebulous Evil Organization: F.E.A.R. is primarily The Syndicate through and through, but the proliferation of super villainous antics of all sort that it orchestrate does not seem very profitable or even very constructive. Or so it seems, because they are very useful in fact... As cover and diversions.
  • Red Baron: Titanium Cyborg
  • Secret Identity: You know his true identity from the start, Vladimir Utoshski, but he uses several harmless public personas to divert suspicion.
  • Sinister Schnoz: Just look at the picture.
  • Slasher Smile: A perfect picture of sanity and niceness, don't you think?
  • The Spymaster: Many criminals in his payroll steal scientific secrets for him to use. You need to thwart one of them in the course of the story.
  • Super-Strength: Being a cyborg, he has extreme physical strength, as you find out the hard way if you lack the Circuit Jammer.
  • Supervillain: Who could have guessed?
  • The Syndicate: F.E.A.R. is basically S.P.E.C.T.R.E. with Supervillains. A highly dangerous and influential global secret organization that rules the criminal underworld, both normal and super-powered, with ties and agents everywhere and in every field.
  • Take Over the World: His ultimate goal.
  • Weaksauce Weakness: A Logical Weakness it may be, but for such a fearsome cyborg, sharing your weakness with the common vacuum-cleaner sure sounds lame... although the person who gives you the gadget specifies it helps stop enemy robots.
  • Weapon of Mass Destruction: He hijacks one to hold the world at ransom.
  • Western Terrorists: F.E.A.R. causes many a terrorist attack, including attempting to murder the president in a fashion similar to the assassination of JFK, which you must thwart at all costs.

Orb

A High Fantasy world in a Medieval Stasis, very similar to Titan, setting to the Way of the Tiger series. With the Fighting Fantasy book set there serving as The Pilot.
     Hawkana 
https://static.tvtropes.org/pmwiki/pub/images/20180602_134032.JPG
Appears in: Talisman of Death

In the world of Orb, the Religion of Evil worshipping the God of Death created the titular talisman, an Artifact of Doom that would extinguish all life and bring about their god's reign. Many factions covet the Talisman, including the Thieves' Guild and Hawkana, the High Priestess of the evil Warrior Goddess Fell Kyrinla. She steals it from you at the beginning and you must take it back at all costs, allying with the lawless Thieves Guild to sneak into the temple. It is up to you, a warrior brought from Real Life by the gods of Orb to take back the Talisman to your world where it would be powerless...


  • Amazon Brigade: The worshippers of Fell Kyrinla are organized like this, Badass Crews of warrior women, who patrol on horseback and serve as the City Guard of Greyguild on the Moor, on duty half of the week.
  • Amazonian Beauty: She is very tall and rather wild, but still quite beautiful.
  • Antagonist Abilities: She has max stats and quite nasty magical tricks up her sleeve.
  • Authority Equals Asskicking: She is the leader of an Amazon Brigade, and is far and away the deadliest fighter among them.
  • Badass Cape: She wears a long cape running along the ground when you first meet her, making her look quite regal.
  • Badass Crew: She leads the worshippers of her cult like this. See Amazon Brigade above.
  • Badass Longrobe: She wears long, flowing regal robes.
  • Badass Normal: One of the mightiest foes faced in the gamebook, who needs nothing but her sword to trounce any foe her way.
  • Battle Ballgown: When you fight her, she wears a long, chainmail gown.
  • The Big Bad Shuffle: The god Death and his Dragon the Fleshless King are The Heavy who cause the conflict, but they are never-seen Greater Scope Villains. As such, the villainous factions are Death's demonic servants led by his High Priest Somnus; the Thieves' Guild represented by Tyutchev, Cassandra and Thaum; The Amazon Brigade led by Hawkana; and the Red Dragon serving as the Final Boss. Talk about a mess...
  • Climax Boss: Arguably the most prominent foe of the Big Bad Shuffle, whom you must fight to retrieve the McGuffin, and is nearly as formidable as the Final Boss. She is a very powerful enemy with skill 12 stamina 14, but fortunately there are ways to wound her beforehand or gain advantages.
  • Colonel Badass: A highly skilled fighter who commands her goddess' worshippers as one of Greyguild's two City Guards.
  • Conflict Ball: She steals the Artifact of Doom from you, the best hope of getting rid of it, and refuses to give it back, despite knowing that Death covets it to cause a planetary Apocalypse How. You have no choice but to sneak into the temple and kill her to get it back. To her credit, Death would avoid attack the temple of another goddess. But then again, he would never relent and is bound to find a way sooner or later...
  • Dark Action Girl: By far the most powerful in the franchise.
  • The Dreaded: No one dares defying her in the entire city and its surroundings. Even the vile thieves turn tail as soon as they spot her, and don't dare confronting you after you kill her.
  • Dream Walker: She appears in your dreams after you killed her. She tries to lure you to the Valley of Death to kill you there and have you there with her for eternity.
  • Empowered Badass Normal: She can channel the power of her goddess and wears a Ring of Power to make herself deadlier, but they are only assets.
  • Evil Wears Black: When you fight her, she wears an entirely black Battle Ballgown.
  • Faux Affably Evil: She is quite polite with you when you first meet her. Much less when she takes the Talisman of Death. And while never rude, she is clearly outraged that you sneaked into the temple.
  • High Priest: A female example. She is the High Priestess of Fell Kyrinla the Man Hater, an evil Goddess of War.
  • Kicking Ass in All Her Finery: She is always clad in lavish clothing, and is a first-class Lady of War.
  • Lady of War: She is regal and noble, and kicks ass by the dozen.
  • Lawful Evil: She is a villain through and through, but she is in charge of upholding the law, and while harsh, not always fair and clearly advantaging her goddess, she takes her role seriously.
  • Lone Wolf Boss: She has nothing to do with Death and his followers, yet is arguably the closest thing to a true Big Bad in the story.
  • Master Swordsman: She is a world-class swordfighter.
  • Meaningful Name: Hawkana is as deadly and regal as a hawk.
  • Names to Run Away from Really Fast: Hawkana sounds pretty dangerous, and she is.
  • Our Ghosts Are Different: Her ghost haunts you in the Valley of Death after you kill her. You even end up fighting her again.
  • Playing with Fire: She can call upon her goddess' power to rain down fire on her foes, costing -3 to -6 stamina depending on how you dodge. If you feel Too Dumb to Live, you can enter the temple without help and get reduced to ashes by her fire blast when spotted.
  • Recurring Boss: You will fight her to get the Talisman back, and fight her ghost later on. If she resurrects, you fight her again immediately. Fortunately with skill 9 stamina 6, she is tough but much easier. If you fight her ghost, she remains powerful, having skill 10 stamina 12, but not as dangerous. Still, if she kills you as a ghost though, the Gods who recruited you cannot push the Reset Button as usual, leading to a game over.
  • Religion of Evil: Downplayed. She is the evil worshipper of an evil goddess, but contrary to the worshippers of death, she does not do anything world-threatening and keeps order in her city.
    • In the world of Orb, gods of Good and Evil coexist in an Enforced Cold War but few actively threaten the world, instead fighting through their worshippers.
  • Religion is Magic: Subverted. She does magic, but either by channelling her goddess' power or by using a Magical Accessory.
  • Resurrective Immortality: If you kill her but does not take her ring, it resurrects her and you must fight her again, though much weaker. If you take it you gain +6 stamina, but you must drop it before you leave the temple, or it shrinks and cuts your finger, costing -1 skill.
  • Ring of Power: She wears one that can resurrect her after you kill her.
  • Shoulders of Doom: She wears shoulder-pads when you first meet her.
  • Skippable Boss: You cannot avoid fighting her in her temple, but you won't automatically face her ghost, depending on the path you take.
  • Statuesque Stunner: She is very tall, and quite attractive.
  • Why Won't You Die?: You just defeated her, and you must escape her ghost, haunting your every step. The bitch sure is persistent.

Ziggurat

A world parallel to Titan, though in the same Multiverse and accessible by a warrior from the usual Fighting Fantasy setting. It is accessible through the Aleph, and travelling through the Macrocosmos.
     Globus 
https://static.tvtropes.org/pmwiki/pub/images/specstalk_globus_a.jpg
Appears in: Spectral Stalkers

A powerful Archmage who rules the Ziggurat world in the Macrocosmos, he seeks the Aleph, a powerful Macguffin Sphere which could grant him access to powers of the Macrocosmos, including the power over all creation, which inevitably fell in the possession of the player character.


  • Ambition is Evil: His desire to obtain all knowledge within the Macrocosmos has made him a villainous Archmage who seeks the Aleph for gaining power over all creation.
  • The Archmage: One of two Big Bad in the Fighting Fantasy franchise bearing this title.
  • Badass Cape: Dons a magnificent one.
  • Big Bad: The responsible for all your troubles
  • Collapsing Lair: His fortress crumbles after he's defeated, taking the Spectral Stalkers, Silica Serpents, and all his servants with it. You survive though because the Aleph teleports you away in time.
  • Crystal Landscape: The Ziggurat world he created, which his lair is located, is like this.
  • Despotism Justifies the Means: Globus seeks to control the Macrocosmos for this purpose.
  • Elemental Powers: Globus appears to have some degree of control over glass, capable of creating Silica Serpents and sentient glass flowers.
  • Elite Mooks: The titular Spectral Stalkers, which are his most powerful minions.
  • Enigmatic Minion: The Spectral Stalkers can be viewed as these.
  • Evil Old Folks
  • Evil Sorcerer: One of more than 20 in the Fighting Fantasy franchise...
  • Garden of Evil: His lair is surrounded by one, with beautiful but deadly flowers made of glass which attacks you with acid.
  • Hoist by His Own Petard: You defeat him by tricking him to accept the Aleph without a fight ... at which point he gets ripped apart by his own Spectral Stalkers.
  • Karmic Death: The Archmage who wants to use the Aleph to take over the Macrocosmos ends up getting destroyed by the Aleph.
  • Mooks: His lesser minions, the Silica Serpents, made of glass and capable of flying and spitting acid.
  • Oh, Crap!: The look on his face when his Spectral Stalkers turns on him is priceless.
  • Orcus on His Throne: He prefers waiting in his Prism of Power while you get repeatedly pursued by his Spectral Stalkers.
  • Power Floats: He is depicted as mid-suspended in his crystal prism.
  • Reality Warping Is Not a Toy: Globus learned his lesson the hard way.
  • Summon Magic: How he created the Spectral Stalkers. Too bad for him that he's not in complete control of these creatures...
  • They Look Just Like Everyone Else!: You'd expect a powerful Archmage that seeks to rule the Macrocosmos to look a bit more... extraordinary.
  • Unknown Rival: You don't even know him to be the cause of your adventure until confronting him near the end of the quest.

Magehunter World

The unnamed world, which just like Ziggurat above is parallel to Titan and part of the same Multiverse. There, every mage is an Evil Sorcerer tracked down by the Magehunter society for peace keeping.
     Mencius 
https://static.tvtropes.org/pmwiki/pub/images/mencius.PNG
Appears in: Magehunter

One of the most powerful mages and the sworn enemy of Magehunters everywhere, you capture Mencius at the start of the adventure and delivers him to Margrave Mechtner's Castle to claim him as your bounty. Unfortunately, Mencius escapes to the world of Titan and retaliates by cursing you to be dragged to the distant land of Kallamehr in Allansia with him. You must hunt down Mencius and find your way back...


  • Achilles' Heel: Silver bullets are his weakness.
  • Actually a Doombot: His doubles which you can kill before the Final Battle are these.
  • Always Chaotic Evil: Mages and wizards are in his setting.
  • Antagonist Abilities: Mencius has the ability to travel through dimensions, create deadly magical projectiles, levitate, curse you, create magic smoke, teleport, summon skeletons, amongst various magical powers.
  • Arch-Enemy: To Magehunters everywhere.
  • Attack Reflector: If you try shooting at him using normal bullets, the bullets that hits him lodges into his flesh... before getting ejected back at you causing damage.
  • Badass Cape: Shorter than most examples, but still regal looking.
  • Badass Long Robe: He's an Evil Sorcerer, that was a given.
  • Beam-O-War: If you manage to summon a genie on him, he will battle the genie with energy blasts fired at each other. And win.
  • Barrier Warrior: Can cast magical shielding spells around him.
  • Big Bad: The evil Sorcerous Overlord and sworn enemy of Magehunters, with a nasty vendetta against you for capturing him.
  • Blood Magic: His blood can further enhance your Cool Sword into a bejeweled rapier, turning into a Weapon of X-Slaying capable of hurting mages.
  • Cape Wings: His flight ability comes from his magic cape.
  • Curb-Stomp Battle: Lacking the essential items to use against him means you're in for a world of pain...
  • Curse: He will inflict this on you on every confrontation.
  • Dem Bones: He can summon skeleton warriors to fight for him.
  • Designated Villain: While the adventure paints Mencius as the ultimate Big Bad and a worthy opponent, his goals, aims and the consequences of Mencius being allowed to live isn't discussed. Does he intend to Take Over the World? Or is he a tyrannical Sorcerous Overlord? His entire characterization can be summed up as an Evil Wizard, but why is he evil isn't explicitly revealed.
  • Dimensional Traveler: He can travel through dimensions, and right at the start of the adventure he drags you into another dimension that leads to Kallamehr.
  • Evil Old Folks: He's the sworn enemy of Magehunters even before your career started!
  • Final Boss: Of Magehunter.
  • Forced Transformation: He can turn you into a rat if you lack the necessary items to defeat him.
  • Grand Theft Me: He curses you to constantly switch bodies with Reinhardt against your will.
  • Highcollar Of Doom: Dons a pretty cool one on his cape.
  • I Believe I Can Fly: Mencius has the ability to cast a Levitation Spell which allows him to fly away, although you can stop him before his spell is complete.
  • I Shall Taunt You: Yes, Mencius does this repeatedly in each confrontation.
    Mencius: "I curse you to the end of eternity, and I shall have my revenge!" (This is from the Opening paragraph by the way, he does this again repeatedly with each confrontation)
  • I Surrender, Suckers: He was taken alive by you right at the beginning of the adventure, only to reveal he faked his defeat. It was All According to Plan after all...
  • It's Personal: If you lost your pet Attack Animal - your dog Kurt - to his skeleton horde, then you'll be desperate for his blood!
  • Kill It with Fire: Subverted, after besting Mencius in battle halfway through the story, you can attempt to prevent him from coming back by burning his corpse. It doesn't work.
  • Last Disrespects: Mencius invades Margrave's castle in the first paragraph, in the middle of a funeral procession dedicated to him.
  • Lean and Mean: Downplayed compared to other examples like Karam Gruul, Nazek or Chancellor Unthank, but he's a skinny fellow who serves as the main antagonist of this adventure.
  • Ludicrous Gibs: He blows up into a thousand and one pieces upon defeat.
  • Magic Knight: Subverted; while he is certainly a threat when it comes to magic, when you finally manage to bypass his spells and confront him directly, you discover his SKILL is actually 2 point below yours, which makes him a just reasonably dangerous enough opponent.
  • Non-Indicative Name: Mencius is the name of an ancient Chinese philosopher, which seems odd considering the story's Middle-Eastern-ish setting.
  • No Ontological Inertia: The curse he inflicts on you and Reinhardt is lifted upon his death.
  • No-Sell: Most of your items doesn't work against him. Even the enchanted rope made of human hair, which can restrain all mages, doesn't hold him either.
  • Playing with Fire: Although he prefers energy blasts as his standard method of attack, Mencius can also cast fireballs to roast you.
  • Power Floats: He is depicted as floating when you confront him in the Final Battle.
  • Recurring Boss: You can fight and defeat his doubles before the final confrontation, but he'll still return to fight you in the ending.
  • Sequential Boss: To finally defeat Mencius, you'll need to —
    • Fight your way through his skeleton warriors and reach him in time.
    • Shoot him with a Silver Bullet. If you only have normal bullets, you're screwed!
    • Use a magic amulet to deflect one of his spells he's using against you.
    • Fight him in a Duel to the Death.
    • Switch bodies with Reinhardt right after the duel. You will switch back at the end of the adventure.
  • Shock and Awe: Can cast thunderbolt spells and energy blasts.
  • Silver Has Mystic Powers: The only way you can hurt him is to shoot him with a silver weapons.
  • Smoke Out: He summons green smoke to cover his tracks early in the adventure.
  • Spoiled by the Format: The fact that you defeat and capture him alive in the opening paragraph should raise a few questions. Surely it couldn't be that easy...
  • They Look Just Like Everyone Else!: Mages looks just like the average joe, Mencius included.
  • Wizard Duel: Mencius vs your genie ally.
  • The Worf Effect: Considering how he beats an all-powerful genie proves he's no slouch as a Big Bad.

Alternative Title(s): Fighting Fantasy Antagonists Other

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