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This is a page for the villains of the Fighting Fantasy universe, fought in the Old World: one of the three continents of the world of Titan. It is the only continent who escaped the sheer devastation brought by the Chaos Wars, due to a powerful ritual destroying the Legions of Hell before they could strike. It is the Fantasy Counterpart Culture of Medieval Europe, with many an Überwald settings in the Grim Up North.

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Given the nature of the gamebooks, any vital plot-relevant twists and weaknesses (especially weaknesses) should be kept under spoiler tags.

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Rulers

    The Archmage of Mampang 
https://static.tvtropes.org/pmwiki/pub/images/archimage_de_mampang.jpg
Click here to see the Netherworld Demon 
Appears in: Sorcery!

The mysterious Big Bad of the four-tomes spin-off Sorcery, who established his dominion over the Kakhabad: The Vermin Pit at Earth End, a desolate waste plagued by monsters and evil, in the continent of the Old World. He got infamous for killing a Kaiju-sized Seven-Headed Hydra, turning its heads into the Seven Serpents, and for building the gigantic and unassailable Mampang Fortress. He sent his men steal the magical Crown of Kings, which makes its wearer a great ruler, worn for a few years by every monarch in the Old World wears before being passed to the next. The Archmage intends to use the crown unite the entire Kakhabad into his own kingdom. The king of Analand, who had the crown when it was stolen then hires you to take it back, and put an end to the Archmage’s blight...The Archmage is markedly different in the Inkle IOS adaptation, with a more developed background and different personality, powers and motives...


Gamebooks and specific tropes

  • Amazing Technicolor Population: The Archmage is not undead, but his chalk-white skin is a definite sign that something is very wrong with this guy.
  • Ambiguously Human: He might be a standard human warped by black magic, or an enormously powerful demon masquerading as an archmage. Or both at once...
  • Antagonist Abilities: A world-class master of magic, who can dispel everything you throw at him and retaliate with bigger guns effortlessly.
  • Anti-Climax Boss: Really? This is the uber badass Big Bad of the Magnum Opus by one of the franchise's creators? The uber sorcerer who just soundly kicked your ass a short while before? A grotesque demon with a measly skill 7 stamina 7? Not exactly as epic as expected...
  • The Archmage: Quite obviously so. He bears the title and sure deserves it, numbering as one the most powerful among the many Evil Sorcerers of the franchise.
  • Badass Beard: His goatee looks definitely evil, but is the kind of feature a powerful sorcerer would sport.
  • Badass Bookworm: The Archmage spent decades studying sorcery, and is immensely powerful. He masters every spell available in the series even better than you (and you play as a very powerful Magic Knight), and many more, and defeated one of the mightiest monsters to ever roam Titan. When you face the Hydra that he resurrected, it has skill 17 stamina 24, on par with a half-awake Night Dragon no less! And he was able to defeat that! Fortunately, the resurrected beast is but an illusion that promptly vanishes.
  • Badass Longrobe: He wears lavish robes ornate with magic sigils.
  • Beard of Evil: The Archmage's goatee just screams "bad guy".
  • Big Bad: The main villain of the whole epic, who wants to make the Kakhabad a military power under his rule to threaten the neighbouring nations.
  • Big Red Devil: The Netherworld Demon he turns into looks like your pretty standard fiend: huge, scaly and hideous, with hooves, claws and horns.
  • Breath Weapon: When fully materialised, the Netherworld Demon can incinerate you with a flaming breath.
  • Bond Villain Stupidity: So, he did just Curb Stomp you and has you at his mercy... And he does nothing more than throwing you in jail. Leaving you with all of your equipment even! Sure, he just demonstrated that you're no match for him, and he throws you with an Anti-Magic prisoner to prevent you from spellcasting. But still. Not even considering that said prisoner might reveal his big secret, let alone that you might have an item that can save you, is Wrong Genre Savvy at best and Too Dumb to Live at worst, and predictably leads to his well-deserved downfall.
  • Clipped-Wing Angel: With only skill 7 stamina 7 and the possibility to One-Hit Kill him with a spell, the Netherworld Demon is laughably easy to defeat during the Transformation Sequence. Then again, one single mistake and he obliterates you when fully materialized.
  • Complexity Addiction: Granted, his possession of Farren Whyde makes a nice plot twist. But with him already very well protected, in an unassailable castle filled to the brim with deadly traps and guards, and being more than able to wipe the floor with any would-be challenger, even those skilled enough to reach him, was it really needed? Considering that he is confronted for the Final Battle possessing a powerless host, forcing him to undergo a Transformation Sequence very dangerous for him (in fact your only chance to defeat him) the answer is clearly "nope"...
  • Curb-Stomp Battle: No matter what you do, this is the only outcome of your first meeting with him. Unless you surrender, but never give him your sword.
    • If you play well, the Final Battle will be one in your favour. But just one mistake and the situation will be reversed.
  • The Dark Arts: The Archmage dabbles in dark magic and earned protection from the Evil Gods.
  • Demonic Possession: What he does to Farren Whyde. If you resurrect him after winning the Final Battle, he awakes as his own person, closer to the friendly captive that you first met, hinting that the Archmage was imitating the real one when deceiving you.
    • It can be speculated that the being known as the Archmage is in fact a People Puppet possessed by the Netherworld Demon, who fabricated a persona to better interact with the world.
  • Despotism Justifies the Means: He wants a kingdom of his own no matter the cost, and neither for the good of the population nor for peaceful diplomacy with the neighbouring nations. Oh no.
  • The Dreaded: The Archmage is feared all over the Old World.
  • Elemental Powers: He syphoned the powers of the gods to grant them to his Co-Dragons. Playing with Fire for the Fire Serpent, Making a Splash for the Water Serpent, Blow You Away for the Air Serpent, Dishing Out Dirt for the Earth Serpent, Lunacy for the Moon Serpent, The Power of the Sun for the Sun Serpent, and the Time Serpent is a Time Master.
  • Everyone Calls Him "Barkeep": The Archmage of Mampang is... an archmage who lives in Mampang.
  • Evil Sorcerer: One among many in the franchise.
  • False Innocence Trick: The captive you just befriended? That's a guy he possesses, just to screw with you for shit and giggles.
  • Faux Affably Evil: The Archmage speaks quite politely, but even then, he hardly veils his scorn and taunts.
  • Final Boss: The battle does not turn out as expected, though.
  • Final Boss Preview: The first confrontation with him shows you that his title of archmage is fully deserved.
    • Eventually averted since he does not fight with magic during the Final Battle, which turns out very different and much easier.
  • Fireballs: He masters the HOT spell that can hurl one of those. Much stronger than your own of course.
  • Golem: He can create a huge wooden one from the furniture to take you down.
  • Good Scars, Evil Scars: He has a nasty scar all across the side, resulting from his battle with the Seven-Headed Hydra.
  • Good Witch Versus Bad Witch: The male variant. The Archmage is a vile, ambitious and frail Sorcerous Overlord and Big Bad, while you, The Hero is a noble, brave and strong Magic Knight.
  • Hopeless Boss Fight: When you first confront him.
  • I Surrender, Suckers: When you first confront him, he states that he does not want the Crown of Kings and that you can take it. Naturally, it's just Blatant Lies, to catch you off-guard.
  • Master of Illusion: He can create ones that affect for real those who get deceived and can prove lethal. The God-Headed Hydra and the fire at the Throben Door, to name but a few.
  • Mook Maker: He created his Co-Dragons and made them so powerful by himself.
  • Mysterious Past: No one knows where the Archmage comes from, who are his parents, how long he has been around, or how and where he learnt magic. Not even that, who or what is never explained. A wizard? A demon? Both? Several entities in one? There is only room for speculation...
  • Nightmare Retardant: As you can see on the picture, the Netherworld Demon is... Not as scary as he should to put it lightly. He even looks rather silly.
  • No Name Given: He is only referred to as "the Archmage". What else can be said?
  • No-Sell: He counters any spell you cast during the Final Boss Preview and retaliates with the same at a larger scale.
    • Casting anything but an attack spell during the Final Battle is useless and leads to a painful demise.
  • Obviously Evil: Just look at him. The Archmage is many things, few flattering, but trustworthy and nice-looking are not in the list. Averted with the identity under which you confront him for the Final Battle, as he puts on a facade of niceness.
  • One-Winged Angel: The Archmage turns into a Netherworld Demon for the Final Battle, as you face him possessing a powerless host. The ''Out of the Pit'' guide states that he has skill 16 (4 over the normal maximum) stamina 36 when fully materialized, making him even mightier than the local Demon Lords and Archdevils and most Final Bosses of the franchise. When not fully materialized however he is an outright joke...
  • Our Demons Are Different: The Netherworld Demon does not seem to follow the same rules as other demons, or even to come from the Pit.
  • Rapunzel Hair: His hair reach his midsection, flowing around his shoulders like a wild mane.
  • Recurring Boss: You confront him twice. But both battles could not be more different from one another.
  • Red Eyes, Take Warning: There is something... off with this guy. I wonder what...
  • Sorcerous Overlord: An immensely powerful wizard, ruling a vast territory in the local Mordor and controlling all monsters around.
  • Summon Magic: If you summon a squad of goblins from their teeth to fight the Archmage, he retaliates by using the same trick to summon a squad of trolls. Cue Curb-Stomp Battle.
  • Timed Mission: You have a limited time to destroy the Netherworld Demon before he becomes fully unstoppable and reduces you to fine red mist.
  • Transformation Sequence: After he discards his useless host and goes One-Winged Angel during the Final Battle, he takes time to fully materialize under his Netherworld Demon aspect. Now is your chance to take him down.
  • Wizard Duel: You can engage one against him during the Final Boss Preview. But it turns out to be a Hopeless Boss Fight.

Tropes specific to the IOS

The Archmage is the same ambitious Sorcerous Overlord who steals the Crown of Kings to establish a kingdom, then The Empire. Yet it is told that he is over a thousand years old, prolonging his lifespan with magic. He learnt magic from the previous archmage, the Grand Witch Valiquesh and betrayed her, sealing her in her magical Book of Prison. He fell in love with a young seer named Bria and they lived happily, until the fated day when she made a prophecy foretelling his demise. Enraged, he killed her and took all sort of precautions to avoid his fate. But centuries later, you enter the picture...
  • Adaptation Species Change: In the gamebook, the Archmage is Ambiguously Human and turns into a demon at the end, here he is stated to be human.
  • Adaptational Jerkass: As evil and power-hungry as in the original, but even more callous, vile and self-centered. He destroyed the Beacons of Time to live longer and could not care any less for the sorry state of the kingdom resulting from his folly.
  • Adaptational Wimp: In the original, the Archmage was an incredibly powerful master of all sorts of magic and a threat to the Old World all by himself. Here, he is a powerless pipsqueak who needs allies and tricks to be a threat. He is arguably even easier to defeat here and that's saying something.
  • And I Must Scream: Inflicted this on Valiquesh, sealing her in a book.
    • You can give him a taste of his own medecine after the Final Battle, trapping him within the very book he trapped her in. Karma really is a bitch to bastards like this one.
  • Bastard Understudy: The Archmage studied under Valiquesh solely to become as powerful as can be and usurp her place.
  • Break Them by Talking: The sod is very good in instilling doubt in his foes' minds, you included.
  • Deal with the Devil: He can make one during the Final Battle, sacrificing half of his soul to turn it into a demon and fight you.
  • The Caligula: Not a good ruler by any stretch of the imagination.
  • Deceptive Disciple: To Valiquesh.
  • Dream Weaver: The Archmage can shape people's dream.
  • Dream Walker: The Archmage can enter people's dream and might do it to you during your quest.
  • Even Evil Has Loved Ones: The Archmage was genuinely in love with Bria and made her happy as long as she lived with him. Alas, it went south pretty badly when she made a prophecy and his love of power surpassed his love for her...
  • Foil: As a frail Evil Sorcerer who betrayed his master, killed his lover and made all sort of disastrous choices, the Archmage is this to you, a heroic Magic Knight faithful to their liege. This reflects during the Final Battle, in which you can repeat his mistake and end up like him, or make the right choice he did not, and end up happy and alive, either with a loved one or as a good student to Valiquesh.
  • Improperly Paranoid: He cloistered himself in his fortress as a paranoid recluse to avoid any adventurer that could slay him. Predictably, it comes to bite him in the rear, precipitating his doom instead of averting it.
  • Laser-Guided Karma: Not only Bria is Not Quite Dead and willing to help you against him under the name of Aliizi, but he can suffer the very fate he inflicted on Valiquesh.
  • The Man Behind the Curtain: The Archmage looks fearsome and has a great knowledge of magic, but when fought directly he is a joke who cannot do anything and needs the Crown of Kings and his wit to be a threat.
  • Mind Control: He uses this to brainwash the Mercenary Flanker, your Love Interest, and send him to fight you. You can either fight him to the death and mourn in the aftermath, or save him with a potion of Anti-Magic.
  • Not So Different: The Archmage hints that the King of Analand is not the benevolent ruler he appears to be and is a tyrant in the making, as ambitious as he is. Whether or not he lies through is teeth or states the truth remains unclear.
  • Our Demons Are Different: The demon he spawns from half of his soul if he made a Deal with the Devil during the Final Battle. Most likely a nod to the gamebook.
  • Puzzle Boss: The Archmage tries to brainwash you with the Crown of Kings, forcing you to resist its influence and get rid of it through several possibilities and allies. Once this is done, you can do with him as you please.
  • Really 700 Years Old: The Archmage used magic to live over a thousand years old.
  • Screw Destiny: Tries this and fails miserably.
  • Stable Time Loop: His meddling with the Beacons of Time mixed past, present and future, resulting in a twisted form of this. This also ensured that Bria was Not Quite Dead, so that she can help you defeat him.
  • Uncertain Doom: What becomes of him after the Final Battle depends on the choices you make.
  • Unwitting Pawn: To the Crown of King, who is revealed to be an Artifact of Doom with a mind of its own. It controls people and influences his actions.
  • The Usurper: The Archmage betrayed and replaced his former master, ruler of the Fortress of Mages. He ransacked the place and left to built his own realm instead of taking over, but he still stole her title and power.
  • You Can't Fight Fate: The Archmage learns this lesson the hard way and don't even gain points for trying.
  • You Have Outlived Your Usefulness: What he had in store for Valiquesh.

    Count Reiner Heydrich 
https://static.tvtropes.org/pmwiki/pub/images/count_reiner_heydrich.jpg

Fighting Fantasy's answer to Dracula himself, and one of the few villains to be featured in more than one gamebook. Reiner Heydrich killed his elder brother Siegfried to rule Mortvania, a domain of the country of Mauristasia, in the northern reaches of the Old World. He then began an awful reign of terror, that got even worse after he became a vampire. He frequently abducts young boys and girls to drink their blood, and you are tasked to save his last victim and take him down...

In the second gamebook, he is resurrected decades after his demise, by three Wicked Witch sisters, and his ambition now threatens the entire continent. But with another hero on his tracks...


  • 0% Approval Rating: He is hated and reviled by all his subjects, and rightfully so.
  • Achilles' Heel: In the first book Nightstar, his late brother's magic weapon is stated from the get go to be the best weapon to use against him. In the second book, the even cooler Imperator does the trick.
    • He also has the traditional ones of holy water and garlic, but that was to be expected.
  • Aerith and Bob: Reiner is a legit first name, and Heydrich a common sounding German name, contrary to more esoteric names common in the series. Justified in that it is a Meaningful Name...
  • Animorphism: Heydrich can turn into animals and often travels as a large bat. There is a memorable moment when he attacks you under a wolf shape in the first book.
  • Antagonist Abilities: His enormous strength and supernatural stats make him a fearsome That One Boss. He laughs off normal weapons, his Hypnotic Eyes can be deadly, he hits like a drop forge hammer, and he can do Super Smoke to escape and regain some stamina.
  • Antagonist Title: Surprising no-one, Heydrich is the titular vampire in both gamebooks.
  • Aristocrats Are Evil: Heydrich is a Feudal Overlord and one of the most loathsome villains of the franchise.
  • Back from the Dead: In the second book.
  • Badass Cape: His cape billowing with each move, always covering most of his body, sure makes him impressive and menacing. And he does not disappoint.
  • Badass in a Nice Suit: He is very well-dressed and he can, and will, kick your ass seven ways to Sunday and seven ways back if you are not well prepared.
  • Bare-Fisted Monk: He is so strong that he does not need any weapon but his fists, and a fearsome fighter to boot. Taken Up to Eleven in the second book, in which he can kill you in one punch, should he gather enough attack strength.
  • Barehanded Blade Block: In the second book, as Heydrich is departing in his coach after slaughtering the religious congregation that knew his secret, you jump and stab him through the coach's door, but he effortlessly catches your blade and hits you in the face with the hilt, all this with a sardonic smile. It helps that he is immune to your normal sword, but it's impressive nonetheless.
  • Batman Gambit: In the first book He knows full well that his sister Katarina is The Starscream and devises a counter-measure that destroys the book within which he hid the Infinity +1 Sword if she tries to unseal it with her sorcery.
    • In the second book if he flees after the Final Battle, he is well aware that you will run after him and creates an illusion to lure you into a deadly trap, making it appears that he escaped through the arch that disintegrates anyone going under.
  • The Beastmaster: Heydrich controls all sorts of feral beasts and animals, even werewolves. Including you, should you fall victim to the curse.
  • Big Bad: In both books.
  • Big Brother Bully: Even as an adult (and undead to boot) he remains this to his younger brother Gunthar, his last decent sibling. He does it mostly for pragmatic reasons, preventing him from using his powers, but there is an undeniable layer of sadistic spite. How lovely...
  • Blue Blood: Heydrich is from an influential aristocratic family who ruled Mortvania for years.
  • Cain and Abel: He loathed his older brother Siegfried, and the feeling was entirely mutual. He even killed him to take his place.
    • It is less intense, but he also despises his youngest sibling Gunthar, who has the gal not to be a heartless bastard. He tyrannises him and stole his book of healing. Poor Gunthar is powerless to stand against him.
  • Cannot Cross Running Water: Being undead, Heydrich is physically unable to cross a river by himself and must stop at the bank.
  • The Chessmaster: Heydrich is highly intelligent and uses simple yet really efficient schemes.
    • In the first book, he takes great care in hiding away the magic weapons of his late brother and keeps them under watch, as well as preparing safe retreat points even in his own castle, in case he gets attacked when resting.
    • In the second book, he devises an intricate Evil Plan to take over the Old World, and takes great care in remaining hidden and leaving no proof. He buys a haunted manor whose awful reputation both covers his tracks and prevents suspicion when someone disappears around, and destroys a congregation when one of the monks discovers his secret, while hypnotising one of them to learn all intel before sending him away under surveillance. Even his proclaimed plan is but a front to cover his real goal, from allies and enemies alike, to avoid anyone suspecting it.
  • Classical Movie Vampire: Fits this trope to a T, being a loving homage to Hammer horror movies and the like.
  • Cool Pet: In the first book, he has two of the evil sort: a huge and surprisingly dangerous blood-sucking horned bat, and a small vampire ferret who bites you and drains your blood when you fights the former. Not to mention his Hellish Horse.
  • Crazy-Prepared: He has secret retreat points in his own castle in case a vampire hunter sneaks in, and got rid of the weapons that could slay him as best as he could. In the second book, he has Mooks everywhere to kill anyone who knows about him. He even uses protection against some magic attacks, seals his brother's ghost in a Pocket Dimension where his interference will be minimal, and his Evil Plan is more than meets the eye...
  • Cultured Badass: Heydrich is a powerful Monster Lord and Wicked Cultured to boot.
  • The Dark Arts: Heydrich is not as well-versed in them as his sister, the Hot Witch Katarina, but he still has a good grasp of them.
  • Despotism Justifies the Means: He killed his brother to become Count, and awfully tyrannizes his people.
    • In the sequel, he now sets his sight on the entire continent of the Old World.
  • The Dreaded: Everyone in his domain is scared witless of him, and even his thralls are deathly afraid of his wrath.
    • Played with in the second book. Most people do not know about him, for he takes great care in keeping under the radars, but those who do know about him would sing quite the different tune. Even the Wicked Witches who resurrected him tremble in fear at the mere mention of his name.
  • Evil Genius: Heydrich is a highly intelligent and Crazy-Prepared schemer.
  • Evil Is Sexy: Subverted. Portraits of his human self show that he used to be very handsome, but being a vampire seriously downplays his good looks.
  • Evil Overlord: A powerful Vampire Monarch who tyrannizes the region from his Haunted Castle swarmed with monsters.
  • Evil Plan: In the second book, he plans to raise an army of vampires to take over the Old World. Or so he lets his foes believe. In fact, he plans to absorb the powers of the Five Vampire Elders and become immensely powerful and virtually invincible.
  • Evil Wears Black: Black is the main colour of his clothing.
  • Expy: Heydrich is basically a mix of Bela Lugosi's and Christopher Lee's Count Dracula set upon Titan. The cover art of Revenge of the Vampire even depicts him wearing the exact same outfit as Bela Lugosi's famous portrayal of the Count.
  • Femme Fatalons: As a vampire, he is a rare male example sporting long, sharp nails. While he prefers fighting with his mace-like fists, he is not above clawing at foes with them.
  • Feudal Overlord: Though he usurped the throne, he was in line to inherit the county and Mortvania is legally his to rule however he sees fit.
  • Final Boss: He is far and away the mightiest foe you will face in both books, fought at the end of the game. Though there is always a second battle after this one, thankfully easier.
    • In the first book he is a very powerful enemy with skill 13 (1 over the normal maximum) stamina 21. In the second book, he becomes even more formidable, with skill 15 stamina 30! And in both he might paralyse you with his Hypnotic Eyes to kill you without fight! Fortunately there are ways to counter it. You can weaken him beforehand, but let's face it, without the Infinity +1 Sword and other boosts, you are toast. He Turns Red after a while, decreasing his skill score but risking killing you if he bites you. Long story short, he is always one hell of a That One Boss.
  • Final Boss Preview: Fighting him in Mortus Mansion in the second book gives you a glimpse of how nasty his Super Strength and Hypnotic Eyes can be.
  • Flourish Cape in Front of Face: He does so as you collapse in agony, if he succeeds in fatally biting you during the Final Battle of the first book.
  • Foil: Reiner and Siegfried Heydrich form a complete contrast in every way. See Sibling Yin-Yang below for more details.
  • Fully-Embraced Fiend: According to a written mention he made in one of his books, he revels in being a vampire, calling it a "blessed state".
  • Genius Bruiser: Heydrich is freakishly strong and powerful, but more importantly super smart and cunning.
  • Gentleman Snarker: Played with, as Heydrich speaks to you in scornful taunts rather than jokes. But he is a Silent Snarker extraordinaire, mocking you with facial expressions alone. While resting.
  • "Get Back Here!" Boss: He tries to flee to regain strength after you reduce his stamina to 4 in the first book, before regaining some strength and returning. You can prevent him from doing so with a Barrier spell. He does this again when defeated and you must stake him.
    • He does so again in the second book, but he loses his additional powers when you fight him again.
  • Gotta Catch Them All: You must find and destroy as many of his coffins before the final battle, lest he flees to one of them after you defeat him, preventing you from finishing him off and reaching the Golden Ending. And they are all well-hidden and well-protected.
    • Averted in the second book. You can find and destroy some in a Continuity Nod, but this changes nothing in the long run.
  • Haunted Castle: He turned Castle Heydrich into a creepy one, filled to the brim with all sorts of monsters.
    • Not exactly a castle, but Mortus Mansion qualifies in the second book.
  • Healing Factor: As with vampires, he can regain a great deal of stamina by merely resting for a while in his coffin.
  • Hellish Horse: Heydrich rides a Demon Steed, that you must fight in both books if you venture in the stables. It looks like a pitch-black stallion with sharp hooves, red eyes, and a draconic mouth exhaling sulphuric fumes that weaken you, providing quite a tough battle.
  • High Collar of Doom: Comes with the vampire territory.
  • Hiss Before Fleeing: Heydrich does this after you bested him in Mortus Mansion in the second book.
  • Holy Burns Evil: As per tradition, he is highly vulnerable to holy water. The more you can splash his sorry mug with the best!
  • Hypnotic Eyes: He can mesmerize people to neutralize them and drink their blood.
    • He can also uses it as a Charm Person to compel people into doing what he wants, without them even realising it. In the second book, he takes control of everyone in the inns he takes shelter in during the day.
    • He tries to mesmerise you before fighting. In the first book, if he succeeds and you don't have garlic you are done for. In the second, when fighting him in Mortus Mansion, he weakens you by -1 skill if you can't resist. Before the Final Battle, he can paralyse you outright and win the fight. That won't work if you have the sword Imperator. You can use a mirror to avoid it but it weakens you.
  • An Ice Person: After taking a level in badass in the second book, he becomes able to conjure a cloud of frost costing -2 stamina, -2 skill for the first few attack rounds of the Final Battle if you can't dodge.
  • I Do Not Drink Wine: Do not drink the "red wine" in Heydrich's living room. It being blood comes as no surprise and the narration even lampshades it.
  • Kansas City Shuffle: In the second book, you learn from the Wicked Witches who resurrected him and from the vampire hunters tracking him that Heydrich plans to raise an army of vampires to invade the Old World and take over. Except that this is the Evil Plan he told everyone to divert suspicion from his real goal: to absorb the powers of the long gone Vampire Elders to become unstoppable.
  • Know When To Fold Them: He escapes after you defeat him, in order to rest and heal a bit before coming back with a vengeance. In the first book, you can prevent him from fleeing. In the second, you can fight him to the death.
  • Made of Iron: He is always a Final Boss as durable as he is tough, boasting a stamina score over 20 in the first book and no less than 30 (6 over the normal maximum) in the second.
  • Man of Wealth and Taste: Heydrich has excellent taste and lives (so to speak) in wondrous quarters.
  • Meaningful Name: A subtle and very sinister example: He is named after the high-ranking nazi dignitary Reynard Heydrich. Oh so lovely...
  • Megaton Punch: In the second book, Heydrich can deliver punches that put wrecking balls to shame, costing either -3 stamina, -6 stamina, or instant death! Ouch!
  • Missing Reflection: Heydrich cannot stand mirrors, his lack of reflection being unbearable to him. If you can show him one in the first book, you will be able to strike him without reaction upon starting the Final Battle.
  • Monster Lord: In addition to being a powerful Vampire Monarch, Heydrich is this to undeads in general, using hordes of ghouls of all sorts to serve as Mooks in the second book.
  • Monster Progenitor: He can turn victims into his vampire slaves, and does so with several young and pretty women in the second book.
  • Mook Maker: Not only does he spawns many vampire thralls in the second book, but he creates very powerful and dangerous skeleton golems. The Thassalloses in the first and the Skeletal Strangler in the second.
  • Moral Event Horizon: He crossed it when he killed his brother Siegfried to take his place as Count of Mortvania, and seems to make a point of going as far away from it as possible, with abducting youngsters to drain them dry, and several full-blown massacres just because he could. Calling him scum would be very rude to scum...
  • Names to Run Away from Really Fast: You might not see it at first, but once you know who he is named after, it becomes glaringly creepy. See Meaningful Name above to see why.
  • Natural Weapon: Swords? Spears? These are of no use to Heydrich. His fists are like hammers and his nails and fangs are like razors.
  • Nigh Invulnerable: As a vampire, he is immune to most weapons. In the second book, his Soul Jar renders him immune even to the vampires' weaknesses, and you spend quite some time trying them all one after the other in vain.
  • No-Sell: Attacking him with a normal weapon is useless and leads to a painful demise.
    • In the second book, he knows that you might attack him with Black Flame, and uses a magic protection against it.
  • Obviously Evil: Three guesses why...
  • Ominous Opera Cape: Another given for a vampire.
  • One-Hit Kill: The first time you face him during the second book, he kills you in one punch if his attack strength is high enough. If you face him for the third time after the Final Battle, he can kill you if you have not enough stamina to withstand his super-powered punch.
  • Orcus on His Throne: Justified in the first book, as he already has everything he wants and can spend his nights strolling his castle without a care. If he hears about you before you reach his castle, he deals with you himself, but if he meets you within its walls, he merely mocks you and flies away instead of destroying you on the spot.
    • Royally averted in the second book, when he destroys the religious congregation himself, and takes care of things personally, to the point that you can encounter him no less than five times in the book.
  • Our Vampires Are Different: Heydrich is a textbook example of a Classical Movie Vampire, homage and all, but he becomes more powerful and harder to destroy in the second book, veering into the territory.
  • Pest Controller: He controls all bats and rats in his castle, using them as watchdogs. Bats and rats of all size...
  • Playing with Fire: After taking a level in badass in the second book, he becomes able to conjure flames costing -3 stamina, and does so whenever you miss a shot or hit him with something useless before the Final Battle.
  • Pointed Ears: Another given for a vampire.
  • Post-Final Boss: In both books, you must destroy him after winning the fight, and then fight his weaker but still tough sister Katarina. In the second book, if he escaped and rested un his coffin, he fights you one last time after you kill her, with skill 11 stamina 10 (or more). While much less powerful, he remains very dangerous, for his blows cost -3 stamina instead of 2, and can even cost -6 or One-Hit Kill you outright if you are too weak.
  • Recurring Boss: In the second book, you can fight Heydrich several times.
    • In Mortus Mansion, he is a powerful foe with skill 11 stamina 15, who can weaken you with his Hypnotic Eyes and One-Hit Kill you if he hits strong enough.
    • During the Final Battle, he is That One Boss through and through. See Final Boss above for more details.
    • If you let him escape, he rests in his coffin and regains some strength. He has skill 11 stamina 10 (or more depending on how long you took) and lands devastating blows.
  • Red and Black and Evil All Over: He wears a black and red Badass Cape, and is one of the vilest villains of the entire franchise.
  • Red Eyes, Take Warning: He is a vampire is he not?
  • Savage Wolves: If you spend the night at the dwarf Snivel's home, he warns Heydrich who attacks you in person, shape-shifted as a wolf. You cannot harm him and must flee, only owing your life to the river nearby.
  • Sequential Boss: In both books, the Final Battle unfolds in several stages... Before dealing with the Post-Final Boss.
    • In the first you must resist his hypnosis, throw whatever you can at him to deal damage, fight him, heal as much as you can after he fled to do the same unless you can stop his escape, fight him again, finish him off after he Turns Red, and destroy him for good if you found all his coffins.
    • In the second you must destroy his Elite Mook Megaghoul, throw whatever you can at him to deal damage but risk a painful retaliation if you miss, reach him and fight, and finish him off after he Turns Red.
  • Sharp-Dressed Man: Heydrich is always dressed to the nine.
  • Sibling Yin-Yang: Reiner and Siegfried Heydrich could not be more different if they tried. Siegfried was blond, stalwart and generous, a powerful Knight In Shining Armour and an excellent ruler with a 100% Adoration Rating. Reiner on the other hand is the exact opposite by all account. He has raven black hair, is selfish and rotten to the core, a Vampire Monarch and a loathsome tyrant with a 0% Approval Rating. Siegfried even returns as a ghost, the only benign type of undead while vampires are arguably the worst. Siegfried lampshades it in the second book, stating that Reiner is Darkness while he is Light. He was even brought back because Reiner has been resurrected...
  • Siblings in Crime: In the second book, Heydrich resurrects his sister Katarina as a vampire to serve as The Dragon, which would make them this. He seems to have Easily Forgiven her attempt at usurping him, but having her as his vampire thrall, he knows she won't be able to play by her rule any longer, which can be seen as a form of revenge as well as using her as an asset.
  • Silent Snarker: Heydrich needs no word to mock you. In the first book, if you defeated him and tracked him to his last coffin but cannot destroy him for good, his slumbering face sports a sardonic smile.
    • In the second, if you find him resting in an inn during the day and try to destroy him, each of your attempts will fail, increasing the irony in his smile. That's right, the guy is a Troll even in slumber.
  • Skippable Boss: You can avoid the fight in Mortus Mansion if you show him the Heart Crystal.
  • Soul Jar: The Red Heart Crystal is this in the second book. You cannot destroy him while the cursed gemstone exists.
  • Strong and Skilled: Super Strength aside, Heydrich is an excellent fighter.
  • Super Smoke: He can turn into a cloud of yellow-ish mist, to sneak under doors, slither through walls and escape when things go south.
  • Super Strength: He has incredible physical strength. Enough to One-Hit Kill you in the second book.
  • Take Over the World: Downplayed in the second book. He covets a third of the world, but even "just" this would be far too much.
  • Took a Level in Badass: Zig-zagged. When you face him as a Recurring Boss in the second book, he is weaker than when he was the Final Boss in the first, but he is considerably more powerful in the Final Battle.
    • His entire plan is to take such a level that he would become fully invincible.
  • Transhuman Treachery: While ecoming a vampire usually brings out the worst in people, he is implied to have been so evil as a human that he did not change the slightest.
  • Turns Red: When weakened enough in battle, he always stops fighting with his fists to try to bite you. It does not come in handy, for he loses -2 skill in the process, but he can kill you in two hits, making him even more dangerous despite this.
  • Undeath Always Ends: You must make sure that his own will come to an end. Twice.
  • Undeathly Pallor: His skin is chalk-white.
  • The Usurper: He killed his hated older brother to take his place as Count of Mortvania.
  • Vampire Bites Suck: His own are very painful and dangerous.
  • Vampire Monarch: There are other Vampire Lords and Ladies in the franchise, but he is the only Big Bad among them and easily the most memorable. In the second book, he plans to become the supreme Vampire Monarch, ruler of all vampires.
  • Vampires Are Rich: This one is. Justified for he is an influential Feudal Overlord.
  • Vampires Hate Garlic: And it saves your life if you wear some when he is about to drain you dry.
  • Vampires Sleep in Coffins: If there is one trope that a Classical Movie Vampire cannot escape, it's this one.
  • Villainous Cheek Bones: Like many villains in the franchise.
  • Villainous Widow's Peak: As a homage to Bela Lugosi's and Christopher Lee's portrayal of Count Dracula.
  • Viral Transformation: A given when it comes to vampirism. Heydrich has many vampire thralls in the second book, and you risk suffering such the same Fate Worse than Death, should you get bitten and fail to find a cure.
  • Voluntary Shapeshifting: True to form, he can turn into a bat, a wolf and a cloud of mist.
  • Weather Manipulation: Another vampire power he masters perfectly. In the first book, a violent thunderstorm breaks out when someone praises the late Siegfried Heydrich. In the second book, he can cause unnaturally deep fog.
  • Wicked Cultured: Heydrich is a nasty piece of work, but he is well-read and very knowledgeable.
  • Wooden Stake: Defeating him in battle is only the beginning. If you really want to end the sod, you must stake him properly. The stake you use is made of wood, but silver-tipped for good measure.

    Count Varcolac Wulfen 
https://static.tvtropes.org/pmwiki/pub/images/count_varcolac_wulfen.jpg
Click here to see his Arch-Lycanthrope form 

A powerful and depraved Feudal Overlord from the Überwald country of Mauristasia, who along with equally morally bankrupt nobles founded the Cadre Infernal and made a Deal with the Devil to gain power. He became an Arch-Werewolf and ruled with an iron fist, turning his domain of Lupravia into a grim hell-hole plagued with all sorts of were-beasts. Until an adventurer cursed with Lycanthropy by his younger brother, the Mad Prince Garoul Wulfen, resolved to slay him to free themselves of his curse...


  • 0% Approval Rating: He is not liked by the people of Lupravia, to say the least.
  • Achilles' Heel: The Wulfen Sword, the very weapon he relinquished. In addition to its usual powers of giving you +1 skill and dealing -3 stamina to were-beasts, it weakens him by -1 skill, making the Final Battle easier.
    • As per tradition, he is also highly vulnerable to silver.
  • Affably Evil: Wulfen is impeccably courteous and polite, welcoming you warmly and offering you a position of power by his side in earnest. But he openly scorns your refusal and would kill you without batting an eyelid if you reject his views.
  • Antagonist Abilities: Wulfen can turn into a very powerful Wolf Man, who can further your lycanthropy with his blows and gets healed by the light of the full moon. And he can take control of the werewolf you run the risk to become.
  • Aristocrats Are Evil: Wulfen is a loathsome piece of work, and his four comrades of the Cadre Infernal are no better.
  • Attack Animal: He owns two pet wargs he'll immediately sic on you at the beginning of the fight.
  • Badass Fingersnap: He needs no more to make the aforementioned wargs jump at your throat.
  • Badass in a Nice Suit: Wulfen is very well dressed, being a feudal noble and all that jazz, and is as ferocious and deadly as he is dignified and regal.
  • Beast Man: Comes with the werewolf territory, but his One-Winged Angel form is 50% beast, 50% man and 100% monster.
  • The Beastmaster: He controls every were-beast around, and in turn normal feral beasts.
  • Big Bad: He's the Arch-Lycanthrope you must find and slay to escape becoming a werewolf under his thrall.
  • Big Fancy Castle: Played with. Castle Wulfen is immense, lavish and filled with wonders, but also derelict, haunted and creepy, as Wulfen stopped housekeeping long ago, probably after becoming an Arch-Lycanthrope.
  • Blue Blood: He his the last scion of the House of Wulfen, the noble lineage who ruled Lupravia for centuries.
  • Blue Oni, Red Oni: Varcolac is the blue to his brother Garoul's red, being collected and in control, as opposed to the downright feral Garoul, aptly titled "the Mad Prince".
  • Carpet of Virility: Fitting his ties with his inner beast...
  • Continuity Nod: You can see a painting gallery representing his family, and feeling his power through his own portrait, just like Zagor in The Warlock of Firetop Mountain and Count Reiner Heydrich in Vault of the Vampire.
    • Being the Evil Overlord tyrannising a remote domain, with an equally evil yet less powerful associate who covets his throne and not-so-secretly manipulates you to get him killed. Are we talking about Count Wulfen and Countess Isolde of Maun, or Count Heydrich and his sister Katarina?
  • Cool Pet: Having freaking wargs at one's beck and call sure is awesome.
  • Cool Sword: Used to own the Wulfen Sword, a massive magic blade and possible family heirloom, but he discarded it as part of his Deal with the Devil. It now bears the power to kill were-beasts, probably because of his transformation. Which predictably comes to bite him in the rear when you slay him with it.
  • Cultured Badass: He is a powerful Monster Lord, and Wicked Cultured to boot.
  • Deal with the Devil: Wulfen and the Cadre, following Serpensa the witch's directions, stipulated one with a Wolf Demon to obtain power to rule over Lupravia. He got the lion's share of the deal, or should we say the wolf's share.
  • Demonic Possession: Subverted. The Wolf Demon possesses him, giving him his powers, though Wulfen remains in control, making it a symbiosis instead of the usual domination.
    • Played straight after you kill Wulfen. The Wolf Demon takes full control and reanimates his still transformed corpse to fight you through it.
    • If you kill Varcolac but are too badly marked by the curse, the Wolf Demon deems you a better, mightier host and possesses you instead, to keep ruling Lupravia as an Evil Overlord through your hapless shell.
  • Despotism Justifies the Means: Wulfen is a ruthless tyrant, who cares more about expanding his pack and letting it run wild than the welfare of his subjects. As you travel through Lupravia, you see people living in misery and gloom because of his rule.
  • The Dreaded: Wulfen is much feared by his subjects and everyone in Lupravia. Even though very few know exactly what he has become, many have heard horrid stories about him and his family, and most know him as a vicious tyrant.
  • Evil Eyebrows: Thick eyebrows obscuring his eyes.
  • Evil Overlord: The evil ruler of a gloomy domain, with dark powers and control over monsters.
  • Expy: As seen in the picture, his appearance, role, powers and transformation call to mind a certain version of Count Dracula... Down to the nobility title, the Slouch of Villainy and the lavish yet derelict castle.
  • Feed It with Fire: The Changeling spell does affect him, but by giving him a +1 skill +3 stamina power boost. Best avoid using it.
  • Femme Fatalons: A male example, sporting long, sharp, pointed nails reminiscent of a wolf's claws.
  • Feudal Overlord: What he was before jumping straight into the Evil Overlord zone. And what he still is, Lupravia being rightfully his to rule, no matter how bad it gets.
  • Final Boss: Wulfen fights you under his very powerful Arch-Lycanthrope form, with skill 12 stamina 16. If he strikes you even once, he adds 1 to your change score.
  • Fisher King: Lupravia hardly ever was a tourist resort, but Wulfen and his lovely pets turned it into a shadow of its normal self. The Wolf Demon's influence is certainly no stranger to it as well.
  • Foolish Sibling, Responsible Sibling: As Varcolac had everything firmly in hand, Garoul's brash, vicious attacks would ironically become the spark setting fire to the House of Wulfen.
  • Fully-Embraced Fiend: Wulfen relishes in being a werewolf, in full accordance with his already wild and violent nature. And he wants you to do the same.
  • Fur Against Fang: The Vampire Monarch and fellow member of the Cadre Infernal, Countess Isolde of Maun, is technically his vassal, but they have a strong rivalry going. And the only reason she never made a move to usurp him is that he is too powerful even for her. As soon as you come knocking, she tries to use you to get rid of him.
  • A Glass of Chianti: He has one in hand when you meet him. An empty one he is toying with, but still...
  • Glowing Eyes of Doom: The illustration depicts him with a creepy gleam in his eyes.
    • His Arch-Lycanthrope form is depicted with glowing eyes, for extra scary points.
    • The Wolf Demon's eyes glow red through his sockets when he takes center stage.
  • Hoist by His Own Petard: The Wulfen Sword he discarded is the best weapon to use against him, and use it you will.
  • Innate Night Vision: Being a werewolf, he doesn't bother lighting torches in his castle at night, for he can see as clear as day. So do his wives and you.
  • Karmic Death: Ending up killed by a victim of the lycanthropy he spread all across the land, infected by the mad brother he let run wild at that, is deliciously ironic. Even better if you snuff him with the sword he relinquished to gain power.
  • Lunacy: True to form, he draws power from the full moon. Seven turns into the Final Battle and it rises, giving him a +4 stamina boost.
  • Man of Wealth and Taste: Wulfen lives in a magnificent castle with a large library and other exquisite works of art. Played with though, since all of it is unkempt and dust-covered, as if he long lost interest.
  • Meaningful Name: Wulfen is kind of self-explanatory, and Varcolac is the name of the mythological being which inspired the legends of both vampires and werewolves.
  • Monster Lord: Being an Arch-Lycanthrope, he's this to Lupravia's entire population of werebeasts.
  • Monster Progenitor: He swarmed the entire Lupravia with werebeasts of all sorts: wolves, bears, hybrids, even rats and bats. They in turn spread the curse further.
  • Names to Run Away from Really Fast: Less glaring than most, but his name still screams "vicious wolf monster out to rip you to shreds"...
  • Natural Weapon: He turns into a werewolf to slash at you with claws and fangs putting daggers to shame.
  • Nigh Invulnerable: Averted. Wulfen's Arch-Lycanthrope form can be harmed by all sorts of weapons, but is extra vulnerable to its Achilles' Heel.
    • Played straight as only weapons that can fall a werewolf work against the Wolf Demon possessing his corpse. If you have none you're wolf food.
  • No-Sell: Using a mirror or a cross against him is useless and leaves you open to a painful counter-attack.
    • Normal weapons don't even scratch the Wolf Demon who seals your doom.
  • Obviously Evil: While there is no outward sign of the monster he truly is, a single glance can tell you that this guy is not gonna be your best pal'...
  • Oddly Small Organization: The Cadre Infernal has only five members: Count Varcolac Wulfen the Arch-Lycanthrope, Countess Isolde of Maun the Vampire Monarch, Serena the witch, turned Serpensa the snake woman in a freak-show, Aranea the Black Widow turned into a real spider-woman, and the Abbot of the Black Monks, who became a giant worm. Only Varcolac and Isolde gained real power, the other three were turned into hideous, grotesque and feral monsters, strong but devoid of the influence they craved so badly.
  • Oh, Crap!: Even as a huge Wolf Man One-Winged Angel, he steps back in fear when he sees you with the Weapon of X-Slaying.
  • One-Winged Angel: Obviously enough, Wulfen turns into an Arch-Lycanthrope to fight: a huge and massive humanoid werewolf about ten-feet tall, with fangs and claws like daggers.
  • Orcus on His Throne: Wulfen spends the story lazing around in his castle, letting his servants and his brother do the dirty work. Justified in that he already has all the power he wants, and holds Lupravia firmly in his grasp.
  • Our Werewolves Are Different: No ordinary werewolf, but an Arch-Lycanthrope of demonic origins, vastly more powerful than his subjects and in full control of his metamorphosis.
  • Our Zombies Are Different: The Wolf Demon possesses his corpse for the Post-Final Boss fight, turning him into a monstrous, demonic, undead lycanthrope... thing.
  • Perma-Stubble: As part of his wild and unkempt look.
  • Post-Final Boss: After you kill him, the Wolf Demon possessing him reanimates his corpse and attacks you, with skill 10 stamina 14. But while powerful, he is nowhere as dangerous as Wulfen was. And you can banish him without fight if you have all silver daggers and know the ritual.
  • Red Eyes, Take Warning: As a reanimated undead, the Wolf Demon is glaring at you through his dead eyes. Sweet dreams...
  • Secret Circle of Secrets: Wulfen recreated the Cadre Infernal. Once a gathering of nobles from all around Mauristasia meant to strike alliances and bargains and delve in magic to expand their influence, self-serving but not outwardly malevolent, Wulfen twisted it into a group of power-hungry tyrants who sought power for the sake of power no matter the cost.
  • Sequential Boss: Upon confront him, you must first deal with his pet wargs, then fight him. After some time, he is healed by moonlight while you must resist giving to the curse. And then deal with the Wolf Demon who gave him his powers.
  • Sharp-Dressed Man: Wulfen is clad in lavish and refined clothing, but wears them without a care, as if his title no longer meant much to him.
  • Sibling Yin-Yang: Varcolac remains a poised and refined nobleman, in touch with his feral side, sporting sharp features and grey hair with a black streak. In stark contrast with Garoul, who is completely feral, even the rare times he assumes his human shape, lives in wilderness leading a pack of wolves, and sports black hair with a grey streak.
  • Siblings in Crime: Varcolac is the Monster Lord ruling from his Big Fancy Castle, and Garoul is The Brute who roams the country at night with his pack.
  • Silver Has Mystic Powers: As a werewolf, he is naturally extremely vulnerable to silver. All wounds inflicted by silver crossbow bolts, bullets or daggers costs him -3 stamina. Fighting with a silver dagger being unpractical, you lose -1 skill. But, if you fight with his own dagger, that you found in his castle, he loses -1 skill as well, evening the odds.
    • After the Wolf Demon, attacks you through his corpse, stabbing him in a pentagram pattern with the Cadre Infernals' five silver daggers banishes him back to the Demonic Planes without fight. If you don't, each silver dagger you stab him with costs him -2 stamina before fighting.
  • Skippable Boss: Not Wulfen himself of course, but the Wolf Demon, provided you have the five silver daggers and know how to use them.
  • Slouch of Villainy: How he sits on his throne, his two wargs at his sides. And boy does he do it with style. Just look at the picture for Titan's sake!
  • Strong Family Resemblance: The family's portrait gallery show that they all share the same noble and stern yet someow feral-loooking traits. Being siblings, Varcolac and Garoul look especially similar. The uncanny part is the stigmata of lycanthropy: Garoul has black hair with a grey streak, even as a wolf, while Varcolac has grey hair with a black streak, but turns entirely black as an Arch-Lycanthrope.
  • Tall Darkand Handsome: Wulfen is described as sinister and menacing, yet ruggedly handsome. And the illustration does not disappoint, making him look quite attractive yet threatening.
  • Transhuman Treachery: Wulfen already was a power-hungry, ruthless monster long before he became a werewolf.
  • Unholy Matrimony: He has three wives, whom he infected with lycanthropy to turn them into creepy wolf-women. You can fight them, or sway them with gifts.
  • Villain Respect: He respects you for mastering your werewolf powers and considers you rejecting them a waste, wishing for you to embrace them instead.
  • Villainous Cheekbones: He sports sharp features.
  • Villainous Widow's Peak: Like he's not Obviously Evil enough...
  • Viral Transformation: How he spreads his curse, as per folklore. He can even make the curse take full hold of a bitten victim. If you feign to swear loyalty, you must test your cursed state, running the risk of fully becoming a werewolf and spending the rest of your life in his pack.
  • We Can Rule Together: When you confront Wulfen, he offers to make you The Dragon and teach you the way of the beast, telling you to embrace lycanthropy as a blessing instead of a curse. You are not impressed.
  • White Hair, Black Heart: He has silvery grey hair, and while affable, he is cruel, vicious, and all in all an irredeemably vile scumbag.
  • Wicked Cultured: His library is immense and well furnished, his map room a pure wonder, and he clearly knows about legends and occult science.
  • Willing Channeler: Wulfen deliberately let himself get possessed by the Wolf Demon to gain power. He is so evil and feral that the demon has no control over him, and spreads evil as efficiently as the demon would have done in his skin, if not better.
  • Wolf Man: In more ways than one. Even as a human, he looks feral and somehow wolf-like...
  • Wolves Always Howl at the Moon: He indulges in the trope with abandon before assuming his Arch-Lycanthrope One-Winged Angel form.
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    Countess Isolde of Maun 
https://static.tvtropes.org/pmwiki/pub/images/countess_isolde_of_maun.jpg

A depraved noble lady who joined Count Varcolac Wulfen's Cadre Infernal, making a Deal with the Devil to gain power. Countess Isolde and Count Varcolac were the only one to actually gain from the pact. While she has lesser plot relevance than the Count, and serves as his (reluctant) vassal of sorts, she remains a powerful and dangerous threat to the region. Unless an adventurer trying to lift their curse of lycanthropy can change it...


  • Achilles' Heel: Silver, as per tradition.
  • Aerith and Bob: Isolde is, or should we say was, a regular medieval name, while most names in the franchise are more Fantasy sounding.
  • Affably Evil: If you ask for her help, Countess Isolde will be more than more than willing to give it to you and be a gracious, albeit interested, host. She is quite polite even when you confront her, but also scathing and spiteful in battle.
  • Antagonist Abilities: A powerful fighter with dangerous Hypnotic Eyes, immune to normal weapons, whose bite deals great damage.
  • Aristocrats Are Evil: Pity her poor subjects. She only cares for power and control.
  • Astral Projection: Countess Isolde's spectral form that attacks you if you could not destroy her is likely a form of this.
  • Badass Cape: Countess Isolde is a powerful Vampire Lady, who true to form wears an Ominous Opera Cape. The illustration does not depict her with it though.
  • Big Bad Wannabe: She is a powerful and cunning Vampire Monarch, who in another gamebook could have been the Big Bad. Too bad for her, Count Varcolac is already on the spot and does not intend to let it go. Until you enter the picture that is...
  • Body Guarding A Badass: Countess Isolde would much rather let her were-bat servant Gustav do the fighting for her. But should push comes to shove, she proves a much deadlier foe.
    • The were-bat has only skill 8 stamina 8, but he can worsen your lycanthropy if he strikes you twice or more, and lifts you to drop you on the ground, costing -4 stamina and -1 skill, if he wins two turns in a row. If Van Richten is with you, the were-bat will attack him and both will die by falling through the window.
  • Charm Person: If you are gullible enough to trust her for help, she will enthral you with her Hypnotic Eyes, brainwashing you after killing the Wolf Demon and making you her slave for the rest of your life.
  • Classical Movie Vampire: A noble woman living in a derelict but lavish castle, complete with an Ominous Opera Cape, Hypnotic Eyes, mist transformation and resting in coffins, among others. Jonathan Green sure knows his classics...
  • Climax Boss: You confront her at the end of her Side Quest. She is a powerful foe with skill 10 stamina 13. If she strikes you twice in a row, she bites you and costs you -3 stamina, worsening your condition.
  • Continuity Nod: The fact that you cannot fully get rid of her without destroying all her coffins, is reminiscent of Count Reiner Heydrich from Vault of the Vampire and Revenge of the Vampire. Also, the way she strikes deal with you while making clear that she furthers her agenda not yours, is reminiscent of Reiner's sister Katarina.
  • Cultured Badass: Like most supernaturally powerful aristocrats of the franchise, she is as well-read as she is powerful.
  • The Dark Arts: In addition to being a vampire, Countess Isolde has knowledge of Dark Magic.
  • Deal with the Devil: How Countess Isolde became a vampire in first place.
    • Basically what she offers you if you seek her help. Complete with screwing you over after you fulfilled your part.
  • Evil Old Folks: Countess Isolde's true aspect is that of an ageing, wrinkled woman.
  • Evil Overlord: A rare female example. She may be (grudgingly) subservient to Count Wulfen, but she remains a Feudal Overlord with vast power, controlling evil Mooks and striving to expand her rule.
  • Evil Tower of Ominousness: She lives in one, gloomy and derelict, yet lavish and impressive.
  • Femme Fatalons: Being a vampire, her pointed nails are long and sharp enough for her to fight with.
  • Feudal Overlord: Countess Isolde has complete control over the Domain of Maun.
  • Flight: She does not need to turn into a bat to fly.
  • Flourish Cape in Front of Face: She does this before fleeing your Holy Symbol, complete with insults and threats.
  • Fully-Embraced Fiend: She welcomed becoming a Vampire Monarch, with all the powers included in the package, and enjoys every second of undeath. Then again, she already was rotten to the core when she was still human.
  • Fur Against Fang: She's a Vampire Lady, and has a rivalry with Count Varcolac Wulfen, a Werewolf Lord. It's safe to assume that this trope is enforced by the fact that Isolde and Varcolac are the sole remaining members of the Cadre who are actually sane enough to scheme against each other.
  • Geas: She puts you under one if you seek for her help: after killing Wulfen and slaying the Wolf Demon, she will appear and the geas will put you under control, forcing you to become her right-hand man.
  • Ghostly Glide: She glides over the ground as she moves.
  • Glamour: She is quite old and undeath twisted her features, but she uses her powers to look like a beautiful young woman.
  • Gotta Catch Them All: You must explore her tower to destroy all her coffins, preventing her from fleeing into one away from you if you best her in a fight.
  • Hiss Before Fleeing: Countess Isolde does this when you drive her away. After all, she is a vampire is she not?
  • Holy Burns Evil: You can drive her away with a Holy Symbol or using silver chandeliers as an Improvised Cross. And skip the battle against her.
  • Hypnotic Eyes: She is a vampire is she not?
  • Know When To Fold Them: She flees in Super Smoke form if you reduce her stamina to 4 or less, to rest in one of her coffins. If you did not destroy her two coffins, she hides in one of them and you cannot pursue her. If you did, she can only hide in her last coffin not far away, and you stake her with your blade.
  • Lady of Black Magic: She is a refined and dignified noble lady, with great Dark Powers.
  • Ladyof War: She is a refined and dignified noble lady, and an expert fighter who can match the best warriors.
  • Lord Country: Countess Isolde of Maun, ruler of... the burg of Maun.
  • Man of Wealth and Taste: Woman, but you get the picture. She lives (so to speak) in luxury and she enjoys it.
  • Manipulative Bastard: Well bitch in that case. Countess Isolde is pretty good in using people, even prospective foes, to do her bidding.
  • Must Be Invited: She is a vampire, is she not? In the Non-Standard Game Over in which she makes you her slave after you kill the Big Bad, you open the window to let her in.
  • Natural Weapon: Countess fights with her nails and fangs, and does not need anything else.
  • Never Mess with Granny: She is quite old-looking, but remains a cunning and deadly foe that must never be underestimated.
  • Nigh Invulnerable: You stand no chance against her with normal weapons.
  • Oddly Small Organization: The Cadre Infernal has only five members: Count Varcolac Wulfen the Arch-Lycanthrope, Countess Isolde of Maun the Vampire Monarch, Serena the witch, turned Serpensa the snake woman in a freak-show, Aranea the Black Widow turned into a real spider-woman, and the Abbot of the Black Monks, who became a giant worm. Only Varcolac and Isolde gained real power, the other three were turned into hideous, grotesque and feral monsters, strong but devoid of the influence they craved so badly.
  • Ominous Opera Cape: She is a vampire is she not?
  • Our Ghosts Are Different: Countess Isolde attacks you as a vampiric spectre outside her tower, if you vanquished her but didn't smash all her coffins. Whether it is her under her Super Smoke or a form of Astral Projection is unclear though. Under this form, she only has skill 8 stamina 6, but she might weaken you by -1 skill if she strikes you through Vampiric Draining.
  • Our Vampires Are Different: She became a Vampire not through bite, but following a Karmic Transformation delivered by the Deal with the Devil above, and her Dark Powers go beyond the classical vampiric abilities.
  • Red and Black and Evil All Over: She wears black and red clothing.
  • Red Eyes, Take Warning: She is a vampire, is she not?
  • Secret Circle of Secrets: She is part of the recreated Cadre Infernal. Once a gathering of nobles from all around Mauristasia meant to strike alliances and bargains and delve in magic to expand their influence, self-serving but not outwardly malevolent, Wulfen twisted it into a group of power-hungry tyrants who sought power for the sake of power no matter the cost.
  • Sequential Boss: If you confront her, you must first resist her hypnosis, fight her were-bat servant, and then fight her.
  • Silver Has Mystic Powers: You can only harm her with a silver dagger. Fighting with it does not come in handy, so you lose -1 skill.
  • Simple, yet Opulent: Her clothing is lavish, but without ornaments and excess.
  • Sinister Surveillance: Countess Isolde is able to watch you through, portraits in her likeness.
    • She can even keep tab on her foes away from her tower, and use her Black Magic from afar.
  • Skippable Boss: Nothing forces you to venture into her tower, you can ignore her and win the gamebook just fine.
    • Even if you do confront her, You can force her to flee without fight with Holy Symbols, in true vampire-hunter style.
  • The Starscream: Countess Isolde wishes to extend her domain from the burg of Maun to the entire Lupravia, but Count Wulfen is far too powerful for her and she has to obey him. And that's where you enter the scene...
  • Summon Magic: She can call forth faceless, tentacled darkness spirits known as Tenebraes, and will do if you were not stealthy enough when exploring her Evil Tower of Ominousness, before the Boss Fight against her. Fortunately, they pose little trouble and can be weakened by the light of a torch.
  • Super Smoke: Countess Isolde can turn into a cloud of black mist to travel or escape.
  • Super Strength: What makes her a dangerous foe.
  • Transhuman Treachery: Like every member of the Cadre, she was a power-hungry bitch before she became an undead.
  • Too Spicy for Yog-Sothoth: If she manages to bite you, she deals great damage but cannot drain you dry because the curse of lycanthropy makes your blood repulsive.
    • If you got the werewolf-related condition Cursed Bloodline, this trope makes it backfire on her, as your blood is so infected with lycanthropy that drinking it harms her by -3 in stamina.
  • Undeathly Pallor: She is a vampire is she not?
  • Unskilled, but Strong: Only hinted at, but she lacks technique and prefers Super Strength and Victory by Endurance..
  • Vain Sorceress: She'd much rather appear as a beautiful young woman than the twisted old undead she really is.
  • Vampire Bites Suck: She bites you if she strikes you twice in a row, dealing greater damage.
  • Vampire Monarch: Doubtless the second most notable of the franchise after Count Reiner Heydrich himself.
  • Vampires Are Rich: Vampires or not Feudal Overlords like Countess Isolde are pretty loaded.
  • Vampires Sleep in Coffins: If there is one trope that a Classical Movie Vampire cannot escape, it's this one.
  • Victory by Endurance: If you face her with normal weapons, she No Sells everything you throw at her until you are too exhausted to defend yourself, and then she moves for the kill.
  • Voluntary Shapeshifting: She can turn into a bat or a cloud of smoke.
  • White Hair, Black Heart: She has silver hair and has zero redeeming quality.
  • Wicked Cultured: An influential aristocrat with a vast knowledge and library.

Conquerors and Warlords

    Balthazar Sturm 
https://static.tvtropes.org/pmwiki/pub/images/balthazar_sturm.jpg
Appears in: Stormslayer

A powerful Weather Mage, who was once part of the High Council of Wizards of Chalannabrad, capital of the Kingdom of Femfrey, until his unethical and dangerous experiments got him banished. He built the Eye of the Storm: a huge Steampunk flying ship from which he can control the weather, and allied himself to the warlord Khaddan Khan from the neighbouring kingdom of Lendleland, yearning for revenge and threatening the entire continent. But destroying the village of Vastarin attracted the attention of the Hero of Tannatown, a legendary adventurer who swears to find and slay the culprit...


  • Aerith and Bob: A common first name like Balthazar is paradoxically quite uncommon in Titan, where more esoteric names are the norm.
  • Antagonist Abilities: Not only can he use the Elemental Shapeshifter trick no less than four times, but his Flight and ShockAndAwe powers complicate the actual Final Battle. Depending on which day it is, one of his elements will be empowered.
  • Ax-Crazy: Violently demented, and out to wreak utter destruction all over Femfrey and the Old World.
  • Badass Boast: When you confronts him, he gloats that he controls the elements and that you cannot defeat him. Indeed he controls them, and indeed he is a foe to be reckoned with... But so are you.
  • Badass Cape: Sturm Wears a magic cloth that changes colour and substance following the element he is using, ornate with ever-changing motives representing said element.
  • Badass Longcoat: It is depicted as this in the illustration.
  • Bad Samaritan: He funded Inigo Crank's researches in mechanics and machinery, only to steal them for his nefarious purposes.
  • Bald of Evil: Sturm has not a single hair atop his skull, and is a thoroughly despicable human being.
  • Beard of Evil: A small goatee of pure "evil scumbag" style.
  • Big Bad: The demented Weather Mage who sets out to devastate Femfrey for Revenge, whom you swear to destroy.
  • Blow You Away: During the fourth stage of the Final Battle, he transforms into a very powerful and dangerous living maelstrom with skill 12 stamina 10, who fortunately does not get a power-boost if you fight him on a Wind-day. If you can summon Arkolith the Earth Elemental, he traps and smothers his wind. Or else, you must fight to reduce his stamina to 3.
  • Boss Rush: Sturm is one all by himself. You might have to fight him no less than five times in succession, one for each element he turns into, and a final one under his normal form. You can skip the fight with the element transformations if you summon the Elementals that can neutralize them.
  • Can't Kill You, Still Need You: He keeps Inigo Crank prisoner to use him to repair the ship, whether he wants it or not, in case something went awry.
  • Continuity Nod: Summoning Greater Elementals to play Elemental Rock–Paper–Scissors against a powerful wizard expert in the trade, calls into mind the Final Battle against Zagor in Return to Firetop Mountain.
  • Cool Ship: The Eye of the Storm is a gigantic, fish-shaped aircraft that channels his Elemental and Weather Magic, as well as the power of Greater Elementals, and uses them to wreak all sort of climatic havoc.
  • Despotism Justifies the Means: He seeks to take over the kingdom of Femfrey, or what is left of it after he is done with his cataclysms.
  • Dishing Out Dirt: During the second stage of the Final Battle, he transforms into a dangerous ten-feet tall earth and rock colossus, with skill 9 stamina 12 (+1 skill +2 stamina if you fight him on an Earth-day). He loses -3 stamina when you bludgeon him with a hammer and the like. If you can summon Oceanus the Water Elemental, he erodes away his earth body. Or else, you must fight to reduce his stamina to 3.
  • Disproportionate Retribution: He was banished by the Council of Wizards, within reason mind you, so he swore to destroy them all and to wreck the kingdom that enabled it before taking it over, killing hundreds of innocents who never had anything to do with it. This guy and the concept of "measure" make two...
  • Elemental Powers: Like Zagor, Sturm specialises in Elemental Magic and is powerful enough to master the Four Major Elements, while most Elemental Mages can only focus on one. He summoned Greater Elementals (among the mightiest beings in existence), and sealed them in his Steampunk aircraft to syphon their power. You must gather Greater Elementals of your own to use against him.
  • Elemental Rock–Paper–Scissors: When he transforms into an element during the Final Battle, you can use another element to counter him. Air blows out Fire, Fire evaporates Water, Water erodes Earth and Earth smothers Air.
  • Elemental Shapeshifter: Sturm turns into a very powerful elemental version of himself to fight you, until he runs out of elements to turn into. He turns into Fire, then Earth, then Water, then Air.
  • Evil Eyebrows: Casting shade on his hollowed eyes.
  • Evil Gloating: Posturing and boasting his pretty much all he does.
  • Evil Is Petty: The Council of Wizards banished him because his experiments were potentially disastrous, and he wastes no time proving them right by unleashing untold disasters, just because he could not stand contradiction. Really mature there...
  • Evil Sorcerer: Notice a trend?
  • Fallen Hero: Once a respected member of the Council of Wizards, until he started delving into very dangerous experiments...
  • Fan Disservice: A well-toned Walking Shirtless Scene wearing tights should normally be easy on the eyes, but his Bald of Evil, the demented gleam in his eyes, his thuggish face and his all-around twisted features makes him as unappealing as possible.
  • Final Boss: You first have to face his four successive One-Winged Angel forms before facing him in person. He is a very powerful foe with skill 10 stamina 10 (+1 skill if you fight him on a Storm-day). He is hard to reach as he flies, costing you -1 skill unless you can drink a Levitation Potion, and blasts you with lightning, costing -2 stamina if you fight him with a blunt weapon, -3 stamina if you fight him on a Storm-day or with a sword, and -4 if both. He dies sucked out of the broken windows when you reduces his stamina to 2.
  • Flight: He can fly using air currents and winds.
  • Hoist by His Own Petard: He his killed by the hero who witnessed first-hand the destruction he could bring, being in the first town he attacked.
    • You can defeat him with help from the Greater Elementals, besting him in his own field of Elemental Magic.
    • His falling aircraft drops right on the troops of his second-in-command Khaddan Khan, killing him and all his horde, saving Femfrey as their army was too disoriented by the storms to retaliate.
  • It's Personal: You were investigating the strange hurricane that devastated the village you were taking shelter in. Upon learning that this is the doing of a crazy, power-hungry Evil Sorcerer, you swear that he will be another name on your quite furbished hit-list of Big Bads. And so he will.
  • Karmic Death: He dies sucked out of the broken windows of his aircraft into the void. He who kills by the storm shall perish by the storm.
  • Load-Bearing Boss: Justified, as it is the damage you dealt to his Cool Ship before and during the Final Battle that causes it to explode.
  • Magitek: He combines magic and mechanics to build Steampunk machines powered by magic, and fitting lesser Thunder Spirits into isolated combinations to use as workers and gaolers.
  • Making a Splash: During the third stage of the Final Battle, he transforms into a powerful humanoid flood with skill 11 stamina 11 (+1 skill +2 stamina if you fight him on a Seaday), who can swipe you off your feet and cost -2 stamina and -1 skill for the first turn, until you get back up. If you can summon Vulcanus the Fire Elemental, he boils his water. Or else, you must fight to reduce his stamina to 3.
  • Meaningful Name: In German, his last name means... Oh come on! You just need to change one letter! Don’t' tell me you didn't get it?
  • No Shirt, Long Jacket: The illustration depicts him wearing his Badass Longcoat like this.
  • One-Winged Angel: He turns into a monster to fight you, four times. See Elemental Shape Shifter above for more details.
  • Playing with Fire: During the first stage of the Final Battle, he transforms into a powerful fiery humanoid, with skill 10 stamina 9 (+1 of each if you fight him on a Fire-day). If you can summon Zephyrus the Air Elemental he blows his fire out, but he won't be able to save you from falling to your death after killing Sturm so you'd better have a parachute or be able to summon a Pegasus. If not, fight him and reduce his stamina to 3.
  • Post-Climax Confrontation: Played with as despite it being quite an ordeal for you, it's not a Boss Fight... After you get rid of him, you must still escape safely from the aircraft as it crashes to the ground; either by calling a Pegasus, summoning Zephyrus the Air Elemental, or by having a parachute. If you cannot, victory does not save you from plummeting to your doom.
  • Power Floats: He floats in the air during the final battle, which makes him harder to reach while you stay on the ground, costing you -1 skill for the Final Battle.
  • Pre-Asskicking One-Liner: "Feel the power of the storm" says he before going all Shock and Awe on you.
  • Psychopathic Manchild: He is an unhinged madman in what amounts to a child throwing a tantrum for being punished because he knowingly played with matches near a flaming material.
  • Roaring Rampage of Revenge: His attacks on Femfrey are this against the Council of Wizards that banished him, and the entire kingdom while he is at it. This filth sure can hold a grudge.
  • Sequential Boss: You will first fight his Fire Form, second his Earth Form, third his Water Form, fourth his Air Form, and finally his normal form.
  • Shock and Awe: After you vanquished his four elemental transformations, he fights you one last time with blasts of lightning. He gains power if you fight him on a Storm-day, and deals greater damage if you fight with a sword, as it conducts electricity.
  • Smug Snake: He sure loves to gloat and considers himself invincible. Guess what? He's not. Story-wise, he's not even that scary for you, The Hero, who makes it quite clear.
  • Sorcerous Overlord: Not only does he control a Cool Ship full of monsters, but he spreads his influence all over the land and commands a powerful army that threatens to invade the kingdom.
  • Steampunk: His signature style, as all his machines from his airship to his mech-golems look steam powered, in a Medieval Stasis Fantasy setting.
  • Summon Magic: He can summon elemental spirits, mostly thunder ones.
  • Villainous Cheekbones: Talk about sharp features...
  • Walking Shirtless Scene: He is surprisingly buff for an Evil Sorcerer, in an aversion of Squishy Wizard, but still too creepy to count as anything else than Fan Disservice.
  • Weapon of Mass Destruction: His aircraft can cause blizzards, sandstorms, hurricanes, storms, droughts, among other delicious niceties...
  • Weather Manipulation: He is a Weather Mage, who controls climatic variations. Taken Up to Eleven with his ship, with which he can cause untold disasters.

    Belgaroth 
https://static.tvtropes.org/pmwiki/pub/images/sans_titre.jpg
Appears in: Knights of Doom | Night Of the Necromancer (mentioned)

A monstrous, undead, sorcerous Chaos Lord, and one of the franchise's worst SNK Bosses. Belgaroth was once one of the Knight Templars of Tela, brother of King Chivalras IX of Ruddlestone, but he betrayed both his brother and his god in his lust for power. He established his own Templars in the name of the Dark Gods, the Knights of Doom. Though his initial attempt at conquest failed and resulted in his death, by the hand of the legendary hero Sir Rhyaddan, who pierced him with the Elven Spear Aelfgar after the long and gruelling Crusade Against Chaos. A hundred years later, Belgaroth has returned from the dead and amassed another army and new followers, intending to once again conquer the land. But he shall find another hero on his path...


  • 24-Hour Armour: He never takes off his Armour, and he might no longer be able to...
  • Achilles' Heel: You stand no chance to finish him off for good without the Elven Spear Aelfgar.
  • Alien Blood: Hideous green slime oozes from his wounds, just to emphasize how deep he has fallen.
  • Antagonist Abilities: Part of why he is so frustratingly hard. He is a powerhouse with max stats, whose overpowered Evil Weapon and Damage Reduction give the impression of poking him with a stick while he bashes you with a sledgehammer. And if only defeating him in battle was enough to take the fu***r down...
  • Back from the Dead: He got killed a hundred years ago, but returned eviler and twisted than ever.
  • Badass Cape: He wears a long, dark cape that expands his frame.
  • Big Bad: The evil Chaos Lord, who must be taken down to save the land.
  • Black Knight: Pretty much the basis of his character.
  • Black Swords Are Better: He certainly thinks so. See Evil Weapon below for more details.
  • Blood Knight: He was violent and warmongering even before his corruption, and coveted the throne because he deemed his brother weak, lenient and Unworthy. To prove how wrong he was, Chivalras ended up as one of the best monarchs in Ruddlestone history.
  • The Caligula: It is a good thing that he never was king; his obsession with ruling with an iron fist and needlessly dominating the neighbouring nations would have spelled the kingdom's doom.
  • Cain and Abel: He hated and despised his brother, and launched his invasion of the land to steal his throne.
  • Cool Helmet: Averted. His own is as scary and evil looking as possible, complete with Horns of Villainy and Jagged Mouth.
  • The Corrupter: He can channel power in the Runes of Chaos to corrupt anyone into Chaos Warriors at his command. You need to win a test of honour to resist, or become a Chaos Knight at his command. He also does it through his Evil Weapon.
  • Cowardly Boss: He doesn't shy away from a fight. However, after you best him in battle, he flees like a coward and lets the traitor turned into a raven alert his guards to overwhelm you. You can only track him down after unmasking and killing the traitor... Provided you got rid of the Assassin Dagger beforehand.
  • Damage Reduction: His armour is so sturdy that he only loses 1 stamina point instead of the regular 2 when you strike him.
  • Dark Is Evil: He is rotten to the core, wears black armour and hurls black lightning...
  • Despotism Justifies the Means: He gave up his family, his faith, his humanity, and ultimately his very life for a grab for power... What a waste...
  • Dirty Coward: When he finds his match, he flees and let his guard do the work, and does anything he can to avoid another confrontation. So much for Might Makes Right...
  • Dragged Off to Hell: As soon as you strike him down for good, a dimensional vortex opens where he stood and sends him and the entire Very Definitely Final Dungeon back to the Realm of the Damned, the nightmarish plane where all the wicked suffer for eternity. And after all he put you through, it's hard not to cheer.
  • The Dreaded: Even a hundred years after his death, his name alone still frightens everyone in Ruddlestone. When the king announces that he has returned even the Badass Crew of Templars get an Oh, Crap! moment.
  • Evil Is Petty: Did not get the throne, so he renounced his God and very nearly destroyed the whole kingdom. Twice. Overreacting much?
  • Evil Overlord: A demonic Chaos Lord, ruler of an army of monsters, whose presence alone raises monsters of all kind and spread corruption all over.
  • The Evil Prince: The younger brother of King Chivalras IX, who coveted his brother's crown.
  • Evil Weapon: He wields a great, black rune sword ornate with the Runes of Chaos, which inflicts -3 stamina instead of 2 and depletes your Karma Meter, which can turn you into a Chaos Knight at Belgaroth's command if it falls to zero.
  • The Faceless: You never get to see what he looks like under his helmet, and that's probably for the best.
  • Fallen Hero: He was once one of the holy Templar's of Telak, one of the mightiest forces of Good in the continent of the Old World.
  • Final Boss: Easily one of the hardest of the entire franchise. It will take you much more than defeating him to take him down.
  • Frontline General: Being a warlord through and through, he fought in the first lines during the Crusade Against Chaos. If you take too much time, the bad ending shows him leading his troops to invade Ruddlestone.
  • Glowing Eyelights of Undeath: His eyes glow an eerie light under his helmet.
  • Green-Eyed Monster: His bitter jealousy for his brother's throne led to his downfall, then his death attempting to seize the throne by force; delusionally fancying himself as better suited to be king...
  • Hellish Horse: He rides a black, winged demon steed known as a Night-Mare, and can sic it against foes.
  • Horns of Villainy: Two long, straight menacing horns ornating his helmet.
  • I Have Many Names: He is known as the Dread Lord, the Dark Tyrant, the Usurping Serpent, the Iron Fist, the Warmonger of Caer Skaal, the Lord of Havoc... All promises of sunshine and rainbows.
  • Jagged Mouth: His helmet figures a creepy mouth of serrated fangs.
  • Magic Knight: Originally, Belgaroth was just a powerful warrior, but becoming a Chaos Lord granted him great dark powers and mastery of magic.
  • Master Swordsman: He lives and breathes through fighting, so it goes without saying that he is a consummate expert in the field.
  • Might Makes Right: Belgaroth's mindset in a nutshell. In his twisted point of view, anything else than a ruthless Blood Knight is a weakling unfit to rule... But as soon as he finds his match, he does not hesitate to flee with his tail between the legs, like the cowardly hypocrite he is.
  • Monster Lord: A Chaos Lord, superior to Chaos Knights and Chaos warriors, commanding every chaotic being.
  • Name's the Same: Belgaroth shares his name with a planet from the Star Wars universe.
  • Names to Run Away from Really Fast: Belgaroth sounds quite ominous. And the least we speak of his many titles the better.
  • Obviously Evil: One look is enough to known that he is really not the kind of guy you would take for a drink...
  • The Paladin: He was one of these until he betrayed his order. He's now the Evil Counterpart of one, still being a highly powerful warrior with great powers, but dark powers from evil deities instead of Holy Power from the gods.
  • Praetorian Guard: The Knights of Doom serve as this to him. You must defeat them all before facing him. They are all powerful and dangerous foes with skill 10 stamina 12, Damage Reduction and the ability to inflict greater damage. You stand no chance against the whole lot, and must cast the Five Words of Power to destroy them, risking getting destroyed by the power it unleashes.
  • Red and Black and Evil All Over: He is clad from head to toe in a black suit of armour covered in red sigil’s.
  • The Red Baron: He has many, but the most recurring one throughout the story is the Dread Lord. See I Have Many Names higher to see them all.
  • Screw This, I'm Outta Here!: He turns tail like a coward as soon as you best him in battle, and always avoids a direct confrontation from then on. He first leaves you to the traitor, then to his Hellish Horse, confident that you cannot pursue him and will be overwhelmed by his guards no matter what. It is only when he has no other choice that he finally confronts you again, in a duel where the first one to strike wins. For such a powerful and arrogant Big Bad, it illustrate clearly the vile, insecure bullies they often are under the threatening allure and posturing.
  • Sequential Boss: Part of why he is so frustratingly hard. You need to overcome ordeal after ordeal before and after fighting him, to earn the immense satisfaction of destroying him for good. In order: 1) Prying open his throne room doors. No kidding. 2) Destroying his Knights of Doom and fighting the survivors. (Who are all
super tough in their own right.) You needed to have learned a dangerous spell that can destroy them. 3) Resist his corruption by winning a test of honour or becoming his slave. 4) Surviving his bolt of black lightning. 5) Besting him in a nightmarish battle (and having gotten rid of the Assassin Dagger) 6) Unmasking and killing the traitor, who fortunately is a laughably weak Breather Boss with skill 7 stamina 8. 7) Fighting his powerful Night-Mare, with skill 10 stamina 11. 8) Having a flying mount to go after him as he flies away on his Night-Mare, and survive the storm he causes. by summoning the divine bird Celastrix. 9) Successfully throwing the Weapon of X-Slaying to pierce him, or get killed by his black bolt. No big deal, right?
  • Shock and Awe: One of his new powers is casting a bolt of black lightning that cost -5 stamina, or obliterates you if you wield a Black Orb. It will also dismount you if you pursue him in the sky.
  • Skeletons in the Coat Closet: His armour evokes a skeleton and is covered with skulls and Spikes of Villainy.
  • Skeleton Motif: One of his emblems is a skull over a tower, and his fortress is called "Caer Skaal", basically the Fortress of the Skull. Seriously, how did Chivalras not guess that his brother was not turning well from that clue alone?
  • SNK Boss: Doubtless the second hardest of the franchise after the infamous Razaak from Crypt of the Sorcerer. He is a formidable foe with skill 12 stamina 17 and Damage Reduction, mowing down your Life Meter and Karma Meter with each strike of his Evil Weapon. Fortunately, the battle ends when his stamina drops to 7. You need very high skill, stamina and honour scores to even stand a chance, not to mention the many ordeals you must overcome before and after. Good luck, you'll need it.
  • Spikes of Villainy: His armour is covered with spikes.
  • Summon Magic: He conjures an Assassin Dagger at the start of your quest, a ghastly hand wielding a dagger, that tracks you down wherever you go and fight you with skill 10. You must get rid of it at all cost, by Exorcism or potion, lest it fatally stabs you during the Final Battle. He also summons his Hellish Horse from the Pit.
  • Take Over the World: Downplayed. He merely (so to speak) wants to take over the kingdom of Ruddlestone, which he considers his to rule.
  • Tin Tyrant: A bad guy clad in a dark Armour.
  • The Undead: He and his Knights of Doom returned as undead of an unspecified kind. He is more likely a sort of revenant or lich.
  • Undeath Always Ends: You destroy him and his entire Badass Crew of undead Chaos Knights.
  • Unholy Matrimony: He married a powerful Wicked Witch as evil as he is named Morgwyn, who threw herself from the highest tower of their castle after his death, and returned as a demented spectre.
  • Walking Wasteland: His presence alone slowly wastes the entire country.
  • Was Once a Man: He used to be a holy knight, but is now a hideously twisted undead, bordering on Humanoid Abomination.

    Karam Gruul 
https://static.tvtropes.org/pmwiki/pub/images/karam_gruul.jpg
Appears in: Moonrunner

The ruthless Inquisitor General of the kingdom of Brice, who rose to infamy during the Grueling War of the Four Kingdoms, by becoming a war criminal of the worst kind. Now that the war has ended, he is wanted all over the continent of the Old World, though presumed dead. Alas, not only is he alive, but he secretly rebuilt a considerable power base, operating in total secret, and would stop at nothing to restart the war and continue his crimes. But some will do whatever it takes to bring him to justice...


  • Big Bad: The reviled war criminal wanted by the Four Kingdoms, who controls a huge network of spies and terrorist agents, and used you as his personal, Super Soldier assassin.
  • Badass Bookworm: He is a ruthless and competent inquisitor, an exceptionally intelligent mastermind, tactician, and schemer, and also a very powerful wizard, whose magic is more than enough to overcome the best soldiers, in the unlikely event that he would need to fight.
  • Badass Mustache: Undeniably evil looking, true to form, and fitting the sorcerous mastermind he is.
  • Badass Longrobe: As a magic-wielding Fu Manchu, he cannot wear anything else.
  • The Chessmaster: Hands down the best one of the entire franchise.
  • Diabolical Mastermind: He controls an intricate conspiracy of warmongers, with ties to generals and assassins that seem unrelated at first glance, with many hideouts and countless covers.
  • Evil Genius: Quite certainly the smartest villain of the entire franchise.
  • Evil Sorcerer: One who uses a specific brand of magic that he devised himself: the Notura, mixing magic, alchemy and physiology.
  • Expy: Of Dr. Fu Manchu, the criminal mastermind and most famous representation of the Yellow Peril in fiction. Gruul looks exactly like all depictions of him, and is also a genius-level Diabolical Mastermind, who would have made the original proud.
  • Good Hair, Evil Hair: That thin moustache could not look eviler.
  • Locked in the Dungeon: His final fate after you defeat him and bring him to justice.
  • Obviously Evil: He doesn't exactly look like a charming fellow you would love to have as a neighbour.
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    Mordraneth 
https://static.tvtropes.org/pmwiki/pub/images/mordraneth.jpg
Appears in: Stealer of Souls

An evil Archmage of considerable influence, feared all over Titan. He is waging war against the benevolent mages of the city of Pollua, the only obstacle standing between him and his goal to Take Over the World. His agents recently abducted the wizard Alsander, who had just discovered crucial intel on Mordraneth's Evil Plan. As such, Vanestin, the Great Mage of Pollua and Mordraneth's Archenemy, sends you to the Isle of Despair where Alsander is held captive, to save him and use his knowledge in the war, and ultimately slay Mordraneth himself before it's too late. To a warrior like you, such a challenge is quite welcome...


  • Antagonist Abilities: He masters wicked spells, that can either deal great damage or kill you outright. Not to mention the many, many deadly nightmares he created, which you survived by the skin of your teeth.
  • Antagonist Title: The title refers to one of his aliases.
  • Anti-Magic: He disturbed the balance of magical forces to make spellcasting impossible for anyone but him and his students within his many lairs. Unless one discovers how he did so and how to circumvent it. Like Alsander did, using it to teach you useful spells after you rescue him.
  • Anticlimax Boss: Played with. Mordraneth is genuinely powerful and dangerous, but for someone touted as incredibly fearsome by the narration, as far as Final Bosses go in the franchise he is in the lowest tier, a walk in the park with max stats. Compared to the uber-powerful That One Bosses that Keith Martin would later come up with, he appears really lacking.
  • Archenemy: He is this to the Big Good Vanestin, who wages permanent war against him, sending his benevolent mages against Mordraneth's evil ones.
  • The Archmage: He bears the title and is pretty much unrivalled in sorcery, which he pushed to Reality Warper territory. Among the plethora of Evil Sorcerers of the franchise, many surpass his stats, but he is far and away the best of them all when it comes to mastery of magic.
  • Authority Equals Asskicking: His students might be very tough, but he is even tougher.
  • Badass Boast: When Mordraneth speaks to you through Telepathy in his lair, he tells you that he was expecting you and that you are in for a world of hurt. Especially as he taunts you when you're about to die, gloating in typical villainous fashion that you were skilled but not a match for him.
  • Badass Bookworm: And immensely powerful and accomplished wizard, who achieved several considerable magical breakthroughs, as well as a very cunning and crafty mastermind, and a gifted Magic Knight.
  • Badass Cape: He wears one, made quite sinister by the cover art.
  • Badass Long Robe: A given for the Evil Sorcerer he is.
  • Badass Teacher: He is to the Dark Priests, Evil Sorcerers he mentored, and made into powerful Magic Knights.
  • Batman Gambit: He is very good in predicting his foes' actions and taking advantage of it. He anticipated Vanestin's rather clever move, and arranged things to completely turn it against him.
  • Beat Them at Their Own Game: So Vanestin, you play a diversion? Too bad pal, he already had a much bigger in store for you and you fell for it hook, line and sinker.
  • Big Bad: The powerful Sorcerous Overlord who threatens the entire world.
  • Black Mage: His students cast powerful attack spells he likely devised and taught himself, not to mention his own deadly Razor Floss attack and his Fireballs.
  • Blood Knight: He is described as a smiling when he kills, and states that he will enjoy killing you slowly when he greets you, clearly indicating how much he enjoys it. Geez! What a real peach!
  • The Chessmaster: He is very good in devising plans that look simple, but are anything but, and to create traps that look like openings for his foes to rush in and get screwed.
  • Cool Sword: The cover art shows him with a wicked looking oriental sabre, with a golden handle ornate with an emerald.
  • Cruel Mercy: Your character once met a dwarf who faced Mordraneth in battle and lived to tell the tale. He just (ahem) cut off the arm the dwarf raised against him.
  • The Dark Arts: One of the best experts of the trade in the franchise.
  • Despotism Justifies the Means: Mordraneth craves to rule the world solely to satisfy his lust for power.
  • The Dreaded: He is feared everywhere in Titan, by humans, dwarves, elves and everyone else.
  • Elaborate Underground Base: The Steel Crypts are this, but what makes them stand out is the Empire of Illusions, which either expands it or open a new dimensional plane, filled with all sorts of horrors.
  • Elite Mooks: Mordraneth's students are all this. You fight only two of these Dark Priests in the story, but they are among the toughest foes in the game, casting a very damaging spell that costs around -6 stamina before fighting you, with skill 9 stamina 10+. There is a third, but he is a Defector from Decadence who flees from his master's madness after saving your life.
  • Emperor Scientist: A fantastic variation. He pushed the limits of sorcery beyond the reach of even best wizards, and used his discoveries to build his empire. He is now using them to try and Take Over the World.
  • Evil Counterpart: Mordraneth is this to his Archenemy Vanestin. He is the black-clad Big Bad and an Evil Sorcerer who wants to Take Over the World, while Vanestin is the rich Big Good and Benevolent Mage Ruler who wants to protect his people. They are both warlords with powerful and competent wizards at their command, and are good at analysing each other's move.
  • Evil Genius: The sod is really smart and it shows.
  • Evil Gloating: He does love to gloat, and will often do so as you confront his Illusory Nightmares.
  • Evil Is Hammy: Mordraneth often taunts you, loudly, as you progress in his lair.
  • Evil Plan: He can create powerful illusory nightmares from the fears of his victims, and plans to build a huge army of them to invade Titan, increasing it with each and every victim. Nice and quite original, but the unstoppable army is still pretty standard as far as villains' schemes go.
    • The way he goads Vanestin to concentrate his forces on what he made appear to be is lair, but is in fact an empty target however...
  • Evil Sorcerer: One of the most classical examples in the entire franchise, but still quite impressive and with some interesting variation.
  • Evil Sounds Raspy: He has a low, unnerving voice.
  • Evil Wears Black: Subtlety is not a stranger concept to him, except when it comes to his looks...
  • The Faceless: His face is hidden In the Hood to the point that it is never depicted in the illustrations and kept nondescript in the narration. The only thing we know is that it looks as evil as he is.
  • Faux Affably Evil: Mordraneth speaks quite genially to you as you progress in his lair, but mostly to taunt you, and does not even bother hiding that he wants you to suffer for his amusement.
  • Final Boss: The final enemy of the game. With skill 10 stamina 17, he makes a powerful enemy who can deal heavy damage before fighting with his attack spells.
  • Fireballs: He hurls one costing -6 stamina at the beginning of the fight, and can later hurl smaller ones costing -4. Only -1 if you wear a bronze ring.
    • You can attack him with a Fireball Spell of your own, and cost him -6 stamina if you overcome him.
  • Glowing Eyes of Doom: Eyes that glow as much as the torches in his lair.
  • Good Witch Versus Bad Witch: A male variant. Mordraneth and his Dark Priests are evil wizards locked in conflict with the benevolent Vanestin and his agents.
  • Imagination-Based Superpower: He extracts the worst fears and nightmares from the souls of his victims, and makes them real as materialized illusions. A fear of the dark causes darkness that swallows everything, a fear of drowning creates a tidal wave, and the fear of any monster, be they imaginary, makes them real.
  • In the Hood: He always keeps his face hidden in the shadows of his hood, for additional creepy points.
  • Lean and Mean: Deathly thin and rotten to the core.
  • Magic Knight: Mordraneth is not only a powerful archmage, he is also not so slouch with a sabre in hand.
  • Man of Wealth and Taste: He lives in a stunning palace; whose entrance alone is wondrous, lavish and exquisitely decorated.
  • Master of Illusion: Mordraneth is so skilled with Illusion Magic that his illusions are undistinguishable from the real deal. They can affect reality and kill you for real.
  • Master of One Magic: Contrary to most wizards of the franchise, Mordraneth averts it by being expert in regular dark magic, necromancy and illusionism.
  • Master Swordsman: He knows his way around with a blade in hand.
  • Names to Run Away from Really Fast: Mordraneth does not make a pleasant picture. And let's not get started on his titles.
  • The Necromancer: Necromancy is Mordraneth's main field of expertise. He can raise and control undeads just fine, but specializes in enslaving dead souls and using them as a power source.
  • Obviously Evil: Creepy, clad in black, hiding his face In the Hood... No need for a picture, this guy is up to no good.
  • Out-Gambitted: At the beginning, Vanestin sends you to the Isle of Despair to rescue Alsander, while he sends a huge squad of his best wizards and warriors as a distraction, making sure that Mordaneth's spies concentrate on the diversion as it was the real deal. Admittedly smart. But it was a trap and Mordraneth wanted him to act as such, making it look like he was in his lair to fool Vanestin's spies, in order to strike from behind from the Isle of Despair while he is defenceless. Seasoned players know from the start he will be where you are sent to serve as the Final Boss, but the extent of the ruse he pulls up is quite a shock.
  • Playing with Fire: He is very adept with fire spells.
  • Razor Floss: One of his deadliest spells conjures a sphere of dark energy threads that tangle, strangle and crush its victims to death. If you have a Silver ring you are protected, but if not you must test your luck to escape it, and automatically lose -4 stamina. If you fail you get killed.
  • Reality Warper: Mordraneth toys with the laws of magic to a huge extent. In addition to the aforementioned Anti-Magic and Your Worst Nightmare, he turns a small cavern into an immense and lavish subterranean palace, and distorts space itself to create a vast Pocket Dimension filled with his illusory nightmares named the Empire of Illusions, where there is only the aforementioned small cave.
  • Red and Black and Evil All Over: He wears a black robe and a black and red cape. Could he be any more glaring?
  • The Red Baron: Mordraneth is known and feared as the Wicked One or the Evil One, and he sure deserves it. He is less often referred to as the Stealer of Souls.
  • Sequential Boss: When you enter his lair, he first attacks you with a Fireball Spell, and you can counter it with a spell of your own. Then you must reach him, and depending on how you act, he attacks either with a weaker fireball or with a dangerous Razor Floss spell. Then, you face him in a Sword Fight.
  • Sinister Surveillance: He can see and hear everywhere in his domain, and is even able to create images of himself or to make his voice heard to taunt you.
  • Sorcerous Overlord: Mordraneth rules his own domain in Allansia and many bases in the world, with lots of monsters, spies and agents at his command everywhere.
  • Soul Power: He enslaves souls and draws power and knowledge from them, as well as fears he can materialize.
  • Squishy Wizard: Being frail and relying more on skill with weapons and mastery of magic than raw power makes Mordraneth this. Subverted however, in that he avoids the downside of the trope by fighting as a Magic Knight.
  • Take Over the World: His ultimate goal.
  • Telepathy: He uses this to speak to you in his Empire of Illusions. He never speaks directly through your mind though, instead appearing to you as a vision or making his voice resonate all around.
  • Weak, but Skilled: Mordraneth is physically frail but a talented fighter, and a very powerful and incredibly skilled wizard.
  • Wizard Classic: Of the evil variety. You could not make an Evil Sorcerer whose looks scream the trope more.
  • Your Soul Is Mine: He can seize the souls of the dead and use them as he pleases. He adds yours to his collection if you fall against him.
  • Your Worst Nightmare: He weaponizes it.

    Myurr 
See his entry on the The Pit page under The Snake Demons, Rulers of the Pit

    Nazek 
https://static.tvtropes.org/pmwiki/pub/images/nazek.jpg
Appears In: Spellbreaker

It Was a Dark and Stormy Night when you first met this crafty fellow. Who were you to refuse when a seemingly friendly stranger offered you shelter in his campfire, then suggested to take shelter in the nearby Abbey when the storm broke out? Little did you know that he used you to invite you in, for no evil can enter uninvited in Raissin Abbey, where the Black Grimoire is kept away from dark forces. And of course, he steals it and disappear. Turns out that he was an orphan raised by the monks of the Abbey, who despite their tutelage became an Evil Sorcerer, worshipper of the evil Goddess of Sorcery Shekka. Nazek plans to use the Black Grimoire to release the Kurakil, a demon equal to the Demon Princes. It is up to you to make up for your mistake, to find him, and thwart his schemes before it is too late...


  • Antagonist Abilities: As far as Final Bosses go, he is in the low-tier, (don't think for a minute he isn't tough though) but his deadly spell packs up quite a mean punch.
  • Authority Equals Asskicking: He is the most powerful and the best expert of Dark Magic of his coven.
  • Badass Bookworm: A very smart Manipulative Bastard and a very powerful and accomplished warlock, who can match expert warriors in battle.
  • Badass Longrobe: He is a very powerful Evil Sorcerer, clad in a black robe covered in sigil’s and symbols.
  • Bad Moon Rising: Nazek is waiting for the night of Shekka's Moon, also known as the Witches' Moon: A gloomy night happening once every thirty seven years, in which the moon rises blood-red, spreading the power of Shekka all over Titan and vastly empowering practices of The Dark Arts. This is the only time in which he can free the Kurakil. If you take too long to reach Nazek's lair, it will be too late.
  • Big Bad: The Evil Sorcerer who tricked you to get the McGuffin and tries to set free the Kurakil.
  • Creepy Child: He was this growing up, much to the monks' dismay, performing experiments of Black Magic at the tender age of twelve years old.
  • The Dark Arts: His specially. Among other gloomy things, he is very proficient with demon summoning.
  • Dystopia Justifies the Means: By unleashing the Kurakil, Nazek plans to wreak untold destruction upon the continent of the Old World, likely to dictate his law to what is left.
  • Evil Genius: Nazek is a very clever and crafty fellow, who plays you like a fiddle in the beginning, and uses the Black Grimoire to make sure that he can handle the Kurakil he plans to release.
  • Evil Is Not a Toy: Subverted. Nazek plans to release one of the mightiest demons of the Pit, but it is clear that mastery of the Black Grimoire would make him unstoppable with or without the Kurakil. Plot-wise, the Kurakil is merely the Climax Boss Greater-Scope Villain while he is the Big Bad and The Heavy, and he basically makes one of the monarchs of Hell is bitch...
  • Evil Makes You Ugly: Boy howdy! Just look at the picture...
  • Evil Plan: Phase One, using an unsuspecting traveller to infiltrate Raissin Abbey. Phase Two get the Black Grimoire and the Casket of Shadows. Phase Three use the Grimoire on Shekka's Night to release the Kurakil and bring about The End of the World as We Know It. Part one is successful because of you, which is why you set out to prevent phase 3.
  • Evil Sorcerer: Not only he is one, he's also in charge of a whole coven of malevolent witches and wizards. He is one of the few of the franchise who are not a full-fledged Sorcerous Overlord, but is well on his way to become one.
  • Evil Wears Black: He wears a black robe.
  • Faux Affably Evil: He was perfectly cordial with you at the beginning, but this was but an act. After he drops the pretence, he keeps calling you "my friend" and speaks to you in a pretty cordial way, while still jeering at you and trying to kill you.
  • Final Boss: After dealing with Kurakil and the Casket of Shadows, he's the only threat left to eradicate. With skill 10 stamina 9, he is powerful and takes advantage of your weakened state after the tremendous fight against the Kurakil.
  • Glowing Eyes of Doom: The illustration depicts him with his eyes creepily gleaming through the shadow of his hood.
  • In the Hood: As seen in the picture, in an attempt to hide his Voldemortesque visage.
  • It's Personal: Let's just say that you really don't appreciate having been made a fool, and that it feels very good when you finally skewer him on your blade.
  • Knife Nut: He fights with a sacrificial dagger and proves quite handy with it.
  • Knight of Cerebus: Nazek is the Big Bad of one of the darkest books of the franchise, full of horrible plagues, witches and wizards cursing the land, innocent getting burned at the stake, fanatics imposing trials, rabid witch hunters with Black and White Morality, and more. All of which you experience first-hand and most of which is his doing.
  • The Last Dance: When you have him at sword point, he tries to invoke the dark powers of Shekka to destroy you in a villainous Death-or-Glory Attack. You must win a test of evil to finish him off, or get corrupted by the evil of Shekka's moon.
  • The Leader: Nazek rules a coven of evil witches and wizards named the Midnight Cauldron. They are quite expanded, and have a hand in most, if not all the demonic activities and evil phenomenon plaguing the countryside.
  • Lean and Mean: There is thin, there is unhealthily skinny, and there is Nazek... Seriously, the sod could be undead for all it would change. If he wanted to get skinnier he would need to lose a bone.
  • Magic Knight: He is a very powerful wizard, and proficient with a dagger in hand.
  • Manipulative Bastard: Nazek is very good in playing people into serving his interests without them knowing. You yourself can attest it.
  • Monochromatic Eyes: His eyes are entirely white, and would not look out of place on a corpse, yet he is alive.
  • Moses in the Bullrushes: He was an orphaned baby left at the doors of Raissin Abbey, who was found and raised by the monks.
  • Must Be Invited: The reason why he couldn't enter Raissin Abbey on his own, as no evil can enter uninvited. He set it all Then, you urged him to enter to take shelter from the pursuing demons... Nice Job Breaking It, Hero!...
  • The Noseless: Of the creepiest variety: the one who should have a nose, but have skull-like nostrils instead.
  • Obviously Evil: Thin as a rake, skeletal visage, pale skin, hood? Yup, what a trustworthy fellow...
    • You not noticing it might makes readers go What an Idiot!, but he was careful to hid it in the dark of the night, passing as a pilgrim and feigning kindness to lower your guard.
  • Post-Climax Confrontation: Nazek might be the Final Boss, but he is pretty much a breeze after vanquishing the much deadlier Kurakil. The battle against him happens after killing the Kurakil and sealing the Casket of Shadows, the true climax of the game, to the point that he can be regarded as a Post-Final Boss.
  • Prophet Eyes: Subverted. He has them but is not blind, and is not a Seer. This is just to make him look creepy, and it works.
  • A Pupil of Mine, Until He Turned to Evil: He was raised in Raissin Abbey, but he soon manifested an uncanny interest for The Dark Arts. Before they could stop him, he ran away when he was twelve years old to become the villainous warlock he's today.
  • Rapid Aging: He can cast a spell that makes you age for more than a century, reducing you as a skeleton in a few seconds. Never use a bone ring against him.
  • Sequential Boss: First you must survive the venomous spiders he summons, then you must fight him, and finally you must survive his final trick to finish him off and settle your score once and for all.
  • Spider Swarm: He summons dozens of tiny but highly venomous spiders all over your body after you destroy the Kurakil. You need a Venom's Bane potion to survive and settle your score with him.
  • Squishy Wizard: While his magic is powerful, his frail body isn't suited for fighting, as evidenced by his quite low stamina score.
  • Summon Magic: He specialize in summoning demons to fight on his behalf, including a Brimstone Demon in the Abbey and an invisible assassin demon later on.
  • The End of the World as We Know It: His big goal is to release the Kurakil from the Casket of Shadows in which he is trapped, which would spell doom to Titan.
  • Timed Mission: You have four days to catch up with Nazek and defeat him, or else he unleashes the Kurakil and lets him loose on the world, backed by his own forces.
  • To Create a Playground for Evil: Nazek's goal in a nutshell. With him on top of course.
  • Tome of Eldritch Lore: The Black Grimoire that Nazek stole from Raissin Abbey is the most dangerous grimoire of Black Magic in Titan, full of the worst secrets and vilest rituals there is. With that in hand, Nazek is pretty much unstoppable, with or without the Kurakil.
  • Undeathly Pallor: Nazek's skin is a deathly greyish white, to complete his undead-like looks.
  • Weak, but Skilled: He is deathly frail and not much of a physical match, instead owing his power to his vast mastery of magic.
  • Young Conqueror: He is a young man who controls a vast and influential coven of warlocks, and is about to raise a huge army of warlocks, demons, undead and monsters.
  • Younger Than He Looks: Would you guess that he is a young man in his early to mid-twenties by looking at him? Yeah, pretty incredible...

    The Shadow King 
See his entry on the Pit page under Other Demons.

    Voivod 
See his entry on the Pit page under Demonic Generals.

Cultists

     Unthank 
spoiler 
One of the few Fighting Fantasy Villains whose identity is a mystery: You play the Lord of Valsinore, one of the illustrious Templars of the Warrior God Telak, who returns to your domain after a three-year-long crusade against a Death Cult in the Überwald neighbouring land of Bathoria. As you reach your castle, you are ambushed and killed by a cultist, and now, you are a ghost who has until the night ends to wind out who could order your death. It soon becomes clear that it is more than the doing of a revengeful survivor. The cult is still fully in action, plaguing your beloved domain with evil forces. You then swear to unmask the mysterious, titular Necromancer who truly leads the cult, and settle your score with him for good...
  • The Ageless: The course of his life was frozen to stop his aging. The Watcher of the Gate is not amused.
  • Antagonist Title: The titular necromancer ladies and gentlemen. What a shocking surprise isn,'t it?
  • Apocalypse Cult: The Shadow King openly seeks to cover Titan in darkness, cause a Zombie Apocalypse to extinguish life and claim the soul of everyone alive, and this nutcase and his followers still gladly worship him, likely thinking they will be spared...
  • Aristocrats Are Evil: Chamberlain Unthank, your second-in-command and replacement while you were away, and the despicable, self-centred and vile necromancer who plagues your land, had you killed and plans to sacrifice your sister. Though it is implied that he only passed as a noble as part of his plot.
  • Asshole Victim: No one sheds a tear when the Shadow King disposes of him. Your only regret is not doing it yourself.
  • Beard of Evil: A trimmed goatee that screams "piece of filth".
  • Badass Bookworm: He is a very powerful necromancer who wrote his own Spell Book, as well as an excellent fighter and a very intelligent schemer, mastermind of an elaborate plot. Too bad he is far too repulsive to be truly impressive.
  • Big Bad: He appears to be this at first, being the titular villain who had you killed, responsible for all the troubles. Ultimately Subverted though, for he answers to the Shadow King, the source of evil of which he is merely the catalyst.
  • The Chessmaster: His Evil Plan is more complex that most. The crusade you fought for three years was in fact a distraction to send you away, against a disposable Decoy Leader set up as a big enough threat, while the core of his forces were hidden in Valsinore. Now he has removed your entire order as a threat to prepare his master plan. And he has an ambush set the moment you would least be on your guard, should you survive and return before he is done.
  • Climax Boss: Not the Final Boss, but facing him is still the culmination of your quest. In most cases, you don't even get to fight him and the Shadow King gets rid of him. If you do fight him, he is a very powerful enemy with skill 11 stamina 10, making the long-awaited fight suitably epic.
    • You still get to skewer him on your blade if the Shadow King kills him, as he raises him as an undead. Less powerful but still quite the challenge, with skill 9 stamina 8, and dealing big damage if he strikes you twice in a row.
  • Deal with the Devil: He gained his agelessness by selling his soul to the Shadow King. And he gloats about it.
  • The Dragon: He is this to the Shadow King, being his High Priest and main agent on the Earthly Planes.
    • The Death Mage Thanatos, the Decoy Leader your order crusaded against in Bathoria, was in fact this to him.
    • Now the Dark Chapter Master, the leader and mightiest fighter of his Elite Army, serves as his Dragon. With skill 12 stamina 12, he is even deadlier than his boss, himself a bona-fide Badass Bookworm.
  • Dragon-in-Chief: With his boss unable to leave the Land of the Dead, he is the one who channels his influence and orchestrate his arrival.
  • Dragged Off to Hell: His final, very much deserved, fate. His spectre dissolves into ectoplasmic fumes, while he is sent to the Land of the Dead to face judgement at last, and be sent to the Realm of the Damned for eternity.
  • Elite Army: He commands Dread Knights of the Order of the Black Shroud: fifty powerful undead Chaos Warriors.
  • Evil Chancellor: He is in fact your Chamberlain, Unthank. However, seizing power in Valsinore is only a mean to a much more sinister end for him.
  • Evil Eyebrows: His every features screams "evil douchebag".
  • Evil Genius: Gotta grant him that, the sod has smarts.
  • Evil Gloating: Pretty much 90% of his lines.
  • Evil Is Not a Toy: He is persuaded that the Shadow King will reward him with immortality and rulership over all. He is completely out of his league, and the Shadow King wastes no time in disposing of him after he appears.
  • Evil Is Petty: He wants everyone to crawl at his feet or suffer his wrath, for eternity. Just because he cannot stand not being the number one. How lovely...
  • Evil Plan: Unleashing a powerful demon on the world and expecting a reward is pretty standard in a Fantasy setting. But the way he schemes to put it in motion deserve mention.
  • Evil Sorcerer: A staple of the franchise.
  • Evil Wears Black: The guy is Color-Coded for Your Convenience.
  • Good Hair, Evil Hair: Only a villain sports such hairdo and a thin moustache merging with a goatee in fiction.
  • Hand Blast: He can fire surges of dark energy costing -3 stamina. And does so if you rush blindly at him during the Climax.
  • Hate Sink: An utterly loathsome, selfish, smarmy and self-important asshole, who crossed the Moral Event Horizon in his backstory and kept jumping farther and farther beyond during the following years. He uses and backstabs everyone from his men to your subjects, and has not a single decent bone in his body. The Grim Reaper hates his guts and even his boss despises him.
  • The Heavy: The titular villain who orchestrated the plot and earned your staunch hatred.
  • Hidden in Plain Sight: This piece of filth got himself a comfy position by your side just to set up his plan.
  • High Priest: The true founder and leader of the Acolytes of Death who worship the Shadow King.
  • Human Sacrifice: A classical requisite for worshippers of Death. He plans to sacrifice your sister Oriana during a lunar eclipse to bring the Shadow King to the Earthly Planes.
  • Immortality Immorality: He sacrificed the souls of everyone in his village to stop aging.
  • Immortality Seeker: He desperately craves Complete Immortality, calling it "his final victory over the vault."
  • It's All About Me: He wants to lord over all forever, because he feels entitled to. He killed hundreds without so much of a qualm to gain power. His plan would doom everyone to everlasting darkness and damnation? Sucks to be them. You thwart his plan to save the world? DIIIEEEEE!!!! Talk about childish...
  • It's Personal with the Dragon: You hate him for not only having you killed, but for plaguing the domain you entrusted him with evil forces, and targeting your beloved sister Oriana. Quite obviously, settling your score is very satisfying.
    • While at first he merely rants that you should have stayed dead, after you destroy his cult, his liege and his plan, he hates you enough to return as a spectre. But not for long.
  • Karmic Death: Either getting killed by the demon he spent is life serving instead of the immortality he craved, or getting killed by you, his last victim, is totally deserved. Especially if you kill him by breaking the Death's Hourglass that The Grim Reaper gave you because he hates those who cheat death. And his spectre getting destroyed by the rising sun, while he planned for The Night That Never Ends, just sweetens the deal.
  • Karmic Transformation: The Shadow King turns him into a witless, shambling undead, he who wanted to be an immortal lord. Later, he returns as a spectre, just like you returned as a ghost, only to be destroyed by the rising sun.
  • Knife Nut: He wields an obsidian dagger able to harm spirits as his Weapon of Choice. And he knows how to use it.
  • Living on Borrowed Time: He lives the life-expectancy of his victims.
  • Long-Lived: With a very gloomy explanation right above...
  • Magic Knight: An expert spellcaster, and pretty handy with a weapon.
  • The Man Behind the Man: The Necromancer behind the Acolytes, and behind the cult you crusaded against in Bathoria. In fact a front for his real base of operations, your very castle.
  • Moral Event Horizon: Unthank not only sacrificed everyone in his hometown, he sold their souls, condemning them to a eternity of damnation and torment. Just so he could live longer!
  • Moral Myopia: He does not give the slightest crap about his countless crossings of the Moral Event Horizon, but regards your meddling as an unforgivable offence. Especially after you ruin his plan.
  • The Necromancer: His main field of expertise in magic, as advertised in the title.
  • Obviously Evil: Not only does he look untrustworthy as hell, but also downright punch-able.
  • Older Than He Looks: He looks in his early forties at most, but is in fact well over a hundred years old.
  • Our Ghosts Are Different: He returns as a spectre in the ending, but is quickly destroyed.
  • Our Zombies Are Different: The Shadow King turns him into a shambling, witless, rotting undead, if he kills him himself.
  • Psychopathic Manchild: As evil and dangerous as he is, he is pretty much a bratty child throwing a tantrum because he is not the greatest in the world as he fancies himself to be.
  • Religion of Evil: As if worshippers of Death could be anything but evil.
  • Secret Identity: Chamberlain Unthank is the Necromancer.
  • Skippable Boss: Inverted, as you must find a way to face him, instead of dodging the confrontation. You do confront him in the Climax, but you only get to fight him if you destroy all his coven with the Spirit Stone.
  • Smug Snake: One of the worst offenders of the franchise. He is powerful, smart and competent, but his constant gloating and disgusting pettiness makes it clear he is meant to be despised, and succeeds with flying colours.
  • Spell Book: He wrote one aptly named the Codex Mortis. You can find it and use it against him to great effect.
  • Taking You with Me: After you kill him, and destroy his liege and his cult, he returns as a spectre and rushes at you in hateful frenzy to kill you for the second time. Fortunately, the rising sun destroys him before he can touch you.
  • Turn Undead: He masters a spell to banish all undead and spirits back whence they came. He uses it twice on you. First when you discover his secret, second if you fight him. You need the magic Shield of Souls to counter it.
  • Villainous Cheekbones: To complete the "look I'm eeeevil" package.
  • Villainous Widow's Peak: Seriously it's a wonder how you could trust him for more than a minute.
  • Walking Spoiler: Quite obviously. Finding out his true identity and motivations are the driving point of the plot.
  • Where I Was Born and Razed: He killed everyone in his hometown of Fetchfen, to live forever. You have the option to visit the creepy ghost town that was once a thriving village, and it is not pretty.
  • Would Hit a Girl: Not only is he quite brutal when taking your sister Oriana away, but he plans to sacrifice her.
  • You Have Outlived Your Usefulness: The first thing the Shadow King does upon appearing is to casually kill him. Complete with disparaging insults.

Others

    Captain Cinnabar 
https://static.tvtropes.org/pmwiki/pub/images/bloodbones.jpg
Click here to see him as a human 
Appears in: Bloodbones

A vicious, murderous pirate who terrorises the seas of the Old World, most notably the Diamond Sea and the area around the Port of Crabs. He and his crew are voodoo cultists, and followers of the evil death god Quezkari. By the time Bloodbones rolls around, the law has caught up with him and Captain Cinnabar was killed, or so it seems. Returning from the dead as an undead, Cinnabar resumes his reign of terror, and plans to achieve complete immortality through voodoo magic. But that's without counting without the Roaring Rampage of Revenge of a former victim...


  • Antagonist Abilities: Cinnabar has max stats and trained his Pirate Parrot of all things to be a very annoying Attack Animal that does little damage but greatly hinders you for the fight.
  • Antagonist Title: The gamebook is named after his gloomy alias.
  • Attack Animal: His Pirate Parrot keeps attacking you during your climatic duel with him, handicapping you by -1 skill, and costing -1 stamina 1 in 6 times.
  • Authority Equals Asskicking: He leads the Pirate of the Black Skull and is hands down the best fighter among them.
  • Back from the Dead: First as a sentient Revenant Zombie, second as an immortal with a Soul Jar.
  • Badass Bandolier: He wears one to hold his weapons.
  • Badass Beard: A sinister black beard as a zombie, while it was a more sneaky-looking as a human.
  • Badass Longcoat: He sports quite the nice crimson red captain coat.
  • Badass Normal: Hollywood Voodoo aside, he only fights with his sabre and his crossbow and that's all he needs to kick ass.
  • Beard of Evil: Pointy and neatly trimmed as a human, bushy and unkempt as a zombie.
  • Big Bad: The Pirate King who terrorizes the Diamond Sea and killed your family, whom you swore to destroy. But he is not the Final Boss, for after killing him you also have to defeat his idol, the Greater-Scope Villain Quezkari.
  • Bow and Sword, in Accord: He shoots you with a crossbow before facing you in a sword fight. You must test your skill or lose -2 skill for the first turn of the battle against him and -2 stamina.
  • The Captain: A villainous example, but he is still the captain of his Pirate Ship, the "Virago", and by extension the captain of all pirate crews in the Diamond Sea.
  • Climax Boss: He might not be the Final Boss, but the fight against him is still the culmination of your quest that fulfils your Revenge. As such the battle against him had to be suitably epic, and with skill 12 stamina 16, he does not disappoint.
  • Cool Hat: He wears the black tricorn ornate with skull and bones of pirate captains, and wears it well.
  • Curse: He turned a ship he destroyed into a Ghost Ship, along with all its crew. If you defeat the captain in battle, they are freed and help you out of gratitude.
  • Dirty Coward: When Cinnabar realizes that you have the idol where his heart is hidden, he immediately begins to grovel and plea for his wretched life, like the filth he is.
  • The Dreaded: Everyone in the Diamond Sea breathed a sigh of relief when news of his death spread around. Too bad his death is not permanent, but you are here to fix that.
  • Dressed to Plunder: He wears the typical attire of a classical pirate captain, down to the tricorn hat, the Badass Longcoat and the Badass Bandolier. The only things missing are the peg leg and the eyepatch.
  • Empowered Badass Normal: Being able to resurrect as a zombie when killed and later being resurrected as an immortal sure helps...
  • Faux Affably Evil: He acts polite and courteous, but this is mostly a facade he puts to hide his scorn and hatred. One second he speaks courteously, the other he taunts you spitefully and encourages his Pirate Parrot to peck out your eyes.
  • Genocide Backfire: He wasn't actually going for genocide, but Cinnabar's slaughter of Clam Beach leads directly to his destruction, as you play a survivor howling for his blood.
  • Ghost Pirate: Zombie pirate to be technical but the trope still applies, until the very end of the game when Cinnabar has been restored to true life.
  • Glowing Eyelights of Undeath: He has them as a zombie.
  • Heart Trauma: When you confront him, the illustration shows him with a gaping hole in his chest, for his heart was torn out to make his Soul Jar.
  • Hollywood Voodoo: Oh yes, the cult Cinnabar is part of is this trope all over, with curses and zombies and death magic.
  • Master Swordsman: A formidable expert in swordplay.
  • Names to Run Away from Really Fast: His nickname is "Bloodbones".
  • No Body Left Behind: See right below.
  • No Immortal Inertia: He crumbles into dust when you kill him for good.
  • Pirate: Thank you Captain Obvious.
  • The Pirates Who Don't Do Anything: Hideously averted. His pirates do exactly what pirates did and it is not pretty at all.
  • Rape, Pillage, and Burn: That's how his pirates work in a nutshell, as your character can attest. Yes, no trace of freedom-loving Lovable Rogue there...
  • The Red Baron: Bloodbones. He is also known as the Scourge of the Twelve Seas.
  • Resurrective Immortality: First by raising as a Ghost Pirate after his demise. He later gets restored to life.
    • After you kill him during the Final Battle, he rises again fully healed, being now immortal. You need to destroy his heart to fully take him down.
  • Revenant Zombie: As a zombie, he retains his sentience, intelligence and ability to speak.
  • Pirate Parrot: He has one named Jezebel, which constantly pesters you throughout the final battle.
  • Posthumous Character: Seems like this at first when you find out that Cinnabar is already dead, but you soon discover that he has become a zombie instead.
  • Sailor's Ponytail: Pirates are sailors after all...
  • Sharp-Dressed Man: He is impeccably groomed as a human. Subverted as a zombie, as his once refined clothes are reduced to tattered rags.
  • Shout-Out: To the novel On Stranger Tides, which inspired pretty much every Ghost Pirates of fiction.
  • Soul Jar: After being resurrected, his heart is contained in a small fetish, resurrecting him as good as new after you defeat him. Unless you can destroy the fetish that is, then he won't be that smug.
  • Undeath Always Ends: His own ends after he is restored to true life and made immortal, but you kill him for good shortly after.
  • You Killed My Father: Ten years before the book takes place, Cinnabar and his crew sacked a small fishing village called Clam Beach, killing most of its inhabitants. Your father and brother were among them, so you swore to destroy Cinnabar in revenge.

    Conrad Zaar 
https://static.tvtropes.org/pmwiki/pub/images/whatsapp_image_2018_04_01_at_111302.jpeg
Appears in: Moonrunner

A Man-Orc city guards with a bad attitude and currently on the pay book of Gruul and his Brotherhood, Conrad hides a startling secret: normally nothing more than a corrupt brute, he's actually the undead and unstoppable Serial Killer known as the Maniac Guard, a restless hulk who wanders the streets hiding his face with a steel mask and brandishing a massive machete, spontaneously reviving when killed.

  • Ax-Crazy: He doesn't emote much, but it's assumed that he really, really enjoys killing and butchering people for fun.
  • The Brute: Highly implied to be this to Karam Gruul.
  • Captain Ersatz: He's, essentially, Jason in a fantasy setting.
  • Cement Shoes: If you fight him outside the inn, you get rid of him permanently (for this book at least) by chaining him up and throwing him into a river.
  • Corrupt Hick: A member of the city guard who's on Gruul's payroll and spies them for him.
  • Death-Activated Superpower: After a disappointing performance in his "alive" form, he turns into the much more formidable Maniac Guard after he's killed and struck by a lightning bolt.
  • Half-Human Hybrid: Being a Man-Orc he's half man and half orc.
  • Hockey Mask and Chainsaw: Not the latter, thankfully, but his mask has an uncanny resemblance to a hockey mask, being a great homage to Slasher Movie villains.
  • Implacable Man: Nothing is going to stop him permanently. Nothing.
  • Machete Mayhem: Again, it's unlikely that a fantasy urban setting resembling medieval Europe would have a machete, but he wouldn't make a good homage without one.
  • Recurring Boss: If you do run into him, it's possible to fight him at least three times (one in the mill, one in the Wax house and one near the river, outside the inn).
  • Resurrective Immortality: No matter how bad he's hurt or damaged, he can seemingly resurrect himself at will.
  • Riddle for the Ages: Aside from the obvious Shout-Out, no explanation is given in Universe for his incredible stamina and immortality. Is it a curse? Is he one of Gruul's most successful experiments of Notura? Who knows...
  • Serial Killer: As Conrad, the Maniac Guard, he looks straight out of a Slasher Movie.
  • Skippable Boss: That being said, it is possible to avoid encountering him at all. Even if you do encounter him, you can skip the first battle by throwing him a lantern (which sets the place on fire) and avoid the other two encounters if you skip the Shroud side quest or have a way to infiltrate the inn.
  • Super Strength: The second he grabs the ladder you realize that you're unable to push it away, and if you trying to throw a pitchfork at him he will bend and crack it with just the grip of his hand.
  • The Undead: Never outright stated, but he acts as a super persistent Revenant Zombie.
  • Windmill Scenery: His hideout is in a mill overlooking the city, complete with iron portcullis and a dungeon room with a Crystal Ball to contact Gruul.

    Katarina Heydrich 
https://static.tvtropes.org/pmwiki/pub/images/katarina_heydrich.jpg

The younger sister of the Vampire Lord Count Reiner Heydrich, as evil, ambitious and dangerous as he is, she serves as a major villainess in the gamebooks of which he is the Big Bad. She is a very powerful Wicked Witch who uses Blood Magic to remain young and beautiful. In the first, she lives a life of luxury in the castle, keeping a (mostly) cordial relationship with him, and has equal plot importance. In the second, she is resurrected as a vampire to serve as his second-in-command, and her role is drastically reduced.


  • Aerith and Bob: Katarina Heydrich is a name one could come across, contrary to most names in the franchise.
  • Affably Evil: She is very courteous, welcomes you warmly and offers you a drink and even offers to help you slay Reiner. But make no mistake, you are but a tool to use and discard as she pleases, and she makes it crystal clear.
  • Aristocrats Are Evil: Like you would not believe.
  • Back from the Dead: Courtesy of her brother in the second book.
  • Badass Bookworm: Katarina is a well-read and very intelligent manipulator, with impressive mastery of magic and fighting skills.
  • The Baroness: She gains points for actually being an aristocrat. She is a composed, vain and sarcastic Femme Fatale whose appearance and mannerisms scream nobility, and she is plenty competent and dangerous.
  • Berserk Button: Don't tell her that you are her to free her next victim-to-be, you will soon regret the Affably Evil Manipulative Bitch you were speaking to moments earlier. She also cannot stand when Reiner one-ups her and reacts violently.
  • Big-Bad Ensemble: In the first book, it soon becomes obvious that Katarina means as much trouble to you and Mortvania as a whole as Reiner. While they are in good terms overall, she makes no mystery of her ambition to replace him, and he is fully aware of it.
  • Blood Bath: Her... ahem, youth treatment fits the gloomy Countess Bathory of which she is inspired, albeit with actual sorcery to make it work. See Expy below for further details.
  • Blood Magic: She uses the blood of youngsters Reiner gives her in a gory ritual to retain her youth and good looks.
  • Cain and Abel: With Gunthar the healer, the last Heydrich sibling. She is implied to harass him and he never dares using his powers out of fear of her retaliation.
  • Consummate Liar: She blatantly lies to you if you strike a deal with her, but unless you were warned beforehand, you have no way of knowing it. She tells you that Lothar the Castellan is untrustworthy and would never part with the stake you need to finish off Reiner, while he is if fact one of the most benevolent and helpful characters around, and gladly gives it to you.
  • Cultured Badass: She is a Wicked Cultured and powerful Wicked Witch.
  • Curse: If you promise something to her without intention of upholding your bargain, her magic will make you suffer. If you agreed to kill Lothar but don't attack him, you lose -4 stamina and only owe your life to a potion he makes you drink.
  • Dark Action Girl: An evil witch and a deadly foe.
  • Demoted to Dragon: She goes from the second half of a Big-Bad Ensemble and the True Final Boss in the first game, to a vampire under her brother's command in the second.
  • Demoted to Extra: After sharing the spotlight with Reiner in the first book, she has but a minor role in the second, being mentioned once or twice before being fought during the Final Battle.
  • Despotism Justifies the Means: She loves power and covets her brother's title.
  • The Dragon: Reiner resurrected as a vampire to serve as this in the second book.
  • The Dreaded: Everyone who knows what she is capable of, and is not swayed by her charms, are scared witless of her. Just ask her poor brother Gunthar.
  • Evil Genius: Katarina is very cunning and devious, and an excellent manipulator, who can make you do her bidding even without hiding the fact that she is using you for her nefarious purposes.
  • Evil Is Sexy: She has very good looks, frequently mentioned by the narration.
  • Evil Sorcerer: One of the finest female examples of the franchise.
  • Evil Wears Black: She wears a simple yet high-class black gown.
  • Expy: She is based on Countess Erzsebet (Elizabeth) Bathory, the infamous Bloody Countess of Real Life history. She murdered dozens of young women and girls, and according to folk tales, bathed in their blood believing that it would make her young forever. Needless to say it didn't. She was eventually sentenced to be walled up alive.
  • False Innocence Trick: If you meet her and talk to her in the second Book, Katarina pretends to be an innocent captive to take you by surprise. If you attack her, she has skill 9 stamina 9, but if you listen to her, she strikes you and costs -2 stamina, before fighting you with skill 10 stamina 11. While not nearly as powerful as her formidable brother, she remains quite tough, so if you got weakened in the last battle, it is best to attack at once.
  • Femme Fatale: She is very sexy, sultry, seductive but never openly lascivious, manipulative... And rotten to the core.
  • Femme Fatalons: She sports long, pointed nails.
  • Foil: A stark contrast with her last sibling Guthar the healer. See Sibling Yin-Yang below for more details.
  • Hot Witch: Katarina is as far as the stereotype of the old crone as you can imagine. The narration puts a strong emphasis on her stunning good looks and the illustrations do not disappoint.
  • Hypnotic Eyes: Her signature power, coming in handy to defeat foes without fight and to gain powerful servants.
  • It's All About Me: For all of her undeniable power, intelligence and style, she at heart is but a vicious, power-hungry, arrogant and vain bitch who only cares about herself, her wealth and her looks.
  • Kicking Ass in All Her Finery: She wears a lavish gown, and can match seasoned warriors in battle.
  • Knife Nut: Katarina wields a silver dagger in battle, with enough proficiency to face expert fighters.
  • Know When To Fold Them: If you strike her four times when battling Katarina in her quarters, she sees no point in fighting further and teleports away. But don't think for a second she is done with you.
  • Lady of Black Magic: She is poised, graceful, refined and elegant, and masters deadly magic.
  • Lady of War: She is poised, graceful, refined and elegant, and deadly in battle.
  • Magic Knight: She is a vastly powerful and talented witch, but also a very good fighter.
  • Man of Wealth and Taste: Well, woman in that case. She has very good taste and lives in lavish quarters.
  • Manipulative Bastard: Well manipulative bitch in that case. She is very good at wrapping people around her finger (just ask the sage of the castle) and use others to do her dirty work. You included.
  • Master Actor: She seldom bothers to pretend, but when she does in the second book, she is very convincing.
  • Ms. Fanservice: Did we mention that she is devilishly attractive?
  • No Immortal Inertia: She reverts to her real age when she dies, and the result is not pretty at all, not helped by the illustration.
  • No-Sell: Face her without a magic weapon and you’re toast. And as a living human, she laughs off Holy Water and Turn Undead spells.
  • Older Than He Looks: Would you believe upon seeing her that she is seventy-six years old?
  • Our Vampires Are Different: She is resurrected as a vampire in the second book.
  • Orcus on His Throne: She spends the entire game in her quarters save from the Golden Ending, and uses people for her dirty work. But she does it with such style that she does not even need to move from her quarters to get her things done.
  • Post-Final Boss: While a True Final Boss is usually harder that the regular one, she is much less dangerous than her brother. With skill 10 stamina 10, she is no laughing matter, she takes advantage of your weakened state after the tremendous Boss Fight against Reiner, and the power boost granted by the Infinity +1 Sword is lower against her for she is alive. Yet, the battle remains pretty much a breeze for someone who could take down a Vampire Lord.
    • She again serves as the last enemy in the second book, if you killed Reiner. Still, as a fledgling vampire blinded by rage, she has only skill 9 stamina 9, making her quite tough, but a joke for someone who destroyed a foe such as her brother. She averts the Post-Final Boss trope if you let Reiner escape, as you will fight him again after killing her.
  • Rapid Aging: The last sight you get of her. Sweet dreams...
  • Raven Hair, Ivory Skin: She fits this standard of beauty like a glove. Even more in the second book, after she has become a vampire.
  • Recurring Boss: You can fight her twice during the game, but the fist Boss Battle is a Skippable Boss, and she teleport's away after you strike her four times. You can first fight her if you venture in her quarters, and then after you killed Reiner.
  • Siblings in Crime: In the second book, Heydrich resurrects Katarina as a vampire to serve as The Dragon, which would make them this. He seems to have Easily Forgiven her attempt at usurping him, but having her as his vampire thrall, he knows she won't be able to play by her rule any longer, which can be a form of revenge and using her as an asset.
  • Sibling Yin-Yang: With Gunthar Heydrich: She is an artificially young, evil, spoiled, self-centred and ambitious Wicked Witch, while he is an aging, benevolent, down-to-earth, generous and humble healer.
  • Silk Hiding Steel: She barely conceals the steel, but still plays the Proper Lady game to lull people into a false sense of security. Just don't underestimate her, or you are in for a world of pain.
  • Simple, yet Opulent: Her gown is lavish yet without fancy ornaments, and she wears only one piece of jewellery.
  • A Sinister Clue: She wields her dagger in her left hand.
  • Skippable Boss: You can avoid meeting her altogether when coming close to her quarters. And you can only fight her in the end if you could fully destroy Reiner.
  • Slouch of Villainy: Just look at the picture.
  • The Starscream: She not so secretly waits for an opportunity to kill Reiner and take her throne. He is fully aware of it and takes his precautions.
  • True Final Boss: If you managed to stake and destroy Reiner, she appears before you to prevent you from freeing her captive, being the last obstacle between you and the Golden Ending.
  • Vain Sorceress: Katarina would stop at nothing to retain her youth and astonishing beauty forever.
  • Villain Teleportation: She appears right before you out of nowhere before the Boss Fight against her. If you fight her in her quarters, she vanishes after you land four blows.
  • Wicked Cultured: Both Heydrich siblings love luxury, are very refined and have very good taste.
  • Wicked Witch: She seems at first to turn the trope on its feet, but she is in fact Older Than She Looks. Her true aspect, deprived of artificial youth, makes her this through and through... And this is awful.
  • What Beautiful Eyes!: Her gorgeous green eyes are described as her most stunning feature. In more ways than one.
  • Xanatos Speed Chess: Katarina is not into elaborate schemes, she'd rather go with the flow, and alter the flow's course following the opportunities. She immediately figures out that you are her to kill her vampire brother and offers to help you, adapting her offers and bargains to what you tell her.

    The Kurakil 
See his entry on the The Pit page under Night Demons and other Demon Princes

    Quezkari 
See his entry on the Pit page under Other Demons.

    The Shadow Warriors 
See their entry on the Pit page under Other Demons.
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