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Characters / Fifteen Strangers Round Five

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     The 15 Strangers 

Konawa Talimo

The Deidre

Dead, as of Case 3.

McBurn

The Brittle

Made it to the survivor pool.

"Zack" Isaac Foster

The Watchful

Dead, as of Case 3.

Minato Arisato

The Veiled

Made it to the survivor pool.

  • Blessed with Suck: His "power" literally turns the bones in his hands into glass. Subverted; his true power lets him turn himself into a living, intangible shadow. Minato's hands are a side effect of having been scapegoated during his time on the Vespertine; the glass is the same kind that people exposed to Victoria's Sun are turned into.
  • Fingore: After trying to fire a rail cannon Week 1, his glass-boned hands all but shatter. He gets better.
  • Four Is Death: His assigned room number is 4, and while he survives the round, he was scapegoated during his time on the Vespertine. His canonical associations with death are mentioned multiple times throughout the round as well.
  • Martyr Without a Cause: He's all too willing to let himself be hurt or worse if it means helping the others, and he keeps insisting he's not worth their concern.
  • My God, What Have I Done?: Gets hit with hard this during the third investigation and trial when he realizes that the package his Liberation of Night contacts had him bring on board the train was the equivalent of a dirty bomb. Were it not for the Heroic Sacrifice of one of the crew in getting it away from the engine, it would have killed everyone on board and caused massive damage to the port they were docked at-if not the reality around it.
  • Survivor Guilt: Believes he is the sole survivor of his home world. He's not. There are others being held hostage for the first motive.

RGB

The Golem

Made it to the survivor pool.

  • Body Horror: He confirmed that the colored drips from his screen are essentially blood to King, and that he is in fact bleeding constantly.
  • Cloudcuckoolander: Thought to be this by some of the other Strangers due to his cryptic way of speaking and tendency to pun. Turns out what he says tends to make sense if one knows the context, and that he is in fact aware of how odd he comes across. He is genuinely a bit of an odd duck though, albeit as a coping mechanism.
  • Color-Coded Emotions: The drips from his face correspond to what he's feeling.
  • Dark and Troubled Past: Shows increasing signs of this as the weeks go on. Turns out his mention of his world not having a sun during Two Truths and a Lie was kind of a bigger deal than he let on at the time.
  • Elemental Shapeshifter: His power allows him to harden his "skin" into rock.
  • Expressive Mask: Manages a whole lot of expressions for having a television for a head.
  • Hates Being Touched
  • Living Clothes: There's no actual physical body under his suit.
  • Logical Weakness: Takes badly to water, being an electronic device and all. Ironically, it turns out to be somewhat useful as one of his alibis for Case 1.
  • Lovable Coward: Admits to this during the first trial.
  • Medium Awareness: To a degree. He knows what Beatrice means when she mentions speaking in blue, and has a tendency to refer to things in narrative terms. Of course, given what he is, it's not surprising that he would.
  • Non-Human Head: A television to be precise.
  • Treasure Chest Cavity: He takes advantage of the fact that he's hollow to store various things, including, briefly, a sword.
  • Pungeon Master: Even (or rather, especially) in tense situations like the trials, he can't help but make at least one pun.
  • Quintessential British Gentleman: Or at least he certainly seems to be trying to be.

Atsushi Nakajima

The Rushlight

The victim of Case 2 (Week 3)

  • Body Horror: His power changed his body into living wax.
  • Heroic Sacrifice: Tries to offer himself up in Minato's place during their stay on the Vespertine. Fortunately for both, it winds up being unnecessary.

King Milton

The Forlorn

Made it to the survivor pool.

  • Berserk Button: Harming his family.
  • Family Man: Used against him for the first and second motives.
  • Funny Animal: He is literally a corgi, but he walks on two legs and talks like a human.
  • Only Sane Man: Well, not "only," Proto Man definitely counts too. But close.
  • Team Dad: Has been looking after some of the younger Strangers.
  • Voluntary Shapeshifting: His power gives him the ability to turn into a cat. He is less than thrilled.

Eliza Owens

The Engineer

The culprit of Case 2 (Week 3)

  • Declaration of Protection: It's probably easier to count the people she hasn't made one to.
  • Experienced Protagonist: Has been through a murdergame before.
  • Family of Choice: Has a lot of adoptive siblings, as can be seen by her Overly Long Name.
  • Knight Templar Big Sister: She killed Atsushi in an attempt to prevent her adoptive younger siblings from being drained of life, and to free them if possible.
  • Leeroy Jenkins: Her reaction to Mithos accidentally walking into a Witch barrier is to leap after him.
  • Little Sister Instinct: Explicitly confesses to Atsushi's murder once Zack tries to take her place.
  • The Medic: Makes a lot of potions in the Apothecary at the first stop, mostly healing and cure disease ones that she keeps on her when the other Strangers end up hurting themselves.
  • Original Character: An original trainer character with no relationship to existing games.
  • Overly Long Name: Her profile gives her full name as Eliza Owens-Lemongrass-Foster-Garza-Cresta-Minch-Dreemurr.
  • Reptiles Are Abhorrent: Averted. She becomes fond of Louise the Larger soon after getting her from the baggage claim and lets the snake hang out around her shoulders. Her backstory actually originally involved her wanting to get a Snivy as her starter, so this has been a part of her personality for a while.
  • Summon Magic: Her power lets her summon up to three talking rats.
  • This Is Unforgivable!: She continues to hold a grudge against Caleb for scapegoating Minato during the mock week, and upon arriving among the living in R6 Week 4, immediately tells everyone about what he did. She continues to suspect him of every murder that happens in R6.

Caleb Widogast

The Discord

Made it to the survivor pool.

Beatrice the Golden

The Rose

The culprit of Case 1 (Week 2)

  • Affably Evil / Ambiguously Evil: Still the murder-mystery-loving cackling witch, but she genuinely holds no ill will toward the other passengers and in fact gets on with several of them. Even murdering Proto Man was done for the sake of rescuing Battler, not out of malice.
  • Alchemy Is Magic: References her canonical "alchemization" of the Ushiromiya gold several times, and is more than a bit snooty about the low-level alchemy recipes available in the Skyrim-themed Menahoven.
  • Cool and Unusual Punishment: Her execution. Exposed to the full maddening light of Victoria's sun, turned to glass, and then blasted apart by a train-mounted cannon designated for killing giant monsters.
  • Gambit Roulette: As usual for her, it's noted during the trial that the murderer got really lucky - throwing someone down the stairs and onto a knife is not an exact science. She tries a risky gambit again by faking injuries to cover up for real ones, and that one blows up in her face.
  • Homage: Put on a red shawl while killing Proto Man as it was the closest thing she could find to a red kimono aboard the "rather provincial" Eventide.
  • Graceful Loser: After she's cornered, she briefly rages at the others for ruining her attempt at claiming the motive before congratulating them on their victory.
  • Medium Awareness: Vaguely. She corrects someone who pronounces "Furniture" without a "capital f", and makes a comment about not being able to speak in Blue at the Week 2 trial, as she did sometimes in canon.
  • Pet the Dog: Decides to take in Ris as an "apprentice" after realizing that yelling at her for her subservient attitude only serves to scare and upset her. She also gives Ris a gold ingot, although the latter is more interested in using it as a weapon than as currency. She also spoke respectfully with Victoria, Princess Royal and buried the body of a girl who'd been turned into a Witch for her, presumably out of sympathy.
  • Red Right Hand: Literally. Proto Man burned her hands during the murder, and she goes so far as to fake electrocuting herself to give herself an alibi for her injuries.
  • Useless Superpowers: Her power allows her to travel via mirrors. This would be incredibly useful if not for two problems: not only are mirrors absolutely forbidden on the train, but they're one of her biggest weaknesses in canon.

Mithos Yggdrasil

The Halved

Made it to the survivor pool.

Charlotte Aulin

The Bright

Made it to the survivor pool.

Proto Man

The Alphabet

The victim of Case 1 (Week 2)

  • 13 Is Unlucky: His assigned room number is 13 and he's the first to die.
  • Aloof Ally: Bless his heart, he tries so hard not to care...
  • Character Tics: Proto tends to reach for where his Scarf of Asskicking used to be whenever he thinks about his home world and estranged family.
  • Comfort Food: After the first motive is given, Proto prepares a large batch of chicken noodle soup for the Strangers who are feeling overwhelmed and makes sure that they eat it. His reasoning is that everyone needs to keep up their strength if they want to have any hope of defeating their jailers. He certainly doesn't care about their well-being or anything. Of course not. That would be silly.
  • Foreshadowing: Early on, he tells RGB that as long as his outer casing isn't damaged, he's reasonably waterproof.
  • Heroes Love Dogs: Forms a bond with a fire breathing robot dog that he names Friender, after a similar enemy that appears in Mega Man 2.
  • Magic Dance: His power takes the form of an interpretive dance that essentially functions as another language... and summons rose petals out of nowhere. And that's about it.
  • No Good Deed Goes Unpunished: He confronted his killer to try to talk them out of attempting to claim the motive, only to wind up dead.
  • Only Sane Man: Alongside King.
  • Rasputinian Death: Gets shoved down a flight of stairs, stabbed In the Back by a knife trap at the bottom, deliberately overheats himself to burn his murderer's hands, and finally electrocuted when water is poured onto his exposed circuitry.
  • Team Mom: He'd deny it to the ends of the earth, but he's at least trying to get people to take care of themselves.

Ris Bancroft

The Toad

Made it to the survivor pool.

  • Because You Were Nice to Me: With Mithos.
  • Bookworm: Appears to be somewhat of one, as a result of her isolation.
  • Cloudcuckoolander: Everything is potatoes... apparently.
  • Dark and Troubled Past: Was "created" as the sole "servant" (read: slave) of a Mad Scientist and isolated from the rest of the world. It's not clear exactly what's been done to her, but she's mentioned human experimentation (and admitted to being a subject), at the very least.
  • Deadpan Snarker: Sometimes.
  • Don't Call Me "Sir": Insists on referring to almost everyone as "Mr. Name" or "Ms. Name," which earns a lot of this from the other Strangers. It's her being passive-aggressive, she willingly drops it once she's decided she's fond of someone.
  • Elegant Gothic Lolita: This seems to be the manner of dress she's used to, hence why she isn't as bothered by the forced clothing change as some of the other Strangers. She reveals to Tali in their first encounter that she doesn't actually enjoy it. She's been forced to wear them, because "dolls should wear doll clothes."
  • Emotionless Girl: What she seems to think she's supposed to be.
  • Eye Scream: And how. The first night on the train, she reveals to King and Mithos that while normally, she'd be missing her right eye, something has apparently grown in its place, and she doesn't know what it is. They manage to remove it, only for it to suffer Critical Existence Failure immediately after being removed.
  • Green Thumb: Her power lets her create several different types of mushrooms. She's only stuck to edible varieties throughout the entire game.
  • Hates Being Touched
  • Insistent Terminology: She is a doll, not a person. She was created, not born.
  • I Owe You My Life: To Mithos and King, for helping remove the dark magic "eye" that was infesting her the first night of the trip.
  • Mistreatment-Induced Betrayal: Against her "master" after the first motive is given. When asked if she has any intention of pardoning him from his prison sentence, she even tells the Conductor outright that she "would like very much if he were to stay there to rot for the rest of eternity, if at all possible." She always said she belonged to him, not that she felt any actual loyalty...
  • Not Used to Freedom
  • Not Quite Human: How she seems to think of herself.
  • Meido: Is this for her "Master" back home.
  • Skewed Priorities: Often, when it comes to her servant duties.
  • Spock Speak: She tends toward this, almost never using contractions and using more formal or technical terminology. It doesn't appear to be entirely natural for her, as she drops it in the presence of people she likes or when stressed.
  • Threat Backfire: The first motive. Lacking any loved ones, Ris winds up with her "master" behind bars. Given how he treated her, she's more than happy to let him rot in prison.
  • Tragic Keepsake: Beatrice bequeaths Ris her signet ring before her execution. Together with the gold ingot, this makes Ris the new Golden and Endless Witch, at least until Ris "find[s her] own magical specialty."

Towa Herschel

The Cavian

Made it to the survivor pool.

  • The Leader: Usually the one who herds the others together for meetings.
  • The Power of Friendship: Believes in this, no matter what.
  • Summon Magic: Her power is quite similar to Eliza's, only with talking guinea pigs instead of rats.
  • Workaholic: She's always taking notes or trying to prepare for potential meetings.

     NPCs 

??? aka Lilac

The Conductor

The mysterious individual who runs the train. It's difficult to remember details of them, but why?

  • Badass Boast: King threatens to bring his friends in to come after the Conductor. Their response? "How can a god kill something that it cannot know exists?"
  • Femme Fatalons: Scratches up Zack after he tries to attack her over the first motive.
  • Forgettable Character: Everyone forgets what the Conductor looks like in their initial meetings, and even their gender, instead getting headaches and eye aches.
  • It's Personal: She's absolutely furious during the third investigation because the bomb that had just gone off not only damaged her train but also got a member of her crew killed.
  • Our Liches Are Different: The Conductor's true identity, or rather the part she discarded long ago in the Nadir that was unable to love the Bazaar, gave a certain Seeking individual their shriveled heart. She was in the Well in Week 4, waiting for Strangers to come see her.
  • Reasonable Authority Figure: Tries to be. Mostly. But she's not above being petty, especially to certain of the Strangers (King and Charlotte, especially).
  • Survivor Guilt: Even though there was no way she probably could have saved her true love, she still mourns them, many years after their death, and desires her own reckoning for what happened. It's one of the impetuses that caused her to team up with the the Empress, after all, and what is it that Fallen London likes to say about reckonings?...

Her Thrice-Renewed Majesty Victoria Misericordia

The Empress

  • Be Careful What You Wish For: Yeah, that plan was a definite whoops. And she hadn't even made the wish yet!
  • Big Bad: The one who is seemingly responsible for The Strangers' situation as a whole.
  • Cosmic Horror Reveal: It turns out that some time ago, Victoria Misericordia turned into a massive Scorn-Fluke, and it's comparable in size to the one the Strangers encounter at the beginning of Week 3.
  • Evil Is Petty: Why did she have The Strangers' loved ones locked up? Because she was displeased that their journey had been delayed by their kidnapping by the Liberation of Night.
  • The Ghost: Even before she appeared in person, her influence could be felt everywhere in the setting.
  • God-Emperor: In the words of one NPC, "She controls forever."
  • God Save Us from the Queen!: Many of her subjects agree that she doesn't have her citizens' best interests in mind, but no one dares say so too loudly...
  • Kaiju: Well, she is kaiju-sized now...
  • The Power of the Sun: Controls The Clockwork Sun, which, in this setting, is a power that creates the very laws of reality. She used it to bring the British Empire to the stars and conquer her section of space, and uses it to make sure it stays that way.
  • Red Baron: Her Thrice-Renewed Majesty.
  • Time Master: Due to her sitting on the Throne of Hours, she has some control over time itself in this universe.
  • Two Aliases, One Character: Oh, the world knows her as Her Enduring Majesty, but certain others in Perdurance know her by another name: Moon Chaesun, the MC.
  • Was Once a Man: She obviously isn't anymore...


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