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An Arbiter, who goes beyond her duty by not just fighting injustice throughout the land, but also seeks to weed out corruption in her own organization. Following a miscarriage of justice, she's chosen to participate in the Pilgrimage to select the next member of the Council of Immortals, receiving the titular "Arbiter's Mark".
- The Hero: The main protagonist.
- Dark Is Not Evil: The Marked class gives her access to dark elemental attacks, some of which require HP. But despite using such dark abilities, she's still a stalwart individual.
- Deadpan Snarker: When it suits her. It's usually reserved for her enemies, but Reiner's on the receiving end of it too, sometimes. It's probably because he's her step-brother (she was adopted by his family) and thus she knows he won't take it personally.
- Good Is Not Dumb: Kyrie is a stalwart defender of the helpless and upholder of the Immortals' laws. Kyrie is also extremely knowledgeable about the Immortals' laws, knows when there's a loophole in a situation to be exploited, and good enough at reading people to predict their actions.
- Incorruptible Pure Pureness: Apparently one of the few non-corrupt Arbiter's left, judging by a bandit's reaction to her turning down a bribe. She's also reluctant to become a Marked, apparently not tempted by the power potentially being an Immortal could bring. She's also uncomfortable with Primus using a technicality to personally dispose of a group of bandits, when usually Immortals need Council approval to use their powers in such a way. Woman has a strong moral compass, that's for sure. In fact, there's only one potential scene in which she is anything less than pure: the Normal Ending, when influenced by The Maw and grief over Reiner's sacrifice.
- Light Is Good: The Marked class also gives Kyrie access to light elemental attacks, though they're further down the skill tree than the dark-aligned attacks.
- Master-Apprentice Chain: Kyrie was instructed by a famous Arbiter, and is now the instructor of her master's daughter, Anadine.
- Power Tattoo: Gains one when she is Marked by the Council of Immortals. It fades away in the best ending, when The Maw and its powers are truly gone.
Kyrie's step-brother (his family adopted her) and fellow Arbiter.
- Heroic Sacrifice: In the Normal End, he gives his life to complete the ritual to reseal The Maw.
- The Lancer: Sticks with Kyrie through all challenges.
- The Lost Lenore: Reiner lost his wife, Alicia, some time before the game begins.
- Power Copying: His hidden unique class, Spymaster, has the ability to copy the last ability used in battle by either side, as long as it's not boss-exclusive.
- Reformed Criminal: Apparently used to make a lot of trouble in his youth, before becoming an arbiter. He also has a lot of personality traits that would usually be associated with Lovable Rogues, despite not qualifying to be one due to not regularly breaking the law and, being an arbiter, actually enforcing it. He also starts with the scoundrel class which has a lot of skills involving trickery and stealing.
- Replacement Goldfish: He became far more devoted to protecting Kyrie after his wife died of sickness while he was deployed elsewhere. He wasn't there for his wife, but he can be there for Kyrie.
- Teeth-Clenched Teamwork: He's not at all happy when they first need Yates' assistance, and even less so when Yates decides to continue travelling with them for scientific purposes, but never outright harms him.
- This Is Unforgivable!: Reiner was not okay with Yates turning his deceased wife into a Cadaver and apparently said he would kill the Anatomist if he ever saw him again.
- Undying Loyalty: Quintus notes that he's always been unusually loyal to Kyrie, and Kyrie herself wonders why he's still just her Captain, despite the fact that he could easily become an Arbiter with his own unit if he so chose. He replies he wouldn't be able to live with himself if something happened to her while he wasn't around. She replies back that he [doesn't] have to- and he interrupts that he DOES have to, and to please just leave it at that. Kyrie doesn't argue anymore and they get on with things.
Kyrie's apprentice, and daughter of Sylvia, the Arbiter that taught Kyrie.
- Ancestral Armor: Her "Old Armor" belonged to her mother, before she died in the line of duty.
- Badass Adorable: She can make some downright adorable expressions that just make you want to hug her.
- Bad Powers, Good People: Her Demon Knight abilities often involve sacrificing HP in exchange for powerful abilities and are slowly permanently transforming her into a mindless, berserk creature, at least until Primus siphons the darkness out of her. Due to the nature of the game, this can be averted if you choose to class her as something else.
- The Big Guy: Aside from being a fellow Arbiter, she is the sole character with access to the powerful Demon Knight class.
- Nice Girl: She's an overall nice and pleasant person.
- Sympathy for the Devil: Although she knows fully well that the things Raife had done before his death were despicable, she can't help but feel sad when he's finally slain.
- Tragic Keepsake: Her "Old Armor", which was her mother's before she died in the line of duty. It's originally a mystery how it was recovered and ended up in Anadine's possession, but the last Hunt of the "Missions and Monsters" DLC reveals that Raife was the one that delivered it to her grandparents.
A man that experiments with the undead, though he refers to his practice as Science rather than Necromancy.
- Blue-and-Orange Morality: When asked to heal some bandits that the party just trounced (so they can walk better to the nearest prison), he says that he only heals the deserving or the interestingly afflicted, of which the bandits were neither.
- For Science!: This mindset led him to do something Reiner refuses to forgive him for: Reiner's wife was in his care, and Yates brought her back as a Cadaver after sickness claimed her so that he could study her disease more. He admits he would still do it again if the events played out the same way again because of this trope.
- Insistent Terminology: He disagrees with how the public refers to his work as "vile", and insists that he is a man of science rather than a practitioner of dark arts.
- Morally Ambiguous Doctorate: He utilizes reanimated corpses for both research and protection, giving him a somewhat vile reputation. One of the Kawa Elders at Gogomb City even (maybe?) jokingly suggests throwing him into the lava to keep the corpses of their dead safe.
- Necromancer: Yates' abilities involve turning killed enemies into mindless zombies.
- Not Using the "Z" Word: The term for the world's venomous shambling corpses, which includes Yates's "assistants", are "Cadavers".
- The Smart Guy: His work has made him a skilled anatomist and doctor.
A bounty hunter, and high-ranking member of the anti-Immortal movement Sigil.
- Boxed Crook: After she leaves Sigil and the heroes rescue her, she still has to pay for her crimes, so Kyrie gives her two options: either turn her into the local Chapterhouse (basically a prison), or she can work off her crimes by joining the group and fighting for them. She chooses the latter.
- Changed My Mind, Kid: In the normal ending, after leaving everyone when Kyrie became an Immortal, she willingly comes back and assists Anadine and Yates in their plan to reform Sigil and truly purify the Immortals.
- The Chick: Her techniques are not as up-close and brutal as the other ladies in the party, focusing instead on maneuverability and disabling.
- Even Evil Has Standards: She cuts ties with Sigil upon learning about Grim Eye's cavorting with demons.
- HeelFace Turn: She is originally after Kyrie's life, and willing to hold Anadine and Yates hostage in order to get it. But after she cuts ties with Sigil and they thereafter try to murder her, presumably for knowing too much, she's rescued by the heroes and joins Kyrie's party over serving time.
- Not in This for Your Revolution: Zigzagged. As said above, she's in the party to work off her crimes, not to actually help with the pilgrimage or any Arbiter business. However, while she was a mercenary hired by Sigil, she did seem to legitimately resonate with Sigil's ideals, and was left a little disillusioned by their corruption. And while she never quite warms up to the the ideals of the Arbiters in the same way, she does seem to grow a little fond of Kyrie's group.
- Professional Killer: Her job. As a matter of fact, she's the murderer Bzaro is looking for, which puts him in a predicament; by the point he realizes it, she will have joined Kyrie's group, and he talks to her about it in private.
- The Unfettered: Her targets include the Marked, powerful by themselves, but also making her an enemy of basically everyone in a position of power. This does not deter her.
- Villainous Crush: Has one on Reiner, which becomes a regular crush after she joins the group. She tells Reiner that, when they first met as enemies, the only reason she tried to negotiate with the group for Kyries life rather than using force was because she fancied (him) to which he responds with Visible Silence and looking down at the ground. Also, her first night at camp after joining, she asks Reiner if he and the commander are close, possibly suspecting theyre in a relationship. When he clarifies that shes his sister, she goes on to ask him if he knows any ways to warm up which could be interpreted as a subtle invitation to...warm up together. Reiner, either not noticing the possible invitation for sex or pretending not to notice, tells her about some warmer clothing options and goes to bed.
- What the Hell Is That Accent?: She has an accent of some sort, but since the dialogue is entirely in text it's hard to tell what it is. It could be an Australian, or a cockney British Accent, or something else entirely.
- White Hair, Black Heart: At first, at least.
A member of the insectoid Bzil race, and another Arbiter.
- Big Eater: Really likes Reiners cooking. The first time the group travels with him, he eats the whole pot of food that Reiner made for everyone in the camp. Reiner for his part's pretty annoyed at his enthusiasm for his food, possibly due to incidents like the aforementioned one leaving them without food.
- Category Traitor: Deemed one by the Sigil Bzil the group have to fight before entering a temple. They consider him to have sold out to The Immortals, being one of their Arbiters.
- Guest-Star Party Member: He is first encountered soon after Kyrie is Marked, defending Somier from wild beasts and then helping to take down Alphonse, but cannot be officially recruited until much later.
- Optional Party Member: He doesn't permanently join the party unless Kyrie does a sidequest to put an end to Mercier's schemes.
- Power Copying: How the abilities of the Bzil race work. Instead of the regular classes, they take on the abilities of monsters and learn more through defeating them and collecting their "essences."
Secret Character (MAJOR Spoilers)
KairuA swordsman from another world.
- An Ice Person: His unique class's skills include Water I and Hailstorm, referencing the magic he eventually gains from his own game.
- Optional Party Member: Unlocking him requires collecting four Henge Fragments from across the world to reactivate a portal, and then fighting an optional battle.
- Previous Player-Character Cameo: Originates from Black Sigil, which was worked on by the developers before they formed 6 Eyes Studio.
The Council of Immortals
One of the founders of the Council, having been part of the original team that slayed The Maw eons ago, and still a member in the present. His retirement plans set great events into motion.
- The Chessmaster: For the majority of the game, he has a grand plan that involved faking his retirement and Marking Sigil's leader, formerly an Arbiter loyal to him, so that their agents could access the Pilgrimage temples and drain their power, which he could then absorb into himself.
- Drunk on the Dark Side: Eventually fights against Kyrie after becoming corrupted by The Maw's power.
- Loophole Abuse: Immortals are not allowed to use direct offensive force on mortals, but he can still make creative use of teleportation.
- Out-Gambitted: His grand plan didn't take into account that his main operative was planning to wipe out the Council entirely rather than reform it with Primus in charge, striking him down and releasing The Maw when he consolidated its power within himself.
- Reforged into a Minion: During the True Final Boss fight, he is one of the Corrupted Souls that is bound to The Maw.
- Walking Spoiler: His actions, both past and present, are responsible for quite a few plot twists.
- Weaponized Teleportation: Uses it when assisting Kyrie in a fight, warping enemies that cannot swim into nearby water. He also uses it when attempting to murder Kyrie and her companions later in the game; in addition to his classic "drowning via teleportation" tactic, Primus is happy to teleport one hero into another, damaging one and instantly killing the other.
The other eldest member of the Council, alongside fellow founder Primus.
- Big Good: He's Kyrie's greatest benefactor, confident in her ability to weed out injustice, to the point that he chooses her as his Marked candidate.
- Reasonable Authority Figure: As made clear when Septimus accuses her of assaulting him after first trying to kill her, he's willing to listen to Kyrie's side of an argument instead of immediately siding with a fellow Council member.
The sole Bzil member of the Council. She's interested in Primus' retirement, having never personally witnessed such a thing in her tenure.
- Bonus Boss: Following something of a trend for Immortals, she attempts to murder the party in an optional endgame battle after they stumble upon her attempts to gain eternal life via demonic rituals.
A member of the council whose face is often covered by their hood.
- Reforged into a Minion: During the True Final Boss fight, he is one of the Corrupted Souls that is bound to The Maw, despite being one of the few Immortals opposing the evil Immortals earlier.
- We Hardly Knew Ye: He's only seen in one scene very early on before Primus kills him to access Illuster's Relic. We don't even get to see what he looks like when his hood is off.
A less-than-ethical member of the council.
- For the Evulz: States this to be his motivation for having Mercier cause chaos while the Pilgrimage was ongoing, with distracting Arbiters from bigger concerns just being a bonus.
- The Man Behind the Man: He's responsible for Mercier and Dolman's partnership, as well as Marking Alphonse.
- Obviously Evil: Just look at the guy! It won't come as much of a surprise when the sneering jerk in blood red robes turns out to be supporting bandit raids as well as Primus' ambitions.
- Reforged into a Minion: During the True Final Boss fight, he is one of the Corrupted Souls that is bound to The Maw.
- Vampire Monarch: Although not confirmed, besides having the look of one, Septimus' "Immortal" abilities include several vampire-exclusive talents, and he brings vampire henchmen to his battles. He's got the "monarch" part down as well, being a member of the world's ruling council.
The youngest of the Immortals, being merely a century old. She's also the patron of the Bzil Arbiter Bzaro, requesting him to investigate matters such as the murder of a Marked.
- Ambiguously Evil: On the one hand, she does not indulge in the same corruption that other members of the Council have succumbed to; on the other, she doesn't deny voting to send Anadine's mother to her death.
A Kawa sorcerer capable of summoning demons.
- Dangerous Forbidden Technique: The ability to give The Maw a physical form; when Grim Eye accomplishes it, it costs his life.
- The Dragon: To Raife.
- Genetic Memory: Demon summoning is an art that isn't recorded in Kawa tomes; rather, according to the Kawa Elders, the knowledge itself is hereditary.
- In the Blood: He's a direct descendant of the Kawa that originally summoned The Maw.
The leader of Sigil, an organization plotting to overthrow the Immortal government, despite being Marked himself.
- Bonus Boss: Although he dies during the main story, a demonic-looking fragment of his soul is the final Hunt of the "Missions and Monsters" DLC.
- Enemy Mine: He briefly becomes a controllable party member in the fight against Primus at Illuster.
- Evil Is Not a Toy: He assisted Primus because his ultimate goal was to concentrate The Maw's power and take control of it, hoping to obliterate the Council with the beast. However, even with the "Fell Seal" that was used to summon it, he can't control The Maw, leading it to cause chaos and destruction.
- The Lost Lenore: It turns out that all of his actions are motivated by the loss of his partner Sylvia.
- Power Tattoo: As a Marked.
- Recurring Boss: He's fought three times in the main story: once at the Fourth Seal, once at the Fifth Seal in Illuster, and once at the mountain range that The Maw is terraforming to match its home dimension.
- Secret Identity: When he lifts up his hood to fight, Kyrie recognizes him as Clyde, a legendary Arbiter that went missing twenty years ago and the partner of her mentor/Anadine's mother Sylvia.
- Villain Has a Point: If the Marking of Alphonse and himself are any indication, there are at least a couple of Immortals that should not be trusted with unopposed control over the land's governance.
A corrupt nobleman. Caught committing murder, he is quickly apprehended by Kyrie, but suspect circumstances soon leave him free to get his revenge.
- Aristocrats Are Evil: He certainly is! He appears to relish lording his position over others and appears legitimately flummoxed that the Arbiters are punishing him for attempting to kill someone.
- Dirty Coward: He refuses to fight the moment he realizes that his power and the law are no longer on his side.
- One-Winged Angel: He uses a device to absorb dark power from the first stop of the Pilgrimage, transforming into a demon to fight against Kyrie.
- Power Tattoo: He is Marked shortly after being apprehended, initially allowing him to bypass punishment for his crimes.
- Smug Snake: Every one of his lines is dripping with entitlement, and belittlement of others. But ultimately, he's not nearly as competent as he believes.Bzaro: When you said this guy was unsavory, I didn't realize how much of an understatement that was.
- Starter Villain: His importance in the story only lasts until the fight against him at the first Pilgrimage stop.
The leader of a Bandit gang that is first encountered at Banyan Span. Somehow, he is able to repeatedly escape capture and continue pillaging towns, but he can be taken down for good in a sidequest.
- Recurring Boss: Including the sidequest where he's taken down, he's fought a total of three times.
Another Arbiter captain, whose patrols have become more frequent as of late due to the ongoing Pilgrimage.
- Dirty Cop: A sidequest reveals that he's in league with Mercier and Septimus.
The leader of a group of Sigil-sympathizing Bzil, who attempted to block off the temple at Baaz Island with a flood at the cost of endangering the crops of his people.
- Nice Job Fixing It, Villain!: Was unaware that Raife's grand plan also involves the temples, delaying Sigil until Kyrie diverts the water and can catch up to them.
Another Immortal candidate, who decides to ambush others on their way to the final Pilgrimage temple after the Kawas of the region block access to it.
- Power Tattoo: As a Marked.
An otherworldly beast that left ruin in its wake, before being defeated by the seven heroes that would become the original Council of Immortals.
- The Corruption: Turns four members of The Council into its pawns. Even Kyrie in the Normal End is not above its influence.
- Final Boss: It is eventually released by Sigil, and needs to be resealed by the game's end.
- True Final Boss: The version of it fought in its home dimension, where it can be permanently slain, which requires a fair amount of steps to reach.
- Mainlining the Monster: Its dark energy, channeled through Relics, is what gives the Marked and Immortals their powers.
- Sealed Evil in a Can: It was too powerful to truly be defeated, and was instead sealed away using the Relics that are the focus of the Marked Pilgrimage.
- Walking Spoiler: It turns out that a monster defeated millennia ago greatly influenced modern events.
Reiner's wife, who succumbed to a fatal disease.
- Came Back Wrong: After she died, Yates, who's care she was in, brought her back as a Cadaver so he could study her disease more.
- The Lost Lenore: Even though he admits it's unhealthy and not what she would have wanted for him, Reiner is still affected by her death in the present...or at least, what happened soon after.
Anadine's mother, and Kyrie's mentor, who lost her life while on Arbiter business.
- He Knows Too Much: It's later revealed that, rather than merely dying in battle, she was actually sent on a suicide mission by the Council (with Quintus being the sole member opposed) for learning too much about their corruption and voicing concerns.
A Cadaver lost in Iirzk'tara Gorge for centuries, still clutching a locket from his beloved.
The lover of the Ancient Soldier, who disappeared into the Alpine Woods after hearing his voice from her matching locket, never to be seen again.
- Bonus Boss: Her ghost can be battled if a player uses Collect Pelt on the Ancient Soldier and reforges the Antique Locket.
A Kawa merchant that keeps ending up in trouble.
- Distressed Dude: He gets into trouble early on in the main story, and again as part of a sidequest.
The leader of the Bzil of Zzakander Spires.
The Kawa Elders
The leaders of Gogobomb City, consisting of an Elder, a Younger Elder, and the Eldest Elder.