Three Knight Classes: Sabers (A-F | G-M | N-Z) | Archers (A-C | D-M | N-Z) | Lancers (A-F | G-M | N-Z)
Four Cavalry Classes: Riders (A-F | G-M | N-Z) | Casters (A-F | G-M | Merlin | N-Z) | Assassins (A-F | G-M | N-Z) | Berserkers (A-F | G-M | Morgan | N-Z)
Extra Classes: Rulers | Avengers | Moon Cancers | Alter Egos | Foreigners | Pretenders
Unplayable and Arcade Exclusive: Unplayable (Beasts | Beast I) | Arcade Exclusive
Other Notable Characters: Chaldea Security Organization (Protagonist | Mash Kyrielight) | Villains (Observer on Timeless Temple Villains | Epic of Remnant Villains | Cosmos in the Lostbelt Villains (Crypters | Foreign God and Forces | Lostbelt Kings) | Event Villains | Interlude Villains) | Other Characters
ID: No. 5
Spiritron Dress ID: No. 3note , No. 38note , No. 54note
Command Cards: QAABB; (A)
Alignment: Chaotic Good
Origin: Rome (1st century)
First appearance: Fate/EXTRA
Background development: Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Sakura Tange (Japanese), Cassandra Lee Morris (English)
The fifth ruler of the Roman Empire, vilified throughout history as a tyrant who earned her position through treachery and poison, and ruthlessly suppressed Christianity and the Roman Senate. It is believed the "Book of Revelation" from The Bible was written as a reaction to this situation, although more recent historians have questioned the veracity of many anti-Nero documents as propaganda; such as the famous belief that Nero did nothing but play the lyre during the Great Fire of Rome.
This Nero is a flamboyant, arrogant and utterly self-assured ruler who sincerely loved the world but demanded to be loved in kind, not realising that her love was selfish and could never be reciprocated. Despite lavishing her citizens with gifts and public works (some more ill-considered than others), Nero fell into despair when they did not rise to defend her against a coup d'etat, and committed suicide. As a Servant and polymath, her delusional self-confidence is so absolute that she forced herself into the Saber class (because it is widely considered the "best" Class) and can gain temporary mastery over a wide number of eclectic skills, as represented by her Imperial Privilege skill. Her Noble Phantasm even imitates the effects of a Reality Marble, one of the highest forms of magecraft.
She originally debuted in Fate/EXTRA as one of the three playable Servants. She appears as your main ally in the "Second Singularity: Eternal Madness Empire: Septem", and later has a minor role in "Abyssal Cyber Paradise, SE.RA.PH" where she's replaced by Gawain as one of the major allies. Nero is also the regular host of the "Nero Fest" events and she continues to play a role within its successor event "Battle in New York".
- Abusive Parents: Nero's mother, Agrippina, is one of these. She forced Nero to drink from a silver cup as a child, which led to Nero's painful migraines and mental instability later in life. If not for Agrippina, Nero could have been a much better emperor. This is why her Migraine skill "upgrades" to Goblet of Wealth.
- Achievements in Ignorance: In the final Singularity of Arcade, she resists the siren call of Beast VI/S because she wrote it off as another one of her migraines, which is especially funny because she never learns Beast VI/S is a Beastified version of herself. Merlin can't decide whether her willpower or her ignorance is more deserving of praise.
- Adaptational Curves: Inverted. In Arcade, her bust size is much smaller to the point where it can be considered modest.
- Antiquated Linguistics: Slips into these from time to time, particularly when using her Noble Phantasm.
- Art Evolution: The second Nero Fest came with an update for her sprite and animations, noticeably her dress becoming a lot more billowy, skewing closer to her artwork, and picking up some of the animations she had in Extra, rather than a "generic" Saber set.
- At the Opera Tonight: Invoked by her Noble Phantasm, Aestus Domus Aurea: Golden Theater of the Flamboyant, which summons a red-and-gold bedecked theater while she deals damage to all existing enemies, ignoring defense and reducing their defense for 1 turn.
- Attention Whore: She just wants to be loved by everyone like she loves everyone else.
- BFS: Her sword, Aestus Estus, is taller than her.
- Balance Buff: Her Migraine was buffed to Goblet of Wealth in a Rank-Up Quest. It now provides an NP gauge boost up to 30% at max level, alongside giving her an Arts card buff when fighting on water-side or city field stages. This greatly buffs her viability since she now can get her NP up faster, and if lucky and fighting on the right terrain, her Arts cards become better.
- Clap Your Hands If You Believe: How her Imperial Privilege works in canon. Since all roads led to Rome, so did all skills and trades. Thus Nero can gain virtually any skill that's not unique to a particular hero so long as she believes she can. So if she were to say, "I can definitely pilot this airplane because it's not that different from the jet-powered chariot I invented!" then she'd instantly gain the Riding skill that would let her do so. This skill is also why she's summoned in the Saber class, since she believes herself to be an amazing swordswoman and thus deserves to be in the best of classes, and Imperial Privilege skill makes it so. She can even learn skills like Altria's Prana Burst if she wanted to. There are a few limitations on this ability, though: first, there needs to be some basis for her to learn these skills, so she'd be completely lost if you tried to, say, make her cook, since she never had to do so in life and thus has no experience at all. The other limitations are the fact that her short attention span and painful migraines will make her forget what she's learned in time, forcing her to relearn them outside of her swordsmanship, which seems to be the exception to the rule. This is demonstrated in Fate/Extra Last Encore during her fight with Francis Drake, where she used Imperial Privilege on a wrecked ship to use it to combat Drake's own ship, allowing her to match the pirate simply because of the mindset of "I can, for sure, use this boat in order to win!".
- Cleavage Window: Her relative lack of inhibition compared to Altria is shown by this trope.
- Cool Sword: Aestus Estus: The Embryonic Flame. It's easily bigger than both protagonists and her and on fire from her second Ascension onwards.
- Deuteragonist: She's the primary support character for the "Second Singularity: Eternal Madness Empire: Septem", which is built around Rome during her time being under attack by the Roman Emperors before her and her efforts to repel them.
- Disability Immunity: She still has her Migraine ability, but because having an ability what would purely have negative effect on the Servant would be awkward, it not only gives her Mental Debuff Resistance when used, but heals her as well.
- Doomed by Canon: An In-Universe example. She's often pitied by the protagonists during the "Second Singularity: Eternal Madness Empire: Septem" as they meet Nero in her prime well before she succumbs to madness and eventually takes her own life.
- Double Unlock: Completing the "Second Singularity: Eternal Madness Empire: Septem" makes her summonable from the Story Summon gacha.
- Dreaming of Things to Come: While being transported to the final battle at the Grand Time Temple from her office, Nero also experiences standing in a colosseum (the Nero Festival event), in the wastelands of a new land (her appearance in the "Fifth Singularity: North American Myth War: E Pluribus Unum" as Nero Bride), and in a place beyond the stars (her experiences in the Moon Cell).
- Drives Like Crazy: In the "Second Singularity: Eternal Madness Empire: Septem", despite claiming that she's never helmed a ship before, she somehow manages to make a Roman galleon do a wheelie without any wind to help push it. Imperial Privilege at work, folks!
- Dude Magnet: In the "Second Singularity: Eternal Madness Empire: Septem", Caesar, Alexander, Romulus, and even her uncle Caligula all show attraction to her and comment on her beauty.
- Due to the Dead: Her last words were a comment on a soldier who covered her dying body with his cloak.
- Expy: She's the first Saber-face to actually feature in a published work.note She looks pretty much identical to Altria, but with a different sword, bigger breasts, and even shorter stature. Personality-wise, she resembles a mix between Altria and Gilgamesh, with the former's compassion and the latter's ego.
- Giant Poofy Sleeves: Super poofy shoulders are probably the least ridiculous part of her outfit.
- Giftedly Bad:
- She adores the arts and considers herself to be a creative savant on par with Apollo, Greco-Roman god of the arts. Unfortunately, all signs indicate that she was sub-par at best, even before she began to suffer migraines. Her egotism in this field can be best illustrated by the fact that she built a personal theater devoted specifically to her own performances (likely the inspiration for her Noble Phantasm, Aestus Domus Aurea: Golden Theater of the Flamboyant), and when people started to leave in the middle of her first recital, she ordered the exits sealed.
- In Romulus's interlude, the people of Rome are so used to this that when she decides to put on a spontaneous public performance, an orchestra immediately rushes in to drown her out.
- Guest-Star Party Member: She's the main party support in the game's "Second Singularity: Eternal Madness Empire: Septem", following Jeanne before her in the First Singularity: Hundred Years' War of the Evil Dragons Orleans.
- Heroic BSoD: She goes through one after encountering her forebear Romulus, whose Charisma is so powerful it made her doubt her capabilities to rule the Empire.
- Historical Gender Flip: Of Emperor Nero Claudius, starting the "Saber-face" trend. It's noted that she might be the ancestor of Altria.
- Historical Hero Upgrade: While Nero's popularity with the people and later vilification by historians do match up with more recent interpretations of the historical figure, both Extra and her profile downplay the more unsavory elements of Roman politics and, more importantly, Nero's suppression of early Christianity. This particularly applies during the the "Second Singularity: Eternal Madness Empire: Septem", where she is notably more serious and competent than her Extra counterpart and is beloved rather than reviled by her subjects since the singularity takes place before she began suffering from her mental illnesses and hedonism. The Nasuverse's version of Nero was also stated to have contained the Great Fire of Rome to a bare minimum through swift and effective action that "exhausted the bounds of human intellect", compared to her infamous modern interpretation (that has also been disputed by historians) of Nero "fiddling while Rome burned". To compensate, Nero's mother Agrippina is made into even more of a villain than she was in history (which says a lot given how bad she was already), making Nero's actions more a result of her mother forcing her to do things she never wanted to instead of the historical Nero's unstable personality that was present even shortly into his rule.
- Home Field Advantage: Her Noble Phantasm, Aestus Domus Aurea: Golden Theater of the Flamboyant, creates an "Absolute Imperial Zone" akin to a Reality Marble where everything is weighted in Nero's favour and her delusional self-image becomes reality, greatly increasing her combat ability and weakening her opponents. Within this area, she also gains access to new attacks such as Laus Saint Claudius. That's not to say she suddenly becomes invincible; however, as it's still very much possible for her to lose and even be killed while within it as shown by her Bride version falling to Cú Chulainn Alter in E Pluribus Unum, but it's going to be much tougher.
- Hot-Blooded: If it's something that she's passionate about, then she will be passionate. Her art, her people's well-being, and her Master are things that usually cause this reaction.
- Idiot Hair: Since she's a Saber-face, she has Altria's trademark curl, but hers is longer. She can be pretty ditzy sometimes.
- Informed Attribute: A self-proclaimed "beauty in men's clothing", whose definition of masculine clothing is a red dress with a transparent skirt and a butt window.
- Instantly Proven Wrong: In "Saber Wars", when she, Emiya and Tamamo-no-Mae seek out the crashed alien spaceship, Emiya worries that the owner of the ship might be hostile and they probably won't be able to communicate with them anyway. Nero dismisses him as being overly pessimistic and confidently declares that whoever the ship's owner is, she'll be able to understand them somehow (via the feelings within their hearts or a simple smile), as they are definitely a civilized person who hates war. She's attacked seconds later by a screaming, barely-comprehensible (like a Berserker) Mysterious Heroine X.
- Kicking Ass in All Her Finery: Unlike Altria, her dress doesn't convert into armor as much, and she remains in her Battle Ballgown all the way to max ascension.
- Kind Hearted Cat Lover: Her Final Ascension art has her cuddling a lion. Despite her hedonism, she is also a very kind person who wants nothing but the best for her Master and her people.
- Large Ham: This was how her people viewed her acting in her past life. She breaks out the ham occasionally during the War as well.
- Leotard of Power: While at first her outfit looks as though she's giving the audience a perpetual Panty Shot, it's actually a leotard beneath her translucent skirt.
- Locked in a Room: When her theater was first constructed, she ordered to doors to be sealed shut so that no one could leave during her Giftedly Bad performance. This incident carries over into her Noble Phantasm, which can't be escaped without either Nero's consent or just outright destroying the building.
- Matricide: Killed her mother shortly before the events of the "Second Singularity: Eternal Madness Empire: Septem".
- Misery Trigger: Just talking about the grail gives her a migraine; likely because she associates it with her mother's chalice.
- Ms. Fanservice: Of the "Saber-faces", she has the most obviously titillating appearance (aside from the regular and Alter versions of Lancer Altria).
- The Napoleon: At 150cm (4'11"), Nero is the shortest of the "Saber-faces" (barring Jeanne d'Arc Alter Santa Lily), and she dislikes being reminded of that.
- O.O.C. Is Serious Business: She drops her self-praise in the final battle for Boudicca, leading to them forgiving each other for what they've done.
- Overly-Long Name: Her full name, Nero Claudius Caesar Augustus Germanicus. Since it's so long, she normally just goes by Nero Claudius.
- Pimped-Out Dress: She apparently designed her dress herself, which is probably why it looks so silly.
- Rasputinian Death: In her third Interlude, Nero reveals that her eventual suicide did not go smoothly. Even after slitting her throat in the desert, she remained alive for three days in feverish delirium before finally dying of exposure. This death is the source of her third skill, Thrice-Setting Sun, which grants her three Auto Revives for five turns.
- Red Baron: "The Whore of Babylon" and "Fifth Roman Emperor" are her most famous titles in history. In the game, her title as the main character is "Emperor of Roses". She calls herself Red Saber occasionally, but she and Caesar are fighting for that title now (with Mordred, surprisingly, not getting involved).
- Red Is Heroic: A Heroic Spirit in a dress that's almost entirely red.
- The Rival: To Tamamo (best seen in Fate/Extella and its backstory), and Elisabeth as fellow idols.
- Rousing Speech: She has to give several of these to her army to boost their morale in the "Second Singularity: Eternal Madness Empire: Septem".
- Royals Who Actually Do Something: Takes to the front lines to defend her empire in the "Second Singularity: Eternal Madness Empire: Septem".
- School Sport Uniform: This is her alternate costume and it's played up for as much fanservice as possible in her artwork.
- Shameless Fanservice Girl: True to being an Attention Whore, she likes her skimpy outfit as it is.
- Shut Up, Hannibal!: She does not take kindly to Alexander's Armor-Piercing Question about the reason she started her war with the United Empire and goes on a tirade about it. Subverted somewhat in that she questions if he was right or not after their battle."Unnecessary... did you call this fight unnecessary? How dare you. I won't forgive you. It doesn't matter if you're my resurrected kin... or a wise ruler from the past... or a brave general from an ancient era... or even if you're a legendary king yourself... the only one suitable to be emperor is none other than Nero Claudius! Loved by the people, allowed to love them, wanted by them... There is only one! The one and only ruler! A shining star like so! Arrogant to carry all the burdens like so! Even if all the Gods of Rome descend and tell her to surrender to the United Empire, she'll never back down! How can I back down! Such is my life to believe in this philosophy, such is my fate! I won't back down, I will rule and I will prosper gloriously. I am, without a doubt, Rome itself!"
- Smarter Than You Look: Nero is cheery, bouncy, easily distracted, and prone to grandiose displays of hamminess and hedonism. She can also be keenly perceptive when she wants to be and was a well-loved and effective ruler until her inevitable fall, with her actions to greatly limit the damage of the Great Fire of Rome being praised even by her critics for "exhausting the bounds of human intellect".
- Something about a Rose: They pop out during some of her skills and when she activates her Noble Phantasm.
- Square Race, Round Class:
- Square Character, more like, but still there. She's using her Imperial Privilege to force herself into this best and most glamorous of classes, and she can manage to hold her own, but the lore has suggested for some time that it's not really the class she'd actually be best at. She finally gives Caster a shot during the second Summer event, "Dead Heat Summer Race," and she immediately starts exhibiting skills she never has as a Saber, even with Imperial Privilege, most prominently a skill that has some kind of Beast relation.
- Side materials and lore have also suggested for a while that Nero knows Saber isn't best for her, but there's a purpose to her round classing beyond even vanity - her best classes actually bring her closer to her relationship with Beast VI, as Revelation seems to have been written, in part, about her and she'd be the Mother Harlot, Whore of Babylon when VI manifests. Rider should be her strongest class (it's what her legends are most associated with), but it's also the class where her Beast relation is strongest, so she assiduously avoids it. She's willing to go Caster for the protagonist, but that's as far as she'll go for now.
- Stone Wall: She's very tanky with two heal skills and a three use guts ability. For a time, she was very popular for single Servant runs because of how much abuse she can take, and she's still popular for people who need a trooper who won't die. Furthermore, the fact she's an Arts focused Saber means she has synergy with Arts stalling teams, making her a Boring, but Practical damage dealer thanks to her NP inflicting a defense down debuff.
- Stripperiffic: Her outfit does cover most of her, but it has a Cleavage Window, butt-window, and part of her skirt is transparent, showing her Leotard of Power.
- Strong Family Resemblance: Caligula has commented on how she's the spitting image of her mother Agrippina.
- Theme Music Power-Up: Her theme from Fate/EXTRA, "Everything is in Her Hands", plays when she invokes her Noble Phantasm, Aestus Domus Aurea.
- Thunderbolt Iron: She mentions that her Aestus Estus was crafted from meteorite iron, when comparing it to Mysterious Heroine X's "star sword".
- Verbal Tic: "Umu", an archaic variant of "yes" in Japanese used mostly exclusively by royalty. While she is not the only character to use it in the game, it is so associated with her in the fandom that it is left untranslated whenever she says it in the English version.
- Weak, but Skilled: She doesn't really fit into the Saber class well and essentially is using Imperial Privilege to make her fit as much as can be done. This means she isn't all that strong, but thanks to Imperial Privilege, she doesn't need to be, as it allows her to match the abilities and skill needed to fight like a proper Saber would. Furthermore, if she is within Aestus Domus Aurea, she gets a decent boost in her power, allowing her to fight more evenly with her enemy.
- Wholesome Crossdresser: While referring to Altria in passing, she remarks that in life she would also crossdress. However, this wasn't done in order to hide her gender, but rather because she simply liked it more and felt that gender was largely irrelevant. This claim is based on her skewered views, however, as the dress she is seeing wearing by default is her definition of male clothing.
- Wistful Amnesia: Because she was actually alive during the time period the protagonists meet her, she's told that she'll forget her adventures fighting with them against Servants after they fix the singularity. When they meet her again after the "Second Singularity: Eternal Madness Empire: Septem" in Marie's Interlude, she has vague memories of meeting the protagonist and Shielder somewhere and has the feeling that she had met them not long ago.
- Wolverine Publicity: Nero has become the face of the EXTRA series, something Tamamo's taken fault several times in this game with since she's been pushed aside in everything EXTRA-related in favor of Nero.
- Wrong Genre Savvy: In "Saber Wars" when she approaches Mysterious Heroine X's crashed rocket, she says that aliens should be greeted with kindness, sincerity, and passion, since they are clearly civilized people who hate war and are "overflowing with romance, passion, and a taste of the future!" This is X's cue to emerge roaring like a Berserker trying to kill Nero, the red one (a Saber). This is mostly a one-off joke, as after the obligatory fight against Nero they become allies and by the end, X even decides to postpone killing her.
- Yandere: Towards the whole of Rome. Nero loved her people, but her mental decline led to her expressing that love through destructive, oppressive actions until the populace finally turned on her."Nero only knew how to love one way. To demand, give, and burn away... Violently."
ID: No. 90
Command Cards: QAABB; (A)
Alignment: Chaotic Bride
Origin: Rome (1st century)
First appearance: Fate/EXTRA CCC (alternate costume)
Background development: Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Sakura Tange
A different form of the Emperor of Roses. Due to a rebellion in AD 69 that forced her to flee Rome and commit suicide, Nero died without ever meeting her one true love. This pure-white form represents an innocent dream that was lost in the last moments of her life; a Nero who was never summoned within the Holy Grail War of a certain parallel world, and is still searching for her fated spouse.
This form first appeared as an alternative outfit for Nero in Fate/EXTRA CCC. She made her Fate/Grand Order debut in the "Chocolate Lady's Commotion" banner, and acts as an ally in the "Fifth Singularity: North American Myth War: E Pluribus Unum". This version in particular receives a swimsuit version in the second Summer event, "Dead Heat Summer Race/Death Jail Summer Escape".
- Alternate Self: As mentioned in her profile, this version of Nero never met Hakuno in Fate/EXTRA CCC. She and Original Generation Nero are finally depicted in the plot as separate Servants during the Akihabara Explosion event.
- Art Evolution: The Fate/EXTRA CCC collaboration pre-event gave her new animations, which also increased her NP bar growth.
- At the Opera Tonight: She can still invoke her Aestus Domus Aurea for Fax Caelestis.
- Balance Buff:
- Her second Interlude rewards her with an NP upgrade, increasing both, its damage and the Burn damage.
- Her Stars for the Sky A skill was buffed via Rank Up Quest to EX-rank, now giving an additional flat NP boost. At max rank it provides 30% NP meter, making her already great skill even better.
- Her Love for the People A has also been upgraded to EX-rank via another Rank Up Quest, with the additional effect of providing the target a Special Attack of 20~30% against Heaven-attribute enemies.
- BFS: Still wields Aestus Estus, the black and white-colored version.
- Chained by Fashion: Nero adorns her fancy wedding dress with... shackles on her wrists and ankles with a padlocked chain around her neck like a collar. They gradually vanish as she ascends, except for the one around her neck. Her Material explain that this is a symbol of what would be the most charming restraining tool for a woman?
- Cool Crown: A laurel wreath, just like any proper Roman Emperor.
- Decomposite Character: In her debut in Extra CCC, Bride simply serves as an alternate costume for the original Nero, but Grand Order split them into two and gave her a backstory that is completely separate.
- Demonic Possession: During her second interlude she recognizes the name and demonic source of power of a dragon that attacks you. She blinks and asks how she knew this information and then comments that she has episodes like that. Hinting at her connection to "Mother Harlot".
- Fanservice Pack: The Arcade version of Nero Bride in comparison to regular Nero in Arcade. Nero Bride in Arcade has the noticeable bosom that Nero is known for, but what's makes the trope is the fact that the Arcade version of regular Nero oddly got a downsizing in the bust department to the point where she's the same size as Saber Altria. So, Nero got a Fanservice Pack with Bride... to bring her figure back to where she would normally be.
- Freeze-Frame Bonus: Using a Buster-Arts-Quick Brave Chain had her spell "LOVE" with her sword slashes before her animation update.
- Historical In-Joke: Her being a bride is a nod to when the historic Nero married a freemannote named Pythagoras and wore a bridal veil.
- Idiot Hair: She still has the classic Saberface ahoge.
- Insane Troll Logic: In the "Fifth Singularity: North American Myth War: E Pluribus Unum", she decides that she should be part of the group that's going to assassinate Medb because not only has she been on both sides of an assassination and her Imperial Privilege will let her imitate an Assassin for a short while, but more importantly Rama and her using the same personal pronoun and if they're in the same party, it'll throw their karma out of whack. Sadly this joke doesn't translate well, so she just states she and Rama are "too similar" in the English release without actually explaining why.
- Jack of All Stats: Her skills can be used to buff anyone in her party, including herself, while she also has a respectable ATK. As a result, she can effectively play the part of both a support and a damage-dealing Servant. On the other hand, two of her skills have very long cooldowns and all of her skills can only be used on a single Servant at a time, making her less helpful as a main support than someone like Waver who can buff the entire party. In addition, her lack of emphasis on damage output means that she will lose out in raw numbers in comparison to someone like Raikou unless she uses all of her buffs on herself. Nero Bride's ability to fill either of these roles as the battle progresses still makes her a top pick in Arts teams, especially when paired with Tamamo-no-Mae, Altria Caster or the aforementioned Waver.
- Kicking Ass in All Her Finery: She fights on the front lines with a sword like her original version, but she does it while wearing a luxurious wedding dress.
- Leotard of Power: Her later Ascensionsturn her outfit into this.
- Misery Trigger: Just talking about the Holy Grail gives her a migraine; likely because she associates it with her mother's chalice.
- Multiple-Choice Past: From her background profile, Bride is a "what-if" version of Nero if she never participated in the Moon Cell Holy Grail War instead of simply Nero in a new outfit. While she clearly knows both Robin Hood and Elisabeth in the "Fifth Singularity: North American Myth War: E Pluribus Unum", it can be easily explained as the three having already met each other beforehand, and Elisabeth and Robin having no reason to think that the Nero that appeared in America is an alternative version of the Nero they know due to the two having the same personality, so they assumed that she was their Nero.
- Pimped-Out Dress: It's somehow even more ridiculous then her normal outfit.
- The Power of Love:
- Love seems to have made her stronger. Compared to her red counterpart, her Strength and Endurance stats increased to B and C respectively.
- She gets the skill, Love for the People A (and later EX) which heals her allies and increases their DEF, and later a Special Attack against Heaven-attibute enemies.
- Ready for Lovemaking: Her Final Ascension artwork is very suggestive. Giving the overall theme of her character and her attitude, that is very much the case.
- Something about a Rose: She's still the Emperor of Roses, with white rose petals blowing in as she uses her Noble Phantasm and spurting from the wound she inflicts on her opponents with her Noble Phantasm until her visual update.
- Stripperiffic: Her Third Ascension outfit is a corset and cape, and her Final Ascension art exposes her backside.
- Theme Music Power-Up: Like her original counterpart, her theme (with a different arrangement) plays when she uses her Noble Phantasm, Fax Caelestis.
- Thunderbolt Iron: Her second Interlude has her reforging her meteorite-iron sword. She admits it doesn't have a legend associated with her but she reminisces that "Simon" referred to meteorites as "tears of the stars" and "fragments of hope that even the stars themselves could not know."
- Trailers Always Lie: She appears in the Fate/EXTRA CCC collaboration event trailer clashing with BB, indicating an important role for her but she never appears in the actual event story until near the end of the epilogue story.
- What If?: This Nero had a much different version of history and then never met Hakuno, so she became attached to the protagonist instead.
- White Mage: In comparison to the self-buffing and survivability oriented regular Nero, Bride can cast buffs on any party member, and her Aestus Estus emits light instead of the usual Flaming Sword. She still has an offensively oriented Noble Phantasm, but it's now single-target and inflicts multiple Status Effects as opposed to the original DEF-ignoring party-wide attack.
- The Worf Effect: A pointedly stronger version of Nero, a proven ally in a previous Singularity, who comes and goes in the story mostly to show how powerful Cú Chulainn Alter and Arjuna are.
- You Shall Not Pass!: In the "Fifth Singularity: North American Myth War: E Pluribus Unum", she pulls this on Cú Chulainn Alter within her NP in order to buy Robin Hood time to escape.
- Zipperiffic: It become less so as she ascends, but it's still there.
ID: No. 68
Spiritron Dress ID: No. 47note
Command Cards: QQABB; (Q)
Alignment: True Neutral
Origin: Japan (19th century)
First appearance: KOHA-ACE (as "Sakura Saber")
Background development: Keikenchi
Illustrated by: Takashi Takeuchi
Voiced by: Aoi Yūki
Captain of the First Unit of The Shinsengumi, a public order organization that was mostly active in Kyoto during the twilight of the Edo Period, and considered the cream of the crop even amongst this select group of master swordsmen.
She normally wears her traditional Japanese outfit to conceal her conspicuous original clothes. She has a cold side, but she's also a cheerful girl who is fond of children. Although she's a genius swordsman, she has low endurance and magic resistance.
She is first introduced as part of a joke in that Takashi Takeuchi was supposed to introduce a new Servant in KOHA-ACE, but instead drew another version of Saber. She debuted in the GUDAGUDA Honnoji event as one of its main characters and is featured again in all subsequent GUDAGUDA events. She also has a cameo in the second Summer event to hang out with one of its stars, her friend Oda Nobunaga as a Berserker. Outside of FGO, Okita has been featured as one of the main characters in KOHA-ACE's spin-off Fate/KOHA-ACE and its subsequent remake Fate/Type Redline.
- Animation Bump: Okita got an animation renewal in October 2020 and a newer sprite.
- Badass Adorable: She's a scarily strong swordsman, but she's also quite cheerful and friendly, and has plenty of dorky moments.
- Badass Longcoat: Her "Coat of Oaths" Noble Phantasm (i.e. the iconic haori of The Shinsengumi), which she wears in later Ascensions.
- Badass Normal: Considering most Sabers (except her, Caesar, and Gilles) normally carry a Wave Motion Sword or something similar, it makes them this by comparison.
- Balance Buff:
- Her first Rank-Up updates her Shukuchi "B" to Shukuchi "B+" that adds an one-turn effect where before each time Okita does a normal attack, Extra Attack included, her attack is increased by 20%.
- Her Interlude from the Interlude Campaign 17 buffs "Weak Constitution" to "Peerless Blade", which adds a 20~30% NP Charge alongside a one-turn 30~50% Crit Damage buff. This can combo with her "Mind's Eye (Fake)" for high crit damage or be used if you don't want to possibly waste Okita's Evasion.
- Beware the Nice Ones: Okita is friendly, peppy, and adores children. She was also an infamously successful manslayer during the Bakumatsu era in the brief periods she was able to remain in combat. Best exemplified by one of her quotes at the start of battle."In battle, there is no good or evil... only killing."
- Beware the Silly Ones: Her gag character status makes her come off as merely a joke character, with her trying to keep up with Nobunaga's antics and stuff like her tuberculosis being used for comedic timing. But at the same time, she was still a member of a rather ruthless Secret Police group who still operated with the best of her abilities. While this is at first shown with her battle lines, later GUDAGUDA events would show her becoming increasingly more serious with her "comedic" moments making her look more unhinged than silly. For example, when the rest of the Shinsengumi were discussing overthrowing Serizawa, Okita's reaction to hearing about it is her asking when they're going to do so with a smile on her face.
- Bifauxnen: The fifth GUDAGUDA event introduces a Simple Spiritron Dress for her that gives her a ponytail and a hakama to go along with her haori, making it much easier for her to pass for a pretty man like Bedivere than before.
- Brainwashed and Crazy: Briefly in GUDAGUDA Final Honnouji thanks to the special restraining "armor" (heavily implied to just be a set of underclothes) created by Maxwell's Demon for Kaiser Nobunaga, which also comes with the benefit of suppressing Okita's Incurable Cough of Death, though it doesn't quite work as well as the latter wants since Okita's consumed by a burning desire to destroy all Nobunagas (including her) and can't stop ranting about how she still hasn't gotten her swimsuit.
- Breakout Character: Just like Nobunaga, she was popular enough that the developers of FGO promised (jokingly) to add her after they had reached the number of pre-registrations required for them to be in the game... then their event actually rolled around and was one of the early turning points for the game undergoing huge improvements, which cemented fan love for her even more.
- Butt-Monkey: She's treated like a gag character who tries to be happy only to be interrupted by her Incurable Cough of Death. She's constantly denied of having a swimsuit variant (something that she's also aware of) until the 4th Summer event, and she's a character whose kit have stayed constant, not receiving any strengthenings or interlude until past the 5th anniversary. Additionally, when Okita Alter came to the scene, Okita can't help but get jealous that Okita Alter is healthier and has bigger boobs.
- Clingy Jealous Girl: She is less than thrilled when Okita Alter starts to cling to the protagonist.
- Contralto of Danger: When she's fighting seriously, her tone of voice becomes much lower, to the point that she sounds like a completely different character who happens to also be voiced by Aoi Yūki.
- Cool Sword: In a twist, she's the only one of the Saber-face servants to carry a normal, non-magic (though well-made) sword,note a fact that gets lampshaded in her profile."Um... I don't shoot beams."note
- Critical Hit Class: Okita is a self-sufficient Critical Star generator and user. Her Quick-based deck with high hit counts on her Quick cards let her generate as many Stars as a typical Assassin, which she can then absorb easily with Weak Constitution and then buff her critical damage by up to 40% with Mind's Eye (Fake), or 90% when comboed with Weak Constitution's Balance Buff.
- Defeating the Undefeatable: Before their first meeting, Hijikata was effectively an unbeaten swordsman who would go dojo to dojo and beat up all of the trainees there until there was no dojos left to oppose him. And then the nine-year old Okita came to his life and defeated him in combat time and time again due to how Hijikata refuses to stand down. Hijikata considers himself to be the overall winner as he was able to rile up emotions from Okita, much to her chagrin of him trying to cover up his defeats.
- The Ditz: Shows shades of this at times. Notably, she only wears her beloved haori in her final ascension because she just remembered where she put it. She also fails to notice that Hijikata Toshizou is a Berserker until it is explicitly pointed out to her, despite how obvious it is that he isn't exactly rational in this incarnation.
- Does Not Like Shoes: Her in-game sprites have her wear sandals, but in official artwork she is almost always depicted barefoot, with only the bottom of her leggings covering part of her soles. Sometimes even in snow.
- Eye Colour Change: In her cut-in while performing Mumyou Sandanzuki, her pupils turn white with black outlines, giving her a fiercer expression.
- Expy: She is a Saber-face, making her one of Altria's many expies. It's an intentional spoof on how she doesn't really have anything to do with Altria and inexplicably has her face anyway.
- Failed a Spot Check: She failed to notice that Hijikata was a Berserker for the entire Meiji Revival event, simply assuming that he must be an Archer or Saber, since his personality is still the same he was in life.
- Fighting Clown: In-lore, Okita's stats outside of Agility are laughable for the so-called "strongest class" and she can be crippled by her Weak Constitution skill. She's even referred to as a "failure" along with Nobunaga during the GUDAGUDA Honnouji Event, and a good chunk of her time on-screen is just coughing up blood. In-gameplay, she's considered one of the most powerful Sabers you can summon due to her heavy-hitting Noble Phantasm, high attack stat, and a simple but strong skillset designed for critting hard and often.
- Flash Step: She has the skill Shukuchi, which allows her to do this. She incorporates it into all her attacks within Fate/Grand Order.
- Foil: The release of Okada Izo (as well as their clashing portrayals in Fate/type Redline) helps highlight their contrasting personalities, despite their both being shadow hitmen and their respective sides typically presented as being Mirroring Factions in many historical fiction surrounding the Meiji Restoration. Okita, despite having her own traumas as an assassin and soldier who died without fulfilling her mission, at least has The Power of Friendship and her True Companions to fall back on. Izo, by contrast, remained an isolated Manchild who was mostly been used and discarded by his employers—despite his side actually winning the war (and thus appearing more justified) in the end.
- Fourth-Wall Observer: A shared trait with her friend Nobu, but she's not nearly as wall-breaking. Still, during "Dead Heat Summer Race," she's annoyed that the GUDAGUDA title card is thrown up at the start of Nobu's Team Formation cutscene ("This isn't that kinda event!"), she shows off her ability to change outfits and Ascension forms "to show off the difference between a 5* like me and welfare Servants," and later she's in the audience at the start of the race muttering about a Summer Okita that she expects will come out next year (which doesn't happen).
- Fragile Speedster: Her A+ Rank Speed and Shukuchi skill means that she's nearly impossible to pin down. But her E Rank Endurance means that it'll only take one good hit to take her out of commission.
- Friend to All Children: Her fondness for children is mentioned in one of her bond lines. This is actually accurate as Okita in real life was also mentioned to be fond of kids.
- Fun Personified: She's a gag character from a gag manga, built from the ground up so Type-Moon could make fun of itself. Not only is she a completely unnecessary genderflip, she also looks like Altria for no apparent reason except that Takeuchi likes to draw her. Despite being a Saber, her stats are also rock bottom. Further, even when she tries to get serious, her Weak Constitution skill kicks in and makes her start coughing up blood. It won't kill her, but it's also incurable because it's become part of her legend. While latter GUDAGUDA events would start to shed light on her more serious side, there's a reason she's never made an appearance in the serious main story outside of her appearance in Solomon with other event-based Servants.
- Gameplay and Story Segregation:
- In-lore, she's pretty much a joke because of her terrible health and general mundanity compared to some of the semi-divine overpowered freaks that make up the ranks of Heroic Spirits. In-game, her "Weak Constitution" (read: tuberculosis) is a powerful star absorption skill and her Eye of the Mind allows her to crit harder. Coupled with her high star generation and NP gain, she was for a time the best Saber in the game before Power Creep caught up to her - and "caught up to her" means she went from being the best Saber to merely "very good but not compatible with all the best supports"note .
- Conversely, Okita is considered in-lore to be a natural enemy of Nobunaga, as she doesn't have the Divinity or Mystery that Nobu is advantageous against and can dodge her muskets very easily with Shukuchi. However, in-game, this is reversed due to class affinity, as well as the fact Okita's Riding passive means she's vulnerable to the Anti-Riding effect of Nobu's NP (something she wouldn't have to worry about in-story because of her general Fragile Speedster fighting style). Material books show that Okita is fully aware of this game-mechanic-induced reversal and is distraught over it.
- Okita has poor parameters, including a C-rank in strength which is very average for a Servant. However, in FGO, Okita has one of the highest attack stats in the game. In fact, she's actually third place among the Sabers for overall attack power, with Altera being second and Arthur and Sigurd tied for first place.
- Guns vs. Swords: Discussed in a one-sided conversation with Nobu in Solomon's Temple, as the pair fight Demon Pillars. Okita demonstrates her swordsmanship and then promptly starts coughing blood again.
- Handicapped Badass: Her Weak Constitution has given her terrible stats and a chance of simply collapsing in the middle of a fight and rendering her helpless. But she's still a Servant and a nearly unrivalled swordswoman who can pierce through virtually anything with her greatest technique.
- Hidden Buxom: She's bit more stacked than you might think under that kimono, as shown by her swimsuit version. Material art shows that this is because she uses a Sarashi. And her Alter Ego reveals that she still has plenty of room to grow.
- Historical Gender Flip: Not exactly a surprise for the Saber class at this point. Okita, however, is something of a unique case compared to her fellows: even in historical records of the period, the real Okita was noted as being very good-looking (and his tuberculosis probably "helped" him with the standards of beauty of the time, and Okita dying in his early twenties also helps contribute to popular perception) and as a result, many works of popular fiction depict him as beautiful in a feminine way, portray him with actresses or have even outright gender-flipped him prior to this. F/GO's Okita is similar to Sanzang in this regard.
- Hitman with a Heart: Elements of Fate/type Redline were introduced with her update as well as the "Gudaguda Yamatai" event. While it was never avoided in F/GO, the update and characters in the event noted that she could be scary as hell in her Shinsengumi days and that her current more relaxed persona default is due to Chaldea and its Master being peaceful and kind.
- Hypocritical Humor:
- In one of her new My Room lines, she earnestly welcomes Musashi as a fellow swordswoman... only to do a double take when she realises the implications of what she said."Eh? Musashi-san was a woman?!"
- At the epilogue of GUDAGUDA 6, she complains that Mysterious Ranmaru X is one of the most absurd things she's ever seenExplanation (spoiler) , only for Saito to point out how absurd her swimsuit form is.
- In one of her new My Room lines, she earnestly welcomes Musashi as a fellow swordswoman... only to do a double take when she realises the implications of what she said.
- I Can Still Fight!: Played for Laughs. Anytime she claims she's healthy and having a great victory, she'll claim this... only to have an Incurable Cough of Death soon after. Also played more tragically as these words are also one of her defeat quotes, reflecting how she desperately wanted to fight alongside the other Shinsengumi in life rather than remain bedridden due to illness.
- Idiot Hero: Okita is bright, cheery, skilled... and kind of slow in the head. There's a lot of her lines in My Room where she assumes certain things... only to stop a bit, say "Eh?" (almost often enough to be a Catchphrase) and then realizes that things aren't as she assumes or missing out some details. As befitting as someone from a gag manga.(Summoned) "Shinsengumi's first unit's captain, Okita Souji arrives. Are you my Master? ... Eh? Haori? ... It seems to have gone somewhere..."(About the Holy Grail) "My illness can be healed? Thank goodness! Eh? Skills obtained as a Heroic Spirit don't heal? You said my wishes would come true!"(Meeting Kojirou) "An unavoidable magic blade... Indeed, I, too, have a great deal of interest in his sword techniques. I would like to request instruction, but... Eh? Start by slaying a swallow? Hahhh... A swallow... You mean, THOSE swallows?"(Meeting Musashi) "You're that famous Niten Ichi-ryū Miyamoto Musashi-san, right!? As another female swordsman, please take care of me! ... Eh? Musashi-san was a woman!?"(Meeting Hijikata) "Oh, Hijikata-san. So Hijikata-san came here too! Eventually, Saito-san and Nagakura-san too... Eh? "That's enough"? Once again, you're not being honest..."(Meeting Chacha) "So you're Nobbu's niece. Ah, I do see some resemblance. Eh? Are you asking if I'm the rumored feeble and worthless Saber? Who would say such a thing!? Eh? Nobbu said that? Well then, I'm going to go and slice her up!"
- Instantly Proven Wrong: Anytime she exclaims her body's fine, Incurable Cough of Death will follow. Her updated voice lines now include a variant of that phrase where the cough doesn't happen.
- Incurable Cough of Death: She often coughs up blood when talking, usually after loudly declaring that she's healthy at the moment. One of her new skill animations after her animation update is her coughing.
- Instant Expert: She's a born warrior, possessing absurd natural talent at swordfighting (notably possessing an A-rank Eye of the Mind (False) skill, meaning she reads her opponent's movements to an insane degree through pure instinct rather than the decades of battle experience the True version requires) but low actual experience, as her health didn't let her use her skill as much as she wanted. She's even referred to as a "genius among the genius swordsmen of the Shinsengumi".
- Katanas Are Just Better: Wields Konjiki Kiyomitsunote in combat. After activating her Coat of Oaths (which is reflected by her 3rd Ascension) it gets swapped out for the Kiku-Ichimonji Norimune, a famed katana that she is popularly believed to have wielded in life.
- Last-Name Basis: She's always referred to by her last name "Okita" when she's not called "Sakura Saber".
- Let's Get Dangerous!:
- Outside of battle, Okita is cheerful and ditzy, speaking in a high-pitched voice. During battle, she speaks in a much lower tone of voice and talks like a stoic, battle-hardened fighter. She only sometimes drops this side of her after the battle's ended.
- In the middle of the GUDAGUDA Honnouji event storyline, she temporarily drops her comic act when pushed into a corner, declaring her True Name and activating her Coat of Oaths, jumping twenty levels as a Support Servant for that one battle.
- Meaningful Appearance: She wears Western-design boots in her First Ascension sprite. She swaps them for more traditional sandals when she begins taking up her Shinsengumi uniform.note She continues to wear those sandals even when wearing her Shinsengumi hakama. Since her sandals are distinct from the classic sandals that Hijikata and Saitou wear, and she lacks tabi, her toes and heels are always exposed whenever she's not wearing her boots (as a Saber).
- Medium Awareness: She breaks the fourth wall multiple times. Mash has no idea what she's saying.
- Master Swordsman: Par for the course given her class, but Okita is referred to as a "genius among genius swordsmen" who was nearly unparalleled on the battlefield during her time and only fell due to her own terminal illness. Unlike the other katana wielders in the game, Okita specializes in the use of her own version of Hirazuki, a sword-style focused on thrusting that was developed by her commander, Hijikata Toshizou. Saito Hajime's profile specifically notes that Okita was considered among the best swordsmen in the Shinsengumi, a title not handed out lightly and only matched by Saito himself and their fellow captain Nagakura Shinpachi.
- Odd Friendship: With Hijikata. Okita is an eccentric ill girl and Friend to All Children. Hijikata is a dour Colonel Badass and Torture Technician. Okita is chaste, friendly and cheerful. Hijikata is not.
- Power Creep: Was considered the single best Saber in the game at the time of her release, but as the metagame shifted more towards Buster-oriented Servants with the release of Merlin, she has gone from being on top to being merely "pretty good." However, she rose back to her top tier position with the release of Scathach-Skadi, who revived the Quick metagame back from the dead.
- The Power of Friendship: Her second Noble Phantasm, Flag of Sincerity, is effectively a small-scale Ionioi Hetaroi, summoning the captains of the Shinsengumi to fight alongside her once more due to their shared bonds of camraderie. However, their appearances and personalities are shaped by Okita's perception of them. Thus, Hijikata Toshizo will appear as a wicked man, while Kondou Isami is a far more trustworthy man. In addition, due to the limits of being summoned by a Servant, none of them have their Personal Skills or their Noble Phantasms. They can only be active for a short time due to having the equivalent rank of E- Independent Action, and the Shinsengumi technically don't have to respond to Okita's call. Luckily for her, she was very popular amongst her fellows, meaning that many will respond to her summons to fight alongside her.
- Red Baron: Before her identity is revealed, she calls herself Sakura Saber. She was also known as the "genius among the genius swordsmen of the Shinsengumi" or the "Fierce Sword" per Saitou Hajime's profile.
- Sarashi: Material work reveals that she wears this to cover her chest beneath her Kimono. Not in place of underwear, though; she just wears regular panties with a front tie (if you're wondering, they're black).
- Set Right What Once Went Wrong: Her wish for the Grail is "to fight to the bitter end" alongside her comrades rather than end up bedridden again.note
- She's Got Legs: Her black leggings and short kimono show off her toned legs nicely, the best example of which is her Final Ascension art.
- Shown Their Work: Although exaggerated in its effectiveness here, Okita's sword technique and the name of her greatest technique are all based on actual evidence.
- Simple, yet Awesome: She has a very simple skillset as one of the first event-only SSR ever released* but she still holds up thanks to intrinsically good base stats and effects. She has the honor of being one of the very few Servants to not receive any Balance Buffs since release (as of the 5th Anniversary of the game), keeping her skillset plain. When she finally got a buff of any kind shortly after and just before the release of the 5th GUDAGUDA event, all it did was give her an attack buff, but that buff compliments her so well that it works perfectly.
- Simultaneous Blade Spam: Mumyou Sandan-zukinote has the same "three strikes at the same time" properties as Sasaki Kojirou's Tsubame Gaeshi. However, her version focuses on attacking a single point, causing reality to collapse in on itself at that point. This is a case of Shown Their Work, in that Okita actually developed the technique by modifying The Shinsengumi's Hira-zukinote signature attack invented by Hijikata Toshizo.
- Sword Beam: It has been a long-running joke within Fate that Okita averts the trope to the point that she takes offense to Altria's claims that "Saber that can't shoot beams aren't Sabers!" in the "Fate/GUDAGUDA Order Drama CD". Her second animation update finally plays it straight, where the final hit of her Extra attack has her firing a quick beam when stabbing the opponent.
- Third-Person Person: When feeling particularly happy or proud she discards her usual watashi and starts calling herself "Okita-san"."It's Okita-san's great victory! Yes, my body is fine! I can still fight- cough"
- Tomboyish Ponytail: Her Simple Spiritron Dress "Pale Turquoise Haori and Hakama" replaces her girlish ribbon for a gender-neutral hairtie and her girlish ponytail has been replaced for a less feminine ponytail, giving her a more boyish look. In addition to that, she now wears a hakama. The combination of the two makes it more believable for her to be confused for a man.
- Too Long; Didn't Dub: In the North American localization, the names of Okita's "Shukuchi" skill and her Noble Phantasm "Mumyou Sandanzuki" are not translated. The official reasoning for this is that they are considered martial arts techniques, which are rarely translated into English.
- Throw the Dog a Bone: After complaining about not having a Swimsuit variant during the 2nd Summer Event and the GUDAGUDA Final Honnouji event, she finally gets her wish in the 4th Summer Event (Even moreso, her voice actress channeled her character during the 4th Anniversary live stream event just to complain about it, since the event was held when Okita hasn't been revealed as part of the second batch of the Summer Servant).
- Used to Be a Sweet Kid: Saitou states in life Okita used to be a nice child that always smiled but slowly lost that smile when she joined the Shinsengumi.
- Vitriolic Best Buds: She and Nobunaga are always bickering but they're actually good friends. In GUDAGUDA Meiji Revival, they don't want to fight each other despite being on opposite sides and Hijikata has to pressure her into fighting the Oda Clan.
- Weak, but Skilled: In-story. Despite her terrible stats outside of Speed (an excellent A+) and weak constitution, Okita is a "genius among genius swordsmen" who is so ridiculously good with a sword that her signature technique collapses causality at the tip of her blade, allowing her to pierce through virtually anything and destroy things beyond the material level, which more than makes up for her relative low Strength rating. Then there's the fact that she also has a high rank in Shukuchi, allowing her to Flash Step into range to utilize her killing move and quickly dodge most attacks.
- What Is This Thing You Call "Love"?: One of her bond lines has her wondering why she feels so strange around the protagonist, due to never having had that feeling towards anyone else in her life.
- Yamato Nadeshiko: A subversion, since she appears calm and focused at first but wears her heart on her sleeve and can quickly turn into a cheerful girl depending on her mood.
ID: No. 317
Command Cards: QQABB (Q)
Alignment: True Neutral
Origin: Japan (19th century)
First appearance: KOHA-ACE (as "Devil Saber")
Illustrated by: Takashi Takeuchi
Voiced by: Aoi Yūki (Okita Souji Alter), Yūichi Nakamura (Rengoku)
Okita Alter: This... This is....
Rengoku: What kind of joke is this?
Okita Alter: Hey, is that you, Rengoku? You've become so cute.
Rengoku: No way, cute... wait, what? Even my voice has become like my wielder's?!
Okita Alter: Now that I think about it, I've become a bit smaller too... well, whatever. Rengoku and I are in your care, Master.
Rengoku: That's no good, hm, but it seems as if your personality has changed slightly, my lord.
Okita Alter: Is that so? I don't really think that's the case.
Rengoku: Aah, jeez, I don't know what's going on, but Master of my lord, we'll be expecting a lot from you now, seriously!
Who is the child she appears with, you may ask? That is Rengoku, the spirit of Rengokuken who was born when Miss Majin's blade was empowered by a certain Demon King of the Sixth Heaven. Her change in Spirit Origin has made it so that the spirit has now taken a physical form, dividing Majin Saber's physical form to accompany them. Though they wonder why they have materialized as a small girl who sounds like their Lord.
She debuted in the "Chaldea Summer Adventure!" event.
- Ambiguous Gender: The game is not certain just what Rengoku's gender is. The sword has a male personality and talks with a masculine voice, but has manifested in the body of a little girl. It's to the point where this servant's gender is listed as "Unknown" (even though the gender of Okita Alter herself is clearly female here)
- Anthropomorphic Personification: Rengoku here is a Touken Ranbu-style personification, being the spirit of Rengokuken given physical form while the blade itself is still in Okita Souji Alter's possession.
- Beam Spam: In her Third Ascension, every attack she does generates a beam. This is a reference to the famous Sabers who cant shoot beams arent Sabers quote from the GudaGuda Drama CD.
- BFS: Okita Alter continues to use Rengokuken like her Alter Ego version, this time discarding the complication of continuously unsheathing it by just keeping it unsheathed all the time. Rengoku themself wield a sword that would be considered a short sword to a regular human, but is almost as long as they are tall in their hands. This also doesn't stop the two of them from switching out each other's weapons.
- Big Eater: Some things don't change. Okita Alter's first thought after killing an octopus is to take its legs for takoyaki later, and she's even carrying soy sauce on her. Rengoku immediately lampshades this.
- Defrosting the Ice Queen: Rengoku hates all of the world for what it did to Okita, the Master included and it takes up until Bond 5 before they stop giving them the cold shoulder and start trusting them.
- Literal Split Personality: The situation with the two is portrayed in this matter as Okita Souji Alter first gets summoned in Third Ascension, only for her and Rengoku suddenly splitting up into two individuals. This transformation is noticeable as Okita Souji Alter is both shorter and lighter(and less endowned) than her Alter Ego self, seemingly because Rengoku is inhabiting her Spirit Origin. She returns back to normal when using her Noble Phantasm or reaching Third Ascension.
- Misanthrope Supreme: Rengoku is a downplayed and justified example, as they hate the world for what it did to Okita, slowly stripping her away of all that made her an individual to make her a weapon, so they only care for one person, Okita, and later two. This is is shown for how they refer to the Master, their lord's Master rather than their own, and in their Bond Lines, that centers not around gaining Okita's trust and deepening the relationship between her and the Master, she is from start to finish firmly in Bond 5 mentality, but rather around solely in gaining Rengoku's trust.
- Power Dyes Your Hair: Combined with Power Makes Your Hair Grow. In her third ascension, the tip of her ahoge along with her now excessively long ponytail, that is even longer than when she was an Alter Ego, turn a brilliant shade of gold.
- Sleepyhead: One of the skill activation animations while in first or second ascension will have Rengoku dozing off for a second before waking up and insisting that they weren't napping.
- Took a Level in Badass: Gameplay-wise, Okita Alter's Saber version is more or less a complete upgrade over her original version gameplay-wise. In addition to retaining her sky-high attack stat, her Majin Sword skill includes a standard attack buff on top of slightly weaker versions of her original Kyokuchi, which stack multiplicatively to provide a higher damage buff overall. Persistance has been replaced with Rengoku, which increases critical damage on top of Persistence's effects of increasing NP gauge and star weight. Lastly, Boundlessness has been replaced by Sun and Moon, which grants a 2-hit, 3-turn invincibility, removing her Glass Cannon issue where she was forced to choose between an NP damage buff and survivability. It also comes packed with an NP gain buff along with eight hits on her AOE Quick NP, allowing her to be a powerful farmer with the help of Scathach-Skadi. Her Noble Phantasm's pre-damage Quick buff and defensive ability strip are just the icing on the cake, making her an extremely consistent damage dealer even for boss fights and challenge quests. The trade off is that Okita Alter no longer has the many class advantages that she had as an Alter Ego.
ID: No. 227
Spiritron Dress ID: No. 43note
Command Cards: QAABB; (A)
Alignment: Lawful Good
Origin: China (6th Century)
First appearance: Fate/Grand Order
Background development: Yuuichirou Higashide
Illustrated by: hou
Voiced by: Nanako Mori
Real name Gao Changgong, formal name Gao Su, he was a high-ranking general of the Northern Qi dynasty and the cousin of Gao Wei, whose incompetence as an emperor caused the Northern Qi to later collapse. He repelled the Turkic Khaganate with a force of only 500 men, and in celebration his soldiers composed the song and dance "Prince of Lan Ling in Battle", which is still performed in Japan to this day after it made its way there during the Tang Dynasty. Due to his extremely beautiful face, he had a hard time being recognized as a great warrior and so began wearing a demonic mask to the battlefield. However, his incredible ability and reputation led to his death when his Emperor, fearful and jealous of his capability, ordered his suicide.
He is working as a Servant of Akuta Hinako in "Lostbelt No. 3: The Synchronized Intellect Nation, SIN".
- Alternate Self: The playable version of Lan Ling has no memories of the version of him in the Chinese Lostbelt. He needs to be brought up to speed during Yu Mei-ren's interlude, and all the Servants pity him for having to deal with Akuta's atrocious tactics.
- Anti-Villain: In the third Lostbelt, he and Xiang Yu are Akuta's primary means of destroying Chaldea. But while Xiang Yu enters battle to mercilessly destroy anything the Emperor commands, Lanling Wang's loyalties are to Akuta alone. He remains courteous of Chaldea throughout their clashes and can't bring himself to assassinate the protagonist while they're watching the moon.
- Benevolent Boss: His most notorious trait as general, partially expressed in the game in his support Noble Phantasm.
- Birds of a Feather: He gets along surprisingly well with Berserker of El Dorado, the two of them having a long conversation about their masks and struggles with having their strength recognized because of their appearances.
- Bishie Sparkle: He can emit sparkles from revealing his face so bright that it could hurt enemies.
- Bishōnen: He was famed for his beautiful face, to the point that entire armies on both sides would stop to gaze at it. To earn their respect as a warrior, he hides it behind a demonic mask, and it's even weaponized as his Noble Phantasm.
- Blue Is Calm: The most striking color in his outfit is blue, and he provides, calm, measured leadership, reason, and compassion to any group he's a part of.
- Brutal Honesty: His close friendship with Akuta means he will not mince words with her. When she asks for his honest advice with how she should deal with the awkwardness in the relationship she shares with the Protagonist, Gao pointedly demands she put on some appropriate clothes first before they could have any serious discussions, in other words change into her first ascension instead of her Stripperific second ascension. After she changes, he quickly points out how selfishly and comfortably demanding she gets once she no longer has to fear people discovering her true nature and how it makes her look like a lunatic to everyone around her.
- Cannot Tell a Joke: He's so serious and focused most of the time that most of his attempts at levity tend to fall flat, as people are used to taking his words at face value.
- Cool Horse: He rides his white horse in battle, and is glad that he doesn't need to be a Rider for it to be summoned with him.
- Cool Mask: It's gold-plated with horns and a blue jewel in the center. He stops wearing it in his Third Ascension, and it later gets featured on his bond CE.
- Crutch Character: Despite being a Cosmos in the Lostbelt character, he only requires materials from Observer on Timeless Temple for all his Ascensions and Skills, making a great option for late starters.
- Curiosity Is a Crapshoot: Referenced in his Extra Attack quote, as he chastises his foes for wanting to learn what's under his mask as he takes it off to weaponize his Bishie Sparkle."Curiosity killed the cat!"
- Dance Battler: Yagyu describes Lan Ling's swordsmanship as "sword dancing" between Lan Ling's constant acrobatics and poised grace while sacrificing none of the weight of more traditional swordsmanship. Lan Ling says that he had no teacher and devised this style himself on the field of battle, as he was too busy studying military stratagems and commanding from the front to devote time to traditional training.
- Decapitated Army: In life, his prodigious skills in battle as both a leader and a warrior were the only thing keeping Northern Qi afloat. Once the emperor forced him to commit suicide, the nation was quickly overrun.
- Even the Guys Want Him: Up to and including Blackbeard.
- Face Death with Dignity: He's amazingly calm and at-ease when ordered to commit suicide by drinking poisoned wine. Even though he could have easily chosen not to drink it or even take vengeance upon his incompetent cousin, he followed his lord's wishes to the end even as his best friend, Yu Mei-ren, begged him not to and offered to kill the ones who gave him this foolish command.
- Fights Like a Normal: The only thing really supernatural about him is his shockingly beautiful face. Everything else comes down to his skills as a warrior and a general, lacking any kind of magical sword or mystical technique to turn the tide in his favor.
- Foil: The Prince of Lan Ling acts as this to Xu Fu during the finale of the "Chaldea Summer Camp" event. Both of them care deeply for Yu Mei-ren and want her to be happy. But the Prince has been her close companion for years, does not mince words with her, and will even tease her for his own amusement. Meanwhile, Xu Fu placed her on a pedestal after meeting her and seeing her plight, becoming obsessed with granting her the release of death she longed for after 2,200 years.
- Frontline General: In life, he was an esteemed military general who managed to break through an army of 100,000 soldiers with just 500 cavalrymen. He takes far more pride in his leadership skills than his martial ability and is astonished that he can't defeat Chaldea in their second battle even with the Lostbelt King's Puppet Warriors at his command.
- Gameplay and Story Integration: While Lan Ling is a skilled warrior, he's far more invested in the leadership part of warfare. This is emphasized by his supportive skillset, offering a plethora of valuable party buffs as well as NP charge for himself or an ally. His Noble Phantasm is also non-damaging, instead neutering the enemy's offense by lowering their NP gauge and critical attack chance while increasing the attack and defense of his allies.
- Heroic Sacrifice: An antagonistic version. In the third Lostbelt, Akuta is critically injured by one of Koyanskaya's bombs. To save Akuta's life, Lan Ling demands she drink his blood and devour his Spirit Core to restore her lost powers as a Xian, knowing full well that it would kill him. Even Akuta is aghast at this, both because of her pride and the thought of devouring her closest friend. But he insists she do it anyways to ensure that she won't be separated from her beloved Xiang Yu. She's clearly in anguish as she does so, and she wields her True Ancestor-level powers with seething fury for what Chaldea made her do.
- Heroic Self-Deprecation: Despite his accomplishments in life, he believes that ultimately he was an unworthy Servant to Akuta in "Lostbelt No. 3: The Synchronized Intellect Nation, SIN" who failed her when she needed him the most and is part of why he's so willing to throw away his life to give her a power boost. Akuta disagrees with the sentiment and views herself as the unworthy Master to an amazing Servant.
- Honor Before Reason: He's devoted to serving his lord at all costs and will never go against orders even at the expense of his own life. Even though he had every reason and every opportunity to defy the emperor's orders for him to die, he still drank the poisoned wine anyway because of his sense of honor. In his My Room lines, this is the source of a bit of grief for him, as he admits that the one thing he truly dislikes is the idea that his allies can't trust him, as it's what killed him in life.
- Hypocrisy Nod: In the "Chaldea Summer Camp" event, he asks Yu Mei-ren to not be so nonchalant about their Resurrective Immortality and to be more concerned about the people who have to watch them die. He then catches himself and does a Verbal Backspace, realizing that he's the last person who should be saying that given how he died in life.
- Hypocritical Heartwarming: He finds insults to Akuta's strategic incompetence unforgivable, but he never actually tries to refute them since he knows that she's not very good with tactics.
- Ideal Hero: In life, he was revered as a man who is simultaneously kind and modest, as well as dauntless and brave. His men loved him and he faithfully served his lord to his dying breath. He's not remotely angry when he's ordered to drink poisoned wine, simply remarking that his life has come to an end and that he's lived it out to the fullest. Lanling's virtue and ability are actually what killed him in the end, as the emperor was so jealous and insecure about it that he ordered his cousin to die for the sake of his own ego. His boundless kindness and bravery made him one of the few men willing and able to get close to Yu Mei-ren, who cherished his companionship so dearly that it became the catalyst for his summoning after becoming a Crypter.
- Informed Attractiveness: His lore mentioned that he was so attractive that both his army and the enemy's would stop to admire him. However, he doesn't look any more or less attractive then any of the more handsome looking male Servants or the more beautiful looking female Servants.
- Interspecies Friendship: In life, the Prince of Lan Ling was very close to Yu Mei-ren, an immortal xian and high-level elemental. He never bore romantic feelings for her but always found her a joy to be around because of her oddities rather than in spite of them. Their mutual feelings of companionship persist almost 1,500 years after his death, serving as a catalyst for his summoning in the Chinese Lostbelt.
- Irony: The Prince of Lan Ling and Akuta Hinako have very high compability due to their friendship with each other, even moreso when compared to other Crypter-Servant pairs. However, Akuta is absolutely terrible as a Master and cannot command him properly whereas Lan Ling is so loyal to her that he would not act by himself, even if it would benefit both of them. This is especially contrasted by Ophelia and her Saber, who both are incompatible personality-wise, yet are significantly more dangerous due to not only being the better mage and Servant respectively, but also because of Ophelia being the far superior Master.
- Lightning Bruiser: He has A+ rank Agility and B rank Strength and Endurance. In-combat, his swordsmanship resembles fencing, but includes acrobatic flair like jumping on and off his horse or leaping past his opponent while cutting them down with a spinning slash. Averted in gameplay, since he's mainly a support Saber.
- Loophole Abuse: When he launches an assassination attempt on Mash and the protagonist, he states that the current truce was only made between Chaldea and the emperor, not his Master or himself who never said anything about agreeing.
- Luminescent Blush: When you reach his Third Ascension and remove his mask, he blushes in a rather adorable manner.
- Magnetic Hero: His kindness, gentlemanly personality, and bravery make him quite popular when he's summoned to Chaldea, striking up friendship with everyone from Yagyu to Jason to even Blackbeard. Berserker of El Dorado also considers Lan Ling a Worthy Opponent and they have a long conversation about their shared complexes about their appearances.
- Master Swordsman: In his interlude, Lan Ling's swordsmanship is praised by both Yagyu and Berserker of El Dorado, who both see Lan Ling as a Worthy Opponent through the strength of his sword arm. Yagyu is actually disappointed that Lan Ling cut their spar short, with Yagyu privately admitting that his blood was boiling enough for him to turn it into a real duel to the death.
- Murder by Suicide: He was the victim of this in life, having been ordered by his cousin, the emperor, to kill himself because of said emperor's insecurities over the prince's accomplishments.
- Muscles Are Meaningless: He has a very lithe physique suiting his Bishōnen appearance, but he has B rank Strength and manages to cross swords with both Mordred and Spartacus and live to tell of it. Berserker of El Dorado, a warrior from ancient Greece and a demigod child of Ares, also praises the strength of Lan Ling's sword arm.
- My Master, Right or Wrong: His brilliant tactical acumen would have allowed him to point out the numerous flaws in Akuta's plans to score a flawless and effortless victory. However, he's far too loyal to her to ever go against orders and suggest something different.
- National Weapon: He wields a jian, a traditional double-edged sword whose design dates back to Imperial China.
- Nice Guy: He was beloved by his followers as a Father to His Men, and he's impeccably polite and courteous to his Master as a Servant.
- No Name Given: In contrast to the numerous named horses in Chaldea, Lan Ling's horse doesn't have an official name. Even the totally not horse Red Hare realizes that he forgot to ask if his horse has a name.
- Not What I Signed Up For: He briefly confides with Akuta that the China of the third Lostbelt disturbs him to a degree as it's radically different from the one he lived in.
- Occult Blue Eyes: His eyes are a haunting pale blue, which underscores his uniquely beautiful appearance in-story.
- Older than They Look: He's 33 years old, but don't look a day over his early twenties, at most.
- Platonic Life-Partners:
- In life he was dear friends with Akuta, with her (despite still pining for Xiang Yu) begging him not to go through with his suicide and even offering to wreck bloody vengeance on everyone responsible if he only asked her, and he (while married) admitted that he treasured her presence in his life more than anything else and if he had one wish it would be to see her again. Their bond of friendship was so strong she was able to summon him using their kinship as the catalyst in an environment that should've made that impossible.
- In the "Chaldea Summer Camp" event, the Prince of Lan Ling has a conversation with the protagonist where he does nothing but ramble on and on about all of Yu Mei-ren's eccentricities. It isn't until Atalante Alter points out that he protagonist has fallen asleep that the Prince stops himself.
- Random Number God: His third skill, Demonic Mask, provides a small 20% Arts Effectiveness buff to the entire party at Rank 10 while having a 60% chance to bolster his entire party's critical star generation and critical damage. His second skill, Vigorous Like The Breaking Bamboo, can avert this should it be raised to Rank 10 and used on himself, as can Ozymandias's Protection of Ra skill.
- Red Baron: Like Edmond Dantès, he isn't called by his real name in-game but as Prince of Lan Ling (Lanling Wang). In fact, his real name is only mentioned four times: Once in his profile, once in a flashback right before he killed himself, once when Holmes deduces his True Name and once when he asks Akuta why she summoned him. Otherwise everyone, including himself, calls him by his title. And unlike Dantés, this persists to the official English translation.
- Sheep in Sheep's Clothing: In Lan Ling's interlude, Blackbeard is convinced that Lan Ling must have some kind of darker side or embarrassing secret beneth his perfectly gentlemanly and honorable exterior. After stalking Lan Ling for an entire day, Blackbeard concludes that no, Lan Ling really is just an honorable and kind warrior.
- So Beautiful, It's a Curse: He is notorious for being one of the most beautiful people in the world, but he's so darn pretty that it distracts his colleagues and subordinates. His hypothetical wish on the Holy Grail? To erase beauty standards, so people will stop fawning over him!
- Square Race, Round Class: Akuta tries to use him like an assassin in the Chinese Lostbelt, but it fails due to incompatibilities with his skills, appearance, and ethics.
- Strong and Skilled: He has great stats all-around, and is a skilled enough warrior to briefly take on Mordred, Spartacus, and Jing Ke at the same time, though he admits he's being pushed back and retreats before anything decisive can happen.
- Support Party Member: Gameplay-wise, his Noble Phantasm reinforces this style. It does not cause direct damage, but it does cause debuffs against enemies while reinforcing the team's ATK and DEF. He also has a variety of supportive buffs, ranging from Critical Strength buff to increase of Buff Success Chance to Arts Effectiveness buff. This reflects his pride in his abilities as a commander rather than a warrior.
- Taught by Experience: In his interlude, the Prince of Lan Ling says that his personal style of swordsmanship is one he devised himself in the heat of battle and perfected over the course of many engagements. According to him, he was too busy studying military stratagems and handling the administrative portion of his role as a general to devote himself to conventional training. Despite this, he's a Master Swordsman capable of being summoned as a Saber whose skills are praised by Yagyu, a famed swordsman himself, as well as Berserker of El Dorado.
- Trailers Always Lie: His reveal trailer depicted him with two swords, but he only wields one when he makes his proper appearance in-game.
- Undying Loyalty: So loyal that he would attempt to assassinate Mash and the protagonist on Akuta's orders despite his misgivings. Heck, he willingly lets Akuta drink his blood to power up, knowing full well that he will die in the process.
- Villainous Friendship: More antagonists than villains, but Akuta and Lan Ling are true friends amongst the Crypter-Servant pairs, thanks to their connection in their past life. However, despite having such high compability with each other, they are a highly ineffective team because of Akuta being a terrible Master.
- What Beautiful Eyes!: His demonic mask calls special attention to his shockingly blue eyes, and taking it off causes them to sparkle as part of his infamous beauty.
- The Worf Effect: After previous story events and interludes emphasized his badass credentials as an incredible warrior and leader, he's held in a Neck Lift by Phantom of the Opera, who should not be nearly strong enough to beat the Prince of Lan Ling in a straight fight, to emphasize the peculiarities of the Singularity in "Chaldea's Thriller Night".
- Worf Had the Flu: It's implied in Yu Mei-ren's Interlude that a major reason why he ends up losing in "Lostbelt No. 3: The Synchronized Nation, SIN" was due to Akuta being a terrible tactician. During a mock battle where the Master commands the Prince while Yu commands the Story Servants that he canonically fought he ends up faring a lot better until Yu calls it quits.
- Worthy Opponent: Yagyu and Berserker of El Dorado both consider Lan Ling a worthy foe. Both of them praise Lan Ling swordsmanship and crossing swords with him gets Yagyu's blood boiling enough to nearly turn it into a duel to the death.
- You Have Outlived Your Usefulness: In the flashback depicting the last moments before his suicide, he outright name-drops the trope to show he understands why his Emperor is ordering his death.
- You Shall Not Pass!: In the "Chaldea Summer Camp" event, the Prince saves the rest of the heroes from being captured by Xu Fu's minions by staying behind to hold the line, getting captured in the process.
ID: No. 101
Command Cards: QAABB; (B)
Alignment: Lawful Good
Origin: India (Ramayana)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: Rin Kususaga
Voiced by: Miyuki Sawashiro
The incarnation of the god Vishnu and hero of a great Indian epic, setting out to save his consort Sita from the fearsome demon Ravana. This version is the manifestation of Rama's wish to return to his youth, long before a blunder cost him any semblance of joy with Sita due to a curse.
He debuted as an ally in the "Fifth Singularity: North American Myth War: E Pluribus Unum", and again in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra". He also appears in the Moonlight/Lostroom OVA, where he was a brief antagonist who wanted to have all of Humanity be in a caste system that decided their role at birth.
- Amazing Technicolor Population: Surprisingly averted, considering Rama is almost always depicted with blue skin in illustrations.
- Animation Bump: Gets one with the release of Yuga Kshetra that allows him to show off his full arsenal of weaponry.
- Badass Adorable: Is summoned in his early teens, making him physically younger looking than most other Servants. He can still stalemate Karna in a fight.
- Balance Buff: The Rank Up Quest Campaign 13 buffs his NP, increasing its damage and allowing him to apply a 3-turn Buster Resistance Down after use (allowing a Buster Brave Chain to hit even harder) as well as decreasing the NP gauge if it has the Demon trait..
- Critical Hit Class: He's considered one of the best SR Sabers because despite his overly specialized Noble Phantasm, his first skill increases his star absorption by 500% and double his critical damage. Making it even better is that the cooldown is only four turns at max level.
- Demon Slaying: His Noble Phantasm, the Brahmastra, is made for it, and it commands "absolute power" when facing demons. This makes him ideal against oni such as Ibaraki-douji.
- Determinator: After getting a lethal hit from Cú Chulainn (Alter), he pushes on through the "Fifth Singularity: North American Myth War: E Pluribus Unum" in order to save Sita. Once he finally saves her from Alcatraz does he lose strength and he prepares to die. Sita instead gives up her own life to save him.
- Difficult, but Awesome: Rama, as far as Sabers go, is one of the harder Servants to invest in because he has a very specific role in combat as an Critical Hit Class with a somewhat poor ability to generate critical stars for himself naturally, and can easily seem overshadowed by other 4* Sabers like Gawain and Lancelot. With a bit of work and team setting up, Rama can absolutely devastate enemy Servants, and take advantage of a good Noble Phantasm to deal some of the best damage available.
- Dude Looks Like a Lady: Looks very feminine (including some very impressive hips) and has an equally feminine voice.
- Fiery Redhead: A bit cheeky for someone who goes by titles such as the "Lord of Virtue".
- Gameplay and Story Integration: A part of Rama's lore involves how he and his wife Sita are cursed to be separated to the point where they have a personal skill pertaining to said curse and that under normal circumstances they cannot be summoned together. As playable Servants, Rama is only available in the mobile version of Fate/Grand Order while Sita is only available in the Arcade version.
- Gameplay and Story Segregation: In his Interlude, he inadvertently admits to Vishnu that he has completely forgotten about his second Noble Phantasm, Vishnu Baazoo, something he tries to salvage by claiming that he hasn't met an opponent that would warrant him to draw out his other weapons. While this works well enough with his original attack animations, his Animation Renewal makes him utilize weapons created out of electricity more than Brahmastra, something that in hindsight makes his Interlude not make as much sense as it did previously.
- Growing Up Sucks: He prefers his youth self because that era is his prime, where he went demon-slaying, glory-seeking, and princess-saving as a way to show his love to his wife Sita, and wasn't a Slave to PR who exiled his faithful spouse because his people were vindictive.
- Hartman Hips: A very weird example and perhaps one of the only male examples of this trope ever. Rama has a rather noticeable pair of child-bearing◊ hips◊, probably due to being one of multiple avatars of the same god, one of which is a woman.
- Heroic Willpower: He's explicitly only able to survive Gáe Bolg's curse on his heart for so long due to his sheer willpower.
- I Am Not Left-Handed: Summoned without his full power, but even so he's still an equal to Karna, assuming he isn't bothered by injuries. Saber isn't even his best class, but he's still one of the top examples seen so far.
- "Leave Your Quest" Test: The final trial of his interlude has a Sita look-alike promise they can be together if he breaks his contract with the protagonist and gives up on restoring humanity. He refuses, having learned his lesson on abandoning the people he cares about.
- Lookalike Lovers: Him and Sita look very alike. It does kind of make sense, as they are somewhat related (Rama being an avatar of Vishnu and Sita of Lakshmi, who is both Vishnu's wife and part of his soul). Sita even says that they are both Rama. The out-of-universe reason is because their artist initially didn't realize Sita was supposed to be Rama's wife and thought she was meant to be Rama transformed into a girl, resulting in Sita's design looking very similar to his.
- Master Archer: While Rama is proficient at arms in general, his true skills lie in archery. However, the curse of separation between him and Sita means he can't be summoned as an Archer, as that ritual will always summon Archer Sita instead.
- Master of All: In F/GO Material III, it's explained that his second NP is his arsenal of weapons. He can use his spear and bow-like Noble Phantasms even as a Saber, making him like all three of the Three Knight Classes in one. Given that he's already on par with Karna as a Saber, this makes him both very deadly and versatile.
- My Greatest Failure: How he sees what he did to Sita when he chose his people over her.
- Official Couple: As in the original myth, he and Sita are in love. Also like the original myth, they've had quite a bit of trouble actually being together.
- Oh, Crap!: His reaction during his interlude when Vishnu, disappointed for his lack of use of his other Noble Phantasm Vishnu Baazoo, decides to take it away and also his Brahmastra.
- Red Baron: Refers to himself as the "Rightful King of Heaven and Earth" in his My Room lines.
- Rule of Three: During his interlude, Vishnu threatens with taking away his Noble Phantasms, but then changes his mind and decides to make him complete three trials. This rule is half of how he deduces Sita offering to be together and she telling him that Lord Vishnu managed to lift the curse that keeps them apart is a lie. He has yet to pass the third trial that Vishnu spoke about.
- Shock and Awe: His animation update gave his attacks powerful electric effects.
- Situational Sword: His Noble Phantasm deals increased damage to enemies with the Demonic trait. While very few Servants have that trait, it's a very common one on opponents that end up becoming mini-bosses or Elite Mooks. Post Rank Up Quest, it also inflicts NP Charge Down on those with the Demonic trait.
- Smug Super: Genial as he is, Rama struggles with a humongous ego that, similar to Gilgamesh's, prevents him from taking any fight too seriously until it's too late.
- Square Race, Round Class: By his own admission, he's better at archery than swordsmanship, so he'd be at his best as an Archer. However, Sita only qualifies as an Archer, so in the vain hope of reuniting as Servants, Rama intentionally manifests as a Saber to leave the Archer class vacant for her.
- Star-Crossed Lovers: A curse prevents Rama and Sita from reuniting. When he finally finds her in the "Fifth Singularity: North American Myth War: E Pluribus Unum", he collapses from his wounds and she ends up giving her life to save him. Which is why whenever he gets summoned for a Holy Grail War, he prefers to be a Saber so Sita who can be an Archer has a chance at meeting him again.
- Though apparently not even being summoned in separate Classes would help as, only one of them can be summoned as "Rama" per normal Holy Grail War. Singularities are strange enough affairs that they can be summoned at the same time, but something will cause it so they never meet regardless.
- To rub salt in the wound, the one time Sita actually appeared to participate in a Holy Grail War was in the Arcade version, where Rama wasn't playable in that continuity.
- Throwing Your Sword Always Works: As part of his Noble Phantasm, where he spins it so much it basically turns into a glowing Kienzan. It's supposed to be an arrow, but Rama made it into a sword when summoned as Saber more or less only because he thinks it's cool. Maybe an allusion to Vishnu's own weapon of choice, which is basically a giant circular saw blade.
- Trademark Favorite Food: Bananas; he can be seen chewing on one during his updated skill animation. It's both a reference to the Ramayana (as the Monkey King Hanuman is one of his greatest allies), and this game (as his Valentines return gift and because his anti-demon NP makes him eat oni — such as Ibaraki-douji — for breakfast).
- Willfully Weak: He's stronger as an Archer, but because Sita also qualifies for that class he always tries to be summoned as a Saber instead in case she shows up. Despite this weakening, his Saber incarnation can fight Karna to a standstill in the "Fifth Singularity: North American Myth War: E Pluribus Unum".
- Worf Barrage: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yugakshetra", his Brahmastra doesn't even scratch God Arjuna. Arjuna wasn't even trying to defend himself, it simply bounced off him while he was charging his own attack.
- The Worf Effect: He's noted to be strong enough to stalemate Karna, but the very first scene in the "Fifth Singularity: North American Myth War: E Pluribus Unum" has him getting the shit kicked out of him by Cú Chulainn Alter and struck with Gáe Bolg's curse to the heart to set the stakes for the inevitable battle with the Berserker.
ID: No. 344
Command Cards: QAABB; (B)
Alignment: Lawful Goodnote
Origin: France (8th century)
First appearance: Fate/Grand Order
Illustrated by: Mineji Sakamoto
Voiced by: Takuma Terashima
One of the members of Charlemagne's Twelve Paladins, and probably the one member you have heard of. There are many things you can say about Roland, was it his virtuous personality who will strike down those who are too stubborn to accept his offering of peace, his indestructible skin or the legendary sword Durendal. If he is on your side, you are surely to achieve victory, even if he were to strip down naked!
...Of course if you were to ask any of his fellow Paladins what kind of person Roland is, you would realize that he has few screws loose on his head. Normally this means that he does outrageous things to achieve his goals and insisting to go naked whenever he can. But if a beautiful maiden such as Angelica would be involved, he will drop everything to chase after them. And if they would reject Roland, then he will most likely lose his sanity and go on a rampage. But as long as his weakness for women or his honor doesn't get in his way, you can surely rely on him.
He, or rather remnants of his emotions, appear in Astolfo's Interlude. His first main story appearance is in "Parting Memory Manifestation Realms, Traum".
- The Ace: He was the leader of Charlemagne's Twelve Paladins and the mightiest warrior of the group, to the point that Charlemagne's profile says that Roland would win in a head-on clash between them.
- Achilles' Heel:
- Similarly to the actual Achilles, Roland possesses an extremely tough body that grants him Nigh-Invulnerability to attacks except for the soles of his feet. Though given his strength and skill, most combtants would be hard-pressed to exploit it.
- Roland also falls in love extremely easily and is Not Good with Rejection, having gone insane after learning that Angelica, the love of his life, married another man. As such, he's described as a "surefire win" in most Holy Grail Wars unless there are attractive women present. The chances of there not being a single beautiful woman present are, given the franchise's history, slim to none. Gameplay-wise, this is represented by his Bitter Tears from a Love of Love C, which gives him a three turn debuff that lowers his charm resistance by 50% in exchange for a Buster performance buff while removing his debuffs and the enemies buffs.
- Anchors Away: His profile mentions a legend of him beating an orc by the seaside with an anchor, which comes up in his Extra Attack where he pulls out an anchor to attack with.
- Berserk Button: He went insane after Angelica rejected him and married another man in the Orlando Furioso. As a Servant, his ability to quickly fall in love with beautiful women and inability to take rejection is one of his two biggest Achilles Heels.
- Blow That Horn: Roncevaux Olifant: Heavily-Delayed Horn, is the hunting horn he blew in Roncevaux to alarm Charlemagne at the cost of reducing his brain to mush, even if he didn't want to use it. He can blow the horn to create a break in any situation, but it will damage Roland the harder he blows into it.
- Breaking Old Trends: Previous playable versions of the Twelve Paladins have been largely Quick-focused. Roland, however, is the first Paladin to not be Quick-focused as he is instead Buster-focused.
- Bunny-Ears Lawyer: He's the strongest, unbreakable leader of the Twelve Paladins wielding a holy sword held in the same regard as Excalibur. He's also a vain Casanova Wannabe and a goofball eager to strip down whenever possible to the point that Astolfo looks like the Straight Man between them.
- Cast from Hit Points: His third skill is quite loaded: it grants him up to 20 critical stars, buffs his star absorption, charges his NP gauge by 10%, and has an extremely short cooldown of 3 turns at max level, all for the low cost of 500 HP.
- Casanova Wannabe: The fake Roland formed from his leftover emotions instantly flirts with Mash. Mash turns him down since she doesn't like men who run around naked. His profile mentions that he falls in love extremely easily, as his mad chase for love in the Orlando Furioso is what led him to abandon his post and then lose his sanity over being rejected.
- Cloudcuckoolander: Just like his underling Astolfo, he's a little weird, which is why he encouraged Astolfo to wear women's clothing. Notably, the Roland remnant that the party engages in Astolfo's Interlude does insane things that traumatize the civilians around him (including climbing and mounting a saintly statue and yelling out that he's "the king of the world" while naked) and Astolfo does not skip a beat or ever think that they're chasing a fake instead of the real Roland. As a Servant, he's prone to stripping off his clothes even when he isn't insane, declaring that he'll take it all off the minute his Master gives him the okay. Charlemagne has to order him to stop stripping while they're having a conversation in his My Room lines.
- Composite Character: Of the Roland found in Orlando Furioso and The Song of Roland. Having the eccentricities of the former and, as the Fate/Apocrypha manga adaptation showed, the tragic demise of the latter.
- Cool Sword: Durendal, an indestructible sword imbued with numerous holy relics, making a powerful and practical conventional and conceptual weapon. It's even able to enact miracles if provided enough energy, though the cost for doing such a thing is incredibly high.
- Did Not Get the Girl: Roland along with everybody else who fell for Angelica is this, as she falls in love and marries Medoro, a wounded foot soldier.
- Early-Bird Cameo: His appearance in Astolfo's Interlude was mainly to give out a design to him, with him technically not appearing in it in person. It would take them years for him to finally become relevant in Traum.
- Everyone Has Standards: Roland is quick to insist on stripping down every chance he gets, but he also respects other people's wishes to not to see him naked. If one out of ten people wouldn't want to see him naked, then that one vote is worth eight votes.
- Extreme Omnivore: According to Astolfo while tracking Roland through the wasteland, first Roland climbed a tree and ate a bird's egg raw, then he fought and ate a wyvern raw. But then he got food poisoning from the raw wyvern meat and threw it back up.
- Heroes Prefer Swords: He wields the Durendal.
- Honor Before Reason: As in The Song of Roland, Roland did not blow his horn to call for reinforcements from Charlemagne above the pleas of his ally and fellow Paladin Oliver until it was far too late and his allies were routed to a man. While the song indicates that Roland was simply too prideful and was afraid of being called weak, his profile adds an additional element to this. Roland privately admits that he was reluctant to sound the horn because it would mean the death of his stepfather Ganelon, whose betrayal was unthinkable to Roland.
- Hypocritical Humor: Roland tells Saber Astolfo not to make a fool of himself... even though Roland is even more cuckoo than Astolfo and is prone to stripping naked at a moment's notice.
- Lighter and Softer: Notably, while his remnant still goes on a nude rampage, he doesn't kill any humans like his literary counterpart did.
- Mr. Fanservice: Eccentric behavior and questionable fashion sense aside, Roland is still a handsome, well-built man who fights half-(or fully) naked.
- My Greatest Failure: One of only things what can cause Roland to mellow down is him reminiscing his fall in Roncevaux, as his refusal to blow the olifant due to his honor meant that he died without achieving anything with his own death.
- Naked People Are Funny: Astolfo has teased him before for running around naked. His debut in Astolfo's interlude has him run around naked and harass French townspeople. When given a description of Beowulf walking around half-naked, the protagonist immediately assumes it's Roland. His playable version continues this gag, as he's the only one of the Paladins to lose armor upon Second Ascensionnote while his Bond CE shows off his bare legs and is titled "Ballsack Sunning". Charlemagne also demands he stop stripping in a middle of a conversation.
- Not Good with Rejection: When the love of his life Angelica rejected him due to him being merely a knight, Roland went mad, stripped naked and started rampaging all around France. When Mash rejects the remnant, this combined with Astolfo obliviously pouring salt on the wound causes it to declare they can all die together, transforms into a Huge Ghost, and goes on the attack.
- Proud Beauty: As part of his Casanova Wannabe tendencies, Roland is rather vain, bragging about his handsome face and muscular body while preparing to strip all his clothes off the moment he gets the go-ahead. He's confused when the protagonist isn't impressed by him removing his shirt as part of his Ascensions.
- Ret-Gone: To break into Revenge Realm's castle which Retribution Gate is being constantly reinforced by Casters, Roland offers his existence to Durendal's hilt so that it will create a miracle that will open the gate. Doing this not only kills Roland, but also erases everyone's memories and records of him even being in the Singularity.
- The Rival: To Mandricardo, but it's chiefly one-sided on Mandricardo's end. Roland only knows him as an arrogant child who would go around swinging Durendal around like a toy, not knowing about the Humble Pie he had eaten after becoming a Heroic Spirit. When you tell him how Mandricardo was like in Atlantis, Roland gives his respect to him.
- Super Toughness: Roland is blessed with a body that is hard as diamonds, meaning that most conventional weapons are useless against him. The only weak spot in his body are his soles, though how one should approach this weakness depends on one's tactics. In gameplay, his Diamond Body skill grants him one-turn Invincibility and also one-turn Defense Up that maxes out at 100%, meaning that hurting him during that turn is really hard.
- Unbreakable Weapons: The basic idea behind Durendal: Ultimate Unbroken Hallow, is that it cannot break. Even when Roland was trying to shatter it by slamming it into a mountain, all it did was split the mountain in two. And here in Fate, the then-called Durindana was used by Hektor and Mandricardo to block Anti-Planet Noble Phantasm arrows from Lostbelt Artemis without any damage done to the sword while the wielders themselves lost an arm or were outright disintegrated respectively.
- Walking Shirtless Scene: While Roland does decide not to strip fully naked, he does remove his shirt after First Ascension.
ID: No. 91
Spiritron Dress ID: No. 25note , No. 26note & No. 27note
Command Cards: QAABB; (A)
Alignment: Unaligned Neutral
Origin: Original creation
First appearance: The Garden of Sinners (Paradox Spiral)
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Maaya Sakamoto
The true form of Ryougi Shiki and the embodiment of the Spiral of Origin. She has a completely different personality from the Shiki who wears a leather jacket over a kimono. If Ryougi Shiki is a girl named "Shiki", this individual is a woman named "Ryougi Shiki". Since she is not something that can come out in this world, she continues to sleep within Shiki from her birth until her death. "Shiki" cannot perceive "Ryougi Shiki", and "Ryougi Shiki" also cannot take the place of "Shiki".
Despite being listless, she is gentle. An invincible elder sister who knows everything, yet doesn't say anything meaningful and enjoying meaningless talk. She is an exceedingly feminine character, but her being is like a little girl. So her Master won't feel saddened when they wake up from the dream and disappear from her side, she - who is nothing more than an illusion - will not leave behind any meaningful memories.
She debuted in Garden of Order as a momentary ally and was the event's limited Servant.
- Art Evolution: Garden of Order -revival- came with a slight update to her animations.
- Anthropomorphic Personification: The Kara no Kyoukai light novels and Word Of God state Shiki's body has a connection deep to the Akasha, the Spiral of Origin and the source of everything in the Nasuverse, so deep that she can even be considered a physical manifestation of it.
- Balance Buff:
- Her NP was buffed via a Rank-Up Quest in honor of the Arcade crossover with The Garden of Sinners. The buff now gives her a team-wide 10% NP refund, which greatly helps her usefulness as if she uses her NP on a Arts chain, she can, with some minor CE help, regain most of her NP back so she can use it again. This helps her to be a strong AoE Arts NP spammer that very few Sabers can actually accomplish. The damage of her NP has also significantly improved.
- Shiki would be given another Rank Up Quest for the 7th anniversary, specifically for her Yin-Yang skill, which not only gives her an NP battery, but also makes the heal and NP drain demerit targetable to an ally.
- Blue-and-Orange Morality: Being an entity from The Root; her priorities and definitions are skewed to match. Her only declared motivations are having fun as a Servant and making sure Assassin Shiki is relatively okay.
- Composite Character: This version of Shiki is her third personality from Kara no Kyoukai's epilogue, but her class is taken from regular Shiki's fight with Araya Souren in the fifth movie. Also doubles as a Mythology Gag to her appearance in Melty Blood.
- Contralto of Danger: Inverted - despite being a far stronger side of Shiki, she has a notably higher cadence to her voice than her Assassin counterpart.
- Cool Big Sis: Acts like an "invincible elder sister" to the protagonist.
- Curtains Match the Window: Her eyes are the same brown color as her hair, unless her Mystic Eyes are active.
- Death Glare: The Mystic Eyes of Death Perception are active at all times in her Third Ascension.
- Demoted to Extra: Like Assassin Shiki, Void Shiki hasn't received almost any story content after the end of "Garden of Order" event. She still appears in guaranteed SSR summons and has received additional content like a Rank Up Quest and simple costumes, but otherwise she is merely a Servant who still just exists.
- Does Not Like Shoes: Goes barefoot in her First Ascension, and many of her official artworks.
- Does Not Like Spam: She mentions she does not like ice cream because it is too sweet and too cold. This is something that she shares with regular Shiki, albeit she tries to iron through her dislikes due to her liking strawberry ice cream.
- Early-Bird Cameo: This version of Shiki was the very first character in the game to possess the Independent Manifestation skill... which was later revealed to be a signature skill of the Beast class.
- First-Name Basis: She calls Fujino by her given name (with the -san honorific), as opposed to "Asagami".
- Glowing Eyes of Doom: The Mystic Eyes of Death Perception. At her Third Ascension, they're active all times.
- Idiot Hair: In regular Grand Order, she only gets it at her Third Ascension, but in Arcade she has it present at all Ascensions, even her second one where almost all her hair is tied up in a bun.
- Katanas Are Just Better: She wields the Kanesada Kuji, so her Class is Saber. The sword is an ancient katana that's so sharp, it can cut magical barriers just by drawing it from the scabbard.
- Kicking Ass in All Her Finery: Even more than her Assassin counterpart, as her kimono gets more and more elaborate as the ascensions go by.
- Kimono Is Traditional: Being a more feminine Ryougi Shiki, she wears various more refined kimonos through Ascensions compared to her Assassin self, who sticks to her plain blue kimono.
- Lady of War: She's more distinctly feminine and far more graceful than Assassin Shiki, a fact that pisses off Asagami Fujino to no end.
- Late-Arrival Spoiler: Her identity and powers are a major plot point in Kara no Kyoukai.
- The Omniscient: Explicitly described as such on her profile, since the Root simply provides her with information whenever she wants to know about something.
- One-Hit Kill: Her Noble Phantasm, Amalavijñāna - Boundary of Emptiness can instantly kill opponents. This can be combined with her first skill that reduces opponents' Instant Death resistance. And of course, she still has the Mystic Eyes of Death Perception.
- Power Dyes Your Hair: A minor case. Her hair is brownish black compared to her "normal" self's greenish black, and it's not merely lighting difference in their Saint Graph artworks.
- Theme Music Power-Up: M24 from Paradox Spiral, which played when normal Shiki fought Araya Souren with the Kanesada Kuji.
- Stone Wall: She has high HP and her Ying Yang skill heals her for up to 5000 HP over a 4-turn cooldown in exchange for only 10% of her NP gauge, with no requirement that you even have that 10% charge. However, she has low attack, mediocre NP gain and no particularly valuable skills like instant NP charge or the ability to hand out heavy crits. As a result, she struggles to find a niche beyond trying to wave clear with instant death effects, which usually doesn't work on Servants or minibosses.
- Story-Breaker Power: As the physical manifestation of Akasha, she's very close to omnipotence. She could probably solve the plot of the entire game if she felt like it with only the Beasts themselves giving her serious competition. Being what she is though, she's got a serious case of Blue-and-Orange Morality going on, so it's safe to say that she'll never feel like helping out beyond being a Servant. The Garden of Order eventually has her admitting that she would probably lose against a true "Beast of Gaia" but they were fighting a "failed Beast of Alaya." Considering it was in indirect reference to Primate Murder, who we know to be Beast IV, that probably means she wouldn't be able to take on any of the Beasts beyond that by herself.
- Useless Useful Spell: Like her Assassin version, Shiki's Instant-Kill ability will only reliably work on mooks, dealing only mediocre damage otherwise. Though the fact that her Noble Phantasm is an AoE attack as oppose to Assassin Shiki's single-target Noble Phantasm makes the instant-kill more reliable when it comes to clearing mooks.
- Willfully Weak: She pretty much could do anything she wants to; like turn Assassin Shiki (and Archer Fujino) into a dream and then call them as Servants. Blue-and-Orange Morality means it's literally impossible to get her to "want" to do anything.
- Yamato Nadeshiko: Beautiful, demure, soft-spoken, and wears beautiful kimonos.
ID: No. 293
Command Cards: QAABB; (A)
Alignment: Lawful Neutral
Origin: Japan (19th century)
First appearance: Fate/Grand Order
Illustrated by: Ikezawa Shin
Voiced by: Kaito Ishikawa
Captain of the 3rd unit of The Shinsengumi, outliving many of his comrades to see the fruits of the Meiji Restoration taking shape.
He makes his debut in the 5th GUDAGUDA event, "The Great Ancient Shinsengumi Legend GUDAGUDA Yamataikoku 2020".
- Ascended Extra: Was first only mentioned in a My Room line for Okita if you have Hijikata in your roster, when she expressed her desire to reunite with Saito as well as fellow Shinsengumi member Nagakura Shinpachi. Saito ends up making it to the roster after two more GUDAGUDA events since Hijikata's debut, though not with Nagakura.
- Anachronism Stew: The protagonist's dreams of Saito's past depict him in this First Ascension, as though he were wearing his longcoat, suit, and tie in the 19th century, a full hundred years before Japan would get any clothing of the sort.
- Badass Boast: With a title like his, he only needs to announce it for it to be one of these."Witness the Invincible Sword."
- Badass in a Nice Suit: In his first two Ascensions. The First Ascension combines it with a Badass Longcoat, but the Second Ascension is no slouch since he has the collar properly buttoned with a black tie to complete the ensemble. He switches out to his Shinsengumi garb from his Third Ascension onwards.
- Battle in the Rain: Does this with Okita despite revealing himself to be The Mole during the first Yamatai event. He claims it's because he's jealous of Okita's "Best Swordsman in the Shinsengumi" title but Okita figures he doesn't want her to have to kill Yamanami again.
- Beware the Nice Ones: Like fellow Shinsengumi captain Okita, Saito is cheerful, friendly, and laidback while off the clock, referring to his friends with the "-chan" suffix to indicate his closeness to them. But it's easy to forget that his specialty is assassination and killing other swordsmen who step out of line, revealing his true colors as the Invincible Sword once he meets a Worthy Opponent.
- Blood Knight: As someone who bears the title of "Invincible Sword" and seeks out interesting things, it's only natural that Saito have an interest in dueling other skilled swordsmen like Okita.
- Blue Is Heroic: In addition to his blue haori at Third Ascension, all of his attacks are animated with blue light, as is the background of his Noble Phantasm. He's also a cheerful and moral member of the Shinsengumi who acts as a Double Agent to help Chaldea defeat Kukochihiko.
- Born Lucky: He possesses A Rank Luck and is one of the few members of the Shinsengumi to survive the Bakumatsu and live to see the Meiji Revolution.
- Brilliant, but Lazy: For all his skills, he admits he doesn't really get going until he finds a Worthy Opponent to face, saying that he's perfectly okay with doing nothing. That said, when his Master has a serious look on their face, he tells them not to sweat it and that he'll step in.
- Broken Win/Loss Streak: In life, he's never outright lost a duel, though he has been stalemated by other skilled swordsmen like Okita. He takes particular pride in this in this and his title, "Invincible Sword", though he laments that he no longer lives up to it if he's defeated.
- Casanova Wannabe: Despite being Happily Married in life with multiple children, Saito is something of a flirt. He attempts to hit on Oryou (which only gets him chills from her Death Glare) and is quick to take note of Okita Alter's boobs, asking her out for a drink and soba.
- Confusion Fu: His specialty among the Shinsengumi. Compared to the others who have a particular school or style of combat, such as Okita's thrusting and rushing attacks, Saito lacks of a single form or pattern to his attacks. He can draw with his left, right, or both hands to confuse opponents. He also goes from one sword to two swords to thrusting to slashing to reversing his sword's grip to strike when his opponent least expects it. This formlessness is what made him known as the Invincible Sword. His Noble Phantasm is simply him applying these skills to the limit, to the point that he's confident in his ability to approach anyone in melee combat even if he's facing something with superior reach like a polearm.[using his Noble Phantasm] "Without form, my sword is intangible. As it flows, it embodies all possibilities. That is why my sword has no equal!"
- Dual Wielding: The first of the Shinsengumi to be shown fighting in this style.
- Fantastically Indifferent: Subverted. He's seriously taken aback when he learns that Echigo's God of War is a woman, even if he notes that fighting in Yamatai showed him that Nobunaga is also a woman. He also admits that he expected Okita to manifest as a man due to being recorded in history as such.
- Flash Step: A subversion. His Noble Phantasm, Formless, is just him applying his Confusion Fu tactics to the limit, moving in such a way that completely throws off his opponent's sense of time and distance. So even though he hasn't sped up, the way he moves makes it so that he appears to have sped up and instantly closed the distance. But by the time his opponent realizes this, it's probably too late.
- Heroic Ambidexterity: His profile reveals he doesn't actually have a dominant hand and just swings the hand that's easier to attack with at the moment."Dominant hand? Oh, no, Im just drawing the swords however when I gotta. Like I always say, If you have time to think, you have time to slice."
- Historical Beauty Upgrade: Downplayed. Saito isn't exactly a pretty boy or ruggedly handsome, almost looking like a plain Jane next to Okita or Hijikata. But compared to his surviving historical photographs◊, he's definitely looking a lot better than he did later in life.
- Hypocritical Humor: He, a Confusion Fu specialist, calls Okita's swordsmanship the most annoying kind to face.
- Internal Affairs: Saito's profile states there are rumors that he purged various Shinsengumi members that crossed the line.
- It Amused Me: When Okita thanks him for seeing the fate of the Shinsengumi to the end when she could not, Saito dismisses the weight and meaning behind his actions. He simply says that he's someone who likes seeing interesting things.
- King Incognito: Saito's profile states that due to the gaps in Saito's past, there are rumors that Saito was from the Shogunate and the Aizu clan but it's unknown how true that is.
- Master Swordsman: He was impressive even by the standards of the Shinsengumi, referred to as the "Invincible Sword" by fellow captain Nagakura Shinpachi. His profile states he was one of the best swordsmen of the group along with Nagakura and Okita. That said, he admits that he's only the Invincible Sword because he made a point of never taking on anyone truly strong, losing his duel with Okita as a result.
- Mysterious Past: His profile states a lot of his life before he joined the Shinsengumi is unknown such as even the school of swordsmanship he used.
- The Nicknamer: His profile notes that he's quick to give everyone he meets a nickname, having a pet name for every member of the Shinsengumi.
- Only Sane Man: He considers himself this to the rest of the Shinsengumi, whom he calls a bunch of idiots who only think of swords all day.
- Overshadowed by Awesome: If you have either Musashi and Kojiro in your Chaldea, Saito compares himself to a side character next to these two swordmasters from folk tales. That said, he's still interested in dueling them, but he stops himself from getting carried away.
- Power Makes Your Hair Grow: He keeps his hair short if messy for his first two Ascensions, but once he reverts back to his Shinsengumi uniform he grows his hair out to a wavy, messy shoulder-cut.
- Red Baron: Just like his real life counterpart, he has been called 'The Invincible Sword'.
- Screw This, I'm Outta Here: "GUDAGUDA Yamataikoku" shows a flashback during 1868 during a battle in Anzu where Saito decides to desert, thinking there isn't a point in fighting anymore when Kondo, Okita and so many of their allies are dead compared to Hijikata who refused to stop.
- Sole Survivor: One of the few survivors of the Shinsengumi that lived long enough to see the Meiji Restoration in full.
- Spam Attack: He has excellent NP gain, lots of hits on his NP and a decently strong Arts buff, making it easy for him to use his Noble Phantasm over and over with proper support. The fact that his Noble Phantasm lowers his opponent's Arts resistance makes it even easier to do it after doing it once.
- Strong and Skilled: Unlike the other Japanese Servants, Saito's stats are actually on par for his class, possessing B Rank Strength, B+ Rank Agility, and A Rank luck. His only shortcoming is his C Rank Endurance and E Rank Mana, the latter of which he doesn't really need.
- Trademark Favorite Food: Noodles, particularly soba. He's become especially fond of croquette soba of the modern day, describing it as "cheap-looking, delicious, and totally irresistible".
- Undying Loyalty:
- Even the fiercely loyal Hijikata says that Saito's loyalty to the Shinsengumi is second-to-none and knows that he would never betray the Shinsengumi in any capacity. This is why he takes up the Double Agent role, as he's beneath suspicion. Hijikata implicitly trusts Saito to side with Chaldea over Serizawa at the end, with Saito leading Chaldea straight to Serizawa's hideout.
- He also declares his swords to be at your call once you get him to Final Ascension."I gotta thank you for putting up with someone like me this far. Ah c'mon, even I can be impressed too sometimes. I really, truly mean it. My swords are at your call. I am the Shinsengumi's Third Unit Captain: Saito Hajime. The Invincible Sword."
- Worthy Opponent: As two of the three undisputed best swordsmen in the Shinsengumi, Saito considers Okita this. But they never went all out against each other in life. But in the final act of the "GUDAGUDA Yamataikoku" event, he challenges Okita to see which of them was the superior swordsman. Ultimately, it ends in Saito's defeat, as he never challenged a truly strong opponent at their best, in a fight that Saito describes as Okita "beating the shit out of him". When he shows up in Chaldea, he admits he'd rather not duel a serious Okita again.
- You Are Already Dead: His Noble Phantasm's description notes that this attack is so swift and sudden that the opponent will at first believe it was simply an illusion before the Diagonal Cut sets in and they drop dead.
- Younger than They Look: Saito's Third Ascension looks awfully middle-aged, but it's actually the appearance he took during his time at the Shinsengumi, which covers his lifetime from age 18 to 25.
ID: No. 302
Command Cards: QAABB; (A)
Alignment: Chaotic Neutral
Origin: Japan (16th Century)
First appearance: Fate/stay night (as "Emiya Shirou")
Illustrated by: Takashi Takeuchi
Voiced by: Noriaki Sugiyama
The legendary swordsmith of Japan, noted to be a creator of many exceptional swords, but many of them were rumored to be cursed with unending bloodlust especially when compared to that of his rival Goro Nyudo Masamune. Legends has it that both swordsmiths put their swords on a water as a contest. Muramasa's blade cut down leaves indiscriminately while Masamune's left them intact, with both bragging which defined the quality of the sword: being able to cut indiscriminately or being selective on which to cut. Most of the dark rumors about Muramasa's blade seemed to come from the shogun Tokugawa Ieyasu who was terrified with how many of his compatriots were either wounded or killed by Muramasa's blades and he himself was once wounded with one, and thus stories of Muramasa the evil swordsmith started getting widespread as a retaliation.
Although Muramasa does not have the deeds required to be recorded as a Heroic Spirit, he was summoned as a pseudo-Servant using the body of Emiya Shirou, the Master of Altria Pendragon in a certain Holy Grail War.
Muramasa uses his extensive knowledge of blades to exceptionally deadly effect. His first skill, Tame-shimono B+, greatly buffs all three of his card performances and star absorption for one turn, as well as grants him critical stars. His second skill, Karmic Vision A, allows him to pierce Invincibility, massively buffs his critical damage and critical star generation rate, and further massively buffs his critical damage against enemies who dare to use Evasion or Invincibility buffs. His third skill, Blaze EX, greatly charges his NP gauge, and grants him a buff that slightly charges his NP gauge when he attacks. His Noble Phantasm, Tsumukari Muramasa, is an AoE Arts attack that removes all enemies' offensive buffs before dealing damage that ignores Defense buffs.
He first appears as an ally in "Pseudo-Parallel World: The Stage of Carnage, Shimousa". He returns into the story for "Lostbelt No. 5: Ancient Ocean of the Dreadnought Gods, Atlantis", though in a different role than previously. Three years after his story debut, he was released as the New Year's Servant for 2021. He returns in "Lostbelt No. 6: Fairy Round Table Domain, Avalon le Fay" with another major role.
- Absurdly Sharp Blade: Making these is his specialty.
- He gives Musashi a blade he calls the Myoujingiri Muramasa, a demon blade that can cut through even steel, though Muramasa considers it a failure because it fell just short of being able to cut someone's fate.
- During the climax of Shimousa, when the party is trapped in Avenger Amakusa's Reality Marble that chokes out life and is rendered invulnerable by being anchored to Amakusa's real castle, Muramasa forges his ultimate sword, the Tsumukari Muramasa - and destroys the Reality Marble, castle, and Amakusa all with one swing.
- Alternate Character Reading: His first name is more popularly read as "Sengo".
- Alternate Self: The Muramasa summoned by the player isn't the same Muramasa from Shimousa, instead being effectively a copy of that Muramasa, since the historic Senji Muramasa was not prolific enough to quality as a Heroic Spirit. The difference between the one summoned in Shimousa and the summonable one is highlighted if you have Koyanskaya of Light and Oberon, both of whom assume Muramasa is the same Muramasa they know, and realize quickly isn't the case.
- Armor-Piercing Attack: Two-fold. His NP has Ignore DEF, and his second skill gives him Ignore Invicibility for one turn. In fact, it goes even further because his second skill also gives him Crit Damage Up against an enemy that currently has Evade or Invincibility, meaning he'll hit them even harder than otherwise.
- Ascended Extra: In a way - while Muramasa was a character introduced in the Shimousa singularity, his design was lifted from the Limited/Zero Over Craft Essence which was present since launch. Effectively, he's a Craft Essence who became a full-fledged character in his own right.
- Badass Adorable: He has Shirou's cute face and is a highly competent swordsman and blacksmith.
- Badass Boast: Right before he proceeds to one shot Amakusa in the climax:"Though I am not Jubei, the invincible swordsmaster. Though I am not Hanzo, the great spymaster. Though I am not Abe no Seimei, like your so-called Caster. Though I am nothing more than a swordsmith, why was it I that was summoned? You could never figure it out, and so you have lost. I once sought to forge the ultimate blade. Not one that cuts through flesh, bone, or the living. I sought a blade that terminates enmity A blade that severs bonds, severs certainty, severs karma. That is to say, to be free of one's fate. Uncountable years of toil to reach this place. Forging thousands of swords to create a barrow of blades. Many paths, converge here. Enduring desires, flow here. Unjust deaths, gather here. My whole life was been for this single swing. The heart of the blade is here! Accept this blow from my Tsumukari Muramasa!!!"
- Badass Cape: He carries around a white cloak that he holds over his right shoulder and is an unusually strong Servant to boot.
- Bait-and-Switch: His playable version's Noble Phantasm begins by manifesting Unlimited Blade Works the way EMIYA would, only for the entire landscape to get sucked into a ball of flames before revealing the Tsumukari Muramasa.
- Breakout Character: After "Pseudo-Parallel World: The Stage of Carnage, Shimousa", he became one of the most requested servants to become playable. Come to New Year 2021, he was finally Promoted to Playable after many requests from fans.
- Broken Ace: Muramasa is widely viewed as one of the greatest sword smiths to have ever lived, and his skills back up the claim on numerous occasions. In spite of that, he doesn't hold a good view of himself due to his focus on said art taking up his life to the point he basically died alone, notably having no legends of him to qualify him as a Heroic Spirit. He's also aware of where his talents took Japan, and the fact that his swords caused many problems after his death. Several scenes have him outright admit that he doesn't feel deserving of praise for his craft.
- Combat Pragmatist: In his Third Ascension, he shows he isn't afraid to kick below the belt before ripping through his foe with his sword. He also throws a knife hidden in his sleeve before closing in with his sword.
- Cool Old Guy: He's a bit of a grouch, but he's undeniably kind, hospitable, and reasonable. He's also indisputably badass, obliterating Lancer Purgatorio's torso with a single swing.
- Cool Sword: He makes these regularly, and even his failures are powerful enough to completely obliterate the torso of a Servant before falling to pieces.
- Covert Pervert: When he's lecturing the protagonist and Musashi for keeping Onui and Tasuke for two days instead of one at a geisha's room, he lets it slip that he would have liked to have interacted with the beautiful geisha and wishes they invited him.
- Critical Hit Class: His first skill is a souped up version of Projection that not only boosts all his face cards for one turn, it gives him a one-turn Crit Star Absorption buff alongside 5~15 Crit Stars. His second skill boosts his Crit Star Generation and his Crit Damage for three turns, and provides a bonus one-turn Crit Damage Up against any enemy using Evade or Invincibility combined with his Ignore Invincibility buff.
- Dangerous Forbidden Technique: At the end of Shimousa, him creating and using Tsumukari Muramasa is extremely dangerous as he is effectively trying to use Kusanagi-no-Tsurugi as a mere mortal. Just one swing from the sword is too much for his body to handle, and he dies shortly afterwards. Not helping matters, as he himself notes, that he just finished his job of stopping the threat to the timeline as the Counter Force required of him, so there's no real reason for him to remain summoned in this time period.
- Drop the Hammer: One of his attack animations in his first two ascensions involves him attacking the enemy with his smithing hammer.
- Famous Ancestor: Muramasa speculates that Shirou might be a descendant of his as he ponders on the traits they share and even says that, were he in his time, people that knew of Muramasa might confuse Shirou for him. This theory is reinforced by Parvati's material line on Muramasa, where she also suggests that he might be an ancestor of Shirou.
- Fights Like a Normal:
- Although he would presumably have access to Shirou's projection abilities in the way Ishtar learns how to use gandr and bajiquan from using Rin's body, he prefers to forge his swords by hand, only pulling out the magecraft when he forges Tsumukari Muramasa in the final battle. As a swordsman, he doesn't have a Mystic Eye like Musashi or a Mystic Sword Technique like Sasaki to tilt the scales in his favor, and his fighting style is noted to be rough.
- Averted as a playable unit. In his first two ascensions, he appears to be using Shirou's Projection Magic to fight as the blades break after he uses them. The implication seems to be that, outside of battle, Muramasa prefers to forge weapons by hand, but in battle has no qualms making them on the fly if he lacks one.
- Flaming Sword: One of his attack animations involves striking with a sword that causes a burst of flames.
- Gameplay and Story Integration: In Shimousa, Muramasa was never really satisfied with the swords he's been making, until he manages to unleash his Noble Phantasm at the climax of Shimousa. In-game, Muramasa's Noble Phantasm gives him an Arts buff that allows him to continually make more blades and loop his NP for more damage and more attempts at making that ultimate sword.
- Gameplay and Story Segregation: His Noble Phantasm, Tsumukari Muramasa, is Muramasa's attempt at recreating the Sword of Kusanagi, a Divine Construct given to Amaterasu, the highest entity in Shinto mythology, by her brother Susanoo. It's so powerful that only another god like Ibuki-Douji would be able to wield it effectively with Kintoki (himself technically divine in nature) in Heian-kyo needing to wield it via his Humongous Mecha, and swinging the construct once is enough to destroy a Reality Marble at the climax of Shimousa but fatally wounds him in turn coupled with the fact the Counter Force stopped supporting him since he did his job. When he finally becomes a summonable Servant, he's able to use his Noble Phantasm as much as he wants, and is encouraged to do so thanks to its nature as an AOE Arts NP and the three-turn Arts and NP Damage buffs it grants to him on activation. The only justification seems to be that the nature of how he uses it (he appears to create his own version of Unlimited Blade Works when he uses his NP, and the fact that he's contracted to a proper Master rather than the Counter Force), but nothing in his Profile or dialogue even remotely discusses this. He is very interested in Ibuki Douji in My Room if you have both of them for this reason, which makes his usage of it stick out as even stranger.
- Glass Cannon: Muramasa essentially has a souped up version of EMIYA's and Chloe's skillsets, possessing an even more powerful version of their Projection skill, a tweaked version of EMIYA's Hawkeye skill, and an even better version of Chloe's Kiss Demon skill in Blaze. This gives him incredible potential for burst damage and is a capable looper for farming with the help of Caster Altria. The tradeoff for this is that Muramasa possesses absolutely no defensive skills, leaving him vulnerable to Noble Phantasms and stray critical hits. Thankfully though he has one of the higher HP stats among Sabers, meaning he is more durable than one would think.
- Grand Theft Me: He was put into Shirou's body to qualify as a Servant as Shirou has a similar enough mentality, body, and fate to be his host.
- Grumpy Old Man: Acts this way, comically contrasted with his youthful appearance as Shirou in the prime of his life. Supposedly (and following the usual rules of Servant summoning), this mental state is the prime of his life.
- Heroic Build: He's built like a man in his prime with washboard abs and bulging arms. This makes the fact that he's Onui's and Tasuke's "grandpa" even more hilarious.
- Heroic Self-Deprecation: He insists that he's a swordsmith and not a warrior while grouching about being summoned as a Saber, but his skills are enough to match, if not surpass, warriors known for their ungodly skill like Hozoin.
- Historical Villain Upgrade: Completely averted. Sure, he's a curmudgeon, but he doesn't live up to his infamous reputation of being a madman whose insanity infected his blades (after all, these rumors were mostly spread by Tokugawa Ieyasu banning the blades after he and his allies found themselves on the wrong side of them one too many times). He can create demonic swords, but the demonic sword he has in-story is really just a failed attempt at creating a Divine Construct (since the realm of demons is one step away from the realm of gods).
- Hunk: Shirou complained about being scrawny back in Fate/stay night (even though he had six-pack abs). Here that's definitely not the case.
- Jerk with a Heart of Gold: He's very much a grumpy old man in the body of a young man, and can be quite incredulous to people who bother him. That said, he has no qualms dealing with what he sees as evil, and gives the party help with a bit of grumbling. He is also somewhat regretful of having lived a life so devoted to his art that he neglected his family, and tries to be a good surrogate parent to the orphans he picked up to compensate.
- Katanas Are Just Better: Aside from occasionally pulling out his smithing tools and the occasional throwing knife, Muramasa almost exclusively uses katanas in combat. Even his version of Unlimited Blade Works is filled with nothing but katanas, showing the difference between him, EMIYA, and EMIYA Alter.
- The Knights Who Say "Squee!": If you have Ibuki-Douji, one of his My Room lines is expressing utter awe and reverance at the sword she's wields, since it's the Sword of Kusanagi that his Noble Phantasm is a incomplete copy of. He then rushes off shouting about offerings.
- Iaijutsu Practitioner: In his Third Ascension, he sheathes his katana after every strike, pulling it out in a flash when it's time to attack.
- In Shimousa, it's revealed that he was summoned to unravel this world that should not exist by the Counter Force, the very same force that his human vessel, Emiya Shirou, would make a deal with and come to horribly regret.
- His Arts-Buster hybrid deck with an Arts NP means that he doesn't benefit that much from the Limited/Zero Over Craft Essence, the CE he first appeared in, which simply boosts Buster card effectiveness. Furthermore, he instead benefits more from the Projection Craft Essence, which has UBW Shirou in it.
- Katanas Are Just Better: Well, he's (one of) the most famous katana blacksmiths after all. One of his masterworks, the Myoujingiri Muramasa, is so sharp that it can even sever one's karma, enabling Musashi to kill the Seven Heroic Spirit Swordmasters despite their regeneration and hidden Spiritual Cores.
- Ludicrous Gibs: When he swings at Lancer Purgatorio, he completely splatters everything above the waist. The only thing left is Lancer's hands, forcing him to regrow everything else.
- Magically Inept Fighter: E ranked in magic. Makes sense, no matter how good his blades are, he's still just an ordinary blacksmith. This is also reflected by the fact that Shirou was a very a poor magus himself.
- Master Swordsman:
- Zig-Zagged. Despite being classed as a Saber, Muramasa was a swordsmith, not a warrior, in life and expresses some annoyance at his classing while pointing this out. However, according to Word Of God, Muramasa was skilled enough to cut through causality separate of his blades' qualities, so whether or not this is a Retcon has yet to be seen. He puts up a really good showing against Lancer Purgatorio, and would have killed him easily were it not for the Curse of Annihilation, so it's entirely possible that Muramasa's just self-deprecating, an implication strengthened by his seeming spiritual kinship with the equally-humble Shirou he's possessing. Musashi herself even notes that despite him swinging a sword like an old man with a cane, the speed and power behind his swings are off the charts. There's some Truth in Television in this as well: many real life swordsmiths in Japan are also adept in swordsmanship to some extent, either having learned a particular ryu/style or just being capable in the art of tameshigiri or test-cutting, which by itself requires a good amount of concentration and skill. Then again, Muramasa's skill with the sword could be attributed as a fusion between his and Shirou's skills (which, at this point of the latter's life, is at his peak physical condition), so it goes either way.
- As a playable Servant, he imitates the movements of other master swordsmen in his first ascension, such as Musashi's Niten Ichi-ryu, or Sigurd's sword punching. In his Third Ascension, he makes use of quick draws and clean strikes in a manner akin to Munenori, though he isn't averse to throwing a knife hidden his sleeve or kicking below the belt.
- Mighty Glacier: Stat-wise he has B Rank Strength and A Rank Endurance, but only D Rank Agility. In Shimousa, he is noted by Musashi to be a skilled fighter, but his fighting style isn't very fast.
- The Mind Is a Plaything of the Body:
- Not much, but bits and pieces of Shirou's qualities leak through, the most prominent being the fact that Muramasa uses a variation of Shirou's Unlimited Blade Works chant to use his Noble Phantasm. In his profile, he mentions that the personality he has as a Servant is more like Shirou's if he were to ever live to old age, though it's still remarkably similar to Muramasa's personality in life, which surprises Muramasa himself.
- In his Bond 5 line, he asks the protagonist to help him "swing swords that save people" together, a reference to Shirou's "Hero of Justice" mindset. Muramasa's back also crawls and he gets inexplicably annoyed around EMIYA and EMIYA (Alter), referencing Shirou's animosity toward his future self.
- Minored in Ass-Kicking: He considers himself a smith first and foremost, but his skill with a sword can give even famous warriors a run for their money. In his Third Ascension, he fights with careful sword strikes in a manner akin to Yagyu Munenori, only with far more impact.
- Mr. Fanservice: Given that Muramasa is using Shirou's body while also being a Walking Shirtless Scene, this is inevitable.
- Mum Looks Like a Sister: While he's not actually their grandfather, Onui and Tasuke refer to him as such, yet despite his words and attitude matching the image, due to possessing Shirou's body he at most looks like their big brother.
- Mundane Utility: His incredible skill at making deadly swords also makes him a fine smith of farming tools and household instruments. He supports himself, Onui, and Tasuke by selling these tools to the locals, amassing a small fortune that he leaves to the two orphans at the end of the Pseudo-Singularity.
- Mystical White Hair: Muramasa's hair is bleached white like EMIYA's upon reaching Third Ascension. Oddly enough, Muramasa uses magecraft less in this state, only calling on Unlimited Blade Works for a Storm of Blades for a handful of his attacks while fighting more like a traditional swordsman.
- Mythology Gag:
- One of his Extra attack voice lines in his Third Ascension involves him summoning swords to attack the enemy while he quotes his famous "Do you have enough swords?" line from Unlimited Blade Works.
- In his Third Ascension, not only does him becoming a Dark-Skinned Blonde reference how Archer EMIYA is a Future Badass for Shirou, but his style of outfit slightly brings to Amakusa Shirou Tokisada, who back in Fate/Apocrypha was a Red Herring under his Shirou Kotomine alias, deliberately giving readers/viewers hints at the possibility of him being an Alternate Timeline version of Shirou Emiya in order to mask his true identity as another well-known Shirou.
- Nominal Hero: A Downplayed Trope since he's still usually a heroic person, but this is the reason he is classified as Chaotic Neutral. Muramasa will usually fulfill any request given to him, and does it with the same skill and effort he would even if he liked doing it. This means he can come across as harsh and ruthless when performing tasks that he would otherwise not be fully onboard with, but he refuses to do what he sees as horrendous acts.
- Oh, Crap!: Should you have Ibuki-Douji, Muramasa will take note of a strange miss walking around Chaldea before noticing her overwhelming divine aura. He quickly realizes that she's the god of Ibuki who wields the Sword of Kusanagi and rushes off to get offerings before he gets smited.
- Older Is Better: A subversion. Despite being a relatively recent Servant whose legend is a little over 500 years old, he boasts unusual power comparable to, if not surpassing Servants who have gone down in history as powerful warriors. A single swing from one of his failed swords is enough to splatter Hozoin's body and his greatest creation, Tsumukari Muramasa, effortlessly cleaves a Reality Marble in half.
- Older than They Look: Senji speaks like an old man, which leads him to be titled "Gramps" by the heroes. He's still in Shirou's body though, so the contrast is startling to the point of being comedic.
- Old Master: Zigzagged. He claims to not be fit to be a fighter let alone a Saber, which makes sense as he's a blacksmith, not a warrior. But he shows off exceptional raw power even for a Servant against Lancer Purgatorio. He definitely fits the mentorship role to a tee regardless. Lampshaded a bit at the end of Shimousa, as on one hand he complains that climbing Onriedo Castle is hard for an old man like him, but he mocks the protagonist's offer to carry him since the old man is also "still in his prime".
- One Degree of Separation: The Fate/stay night [Unlimited Blade Works] guidebooks indicate that an elderly Muramasa helped Kojiro reach the zen mindset necessary to achieve Tsubame Gaeshi, and may or may not have been the original owner of the Monohoshizao.
- Parental Neglect: In Shimousa, he mentions that he neglected his family in favor of pursuing his craft, something that haunts him to this day. Caring for Onui and Tasuke is his way of atoning for that failure.
- Power Copying: In his first ascension, he copies the swords of other Servants while imitating their fighting styles, even mentioning Musashi's Niten Ichi-ryu by name while using her katanas in his Extra attack before punching the swords into his opponent in a manner skin to Sigurd.
- Power Dyes Your Hair: His third ascension bleaches his hair white and tans his skin until he bears a striking resemblance to EMIYA, the Alternate Self of Muramasa's vessel.
- Power Glows: At the end of Shimousa, his final sword, Tsumukari Muramasa, is so powerful that it glows orange like molten metal as he swings it.
- Promoted to Playable: There were three years between his in-story debut and when he became available to players.
- Purposefully Overpowered: Muramasa has a strikingly powerful skillset as a playable Servant, including a massive performance boost for all card types on his first skill, an enormous crit buff on his second skill, and a huge 50% NP charge that comes with a free 10% NP refund on every normal attack. This falls in line with others' observations of his unusual power for a Servant, easily splattering the torso of Lancer Purgatorio with a single swing.
- Red Is Heroic: Since he's using Shirou's body, Muramasa has his blazing red hair. He also wears nothing on his upper body save a red igote, an armguard for archery. Although he's a bit of a grouch, he's undoubtedly a heroic figure overall.
- Sensual Spandex: In his Second Ascension, Muramasa covers himself with a loose-fitting tunic over a bodysuit that still clings tightly to to his abs and chest to show them off.
- Ship Tease:
- Subtle, but it's stated in Atlantis that he admires Astraea, whom he protects from other Servants, and all the statues of Astraea found throughout her island were made by him for her. It becomes a bit of a Mythology Gag due to Muramasa and Astraea being Pseudo-Servants of Shirou and Luvia respectively, since Luvia has a massive crush on Shirou in other Fate works like stay night, hollow ataraxia, and Prisma Illya.
- Muramasa has a My Room line dedicated for the original Saber Altria. He intends to chat with her a bit and is kind of worried for her. This, of course, is a call-back to Shirou's relationship with her in stay night and its various spin-offs. He also comments on her having too many versions, as if she excels in so many various fields.
- Ishtar also has a My Room line for him, a call-back to Shirou's and Tohsaka Rin's relationship in stay night.
- Single-Stroke Battle: At the climax of Shimousa, his "fight" with Amakusa consists of him using his Noble Phantasm and cutting the castle they're in completely in half from the top-down.
- Spontaneous Weapon Creation: Wouldn't be Emiya Shirou without it. His animations involve him striking with different blades that he seems to be pulling from a variation of Unlimited Blade Works, quickly replacing them with more swords as they shatter on impact. Justified as he is stated to have the Territory Creation passive skill, which allows someone to essentially make the area around them suited for a base/workshop, meaning at any time, Muramasa can turn an area into a smithy so he can forge new weapons.
- Spam Attack: He's pretty deliberately designed to work alongside a Servant like Altria Caster: His refund after an NP is functional but unexceptional, but each time he uses his NP he gets a small Arts buff and NP damage buff to make it even easier to refund his NP gauge the next go around. Apart from that, he also carries a 50% charge as well as a 50% Arts buff, meaning it's pretty easy to get three rounds of NP out of him. With a basic double Castoria/Muramasa team comp, this translates to 30% NP power up, 40% Attack up and 190% Arts up by round three, which can be further improved by both Craft Essence and Mystic Code buffs.
- Square Race, Round Class: He's considerably annoyed by his summoning as a Saber, because as he points out himself, even if his entire legend and history revolves around legendary swords, it's because he's the one who made them. He's a blacksmith, not a warrior; he's not much of a swordsman and never killed anybody himself. He even has Territory Creation as a skill because being a man of the craft, he needs a work place to be useful. That said, his ability to stand toe-to-toe with the Lancer of Purgatorio in Shimousa, blowing the undead monstrosity's torso clean off twice while casually dodging his peerless (albeit degraded) spear-blows, demonstrates he's a lot more skilled than his grumblings would suggest. His playable version shows he easily fits as a Saber despite this.
- Storm of Blades: In his Third Ascension, his Extra attack rains swords from the sky before he cuts through them and his opponent with a single quick draw. He also does this for his ranged Buster animation.
- Superpower Lottery: Take Shirou's projection magecraft, already the Ur-Example of Heart Is an Awesome Power in the franchise, and give that power to an Ultimate Blacksmith who actually knows the ins-and-outs of what he creates. This Pseudo-Servant is the result. Even as he Fights Like a Normal, Muramasa's skill is noted to be well above average for a Servant, both in the story and in gameplay.
- Supreme Chef: He's confident in his ability to cook, in no small part helped by Shirou's reputation as an excellent home cook. His Bond 4 line has him ask if the protagonist is eating enough and offering to make them meals, only to laugh when the protagonist declines by saying that they'll get fat if they eat three square meals from Muramasa every day.
- Sword Beam: In a demonstration of his swords' Absurd Cutting Power, one of his Third Ascension's Buster animations has him swinging his sword to unleash a wave of cutting power.
- Theme Music Powerup: A new remix of "EMIYA", subtitled "Unalloyed Blade Works", accompanies him in the climax of "Pseudo-Parallel World: The Stage of Carnage, Shimousa". As of his release as a playable Servant, it also plays when using his Noble Phantasm.
- Ultimate Blacksmith: Muramasa was one of the most (in)famous swordsmiths in Japan. His blades were renowned for their incredible sharpness and beauty, but were also said to be cursed with unending bloodlust (albeit at least part of this reputation is due to the Tokugawa Shogunate's demonification of Muramasa's legacy). He grumbles about how his host body is focused on forming an unlimited number of low-quality fakes instead of a single quality blade. In the finale of the Shimousa singularity, he uses his Noble Phantasm to forge a replica of the Kusanagi-no-Tsurugi, a divine blade found in the body of the Yamata-no-Orochi by the thunder god Susanoo. He then uses it to utterly demolish Amakusa while easily splitting the entirety of his fortress in half from roof to floor and setting the entire place on fire, albeit at the cost of his own life. EMIYA holds him in high esteem, calling him one of the two greatest blacksmiths in the world.
- Walking Shirtless Scene: His appearance is based on the Limited/Zero Over Craft Essence version of Shirou and subsequently only has an igote on his upper body.
- Weapon of X-Slaying:
- Having brought misfortune to four generations of the Tokugawa clan, his blades exist to bring ruin to anything related to them. In Shimousa, he is able to cut through Amakusa's Reality Marble and the Onriedo Castle because he just had to rhyme his castle with Edo Castle. And in Ooku, Nobutsuna uses his body to give Munenori a fake Muramasa blade so that he can hopefully cut down the fake Tokugawa Kama/Mara.
- In gameplay mechanics, this means he does extra damage against enemies with the "King" trait. Additionally he not only can pierce enemies with Invincible or Evade status effects, he actually does extra damage to them.
- What If?: A core concept of Muramasa's character is that Shirou could not live long enough to reach old age, so Muramasa acts like he does to show what Shirou could be like as a grandpa.
- Wrecked Weapon:
- To his chagrin, many of his "failures" possess enough power to cleave a Servant in half, only to fall apart soon afterwards. The ultimate example is his Tsumukari Muramasa, which destroys the entire Onriedo Castle, then disintegrates itself and himself as he was ultimately just a "weapon" of the Counter Force against a world that should not be.
- His first ascension attack animations involve him quickly creating swords that shatter on impact, replacing them with Spontaneous Weapon Creation on every hit. He also mentions in his third ascension that he'll just try to wear out the sword he has in hand before going back to the forge to make another one.
- Wrestler in All of Us: In the manga adaptation of Shimousa, he performs a German suplex on Musashi for picking a fight with Kotarou in the street. He later performs a Mexican surfboard/Romero special on her for leaving Onui and Tasuke in Otama's care.
ID: No. 6
Spiritron Dress ID: No. 22note
Command Cards: QAABB; (B)
Alignment: Chaotic Good
Origin: Germany (Nibelungenlied)
First appearance: Fate/Apocrypha (as "Saber of Black")
Background development: Yuuichiro Higashide and Kinoko Nasu
Illustrated by: Ototsugu Konoe
Voiced by: Junichi Suwabe
A Germanic hero who wields the sword Balmung and has the strength of a thousand men. He's famous for slaying the evil dragon Fafnir. Although he's quiet, he's a passionate and protective man who puts himself in harm's way to protect his allies. When he was alive, he bathed in and drank Dragonkind blood in order to become invulnerable.
He appears as an ally in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" story chapter, "All In! Las Vegas Championship Match" event and "Parting Memory Manifestation Realms, Traum" story chapter.
- Achilles' Heel: A tiny spot of his back is his weakness. The curse that comes from his legend makes it unable for him to cover his back.
- Adaptational Badass: While he's no slouch in the First Singularity in-game, he more than lives up to his hype as a top class Servant in the Turas Realta manga by handily defeating d'Eon, Vlad III, and Atalante all at once.
- Animation Bump: He received a revamp of his battle sprites and animations in pre-event campaign for Fate/Apocrypha collaboration event. His revamped animations are more in line with his appearance in the animated adaptation of Fate/Apocrypha.
- Awesomeness-Induced Amnesia: He admits in his first interlude that by all rights, he should have been outmatched by Fafnir in his legend and that he doesn't actually remember how he managed to win. Whatever he did in the fight to win was apparently so awesome that Siegfried just blanked out and didn't snap out of it until after Fafnir was already dead.
- Badass Boast: A rather uncharacteristic one upon meeting Sigurd during the Oniland event's climax:It seems between the two of us, we have two demonic swords meant for slaying dragons, and one dragon waiting to be slain. What more need be said?
- Badass Cape: One that gets replaced by dragon wings.
- Badass in Distress:
- When you first find him in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans", he's already been attacked by Jeanne Alter's group and given multiple curses because he was getting in their way. Without Martha's help he would have been killed outright. As a result, several sections have to pass before he's healed by a combination of Georgios and Jeanne so that he can finally fight alongside you.
- In "Parting Memory Manifestation Realms, Traum", Zhang Jue had trapped Siegfried inside one of his two towers because he knows that Kriemhild's entire motivation is to meet him again, so he is keeping him imprisoned so that she has a reason to keep on fighting. Freeing him from the tower is one of the steps to end Kriemhild's warpath.
- Balance Buff:
- His first Rank Up Quest adds a Mana Burst-like Buster buff to his Dragon Slayer skill to increase its utility.
- His second gives him a buff to his NP damage and a new NP gain buff granted to him upon using Balmung, which when combined with his Bond 10 CE and Golden Rule skill means he can feasibly spam Balmung frequently with the right set-up. These buffs have allowed him to better fulfill his niche as the best dragon-killer in the game and the bane of any Servant with the Dragon trait, and become serviceable as a generic AoE Saber NP spammer even without facing a dragon.
- His third, released with Traum, buffs his Golden Rule C- to Avaricious Gold A, which adds both an NP Charge and a 3-turn Attack buff to the skill, boosting his damage and utility as a farmer even further.
- Beware the Quiet Ones: Not a big talker and (lorewise at least) an incredibly powerful Servant.
- BFS: Balmung is almost as tall as him.
- Blood Bath: In his original myth, Siegfried became invulnerable after bathing in the blood of a dragon, save for a spot on his back where a leaf stuck to him.
- Blood Knight: Underneath his quiet exterior, Siegfried is very much a warrior at heart and enjoys a good challenge, as seen by his relationship with Karna and his excitment at the idea of having a city sized arena in Las Vegas Championship Match.
- Butt-Monkey: Because of how players treated him as useless after the game's launch, Siegfried has become the butt of many jokes in several events.
- Catchphrase: "I'm sorry." He says this a lot to the point that players associate it with his disappointing stats and skills. Or when he is summoned in the place of other gold Sabers.
- Composite Character: While most of his backstory is exclusively based on Nibelungenlied, details such as him killing the dragon Fafnir and gaining Das Rheingold from it are from The Ring of the Nibelung, as the dragon Siegfried killed had no name in Nibelungenlied, nor did it mention that the dragon had any treasures.
- Crippling Overspecialization: While his stat distribution is what you'd expect for a tank, but he has no taunt or defense-buffing skill outside of against dragon-type enemies. His actual skills and Noble Phantasm paint him as a specialist in fighting dragon-type enemies. Unfortunately, almost all of those are Riders, and even with his later buffs Assassins will usually have the edge on him thanks to the class triangle and better base attack whenever Siegfried's Dragon Slayer skill was inactive. However, his fans tend to cheer on the rare occasions that Lancer type dragons appear, such as in Camelot or the Prisma Ilya event, because he's suddenly slightly more useful than a less specialized Saber like Rama or Lancelot. Also downplayed after his two Rank Up Quests, which finally buffs his dragon-skewed NP towards a generic Buster AoE — a very common niche for Sabers, but at least he keeps up with the competition with middling damage even against non-dragons (at launch, he couldn't even clear a wave of non-dragon Lancer-class Daily Quest enemies).
- Decomposite Character: He is the German counterpart of the Norse Sigurd, with the two of them originating from different versions of the same Germanic myth. They are otherwise separate, unrelated people, but are similar enough that Brynhild mistakes Siegfried for Sigurd and wants to kill him. Sigurd himself is amused by the similarities between them and admits that he envies Siegfried's invincibility, but not before insisting that he would not be outdone by him.
- Didn't Think This Through: In order to help avoid all-out war between his wife Kriemhild and Brunnhilde, the queen of Iceland, Siegfried decided to die to hopefully end the fight since he was the cause of it all, and had his friend Hagen kill him. While it did prevent the fight between Kriemhild and Brunnhilde, his death led to a different tragedy where Kriemhild went after both Hagen and her brother, blaming them for Siegfried's death. During Siegfried's second interlude, Hagen calls him out on killing himself without considering how heartbroken everyone who loved him would be after he was gone, something Siegfried doesn't argue against. Kriemhild especially hasn't forgiven him due to the entire thing causing her bloody rampage that was All for Nothing when she learned the one who wanted Siegfried killed was himself, calling him a bastard in one of her My Room lines.
- Doppelgänger Gets Same Sentiment: Despite belonging to the wrong version of the myth (the Germanic Nibelungenlied as opposed to her Norse The Saga of the Volsungs and the other Germanic The Ring of the Nibelung), the poor guy is just behind Sigurd on Brynhild's to-kill list because he reminds her a little bit too much of him. As of "Oniland", this also extends to the Valkyries, who are jealous at Sigurd and think that Siegfried is a bit too similar to him, especially when he's sitting together in a teacup ride with Brynhild.
- Dragon Hoard: His non-combat Noble Phantasm (which is also his personal Bond Level 10 Craft Essence), Das Rheingold, is the treasure of the Nibelung Siegfried got his Golden Rule skill from. A mountain of gold that was said to be so large, his great-grandson was still filthy rich even in old age, it was a reward Siegfried got from slaying Fafnir. Though there's no connection between Fafnir and the treasure other than that, because of the corruption of the legend, the treasure becomes a direct catalyst to summon Fafnir. Also, because simply summoning Siegfried should summon the Noble Phantasm also, Fafnir will always be summoned along with Siegfried. According to Siegfried after getting the animation update, Das Rheingold came into the possession of the Einzbern family and he hopes that the curse tied to it won't affect them. Given the Einzberns used Rheingold as the framework of the Greater Grail, it is too late to wish for that.
- The Dragonslayer: One of the most famous ones. He killed the dragon Fafnir in legend, has a skill literally named Dragonslayer that increases his attack and defense against enemies with the Dragon trait, and his NP Balmung deals bonus damage against enemies with the Dragon trait as well.
- Early-Installment Weirdness: As a launch Servant, Siegfried was given the weird treatment of having his third skill being available to him from the start, resulting that he's the only Servant who has access to all three of his skills after achieving his first Ascension.
- Extreme Doormat: When he was alive, he pretty much did anything people asked him to do. He's just really bad at turning down requests. According to him, the only reason he even fought Fafnir in the first place was because he was asked to. A flashback in Apocrypha shows that during his death, he really desired to be a "Hero of Justice" - still the same in heroics, but acting under his own ideals and desires. Tragically, he only realized this as his Suicide by Cop had just been completed.
- Gameplay and Story Segregation: A major part of Siegfried's abilities is tied to him being The Dragonslayer and while his in-game kit is geared towards fighting enemies with the Dragon trait, he is actually inferior in this regard thanks to Grand Order's gameplay running on Tactical RockPaperScissors, with most Dragon enemies being classified as Riders. As such, most players would rather take advantage of the class triangle rather than use Siegfried's kit to fight them under most circumstances.
- Gold Makes Everything Shiny: His sword takes on a golden color when directly exposed to sunlight.
- Good Thing You Can Heal: His Disengage Skill removes his debuffs while healing him.
- Hair of Gold, Heart of Gold: According to materials released, Siegfried's hair is actually platinum blond, not white, and he's a kind, loyal person.
- Half-Human Hybrid: His later stage cards have him take on draconic features, as a result of his other Noble Phantasm, Armor of Fafnir: Blood of Evil Dragon Armor.
- Happily Married: Hagen's dialogue in his second interlude suggests that he was this with Kriemhild. According to Hagen, she was left so heartbroken by Siegfried's death that she went after everyone she believed to be responsible. Naturally, she's now pissed off at Siegfried after learning the actual reason.
- Heroic Self-Deprecation: He has horrible self-esteem, with him saying that he is only good for slaying dragons. That is because all that he can think of is that everything he ultimately did was create tragedy, with his death to prevent one tragedy only bringing forth a much greater one.
- Horned Humanoid: Starting the Third Ascension, he gains these, a result of his encounter with Fafnir.
- Hunk: His Super Cool Biz outfit serves to show off his masculine features and physique, and Hokusai repeatedly refers to him as a tall drink of water in Las Vegas Championship Match. In his My Room line while wearing the outfit, he laments that flexing his pectorals even a little will cause the buttons on his shirt to pop off.
- Implausible Fencing Powers: His swordsmanship "has long surpassed mankind" and is the primary reason besides his invincible body that he can stand up to Karna.
- Invisibility Cloak: His profile mentions that he gained one during his adventures in life, but he doesn't have access to it as a Servant.
- Literal Change of Heart: Back when he was human, after he awoke from his battle with Fafnir, he had Fafnir's heart in his chest. This would become important in regards to Sieg.
- Master of None: Tragically, in gameplay he was considered the Gilles of gold Sabers due to a rather confusing build of low attack yet high HP and skills that don't let him take advantage of that, including a situational skill whose main effect only works on dragons (which really only consistently appear in the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" and in parts of Babylonia). His later Rank Up Quests work to maximize his dragon-slaying niche while adding extra utility for general purposes (Mana Burst effect added to his Dragon Slayer skill, increased NP damage while adding an NP gain buff to increase spammable capability), but that low attack still hampers him for general use compared to even Fergus, a lower-rarity competitor for a Saber with an AoE NP.
- Mystical White Hair: It's platinum blond, but it gives this impression given his power in-story.
- Mythology Gag: The final battle of his Rank Up Quest is against Karna, as the two of them always wanted a rematch in Apocrypha.
- Nice Job Breaking It, Hero: By sacrificing himself to prevent the war between Kriemhild and Brunnhilde, he indirectly caused Kriemhild to go on a Roaring Rampage of Revenge as well as having her become one of the main antagonists in the Traum singularity.
- Nigh-Invulnerable: Story-wise, Siegfried's Armor of Fafnir is supposed to render nearly all attacks useless, requiring an A-Rank attack to even leave a scratch on him with the exception of the single weak spot on his back. He's still tough in gameplay, but nowhere near as durable as his lore would indicate. His Nero Fest boss version on the other hand...
- Oblivious to Love: A variant; he never realized just how much his friends and wife loved him and how they would be affected by his self-planned death, something that Hagen calls him out on in his second Interlude and Siegfried doesn't deny.
- Out-of-Character Alert: The fake Siegfried created by Jeanne Alter enters the scene ranting at length about how apologizing too much is very impolite and only cheapens the apology, causing the main character to freak out. When this is what happens in the beginning, the alert should have rung:"I'm sorry that we have to fight... NOT!!"
- Overrated and Underleveled: In an interview about the game, the creators admitted that they spent half the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" hyping up his dragon-slaying abilities before having him finally freed of a curse that kept him from fighting. The idea was then that you'd use him to go and make use of his Dragonslayer skill and Balmung, which does bonus damage to dragons. Unfortunately, not only are his stats and skills completely at odds, but players had already realized that the best way to deal with dragons is by exploiting the class triangle like any other enemy. As a result, the meme of Sasaki Kojiro being the dragonslaying savior of France was born and eventually embraced by the writers themselves.
- The Paranoiac: All of his bond lines involve his back. Due to his legend, his back is always exposed, leaving him afraid of being stabbed In the Back by anyone, including The Protagonist. From bond level 3 onwards, you have earned enough trust that Siegfried asks them to watch his back. And with his fifth bond line, Siegfried tells the protagonist that he probably won't begrudge them for it and that he has never had as much faith in anyone else as them.
- Poor Communication Kills: In life, he arranged for himself to die to try to prevent a war, but forgot to tell Kriemhild about his plan, figuring that she would just marry another man and move on. What she instead does is go on a love and hate-filled revenge path that gets both Gunther and Hagen killed and has Kriemhild herself die a bitter woman after she learns that Siegfried was the one who arranged his own death, something that still weights her as a Servant.
- Pretty Boy: For a young adult, Siegfried is notably good on the eyes, which is one of the things that attracted Brynhild's attention.
- Sexy Backless Outfit: A very rare male example. Due to the nature of his curse, Siegfried literally cannot wear any upper body apparel with a back, as the curse will tear a hole in it to expose his weak point, forcing him to wear shirts and armor with open backs.
- Shrouded in Myth: His Material profile briefly talks about that as the Decoy Protagonist of his own tale, a lot of info about him comes off as hearsay than anything concrete, with his two famous exploits are told to us by Hagen instead of shown and certain aspects are left untold. This is reflected in few aspects such as him not remembering how he killed Fafnir as there was no one who witnessed this feat and him not having Tarnkappe.
- Situational Sword: Balmung deals increased damage against dragons, and his Dragon Slayer skill can further increase said damage. Unfortunately, dragons and wyverns are generally Riders, meaning you're better off bringing an Assassin. During an interview, the game designers admitted that they hadn't realized people would do this because the "First Singularity: Hundred Years' War of the Evil Dragons: Orleans" was supposed to be his moment to shine, but people preferred using Kojirou. That said, Siegfried does exceptionally well against Lancer-class Servants with the Dragon trait, of whom a number are bosses (i.e. Elisabeth Báthory, Altria Lancer Alter, and the Lion King). The Dragon-slaying issue can also be remedied by pairing Siegfried with St. Georgios, whose Noble Phantasm applies the Dragon Trait, allowing Siegfried's Dragon Slayer skill and the Overcharge effect of Balmung to do great amounts of damage, and his later buffs make such a strategy much more viable. But again, making the most of Siegfried comes at the cost of utilizing other Servants who can potentially do his job better with less effort. That said, the multiplicative multipliers of the above set up can do absolutely ridiculous amounts of damage if one maxes Siegfried's Dragon Slayer skill and Noble Phantasm and provide additional support through powerful buffs, which can potentially one-shot bosses. Even notoriously tricky Puzzle Bosses can be felled easily with the right party members and Craft Essences to bolster Sieg's Noble Phantasm. Case in point.
- Shown Their Work: Siegfried's updated battle animations are based on German swordsmanship guard stances, such as Vom Tag and Ochs.
- Sky Face: His brief appearance in the second Halloween event involves him suddenly appearing in the sky and sending Elisabeth's group all the way back to the starting area at Vlad's command. Why he's a face in the sky and how he sends the party back to the starting area is never explained.
- Smart People Wear Glasses: Parodied with his Super Cool Biz outfit, which includes a pair of glasses he claims grant him overwhelming intelligence.
- Spell Blade: After his animation updates, he now charges and wreathes Balmung with blue-green energy for several attacks.
- Starter Mon: In addition to Mash, Siegfried is one of the ten (later 14) available 4* Servants that can be summoned from the Starter Summon. Among the ten, Siegfried and d'Eon are the two 4* Sabers. In JP as of July 3rd, 2019, d'Eon is replaced by Suzuka Gozen while Siegfried and everyone else of the original ten are still available as Starter Servants.
- Stone Wall: He has the stats of one, having the highest HP of any 4* Servant in the entire game and even exceeding a number of five-stars, while having very low attack... which is weird, because outside of Disengage, his skill-set is geared more toward an aggressive playstyle. It can make more sense with his Bond CE equipped (which increase NP gain for all allies as long as he's on the field and thus making his survival more important), but outside of that, it just makes him not very good.
- Sword Beam: His Noble Phantasm, Balmung: Phantasmal Greatsword, Felling of the Sky Demon functions as one, firing off a wave of blue-green energy. After his animation updates, he can also fire off smaller ones from his sword.
- Undying Loyalty: He shows concern over his Master's state and vows to always protect them.
- Walking Shirtless Scene: A large amount of his upper body is exposed, showing the glowing mark of Fafnir.
- Warrior Prince: He became a prince of the Burgundian kingdom after marrying Kriemhild. Strangely, in the Nibelungenlied, he's first the crown prince of Xanten, although this is never acknowledged or even addressed in any of his appearances, leaving it ambiguous as to whether or not he was a prince prior to marrying Kriemhild in the Fate universe.
- Worthy Opponent: In his updated lines, he still sees Karna as this and desires their long-awaited rematch, although he's willing to wait until he settles things with "someone else" first (all but stated to be Arjuna).
ID: No. 213
Spiritron Dress ID: No. 42note
Command Cards: QAABB; (B)
Alignment: Neutral Good
Origin: Scandinavia (Norse Mythology, The Saga of the Volsungs, The Ring of the Nibelung)
First appearance: Fate/Prototype: Fragments of Sky Silver
Background development: Hikaru Sakurai and Yuuichiro Higashide
Illustrated by: Shirow Miwa
Voiced by: Kenjiro Tsuda
The hero of The Saga of the Volsungs and The Ring of the Nibelung of Norse Mythology. Sigurd is the hero who made his fame by slaying the dragon Fafnir, and later saved Brynhild from Odin's ring of fire, becoming her husband. Unfortunately, Sigurd was tricked by the brother/sister pair Gunnar and Gudrun into drinking a potion that caused him to lose his memories of his beloved wife, and was then used by Gunnar to defeat Brynhild to secure her hand in marriage, while Gudrun married Sigurd. Brynhild eventually snapped and killed him and all those associated with the two siblings, before taking her own life. His tale would eventually be adapted by Germany, where he became the basis of Siegfried.
He and his sword were first mentioned in Fate/stay Night as Gilgamesh says Gram was one of the swords modelled after one of his swords, Merodach, Gram itself being the model for Caliburn, and mentioned again by his former lover Brynhild in Fate/Prototype: Fragments of Sky Silver and Fate/Grand Order, before making his official debut during "Lostbelt No. 2: The Eternal Icy Fire Century, Götterdämmerung".
For what is initially believed to be the version of Sigurd summoned by Ophelia Phamrsolone, see here.
- Abusive Parents: His adoptive father, Regin, trained him from when he was a boy to become a "hero" strong enough to slay Fafnir. As soon as Sigurd had accomplished the deed, Regin tried to ambush and kill him so he could take the treasure for himself. At that moment, Sigurd realized that he'd been raised without a mother's, father's, or even a god's love, driving him to Walk the Earth until he learns of Brynhild and sets out to rescue her.
- The Ace:
- In-lore, he was an unparalleled swordsman, a magnanimous and proud king, and a powerful user of Primordial Runes when he was alive. He also possesses the strongest demonic sword Gram, an equal to Excalibur, and can act nearly independently of a Master thanks to having a dragon's core that constantly churns out mana for him.
- In "Lostbelt No. 2: The Eternal Icy Fire Century, Götterdämmerung", he's so monstrously powerful that it takes Mash and Napoleon working together with Brynhildr, a powerful demigod and Sigurd's greatest weakness, to bring him down. Even then, it's a struggle that requires Brynhildr to use Explosive Overclocking to match Sigurd blow-for-blow.
- Amazon Chaser: During the Summer 5 event, Sigurd has to fight Brynhildr to help her calm down after her emotions run wild. After knocking out her first Break Bar, Sigurd removes her defense buff with, "My love still looks beautiful even in a frenzy", implying this.
- Anachronism Stew: As pointed out a few times in his profile, he really shouldn't have glasses due to the time period he originates from. It's explained as being magical in nature. His armor also more closely resembles modern military combat gear than medieval plate mail on top of having mecha-like gauntlets by his Second Ascension. This is also lampshaded in his official materials, as even his own artist is baffled by this.Shirow Miwa: Where did giving him glasses come from...!?
- The Atoner: He laments that he was tricked into betraying Brynhildr, causing both of their deaths, and was controlled by Surtr for much of his time in "Lostbelt No. 2: The Eternal Icy Fire Century, Götterdämmerung". He vows to use his time at Chaldea to make amends for both of his failures.
- Awesomeness-Induced Amnesia: His Interlude reveals that his memories on his battle against Fafnir are the opposite of that of Siegfried's; he cannot remember the battle against Fafnir at all, but he can remember that he won against him. He even says it's not an uncommon thing.
- Badass Baritone: Rather fitting for the King of Warriors to have the same voice actor as Seto Kaiba.
- Balance Buff:
- As part of Summer Five's event, Bölverk Gram was given a Rank Up Quest buff that, in addition to a damage buff, now reduces the enemies NP gauge by one, which helps with his Jack of All Stats role by offering a bit of extra time to his team to prepare for when the enemy is preparing to throw out their NP.
- Road to Lostbelt 7 would give a Rank Up quest for Sigurd's Dragon Modification, which decreases cooldown by 1 and extents the duration to the Busters buff to 3 times and 3 turns.
- Big Damn Heroes: After Surtr is released from Sigurd's Saint Graph, the Norse hero manages to scrounge up enough of his strength to charge one more Bolverk Gram to repel Surtr's casual sword swing, though he admits that he would not have been able to do so if not for Scathach-Skadi using her Authority to keep him anchored long enough to do it.
- Blood Knight: While generally a calm person, several of his lines show him to be competitive about things like his sword skills and the power of his demonic blade, and eager to test them against some of your other Servants, especially if they wield holy swords.
- Born Unlucky: Sigurd has unusually low luck for a Saber, having a paltry E-Rank, reflecting his tragic end at Brynhildr's hands.
- Consummate Professional: Sigurd is very uptight, swearing loyalty to his Master and addressing them very formally. He responds to commands with "Understood." and starts speaking with "Reporting." For his first Bond Level dialogue, he starts out by saying that he has no tasks to complete and apologizes to his Master for troubling them. He then says if there's anything they need him to do, they only need to ask.
- Cool Mask: Wears one in his first and second Ascensions. According Shirow Miwa, Sigurd's designer, it's actually a transformation of his Crystallized Knowledge(glasses)'s frame.
- Cool Sword: Gram, the Demonic Sword of the Sun and the supposed equal of Excalibur. Sigurd can divide it up into at least four throwing daggers and a double-bladed BFS; all of which he could punch into his foes, return to his hand at will, and are capable of Sword Beam functions of different outputs, with the BFS being an Anti-Fortress Wave Motion Sword. It's also the single most-damaging Noble Phantasm in the game when skills and multipliers aren't included.
- Crazy Jealous Guy: Subverted. When Napoleon starts making passes at Brynhild, she begs him not to do so right in front of Sigurd. Sigurd himself is more amused by this than anything, secure in his knowledge that Brynhild's heart belongs to him and him alone.Napoleon: "Ooh la la! I'm falling in love with you all over again!
Brynhild: "Please don't... really, you mustn't, Emperor. Sigurd is right beside me..."
Sigurd: "I can hardly blame him, given your beauty. But I must warn you, Emperor, you will never win her heart. [smirks] It already belongs to me." [Brynhild blushes]
- Crippling Overspecialization: Averted compared to Siegfried pre-Rank Up Quests. While he has the same anti-dragon build as Siegfried even as a Saber, he boasts sky high attack and a great crit damage skill rather than even more anti-dragon buffs.
- Critical Hit Class: His first skill increases critical strength for three attacks, with the buff lasting for three turns. His third skill can also increase a character's critical star drop rate for a turn. Sigurd can buff himself with the third skill to get critical stars, which he can then use in the succeeding turn for massive damage.
- Declaration of Protection: Sigurd to Brynhild in the Drama CD, which is more of an amendment than a declaration."Forget it. Its an amendment. One that would be better if I had told you that I had fallen in love with you. Your figure as you were frolicking with the songbirds in the sunlight filtering through the trees, is as expected, all too exquisite. My heart took shape. My body which has never been suddenly hit no matter the enemy we faced, and which possesses natural offensive and defensive motions, shouldnt have known about the rough timing of my trance...... and yet, I truly lost myself in that moment. I understand now that it can shake our very selves, to the extent of wishing and wanting for this space and time called now to tear itself apart. Even if you were to lose your body, or have your soul spirited away to the depths of Hel, I will most certainly reclaim you by defeating the female giant of Hel itself. Brynhild."
- Decomposite Character: He is the Norse counterpart of the German Siegfried, with the two of them originating from different versions of the same Germanic myth. They are otherwise separate, unrelated people but are similar enough that Brynhild mistakes Siegfried for Sigurd and wants to kill him. Sigurd himself is amused by the similarities between them and admits that he envies Siegfried's invincibility, but not before insisting that he would not be outdone by him.
- Defrosting Ice King:
- Initially, his relationship with his Master is completely professional, saying that there's no room for anything more between them than their Master-Servant contract with his usual stoicism. Upon reaching Bond Level 4, he revises his statement while giving a warm, friendly smile.
- Similarly, he threatens to oppose his Master should they espouse evil in any form, but reaching Bond Level 4 will cause him to amend that statement too, insisting that he will always be their ally while giving an even brighter smile."As long as you are not evil, I will not oppose you. ...Please, don't worry, I'll always be your ally."
- Divergent Character Evolution: Sigurd also has an Anti-Dragon trait, like Siegfried, but his only activates upon his Noble Phantasm's Overcharge. If you have a brave chain, or any other attack from him, after his Noble Phantasm then those hits won't have the trait. This is unlike Siegfried's version, which in addition to being the Overcharge effect of his NP can also be skill-activated and lasts for three turns for further usage. Furthermore, he has a skill that buffs his critical attack strength for three attacks, with the buff lasting for three turns.
- The Dog Bites Back: Subverted. To a degree, Sigurd is conflicted over not feeling particularly angry at Regin's betrayal, and expresses concern that he was subconsciously waiting for some justification to strike him down for his harsh upbringing.
- Double Weapon: The primary blade of Gram is essentially a sword similar to a medieval version of Darth Maul's double-bladed lightsaber, although one of its blades is much shorter than the other. In the third ascension, part of the two blades conjoin together to protect the handle as well.
- Dual Wield: Not unlike an Assassin, Sigurd sometimes wields his daggers this way.
- Early-Bird Cameo: His glasses to be more precise. Ever wondered why Brynhild's Valentine 2016 gift to you is a pair of chocolate glasses? Now you know.
- Elemental Motifs: His Icy Blue Eyes, country of origin, and preference for snowy landscapes give him a strong association with ice. His Final Ascension art turns Gram a cool blue-green while the ground he stands on is covered in frost. Even his fighting style is described as frosty even though none of his attacks involve ice.
- Famed In-Story: He's known as the greatest hero of Northern Europe, and is subsequently referred to as the "Great Hero" (a term usually reserved for folks like Karna and Herakles) rather than simply a Servant due to his fame and power.
- Flaming Sword: Subverted, in that Sigurd could have made this possible by combining fire runes with Gram, but he refused to learn such magic from Brynhild for personal reasons. When Brynhild sees Sigurd using such a Flaming Sword in Scandinavia, this is the Out of Character moment that makes her realize in a rage the Heroic Spirit standing before her is not her beloved, but really Surtr possessing him.
- Forgot About His Powers: During the "Chaldea Summer Camp" event, Sigurd is too busy enjoying summer with Brynhild to remember to use his Crystallized Wisdom to help solve the mystery behind the Singularity until Brynhild reminds him. Lampshaded by Fou, who notes that for someone who's supposed to be smart, he can be a real dim bulb at times.
- Gameplay and Story Integration:
- Sigurd's claims that his idea of showing his love to Brynhild is by surviving her murder attempts can be shown in his gameplay. First, he has a skill that grants him Guts, so if Brynhild kills him, he just comes back to life. Second, he's a Saber, which resists Brynhild's class of Lancer, so he can survive her attacks better.
- He and Brynhild also have perfect synergy when both of them are on the field. Besides both of them having Buster Noble Phantasms, Sigurd can generate a lot of stars with his third skill, and Brynhild can then use her third skill on him to let him absorb said stars easily, letting him crit like a truck.
- Goggles Do Something Unusual: His glasses are the crystallization of the wisdom he gained from eating Fafnir's heart and thus a Magic Tool. It can be used by others, but it would lead to information overload and cause severe headaches. He makes a pair of glasses for his Master on Valentine's Day, enchanted with Primordial Runes to reduce eye fatigue, ward off dust and pollen, be fully functional sunglasses, and increase concentration while studying.
- Good Scars, Evil Scars: His concept art in Fate/Grand Order Material reveals that he has a burning blue scar over his heart where Brynhild stabbed him in the Volsung Saga.
- Icy Blue Eyes: They add to his intimidating appearance.
- Ideal Hero: Brynhild describes him as magnanimous, proud, fearless, and wise. He was famed as an unparalleled hero of Scandanavia who surpassed all warriors in skill, strength, and magical prowess. In-person, he a perfect gentleman who is completely devoted to Brynhild despite his tragic end at her hands, only blaming himself for failing to see through the deceptions that led to their deaths.
- It's All My Fault: Sigurd doesn't blame Brynhild at all for their tragic end, placing responsibility solely on his own shoulders for failing to see through Gunnar and Gudrun's deception. After Surtr is released, he apologizes to the heroes for not being able to resist Surtr's control more strongly and tells Brynhild that he's proven himself unworthy of being her hero, a notion she quickly denies.
- Jack of All Stats: Gameplay wise, Sigurd has one of the highest attack stats in the game, while keeping above average HP as well. With his full kit, Sigurd can fit into several roles such as a crit focused single target Buster, a support ally/crit star generator thanks to his Crystallized Wisdom giving debuff immunity and crit star generation, a decent NP spammer thanks to having two Arts cards and having several hits on his Quick and Arts cards, and also tank somewhat thanks to his Dragonkind Modification giving him Guts. At the same time, he's overshadowed in the areas he works in by the other Sabers; Musashi is stronger as a single target nuke, Sabers like Okita and Attila have better ways of generating crit stars, and Nero Bride has several support tools. This makes him an overall good Servant to use, but outside his anti-dragon powers, other Sabers often perform better than him.
- Knight in Shining Armor: Brynhild described him as a true hero that was at once fearless, generous, prideful and honorable. He also refuses to serve anyone who espouses evil, and had to be outright manipulated via memory alteration to even make his fatal mistake with Brynhild.
- Love Hurts: He is destined to always die by Brynhild's hand, knowing from experience that it will only end in tragedy.
- Magic Knight: Sigurd learned how to use Primordial Runes from Brynhild, giving him a B-Rank in his Primordial Rune (Warrior) skill. He knows enough that he also qualifies for Caster.
- Malevolent Masked Man: He wears a black mask in his first two Ascensions and first appears in Götterdämmerung as an antagonist wearing said mask.
- Master of the Levitating Blades: Gram consists of a BFS and several short swords that Sigurd uses as daggers. Though Sigurd can levitate them mid-air and launch them without any action on his part, he prefers to punch them as projectiles.
- Master Swordsman: His swordsmanship is described as being as frosty as his exterior. Each blow is cold and calculating while hammering away at his foes' defenses with heavy, lethal strikes. Even Mash, who defeated Lancelot, the greatest among the Knights of the Round Table, one-on-one in Camelot, finds herself overwhelmed and on the defensive against him when he's just using one of his shortswords. Even without Gram, he can effortlessly slice through a tree with a bog-standard sword through pure skill alone, shocking Martha, Sieg, and Hokusai.
- Meaningful Name: Two examples, Sigurd's name is Norse for "Victorious Guardian" highlighting his heroic nature, and the Bölverk part of Gram's full release means "One who causes Disaster", referencing both that Odin is Sigurd's ancestor, and that Gram is a demonic sword that brought both glory and ruin into Sigurd's life.
- Multi-Melee Master: His reforging of Gram has him use one big chunk of the original sword as a BFS, along with several smaller shards which he uses as both short swords and throwing daggers. Though rather than throwing them normally or with his mind, he punches and kicks his weapons at people.
- Mundane Utility: Primordial Runes are spells from the Age of Gods whose power dwarfs the spells of modern-day magi. Sufficiently powerful spells like Brynhildr's Brynhild Komedia can qualify as Noble Phantasms powerful enough to wipe out cities. Sigurd uses them to make magic glasses for his Master that double as sunglasses, keep allergens at bay, and improve concentration. They're also tough enough to use as work goggles and keep demonic beasts from clawing one's eyes out.
- Mystical White Hair: His hair is mostly white with gray streaks and he has both the body of a dragon and access to powerful Primordial Runes.
- Mythology Gag: He's clothed in black and has spikes, reminiscent of Siegfried's own gear, but is distinct enough to make him stand on his own. He also has Siegfried's extra attack bonus against dragons.
- Nerd Glasses: Brynhild's Valentine's gift reveals that he apparently wears something called "the glass of wisdom", which actually just look like a pair of black-rimmed glasses, if her chocolate recreation of them can be trusted. He puts them on in his second Ascension.
- Nice Guy: Sigurd is very kind to his Master and offers to do anything they ask of him. When asked about the Holy Grail, he offers his wish to them without hesitation.
- Not So Stoic: All of his professionalism goes flying out the window around his lover, Brynhild. He won't stop gushing compliments on her and wants to be around her at all times. Even while she's trying to spear him through the heart, he won't stop expressing how much he loves her. The two of them both know just how good a catch they made and Sigurd will take every opportunity to express how great Brynhild is.
- Only the Chosen May Wield: The sword Gram is one of the sources of the idea that the sword selects the king, though not the earliest legend containing that idea. Surtr is able to get around this by possessing Sigurd himself.
- Out-of-Character Alert: The Sigurd fought in "Lostbelt No. 2: The Eternal Icy Fire Century, Götterdämmerung" is uncharacteristically mean, spiteful, and cruel. Ophelia even has to keep a Command Spell on him to keep him in check, which is actually a command to stop him from killing himself. This is a big hint that his body is being used as a shell for something else.
- Pile Bunker: By punching his swords and daggers into his opponents at astounding speeds, Sigurd basically turns his Sword Beam into this, slamming them into the opponent's body to create a far more precise attack that can penetrate through more or less anything.
- Playing with Fire: Subverted. Sigurd is able to use the same fire runes as his lover Brynhild, but refuses to on account of their destructive and uncontrollable nature. The fact that Sigurd lights his sword ablaze against Brynhild in "Lostbelt No. 2: The Eternal Icy Fire Century, Götterdämmerung" signals to her that something is very, very wrong.
- Plot Tailored to the Party: His presence on the frontlines during the final Surtr boss fight is mandatory, but he can still hit this massive enemy rather hard due to having his skills and NP maxed along with how it has both Draconic and Demonic traits.
- Power Glows: Gram is always surrounded by an aura of light. It starts out as a malicious red, but by his third Ascension it turns into a more serene blue.
- The Power of Love: Sigurd recognizes that Brynhild's way of showing her love to him is attempting to kill him. He has his own way to show his love: surviving every attempt. That certainly takes power.
- Red Baron: He's known as the "King of Warriors" unparalleled by any other in his era in terms of his swordsmanship and use of runes.
- Reforged Blade: His sword, Gram, was shattered by Odin's Gungnir when Sigurd received it. He reforged it into its current appearance during his adventures, which explains why it doesn't look like the Caliburn-like weapon it was originally depicted as.
- Scars are Forever: His artist's artbook reveals that he's heavily scarred across his chest◊ from when Brynhildr killed him. In fact, his chest is still on fire from the flames of Brynhild Romantia.
- Sickeningly Sweethearts: When Brynhild isn't having one of her 'kill Sigurd' fits of madness, Sigurd and Brynhild are a very lovey dovey couple with nothing but affection for the other. This is cranked up even further during the "Chaldea Summer Camp" event, where Sigurd takes every opportunity to boast about his love for her, to the point that even Brynhild starts to find it embarrassing.
- Spikes of Villainy: He's an antagonist for much of "Lostbelt No. 2: The Eternal Icy Fire Century, Götterdämmerung", and the spikes of his armor underscore how threatening he is. Inverted with the playable version, who is stolid but very much kind and heroic.
- Square Race, Round Class: Despite being a Saber, his fighting style is unorthodox for a class meant for swordsmen. He splits his sword into daggers and either throws them or quickly slashes the enemy with them, which is more fitting for an Assassin than a Saber. He also doesn't use a Sword Beam (though in-lore it's not so much he can't as he just thinks punching the sword at the target is more effective) nor a special sword technique.
- The Stoic: Despite being a huge dork, Sigurd is stone-faced most of the time and maintains a level of professionalism at all times.
- Suspiciously Specific Denial: When he shows up covered in blood in the midst of a grueling fight while he was alone with Brynhild, Sigurd assures the heroes that his current condition has nothing to do with his lover's overwhelming desire to kill him. His profuse bleeding and grievous wounds are definitely part of their solution for the puzzle trapping Sessyoin Lily. Even if he'd have died without his Guts skill. Yup.
- Swiss-Army Weapon: Sigurd's Gram consists of a BFS and a multitude of daggers, which Sigurd can use in a lot of ways.
- Third-Person Person: He frequently refers to himself as "This one" in dialogue, particularly when reflecting on the past. It leads to some Pronoun Trouble when he flips between this and more personalized pronouns. This is omitted in the NA localization, where he just sticks to using "I"."Brynhildr, is it... That girl is trying to prove her love with that murderous impulse. Although it makes me happy, unfortunately, this one's love will be unable to be proven if I'm dead. This one must survive, and yet prove its love. How vexing..."
- Throwing Your Sword Always Works: Or rather, punching your sword and daggers to turn them into projectiles always works.
- Took a Level in Badass: Inverted and discussed. In his Interlude, he notes that while he defeated Fafnir in life entirely on his own, he needed Sieg's, Martha's, and Summer Hokusai's help to accomplish it as a Servant. He wonders if he's getting weaker until Brynhild assures him that he hasn't gotten weaker, he has simply opened his heart to others and become more human just as she has.
- Undying Loyalty:
- Swears this to the protagonist upon reaching Bond Level 5."Master, I do not have much to offer. Even if I gave you everything, it wouldn't be enough to repay this great debt of gratitude. In that case, there is nothing left to give, but my life. By offering that, I pledge my utmost loyalty to you."
- To his wife as well, literally developing Servant traits to resist any attempt she might have at killing him so they can be together.
- Swears this to the protagonist upon reaching Bond Level 5.
- Unsound Effect: He says "Stare..." while staring at his Master in his Valentine's Day dialogue.
- Wave Motion Sword: Sigurd is supposed to use Gram's Sword Beam the same way Altria and Siegfried use their respective swords. But he feels that punching it into his opponent first is far more effective.
- Weapon of X-Slaying: Thanks to slaying a dragon in his legend, Gram is imbued with anti-dragon properties, which is reflected in-game by the anti-dragon properties of his Noble Phantasm.
- When He Smiles: As stone-faced as he is, he will sometimes crack a small smile, showing that he's truly compassionate beneath his stolid exterior. He flashes an even warmer smile while assuring the protagonist that he will always be their ally.
- You Don't Look Like You: Not Sigurd himself, but his sword Gram. In Fate/stay night, Gram looks like a less-ornate version of Caliburn in design. Gram here has zero similarities to how it looked back then. Then again, when first shown, it was in Gilgamesh's possession. The original myth has Sigurd reforging Gram after Odin snapped it like a twig with Gungnir when Sigurd's grandfather drew it against Odin disguised as an old man named Bolverk, possibly explaining the radical redesign.
- You Remind Me of X: Brynhild seems to use him as a model of what it means to be a hero and many heroes and heroines remind her of him. She outright mistakes them sometimes. This isn't a good thing for anyone involved. The other Valkyries' dialogue indicate that these are all Valhalla candidates.
ID: No. 165
Command Cards: QAABB; (B)
Alignment: Neutral Evil
Origin: Japanese Mythologynote
First appearance: Fate/EXTRA CCC Foxtail
Background development & illustrated by: Seijin Takenoko
Voiced by: Nao Tōyama
A dancing princess who made her stronghold on Mount Suzuka in the Heian era, working to defeat oni with Sakanoue no Tamuramaro. Her resplendent beauty and strength was worshiped by both celestial maidens and demons. Her true identity is the beloved daughter of the Demon King of the Fourth Heaven sent from the heavens. Suzuka Gozen had an order to turn Japan into a demonic country when she descended, but satisfied herself by just throwing the land of humans into confusion. After many adventures and an end of a tragic love, she was defeated by her lover, Sakanoue no Tamuramaro.
She's an antagonist in "Abyssal Cyber Paradise, SE.RA.PH". She also appears in the Moonlight/Lostroom OVA.
- Acronym Confusion: During Hokusai's Trial Quest, she claims BB's name to be "Blizzard Blossom" after she rains cherry blossoms. BB denies it however."BB is "Blizzard Blossom"! That acronym's mystery is now solved!"
- Ambiguously Related: Her relation with her father is vague mainly because Demon King of the Fourth Heaven never existed; Earliest stories about Suzuka said that she was the daughter of the Demon King of the Sixth Heaven AKA Mara, but some later writing about her changed her parent to be the Demon King of the Fourth Heaven. Ever so, her relation with Mara is never discussed, especially since Mara is technically in Chaldea thanks to Kama.
- Arch-Enemy: She is Tamamo's (self-proclaimed) bitter rival.
- Ascended Extra: Her design for CCC was unfinished and discarded, then later picked up and included as one of the antagonists of the Fate/EXTRA CCC Foxtail manga, and is now a playable character in this game. She even got her animation debut before several other EXTRA Servants!
- Balance Buff:
- Her NP received a Rank Up Quest with the release of the SE.RA.PH. Main Interlude, boosting its damage in addition to giving her a 3-turn 20% NP gain buff, allowing her to better spam her NP and possibly stack its 3-turn Crit Damage buff.
- Her second Interlude buffs Supernatural Power B to Supernatural Power (JK) B+, which boosts Star Generation buff from one to three turns as well as adding a Crit Damage buff for three attacks three turns and reworking her one-turn Buster buff to three-turn three-attacks Buster buff. This massively boosts her consistent damage rate.
- Bare Your Midriff: In her third Ascension art.
- Beneath the Mask: Under her well-maintained imitation of a high school girl is the princess of a demon king, but only Shuten and Tamamo Cat have managed to piss off Suzuka enough to let the mask slip momentarily.
- Berserk Button: She completely drops the JK persona when she runs into Shuten and Ibaraki messing around. She hates oni, not because they're evil man-eating monsters, but because they're lazy and irresponsible man-eating monsters. They could have taken over Japan without help if they weren't more interested in partying and messing with people on a small scale, and despite her own mythological HeelFace Turn she's still really pissed about it.
- Beware the Silly Ones: Her silly JK persona belies the fact that she is indeed a demon princess and an extremely dangerous fighter. In her home manga, she manages to go toe-to-toe with Raikou, one of the most fearsome and powerful Japanese Servants, despite having a severe disadvantage in every way and even manages to defeat her by using her third Noble Phantasm. She's also the most dangerous and aggressive of BB's Sentinels during the events of SE.RA.PH. after the brainwashed Passionlip.
- Blood Knight: She really does love combat, to the point that when she's summoned into SE.RA.PH, she's ecstatic about fighting 127 other Servants in a battle royale.
- Breaking the Fourth Wall: Her first profile entry is a narration about her history when she interrupts it midway.Narration: ...Truly, she is the heavenly princess of tragic love. In search of ultimate beauty, she concluded that the latest and greatest look was...Suzuka: High school girl style, duh! A shrine maiden was a good option too, but like, nothing says "love" like a high school girl!Narration: ...Um, young lady? Are you SURE that's what you want?
- Cool Sword: Three different demonic katanas, each one of them containing her Noble Phantasm: Daitsuren (Daishintou), Shotsuren (Blessing of Wisdom) and Kenmyoren (Sanzen Daisen Sekai).
- Critical Hit Class: Her playstyle centers around this. Her first skill buffs her Buster cards and critical star rate. Her third skill increases her NP gauge per turn for five turns and also gives her an NP attack buff. Her NP also gives her a critical damage buff and as it's an AoE attack, it will generate a ton of critical stars. Done correctly, every attack she does should be critical after using her NP which in turn fuels her NP gauge to activate her NP to generate more stars for her to use.
- A Day in the Limelight: She is your main Servant ally during Katsushika Hokusai's Trial Quest.
- Does Not Like Shoes: Goes barefoot for her Third and Final Ascensions.
- Dramatic High Perching: She stands on a toriinote during her Noble Phantasm.
- Dual Wielding: Triple wielding. Though she typically only holds Kenmyoren and uses the other two as flying swords.
- Going Commando: She doesn't have underwear beneath that thin kimono. Back in Foxtail this started a strange friendship with her fellow commando Rani.
- Good with Numbers: She doesn't explain why, but her calculation speed is on par with the Moon Cell, an actual supercomputer. BB is momentarily shocked at this revelation since even she can't keep up with the rapidly expanding amount of Demon Pillars.
- Gyaru Girl: The result of her "JK Power" and her Valley Girl quirks mixing together.
- HeelFace Turn: In the Pseudo-Singularity: SE.RA.PH., she joins the heroes after being defeated by them, albeit not immediately.
- Hidden Depths:
- Has some, particularly concerning Masters. While she may appear to just be battle-hungry and silly, she is intensely loyal to Masters who summon her, and will always do what she can for them. Once she finally joins the team in "Abyssal Cyber Paradise, SE.RA.PH", she's very loyal and brave, and when she discovers that her previous Master, who had begged her for salvation, was virtually dead even when she was summoned and was really dead once EMIYA Alter found them, she is so thoroughly disgusted & enraged that she drops her JK shtick entirely to focus on obliterating Emiya and his boss alongside the team.
- She's also far smarter and perceptive than her high school persona would have people believe, as indicated by her mathematical abilities and pretty much deducing Roman's true personality and issues from one look at him in her second Interlude.
- Irony: At her final Ascension, she claimed her "JK Power" has been maxed, but by that point she already dropped her JK shtick and reverted to her prime form as a Heroic Spirit appearance-wise.
- Joshikousei: Her costume is basically a school uniform, she even has a school bag! Tamamo mocks her outfit and demeanour as a high school student in the manga. She takes it in stride, and is rather proud of her "JK power", in fact, in the manga her first skill is named "JK Power" as opposed to this game's "Supernatural Power".
- Just Friends: Her goal, in her own words, is to find a totally cool boyfriend. This someone is not the main character, or indeed anyone in Chaldea. Interestingly, in Foxtail she considers Sakanoue-no-Tamuramaro (her husband in mythology) as a former boyfriend. Her materials state that if she does not fall in love with her Master; she's supposed to plot against them; however she has been nothing but friendly and supportive.
- Katanas Are Just Better: She attacks with three katanas via telekinesis. One of her Noble Phantasms, "Blessing of Wisdom" is her third skill in gameplay.
- Kimono Fanservice: Her Third and Final Ascensions have her wearing a kimono more revealing than Tamamo's. And she doesn't even bother with shoes or stockings, unlike her rival!
- Lady of War: Her JK conceit aside; she is a well-known Japanese legend for this. "Gozen" is in fact the equivalent title of "Lady"; making her "Lady Suzuka."
- Last-Name Basis: Her materials reveal that she tends to call other people by their last names, like how she did in CCC Foxtail.
- Lethal Chef: According to Beni-enma, her skill at cooking can be charitably deemed as "beginner", as she is only able to handle making simple dishes. That being said, though, she encourages Suzuka, saying that her work does have good flavor and sufficient nutrition; and to her, that's what's most important about food... and that she needs to find a husband.
- Little Bit Beastly: She has a fox's ears and tail, but she's not a kitsune; she used minor Voluntary Shapeshifting to change her image to compete with Tamamo-no-Mae.
- Love Hurts: Love Freak she might seem, her Interlude reveals that she possesses a measure of bitterness towards how her legendary romance turned out.
- Love Redeems: A famous one. She originally came to Japan with the goal of helping the oni overthrow the human government, only to fall in love with Sakanoue no Tamuramaro, the hero who came to thwart them. They ended up getting married. As a result, she deeply and sincerely believes in the goodness of love.
- Magical Eye: She possesses a Mystic Eye which can charm any men, functions similar to Diarmuid Ua Duibhne's Love Spot towards women.
- Mind over Matter: One usage of her skill "JK Power" is for telekinetic abilities. However, its rank went down in F/GO and renamed into "Supernatural Power" and her telekinesis became limited to her own belongings only.
- Only One Name: She's just known as "Suzuka". "Gozen" is a title that roughly means "lady".
- Because of a tradition at the time of only their family knowing a woman's name her actual name may be lost to time. Suzuka refers to Mt. Suzuka, which she ruled over in her myths.
- Overly-Long Name: The full name of her Noble Phantasm is "Sword of Transcendent Wisdom and Knowledge Daishintou, Love Blast, Heavenly Demon Rain", rivalling Tamamo's in length. In the game it's shortened to Tenkiame: Heavenly Demon Rain.
- Platonic Life-Partners: How she seems to view her relationship with the protagonist, calling themselves a perfect combination but still far from love. She doesn't mind falling for the protagonist, though, and she even occasionally teasingly flirts with them.
- Power Makes Your Hair Grow: Her Final Ascension has longer hair than her previous forms.
- Pretty Princess Powerhouse: The beautiful daughter of the King of the Fourth Heaven, an expert dancer, and skilled in both swordsmanship and magic.
- Readings Are Off the Scale: Her NP parameter is EX-ranked. This is because of her third & true NP, Sanzen Daisen Sekai, which is her main katana, which functions similar to the Moon Cell in that it can create and contain worlds.
- The Rival: She's Tamamo-no-Mae's rival, a kitsune who has a different view of love than she does. This also extends to Tamamo Cat.
- Semi-Divine: She possesses A-rank Divinity.
- Starter Mon: As of July 3rd, 2019note , Suzuka has now become one of the 14 4* Starter Servants in addition to Mash. Suzuka notably replaces d'Eon as one of the two 4* Sabers (the other being Siegfried).
- Stepping-Stone Sword: Her Extra Attack involves using her flying swords as stepping stones for a jumping attack.
- Storm of Blades: Her NP bombards enemies with a rain of blades, taking a clear page from Gilgamesh's Gate of Babylon and Archer EMIYA's Unlimited Blade Works.
- Valley Girl: The Japanese equivalent. She speaks in a typical "teenage girl" dialect. Expect her to say "like" a lot and mention cringe, downvoting, and other modern internet jargon in the English version.
- Voluntary Shapeshifting: Her ears and tail are not completely natural. Rather, they're the result of her attempting to copy Tamamo's appearance because she thinks animal ears might win her Moe points with her Master. In her home manga, she is first shown without them.
- Wild Card: Downplayed in her game version, however Suzuka's official FGO Character Materials reveal that she is the type of servant who will either fall in love with her Master, or won't listen to them at all, most likely betraying them at first chance. Since the Suzuka we have in the game makes it clear that protagonist is staying in the friendzone with her... it certainly doesn't bode well for her loyalty in case she meets someone she actually likes.
- Willfully Weak: She doesn't seem to like using her third Noble Phantasm, which has abilities along the lines of what the Moon Cell can do. Her only comment is that it's not suited for a JK like her.
ID: No. 290
Command Cards: QAABB; (A)
Alignment: Neutral Good
Origin: Japanese (12th century)
First appearance: Fate/Grand Order (as Archer)
Illustrated by: shirabii
Voiced by: Hisako Kanemoto
She made her debut for the fifth summer event.
- Bedlah Babe: Her Second Ascension looks right out of an Arabian Nights story, with her having taken some dress-up tips from Mata Hari and Salome.
- Blank White Eyes: Played for Laughs. She tends to gain these eyes when anxious or sad, most notably in her voice lines when her controller goes missing or when Medb and Lancer Raikou confront her about her swimsuit.
- Boobs-and-Butt Pose: Her photo in the event's PV has her posing this way.
- Critical Hit Class: Her skill set could be described as Saberlot, But Better: She has much stronger crits, can generate equivalent numbers of stars herself and has stronger Arts cards at the cost of mostly focusing on Arts crits while Lancelot can also get Buster crits more easily. As a bonus, however, she also happens to have a more useful NP, which benefits greatly from working with Altria Caster.
- Does Not Like Shoes: She goes barefoot in her Second Ascension.
- Expressive Mask: Her VR goggles show symbols appropriate to her current emotion like music notes to express joy or question marks to express confusion.
- Gamer Chick: More prominently than normal Archer Tomoe, as she's decided to go all out in having fun for summer vacation and brought a VR headset and smartphone for gaming on the go. Her setup is straight up Beat Saber.
- Glass Cannon: Contrasting her Archer self, all Saber Tomoe has going in terms of survival is a Guts effect which carries the penalty of an eventual self stun. She's also built more thoroughly for one turn bursts because while her crit damage will remain higher than Saber Lancelot, her absorption skill doesn't last as long.
- I Know Mortal Kombat: Inverted; She learned a variation of Shinkageryu from Yagyu to be better at VR games.
- Irony: Despite her Archer self's insistence of modesty towards Summer Servants, Tomoe's own summer self, her third form to be exact, wears a really daring swimsuit to the point that Medb feels challenged by her, and Lancer Raikou, of all people, lectures her about modesty.
- Laser Blade: Her first ascension wields a pair of game controllers doubling as these. While she attributes this to Yoshinaka's blessing, it's actually due to a permanently active Noble Phantasm where her Oni blood allows her to use her mana reserves to manifest the blades. This is downplayed in her later ascensions where she wields actual blades, in which her Noble Phantasm instead super heats them, coating them in flames.
- Late-Arrival Spoiler: While her initial appearance masked her identity as the Archer of Inferno and her appearances in other events continued to hide her name, Saber Tomoe is referred to as Tomoe Gozen from the start.
- Third-Person Person: Much like her Archer self, she talks like the typical period piece samurai in the Japanese version of the game and refers to herself in third person. This doesn't apply in English, where she speaks normally.
ID: No. 337
Command Cards: QAABB; (A)
Alignment: Lawful Good
Origin: Vietnam (1st century)
First appearance: Fate/Grand Order
Illustrated by: Take
Voiced by: Reina Kondo (Trung Trac), Kanae Itō (Trung Nhi)
Trung Nhi: "But, Sis Older Sister is a king. Being too over-familiar is no good."
Trung Trac: "Sheesh, Nhi-chan At any rate, we will be on your care from now on."
The elegant Trung Sisters work in tandem to wash their enemies away in the sweeping tide of their rebellious spirit. Their first skill, Charisma of the Rebellion B-, buffs the party's Attack and Arts performance. Their second skill, Sisters' Bond A, buffs their Arts and Buster performances, and grants them an on-attack buff that increases their Arts performance by 10% when attacking with a Buster card, and vice-versa. Their third skill, Exalted Queen Trung EX, moderately charges their NP gauge and buffs the party's NP generation rate and critical hit resistance. Their Noble Phantasm, Let Us Walk Together Through Our Land, is a single target Arts attack that buffs the party's Arts and Buster performances and gradually regenerates their health.
They first debut in the "Sea Monster Crisis" event as the main ally.
- All Asians Wear Conical Straw Hats: Both of them wear a non la of their own accented with their respective colors.
- Anachronism Stew: In their First Ascension they both wear ao dais—iconic Vietnamese garments to be sure, but ones that were invented in 1958, almost 2000 years after they had lived and carved their names in history.
- Animal Motifs:
- Elephants, which they were both known to have used in their rebellion. In their First Ascensions, their arms have a flap that resembles an elephant's head, while on their Second Ascension, the cloth tied around their waist, it's bottom part's middle also has an elephant shape.
- They also have a dragonfly motif, particularly Nhi. Their hair colors of green, red and blue are colors that dragonflies are known to have and in the pattern on their lims resemble the thin body of the insect. While in their Third Ascensions, Trac's pattern in her non la and Nhi's dress and hair are all patterned after its wings. Not to mention in their Final Ascension where they are dragonflies around them.
- Better to Die than Be Killed: Instead of falling into the the hands of their enemies, the two sisters were said to have both drowned themselves in the river to preserve their honors.
- Big Sister Worship: Nhi is very dedicated to her elder sister, both as a leader, and because she thinks she's positively adorable.
- Calling Your Attacks: Thanks to this, we know their water pyramid attack is named Mekong Delta.
- Color Motif: Nhi is coloured blue while Trac is coloured red, which ties into their gameplay as they are Arts-Buster hybrid Servants who can boost both card types. Ironically though with Trac being the rebel leader is red while Nhi who follows her is blue, their gameplay leans more on Arts side.
- Crusading Widower: Trac started her rebellion to the Han Chinese after they had her husband killed.
- Deity of Human Origin: Even after they killed themselves and their rebellion was crushed, Trung Sister's rebellion gave the Vietnamese people hope to stand up against China, and the two would eventually be worshiped as gods, with one story telling how they appeared in the Li Dynasty to bring an end to a drought. With Dagon being seemingly invulnerable to anyone who isn't a god like himself, Da Vinci is able to hack the Grail so that the whole Singularity gets transferred into Northern Vietnam where the two get a massive fame boost and become gods to oppose Dagon.
- The Dividual: They are the second pair of siblings to be summoned together following Castor and Pollux.
- Elemental Weapon: The two use bamboo handles that can generate blades out of water. Trac can turn her short handle into a sword and a machine gun, while Nhi can turn her long handle into a trường đao or create a rotating blade. The two can also combine their weapons to create a large pyramid shape to either stab or smash into their opponents.
- Failure Hero: With their legendary status today, it's almost easy to forget that their rebellion failed. Trac in particular has severe insecurity issues over this, feeling unworthy of being a proper hero, let alone an object of worship with temples to her name.
- Foil: By the end of their debut event, they become ones with Dagon. The two sides are both water deities created by people's believes, but while Dagon was corrupted into his sea monster form by the people, Trung Sisters ascended into godhood by people's hopes. Dagon notably is jealous of the two due to how they are depicted in much greater light than he is.
- Green Thumb: Their Quick Card attacks before their third ascension has Trac grow bamboo spears from the ground to skewer their enemy or Nhi use a swinging log Booby Trap after the first hit. In their third ascension they have some lotus petals and leaves floating around them. Nhi can use the leaves as platforms to maneuver behind the enemy then attack while Trac makes an explosion of sacred lotus beneath their enemy.
- Lady of War: The Trung Sisters are the most famous example of female warriors in all of Vietnam's history. They were the ones who led a rebellion in opposition of the Chinese invasion of Vietnam, gaining the support of 65 towns and settlements.
- Making a Splash: Their animations feature a lot of water attacks ranging from a pyramid of water to a beam of it. This turns out to be because being worshipped as Vietnamese rain gods gives them power over water by extension, which in turn allows them to counteract Dagon's control over water.
- Non-Standard Character Design: Even compared to the regular anime aesthetic of the Servants in the game, the artist, take, sticks with her design style that evokes much of her previous work in the Pokémon franchise. Even the Head Pets of Trac and Nhi look like Munna and Phanpy.
- Red Oni, Blue Oni: Their designs already matched the visual aspect of the "Red Oni, Blue Oni" trope. Trac, the red one, is very cheerful and energetic like a red oni while Nhi, the blue one, is more reserved and level-headed like a blue oni.
- Power Makes Your Hair Grow: With each ascension their hair becomes longer and more elaborate.
- She Is the King: Trung Trac is reffered to as King instead of Queen in Japanese.
- Square Race, Round Class: On their first two Ascensions, they do fit into the Saber mold albeit with having a mount like a Rider would. But by Third Ascension, they drop their weapons and start using outright water magic and using their elephant companions bit more. The shift between the two Ascensions and the ambiguous nature of their elephants makes them come off as being more like Foreigners like Summer BB than proper Sabers. That being said, their debut event reveals that their Third Ascension represents the deified form of the two, meaning that they are simply fighting without being shackled down to their class.
- Vapor Wear: In their Second Ascension, their skirts are so low it is clear they are not wearing underwear.
- Vengeful Widow: The death of her husband by the hands of the invading Chinese fueled Trac's motivation for rebellion.
- War Elephants: They were summoned with a matching pair of tiny elephants, who can shoot streams of water and combine into a larger elephant for a charging attack. However, while the Trungs are known for riding elephants into battlenote the Servants don't actually know who or what these elephants are..., their Bond CE implies that the elephants are the embodiment of the people's faith and love for Trưng Sisters.
ID: No. 298
Command Cards: QAABB; (B)
Alignment: Neutral Good
Origin: Japan (10th century)
First appearance: Fate/Grand Order
Illustrated by: Hidari
Voiced by: Kenji Akabane
One of Minamoto-no-Raikou's four famous retainers, the Four Heavenly Kings. A senior to Sakata Kintoki. One of Tsuna's famous achievement is him chopping off Ibaraki-Douji's arm at Rashomon. He took her arm as a trophy, but Ibaraki (disguised as Tsuna's elderly aunt) stole it back from him.
Tsuna makes his debut in Grand Order with "Hell Realm Mandala, Heiankyo".
- Arch-Enemy: To Ibaraki-Douji, since he chopped off her arm in their past life. His My Room lines for either of her forms plainly state that his sword exists to cut her down and nothing more. His Bond CE implies there's more to it than that. He strongly implies in the main story of "Hell Realm Mandala, Heiankyo" that Ibaraki is the daughter of his childhood friend and first love.
- An Arm and a Leg: He's famous for chopping off Ibaraki's arm. Ironically, this act would eventually turn her arm into her Noble Phantasm.
- Asian Rune Chant: The beginning of his Noble Phantasm has him reciting the Nine Hand Seals, either by chanting the syllables or the names of the mudra, while performing the kuji-kiri version of the seals.
- Badass Normal: Unlike Raikou and Kintoki, he's completely human.
- Big Brother Mentor: As a senior retainer of Raikou, he's this to Kintoki, who even calls him "aniki".
- Bishounen: Is revealed to be this, which justifies the teasing Ibaraki gets when he's mentioned.
- Consummate Professional: This is essentially his personality in a nutshell. He's polite, reserved, and focuses on accomplishing any tasks assigned to him to the best of his ability. He's considered the most reliable of Raikou's retainers for this reason and why Kintoki looks up to him as a mentor.
- Critical Hit Class: Tsuna first two skills increase the C. Star Gather Rate for his Buster and Arts cards respectively. His first skill, which is a variation of Eternal Arms Mastery, also increases his Critical Strength for 3 hits for 3 turns.
- Elemental Powers: Tsuna represents the fire, alongside Raikou and Kintoki's lightning, Sadamitsu-no-Usui's ice and Urabe-no-Suetake's wind. All of their elements and weapons are used in Raikou's Noble Phantasm.
- Elite Four: Like Kintoki, Tsuna is one of Raikou's Four Heavenly Kings ("Shitennoh"), alongside the yet unreleased Sadamitsu-no-Usui and Urabe-no-Suetake.
- Flaming Sword: He constantly ignites his sword to either launch a Sword Beam of flames or to strike his target directly with his now-on-fire weapon.
- The Ghost: Never made a physical appearance in the game for several years before his playable debut, though was mentioned multiple times in relation to Kintoki, Raikou, and of course Ibaraki.
- Iaijutsu Practitioner: His Noble Phantasm involves using one of these, though he distinguishes himself from other similar techniques by lighting his sword on fire while it's still in the scabbard as he draws it.
- The Lancer: To the much more straightforwardly heroic and amiable Kintoki.
- Playing with Fire: Tsuna uses fire powers, which is prominently seen with his red-glowing sword, in contrast to the Lightning used by Kintoki and Raikou.
- Power Makes Your Hair Grow: Downplayed compared to other characters this happens to, but by his Third Ascension, his hair is slightly longer and free flowing.
- Punch-Clock Hero: His profile notes that he doesn't hate oni, it's just his job to kill them. "If he were born in modern times, he would be the equivalent of a businessman who does his job perfectly (and always leaves work on time)." Unless that oni's name is Ibaraki-Douji.
- Single-Stroke Battle: Though unlike some other Servants with a similar concept for their Noble Phantasm, he ends his with a much more dramatic flair as the enemy is engulfed in a pillar of flames once he makes the strike.
- Situational Sword: His Noble Phantasm does a flat 200% Extra Damage against Oni enemies on top of scaling Special Attack against enemies with the [Demonic] Trait based on Overcharge. It's brought up that the man is so focused on his job of demon-slaying, he actually has a harder time fighting non-oni opponents despite oni being in theory stronger than humans.
- Staking the Loved One: His Bond CE implies that his cutting Ibaraki's arm off was mercy because he let her go. But then she kept killing other people and suffering as an oni so then he had to kill her. Why he initially let her go is not said, but it's implied he had some connection to her.
- The Stoic: For the most part, his disposition is cool and reserved which is reflected by his low number of expressions across his Ascensions, contrasting most newer Servants that tend to have far more. He doesnt even raise his voice when using his Noble Phantasm like most other Servants do. He seems to be aware of this and considers himself aggressively boring to be around.
- Suspiciously Similar Substitute: While many characters from "Pseudo-Parallel World: The Stage of Carnage, Shimousa" return in "Hell Mandala, Heiankyo", Tsuna fills in the role of a stoic and grey-haired samurai with a Single-Stroke Battle Noble Phantasm previously held by Tajima-no-kami.
- Tangled Family Tree: Historical, before he started the Watanabe branch clan, he was born as Minamoto-no-Tsuna of the Saga Genjinote and he was also the step nephew of Minamoto-no-Raikou of the Seiwa Genjinote . The ages of Raikou and Tsuna were only ~5 years apart.
- Unseen No More: Mentioned multiple times throughout F/GO over the years, but was otherwise The Ghost. He finally received a design and became a Servant with the release of "Hell Realm Mandala, Heiankyo".
- Van Helsing Hate Crimes: Defied. He expresses sympathy for Servants like the Archer of Inferno with oni blood, suggesting their lives are probably difficult as a result, and flat-out states that, so long as they struggle to live like human beings instead of savage monsters, he doesn't mind leaving them in peace. He's also okay with Suzuka, but she tries so hard to be human he thinks she might have a screw or two loose.
- You Don't Look Like You: Remember the red blade that Raikou wields in her Noble Phantasm◊? That is meant to be Onikiri Yasutsuna, Tsuna's oni-slaying sword. You might not realize it as the sword looks vastly different between the two wielders, only sharing the coloration which even then isn't that telling as Tsuna's version comes off it being a Hot Blade rather than naturally red.
ID: No. 187
Command Cards: QAABB; (A)
Alignment: Lawful Neutral
Origin: Japan (16th century)
First appearance: Fate/Grand Order
Background development: Hikaru Sakurai
Illustrated by: Shouichi Furumi
Voiced by: Kazuhiro Yamaji
One of the strongest swordsmen of the Yagyu clan and the retainer and top advisor of Tokugawa Ieyasu and his sucessors Hidetada and Iemitsu, and father of Yagyu Jubei.
He appears in "Pseudo-Parallel World: The Stage of Carnage, Shimousa" as the living man himself, and plays... a significant role. He later shows up as an ally in "Tokugawa Restoration Labyrinth: Ooku".
- Balance Buff: He received a Rank Up Quest for the Saber Wars II event rerun that buffed Suigetsu B to B++, reducing a turn off the cooldown and adding a Crit Damage buff to it.
- Bare-Handed Blade Block: Was so good at this that it's one of his Personal Skills. He pulls it off in-story during "Tokugawa Restoration Labyrinth: Ooku" when, due to his sword still being sealed thanks to just being freed from the Ooku pillar he was being assimilated into, he catches the naginata blade of the Lynchpin Maid between his bare hands. Mash is in shock, while Sion excitedly names the technique as "mutou-tori."
- Bling of War: As shown in third ascension, he begins to wear a stylish yoroi (traditional samurai armor), as befits a high-level daimyo retained by the Tokugawa family itself. That said, it's definitely less flashy (compared to that of many other samurai throughout the centuries) and looks very utilitarian—as befits his sword-school's aesthetic.
- Blood Knight: Subverted. At first, Yagyu freely admits he never enjoyed the art of the sword and only mastered it as a tool of killing and thus didn't bother to learn or incorporate any flashy techniques into his fighting style to reflect this. However, his battle with Musashi awakened the long-buried desire, to the point he was willing to betray everything he ever stood for to get the chance to face her again and finish their duel."I believed that, in the end, the way of the sword is the way of killing, no matter how you dress it up. That there was no special meaning to be found in it... and thus, no value to be sought in life. But I was wrong. It was only at this age, after dueling [Musashi], that I realized the truth. The mystique of the duel. The feeling of life and death intertwining in a single moment. The time when your mind and your opponent's mind occupy the same space. And I realized... the way of the sword is actually quite fun."
- Consummate Professional: In "Pseudo-Parallel World: The Stage of Carnage, Shimousa", as he's explaining why he fell into becoming Saber of Empíreo, he admits all his life he viewed his swordsmanship as simply a tool of killing and never found joy in the art itself, and so he refined it to an art of slaying as quickly as possible. It was only when he faced Musashi in a duel did he truly come to understand and enjoy the thrill of the clash of blades.
- Cool Old Guy: He looks considerably older than a lot of the servants, but he is still an incredibly powerful swordsman who can go toe to toe with the other Sabers through sheer skill alone.
- Dead All Along: His Interlude seemingly concludes with him and his son Yagyu Jubei debating whether or not he could beat Miyamoto Musashi in a fight. Jubei is actually just visiting his father's grave.
- Death Glare: He has such an intense ki around him that him just staring at the Protagonist paralyzes them for a moment, and even Kotarou gets chills on his back.
- Detect Evil: In his My Room dialogue, if you have Christopher Columbus, he'll refer to him as a fiend the same way he referred to Gilles de Rais and Sessyoin Kiara, despite Columbus being usually the guy who hides his darker nature with positive attitude.
- Early-Bird Cameo: Appears in a flashback in Musashi's trial quest several months before he would make his proper debut, having fought Musashi in a duel that forces her to retreat due to underestimating him. It is, in fact, the exact same Tajima-no-kami who the whole crew later encounters in "Pseudo-Parallel World: The Stage of Carnage, Shimousa".
- Embarrassing Nickname: As a child, he was called "Ryuutan" after one Kanji in his first name and surname. He himself doesn't find it embarassing and he is rather confused to his Master reacting to that nickname.
- Enlightenment Superpowers: Through his tireless practice with the blade, Yagyu achieved a level of zen enlightment akin to Musashi's Zero, called Suigetsu. His honed mind allowed him to resist becoming part of Ooku long enough for the heroes to arrive and rescue him.
- Even Evil Has Standards: As Saber of Empíreo, despite joining them and being complicit in their genocide against those whom he served, Caster of Limbo and his unapologetically evil and sadistic personality so disgusts him that he killed him on the spot when the Caster wanted to ambush Musashi after his official defeat.
- Everyone Calls Him "Barkeep": He is rarely ever called by his name. Most characters refer to him by his title "Tajima-no-kami", which Musashi and Tomoe sometimes shorten to "old man Tajima" or just "Lord Tajima". In most of his appearances throughout the game, the dialogue boxes refer to him as "Yagyu Tajima-no-kami", leaving his given name out. The number of times he's actually referred to by his name can be counted on one hand, e.g. when Musashi refers to him as "Lord Yagyu" once near the end of the "Pseudo-Parallel World: The Stage of Carnage, Shimousa", or in "The Tale of Setsubun: Oni Pagoda Festival". This is averted with his Servant Universe counterpart who is referred to as "Dark Samurai MUNENORI". Also averted by Chaldea's key members (Fujimaru, Mash, Da Vinci), who call him "Yagyu".
- Exact Words: He gets out of the Las Vegas Summer Event by claiming "only those clad in swimsuits are fit to enter this Singularity". It would be a while before the heroes realized he never actually said they couldn't rayshift in, just that they'd stand out.
- Fights Like a Normal: Tajima-no-kami has all the common stat up privileges of being a Saber, but compared to other Sabers, he doesn't have anything like Mana Burst, a Holy Sword, Mystic Eyes, or supernatural techniques to swing things in his favor. For him, it's nothing but pure swordsmanship and a bit of guile to know where to strike, much like any other mundane swordsmen. This is even reflected in his attack animations, which are little more than simple kenjutsu moves.
- Foil: Gameplay-wise, he serves as one to the other Arts-based Saber here, Lancelot du Lac. While Lancelot's design allows him to hit as hard and fast as possible (with one Critical Hit after another), using his multiple sword swings (as befits the sword-style of most knights), Tajima-no-kami's HP build and skill set focuses more on survivability, debuffing/deceiving enemies and select key hits from his katana (as traditional kenjutsu tends to do).
- Fragile Speedster: His Endurance is E, while his Strength is at a decent B. However, he's also the fastest Servant so far, with a staggering A++ in Agility (albeit, which he can only fully display while using his quick draw. However, he can reduce one enemy's ATK by a whopping 100% in-gameplay, which means he actually is quite tanky.
- Genius Bruiser: While he's known primarily for his phenomenal swordsmanship, Tokugawa also trusted Tajima-no-kami deeply for his incredible political and tactical insight as a "demon of rationality", raising his otherwise unremarkable clan to one of the most esteemed in Japan by plotting to have his students teach influential daimyo. In a more sympathetic example, Tajima-no-kami once desperately tried to prevent Itakura Shigemasa, a feudal lord and ally to Tokugawa Iemitsu, from leaving on a punitive expedition, knowing that it would end in Shigemasa's death. Sure enough, it happened.
- Historical Badass Upgrade: Sure, he's still one of the most famous swordsmen to ever grace Japan, but as a Servant he's doubly badass, to the point that even Musashi, who can bend fate itself with her Empyrean Eye, is wary of fighting him.
- Historical Beauty Update: Averted as his artwork is quite realistic: it is not too far off from the traditional wooden statue of him in the Yagyu family◊ temple in present-day Nara.
- Historical Villain Upgrade: Since "Pseudo-Parallel World: The Stage of Carnage, Shimousa" is based on the Makai Tensho novels and Musashi is supposed to be a stand-in for Mitsuyoshi there, Tajima-no-kami in that Missing Belt had to play the villain, proven with how he was the Token Human of the Heroic Spirit Swordmasters and yet was actually the Mole in Charge against the Shogunate he was supposed to serve, including being complicit in the genocide with the help of the villains, all for a selfish desire to have a fine duel with Musashi, though compared to the usual vilifying of Tajima-no-kami in other medias, this is rather tame, since he also showed genuine pride and honor as a swordsman, some standards when it comes to being a villain, and the reason he ended up that way was because Musashi provoked him into battle during their first encounter in her Trial Quest, which triggered his desire for the duel. Averted for the normal Tajima-no-kami that joined Chaldea, who had a more heroic role in the "Tokugawa Kaiten Labyrinth: Ooku" event and an all-around Cool Old Guy.
- I Have Many Names: In My Room, he tells the protagonist that he doesn't mind being called "Yagyu", "Tajima", "Munenori" or "Ryutan".
- Iaijutsu Practitioner: His Buster attacks have him rush at his foe with a quick draw if he's far away or stepping back to do the same if he's up close. For that matter, his own Noble Phantasm is basically one well-timed, refined draw.
- In the Hood: He wears a purple cloak as Saber of Empíreo to hide his identity for most of "Pseudo-Parallel World: The Stage of Carnage, Shimousa" .
- Katanas Are Just Better: As one of the finest swordsmen in Japan's history, he naturally wields a katana. While its name is not known, his skill with it allows him to clash with other, powerful Servants and their Noble Phantasms.
- Lamarck Was Right: Both of his sons became legendary swordsmen in their own right.
- Leitmotif: "His Excellency", a simple but imposing tune with Japanese instrumentation representing how he is the highest authority in Shimousa the protagonists run into. It has a Triumphant Reprise in "Tokugawa Kaiten Labyrinth: Ooku" when he obtains the anti-Tokugawa Muramasa blade to wield against Kama/Mara.
- Let's Fight Like Gentlemen: On his final Break Bar as a boss fight in "Pseudo-Parallel World: The Stage of Carnage, Shimousa", Tajima-no-kami gains a huge irremovable damage reduction buff against normal attacks, but he will buff the player's active party with an NP Gain buff, helping Servants exploit his remaining vulnerability to Noble Phantasms.
- Lightning Bruiser: Compared to Saber Lancelot, Tajima-no-kami trades in critical damage in exchange for having an evasion skill as well as a hefty Attack debuff against the enemy, while still having powerful damage output with his Noble Phantasm and Arts cards.
- Lonely at the Top: His reputation as peerless in kenjutsu was very accurate. He had complete and overwhelming advantage over Musashi in their short bout in her Trial Quest. However, since this was the first mildly challenge duel he had in years, he was willing to even be complicit in genocide for a chance to challenge her again in Shimousa no Kuni.
- Master Swordsman: He's called a "Sword Saint" by Musashi, the most famous swords(wo)man in Japan, who flees rather than face him in combat. Given Musashi's prowess, this says a lot about him. There was even a story where he cut down seven men in an instant to protect the shogun. Tokugawa Iemitsu also called Tajima-no-kami "Peerless in Swordsmanship" after his death. He even invented an entirely new sword-style, the Yagyu Shinkageryu, from the "outdated" Shinkageryu style.
- Non-Standard Character Design: He stands out with his very realistic and minimalistic design, looking more like an NPC than a playable Servant.
- Not so Above It All:
- His Interlude opens with it being noted he's been using the simulator for hours on end every day setting it to random places, prompting the protagonist to get a party together to see what's going on. As it turns out, he was using the simulator to simulate traveling around the world in various times and places to indulge in the sights and foods of the times. Although it was also to hunt down and kill a shade of the Caster of Limbo too.
- In "Chaldea Thriller Night", Tomoe notes he was the one who taught her the VR Shinkageryu style.It was at that moment that Chiyome realized Tajima-no-kami may just have the most rock 'n' roll mindset of any Heroic Spirit in Chaldea.
- Old Master: One of the most prominent figures and leaders of a real-life kenjutsu school that is still active to this day.
- Old Retainer: He's clearly getting on in the years compared to most other Sabers, but he can throw down with the best of them.
- The One Guy: He's the only male servant allying with you in "Tokugawa Kaiten Labyrinth: Ooku". He explains that his path as a samurai makes it so that he has to turn down any unnecessary desires, which proves to be a convenience in the labyrinth where Kama is deliberately making any visitors drown in their desires as a part to achieve her goals.
- Overly-Long Name: Yagyu Tajima-no-kami Munenori. It's so long that O-Tama cannot remember his full name.
- Red Baron: In addition to "Saber of Empíreo", he was also known as "The Lion Who Bore No Fangs" and "Peerless in Swordsmanship".
- Samurai: Probably the single straightest example in the series.
- Simple, yet Awesome: As it was in history, Tajima-no-kami's fighting style doesn't have Musashi's maverick flair or acrobatics, but it is terribly effective in its simplicity. He uses simple overhead swings, diagonal cuts, straight thrusts, and quick draws, but his sheer mastery of these moves is enough to make Musashi think twice about taking him on in a fight. Even his Noble Phantasm is nothing more than a simple Single-Stroke Battle performed with such skill that it's virtually a surefire kill, a far cry from the reality-defying techniques of his fellow samurai counterparts. In addition, unlike most Sabers, Tajima-no-kami lacks a Sword Beam, but his swordsmanship alone is enough to carry the day.
- Single-Stroke Battle: His Noble Phantasm has him take out his katana to do just one cut at the enemy. However, it's such a swift cut that it's nigh-on impossible to react to.
- Start of Darkness: At first, Tajima-no-kami was content with his usual daily routine as a Master Swordsman and a servant of the Tokugawa Shogunate, even if he's a bit lonely about it. Then Musashi intruded to his life and in his attempt to arrest her for trespassing, they ended up having a tough duel that Tajima-no-kami began to realize that he relishes in the thrill of battle against a Worthy Opponent like her and would do anything to experience that again. And hence, he allowed himself to become Saber Empireo and betray the Shogunate just so he could duel Musashi again.
- Status-Buff Dispel: His gimmick as Saber of Empíreo when dueling Musashi is that every attack he does has a chance of removing all buffs.
- Thanatos Gambit: His Servant Universe version pretends to betray Astarte to sacrifice her to revive the Goddess of Origin, but he knows that the heroes will kill him for it, making himself the sacrifice.
- Worthy Opponent: Though he never fought or met Musashi, he was aware of his existence and subsequently became interested in the possibility of fighting the female Musashi in Shimousa despite her not being the Musashi of his world."Although I have no concerns with the tall tales of such things as being the greatest swordsman under heaven... you must be cut. No matter what, I must cut you down."
ID: No. 363
Command Cards: BAAQQ; (A)
Alignment: Lawful Good
Origin: Japan (19th Century)
First appearance: Fate/Grand Order
Illustrated by: Kibadori Rue
Voiced by: Daisuke Hirakawa
One of the vice-chiefs alongside Hijikata Toshizou and later secretary-general of The Shinsengumi. Known for his calm, gentle personality, his swordsmanship still lived up to the Shinsengumi name. On February, Genji 2, he deserted for unclear reasons but was detained, and then committed seppuku.
He first appears in the 5th GUDAGUDA event, "The Great Ancient Shinsengumi Legend GUDAGUDA Yamataikoku".
- 100% Adoration Rating: When he abandoned the Shinsengumi, he was so well-liked nobody took pleasure in hunting him down on principle. Okita angrily and sadly points out she would have let him keep running if he didn't stop to fight her, even stating Hijitaka would have let it slide if it came to pass.
- Alternate Character Reading: His name can be read as "Sannan Keisuke".
- Beware the Nice Ones: He is "Yamanami the Kind" and the voice of reason among the more Hot-Blooded members, but still a central part of the Shinsengumi who partakes in assassination, murder and the like nonetheless. One of his Extra Attack quotes is literally "Dont make me angry!!".
- Badass Bookworm: He was the secretary-general of Shinsengumi, a position that brings to mind more brains than brawn, and looks the part with his Nerd Glasses. Oryou also notes that he's so delicate he looks like he might break in half if she punches him. However, his swordsmanship is still comparable to anyone else in the Shinsengumi, and one of his attack animation is surprisingly brutal.
- Bishounen: Compared to Hijitaka or Saito, Yamanami leans much more on the delicate side of beauty thanks to his softer facial features.
- Breaking Old Trends: He's the first of the Shinsengumi characters to have a support Noble Phantasm instead of an offensive one.
- Cherry Blossoms: The flower is featured prominently in his Noble Phantasm Yamazakura (lit. Mountain Cherry Blossoms) as a reference to the poem his close friend Ito Kashitaro composed in mourning of his death. They also show up in the background of his Third Ascension art.
- Cool Mask: Gains a mouth mask in his Second Ascension, making him seem much more intimidating.
- Cute Little Fangs: Has a small fang that can only be seen when he opens his mouth wide, adding a streak of cuteness to his otherwise proper appearance.
- Flower Motif: Aside from whats listed in Cherry Blossoms above, he has also been metaphorically called "mountain cherry blossom" by both his friend Ito Kashitaro in the poem and by the game itself in titles.
- Friend to All Children: He mentions that he likes children, feeling healed by their innocent smiles, and used to play with the kids at the temple's grounds together with Okita in their past life.
- Graceful Loser: He calmly accepts his and Serizawas loss against the protagonists party near the end of Yamataitoku, stating that Serizawas path too isnt the one to save Japan. Unfortunately for him, Serizawa doesnt feel the same.
- Handicapped Badass: He has an old injury on his arm from a previous job that sometimes makes it difficult to handle a sword. Doesn't stop him from breaking the enemy's neck with his bare hands.
- Heroic Self-Deprecation: Hes very humble about his abilities, sometimes to the point of self-depreciation, and thinks of himself as both a coward and a traitor to the Shinsengumi."The kind one, Sannan-san... I'm not that type of person. I was just a coward.
- Master Swordsman: He studied Ono-ha Ittō-ryū as well as Hokushin Ittō-ryū, and make no mistake, he's not on Okita's or Saitos level but he was still good enough to lead an entire group of masters.
- Nerd Glasses: Wears a pair of glasses, which gives him an air of sophistication the other Shinsengumi lack.
- Nice Guy: Known and admired for his incredible kindness despite being a vice commander of the Shinsengumi, and it is translated into his third skill, "The Kind One".
- Not Quite Dead: Despite being sacrificed to summon Kukochihiko, he turns out to have come back, albeit still dying, to drag both himself and Serizawa to destruction. At the last moment, Serizawa pushes him out of the portal, letting him die normally while Serizawa turns to dust.
- Promoted to Playable: Two years after his debut, Keisuke becomes a playable unit for the seventh GudaGuda event, Neo Yamataikoku.
- Red Oni, Blue Oni: The blue to Hijikata's red, being the more serene, amicable vice-commander of the two.
- Screw This, I'm Outta Here: He deserted from Shinsengumi, which led to him being punished with seppuku once he was detained. Its said that because of his kind-hearted nature, he was worn out by all of the corps infighting and internal purge that happened after they followed Kondo, and his desire to escape the overwhelming guilt and regrets overrode his sense of reason, causing him to run away before he even realized it.
- Suicide Attack: Not quite an "attack", but according to his profile, his Noble Phantasm originally was a suicidal one that cast away his entire Spirit Origin in return for buffing his allies. It was sublimated into an Anti-Army Noble Phantasm once he accepted and acknowledged his past.
- The Teetotaler: He notes in "The Great Ancient Shinsengumi Legend GUDAGUDA Yamataikoku" that he makes a point to stay sober after being offered a drink by Serizawa and declining. Serizawa rather dryly notes Keisuke is still "a stick in the mud".
- Warrior Poet: A graceful man who excels both in literary and martial arts. His first skill is even named "Warrior But Literate". One of his Noble Phantasm quotes is him chanting Haiku.