ID: No. 119
Alignment: Lawful Good
Origin: England (Arthurian Mythology)
First appearance: Fate/stay night (as Saber)
Illustrated by: Akira Ishida
Voiced by: Ayako Kawasumi
Live actor: Yu Takahashi
A possible version of Altria Pendragon, drawn from an alternative history where she chose not to discard the holy spear Rhongonmyniad in favour of Excalibur. The nature of Rhongonmyiad is such that prolonged exposure mutates the body and soul of its wielder, eventually stripping them of humanity and transforming them into a Divine Spirit. However, this Altria has only held Rhongonmyiad for ten years, so while her body has matured and her mind has been tempered, her heart and ideals are still intact.
- Alternate Self: A point is made that this version of Altria, while the closest to the Lion King of them all, is her own person and not the Divine Spirit.
- Armor Is Useless: As she ascends she loses more of her armor, though nowhere near as much as her Alter self. She actually comments on it in her My Room lines, stating that she prefers the freedom of movement she gets in exchange for loss of protection. In contrast to her Alter counterpart and Saber Alter, Altria Lancer plays it straight, as her HP stat is one of the highest in the game, and it is even slightly higher than her Saber counterpart's.
- Armor-Piercing Attack: Her version of Rhongomyniad ignores Invincibility to hit as an AOE, so if you were trusting Jeanne with her NP to protect the party during her boss battle in Camelot, be prepared to be in for a very rude awakening.
- Bling of War: Her "Heroic Spirit Formal Dress" Craft Essence image for the 2nd Anniversary Memorial Quest shows her wearing a dark-blue officer's uniform complete with a blue-and-white cape and a Royal Rapier.
- Breast Plate: Surprisingly averted for both her and Alter. Both of their cuirasses are roomy enough to cover everything without restricting their ability to breathe, and even incorporate sloped armor that would presumably deflect enemy weapons while on the charge.
- Buxom Is Better: Just like her Alter version, Rhongomyniad makes her age and grow... especially at certain parts.
- Cleavage Window: Her third ascension onward features this. Compare and contrast with her Alter counterpart below.
- Cool Helmet: Her initial artwork features a lion-themed helmet with a large mane. She loses said helmet as part of her ascensions.
- Cool Horse: Like her Alter counterpart below, she rides a horse into battle, despite being a Lancer and not a Rider. Unlike her Alter counterpart, it is Dun Stallion.
- Death from Above: Her version of using Rhongomyniad as her NP has her fly into the air before coming down like an exploding golden comet.
- Defrosting Ice Queen: The relationship between you and her is greatly expanded in her Interlude, where she initially maintains a strict Master-Servant bond and is hesitant to establish a close relationship with the player due to her mentality being closer to that of a god's and her own feelings about her lack of humanity, not to mention hearing what happened with the Lion King in Camelot from Roman worsens the gap further. It's bad enough that Merlin directly intervenes by sending the Protagonist into her dreams along with Fionn mac Cumhaill, Romulus, Gilgamesh, and Ozymandias to fight her, in order for him to have a honest one-on-one talk with her. Her battle and conversation with Romulus reveals that she honestly wants to be liked by the Protagonist, and this is proof that she's still very human.
- Double Unlock: She can only be summoned from the gacha after beating Chapter VI, Camelot.
- Fanservice: Akira Ishida, the artist and designer of Lancer Altria and her alter version, stated on his twitter that her third Ascension was designed solely to be a nice bonus for players and the second one should be considered her "default" version.
- Fashionable Asymmetry: At her Second Ascension (though it's hard to see in her card art from the angle and doesn't show up in her sprite save during certain attack animations), she has removed the armor on her right shoulder.
- Gag Boobs: Like her Alter counterpart, Altria is far more buxom as a Lancer than she is as a Saber. According to Ishida on his twitter, Takeuchi was responsible for this direction.
- Hotter and Sexier: Lancer Altria is physically older, bustier and shows off more cleavage and leg then her Saber version.
- Innocent Fanservice Girl: She seems to be unaware of how colossal her breasts are and why the protagonist might be staring at her chest after her third ascension.Altria: Master, has something you been bothering you since earlier? Oh, its about my appearance. You dont know where to look? ...Why?
- Jousting Lance: Her spear Rhongomyniad is fittingly shaped like a knight's lance, which certainly fits the class name better than some of the other spears seen across the franchise.
- Lack of Empathy: She notes in her Interlude that her mindset is closer to a god's than a human's, and as a result it is impossible for her to truly connect with other humans. However, as said Interlude goes on it's averted as she comes to realize that she can connect with them and it's her own guilt and reluctance to try that is preventing her from doing so.
- Light 'em Up: Rhongomyniad can unleash blinding light for attacks. She unleashes a beam of energy for her Extra Attack while her NP itself has her charging down from on high before smashing into the ground in an explosion of light.
- Non-Indicative Name: Her white horse is named Dun Stallion, for the beastly Dun Cow of English folklore... which was called such because it had a dun (i.e. faded brown) coat.
- Older and Wiser: In a sense. In her profile, Lancer Altria is implied to be the same chronological age as normal Altria (her having aged normally due to using Rhongomyniad as her main weapon instead of Caliburn or Excalibur), but she comes off as being more mature in demeanor compared to her younger-looking self.
- Power Glows: As she ascends, Rhongomyniad begins to shine with a golden light before it becomes wreathed in it.
- Semi-Divine: While she doesn't have the Divinity skill, it's noted that the ten years she held onto Rhongomyniad have tempered her existence to one closer to a god's than a mortal's, but she still has her humanity, unlike the Lion King.
- Stone Wall: Just like her Saber version, this Altria has incredibly high HP but mostly average attack, but her Mana Burst and Charisma skills let her deal impressive damage.
- Transhuman Treachery: She thinks this will ultimately happen to her, but her Interlude shows that unlike the Lion King she still has her humanity, as evidenced by the care she has for the protagonist.
- White Stallion: She rides a magnificent white horse, Dun Stallion, unlike her Alter counterpart who rides a black horse.
ID: No. 78
Alignment: Lawful Good
Origin: England (Arthurian Mythology)
First appearance: Fate/stay night (as Saber "Alter")
Background development: Hikaru Sakurai and Kinoko Nasu
Illustrated by: Akira Ishida
Voiced by: Ayako Kawasumi
An alternative version of Altria Pendragon (Lancer). Altria Pendragon is a Heroic Spirit who once became corrupted by "All The Evils In The World" in another timeline. This curse has stained her across time and space, resulting in the "possibility" of this corrupted Lancer version being born, and even defiling the once-holy spear Rhongomyniad with its colours.
This is an Altria who grasped Rhongomyniad and accepted the title of "King of Storms", sincerely believing it was the duty of a hero to be hated and scorned for doing "the right thing", even if the most logical path to prosperity necessitated death and despair. In the same manner as Saber Alter, the curse of "All The Evils In The World" has manifested her inner doubts and contradictions into the form of a dark and heartless tyrant who will destroy anything that stands in her way.
She debuted as an antagonist in London. She also appears in Garden of Order as an exposition guide.
- All Just a Dream: Interestingly, she has a lot of dialogue related to dreams, and at times seems to wonder if she herself is naught but a dream made manifest, likely referencing her own unique circumstances even among Altrias.
- Anti-Hero: Despite her alignment being Lawful Good, she shares her Saber-self's beliefs that it's a hero's duty to be hated and shunned and states that she'll crush anyone who stands against her and the protagonist, no matter who they are.
- Armor Is Useless: As she ascends, she loses more and more of her armor. And with her it's to much more of an extent than the other Lancer version. Subverted, as like her Saber counterpart, this Altria also has average HP for her rarity.
- Armor-Piercing Attack: Her version of Rhongomyniad is an AOE that ignores enemy defense.
- Art Evolution: She received some alteration to her third ascension art and sprite to cover more of her breasts.
- Badass Boast: Delivers one immediately upon being summoned.Altria (Alter): Just as my beloved horse can swallow the thunder clouds, my spear will break through every rampart. I will crush everything that stands in your way.
- She has another one during the Garden of Order event.Altria (Alter): I am the King of Storms, the Wild Hunt itself! All those who witness my face shall become my servants. My limbs, my offerings... cry as you gather under me. Be crimson as velvet, fit to decorate my hooves. This tower here is my castle. Here I go, human! Resist your fate with all your might!
- She has another one during the Garden of Order event.
- Big Eater: Just like her younger Saber self, she loves herself some junk food.
- Black Knight: Early on, her full body armor and helmet definitely invoke this. And then she takes them off.
- Blood Knight: She's eager to fight the copy of herself that appears in her Interlude, stating that she wants nothing less than to fight an opponent capable of forcing her to go all-out.
- Blow You Away: She uses Rhongomyniad to create a gigantic tornado which she then launches on the enemy.
- Breast Expansion: Her profile half-jokingly suggests that Rhongomyniad either caused her to age to adulthood, or only caused her breasts to grow.
- Breast Plate: Surprisingly averted for both her and the uncorrupted Altria. Both of their cuirasses are roomy enough to cover everything without restricting their ability to breathe, and even incorporate sloped armor that would presumably deflect enemy weapons while on the charge.
- Buxom Is Better: Her biography notes that "one certain part" of her anatomy differs from her normal incarnations', and posits that Rhongomyniad somehow interferes somewhat with her blessing of agelessness and/or the excess magical energy of her spear are directed to... certain body parts.
- Cleavage Window: Just like her non-Alter counterpart, she has this, but instead of showing off her cleavage, it reveals her Underboobs quite nicely.
- Cool Helmet: She has a dragon-themed helmet in her initial artwork, though she removes it in her subsequent ascensions.
- Cool Horse: Despite being summoned in the Lancer Class, Altria fights while mounted on a black horse.note This would be a case of Truth in Television, considering medieval arms teach that the power of a jousting lance relies specifically on the speed of the charge of the user's horse, and Rhongomyniad, unlike other Lancers' weapons, is actually a lance, not a spear, which can be used on foot. Humorously, in the Garden of Order event Shiki is left utterly befuddled by the fact that she's still riding that horse indoors and in the middle of the apartment hallway.
- Critical Hit Class: Her Blessings From the End of the World skill gives her the full package of increasing her critical star absorption and critical damage for one turn while also generating critical stars. Combined with a few good star generators on the team for support, and she can crit the enemy into submission.
- Declaration of Protection: Claims that her spear now belongs to the protagonist.
- Defrosting Ice Queen: Similarly to her Saber self, she starts off very cold to the protagonist, and while she doesn't warm up quite as much, she does come to see the protagonist as a worthy Master and pledges her lance to their side. Also, during the Valentines event, she noticeably blushes while giving away her chocolate and practically shouts at the protagonist not to question it.
- Double Unlock: She can only be summoned after completing London.
- Dragon Knight: By her third Ascension, her armor gains a pointed tail, a cape that vaguely looks like wings, her remaining arm and leg armor look like scaled and clawed limbs, and the armor on her head looks like horns.
- Dragon Their Feet: She's summoned after Tesla's defeat by his remaining lightning and the demonic fog combining together. Zouken and Tesla are dead by this point, but Tesla's lightning carried over the effects of Zouken's summoning ritual, resulting in inflicting her with Mad Enhancement as well and thus preventing her from being reasoned out of trying to destroy London.
- Early-Bird Cameo: In a sense, for the vanilla Altria Lancer, who was released with the Camelot chapter.note
- Elemental Embodiment: This version of Altria is one who did everything she could to avoid becoming the Goddess Rhongonmyniad (even drawing upon her distant connection to the corrupted Grail). She succeeded by becoming leader of the Wild Hunt, the personification of storms, taking on the forms of anything from hounds to soldiers and monsters.
- Evil Makeover: Is an older, Alter counterpart to Altria in the Lancer class. Despite this, she's actually not that evil.
- Fanservice Pack: Stage 1 has gender-hiding, all-covering armor. After stage 2? Not so much.
- Fluffy the Terrible. Not her, but her spear. It's a pillar that holds the world together and can distort the laws of physics. Its nickname is Rhon.
- Gag Boobs: Fans joked that she must always be riding Llamrei because her boobs are too heavy for her lower body proportions. They're so huge that even Shiki comments on them during the "Garden of Order" event, and during the "Go West" when she's playing the Ox-Demon King, the protagonist wonders if she should have been called the Cow-Demon King.Shiki: If we keep looking at those things, it'll mess up our sense of scale!
- Gate Guardian: In the Garden of Order event, she stands in the protagonist's way not because she's been driven insane (in fact, she's one of the few immune to it), but because she wants to test the heroes to make sure they're strong enough to keep going up.
- Good Counterpart: Like her vanilla Lancer counterpart, she is this compared to the Lion King. While normal Altia Lancer had not had Rhongomyniad long enough to be assimilated with it, this version of Altria willingly uses her connection to the dark side of the Holy Grail to cause an Alteration in order to reject Rhongomyniad's influence on her mind.
- Horned Humanoid: The remaining armor on her head after removing her helmet invokes this appearance.
- Hotter and Sexier: Definitely compared to her younger version(s).
- Irony: Up until Iskandar's release, she was the only servant to be permanently mounted but is a Lancer, not a Rider. She even rides it in all dialogue, even in My Room.
- Jousting Lance: Her spear Rhongomyniad is fittingly shaped like a knight's lance, which certainly fits the class name better than some of the other spears seen across the franchise.
- Ms. Fanservice: Stage 1, not so much. After Stage 1? Definitely so.
- My Eyes Are Up Here: Said word-for-word when she's introduced in "Sanzang Coming to the West", where she plays the role of the Ox-Demon King. Kinda had to, since she's in her Stage 3 outfit.
- Non-Indicative Name: Averted. Just like her normal counterpart, she uses an actual lance as opposed to just a spear.
- Obviously Evil: Subverted. She's Lawful Good, but her black dragon armor and her cold demeanor usually make people assume she's a straight-up villain, which gets Played for Laughs in the Garden of Order event when the heroes assume she's the mastermind of the haunted building drawing Servants in when in reality she's one of the only ones still sane (and fully helpful to the party).
- Older Alter Ego: Serves as this to her Saber counterpart. She'd clearly have a hard time of pretending she's a male as a fully-grown woman.
- Other Me Annoys Me: She can't stand Arthur because she considers him a true wielder of the holy sword of the planet, yet considers him a novice for restraining its power with the Thirteen Seals when she thinks he should be releasing them constantly. She understands though that such a powerful weapon shouldn't be used at full power repeatedly.
- Our Ghosts Are Different: While the Servants as a whole are ghosts, this version of Altria got a special mention. From her claims in "Garden of Order", the legend that made up her Servant image is not the King Arthur who pulled the sword from the stone and was gifted Excalibur by the Lady of the Lake, but the legend that King Arthur is a participant of the Wild Hunt after death, just like Francis Drake. During the Solomon chapter, she even refers to herself as "the million-to-one possibility of King Arthur".
- Power Glows: As she ascends, Rhongomyniad begins to glow red before it becomes wreathed in spiraling red-white energy.
- Power Nullifier: Her Noble Phantasm has a 60% chance of sealing all the enemy's NPs for one turn.
- The Quiet One: Rarely emotes compared to the other Altrias and tends to speak in short sentences even at higher bond levels.
- Readings Are Off the Scale: Rhongonmyniad gets upgraded to EX-rank after completing her interlude despite it still being sealed under the same restraints as Arthur's Excalibur.
- Red Baron: "King of Storms" and "Leader of The Wild Hunt."
- Self-Deprecation: She doesn't seem to have a very high opinion of herself, and when asked for what she hates in My Room:Lancer Alter: I... What can I do...with this spear...
- She Is All Grown Up: Rhongomyniad had so much magical energy it functioned as a growth stimulator. She is now rather noticeably female. Also, ignoring her breasts becoming utterly massive, it seems to be implied that she's much taller than her 15-year-old 154cmnote height, going by her size compared to Llamrei's size. It was eventually revealed that her height is 171cmnote , which means that she is indeed taller than her younger self.
- Spikes of Villainy: Altria's armor seems to be an interesting amalgam of Lancelot's Berserker armor with Gilgamesh's patterns (with the latter, stripped-off stages looking surprisingly similar in structure to Shielder's), while the lance she carries looks like a spiked version of Ea.
- Stripperiffic: That's the best that can be said of her Stage 3 "armor".
- This Is a Drill: Rhongomyniad spins. A lot.
- Tin Tyrant: In her Stage 1 she wears a draconic suit of armor with Glowing Eyes of Doom.
- Token Good Teammate: Sort of. While still considered an Alter, her alignment is still listed as Lawful Good.
- Victoria's Secret Compartment: During the Valentine's Day event, she apparently "found" her chocolate...in between her boobs. And the chocolate in question is a white-chocolate mini-version of her lance...
- Wave Motion Sword: Considering the massive power Excalibur packs in most of her configurations, it was probably unsurprising that the lance Altria carriesnote also has this attribute too.
Alignment: Lawful Good
Origin: France (9th century)
First appearance: Fate/Grand Order
Illustrated by: saitom
Voiced by: Chitose Morinaga
One of the Twelve Paladins of Charlemagne and cousin to Roland and Astolfo, originating from Orlando Furioso. Bradamante fell in love with the Saracen Ruggiero but refused to marry him until he converted from Islam to Christianity. After several adventures, including an encounter with Merlin (or his apprentice in some versions of the tale) and rescuing Ruggiero from the evil witch Alcina, the two were wed. Astolfo gifted her his lance Trap of Argalia after he was done with it, and she in turn gave him her Hippogriff.
She made her debut in the Christmas 2018 event.
- Adorkable: Have some shades of this, especially in regards to Merlin and the Knights of the Round Table.
- Affectionate Nickname: Refers to Astolfo as "A-chan."
- All There in the Manual: According to Apocrypha Material, Astolfo gave Bradamante his lance, Trap of Argalia. She doesn't use it here though.
- Anti-Magic: The ring given to her by Merlin is a Noble Phantasm with a passive magic resistance, and when activated it applies it to the whole party. It can also turn her invisible. She cherishes it because it used to belong to Angelica, a princess who was (eventually) a friend of the paladins.
- Badass Arm-Fold: Crosses her arms as she activates her Noble Phantasm.
- Cloud Cuckoolander: Apparently runs in the family. She thinks Fou is her husband reincarnated, for example. Like all the Paladins, having her legend touched by the utter insanity of Orlando Furioso has made her a bit... loopy.
- Coat Cape: While she wears her coat normally in her second ascension, it's worn like this in her third.
- Even the Girls Want Her: She is the sixth female servant with the Brynhild's Beloved trait (technically the fifth if you count Ushiwakamaru and her swimsuit version as one character). Like Qin Liangyu before her, she isn't a Gender Flip Servant.
- Famous Ancestor: She is descended from Hektor. So is Ruggiero, but Hektor lived so long before them that they're distant enough that it's not incest.
- Fangirl: Of Merlin, for helping her out to save Ruggiero from his stepfather. This also extends to Arthur and the Round Table, all of which she freaks out at in My Room. And then there's her ancestor, Hektor.
- Genki Girl: Cheerful and chippy, just like her cousin Astolfo.
- Girlish Pigtails: She ties her Rapunzel Hair into this style, which still causes it to fall past her waist to around her knees.
- Gratuitous French: She is the second Servant who says "D'accord" in battle, after Napoleon.
- Happily Married: To Ruggiero. In My Room she talks about how much she loves him.
- Historical Hero Upgrade: In Real Life she was only mentioned to be a knight and not one of The Twelve Paladins like she is here. However all Twelve were never specifically named. Her husband Ruggiero even has more heroic feats than her, as Bradamante is mostly known for her forbidden romance.
- Holy Halo: She sports a two-ringed halo above her head in Stage 3.
- Kick Chick: Couples her shield and spear attacks with kicks.
- The Knights Who Say "Squee!": Becomes very excited if a player has a member of the Knights of the Round Table, King Arthur, Merlin or Hektor. She even asked if its possible to get an autograph from Arthur.
- Leotard of Power: The best way to describe what she's wearing in Stage 1. Gets happily lampshaded when how good she looks in a leotard is one of the main reasons Quetzalcoatl picks her as her tag-wrestling partner.
- Light 'em Up: She fires green-colored bolts of light from her spear and shield.
- Male Gaze: Her Noble Phantasm animation has a shot focusing on her butt and crotch.
- Mechanically Unusual Fighter: As she herself admits, she is a Lancer without a lance Noble Phantasm. Her lance is just a weapon, the Noble Phantasm is her shield. It's possible that it is the Trap of Argalia, considering that she got it from Astolfo when he borrowed her Hippogriff, but if it is she has no idea it has special powers.
- Miss Fanservice: Wears basically a swimsuit in her first and third ascensions, strips and shows off her ass during her Noble Phantasm, and gets a dramatic increase in bust size for her final ascension. Her 170cm height is also tall enough to compliment with this, only a bit short to become a full blown Statuesque Stunner. Oh yeah, definitely designed for this.
- The Nose Knows: During Santa Samba Night event, she somehow picks up Ruggiero's scent from Astolfo's Hippogriff, possibly because it was used to carry Ruggerio away from her at least once in [[Orlando Furioso]].
- Our Gryphons Are Different: Astolfo's Hippogriff once belonged to her, she won it along with her shield after defeating Atlante. It's mentioned that if she's summoned as a Rider, she would have it as a Noble Phantasm. She feels kinda lonely without it, though as long as Astolfo takes good care of it she's somewhat okay with the situation.
- Shield Bash: Her Noble Phantasm is "Bouclier d'Atlante: The Gleaming Enchanted Escutcheon that is Dazzlingly Beautiful", a shield that originally belonged to Atlante, her husband Ruggerio's sorcerous wicked stepfather. She uses it to ram her targets for some attacks as well as the finishing touch of her NP.
- Square Race, Round Class: She's in the Lancer class, but her spear is (probably) just a normal spear while her actual Noble Phantasm is her shield. However, she fights using said spear, versus Mash using her shield as a weapon, so she is classified as a Lancer because she fights like one.
- Star-Crossed Lovers: She's always searching for Ruggiero, though as she says in her bond lines she's willing to put that search temporarily aside to save people as per her paladin duties. Her profile states that since her legend is based off of her never-ending search for Ruggiero, she is destined to never reunite with him despite the two of them obtaining their happy ending in life.
- Stone Wall: She has a magic shield, a ring that gives her more passive defenses, high endurance, and is hard-headed in general. Even her gameplay stats are heavily slanted towards HP over Attack. If she goes down in battle she laments that being tough is supposed to be the one thing she's good at.
- Stripperiffic: At Stage 3, she switches her Stage 2 coat into a Coat Cape, but it's clear she is wearing basically a bikini under it and she doesn't put anything else on to cover it aside from some extra armor around her hips, which seem to be there for emphasis rather than protection.
- Wave Motion Sword: She fires a massive beam of energy from her spear for the first half of her NP.
ID: No. 88
Alignment: Neutral Good
Origin: Scandinavia (Norse Mythology, The Saga of the Volsungs, The Ring of the Nibelung)
First appearance: Fate/Prototype: Fragments of Blue and Silver
Background development: Hikaru Sakurai
Illustrated by: Shirow Miwa
Voiced by: Mamiko Noto
Eldest valkyrie and tragic daughter of Odin from Norse mythology, regarded in the same light as Sigrdrífa of the Volsunga Saga. She is also similarly portrayed as a Valkyrie who fell in love with Sigurd in the Sigrdrífumál and the "Helreið Brynhildar" from Elder Edda. When she was a Divine Spirit, she behaved like a doll with a weak sense of self; she gained a human nature and personality when she met Sigurd after a wrathful Odin sent her to Earth.
Compassionate and full of affection, she thoroughly devotes herself to the person she came to love. Tragedy got in the way of her love and time as a wife with Sigurd. Although she never stopped loving him more than anyone else, she came to embrace her killing intent at the end of a cursed tragic fate, eventually killing him and burning herself to ashes.
She was put in the gacha for a limited time as part of the 5 Million Downloads Campaign. She also features as the Arc Villain of Nero Festival 2017 and later Lostbelt #2: Götterdämmerung.
- Abhorrent Admirer: Jeanne Alter created a fake Brynhild so that she could have a female friend, but screwed up and got a super clingy lesbian Brynhild instead who immediately latched on to her. She's not amused by her new fan.
- Apologetic Attacker: Sometimes apologizes when attacking and promises to make her foes' death as quick and painless as possible if they don't move.
- Art Evolution: Received an animation update with the release of Lostbelt #2: Götterdämmerung.
- Balance Buff: Her second Interlude buffed her third skill to increase its critical star absorption from a maximum of 600% to 3000% (putting it on par with Lancelot and Raikou's Eternal Arms Mastership skill) and giving it a critical damage buff on top of that. This essentially means she can turn herself or any member of the party (even a Berserker) into a critical hit machine for three turns.
- Battle Couple: With the arrival of Sigurd, Brynhild can be this with him for many reasons:
- If they have been summoned, Brynhild managed to resist her urge to kill Sigurd and stated that no matter what, both of them won't hurt the Master. Both.
- During Lostbelt #2, Brynhild eventually fights side-by-side with Sigurd, dealing the killing blow on Surtr together.
- Brynhild's third skill compliments well with Sigurd, giving him a much needed Critical Star Absorption, and after her Interlude, further boosts Sigurd's Critical Hit strength. Sigurd's BBAAQ deck also links well with Brynhild's BBAQQ deck, meaning that they can perform any chains with just the two of them. Additionally, both of them have single-target Buster NP with Buster enhancement skill, meaning that they can easily chain their NP For Massive Damage to one enemy (and both can still benefit together from the presence of a Buster support like Merlin).
- Beware the Nice Ones: A strange example. As mentioned above, she's exceedingly kind to the point that she apologizes when killing her foes and tries to quickly end their suffering. However, the nicer you are to her back, the more unstable she becomes due to her memories of Sigurd, which will eventually make her snap and kill you. She's also a rather powerful Lancer and a former goddess who can easily No-Sell modern magecraft through her Primordial Rune and casually burns away all of Arash's arrows. She can even wipe out all of Tokyo if she has enough mana to fuel her second Noble Phantasm, Brynhild Komedia.
- BFS: Spear version. Her weapon is absolutely HUGE. Its blade is thicker at its thickest point than her body is wide! And then it actually gets bigger when she uses her Noble Phantasm.
- Broken Bird: Brynhild's tragedy and being stuck with it due to her legends left such a huge scar in her psyche that she defaults to trying to be as robotic and emotionless as possible.
- Critical Hit Class: Her supporting skillset revolves around critical hit manipulation, including for herself if Hero's Assistant is applied on her. When upgraded, Hero's Assistant gives a massive 3000% Critical Star Absorption buff, a high enough buff to let even Berserkers absorb Critical Stars well, while increasing critical damage by up to 40%. Her Noble Phantasm adds a 50% Critical Star generation buff to all allies for three turns. Even her defensive skill, Primordial Rune, reduces an enemy's Critical chance by 50% for 3 turns.
- Cute and Psycho: She's usually okay, if perhaps kind of robotic and awkward. However, if she falls in love with someone, she'll have increasingly intense urges to kill them. And she falls in love easily.
- Damsel in Distress: She's asked by Nursery Rhyme to play the role of one in Artemis and Orion's third Interlude and is disappointed that her savior isn't Sigurd.
- Decomposite Character: Similar to how Siegfried and Sigurd are separate characters, she doesn't seem to share any connection to Brünnhilde from the Nibelungenlied.
- Defrosting Ice Queen: It's actually integrated in her in-game Bond Point system. Servants gain bond levels at varying rates depending on their personalities. Someone inclined to like you will gain bond levels quickly, only requiring ~15,000 points to reach 5. More taciturn characters may require 25-30k total. She requires 6,000 for her first level, a staggering twenty-four thousand points for her second bond level, fifteen thousand (or as much as other Servants requires total) for her third... and then, on quietly deciding she actually likes you, requires a measly 2,500 points each for levels 4 and 5. The only other person with this high level of cumulative Bond Point requirement? Both adult versions of Jeanne d'Arc Alter.
- Early-Bird Cameo: Her design was first revealed in a F/GO magazine, before her physical appearance in Fate/Prototype Fragments.
- The Eeyore: Due to being the absolute champion of Lancer suffering, she is never happy. She even pleads with you to not be nice to her or else she might end up killing you.
- Everything's Better with Spinning: After her animation update, she twirls her spear around when activating skills and before using her Noble Phantasm, or spins around herself when attacking.
- Fangirl: Due to her abundant ability to fall in love with heroes, she is this towards pretty much all Servants, especially to Sigurd.
- Foreshadowing: Her Valentine's gift was a pair of chocolate glasses. Which makes sense now that we know Sigurd wears glasses.
- Hailfire Peaks: Unique in that she's a person with symbolism of both ice and fire, rather than a place. To Brynhild, fire is her mania and ice is her self-control.
- Hair Decorations: Has purple feather-like laurels.
- Has a Type: There's a hidden trait in the game known as Brynhildr's Beloved, which is used to add bonus damage to her NP. All of them are what she considers righteous warriors worthy of entering Valhalla, though it's not entirely clear what she's looking for. Early in the game, the vast majority of targets being male implied she was (mostly) heterosexual, but as the game continued the gender balance for new Beloved Servants has become more even.
- Heroic RRoD: If she uses her Primal Rune ability to the fullest with her reduced divinity, she'll self destruct soon afterward.
- Heroic Safe Mode: Her Interlude reveals that she has one so she can stop herself from murdering those she loves.
- Ice Queen: During her NP Interlude, she's been acting colder and more mechanical than usual, causing the protagonist to worry. It turns out this is a conscious defense mechanism as she tries to keep her desire to murder them in check by suppressing all her emotions. The point of the Interlude is getting her to accept her feelings, but at the end she thanks the protagonist and continues to act aloof and distant, even if slightly less than before. After all, even if the protagonist trusts her, she's not stupid. She knows she's cursed to kill them if she grows too attached.
- Instant Runes: Holds a B-rank for her Primordial Rune skill, and uses the very same runes as Scáthach and Cú Chulainn.
- Lightning Bruiser: Her lowest physical stat is her "B+"-ranked Strength, which is higher than most Servants' highest stat.
- Long Hair Is Feminine: Her long hair gives emphasis to her (seemingly) delicate, feminine beauty.
- Love Hurts:
- She's destined to always joyfully pursue love, even though she knows from experience that it will only end in tragedy.
- Due to the way Servants work, falling in love too easily and causing the death of her loved ones are practically a part of her being. The more she likes someone, the more she will fall in love with them; the more in love she is, the more she will start to associate them with Sigurd; and the more they remind her of Sigurd, the more she's likely to snap and kill them.
- Mocked in the Da Vinci event, where the fake Brynhild is a masochist who loves it when Jeanne hurts her and talks about how love is painful.
- Multicolored Hair: She's got Mystical White Hair with teal accents.
- Muscles Are Meaningless: Again, she's very thin, but has "B+"-ranked Strength.
- Mythology Gag:
"Arthur-sama, you're so gentle... I can't..."
- For those not familiar with The Saga of the Volsungs and The Ring of the Nibelung, Brynhild had a tangled romantic history with the Völsunga Saga and Der Ring des Nibelungen hero Sigurd, the basis of the Nibelungenlied hero Siegfried, the latter also a Servant within the game. She is explicitly involved in Sigurd's death, both in the Völsunga Saga and in Wagner's opera as well (even within Brynhild Romantia's profile); it says a lot when she is precisely granted one of the biggest boosts when fighting against Siegfried. It is nevertheless quite ironic that despite this she is summoned into the Lancer class, where she would be weak against him. Furthermore, in My Room, she comments on Siegfried because he reminds her of Sigurd.
- She also has a remark for Arthur due to her troubled time with him in Fragments.
- The Nose Knows: When she meets Altera, she angrily attacks her because she can smell Sigurd's scent on her, so she concludes Altera slept with him. Eventually, Altera, Mash, and the Protagonist figure out this is because Altera has Siegfried's scent on her, which Brynhild mistook for Sigurd's. And the reason why Altera has Siegfried's scent is because she had married Siegfried's wife Kriemhild. Given the amount of time that had passed since then, Brynhild's nose is powerful indeed.
- Onee-sama: As the beautiful and serene Eldest Valkyrie, she's highly regarded by the Servant Valkyrie (Ortlinde, Hildr and Thrud) who refer to her as "Eldest Sister"... and they don't take her relations with Sigurd well. Previously, though, this was Played for Laughs in "Da Vinci and the 7 Counterfeit Heroic Spirits" where the fake Brynhild refers to Jeanne Alter as this, despite Jeanne Alter not fitting the personality trait.
- Perpetual Frowner: Her default expression is a sad frown, and she only smiles very rarely.
- Playing with Fire: Has Mana Burst (Flames) as a Personal Skill and for her Extra Attack unleashes blue flames in a flamethrower-like fashion. Her suppressed side is represented as a crazy version of herself who tries to burn everything in her mental landscape.
- Power Floats: Constantly does this after her animation update.
- The Power of Love: She grows more powerful the more she is in love.
- Purple Is Powerful: Her main color scheme is purple, black, and white.
- Rei Ayanami Expy: Brynhild has many traits associated with the trope like not being human, having unnatural hair, lacking emotions before meeting Sigurd, and having very pale skin.
- Reluctant Psycho: She doesn't want to be a yandere. Her murderous impulses are something she can't stop due to it being part of her own legend and, if what Scáthach-Skaði says is true, a curse from Odin himself.
- Replacement Goldfish: She loves Sigurd and her attraction to other people is rooted in her affections for him. Siegfried, since he has a similar origin to Sigurd, is especially likely to be loved (and attacked) by her. She also has a worrying tendency to view her master as this as well. She forbids herself from falling in love with these people, except Sigurd.
- Sailor Fuku: Her dress is essentially an armored version of this.
- Semi-Divine: Formerly a valkyrie, she defied her father Odin by defeating a champion he had blessed and promised victory, thus her rank is only E.
- Serial Romeo: She's cursed to not only kill the person she loves, but also to fall in love easily: The number of people with Brynhildr's Beloved in Chaldea alone numbers in the dozens. However, the vast majority of these are only because of said curse. She only truly loves Sigurd and, to a lesser extent, Arthur.
- Sexy Spectacles: Her "Heroic Spirit Traveling Outfit" Craft Essence has her sporting a nice pair of these.
- Situational Sword: Her NP deals bonus damage to the hidden Brynhild's Beloved trait. The enemies tagged with this trait are all Servants Brynhild personally considers righteous and heroic and are all implied to be warriors qualified for Valhalla. Since it's based on her (or maybe Odin's) personal preferences, the list is more or less arbitrary and needs to be looked up in advance.
- Spell My Name with an "S": While she's named Brynhild in Grand Order, the correct name for her is Brynhildr. Her name has also been rendered as Brunhild, Brünnhilde or even Sigrdrífa.
- Star-Crossed Lovers: The more she loves someone, the more of a compulsion she feels to kill them. With Sigurd in particular her My Room lines make it clear that she doesn't think she can hold back, only promising that she'll try to keep the rest of Chaldea out of it.
- Tattoo as Character Type: She has black spiky tattoos across her upper thighs.
- When She Smiles: Due to her constant melancholy, Brynhild has never smiled... until Lostbelt #2, as she's about to die together with Sigurd, she lets out a genuinely beautiful one.
- World's Most Beautiful Woman: Described as an "incarnation of beauty" and possessing such gorgeous looks that they could only possibly belong to a goddess.
- One of the first and most famous examples, but also weaponised. Her lance becomes heavier and more powerful the more she loves the target. She loves nature, the world and all people to a certain extent, but against heroes, who can swiftly evoke powerful feelings in her, it becomes extremely powerful. Even if Sigurd was summoned before her she will point her spear towards him as both herself and her Noble Phantasm ended up being given a definition of "something that kills Sigurd", giving a meaning to If I Can't Have You... due to her tragic tale with him.
- Played terrifyingly straight with her Bond Rank 5 dialogue with the protagonist, in which one hopes they ran out of there quick.
- Altera's second Interlude shows how much she can react by proxy, with her attacking Altera as she's the second lover of the woman who married Siegfried, who reminds her of Sigurd the most.
- You Gotta Have Blue Hair: Her hair is white and teal.
- You Remind Me of X: Comments in My Room that Siegfried and EMIYA remind her of Sigurd greatly, which isn't great news for them since the heroes who remind her of Sigurd the most tend to be the ones first killed by her. Fittingly enough, both of them also have the "Brynhild's Beloved" trait.
- Zettai Ryouiki: Leg armor aside, she has the Grade B combination of over-the-knee stockings with a mini-skirt.
ID: No. 17
Alignment: Lawful Neutral
Origin: Ireland (Celtic Mythology, Ulster Cycle)
First appearance: Fate/stay night
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Nobutoshi Canna
A heroic demigod born as Setanta to Lugh, god of the sun, and Deichtine, younger sister of King Conchobar mac Nessa. As a child, he killed the fierce watchdog of the merchant Culann in self-defense, and renamed himself Cú Chulainn — "Culann's Savage Dog" — after offering to take the hound's place until a replacement could be reared. Upon reaching adulthood he became a Knight of the Red Branch, tasked with protecting the King of Ulster, even as he trained himself in sword and sorcery in the Land of Shadows under the tutelage of its lord, the warrior-witch Scáthach. He's perhaps best known for defending Ulster single-handedly against the armies of Queen Medb of Connacht at the age of seventeen, after the Ulstermen were disabled by a curse that caused them to suffer from labor pains.
- The Ace: He's considered the greatest Celtic warrior, equal to Herakles or Artoria when on his home ground. Apart from his fighting ability, he's also known to be a master survivalist, athlete, cook, and has numerous other talents hinted at. He even has enough magical ability to qualify for the Caster class and replicate one of Scáthach's Noble Phantasms with magic alone, though he generally won't use it because it would piss her off.
- Always Accurate Attack: Gáe Bolg: The Barbed Spear that Pierces with Death reverses causality so that the cause is "the heart is pierced" and the effect is "the spear is thrust". Hence, once this Noble Phantasm is activated becomes a given that the target's heart is going to be pierced while the thrust is a mere formality afterward. The only ways to dodge this attack are to have enough luck or divine protection (read: Plot Armor) to bend fate and steer the spear into a less lethal area, to never enter his striking range at all, or to be outright incapable of being killed, as the spear can't pierce the heart of something whose fate it is to never die (as shown in Scáthach's Interlude). In-game, it only ignores evasion buffs after his Rank Up Quest.
- Always Someone Better: If you've summoned Scáthach, he'll complain about how much stronger she's gotten and how she's dual wielding Gáe Bolgs, making him feel kind of useless by comparison.Cú Chulainn: Hey, Master. Scáthach may be my teacher, but... what is this?! Is she stronger than the time she last ruled the castle? I mean, she's dual wielding Gáe Bolgs! What's the point of me being here?!
- Animal Eyes: Has bright red eyes with vertically-slitted pupils, accentuating his violent nature.
- Animal Motif: Dogs, as his name would suggest.
- Anti-Hero: He was an outright villain in Fate Stay Night and his profile notes that he really hasn't changed and is completely ruthless while "on the job."
- Art Evolution: As part of the 8 Million Downloads Campaign, he got a new sprite, making him look more feral as well as a complete revamp of his animations.
- The Atoner: In one of his later Bond conversations he reveals that he regrets not keeping all of his promises in life and hopes to be more reliable this time around.Cú Chulainn: I knew three... No, four women, you know. There was my master, the princess, the goddess of death, and the queen of an enemy nation. I couldn't keep all my promises to them. So, this time, I hope I can become more dependable.
- Back from the Dead: His Battle Continuation skill takes the form of resurrecting him after receiving a lethal hit.
- Balance Buff: His Rank Up Quest increases the damage of his Noble Phantasm and gives it the ability to ignore evasion buffs, making it more accurate to the lore.
- Bare Your Midriff: In his stage two card, cementing his status as Mr. Fanservice in case his super tight full-body spandex wasn't enough.
- Be Careful What You Wish For: He wanted to die a legend who would be remembered throughout the ages, but he was so powerful that his enemies had to resort to treachery that forced him to break several of his most sacred vows to make him vulnerable to assassination.
- Blood Knight: He doesn't have a wish, he just likes to fight.
- Boring, but Practical: Considered one of the best 3* Servants with his awesome durability, skills that help said durability, and single-target NP which can be easily increased in level since he's so readily available. He's also decent in terms of Health and Attack, meaning that with a bit of work and a good Craft Essence he can be a very potent fighter as well. He's often seen as a mainstay Lancer to players that don't have 5* Lancers, and even then many players would still use him due to how some of the other Lancers are gameplay wise.
- Brutal Honesty:"If you have something to say just say it. Don't hold any regrets."
- Butt-Monkey: The Chaldea Summoning System "reunites" him with many friends and foes from both previous Holy Grail Wars and his own myth who he wouldn't have minded never seeing again under any circumstance. What's more, it summoning different versions of him winds up dividing his strength and powers among his counterparts, making him weaker than he ought to be if he alone had been called forth.
- He rants about "that red Archer" (EMIYA), annoyed that an Archer like him fights on the front lines like a warrior.
- He recognizes everyone from the Fifth Holy Grail War, though he has nothing to say to Kojiro.
- His new attack animations are based on ufotable's depiction of him in the UBW anime (like using his spear as a pole vault for a long jump). His Brave Chain is also finished with a version of Gáe Bolg: Soaring Spear that Strikes with Death.
- Died Standing Up: He tied himself to a standing rock using his own intestines as rope as he was dying from several fatal injuries so he could make his enemies still think he was alive. This is the source of his Battle Continuation ability, which allows him to keep fighting when grievously wounded. In gameplay, this lets him revive from one fatal attack.
- Extreme Omnivore: Cú Chulainn considers every animal that isn't a dog to be a viable food source, including a chimera, and is cheerfully unconcerned with the possibility of food poisoning.Cú Chulainn: Sure you can eat it. You can eat anything as long as it's got muscle. Just make sure it's cooked, and you're set. Well, if it's rotten and gives me the runs after it's sterilized, I'll deal with it then.
- Fighting Irish: One of the ur-examples. He's to Celtic mythology what Achilles is to Greek mythology, and he's about twenty different flavors of badass in battle. And he loves a good fight.
- Gameplay and Story Segregation: Gae Bolg is supposed to be an Always Accurate Attack, but can be thwarted in-game by applying evasion before being hit. His Rank Up Quest finally averts this, as Cú now applies Ignore Evade to himself before throwing his spear.
- Half-Human Hybrid: He's the son a mortal woman, Deichtine, the younger sister of King Conchobar mac Nessa, and the Sun God Lugh "The Long-Handed" of the Tuatha Dé Danann, who passed down most of his ace-like qualities to him. Since Lugh himself was also half Fomorian note , Cu Chulainn also inherited something from them as well — namely, the Warp Spasm, which in myth was a rather gruesome form of Hulking Out. While we don't know how it looks in the Nasuverse, in myth it involved his eyes popping out, his knees reversing and so on. This allows him to qualify for the Berserker class, though we've never seen him in that class unaltered. Which is probably for the best.
- I Ate WHAT?!: During his Interlude, he suggests butchering a slain chimera for food, and makes what Mash says is a very good stew out of it... and only then stops to wonder if chimera qualifies as dog flesh per his taboo. When nobody is able to give a clear answer, he panics and abandons the meal.
- I Call It "Vera": Subverted. Whether out of respect for the weapon or due to a lack of imagination, he never thought to give his Gáe Bolg a unique name and is briefly flustered when Scáthach reveals that it's a type of spear, not one unique to Cú.
- Instant Runes: In his updated skill animation, he uses runes to activate his skills.
- Jack-of-All-Trades: He has the skills for almost any conceivable situation. He's a master fisherman, hunter, survivalist, cook (though EMIYA still beats him in this regard), athlete, and spearman. He's also skilled enough in the use of runes to qualify for Caster. It helps that he's the son of Lugh, who is known as the god of skill and talent (among other things) in Celtic mythology that the Romans compared to Mercury, another Jack-of-All-Trades.
- Knight In Sour Armor: Notably more high-strung and churlish than his younger and more relaxed Proto self.
- Meaningful Rename: In penance for killing Culann's old hound, Sétanta changed his name to Cú Chulainn until a replacement hound could be raised, though he never changed it back.
- Modest Royalty: Cú was a prince of Ulster as well as its greatest hero. However, his profile notes that he dislikes noble titles and ornamentation and thus doesn't look the part.
- My Master, Right or Wrong: Like any good dog, Cú will follow his Master's orders whether he likes them or not, and his profile notes that he would have little trouble killing innocent civilians if the job required it. He even lists "unreasonable orders" as one of his likes.
- Nerf: During Scáthach's Interlude, it's revealed that when Servants are summoned into other Classes, their overall power is divided appropriately, so the existence of his different iterations causes his strength to regress. It can be built up again via training, however.
- No Pronunciation Guide: "Cú Chulainn" is properly pronounced as "Coo Kullan" or "Coo Hullan", depending where in Ireland you are. Repeat after me.
- One-Hit Kill: His Noble Phantasm, Gáe Bolg: Barbed Spear that Pierces with Death has a chance to inflict instant death on the enemy. However, the odds of it working on even minibosses is very low. Fortunately, the chance of instant death increases as an Overcharge effect.
- One-Man Army: In life, he was the only person able to fight for Ulster due to a geas on the male populace that he avoided via loophole. And he won the war against the armies of Queen Medb, largely by himself before his 20th birthday, killing thousands of other battle-hardened badasses per day and winning every duel he came upon. In-game, he's a very popular candidate for grailing due to how much benefit low rarity Servants get from grailing compared to four or five star Servants, and as a result it's quite common for people to run "Cú Solos", in which he's taken into battle against a boss with only two other weak Servants for company that will die off quickly (oftentimes a Level 1 St. Georgios), leaving him to take on the trash mobs and the boss alone.
- Only I Can Kill Her: Scáthach has singled him out as the one person who may have the potential to kill her.
- Red Baron: "Hound of Culann". Also doubles as Exactly What It Says on the Tin and A Dog Named "Dog", as Cú Chulainn is literally Gaelic for "Culann's Hound". He's also known as "Ireland's Child of Light", due to being the son of the Celtic Sun God, who was often equated to Apollo and Hermes/Mercury in the Greco-Roman Pantheon (which in turn is primarily the fault of Caesar's account of the Gallic Wars.).
- Red Eyes, Take Warning: With him, it's showing his divinity.
- Semi-Divine: Divinity Rank B, being the son of Lugh.
- Sensual Spandex: A nod to how Celtic warriors went into battle wearing nothing but body paint.
- Slasher Smile: Appears sometimes, commonly seen during his first Interlude.
- Stone Wall: His base stats and overall damage are gimped by his low rarity, but he has a self-revival, a three-time dodge skill, and a small self-heal that also removes status effects and restores any lowered stat in battle, all on reasonably low cooldowns. As a result, when used correctly he can last a very long time, while dealing consistent damage thanks to his powerful single-target NP and ability to pump out Quick-card combos despite his average attack. This is especially true if you decide to use Palingenesis on him, as a Level 100 Cú is one of the hardest Servants to kill in the game, being able to take on nearly any major non-Saber boss single-handedly with proper Master support.
- Super Reflexes: His Protection From Arrows skill gives him the ability to dodge or parry almost any projectile-based attack that he can see coming, though it doesn't protect from explosions or the rather vague 'great Noble Phantasm'. Apparently he can even pull it off while stationary. In gameplay, this is probably the best dodge skill in the game because it works for three hits rather than just lasting one turn, meaning you don't have to worry about the timing so much. And thanks to Gameplay and Story Segregation it works on any attack that doesn't have pierce invincibility/ignore evasion attached.
- Supreme Chef: As it turns out, Cú Chulainn is a surprisingly good cook and manages to make a delicious meal out of a chimera carcass in his first interlude.
- The Three Faces of Adam: His alternate versions are modeled after this:
- His younger Prototype self is defined by his warrior feats against the near infinite armies of Connacht as well as his search of a place for himself, making him the Hunter.
- His Caster self is the Prophet, preferring to watch the story unfold and acting as a guide to his Master when needed.
- His Alter is the Lord, a what-if scenario where he's Medb's ideal man and a king who changes his land to fit his ideals, for better or worse.
- Too Cool to Live: Invoked. Chulainn literally traded his lifespan for glory, preferring to die young as a legend rather than live a long but unremarkable life. As a result, he died before he even turned thirty. This fate is alluded to in his bond CE, Shooting Star of Prophesy.
- Victory by Endurance: Despite his legend, he's known as a "cockroach" in gameplay by the fandom, in that he just won't die due to the nature of his skillset. Hilarious in Hindsight given his reputation for always dying in the franchise.
- Walking Shirtless Scene: His First and Second Ascensions remove his front body armor, exposing red tattoos and leaving his pecs, abs, and one of his shoulders bare.
- Warrior Prince: His mother was King Conchobar's sister and his father was the king of the Tuatha Dé Danann, making him this.
- You Gotta Have Blue Hair: Like most Nasuverse characters, his unnatural blue hair is a hint that he's not fully human. In fact, he's believed to be the mortal incarnation of Lugh, who is also his father.
ID: No. 20
Alignment: Lawful Neutral
Origin: Ireland (Celtic Mythology, Ulster Cycle)
First appearance: Fate/Prototype
Background development: Kinoko Nasu & Hikaru Sakurai
Illustrated by: Nakahara
Voiced by: Kazuya Nakai
The Child of Light with the blood of the sun god Lugh, his alias is Hound of Culann. He is almost the same as the Lancer with an identical true name but he's more youthful than his counterpart. He doesn't talk which is better between justice and villainy, but he prefers justice as he's not mature enough to understand things like the world's unreasonableness and the equal value of good and evil.
He is also a beastmaster and his compatibility with dogs is excellent.
- Alternate Universe: The version of Cú Chulainn from Fate/Prototype. However, his profile states that he's just a younger version of the regular Cu Chulainn.
- Animal Motif: Again, dogs.
- Balance Buff: His Beast Killer skill received an upgrade in damage done to Beast trait enemies and a new star absorption effect.
- Beast Master: He is noted to be a beast-master with excellent compatibility with dogs and he has a Beast Killer skill which is effective against enemies with the Beast trait, not the Beast class or attribute.
- Blasphemous Boast: He offers to slay a god, if needed. Seeing as his teacher is Scáthach, he might not be merely boasting.
- Blood Knight: Just like his older self. He's thrilled at the chance to fight an endless army in his Interlude, even if it is All Just a Dream.
- Characterization Marches On: His Prototype incarnation was essentially the same as the final product version of Cu, with some minor differences in personality being the different characters causing different reactions from him. Here in Grand Order, he is characterized as being younger and more energetic than his final counterpart, which helps with the reimagining as the younger form of Cu instead of the original design for him.
- Critical Hit Class: His Rune Spell skill increases his critical damage by up to 45% for 3 turns, while his upgraded Beast Slayer skill increases his Critical Star absorption for 3 turns as well. Since both skills have only a 5-turn cooldown, he has high uptime and damage as long as he actually gets Critical Stars somehow.
- Divergent Character Evolution: In his original design he was basically the same as his finalized appearance, with some of his personality being a bit different. Thus when put into Grand Order, to distinguish them gameplay wise, Prototype Cu is more offensive focused, with a clear role being aimed at hunting down enemies with the "Beast", in addition to having a critical damage increase skill and lacking a Guts skill.
- Half-Human Hybrid: The offspring of a mortal woman, Deichtine, the younger sister of King Conchobar mac Nessa, and the Sun God Lugh.
- Hufflepuff House: He's the only Servant in the game without a role in the plot in the story or in events. His only appearance outside his own Interlude is his cameo in Arthur's Trial Quest.
- Law of Chromatic Superiority: In contrast to the FSN Cú Chulainn, his spear Gáe Bolg Origin appears as green in his initial stages, only becoming red after ascending through Stage 3 and 4.note
- Meaningful Rename: In penance for killing Culann's old hound, Sétanta changed his name to Cú Chulainn until a replacement hound could be raised (though he never changed it back).
- Mythology Gag:
- In My Room, he talks briefly about his Master from Fate/Prototype (although he doesn't mention her name directly) and how she reminds him of Scáthach.
- He's treated as being the "younger" form of Cu instead of simply being an alternate version of him. This matches how he was the early design for him, making this Cu "younger" in terms of usage since he only started being used in works after the release of Fate/Stay Night.
- No Doubt the Years Have Changed Me: One of his My Room lines has him mention how only a few years can turn someone into a completely different person, with him clearly referring to the differences between himself and his older FSN self.
- No Pronunciation Guide: "Cú Chulainn" is properly pronounced as "Coo Kullan" or "Coo Hullan", depending on where in Ireland you are. Repeat after me.
- Red Baron: Hound of Culann. Also doubles as Exactly What It Says on the Tin and A Dog Named "Dog", as Cú Chulainn is literally Gaelic for "Culann's Hound".
- Red Eyes, Take Warning: With him, it's showing his divinity.
- Semi-Divine: He's a demigod.
- Situational Sword: His third skill, Beast Slayer, increases his damage against the Beast trait. Since it's so situational, it gets a high value and also increases his star absorption after a Rank Up Quest.
- Super Prototype: Subverted. His parameters are all higher than his older self, with the exception of endurance, which is the same. It's mentioned that this is just a result of this version of him being younger and more energetic, and doesn't necessarily mean he's more powerful than his counterpart. This is later confirmed in his Interlude when he faces off with his older self and finds they're evenly matched.
- Vocal Dissonance: A bit of an odd example. He has a very deep voice, courtesy of Kazuya Nakai, which isn't out of place given that he's a young adult. What's odd is that his voice is much deeper than his FSN self despite being a younger version of him.
- You Gotta Have Blue Hair: His hair is blue.
ID: No. 71
Alignment: Lawful Neutral
Origin: Ireland (Celtic Mythology, Fenian Cycle)
First appearance: Fate/Zero
Background development: Kinoko Nasu & Gen Urobuchi
Illustrated by: Mata
Voiced by: Hikaru Midorikawa
The first warrior of the Knights of Fianna with a love spot, making many women fall in love with him, which eventually led to an encounter with Gráinne, betrothed to Fionn mac Cumhaill. Gráinne placed a geis upon him to run away with her after falling in love with him at her wedding. They were pursued relentlessly by Fionn, but after much blood was shed, he recognized their marriage, granted Diarmuid a proper title and land, and welcomed them back as subjects.
Sometime later while hunting with Fionn, Diarmuid was fatally injured by a Demon Boar, the reincarnation of his half-brother. Fionn, who had the ability to transform spring water into a powerful healing agent, was with him, so he had no fear of death. However, Fionn's hatred and envy led to delaying the water, and thus Diarmuid succumbed to his wound.
He debuted as part of the Scáthach gacha and trial quest. He also appears as an antagonist in the American chapter, and as a major ally in the Accel Zero Order crossover event.
- Beauty Mark: And it's special to boot.
- Beleaguered Assistant: To Fionn whenever they show up together. He's still loyal to his old commander, but he does have to put up with a lot of crap from him and frequently feels the need to assure others that Fionn isn't really as bad as he comes across.Fionn: All kinds of slightly troublesome incidents might occur! Polygamy, swinging, and orgies, to name a few! ... Don't you think so, Diarmuid?Diarmuid: Yes. As expected from my liege... You really understand your...self well. Really keen observation.
- Biseinen: His card's art is very pretty.
- Celibate Hero: Though Grainne was almost literally throwing herself at him, he refused to touch her while she remained Fionn's bride to be. Only after Fionn approved their relationship did he sleep with her.
- Chick Magnet: His Love Spot compels women to fall in love with him.
- The Comically Serious: With or without Fionn, Diarmuid gravitates towards this role when he (frequently) appears in a silly event. For example, during his Valentine's Day return gift, he thinks that the protagonist gave chocolate solely to Diarmuid and worries about the implications if word gets to his king (even if the protagonist is a male or otherwise giving "friendship chocolate"). He then declares that he will finish the chocolate given to him alone, even if it means giving his life, and he'd protect it against a fierce battle with all his being.
- Continuity Nod: His Stage 1 outfit is the same outfit he wore for most of Fate/Zero, while his Stage 3-4 outfit is the same kit he carries from his flashbacks with Grainne. He thus stands in visible contrast to most other Servants in the game who get newer and more outlandish outfits with each ascension.
- Cursed with Awesome: His Love Spot, which ultimately caused his death.
- Dual Boss: With Fionn in America, just like good ol' days. Fionn likes to joke about his past betrayals, making Diarmuid uncomfortable.
- Dual Wielding: He wields Gáe Buidhe and Gáe Dearg.
- Master of None: In contrast to most other Lancers. Currently, they are divided according to their functions, where they either 1) sweep all enemies note ; 2) deal high-numbers damage to a single enemy note ; or 3) serve as a tank that either soaks up damage or deals status effects note . Diarmuid's design and skills, theoretically, tries to combine all of them in an affordable package, with him being capable of quickly eliminating enemy units with his basic attacks. The execution in gameplay, however, results in him being a serviceable, but not overall strong unit.
- Mythology Gag:
- Comments about Altria, Fionn and Iskander if set to My Room. He's proud to fight with Altria and Fionn again, and is shocked at how different Young Iskander is from the one he knew.
- In "Chaldea Summer Memory", Blackbeard goes on a rant about how his wish to participate in the event has been trampled and curses the protagonists as he lays dying, all of which is a humorous homage to Diarmuid's death in Fate/Zero. After he disappears, Diarmuid comments that he suddenly relates to the pirate.
- A second gag occurs in the same summer event when he gets killed again by a demonic boar as per his legend.
- No Pronunciation Guide: He's Celtic, after all. In-series, it's pronounced something like "Deer-mood" or "Dee-are-mood" O'Deena", but the correct pronunciation is "Diarmid O'Dyna".
- Poisoned Weapons: Functionally, his Noble Phantasm attacks with Gáe Buidhe and Gáe Dearg inflict poison and dispel buffs on a single enemy.
- Sadistic Choice: Grainne wanted him to elope with her and he refused, citing among other things that Fionn would likely kill him. Grainne proceeded to put a geis on him to make him take her away, putting him between a rock and a hard place. His fellow Fianna encouraged him to do as she asked; while Fionn might kill him, the geis was guaranteed to ruin him if he broke it.
- Sensual Spandex: Just like Cu Chulainn, a nod to how Celtic warriors went into combat wearing nothing but body paint.
- Straight Man and Wise Guy: Whenever his relationship with Fionn is portrayed more casually when they're together, he's the Straight Man to Fionn's Wise Guy. Fionn will be saying flowery, poetic lines or flirt with the ladies, and Diarmuid has to put up with him. For example, from an otherwise serious moment in the final singularity:Diarmuid: [in much larger font] My lord! Just this once, restrain yourself! ... The fate of the world hangs in the balance!
- Talking Is a Free Action: Averted. In his story debut, he tries to introduce himself to the protagonists, only to be shot mid-sentence by Nightingale.
- Trailers Always Lie: This has happened for him twice. Though he was featured in the trailer, he doesn't show up anywhere in "Garden of Order". The America PV has him holding his swords, implying his Saber incarnation would be part of the storyline, but only his Lancer incarnation shows up.
- Walking Shirtless Scene: In his Stage 2 artwork, although he retains the lower section of his tights, somewhat similar to Cú Chulainn's Stage 2 ascension.
ID: No. 18
Alignment: Chaotic Evil
Origin: Hungary (17th century)
First appearance: Fate/EXTRA CCC
Background development: Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Rumi Ookubo
The Countess of Blood and the most infamous female serial killer in European history. In life, Elisabeth was a noblewoman who tortured and murdered hundreds of young women and bathed in their blood under the belief it would grant her eternal youth. A haughty and immature young girl who wishes to be loved forevermore and is willing to do whatever it takes: it's no surprise that after being summoned as a Heroic Spirit, she began to dream of becoming the ultimate Idol Singer.
Raised as a noblewoman, she has little sense of common morality and believes all exist to serve at her whims. To this Elisabeth, she is persecuted for reasons she cannot understand despite her best intentions and pure-hearted wish to be loved. At least as a Servant she is trying to turn over a new leaf by focusing on her idol career. If Elisabeth were to consider herself an irredeemable monster, she would be summoned as a different Servant: the sadistic vampire calling herself "Carmilla".
She appears as an ally in the France and America chapters, and as an NPC in Rome.
- Adaptational Heroism: This version of Elisabeth is not nearly as much of a villain as she was in CCC, likely due to her popularity and some retained character development. However, as Extella shows, she's still not really a good or trustworthy person by any stretch of the imagination, but apart from Carmilla no hints of her darker self ever show up in FGO.
- Ambiguous Innocence: In her original backstory, she's like a little girl who dreams of happy fantasy romance, but she's also an insane butcher because she doesn't truly understand the pain of others at all. For her, being a noble means the people exist for her benefit and she can do whatever she pleases to them. To do anything else would be failing her duty! This element is somewhat toned down in F/GO, because she remembers her experiences in the Moon Cell, but shades of it still crop up (particularly when anyone gets in the way of her performances).
- Animal Motifs: Dragons. In life her family crest had a dragon on it and there were rumors that she had dragon's blood.
- Art Evolution: For the Fate/EXTRA CCC event, she gets new animations which take elements from her CCC and Extella animations.
- The Atoner: Mentioned in Adaptational Heroism, she doesn't want to be a villain. But she doesn't know how, hence a lot of Hero with an F in Good antics, but fortunately those antics lack malice or actual threat.
- Attention Whore: Her obsession with idol life is because of this. After being outed as the serial killer bathed in her victims' blood, Elisabeth Báthory was house-arrested in her castle. Her windows were sealed because she was always wailing non-stop for the attention of her wardens and she died of loneliness.
- Balance Buff: Her first Rank Up Quest buffed her weak Charisma skill into Sadist's Charisma, which increases the base effect of the ability up to a maximum of 20% and then adds an additional 20% to any female party member besides herself. Her second Rank Up Quest gives her NP an increase in damage while adding both a defense-ignoring property and reducing the enemy party's chance for buff success by 20% for 3 turns.
- Beware the Silly Ones: She's a ditzy idiot, but she's actually pretty potent under the right circumstances.
- Bilingual Bonus: Her Noble Phantasm's name, Báthory Erzsébet, looks like the creators screwed up and used Japanese name order. However, in addition to using the Hungarian spelling of her name, they actually used the correct order; Hungary is one of the few Western cultures to put the family name first.
- Blood Bath: She gains strength by bathing in the blood of sacrifices, which actually makes her a surprisingly powerful Servant. However, she's avoiding use of this ability in the present.
- Blue and Orange Morality: Because of the combination of her upbringing and mental illness, she honestly doesnt see her actions as wrong. As a noble, the lives of the peasants that she tortured and whose blood she drained for her bath meant nothing as peasants were nothing more but cattle for her to slaughter. Her Character Development is all about trying to fully understand exactly why those acts were wrong and how to better herself over it.
- Breakout Character: Of Fate/EXTRA CCC, seeing as she becomes one of the stars of Orleans and America, shows up in Rome for a bit, has five alternate versions as Servants (Carmilla, Caster, her "Brave", and her two Alter Ego versions from events) and has come to be the usual main star of Halloween events.
- Brown Note: Her NP has her sound-based dragon breath attack amplified by castle-sized speakers. It's described as terrifying by those who hear it.
- Her final outfit has several pigs and squirrels on her hat, which is what she called Male and Female Hakuno respectively.
- Her Valentine's Day Chocolate (Craft Essence) is a container shaped as a red octopus, which she thought was Hakuno's favorite food.
- Her tendency to pop in storylines without rhyme and reason to serve as extra muscle mirrors her contribution to the plot of CCC. Likewise, her Battle Continuation is an in-joke riffing on her status as a Recurring Boss in CCC."It's not embarrassing to keep coming back over and over! It's just the Battle Continuation skill, okay?!"
- Her line for Caster Gilgamesh has her disparage him for being scandalously almost nude, a reference to how she was taken aback by Gilgamesh's AUO Castoff in CCC.
- Character Development: This Elisabeth is obviously from after Fate/EXTRA CCC; while she's still vain and has a repulsive sense of beauty, she's notably conscious of avoiding the more evil actions and trying hard to be more moderate with her own impulses. She's also not as selfish, savage, and backstabbing as she was at the beginning of CCC and has a lot of respect for a certain Master, and she decorates herself with things she identifies them with.
- Cute, but Cacophonic: Her speaking voice is fine, it's just that her song is hilariously off-beat and off-key, sounding almost like she can't decide if it's a song or a poem. Not that her Noble Phantasm needs her to be an expert in singing; as long as her voice is loud enough, her voice can be weaponized.
- Dragon Ancestry: Because the Báthory family were associated with Dragons, Elisabeth as a Servant was infused with dragon genes and gained Draconic features.
- Dual Boss: Alongside Kiyohime in France.
- Flight: Though the wings seem rather thin and weak, to the surprise of Mecha Eli-chan her wings actually are strong enough to let her fly, even if she's carrying another Servant. She's one of only a few Servants who are capable of flying.
- Frilly Upgrade: Her final ascension design gets so ridiculously frilly and pink (including a gigantic, bright pink hat covered in plushies) that it almost seems parodic.
- Future Me Scares Me: An odd case concerning Carmilla; Carmilla is "her", influenced by the legend that sprung up around her later, in the same way Vlad Tepes is influenced by his Legend of Dracula Noble Phantasm, both older and more obsessed with blood and her own beauty. Thanks especially to Liz's post-CCC Character Development, Carmilla's behavior disgusts Liz, who hates the idea that she might eventually become this other woman (Carmilla doing things that Liz would've had trouble stomaching, even at her lowest in CCC, doesn't help).
- Good Wings, Evil Wings: While only rarely shown since she seems to possess the ability to bring them out at will, she has black dragon wings.
- Guest-Star Party Member: Of the France and America chapters.
- Hijacked by Ganon: After the supposed end of the "Elisabeth Halloween trilogy" in 2017, she still managed to have a major role in Oniland as the true identity of Oni King Shura. However, it turns out that Elisabeth herself isn't the true mastermind of the Singularity after all and is being played as well.
- Horned Humanoid: The Innocent Monster skill transforms the user's appearance based on how they've been recorded or are thought of in the present. For some reason, for her this manifests as growing a long tail, wings and asymmetrical horns, the latter two of which she can summon at will and covers with a silly hat in her third ascension respectively. This appears to be related to her family having some dragon ancestry in it.
- Idol Singer: She introduces herself as an "Idol" Servant. Unfortunately, despite her excellent voice, she happens to be tone deaf. On top of that, her lung capacity is so great that her voice can be used as a weapon.
- Image Song: "AKOGARE∞TION". In a subversion of her in-story tone-deafness, it's... not bad.
- Leitmotif: Her leitmotif, "sha la la", from Fate/EXTRA CCC plays when she first appears in America. Her seiyuu did the vocal effects in the song, so she's singing along to the tune of her voice in the song. Her other theme, "Fresh Blood Demoness", plays when she uses her Noble Phantasm.
- Little Bit Beastly: While at first one might think she looks like a horny devil, her horns, wings and tail are actually those of a dragon.
- Make Me Wanna Shout: Since she has the lungs of a dragon, her scream is an attack and a skill, Dragon's Breath. Báthory Erzsébet: Fresh Blood Demoness is an amplifier shaped like her castle that makes this even worse.
- Master of None: She tries to fulfill multiple roles as a star idol, but she has difficulty doing any of them particularly well compared to specialists. She has a hodgepodge of card types — two Quick cards so she can generate some critical stars, one Arts card with a Territory Domain passive for NP generation, and two Buster cards so she can NP-B-B chain for decent damage — but this generalist deck makes her tough to use in, say, a dedicated Buster team where most of her cards are. She still has a niche as a support with her party buffs (which can total to a staggering +60% attack bonus against a single target via her 20% defense debuff, with a +40% total attack buff for a female damage dealer), and she does decent Noble Phantasm damage despite few of these buffs directly helping her AoE damage, but employing her in one role or the other leaves some skill effects unused.
- The Nicknamer: She tends to refer to the player as "Puppy" and Mash as "Deerlet". Compare to Extra and Extella where she referred to male Hakuno as "Piggy" and female Hakuno as "Squirrel."
- Odd Friendship: With Nero Bride; the two become comrades in America despite their bickering and she's the most distraught after hearing what happened to Nero Bride after the failed assassination. She even demands that the protagonist avenge Bride by taking down Cu Alter. (Not to mention their shared hobbies and their obliviousness that they suck at said hobbies.)
- Our Dragons Are Different: Her horns, wings and tail are actually those of a dragon. She also has the Dragon's Breath skill. This is the result of the "Innocent Monster" skill, which transforms her physical appearance based on the conception that others had seen of her in real life. Elisabeth Báthory was often rumored to have mixed her own blood with that of a dragon, and her family crest also bore the mark of a dragon.
- Pointy Ears: Presumably a result of her dragon blood and "Innocent Monster" skill, though they're admittedly less noticeable compared to her other draconic features.
- The Power of Blood: She requires gallons of blood daily in order to bathe in it. It's also how she can increase her power... in theory. In Grand Order, she does seem to be making do without.
- The Power of Rock: With a little guidance, her singing turns out pretty well instead of the usual cacophony of sounds and provides buffs for the party for the Final Battle of "Great Battle at Himeji Castle".
- Red Baron: Countess of Blood.
- Rousing Speech: She, of all people, gives one in America to the other Servants in the diversionary North Army to Hold the Line against 28 Demon Pillars summoned by Medb using Clan Calatin as the base.
- Speak of the Devil: Robin Hood summoned her in America just by blurting her name out by accident. She mentions that she will appear to anyone who speaks her name. Lampshaded by the protagonist who remembers her from Orleans and Rome.
- Spell My Name with an "S": The historical figure who Elisabeth is based on was named Elizabeth Báthory, but the English translation of the game spells her name with an S instead of a Z.
- Stepford Smiler: Despite her current happiness being genuine, Garden of Order implies it's at least partially a coping mechanism she hides her inner issues behind. Mephistopheles describes it as just part of her upbringing as a noble where she'd have to disguise her pain from the world and always show a strong face regardless of how humiliated she became.
- Starter Mon: In addition to Mash, Elisabeth is one of the ten available 4* Servants that can be summoned from the Starter Summon. Among the ten, she is the only 4* Lancer.
- Support Party Member: She's more built to be support than a direct attacker, which causes some players to overlook her. Her Noble Phantasm is weak and has a bad secondary effect, mediocre NP gain in the first place and has only an average attack with no particularly outstanding skills like crit buff or high star generation. However, she can provide up to 40% attack to party members, a somewhat rare targeted defense drop skill, and her Bond CE provides HP regeneration per turn for the party. Further, she's reasonably bulky and possesses Battle Continuation. She's solid support, if perhaps underwhelming.
- Tail Slap: During her extra attack she turns around and begins slamming the enemy with her tail rather than using her spear. But this move causes her to have a Panty Shot, so she's kind of embarrassed by it.
- Theme Music Powerup: As part of the Fate/EXTRA CCC crossover, her theme song now plays when she uses her NP.
- Upgrade vs. Prototype Fight: A very, very weird, non-robot case of this. In the game's medieval France segment, Elisabeth faces off against Carmilla, who was based on her own legend.
- Vain Sorceress: While not a Caster, shes close enough with her constant fear for her beauty. It seems the reason why she fears romance is because marriage through love equals getting pregnant equals having bloated stomach, which is a big no-no for her. It's all possibly informed by the weird family situation she had in life.
- What the Hell, Hero?: She angrily calls out Rama in America for exiling his wife Sita in order to satisfy his people, calling him the worst. Rama can only sadly agree with her.
- Why Did It Have to Be Snakes?: She's claustrophobic because she died in house arrest. Her wardens became so annoyed at her wailing, they sealed off her windows and only left a small slit to push her food in.
- Wolverine Publicity: In much the same the same way Nero has become the face of the EXTRA series, Elisabeth has more or less become her Number Two, particularly in CCC-related events, displacing Tamamo even further. Though ironically, in the CCC crossover itself, she got Demoted to Extra.
- You Gotta Have Blue Hair: It's pink for starters, and as Carmilla shows it eventually turns white.
ID: No. 143
Alignment: True Neutral
Origin: Iraq (The Epic of Gilgamesh)
First appearance: Fate/strange fake (as "False Lancer")
Illustrated by: Shizuki Morii
Voiced by: Yuu Kobayashi
Live actor: Shōgo Yamazaki
A sentient weapon created by ancient Mesopotamian gods out of clay, gifted with the ability to change appearances in accordance with its circumstances. When it entered the realm of mortals, it met a divine harlot named Shamhat and eventually took her shape as its basic form. They were the greatest match and later only friend of Gilgamesh, the demigod King of Uruk, and went on many adventures with him until they were struck with divine punishment for killing Gugalanna, driving Gilgamesh's (ultimately futile) quest for immortality.
He was introduced in the Babylonia chapter. He also appears during the Summer 2017 event.
- Artificial Human: Enkidu is essentially a human-shaped weapon created from clay by the gods. This is greatly emphasized by how Enkidu often uses terms for themselves as though they're a robot or a computer, like saying they've been "activated" when summoned or that they're "shutting down" when defeated.
- Balance Buff: Enkidu's Presence Detection A+ was buffed to Presence Detection A++ to now provide a one turn Evade. Thanks to this, Enkidu is much better at surviving than before, fitting their role as a defensive Lancer.
- Bifauxnen: It's a little complicated. Enkidu is technically a genderless mass of clay, but bears the likeness of the divine harlot Shamhat.
- Breakout Character: The only Servant from Fate/strange fake in Grand Order to date.
- Broken Angel: They view themselves as this, as they have deviated quite significantly from their original role given by the gods. This doesn't upset them, however, as they feel being repurposed as Chaldea's tool is just as good.
- Canon Immigrant: Debuted in Fate/strange fake as part of an April Fools' joke, then Urobuchi and Nasu took elements of their design for Gilgamesh's flashbacks in the Fate/Zero manga and Fate/EXTRA CCC, and is now fully integrated into canon with Fate/strange fake's official release and this.
- Chain Pain: They attack using themself since they're literally the Chain of Heaven.
- Critical Hit Class: Enkidu's 3 Quick cards allows them to rack up enough stars to a level that many Assassins would kill for (one of their skills even buffs up his cards at random to cause more output). They could then either use these stars for themself and allow them to hit harder, or let another unit (such as well-known off-loaders Anne and Mary, Nobunaga or even Gilgamesh himself) use them. Design wise, it really shows off why they and Gilgamesh would get along: they have extremely complementary play-styles!
- Dead All Along: Enkidu has been dead since before the Babylonia chapter began. The one seen in the story is actually Kingu, the son-husband of Tiamat, acting as a spy on her behalf.
- Deader Than Dead: While they can be summoned as a Servant, their living form in the Babylonia arc was this: technically not being alive (being an animated pile of mud) meant that their soul did not go to the underworld, preventing resurrection by simply going down there and fetching them out (like you do with Gilgamesh midway through the chapter).
- Does Not Like Shoes: Enkidu is always seen barefoot.
- FaceHeel Turn: They side with the Goddesses against humanity, though they claim they were always a tool of the gods so they're on the same side they've always been. This is revealed to be a lie, as he's not really Enkidu.
- Friend to All Living Things: They were friends with all the creatures of the forest in his original form.
- Gameplay and Story Integration: Their stats build, Quick cards, skills which allow them to hit harder and heal themself, plus their single-target Noble Phantasm really goes out of its way to show how Gilgamesh would eventually come around to them: it complements their own play-style as a Servant, and Enkidu's single-target Enuma Elish is definitely more than enough to pin them down. Indeed, almost any player who has Enkidu rarely resist the temptation of bringing down any enemy Gilgamesh with them.
- Healing Factor: Notably has the strongest self heal in the game, Perfect Form, with a basic 5k minimum worth of healing and a whooping 10k heal at max. Of course, the downside is its 10-turns cooldown...
- Human Weapon: They are a creation of the gods, meant to be their instrument. As seen in their noble phantasm, they qualify for the Lancer class not by having a spear, but by being a spear.
- Long-Haired Pretty Boy: Although they are of unknown gender. They were originally a divine monster of mud with antlers and no mind of their own, but after being in the care of the divine harlot Shamhat, they took on her appearance.
- Master of All: Their stat line is A across the board, though they can raise specific stats by lowering others at will. This ability is referenced in their first skill that randomly increases their Quick or Arts cards. Otherwise subverted in-game — due to the nature of their kit and double-edged QQQAB deck, the only two consistent roles they can have is as a star generator and self-sustaining tank with anti-divine crowd control, as their damage is not that amazing and NP gain is pretty bad, all things considered.
- Nerf: Lorewise, their Transfiguration skill has been downplayed a little bit compared to their original appearance in Strange Fake. Instead of having A-ranked stats across the board, Enkidu now only has enough "stat points" to make their stats B across the board. To bump up one of their stats to A, they now have to rank down a different stat.
- No Biological Sex: Enkidu is a shapeshifting lump of clay built by the gods to be a weapon. Their appearance is based off of Shamhat, a temple prostitute. In Valentine 2017, like their fellow undetermined gender Servants d'Eon and Astolfo, they can give a Valentine gift (a feature for females) and receive chocolate from the protagonist (a feature for males). They do not benefit from skills benefiting either gender, such as Tamamo Lancer's star generation buff or Liz's Sadist Charisma.
- Rapunzel Hair: It becomes much longer from their second stage onward.
- Shapeshifter: They can take essentially any form they want to, and can even become a limited wish-granting device like the Holy Grail. This form is in fact the appearance of the harlot Shamhat.
- Situational Sword: Their NP carries a stun, but it only works against divine enemies.
- Stone Wall: Their damage potential is a bit of a letdown, but they have the fourth biggest HP pool in the entire game, and with a skill that can be boosted to heal up to 70% of their max grailed health, Enkidu is pretty godly at soaking up damage.
- Storm of Blades: Age of Babylon: The Wisdom of the Citizens, a Noble Phantasm that previously went nameless before his Interlude, allows him to create weapons from the ground at a rate where it can rival Gate of Babylon. It is most notable on his second Quick animation.
- Wave Motion Gun: Enuma Elish: O Mortals, Let Us Restrain the Gods Above. It forcibly channels the power of both Gaia and Alaya's Counter Forces to fire off a massive spear-shaped beam so powerful that it can match Gilgamesh's own Enuma Elish under the right conditions. This is the reason Enkidu is Lancer-class.
- You Gotta Have Blue Hair: They obtained long green hair after taking human form.
ID: No. 196
Alignment: Chaotic Evil
Origin: Ereshkigal: Iraq (Mesopotamian Mythology), Rin: Japan (Original Creation)
First appearance: Fate/stay night (as "Rin Tohsaka"), Fate/EXTRA ("Blonde Rin")
Illustrated by: Shizuki Morii
Voiced by: Kana Ueda
Live actor: Umino Kawamura
The sister of Ishtar and the goddess who rules the underworld, Kur, in Sumerian lore. She is the one who passes the laws and rules that dictate the underworld. A fearsome ruler who freely handles a cage much like a spear, impaling enemies, locking up souls, and generating lightning. Just like Ishtar, she manifests with aspects of Rin Tohsaka's appearance and personality. While her choice of words is roughly the same as Ishtars, her expressions are more of an elegant rich lady.
She appears in the Babylonia chapter as an antagonist-come-ally. She made her playable debut as a Lancer for the Christmas 2017 event, "Netherworld Merry Christmas".
- She wants to be a hardass death goddess, but her enormous crush on the protagonist leads to her having a wealth of moments where she's both adorable and pretty silly. She notably has even more "goofy" expressions than Ishtar does, and her "delight" expression, for example, features twinkling happiness stars◊.
- As a playable Servant, she can't help but trip over her own silliness as early as her initial summoning, and her My Room lines can show off even more goofy facial expressions than she had during Babylonia.
- In the hard version of her boss fight in Babylonia, she will use a skill that locks all skills and NP every single turn. It has a good chance of missing, though.
- Her playable version, like a decent number of other goddess Servants, pairs Magic Resistance with Goddess Core for her passive skills, giving her a hefty 35% passive debuff resistance. Her actual magic resistance skill notes that the effective rank has been lowered due to how surrounded with death she is.
- Back for the Finale: Joins the protagonist in the battle within Solomon's Temple. Also meta-true for her playable debut, as Netherworld Merry Christmas was the final event of Grand Order/Epic of Remnant before the game moved to part 2 of the main story.
- Because You Were Nice to Me: Ultimately this is what has her sway to the side of the heroes in Babylonia. The protagonist's kind hearted personality despite everything Ishtar, and by extension herself, had done to the people of Uruk and them made her switch to fighting for their cause. This is noticeable in your first interactions with her, where after freeing her from being tied up, she's willing to help let you escape minions from the Underworld, specifically because you were nice to her. With her backstory and how lonely she was, she was not expecting a human of all people to be as nice to her as you were.
- Better as Friends: Despite her obvious massive crush, she refrains from flirting with the protagonist in My Room lines because she wants to be their friend and to keep them safe, especially because she's afraid that a more direct relationship between a mortal human and a goddess of the underworld could have dire consequences for the protagonist. It probably doesn't help that her natural state free of Tohsaka's influence is that of a yandere.
- Beware the Nice Ones: She's goofy and well meaning even if she tries to act tough, but when Nergal pissed her off she trashed him so hard that he couldn't even leave without forking over half of his divine portfolio. Unfortunately, he left his disease abilities in the underworld instead of the sun powers she was aiming for, so the underworld just became even worse. Notably, while he isn't her husband in this continuity, he was a pretty potent god in his own right and was also the king of the underworld. She happens to be invincible in the underworld, so even Quetzalcoatl got offscreened before you even have a chance to meet her in the Christmas event.
- BFS: By her third Ascension, her "lance" is more like two swords attached at the hilts and connected with ring-like attachments both around the hilt and the blades themselves.
- Breakout Character: Pretty much tied with Jeanne Alter for being F/GO's biggest example of the trope. She was originally not supposed to be in the game and only made it in because her design was popular among the writing staff. However, even then she wasn't supposed to be unplayable with no ingame battle sprite and simply proved so incredibly popular that DelightWorks indicated they would add her when they could, eventually making her the star of next year's Christmas event. When she was announced as playable, she immediately became the top national Twitter trend◊ in all of Japan, and a misspelled version of her name was also trending. And the actual total tweet count went much higher than what is pictured here.
- The Chains of Commanding: The essential core of Ereshkigal's character struggle. As the Sumerian-Babylonian Goddess of the Underworld and the Dead, she strongly feels she has an absolute responsibility to maintain Kur and its function, and to ensure it runs as well and as grandly as is possible for her to do so; this is not only the charge laid upon her by the other gods, it is the role that humanity expects and needs her to fulfill. As a result, though, she feels that any feelings or opinions she has must come a distant second, at best, to her duty; she joins the Three Goddess Alliance during the Babylonia chapter because she convinces herself, despite liking living humanity more, that doing so is in the best interest of Kur and thus her responsibility. It is her meeting the protagonist and her relationship with them that begins to show her that there may be more room for nuance and feeling in her function and duties than she first thought.
- Dark Is Not Evil:
- Despite being the actual member of the Goddess alliance (unlike Ishtar), despite dressing in darker clothing with bone ornaments and saying she wants humanity to reside in Kur, the protagonist and Gilgamesh both know she's only obeying her duty as the ruler of the underworld and prefers the living humanity over the dead. And she really wants the underworld to be a nice place to live, but she lacks the ability to make it the way she wants it to be.
- Funnily enough, her profile does list her as being Chaotic Evil, but much like Hassan of the Cursed Arm and Old Man of the Mountain, her actual behavior both in story and as a playable character is leagues away from what most people would consider appropriate for that classification. It's presumably a result of her job title and because her original form was a good deal less pleasant.
- Everything's Better with Dinosaurs: Her two Buster attacks has her summoning the heads' of a Tyrannosaurus Rex and a Triceratops.
- Everything's Better with Spinning: The beginning of her Noble Phantasm involves an extended twirling flourish of her spear in order to "charge" it.
- Evil Is Cold: Despite her behavior, her alignment is Chaotic Evil presumably thanks to her job as a goddess of the underworld and her normal self's yandere traits. She says at one point that she'd like to hold the protagonist's hand and asks them not to mind how cold her skin is.
- Fashionable Asymmetry: Wears one thigh-high stocking on her left leg.
- For Doom the Bell Tolls: A variant. She "rings" one of her little soul cages like a bell for her Buster attacks, and the result are large ghostly dinosaur skeletons erupting from the ground to try and eat her target.
- Freeze-Frame Bonus: At certain chances during her Noble Phantasm animation, King Hassan or Summer Nitocris (in Medjed form) or both at once may appear, due to their affinity with the Underworld which Ereshkigal is a goddess of.
- God in Human Form: Like Ishtar, she's borrowing Tohsaka's body. Sort of. This causes them to view each other as being the same person as themselves to a certain extent. It also mellows out her more possessive and yandere qualities.
- Grand Theft Me: She and Ishtar were both summoned at the same time in Babylonia before the protagonist arrived. As a result they both share different aspects of their host Rin's character. More amusingly, she also borrows Ishtar's body when she's asleep so she can talk to the protagonist while pretending to be her sister.
- HeelFace Turn: Performs one in steps over the course of Babylonia, especially once she begins to develop some serious romantic feelings for the protagonist.
- Heroic Sacrifice: Helps drag Tiamat down into her own domain and buffs the protagonist's party for their battle against Tiamat, sacrificing her existence as a Servant, and perhaps a Goddess, in the process.
- Hidden Heart of Gold: She tries to cultivate the image of a cold, uncaring goddess of the underworld, holding dominion over death and the souls of men, because that's what she thinks someone in her role should be (and thinks it's what people expect her to be). In actuality, though, she's really kind, caring and sincere (not to mention a bit of a goofball).
- Home Field Advantage
- As the Queen of the Underworld, she's invincible while inside it despite only being about mid-tier when it comes to the Mesopotamian deity power-rankings. Even better, other gods and spirits find their powers sapped while in the Underworld with only living beings unaffected (though that's what her undead servants are for). Since she usually never leaves, it's difficult to deal with her. Gilgamesh notes in Babylonia that between Ereshkigal and Ishtar the later is more powerful under normal circumstances, but Ereshkigal while in the Underworld could easily best her.
- Her Noble Phantasm isn't as powerful as Ishtar's, but in exchange it changes the battlefield into one more suitable for herself (which manifests as an additional interaction with her "Protection of the Netherworld" skill).
- How Do I Shot Web?: Nergal (under a different name) actually did give partial domain over the sun to her as well as a spear. However, since she'd never seen the sun before she couldn't use either until Babylonia. As such, her spear is only really usable for the event/playable Ereshkigal because she shares the same Saint Graph.
- In the Hood: During early parts of "Netherworld Merry Christmas", Ereshkigal sports a hooded variant◊ of her famous cloak during a flashback to when she was still building Kur and began to realize the world was moving away from the Age of Gods.
- Jack-of-All-Trades: She can play a lot of roles reasonably well, though she doesn't excel at any of them. Her high health and invulnerability skill make her quite tanky, and she has a great NP charge + Buster up skill plus a reasonably powerful AOE NP to make her a decent attacker. Finally, she has a skill to increase party defense, max health and NP generation for both offensive and defensive support. Her Noble Phantasm also applies a 20% attack buff for three turns each time it's used so long as you used her third skill first, meaning she can add from 20-60%~ attack to the party with good luck and support.
- Lethal Chef: Her Valentine implies that she hasn't inherited her host's cooking ability. It took her a month of hard work to make a chocolate that looked good but only tasted okay. She thinks it'll take some time to make another edible sample.
- Limit Break: Two of her skills help her boost her NP gauge in some way, and although she has only one Arts card, she has Territory Creation A+, meaning her Arts card gets a 11% bonus to performance. When her skills are combined with an Arts, Quick, Quick chain, she can get her NP out relatively easily quickly.
- Love at First Sight: Pretty close to it. Initially, Ereshkigal assumes Ishtar's form to learn more about her opponent, the Chaldean Master, out of curiosity and cautious necessity than anything, and engages them in a conversation. By the end of that long talk, Ereshkigal is heels over head over heels in love with the protagonist because of their earnest desire to save humanity and their inherent kindness, and her narrative arc from then on in Babylonia is Ereshkigal struggling to come to terms with what she's feeling, as she's never experienced an emotion of this sort and this intensity for someone before.
- MayflyDecember Romance: Particularly once she comes to Chaldea as a playable character, it's heavily implied that this is one of the reasons she's hesitant to try to take her relationship with the protagonist beyond friendship - they are a mortal human and she is a Goddess of the Dead, and she already seems worried about the possibility of the protagonist's mortality and has to stop herself from suggesting or considering foolish options to the "problem".
- Morph Weapon: Her lance transforms into various pointy attacking implements for her attacks, with most of them actually being ranged attacks of various kinds; she only uses it in a "traditional" sense in one permutation of her Arts card. By her third Ascension, it's normal form doesn't resemble a lance so much as two swords attached at the hilts with two ring handles.
- Mundane Luxury: Because the Netherworld is a barren wasteland full of the dead, she really likes the surface's gentle breeze and running water stream. Her Bond CE shows that her happiest moment is when the heroes were trapping Tiamat in the Netherworld to prevent her Chaos Tide from spreading, Merlin's Fertile Feet filled the Netherworld with flowers. Though ephemeral, just like the protagonist's contract with her, it was nevertheless beautiful.
- Mythology Gag: Ereshkigal and Ishtar are identical beyond blonde hair and different outfits due to using Rin's body. In the Fate/Extra Universe, Extra Rin Tohsaka and her relative/namesake, the FSN Rin Tohsaka, look exactly the same beyond blonde hair and different outfits.
- Non-Linear Character: Like her sister, Ereshkigal will talk to you from a different order of events than how you experienced them chronologically. In this case, when she appears in Solomon's Temple with the other Servants, she comments on how yes, she was going to be erased by falling into the Abyss. But then stuff happened with the main character and now she has her own spirit origin. But you're going to have to save her some day because you haven't done it yet. During the 3rd Christmas Event.
- Other Me Annoys Me: She pities you if you have Ishtar with you because while they're both prone to screw ups, Ishtar's tend to be particularly disastrous. Ishtar in turn is outright jealous and doesn't want you talking to her. It's also hinted that they may be two halves of an earlier goddess who split in two.
- Our Ghosts Are Different: Her boss form is a ghost monster, though that's not her true appearance. When Babylonia was first released, DelightWorks simply didn't have time to make a true Servant-level sprite for her.
- Power Makes Your Hair Grow: Her third Ascension gives her much more luscious hair that, were it not flowing in some imaginary wind, would go down to her knees.
- Promoted to Playable: When she was originally introduced to the game, she wasn't intended to be made into a playable character (she didn't even exist in earlier drafts of Babylonia's story and only came about because Nasu himself didn't want Morii's blonde beta concept of Ishtar to go to waste), but the sheer amount of fan love for her convinced DelightWorks that a playable version would be worthwhile, which resulted in the playable Ereshkigal we have today.
- Random Number God: Her first skill can place her at the mercy of the RNG - while the invulnerable effect always works, even at max level the debuff immunity, buff-strip immunity and death immunity each have a 20% chance of not firing.
- Red Eyes, Take Warning: Just like her sister, which denotes her status as a divine. They're a bit of a brighter shade of red than Ishtar's, however. Like Ishtar, the trope is also subverted since her eyes turning gold is the real warning that she's going to get serious.
- She's Got Legs: Just like her sister, as per usual for Rin.
- Shock and Awe: Charging up her NP attack generates visible arcs of electricity around her. Her Extra attack features a bit as well, and in her second Ascension her weapon is visibly covered in lightning.
- Sibling Rivalry: She has a rather severe one with Ishtar. She even ropes the poor protagonist into it, as the trials she sets for them to tackle are questions about which of the two is better (and most of the time, choosing Ereshkigal over Ishtar gives you an easier battle). She also cites Ishtar as her dislike in her My Room lines.
- Stone Wall: She's got incredibly high HP (16,065 at max, just shy of Jeanne's 16,500) but her attack is the lowest among all 5* Lancers, and low in general for a 5*. Her third skill increases her max HP (alongside everybody in the party) alongside buffing the parties defense, NP gain, and HP, her first skill provides her guaranteed invulnerability with a chance of debuff immunity, buff-strip immunity and/or death immunity for one turn, though her second skill does at least give her a Buster buff to help her damage.
- Supernatural Gold Eyes: Not as often as Ishtar, but when she gets serious they will turn gold to denote her power.
- Like Rin, and like Ishtar. A lot more obviously than either of them, even, due to loneliness, her resulting gigantic crush on the protagonist and her desperate attempts to look evil and uncaring.
- The playable Ereshkigal has plenty of this going on too, of course, but she has a bit more trouble actually maintaining her "tsun" facade for, shall we say, reasons & tendencies.
- Wistful Amnesia: For the Christmas 2017 event she shows up with most of her memories purged but eventually shows vague memories of the protagonist and their group. With the help of Dumuzid she regains them fully. The Throne is outside time, so from her perspective this happens before Solomon, explaining why she showed up there with an intact memory.
- Yandere: In her fourth bond line she considers taking the protagonist to the underworld and locking them up to keep them safe, but by bond five she apologizes and says she could never do that. That she stops before doing it is part of Tohsaka's good influence on her.
- Zettai Ryouiki: Grade S.
ID: No. 87
Alignment: True Neutral
Origin: Ireland (Celtic Mythology, Fenian Cycle)
First appearance: Fate/Zero (Diarmuid's flashback)
Background development: Hikaru Sakurai
Illustrated by: Daisuke Moriyama
Voiced by: Shin-ichiro Miki
Fionn mac Cumhaill was the unparalleled leader of the Knights of Fianna, an almighty group of knights. He was a great hero and warrior who gained control over healing water from the oil of the Salmon of Knowledge. He was betrothed to Gráinne and they put on a large banquet to celebrate the occasion. His loyal knights including Diarmuid, were all in attendance. Gráinne begged Diarmuid to take her away from there, the two ran away together, and Fionn, filled with jealousy and resentment, mobilized all of his resources to hunt them down. After Diarmuid fought through all of the obstacles, Fionn was the one most heartbroken by the futility of the sacrifice, so he decided to recognize their marriage. Though Diarmuid wished for reconciliation, Fionn could not let go of bitter jealousy over the affair.
While hunting one day, Diarmuid was gored by a wild boar's fangs, but felt no fear due to there being a well of spring water nine steps away from which Fionn could produce healing water. Despite him being on the verge of death, Fionn could not forget his anger, so he managed to spill water from his hands during the first two attempts to bring Diarmuid the water. As of his third attempt to scoop water, Diarmuid passed away from his wound.
He was put in the game as part of the 5 Million Downloads Campaign and appears as an antagonist in the American chapter. He also appears in the Moonlight/Lostroom OVA.
- Adaptation Dye-Job: Blonde, in contrast to his black-haired Fate/Zero design. However, it is to note that he was rather famous for his blond hair (Fionn literally means "blond") until it turned gray after some trouble with a goddess; the older Fionn seen in Fate/Zero might come from this event.
- Affectionate Parody: To Altria and Scáthach as he's a famed European warrior king and godslayer who is monumentally lamer than someone with such a reputation ought to be.
- Anti-Magic: An effect of his Noble Phantasm increases his resistance to mental debuffs.
- Ascended Fanboy: The America Singularity gives him a unique opportunity to fight against and work alongside Scáthach and (a version of) Cu, two of his childhood heroes.
- Awesome, but Impractical: Played for laughs with his other Noble Phantasm, the Salmon of Knowledge. The fat of that salmon was burned into his thumb's skin and allows him to look into past, present, and future. In order to use it use it, he needs to suck on his thumb like a pacifier, looking utterly ridiculous at it. As result, those who saw him used it could never take him seriously anymore.
- Awesome Mc Coolname: His name, pronounced as Finn McCool.
- Balance Buff: Apart from a basic NP upgrade, he's has two notably buffs.
- His version of the much-derided Clairvoyance was upgraded to give a party wide star gen buff at the acceptable level of 50% at max rank plus a 10-30% NP gain buff, which made him much more useful as a support Servant, though not enough to overcome his other flaws.
- For the New Year's 2019 event, his Trouble With Women skill was upgraded to Magnificent Free Spirit, which reduced the cooldown by three turns and added a 20-30% self NP charge. With it, he's legitimately good in Arts teams or for farming.
- The Cameo: He has a blink-and-you-miss-it appearance in the Fate/Apocrypha anime as Darnic's Servant during the Third Holy Grail War.
- Casanova Wannabe: He's a pretty boy that's a lot less popular with women than he thinks he is, never accepting that his various troubles with them are the fault of his own personality. Not even Medb wants anything to do with him and all her abilities basically involve around having as much sex as possible. The best reaction a woman gives to his flirting is Mash in America, and that's because she's so inexperienced with romance that didn't even realize what he meant before becoming flustered upon the protagonist's explanation.
- The Chains of Commanding: Admits this upon his defeat in America to Diarmuid that this was part of the reason he was so jealous of his knight when they were alive, and why he enjoys being summoned as a Servant, since he can just focus on the thrill of the fight."When I was alive, I became more and more tainted. The glimmer in my eyes wallowed within politics. The treasure, power, and duty I won tied me down more and more. It was painful. So painful, yet I couldn't let it go. I fear that's why I envied you so much, as you were trying to die for your love."
- Dual Boss: With Diarmuid in America.
- Everyone Has Standards: He's a huge flirt, but it turns out he's no more interested in Medb than she is in him. All he does when they finally have a chance to speak is talk about how awesome his wife is, much to her irritation.
- A Father to His Men: Even though he likes to joke about Diarmuid's past betrayal, Fionn makes it clear that he does not carry ill will towards him. In fact, he's very pleasant to fight alongside Diarmuid and he even provides healing for him.
- The Gadfly: In America, he likes to mention Diarmuid's past mistakes and his betrayals to Diarmuid often. He also proposes to Mash, who's confused at first before becoming embarrassed once the protagonist explains what he meant.
- Graceful Loser: His reaction of being rejected by Mash is that of a bliss that at least he gets a definitive answer about his proposal rather than being given none at all.
- Green-Eyed Monster: As stated within The Chains of Commanding, this is why Fionn became envious with Diarmuid and eventually led to the latter's death, in addition of his wife attempting to dump him for Diarmuid: Being the King means Fionn had to contend with the politics and becoming a Slave to PR, where Diarmuid, being the Knight, could be free to pursue battles or anything else as long as it's within the code of chivalry.
- Incredibly Lame Pun: For his return gift (a live salmon in a tank) on Valentine's Day:Fionn: Yes, indeed it is! Salmon! Remember, this fish is not for... salmon else.
- I Was Quite a Looker: Appears as his younger form, contrasting with his Fate/Zero appearance.
- Identical Stranger: Fionn's facial structure (and somewhat-smug demeanor in his artwork) is oddly reminiscent of Kayneth "El-Melloi" Archibald—who eventually becomes Diarmuid's Master in the 4th Holy Grail War. This has not gone unnoticed by the fanbase.
- Long-Haired Pretty Boy: It goes down to his waist.
- Magic Knight: Literally. He's the leader of a knightly order and has mastered "magic and wisdom." As an Servant, his Lancer form has the Magecraft Skill at Rank B, specializing in druid magecraft and has many types of spells that can be used in combat, but not direct combat. One of his dialogue examples in his profile in the Fate/Grand Order Material Book III stated that he can be summoned in the Caster class, and as a Caster, he would be able to show more of his third Noble Phantasm's power.
- Making a Splash: His Noble Phantasm, Mac an Luin: Undefeated Violet Flower, is definitely going for this aesthetic. The immunity to debuffs it grants him might come from the fact that water scooped in his hands gets imbued with healing properties.
- Master of None: Started as one but averted overtime. Fionn's skillset is originally very weak, with Clairvoyance being generally useless on Servants without a high hitcount AOE NP, and even then it's still generally very weak. His second skill is very strong on paper, due to being a dodge and taunt combination which allows him to nullify ST NP, but the dodge is not guaranteed until max level and it's capped at 10 CD making it unreliable and hard to rely on even with help from Tamamo. His third skill is essentially just an Arts version of Mana Burst, with slightly lower value, which is decent but nothing spectacular. Fionn's only saving grace was his NP which has a decent amount of refill balanced by his rather horrendous NP gen stats. After numerous Balance Buffs, Fionn's Clairvoyance now goes a long way towards fixing his base NP gen, while also making his NP refill much more reliable, while his second skill got an absurd 3 turn cooldown cut, on top of adding an NP battery effect, turning it from an awkwardly long cooldown skill into an overloaded multi-purpose skill that can be used as a protection against NP, card damage, and battery all at once. Fionn's NP gen stats is pretty much the only thing stopping him from being ridiculously reliable at spamming NP, giving him a very strong niche while also having a stronger base skill effects compared to standard NP spammers.
- The Mind Is a Plaything of the Body: It's noted in his Interlude that he acts more immature due to being summoned in the younger form of his prime despite having all the memories of his life, ala Alexander still being more childish despite having his adult self's memories. Mash herself states that this is also part of his Never My Fault tendencies; despite knowing of his more unsavory moments, Fionn treats them as if they were the fault of someone else (i.e. seeing his older self as a separate person).
- Mythology Gag:
- Diarmuid will comment on him in My Room, and vice-versa. They don't really hold any grudges against each other for what they've done.
- He remembers all the events of his life with Diarmuid despite being summoned in his younger form, creating some uncomfortable conversations in America.
- Never My Fault: He's spent quite a bit of time ruminating on his failed relationships but never considered that it might be his own fault. Subverted if you reach a higher Bond Level with him, he admits to have done plenty of mistakes in life, and his conflict with Diarmuid is something he won't talk about, considering how boastful he is most of the time, and the shame evident in his voice, it's quite clear that he doesn't think himself innocent in that affair.
- No Pronunciation Guide: It's pronounced "cool", not "cum hail", as much as you might want to say that due to him being a Master of None.
- Phallic Weapon: His lance is possibly the most phallic weapon in the entire franchise; much is said about its great length, the vein-like vine carvings typical of Celtic spears are all concentrated around its "head", and his Noble Phantasm involves blasting a huge torrent of water from the weapon's tip. And remember, it's pronounced "cool", not "cum hail".
- Sadly Mythtaken: Mac an Luin was his favorite sword, but due to this trope when he's summoned as a Lancer it gets fused with the spear he used to slay the divine spirit Aillen.
- Seers: Possesses a Clairvoyance skill, and is extremely intelligent from being subjected to divine objects twice in his life, each boosting his intellect.
- Straight Man and Wise Guy: Whenever his relationship with Diarmuid is portrayed more casually when they're together, he's the Wise Guy to Diarmuid's Straight Man. Diarmuid just has to rein Fionn in whenever he goes on long tangents.
- Wave Motion Gun: His spear acts as one during his Noble Phantasm, shooting out a laser beam from its tip.
ID: No. 64
Alignment: Lawful Neutral
Origin: Turkey (The Trojan Cycle, The Iliad)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: BLACK
Voiced by: Kunihiko Yasui
Prince of the city-state of Troy (modern-day Hisarlık, Turkey), which ran afoul of the Greeks after his brother Paris abducted Helen, the Trojan betrothed to King Menelaus of Sparta, whose brother King Agamemnon of Mycenae led the invading Greeks. With his father King Priam too old to fight, Hektor took the mantle as military and political leader of Troy and, defying the expectations of the gods, held off the numerically superior Greeks for ten years before finally falling before his opposing champion, the demigod Achilles.
He debuted as an antagonist in the Okeanos chapter.
- 100% Adoration Rating: As can be seen from his bond CE, all of Troy loves Hektor.
- The Ace: He was the Trojans' greatest general, strongest warrior, and a skilled politician. Ultimately, they were defeated because he wasn't around anymore to see through the Trojan Horse gambit.
- Anti-Villain: While he works for Jason, it's noted he isn't really fond of what he's doing, only doing it because he wishes to fulfil his duty as a soldier.
- The Atoner: Towards the end of his Interlude, he admits the main reason he wants to unlock his Noble Phantasm's true potential is because he wants to make up for what he did under Jason in Okeanos.
- Armor-Piercing Attack: His spear Durindana is famous of being able to pierce through anything, only being stopped by the seventh layer of Rho Aias, which in gameplay is translated as a Noble Phantasm that ignores defense stat. A long spear that is originally a sword, but was modified by Hektor to be a throwing javelin precisely because he could see more use of the unbreakable blade if it has more range. It's more famous as Roland's sword, Durandal.
- Badass Beard: Has a nice goatee, highlighting his image as a Cool Old Guy.
- Bothering by the Book: Hektor doesn't really like Jason or want him to win in Okeanos, so instead he just acts like a good little Servant and does exactly what he's ordered to at every opportunity. Over and over it's shown that if he bothered to correct Jason or act on his own initiative, he would be able to tear your party apart.
- Combat Pragmatist: In Okeanos, his modus operandi is to keep a low profile while people are fighting all around him, before finally ambushing his target while their guard is down or attention is elsewhere. He successfully steals the Grail from Blackbeard by doing this, but is fatally wounded the last time he tries this against Euryale (who had grown wise to his tricks by that point).
- Cool Old Guy: He's definitely trying to cultivate the image, but both his age and his actual coolness (as he's very much the sneaky type) are hard to guess. This is why Jeanne Alter chooses him to be a Love Interest in her event.
- Fashionable Asymmetry: Only his entire right arm seems to be protected by plate armor.
- Guile Hero: He's the main reason why the Trojans were capable of holding the Greeks back even though they were surrounded in a siege, outnumbered, and lacked divine blessings. If Achilles is not there in the war, the Trojans' victory was assured through the combination of Hektor's capability as a warrior, administrations and tactical genius. He goaded Achilles to lose his own divinity because he knew he couldn't win against Achilles' immortality. In supplemental material, he even left a Dying Clue to the Achilles' Heel on his own body, which gives a new spin to his dying plea for Achilles to return it.
- Heroic Self-Deprecation: He's constantly referring to himself as a 'loser' and an 'old man', having been unable to save Troy.
- Hunk: More noticeable in his Stage 4 artwork, which makes him a nice Foil to his rival Achilles.
- Ideal Hero: Despite his slackened attitude, he's still Hektor. One of the nine worthies and perhaps the noblest character in The Iliad.
- Jack-of-All-Stats: Aside from A rank agility, he's got a B in every single stat. In Apocrypha, Achilles also remarks that he was "a genius, but not a prodigy. A natural, but not a born warrior."
- Know When To Fold Them: His main tactic when dealing with Achilles was retreating. Since he can't physically harm Achilles, it's not really a sign of cowardice.
- Lazy Bum: Doesn't pursue the protagonist on Jason's orders with the excuse that his spear is stuck in Asterios down in the ocean, even though he could probably have done it easily bare-handed.
- The Mole: He was working with Jason to steal Blackbeard's Holy Grail.
- Obfuscating Stupidity: He's much, much more serious and calculating than his constantly laid-back attitude suggests.
- The Rival: To Achilles, although he claims he doesn't want to pick a fight against Hektor again... until Hektor threw a rock at him.
- Rocket-Powered Weapon: No, really. When he throws his spear for his Noble Phantasm, Durindana: Ultimate Unbroken Spear, the end of the shaft inexplicably bursts into flame like a thruster, and on impact it explodes.
- Self-Deprecation: Often refers to himself as an "old man".
- Smoking Is Cool: In his final artwork, he smokes next to a campfire.
- Worthy Opponent: Achilles' main rival, and the feeling is mutual. Hektor himself claims during Okeanos that Achilles was the only man capable of stopping the power of Durindana (for reference, the only other thing capable doing so was the shield Rho Aias, and even that was nearly fully penetrated). Achilles even created the Duel Field of his Diatrekhōn Astēr Lonkhē, a Noble Phantasm that creates a battlefield where any outside help (such as his own divine gifts) are negated so they could finally have an honest fight. Though interestingly, both of them refuse to have a rematch.
ID: No. 186
Alignment: True Neutral
Origin: Japan (17th century)
First appearance: Fate/Grand Order
Illustrated by: Matsuryuu
Voiced by: Daisuke Namikawa
The Hozoin successor was taught the ways of monks and spearmen by the founder of the Hozoin-ryuu spearmanship and became well-versed in the usage of naginatas, spears, and sickles, his most famous weapon of all being his cruciform spear.
He appears as an ally in Epic of Remnant in Shimosa... which sadly doesn't last very long.
- Bald of Awesome: What kind of Buddhist monk would he be if he wasn't bald?
- Brainwashed and Crazy: Starts out as your ally alongside Musashi, then gets left behind to hold off the enemies while you and her save two children. When you meet him again, he has glowing red eyes, calls himself "Lancer Purgatorio", and is way less friendly than he used to be.
- Charles Atlas Superpower: No magic or legendary weapons. Just martial arts training, all day, every day. That's all he has to offer. And it brought him very far.
- Critical Hit Class: His primary offensive gimmick. His skills give him increased Critical Star Drop Rate and Quick performance. His NP gives him a boost to his attack power and critical damage along with a one-time evasion. Once you get his buffs stacked enough, expect him deal crunchy critical hits which also charge his NP faster to buff himself further.
- Foil: To Li Shuwen, in a way. They are both martial arts masters who joined the ranks of Heroic Spirits out of sheer skill, but their respective styles are complete opposites: whereas Shuwen refined one hit over and over until he hit absolute perfection, the Hozoin-ryu spearmanship takes the most pride in variety and adapting itself to every situation. Inshun would like a spar with him, but refuses to ask because with their respective level, one or the other would probably end up dead.
- Status Buff: His NP grants him three-turn Quick attack, star gen, and critical damage buffs; one-hit evasion; and one-turn instant death immunity. With some setup you can stack several of them, turning him into a great critical attacker.
- Walking Shirtless Scene: Takes to removing his robes and goes topless by Stage 4 for some reason, showing off his Heroic Build. (His sprites, however, remain clothed.)
- Weak, but Skilled: In terms of sheer power he's nothing to write home about, but his raw technique is amazing. His Noble Phantasm is simply the eleven stances of his Oboro-Urazuki style, which are noted to be capable of providing a counter to any possible attack (though he admits to having trouble with taking on multiple opponents at once). Musashi notes that his stance is nigh-perfect, and only stands a chance when fighting him as Lancer Purgatorio because becoming corrupted downgraded his focus and precision.
ID: No. 217
Alignment: Chaotic Evil
Origin: Japan (8th century)
First appearance: Fate/Grand Order
Illustrated by: Hidari
Voiced by: Nao Touyama
The same old Ibaraki-douji who has gotten into the summer festival mood. Noticing how other Servants change classes when getting into their summer attires, she tries out a new Saint Graph with some modifications from Shuten-douji to better fit the season.
She debuts in the Servant Summer Festival 2018 event with her staying in this form for the Oniland event.
- Big Eater: Activating one of Ibaraki-Douji's has her taking out two cotton candy and eating them in two bites. There's also her eating after finishing using her Noble Phantasm.
- Critical Hit Class: Overall, this version of Ibaraki trades her defense buff (which led to her surprising tankiness as a Berserker) for a sturdier base class and a one-turn increase in Critical Star absorption and critical damage. Paired with this new skill, her already good Critical Star generation thanks to high hit counts is doubled in this form, and her Noble Phantasm also spits out a ton of Stars based on Overcharge (up to 50 for guaranteed critical hits for a turn).
- Magical Girl: She expresses that she has become one after reaching third Ascension.
- Megaton Punch: Her Noble Phantasm has her conjuring a giant demonic fist to punch her opponent into the sky.
- Mega Twintails: She gains them in her third ascension.
- Multicolored Hair: Her giant twintails start off as her usual blonde before tapering off to pink.
- A Twinkle in the Sky: Her Noble Phantasm launches an enemy up in the air and causes them to explode into fireworks, essentially invoking this trope.
ID: No. 148
Alignment: Chaotic Neutral
Origin: Jaguar Warrior: Mexico (Olmec civilization), Taiga: Japan (Original Creation)
First appearance: Fate/stay night (as "Fujimura Taiga")
Illustrated by: Takao Aotsuki
Voiced by: Miki Ito
Jaguars are seen as a symbol of war and death, an existence revered by Central and South American civilizations of all periods. In the Olmec civilization of the Preclassic Period, the jaguar deity was a mixed-blood of human and jaguar... deified in the shape of a jaguar-human.
It is unknown why it attempted to manifest in this world. Maybe it came while being attracted by Quetzalcoatl, maybe it came as if coming out to play, maybe it came while stealing a march on Tezcatlipoca when it tried to come out - a truly intriguing existence.
She appears as an antagonist-turned-ally in the Babylonia chapter, using the body of Fujimura Taiga as a Pseudo-Servant.
- Absolute Cleavage: Sports this in her fourth ascension, where her suit is open down to her navel.
- Adaptation Dye-Job: Starts out mostly identical as her original FSN counterpart, but her hair slowly turns from light brown to bright orange as she gains power.
- Badass in a Nice Suit: Wears one of these in her later ascensions, looking more like a proper yakuza boss.
- Breaking the Fourth Wall: For her Valentine's Day gift, she flips the script (noting that she is a goddess) and demands gifts from the protagonist. At this point, you're given the option to say "I don't think the game allows that..."
- Character Exaggeration: She's supposed to be basically Taiga, but she's more like Taiga on crack or perhaps Tiger Dojo Taiga than the real thing.
- Cloudcuckoolander: Given that she is molded after Taiga, a rather ditzy teacher in her home series, Jaguar Warrior definitely counts. She actually possesses a low rank in Mad Enhancement despite being a Lancer.
- Combat Commentator: She will sometimes appear in Quetzalcoatl Samba Santa's Noble Phantasm, narrating the attack with a desk mic.
- Composite Character: Two layers of it. First of all, Jaguar Warrior is one of the Olmec Jaguar God and Tezcatlipoca's Jaguar Nagual. And then there's Jaguar Warrior and Taiga herself: this Servant has Taiga's personality but Jaguar Warrior's set of values.
- Crouching Moron, Hidden Badass: Looks like Taiga in a ridiculous jaguar costume. Acts exactly like that too. Still a fully-fledged Servant, and is actually fast enough to overtake both Mash and Ana at once. Though it gets downplayed in her third ascension, where she trades the costume for a full-blown Yakuza boss outfit and the paw stick for a naginata.
- Dub Name Change: In Japan, her name is Jaguarman, and Jaguar Warriors are her werejaguar minions.
- Fighting Clown: She's absurd looking, yes, but the fact that she has Mad Enhancement (supposedly borne out of being in air-headed Taiga's body) actually compliments Jaguar Warrior's card deck (QQABB), which means she can hit hard with a Buster Brave chain including her Noble Phantasm. Coupled with her low cost, crit-based skills, and ease of raising to NP5, she can reliably serve as a boss-killer that can even reach 4-5 star Servant levels of damage.
- Fragile Speedster: Absurdly fast, but the rest is not really up to par.
- Giant Hands of Doom: Her Noble Phantasm gets to utilize a massive, energy-based one sprouting from her staff/naginata, which she brings down hard on the target.
- God in Human Form: Jaguar Warrior is a minor divine spirit and therefore probably wouldn't normally be summonable, but it picked a host with the greatest 'wild nature' among people connected to the Holy Grail and ended up with Taiga. Unlike with Ishtar, however, Taiga's personality is dominant, though she doesn't identify as her anymore and speaks to Quetzalcoatl with familiarity.
- Grand Theft Me: Taiga has been possessed by the Divine Spirit Jaguar Warrior. That said, in a manner similar to Zhuge Liang/Waver Velvet, it's Taiga's personality that has the main dominance with Jaguar Warrior's set of values denoting her abilities.
- Hidden Buxom: Her third & fourth ascensions show that she has a sizable chest, something that wasn't apparent in previous Fate stories due to her casual clothes and Takeuchi's art style, with the only official statement saying she was bustier than Altria but not as buxom as Medusa. Her first two ascensions where she wears a tiger suit also hide it. However the EXTRA version was shown as rather curvy with her classic dress hugging her chest considerably.
- Lazy Bum: As the heroes find out when they encounter her again during their second trip to Ur, she's not actually Quetzalcoatl's minion. They just happened to materialize close to each other and Jaguar Warrior has basically been leeching off of the other goddess for a place to stay.
- Little Bit Beastly: Jaguar ears, of course!
- O.O.C. Is Serious Business: She spends most of Babylonia, both as an enemy and ally, serving as the Plucky Comic Relief for the team. But when the group arrives in Ur to see that the lahmu had slaughtered the helpless citizens for fun and sport, it's the only time she's dead serious and goes about slaughtering the enemy with zero humor or levity, even switching to her Mafia Princess look instead of the more go-happy jaguar costume.Jaguar Warrior: ...I got more serious than I intended to. But no repentance means no forgiveness. No mercy for those evil diablos.
- Mafia Princess: Taiga is the granddaughter of the leader of Fuyuki's yakuza branch, and looks the part in her third ascension.
- Mythology Gag:
- Jaguar Warrior's existence was first brought up in the final Tiger Dojo segment during which Taiga complains how they cut out a CG where she transforms using God of Babylonia's powers to fight Aŋra Mainiiu, with Illya butting in to say that it is the Jaguar Warrior who does that.
- In the NA version, after Ana suggests killing her to teach her a lesson, she complains about how Servants die when they are killed, a blatant throw-back to the famous bit of dialogue from the 2006 Fate/stay night anime adaptation.
- Off Screen Moment Of Awesome: Before Fujimaru and Mash arrived at Chaldea, Jaguar Warrior has already killed Amakusa Shirou.
- Pretty in Mink: Wears a big fur-trimmed coat over her suit in her later ascensions.
- Pungeon Master: Her dialogue is sprinkled with Incredibly Lame Pun; for example, she calls herself the Jungle Goddess's "best furriend" and other cat-related puns like "paw-sitively" although in Japanese version, she instead has Verbal Tic which she ends her sentences with "nyaa". She drops this behavior whenever she goes "Yakuza mode" though.
- Red Eyes, Take Warning: Gets these as she ascends.
- Showing Off the New Body: Her third stage ascension dialogue implies this, as she really likes getting to show off in more stylish and flattering clothing (not to mention the Absolute Cleavage).
- Situational Sword: In forest/jungle maps, she gains improved star generation with her third skill.
- Trademark Favorite Food: Crocodile meat.
ID: No. 141
Alignment: Chaotic Good
Origin: France (15th century)
First appearance: Fate/Grand Order (as Ruler/Avenger)
Illustrated by: Takashi Takeuchi
Voiced by: Maaya Sakamoto
Created when Jeanne Alter unknowingly drank Gilgamesh's youth potion, now she's here to spread the joy of Christmas!
There are no records of Jeanne Alter Santa Lily existing anywhere in time since she's a fictional child version of Jeanne Alter, who in turn is a fictional version of the original Jeanne, and the Santa part only came about when she decided to become one.
Her personality is actually closer to the original Jeanne as she can be too serious and inflexible and acts rashly at times. A key difference between the two is Jeanne Alter Santa Lily's tendency to panic and cry when faced with a situation she can't easily resolve. She feels ashamed at the peevishness of the adult Jeanne Alter.
A much younger Santa version of Jeanne Alter who debuted as the free Servant of the second Christmas event, the titular "Little Santa Alter".
- Anguished Declaration of Love: To the protagonist, once her wish to see the sea is fulfilled, allowing her to persist as a Servant. It's even followed by a big, adorable hug.
- Anything You Can Do, I Can Do Better:
- She's the result of Jeanne Alter trying to pull this on Altria Santa Alter, after the latter made a pointed comment to Jeanne Alter at the end of the first Christmas event. Kid-ification aside, Jeanne here has MORE pure white on her outfit, MORE ribbons, MORE cuteness, and MORE jingle bells! Said kid-ification was not quite what Jeanne Alter had in mind, though...
- Her Extra attack involves a red and green low-powered version of Amakusa Shirou's Twin Arm Big Crunch, which was his Noble Phantasm.
- Some of her attack animations are similar to Brynhild's, but with more flair.
- Her Noble Phantasm also qualifies, as instead of just being her old one again, it's a variant of both the Orleans Jeanne Alter version of La Grondement Du Haine (causing the enemy to be assaulted from above with Christmas trees and a sleigh) and Luminosite Eternelle (which buffs the party with the largest pile of presents ever known).
- Blue and Orange Morality: Not obvious at first, but it's crucial to her character. Being a pure and innocent variant of a wraith powered by resentment, she's lost the resentment but she still doesn't really understand human joy & happiness, because such things weren't relevant to what she used to be. This is why she stinks at giving people gifts - she only thinks of things with application and use, not what people would actually enjoy. Happily, this begins to fade come the end of her event, once she fulfills a wish of her own and her friends enjoy it even more than they would otherwise because she herself got what she wanted.
- Brick Joke: She was set up at the end of the first Christmas event. Nobody quite expected it to take this form, though.Altria Santa Alter: Who knows, there might be a Jeanne Lily?
- Clap Your Hands If You Believe:
Jeanne: So long as she retains that memory of the sea... she'll be able to remain a Servant.
- Relevant to her and discussed during her event: Jeanne Alter, to start with, was a very specious kind of Heroic Spirit, since she was just an invention of Gilles de Rais' fevered desires for a Jeanne who matches his own feelings. While Jeanne Alter eventually found a certain kind of stability despite being fake (see: the Da Vinci event), Jeanne Alter Santa Lily is a variant of something that never existed in the first place, and as she's abandoned the resentment that helps keep Jeanne Alter coherent, there's even less tying her together conceptually than normal. A large part of the second Christmas event's narrative seems to be helping her really be "Santa", because if she can't at least solidify a purpose, she will all but certainly vanish in a Puff of Logic. This is what various members of the Chaldea servant crew, most prominently Amaku - excuse us, SANTA ISLAND KAMEN! - are trying to prevent.
- It then goes further at the end of her event: It turns out that the Protagonist, who actually masterminded Jeanne Alter Santa Lily's big adventure, and their assistants (Amakusa, Emiya and Jeanne most prominently) weren't trying to get her to be Santa - just the opposite, in fact. As Amakusa says, a kid shouldn't be Santa - Santa has to be brutally, emptily fair, with no wish of their own. No, the point was to get Jeanne Alter Santa Lily to the sea. In life, it was the original Jeanne's wish to see the sea, and she did... at the end of her life, once her fate was decided and she was shipped off for execution. Getting Jeanne Alter Santa Lily to wish for the sea, to fulfill that little dream from Jeanne's childhood in the form of the child who once had that wish, gives Jeanne Alter Santa Lily a tangible link to the legend of the true Jeanne d'Arc while also being something Jeanne could have done but never quite had the chance to after she left that dream behind in Domremy, thus allowing Jeanne Alter Santa Lily to properly exist as a "what if" variant of Jeanne.
- Cleavage Window: For a (supposedly) innocent incarnation of Jeanne Alter, she has the most exposure in her regular outfit out of them all.
- Color Motifs: She's trying to invoke a lot of the purity-related connotations of the color white, as her cape, her trim, her dress, and even her crown are all the purest white.
- Deconstructed Character Archetype: Of the "Fun Personified holiday-themed Servant" present throughout many of the game's events, and variant Servants in general. She's too divergent from the proper Heroic Spirit Jeanne to maintain a proper existence within the strict rules of the setting, and thus risks disappearing in a Puff of Logic if this isn't fixed somehow.
- Ermine Cape Effect: She's trying her absolute darnedest to invoke this, with a literal ermine cape.
- Everything's Better with Spinning: Her attacks and skills involve a lot of spinning flourishes with her spear, and her spear itself... well, see below.
- FaceMonster Turn: A rare, tropeless inversion: it's the evil Jeanne Alter who was transformed into an innocent Santa Lily. This is not without rather serious consequences for her existence that the rest of the Chaldea crew have to address, quickly.
- Future Me Scares Me: In the same way Kid Gil dislikes his adult self.
- Gone Horribly Right:
- Jeanne Alter wanted to become a Santa. She got her wish, just not the way she wanted it.
- Jeanne Alter Santa Lily's whole event and existence ends up being a rather convoluted way for the real Jeanne d'Arc to have a "little dream" of hers fulfilled - to see the sea, in a time in her life before her fate was set in stone. This has the nice side effect of giving Jeanne Alter Santa Lily a tangible tie to Jeanne's legend and thus allows her to persist as a Servant.
- Kamehame Hadoken: Her extra attack, where she floats into the air and launches a red and green colored blast of Christmas energy.
- Irony: Applies to her on two levels.
- First, by the end of her event, two parts of her Overly Long Name end up being superfluous; she barely has any connection to Jeanne Alter anymore (aside from technically originating from her as a result of Jeanne Alter chugging a youth potion), and she's not really much of a Santa, and this is on purpose on the part of her caretakers; as Amakusa says, a Santa's life is one of giving up your wishes to fulfill those of others, and no child should live like that.
- Secondly, tying in to the cut ties with Jeanne Alter above, by the end of the event she actually has a stronger connection with the original Jeanne than with the Alter, as she embodies the fulfillment of a wish Jeanne had in her childhood to visit the sea. This connection is even what allows her to continue existing as a Servant.
- A bit of side irony comes from her new friends. In life, Jeanne d'Arc opposed the English; while Jack and Nursery are both technically more conceptual entities than anything, in practice Jeanne Alter Santa Lily's new best friends are basically both English girls.
- Jack-of-All-Stats: Part of what makes her a overall decent free unit, is that she takes the strengths of regular Jeanne, and Jeanne Alter, and combines them to create a balanced character compared to the two. At max grail level, she has higher damage than regular Jeanne, in addition to dealing more in certain situations because she has class advantage towards Archers and Berserkers, while having better health than Jeanne Alter. Her Noble Phantasm also invokes this, dealing damage, and also providing buffs/health to the party. Of course, both Jeanne's are better than her at what they do best (tanking and dealing damage, respectively), but a player lacking either can rely on Santa Jeanne to pick up some of the slack.
- Light Is Good: She's pretty much filled with sweetness and light, and is a good person and has a Chaotic Good alignment, as opposed to Alter's Chaotic Evil.
- Ninja Pirate Zombie Robot: Alter Santa Lily. Jeanne is, intentionally or otherwise, catching up to Altria in terms of alternate versions in one go.
- Odd Friendship: Our little Santa-girl becomes a third member of the friendship circle of Nursery Rhyme and Jack the Ripper, the former being the anthropomorphic personification of children's stories and the latter being an assassin and murderer who is made up of the spirits of the unborn and unloved children of 19th-century London. They all end up loving each other to bits anyway.
- Overly Long Name: Her official name is Jeanne d'Arc (Alter) (Santa) (Lily). Even in-universe, she has trouble getting the order of her own name right at times. And ironically, two parts of it end up being superfluous - in practice, by the end of her event she's just Jeanne Lily, flat-out.
- Take That, Us: Part of the meta-joke of her is that she's a Ninja Pirate Zombie Robot; she's three alterations at once, and a knowing send-up of the proliferation of alternate versions of the various Fate heroes that have cropped up over the years, especially with the advent of Grand Order.
- Tender Tears: She breaks into these upon having her wish to visit the sea fulfilled, and cries when she thinks she did it more for herself than her new friends, Jack and Nursery Rhyme, making her a failure of a "Santa". The tears continue when those two tell her they're even happier this way than they would otherwise be.
- This Is a Drill: The head of her spear doubles as a drill, and does, of course, spin during certain attacks.
- Tongue Trauma: Bites her tongue when asked to say her full name for a second time fast.
- Unexpected Character: She's even this in-universe. While Caster Gilles planned to help Jeanne Alter one-up Altria Alter, this was not the intended result. Nobody's quite sure what to make of her at first.
- Used to Be a Sweet Kid: Inverted as it was an angsty adult who turned into a sweet kid. However, this creates a paradox since said angsty adult never was a kid in the first place, and this threatens the sweet kid into disappearing into a Puff of Logic.
- Why Did It Have to Be Snakes?: She's fine with living enemies, but inorganic beings like automatons really freak her out for some reason.
ID: No. 85
Costume Dress ID: No. 20note
Alignment: Lawful Good
Origin: India (Mahabharata)
First appearance: Fate/Apocrypha (as Lancer of Red)
Background development: Kinoko Nasu
Illustrated by: pako
Voiced by: Koji Yusa
One of the main characters in the Hindu epic Mahabharata, where he was renowned for a spirit so selfless and noble that it shamed the gods themselves. Karna was an invulnerable demigod born to Surya (god of the sun) and the mortal woman Kunti. After Kunti abandoned Surya to become the queen of King Kuru, Karna grew up as an honored guest of House Kauravas, who were royal rivals to the household of Kuru. Karna eventually became the champion of House Kauravas and fought against his half-brother Arjuna (son of Kunti and Indra). After a long series of battles between the two half-brothers, Indra intervened by disguising himself as a beggar and having Karna gift the divine armour that granted his invulnerability. Shamed by Karna's unflinching generosity even in the face of such obvious deceit, Indra in return granted Karna a single use of his god-slaying spear Vasaki Shakti. Karna would finally die to Arjuna after being abandoned by his allies and suffering an onslaught of curses; a death he fully accepted without a single grudge against the world.
Karna first appeared in Fate/Apocrypha as "Lancer of Red". He was summoned in Fate/EXTRA CCC as the Lancer-class Servant of Jinako Karigiri, where he was nicknamed "Launcher". In Grand Order, Karna appears in the America chapter working with Helena Blavatsky as a heroic ally and antagonist. Karna also returns as a major character in Lostbelt #4: Yuga Kshetra. He also appeared in various events such as his debut trial quest from the first New Year's event and during the first summer event, "Chaldea Summer Memory / Heat Odyssey".
- The Ace: He's ridiculously powerful, exceedingly humble and generous, and has Undying Loyalty. Among all the Heroic Spirits that can be summoned into the Grail War, he's one of the top tier Servants, being on par with Gilgamesh, and deemed one of the strongest Heroic Spirits period. He gave his brother a complex because Arjuna couldn't accept that the "bad guy" was actually a better and more noble hero than himself.
- Adaptation Distillation: His Fate/Grand Order stage cards finally combine/streamline his separate and varying character designs between Fate EXTRA and Fate/Apocrypha - in particular, he starts out with his flaming cape from Apocrypha, but after sacrificing his armor to manifest the Vasavi Shakti (a state he's locked into for stage 3) the cape is replaced with the mechanical wing he has in EXTRA (although he doesn't wear the armor).
- Adaptational Heroism: Karna is much more straightforwardly heroic in the Nasuverse compared to the original myth, in which he hated Arjuna for insulting him when he tried to compete in various tests of martial skill despite being a commoner and refused to stop the Attempted Rape of Draupadi at the dice game between the Kaurava and the Pandava, which is a far cry from the Nasuverse's depiction of Karna as a sharp-tongued All-Loving Hero.
- All-Loving Hero: Quite possibly the kindest Servant of all, really, even if his words reflect otherwise. Even towards Arjuna, who took everything from him and struck him down when his back was turned, he doesn't have a mean bone in his body.
- Always Accurate Attack: In lore, Brahmastra will always follow its target and never miss because it invokes the name of Brahma. In-gameplay, this doesn't get seen much.
- Animation Bump: He got an animation update with the release of Yuga Kshetra. His attacks now closely resemble the way they appeared in the anime adaptation of Fate/Apocrypha and his Noble Phantasm is a full-blown cinematic complete with a close-up.
- Anti-Magic: He has rank C Magic Resistance, making him immune to magecraft with less than two verses of aria. However, due to his invulnerable armor, the effective rank far higher than that, since all magic is reduced to 1/10th of it's original strength before it afflicts him.
- Armor Is Useless: His Stage 3 design has him eschew his armor in favor of permanently wielding the Vasavi Shakti for his standard attacks.
- Awesome, but Impractical: Within the bounds of a Holy Grail War, Karna is one of the most powerful Servants you can possibly summon - if you can deal with his absurd mana consumption rate, that is. It takes an exceptional amount of magical energy for his Master just to avoid being paralyzed whenever he fights, and Karna needs to actively hold back his Noble Phantasms and Mana Burst (Flames) to prevent himself from draining them to death.
- Badass Cape: One made of solar flare no less.
- Balance Buff: Despite his awesome power in lore, Karna was long thought of as an inferior SSR Lancer in game. Then, the Second Anniversary commemoration gave him a much-needed Rank Up Quest that adds an unique debuff reducing enemies' Buster resistance with Vasavi Shakti, so he can deal absurd damage with critical hits after firing it. The quest also increases the damage of his NP, which can be boosted even more if the enemy has Divinity. As of now, Karna sits comfortably in the high SSR character tier.
- Because Destiny Says So: In his trial quest, he says that Bhagavat Gita and the battle between him and Arjuna are fated to happen because Heroic Spirits are slaves to their legend. Even if someone tries to convince them not to fight each other, it will be in vain because of this reason. This comes true in America.
- BFS: His normal spear (the ones he uses in Stages 1 and 2) is quite remarkable, but still regular. Vasavi Shakti, however, is definitely far taller than he is, with a blade the size of a surfboard. It is described lovingly as a work of art more than it is a weapon. In-game, it clips through your entire team if you have him on the third slot.
- Bishōnen: Quite ethereally so.
- Blade on a Stick: Utilizes an enormous spear that, when combined with his armor, becomes Vasavi Shakti.
- Blood Knight: He's capable of not falling into it if he has to fulfill an order, but it is made incredibly clear that Karna enjoys the thrill of battle just as much as some of the most bloodthirsty Servants. According to the Mahabharata, it's partially In the Blood, as he wishes to shine as brightly as his father the sun as to not bring shame upon his name.
- Body Horror: He has weird golden growths on his chest along with a gemstone with some sickly veins. This is because his "armor" is actually part of his skin.
- Born Lucky: Despite all the things that have happened to him, he doesn't believe he has bad luck. On the contrary, his Stage 3 Ascension has him say that he feels like he might be the luckiest of all Heroic Spirits for having so much of the protagonist's faith placed in him and being entrusted with such valuable Noble Phantasms.
- Born Unlucky: Up to Eleven. Even though Karna was unmatched in both martial prowess and nobility, his life was awful, unfair, and dishonorable to the point of him being a Cosmic Plaything. Lampshaded by his Luck rank being D.
- Breakout Character: Of Fate/Apocrypha and Fate/EXTRA CCC.
- Brutal Honesty: Since he has little to no understanding of complex human emotion and the ability to see through the secrets of others, he often ends up insulting people without ever meaning to and in general says things he really shouldn't.
- Call-Back: He has fond memories of Jinako Carigiri, his master from Fate/EXTRA CCC. He even says that his greatest luck is meeting her.
"Master, only be a couch potato in moderation, alright?"
- When in My Room, he mentions her horrible rate at physical activities.
- In a Chaldea Summer scene, he mentions that Jinako must learn from a hermit crab as a movable hikkikomori.
- In the Nero Festival introduction scene, he tells Arjuna about the virtual reality he learned from her.
- As Jinako once said that Karna speaks too little, he's trying to open up to the protagonist now.
- Karna's return gift for Valentine 2017 is a pair of earrings made from his armor Noble Phantasm, similar to how in CCC, he gives Jinako his golden armor to protect her.
- Chef of Iron: According to his Interlude, he's actually quite good at making pizza and other flour-based food.
- Critical Hit Class: With his Rank Up Quest, Vasavi Shakti now has an AOE Buster debuff, which means enemies hit by it receive increased damage from Buster attacks, making his main niche dishing out critical Buster attacks.
- Curb-Stomp Battle:
- When you try to fight him in America. For the record, you don't even get an actual in-game battle with him, he simply wipes your entire team out with his Brahmastra, even while holding back with it as to not kill you.
- Likewise in his Interlude, his battle against enemy soldiers is so one-sided, Roman remarks that it could be considered a work of art.
- Deadpan Snarker: According to a line from the Mahabharata, "His teeth are like arrows and swords, and his tongue a spear".
- Determinator: A Servant's spiritual core is what allows them to remain in the world, and without it they fade away. As it's linked to the heart and head, damaging or destroying either of those will damage or destroy the spiritual core as well, causing the Servant to die. Karna not only survives having his heart, and thus spiritual core, completely destroyed by Cu Alter's Gouging Spear of Massacre, he is capable of firing a weakened Vasavi Shakti in an attempt to kill Cu, and only dies because he had used too much energy in the attempt. Do remember the fact that Cu Alter's version of Gáe Bolg is said to inflict instant death to everyone in its area of effect, and Karna took it dead on. Carried over from Fate/EXTRA CCC, where he survives for over a week despite having suffered explicitly fatal wounds and not healing from them in the slightest purely because his death would mean his Master would die too.
- Dude, Where's My Respect?: Weaponised. In life many of Karna's deeds went unrecognized for various reasons. As such, his attributes will appear to be a rank lower than their true value unless the onlooker knows his name.
- Eye Beams: Due to mythological anecdotes of Astras being deployable through the eyes of the wielder, Karna can shoot the Brahmastra as a laser beam out of his eyes. This appears in-game as his finisher attack of a Brave Chain, and the source of his "class name", Launcher, at Fate/EXTRA CCC."Weapons are but an opening act. A true hero kills with a stare."
- Gameplay and Story Segregation: Just like Gilgamesh, Karna is weaker than he usually is in this game. It's because most of his Noble Phantasms are unusable (Brahmastra only appears as an attack and no Brahmastra Kundala seems to appear), and one of them is his invulnerable armor. Even Vasavi Shakti can't instant-kill Divine enemies, when in lore it's a sure-kill weapon against gods. This is obviously for balance purposes.
- Glass Cannon: Has the highest attack of all Lancers, Brynhildr has a full 500 points of attack separating her as the second highest, but he has the lowest HP of the 5 star rarity Lancers, being beaten out by even the 4 star Valkyrie. He has no defensive skills save for a NP seal, so he is good at raw damage but won't last as long as others.
- Gold Makes Everything Shiny: While his armor heavily invokes this trope, it's not actually gold, but instead crystallized sunlight forged by his father Surya.
- Guyliner: A dark red to match his cape.
- Hard Light: His impenetrable armor-skin is made of solid sunlight.
- Hero Antagonist: He's a member of the Theosophical Society in the American chapter.
- Heroic Sacrifice: Gives up his own life in order to stop Cu Chulainn (Alter), using what little life he had left from Cu's surprise attack to use Vasaki Shakti and nearly kill him.
- Honor Before Reason: This is how he got Vasaki Shakti. Indra wanted to give Arjuna a hand in battle, so he came to Karna disguised as a beggar and asked for his invincible armor as alms. Karna revealed that he was well aware of who the beggar was and why he was there, but gave him the armor anyway as he had sworn to never turn away those who came begging to his door. Shamed, Indra allowed him to use his personal weapon on one occasion afterwards. Interestingly, it's also how he almost missed out on Vasavi Shakti too. He originally wasn't going to ask for anything from Indra as he hadn't decided to be charitable because he expected repayment, and only asked for his spear at the urging of Surya and every other being in Heaven begged him to.
- Hypercompetent Sidekick: His schtick. Having Karna as an ally is both a privilege and an unintended insult on his part as he usually operates under the belief that whoever he has sworn fealty to has done something worthy of his loyalty... and probably needs all the help they can get.
- Implausible Fencing Powers: To the point where his skill alone is said to step into the realm of the gods. Even Siegfried, whose swordsmanship "has transcended mankind", doesn't hold a candle to his ability.
- Impossibly Cool Weapon: Vasavi Shakti◊, the almighty weapon of the Thunder God Indra which he is allowed to use once because Indra felt guilty about exploiting his endless kindness by asking for his armor and earrings.
- Incendiary Exponent: His Mana Burst (Flames) skill imbues all of his weapons with flames.
- Irony: Karna being summoned as a Lancer in this universe makes him, class-wise, advantageous over his brother Arjuna (summoned as an Archer)—who basically screwed him over many times for most of his life. This also doubles as a Mythology Gag with the fact that Arjuna and Karna technically never had a straight man-to-man fight, which by all accounts Karna would've taken with ease.
- Kill the God: His Vasavi Shakti Noble Phantasm is a single-use spear of lightning powerful enough to be considered an "Anti-God" power.
- Living Lie Detector: Karna physically cannot be deceived and can see through the personality and thoughts of others.
- Love Martyr: He has a tendency to overestimate the goodness and virtues of his Masters and allies whose various character failings and glaring defects earn them the contempt of others. Tragically, whenever his faith in them is vindicated, it is usually a posthumous achievement.
- Mismatched Eyes: For some reason, Stage 3 transforms his right eye (normally of a blue-green hue) into red—which only happens after he dispenses of his armor and wields Vasavi Shakti.
- Misunderstood Loner with a Heart of Gold: This is actually a superpower of his. He was so isolated from society that he learned to read the personality and thoughts of others.
- Muscles Are Meaningless: Incredibly thin, but still absurdly strong.
- Mythology Gag: In Arjuna's new Interlude, Karna is fought as an Archer because both of them were the best bowmen of their army in the Mahabharata. In fact, Karna's best Class is actually Archer, as it lets him use the Vijaya bow without Vasavi Shakti's one time limitation.
- Nice Guy: His Interlude shows it in spades. Dr. Roman nonchalantly makes Karna buy bread for him while he's "busy". Because Da Vinci's out of flour, the characters leyshift to France, and find a village terrorized by bandits. Karna decides to help them after being mistaken for a soldier, destroying the raid in such a one-sided battle that it could be considered a work of art. As thanks, Karna asks for merely a single sack of flour (which he also pays for), before heading home and then apologizing to Roman for taking so long.
- No Social Skills: Because he grew up without the love and care of his mother, he never learned the subtle parts of human emotion. In combination with his ability to read people's inner self and see through their lies, he exposes people's secrets and prods at the emotions they want to hide away. Because of this, he was forced to fight a lot of people in life that saw him as "a man who denies and hates everything".
- Not So Above It All:
"HEY YO, CHALDELUXE!"
- The protagonist and Karna have a special handshake and greeting, as revealed in his first Interlude.
"Karna high fives you!"
- He's fond of elephants, as seen in the first summer event.
- The Only One Allowed to Defeat You: Despite his character description (and Karna admits this SHOULD be out of character), this is his and Arjuna in the America arc. Rama even tells the Celts to back off, so Karna can face Arjuna alone.
- Person of Mass Destruction: Simply by extension of the fact that he has a Noble Phantasm that is equivalent to a modern nuclear weapon and can kill a god, as seen in the America trailer when he destroys an entire mountain with only one thrust of his spear. He's also the first Servant in the series to have multiple Anti-Country Noble Phantasms, back when the Anti-World designation was exclusive to Gilgamesh and Excalibur was the next most impressive Noble Phantasm.
- Playing with Fire: Has A-Rank Mana Burst (Flames), which sets all the weapons he wields on fire with the flames of the sun. He can also use this to create enormous pillars of fire around himself to stop attacks. Emphasized after his Animation Bump, as almost all of his attacks cause his spear to erupt in flames or generate waves of fire on impact.
- Power Gives You Wings: He is able to grow giant wings of fire for a few seconds at a time, only limited from having them permanently due to a lack of mana.
- The Power of the Sun: His armor is made of solid sunlight, making it almost impossible to destroy even for gods. His Mana Burst (Flames) also lets him create enormous explosions, and gives his weapon a fiery effect.
- Readings Are Off the Scale: His Noble Phantasm statistic is EX. Vasavi Shakti is aptly described as "The Strongest Spear" in side materials.
- Red Baron: Son of the Sun God, or Hero of Charity.
- Red Oni, Blue Oni: Despite his powers being associated with the sun, he's the blue oni to Arjuna's red, as he's calmer and rational than his brother.
- The Rival: To Arjuna. It's good natured on his part, less so for his brother.
- Semi-Divine: He is the son of Surya and became one with him as a god after his death, so he has an A-rank in Divinity.
- Shoulders of Doom: Giant floating sun-shaped shoulders that hold his Badass Cape of fire in place.
- Situational Sword: His NP deals bonus damage to enemies with divinity. This isn't very helpful as all divine enemies are Servants, who usually appear either by themselves or alongside mooks. However, his SQ helps mitigate this by not only increasing the base damage but also adding in a Buster debuff, which lowers the damage of enemy Buster attacks and NPs and, more importantly, increases the damage his party deals with Buster cards, meaning that the player can still get off potent BB chains.
- The Stoic: Karna rarely shows any emotion simply because he perceives things as "valid" and therefore has no reason to react, but in reality he is a kind-hearted and noble man who is always deep in thought.
- Stunned Silence: Essentially what his final Ascension line boils down to."So this... is what it means to be speechless. Thank you, Master. So long as this elation beats in my chest, my spear shall never fail."
- Super Mode: He gets powered up by Shiva and Vishnu in the Indian Lostbelt, complete with Super Saiyan-esque hair color transformations. After beating the chapter players can obtain it as an Alternate Costume, but that version is purely cosmetic.
- Teeth-Clenched Teamwork: Subverted with Arjuna. If you have Arjuna, he says in My Room that it is a promising alliance, and that as it was his mother's wish for them to fight on the same side, he will do his all to ascertain it comes true. He does, however, note that it will unavoidably lead to conflict, and Arjuna says that while he won't fight him for now, who knows the next time Karna shows his face.
- Too Awesome to Use: Karna's Vasavi Shakti is a spear so powerful it can even kill gods, but Karna has to give up the armor that protects him to activate it and It Only Works Once in the myth. In this game however, he can use it as many times as long as his NP gauge is at 100%.
- Vague Age: In Fate/EXTRA CCC, he claims that Jinako should refer to him as a "younger brother" if she wanted to compare him to a kind of family member, though myth-wise, he was over 110 years old by the time the Kurukshetra War began. It should be noted that Karna was already the elder brother of Arjuna and four other siblings, so that might have had something to do with it.
- Warrior Prince: Though he eventually became The Good King of the city state of Anga.
- White Hair, Black Heart: Subverted. Karna is the embodiment of All-Loving Hero, Undying Loyalty, and Lawful Good. He only appears this way to others at a glance due to his perceived abrasiveness, which stems from his lack of a parental figure as a child to teach him when and when not to say something.
- The Worf Effect: In the America chapter, to show how deadly Cu Chulainn (Alter) is, Karna gets mortally injured via a thrown Gáe Bolg to the back. When he attempts to retaliate with his Vasavi Shakti before fading away, Cu tanks it - it did nearly kill him, but he was able to use that opportunity to show off the "infinite regeneration" provided by the Grail. However, given that he was already dying, Vasavi Shakti seems to have been weakened to an unclear degree.
ID: No. 134
Alignment: Chaotic Evil
Origin: Literature (The Legend of Anchin and Kiyohime)
First appearance: Fate/Grand Order (as Berserker)
Illustrated by: BLACK
Voiced by: Risa Taneda
Having been summoned as a Lancer this time around, she uses a naginata. Though she is self-admittedly a second-rate naginata wielder, her killing intent and lack of mercy makes up for this, and rumors are she's unsurpassed by none on the battlefield. Surely summer will pass away in the blink of an eye... under the condition of being locked up somewhere by a Kiyohime overcome with emotion.
She makes her debut during the first summer event, "Chaldea Summer Memory / Heat Odyssey," as a seasonal unit.
- Bad Liar: Her attempt to hide her Love Potion-spiked Valentine's Day chocolates. While the chocolates are named "Just Some Ordinary Chocolates", the entire Craft Essence description details that a love potion was used, that she plans to forcefeed the protagonist with the chocolate when they're asleep, and that there was an antidote attached to the gift anyway. She hates lying that much that she can't do it herself.
- Hidden Buxom: As it turns out, her kimono was hiding some perfectly decent material.
- Human Pincushion: If you thought the original version of her myth was bad (i.e. melting down the bell Anchin was hiding inside of)—see it now with spectral naginatas skewering the target inside like a Blackbeard/Lucky Stab toy!
- Kimono Fanservice: She's still wearing her kimono outside her bikini.
- Let's Meet the Meat: As a follow-up to the Dream Sequence in "Chocolate Lady's Commotion" (the first Valentine's Day event, with the original Kiyohime), this version of Kiyohime outright offers to let her master eat her if they don't find food on the island in "Chaldea Heat Odyssey".
- Naginatas Are Feminine: She was trained to use naginata for self-defence when she was alive, and since she thinks swimsuits are graceful, she should be using a naginata (as they are graceful as well) to win her Master over.
- Playing with Fire: This time she imbues her attack with flames and even gets to breathe fire!
- Technicolor Fire: Most of the fire she plays with is blue.
- Took a Level in Badass: In a way—which is even reflected by a rarity switch. The regular Kiyohime, as a Berserker, has an AOE Noble Phantasm but is very very squishy (due no less to her class; not even the defense buff skill saves her most days). By becoming a Lancer, Kiyohime manages to channel all of her power into a single-target NP—while retaining her original skills that allow her to cause as much damage as possible (only trading off the defense buff for a very useful enemy debuff). You may even read it as her living up to her dream of being an ideal wife—and sure as hell delivering.
- Walking Swimsuit Scene: Even after the event, this version of her will still be running around in a swimsuit.
- Yamato Nadeshiko: Still the perfect housewife outside of her usual problem, though she lets herself get carried away by the flow of summer and acts more lovey-dovey than her usual dutiful wife attitude. This is the reason she is here as a Lancer: the ideal Japanese housewife of her time required a certain skill with the naginata to defend the house when the husband is away.
- Yandere: Her original "Stalking" skill (which decreases enemy defense at 24%) is scarily upgraded into the more innocuous-sounding "Pursuer of Love" (decreasing it now at 30%)—which means she can hit and demolish the target way harder. The summer heat makes Kiyohime's internal engine accelerate. No matter where the other party is, she will engage in a super-high-high-speed pursuit to catch them. Even her quotes for selecting attack commands are scarily obsessive:"I!" "Love!" "You!"
ID: No. 21
Alignment: Lawful Neutral
Origin: Greece (4th century BC)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: Sima Udon
Voiced by: Shin-ichiro Miki
King of Sparta, a city-state on the Peloponnese peninsula in what is now southern Greece known for its strict, compulsory military training regimen for able-bodied males since childhood. He is best known for his last stand at the coastal pass of Thermopylae north of Athens, where he led three hundred of his compatriots to delay the 100,000-strong Persian army. Though a strategic defeat, his sacrifice bought the rest of the Greek armies enough time to mount a counterattack.
He appears in Rome as an antagonist and as an ally in Babylonia.
- An Odd Place to Sleep: He understands that a warrior needs to rest well in order to fight at full strength, so he's mastered the art of falling asleep anywhere on command to recharge — even in the middle of a battlefield, apparently.
- Back from the Dead: The version of him that appears in Solomon's Temple is actually the same version of him that fought alongside the heroes in Babylonia instead of a new summon with the same memories. As it turns out, because that version of him died during the Age of Gods, he wound up in the underworld instead of returning to the Throne of Heroes. When Ereshkigal is summoned to the temple, she resurrects him, Ushiwakamaru, and Benkei to help fight the Demon God Pillars.
- Being Evil Sucks: He's one the Servants in the second Christmas event who stands in the way of Jeanne Alter Santa Lily's party during their quest to see the sea as part of the protagonists plan to make Jeanne Alter Santa Lily a fully fledged Servant. He's not really thrilled about having to bully three little kids though, even if he goes along with it.
- Cool Helmet: At first a normal Spartan helmet, it's then turned into a helmet of fire after his first ascension, then he takes it off after his third ascension.
- Determinator: His gimmick. As he is famous for his legendary Last Stand, his entire skill set is based around fighting losing battles. His Personal Skill, Pride of the Rearguard, makes him more and more powerful the direr the situation is, and his Noble Phantasm is also based on holding the line rather than actually attack. In game it makes him a tough party tank.
- Dumb Muscle: His profile states that, being as strong and skilled as a fighter as he is, he's also rather hot-headed.
- Fiery Redhead: Literally in the case of his stage two card, where the crest of his helmet is made of flames.
- Frontline General: He prefers leading his soldiers on the frontlines. In Babylonia, the northern front managed to keep Gorgon's army of monsters at bay for months prior to Chaldea's arrival thanks in no small part to his leadership.
- Heroic Build: Holy hell, this dude is ripped. His muscles look like they can give Heracles a run for his money. Though not very visible, he gets even more muscular in the third stage.
- Hot-Blooded: According to him, it's something all Spartans are.
- Idiot Hero: A bit. Despite not being the brightest bulb, he found his fellow Spartans to be idiots themselves.
- Luckily, My Shield Will Protect Me: Like any good spartan, he carries a shield that's necessary for his phalanx maneuver. However, unlike Mash's shield or Rho Aias, it has no special properties or enchantments. It's just a well-made, sturdy shield. Which means that while he's able to deflect Gorgon's heat ray in Babylonia, he can't block her Mystic Eyes of Petrification.
- Mighty Glacier: Rather slow for a Lancer, having only D-rank Agility. He makes up for this by being much more defense oriented than most other Lancers.
- My Species Doth Protest Too Much: While he is a massive Hot-Blooded musclehead by our standards, by Spartan standards he's a freaking nerd, regularly making fun of the City Of Hats he was apparently the only mildly reasonable person in (he even expresses a healthy appreciation for numbers and calculations at one point). Which is probably why he ended up king in the first place. The apple didn't fall very far from the tree, but his design makes his bursts of intelligence all the more impressive.
- Senseless Sacrifice: While he never pulls off one, to die a death without meaning is the one thing he fears above all (even ghosts). The day before the Battle of Thermopylae, he consulted the oracles, who told him that if he went to battle, he would absolutely die. This cleared all doubt in his heart and let him walk into battle with pride, as the oracles only mentioning the death of him and his men meant his beloved Sparta would not fall with him.
- Sophisticated as Hell: A variation on it. His speech patterns are actually very polite (including the use of watashi as his personal pronoun) but his speech itself is either screaming or growling at all times, making for endless hilarity. Special mention to one of his victory lines where he roars about his calculations being correct to a very incredulous Master.
- Stone Wall: His gameplay. He's considered one of the best tanks in game, despite his 2* stats. His faring well against the enemy units of Camelot emphasize his use very well.note
- Taken for Granite: Eats a petrifying gaze for the protagonist's sake in Babylonia, saving them from Tiamat but passing away.
- Token Minority: In addition of Merlin, King Gilgamesh summoned seven other Servants to serve him in Uruk. Leonidas is notably the only one who is not Japanese.note
- Training from Hell: He's a Spartan after all. He seems obsessed with building more and more muscle, his Interlude is about putting the heroes through a boot camp, and his idea of a good daily workout appears to be stripping naked and wrestling with leopards. In Babylonia, he puts the citizens of Uruk through his training, which turns them into soldiers capable of holding the line against a neverending army of monsters.
- Undying Loyalty: Vows to always obey his master. He also has no wish for the grail and is only fighting for their sake.
- Why Did It Have to Be Snakes?: He's scared of ghosts. Gets played for laughs in "Garden of Order", where Servants are going berserk due to the cursed building amplifying the hatred in their hearts, causing said hatred to summon wraiths and undead. He turns out to be immune to the effects, but goes nuts anyway because the second part completely freaks him out.
- You Shall Not Pass!: His Noble Phantasm, Thermopylae Enomotia: Guardian of the Blazing Gates, recreates the conditions of the Battle of Thermopylae, summoning the famed three hundred spartans to hold the line alongside him, increasing in number as the enemy attack's power increases. In-game, it wreathes him in flame, boosting his defense and drawing aggro from opponents for three turns. In the arcade, before this, the spirit of his 300 Spartans AND their shield appear first, readying their shield to recreate the battle before Leonidas bursts into flames.
ID: No. 102
Alignment: Neutral Evil
Origin: China (19th century)
First appearance: Fate/EXTRA (as Assassin)
Background development: Yuuichiro Higashide and Kinoko Nasu
Illustrated by: Arco Wada
Voiced by: Kunihiko Yasui
Li Shuwen in his physical prime as Lancer. This fabled Chinese martial artist, though born in recent times, left behind many legends. While of course well known as a practitioner of the Eight Extremes Fist (Bajiquan) his skill with a spear is so exquisite that he is eulogized as the God Spear.
Li Shuwen was born in Cangzhou during the final days of the Qing Dynasty. After he started studying Bajiquan, he quickly distinguished himself as an excellent practitioner and began his rise to eventually become one of the most powerful figures in martial arts history. Instead of learning many techniques, he instead refined one to its extreme until he embodied the very ideal of killing in one strike.
He debuted in America, looking for a worthy opponent to fight. He also appears as an ally in "Sanzang coming to the West", filling in the role of Sha Wujing and the third GUDAGUDA event, filling in for his then-unreleased old version. He makes a minor appearance in the Moonlight/Lostroom OVA.
- Always Accurate Attack: A master of this, with two skills that ensure his attacks always land... for a single turn each, anyway. Chinese Martial Arts (Liu He Da Qiang) applies Sure Hit to pierce Evasion, but on top of that Juezhao B provides Ignores Invincibility, which includes Evasion too.
- Ascended Fan Boy: He's very happy to help Sanzang in the Journey to the West event, not because he's a pervert like David, but rather because he grew up reading Journey to the West and thus grew very fond of her and the rest of the characters.
- Armor-Piercing Attack: Another attack style that Li Shuwen excels in; Juezhao B ignores invincibility, while his NP ignores DEF buffs and debuffs DEF as well.
- Arrogant Kung-Fu Guy: He really wanted that duel with Scáthach, harassing her a few times and flaunting his power in trying to get her to fight him.
- Astonishingly Appropriate Appearance: His striking red eyeliner (and possibly his pale skin) is likely a reference to the makeup of Chinese opera performers. The real Li Shuwen was sent to train with an opera troupe as a child, though it's said that he resented opera afterwards due to traumatic experiences and didn't pursue the performing arts as an adult.
- Balance Buff: A Rank Up Quest not only increases the damage of his NP, but it also increases the DEF debuff from 20% to 30%.
- Blood Knight: He's fought in the America chapter, but has no personal stakes in the current conflict and just wanted a good fight. In "Sanzang Coming to the West", he swears to always bring his enemies' head to Sanzang, which disgusts her.
- Charles Atlas Superpower: He reached the point of being capable of becoming a Heroic Spirit by training, training, and more training.
- Continuity Nod: His being summoned as a Lancer pretty much nods to how this was supposedly his best Servant Class, as established in Fate/EXTRA (in contrast to his being an Assassin, and later Berserker in that game).
- Double Unlock: He can only be summoned from the story gacha after beating America.
- Fiery Redhead: He has blazing red hair, which couldn't be a better fit for a Blood Knight with such propensity for violence.
- Foreshadowing: His profile says that he eventually can be summoned in his old age as an Assassin.
- Heroic Build: Not as extreme as some of the burlier servants, but when he bares his skin in his later ascensions it's clear he's got the body you'd expect of a master martial artist.
- Historical Beauty Update: Li Shuwen lacks the extreme beauty of some of his peers, but he still cuts an impressive figure. The real Li Shuwen was said to be of average or unassuming height and build, and the photographs of him that still exist show a very different man than our Lancer.
- Jack-of-All-Stats: Gameplay wise, he fits very well onto most teams because his deck and skills make him very straightforward to use. Arts stall teams? Powerful Arts NP Lancer who can be the main damage dealer. Offensive Arts teams? He can serve as a anti-evasion Servant on top of being able to combo his NP alongside Arts Servants like Saber Lancelot. Crit teams? He has two Quick cards and a skill that boosts his star generation alongside having a crit damage boost. Really the only team he doesn't fit in well are Buster teams because he only has one Buster card, but he still works well with them because his flexibility.
- Ki Attacks: It's always been his trademark, though he deals more in pressure points and flow than straight-up energy beam attacks.
- Logical Weakness: In contrast to Beowulf during the America Singularity, he trained to fight men, not monsters. Thus while he's able to dodge Beowulf's strikes, he's practically useless against the 28 Demon Pillars that Medb summons when she dies.
- Mechanically Unusual Fighter: He is one of four Arts NP Lancers, and the only one with it being a single target damage dealing one at this. This makes him very good at generating NP for himself not to unlike a Caster, and he is able to work very well on Arts teams as a result.
- No Shirt, Long Jacket: His final outfit.
- Old Master: Averted for this version of Li Shuwen, who is in his prime. However, his martial arts skill is said to have reached its peak when he was an old man. Assassin Li Shuwen is his old man form.
- One-Hit KO: He is famous for being able to do this. Fittingly, his Noble Phantasm has a chance to automatically kill his target.
- Worthy Opponent: Goes around seeking these and finally settles on Scáthach during the America chapter. His profile states that more than anyone else, he wants to fight himself in his Old Master state.
- You Will Not Evade Me: He is incredibly good at making sure the enemy gets hit thanks to having a skill that applies ignore evades, and a skill that applies ignore invincibility. Basically, if the enemy even thinks to try and dodge being hit, he can knock them back anyway.
ID: No. 146
Alignment: Neutral Good
Origin: Greece (Classical Mythology)
First appearance: Fate/stay night (as Rider)
Illustrated by: BLACK
Voiced by: Yuu Asakawa (Japanese)
A much younger version of Medusa who has manifested as a Servant and goddess similar to her siblings. Her personality has also changed from her Rider version. Unlike her sisters, who need to rely on someone else to help fight, she's fully capable of taking as many lives as she can.
She appears in the Babylonia chapter as a major ally. Her corrupted and older version appears in the First Order anime as a villain.
- Animal-Eared Headband: Of the hood variety; the hood of her cloak in her initial outfit appears to have cat ears on it. The hood and cloak disappear in her second and third ascensions.
- Badass Adorable: Medusa Lily is as cute as a button, but also a competent fighter as well.
- Balance Buff: Gets a NP upgrade which causes enemies' Quick resistance to be lowered by 30% for 3 turns.
- Chain Pain: Like her older version, she utilizes chains for long-ranged attacks.
- Eye Beams: Her NP, Caress of the Medusa, ends with this.
- Future Me Scares Me: She's wary of humans, but despite this she's an ally in Babylon seemingly because she opposes her older form, Gorgon.
- Gameplay and Story Integration: During the course of Babylonia, Ana is given a wreath of flowers by an old lady she helped. She gains a wreath in the illustration for her fourth ascension.
- Girlish Pigtails: She has them in her final ascension portrait, showcasing how she's still a younger version of Medusa even if she's just as capable of taking lives as her older selves.
- Hair Decorations: In her third ascension, her hairstyle switches to a ponytail that's held up by a black and white bow. In her final ascension, she wears white ribbons instead.
- Interface Spoiler: In Babylonia she goes under the name Ana, and keeps her identity secret for most of the chapter. However, using her in battle clearly shows her Noble Phantasm name: Caress of the Medusa.
- In the Hood: Her first stage has this, she drops it later on.
- Irony: She wields Harpe, the weapon Perseus used to kill her in her original life.
- Lethal Chef: Implied in Babylonia. At one point, Leonidas asks who's on cooking duty for the night and adds that if it's Ana, then he has somewhere else he needs to be.
- One-Winged Angel: The Gorgon that allies with the protagonist against Tiamat is actually Ana in her adult form.
- Only Known by Their Nickname: She does not give her real name in Babylon, introducing herself only as Ana, which is short for Medousiana. However, the protagonist knew who she was anyway.
- The Quiet One: Compared to her older selves, who aren't exactly chatterboxes themselves, she's much more reserved and quiet, preferring to keep to herself.
- Rapunzel Hair: Just like her adult version. It isn't as obvious in her first ascension, but it become more noticable after that.
- Sinister Scythe: She wields a large purple scythe. It's never named, but the stated effects match those of Harpe, the weapon that killed her.
- Stone Wall: Has good HP, but low Attack for a 4 star Lancernote , and her skillset somewhat encourages stalling, having a charm skill, an invincibility + Guts skill, as well as having a Noble Phantasm with a high chance to stun the enemy. Unfortunately, her stalling capacity is much weaker than her sisters' note , and her NP gain is much weaker than her sisters' despite having a double Arts and double Quick card setup. That being said, her Stun from her Noble Phantasm isn't restricted to Male enemies as opposed to Euryale's and Stheno's Charm, making her just as competent of a staller like her sisters, even against non-Male Archers and Berserkers.
ID: No. 181
Alignment: Lawful Good
Origin: Japan (10th century)
First appearance: Fate/Grand Order (as Berserker)
Illustrated by: Raita Honjou
Voiced by: Haruka Tomatsu
In response to summer's advent and to prevent more lewd activities like what happened on an uninhabited tropical island, Raikou has undergone Class change after dedicated prayer to the Gozo Ten-ou! With her motherly insanity inhibited as a Lancer, Raikou has become a dedicated warrior who protects Chaldea from those who would bring it down with immoral behavior!
She appears in the Summer 2017 event. She is Sanzang's teammate for the Dead Heat Summer Race.
- Alternate Company Equivalent: The mythological version. Her father Gozu-Tennoh has been likened to the Shinbutsu-shuugou equivalent of Hinduism's Indra... and thus, they are apparently one and the same. So intense praying to Gozu-Tennoh ended up letting her wield Indra's Vajra. And yes, it also means she's technically Arjuna's half-sister.
- Bare Your Midriff: All three of her stages have her do this. People point out that even in the school uniform, it's still designed to attract everyone's attention, defeating the point of trying not to be lewd.
- Boobs-and-Butt Pose: In her final ascension.
- Catchphrase: "Forbidden, Forbidden!! It's forbidden!!" which is expected to come from a strict discipline enforcer, lampshaded in her profile.
- Cloud Cuckoolander: Because of her personality shift thanks to the class change, she comes across more as this rather than the somewhat disturbing creepiness of her Berserker form. She's still a bit obsessed, but now it's with preventing "disorderly" (i.e. lewd) behavior (and yes, the irony should not be lost on you) and she's still not quite as violent about it. Being in Sanzang's company also helps, as they make a very good team, and Sanzang always tends to bring out the best in people.
- Critical Hit Class: She's more or less the single target version of her Berserker form, with even more ridiculous damage potential, as she has a critical damage buff and two damage buffs. She also has the best NP generation out of all the Lancers. As a result, she's considered one of the best Summer 2017 Servants, if not the best.
- Gag Boobs: Still as huge and firm as her head.
- Gainaxing: More or less unavoidable with that design.
- Javelin Thrower: She only uses her spear like this when it's out of yo-yo form rather than wield it like a melee weapon the way most Lancers do.
- Katanas Are Just Better: Despite being in the Lancer Class, she still uses her katana, Doujigiri Yasutsuna. The spear only appears in her NP... and, thanks to really awful Japanese puns, in the form of a yo-yo.
- Looks Like She Is Enjoying It: While most Servants grunts or screams when taking damage, her grunts sound more like she is moaning.
- Mask of Sanity: As discussed in her Berserker entry, Raikou's dominant personality trait shifts somewhat depending on the class she's currently manifesting as (which Kintoki explains during her intro in Dead Heat). Lancer shifts this to "the defender of the Heian capital from the shadows", and while she's more stable than her Berserker form, she's still... got her eccentricities.
- Ms. Fanservice: Her actual swimsuit barely covers her chest, and with Raita doing the art as always, it's to be expected. And even in story, a number of characters, including the protagonist, can point out that the Sailor Fuku is not that much of an improvement. Her variation of Beach Flower is Beach Catastrophe at rank EX, which means she's a ticking time-bomb just by strutting around!
- Nice Hat: Now wearing one with a very large veil in her initial stage and her final ascension.
- Nice Shoes: She's definitely got some of the fanciest sandals out of all the summer Servants. She's nobility, after all!
- Rapunzel Hair: Even while tied up, Raikou's hair easily reaches down to the floor.
- Sailor Fuku: One of her outfits, and the one she starts the Dead Heat Summer Race in, is just straight up one of these. The whole idea is that her Lancer version is when she defended the Heian capital from the shadows of the public eye... which, when she tries to apply the logic to the modern world, she interprets as being the head of a student council disciplinary committee.
- Shock and Awe: She uses purple lightning liberally for her regular attacks and Noble Phantasm. Her NP is Vajra, the weapon of thunder god Indra. To say Arjuna is shocked at seeing his father's weapon is an understatement."That weapon is father's..."
ID: No. 19
Alignment: Chaotic Good
Origin: Japan (12th century)
First appearance: Fate/Apocrypha material book
Background development: Myougaya and Yuuichirou Higashide
Illustrated by: Shinjirou
Voiced by: Tetsu Inada
A famous warrior-monk who once dueled and disarmed swordsmen from his post in Gojou Bridge in Kyoto, only to lose his 1,000th duel with the samurai Minamoto no Yoshitsune, after which he became her loyal companion. Together they feature in some of the most beloved pieces of literature in Japan, most notable the Gikeiki and Tale of the Heike.
This Heroic Spirit is actually a completely different individual named Hitachibou Kaison, whose existence has little evidence. He appears in Fuyuki as an antagonist and as an ally in Bablyonia.
- Alternate Universe: Appears in the Fuyuki segment of the game, replacing the Lancer of Fate/stay night, Cú Chulainn.
- Back for the Dead: This happens twice in Babylonia. First, Benkei shows back up after his Despair Event Horizon in Section 9 just to seemingly die in Section 16, fighting alone trying to protect the citizens of Ur against the Lahmu and foreshadowing the arrival of a corrupted Ushiwakamaru. Then, in Section 20, he shows up alive due to Ushiwakamaru's shred of mercy and takes her out with him, dying for real. However...
- Back from the Dead: ...The version of him that appears in Solomon's Temple is actually the same version of him that fought alongside the heroes in Babylonia instead of a new summon with the same memories. As it turns out, because that version of him died during the Age of Gods, he wound up in the underworld instead of returning to the Throne of Heroes. When Ereshkigal is summoned to the temple, she resurrects him, Ushiwakamaru, and Leonidas to help fight the Demon God Pillars.
- Bizarre Human Biology: Played for Laughs. He can somehow tuck his head into his shoulders like a turtle to avoid attacks aimed at his head. Even Ushiwakamaru thinks it's weird.
- Cowardly Lion: His cowardice causes most of his woes in Babylonia, but he ultimately fights against demons in his own way.
- Gameplay and Story Segregation: His concept as a Servant is very broken, with an NP that steals opponent's NP, another NP that drags enemies into the Void, and another NP that manifesting multiple replicas of himself by slicing the space around him with a long blade. In this game however, he's considered one of the worst Servants since his NP does no damage and puts several status effects that other Servants can just do using skills that don't take up one attack.
- Death Seeker: In Babylonia following his Despair Event Horizon, Benkei loses hope in his own abilities to help the protagonists in their goals, and he wanders into the wilderness to seek his end fighting monsters.
- Despair Event Horizon: In Babylonia, Benkei crosses this threshold when Ushiwakamaru charges in to fight Gorgon by herself and apparently dies. He blames himself for what happened, noting that he could have caught up with her and fought alongside her to the death, but he instead hesitated.
- Hoist by His Own Petard: Weaponised Benkei's Eighth Implement Noble Phantasm can steal an opponent's Noble Phantasm and use it against them.
- Identity Impersonator: Not the original Benkei, but rather a man named Hitachibou Kaison, who merely took Benkei's identity after his death.
- Non-Standard Character Design: Looks rather realistic in comparison to most other Servants.
- Not Completely Useless: Similar to Mephisto, Benkei isn't really a viable Servant compared to competitors even within his own niche and rarity (as Georgios and Leonidas exist). Still, as a source of Skill Seal, at max level his Vengeful Spirit Exorcism has a 100% base chance, and would completely negate a certain final boss's one-turn skill that would wipe the entire frontline in the first part of the story. As a bonus, unlike Mephisto or Mata Hari, Benkei's skill is available at level one and not gated by a Rank-Up quest, so newer players can still gamble their way to beating the final boss.
- Power Nullifier: He possesses an exorcism skill that can seal his enemies magecraft, and a skill that emulates an enemy Master's Command Spell to temporarily prevent enemy Servants from using their Noble Phantasms.
- Red Baron: The Warrior Monk.
- Sarcastic Devotee: He has a habit of bringing up Ushiwakamaru's more embarrassing behavior and making her look like an idiot, much to her annoyance. Ushiwakamaru suggests that since she's always ready to attack him for impersonating the real Benkei, that he figures he might as well just say whatever he feels like.
- Stone Wall: Benkei is a debuff-based taunting Servant, with Imposing Stance giving him a turn of taunt and a 60% defense buff. However, all of his debuffs have questionable base accuracy, enemies have their own debuff resistances to account for (upwards of 20% with just passive skills), and the debuffs themselves aren't that impressive (single-turn NP seal, or skill seal, or Stun for two of his skills and his Noble Phantasm respectively), so it's difficult to make a case for Benkei compared to Leonidas or Georgios.
- The Storyteller: The man ran away as the real Benkei died. As a form of repentance for his cowardice, he decided to spread the tales of Benkei and Yoshitsune far and wide, so the man he left to die could live eternally. As pointed out, his wish (to let the name of Musashibou Benkei be forever remembered) has pretty much already been fulfilled by himself.
- Taking You with Me: Benkei's last act in Babylonia is to invoke his Noble Phantasm to peal off Tiamat's Authority from a corrupted Ushiwakamaru, causing them both to burn away.
- Walking Armory: As per his legend. From his post on the Gojou Bridge in Kyoto, Benkei dueled with and disarmed all swordsmen who attempted to pass, collecting their swords until he had 999 of them. It was only on his 1000th duel that he lost, to Minamoto no Yoshitsune/Ushiwakamaru (Rider), and swore fealty to Yoshitsune, becoming her retainer.