ID: No. 197
Alignment: Chaotic Good
Origin: Eastern Europe (5th century) (claims to be from Finland)
First appearance: Fate/Grand Order (as Saber)
Illustrated by: huke
Voiced by: Mamiko Noto
Look up in the sky. Those who hold Christmas dear to their hearts will be able to see it... the streak of rainbow dashing through the night sky, accompanied by the baa-ing of sheep. And clad in that daring outfit (and seemingly not caring for the cold), it is none other than that beautiful, snow-haired, tan-and-crimson Santa!
The main companion and prize Servant for the third Christmas event, "Merry Christmas in the Netherworld".
- Animal Motifs: The sheep. She got her Santa persona from Dumuzid the Shepherd, and the sheep ended up playing a large role in it. Notably, her entire flock is supposed to be the charge of the Hun horsemen, but due to her Civilization Erasure skill (that transforms things into what she considers the best possible form) they're all sheep, with her main ride being Zerco the court jester.
- Catch Your Death of Cold: She has a bit of a fever. This may have to do with the fact that having embraced the idea of being a heroic spirit of Christmas she's lost her Natural Body passive and with it the ability to control her body temperature.
- Cloud Cuckoo Lander: Big time compared to her normal self. Her fever has reduced her decision making skills and her ability to corrode civilization. Her profile quantifies it as such: if Altera is normally 90% warrior and 10% girl then in this form she's 60% girl and 40% warrior, causing her romanticist side to come out.
- Just for Pun: Name aside, why's Altera riding a sheep? Of course, as she's an alien she must ride a space sheep, doesn't she?
- Macross Missile Massacre: Her Noble Phantasm, Candy Drop Photon Ray, has her turn her sheep into these.
- Late-Arrival Spoiler: Her profile spoils her true identity as the White Titan, a main plot point of Fate/Extella.
- Luminescent Blush: While she does have one of these constantly it's because she has a bit of a fever. When she actually blushes in this form she's as red as a tomato.
- Paper-Thin Disguise: Her ascension material? A fake Santa beard. Her entire attempt to play Santa's role amounts to putting it on and going "ho ho ho I'm Santa" in a fake old man voice. No one buys it, but after the previous two Santas no one is truly surprised either. Also a Call-Back to the "All the Statesmen" event where she wore a moustache and insisted she was not Altera but various Wild West heroes.
- Punny Name: It doesn't translate well, but her name is a pun on both sun and santa due to the way Japanese is written. And she's also Altera the Santa instead of Santa Alter like the last two years. And then there's her calling her sheep's flight ability as the "Ram-Jet Engine"...
- Roboteching: All of her sheep in her Noble Phantasm animation each have their own rainbow trails, making quite the colorful spectacle.
- Stripperiffic: Her outfit is more daring than her Saber outfit.
- Wolf in Sheep's Clothing: Almost literally. Altera the Sunta's sheep look like Anti-Cells dressed up.
ID: No. 129
Alignment: Lawful Good
Origin: England (Arthurian Mythology)
First appearance: Fate/stay night (as Saber)
Illustrated by: Takashi Takeuchi
Voiced by: Ayako Kawasumi
A version of Altria letting loose from her work at Camelot and having fun at the beach, splitting watermelons and having fun with a water gun.
This alternate version of her debuted in the first summer event, "Chaldea Summer Memory"/"Chaldea Heat Odyssey".
- Big Eater: As per usual. While at the beach, she is revered by most food stalls as the "king of foods". However, only mashed potatoes are a "no, thank you" (thanks, Gawain).
- Boobs-and-Butt Pose: Her pose in her card artwork.
- Character Exaggeration: Altria becomes delirious from hunger while on the island and starts thinking with her stomach, whether in her original outfit during the event (which she quickly changes out of) or this form. She readily agrees to whatever amenity promises food, especially when all three options involve food in some way.
- Cuteness Proximity: Altria still loves lions and goes overboard when she meets actual lion headed Edison, grabbing onto his head to snuggle against his fur in Chaldea Heat Odyssey.
- Does Not Know Her Own Strength: Altria tends to go overboard with things that would not require extreme power.
- When the Swimsuit Servants go hunting animals (like a deer), Altria immediately attempts to unleash her Excalibur. She tells the Protagonist that she used to do that in her past life and that Agravain praised her with his dead eyes.
- When she plays the splitting-a-watermelon game, she uses Mana Bursts, which would definitely crush the watermelon even if she misses it, since the shockwave would obliterate it anyway.
- Fighting Clown: She's a prime example among the Summer versions. Despite her silly concept, this version of Altria Pendragon is arguably the best version in terms of gameplay and one of the best Archers and Arts attackers overall.
- Making a Splash: Her weapon is a water gun.
- Mythology Gag:
"Still, Excalibur was originally something entrusted by the fairy of the lake, so there shouldn't be anything weird even if it possessed the water attribute."
- Her Stage 1 swimsuit is the same white bikini she wears during the more light-hearted moments of Fate/hollow ataraxia.
- Her swimsuit in the PV looks like Shirou's signature jacket from UBW anime. Her Stage 2 ascension has her wearing something very similar to Gilgamesh's casual jacket from UBW, and her overall image comes across as a beach-ified version of her Zero look.
- Her NP is Excalibur Vivian: Sword of Sunlight-Glitter Victory, Vivian being the lake fairy that gave her Excalibur. She doesn't know how it turned into a water gun.
- Her profile states that despite being a glutton, she really hates mashed potatoes, Gawain's signature dish (the only dish he has ever cooked) from their Round Table days.
- Several projects during the first part of the Chaldea Summer Memory event make her remember of several things from other Fate media.
- Ready for Lovemaking: Her Stage 4 final artwork suspiciously invokes the pose, as does her quote."There seems to be no more new jackets. Until now we have just been frolicking about, to and fro. But, why don't we spend our time leisurely, just for today? Just the two of us, of course."
- Rummage Sale Reject: Her Stage 3 outfit seems to try invoking her regalia as a Saber (Ermine Cape Effect in play, big crown)—and yet she's also wearing a brightly-colored swimsuit and impractical heels. At best, she really looks more like a beauty pageant winner rather than a fighting Servant—which may be the gag.
- Serious Business: Her reason for becoming an Archer? She enters a water gun fighting tournament and was determined to win it.
- Situational Sword: Just as Excalibur is a Situational Sword that changed into Excalibur Morgan when wielded by darkness, pumping water magic into it also changes its aspect into Excalibur Vivian.
- Spam Attack: Her main selling point. Her NP generation from attacking is absurdly high (and this was after it got buffed), she has a skill that boosts it, two Arts cards, and her NP is also an Arts card with numerous hits. With good support, you can expect her to use her NP every turn during the three turns duration of her Arts buff.
- Sword and Gun: She wields both Excalibur and a water gun—which is the main reason why she is classified as an Archer this time around.
- Walking Swimsuit Scene: Even after the event, this version of her will still be running around in swimwear.
- Walk on Water: She can walk on water thanks to the blessing of the Lady of the Lake. However, as explained in hollow Ataraxia, this means that she never needed to learn how to swim, thus making her avoid going for a swim as much as possible because she simply can't.
ID: No. 131
Alignment: Chaotic Evil (Anne) and Chaotic Neutral (Mary)
Origin: Jamaica (18th century)
First appearance: Fate/Grand Order (as Rider)
Illustrated by: I-IV
Voiced by: Ayako Kawasumi (Anne) and Ai Nonaka (Mary)
Mary: ...where are you staring, Master? Hmph!
Now in swimsuits, these two female pirates are looking for a comrade they can rely on and fight (and play) with. Their Master of Chaldea suits the bill quite well.
This alternate version of Anne & Mary debuted in the first summer event, "Chaldea Summer Memory / Heat Odyssey".
- A-Cup Angst: Now that they're wearing swimsuits, it seems Mary has developed this in comparison to Anne.
- Back from the Dead: Their Pirate's Glory skill gives them a Guts buff that revives them with 1 HP once activated on top of a three-turn ATK buff. Not only does it synergize well with their NP, but once used the Guts has no timed effect (being one of the few skill-based Guts with this distinction) and can only be removed by Buff removal skills, making the revival all but guaranteed.
- BFS: Mary's. Now she's dual-wielding with something that looks like a gunblade.
- Blatant Lies: If the player has Blackbeard, they'll shoot at him and claim their fingers slipped.
- Boobs of Steel: Anne's very busty and is one of the better SR characters, complete with Jiggle Physics whenever she attacks.
- Chained by Fashion: Wear manacles, likely a reference to when they were captured.
- Covered with Scars: Mary. They're oddly nowhere to be seen in the PV.
- Desperation Attack: Just like their Rider version, their NP gets stronger the lower their HP is. If combined with the Black Holy Grail CE, it can (theoretically) become one of the strongest single-target attacks in the game. However, it doesn't get the same overcharge benefit as the original version, which means it may not end up doing as much damage.
- Even the Girls Want Her: Anne's physique is so beautiful it makes both men and women yearn for her. Case in point, Mary.
- Huge Guy, Tiny Girl: Well, Huge Girl, Tiny Girl in their case. The height difference between them is supposedly only 13 cm/5 inches but it's not too obvious just from looking at them.
- Improbable Aiming Skills: As it turns out, Anne can pull out some pretty impressive trick shots in closer range, including Pinball Projectile bullets or firing when holding her rifle one-handed and behind her back. Her Buster animation is simply bothering to get into proper firing position.
- Male Gaze: Anne possesses an A+ rank in the Beach Flower skill, which represents one's tendency to attract the Male Gaze. While Anne Bonny is by no means a famous hero, thanks to her physical beauty, members of both sexes yearn for her.
- Marshmallow Hell: Anne nearly smothers both the protagonist and Fou in her chest when she freaks out during an earthquake. With Fou it was an accident, but afterwards she realizes being scared is a convenient excuse to hug the protagonist.
- Mundane Luxury: Their choices of facilities in the "Chaldea Summer Memory," other than the rides that indulge their adrenaline, are those which support an easy excess to fresh water and basic nutrition. They don't care about aesthetic - as long as they can eat, drink, and shower well, they're pretty content.
- Off-Model: Anne's neck is ridiculously long in their final ascension art.
- Official Couple: Still clingy with each other, and still consider their Master part of it.
- Pirate Girl: Both of them, and they're based on two of the most famous Real Life examples.
- Pistol-Whipping: With a rifle that huge, it would be a crime to not smack someone with it.
- Shameless Fanservice Girl: Hilariously enough, Mary gets more bothered about Anne getting stared at than Anne herself does. And their Bond CE is named "Gone to a Bath" and has their discarded bikini as the illustration.
- Tsundere: Their profile notes that Mary now acts like this towards her Master, with her tsun side being dominant.
- Walking Swimsuit Scene: Even after the event, this version of them will still be running around in swimwear. Although Anne has a Stripperiffic pirate costume as her third ascension.
- Why Did It Have to Be Snakes?: The two of them do not handle earthquakes well. They're fine with a ship rocking about but they feel that it happening on solid ground is just too much.
ID: No. 16
Alignment: Chaotic Neutral
Origin: Iran (Persian Mythology)
First appearance: Fate/Prototype: Fragments of Sky Silver
Background development: Hikaru Sakurai
Illustrated by: BLACK
Voiced by: Satoshi Tsuruoka
Live actor: Shunsuke Nishikawa
A Persian folk hero who brought an end to the sixty-year war between Persia and Turkey while under the service of King Manuchehr, last of the West Asian god-kings.
He is a Servant during the tutorial and later appears as an ally in the Camelot chapter.
- Almost Dead Guy: During the Camelot singularity, he ends up taking Lancelot's Arondight Overload, an Anti-Army Noble Phantasm, dead-on and is a bloody mess when he barely makes it back to the village. Knowing that he doesn't have much time left, he decides to use his Noble Phantasm to divert the Lion King's attack, saving the village in the process.
- The Aloner: Mentions in his interlude that all his life he fought alone to protect people and save the world (or what he knew as the world), partially because no one could match his abilities but also because he always saw himself as apart from humanity, and as such he had to be their lone protector. Not that he hated it, mind, but he does warn the protagonist against thinking they don't have to rely on anyone else to save the world when they have so many ready to help them.
- Boring, but Practical: His Noble Phantasm is basically a suicide AoE damage that clears off the board. He's also a cheaper alternative to higher-rarity Archers with AoE Noble Phantasms, and there are several Craft Essences and other Servants' skills that can abuse this (such as giving him Guts) if a player doesn't want to lose Arash (as a Bronze Servant, he loses most of his power after an NP anyway, so his death is often treated as a free Order Change).
- Butt-Monkey: Even in GUDAGUDA Honnoji, an event filled with Servants treated as disposable, comic cannon fodder, Arash shows up just to take the title. He misfires his Noble Phantasm, not only missing the protagonists, but taking out his own allies on the enemy team.
- Calling Your Attacks: While he simply shouts "STELLA!" in-game, in the Camelot singularity, he recites a chant before deploying his Noble Phantasm. Also, it is not voiced in-game, but Arash's voice actor HAS recited the chant in several livestream events (the AX one even has him impressively shout "STELLA!" without the microphone).
- Catapult to Glory: Arash pulls this off, with him included, in the Camelot chapter: The entire crew hold tight onto a clay foundation attached to a huge arrow that he fires to launch everyone toward the enemy. The laws of physics are actively defied with his Noble Phantasm, as he basically becomes a cannon that is shooting a cannonball attached to him for travel.
- Charles Atlas Superpower: His performance is mostly derived from how good an archer he is and how sturdily his body endures the strain of his techniques. He doesn't have many flashy things going - he simply shoots with a strength that is even beyond the Age of Gods' human limit. Even his Noble Phantasm is just a shot so strong, his inhumanly sturdy body falls apart.
- Cryptic Conversation: After Arthur's 1st Limited Mission, you bump into Arash. While the protagonist tells him about the encounter, he makes odd references to the world of Fate/Prototype.
- Dangerous Forbidden Technique: Bordering on Awesome, but Impractical, the offensive power of Stella: The Lone Meteor is remarkable—at the cost of Arash's death immediately after. This is why most players who use him normally deploy him as a damaging opener, and then bring out the hard-hitters in their team afterwards.
- Earth-Shattering Kaboom: A variation with his Noble Phantasm, Stella: The Lone Meteor. It is a maximum range, long-range attack that literally divides the earth and ends all strife. Said to have divided the land to create the national borders between Persia and Turan, the ultimate arrow's shooting range was 2500 km, but it was said that he lost his life in exchange for this special move exceeding the limits of humans and had his body scattered in all directions.
- Expy: The reason for the You Remind Me of X? Sir Tristan, one of King Arthur's knights (and an Archer in this game), was originally considered as Archer in Fate/Prototype: Fragments of Sky Silver, but another hero, Arash the Archer, was decided upon.
- Friendly Sniper: With bow and arrow, he can snipe targets at great distances, and he is a Nice Guy. Even the renowned archer Cheiron claims his archery skills are inferior compared to Arash.
- Gameplay and Story Integration: Arash's Noble Phantasm destroys his spiritual core and uses it to power one mighty attack. As a result, it unavoidably kills him as seen in Prototype when used against Ozymandias and again in Camelot to block an attack from the Lion King. This is highlighted during battles against him in Camelot where he has no NP bar, since using him will take him out of the plot. It also kills him in gameplay not by dealing damage, but by applying the death effect to him at a 500% success rate. To make up for the demerit, it has twice the power of a normal AOE NP and its Overcharge adds bonus damage on top of it. With max level, his interlude completed, and 500% overcharge, it deals 2000% damage!
- Gameplay and Story Segregation: Arash is a legendary hero. Whether in real-life myth or the game itself, he's compared positively to the likes of Ozymandias, Gilgamesh, Tristan, and other powerful heroes, and many of them look up to him. In the Camelot Singularity, Tristan and the other Knights of the Round Table believe him to be a threat equal to any one of them, even with their Lion King boons, and without him even invoking Stella. In gameplay, he's a pushover because of his Common (1*) rarity statline. His powerful Clairvoyance is a wasted ability that gives critical star generation to a character who can barely generate any. He is offensively weak to the point where functionally, he's a walking Noble Phantasm, which does have his legendary strength. Also, players are happy to endlessly suicide him since gameplay death isn't permanent.
- Heroic Sacrifice: Uses Stella: The Lone Meteor to stop Lion King's Rhongomyniad from destroying Hassan's village. His bond CE centers around his original, mythical death; every time he's defeated, his allies are greatly healed. From the flavor text, the Seven Great Spirits of Zoroastrianism are so touched by his sacrifice, they honor the people he left behind with their protection.
- Humble Hero: He thinks little of his own abilities even though he's the single most famous archer in Western Asia. His arrows can tear through walls designed to withstand Anti-Army Noble Phantasms, but he still considers himself a "third-rate Servant".
- Hunk: His First Ascension shows off his thick, toned arms.
- Improbable Aiming Skills: Arash's ultimate shot, Stella, can hit someone from a whopping 2,500 km away, effectively making it an intercontinental ballistic missile. Even discounting this, his aim is so steady that Arthur compares his skills to Tristan's, whose magic bow could never miss.
- Lonely at the Top: In Arash's interlude, Hassan of Serenity theorizes the reason why he had no comrades when he was alive is because no one else in ancient Persia could match his capabilities.
- Made of Iron: Endurance is his highest stat, and his EX-ranked Personal Skill, Robust Health, seems to augment this further. In Camelot he survives attacks that would normally kill others, like a Grail-blessed Saber Lancelot's Arondight-Overload; falls several hundred feet off the mountain after taking the hit; and manages to climb back up to the village with no rest or aid whatsoever.
- Magical Incantation: While he can invoke his Noble Phantasm simply by yelling, "STELLA!", he sometimes tacks on a prayer to the gods first.Arash: O' holy Lord. O' radiant Lord who grants wisdom, majesty and strength. My heart, my thoughts, and all that I can see. Come, servants of the moon and the stars. My actions, my last moments, my sacred devotion; witness it all. With all my might, I shall release this one arrow... and let my body be crushed upon this place! STELLA!
- Mythology Gag: Arash still remembers his Master, Elsa Saijou, from Fate/Prototype: Fragments of Sky Silver and talks about her in My Room. Arthur notes that he hasn't changed and Ozymandias acknowledges him as one of the great heroes.
- Named After Somebody Famous: Inverted: because of his legend, the name Arash is still an incredibly popular name in Iran to this day. In the Camelot singularity, almost all of the villagers are unaware that he's the mythological Arash they've heard of in stories, believing him to be merely a very good archer named after him.
- Nice Guy: He's famous for bringing peace to warring nations, using all his strength to fight for the people, and he's one of the nicest Servants in the game.
- Protectorate: He protects one of the Hassans' refugee villages.
- Rain of Arrows: His trump card is preparing a barrage of 10,000 arrows that he fires all at once to fill the sky. If he didn't bother to adjust his aim, he could slaughter everyone on the streets of nighttime Akihabara in one attack.
- Required Secondary Powers: He has a high rank in the Clairvoyance skill, which is an obvious necessity for someone whose main trick is shooting arrows for miles. His Clairvoyance is high-ranked enough that he can even use the divination aspect of the skill, such as when he reads Bedivere's mind to learn more about his true nature during Camelot.
- Simple, yet Awesome: Arash is a 1* Archer, but he's considered to be one of the best budget AoE Archers since his Noble Phantasm is essentially a free Order Change since Arash ends up killing himself with his Noble Phantasm. Additionally, his skills buff his defense, restore HP, and increase his NP gauge, meaning he can survive long enough to fully charge his NP and get the most damage out of it.
- Suicide Attack: The effect of his Noble Phantasm, Stella. It deals the highest damage percentage out of all area-of-effect Noble Phantasms in the game, and its overcharge effect amounts to even more damage, but he suffers from a Instant Death debuff right after it's used. This applies to both playable and enemy versions of him.
- Super Senses: He has A-Rank Clairvoyance, meaning that his eyes are so sharp that he can briefly see into the future as well as accurately aim Stella at a distance of 2,500 km. A 20 km shot is considered a "warm up" for him.note
- Trademark Favorite Food: An illustration shows him happily drinking beer◊. It includes a bit of Fridge Brilliance: Arash is a hero of Iranian oral tradition and folklore, and beer was already being produced in the lands now occupied by the modern Iran around 3500 BC. He also expresses a love for hummus in his dialogue.
- You Remind Me of X: In Fate/Prototype: Fragments of Sky Silver, he is compared to Tristan, a man whose skill allowed him to easily surpass the limits of a bow as if it was simply natural (funnily enough, it's revealed in this game that Tristan doesn't use an actual bow).
ID: No. 184
Alignment: True Neutral
Origin: Japan (12th century)
First appearance: Fate/Grand Order
Illustrated by: Shirabi
Voiced by: Hisako Kanemoto
Beloved concubine and strongest warrior of the famed general, Minamoto no Yoshinaka. She served him faithfully during the Genpei War until she was ordered to leave her master during the Battle of Awazu.
She was one of the Servants summoned by Gilgamesh to defend Uruk, where she died taking the head of the monster Girtablu before the player arrived. Her ghost also appears in Ibaraki's interlude, before her proper appearance in Shimosa, the third chapter of Epic of Remnant. She also serves as your main companion in the Setsubun 2018 Eventnote .
- Arch-Enemy: These three men of Minamoto clan: Yoritomo, Noriyori, and Yoshitsune. As they were responsible for the death of Yoshinaka, Tomoe heavily dislikes them and implies that her Oni blood may go berserk when they are in sight. Yoshitsune has been around Chaldea as Ushiwakamaru, but Tomoe doesn't recognize her due to Ushiwakamaru being the young Yoshitsune that hasn't done the deed of defeating Yoshinaka. She does find her somehow familiar however.
- Arrows on Fire: Her main method of attack is shooting fire arrows, with her Noble Phantasm having her shoot a massive one.
- Be Yourself: The main lesson she learns from Setsubun. At first she attempts to defeat the onis' plan in the name of humanity, until Shuten points out the obvious: a horned, red-eyed woman with super strength and fire abilities is an oni, not a human. It takes a good deal of pep talk (directly from the protagonist, and less directly from Shuten herself) to figure out that she doesn't have any racial responsibilities and is free to fight for people she likes and whatever she thinks is right.
- Can't Hold His Liquor: If the player has Medb, after revealing her true name she will refuse Medb's offer to drink alcohol because she claims to be weak to it. During the Setsubun event, she tries really hard not to get drunk as she climbs the pagoda filled with alcohol in air.
- A Day in the Limelight: She is the main ally Servant of the Setsubun event.
- Gamer Chick: One of her My Room lines suggests she's become interested in video games. She also makes references to various video games.
- Half-Human Hybrid: Somewhere in her lineage a human and an oni had a child. Shuten wants to know if that relationship worked out, but Tomoe doesn't know.
- Happily Married: She happily talks about her husband in My Room.
- Hellish Pupils: Another sign of her apparent oni ancestry. Her black slit pupils become white on her third Ascension.
- Heroic Albino: She has red eyes, blue-white hair (which turns full white at her 3rd Ascension), and is a noble warrior.
- Horned Humanoid: She has oni horns at her 2nd Ascension, which is explained by her apparently having some oni ancestry.
- Implausible Deniability: If you haven't unlocked her identity for her first two ascensions, she ignores her horns and claims there's nothing there so she won't talk about the thing that clearly isn't on her head.
- Killed Offscreen: She's already dead by the time you've arrived in Uruk, having killed the enemy commander but also dying in the process.
- Lady of War: Probably Japan's most famous one, renowned for her beauty, her loyalty, and her sheer ability as a samurai. "Gozen" is in fact the equivalent title of "Lady", making her "Lady Tomoe."
- Like a Son to Me: She doesn't say this directly; but she does say that if the MC had met her husband; they would be like husband and child.
- Magical Incantation: Like most of the Servants in the game, she recites one while using her Noble Phantasm.Tomoe: As you command! Buddha Avalokiteśvara, grant me power! By the early sun's radiance! Oṃ Ālolik Svāhā!
- Multi-Melee Master: Uses both a katana and a naginata for melee combat, implying she can also qualify for the Saber and Lancer classes, with the bow prerequisite of an Archer.
- Mystical White Hair: Her hair is blue-white, and becomes whiter when her Oni blood awakens through ascensions.
- Naginatas Are Feminine: She uses one in combat.
- Odd Friendship: With Medb of all people; she gives Tomoe love advice, though it's not really welcomed, hangs out with her on the beach and in the bar, and in general they seem pretty friendly with each other.
- Off with His Head!: She's famous for being able to rip off soldiers' heads in combat.
- Playing with Fire: Her Noble Phantasm has her launch a gigantic flaming arrow at the enemy, which also inflicts multiple burn debuffs. Most of her gameplay is focused on inflicting burn debuffs and letting the DoT take effect.
- Red Eyes, Take Warning: Her already red eyes become fully red in her appearance as Archer Inferno in the events of Shimosa, just like almost any other enemy Servant in that chapter.
- Super Strength: She has enough physical strength to just rip a man's head off. Given that it's explicitly mentioned in her profile, it seems to be a move she's fond of using.
- Taking You with Me: While not outright suicidal or a death seeker, she feels that Servants are transient and should not stay around for too long. As a result, she'll sacrifice herself without hesitation in order to kill her opponent, which is how she took out an enemy general in Babylon.
- Team Mom: Unlike most females at Bond Rank 5 and their fourth ascension, Tomoe never once has Ship Tease with the protagonist; rather she ends up seeing them as the closest thing she'll have to a child, even noting that Yoshinaka would dote on them much like a father would. Unlike Raikou, though, this is simply pure maternal love.
- Undying Loyalty: Even as a Heroic Spirit and even after being made to abandon him, she is still very much devoted to Yoshinaka. In fact, her Noble Phantasm is partly a manifestation of her feelings towards him.note
- Weak, but Skilled: Her stats are mediocre, but she's tactically minded, gets a boost from her oni blood, has a skill for fighting well in large confusing melees, and has an extremely versatile set of weapons. As a result, she's quite a bit tougher than she looks on paper.
- Wrestler in All of Us: She uses some grappling moves, like bone-cracking holds, in her attack animations. Her NP is tossing the enemy through a wrestling move before shooting it mid-air.
ID: No. 156
Spiritron Dress ID: No. 17note
Alignment: Chaotic Evil
Origin: Literature (Sherlock Holmes)
First appearance: Fate/Grand Order
Illustrated by: Honjou Raita
Voiced by: Takaya Hashi
James Moriarty is a criminal mastermind who is most famously known as the villainous equal and arch-nemesis of Sherlock Holmes. Appearing to the everyday world as a renowned professor of Mathematics, Moriarty secretly operated as something akin to a "consulting criminal" whose ingenious schemes were (allegedly) felt across the whole of Europe.
As a Servant, Moriarty would usually be summoned under the Caster class. However, as part of his plan to commit "the ultimate crime" of destroying the world, he has absorbed the powers of the Phantom Spirit known as Max: the main character of Der Freischütz who made a Deal with the Devil for a pistol with seven bullets that would always hit their intended target.
Moriarty is first introduced in the Shinjuku chapter of Epic of Remnant. Having split himself into the "good" and "evil" aspects of his being, he acts as both a main ally and the main antagonist. He is Frankenstein and Babbage's teammate in the Dead Heat Summer Race event, in the team "Steam Electrical with PAPA", and is also the main ally in the Chaldea Boys Collection 2019 event.
- Absurd Phobia: During his amnesia, he had an irrational hatred for deerstalker hats that he couldn't quite explain. Naturally, the reason for this becomes obvious once his identity is revealed.
- Affably Evil: He appears at first to be a quirky fellow with a gentlemanly streak. And he is, but he's also very much not a good person.
- Animal Motif: Visually he has a heavy butterfly motif going on, from his cape to wings that pop out of his gun. In his third ascension, he's covered in actual butterflies. Moriarty himself however prefers likening himself to a spider due to his love of ever-sprawling plans, hence the web-themed background of his card and his End of the Spider Thread skill.
- Arc Villain: He serves as this for Shinjuku together with his co-conspirator, the Demon Pillar Bael.
- Archenemy: Even with amnesia, he instantly recognizes his archenemy when he sees Holmes.
- Balance Buff: His "End of the Spider Web A++" was buffed in his Rank-Up Quest to now provide a buff that marks his allies as having the Evil alignment, as well as removing the critical star consumption (You still need 10 stars to use the skill, however.). This fixes one of the largest weaknesses of his third skill "Evil Charisma", as he can now make his allies receive the double ATK boost that came with it and not be forced to be put into teams with Evil alignment. As a result, he can fit much better onto any team and is considered a much better Servant.
- Beware the Silly Ones: He's very goofy, but he's also extremely dangerous when he wants to be. He did come up with a plan to destroy the world, after all, even if it was only bait to draw in his real target.
- BFG: His main weapon is a huge coffin-like contraption (christened "Reichenbach" after the waterfall where he and Holmes had their famous showdown) that can be used as a machine gun, a heavy missile launcher, portable Wave Motion Gun, and if it comes to it, an oversized flail, in an extreme example of Pistol-Whipping. He never had that one in life; it was generated along with his class change to Archer when his Saint Graph was tampered with by the phantom fusion.
- Bonus Boss: He is the challenge boss in Halloween 2017 event where he is fought along with 99 Mass-Produced Mecha Eli-chans. You only need to defeat him to win, though.
- Breakout Villain: Actually referenced In-Universe. His very few appearances in the original stories were apparently specifically mandated by Holmes, who asked Watson to downplay or disregard his role while writing their memoirs with Doyle, to avoid making the evil crime lord too infamous.
- Card-Carrying Villain: He makes no qualms about being a villain. He calls his way the path of evil, and himself the boss of an evil organization. And he offers you the job of The Man Behind the Man.
- Challenge Seeker: He wants to be the greatest criminal. His plan to destroy the planet is not born of an ulterior motive, but is simply his "ultimate crime", the perfect way to one-up every other villain and go down in infamy as the greatest mastermind. His Bond CE compares his evil nature to a mountain climber in front of Mount Everest.
- The Chessmaster: An expert in the field, who quotes evil plotting as his favorite hobby. He loves it both when a plan comes together, and when it doesn't and he has to improvise.
- Colony Drop: His true motive in Shinjuku is to commit the greatest crime of all - destroying the planet, in this case by using an asteroid, which is why he cut off Shinjuku from human history and turned it into a pseudo-singularity to get around the planet's defensive measures preventing people from doing such a thing. It's also why he befriended the protagonist and fused with the Phantom of The Freeshooter, which gave him the ability to not only turn the meteor into a bullet he could control and aim at the planet, but the properties of said Phantom's NP and the seventh bullet (meant to hit the person closest to him no matter what) would ensure there would be no way to stop or destroy the asteroid and it would hit the target (the building the protagonist is in, and thereby the planet) perfectly.
- Composite Character: Originally, Moriarty would've been summoned in the Caster class. However, via Bael's Phantom fusion, he merged himself with the Phantom of The Freeshooter, which resulted in him getting the Archer class.
- Cool Old Guy: While he is undeniably evil, raising his bond levels reveal he's...actually quite chill for an Evil Genius supervillain bent on destroying the entire planet. Furthermore, should one manage to discover his true name, he will address them with respect and delight, while also inviting them to take over the world with him.
- *Crack!* "Oh, My Back!": One of his victory quotes has him cracking a joint and screaming hysterically about it.Moriarty: Ohhh! My waist! I just hurt my waist!
- The Cracker: He has hacked into Chaldea's Holodeck trainer, converted Babbage into a car for the 2017 Summer Race without his knowledge, and hacked 100 copies of Mecha Eli-chan for the 2017 Halloween Challenge event.
- Cuteness Proximity: He's vulnerable to daughter-type characters, a trait Frankenstein exploits by calling him papa to keep him honest during the race. He instantly goes from clearly plotting a double cross to embracing his new daughter's chances for victory. She isn't even the least bit sincere, but he eats it up anyway.
- A Day in the Limelight: Moriarty headlines his own event, "The Antiquated Spider Nostalgically Spins Its Thread", along with a new costume to match.
- Diabolical Mastermind: Moriarty was one of the first examples of this as the man who once ran London's underworld for thirty years.
- Didn't See That Coming: Up until five minutes before victory, Moriarty has every detail planned out in Shinjuku. Then:
- Edmond Dantès and Hans Christian Andersen show up out of nowhere to give the protagonist a glimmer of hope to beat Moriarty after he's been empowered by Sherlock Holmes. Shakespeare and Jeanne d'Arc Alter are also rescued, and this is all before the two writers summon a mass of detectives to further weaken him.Moriarty: I didnt account for you two* in my calculations. Especially you, Andersen.
- At the very end, he did take getting close to the protagonist into his plan, but what he didn't count on was how attached he'd end up growing to them and how said attachment would ultimately hinder him when the betrayal finally took place.
- Edmond Dantès and Hans Christian Andersen show up out of nowhere to give the protagonist a glimmer of hope to beat Moriarty after he's been empowered by Sherlock Holmes. Shakespeare and Jeanne d'Arc Alter are also rescued, and this is all before the two writers summon a mass of detectives to further weaken him.
- Empowered Badass Normal: He qualifies as a Caster and knew about magic when he was alive, but didn't practice it. As a result, if he were to become a Servant normally his abilities would be pretty weak, especially thanks to Holmes not allowing Watson to write much about him. However, as a result of fusing with the Freeshooter Phantom he gained weaponry and physical ability far above what he was capable of when alive on top of altering his Noble Phantasm to make it more effective.
- Enemy Mine: He teams up with his arch-nemesis (and several other servants) to (try and) put a stop to Berserker of El Dorado's rampage in her Interlude, since there will be much trouble for Chaldea if he doesn't.
- Epic Flail: His Extra Attack animation has him swinging his massive BFG coffin around on a chain before whacking his victim with it.
- Even Evil Has Standards: He's considered to be pure evil and even prides himself on it, but in Shinjuku he finally does run into one thing that's too low for him: his plan to defeat Holmes and the protagonist requires him to genuinely bond with the latter and then try to kill them. Since he's never cared about anyone before in his life he assumes he would be able to do it without a second thought. And he does. However, when asked if he regrets it, it's clear that he does. He could have won the ensuing boss battle but had no taste for it and unconsciously held back as a result.
- As much as he hates Holmes, he's not completely opposed to teaming up with him if it concerns them both, as demonstrated in Berserker of El Dorado's Interlude, where he teams up with Holmes, Da Vinci, Hector, and the player to try and come up with a plan to stop her before she harms anyone else at Chaldea.
- On a minor level, he shows conventional parental responsibility for people around him. When he calls for a celebratory drink and the protagonist says that they're still a minor, Moriarty will outright say "Well, it wouldn't be right to coax someone who can't drink into drinking, would it." Then there's his relationship with Frankenstein, where he's overjoyed at the prospect of fatherhood.
- Evil Cannot Comprehend Good: Having never cared about anyone before, it never occurred to him that when you do it becomes much more difficult to bring yourself to harm them, which is the ultimate cause of his defeat in Shinjuku. He spent the whole chapter bonding with the protagonist and ended up unconsciously going easy on them during the climax.
- Evil Genius: He is a professor by trade, outside of the whole evil crime lord gig. He even tries to teach the protagonist math, science, and how to run an evil empire."... what do you mean, you don't need that [last part]?"
- Evil Laugh: Pulls an epic one to top off his Noble Phantasm. Unfortunately, this goes away if his true name is learned, where he will say the Phantasm's real title instead, though an update lets you switch between his hidden name lines and true name lines.
- Evil Mentor: Once he's a member of Chaldea; he's fine with teaching the protagonist his ways even if the protagonist will use the teachings to fight evil. As long as the protagonist has the option to be evil if they wanted.
- Evil Old Folks: Evil middle-aged folks, to be exact. 50-something isn't quite old yet, but he's definitely feeling his age.
- Failure Is the Only Option: He admits after his defeat upon realizing his feelings for the protagonist caused him to hold back and lose he could have erased said memories and fought with all he had...but if he did so, the seventh bullet would have no one to target and the meteor plan would completely fall through, rendering a victory against the protagonist worthless.
- Feeling Their Age: He may have the body of a 55-year-old man but his Servant container and Phantom fusion give him the superhuman abilities and arsenal to make up for it. However, his body does still have drawbacks: one of his victory lines has him complain about his back giving out, his idle animation is him dozing off, and in "Dead Heat Summer Race", he complains about how jumping around and exposure to rapid gunfire without protection is bad for his health.
- Good Feels Good: He admits that playing the hero in Shinjuku felt better than he ever expected.
- The Good Guys Always Win: Weaponized by and used against him. As a literary villain, Moriarty is always doomed to lose to his Archenemy Sherlock Holmes. He circumvents this by having himself and Bael seal their memories and act like Bael is a Literal Split Personality so that the real Moriarty could get close to Holmes and strike him down when he least expects it. It takes Shakespeare and Hans summoning the spirits of 200 phantom detectives in order for the heroes to once again exploit this weakness.
- Graceful Loser: With his scheme in Shinjuku thoroughly squashed he departs with an apology to Bael and the protagonist, saying that he finally feels fulfilled.
- Irony: Moriarty needs extra support to really shine; reliable critical star generation for his first and second skill in particular, added defense debuffs to make enemies take more damage, and maybe Arts cards for reliable chaining. The kicker is that his arch-nemesis Sherlock easily provides all three and is thus an excellent companion for him.
- Large Ham: An absolutely gigantic ham in fact, what with how over-the-top evil he is, especially as he revels in the destruction caused by his Noble Phantasm. One could tell that his voice actor must have had a real blast voicing him. This leads to him being...
- Laughably Evil: His passion for everything evil combined with his Large Ham tendency makes him a very amusing villain to behold. So much so that it raises the question whether his character was deliberately Played for Laughs or not, since it's very difficult to take him seriously.
- Law of Disproportionate Response: He has a lot of reasons to hate Sherlock Holmes, but what does he hold as the worst of all in their current situation? That Servant Sherlock gets to be a Bishōnen while he's stuck as a fifty-something old man (though still not too bad on the eyes himself)."DAMN YOU, HOLMES!"
- Logical Weakness: Because his existence as a Heroic Spirit is tied to the fact that he is one of the most famous literary villains, he has a conceptual weakness that causes him to lose power if someone is able to logically gather information and point out he is the culprit. Much like how Holmes is essentially always going to win, Moriarty will always lose because it's part of his existence as a fictional villain, so when the Protagonist, aided by the created copies of other famous literary detectives, uses this against him, it weakens him enough to be able to defeat him.
- Macross Missile Massacre: His Noble Phantasm shoots out a ton of missiles and bullets before ending with a miniature Wave Motion Gun blast.
- The Man Behind the Man:
- He and Amakusa are behind the ruckus Brynhild made during Nero Festival 2017 that might have created a singularity. He gets punished by Holmes because of this.
- Again, he is the one behind all the actions of Osakabe-hime during Halloween 2017, as he taught her everything she needed to carry out her plan. He gets busted at the end of the event's main plot and takes a Rocket Punch from Mecha Eli-chan to the face.
- Man of Wealth and Taste: Very much a villain, and very much a classy dresser.
- Meet Cute: Discussed and subverted in the beginning, and double-subverted by the end. The protagonist's rayshift into Shinjuku goes awry (again), and a mysterious voice catches them while discussing this trope, complete with mentioning how it's a girl's role in what may be a classical, romantic romp through the Singularity. Of course, it's Moriarty, an old man of fifty-something, instead of a cute girl. On the other hand, by the end of the Singularity he reveals that he did intend for a Meet Cute instance in the first place by getting close to the protagonist — he's still an old man, but from his perspective he's grown to be a close friend.
- Memory Gambit: He loses his memories on purpose as part of his and Bael's scheme in the Shinjuku chapter, one genuinely friendly but amnesiac who serves as a major ally, and one entirely ruthless who plays the role of main villain. They both sealed their memories so that they could act out their roles perfectly, so that Moriarty could get close to both Holmes and the protagonist, the former so that he could backstab Holmes when he least expected it, and the latter so that the 7th bullet of The Freeshooter, which targets the person most important to him, would target the protagonist and ensure the meteor would arrive on target without issue.
- Mirror Morality Machine: A Rank Up Quest will change his second skill to be able to give party members the "Evil" trait for 3 turns; mostly so because his third skill's ATK buff is double when the target is Evil.
- Not So Above It All: Would you believe that the Napoleon of Crime would participate in a wacky race?
- Oh, Crap!: His reaction after he remembers Frankenstein has electricity running freely through her body right before she tries to give him his requested massage.
- Omnicidal Maniac: Subverted. He claims destroying the planet in order to prove himself the ultimate criminal sounds like something he would do. His actual goal is to defeat Holmes once and for all. He can't destroy the real planet and nothing that happens in Shinjuku really 'matters' apart from the protagonist's fate. Nonetheless, his Noble Phantasm "The Dynamics of an Asteroid: The Ultimate Crime" is said to be the embodiment of his goal of planetary destruction.
- Over-Enthusiastic Parents: He embraces being Fran's "Papa" in the Summer 2017 event completely.
- Parental Substitute: After he joins Fran and Babbage's team in the race event, she starts calling him papa. He is extremely moved.
- Pyrrhic Victory: Manages to best Holmes like he always wanted, but his new feelings towards the protagonist as the first person he's ever cared for lead to his defeat.
- Sharp-Dressed Man: Very sharp. He apparently tries to get people to call him "Mr. Dandy".
- Sherlock Scan: His sharp wit and wealth of knowledge allows him to pull this, ironically. He accurately guesses Altria Alter's identity after seeing her fight, and proceeds to explain his reasoning in detail. In a variation, he isn't actually a detective, and even without his memories he shows distaste towards the profession.
- Silver Bullet: By merging with the Phantom of The Freeshooter, he also obtained his seven magic bullets. Part of his scheme revolves around the seventh final bullet, which he plans to use by getting close to the protagonist as it will kill whoever he cares the most about. It then manifests as a homing asteroid falling towards Shinjuku.
- Silver Fox: For a man who looks to be in his fifties, he isn't looking too bad at all. Still pissed that Holmes looks even better, however.
- Situational Sword: His version of Charisma grants a bonus buff to all Evil-aligned party members except for him. A later Rank Up Quest lets him temporarily turn non-Evil allies Evil via his "End of the Spider Web" skill.
- Sneaky Spider: He has a spider motif (specifically "spider web that catches butterflies"), and one of his skills is called "The End of the Spider Thread" which increases the attack power of Evil-aligned allies. He's also a rather cunning gentleman, with an Evil Plan that involves him pretending to be a good guy with amnesia. Fittingly, Moriarty is compared to a spider at the center of a web (with respect to his manipulations) in Holmes canon.
- Speaks Fluent Animal: Due to his rivalry with Holmes, both of them became animal whisperers which allows them to understand animals. This is also probably the reason why Bael acting as evil Moriarty was able to understand Lobo.
- Sword Cane: One that also doubles as a rifle.
- Token Evil Teammate: Post Shinjuku, he's hanging out in Chaldea. He amuses himself by egging on other Servants to cause huge problems but seemingly makes sure things don't get too dangerous. He's dubbed as one of the "Chaldea Four Masterminds" because of this.
- We Can Rule Together: Reaching bond level 5 after learning his true name will have him gleefully inviting the protagonist to take over the world alongside him.
- Weight Woe: Hinted at by his 2nd Ascension quote, though only if his true name has been revealed.Moriarty: Oh, I appear to have gained weight! Wahaha!...This is no laughing matter...
- What Is This Feeling?: After he's defeated in Shinjuku but before he realizes why he held back during the final battle, he admits he doesn't really understand the reason for the tightness in his chest.
ID: No. 84
Alignment: Lawful Neutral
Origin: India (The Mahabharata, The Bhagavad Gita)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: pako
Voiced by: Nobunaga Shimazaki
Third of the Pandava brothers, disciple of the god Krishna, and half-brother of his own archnemesis Karna, forced to fight each other by unseen forces. Known as the Rewarded Hero, it's rumored that Arjuna harbors a darker side, responsible for various dirty tricks the Pandavas pulled in the Mahabharata.
He debuted for the New Year event gacha with a trial quest, and then appeared as an antagonist and late ally in the America chapter.
- The Ace: Described as being so flawless that even Karna could not point any shortcomings out on him. The truth, however, is that he's really a Broken Ace who's devoted himself far too much to maintaining his image.
- Adaptational Heroism: Not him, but rather his charioteer Krishna, who despite being an avatar of Vishnu was known for being Arjuna's Poisonous Friend in the original mythology. In the Nasuverse, Krishna was never poisonous towards Arjuna and was in fact very moral, but Arjuna's refusal to believe that his own uncouth thoughts came from within led him to delude himself into thinking that Krishna was the one trying to talk him into evil. This eventually led to the creation of a Split Personality who took Krishna's form and name, but was never a true aspect of the divine charioteer.
- Adaptational Villainy: Arjuna is sympathetic, but since his rival Karna first appeared in Fate/EXTRA CCC with Adaptational Heroism, he's not as shiny as depicted in the Mahabharata. His "Dark Krishna" aspect came from himself, after all.
- The Aloner: Arjuna wants to simply be alone, likely so he won't have to maintain his image as an Ideal Hero. An interlude reveals that he just doesn't want anyone to know about his darker personality.
- Always Someone Better: His main issue with Karna is that Karna effortlessly became the noble hero that people expected him to be, an expectation that Arjuna struggles with, which makes him harbor a slew of grudges towards him. Realizing his own dark thoughts, he further buries his envy toward Karna until it goes on and on to the point where Arjuna can only see himself as Karna's enemy and focuses every effort on opposing Karna despite the fact that it would make him a villain. On the other hand, while he's not as noble as people thought he is, according to Nightingale he's not as bad as he himself thinks. When Cu Alter kills Karna via a backstab, it greatly shakes Arjuna's heart as he can only see such act as evil. Of course, the complexity of this contradiction confuses him, and he ends up slightly berserk afterward.
- Animation Bump: He receives new sprites and animations with the Lostbelt 4 update, Yuga Kshetra.
- Anti-Hero: Depending on which version of the Mahabharata, arguably even Villain Protagonist. In his and his brothers' (sans Yudhishthira, who remained just throughout the battles against the Kaurava), they fell into greater depravity than their enemies ever did.
- Balance Buff: His second Interlude buffs his Clairvoyance skill up to Clairvoyance (Bowman), which not only increases its critical star generation, but also grants him self debuff immunity for 5 turns.
- Big Damn Heroes: Appears at the end of the America chapter destroying 28 Demon Pillars single-handedly.
- Bishounen: Despite not having the beauty of his two younger brothers, Sahadeva and Nakula, he was so pretty that he was praised for his beauty when a curse from a nymph transformed him into a woman for a year, during which he served as a dance teacher in Chitrasena's court. As a Servant, he is definitely also quite a looker.
- Born Lucky: The sheer amount of Divine Intervention Arjuna was the receiver of is actually staggering and impossibly long to list, which is clearly lampshaded by his absurdly high A++ Luck.
- Born Winner: From the cradle to the grave, Arjuna was always the receiver of gifts, blessings, and love.
- Breakout Character: Having had passing mentions in relation to Karna ever since his first appearance in CCC, Arjuna finally came into his own with Grand Order and has quickly become a large fan favorite thanks to his design, voice actor, and characterization. His popularity also led to him becoming playable in Fate/Extella Link.Excellent. Perfect! This is indeed Arjuna! Heh heh heh AH HA HA HA HA HA!
- Broken Ace: As someone who was designated to be a great hero from birth, Arjuna was under great pressure to live up to the image of being an Ideal Hero. This had a very negative effect on his psyche, leading him to shove all his dark and unheroic thoughts into a Split Personality under the belief that a perfect hero could not harbor such thoughts.
- Combat Pragmatist: His ultimate battle with Karna concluded with him mercilessly shooting his armorless back as Karna was trying to pull his chariot out of the Earth Goddess' grasp.
- Defrosting Ice King: For a long time, Arjuna keeps the protagonist at arm's length due to fearing their 'dark side' being seen. After Arjuna's animation update, he has an additional line for Bond 5, and his Grail wish in which he says he's sincerely grateful he's met the protagonist. His only wish now is that he wants to be by their side until the very end, instead of wishing for a world where he'd be left alone forever.
- Everyone Has Standards: He only aligned himself with Medb so he could get the chance to fight Karna. When Cu Alter backstabs and kills Karna during a duel all parties involved agreed to honor, he flew into a rage at how he would break an honorable duel, and it ends up being what pushes him to eventually turn against Medb and fight to stop the Demon Gods summoned by her.
- Fantastic Nuke: Pashupata, the Raised Hand of the God of Destruction. His voice actor even lampshades on the New Year's livestream that it's remarkably toned down from the original myth. Even when he reduces it to its "minimum range", he destroys 28 Demon Pillars in one shot with it, albeit at the cost of his own life.
- Foil: His appearance and personality contrast with his rival and archenemy Karna. Whereas Karna is surrounded with red/black/gold and has pale white skin Arjuna is surrounded in blue and white with brown skin. Karna wears no clothes while Arjuna does, and Karna uses a spear for close range combat while Arjuna uses a bow for long range combat. Finally, Karna is a selfless, honest, and loyal individual; while Arjuna harbors a more dark and hate-filled side that lead him to shoot Karna in the back.
- Green-Eyed Monster: In his trial quest he even comments that "that man", meaning Karna (due to his memories being jumbled at the time), radiates pure justice and nobility, but that despite that, he wants to destroy every trace of him.
- HeelFace Turn: Near the end of the American chapter, where he helps finish off the 28 Goetia pillars.
- The Hermit: His wish is eternal solitude.
- The Hero: Of the Mahabharata. His characterization is an exploration of what being seen as this trope would do to a person. In short, the pressure nearly makes him crack.
- Heroic BSoD: After Karna dies in the America chapter from being impaled by Gae Bolg in the middle of their duel, he completely shuts off, and you offer to beat the stuffing out of him to help clear his mind.
- Heroic Sacrifice: Drains the last of his power nuking 28 of Solomon's Demon Pillars into oblivion with Pashupata in the America chapter.
- I Am Not Left-Handed: He's only using 10% of Gandiva's potential before you do his Interlude.
- Ideal Hero: Subverted due to the extreme hate that permeates the corners of his mind and his unintentional arrogance. It can be said that he's a deconstruction of what an Ideal Hero is. While he was celebrated by his family and the people as the apex of heroism, Arjuna could not comprehend how a charioteer's son, a close friend of the 'bad guys', could be far more honorable and noble than him. When he realized his own dark thoughts were unbecoming of a hero, he rejected those thoughts and blamed it on his 'attendant'. The perception of what a so-called "ideal hero" is burdens Arjuna.
- Insufferable Genius: He's extremely talented, powerful, and courageous, and the problem with that is he knows it. He tries repeatedly to be humble about himself, but the protagonist and Mash repeatedly point out that yes, Arjuna really likes talking about himself and how he's the hottest shit to ever stand beneath the sun.
- Kick the Son of a Bitch: He is swiftly punished for allying with the Celts and jeopardising the safety of human history for a rematch with Karna. Cu Alter strikes down his distracted rival, robbing Arjuna of his vindication, and abandons the young prince to make his own escape.
- Large Ham: Usually a rather calm guy, but if he gets too much into what he's doing, he can pull some major overacting. Played for laughs in his interlude, where he gets increasingly chuuni about monster-slaying until he ends up finishing the job by flattening the entire forest.
- Never My Fault: In the Fate universe, all the times that Krishna urged the Pandavas to cheat so they could kill Kaurava's mightiest warriors in the Mahabharata were Arjuna's doing. Because Arjuna couldn't perceive that he was harboring dark thoughts, he blamed it on his 'attendant' named Krishna whispering them to his ear the whole time. In reality, Krishna was actually Arjuna's best friend and his charioteer. Hence, Arjuna tried to blame Krishna (who, while very morally dubious at times, had the excuse of being, you know, God) for all his misdeeds.
- Nice Guy:
- He's a genuinely nice and just person, though Mash and the protagonist are quick to point out that he's really self-conceited and unintentionally arrogant.
- Averted with regards to his darker personality, where he manifests incredible cruelty and jealousy towards his step-brother and rival, Karna.
- One-Hit Kill: His NP has two chances to proc an instant kill, once for any enemy and then another if an enemy has Divinity. His first Interlude, in addition to buffing its damage, increases the probabilities of said instant kills to take effect.
- Person of Mass Destruction: His normal arrows cause explosions at 10% of his bow's power, and his Noble Phantasm is easily one of the most powerful we've ever seen, capable of wiping out Demon Pillars with ease. In killing a few strong enemies in his Interlude, he accidentally turns the enormous forest around you into a desolate waste. He even goes "oops..." afterwards.
- Playing with Fire: Has Mana Burst (Flame) as part of Gandiva, his bow from the god of fire, Agni. In his Interlude, he also uses the full power of his bow, named Agni Gandiva, which was revealed in Fate/Grand Order Material III to be his second NP.
- Red Oni, Blue Oni: Despite the blue and white theme around Arjuna, he's actually the red oni to Karna's blue due to his more egotistical personality and his occasional Large Ham moments. Not to mention, his bow is associated with the Fire God, Agni.
- Shock and Awe: He attacks with lightning as arrows. Fitting since he's the son of the god of thunder, Indra.
- Situational Sword: His NP has a second and much higher chance of instant killing any enemy that has the Divine trait (50% compared to first one's 30%), but since all Divine enemies are either Elite Mooks like Sphinxes or Servants, albeit an ever-growing number, don't expect to see that effect take hold very often. His first Interlude buffs his NP's damage and the probability of said kills to occur (50% and 80% respectively), but said damage boost will likely be what carries the day in any given fight regardless.
- Smug Super: He is rather fond of singing his own praises, though in his defense he is pretty damn impressive.
- Spanner in the Works: During the America Chapter, Geronimo's plan to assassinate Medb while Nero (Bride) distracted Cu Alter might have succeeded if not for Arjuna. In addition, if Cu Alter hasn't gone and killed Karna in the middle of their fight, he wouldn't have betrayed the celts and Queen Medb might have won the war.
- Split Personality: His darker traits manifest as one due to his inability to accept them.
- Superpower Lottery: Is the one and only rival of Karna, Fate/Apocrypha's resident Invincible Villain and Implacable Man, being able to match him in almost all of their battles. This should say something about how powerful Arjuna is, given that almost all of a serious and unrestrained Karna's fights are curb-stomps in his favor. This is on top of having a skill that gives him literally everything he needs to win at any given time, a powerful Mana Burst skill, and two divine Noble Phantasms handed over to him by the gods. Arjuna is so ridiculously overpowered compared to most Servants that he blows Geronimo and Billy the Kid's Noble Phantasms away with his regular arrows while barely even trying. He can also wipe out 28 Demon Pillars at once, even if even one Demon Pillar is much stronger than most Servants.
- Teeth-Clenched Teamwork: If you have Karna, Arjuna will remark in one of his My Room lines that while he won't fight him for now, who knows the next time Karna shows his face?
- Victory Is Boring: In his bond CE, it's explained that this is his mental state before his life went downhill. All his life he was given everything he has, and thus he had never experienced hardship. With no one who can challenge his stacked deck, he grew bored with his wealth. It is implied that he was the one who urged the dice game into betting the Pandava and Kaurava's lives, because he wants to feel the thrill of having his life in danger.
- Worthy Opponent: To Karna, and vice-versa.
ID: No. 200
Alignment: Lawful Evil
Origin: Japan (20th century)
First appearance: Kara no Kyoukai: Remaining Sense of Pain
Illustrated by: Takashi Takeuchi
Voiced by: Mamiko Noto
Born in the dwindling Asagami clan, Fujino has a supernatural ability, the Mystic Eyes of Distortion. Feared and bullied by her neighbors, her father conscripted a medication to suppress her ability, with her sense of pain dulled as the side effect.
Until one day. After frequently being violated by a band of hoodlums, she was struck in the spine with a metal bat, returning her sense of pain temporarily... and with that, the reawakening of the Mystic Eyes of Distortion. She then went on a murder spree until she was stopped by Shiki.
A classmate of Azaka Kokutou and acquaintances with Mikiya and Ryougi Shiki, she made her debut in the Garden of Order -revival- event.
- Affably Evil: She's polite towards the protagonist, not barring the fact that she's a mass murderer.
- Afraid of Their Own Strength: She's aware that she's brutally vindictive and can easily go out of control if she feels slighted. She asks her Master avoid such a scenario by keeping her as restrained as much as they can get away with.
- Breakout Character: One for Kara no Kyoukai. She's definitely the most popular and well-liked of Shiki's various opponents, and being voiced by Mamiko Noto doesn't hurt either. This is why she was the one chosen as the second (or third, depending on how you want to count it) playable representative of KnK in the game.
- Defrosting Ice Queen: She's not a cruel kind of icy to you when first summoned, but she is extremely reserved at first and a little unsure of what to make of being a Servant. By the time you hit bond 5, though, she's thrilled to go with you on your various adventures and even fusses a little over making sure you have everything you need.
- Disability Superpower: The pain from her appendicitis is likely fueling her telekinetic powers, and her third skill references this: it reduces her max HP by 2000 for three turns, but also decreases damage she takes and gives her Guts for an equal amount of time.
- Dissonant Serenity: She explains her history and frustrations with both versions of Shiki with a soft voice and a smile on her face, and no qualms about how they might try to violently murder each other again.
- Feel No Pain: She has no ability to feel pain. However, unfortunately for her, this is presented as being entirely a bad thing. She can't tell if she's injured and doesn't even feel the effects of exhaustion. However, they're still there so it isn't even safe for her to play sports because she could easily push herself beyond her limits without realizing it. In fact, she nearly died because she couldn't tell that her appendix had burst. If not for temporarily regaining her sense of pain and running into Ryougi, she would have died without ever noticing.
- Gaia's Vengeance: She's effectively a Counter Guardian, her profile describing her as a temporary Servant whose power was borrowed by Alaya as a "military asset" to combat the incineration of the Human Order.
- Glass Cannon: She has an incredibly high ATK for a 4* Archer (to put it into perspective, her ATK is 10,299, which is roughly the highest ATK of a typical 4* Berserker or Avenger and a fully grailed Asagami has her ATK that is even higher than an ungrailed 5* Archer), her attacks and ignore defense buff and evasion, and she can temporarily boost her Buster card performance. On the other hand, she is incredibly frail and has virtually no defensive capacity, with her third skill being her only defensive skill. However, this is a double-edge sword since it decreases her max HP by 2000, but also decreases incoming damage by a certain amount and gives her Guts. However, should both of these defensive barriers are broken, she pretty much dies in one hit (since her Guts ability only revives her with 1 HP). Taken to another ridiculous extreme as a forced support Servant in the Kara no Kyoukai re-run's challenge quest, where she has a permanent ATK and Buster buff, but also a permanent Defense debuff. This can be subverted though, as despite her natural squishiness stat-wise, she's ironically viable as a solo servant, as she's capable of soloing some of the hardest bosses in the game due to her third skill (the damage cut defense makes up for the max HP reduction, and it's incredibly rare for the Guts effect to trigger due to the damage cut). She's only considered to be this trope when her defense buff is down or if facing bosses that either ignore defense or have buff removal (which are incredibly rare mechanics in FGO from bosses).
- Handicapped Badass: After the events of the third movie, she's effectively blind, but makes up for it with her clairvoyance, which allows her to "see" objects without direct eye contact, thus making her powers more deadly. This is reflected with her own Clairvoyance skill where her attacks can ignore evasion for a limited time.
- Hidden Buxom: Underneath that school uniform, she's pretty stacked.
- Ill Girl: Clutches her side both in her initial ascension portraits and during her Noble Phantasm, referencing her appendicitis. Like Okita's tuberculosis or Nero's migraines, it's unfortunately iconic to her character (in that the pain she experiences with it is likely fueling her telekinetic powers). Also, after the event in the third chapter of the movies, she's nearly blind. Somewhat subverted later as the Extra Chorus OVA has shown that while she is basically blind, her powers have only grown stronger as she has gained limited clairvoyance.
- Last-Name Basis: The protagonist apparently refers to her as Asagami-san. By bond 5, she asks to be called Fujino instead.
- Laughing Mad: When killing others with her powers, her meek exterior peels away as she sadistically laughs at her victims' pain.
- Lighter and Softer: The rape and madness in her movie stories don't seem to be an issue here.
- Madness Mantra: Bend...BEND...BEEEEEEND!
- Magical Eye: Her Mystic Eyes of Distortion are an evolved form of her ancestor's telekinetic abilities. They're also the reason why she's classed as Archer, since they shoot out telekinetic spirals that are invisible to the naked eye, twisting anything that come in contact with them.
- Mind over Matter: The essential power of her Mystic Eyes of Distortion. So long as it's in her line of sight and she's looking at it, she can distort - "bend" - damn near anything. Not even major structures are safe from her power at full expression, as her NP demonstrates. That said, it isn't quite "natural" telekinesis of the sort used by, say, various X-Men members - it's still a magical effect due to her Mystic Eyes, and she can't do anything to something she can't see. She does gain Clairvoyance in KnK, allowing her to "see" almost anything without the need for her later-crippled eyesight (which Shiki actually complains about, since it makes her completely absurd power-wise), and also has a specialized Clairvoyance skill as a Servant.
- Mundane Utility: For her birthday line, she offers to give the protagonist a massage with her powers.
- Mythology Gag: Her Second Ascension form's outfit is based on Chikagi and Hibiki's Ahnenerbe uniform in Carnival Phantasm. The fact that she has it is based on an old joke by Nasu and Takashi that she would be perfect for working part-time there. She herself says that her friend gave her the outfit to work at the school festival.
- Nepotism: Saber Shiki's My Room comments indicate that she "called" Fujino to Chaldea.
- Nightmare Fetishist: She lists bloody horror movies as a thing she likes. It's no secret that she also likes being a horror movie monster.
- Person of Mass Destruction: The pseudo-telekinetic powers granted by her Mystic Eyes of Distortion are ridiculously powerful; case in point, every time she uses her psychic powers for her NP on the enemy, a suspension bridge collapses, a Call-Back to the climax of the third movie.
- Rape as Backstory: Fujino discovered her powers after being continually gang raped by a local street gang, who inadvertently reawakened her dormant sense of pain when they struck her spine after getting bored with her lack of reaction.
- Readings Are Off the Scale: Her Noble Phantasm, Vijñāpti-mātratā: Mystic Eyes of Distortion, is ranked EX, classified as Anti-World, and according to Word of God, has the maximum range possible for a Noble Phantasm.
- Red and Black and Evil All Over: Come Stage 3, she begins wearing a crimson-and-black kimono ensemble—all while surrounded by pools of blood.
- Red Eyes, Take Warning: This is her natural eye-color, and she mostly fights with them on. By Stage 3, however, it's traded for the Supernatural Gold Eyes which are a hallmark of her Mystic Eyes of Distortion activating.
- Soft-Spoken Sadist: She's extremely reserved and demure, but also takes great pleasure in killing others with her powers and calls it "stimulating" when the screen is red in horror movies.
- Space Master: Downplayed. While her Mystic Eyes allow her to fold space to bend objects, she isn't quite at the level of bending space to teleport, redirect attacks or such. However, seeing Abigail's portals makes her speculate if their effect is similar to her Mystic Eyes' bending and has her wonder if she can potentially also create portals with her Mystic Eyes.
- Teeth-Clenched Teamwork: She claims to not hold a grudge against Shiki for trying to murder her in life if you have them both in your party, but immediately follows that statement by saying that she'd have no problems killing someone if they got in her way, saying that it's simply human nature. Saber Shiki's gracefulness pisses Fujino off even more, with Fujino saying that she'd rather be roommates with the Shiki she's familiar with than deal with Saber Shiki.
- Urban Legend: Much like Shiki, she was something of a Mifune City myth (her murders and her collapsing a bridge were a bit hard to totally cover up), which is part of why she can be a Servant. Her own comments imply there might also be a little monkeying around from the Counter Force involved, though.
- Woobie, Destroyer of Worlds: She's a sadist who takes pleasure in ripping people apart with her powers, but she has also suffered from nearly completely lacking a sense of touch and being continually raped in life.
Alignment: Chaotic Neutral
Origin: India (The Mahabharata)
First appearance: Fate/Grand Order
Illustrated by: pako
Voiced by: Tatsuhisa Suzuki
One of the key players of the Mahabharata, the son of Drona and the Avatar of Shiva that took the side of the Kauravas, whose greatest deed of infamy was slaughtering the family of the Pandavas and rendering Arjuna's daughter-in-law infertile as revenge for the death of his lord, Duryodhana, ending their dynasty before it could even begin.
He appears in Lostbelt No.4: Yuga Kshetra as the Archer Servant Scandinavia Peperoncino wanted to summon in the first place.
- Adaptational Badass: The ring he wields is a weapon of Vishnu's that he was never able to lift in the Mahabharata, let alone wield. The bizarre nature of his Lostbelt's history ultimately lets him do just that. It even features in his Bond 10 Craft Essence where it's named as a treasure he was unable to attain in life.
- Badass Family: In addition to being basically unstoppable himself, his father was a unmatched warrior who taught the Pandavas in the arts of war. Drona's father in turn was an incredibly revered sage who wrote one of the Vedas, the holy books Hinduism takes it's basis in, and served as a vital councilor for the Pandavas. But wait, because it gets better, as Ashwatthama's great-grandfather was the sage Brhaspati, who was so wise that all the gods saw him as their guru.
- Bishounen Line: He gains a wicked suit of armour for his second Ascension only to lose it in his last.
- Came Back Strong: He sacrifices himself to revive Karna, but after Karna kills Arjuna Alter, Karna fades away, only for Ash to use it to come back in his Stage 3 form to fight against Chaldea with his master, Scandinavia Peperonicino.
- Double Unlock: Only available in the story gacha after beating Yuga Kshetra.
- Fiery Redhead: He has red hair, is hot-tempered and even has fire-related powers.
- Glass Cannon: He has the second highest ATK of all 4* Archers, beaten by Asagami by a mere 50 points, but he has the fourth lowest HP of the same rarity. With two of his skills buffing his damage output in some way and a unique passive skill that buffs his Buster performance, he is tailored made to do high damage to the enemy, even though he does have one defensive buff in the form of a one turn use of invincibility.
- Hidden Depths: Ashwatthama at first glance appears as a rage-fueled battle-maniac at best and a complete lunatic lost in said rage at worst, but as the bond lines reveal, he is surprisingly loyal once you get past his rude attitude and his anger, remains in good terms with Karna and, surprisingly, Arjuna, and his rage turns out to come from a more understandable place than first assume: the only thing he wanted was to have a fair fight with the Pandavas, but as the Mahabharata unfolds they broke more and more rules and he was left helpless as he watched his family get massacred, when he retaliated that anger turned to himself as well, transforming it into a cycle of hatred towards the Pandavas and hatred towards himself for sinking to their level.
- Hot-Blooded: Befitting an avatar of Shiva.
- Large Ham: He's not only very loud, he's also very hammy.
- Mark of Shame: After his disgraceful murder of several non-combatants, he has been cursed to wander the earth, deathless yet in terrible pain, covered in sores so his crime will be apparent to everyone who looks at him.
- Mechanically Unusual Fighter: His second and third skill are unique in that they deal extra effects when attacking using either Buster or Quick cards. For example, his second skill makes it so his Buster card automatically decreases enemy defense when used.
- No Indoor Voice: He screams, yells and shouts almost all the time. The only real exception is when he's talking about Parvati in My Room, since he's the avatar of her husband.
- Odd Friendship: Despite their more or less completely opposite demeanors, him and Karna really do get on well, acting like old war buddies around each other.
- Playing with Fire: A majority of his attacks have him emit fire in some way, be it from his weapon or his body.
- Power Crystal: Due to his father Drona paying respects to Shiva for a great many years before his conception, Ashwatthama was born with a gemstone embedded in his forehead that gives him control over non-sapient creatures.
- Rings of Death: His weapon is a giant ring bristling with blades that can retract at will, giving it the appearance of Spiked Wheels. The spikes are seemingly created from the ring rather than be a part of it, considering one of his attacks is kicking some spikes off the ring at his opponent as projectiles, and in the trailer for Yuga Kshetra, it is shown that the ring can even generate these spikes in the wake of its path if thrown rolling on the ground.
- Screaming Warrior: His battle cries are very enthusiastic and are shouted at the top of his lungs. He also angrily shouts abuse at the player when they issue commands to him during the battle.
- Screw the Rules, They Broke Them First!: By the time he killed their children, wives, and patriarchs, the Pandavas had already broken The Laws and Customs of War. Indeed, it was only when the gods reminded the Pandavas of this fact that he was given a trial, rather than simply being killed outright for his horrible crime.
- Spell My Name with an "S": The generally accepted (that's with a massive emphasis on generally, mind you, due to the regionality of Hinduism) spelling of his name is Ashwatthama, but in-game he's referred to as "Asvatthaman".
- The Unfettered: His hate gave him the will to do anything to hurt those who'd slaughtered his friends, represented by his Violation of Chivalry skill.
- World's Strongest Man: He was this in his home epic, so strong and skilled that no god or man could match him in single combat, but due to his oaths, he was not able to take advantage of it before the Kurukshetra War was more or less over.
ID: No. 14
Alignment: Neutral Evil
Origin: Greece (Classical Mythology)
First appearance: Fate/Apocrypha (as Archer of Red)
Background development: Yuuichiro Higashide & Jinroku Myougaya
Illustrated by: Rin Kususaga
Voiced by: Saori Hayami
Princess Atalante of Arcadia was abandoned in the mountains immediately after birth, but survived due to the protection of Artemis and was raised by a bear, an animal sacred to said goddess. Upon reaching adulthood Atalante became a peerless adventurer, known for such feats as the slaying of the Calydonian Boar and a brief stint with the Argonauts.
Besides her debuting series, Atalante had a cameo in the Fate/EXTRA manga. She also appears as an antagonist in the Orleans chapter as the "Berserk-Archer" summoned by Jeanne Alter and as an ally in the Okeanos chapter, and also is a minor antagonist for the first half of the 2017 Summer event.
- Animation Bump: She received a revamp of her battle sprites and animations in a pre-event campaign for the Fate/Apocrypha collaboration event. Her revamped animations are based on her fighting style in F/GO Arcade.
- The Atoner:
- When she appears in Okeanos, she's aware of her stint as Berserk-Archer back in Orleans. She apologizes for it and hopes that allying with the player will help make up for it.
- In her second Interlude, she wants to atone for her overly zealous Friend to All Children actions in Apocrypha that turned her mad and hateful enough against Jeanne d'Arc to use her Agrius Metamorphosis, this time by dealing with Jack herself instead of getting enthralled to protect her just because she's a child.
- Balance Buff: Her Crossing Arcadia received a buff that bumped it up a rank. Now it buffs the parties Quick card effectiveness nearly twice as much as it did before. At max level, it gives a whopping 50% buff to the party. Thanks to that, she is incredibly good at buffing Quick teams, and helps give even non-Quick focused Servants a solid buff as well, especially if her Bond CE is equipped as well.
- Bears Are Bad News: As a huntress Atalante has a general bear motif.
- Broken Pedestal: Parodied; she's quite mortified when she finally meets Artemis in Okeanos.
- Cat Girl: While she never was one in life, her Servant form has cat ears and tail which she got from the time she was cursed to turn into a lion in her last days of life. Lions are still just huge cats after all.
- Crippling Overspecialization: Related to Critical Hit Class below: Atalante's build is seemingly designed precisely to generate as much stars as possible, soak it up, and fire it back for huge damage. However, her low ATK (even after additional buffing) prevent her from fully utilizing it, to the point that most players prefer using her primarily just as a star-generator (through Phoebus Catastrophe), which then could be hoovered up by other Servants that are better-designed at causing critical hits (among them Gilgamesh, Nobunaga, and Billy the Kid below).
- Critical Hit Class: Stats-, skills-, and Quick Noble Phantasm-wise, Atalante covers almost all of the classic elements of it. In-game, she's mainly used to support Quick/critical-based Servants such as Okita or Scathach since she has a party Quick buff and her NP provides lots of stars for critical hits.
- Dangerously Short Skirt: In fact, it's almost unlikely for it to cover most things, but Atalante never suffers this problem.
- Defector from Decadence: Was part of the Argonauts, but the moment Jason had the idea to feed a divine soul, particularly Euryale's, to the Ark, Atalante left the Argonauts and teamed up with David, hoping to find someone to stop Jason.
- Defrosting Ice Queen: Since it's implied that Grand Order takes place after Fate/Apocrypha, while Atalante still puts up a tough attitude, a lot of her dialogues are slightly warmer than how she started out thanks to Achilles' actions to her at the end of her run in Apocrypha.
- Death from Above: Her Noble Phantasm, Phoebus Catastrophe: The Complaint Message on the Arrows, which calls forth a literal hail of arrows.
- Does Not Like Men: Because she swore to be chaste, she has a slight aversion towards men, though generally she's ambivalent on expressing it. This is likely because she eventually broke it. She's also one of the Argonauts, and she agrees with Medea with pretty much the same reason as her that Jason is a scumbag.
- Fanservice Pack: Inverted. The more she ascends, the more covered she becomes.
- Fragile Speedster: Textbook example. She has A-ranked Agility and E-ranked Endurance.
- Friend to All Children: Because she received mercy as a child. This is reinforced in two of her "My Room" quotes."I dislike those who hurt children the most. Do you feel the same master?""I only have a single wish for the Holy grail: to save children everywhere."
- Girlish Pigtails: In her stage 1 artwork. She still has them past stage 1, but the rest of her hair growing out makes them less obvious.
- HeelFace Turn: In two ways: She goes from an antagonistic Servant in Fate/Apocrypha to a summonable ally that's also a bit warmer than her old self. Then, she goes from an antagonistic Servant in Orleans to an allied Servant in Okeanos.
- Irony: Her first Singularity appearance is this. In Fate/Apocrypha, she developed an intense grudge against Jeanne d'Arc due to reasons of child treatment and resorted to use Agrius Metamorphosis, giving her Mad Enhancement. She eventually got over it, sort of, and regretted her actions before her death. In the Orleans singularity, she was summoned by Jeanne Alter, another version of someone that caused her to go mad, and was then forced to undergo Mad Enhancement just because Jeanne Alter said so.
- Kick Chick: She delivers kicks in close range in F/GO Arcade, which was later incorporated with her new battle animations.
- Little Bit Beastly: Has cat ears and tail (actually lion).
- Multicolored Hair: It goes from green, to gold, to platinum blonde.
- Multishot: As part of her Noble Phantasm.
- Mythology Gag:
- In her second Interlude, she recalls her experiences in her past summoning from Apocrypha. In particular, she seems ashamed in giving in to rage due to her protectiveness towards children that she wanted to do the whole 'defeating Jack' right this time.
- Her teaming up with David in Okeanos can be a reference to how they were nearly the Archer pair in Fate/Apocrypha, until David got replaced by Cheiron.
- She clearly remembers how Cheiron shot down her arrows mid-air back in Fate/Apocrypha and declared a one-sided rivalry with him, and that she will surpass his archery skills. Cheiron, on the other hand, wanted to train her but after seeing her training by herself, he decided to not interfere.
- Named Weapons: Even though it is not a Noble Phantasm, her bow still has a name: Tauropolos, The Celestial Bow.
- Nature Hero: She was raised by bears, has animal ears and a tail, and has an animalistic mindset of stealing and hunting food for survival.
- Not So Above It All: While she is mostly aloof and serious, one F/GO Material Book states that she once had a casual talk with Sasaki Kojiro about Medea which ended with her bursting into laughter.
- Parental Abandonment: She was abandoned and left to die in woods because her father, the King of Arcadia, wanted a son. Fortunately, she was saved by Artemis.
- Raised by Wolves: Or rather by bears. Because of this, she has the same egotism and view on life and death as an animal, for example considering stealing food from others a natural action to survive.
- Rapunzel Hair: Her later ascensions feature this.
- Red Baron: Chaste Huntress.
- Spell My Name with an "S": Is usually called Atalanta, but the English official release spells her name "Atalante", which is closer to the way her Greek name is spelled.note
- Starter Mon: As of July 3rd, 2019note , Atalante has now become one of the 14 4* Starter Servants in addition to Mash. She joins EMIYA as one of the two 4* Archers among the 14.
- Stone Wall: She has the highest HP out of all 4* Archers, at the cost of below average ATK.
- Take a Third Option: Not her, but the main character has a footrace with her with the options being death if they lose and marriage if they win. They use a Command Seal to force the race to tie.
- Too Awesome to Use: She has another Noble Phantasm, Agrius Metamorphosis: The Beast of Divine Punishment, that serves as the basis for her summoning as a Berserker. It is a cursed Noble Phantasm that grants the power of the Monstrous Beast to whoever wears the pelt. Rather than becoming a Monstrous Beast herself, wearing the pelt causes Atalante to become a "Monstrous Human". She can't control herself after use, since the power is so immense. Being regretful at the events at Apocrypha that caused her to do it may also be a reason. Although, during "Inheritance of Glory", she uses it without question and being driven by madness for flight purposes, though she's really embarrassed on how Stripperific she looks, which she never felt in her home series due to being too mad to realize.
- Took a Level in Kindness: Atalante in Apocrypha was at best very aloof, or at worst angrily spiteful against someone she utterly hates. Since Grand Order takes place after that, she's a lot more warmer this time around while still carrying some of her aloof attitude.
- Trademark Favorite Food:
"You're free to use this apple against me in a footrace as well, but... when you do, you'd better prepare yourself. That's what winning against me means."
- Apples, to the point of being easily and fatally distracted by them in her legend. Her profile suggests making her an apple pie to get in her good graces.
- In the Valentine's event she gives a chocolate-covered apple to the player to show her appreciation. Hilariously, judging by her description of it, it doubles both as a Wacky Marriage Proposal and a reference to her legend. note
- Unusual Ears: Possesses lion ears, which may have to do with the fact that, depending on the version of the myth, she was turned into a lion by either Zeus, Rhea, or Aphrodite.
- Walking Swimsuit Scene: Her appearance in her Heroic Spirit Formal Dress craft essence is nothing but a black two-piece bikini and a shawl.
- You Gotta Have Blue Hair: Her hair is a weird combination of green, golden and platinum-blonde.
- Zettai Ryouiki: Grade A.
ID: No. 105
Alignment: Chaotic Neutral
Origin: America (19th Century)
First appearance: Fate/Grand Order
Background development: Yuuichiro Higashide
Illustrated by: Sima Udon
Voiced by: Urara Takano
William Henry McCarthy Jr. was an outlaw who has known to be as smart as he is ruthless. He began his career as a twelve-year-old when he killed a man who insulted his mother, and has since descended to a life of theft and protection racketeering. By the time he died at the tender age of twenty-one, his reputation has earned him a very high bounty, his passing so went the age of the outlaws, leading some to believe that "Billy", as he was known, was less a human being than the embodiment of the independent Wild West.
He debuted as an ally in the America chapter. He also appeared in the Lostbelt #1: Anastasia chapter.
- Ascended Extra: Billy's debut in the America chapter wasn't that much to write about since he's one of the early casualties of Cu Chulainn Alter alongside Geronimo. In Lostbelt: Anastasia, however, his role ends up being much more expanded and vital, including several important Shoot the Dog moments. He also stuck to the end of the Lostbelt.
- Beneath the Mask: He'd prefer to stay in the shadows and do his own thing, but his infamous reputation gathers lots of attention from everyone. He's not the boisterous gunman who likes to duel when the sun is high that they think he is, just a mere cattle thief, doing his deeds at night and a young boy who accidentally killed a man after he slighted Billy's mother. But there's no way to know that from talking to him when he's putting up the act of being a generic Wild West outlaw. He's actually shocked at how much faith the protagonist puts in him in their final Bond conversation and is tongue-tied over the fact.Billy: Thats right, I have something to confess to you. Im... not the cheery revolver king. I like dim, lonely nights... Im a misfit. If youre okay with someone like me... From now on, Ill fight... Yeah.
- Beware the Nice Ones: Billy is a polite and pleasant young man who abhors racquets and loves fun, cheerful things. He is also a career criminal who made a legend of himself in the unforgiving and harsh frontier of the Wild West. Underestimating him due to his manner, appearance, or relative youngness as a Heroic Spirit is thus a very bad ideanote .
- Bishōnen: As pretty as you can get without getting into Dude Looks Like a Lady territory.
- Born Lucky: His rank for Luck is B.
- Boring, but Practical: Billy is renowned for his excellent crit-based style and fantastic abilities that help facilitate this. His first skill is one of the best crit buffs in the game, his second is a great NP charge skill, and his third is a reliable dodge to help his survivability. Coupled with his class bonuses and relative ease of NP 5'ing, and you get a 3* who can hit very, very hard if he crits properly and can fire off his NP fairly frequently. While Billy isn't flashy or impressive like his 5* Archer counterparts, his absurd damage often speaks for itself.
- Combat Pragmatist: Billy isn't the type to allow enemies time to use their abilities, opting to finish them quickly and efficiently.
- Cool Guns: A Colt M1877 "Thunderer". In his final ascension, it turns into a Hand Cannon covered in glowing red lines that looks more like a revolver version of Cthugha from Demonbane than anything. Da Vinci builds him the upgraded gun in the Lostbelt chapter.
- Critical Hit Class: He is Quick-centric Archer and have two skills that boosts his Critical damage as well (one even serves as an Evade).
- Escape Artist: Supposedly escaped his first few jailings with relative ease.
- Fights Like a Normal: He has no special powers or abilities beyond being a damn good gunslinger. He doesn't even truly have a Noble Phantasm, his Thunderer is more appropriately a manifestation of his shooting skill. Aside from that, his gun is just a plain old revolver. In fact, the only thing that keeps him from being a Badass Normal is the fact that he is a Servant, though this enables him to shoot down Servants and other supernatural beings that are Immune to Bullets for other non-Servant gunners.
- Fragile Speedster: Has a high Agility rank but low Endurance.
- Guile Hero: Was supposedly this in real life.
- The Gunslinger: One of the most well known examples. His profile mentions that in a normal Holy Grail War, he can be summoned into the very rare Gunner class using the Double Summon skill.
- Hidden Depths: In his first appearances during Part 1, he appears to be a sociable, friendly individual with none of the malice he apparently displayed in his legend and backstory. Come Part 2, he attempts to execute Kadoc because no one else will finish him off, showing a much colder side to his personality than usual.
- Historical Beauty Upgrade: The real Billy the Kid was not as attractive nor young as this one, though he did die at the young age of 21.
- It Amused Me: His ultimate wish for the Grail? To witness something "fascinating." That's it.
- Nice Hat: In his third Ascension form.
- Outlaw: The most famous one of the west.
- Painting the Medium: His card art is faded to imitate wanted posters from the Wild West.
- Quick Draw: Really fast shot in general, and his Noble Phantasm, Thunderer, effectively recreates the good old Showdown at High Noon until he somehow manages to shoot three bullets at once.
- Rouge Angles of Satin: When the America singularity was first released for North America, Billy's name during battles is rendered as 'Bily'. Notable since his name is written properly everywhere else.
- Shoot the Dog: He has the unenviable, but crucial role of finishing off major antagonists in the first Lostbelt who are wounded, but still capable of heavy retaliation as the protagonists can't bring themselves to perform the killing blow on their pitiable opponents.
- Simple, yet Awesome: Billy has a straightforward card and skill set for a Quick-based Archer with critical hit attacks that can hit hard and having an evasion skill to protect himself from powerful Noble Phantasm attacks. Being at a lower rarity, his Noble Phantasm is easy to max out and is often grailed for this reason.
- The Southpaw: He wields his gun with his left hand even though, in real life, he is right-handed.
- Vitriolic Best Buds: He and Robin Hood make a good team, except Robin keeps complaining about Billy cribbing his style (and that he should wear more green).
- Weak, but Skilled: His trade. As a purely human, relatively recent Heroic Spirit, his parameters are rather low, but his marksmanship and quick-drawing skills are peerless. His Thunderer: Discordant Thunderclap NP does not come from his gun, but from his skill with said gun, making it an hybrid of a technique like Kojiro's Tsubame Gaeshi and a "true" Noble Phantasm; as such, it has a very low prana cost for its rank and can be spammed easily. His gameplay version is similar, having low stats but three different skills boosting his Critical Hit power.
- Young Gun: Billy's Heroic Servant incarnation seems to emphasize "Kid" part to the point that he's shorter than the historical Billy the Kid (the former being 5'2'' and the latter 5'8'').
ID: No. 207
Alignment: Lawful Good
Origin: Greece (Classical Mythology)
First Appearance Fate/Apocrypha (as "Archer of Black")
Illustrated by: Ototsugu Konoe
Voiced by: Shunsuke Takeuchi
A centaur known as a great sage among his kind in Greek mythology. He is the son of the Titan Cronus and the deity Philyra, making him a Divine Spirit who would not normally qualify as a Heroic Spirit. He received teachings from the gods such as medicine and music from the sun god Apollo and hunting from the goddess Artemis, and in turn young and immature heroes gathered around him and learned various teachings and fighting techniques under his wing. He mentored numerous famous heroes and happily accepted the role of training and mentoring Achilles for nine years.
- All-Loving Hero: Noble and caring, and noted to have a presence similar to a massive forest, his cool and clean presence engulfing all around him. This doesn't mean he's soft and he will still attack you with lethal force if you're deemed an enemy.
- Attack Its Weak Point: Antares Snipe actually has relatively low attack power for a Noble Phantasm of its rank, but it's dangerous because it aims for and homes in directly on the target's weak point for massive damage. In-game, this translates to removing all Defense buffs on thead target (including Evade and Invincibility buffs) before it damages them.
- Awesomeness by Analysis: His incredible knowledge and extreme perception ability allows him to do everything short of figuring out his enemy's moves before they do.
- Badass Bookworm: A walking fountain of knowledge on all subjects, and one of the most powerful Servants in Apocrypha. He can even fight Achilles advantageously one-on-one in a fistfight. At least, so long as Achilles limits himself to the style he was taught and not the abilities he developed for himself.
- Badass Teacher: He taught famous heroes like Achilles, Perseus, and Heracles, among others. One of his skills, Wisdom of the Gods, allows him to teach almost any "heroic skill" to himself or other Servants at A-B rank.
- Bare-Fisted Monk: Despite being an Archer, half of his combat animations involve him using Pankration, an ancient Greek mixed martial arts style, which he uses to brutal effect against Achilles in their final duel in their home series. In his third ascension, he goes full centaur and instead crushes his foes with his powerful hooves.
- Combat Clairvoyance: A combination of high ranks in both Eye of the Mind and Clairvoyance.
- Death from Above: His Noble Phantasm Antares Snipe fires a shot from the constellation Sagittarius in the sky and hits the target's weak spot without fail.
- Divergent Character Evolution: While he and Atalante are different characters, they came from the same story, class, and have enough similarities that in terms of combat, the largest differences are their Noble Phantasm's and physical skills. To avoid them both seeming similar in Grand Order, Cheiron is a slightly more offensive focused Archer who can provide party wide buffs, compared to Atalante being almost exclusively a crit star generator.
- Famed In-Story: He is stated to be a powerful Servant, not only because of his wisdom and archery skills but also because he is famed for being associated with the zodiac sign and constellation Sagittarius which grants him "fame power" as long as the constellation exists in the sky.
- Friendly Sniper: A bowman version. He is kind and friendly, and he is able to snipe targets at great distances with great precision.
- Good Is Not Soft: As kind and gentle as he is, he's definitely no pushover in a fight and chastises Achilles for holding back against him in Fate/Apocrypha. He doesn't go easy on his students when training them, either, judging from the Training from Hell he put Achilles through when Achilles was only eight years old.
- Immortality Seeker: He wishes to use the Grail to regain the immortality he gave up not necessarily because he wants to live forever, but because it was the only thing he received from his parents.
- Jack-of-All-Stats: In the lore at least, though he is very humble about it. In the Apocrypha event, as Achilles is hyping him up to the other Servants by talking about all the things he can do, Cheiron himself admits that while he has a wide variety of skills he can't beat any of them in their specialties. And that even goes for his archery: he uses Arash as an example of a bowman he couldn't beat. In terms of combat, one of his greatest weaknesses is that while he's very well rounded and has high abilities, he doesn't really have any kind of finishing move.
- Jack-of-All-Trades: In gameplay, he's capable of providing both powerful offensive support and offensive damage in his own right. Maxed, his second skill provides 15 stars and a three turn 50% party crit buff while his third skill provides a 30% buff to all card types on a six turn cooldown. Making it better is that he has one of only three Noble Phantasms that removes all enemy defensive buffs before damage, meaning it cannot be blocked, evaded or even mitigated unless Chiron himself has his stats lowered.
- Little Bit Beastly: In his first two ascensions he has a horse's tail as a way to indicate that he's really a centaur. By his third ascension he regains his true centaur form.
- Mythology Gag:
- Scáthach's intrigued by him, since both of them are fellow teachers of heroes. She's willing to fight him over differences in teaching methods.
- Cheiron is happy to have Achilles as an ally and proceeds to teach him something, but he runs away before Cheiron finished what he is about to say.
- Nice Guy: He's said to be kind and serene, like a forest, and treats his allies with nothing but respect and compassion.
- Our Centaurs Are Different: Greek centaurs were notable for their brutish behavior, but Cheiron was different in that he was much more noble and was also immortal. After his third ascension, he regains his centaur form as opposed to the human body he had in Apocrypha (which was meant to conceal his true identity, since he and Nessus are the only centaurs notable enough to be Heroic Spirits, though it ended up being for naught when Achilles saw him and recognized him instantly).
- Parental Substitute: It's implied that he was this for Achilles, who had been training under him since he was at least eight years old. Achilles also claims that Cheiron is excellent at raising children.
- Semi-Divine: Used to be a Divine Spirit, but he gave up his immortality to die instead of suffering forever from being hit with arrows dipped in a Hydra's blood.
- Spell My Name with an "S": Like Atalante, he is generally known as "Chiron" but his Fate series's name translates as "Cheiron".note
- Thanatos Gambit: His NP is almost unique among Servants in that (in lore) it can be used even after Chiron himself is dead so long as he prepared it beforehand.
- Training from Hell: He's a damn good teacher, but that doesn't mean his training is easy. He once forced an eight-year-old Achilles to dodge his arrows for 24 hours while firing hundreds of blunted arrows at a time.Cheiron: It's okay, it'll be fine! If you change the trajectory of ten out of a hundred arrows, you'll naturally avoid all of them! With your god-like speed it's not impossible! And see, the arrowhead is not attached, so if it hits it'll just hurt a lot, that's all! Eh? You don't want the quickest course, you want to do it steadily? I see... I see.... Well, I'm more suited to teaching in that style after all, and this type of education is a bit unsavory. But for the sake of situations where there's not much time, let's polish this teaching method too.
ID: No. 137
Alignment: Chaotic Good
Origin: Original creation
First appearance: Fate/kaleid liner PRISMA☆ILLYA 2wei!!
Background development: Hiroshi Hiroyama
Illustrated by: Hiroshi Hiroyama
Voiced by: Chiwa Saito
A clone split off from Illyasviel von Einzbern and later incarnated in the form of a certain blacksmith Heroic Spirit. Both Illya and Chloe claim to be each other's "older sister" and frequently argue over their adopted older brother Shirou's attention. Despite Illya's initial objections, Chloe was admitted into the Einzbern household as her own split twin's "cousin".
She debuted in the Prisma Illya collab event as the free Servant, spending the first part of the event as the unwilling antagonist thanks to the First Lady and the major ally of the second part.
- Age-Inappropriate Dress: Her outfit is not something you would have a young-looking girl like her wear.
- Alternate Self: According to Chloe; her original self, Illya and Miyu were sent to their home universe after the Prisma Illya event. She mentions that while she was using the event MacGuffin to go home; part of her wondered what it would be like in Chaldea and speculates that the First Lady brought that part of her to life separately and sent her to Chaldea.
- Ambiguously Brown: Due to the fact that her body is a construct built on the Archer card styled after EMIYA, she shares EMIYA's tan skin and white hair (though her's is tinged pink).
- Badass Adorable: She a Literal Split Personality of the Illya from Fate/kaleid liner PRISMA☆ILLYA, wearing EMIYA's signature costume and using his skills. Even EMIYA's bitterness and pragmatism sometimes come through.
- Balance Buff: Her Kiss Demon was buffed via Interlude to give her a new effect where she buffs the buff success rate of characters with the Illya trait. This doesn't outfight help her, but it does give her a niche support role if using Caster Illya or Sitonai, as both characters have a skill that has a buff percentage chance effect.
- Bi the Way: She has some kind of attraction toward other girls (and Illya), Shirou, and the protagonist regardless of gender. Also one of her My Room lines is her seeking female Servants to fill her mana, especially Casters.
- Bow and Sword, in Accord: Like EMIYA, she uses Kanshou and Bakuya for melee and a special black bow for ranged attacks.
- Dark-Skinned Blond: It's due to EMIYA being the Heroic Spirit within the Archer Class Card, and Chloe's hair is more of a strawberry blonde.
- Demonic Possession: Suffers this by the First Lady's hands during the Prisma Illya event, with her eyes turning purple to represent when she takes direct control.
- Dual Wield: She wields Kanshou and Bakuya, EMIYA's paired swords.
- Fille Fatale: Her in-series demeanor and actions make her the biggest example of this in the entire Nasuverse.
- Flower Motifs: The background of her card is decorated with Japanese lily flowers.
- In-Series Nickname: Kuro (like a cat). Her name, Chloe, came from this.
- Lampshade Hanging: For her first ascension Chloe pokes fun at the fact that other female servants strip down or change clothes during their own ascensions and teases the protagonist for expecting it from her. In her third ascension she's adamant that she won't take anything off only to briefly consider doing so next time before taking it back. By the final ascension she decides there's no harm in making a one time exception and strips down to her underwear.
- Lovable Sex Maniac: Not quite as pronounced as in Prisma Illya, but she still has her moments.
- Meta Guy:
- She's aware of several of the game mechanics like how a lot of female Servants start to wear less and less with each Ascension and refuses to do the same... at least until her final Ascension where she goes all-out on it.
- When confronting the Demon Pillar Andromalius, she remarks that magical girls don't fare well against tentacles.
- Mythology Gag:
"Happy Birthday! Eh, it's something important, okay? It's an expression of gratitude for being born and coming so far, and a confirmation that you have continued to live to this day. To be able to receive such a blessing once a year is surely something to be happy about. Come on! Straighten up? There's still a long way to go!"
- Her relationship with Illya is a lot like Shirou's relationship with EMIYA, but with the homoerotic subtext no longer being subtext.
- Her NP is Triple Crane Wings, which is derived from EMIYA's signature combo, Crane Wings Three Realms.
- Her third skill, Kissing Freak, comes from her debut arc in 2wei when she kissed every girl that Illya knew. Its upgrade is purely to give Illya (both the Caster magical girl and Sitonai the Alter Ego) a boost in her third skill chance rates, which means she kisses Illya to empower her.
- She comments on all of her family members. She panics when seeing a "mama-like" person strutting around with such a Stripperriffic costume and saddened when seeing EMIYA (Assassin) because he's now a cold-blooded killer. For EMIYA (Archer), she remarks that the "onii-chan" she is used to is less big and burly (since the Shirou she knows is a regular high school student), and is exasperated at seeing Illya running around without a care in the world.
- Her birthday lines to the protagonist are Shirou's lines for her, Illya, and Miyu at their birthday party from the 2wei Beach Episode.
- Her ascension materials are Shirou's bracelet present.
- Ready for Lovemaking: Her Stage 4 final artwork suspiciously invokes the pose and a rather suggestive quote."To think youd bring me so far You really are a persistent one. Fine. Just this once, Ill let you have a peek."
- Simultaneous Blade Spam: Her Noble Phantasm is EMIYA's famous Three Wings Crane Realms, throwing two pairs of Kanshou and Bakuya at her foes before appearing from behind with another pair in hand to cut the target down from all directions and leave no room for escape.
- Stripperiffic: Her version of EMIYA's outfit leaves a lot of skin exposed. And then comes her final ascension, which has her shed the black armor parts of her outfit.
- Superior Successor: Chloe is one of the best freebie Servants. Depending on one's play style and statistics, she can outperform EMIYA in most situations — primarily due to her skills and card loadout having much more synergy (compared to EMIYA's, which required two Rank Up Quests to access) and being easy to ascend to NP5. That said, it should be noted that their roles in battle are different, with EMIYA serving more as a wave clearer and farmer, and Chloe serving as a powerful boss killer.
- Synchronization: Her bond CE revealed that she has transferred her Synchronization curse access point to protagonist, allowing her to sense their pain. It's at least strong enough that she is capable of feeling the protagonist's guilty feeling.
- Theme Music Power-Up: "Shoujo yo, Hoshi ni Nare", a remixed version of "Starlog", her home series' original opening music, plays when she uses her Noble Phantasm.
ID: No. 63
Alignment: Lawful Neutral
Origin: Israel, The Old Testament (11th century BC)
First appearance: Fate/Apocrypha material book
Background development: Meteo Hoshizora and Yuuichiro Higashide
Illustrated by: Ginka
Voiced by: Yuuichi Nakamura
A shepherd-boy and musician foretold by the prophet Samuel to be God's chosen heir to Saul, the troubled first king of Israel. His major claim to fame was defeating the Philistine giant Goliath armed with nothing but a slingshot and five smooth stones before decapitating him with his own sword.
Just like in the Bible, David is Solomon's father. He debuted as an ally in Okeanos and is the prize Servant for clearing the chapter. He is one of your companions in "Starry Xuanzang goes to India", as Zhu Bajie. He also appears in the Moonlight/Lostroom OVA.
- Adaptational Badass: In Turas Realta, he's always on the frontlines (though he's not above ambushes) and his martial prowess with his staff is so sublime that he's initially mistaken for a Lancer.
- All Jews Are Cheapskates: Is concerned about your economic status and wants to give you advice on how to save money even on your birthday.
- Always Accurate Attack: David's Noble Phantasm grants a turn of Sure Hit, allowing the NP itself and follow-up attacks on that turn to ignore evasion.
- Asskicking Equals Authority: He managed to wrest control from the previous King, Saul (as well as his dynasty), by being way more awesome and charismatic than him. That despite his slipsnote his dynasty and bloodline managed to survive up to Jesus shows how much respect and divine blessing he's garnered.
- Awesome, but Impractical: His other Noble Phantasm, The Ark of the Covenant. It's a One-Hit Kill for pretty much anyone who touches it without being allowed; in the Okeanos chapter it even bypasses Heracles's infamous God Hand and just obliterates him on the spot. The impractical part comes from it being, well, a big dumb wooden chest that's practically unusable as a weapon; tricking one into touching it is harder than it seems.
- Badass Israeli: David is living proof that this trope is Older Than Dirt.
- Bishōnen: He's almost androgynous — which becomes especially egregious when he grows his hair out by Stage 3 and 4.
- Broken Pedestal: One of Abigail's My Room dialogues has this for him, with her saying that the basics of her faith is wavering due to how unrestrained he is, with the only compliment she can muster being that he is a good person when playing the harp.
- Call to Agriculture: Spoofed in Tamamo Cat's interlude, where he has retired to Stheno's island with his wives in order to establish a sheep ranch.
- Combat Medic: His skill setup is like this. Being a combination of a healer and party support Servant while having solid offensive potential at the same time.
- Dirty Old Man: He may have been summoned with his body in his Goliath-slaying prime, but his personality is clearly that of the older David from later in his reign - wiser, but also a complete pervert.
- The Good King: Despite a few slip ups, on the whole his reign was a benevolent one.
- Handsome Lech: He wants a wife, but in his backstory he didn't go about it the right way. Emiya calls him out about this during the Christmas event when he "mistakes" Santa Alter for Abishagnote .
- Healing Hands: His Harp of Healing skill heals those who listen to it and in-game heals the party while giving each individual a one-hit (not one turn) Evade buff. This Evade buff is considered one of the best in-game since so few other skills provide all-but-guaranteed protection and to the entire party as well.
- Improbable Weapon User: While he does possess a bow, he chooses to simply whack his enemies with a simple shepherd's crook in battle instead.
- It's All About Me: Played for laughs in the Christmas event. After stowing away on Emiya and Robin Hood's fishing boat, he steers the vessel out to sea so he can flirt with the women of the Southern Lands, only to take them directly into a storm. As the storm tears the boat apart, he tells the other Servants to jump overboard as the boat should still be able to hold together if only one person is onboard.
- Magic Music: His magical harp can be used in exorcisms and to purge mental interference. In-game, it heals and gives Evasion to your party.
- My Greatest Failure: Parodied somewhat. Rather than bemoan his parental, moral, or kingly shortcomings in life, he's more vocally regretful that he wasn't able to have sex with the beautiful Abishag in his advanced age and is eager to compensate as a Servant.
- No Guy Wants an Amazon: This is the one limit to his flirting: women taller than him. Though this apparently has less to do with not wanting an Amazon and more of a problem with tall people in general after the Goliath incident.
- One-Hit Kill: His story-only Noble Phantasm, The Ark of the Covenant, will kill anyone who touches it. This even works on a Heracles with God Hand's protection active.
- The Ark is also his personal Bond Level 10 Craft Essence, and gives him a 10% flat chance to instantly kill any target on hit.
- Parents as People: He mentions in the Okeanos arc that he was never father material when it came to questions concerning his son. Considering how Solomon is building up to be the Big Bad of the entire game, he was probably not wrong... except the real Solomon, as we come to learn, was every bit of a decent if likewise flawed man as his father and has been your ally since day one. The Solomon running around being evil is an impostor.
- Parents Know Their Children: He knew that 'Solomon' was an impostor. When he saw Dr. Roman, he saw that he was a man with burdens just like his son, only they were different burdens this time. He chose to allow Roman to do as he pleased and instead just tried to spend some time with him.
- Red Baron: The King of Israel, though he really was.
- Running Gag: He keeps mistaking beautiful women he sees for Abishag.
- Selective Obliviousness: His interlude post part one indicates that he knew who Dr. Roman was, but chose not to acknowledge it.
- Semi-Divine: As an ancestor of Christ, David has a low rank in Divinity and therefore gains protection against certain sacramentsnote , though he doesn't actually have the passive skill or the Divinity trait in-game.
- Simple, yet Awesome: David has a straightforward skillset and Noble Phantasm, having a mixture of support skills such as party healing, buffing the party's ATK, and applying Evasion to the entire party with a single-target Noble Phantasm that inflicts Skill Seal on your opponent.
- Square Race, Round Class: Despite being an Archer, he is much more akin to a Caster, notably having three Arts cards, a team wide heal and avoid, and Charisma to buff the party. He also only uses his sling, the weapon that categorized him as an Archer, in only his Noble Phantasm, instead using a staff to attack physically like a Magic Knight. Uniquely, he is one of four Archer's to have rank A Magic Resistance. Basically, he plays like a Caster stuck in the Archer class.
- Suffer the Slings: Naturally, being King David and all. It is the reason he is an Archer and is his primary Noble Phantasm, Hamesh Avanim: The Five Stones. This manifests-in game as a mystical, relatively-ornate slingshot which transfigures a normal stone into a beam of energy approaching, unavoidable Wave Motion Gun levels.
- Unwitting Instigator of Doom: Turning out to be this, considering his son and successor Solomon is the Big Bad of the story... though ultimately much less than initially set up to be.
- White Mage: Interestingly, his in-game skill set allows him to heal both himself and his teammates while providing guaranteed evasion for one attack to each individual in the party and raising his defense for one turn. This makes him a popular choice for players who don't have any other hard-hitting Archers. His command cards are also dominated by Arts cards—which positively looks more like a Caster's than the rest.
- You Gotta Have Blue Hair: Has green hair.
- You Will Not Evade Me: His Noble Phantasm ignores Evasion buffs, meaning only an Invincible buff will save a target from his wrath.
ID: No. 11
Alignment: True Neutral
Origin: Japan (original creation)
First appearance: Fate/stay night
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Junichi Suwabe (Japanese), Kaiji Tang (-First Order- anime) (English)
EMIYA is not a typical Heroic Spirit in that he is not drawn from the past, but the possible future of Emiya Shirou, a young magus and master of Altria Pendragon in another life. EMIYA was a young man who pursued his ideal of becoming a selfless Hero of Justice who could save any life that needed to be saved. However, he struggled to live up to such an impossible philosophy: at one point, to save every life from a major disaster he requested a miracle from The World in exchange for becoming a Counter Guardian after death. Because he would frequently show up at the sites of many disasters, EMIYA was eventually mistaken as a terrorist by the very people he was trying to save, and was executed for it.
As a Counter Guardian, his new role was to be eternally summoned by The World as a defensive mechanism against great losses of life. Within this role, EMIYA was forced to kill and let others die because it would technically save a greater number of lives: the very antithesis of his Hero of Justice philosophy. Driven to near-insanity, EMIYA gambled on a desperate plan to be summoned in the Fifth Holy Grail War and kill his younger self, thus creating a time paradox that would free him from his contract with The World.
Despite his classification as an Archer Servant, EMIYA specialises in the use of Projection and Reinforcement magecraft, allowing him to create degraded replicas of any Sword-element weapon he has observed and wield them with the same skill as their original owner. His proficiency stems from his self-sacrificial nature, which allows him to create these replicas using his own body as a material component. The ultimate pinnacle of this lies in his Reality Marble, Unlimited Blade Works, a manifestation of his soul where he can perfectly and instantly replicate the thousands of Noble Phantasms he has observed across his lifetimes.
He appeared in Fate/EXTRA and CCC as one of the three playable Servants, where he was known as "Nameless". He also had a cameo in Fate/kaleid liner Prisma Illya. A corrupted version of him is the main antagonist of the one-shot manga, and he is a minor antagonist in the anime adaptation First Order. While not a major character in the main story, he has made several appearances in event stories and is a major ally for the "Da Vinci and the Seven Counterfeit Heroic Spirits" event.
- Animation Bump: As of November 3 2016, his sprite has been overhauled to look less cartoony, and his attack animations have been revamped to look more elaborate.
- Balance Buff: Received two of the most notable ones in the history of the game- the first was a buff to his Magecraft C- skill, turning it into Projection A, which instead of just buffing his arts cards buffs his whole deck, making his NP quite strong in the right circumstances. While this already made took him from "mediocre" to "good", he received a second buff in the form of turning his Clairvoyance skill into Hawkeye. Clairvoyance originally gave him an increased rate of generating critical stars at a mediocre 32% when maxed out. Hawkeye, on the other hand, not only dramatically increases his crit star generation chance (up to 100% when maxed out) but also, as a fun bonus, increases his critical hit damage as well. Pair both of these buffs together, and you get a character who is downright dangerous if completely maxed out, capable of dishing out extremely powerful AOE damage, soaking up a bunch of crit stars, firing off a combo that maxes out his NP again, and then doing it all over again until his buffs time out. These buffs dragged EMIYA from a situational low-tier servant into one of the best damage Archers in the game alongside Chloe (who is intended to mimic him in design).
- BFS: Wields Caladbolg II in his Stage 3 card.
- The Blacksmith: Also known as "The Blacksmith Heroic Spirit" or "The Heroic Spirit of Wrought Iron". His version of Unlimited Blade Works has steam and gears in the background, resembling that of a workshop. He likes to make weapons, LOTS and LOTS of weapons; it defines his very existence.
- Bow and Sword, in Accord: He can make use of pretty much any weapon, so he sometimes uses his bow to fire even swords.
- Call-Back: Some allusions to his role in EXTRA and CCC are made during the SE.RA.PH chapter.
- Nero and Tamamo (and only them) call him "Nameless".
- Meltlilith holding some kind of interest in him is a reference to how her love switches to him in CCC when you're playing as female Hakuno.
- Chef of Iron: Well, he's still Emiya Shirou, chef extraordinaire. It's implied that he regularly cooks meals for Chaldea and helps other female Servants with their Valentine chocolates."Things I like? Food. Cooking them, that is."
- Chick Magnet: Given his identity, he might be one of the biggest out of all the Servants. Apparently even the Amazonian warrior mooks you fight get distracted by him.
- Character Development: He retains his from the Unlimited Blade Works route of Fate/Stay Night, and is ultimately closer in personality to being a more mature Shirou than the self loathing aloof character he was in the visual novel.
- Critical Hit Class: A notable example even within the Archer class. His upgraded Hawkeye skill is tied for the second largest crit damage buff in the game, and gives him a star per hit at minimum at max level. His buff also lasts for 3 turns in comparison to the one turn buffs most other crit skills have. His Noble Phantasm is also supported by this, as explained below, allowing him to generate a reasonable number of stars off it, and get it quickly due to his card set. All of this combines to allow him to fire off a boosted chain, generate stars through his Noble Phantasm, and then fire off another boosted chain if the timing and cards are right.
- Dark-Skinned Blond: His skin tanned and his hair bleached as a result of his constant overuse of Projection magecraft. Or, alternatively as the UBW anime implies, it's because of his contract with Alaya.
- Defrosting Ice King: Being EMIYA, he is still the Combat Pragmatist we know. Hence, it's no surprise that he's still quite ruthless and stoic in his cards' artwork as he ascends (and the skyline of the Unlimited Blade Works Reality Marble is still the tumultuous sunset background). Come Stage 4, however, where you fully command his trust, he's beaming a very positive smile (and the skyline of Unlimited Blade Works has transformed to that of a bright sunny day, akin to that of the younger Emiya Shirou).
- The Dragon: He serves as one to Saber Alter in the Fuyuki segment of the First Order anime.
- Dual Wielding: Uses Kanshou and Bakuya in battle.
- Field of Blades: His Noble Phantasm, Unlimited Blade Works, summons a Reality Marble filled with swords of his own creation.
- Foreshadowing: In F/GO Material Book 1, one of his responses to Servants he knows is to remark that Ishtar's "finally lost her mind"; because her host body's Rin, someone he's very familiar with.
- Gray Eyes: Strong willed, cold and, if you ask him, with an ideals above people mindset.
- Hidden Heart of Gold: He sometimes tries to come off as aloof as he was in Fate/stay night. He really isn't anymore.
- I Am Not Left-Handed: Thanks to Archer's relatively unknown abilities, many of his fights are won because he is able to pull out another badass trick that he'd been holding back until just the right moment.
- I Hate Past Me: Despite being more idealistic, he still dislikes his old self's, as he puts it, immature ideals.
- Jack-of-All-Stats: Most Archers are specialized in Critical Hits, but also he carries 3 Arts cards to boost his NP gauge, his NP is an AoE Buster, his Projection Magic increases the power of all his cards, and his unique Craft Essence gives him a flat chance to generate critical stars per hit.
- Late-Arrival Spoiler: His profile is full of spoilers for the Unlimited Blade Works route and ufotable's anime adaptation. His stage two card, with his hair down, makes him look a lot like Emiya Shirou. Even his true name isn't a spoiler anymore; Mash clearly calls him 'Emiya-senpai' in his Interlude and other Servants call him "Emiya". And as pointed out on the main page for F/GO, this all represents a pretty significant policy shift vis-a-vis keeping Emiya's identity unspoiled for The Reveal in certain F/SN works.
- Magic Knight: His command card sets are dominated by Arts cards—which is positively more like a Caster's compared to most other Archers. This definitely make sense when you remember that in his lifetime, EMIYA was still technically a magus—if a one-trick pony magus at that.
- Magikarp Power: For a time, he was a rather mediocre Servant due to Clairvoyance being one of the worst skills in the game and Magecraft boosting Arts cards although he has a Buster-type Noble Phantasm. However, he received multiple Noble Phantasm upgrades, Clairvoyance turned into Hawkeye and Magecraft became Projection, making him a very reliable Archer for many players. Hawkeye increased Clairvoyance's star generation to acceptable levels and also added in some of the highest crit damage in the game while Projection upped the value on his Arts buff and then added in both Quick and Buster cards, allowing it to work on his Noble Phantasm as well.
- Mr. Exposition: He tends to lectures the protagonist and Mash about the Holy Grail War and magic theories, especially Projections.
- Mythology Gag:
- His interludes, event appearances and My Room lines reveal that he is very Shirou-like in personality. He cooks and helps other Servants selflessly whenever they need a hand. This is such to an extent that Altria (as Saber) blushes and feels melancholic when talking about him in My Room, clearly remembering him more as his younger self from the Fate route.
- In his first interlude, he accidentally attracts Amazon Warriors with his voice and he mentions being troubled by women because he is still Shirou, ex-eroge protagonist.
- Despite claiming that he doesn't care who he gets teamed up with, he still requests not to be put on the same team with a blue Lancer (Cú Chulainn, with whom he formed a bitter rivalry in Fate/stay night) or a gold Archer (Gilgamesh, who despises him for being a "Faker").
- Ironically, two of the women he had a romantic relationship with when he was still Shirou became Pseudo-Servants themselves, and they are a gold Archer (Ishtar/Rin) and a blue Lancer (Parvati/Sakura).
- For the second Rank Up Quest, you fight his enemies from Fate/EXTRA (Drake, Robin Hood, Nursery Rhyme, and Gawain), in that exact order.
- His November 3, 2016 animation update has his attacks reference many previous Fate works:
- The new version of Unlimited Blade Works has its appearance based on the version from the 2014 anime, with a blue flame border rather than an orange one and a similarly bumpy wasteland. The new attack he uses upon conjuring his Reality Marble, being a 360-degree dome attack rather than a standard Storm of Blades, was used by Gilgamesh both in that same anime and in Fate/strange fake.
- Chaining his Arts cards ends with him using Hrunting from Fate/unlimited codes, as an arrow that homes on and hits the enemy three times. His Extra Attack is also the version of Crane Wing Three Realm he used from that same game, complete with his Overedge swords.
- His Buster attack is Caladbolg II, which has him leap into the air to fire it like in Fate/EXTRA, but it detonates as a scaled-down version of the Fantastic Nuke it was portrayed as in the 2014 anime.
- Just like Nero and Tamamo, he remembers a bit about his Moon Cell adventures and the events of the EXTRA series in general. Those two also call him "Nameless", and he generally acts like an older brother to them.
- His First outfit is ripped from Fate/stay night and Fate/EXTRA, while his Second Ascension outfit is taken from his fight with Shirou and Saber in Fate/hollow ataraxia, combined with the unkempt hairstyle he sported at the end of Unlimited Blade Works.
- Not So Above It All: As "Saber Wars" reaches its climax, he spontaneously decides to change into his third ascension outfit before telling Mysterious Heroine X to reveal the truth behind why she's hunting Sabers. X tells him to change out of his "sci-fi outfit" first, which he does after some grumbling about how X wouldn't allow it after all, implying that he only changed so he could fit into the silly sci-fi theme of the event.
- Not the Intended Use: Unlimited Blade Works, despite being an AoE Buster Noble Phantasm that lowers enemy ATK, is actually most useful as a star generator than anything else because of its very high hit count. When combined with his Clairvoyance (and later Hawkeye) skills to increase his stargen, if he hits three enemies on the battlefield and scores an Overkill bonus he can create at least fifty stars from one attack.
- Red Baron: Wrought Iron Hero.
- Red Is Heroic: He's much more genuinely heroic than his original appearances, having no real reason to plot or scheme behind others' backs.
- Sincerest Form of Flattery: He explains during Thomas Edison's Interlude that his copying of other heroes' weaponry is often a token of his esteem and he'll do so in secret if he's afraid his facsimiles would offend them. However, those who are possessive and arrogant about the uniqueness and ownership of their Noble Phantasms, he'll go out of his way to copy theirs just to insult them.
- Sleeves Are for Wimps: His stage 2 and Alter version seen in the First Order anime both drop his red shroud.
- Spell My Name with an "S": His name is usually written out in all caps, but here it's merely "Emiya".
- Starter Mon: In addition to Mash, EMIYA is one of the ten (later 14) available 4* Servants that can be summoned from the Starter Summon. Among the ten, he was the only 4* Archer. In JP as of July 3rd, 2019, EMIYA is joined by fellow 4* Archer Atalante.
- Storm of Blades: How Unlimited Blade Works is used in this game, just like its appearance in Fate/Unlimited Codes.
- Supreme Chef: He still has his culinary skills from his human life and cooking is something he really enjoys. He's also a staff member of Chaldea's kitchen, along with Boudica, Tamamo Cat, Raikou, etc.
- Team Mom:
- Because he is not burdened by his role as a Counter Guardian, he became some sort of mother hen. He is a caring and fussing kind of a senior to the protagonist and Mash, lecturing them about battles whenever possible. He also cooks for them, and deemed as the most overprotective Servant in Chaldea. To sum it all, personality-wise, he is Fate/EXTRA Archer.
- In his Interlude, when he's lecturing the MC and Mash, Dr. Roman asks "if he's always like this." You can respond, "his attribute is talky mom."
- In the first Valentine event, he shows up trying to get the protagonist to not accept any chocolates from the female Servants, but then it turns out he made his own chocolate for them in case they still wanted some regardless.
- Teeth-Clenched Teamwork: He doesn't get along with Cú Chulainn or Gilgamesh at all, explicitly telling you to keep them to separate teams.EMIYA: In the same way that Servant's classes have their own compatibility, so too do Heroic Spirits. In my case, that golden Archer and that blue Lancer are a problem. In all earnest, I ask you do not put me on the same team as them.
- Theme Music Power-Up: When using his Noble Phantasm, the music briefly changes to EMIYA. Before his gameplay updates, players wanted him just for this reason.
- Took a Level in Kindness: He's kept his Character Development from previous titles, so while still snarky and cynical to an extent he's much more hopeful about the future and more willing to act on idealism and show open care for his comrades. It also helps that he has no reason to be antagonizing to others or plot against his allies now that he's not in the Fuyuki Holy Grail War.
- Weak, but Skilled: He has poor stats, but is still a good Servant due to his skills. To put his skill in perspective, his Mind's Eye ability, which represents his combat experience and skill, is at the same rank (B) as Heracles, implicitly putting him on par with one of the most skillful fighters in the Fate series.
- Willfully Weak: He reveals in his second Interlude that he's been holding back the power of his Noble Phantasm to make sure that his Master was strong enough. After you prove yourself against a blackened Heracles, EMIYA gives the protagonist full command of what he has to offer in combat, unlocking an in-game upgrade to his NP.
- Wolverine Publicity: As one of the most iconic Fate characters alongside Altria and Gilgamesh, he is one of the featured characters in the opening of the game, despite not having much of a role in the main story so far. He does crop up far more often in seasonal or special events, though.
- You Remind Me of X: Brynhild comments directly in My Room that he carries the same sadness as her beloved Sigurd does. Note that the only other Servant who gets a direct comparison to Sigurd from her in My Room is Siegfried, who is more-or-less the same character but a different version of the myth.
ID: No. 157
Alignment: Chaotic Evil
Origin: Japan (original creation)
First appearance: Fate/stay night (as Archer)
Illustrated by: Sasaki Shonen
Voiced by: Junichi Suwabe
An alternative version of a nameless "Hero of Justice", who once dreamed of becoming a hero who could save any life that needed to be saved. In a certain timeline, this man fell from grace when he attempted to stop the machinations of a twisted and charismatic cult leader, and was forced to kill many of her followers even as her honeyed words pierced his very soul. The trauma of that incident severely damaged his memories and mental state, turning him into a heartless executor who has discarded everything in the name of becoming a efficient machine of justice: his morality, his past, and even his humanity.
He plays a major role in Epic of Remnant, featuring in Shinjuku and SE.RA.PH. He also makes a cameo in the Moonlight/Lostroom OVA.
- Amnesiac Hero: Played for drama. He suffers frequent memory loss to the point where, even though we know who he is, he doesn't actually remember his past, and seems incapable of making new memories. His interlude expands upon this by revealing that since he's a Heroic Spirit, the past is what allows them to exist as heroes. As his past is abolished since he forgot the reason and goal for why he killed to begin with, he can't remember what he was like before and it's why his Saint Graph is so unstable. He only knows how to kill and is summoned just to do that.EMIYA Alter: I am just a bullet after all. No ideal, or vision. Once used, it will be something that will be erased
My body is a bullet.
Shoot me endlessly, until I get crushed one day.
- A-Team Firing: His guns tend to discharge when he's attacking an enemy in melee. When combined with the Gun Twirling, the majority of his bullets seem to go in every direction except where his target is.
- Badass Back: Pulls this off in his artwork and in-game sprite.
- Bifurcated Weapon: In his later ascensions and some of his attacks, his guns turn into swords that can be connected at the handle.
- Body Horror:
- His Noble Phantasm afflicts his targets with a form similar to what Shirou experienced in Heaven's Feel, causing their bodies to explode in a burst of blades and gore.
- His third and final ascension has his body breaking down with gold-colored schisms being created (that are extremely reminiscent of Lines of Death, complete with an obvious Point on his chest).
- Despair Event Horizon: He crossed it in the past when slaughtering a cult, heavily implied and later confirmed to be the one run by Kiara Sesshouin from Fate/EXTRA CCC. Kiara later uses this guilt to bring him to the side of the Beasts temporarily in the SE.RA.PH chapter.
- Diary: It's revealed in his Valentine scene that EMIYA Alter keeps a diary due to his Alzheimer-like condition of forgetting things. See Hidden Depths below for more details.
- Double Unlock: He can only be summoned after beating Shinjuku.
- Dual Wield: He dual-wields Kanshou & Bakuya in the form of a pair of pistols with large curved bayonets.
- The Eeyore: He's EMIYA at his lowest. He's become an Alter not because of Grail corruption but through his own indoctrination to throw everything away in order to protect humanity. He doesn't even consider himself as a "human" anymore, just a walking corpse futilely hacking away at humanity's threats. When he regains his old "EMIYA" identity as he grows closer to you, his body breaks apart as if he wants to remove himself from existence. He's brought down even lower by Kiara in SE.RA.PH, becoming the "Lost Man" after fulfilling his duty as a Counter Guardian.
- Empty Shell: After meeting Kiara again, he loses his sense of identity and turns into a full blown murder machine. Robin Hood comments he looks like a walking corpse, his boss battle name card is replaced with "Lost Man", and even his class has disappeared.
- In his Interlude, his inner darkness is just another copy of himself. No hidden regrets, no secret fears, no evil desires, nothing. The Alter you summon and his inner dark side have no differences between them, something which they both acknowledge even if they know one of them has to kill the other. He is so devoid of any repressed aspects that there is nothing of himself to hide or lock away; he's purely committed to be a weapon, and anything else literally does not exist within him.
- Even Evil Has Standards: He's an empty shell of a man with seemingly no regard for loyalty or decency, but even he's upset to hear Kiara mocking the people who died for her. The people he himself killed to get to her.
- Evil Counterpart: Definitely serves as one to the standard Counter Guardian EMIYA above—or for that matter his Grail-corrupted "Alter" version seen in First Order. EMIYA is True Neutral, but this guy is Chaotic Evil, since he's become evil to protect humanity. Beyond this he fully embraces Counter Force's Kill 'Em All methods, and executes his tasks with no regrets. EMIYA, in contrast, hates how the Counter Force operates and that he's forced to kill, even though he's fighting threats to the world itself.
- Four Is Death: Has a roman numeral IV on his back.
- Fisher King: The only time the Unlimited Blade Works Reality Marble figures with him is in his Stage 4 ascension—where he is slowly regaining his identity as the usual Heroic Spirit EMIYA.
- Good All Along: Maybe not good, but an ally. After appearing as an enemy, as soon as Bael is revealed (and just as Moriarty shows his true colors), EMIYA Alter switches sides and helps the protagonist. It turned out that EMIYA's goal from the beginning was to kill Bael, he was just waiting for the perfect moment and he had known that Moriarty would kill him after his own goal was accomplished. While he justifies fighting Bael as an Enemy Mine situation and pure mercenary work, he sticks around even after Bael's dead with the excuse that he doesn't have anything better to do besides dying.
- Gun Twirling: Tends to spin his guns when hitting an enemy with them.
- Guns Akimbo: Dual wields Kanshou and Bakuya like his regular counterpart, but they're modified to also act as revolvers.
- Hidden Depths: He actually keeps a diary that catalogues his experiences at Chaldea to make sure that he can't forget them and is genuinely touched by the chocolate you give him on Valentine's Day. His nature also means that he has trouble remembering things that happened the day before, meaning that he truly cherishes the time he spends with the protagonist and Chaldea despite his abrasive and cold-hearted exterior.
- I Was Just Passing Through:
- He gives a justification along these lines in Shinjuku when helps the protagonist against Moriarty. He advertises himself as a mercenary who only wanted to kill Bael as part of his contract, yet he's still fighting alongside the good guys and even sticks around to compliment the protagonist like an Aloof Ally. But he'll only help in the future for a price, supposedly.
- He shoots Tamamo Cat in SE.RA.PH. right as she was saying she planned to join your side, causing the party to get angry with him. However, she pops up again injured but still alive and basically fine. Rather than shoot to kill her, he had targeted a bit of her body that was like an infection from BB, destroying it and breaking what control she had over the crazy cat-fox maid. After, he claims he simply shot at an enemy and there was an even chance of her dying on the spot. Right. Seems he's a bit nicer than he pretends.
- In-Series Nickname: Tamamo Cat calls him Detroit EMIYA, which is later shortened to Demiya. He is not very amused by this. In the English version, Tamamo Cat instead calls him Edgy Emiya, or Edgemiya for short.
- Interface Screw: His Unlimited Lost Works is written with the same kanji as Unlimited Blade Works, except one has a gash over it, turning "Infinite Creation of Swords" into "Empty Creation of Swords". When he's transformed from an Archer into a Beast-related Servant, his Class plate in the battle screen looks like it's been violently gouged out.
- Irony: Unlike normal EMIYA, he became a Counter Guardian because he threw away all his emotions and became dedicated to simply eliminating humanity's threats, rather like Kiritsugu nearly did (and like Assassin EMIYA actually did). Because he threw away his morality, though, he's actually much more vulnerable to being swayed from his duty, and Sesshouin is able to transform him into a Beast-Servant, complete with Beast III typing, by the end of the SE.RA.PH chapter. The true EMIYA, meanwhile, never flinched in the face of Sesshouin during his route in CCC, though due to never having to commit the same atrocities his Alter counterpart had to in order to stop Kiara.
- Jerkass: Take EMIYA already being kind of an asshole, multiply those traits, add in some edginess and then subtract his better qualities and you get this guy. There are a few occasional glints of EMIYA's original heroic side deep down, however, but these feelings seem to disturb him.
- Kill the Ones You Love: There are heavy implications that Kiara Sesshouin was more to him than simply another target, given her role in his Start of Darkness. Their interactions in the SE.RA.PH chapter just pile on the subtext even more, especially when he betrays the heroes for her and later is the one to kill her again. This is elaborated on more in EXTRA CCC, where Rin and the others discuss how everyone who hated her or turned against her did so while still being in love with her, as her charisma causes everyone to fall for her with few exceptions.
- Laughing Mad: He lets out a rather creepy laugh when he is asked about the Holy Grail.
- Like Father, Like Son: His Noble Phantasm has him firing an Origin Bullet just like Kiritsugu. Because EMIYA has Sword as his Origin, the bullet instead causes multiple swords to jut out of its victim's body.
- Ludicrous Gibs: Sweet Moses. Unlimited Lost Works shoots a person with a bullet that causes swords to erupt out of them... and this is pretty much exactly as bloody as you'd imagine it to be. It's by far the single goriest thing in the entire game; not even Vlad, in either version, comes close, and even the Beasts don't have attacks this visceral!
- Mythology Gag:
- The effects of his NP is just like what happens to Shirou's body in the Heaven's Feel route of Fate/stay night.
- His My Room lines show that not even as an Alter he can stop himself from going against Cu Chulainn, in this case, it's against Cu Alter.
- Not Quite Dead: He regains enough strength as indicated by a CG of his clenched hand making ripples in the water to deal a fatal blow to Kiara. Nasu explains on his blog that he had to take action against her after she mocked the people who had ostracized the nameless hero.
- Other Me Annoys Me: Just like EMIYA with Shirou, he sees normal EMIYA as an eyesore as he's not hardened enough. EMIYA himself, meanwhile, is annoyed by his Alter because he thinks the Guns Akimbo and sword-guns are cool and wishes he thought of it himself.
- Pistol-Whipping: Some of his attacks have him come in close to his enemies and strike them with his guns. Combined with Gun Twirling.
- Scary Black Man: The different artist and new haircut inexplicably turned him oddly black-looking. Both English and Japanese fandoms have nicknamed him Bob (Japan's idea of a generic black guy name) and even in-universe Tamamo Cat is convinced he's from Detroit. And of course, he's a ruthless, brutal warrior. That said, his skin tone was edited in the NA release to exactly mach that of regular Emiya. All artwork and even trailers were edited.
- Sense Loss Sadness: During the Valentine event, he'll lament that he's lost all sense of taste when the protagonist gives him chocolate, but tells them that he appreciates the sentiment.
- Supernormal Bindings: This may be why he can't use Unlimited Blade Works normally. His final Ascension Art and his Noble Phantasm animation reveal that the gears in his Reality Marble are bound tightly by giant, heavy chains that keeps them from moving. To further back this up, one of his Ascension lines has him mention the "bonds of obligation" fading away.
- That Man Is Dead: Moreso than normal EMIYA, he abandoned every aspect of "Emiya Shirou" to become a Counter Guardian. His third and final ascension has his body breaking down from regaining his identity, as "Shirou" is completely incompatible with who he's become and what he's done.
- Trauma Button: His Material profile has Jaguarman be the trigger, as he becomes speechless upon remembering an unspecified event involving Taiga and her child.
- Well-Intentioned Extremist: An explicit characterization point for him—and the reason why he manifests as an Alter Servant. It comes from his Derisive Heart of Steel personal skill. It's similar to Mental Pollution, but the difference is that this skill functions by imposing an invariable Concept on him as a mode of indoctrination. This imposed pattern of reasoning holds the defense of the Human Order as his utmost priority and deems acceptable the abdication of all else per the modus operandi of the Guardians. More simply, it means that he completely accepts the goals and methods of the Counter Force, and will take any measures to fulfill them, which manifests in game as a large buff to his attacks for three cards.
ID: No. 15
Alignment: Chaotic Good
Origin: Greece (Classical Mythology)
First appearance: Fate/hollow ataraxia
Background development: Hikaru Sakurai & Kinoko Nasu
Illustrated by: AKIRA
Voiced by: Yuu Asakawa
Second-born of the Gorgon sisters, goddesses born from the wishes of mankind for ideal idols, the embodiment of the yearning hearts of men.
She first appeared in Medusa's flashback in Fate/hollow Ataraxia. She is an ally in Okeanos.
- Actually Not a Vampire: Despite not being a vampire, her blood-drinking is reflected in one of her Personal Skills, Blood-Sucking.
- The Ageless: Along with Stheno, this sets them apart from their little sister Medusa, who ages normally.
- Anti-Magic: Her Goddess' Essence and Magic Resistance passive skills make her very debuff-resistant.
- Balance Buff: Her Rank Up Quest introduces a self Arts buff, greatly increasing her damage. She also got an interlude which buffed her Noble Phantasm's damage even further.
- Bare Your Midriff: Her appearance in her Heroic Spirit Formal Dress Craft Essence has this, although it is partially covered by some flowers she's carrying.
- Beast and Beauty: She's the Beauty to Asterios's Beast. Asterios likes her for not acknowledging him as Minotaurus, while she grows more and more attached to him thanks to his kind and protective nature.
- Charm Person: When she feels embarrassed in her interlude she brainwashes the protagonist to make them refer to her extremely submissively.
- Compelling Voice: Her charm skill, Alluring Voice. She actually uses it on the protagonist during her interlude, leaving them unable to say anything but "Yes, lady goddess" and follow her will.
- Coordinated Clothes: Her outfit is initially more or less identical to that of Stheno's, which emphasizes their nature as identical twins. However, this is subverted from her second Ascension onwards, as the outfit's design steadily gains in distinctiveness to represent her Divergent Character Evolution, until it becomes truly unique by her final Ascension.
- Crippling Overspecialization: If her Situational Sword criteria aren't fulfilled (namely, if she's not facing a male enemy at all), she has a useless Charm skill and a generic, average damage Noble Phantasm that only has an enemy ATK debuff. In fact, her NP is unique in that what scales is the damage bonus against males rather than the base damage, meaning her damage suffers more than usual when not facing them.
- Distressed Damsel: She ends up kidnapped during Okeanos by Hektor.
- Divergent Character Evolution:
- While Stheno and Euryale were practically interchangeable and identical in appearance when they first appeared in F/HA, in F/GO, Euryale's outfit differs a lot from Stheno's, having silver jewelry, adorning her headband with flowers and a much shorter dress. She also gets a weapon and more emphasis is placed on Euryale being younger then Stheno. She's generally more childish than Stheno, including being more energetic, vainer and more prone to loneliness.
- In gameplay mechanics, Orion's Interlude upgrade finally differentiated her from being a "rich man's Euryale". Euryale still sits at the top of her anti-male niche (especially after her Rank-Up quest), but Orion no longer gets painted as a pricier second-place.
- The Dividual: Stheno and Euryale have an odd quirk where they refer to each other as themselves. She's very lonely if you have her but not Stheno.
- Does Not Like Men: Eye of the Euryale actually weaponizes this; while it already deals 900% (1200% after her interlude) damage to a single enemy (regardless of level), its damage explodes if the enemy unit is male (getting multiplied by 3.5x at max level!)
- Gameplay and Story Segregation: She uses her skill Alluring Voice on the protagonist during her interlude, regardless of their gender. In-game though, the skill only works on male opponents.
- Glowing Eyes of Doom: Her Noble Phantasm, Eye of the Euryale. It's the same kind as her sisters, Stheno and Medusa. Lacks the petrification effect that Medusa possesses, though.
- Gorgeous Gorgon: She's a goddess of beauty and the middle of the three gorgon sisters.
- Hates Being Alone: She mentions that she bonded with Asterios over their mutual loneliness in Okeanos.
- The Hermit: She, Medusa and Stheno lived on their island without seeing anyone but the occasional "hero" for Medusa to kill when they tried to abduct Stheno and Euryale. So she doesn't like violent humans, or loud ones. Or ones that are human at all.
- Holy Halo: She gets one with her third stage.
- Huge Guy, Tiny Girl: She has this relationship with Asterios in Okeanos, with the latter often giving Euryale rides on his shoulders.
- Immortal Immaturity: She's much less mature than her little sister Medusa, who was able to physically grow. She tends to be a bit bratty, lonely when separated from her sisters, and has a rather pronounced streak of vanity.
- Immortality: She's known as a perfect goddess and was able to live indefinitely, unlike the more important and powerful gods of Olympus. However, this didn't protect her from death via violence.
- Macguffin Girl: In Okeanos Jason is attempting to capture her to create a utopia by sacrificing her, requiring the party to fight off attempts to abduct her.
- Physical God: She's a goddess of beauty and neither ages nor grows. However, she had no ability to defend herself and relied on her younger sister Medusa to protect her until she eventually became a monster and devoured her. As a Servant, she's actually stronger than she was in life because the Servant container grants a basic amount of combat ability and crystallized her charm abilities in a bow, which rather confuses her because she never owned such a thing and feels her legend is being mixed up with Eros or Cupid's. In-game, this gives her the passive skill Goddess' Essence Ex (known as Core of the Goddess in the English version), which increases her damage and debuff resistance.
- Rapunzel Hair: Like her sisters, her twintails reach well past her feet.
- Readings Are Off the Scale: Both her Mana and Luck stats are ranked EX, thanks to her being a Divine Spirit.
- Red Baron: The Far-Flier.
- Simple, yet Awesome: Due to her build-up, skills and Noble Phantasm, certain players prefer using her over Orion because they serve pretty much the same function — and Euryale's kit works more consistently than Orion's (plus being a 3* means her NP is easier to max out and has lower deployment cost). This was further intensified by Palingenesis/Grail Ascension, which allowed players who favor her to bring her at Lv. 90 and potentially outperform Artemis in the same level — in the same way a grail ascended Sasaki Kojiro apparently outperforms certain Assassins in the same level.
- Situational Sword: Almost all of Euryale's power lies in her anti-male prowess, between her Charm skill, high Noble Phantasm damage versus males, and Charm effect on her NP. She's also weaker if she's against a non-Saber or Berserker foe, or paired with non-Arts teams. Thankfully, these conditions are very easy and common to fulfill.
- Smooch of Victory: At the end of Okeanos she gives the protagonist a kiss as a reward for protecting her and saving the world.
- The Tease: She's a goddess of beauty and is used to being adored. She'll flirt with people but generally doesn't mean it. That said, she's more sincere than Stheno at least and her profile indicates that she feels bad when she's overly manipulative. By bond level 5, she's also fallen properly in love with the protagonist, even if she hesitates to say it.
- This Looks Like a Job for Aquaman: While she's not the only recommended Servant (Orion and Archer Altria are also frequent recommendations), the Gawain fight in Camelot hit every single criteria for Euryale to shine (single target, Male, and her Charm-lock and Vampirism is extremely useful versus the constant enemy NP charge), to the point where she's arguably the best singular unit. This trope, however, is downplayed, as Euryale's anti-male niche is far from being uncommon and even with neutral damage modifiers, she will hit male enemies hard regardless, even when her Charm isn't applied.
- Token Mini-Moe: She's one of the younger-looking Servants, along with her twin sister Stheno. Notably, they are tied with Jack the Ripper and Medusa (Lancer) for the second-shortest of all characters at 134 cm.
- Tsundere: Whereas Stheno is more ambiguous with how she feels about the protagonist, Euryale does have a nice side to her deep down. During her interlude she even uses mind control on the protagonist to cover her embarrassment. Also, as the playable one gains bond level, she gets a lot more dere. Dr. Roman even tries to call her such in Okeanos before he is cut short.
- To a lesser extent, she's also this towards Asterios in Okeanos.
- The Unexpected: Under the normal rules of a Holy Grail War, it would be impossible to summon a Divine Spirit like her as a Servant. However, due to the player already having met her sister Stheno in the previous Singularity, they aren't really as surprised by Euryale's revealing her divine nature.
- Vanity Is Feminine: She's considered perfectly beautiful and knows it. She can be extremely vain as a result and expects to be praised and adored constantly.
- World's Most Beautiful Woman: She's a goddess of youth and beauty and was thus highly desired by various Greek 'heroes' who would attempt to abduct her. What makes it worse is that while she's a goddess, she was completely defenseless when she was alive and had to rely on her younger sister Medusa to protect her, which ended badly.
- You Gotta Have Blue Hair: Has purple hair just like her sisters.
ID: No. 12
Alignment: Chaotic Good
Origin: Iraq (The Epic of Gilgamesh)
First appearance: Fate/stay night
Background development: Kinoko Nasu
Illustrated by: Takashi Takeuchi
Voiced by: Tomokazu Seki
Gilgamesh is considered to be one of mankind's first heroes: a demigod born from the union between King Lugalbanda of Uruk and the goddess Rimat-Ninsun. As ruler of Uruk, he was a transcendent, despotic being of two-thirds divinity, and may have been actually based on a real-life Sumerian king during the third millennium BC. His life and adventures were recorded in the Epic of Gilgamesh, one of the oldest surviving great works of literature, and it was said that at one point he owned every treasure in the world.
He first appeared in Fate/stay night as an Archer-class Servant of the Fourth Holy Grail War. He also appeared in Fate/EXTRA CCC as a playable Servant (discarding his Class altogether, as according to Word of God "there was no more reason to restrict his power with the Class system"), Fate/strange fake, and Fate/kaleid liner PRISMA☆ILLYA (as his younger incarnation). He made his Grand Order debut in the 3 Million Downloads Campaign as its limited Servant, and is the starring Servant of Battle in New York 2018.
- Abnormal Ammo: Archers are usually expected to use some kind of projectile weapon like a bow, crossbow or even a sling. Gilgamesh uses his infinite treasury of Noble Phantasms as projectiles, all of which are fired with force enough to rip people in half and level buildings.
- The Ace: Naturally. Just like in previous Fate works, he's one of the world's oldest heroes and it shows. There's even been no small amount of insinuation that this form of Gil can qualify for Grand Archer (he already qualifies for the Grand Caster vessel), although in Extella he claims that he's not interested in a Grand vessel.
- Adaptation Distillation: After a fashion. A big part of Gilgamesh's lore is that he possesses a vast number of Noble Phantasms in his treasury, and thus has in his possession the weaknesses or counters to a great number of Servants. Giving him a bajillion NPs or tons of different missile animations depending on who he's fighting would be difficult, however, and making his normal attacks do extra damage would be contextually hard to follow, so for simplicity's sake this advantage is instead rolled into his actual gameplay super-attack NP, Enuma Elish, where it manifests as a straight additional damage bonus against most Servantsexceptions . While Ea is still a very powerful sword in lore, it doesn't specifically get a bonus against any particular Servant itself.
- All Your Powers Combined: Gate of Babylon is basically this, since the numerous weapons are all Noble Phantasms in their own right, albeit this is more like "ALL Powers combined" due to possessing the prototypes for all Noble Phantasms. He also has a fondness for taking out his version of the weapon someone uses when possible and showing that his is even better.
- Alternate Self: The version of him that appears at the very end of the Babylonia chapter is not the mainline Heroic Spirit Gilgamesh from the rest of the franchise, but rather the recently-deceased Caster Gilgamesh from the singularity that just ascended as a Heroic Spirit. He uses the same attacks and skills as his normal self, but he has different, more serious dialogue and a different sprite from any of the normal Gilgamesh's Ascensions.
- Anime Hair: Interestingly, his hair gets spiky and stands up whenever he puts on his armor for no explicable reason and lets itself down when he takes it off, except for the second part of the final Babylonia boss fight.
- Archenemy: Of Ishtar. Most of the tragedy throughout his life originated from her, all because he rejected and insulted her proposal, breaking an agreement the kings of Uruk had with the gods that would see humanity enslaved to them. (Not to mention that she definitely played a part in the eventual death of his Only Friend Enkidu.) In contrast to his more mature Caster counterpart, who's quelled his grudge enough that he deliberately treats her like a Sitcom Archnemesis at worst, this Gilgamesh despises her so much that he would immediately unseal Ea if faced with her presence in any form.
- Arc Villain: "Battle of New York" has him taking over 2018's Tournament Arc and setting it in the Big Apple itself, with Madison Square Garden as the arena.
- Art Evolution: The April 2016 "Fate/Accel Zero Order" promotional campaign update gave him new attack and NP animations.
- Badass Arm-Fold: He always has his arms folded. When attacking, when being hit, even when dying. The only exception is when he's using Ea.
- Badass Cape: His golden armor on stage 2 card onward incorporates a fabulous red half-cape that reaches from his hips to just above the ground. Technically, this makes it more of a kilt. Still badass though.
- Balance Buff: Due to the game's Power Creep, Gilgamesh started to fall behind the newer SSR Servants in the tier list, eventually being regarded as one of the mechanically worst. However, he received an NP upgrade that apart from the flat damage increase also grants NP damage up, increased his Extra Attack hit count and his Collector skill got upgraded to Treasury of Babylon, which also grants him 20-30% NP charge up.
- BFS: Ea, as usual.
- Big Damn Heroes: At the climax of the Babylonia chapter, Gilgamesh's Caster self summoned his Archer self using his own body as a catalyst to help the protagonist against Tiamat, wielding his full power to protect his kingdom.
- Bishōnen: It is Gilgamesh.
- Bling of War: Well, it's Gilgamesh. Scarily enough, as his card stages progress, he loses armor, finally gaining Power Tattoos upon losing his breastplate.
- Born Winner: He's two-thirds god, has a powerful Clairvoyance skill on par with Solomon and Merlin, and is equipped with a vault full of everything mankind has ever created or comprehended.
- Breakout Villain: Having first featured in Fate/stay night as an antagonist with a rather minor role in two of the routes, Gilgamesh has since appeared as a major antagonist in Fate/Zero, as one of the four playable Servants in Fate/EXTRA CCC and as one of the Servants in Fate/strange fake, as well as other minor features.
- Catchphrase: "Mongrel!!"
- Chain Pain: After his animation update, he now uses Enkidu for his Quick and Arts attack.
- Critical Hit Class: His main strength comes from his ability to rack up critical stars far more easily than other Servants, due to the fact that all of his cards (even his Buster cards) deal their damage across five hits thanks to his unique attack animations, and then amass them together with his Collector skill to all but guarantee that his attacks will score critical hits. Pair him up with someone like Waver to boost his critical damage even further or Merlin who can passively generate critical stars, give them a copy of the Fragment of 2030 craft essence, and laugh as Gilgamesh unloads crit after crit after crit until Enuma Elish is ready. It won't take long with him landing crits on his arts cards and once Collector is upgraded to Treasury of Babylon.
- Defrosting Ice King: He treats the protagonist as a mere handservant at first, considering the mere act of summoning to mean that they've exhausted all of their luck. After reaching his final Ascension stage, he compliments the protagonist and backhandedly thanks them for their efforts before telling them that he'll start pulling out his greatest treasures for their sake. Also showcased with his birthday quotes, scoffing at the protagonist when they mention it's their birthday. After you reach Bond Level 4 with him, he'll admonish the protagonist for not telling him about their birthday in advance, saying that he should have gotten a week's notice with the implication that he would have done something for them in celebration.Gilgamesh: Your birthday, is it? Fool, you should grant me at least a week's notice!
- Entitled to Have You: In regards to Artoria. Although not as present as it was in Stay Night (he doesn't have any My Room dialogue regarding her, and her comments about him suggest he's either given up or is biding his time), it's still there to an extent, as demonstrated during the first Christmas event, where he writes to Santa Alter to try and get her to visit. To the surprise of no one, the protagonist and Saber Alter stand him up and don't visit.
- Evil Laugh: Likes to give these when attacking.
- Gameplay and Story Segregation:
- In lore, his Gate of Babylon contains various counters against particular Servant. In gameplay, this advantage is embedded into Enuma Elish which itself doesn't have any discriminating advantage against Servants on its own in lore.
- Speaking of Enuma Elish, he is extremely hesitant to use the Sword of Rupture and will only do so against a Worthy Opponent or a serious threat. In gameplay, he uses it without question even against the weakest Servant or the simplest Mook as long as his NP gauge is full. Enemy Gilgamesh also tends to use Ea a lot due to short NP gauge and a skill that charges one tick on NP.
- Glass Cannon: He is capable of monstrous damage output, especially on enemy Servants, but he lacks any form of survivability whatsoever without any outside support.
- Hidden Heart of Gold: Despite his haughtiness, Gilgamesh is not that arrogant in this game. He acknowledges the protagonist as his master and intends to take the battles before him seriously as seen in his Interludes. note
- Mythology Gag:
- His 3rd stage ascension is his "serious" mode from Fate/hollow Ataraxia, having discarded his upper body armor and wielding Ea and Enkidu with his full might.
- His original NP was the same way he used Ea back in the original Fate/Stay Night visual novel (hunched over as its power surges forward in a beam), with it drawing inspiration from the first Fate anime adaptations. His updated NP animation is based on the one from Fate/EXTRA CCC, where he channels its raw power and launches it at the enemy.
- His Arts attack animation is the multi-directional Gate of Babylon from ufotable's UBW anime. His Quick attack is using Enkidu, his other NP.
- His new Extra Attack animation has him use the sword, axe, and spear he liked to use in CCC, but the move itself is based more on one of his EX moves from Unlimited Codes - he first engages in melee with the opponent, constantly switching weapons as he does so, then he ensnares the enemy with Enkidu before unleashing a Storm of Blades from the Gate of Babylon on them.
- Odd Friendship: With Ozymandias, as their egos are so large that neither king really notices how they're praising themselves and not the other.
- Oddly Shaped Sword: Ea, the Sword of Rupture, which the material book admits is closer to a staff than an actual sword. It spins before launching Enuma Elish.
- O.O.C. Is Serious Business: While Gilgamesh has gone all-out before in the franchise, his appearance at the very end of Babylonia is the first time that he's serious. For the last phase of the battle against Tiamat, Gilgamesh has more serious lines, no longer laughing whenever he attacks but instead coldly telling his opponent to die. This is because Uruk sacrificed everything to render Tiamat vulnerable, and the last thing Gilgamesh would ever do is make his kingdom's sacrifice be in vain.
- Power Floats: He floats during some of his attacks, as well as when moving from one battle screen to another.
- Red Baron: King of Heroes or Humanity's Oldest Hero.
- Red Eyes, Take Warning: They're a sign of Divinity in the Nasuverse, which means that they're usually very powerful. Being the greatest Heroic Spirit and humanity's oldest hero, Gilgamesh obviously qualifies.
- Secret Secret-Keeper: Gilgamesh's second interlude heavily implies that he knows Dr. Roman is actually Solomon but chooses to keep his mouth shut because he knows the "other clairvoyants" are being tight-lipped about it for good reason.
- Situational Sword: Inverted in that his NP hits all Servants for extra damage save those with the Star attribute, and even among them there are exceptions. Essentially, it's situationally useless sword instead.
- Smug Super: He has a pretty high opinion of himself, for good reasons.
- Spam Attack:
- Due to a combination of the Archer class's small charge meter (filling up every three turns) and his Golden Rule skill bolstering said charge meter by one tick, it's not uncommon for an enemy Gilgamesh to spam Ea. This is especially ironic, given how Gilgamesh is canonically reluctant to use Ea against those he does not deem worthy.
- The "King" Gilgamesh from the Nero Festival 2016 Exhibition Match is programmed to spam Ea per turn if his buffs are removed.
- Storm of Blades: His attack animation has him draw out weapons from the Gate of Babylon and then fire them.
- Sword Beam: Enuma Elish creates a magical tornado of energy to rip the enemies (and the world) apart.
- Theme Music Powerup: His NP theme from Fate/EXTRA CCC, "Cosmic Air", plays as he uses Enuma Elish. And during his dramatic entrances in Babylon, he is followed by a new arrangement of his old "The Golden King" theme from Fate/stay night, though this is more associated with his Caster version.
- The Unfought: During the first Christmas event, he writes to Santa Alter, who, as a Saber-face, he believes that he is entitled to, and not only is the fifth night titled "Little Gilgamesh"note , but he appears at the start of the fifth night, revealing his intention. Predictably, the protagonist and Santa Alter decide Screw This, I'm Outta Here!, and don't even meet with Gilgamesh, much less fight him; instead, they end up fighting Nursery Rhyme and Jack the Ripper.
- The Worf Effect: In "Fate/Accel Zero Order". Everyone during the Holy Grail War knows that Gilgamesh is one of, if not the toughest Servant in the running for the Holy Grail. So when the newcomer protagonists and Lord El-Melloi II manage to amass a team of Servants to gang up on Gilgamesh during his dinner with Iskander, Iskander immediately elevates Lord El-Melloi to Worthy Opponent status and, instead of remaining neutral, directly aligns against the protagonists just for a challenge.
- Wolverine Publicity: One of the most iconic Fate characters alongside Altria and EMIYA. He has appeared in almost all entries of the Fate series! He also has two other versions of himself available for summoning, his child version and his Caster version.
- Younger and Hipper: With the revelation of his older Caster self, this Gilgamesh can be retroactively seen as his younger, more arrogant self before his friendship with Enkidu gave him a solid moral compass.
ID: No. 95
Alignment: Chaotic Good
Origin: Iraq (The Epic of Gilgamesh)
First appearance: Fate/hollow ataraxia
Background development: Kinoko Nasu & Hikaru Sakurai
Illustrated by: Tenkuu Sphere
Voiced by: Aya Endo
A younger form of the Hero-King of Uruk. Given his reputation for pride and tyranny, the very nature of this form remains unknown — either he took the Elixir of Youth or he was actually directly summoned just like this. Either way, Gilgamesh in this form is much kinder and wiser than his adult self.
He first appeared in Fate/hollow Ataraxia and also is a major ally/villain in Fate/kaleid liner PRISMA☆ILLYA. He debuted for the White Day 2016 event.
- Ambiguous Situation: His profile is unclear on whether he ate the herb of immortality to de-age himself, or if he was just summoned as a child.
- Bare Your Midriff: For his first two stages.
- Cat Smile: He does this quite alot.
- Chain Pain: His standard attack is to skewer his enemies with Enkidu.
- Dirty Kid: He's far nicer than his adult self, but he appreciates the female form all the same. He spends the second part of his Interlude trying to get Mash to wear a Stripperific swimsuit, stating that he knows she has curves in all the right places and he wants to see her "dynamite body."
- Friend to All Children: In his original appearance in Fate/Hollow Ataraxia, he got along very well with other children, leading a soccer team to victory with much applause.
- Future Me Scares Me: He dislikes his adult self a lot. Gilgamesh is unaware of this since Ko-Gil asks you to hide him so they won't cause a fight.
- Gameplay and Story Integration: Ko-Gil doesn't have the raw stats of his older counterpart, and his hit count isn't as good with only 3 hits instead of 5 on his normal attacks, but he keeps his Charisma and Golden Rule skills and trades his Collector skill for a potentially life saving charm skill. His Noble Phantasm also trades the increased damage against Servants of Enuma Elish for a variety of debuffs and a higher hit count, making it potentially more useful than Enuma Elish.
- In-Series Nickname: In his Interlude, he lets the protagonists call him Gil.
- Jerk with a Heart of Gold: He is sweet, adorable, perfect and kind of ashamed at how he turned out. When he reverts back to adult form he´s still arrogant, but he´s alot nicer than before.
- Marked Change: For his third and fourth ascensions, the same flowing red tattoos that appear on his adult version appear on Young Gil as well.
- Mundane Utility: He still uses Gate of Babylon to store all sorts of junk, like casually pulling out a swimsuit for Mash in his interlude.
- Mythology Gag:
- Comments on his older self in My Room. He dislikes him a lot.
- His fighting style, using Enkidu for attacks, came from his incarnation at Fate/kaleid liner Prisma Illya.
- Sha Naqba Imuru, his other Noble Phantasm, come from the PS Vita version of F/SN: Realta Nua's karuta minigame. Its description in his profile confirms it as the unnamed future sight that Gilgamesh uses in CCC to peek on humanity's birthright of "sailing the stars" and to win his chess game against Rani.
- His Valentine return gift is a ticket to WakuWaku Land, a water park he owns in Fate/hollow Ataraxia.
- Illya's Interlude reveals that he still remembers his loss against her in 2wei, and want to have a rematch... by transforming into his adult form.
- Red Eyes, Take Warning: He has red eyes like his older self. However the symbolic meaning of the trope is subverted in his case as he is an innocent and kind child, and not a dangerous arrogant maniac like his older self.
- Seers: It's stated in his in-game profile that Child Gil has the Sha Naqba Imuru Noble Phantasm, which essentially grants him a powerful form of clairvoyance (something that makes for a good cheat skill in card games). His adult self has the same ability, but finds it boring and suppresses it as much as possible most of the time.
- Sleep-Mode Size: Gilgamesh ingested an elixir of youth, which reverts him to a child. Or maybe this version is the kid Gilgamesh himself.
- Used to Be a Sweet Kid: To the point where after reverting himself to that age, even he is appalled at what a jerk he turned out to be. Though he still does have a bit of an edge to him. In his original series Shirou even wonders how such a nice kid could grow up to be a pompous tyrant.
- Weak, but Skilled: Ingesting the potion of youth has caused Gilgamesh to lose much of his magical energy, meaning that in this state he can't create a large Storm of Blades as easily (his adult self's normal usage of the Gate of Babylon is relegated to Ko-Gil's Limit Break) nor supply Ea with enough mana to use it effectively. However, Ko-Gil compensates for this by both lacking the ego that causes his adult self to hold back and by having more skill with his limited weaponry. As a result, his fighting style mainly involves launching a small handful of treasures at a time to scout out his opponents' abilities and let him hit their weak points.
ID: No. 180
Alignment: Chaotic Good
Origin: Russia (19th century)
First appearance: Fate/Grand Order (as Caster)
Illustrated by: Matsuryuu
Voiced by: Hisako Kanemoto
To win Ishtar's race, Blavatsky has utilized the powers of the mysterious Mahatmas to create a new Noble Phantasm and armed her with a NYARF gun created by genius inventors Thomas Edison and Nikola Tesla, surely now no one can stop this trio!
She appears in the Summer 2017 event as the main racer of Team Satisfaction E.T.E, alongside her partners Edison and Tesla.
- BFG: Courtesy of Edison, this is the reason she's an Archer as it overrides her bike in terms of what defines her Servant class.
- Bland-Name Product: Her weapon is a NYARF gun, and is clearly not a Nerf gun. No sir.
- Cool Bike: She rides the Kumara Wheel, a motorcycle which is pretty much a reference to Yu-Gi-Oh! 5D's and her Noble Phantasm has her do what is basically a Synchro Summon. Hilariously, the bike is just something she can manifest, and isn't something Edison & Tesla built for her. It doesn't even necessarily need their support vehicle (but she appreciates their help anyway). She had intended to use her bike to make herself a Rider but Edison's gun changed that.
- Flying Saucer: She now has control over multiple UFOs as seen in her Noble Phantasm animation.
- Freud Was Right: Her final ascension art has her in her two-piece sitting with the barrel of her gatling gun between her legs while twirling her headphones and giving a very suspicious and possibly sensual smile... all while the Nerf shells of her gun rain down all around her. Add in her actual age and it's hard to imagine it's just innuendo...
- Nerf Arm: She uses what basically amounts to a Nerf gatling gun and it's just as deadly as an actual gun. Thanks, Edison.
- School Swimsuit: Her starting outfit is this.
- Stripperific: Her third ascension has her switch to an all-black ensemble of a hat, headphones, a two-piece bikini, a pair of gloves, boots, thigh-highs and a coat that lies open at the front. Her final ascension has her taking the coat and headphones off.
- Team Mom: Her grandmotherly disposition is stronger in this Class. As always, she's the levelheaded one in her team, which consists of the always bickering Tesla and Edison.
ID: No. 142
Alignment: Lawful Good
Origin: Iraq (Mesopotamian Mythology)
First appearance: Fate/stay night (as "Rin Tohsaka")
Illustrated by: Shizuki Morii
Voiced by: Kana Ueda
Live actor: Saori Yasaka
A goddess of Venus, who rules over harvests, prosperity and war. Said to be the most beloved goddess by the other deities, this form is taken by possessing Rin Tohsaka, a powerful magus and original master of EMIYA in another timeline, as pseudo-Servant. Ishtar is notorious for her promiscuity towards people (and gods) she likes, but also deep enmity to any who dare to defy her, including a certain King Gilgamesh of Uruk.
She debuted in "The Little Santa Alter" gacha as its limited Servant and is a major character in the Babylonia chapter, being an antagonist-cum-ally. She also kicks off the Summer 2017 event in this form before shifting to her Rider form. She also appears in the Moonlight/Lostroom OVA.
- Archenemy: She despises Gilgamesh since he rejected and insulted her marriage proposal, breaking a standing contract between the kings of Uruk and the gods. Ever since that, she's tried to make his life a living hell. Babylonia on other hand has her act less like an archenemy and more like a Sitcom Archnemesis. But her proper archenemy is Enkidu, who even tries to kill her when they attempt to help the protagonist in Solomon, and seeks to throw animal parts at her in My Room dialogue.
- Aww, Look! They Really Do Love Each Other: In this version of the story, the reason she initially journeyed into the underworld to see Ereshkigal was because she was worried about her. Ereshkigal agreed to look after the underworld but more than anything wanted to see the sun, flowers and living humans. So Ishtar tried to persuade her to ignore her responsibilities and go have some fun for once, which pissed her off because she can't or won't do that. At the end of the Babylonia Singularity, when she realizes the sacrifice Ereshkigal made to empower the heroes to defeat Tiamat, she is notably concerned and begs her to reconsider, recognizing that her sister has found someone who makes her happy.
- Bad Liar: At the start of the Summer 2017 event, she barges into the protagonist's room acting very suspiciously and talking about how she just wants to help humanity and such. Every time she starts lying about what she actually wants from this mysterious new singularity, she makes an aside that either contradicts what she just said or shows how misleading she's being. The protagonist catches on, Mash does not. In fact, at one point Mash believes her so wholeheartedly that she feels a touch guilty.
- Badass Driver: At one point, Gilgamesh recounts how Ishtar got the god of the Abyss, Enki, drunk and robbed him blind of all his treasures and stole his divinities, and then raced out of the Underworld on her Maanna boat so fast that all the humans and gods who witnessed it could only gaze on in awe, including himself. And according to Ishtar, she managed all of that with only manual gear and a Nitro Boost (the automatic transmission was broken that day). Only the fact the engine stalled out just before the harbor in Uruk was a tragedy averted.Gilgamesh: The gods and humans that were watching screamed out, "Take a look at that driving technique!? Who knew that the Boat of Heaven could be used for drift racing! No one can catch up to that! Surely her driving mastery will go down in legend as the Drunk and the Divine: Underworld Drift! No one in Uruk could ever be faster!"
- Butt-Monkey: She gets humiliated, overlooked, and treated as a joke throughout Babylonia. Whether it's Gilgamesh and the people of Uruk treating her as a daily pest at worse, getting hilarious injuries when she's defeated, shrunken to miniscule size, not being part of the goddess alliance like she thought she was, having her sister's tests always insult her, losing the Bull of Heaven, getting a sign placed on her that says "I'm a useless goddess", etc.
- Colony Drop: Her Noble Phantasm, An Gal Tā Kigal Shē, has her shoot the concept of the planet Venus at her enemies. Interestingly, because it's a conceptual Venus, other Venus-based Divine Spirit Servants (like Quetzalcoatl) can in-lore outright No-Sell it, or even swat it back at her. It's why she can't just storm Medb's prison in the second half of the Summer 2017 event.
- Crash-Into Hello: In Babylonia she basically drops out of the sky and lands on the protagonist. To their surprise, they don't recognize her, but she's still pretty cordial about the whole thing.
- Destructive Savior: The main issue the people of Uruk have with her is that, she does fight to protect them at times, but she does so by causing destruction and often tends to not think about the extent of her damage. Even those who she actively protects complain that she causes more harm than good at times.
- Difficult, but Awesome: Her third skill is a 50% ATK Up skill on an extremely low cooldown, but it requires the player to plan her moves a turn ahead of time. Due to this, Ishtar can be a bit tricky to use since the player may forget to use the skill or end up getting the wrong cards the next turn. If set up properly, she's tied for the strongest AOE NP Archer damagenote and has incredibly powerful normal attacks, crits and a 50% NP charge skill that carries a high chance of invulnerability and pierce invulnerability.
- Distracted by the Luxury: Gilgamesh's plan to get her to join the protagonists and Uruk is to bribe her with at least 20% of the content of Gate of Babylon. He weasels out of paying her after the singularity.
- Does Not Like Shoes: She's barefoot, or more accurately, she wears a single toeless and heelless thigh-high, with the other leg being adorned only with a large gold anklet. She eventually gets fancy heels in her later ascensions.
- Dramatic Irony: When you consider Rin's connection to Gilgamesh, Ishtar possessing her and thus gaining the goddess' obsession for the latter becomes this, considering the latter was her father's Servant and was indirectly responsible for his murder at Kirei's hands and her mother's crippling and eventual death from that outcome.
- Evil Laugh: In Babylonia, there's a whole section where ranchers who found their farms raided and blasted by Ishtar all take a moment to mention her constant smug laughter.
- Fashionable Asymmetry: She wears only a single thigh-high.
- Gemstone Assault: One of her skills is Mana Burst (Jewel), where she boosts her ATK by storing her magical energy into jewels for 1 turn before releasing it. It's noted that she could originally do this with other things, but Rin's influence has restricted her to jewels alone.
- Girlish Pigtails: As is standard for Rin. Even moreso than Rin's usual look, though, they're more like accessory side-tails and she still has a significant amount of free-flowing hair going down to her shoulders.
- God in Human Form: She's too major a deity to just become a Servant like that, hence her borrowing of Rin's body as a way to nerf herself. If you manage to get her killed in battle, she laments how fragile flesh can be.
- Gold and White Are Divine: Her outfit and arrows are primarily colored gold and white, and she is currently the host of a goddess.
- Grand Theft Me: Like fellow pseudo-Servant Zhuge Liang, Ishtar possessed a human to get around restrictions regarding Servant Summoning. Unlike Zhuge Liang however, her personality is far more weighted towards Ishtar's than Rin's. It's explained in Babylonia that the summoning ritual from her temple matron to bring her into the world ended up using Rin's body because Uruk was about to become a Singularity, which allowed it to connect to different eras across time and space. The matron found Rin was compatible and used her as the vessel.
- Greed: She's persuaded to join your party by waving lots of shiny stuff in her face and one of her post victory lines is about stripping your enemies of everything valuable.
- Hair Decorations: She's got her trademark ribbons, but now she's also got a very fancy crown to complete her ensemble.
- Have We Met Yet?: She was added to the game before the actual chapter in which she appears. If you summon her before completing Babylonia, she's pleased to see you 'again,' then surprised that you don't recognize her. If you summon her after it, now she doesn't recognize the player but they treat her like an old friend.
- HeelFace Turn: You eventually coax her into one. Well, more like bribe her into one thanks to her love of gems, but it's all the same, right?
- Incredible Shrinking Man: In Babylonia, when the team has to enter the Underworld in order to save Gilgamesh who just died from overworking, they pass through gates in order to reach Ereshkigal. However, each time they pass through the gate, Ishtar shrinks a bit. It gets hilarious as her portraits get smaller and smaller each time and in gameplay, her sprite get so small that it actually affects her Noble Phantasm animation as she might become so small that she is offscreen of her animation. She turns back to normal when Ereshkigal is defeated, though.
- Jerk with a Heart of Gold: She's like a meaner Rin. She's greedier and more selfish, but deep down she does care about humans. The bit of her that comes from Rin also makes her somewhat nicer and more human as well.
- A Load of Bull: Tamed the Bull of Heaven, Gugalanna, and has it as her trump card. Unfortunately in Babylonia she lost it at some point, which is implied to be because Fillia summoned Gugalanna from the Babylonia Singularity.
- Loser Deity: Ishtar is a highly haughty goddess of beauty and love, who, due to her attitude (and failure to be useful), gets much mockery from a lot of other Servants (including other Divine Servants). Gilgamesh even puts an equivalent of the "Kick Me" prank that instead says "I'm a useless goddess" on her.
- Mythology Gag:
- She refers to Jaguarman as "Jaguamura-sensei".
- When she sees how happy (Archer) EMIYA is now, she says that she can't have him acting so uppity and wants to knock him down a few pegs.
- Other Me Annoys Me: She and Ereshkigal are in some respects the same person since they've both merged with the same host. As a result Ishtar gets particularly jealous and asks you not to speak to 'other me.' For her part, Ereshkigal pities you for having to put up with her even as she acknowledges that she's not that different herself. It's also hinted that they may be two halves of an earlier goddess who split in two.
- Red Baron: She's called the (Red) Devil of Venus in her profile, Red Devil being a nickname for Rin and the Venus part referring to the planet Ishtar's associated with.
- Red Eyes, Take Warning: She has red eyes, presumably because of her possession and because red eyes are typically a symbol of divinity in the Nasuverse. However, it's subverted because it's actually when her eyes turn gold that you really need to watch out.
- Showing Off the New Body: Implied, given how she has absolutely no problems wearing a Stripperific outfit and even compliments Rin's body. Although she has a few complaints about Rin's chest size."My original self was more glamorous, but this body is also not bad.
- Sitcom Archnemesis: She has attacked Uruk every day that she can in order to make Gilgamesh love her. Gilgamesh and the people of Uruk treat her as a minor annoyance.
- Split-Personality Merge: By her estimate, she's roughly 70% original Ishtar, 30% Rin with both 'halves' being fully merged because both consider that no matter what happens, they are still them.. While Ishtar wasn't necessarily bad by herself, she was highly unstable and kind of bratty. Gilgamesh believes that Rin's parentless childhood had an especially large effect on her. Her profile puts it another way: Tohsaka could be considered 'asleep' but subconsciously affecting Ishtar. Ishtar, for her part, considers herself and Tohsaka to be the same person while they inhabit the same body, and points out this is only possible because Rin is able to consider it much the same way.
- Stripperiffic: Starts off wearing very little, and ends with even less covering her. Then again, historical depictions of Ishtar ranged from a full dress to nothing but panties and a hat.
- Supernatural Gold Eyes: When she shows these, you'd better run away really fast as she's going to launch a planet at someone.
- Tall Poppy Syndrome: It's implied that without Tohsaka's influence that she would kill anyone she considers more beautiful than herself. With Tohsaka's restraint she instead resolves to simply become more beautiful than them.
- Tsundere: Even with Ishtar as the main personality, it still wouldn't be Rin if this wasn't present. Even all her actions till Caster Gilgamesh death shows she's been this towards him. The summoned version at bond five blushes and says she 'doesn't hate' the protagonist then says she'll follow them to the underworld and back. Looks like she just can't say that simple 'I like you.'
- Woman Scorned: The great one. She is usually really nice, as befitting of the Lady of Gods... when in a good mood. If she gets mad at something, she can get terrifying. Her Noble Phantasm is classified as Anti-Mountain because of that time she brought ruin to an entire mountain range for daring to stand tall before her (it was a really bad day).
- Zettai Ryouiki: This is Rin we're talking about, sort of, so she's still got her signature thigh-high stockings, now fancier. Curiously, she only has one leg covered, the other leg's completely bare.
ID: No. 216
Alignment: Lawful Summer
Origin: France (15th century)
First Appearance: Fate/Apocrypha (as Ruler)note
Illustrated by: Takashi Takeuchi
Voiced by: Maaya Sakamoto
The most famous female saint in the world and savior of France, now turned dolphin trainer. She debuted in the Servant Summer Festival 2018 event.
- Abnormal Ammo: Dolphins. She even has an animation where a dolphin jumps through her halo, then homes in on the enemy.
- The Beastmaster: To fit into the Archer class, Jeanne has learned how to train dolphins and whales to attack her enemies for her. Don't think about it too hard.
- Belly Flop Crushing: For her Noble Phantasm, Jeanne summons a whale and has it flop onto all onscreen enemies.
- The Great Flood: Her wish for the Grail is to flood the world with seawater so she can call upon it whenever she wants. She seems completely oblivious to how destructive that would be.
- Hidden Depths:
- Apparently she's a really good artist. The 2018 summer event takes place at a Comiket parody, and according to Blackbeard the doujin circle comprised of Jeanne and her friends is extremely popular. One of her skills is even "Doujin Artist EX".
- She actually really does want to be an "older sister" (with a lot of what that implies in a Japanese context) to Jeanne Alter and Santa Lily; while it's often played for laughs (including in the unlockable side event during ServaFes devoted to the idea), it's still clear that Jeanne really does adore the idea of having siblings (she had siblings in life but all of them are virtually forgotten by history and aren't Heroic Spirits) and for all her goofiness about it, does love her erstwhile siblings dearly.
- Improbable Weapon User: When she's not attacking with dolphins, Jeanne uses her inner tube/hula hoop/magical girl halo like a chakram.
- Kicking Ass in All Her Finery: Her third outfit, best described as "magical girl princess swimwear", was inspired by Marie. Jeanne gets a new set of attack animations and voice lines with it, which emphasize the "magical girl" part of it.
- Light 'em Up: This is her main method of attacking when in her third outfit, creating various rings of light to attack the enemy with or using her halo to shoot lasers.
- Logical Weakness: Played for Laughs; this version of Jeanne isn't fond of winter. She still likes Christmas, and is willing to celebrate it in swimwear, but she'll beg her Master to not prefer winter to summer.
- Making a Splash: As cetaceans live in water, Jeanne can just transform the ground around her into more ocean for them to swim in. The dolphins can also fling water at enemies.
- Playful Dolphin: The dolphins Jeanne summons are enjoying themselves just as much as she is.
- Sexy Spectacles: In her Second Ascension, she wears a pair seemingly for this reason alone to complement both her swimsuit and the "teacher" look of being a dolphin trainer.
- Shamu Fu: As part of her Noble Phantasm, she has a whale body slam her opponent.
- Stone Wall: Though not to the extent of her Ruler version, she still boasts the highest HP out of all the Archers, and has the 6th highest HP in the entire game. She does, however, have the lowest ATK of all 5* Archers and the seventh lowest ATK of all 5* Servants.
- Tomboy and Girly Girl: The tomboy to Marie's girly girl in their doujin circle during the Summer 2018 event.
- Too Important to Walk: Jeanne moves around by riding one of her dolphins.
- Walking Swimsuit Scene: Even after the event, this version of her will still be running around in swimwear.