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This page covers both Fantasy Strike and Yomi since they both share the same characters.

Please put tropes that only apply to a character's Yomi or Fantasy Strike gameplay in the appropriate section.

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Note to editors and confused readers: if a folder includes an "Unsorted" section with no visible tropes, it's because it does contain tropes but they're Zero Context Examples that are hard to sort due to lack of information. If you add more context and move them to the proper section, remove the Unsorted header.

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    General 

First Edition Characters

    Grave Stormborne 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbgrave.png

Yomi tropes

  • Pyrrhic Victory: Grave's Lightning Cloud has such benefits when it is blocked, including substantial block damage and returning to his hand, that some players consider the victory of successfully blocking it to be more painful than the loss of just getting hit by it; at least in the latter case, it won't come back to annoy you again and again.
  • Unblockable Attack: In EX-Mode, his Overhead Slice attack using his sword is unblockable.

Fantasy Strike tropes

  • Charged Attack: He can charge up his Lightning Cloud to create a bigger, but slower and shorter-ranged cloud.

Unsorted

    Jaina Stormborne 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbjaina.png

Yomi tropes

Fantasy Strike tropes

  • Cast from Hit Points: Her Dragonheart costs one life each time it's used, although it can't bring her below zero, so there's no cost once she has only one HP left.
  • Charged Attack: She can charge up her Flame Arrows, but not while jumping. Charging up a bit makes the arrows pierce through enemy projectiles, and charging up a lot makes them unblockable.
  • Rain of Arrows: Her air C and air S shoot arrows into the air that then fall down. Of note is that unlike other projectiles in the game, she can have these and her regular arrows flying across the screen at the same time.
  • Shoryuken: Her Dragonheart (ground C special) is an uppercut that makes her briefly invincible and knocks opponents away, although it's Cast from Hit Points.

Unsorted

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    Master Ando Midori 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbmidori.png
Click here for his dragon form 

  • Expy: Of Gouken lore-wise, and of E. Honda with his grappling techniques.
  • I Am Not Left-Handed: Holds back his power by fighting in human form unless necessary.
  • Old Master: The teacher of Grave and Jaina.
  • Only One Name: Does not seem to have a last name, along with his brother.
  • Our Dragons Are Different: A noble green dragon who can shapeshift at will.
  • Poison Is Evil: Averted; he is a poison-breathing dragon, but is also extremely moral and kind.
  • Sink-or-Swim Mentor: Downplayed; he will allow his students to make their own mistakes during sparring matches, but will teach them how to improve after the fact.
    I'll be happy to teach you what you did wrong after our fight.
  • Shapeshifting: Is actually a dragon who takes the form of a human. Can switch forms periodically during a fight.
  • Shotoclone: Averted; despite teaching Grave and Jaina, he does not share their fighting style. He still has a form of Shoryuken, however.

Yomi tropes

Fantasy Strike tropes

    Setsuki Hiruki 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbsetsuki.png

  • Animal Motifs: Identifies with foxes, and wears a scarf colored like a fox tail. And she trains at a dojo called the Fox's Den, just to drive the point further.
  • Bare Your Midriff: And quite a lot more as well.
  • Expy: Of Ibuki mechanically, and of Sakura lore-wise.
  • Dogged Nice Girl: Wants Grave to notice her, though he never does, paralleling the story between Ryu and Sakura.
  • Hero-Worshipper: Strives to become as skilled as Grave, though believes she still has a ways to go. In EX-Mode, she believes she has finally become as powerful as Grave used to be, but now he has improved too.
  • Ninja: Naturally.
  • Ninja School: The Fox's Den, which is where she learns her techniques.
  • Scarf Of Asskicking: A fox-themed one, no less.
  • Stripperiffic: Her ninja outfit lacks pants (sometimes), and generally leaves little to the imagination. Her ace artwork shows a close-up of her in a thong as she throws kunai.

Yomi tropes

  • Cool, but Inefficient:
    • Can perform some of the longest combos in the game, but also has among the worst card-to-damage ratio.
    • Combos that start with Ninpo Flash can do heavy damage, but if they are negated with a Combo Breaker, they will only deal a mere one damage instead.
  • Counterspell: Her Smoke Bomb ability can counter other abilities at the cost of two additional cards. Due to her desire to discard her own hand, this "cost" can be an advantage to her.
  • Fragile Speedster: Her low health is backed with very fast attacks and a high number of combo points.
  • Glass Cannon: Has the lowest health in the game (tied with Menelker and Gloria), but can do massive damage per combo, and can do many combos in a row without needing to stop.
  • Resources Management Gameplay: Subverted; unlike with most characters, Setsuki actually wants to run out of resources as quickly as possible, which provides her with an instant refill. Doubly-Subverted in that she still only has limited copies of her best abilities, and will also eventually run out of cards in her deck if the battle goes on for long enough.
  • Smoke Out: Can avoid special abilities by using smoke bombs.

Fantasy Strike tropes

  • Counter Attack: Her air super is a counter attack that can block both projectiles and melee strikes by having a log take the hit instead. If hit, Setsuki will teleport behind or in front of the opponent and become invisible.
  • Fragile Speedster: She has only 5 HP, tied with Valerie for lowest, but has fast attacks and great mobility.
  • Invisibility Flicker: If her air super is triggered, she'll start flickering, making her attacks harder to see and react to. Enforced since having her be completely invisible would make it too hard to control her.
  • Ninja Log: Her air super makes her counter an attack by having a log take the hit.

    Garus Rook 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbrook.png

Yomi tropes

Fantasy Strike tropes

  • Circling Birdies: Birds orbit around his opponent's head if he hits with his Head Crush. Given that he's often accompanied by similar birds, it's implied they're real and not just some visual effect.
  • Mechanically Unusual Fighter: He is the only character who deals chip damage with his normal attacks.
  • Mighty Glacier: Has a huge lifebar, powerful attacks, but little mobility.

    Jefferson DeGrey 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbdegrey.png
  • Arch-Enemy: Considers Quince to be a serious threat, and strives to personally stop him.
  • Deal with the Devil: Made a deal with dark powers to have immortality - at least until his "true task" is complete.
  • Good Lawyers, Good Clients: A very upstanding and moral lawyer.
  • Immortality: Was once killed and then resurrected. He will now live until he completes his earthly purpose.
  • Last-Name Basis: Goes primarily by DeGrey.
  • Martial Pacifist: Is equally skilled at both diplomacy and combat. Will attempt to try the former first, but is not opposed to using the latter.
    By silver tongue or mighty fists, I will get justice for all.
  • Purpose-Driven Immortality: His immortality will last until he completes his "true task," which is vague and unclear. DeGrey currently believes that it might involve stopping Quince.
  • Really 700 Years Old: Has lived a long time since his resurrection.

Yomi tropes

  • No Kill Like Overkill: In EX-Mode, he can do the highest damage combo in the game, even in comparison to all other EX characters and the Final Boss EX Deathstrike Dragon, if the difference between his hand size and his opponent's is great enough.
  • Nonchalant Dodge: His dodge artwork depicts him as calmly turning his back to his opponent while side-stepping, with one arm behind his back.
  • Pile Bunker: His Pilebunker attack is an energy-based variation.
  • Shoryuken: His Spirit Justice attack, in which his ghost assistant performs one on his behalf.
  • Talk to the Hand: He blocks attacks in this manner.
  • Unskilled, but Strong: Has slower throws and more limited combo potential than average, but does outstanding damage.

Fantasy Strike tropes

  • Assist Character: His ghost. He can use his C special on the ground or in the air to send her to hold his opponent in place for a moment.
  • Expy: Of Slayer mechanically (his main special attack is a backstep that can be chained into several other attacks) and because he is immortal.
  • Shout-Out: His Yomi counter. He yells "OBJECTION!" and points so hard it hurts his opponent. His clothes also resemble Miles Edgeworth's, to strengthen the reference.

    Valerie Rose 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbvalerie.png
  • Bare Your Midriff: Has an unusual variation that exposes her sides, but does not include her navel.
  • Improbable Weapon User: Fights with paint brushes of varying sizes and paint itself as her main weapons.
  • Mismatched Eyes: Has blue-and-green heterochromia plus a strand of hair between both eyes, symbolically representing her manic-depressive disorder.
  • Zettai Ryouiki: Of at least Grade B.

Yomi tropes

Fantasy Strike tropes

  • Expy: Her Bold Stroke, which can be chained up to three times, is highly reminiscent of Fei Long's Rekkaken.
  • Glass Cannon: As a rushdown, she only has five HP, but she can chain many attacks together, which add up to a significant chunk of the enemy's life bar.
  • Homophobic Hate Crime: Her opening cutscene shows her girlfriend getting arrested and executed by Flagstone's police force. Needless to say, she has a bone to pick with them.

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    Max Geiger 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbgeiger.png

  • Last-Name Basis: Is referred to mainly as Geiger, just like his Street Fighter counterpart William Guile.
  • Mad Scientist: A fairly benevolent variation.
  • Time Master: Experiments with time-traveling science, though has yet to master it. In EX-Mode, he claims to have.
  • The Watchmaker: His profession, when he's not tinkering with more dangerous forms of science.

Yomi tropes

  • Ascended Glitch: His ability to throw after his Time Spiral attacks are blocked ("Tick Throw"), as well as his ability to perform "Infinite Combos" with them, are references to unintended glitches in older versions of Street Fighter II. Here, they are deliberately balanced.
  • Combo Breaker: His Temporal Distortion allow his Time Spiral attacks to avoid being negated by combo breakers.
  • Charged Attack: While using Temporal Distortion, he can use all of his Time Spiral attacks in a single combo. To make this devastating, however, he first needs to acquire several by building up a hand.
  • No Kill Like Overkill: Can deal the highest amount of damage in a single combo compared to anyone in the cast including the Final Boss Deathstrike Dragon, but not including EX DeGrey in EX-Mode, which can be made to be mostly unavoidable by combo breakers as well. It might take a while to get there, though.
  • Resources Management Gameplay: Moreso than most characters, as he has the potential to place most of his special moves into a single giant combo. He has some ability to reuse these attacks, but it's limited. In EX-Mode, this limitation is lifted, returning them each turn infinitely.
  • Stealth Pun: He is a watchmaker who can perform a Tick Throw.
  • Unblockable Attack: His Time Spirals can be blocked, but Geiger will still get to followup with a combo even if they are.

Fantasy Strike tropes

  • Boring, but Practical: His ground super stops time, and makes him stroll forwards. It doesn't do any damage at all, but it lets him escape from any bad situation. Plus, even though he doesn't attack, he sees what the opponent was doing and can still prepare his next attack.
  • Diving Kick: His jumping C attack, Drop Gear, makes him start falling shortly after activating.
  • Expy: Of Guile, due to his projectile and upwards kick attack (which even has "Flash" in its name). He has a gear meter that must be full to use his special attacks and empties whenever he walks forwards, filling the purpose Guile's charge commands that prevent him from walking forwards and using his specials. Also bears a similarity to Hoenheim.
  • Shoryuken: His Flash Gear, which resembles Guile's Flash Kick. It comes out quickly and gives him brief invulnerability, making it a great attack to use while cornered.
  • Time Stands Still: His ground super freezes time, although he just walks forwards slowly rather than doing anything devastating. He also stops time when performing a Yomi counter, and takes advantage of it to kick his opponent.

    Lum Bam-Foo 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cblum.png
  • Drunken Master: Implied Trope, since he always carries a gourd of some beverage with him into battle.
  • Expy: Of Blanka due to his rolling. In Fantasy Strike, he also gains elements of Faust with his random item throws that include food that can be picked up by both players, bombs that can hurt both players, and a miniature version of Lum that crawls forwards and deals Collision Damage.
  • Panda-ing to the Audience: Kind of adorable in his own way, despite being a fully-grown bear.

Yomi tropes

  • Excuse Me While I Multitask: Plays Poker, dice games, and other games of chance, as well as enjoying a good drink, while engaged in combat.
  • Gradual Grinder: Can deal a lot of indirect damage outside of the normal combat phase if given the opportunity to build up a hand.
  • Hot Potato: In EX-Mode, one of the random items he can throw is a Crash Potato, a reference to Zane's Crash Bomb that is the literal incarnation of this trope.
  • Standard Status Effects: In EX-Mode, one of the random items he can throw is a erlenmeyer flask of Possibly Poison, which may or may not poison the enemy based on a gamble.
  • The Gambler: Both thematically and mechanically. His abilities cause him to play aspects of Poker and Blackjack while also playing Yomi at the same time.

Fantasy Strike tropes

  • Confusion Fu: His preferred strategy is to fill up the screen with so much stuff the opponents can't process it all.
  • Hoist by His Own Petard: His bombs can hurt him, and his food can help the opponent.
  • Hyperactive Metabolism: Some of his thrown items include cherries that restore health and cakes that restore super meter.
  • Pie in the Face: In his arcade mode ending, he wins a large amount of money and uses it to hire ninja clowns to hit Grave in the face with a cake. No reason is given for this except Rule of Funny.
  • Random Effect Spell: His Item Toss and Slots of Items launch random items with varied effects.

    Argagarg Garg 

General tropes

https://static.tvtropes.org/pmwiki/pub/images/cbargagarg.png

  • Expy: Of Dhalsim due to his stretching limbs he uses to attack. Fantasy Strike also gives him Dhalsim's downwards drill attack and slow-moving projectiles to further the resemblance.
  • Fish People: From a culture of civilized fishpeople.
  • Making a Splash: Attacks with water projectiles in various shapes.
  • Multi-Armed and Dangerous: He has four arms.
  • Nature Hero: Finds common ground with Rook on this matter.
  • Repetitive Name: It sounds like someone screaming while drowning.
  • Technical Pacifist: Preaches non-violence, but will fight if necessary or in a tournament setting. In Yomi, he does a significant part of his damage without actually hitting his foe, via ongoing damage from his Hex of Murkwood.

Yomi tropes

  • Barrier Warrior: His preferred fighting style involves withdrawing into a Bubble Shield and letting his Hex of Murkwood whittle down his foe.
  • Beehive Barrier: His Protective Ward is represented by a hexagon. However, his actual barrier, Bubble Shield, is not one.
  • Counterspell: His Crash and Flow ability can counter many other abilities, but countered cards may get cycled back into his opponents deck instead of negated outright.
  • Deflector Shield: Can surround himself in a Bubble Shield that prevents incoming damage, as well as makes his Damage Over Time even more potent.
  • Gradual Grinder: Deals Damage Over Time so long as he is standing.

Fantasy Strike tropes

  • Gradual Grinder: His preferred playstyle is to poison the opponent, then keep them away to let the poison do its job.
  • Kill It with Water: Noticeably averted. His water attacks deal no damage except for his poison fish.
  • Long-Range Fighter: His normal and special attacks all have long range and specialize in keeping the opponent far away by slowing them or moving them away. His poison means that his opponent being too far to hit him is advantageous.
  • Making a Splash: His special attacks all involve water, except Staff Drill (jumping B):
    • Flying Fish (ground B) is a fish-shaped projectile of water. It doesn't do damage since it's just water, but it still makes the opponent flinch unless it's charged up, in which case it poisons the opponent.
    • Rushing River (ground C) creates a wave of water that sweeps grounded opponents away. He can also summon a fish out of the wave.
    • Sparkling Bubble (air C) creates a bubble for Argagarg to fly in. He can pop the bubble to hurt his opponent.
    • Bubble Shield (ground super) also creates a bubble that he can pop to hurt his opponent anytime, even while he's using another attack.
    • Giant Fish (air super) summons a wave of water with a giant fish in it that attacks the opponent.
  • Poisonous Person: His charged Flying Fish poisons the opponent, causing up to two points of damage. Hitting him cures the poison.
  • Technicolor Toxin: Purple. His poisoned fish is purple, the opponent is purple while poisoned, and the part of the life bar that can be lost to poison is purple.

Unsorted

Shadows Expansion Characters

    Sirus Quince 
https://static.tvtropes.org/pmwiki/pub/images/cbquince.png

    General Onimaru 
https://static.tvtropes.org/pmwiki/pub/images/cbonimaru.png
  • Beyond the Impossible: While 0.0 is normally the lowest (fastest) speed any move can become, Onimaru's Final Authority ability can take the speed of his moves down to negative infinity.
  • Combos: Subverted; is the only character in the game who cannot combo any moves together whatsoever, but he can still increase the damage of individual hits by expending additional cards.
  • Counterspell: While he does not have one himself, his Final Authority ability is immune to them. It can still be negated with Vendetta's Acrobatics, however.
  • Crippling Overspecialization: Lacks the ability to knock foes down unless using his costly Final Authority ability, and even then, an opponent that is defending will never be hit by it.
  • Expy: Of Bishamon.
  • Four-Star Badass: General of the Flagstone army, and also (assumedly) its most powerful warrior.
  • Mecha-Mooks: Has an army of Clockwork Soldiers that he can command to assist him in battle.
  • Mighty Glacier: Hits like a truck, but is relatively slow. Averted when using his Final Authority ability, which makes his attack outspeed any other no matter what.
  • One-Man Army: Is certainly this, but he also has an actual army if things go south.
  • Only One Name: Likely, as Onimaru appears to be a given name.
  • Samurai: His primary theme.
  • Shoryuken: His Rising Sword attack.
  • Super Prototype: His Clockwork Soldiers are an inferior, mass-produced version of Bal-Bas-Beta. Justified as Geiger defected before completing the order, and his successor was unable to produce his level of success.
  • The Dragon: To Quince.
  • Unblockable Attack: His normal attacks can break through normal blocks with his Guard Crush ability if the attack is of an equal or higher value than the block. In EX-Mode, the value becomes irrelevant.

    Troq Bashar 
https://static.tvtropes.org/pmwiki/pub/images/cbtroq.png
  • A Load of Bull: Is a minotaur of some variety.
  • Ascended Meme: His ultimate super move, Beast Unleashed, is named after the Fan Nickname of competitive fighting-game player Daigo Umehara.
  • Bullfight Boss: He can perform a charging attack in the manner of a bull. It can be dodged and punished, but no moreso than any other attack in the game.
  • Dumb Muscle: Is very powerful physically, but prefers to let others do the heavy thinking.
  • Expy: Of T. Hawk.
  • Ground Pound: His War Stomp ability, which causes his opponent to fall down.
  • Heroic RRoD: Enough sequential uses of War Stomp can cause his opponents to have no cards left to play, implying this and making them a sitting duck.
  • Hulk Speak: His normal manner of speech.
    Troq is big and smashes well. You seem pretty smart, though.
  • Just for Pun: His Troq Armor is named after Rook's Rock Armor.
  • Mighty Glacier: Has high life and does powerful hits, but has slow normal attacks and has limited combo ability.
  • Moveset Clone: His deck is a mixture of both Rook and Midori, the two grapplers to come out before him. His card layout is identical to Midori, while he shares his normal speed, special throw, and partial armor properties from Rook. His health is halfway between the two.
  • No-Holds-Barred Beatdown: His ultimate attack, Beast Unleashed, simply involves him grabbing and pummeling his enemy.
  • Power Gives You Wings: Grows wings of energy to perform Up Hawk.
  • Shoryuken: His Up Hawk technique.
  • Spinning Piledriver: His Lockhorn Skewer special move, in which he spins upside-down.

    Bal-Bas-Beta 
https://static.tvtropes.org/pmwiki/pub/images/cbbbb.png
  • Abnormal Limb Rotation Range: Its entire upper body can rotate independently of is bottom half, allowing it to spin rapidly.
  • Blocking Stops All Damage: Averted; it is the only character in the game that does block damage with all of its normal attacks, just like Sentinel in MvC2. His Junkshot attack also does full damage when blocked.
  • Boring, but Practical: In EX-Mode, it gains nothing but a stat boost to its life points and combo points (as well as the addition of a Destiny rank like everyone else). Intentionally invoked, as its character ability was already the most complicated in the game.
  • Deflector Shields: In EX-Mode, his Graviton Field is this, allowing it to get to the safety of Long-Range Mode by defending.
  • Expy: Of Dhalsim, like Argagarg. Also thematically similar to Sentinel.
  • Flechette Storm: Its Junkshot special move. Not only does it hurl a large array of assorted bits of sharp metal at its opponent, but the card always returns to its hand, qualifying as a Spam Attack on multiple levels.
  • In-Series Nickname: BBB.
  • Long-Range Fighter: Has a Long-Range Mode which gives it numerous advantages. It is slower and more vulnerable while at close range, though it does do more burst damage at that range.
  • Pyrrhic Victory: Often causes these to his opponents. Blocking its Junkshot technically counts as a "combat win" for its foe, but is only marginally better than getting hit by it; they still take full, heavy damage and are vulnerable to it being used again next turn.
    • Having its normal attacks blocked at close range causes it to enter Long-Range Mode. This effect is often more valuable than the damage the attack would have done.
  • Rapid-Fire Fisticuffs: Its Piston Hurricane super move.
  • Rocket Punch: Its Beta Thrust attack. Piston Hurricane is a more extreme version, but can only be done at close-range.
  • Shout-Out: His name seems to be derived from the Bal-Bas-Bow character in Virtual-ON.
  • Spin Attack: Its Gyro Spin attack, which deals high but inefficient damage.
  • Steam Punk: Is a robot of steam punk design.
  • Super Prototype: After seeing BBB, Onimaru ordered a full army of clockwork soldiers. Due to Geiger defecting and a new scientist taking over, the mass-produced versions proved inferior (or at least less charming).
  • Super Toughness: In EX-Mode, his health increases from being below average to matching Rook for the highest in the cast (excluding boss characters found in 2v1 mode).
  • Time for Plan B: While its Long-Range Mode is generally considered to grant a significant advantage, being at close range does give BBB access to its highest damage moves, including Piston Hurricane, Gyro Spin, and Robo Headbutt. It will often save up these cards while at range, only to bring them to bear once its primary strategy fails.
  • Unblockable Attack: Its Junkshot becomes unblockable when it revs up with Overdrive.
  • Use Your Head: Its Robo Headbutt attack, which can stun enemies similar to Dhalsim's.

    Master Menelker 
https://static.tvtropes.org/pmwiki/pub/images/cbmenelker.png
Click here for his true form 

    Mistress Persephone 
https://static.tvtropes.org/pmwiki/pub/images/cbpersephone.png

    Gloria Grayson 
https://static.tvtropes.org/pmwiki/pub/images/cbgloria.png
  • Bare Your Midriff: She lacks a shirt entirely, while wearing the remaining components of an otherwise modest dress.
  • Beware the Nice Ones: Though Gloria's primary mechanic is healing herself and maintaining some kind of control in combat, she has a powerful super combo to backup her defense.
    • Fan Nickname: This combo, combined with the Overdose ability (which is on the same card as the super move as well), can end up doing more damage than Menelker's Deathstrike Dragon super move. As such, it is often referred to as Deathstrike Drugs.
  • Coordinated Clothes: She and her sister have the same outfit, excluding color.
    • Combat Stilettos: Their outfits include high heels. While Gloria does have slow normal attacks, her sister proves that these are not the reason.
  • Gradual Grinder: A combination of her abilities allows her to damage both herself and her opponent, while healing it back on the former.
  • Heal Thyself: Can heal herself slightly each turn, provided she is standing and has the proper cards in hand to sacrifice. Can also heal herself through using various attacks.
  • Sibling Team: With her sister Gwen.
  • Squishy Wizard: Has the lowest health in the game (tied with Menelker and Setsuki), but makes up for it with magical healing powers.
  • Vapor Wear: Her ace artwork makes it clear that she is not sporting any panties, and her skirt hangs dangerously low.
  • White Mage: Is a magical healer who can heal herself (and her sister Gwen).

    Gwen Grayson 
https://static.tvtropes.org/pmwiki/pub/images/cbgwen.png

    Vendetta 
https://static.tvtropes.org/pmwiki/pub/images/cbvendetta.png

    Captain Zane 
https://static.tvtropes.org/pmwiki/pub/images/cbzane.png
  • Ascended Meme: In Marvel vs. Capcom 3, Wesker's hyper attack Phantom Dance was given the Fan Nickname of Maximum Wesker. Zane's ultimate attack has him removing his goggles in a similar fashion and is named accordingly.
  • Badass Longcoat: A purple one fitted with green dragon scales.
  • Bomb-Throwing Anarchists: His main theme.
  • Confusion Fu: When Zane starts a combo, he reveals two cards from his deck and can use one to continue the combo. Even Zane doesn't know what he's going to do until he does it! In EX-Mode, he possesses the ability to penetrate the defenses of cards with the same suit as his attack - and also has Destiny cards that possess more than one suit at once.
  • Crippling Overspecialization: Is at an even larger-than-normal advantage against foes who are knocked down. However, he has a glaring weakness when he himself is knocked down, as he is the only character who possesses no odd-numbered block cards whatsoever.
  • Expy: Of M. Bison mechanically. Also bears some visual similarities to Wesker, including trenchcoat and glasses.
  • Flight: In EX-Mode, he reveals that he has limited flight ability, and uses it to make his offensive even more devastating.
  • Goggles Do Nothing: Wears goggles most of the time, though he removes them when performing his most powerful super move, Maximum Anarchy.
  • Hoist by His Own Petard: His Crash Bomb normally deals respectable damage and causes a knockdown on his foe. However, if it is blocked, it backfires, knocking him down instead and redirecting half the damage back at himself. Added insult to injury if the block in question was Rook's Stone Wall.
  • In-Series Nickname: Zane the Insane.
  • Mechanically Unusual Fighter: His gameplay style is very unusual compared to the rest of the cast.
    • His normal attack and throw speeds end in x.3 - the only moves in the game to end in an odd number.
    • His throws do not knock down, but they can be used in the middle of combos as linkers.
    • He is the only character who has three or more combo points, yet cannot perform a 3-hit combo with normal attacks (due to not having three normal attack cards in sequence).
    • He is the only character in the game to not possess any odd-numbered block cards, leaving him vulnerable when knocked down.
  • Might Makes Right: Believes he can assault and rob anyone who cannot stop him from doing so.
  • Shout-Out: Maximum Anarchy may also be named as a reference to Anarchy Reigns, which was called Max Anarchy in Japan.

Other Characters

    G. Panda 

    Panda 

Alternative Title(s): Yomi

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