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Characters / Fallout Lore: The Storyteller

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The Storyteller

The main character of the series. During season one he was seemingly just a disembodied narrator, until the Finale where he was revealed in his true Power Armored form. During season two he travels with ED-NA, telling a variety of stories regarding the wasteland. During season 3, he is press-ganged by Ranger Tanner into hunting down a NCR experiment that's gone rogue, whilst season 4 has him exploring the Boston Commonwealth on a personal mission.


  • 24-Hour Armor: He's never seen without his power armor on. In Episode 11 of Season 4, it's stated he went to get a haircut at Vault 81... and never even took off his helmet.
  • The Cloud Cuckoolander Was Right: Despite Ranger Tanner's skepticism, he is actually a lot better informed about the early days of the NCR than she is.
  • Draco in Leather Pants: In-Universe, being a member of the Brotherhood of Steel, he's very quick to play up the noble causes for which it was founded and the good it supposedly does by keeping control of all forms of advanced technology.
  • Everyone Calls Him "Barkeep": He does have a name, but it's a running gag that we never get to hear it due to various factors. So we just call him the Storyteller.
  • Fantastic Racism: Suprisingly averted considered he's a member of the notoriously pro-human Brotherhood of Steel. He sees sentient robots (most obviously ED-NA) as equals, has no problem assisting some super mutants at Marcus's request, states that Diamond City's fear of ghouls is unfounded and when discussing synths, he notes to amount of danger they posses but seems to put the blame on the Institute rather than the synths themselves.
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  • Heroes Love Dogs: Downplayed, but he does express great fondness for dogs and notes he wouldn't mind having a loyal Canine Companion in Season 2.
  • Old Soldier: Is at least in his 40s to his 60s by the end of Season 4, but is practically a One-Man Army in his Powered Armor.note 
  • O.O.C. Is Serious Business: He's reluctant and terse about telling stories and would rather focus on the mission in episode 13 of Season 4. Hard to blame him, with EDNA's status at the time.
  • Powered Armor: He's a member of the Brotherhood of Steel, so he's got a set of power armor. He never EVER takes it off. To make him stand out more, he wears a suit of "Model T49" Power Armor, which is truly unique.note 
  • Rooting for the Empire: In-Universe. He has nothing but praise for Elder Maxson's takeover of the East Coast Brotherhood and the subsequent restoration of many traditional Brotherhood values, even though many viewers consider Maxson's "reforms" to be pushing the Brotherhood back towards disaster and evil. Of course, as he is a loyal Brotherhood member himself, and Maxson's efforts have given the Brotherhood a real boost in strength, it only makes sense he would approve of anything that makes the Brotherhood stronger.
    • That said, some of his comments during the episodes focusing on the "restored" Brotherhood can be taken as him playing up the positives of Maxson's efforts to seem loyal and he's actually a bit more critical of the direction it's taking than he lets on. For example, in the episode focusing on the Prydwin, he does make several pointed comments about how the Brotherhood is thriving in part because it still upholds Lyons' reforms and how they are supposed to be something more than just a raider band with a tech fetish.
  • The Storyteller: He spends his days wandering the Wasteland, telling stories to anyone willing to lend him an ear.
  • Take a Third Option: Presented with a bridge whose guardian will kill him if he gets the answer wrong, the Storyteller chooses to shoot the guardian rather than bother trying to answer the question.
  • Talkative Loon: It's very easy to set him off, and he can go for hours on one of his stories. He doesn't really care if anyone listens to him, either, which is lampshaded.
  • Wide-Eyed Idealist: He's a firm believer that single individuals can make massive differences in the lives of many, and that civilization just needs a one or two of these people every few decades to prosper.
  • You Talk Too Much: People repeatedly comment on — or complain about — his tendency to go on long, rambling diatribes at the drop of a hat.


The Storyteller's Eyebot companion from Season 2 onwards. Helps document the Storyteller's ramblings and backs him up in the field with her integrated laser.

  • The Bus Came Back: In season 4, episode 15, she returns to active duty as a member of the Storyteller's party.
  • Child Hater: She evidently doesn't like kids much, to the point that in one Season 2 episode, the Storyteller has to tell her off for automatically blasting at a bunch of kids who come up to hear his tales.
  • Clingy Jealous Girl: She's very jealous of being the Storyteller's companion; at the end of the Season 2 episode in which he talks about the Canine Companions of past games and expresses his desire for one of his own, she's seen vaporizing a friendly stray that he just happened to look at.
  • Cowardly Lion: Is very easily spooked by pretty much anything and everything. Not that this behavior isn't justified in her line of work.
  • Fun with Acronyms: Her name is an acronym for "Eyebot Documentary Narrative Assistant", which is explained in the Rob-Co advertisement that plays before the first season 2 episode.
  • Put on a Bus: In-Universe; she's absent in the second half of season 4, which the Storyteller explains is due to her being damaged.
  • Took a Level in Badass: In episode 15 of season 4, the Storyteller rebuilds her into a combat droid using a Sentry Bot as the basic chassis.
  • The Unintelligible: Like all Eyebots, ED-NA speaks only in bleeps, boops and mechanical whirring noises. Despite this, her travelling companions can understand her just fine, and she's expressive enough with her body language that even the audience can get a gist of how she's feeling.

Ranger Tanner

A NCR Ranger who recruits The Storyteller into recapturing a rogue NCR experiment during Season 3.

  • Action Girl: Comes with being an NCR Ranger.
  • Agent Scully: She's very skeptical of some of the Storyteller's claims about the NCR's history, particularly the idea that President Tandi was herself once a Damsel in Distress who wised up after getting rescued.
  • Badass Longcoat: Sports NCR Veteran Ranger armor, in all it's flowing glory.
  • Badass in Distress: She gets taken captive in the Season 3 finale, and attempting to rescue her drives the plot of Season 4. Up until episode 12, that is, where it turns out she managed to escape from the Vault Droid in the Glowing Sea and has spent the last few years healing up in order to go after him.
  • Cloud Cuckoo Lander: What she looks like after picking up Daisy, although subverted in that, as soon as she provides the radio equipment to her partners, they can hear her too.
  • Heroes Love Dogs: She really loves dogs, being disgusted when a trader from Dogtown mentions that the locals eat dog-meat, as do other tribals in the area, horrified when the Storyteller reminds her that Robodog and K-9 were dismantled by the NCR, and ecstatic when she acquires Daisy as a partner.
  • Old Soldier: She's a Veteran Ranger with the NCR.note 
  • Weapon of Choice: Initially, a Sequoia Revolver, but eventually replaced by Daisy. After rebuilding Daisy as a cyberdog, she reverts to her Sequoia Revolver.


The son of Melchior from Fallout 2 who has some unfinished business with the Chosen One. Initially met by the Storyteller and Ranger Tanner whilst they were in pursuit of the Vault-Droid, after they rescued him from a band of anti-tech tribals called the Luddites, he joined up with the party and loaned them the use of his Chrysler in pursuing him.

  • Cool Old Guy: He's been around and done a lot of adventuring himself, and is no less capable in a fight than the Powered Armor-clad adventurer or the elite NCR Ranger.
  • Early-Bird Cameo: Appears briefly during Season 2 as The Storyteller is talking about the FEV to Super Mutants, both as a Kid and Adult.
  • Jerk with a Heart of Gold: He can be rather abrasive, but he's not a bad guy.
  • Killed Off for Real: Gunned down from behind with his own gun by the Vault-Droid whilst trying to save Tanner from one of the Vault-Droid's upgraded cyberdogs.
  • Not So Different: Has a burning hatred for the Chosen One and is always quick to deride him, yet they share several similarities: Both carry around a plasma rifle (not a common weapon), both drive a Chrysler (possibly the same one the Chosen One used), both have adventures with a diverse ragtag party, and both has been to many of the same places as the Chosen One (possibly deliberate, as he's searching for him). Also, he ends up being killed by the clone of the Chosen One's ancestor.
  • Sins Of The Father: Averted, despite his hatred for the Chosen One he respects the Vault Dweller and sympathizes with the people of Arroyo, saying they didn't deserve to be abducted and experimented on by the Enclave "even if they where the Chosen One's kin."


A Cyberdog Gun with enhanced intelligence (allowing her to speak with roughly childlike intelligence) discovered in the ruins of Dogtown, eagerly adopted by Ranger Tanner as her new partner.

  • Ambiguous Innocence: She has a very innocent, child-like personality... but is also a gun who happily comments about killing people and biting them with her bullets.
  • The Bus Came Back: In season 4, episode 15, Ranger Tanner and the Storyteller rebuild her with a new body and she rejoins the party.
  • Empathic Weapon: Rather literally; Daisy is a very sensitive individual who is quite aware of the feelings of those around her. Despite the fact she's a heavy machine gun and her primary purpose is shooting people.
  • Fun with Acronyms: Her name is an acronym for "Dog Augmented Intelligence System cyberdog gun model Y". Later she becomes model Z.
  • Innocent Prodigy: Her mental capacity seems to be roughly the level of a young child, judging by her tone and mannerisms, but she has surprising levels of technical knowledge as a result of her cybernetic implants, allowing for occasional words of surprising complexity.
  • Put on a Bus: She gets dragged off by the Vault-Droid along with Ranger Tanner at the end of season 3. When Tanner appears in season 4, she says that Daisy was deactivated during her escape.
  • Sixth Ranger Traitor: Involuntarily made into one in the season 3 finale. The Vault-Droid hacks into Daisy and uses her to deliver an electric shock that knocks Tanner out cold during the climatic fight of Season 3.
  • Smart Gun: Being an augmented dog's Brain in a Jar attached to a heavy machine gun, Daisy can talk, provide her own input on matters, perceive the world around her better than her wielder can, and adjust her sights for better accuracy.
  • Sophisticated as Hell: She normally uses a combination of innocent, child-like words and scientific statements. When told that ED-NA just pointed out that her gun-body prevents her from engaging in the doggy pleasure of chasing a stick?
    Daisy: ED-NA's a bitch.
  • * Took a Level in Badass: In episode 15 of season 4, the Storyteller helps Ranger Tanner rebuilds her as a heavily armored and menacing-looking cyberdog.

The Nuka-Junkie

A minor character who is the first thing we see in the series to have an antagonistic role in the modern era. He is initially one of the Storyteller's two audience members in the final episode of Season 1, then reappears in a hostile role in episodes 12 and 13 of Season 2.

  • Completely Missing the Point: Somewhat justified, in that his brain is addled from succumbing to cola addiction, but he completely fails to understand anything that doesn't relate to Nuka-Cola. Most prominently, when the Storyteller talks to him about "the prize" of Sunset Sarsaparilla Star Caps, he immediately leaps to the conclusion that it must be a vaultful of some sort of "Sarsaparilla Quantum", an analogue to the experimental Nuka-Cola variant that was only just shipped out before the bombs dropped two centuries ago. Likewise, he can't understand why Sunset Sarsaparilla was founded, because the idea of people wanting to drink something different to Nuka-Cola is unthinkable to him.
  • Death by Irony: He's blown to bits with an explosive based on the very same special Nuka-Cola he's so desperate to find.
    • He also dies trying to kill somebody over some soda - something the unnamed third man at the campfire did TO the Nuka Junkie at the end of Season 1.
  • Everyone Calls Him "Barkeep": Since he's got no official name that we know of, fans of the series refer to him by variants of "The Nuka-Junkie", based on his psychotic addiction to Nuka-Cola.
  • Flanderization: With his one appearance in Season 1, the Nuka-Junkie wasn't nearly as crazy as he was when he came back in Season 2 - he's polite when asking the Storyteller where Nuka Cola comes from (although a little annoyed that he blabbered about everything in the wasteland BUT Nuka Cola for FOUR HOURS), and when the Storyteller disappears, he only keeps his Nuka Cola from the third man at the campfire away from the Nuka Cola because he fought several Raiders to get it, without a hint that he was in an actual addiction. Granted, somehow surviving getting shot by the third man (all so he could steal the Nuka Cola he wanted), and/or his Nuka Cola addiction just getting worse and worse, and it might explain why he's holding the Storyteller at Rocket Launcher, and then FATMAN-point, all to finally get the explanation of Nuka Cola he wanted from the start.
  • Mr. Vice Guy: His addiction to Nuka-Cola and obsession with getting more of the stuff to drink defines his entire character.
  • No Name Given: We don't know who he is; he's just a nameless, crazy, soda-addicted junkie.
  • Serious Business: Nuka-Cola, full stop. In the course of three episodes, barely twenty minutes' exposure in total, we see just how much that damn soft drink means to him. He goes from murdering a fellow traveler over a bottle of Nuka-Cola in his first appearance, to threatening the Storyteller with a rocket launcher in his second, even declaring he'll happily kill them both in the explosion if the Storyteller won't tell him what he wants to know about finding more Nuka-Cola.

King Ludd

A first-generation Super Mutant who, having seen the destruction of both the Master and the Enclave, has formed a philosophy that science — specifically, mass-production — can't be trusted, and who rules a kingdom of luddite human tribals somewhere in the Midwest. The Storyteller and company encounter him as they cross over towards the Capital Wasteland, after his people are massacred by the man they're chasing.

  • Crisis of Faith: A non-religious variant; after his people are massacred by the Vault-Droid and the Storyteller's band saves the survivors by using stimpacks, he finds his belief in how handmade technological devices are superior to mass-produced ones shaken. Lampshaded when he comments that normally the Storyteller's band would burn for defiling his peoples' bodies with stimpacks... but, today, they are a broken people.
  • Expecting Someone Taller: Nobody was expecting King Ludd to be a Super Mutant, not even In-Universe, with Junior outright saying he was "expecting someone shorter... a lot shorter".
  • Evil Luddite: Zigzagged. He is a luddite, and his people are very aggressive in defending their territory from "defilement", but he's also a Reasonable Authority Figure who lets the Storyteller and friends pass without a fight due to their trying to help his people.
  • One-Scene Wonder: He only appears in season 3's 22nd episode.
  • Science Is Bad: His defining philosophy, courtesy of all the things he's seen in the Wasteland. And, to be fair to him, he does have a point in how science can be misused by people.
  • Wicked Cultured: He uses a lot of quotations from English literature, mostly Shakespeare and the poem "Tyger, Tyger!"... and he does it all with the same guttural incessant screaming of any Super Mutant.


A man wearing a raider mask. Alongside the Storyteller and ED-NA, he's one of the main characters of the "Psycho" sub-series.

  • Deadpan Snarker: He doesn't waste an opportunity to lampshade some of the more absurd things about the Wasteland, including the Storyteller actually going by the name "The Storyteller".
  • Naked First Impression: Aside from his mask, he's completely naked for the entirety of the first episode.
  • Only Known By His Nickname: His real name seems to be The Unpronouncable, but he tells the bridge guardian that "Raul works for now".
  • Robo Sexual: He's first introduced after a night of having an orgy with a number of robots.
  • Wholesome Crossdresser: Well, for a given definition of wholesome anyway... Starting in episode 2 he starts wearing a dress. Storyteller co-creator Charles Battersby counts as this, although he does not write for Raul; Battersby often cosplays as Disney princesses at video game cons.

    Spoiler Characters 

Cyborg V13, AKA The Vault-Droid

The Big Bad of Seasons 3 and 4, thus far; an NCR experiment that went disastrously wrong.

  • The Ace: Having been cloned from the Vault Dweller, he's inherited that Vault Dweller's aptitude for pretty much all things. He can even remote-hack both the Storyteller's armor and Daisy, allowing him to disable both the Storyteller and Ranger Tanner in one shot in the climatic battle of Season 3.
  • Clone Army: For whatever reason, he's decided the best way to back himself up is to create clones of himself. This leads to the initial showdown in Vault 108, but after most of his clones are massacred there and he's forced to flee the Capital Wasteland, he tracks down Nuka-World, obviously hoping to rebuild his army with the cloning lab hidden under the Safari Zone.
  • Clone Degeneration: Because his DNA was damaged by radiation due to lack of adequate protection, every clone he made in the safari zone ended up stupid and deformed.
  • Cyborg: He's a biological cloned brain installed in an android body, loosely based on an Institute synthetic.
  • Deconstructed Character Archetype: He's basically what every player thinks of their player character by endgame: a brilliant, silver-tongued unstoppable force of guns and skills. The series then flips it around and shows how terrifying it would be to be on the receiving end of it.
  • For the Evulz: There doesn't seem to be any real reason to his bloody rampages after escaping the NCR beyond a sheer malevolent joy in doing so and a murderous sense of whimsy.
  • Freudian Excuse: Invoked; he brings up the fact he was created to be a weapon to try and elicit sympathy for his desire to escape NCR control and be free. Subverted in that, In-Universe, this claim is immediately shot down by pointing out how he's used his freedom to just randomly murder and steal his way across Post-Apocalyptica.
  • Hero Killer: He murders Junior in the finale of Season 3.
  • I Just Want to Be Free: His stated goal: he claims all he wants is to be free from the NCR and their rule. It's thrown back in his face by the heroes, who point out that his murderous rampages had nothing to do with his freedom and were all committed out his own will.
  • Jack-of-All-Trades: He's pretty much adept at everything; direct combat, ranged combat, stealth, and diplomacy.
  • Pinocchio Syndrome: He is very proud of his genetic source and one of his goals was to clone a new body with the Vault Dweller's DNA to transplant his brain into it.
  • Turned Against Their Masters: No sooner had the NCR created him then he immediately murdered his way to freedom and fled to find salvation.
  • Walking Spoiler: Just acknowledging his existence is a huge spoiler for the storyline of Seasons 3 and 4.

The Vault 111 Survivor

A surprise appearance in episode 15 of season 4. The protagonist of Fallout 4.

  • Deadpan Snarker:
    Nora (about the building tension between the Storyteller and Tanner): Before the war, we had something called marriage counseling. I'm guessing you don't have that in the future.
  • Failed a Spot Check: She didn't re-seal the door to the cloning facility in Safari Adventure after taking care of the Gatorclaws and raiders, consequently allowing the Vault-Droid to access the facility and begin his attempts at cloning himself. Granted, she thought she didn't need to.
  • Jerk with a Heart of Gold: She has a condescending and sarcastic attitude towards Tanner and the Storyteller, as well as grumbling about Piper's story about her. She also has a very low opinion of the Vault-Droid. However, when Tanner and the Storyteller reminded her the Vault-Droid killed a lot of people across post-apocalyptic America, she drops the tone and apologizes. That said, she has killed off the raider population of Nuka-World.
  • Kick the Son of a Bitch: She's first introduced in the end of episode 14, just about to face off against Overboss Danton. The next episode opens up with her having killed him and then turning on the raider population of Nuka-World.
  • Large Ham: When she dressed up as the Silver Shroud.
  • Mistaken Identity: She initially believes that Ranger Tanner and the Storyteller are the last raiders of Nuka-World.
  • Retcon: In the same season. In the eighth episode of season four, a male Sole Survivor's shown listening to Maxson's speech. For reasons unknown, the female Survivor appears in the end of the 14th episode and in episodes 15 and 16.
  • Walking Spoiler: As with the Vault-Droid, revealing her existence is a huge spoiler for the climax of Season 4.

Example of: