Follow TV Tropes

Following

Characters / Etrian Odyssey V

Go To

Top Index
Etrian Odyssey/The Millennium Girl | Heroes of Lagaard/The Fafnir Knight
The Drowned City | Legends of the Titan | Beyond the Myth
Etrian Odyssey Nexus | Etrian Mystery Dungeon

The cast of Etrian Odyssey V: Beyond the Myth.


    open/close all folders 
Advertisement:

Potential Guild Members and Races

    Earthlain Guild Members 

Earthlains in general

Earthlains are basically standard humans, who come with a wide range of classes and are known for their defenses and agility.

  • Jack-of-All-Stats: They have a reasonably well-rounded stat growth barring Intelligence and TP, but stand out among the other classes in their outstanding Vitality and Luck growth. This allows them to fit nicely into their four native classes.
  • Last Chance Hit Point: Determination, an Earthlain-exclusive Union Skill, allows the primary caster to possibly withstand attacks that would otherwise kill them.
  • Magically Inept Fighter: Reasonable Strength but bad Intelligence growth restricts any Earthlain to physically-oriented classes.
  • Standard Status Effects: Their Luck stat is highest among all races, which complements the ailment-inducing skills within their classes.

Fencer

Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names — Phantom Duelist, which puts a greater focus on evasion, or Chain Duelist, which is more aggressive and well-rounded.

  • Charged Attack: Each prestige class possesses one, which strengthens depending on how many times the Fencer has dodged over the course of the battle or attacked the previous turn.
  • Combos: Chain Duelist Fencers specialize in following up on the rest of your party's Elemental and/or Stab attacks. Their signature Chain Killer skill has them follow up whenever someone inflicts status ailments or binds on the enemy. They have additional passives and skills that further improve their specialty, with additional chances to score extra hits per chain activation, as well as the ability to keep going and hit more enemies if their chain hit finished something off.
  • Counter Attack: Their Sylphid skill lets them perform counterattacks when dodging. Phantom Duelists can even perform multiple counterattacks after dodging.
  • Draw Aggro: An important part of the Phantom Duelist's repertoire as they gain bonuses for dodging enemy attacks.
  • Elemental Punch: Fencers can wield fire, ice, and volt attacks with Chain skills, allowing them to follow up allies' elemental skills akin to the Landsknecht's Chasers.
  • Eye Scream: Optic Thrust has your Fencer jab the foe in the eye to blind them. This also helps in dodge-tanking.
  • The Hero: While the game's art places a somewhat heavier emphasis on the ensemble this time around (to highlight the huge amount of customization available), "female portrait 1" does get a bit of focus and seems to be the game's equivalent of Shishou.
  • Lightning Bruiser: Fast, strong, and reasonably tanky, Fencers can also equip shields to raise their defenses a little more. While the Phantom Duelist is more reliant on dodging attacks and may look like a Fragile Speedster, they still have a HP bonus to allow them to stay alive on the off chance they get hit.
  • Pimped-Out Dress: The female portraits wear one. Their design in general was inspired by ballet dancers.
  • Proper Tights with a Skirt: The female portraits wear a form-fitting bodysuit that gives the appearance of tights, along with the aforementioned skirts.
  • Shed Armor, Gain Speed: Phantom Duelists have a passive skill that increases their evasion for not wearing any armor, effectively turning them into a One-Hit-Point Wonder. You can even unequip their sword too, for maximum evasion.
  • Weaksauce Weakness: For the Phantom Duelist, there are several ailments that disable their ability to dodge, shattering their role in the party. Even something as harmless-looking as blind causes their evasion to plummet.
  • Weapon of Choice: Rapiers, because they're fencers. The game only has standard swords available, but their Rapier Mastery changes the attack attribute to stab as opposed to cut.

Dragoon

Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names — Shield Bearers are more defensive, while Cannon Bearers specialize in greater ordinance.

  • Action Initiative: Cannon Bearers can use Rapid Cannon to hit one target at the start of the turn, offsetting their otherwise-sluggish turn priority.
  • Badass Longcoat: They wear some nice overcoats, complete with fur trim around the collars and light armor plating.
  • Badass Grandpa: One of the available portraits.
  • Boring, but Practical: Decoy Bunkers don't do much compared to other third-line summons such as turrets, wraiths, or pets; they simply sit there with their 10 HP and soak up enemy attacks. However, a bunker taking a powerful hit means one less party member that either needs healing or is dead, and since they're immune to status ailments they can cause any status attack that isn't all-targeting to fail to have any effect. They're also very cheap and thus spammable; a level 1-4 bunker costs only 3 TP, and you can deploy up to 3 bunkers depending on how many other things you have summoned.
  • Charged Attack:
    • The Cannon Bearer's Prep Artillery skill makes their next attack have higher act speed and attack power.
    • Cannon Bearers can also learn Buster Cannon, which is a more straight example of a "hold" charge: the user needs to spend one turn preparing, and then they fire on the next turn. If the party formation changes in the meantime, however, they'll fail to attack.
  • Cooldown: Full Guard reduces all kinds of damage done to the entire party, but then requires multiple turns before it can be used again.
  • Counter Attack:
    • Shield Bearers can learn Counter Guard, which raises physical defense for one row like Line Guard but also has a chance with each guard to return fire at the attacker. Leveling the skill up raises the proc chance and the maximum number of activations per turn.
    • Cannon Bearers can summon turrets that automatically fire back at enemies that hit them, provided that said turrets survive the attacks.
    • Cannon Bearers can also learn Gun Revenge, which buffs the power of their next Cannon skill whenever one of their Guard skills is triggered or one of their Bunkers or Turrets is struck. The buff can stack with multiple guardings or hits to the user's constructs.note 
  • Draw Aggro: Their Dragon Roar skill can apply this to anyone. Notably, this can be used on Phantom Duelists to give them more opportunities to dodge attacks.
    • Dragoons even have an in-battle summon — Bunkers and Turrets — that can draw enemy attacks and take only Scratch Damage despite their low health.
  • Eyepatch of Power: The default blonde female Dragoon sports this, likely as a Call-Back to the blonde female Survivalist from the first two games.
  • Luckily, My Shield Will Protect Me: They are the Tank Class of this entry and bear impressively sized shields to match. Notably, the design notes show that these shields are designed for the dragoon to be able to hunker down behind it and fire under cover through the upper gap that's built into shield (to aid this, the shields also come with retractable legs to allow them to stand freely), a solid case of Story And Gameplay Integration considering some of the skill descriptions.
  • Mighty Glacier: The Cannon Bearer exchanges stronger defensive skills for stronger firepower and an ability to inflict ailments. While they do enjoy an Agility boost as well, their heavy equipment will impose enough turn speed penalties to make them almost always the last party member to move.
  • No-Sell: Shield Bearers gain Dragon Force, which lets them randomly block physical attacks to the row they're not on.
  • No Range Like Point-Blank Range: Buster Cannon does immense damage when both the user and target are at the front row.
  • Standard Status Effects: Cannon Bearers have special munitions that can inflict Sleep and Curse.
  • Stone Wall: Fulfills the role of the party tank by having various defensive skills. Further emphasized with the Shield Bearer, which gains a monstrous HP and Vitality bonus.
  • Throwing Your Shield Always Works: Except it's also a slow and inaccurate attack.
  • Weapon of Choice: Though the artwork shows them to be wielding what appear to be large flintlock rifles with bayonets, the game classifies them as Cannons.

Pugilist

Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names — Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health.

  • Bare Your Midriff: Both of the female portraits.
  • Boxing Battler: While they don't use boxing gloves or anything, their punches seem more inspired by boxing than any other martial art.
  • Cast from Hit Points: Pugilists have skills that cost HP to use. Overexertion is a buff that bestows this trope on the affected combatant, in exchanged for increased power. Taking the Impact Brawler name emphasizes this particular aspect of their skillset.
  • Critical Status Buff: Impact Brawlers gain skills that get stronger as HP is lower.
  • Combos: Several of their skills will trigger follow-ups through their binding attacks, allowing a Pugilist to potentially fully bind a single enemy in a single action, or inflict a massive combo on an already bound enemy. This is the design theme of the Barrage Brawler.
  • Composite Character: The female designs draw from both the Gladiators and Monks of Etrian Odyssey 3, primarily the Gladiator's leg armor and the twintailed Monk's shirt.
  • Counter Attack: Their Blood Wrath skill allows them to attack any time they lose HP — not necessarily just from being attacked. They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.
  • Good Old Fisticuffs: The focus of their class.
  • Grapple Move: They have a move called Clinch which attempts to bind all enemy parts while also binding the Pugilist using the move.
  • Megaton Punch: Impact Brawlers can buff themselves to the point where they can hit for enough damage to One-Hit Kill certain bosses if their health is low enough at the moment they strike.
  • Nice Hat: The younger male portrait sports a loose turban (and has enough hair for it to be poking out in places)
  • The Paralyzer: Inflicts binds and paralysis by punching you really hard in the right places.
  • Power Fist: They use heavy gauntlets to make their punches count.
  • Rapid-Fire Fisticuffs: Their Rush Out ability will quickly hit the enemy up to 9 times, depending on how big a combo you did the previous turn. One-Two Punch works similarly, firing off the individual bind skills to target unbound body parts, while Lead Blow fires off the individual bind and ailment skills at increased power on enemies with corresponding binds/ailments.
  • Rugged Scar: The older male portrait has a large gash across his chest.
  • Standard Status Effects: Can inflict binds and paralysis, as well as deal extra damage for bound enemies.
  • Stripperiffic: All of the portraits are pretty scantily clad, wearing only what looks to be a kilt covered by faulds and some boots, and the female portraits wear skimpy tank tops.
  • Underboobs: Both female portraits show a bit of this.
  • Walking Shirtless Scene: The male portraits.
  • Weapon of Choice: They wear cesti on their hands to augment their punches.
  • X Marks the Hero: The older male portrait has an x-shaped scar on the left part of his forehead.

Harbinger

Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names — Deathbringers gets more debilitating ailments to boost their offenses with, while Deathguards uses their miasma to shield their allies.

  • Cast from Hit Points:
    • Using Miasma Armor consumes the user's HP, but enables special effects on their various skills and raises their turn speed. Maxing it out will make the HP cost negligible.
    • Their Bloody Reap skill inflicts multiple hits on random enemies, but depletes some of their HP in the process.
  • Delinquent Hair: The other male portrait has spiky light blue hair that covers half his face.
  • Dub Name Change: While the series tends to do this to its classes, Harbinger stands out as the English manual goes out of its way to state that they're nicknamed Reapers, the original class name.
  • Dude Looks Like a Lady: The main male portrait (with a red hair highlight) was believed to be female until Famitsu magazine revealed the class's two female portraits.
  • Elegant Gothic Lolita: The female portraits' outfits are frilly and poofy.
  • Encounter Bait: The Gather Souls skill increases the encounter rate for a set number of steps and increases experience gained from those battles.
  • Girlish Pigtails: One of the female portraits wears her hair in pigtails, decorated with two elegant hair bows.
  • Hell-Bent for Leather: Reapers wear a lot of the stuff.
  • Of Corsets Sexy: Worn by both of the female portraits, with a little Sideboob visible.
  • Lightning Bruiser: With Miasma Armor enabled, their turn speed shoots through the roof, allowing them to wreak havoc on enemy lines before they can respond. Deathbringers have the Black Blade and Black Shroud passives that raise their attack and defense respectively when their Miasma Armor is active and they successfully land ailments on their opponents.
  • Magikarp Power: Harbingers have a rather lackluster selection of ailments or support in the early segments of the game, with a lot of their basic skills focused on interactions with Miasma Armor. Only when the Legendary Names are unlocked do they dramatically improve in battle, though their skill tree is rather skill point intensive and they will only realize their true potential a little later in the game.
  • Shinigami: Described as shinigami in the Japanese prestige class titles, and the Deathguard Solor introduces herself as a shinigami.
  • Slain in Their Sleep: Fatal Reap can instantly kill enemies, and the instant kill rate skyrockets if it targets a sleeping one. If the instant kill fails on a sleeping enemy, it still deals a massive amount of damage, which is likely to kill them anyway.
  • Support Party Member: Deathguards utilize miasma to inflict stat-reducing debuffs on enemies, and can occasionally break enemy debuffs for a powerful attack.
  • Standard Status Effects: Harbingers play around with debuffing enemies, with their ailment skills relying on Miasma Armor to work. Deathbringers can learn Frigid Reap, which inflicts cut and ice damage to an entire enemy row and attacks ailment-afflicted enemies twice.
  • Weapon of Choice: A Sinister Scythe, which is faster than most swords, in a first for the Etrian series. They can also equip swords, even if none of their abilities work with them.
  • Wings Do Nothing: Male Harbingers have a single wing on their backs.
  • You Gotta Have Blue Hair: One of the female portraits has bright blue hair by default. The second male portrait also has light blue spiky hair.

    Celestrian Guild Members 

Celestrians in general

Celestrians are an elf-like race that specialize in magic.

  • Innate Night Vision: One of the skills exclusive to Celestrians is Night Vision, which helps them in certain field events involving darkness and slightly raises their Accuracy.
  • Our Elves Are Different
  • Pointy Ears: A trait of being Celestrian.
  • Squishy Wizard: Celestrians have outstanding TP growth and Intelligence, at the cost of terrible Vitality and HP. Even though Necromancers can wear light armor to mitigate their fragility, it doesn't help much.
  • Standard Status Effects: Their Hex Union Skill causes the party's elemental attacks to have chances at inflicting random status ailments alongside the usual damage.

Necromancer

Necromancers are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names — Spirit Evokers are focused on support, using a multitude of wraiths for offense and defense, while Spirit Brokers are more aggressive, using deadly attacks to generate high-health wraiths.

  • Action Bomb: You can blow up summoned wraiths to inflict damage, debuffs, or status conditions to opponents.
  • Amazing Technicolor Population: Celestrian skin comes in a variety of colors; the standard female Necromancer specifically is depicted with teal skin. Compared to their Warlock brethren, the default skin tone of the Necromancers are downright unusual, making them appear somewhat like vampires or zombies.
  • Animate Dead: With the Zombie Powder skill, they can instantly kill an enemy to create larger wraiths (zombies?) that have HP equal to the target's current health. Needless to say, using this on a high HP FOE can have potentially cheesy effects.
  • Cast from Hit Points: It costs a fraction of your current HP to summon a wraith normally.
  • Chained by Fashion: The female Necromancers appear to have taken some fashion tips from Hexers, since they have chains on their outfits.
  • Charged Attack: The Negative Energy skill will always go last, but deals more damage the more things have died during that turn, ally or enemy.
  • Covered with Scars: All four portraits have large scars all over their bodies.
  • Dark-Skinned Blond: One of the default male portraits.
  • Difficult, but Awesome: Necromancers can repeatedly destroy their wraiths to perform multiple tasks. However, said wraith-sacrificing skills are often costly, on top of needing to spend extra turns to resummon wraiths. Necromancers using their wraiths excessively, especially at low levels, can run out of TP fast.
  • Improbable Weapon User: The only weapons they can equip are coffins.
  • Jack-of-All-Trades: Depending on how you build them, Necromancers can use their wraiths to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche. The drawback for this versatility is the high TP cost of their skills.
  • Necromancer: Duh. With the whole "raising the spirits of the dead" schtick and everything.
  • Non-Elemental: Negative Energy is the only Almighty type class skill.
  • Skeletons in the Coat Closet: All four portraits have bones of some kind accentuating their outfits.
  • Standard Status Effects: They can cause poison, curse, petrification, or instant death. Wraiths can also cause paralysis.
  • Stripperiffic: The female portraits barely have their chests covered by a couple of scraps of fabric, the younger one basically wearing a hoodie that is unzipped and only kept modest by a strategically-positioned chain and her oversized skull-shaped zipper-head, while the older one takes it up a notch by having almost comically large breasts. The male portraits get in on the action, too, being Walking Shirtless Scenes.
  • Taking the Bullet: Some Necromancers can command their Spirits to do this for the party, or have it happen passively and heal them in the process.

Warlock

Warlocks are Celestrian sages skilled in elemental attacks. They can take on one of two Legendary Names — Omnimancers gain unique spells that can hit with physical attributes, while Elemencers greatly improve their elemental repertoire.

  • Amazing Technicolor Population: Celestrian skin comes in a variety of colors; the standard male Warlock specifically has pale white skin.
  • Blow You Away: Omnimancers gain wind spells that inflict slashing damage.
  • Charged Attack: The Chant skills modify their Magi skills, increasing their power or efficiency and altering their behavior.
    • Focus Chant boosts their Magi skills for one turn, but in exchange, said skills lose their multi-targeting properties for that turn, in a similar fashion to the Alchemist's Compression skill.
    • Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage penalty while still increasing the TP discount.
    • Spread Chant on Omnimancers changes their spells into randomly-targeting multi-hitting barrages that strike 2 to 6 times.
  • Dishing Out Dirt: The rock spells of Omnimancers do stabbing and bashing damage.
  • Encounter Repellant: Their Invisibility skill reduces the encounter rate for a limited number of steps.
  • Fire, Ice, Lightning: They fill the traditional role of elemental damage dealer. Elemencers gain passives that further amplify elemental damage as well as wide-area attacks.
  • Hot Witch: Both female portraits are quite attractive and their Warlock outfits show off their bodies much more than their male counterparts.
  • Jack-of-All-Trades: Omnimancers can learn spells that inflict the three physical damage types, making them the only class in the game that can inflict any type of non-untyped damage without having to change weapons or be buffed (e.g. with a Shaman's elemental prayers).
  • Lady of Black Magic: Female Warlocks, being elven magic specialists dressed in slinky black dresses.
  • No-Sell: Omnimancers can randomly block magic attacks to their row.
  • She's Got Legs: The female portraits wear dresses that show off their long legs.
  • Spell Blade: One of their spells is Clever Strike, which does INT based damage with their equipped weapon and gains any elemental effects from buffs (like the Shaman's Prayers and the elemental oils). While the only weapons they can equip are staves and guns, their portraits have them forming a weapon out of a combination of a ring, a wand linked to their gauntlet by tubes, and the magic blade itself. The females have it at dagger length, held like a staff, while the men have one hand on the ring as if drawing the full sword from some unseen sheath.
  • Splash Damage: Their Fireball skill hits the target, and then does lesser damage to horizontally-adjacent enemies.
  • Weapon of Choice: Staves, as befitting of the mage archetype. Strangely however, they can also equip cannons, and are the only non-Dragoon class able to do so.

    Therian Guild Members 

Therians in general

Therians are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength.

  • Attack! Attack! Attack!: Therian Union Skills are mostly offensive skills, and the utility some of them offer are designed to accompany physical hits.
  • Glass Cannon: Therians have the best Strength and Agility growth of the four races, but have average Vitality at best and the lowest Wisdom of all races. While Rovers can comfortably work in the back row to mitigate this, Masurao experience the full brunt of this trope.
  • Little Bit Beastly: Male Therians have cat-like ears, while females have rabbit ears.
  • Magically Inept Fighter: Even more so than Earthlains — Therians have the worst Intelligence in exchange for their impressive Strength.

Rover

Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names — Flying Falcons specialize in commanding hawks to hunt any enemy, while Hunting Hounds utilize their hound companion to support the party.

  • Bare Your Midriff: The younger female Rover portrait wears a tank top that shows off her belly.
  • The Beastmaster: They control falcons and dogs in combat.
  • Combat Medic: Animal Therapy has the party heal a little a bit at the end of a turn automatically just from the presence of an active animal companion. More specifically, Hound specialist skills are focused towards party support and healing.
  • Goggles Do Nothing: All four portraits wear goggles on their heads.
  • Improbable Aiming Skills: Hunting Hounds can pin the feet of an entire row of enemies at once. Flying Falcons can fire off a Rain of Arrows by themselves.
  • Little Bit Beastly: By virtue of being a Therian.
  • Long-Range Fighter: As archers, they are best suited to the back row. Hunting Hounds additionally get Arc Shot, which does the most damage if the user and the target are in their respective back rows.
  • Never Mess with Granny: Rovers have the distinct honor of having the first old woman portrait in the series, and she's a falconer to boot.
  • Rain of Arrows: Million Shot takes a turn to set up, but comes down in the form of up to 16 random, inaccurate hits across all enemies.
  • Standard Status Effects: Can bind enemies using their animal companions. Specialists can also inflict blind or panic depending on the prestige class.
  • Video Game Caring Potential: You can name your pet falcon or dog! In fact, the falcon and dog are considered members of your guild on the management screen: you can only have one of each no matter how many Rovers you're using.
    • Rovers can also invest in a grooming skill early on to help keep their companions in good shape.
  • Weapon of Choice: Bows.

Masurao

Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names — Blade Dancers unlock the full offensive potential with Masurao, while Blade Masters eschew multiple swords to hone their skills with a single blade.

  • Absurd Cutting Power: Helm Splitter ignores cut resistance, implying that they can cut what is normally uncuttable. However, it has low accuracy that gets even worse as you level the skill up.
  • Awesome, but Impractical: Sure, Blade Dancers can use all four equipment slots on katanas...if they don't mind needing to be protected with guard skills lest they faint at the poke of a finger.
  • Blade Spam: Not only can Masurao use multi-hit skills, but their Peerless Demon skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with Blade Dancers, which multiplies hits according to how many swords they wield, using each blade they hold in turn as they fire off their multi-hit skills.
  • Bling of War: The bustier female portrait is festooned with jewelry.
  • Boring, but Practical: Blade Masters lack the Blade Dancers' quad-wielding skills or crazy multihit attacks that go with it, but they bring consistent damage to the table without needing to be constantly protected or otherwise having the party built around them.
  • Critical Hit Class: Blade Masters eschew many blades for powerful single hits, and allow katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.
  • Cherry Blossoms: The Blade Dancer has most of its skills named after blossoming in various ways.
  • Combos: Several Blade Dancer skills hit multiple times, and can even hit more times if you are using more than one katana. One of their passives gives them a chance to activate their skills additional times if they use more than one katana. In addition, their signature Hell Slash allows them to follow up on any attacks being launched, regardless of whether it is a friend or foe who is doing the attacking. Blade Masters get a few skills that have them strike several times in succession, like Triple Strike.
  • Damage Discrimination: Averted with Hell Slash, which chases all attacks, including attacks to allies. The ally damage can be mitigated by leveling the skill up, but even then it's still possible to suffer a self-inflicted Total Party Kill, particularly if the user's allies all have slow turn speed.
  • Dual Wielding: Technically you could equip just two swords, instead of four...
  • Encounter Bait: New Challenger can trigger multiple random encounters in quick succession. The perk behind this is an increased rare breed rate to make Level Grinding faster.
  • Full-Frontal Assault: Wielding four blades at once means that the user has no armor, implying that they are in their underwear or straight-up naked.
  • Geo Effects: Flavorwise, their skill High Ground has them instruct their linemates to take up advantageous positions to improve their attack power.
  • Glass Cannon: Masurao have a rich variety of offensive skills, but are rather frail despite their ability to equip heavy armor. Blade Dancers can equip as many as four katanas, but doing so will cause them to give up their armor slots.
  • Hoist by His Own Petard: If a Masurao who has cast Hell Slash gets hit, they will attack themselves, and likely die as a result.
  • Implausible Fencing Powers: They can wield up to four swords at once. When asked how exactly this works, the director told the interviewer to ask the artist.
  • Magikarp Power: Hell Slash permits the Masurao to chase all attacks, even those to themselves or their allies. Until you get it to level 5, the damage done to allies is increased, and can end up in the Masurao killing themselves. Once you pass this threshold, however, not only does the self-damage fall to manageable levels but the maximum number of chases drastically improve.
  • Powerful, but Inaccurate: Helm Splitter does massive damage, but is woefully inaccurate. Fortunately, there are many ways to prevent enemies from evading attacks.
  • Sarashi: one of the female portraits wears this.
  • Underboobs: The other female portrait sports a bit of this.
  • Weapon of Choice: Katanas.

    Brouni Guild Members 

Brouni in general

The Brouni are a race of smaller humanoids who worship nature. While not exactly the best at combat, they are highly valuable due to their supportive skills.

  • No-Sell: Their ultimate Union Skill, Aegis Shield, turns the party completely invulnerable for one turn. However, it requires the full party's participation, meaning unless you have a Guest-Star Party Member in tow, no one in the party will be using Union Skills again for a while.
  • Support Party Member: Their stat distributions and native classes are more focused on assisting the party with buffs and heals and inflicting status effects on enemies than direct combat. Their unique Union Skills offer no support to damage output, but have other utility effects like protecting the party or healing them.
  • Stone Wall: Brouni have great Wisdom, reasonable Vitality, and good HP and TP reserves. This comes at the cost of terrible Strength and Luck, leaving them oriented towards spell-based classes.
  • Super Speed: Their Superspeed Union Skill raises the party's act speed, near-guaranteeing that their turns will all come before the enemies' turns.

Shaman

Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names — Divine Punishers dispel their buffs to perform powerful attacks, while Divine Heralds access stronger buffs and can even restore health while doing so.

  • Blinding Bangs: One of the male portraits has bangs covering the entire upper half of his face.
  • Charged Attack: Many of their attack skills run on the "collect" principle: cast buffs, then dispel those buffs to deal heavy damage to enemies. Invoke Gods in particular requires three buffs (and thus three turns, unless someone else in the party can also provide buffs) to use.
  • Crown of Horns: All four Shaman portraits wear a pair of ornamental antlers.
  • Dark-Skinned Blond: The female portrait.
  • Dispel Magic: A number of their skills will dispel both buffs and debuffs. Uniquely, they can dispel buffs from themselves and their allies, in exchange either doling out HP or TP restoration or inflicting massive damage on enemies.
  • Expy: The female portrait, of the younger Palette Swapped Dancer portrait from Legends of the Titan and the twintailed Troubadour from the first two games.
  • Fire, Ice, Lightning: One set of the class's Prayer skills will add the respective element to allies' regular attacks. Their Oracle skills will dispel those buffs to create various effects based on the element dispelled.
  • Magikarp Power: At the start of the game, Shamans are practically useless. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, it's all they're good for until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing Scratch Damage. But with enough Skill Points (about 40 or so levels' worth, including the bonus points from upgrading to Master classes), they become highly valuable to the team, able to augment them with stat buffs and elemental damage, and depending on the choice of title, near-constant healing or a combination of lethal burst damage to enemies and TP restoration.
  • Miko: Explicitly called a Miko in the Japanese prestige class names, and many of their spells are based on Shinto rituals.
  • Nice Hat: the female Shaman with braided hair sports an ornate headdress.
  • Regenerating Health: The Divine Herald's main form of healing uses this trope, with small increments of healing whenever the party receives a buff, takes action, or gets hit. Split Spirits is a proactive form of this, bestowing Life Drain on the party for a turn.
  • Smite Evil: Despite mostly being a caster class, one of their skills invokes the power of the gods and does massive STR based damage, at the cost of dispelling all of their own buffs.
  • Status Buff: The main focus of the class, with buffs for nearly every possible stat and passive effects that reward them for keeping the buffs active. Punishers have a greater offensive focus and can even dispel them from enemies and allies alike, while Heralds focus more on stacking buffs on the party.
  • Weapon of Choice: They can use swords, staves, and bows.

Botanist

Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names — Merciful Healers gain stronger healing skills, while Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.

  • Combat Medic: It's possible to have this build with a Graced Poisoner; in addition to gaining the Smoke Bomb attack for damage output, they can still learn Herb skills that are part of the class's base skillset. Botanists can still contribute to battle if they use the right weapon skills.
  • Deadly Gas: Can cause poison and other debilitating ailments by throwing various "smoke" concoctions, and with certain skills these smokes will linger and attempt to reapply the ailments. The gases also reduce the relevant ailment resistances even when they miss.
  • Dispel Magic: They can remove their smoke debuffs from enemies by igniting them with Smoke Bomb, inflicting heavy fire damage in the process.
  • Infinite Supplies: Unlike heal-based classes from other games, Botanists use physical Herbs rather than unspecified magical abilities to heal, and they have an indefinite supply of them (indeed, an arm bind is required to disrupt their Herb skills rather than a head bind like with other "Medic" classes). While their supplies could be represented by their TP gauge, it doesn't account for TP being used for non-Herb skills.
  • The Medic: They're the healer class of the game. This becomes emphasized with Merciful Healers.
  • Nice Hat: The two female portraits wear berets.
  • Standard Status Effects: Can inflict poison and blind at first, with Graced Poisoners adding confuse, paralyze, petrification and stun to the list.
  • Taken for Granite: Graced Poisoners can even petrify an enemy debuffed by a Smoke skill.
  • Throw Down the Bomblet: They can also ignite the gas for massive damage at the cost of removing the debuffs.
  • Weapon of Choice: Botanists can pick between staves, bows, and scythes.
Advertisement:

Non-Player Characters

    Citizens of Arcadia 

Jenetta the Innkeeper.

Jenetta is the owner of the local inn. She also takes care of livestock from the labyrinth.

Voiced by: Sakura Nakamura [Japanese] Erica Lindbeck [English]

  • The Beastmaster: Is considered a Rover during quests where she joins your party as a guest.
  • Crazy Cat Lady: Downplayed: she isn't crazy, but has adopted a number of stray cats nonetheless.
  • The Ditz: She'll happily walk up to FOEs, and doesn't realise that when her younger sister talks about negative role models, that Jenetta herself is one of them.
  • The Face: Seemingly the only person at the inn actually interacting with customers. Her (more serious and diligent) younger sister takes care of the chores, while her older sister handles finances (and is implied to squander the money).
  • Guest-Star Party Member: Joins as a non-combat party member for an early quest. She joins again for the fight against the Dryad in the postgame, this time with actual equipment and skills at her disposal.
  • Little Bit Beastly: She's a Therian, after all.
  • Malaproper: Often misquotes various Therian sayings.
  • Pungeon Master: When she's encountered on the third floor baking various goods, every other sentence coming out of her mouth has a baking pun somewhere.

Syrik the merchant.

Syric is a Brouni merchant who runs the shop

  • No Hero Discount: Lampshaded.
    "...Huh? Are you implying that if I really wanted to help, I'd give you a discount? Yeesh... I've gotta make a living too, y'know—Hey, don't gimme that look!"
    • On the other hand, your playable Brouni have a Race skill that allows them to haggle for a non-stackable 5% discount on his wares.
  • The Blacksmith: Subverted in that he's a harmless looking Brouni rather than a stout dwarf-type.

Mirina

Mirina is the manager of The Witch's Twilight Pavilion. She quickly becomes quite fond of your guild for being helpful in fulfilling requests.

Voiced by: Akemi Okamura [Japanese]

  • Our Elves Are Different: She's a Celestrian.
  • Guest-Star Party Member: Joins you for the fight against the Lamia in the postgame.
  • Necromancer: A Spirit Broker. Unlike the player Necromancers, any scars she might have are not visible in her portrait.
  • Quest Giver: She personally posts several of the requests you can complete.
  • Stripperiffic: Her dress has a diamond cutout pattern that shows off her skin, but you won't see it in-game since her in-game portrait only shows her from the bust up.

Egar

Egar runs Arcadia's Adventurers' Guild. He is actually married, but keeps his private life away from everyone's notice.

Voiced by: Tomohiro Tsuboi [Japanese]

  • Bling of War: His black armor has ornate and distinctive gold trimmings.
  • Guest-Star Party Member: Joins you for a quest to defeat the Primordiphant.
  • Mighty Glacier: He's a Cannon Bearer.
  • Nice Hat: His helmet has both ornate gold trimmings and a small dragon sculpture posed on top of it.
  • 24-Hour Armor: Is always seen wearing his imposing suit of armor. Even while out fishing.

Ramus

Ramus is a young prince who acts as a representative of the Council.

  • A Child Shall Lead Them: He may be young, but he seems fairly composed and reasonable.
  • Reasonable Authority Figure: Listens to the adventurers' increasingly unusual reports about the World Tree, and continuously supports them in their endeavours.
  • Supreme Chef: Occasionally seen experimenting with dishes, and gives the party several recipes and cooking tools to take on their adventures. He even offers to personally cook for your guild in celebration for discovering everything there is to be found in the labyrinth.
    Other Adventurers 

Lili the Necromancer

Lili is a cheerful Necromancer whose attitude belies the heavy burden she carries.

  • Child Mage: Seems fairly young, good at necromancy.
  • Comedic Spanking: She talks about how the golems on the first stratum make her want to spank them, and if you show her a branch from a chop point during one of the quests where she asks you to help her make a present to thank Solor, she will snark at you about what she could use the branch for - spanking Solor.
  • Distinguishing Mark: Unlike player Necromancers who are Covered in Scars, she has fewer (relatively) small scar marks - they run around her neck and her arms.
  • Guest-Star Party Member: Joins you in the fight against the Undead King.
  • Necromancer: A Spirit Evoker. Descended from a long line of Necromancers starting from Swan, who was a Celestrian in the distant past who swore vengeance on the one who would become the Undead King.
  • Nice Girl: Goes out of her way to meet with your party, offers helpful advice, and even shares her supplies with you as presents. She's nice enough that many of the townsfolk are fond of her, and everyone is grateful when you help Lili defeat the Undead King.
  • Skeletons in the Coat Closet: Her necklace appears to be someone's jawbone.
  • Support Party Member: She has points invested in Life Exchange and Soul Trade to keep the party healed, but has little on the offensive side.
  • Stepford Smiler: You can see the cracks in her cheerful outlook in the 3rd Stratum whenever she gets a little strained talking about her personal quest. This is part of why Solor is frostily protective of Lili.
  • Sweet Tooth: One of the children in town shares her candy regularly with Lili and says that she is fond of it.
  • Vapor Wear: While Lili zips up her hoodie more so than the generic younger female Necromancer portrait, she still has it open enough to show that like other Necromancers she's not wearing much underneath it.

Solor the Harbinger

Solor is a Deathguard Harbinger who serves as Lili's bodyguard and best friend.

  • Boobs of Steel: She's pretty busty and she has pretty good STR for a Deathguard.
  • Cleavage Window: Her dress is cut such that she has a significant amount of skin exposed between her collar and part of her dress.
  • Cool Big Sis: To some degree, she that kind of friendship with Lili.
  • Defrosting Ice Queen: Her cold and aloof nature becomes a lot less frosty once you start helping her and Lili out. Mirina is surprised by how much more open Solor gets with her feelings to the guild when she witnesses the Deathguard thank your party.
  • Guest-Star Party Member: Briefly joins the party in the final section of the Fetid Necropolis, before parting ways before the boss. She joins the party again when exploring the secret areas of the same stratum, up to the Zombie Dragon.
  • Hair Decorations: Her twintails are done up with golden rose decorations, that hint to her slightly prickly manners.
  • Jerk with a Heart of Gold: Acts rude and dismissive towards the party, but still earnestly cares about Lili and is willing to lend her assistance in times of need.
  • Mega Twintails: Her pigtails reach halfway down her back.
  • Tsundere: She remains rather aloof with your guild, but as you help Lili with her quest, Solor becomes a little more approving of you and eventually thanks you after you help her defeat the Zombie Dragon.

Conrad of the Freeblade Guild

Conrad is the game's placeholder adventurer character for various events throughout the labyrinth, if the player has no QR data recorded. Otherwise, other players' guild members will appear in his place.

    Spoiler Characters 

Crow and Swan

Crow and Swan are ancient Celestrian twins who lived in the Tower of Sorcery. Driven by scientific zeal, Crow stole a valuable artifact, the Ring of Undying. Swan was then commanded by the Tower to kill Crow and retrieve the artifact. When she finally caught up to him and had him on the ropes, Crow turned the tide of battle and fatally wounded Swan, giving him the opening to flee the country. Swan swore vengeance on him with her dying breath, entrusting her descendants her mission of hunting down Crow and recovering the Ring. Crow would later find himself reigning over the third stratum, serving as its boss as the Undead King.

  • Atrocious Alias: Solor at one point complains about how pathetic the name "Undead King" is.
  • Flunky Boss: By himself the Undead King is incredibly weak, Lili alone could render him almost harmless through Fierce Shield and Gravekeeping or Reincarnation. The trick is in quickly killing off his Undead Fencers and Archers to prevent them from enabling all of his special abilities.
  • Lich: Crow becomes one when he turns into the Undead King.
  • Mirror Boss: All of the Undead King's abilities are copied almost directly from the playable Necromancers'. The distinction being his FOE-like minions in place of Wraiths and Black Ice Bomb being a combination of Curse Bomb and Ice Bomb.
  • Sibling Yin-Yang: Crow and Swan are given dramatically differing descriptions despite being twins.
  • Sins of Our Fathers: Inverted. Swan commands her descendants to get revenge on Crow in her place.

Arken

Arken is a mysterious individual who appears to the party throughout the fourth and fifth stratum. As creator of Arcania's Yggdrasil, Arken brought life to the land below, and spread Yggdrasil's myths in hopes of attracting adventurers strong enough to defeat the darkness which the Yggdrasil was meant to contain.

  • Absolute Cleavage: Her 'uncloaked' form has a large portion of her front exposed, all the way down past her belly.
  • Benevolent Precursors: This is the role of her species as a whole, to revive life on dying planets, including the one that Beyond the Myth takes place on.
  • But Now I Must Go: After defeating the final boss, Arken is tasked with heading to a new planet in need of her aid. Unlike other examples, you can volunteer to help her on her journey, which serves as the plot of the sixth stratum.
  • Last of His Kind: Discovers she is now this near the end of the sixth stratum, when she finds out that her mothership got attacked and everyone on-board slaughtered.
  • Precursors: Revealed to be a member of an alien race who created the Yggdrasil to give life a chance on the planet.
  • Species Surname: Arken is both her name and the name of her species.
  • Tron Lines: Her 'uncloaked' form has glowing orange lines on her gloves.


Top

Example of:

/
/

Feedback