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Characters / Etrian Odyssey III

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Etrian Odyssey/The Millennium Girl | Heroes of Lagaard/The Fafnir Knight
The Drowned City | Legends of the Titan | Beyond the Myth
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The cast of Etrian Odyssey III: The Drowned City.

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    Potential Guild Members 


Princes and Princesses are of Royal Blood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. In Etrian Mystery Dungeon and Etrian Odyssey 2 Untold, they are known as Sovereigns.


Ninjas have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.

  • Cool Mask: Aside from the usual ninja masks, one choice wears a red-painted fox mask pulled to one side. Her Palette Swap's fox mask is even more striking: dark gray with golden markings.
  • Doppleganger Attack: Ninja can create a clone of themselves to act independently as a Sixth party member during combat; if for whatever reason you're using less than five characters, they can make more than one clone as well, to have an entire party of clones of one Ninja.
  • Expy: The youngest female Ninja looks just like one of the Ronin from the first two games.
  • Fragile Speedster: Possesses the highest Agility out of all the classes, but also the lowest HP and Vitality. If they fail to evade an attack they are likely to be knocked out or severely injured.
  • Highly Visible Ninja: All of the Scarves of Asskicking are brightly colored, and a few of the Palette Swaps fall into this. Special mention must be made, however, of the Ronin Expy, who wears a bright pink kimono with floral print and a neon violet scarf. Her Palette Swap, meanwhile, wears a darker purple kimono... but with neon pink flower print and a neon yellow scarf, along with silver-white hair and red eyes.
  • Katanas Are Just Better: Sort of — They're the only other class that can wield katanas (the only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use. In Etrian Mystery Dungeon, their skills are reworked to make katanas their true weapon of choice.
  • Ninja: They dress the part, use various knife/katana techniques, and have other abilities like creating clones of themselves.
  • One-Hit Kill: The Izuna ability has a chance to petrify an enemy it hits. Additionally, the Kubikiri skill gives normal attacks a chance to score an instant kill.
  • Taking You with Me: Using Nikudan skill, a ninja can bomb an enemy who kills them.
  • Weapon of Choice: Katanas or Knives, thought knives are used in most of their attack techniques.
  • Zettai Ryouiki: The kimono-clad ninja sports this style.


Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics.


Hoplites are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their Weapon of Choice, enabling them to fight up close or from the back line.

  • Battle Ballgown: The trope's page picture, in fact.
  • Dark-Skinned Blonde: One of the female choices, who also sports Girlish Pigtails.
  • Knight in Shining Armor: Their armor is very shiny at least.
  • No-Sell: Like the Protectors before them, their Anti-element skills reduce damage from a specific element, up to outright negation.
  • Palette Swap: Notable in this instance as the two male choices, in their default colors, are only discernible by their hairstyles and expression; the alternate colors make them more distinct.
  • Luckily, My Shield Will Protect Me: Possess both Parry and Magic Parry, allowing them to randomly negate physical or magic attacks at them respectively.
  • Spikes of Villainy: Subverted; all but one of the selectable characters have some impressive spikes on their armor.
  • Stone Wall: Their Vitality is their highest stat; everything else is average.
  • Weapon of Choice: Spears or swords, though they get no special attack skills that use swords.


Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.


Gladiators have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.


Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.

  • Attack Its Weak Point: Singularity amplifies damage done when striking an elemental weakness.
  • Counter Attack: Their Prophecy series of skills work similarly to the Hoplite's Anti-element defenses by blocking an attack with a certain element and retaliating with the same type.
  • Curtains Match the Window: Seen on the violet, brown and pink-haired female designs, and to a lesser degree with the blonde, who straddles a dark amber and Red Eyes, Take Warning.
  • Elegant Gothic Lolita: Not as frilly as the Princesses' dresses, but the female Zodiac wear dark, yet elegant clothing, complete with long tights.
  • Laser Blade: Seen in the character art, along with star-covered tomes.
  • Magic Meteor: An expensive spell that requires a lot of TP, Meteor summons a swarm that hits several times.
  • Squishy Wizard: Outstanding Tec stat and magical prowess. Poor HP and Vitality.
  • Suspiciously Similar Substitute - They look like Hexers and function as Alchemists. Two in one! They also have devices on their shoulders which look similar to the Alchemist's gauntlets.
  • Weapon of Choice: Books.
  • Winged Humanoid: They wear massive, artificial, crystalline wings on their back. This appears to let them hover in their character art.


Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle.

  • Annoying Arrows: Very much averted; Arbalists have one of the highest natural attack stats in the game. Which makes sense. They're siege weapons.
  • Bare Your Midriff: Both female portraits.
  • BFG: A giant crossbow is featured prominently in all the Arbalist portraits.
  • Death from Above: The Cloudbuster ability, which shoots a bolt into the sky and causes damage the next turn, similar to the Survivalists' Apollon ability.
  • Heal Thyself: By investing in Extend, the Arbalist can recover HP whenever they defeat an enemy.
  • Flare Gun: One of the attacks of the Arbalist, which grants the entire party an accuracy bonus.
  • Glass Cannon: Arbalists have massive Strength but low Vitality and even worse Agility. They also have the Front Mortar ability, which does more damage from the front row, but potentially puts them in even more danger.
  • Goggles Do Nothing: Three of the portraits wear them on their foreheads.
  • More Dakka: One attack specifically exemplifies this trope, firing several shots blindly at the enemy party.
  • Small Girl, Big Gun: The two female Arbalist designs.
  • Too Many Belts: The class is decked out in belts, pouches, and bandoliers all over their bodies.
  • Weapon of Choice: Crossbows.


Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot — so long as it's still open, anyway...

  • The Beastmaster: Their main skill tree gives them access to a wide variety of animal companions.
  • Cool Mask: Worn by the males.
  • Token Mini-Moe: Only one of the character designs actually looks like an adult.
  • Standard Status Effects: Provided by the Wildling's animal companions: Birds can bind an enemy's head, Moles bind their legs, Snakes go for the arms, Owls can make them fall asleep, and so on...
  • Summon Magic: Technically the beasts they can call on.
  • Taking the Bullet: The Sacrifice and Sacrifice II skills make it possible for a summoned animal to step in and take a physical or magical attack in place of an ally.
  • Walking Shirtless Scene: Males go shirtless.


Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.

  • Boring, but Practical: Although they have pitiful combat skills, they are quite important for exploration; they can, among other things, gather resources, slap a dead party member back into life at low TP cost, provide EXP boosts, and transport the party back to town without the need for Ariadne Threads.
  • Farm Boy: They have the appearance down.
  • Determinator: They have the Persistence ability, which lets them come back from the dead.
  • Lethal Joke Character: Despite not being much to write home about in most of their stats, Farmers have the highest Luck Stat of any class in the game, meaning that their status effect attacks almost always work if the enemy isn't immune to them (and they usually aren't).
  • Weapon of Choice: An unusual case: Farmers get an assortment of exclusive weaponry only they can equip which are mostly Improvised Weapons like pitchforks and hoes, as well as using strange seeds and rotten eggs to put Standard Status Effects on enemies.
  • Whole Costume Reference: One of the female farmers bears a strong resemblance to Alice from the Shin Megami Tensei series.


Shoguns are one of two unlockable classes you gain around the middle of the game. Though they appear very similar to the Ronin class of the previous games, they are only alike in the fact that they both use Katanas, and they both have multi-strike attacks. Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle — and they aren't afraid to dirty their own hands, either.

  • Ax-Crazy: This is one impression given by the passive Kaishaku skill, which can activate and randomly finish off anyone whose health drops too low... enemy or ally. Another, Bloody Lance, which increases the Shogun's strength after killing an enemy, states upon activation that "*character's name*'s eyes are becoming bloodshot".
  • Combination Attack: They don't make an art of it like Buccaneers, but their Warrior Might skill sacrifices defense to follow up on allied attacks.
  • Counter Attack: Ambush Stance, which counters attacks to the specified row.
  • Cute Little Fangs: The female mentioned under Genki Girl has one.
  • Dual Wield: Second Sword, the unique ability of the Shogun, lets them equip two weapons at once, and attack twice in one turn. They can somehow still equip a shield.
  • Expy: One of the female shoguns looks just like the ponytailed Ronin, and the elder male looks like the monocled War Magus.
  • Frontline General: They are described as generals who dictate the tactics of the party, but also formidable warriors in their own right.
  • Glass Cannon: Due to their class skill, one of their armor slots is converted to a second weapon slot, meaning they have less general protection. Coupled with the fact that they're restricted to the lightest armor, and some of their skills further reduce defense, keeping them alive in the front row becomes quite trying.
  • Genki Girl: The first girl goes from looking serious to grinning widely with her palette swap. It's a bit of a Mood Whiplash, especially since it's the only one that actually changes a character's expression.
  • Glowing Eyes of Doom: The palette swap of the elder shogun gives him glowing red eyes.
  • Last Chance Hit Point: The Endure skill gives them a chance to survive a normally-fatal hit with one HP, once per battle.
  • Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Shogun on the same playthrough as Yggdroid (though it is possible to get around this with a New Game+).
  • Pistol-Whipping: A sword variation with Hilt Strike, which can stun the target.
  • The Power of the Sun: Shoguns have one attack that gains power if used during the day, as well as a counterpart that gains power during the night.
  • Situational Sword: A lot of their skills have unusual behaviors or downsides that make them tricky to use without building the party around them.
  • Weapon of Choice: Dual Wielding, and Katanas.


Yggdroid are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Stat-wise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.

  • Attack Drone: One of the Yggdroid's skill trees lets it summon attack drones based off the three elements in this game; they will automatically perform a Combination Attack with anyone else in the party who uses an Elemental attack that is the same element as theirs. They can also be ordered to self destruct.
  • Awesome, but Impractical: They have the highest HP and STR in the game, but all their skills are highly situational. They can be viable if a team is specifically built around them, however. Not to mention their TP stays at a fixed 60 no matter what level they are (unless you use stat boosting items)
  • Desperation Attack: HP Gun, an attack that can only be used if the Yggdroid is completely bound, does an arbitrary amount of damage based on how much HP the Yggdroid has lost multiplied by a certain percentage, up to 255%. When you remember how much of a Game-Breaker the Hexer's similar Revenge ability was, and then factor in that Yggdroids have the highest natural HP in the game, you begin to understand how dangerous that is. The developers understood as well, which is why Yggdroids have to be completely bound in order for them to even use the attack, but allowed Yggdroids to force their parts to bind themselves with the Core Dump ability to speed the process along, changing the prep time from three turns to one.
  • The Faceless: The "male" choices have no faces.
  • Fem Bot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts. One of them (and its palette swap) wears glasses, despite being a robot and probably not needing them. This is because the "female" Yggdroids were designed to be non-combat ones. Making them seem more human would make it harder for any explorers trying to find the Deep City to fight them. Especially if they look female.
  • Hollywood Cyborg: Averted; EO3 allows players to take most of the classes as a subclass, but Yggdroids are excluded, avoiding the need for wondering how a human can perform Rocket Punches.
  • Mighty Glacier: Impressive Strength, Vitality, and HP reserves, but second-lowest Agility of all classes.
  • Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Yggdroid on the same playthrough as Shogun (though it is possible to get around this with a New Game+).
  • Pulling Themselves Together: Necessary to use the ability to pull back the limbs after performing Rocket Punches.
  • Rocket Punch: And Rocket Headbutt, and Rocket Jump. The Yggdroid loses their limbs and head after doing the attack (represented in-game by their limb being bound), meaning that if you use all three of these attacks, they are pretty much just a torso on the ground.
  • Weapon of Choice: Knives.

    Citizens of Armoroad 

Innkeeper's Son

The Innkeeper's Son serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.

  • Dude Looks Like a Lady: Amusingly enough, part of the Viewer Gender Confusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her own confusion effect before the male designs were revealed. He even complains about this in-game once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...
  • Hero-Worshipper: Towards your Guild members.

Edie Napier

Firm Proprietor Edie is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.

  • Hair Decorations: Except that those hair decs are actually back-scratchers...
  • Jerk with a Heart of Gold: She does have some warmth under her greed though. She gives advice to the player before they face the story final boss, and she invites the player for tea sometimes. She also actually cares about her sister to the point that she wants to make her sister a coat in case the Deep City is too cold. Still....
  • Money Fetish: Cheerfully upfront about her Greed. Played with on her floor 25 dialogue.
  • Sibling Yin-Yang: Invoked by her sister.


Missy the Barmaid works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.

Bar Patrons

The Butterfly Bistro has many Regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.

  • Alpha Bitch: Dezerte, a 'gaudy swordswoman' who claims to be princess of another land and tends to spend all her time complaining.
  • Beergasm: Toma has this over any sort of drink, including free glasses of water.
  • Everything's Better with Princesses: Dezerte
  • Fatal Attractor: An 'unlucky woman' who bemoans losing her various husbands to the dangers of the Labyrinth.
  • Guest-Star Party Member: Some of them will help you in some Sea Quests, like Toma and Dezerte.
  • Humans Are Bastards: Scott often tells the guild about the behavior of certain monsters, then compares their actions to how humans act. Generally, he makes this comparison unfavorable for the humans.
  • Mr. Exposition: Wolfram when relating Armoroad's history and background in his tales. Lampshaded by his apologizing for speaking too long whenever the player stops talking to him.
  • Randomly Drops: Toma specializes in these, and will gladly share his secrets in exchange for a few drinks.


The Guildmaster has advice for any fledgling guilds, and helps take care of any related matters.

  • Long-Lost Relative: Possibly of Shilleka. He has the same dark skin tone and dresses in similar colors, and the artbook features a small image of Shilleka staring at him curiously.
  • The Unfought: He occasionally talks about sparring with the party, but never does that for a variety of reasons.


The Harbormaster can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...

  • Pirate: Makes comments implying he used to be at odds with Armoroad's marine guard, and remains quick to disparage them whenever the opportunity arises.


Senator Flowdia is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.

  • Determinator: According to the artbook's commentary her willpower is the only thing keeping her alive at over a hundred years of age.
  • Everything's Sparkly with Jewelry: As if to show off her level of authority, she wears a ring on each of her fingers, earrings, a tiara, necklaces, and who knows what else we don't see.
  • I Was Quite a Looker: She was a dancer in her youth, and claims to have been very beautiful. A sketch in the official art book backs her up on this.


Armoroad Enforcer Kujura is a Shogun in service of Armoroad, especially Princess Gutrune.

  • Bishounen: Complete with flowing, impressively-styled blond hair.
  • City Guards: Personally bars your path a few times in order to force your Guild to visit the Senatus or make important decisions.
  • Evil Weapon: His personal katana, Youtou Nihiru, can corrupt minds.
  • Good Eyes, Evil Eyes: Has very sharp-cornered, thin eyes with tiny pupils.
  • Katanas Are Just Better: His weapon of choice.
  • My Master, Right or Wrong: In the Deep City route. He doesn't care at all if Gutrune has been corrupted by the Deep Ones, nor does he care that her very existence is putting the world in grave danger. He has sworn to protect his Princess no matter what, and that is exactly what he's going to do.


Princess Gutrune is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.

  • One-Winged Angel: The Deep Princess.
  • Really 700 Years Old: Just over 100 actually.
  • Princesses Rule: Though the Senatus (particularly Flowdia) is seen holding all the real power, and Gutrune herself as little more than a figurehead, due in no small part to her constant illness.
  • Transhuman Treachery: She ate Deep One flesh in order to live long enough to see her brother again. It changed her; in the Deep City route, it culminates in her monstrous transformation after the player kills Kujura.

Quest Companions

Clients can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...

  • Authority Equals Asskicking: Victoria's guild will almost always top off the chart in some side quest competitions if you don't.
  • Guest-Star Party Member: Depending on which Sea Quest you're doing, you will always be accompanied by one, two, or three NPCs.
  • Impossible Task: Kirikaze has been sent to try and complete these so her master can marry the princess Kaguya. This is a Shout-Out to the Japanese folklore of Princess Kaguya, whose beauty attracts many hopeful suitors whom she sends to nigh-impossible quests if they ever hope to marry her.
  • Knight in Shining Armor: Benjamin, one of Princess Victoria's devoted guards.
  • Little Stowaways: Ace, Visir and Mau Mau tried this to jumpstart their adventure. Didn't work the way they planned; mainly, they got caught, and your first mission with them is helping them complete a public service to avoid getting thrown in jail.
  • Retired Badass: Agatha is a former sellsword who's settled down with her husband Giles; Drake is an ex-pirate who takes up his blade to defend Ayutthaya.
  • Rite of Passage: Princess Victoria of the Gauss Guild is out to defeat various beasts in order to prove her right to eventually rule her northern kingdom.
  • Royals Who Actually Do Something: Victoria.
  • Sibling Rivalry: A trio of Zodiac sisters, each of whom focuses on one element out of the Fire, Ice, Lightning trio, hires you to solve an ongoing dispute about which element is the worst — with each arguing theirs is the worst.
  • Took a Level in Badass: Ace and company seemingly become full time adventurers like you in late game sea quests.

    Members of Other Guilds 


Astrologer Hypatia is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately she's been suffering from distracting nightmares that keep her from getting enough sleep. (Blond is not her natural hair color. She dyed it because Agata once got attracted to a pin-up model.)

  • Bare Your Midriff: Wears her zodiac cloak wide open for some reason.
  • Sole Survivor: Prior to the events of the game, she accompanied her father and his team into the Second Stratrum and witnessed their brutal deaths, barely escaping the same fate.
  • Trauma-Induced Amnesia: The reason for her nightmares.


Ninja Agata is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.

  • Highly Visible Ninja: Wears a bright orange vest and flaming purple scarf. Then there's his habit of running off half-cocked...
  • Pointless Bandaid: Right on his nose. However, given the X-shaped scar on his forehead, it might not be so pointless after all.

    Citizens of the Deep City (some spoilers

Edie's Sister

Edie's Sister handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.

Abyssal King Seyfried


  • Combination Attack: She and the Automaton King have a devastating electric attack, Uzurai, that they will use together every six turns.
  • Dual Boss: She backs up Seyfried during the Armoroad route's final battle.
  • Emotionless Girl: Not completely, but she rarely shows it.
  • Fan Disservice: Later on, if you take the Armoroad route and fight her: unlike the player Yggdroids, Olympia is missing her lower torso. You can see her spine. The huge weapons attached to her arms don't help, either.
  • Fanservice: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until The Reveal where you find out it is, but her "skin" is metal and she doesn't have a full humanoid body.
  • Humans Are Bastards: Unlike Seyfried, she has no love for humanity. She tells you as such right before siccing Kirin on you in the Armoroad route.
  • Oh, Crap!: Has one when you survive the Sea Wanderer ambush in the second stratum. Her shock quickly turns to rage, however.
  • Replacement Goldfish: Seyfried modeled her appearance on that of his sister.
  • Shout-Out: Her headphones/earmuffs are Pyro Jack.
  • Taking You with Me: If Seyfried is killed before her, she will use a self-destruct attack called Cruelty, denying you her item drop.
  • Tranquil Fury: After you survive the Sea Wanderer ambush she led you to, she seems calm on the outside, but it quickly becomes apparent she is pissed, demanding that you cease your search for the Deep City or she'll kill you herself. She then snaps a tree in two with one hand as a warning that she's serious.

    Other characters (MAJOR SPOILERS

The Eldest One

  • The Atoner: He seemingly regrets his crimes while under the Abyssal God's influence (especially corrupting Gutrune with Deep One flesh), and seeks to make amends.
  • Creepy Child: His initial form. He later becomes something analogous to a bishonen.
  • The Dragon: To the Abyssal God.
  • Dragon-in-Chief: Although the Abyssal God turns out to be the original creator of the Deep Ones, and in turn is responsible for the game's conflict, the Eldest One is actually the one who does most of the grunt work.
  • Heel–Face Turn: Apparently pulled one during his imprisonment in the Abyssal Shrine.
  • One-Winged Angel: The Progenitor.
  • Otherworldly and Sexually Ambiguous: He is referred to with male pronouns, but his form is androgynous and the codex (paraphrasing his own Badass Boast from before the battle) describes him as "the almighty Father and Mother of the Deep Ones", implying that he is a hermaphrodite.
  • True Final Boss: Defeating him is required for the Golden Ending.

The Abyssal God

  • Arch-Enemy: To Yggdrasil.
  • Eldritch Abomination: A writhing mass of tentacles, eyes, and maws sleeping deep beneath the earth that possesses unknowable power, and overruns entire worlds with its spawn? The thing is right out of Lovecraft.
  • The Man Behind the Man: It is the original creator of the Deep Ones, which means it is ultimately responsible for the Eldest One's crimes and the corruption of Gutrune and Seyfried.
  • Outside-Genre Foe: It is an alien creature that traveled the cosmos conquering planets, eventually landing on Earth to escape its greatest enemy, Yggdrasil.


Example of: