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Characters / Etrian Odyssey II

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The cast of Etrian Odyssey II: Heroes of Lagaard and Etrian Odyssey 2 Untold: The Fafnir Knight.

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Heroes of Lagaard

    Potential Guild Members 


Landsknechts have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even stronger when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a nasty surprise...

  • Charged Attack: Their new axe skill in the remake, Heavy Smash, is a "collect" variant, growing stronger with each successive use (to a maximum) and eventually hitting like a truck.
  • Choice of Two Weapons: Axes or Swords.
  • Critical Hit Class: In addition to their Force Boost that guarantees critical hits, the remake also gives them a passive skill that boosts their critical rate and eventually critical damage. Unlike most other variants of the trope, their base damage is already decent as-is.
  • Curtains Match the Window: The female red-haired Landsknecht has red eyes, as well.
  • Glass Cannon: Their War Cry skill lets them convert themselves and allies into these, by raising their offenses at the cost of defense.
  • Limit Break:
    • In Heroes of Lagaard, All Out, a berserker slash against all opponents.
    • In The Fafnir Knight, Full Charge, which makes all of their attacks critical hits for three turns, and Full Gain, a powerful cut attack to one enemy.
  • Peek-a-Bangs: The red-haired male Landsknecht.
  • Power-Up Letdown: The fifth and final levels of War Cry increase the defense penalty in exchange for extending the duration for an additional turn.
  • Real Men Wear Pink: The red-haired Landsknecht wears a full suit of pink armor.


Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.

  • Action Initiative: 1st Turn/Swap Step bestows this to one ally, handy for getting slower members to act before enemies do.
  • Death from Above: Apollon/Sagittarius Shot are some of their strongest attacks, involving firing an arrow high enough that it returns to hit in 2-3 turns. Drop Shot from the remake is a downplayed version of this, utilizing the trope to snipe at enemies hiding at the back.
  • Doppelgänger Spin: The flavor text for Illusion Step implies that the evasion boost is the result of this; likewise, Summer Rain is a Doppelgänger Attack.
  • Draw Aggro: Used in the form of Baitstep/Chain Dance, which has a bonus of raising evasion for the Survivalist. This, in the remake, synergizes with Hazy Arrow, a powerful accurate attack that needs the Survivalist to have dodged an attack last turn.
  • Eyepatch of Power: Again, the blonde woman has one.
  • Forest Ranger: The original name of the class in Japanese is Ranger.
  • Fragile Speedster: One of the fastest classes in the game, but their damage output is lacking, thus putting their main combat role as supporting with status effects or raising the party's turn speed.
  • Glass Cannon: The Fafnir Knight has their damage primarily calculate off their sky-high Agility growth in addition to greatly expanding their repertoire of offensive skills.
  • Limit Break:
    • In Heroes of Lagaard, Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
    • In The Fafnir Knight, Illusion Step, which increases their evasion rate and lets them follow up on attacks for three turns, and Summer Rain, a multi-hit (up to 16 hits) ranged attack to all enemies.
  • Nerf: The Fafnir Knight changes their Efficiency skill from the previous Untold game into a buff (when it was formerly a passive), requiring the Survivalist to spend a turn before acting like a faster Medic.
  • Scarf Of Asskicking: Each of the designs have one.
  • Standard Status Effects: Capable of inflicting sleep, poison, or paralysis; the remake changes it to sleep, blindness, paralysis, or leg bind.
  • Utility Party Member: They retain their skills that ease journeys through the labyrinth, and the remake consolidates all three of their gathering skills into Natural Instinct. Unlike the previous game, their viability in battle has improved with their ability to inflict ailments.
  • Weapon of Choice: Bows


Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the Updated Re-release came around, though, they decided to pick up a bit of healing again.

  • Combat Medic: The remake gives them healing skills again, and this time they now scale off the Protector's good Tec and Vit stats.
  • Death-or-Glory Attack: An variation — Sentinel Guard in the remake offers very good temporary damage reduction, at the cost of disabling the Protector's Shield skills for the next turn. When used correctly it allows a party to survive what would be lethal damage and get themselves out of a pinch, but if timed wrongly it renders them without any damage reduction on the next turn.
  • The Hero: "Shishou" returns! Although this time she shares the art spotlight with the blue-coated female Gunner.
    • To illustrate the point: the portrait DLC for The Fafnir Knight, which gives classic mode a huge number of extra portraits sourced from EO I as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in EO II portraits and the DLC. Shishou? She gets six.
  • Limit Break:
    • In Heroes of Lagaard, Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
    • In The Fafnir Knight, Shield Protect, which makes their shield skills more effective for three turns, and Perfect Defense, which prevents any damage for that turn.
  • Luckily, My Shield Will Protect Me: The remake makes Shield Mastery randomly block physical attacks to the user. Parry does the same thing for allies in their line.
  • Royals Who Actually Do Something: According to The Fafnir Knight, Protectors are members of the nobility in High Lagaard.
  • Shield Bash: Learn the Shield Smite and Shield Rush skills, which now are more powerful in the remake as they now calculate off the Protector's incredible Vitality stat.
  • Stone Wall: Barring the shield attacks, Protectors don't have much that let them hit very hard, but they can take a lot of punishment.
  • Weapon of Choice: Swords. They can also use Axes and Spears (with the Highlander DLC) in The Fafnir Knight.

Dark Hunter

Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...

  • Badass Longcoat: Both of the female Dark Hunters.
  • Choice of Two Weapons: Whips or Swords.
  • Determinator: The remake gives them a passive skill that raises their bind/ailment success rate should they have failed previously.
  • Fashionable Asymmetry: The blue-haired male Dark Hunter has this.
  • Jack-of-All-Stats: In the remake, Dark Hunters have a good spread of Strength, Agility, and Luck growth - not as high as the specialists, but they don't fall too far behind. This allows Dark Hunters flexibility in changing to other classes and to better exploit certain ailment-inducing skills (like instant kill attacks on Ronin and Highlanders, which are less effective due to their innate low Luck) without greatly compromising speed or strength.
  • Limit Break:
    • In Heroes of Lagaard, Domination, a single strike that, while slow to execute, completely immobilizes the victim by binding its head, arms and legs, leaving them completely helpless and unable to defend themselves.
    • In The Fafnir Knight, Trance, which increases damage done to enemies with binds and ailments for three turns, and Rose Prison, an attack with a high chance to bind and poison.
  • Nerf: The Fafnir Knight swapped out their powerful Climax skill and made the petrification effect of Scorpion more tedious to trigger.
  • Of Corsets Sexy: The female Dark Hunters wear them.
  • Peek-a-Bangs: The blue-haired male Dark Hunter.
  • Standard Status Effects: Like before, their sword skill tree inflicts ailments, while their whip skill tree inflicts binds. Both trees have a skill that is strongest when used on ailing enemies, on top of their Force Boost amplifying damage to ailing enemies in the remake.
  • Zettai Ryouiki: The female Dark Hunters, combined with shorts.


Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. Their H. Touch, for starters, is much stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...

  • Combat Medic: New skills and passives in the remake allow for a Medic to be built this way, mainly because of Vital Hit scaling off the Medic's strong technique and vitality stats.
  • Cute Clumsy Girl: The "mascot" medic is portrayed this way: her 2 portrait shows a bunch of stuff falling out of her bag while the other female Medic's does not, two of her extra portraits in Untold 2 also have her fumbling, and in the third she's swinging her hammer with a very panicked look on her face.
  • Labcoat of Science and Medicine
  • Last Ditch Move: In the remake, Final Gift gives them a chance to automatically heal the rest of the party upon being KO'd.
  • Limit Break:
    • In Heroes of Lagaard, H. Touch, which now completely heals and restores the Medic and all allies to full HP and cured status.
    • In The Fafnir Knight, Healing Hands, which raises the speed and effectiveness of healing skills, and halves their TP cost for three turns, and Medical Miracle, which heals the party, removes any binds, ailments, and debuffs, and revives any fallen party members.
  • The Medic: They're primarily focused on healing.
  • Nerf: They no longer have their gamebreaking Immunize skill. Their ATK Up passive is now a lot less potent than the previous game, and combined with their lower strength, the former Caduceus build lost a lot of bite.
  • Sacrificial Revival Spell: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
  • Shout-Out: They still have H. Touch and Caduceus. Healing Hands in the remake is an even more accurate adaptation of the source's Healing Touch.
  • Weapon of Choice: A Magic Staff.


Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of Megido, or the forbidden magic of Eschaton.

  • Desperation Attack: The Fafnir Knight gives the Alchemists Riot Formula, which hits multiple times with randomly chosen elements but is initially prohibitively expensive; its cost goes down as the battle drags on and more TP has been consumed.
  • Fantastic Nuke: The Fafnir Knight's version of Megido, Nuclear Formula, is described as an explosion created through alchemically-induced nuclear fusion.
  • Full-Contact Magic: Can perform spells with physical affinities. The Fafnir Knight instead gives them a "Palm" skill tree, allowing them to inflict elemental damage for a very low TP cost, but only from the front row.
  • Limit Break:
    • In Heroes of Lagaard, Eschaton, a wave of pure magical might that obliterates all enemies.
    • In The Fafnir Knight, they keep Eschaton as their Force Break, and also have Analysis, which boosts damage done to enemies hit with attacks they're weak to for three turns.
  • Non-Elemental: Megido/Nuclear Formula and Eschaton.
  • Shout-Out: Megido is a powerful spell from Shin Megami Tensei. Furthering the reference, it is said to deal "almighty" damage, which is the name of SMT's Infinity +1 Element.
  • Squishy Wizard: Possesses the lowest vitality and HP stat of all possible party members.
  • Weapon of Choice: A Magic Staff


Troubadours in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs — a hostile audience like none other!

  • Ambiguously Brown: One of the female Troubadours.
  • Belly Dancer: Both of the female Troubadours.
  • Experience Booster: Divinity/Holy Gift increases the party's experience gain from battles.
  • Fragile Speedster: In The Fafnir Knight, their stat spread is similar to that of the Survivalist, only sacrificing some Agility growth for better Technique growth, making them passable spell casters.
  • Girlish Pigtails: The light-skinned female Troubadour has them, and she looks very young.
  • Jack-of-All-Stats: Though in Heroes of Lagaard, their stat spread has a slight focus on Technique and Agility compared to the previous game.
  • Limit Break:
    • In Heroes of Lagaard, Crusade, which raises everyone's strength, defenses, and HP.
    • In The Fafnir Knight, Crusade is now their Force Break and only lasts the turn it's used. They and also have War Song, which prevents the party's buffs from counting down and being canceled for three turns.
  • Spoony Bard: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
  • Status-Buff Dispel: Can perform this via Nihilo and Erasure. These abilities have been passed to the Sovereigns in the remake.
  • Support Party Member: The Troubadour's skill set is focused on supplanting the party with Status Buffs, leaving the Troubadours themselves with nothing but their regular attack for damage.


Ronin no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents. This worked out a little too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.

  • All Your Powers Combined: Their new skill in The Fafnir Knight, Peerless Combo, unleashes the strongest attacks of all 3 of their stances in one go, but requires the Ronin to dispel their Peerless Stance.
  • Gone Horribly Right: Heroes of Lagaard changed the stances into passive skills, meaning that a Ronin could spam their best attacks nonstop from turn 1 without needing to worry about maintaining their stances, and this made them one of the best physical attackers in the game. The remake rectified this mistake while polishing some of the flaws associated with their stances.
  • Glass Cannon: Their katanas provide the highest ATK bonus out of all the weapons, and their high Agility lets them strike before most enemies can, but their defenses are lacking and their HP and TP pools are rather small.
  • Katanas Are Just Better: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
  • Limit Break:
    • In Heroes of Lagaard, Issen, a blindingly fast sword slash where the Ronin moves as if time has frozen for all but them.
    • In The Fafnir Knight, they still know Issen, which now has a high chance of instantly killing everything, and also have Immovable, which lets them maintain their stance and reduces the TP cost of their stance skills for three turns.
  • Loophole Abuse: Their Force Boost in the remake prevents their buff timers from ticking down or expiring. This has a side effect of keeping a Ronin in Peerless Stance after using Peerless Combo.
  • Magikarp Power: Maximizing Peerless Combo involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). If you want to amp it even further, you need to dedicate several Grimoire slots to boosting them, too. It's not unusual for a Ronin designed around this to only realize the skill's potential well into the postgame.
  • Sarashi: And somewhere along the way, she lost her top, too...
  • Stance System: The Fafnir Knight still retains the need for the Ronin to adopt stances to execute their attacks, but they now do so using an attack skill tied to that stance, akin to Slantwise Cut in The Millennium Girl. The stances also don't consume a buff slot, so that they can receive more boosts while not worrying about Status-Buff Dispel from enemy skills. Maximum investment in a stance, barring Peerless Stance, also gives the Ronin a chance of starting the battle in said stance.
  • Walking Shirtless Scene: Not just the males, either — the Sarashi-wearing girl comes darn close.
  • Weapon of Choice: Katanas, once again.


Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...

  • Chained by Fashion: The Fafnir Knight even adds a charge skill where they bind their arms and legs to raise their ailment success rate for the next turn.
  • Limit Break:
    • In Heroes of Lagaard, Caprice, where the Hexer simply can't decide which curse to cast... so they hit their unfortunate opponents with everything.
    • In The Fafnir Knight, Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down for three turns, and Black Mist, which makes binds and ailments on enemies last longer.
  • Magikarp Power: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and Standard Status Effects. Once they do, though, look out.
  • People Puppets: An entire branch of their skill tree is dedicated to manipulating enemies afflicted with Fear.
  • Resurrection Sickness: The Fafnir Knight allows the Hexer to revive their allies via the Reincarnate skill, with the drawback of some of them being potentially inflicted with Fear from such a harrowing procedure.
  • Weapon of Choice: A Magic Staff


Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their Weapon of Choice, they can deal all this massive damage from the back lines, well protected by their capable friends.

  • Fire, Ice, Lightning: Achieved with special ammunition.
  • Fragile Speedster: In The Fafnir Knight Gunners have the best Agility growth (barely outpacing even the Survivalists') and their damage primarily calculates off said stat. Unlike the Survivalists, Gunners have much lower Luck, leaving them very vulnerable to binds and ailments.
  • Freudian Trio: In the supplementary materials, she's generally depicted as being deadpan and unemotional, and is considered the Superego to the Protector's Id and the Medic's Ego.
  • Glass Cannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot. Stat-wise, Gunners are also reasonably powerful but rather slow.
  • Healing Shiv: Medishot can heal the whole party of most status effects. Its parallel in the remake, Medic Bullet, only works on a single party member, but can also restore HP while doing so.
  • The Hero: The blue-coated Gunner with, what else, the Jack Frost hat clip features pretty prominently in all of the the art and even shows up on the title screen, sharing the "focus character" spotlight with the original "hero" character of the blonde Protector. She also serves as the female option for the class in Etrian Mystery Dungeon, and appears as a DLC portrait option in EOV.
  • Jack-of-All-Trades: Gunners have access to elemental attacks, can potentially bind different parts of their target, or heal party members in a pinch. They cannot do these as well as the usual specialists, but it makes them very versatile.
  • Limit Break:
    • In Heroes of Lagaard, Riot Gun, a single blast that will absolutely stun the target no matter what.
    • In The Fafnir Knight, Action Boost, which makes their gun skills activate twice for three turns, and Supreme Bolt, a powerful shot which can stun anything without stun immunity.
  • More Dakka: The Flying Bullets maneuver, or Ricochet in both Untold games.
  • Nice Hat: A mark of the class.
  • No Range Like Point-Blank Range: The Fafnir Knight gives them the Point Blank skill, which greatly increases the accuracy and damage of their next ranged attack at the expense of making it a melee attack.
  • Pinball Projectile: The Ricochet skill depicts bullets bouncing across the screen, hitting enemies at random.
  • Shout-Out: The blue-suited female Gunner has a Jack Frost hatpin.
  • Weapon of Choice: Guns.

War Magus

War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the various weaknesses their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.

  • Action Initiative: Their War Heal spells are upgraded in The Fafnir Knight to kick in at the very beginning of the turn, then again at the very end. The same goes for the newly-added War Revive. This helps mitigate their terrible Agility.
  • Choice of Two Weapons: Swords or a Magic Staff: Their alternate Weapon of Choice, though they can't use War Edge skills without an edged weapon. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.
  • Combat Medic: One possible build, giving them healing and offensive capability.
  • Cute Little Fang: The younger female War Magus has one visible in her open-mouthed smile.
  • Cute Witch: Both female designs.
  • Injured Vulnerability: The various War Edge skills gain additional effects when hitting enemies with different ailments.
  • Life Drain: The Vampire ability, which heals a percentage of HP to the War Magus's line if they deal damage to an enemy afflicted by a status effect.
  • Limit Break:
    • In Heroes of Lagaard, Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
    • In The Fafnir Knight, War Edge Power, which lets War Edge skills activate their secondary effects regardless of ailments for three turns, and Fairy Robe, which restores a party's HP, removes binds and ailments, and prevents any additional binds, ailments, or debuffs from happening for that turn.
  • Magic Knight: One possible build, given that they have the capability to buff, debuff, and inflict ailments in addition to dealing damage. Their relatively balanced stats enable this.
  • Master of None: Alas, poor War Magus. In Heroes of Lagaard, they can't heal as well as a Medic, their buffs aren't as good as a Troubadour's, and their attacks suffer from having situational effects that nearly verge on Useless Useful Spell and simply not matching up to Landsknects, Ronin, Dark Hunters, or Gunners at similar levels. That, and the fact that they really need other members to provide the Standard Status Effects required to actually use their sword skills effectively. At least their Cursecut/Transfer combo is good, and their access to Swords lead to a better healing speed that made them more effective than Medics.
  • Mighty Glacier: In the remake, they give up Agility growth in favour of all other stats.
  • Ojou Ringlets: The red-clad female War Magus has these.
  • Standard Status Effects: War Magi gain the Random Disease spell in the remake, which has a chance of inflicting poison, paralysis, blind, sleep, fear, or curse.
  • Took a Level in Badass: They've improved greatly in The Fafnir Knight, being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their War Edge skills now work on targets with any ailments (as opposed to specific ones), and they can still utilize it on a non-ailing target with their Force Boost.


Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.

  • Bears Are Bad News: Inverted in brown and panda flavors!
  • Glass Cannon: One possible build for the Beast in Heroes of Lagaard revolves around it maxing out its Rampage skill. Said skill is among the best physical damage skills in the entire game, but its prerequisite is a maxed out Loyalty skill, a passive that results in the Beast having a very high chance of taking most of the hits across the party, drastically reducing its longevity without HP-boosting equipment.
  • Last Chance Hit Point: Deadly Resolve in the remake gives the Beast a chance of enduring a mortal hit, leaving them at 1 HP. Vital considering they often take hits for the party.
  • Limit Break:
    • In Heroes of Lagaard, Salivall, where they lick their wounds — and their teammates' wounds — restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
    • In The Fafnir Knight, Desperation, which triples their maximum HP for three turns, and True Endurance, where they cover all attacks to the party and can only be knocked to 1 HP for the turn, and unleash an attack to all enemies at the end of the turn.
  • Master of None: In the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the remake with the introduction of several new skills that give the Beast an edge in both roles.
  • Mega Neko: Saber-toothed albino tigers!
  • Mighty Glacier: Slightly higher strength and agility than the Protectors, but lower vitality. They make up for this with an outstanding HP growth though.
  • Noble Wolf: These wolves want to be in the player's pack and help out.
  • Taking the Bullet: The Beast's main defensive gimmick is to take hits for allies through its Loyalty. However, not only is this a passive ability that can't be disabled if needed (and a vital one, to boot, as it is needed to unlock its other skills), the damage the Beast would have taken still uses the original target's defense stat, and does not work with defensive buffs, resulting in the Beast taking large amounts of damage while protecting fragile characters regardless of its own defense stats.
  • Team Pet: Indeed, the Japanese name of the class is, in fact, "Pet".
  • Took a Level in Badass: The remake has vastly improved the Beast's Loyalty ability, now changing its effect to giving a chance to halve the damage the Beast takes, while making its covering abilities conditional or controllable. The Beast now becomes one of the best defensive party members in the game, though its offensive suite is still mediocre or situational.
  • Weapon of Choice: Power Fist — Paw-mounted claw weapons exclusive to them.

    Citizens of High Lagaard 

Minister Dubois

Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.

Voiced by: Christopher Corey Smith [English]

  • Badass Beard: In his youth, he used to be an explorer.
  • Have We Met?: In the remake, he comments on Bertrand looking familiar in one of the idle conversations. Given the latter's previous duty in Ginnungagap, it's likely that they have.

Lady Gradriel

Lady Gradriel is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.

Voiced by: Eden Riegel [English]


The Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.

Voiced by: Brina Palencia [English]

  • Catchphrase: 'Never underestimate the Labyrinth.' Or, in the remake, 'Try to avoid any unnecessary risks.'
  • Good Scars, Evil Scars: She has one below her chin, as a reminder of the attack by the Great Dragon.
  • Guest-Star Party Member: In the remake, she can join you in the fight against the Great Dragon.
  • Master of None: While she is a Level 80 Landsknecht, her skill points are terribly allocated, having an even spread in nearly everything except Ice Chaser. A party which has made it this far would be better optimized and far stronger than her.
  • Samus Is a Girl: In the original game this was a reveal only given in the post game content. The Fafnir Knight, on the other hand, makes no attempt to hide it, as her name is immediately given as Marion and her voice is unambiguously feminine.
  • Survivor's Guilt: She's the only survivor of her guild after they were attacked by the Great Dragon in Auburn Thicket.
  • 24-Hour Armor: You almost never see the Guildmaster without armor.
  • Why Did It Have to Be Snakes?: She is deathly afraid of animals, which is hilarious, considering the fact this is the only game in the series that has Beasts as party members. Even dressing up as one makes her yelp.


The Innkeeper runs the Flaus Inn. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are — matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her daughter is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.

Voiced by: Amber Connor [English]

Dr. Stiles

Doctor Stiles works at the Lagaard Hospital. A handsome, somewhat familiar fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...


Abigail is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...

  • Cuteness Proximity: When Quona and her are together and talking, the player can choose to react accordingly.
  • The Ghost: Her father, Sitoth himself. Cass comments that the man's so obsessed with his work that he never seems to leave his workshop.


Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.

Voiced by: Kirk Thornton [English]

  • Unknown Rival: In the remake, whenever there is a quest related to helping the cafe, he often complains he's making them steal his clientele.

    Other Guilds of Note 

Guild Beowulf

Guild Beowulf is led by the protector Flausgul, who is never seen without his faithful companion Kurogane. Kind and compassionate, Flausgul acts as a Mentor to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

In The Fafnir Knight they are called Hrothgar and Wulfgar respectively.

Voiced by: Robbie Daymond [Hrothgar, English]

  • Death by Origin Story: The other three members of the Guild.
  • Expy: In The Drowned City, there's a female Protector in a post-game sidequest who is his sister. She even gets killed by the Drake.
  • Guest-Star Party Member: In The Fafnir Knight's Story Mode, Wulfgar fills the same role as Ren and Tlachtga and joins the party for the initial mapping mission while Hrothgar assists in the battle with the Chimaera.
  • Mentor Occupational Hazard: Offers useful advice to the Player Party and has a reputation for helping novice Guilds along. He's killed by the Chimera.
  • Noble Wolf: Kurogane, a faithful wolf companion.
  • Sacrificial Lion: Just in case players weren't already wary of taking on the first boss... or to give them sufficient motivation to take on the Chimaera.
  • Spared by the Adaptation: He and Wulfgar both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.

Guild Esbat

Guild Esbat consists of the war magus Artelind and the gunner Wilhelm, better known as Der Freischütz. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...

Voiced by: Cindy Robinson [Artelind, English], Todd Haberkorn [Wilhelm, English]

  • Badass Old Guy: Der Freischutz, who also sports a Badass Longcoat.
  • Cute Witch: As a War Magus, Artelind naturally achieves this.
  • Dual Boss: The two of them duel you near the end of the Third Stratum in order to protect Scylla.
  • I Call It "Vera": Wilhelm names his guns Selena and Traumerei.
  • Limit Break: In The Fafnir Knight, both members, being adventurers themselves, will invoke their Force Boost at low HP to empower their skills, and perform a Force Break at the final turn of the Force Boost. Regardless of whose Force Break it is, the attack will deal a large number of powerful hits to the party before immediately causing the user's defeat.
  • Mirror Boss: Can be invoked by including a War Magus and Gunner in the party.
  • Shout-Out: Der Freischütz: Not only is it Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet), and his loot drop unlocks the Zamiel Gun, a mediocre gun which penalizes your accuracy. The gun is named after one character, Zamiel, a demon summoned by the main antagonist Caspar who wants to see the protagonist Max dragged to hell in place of him by making Max use a demonic bullet during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet misses her, and instead hit Caspar who is hiding in a tree, thus forfeiting his own soul to Zamiel.
  • Spell My Name with an "S": Artelind is called "Artelinde" in The Fafnir Knight.
  • Super Mode: Both Artelinde and Wilhelm will use Force Boosts either when their HP gets low or when their partner dies. Artelinde's Spellblade causes her Blind Laughter and Loose Thread to hit the entire party and afflict their secondary effects regardless of whether the party has Standard Status Effects, while Wilhelm's Accelerate causes his abilities to deal multiple hits across the entire party.
  • Taking You with Me: Three turns after activating their Force Boosts, Artelinde and Wilhelm will use Nature's Will and Mystic Shot respectively, with each one dealing sixteen hits of massive damage to random party members. It kills them, but your party is unlikely to survive without planning ahead and if your party dies with both members of Esbat dead then it's still a Game Over.
  • Tragic Monster: They reveal Scylla to be one: once a fellow member of Guild Esbat, and Artelinde's sister, she died in the Labyrinth and was resurrected as a monster by the Overlord.

    Other Characters (SPOILERS


Canaan is the leader of a Winged Humanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.

Voiced by: Kirk Thornton [English]

  • Color-Coded Patrician: He doesn't have a beak like his underlings.
  • Have You Seen My God?: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's Bonus Dungeon.


The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects end up mutating into monsters.

Voiced by: Matthew Mercer [English]

  • A God Am I
    "Behold, the power of a god!"
  • Brain Uploading: He did this to continue his research on immortality.
  • Blue and Orange Morality: Possibly. He offers your guild immortality... by killing them and absorbing their essence, allowing their strength to live on in his body. He also tries to do the same thing to the Fafnir Knight in the remake. If you beat the game in Classic Mode, the ending cut scene notes how the battle with him probably wasn't one of good vs evil.

The Fafnir Knight

    Additional Guild Members 


Sovereigns are men and women of Royal Blood with the power to heal and strengthen their allies. They made their debut in The Drowned City - then known as Princes and Princesses - and are available to the player in The Fafnir Knight. Their skill set, due to overlap with the Troubadours, has undergone some rework to avoid redundancy, and now places focus on the ability to purge buffs from friends and enemies alike for various boons.

  • Battle Ballgown: The female Sovereigns' dresses are loaded with frills and bits of armor.
  • Bishounen: One of the male choices, who could just as easily be used as a Bifauxnen.
  • Combination Attack: Their Link Order spell lets them follow up a party member's elemental attack with a blast of the same element. This is their only attack skill without relying on Grimoire Stones.
  • Cool Crown: The princesses get fancy tiaras.
  • Ermine Cape Effect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The Mystery Dungeon spinoff confirms it.
  • High Class Gloves: The princess outfits include fancy, if armored, gloves.
  • Kicking Ass in All Her Finery: The Sovereigns smack monsters around without taking off their royal dresses.
  • Limit Break: Victory Vow, which increases order effectiveness to the entire party and reduces their TP cost by half for three turns, and Proof of Nobility, which restores the party's HP and TP.
  • Nonstandard Character Design: In The Fafnir Knight, they're the only class that gets Palette Swapped portraits, and also stand out among the other classes by being further along the series' Art Evolution.
  • Ojou Ringlets: On the purple-haired princess.
  • Pimped-Out Dress: The Art Evolution is evident just by how detailed the Princesses' dresses are.
  • Pretty in Mink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
  • Princesses Prefer Pink: There is a touch of pink fur on one of the alternate Princess' dress.
  • Requisite Royal Regalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
  • Royals Who Actually Do Something: One interpretation of their background out of many possibilities.
  • Squishy Wizard: Unlike their Armoroad counterparts, Sovereigns are not as well suited to leading from the front due to their low HP and middling Vitality, though this is slightly mitigated by their ability to equip shields and heavy armor.
  • Status Buff: The skills in this class include several of these, starting with attack and defense raising abilities.
  • Status-Buff Dispel: Negotiation can dispel an ally's buffs and debuffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs.
  • Warrior Prince: These princes like to kick butt.
  • Whole Costume Reference: The outfit in one of the prince pictures bears a close resemblance to the main character of Final Fantasy Crystal Chronicles: My Life as a King.
  • Wingding Eyes: All of them have white pupils, which stands out compared to all of the other classes.
  • You Gotta Have Blue Hair: One female has violet hair; the younger male's Palette Swap also boasts vibrantly green hair.


Highlanders are spear-wielders that made their debut in The Millennium Girl and are available as Downloadable Content in The Fafnir Knight. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.

  • The Ace: Limitless, a charge skill that raises their damage for the next turn and allows them access to skills that normally require other weapons to use.
  • Cast from Hit Points: Many Highlander skills rely on sacrificing HP.
  • Glass Cannon: In an unconventional definition - their strength and agility are excellent, and their durability is no slouch, but they often render themselves vulnerable due to Cast from Hit Points.
  • Jack-of-All-Trades: Spear damage aside, the Highlander also brings several support skills to the table, either in the form of buffs or an uncanny way to inflict ailments. Compared to specialists, these skills are not as effective on a Highlander, but the Grimoire system can open up some interesting combos to work with.
  • Limit Break: Their Force Boost is Hero Battle, which raises their spear skill damage and allows the party to recover HP according to damage dealt for three turns. Their Force Break is Gae Bolg, which consumes party HP for a powerful attack to all enemies.
  • Uniqueness Decay: In Untold, there's the Highlander, the protagonist of Story Mode. Here, there are Highlanders, i.e. they're a recruitable class rather than a specific character.
  • Weapon of Choice: Spears, signifying that they remain calm under pressure.

    Story Mode party 

Fafnir Knight

The Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.

Voiced by: Hikaru Midorikawa [Japanese], Matthew Mercer [English]

  • The Ace: Like the Highlander, he has a skill, Weapon Free, that allows him to use weapon skills even if he doesn't have the right one equipped. Unlike the Highlander, his is a passive ability, but the tradeoff is a penalty to the damage dealt.
  • Attention Deficit... Ooh, Shiny!: Some of his dialogue or action options can make him appear as such, including (but not limited to) pointing out the Minister's impressive beard in your first meeting, asking to pet Wulfgar, or stopping to look at (or try to eat) anything he sees in the Labyrinth.
  • Background Music Override: When he transforms, the music reflects that the has stopped messing around.
  • Baleful Polymorph: Can transform into a more monstrous form inside the Labyrinth.
  • Blade Below the Shoulder: Blades grow from his arms when he transforms.
  • But Now I Must Go: The Story Mode ending has him protect his fallen guild members by slaying the Calamity all by himself, though it's heavily implied he "became a shooting star and went down south," assuring Arianna he will come back. The 6th Stratum portion completely ignores his sacrifice and instead pretends they all came out alright.
  • Charged Attack: His Resonance attack skill grows stronger for each turn spent in a row not using it. Combine with skills Force Charge for ludicrous damage output.
  • Childhood Friends: With Flavio and Arianna.
  • Conveniently an Orphan: The English site says that he was born and raised at the Midgard Library, but is an orphan nonetheless.
  • 11th-Hour Superpower: The second fight against the story's final boss basically has Fafnir become a Physical God with an insane Healing Factor to deliver a major No-Holds-Barred Beatdown on an Eldritch Abomination. You literally cannot lose.
  • Fashionable Asymmetry: His top goes diagonally across his chest, missing one side. He also wears a large metal gauntlet on his right arm, which hides his Fafnir arm.
  • Field Promotion: When Bertrand tries to take his place and winds up becoming the Demi-Fafnir, the Black Guardian transfers the last of her power to the player, making him the new Black Guardian.
  • Heroic Mime: Similar to the Highlander from The Millennium Girl, but downplayed, most noticeably when customizing his skill tree; he has actual voice clips as opposed to various grunts and yells.
  • Heroic Sacrifice: In the final battle against the Calamity.
  • Lady and Knight: The White Knight to Arianna's Bright Lady. An English trailer describes him as "the princess' right-hand man."
    Arianna: There is one man that I trust most. That man is you. You are my knight!
  • Last of His Kind: Inadvertently due to Bertrand's actions, he becomes the last Fafnir Knight as well as the last Black Guardian.
  • Limit Break: His Fafnir transformation serves as his Force Boost, which gives him increased stats and powerful new abilities. His Force Break is Ignition Ray (which later becomes Akashic Nova), which deals a combination of ice, fire and volt damage to a single (Ignition Ray) or all (Akashic Nova) enemies.
  • Magic Knight: Has excellent strength and technique growth, with skills that run off either of these stats.
  • Magikarp Power: Initially rather average, partially due to his biggest damage output dependent on his Force Boost which isn't frequently available until the player makes good investment in his Force skills. However, progress through the story unlocks more Transform-exclusive abilities that vastly improve its potential, culminating in the penultimate upgrade, Accelerate, which causes his combat prowess to skyrocket.
  • Mighty Glacier: When transformed, his damage output increases significantly and his health doubles, at the cost of a significant speed reduction. With Accelerate in effect, however, this penalty is bypassed on top of even more actions, making him a deadly Lightning Bruiser.
  • Pre-Asskicking One-Liner: He has a few that he'll say prior to transforming in battle.
    Fafnir: No more games.
  • Red Oni, Blue Oni: Appears to be the Blue to Flavio's Red.
  • The Stoic: Explicitly referred to as such in a promotional trailer.
  • Theme Music Power-Up: He gets one every time he transforms in battle.
  • Wreathed in Flames: In his transformed state.

Arianna Caledonia

Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the Sovereign class.

Voiced by: Risa Taneda [Japanese], Carrie Keranen [English]

  • Bodyguard Crush: She develops a rather obvious one on the Fafnir Knight. Late in the game, if he makes it clear that the feeling is mutual, she'll hold off on it and say that they can save that discussion for after they stop the Calamity.
  • Childhood Friends: With the Fafnir Knight and Flavio, although the Fafnir Knight doesn't remember this at first.
  • Clingy Jealous Girl: Combined with the rest of her personality, it makes it very easy to tease by suggesting the Fafnir Knight pair up with someone else.
  • Fanservice: In the Hot Springs Episode DLC, both during the fight against the boss and the following CG. Afterwards, it's possible to change her in-game portrait to the one used in the boss fight; naked and covering her chest. On the cover of one of the Japanese soundtrack albums, she's portrayed in the skimpy costume of a Troubadour.
  • Foil: To Frederica from the previous game. The developers noted they wanted to make the head female the opposite of Frederica's grouchy attitude, and thus Arianna was born.
  • Freak Out!: When she learns she basically doomed the Knight into becoming a living seal for a great evil, she does not take it well and becomes an emotional mess for a while.
  • The Ingenue: She's not dumb by any means, but she's woefully naive and as innocent as you can get, and is therefore very easy to fool. This is often Played for Laughs.
  • It's All My Fault: Feels this way about having inadvertently selected the protagonist as the next Fafnir Knight.
  • Lady and Knight: The Bright Lady to the Fafnir Knight's White Knight.
  • Limit Break: As a Sovereign, her Force Boost is Victory Vow, which makes all of her Order skills affect the whole party rather than just a line and halves their TP cost for three turns. Her Force Break is Proof of Nobility, which restores the party's HP as well as some TP.
  • Meaningful Name: "Arianna" is a variation upon "Ariadne." You know, the princess from the labyrinth story.
  • Nerf: As opposed to the Prince(ss) in The Drowned City, Arianna, and by extension, all Sovereigns in The Fafnir Knight, has lower HP and Vitality, reducing their survivability on the front lines despite still having access to heavy armor.
  • Princesses Prefer Pink
  • The Red Mage: While she doesn't have any direct healing abilities unlike Bertrand or Chloe, her Order Mastery allows her Order buffs to heal those affected. She can also use Link Order and Link Order II to deal heavy elemental damage by working with Fafnir.
  • Proper Tights with a Skirt: She's a royal wearing tights.
  • Royals Who Actually Do Something: Considering she's part of a guild exploring the Labyrinth. As a Sovereign, it's also quite literally in the job description.
  • Spoiled Sweet: She grew up sheltered and is rather naive as a result, but is genuinely friendly and kind.
  • Status Buff: Compared to Troubadours, her Order skills only affect a single line, but simultaneously heal affected party members.
  • Status-Buff Dispel: She, and the rest of the Sovereigns in the game, have skills that can do so to enemies and allies alike, for both buffs and/or debuffs, usually with a side effect like healing for allies and damage to enemies. Masterful management and timing of buffs can produce great results.
  • Support Party Member: With most of her skills focused on using and dispelling buffs across the party, Arianna (and other Sovereigns in this game) has little in the way of damage output. The one offensive skill line — the Link Order skills — require cooperation with the rest of the party to use effectively.
  • Trademark Favorite Food: Venison. Upon seeing a Ragelope (a very dangerous deer that makes all other monsters on the first floor look like weaklings) for the first time, her reaction is to gush over what a delicious meal it would make.
  • Weapon of Choice: Differs from Etrian Odyssey III Sovereigns due to the different weaponry available. She can equip swords, staves, or Whips.
  • Wingding Eyes: She sprouts starry eyes when she's really happy.
  • Women Are Delicate: Subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.
  • You Gotta Have Blue Hair


Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the Survivalist Class.

Voiced by: Daisuke Namikawa [Japanese], ''' Nicolas Roye [English]

  • Annoying Arrows: Is a member of the Survivalist class. This also gives him the Story party's main access to Standard Status Effects.
  • Butt-Monkey: The game frequently gives you the option to tease Flavio about something. And if not, anyone in the game will.
  • Cassandra Truth: As a child, he lied to get attention, earning him the nickname "Flavio the Fibber." After getting the Knight as a roommate, he decided to stop, but it did no good when he tried to tell adults that he saw the Knight transform.
  • Childhood Friends: With the protagonist and Arianna.
  • Fragile Speedster: He'll almost always be the one moving first in a battle, but he'll often go down in only a couple of hits even on the backline.
  • Friend to All Children: He has an innate ability to communicate well with children, as noted by the party when they see him helping out a young girl go get his drunk dad from the bar. This is as a result of having grown at the orphanage of the Midgard Library.
  • Goggles Do Nothing: He wears a hefty pair of goggles around his neck.
  • In Touch with His Feminine Side: Can cook and sew so well that Hanna says he'd make a good housewife. Scandalized, Flavio insists that he'd be a house-husband.
  • Keet: He's described as "cheerful, upbeat, and the life of the guild."
  • Limit Break: His Force Boost is Illusion Step, which triples his evasion and will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
  • Only Sane Man: Contrasting the above, he's also the responsible one who keeps the rest of the peculiar guild in line.
  • Red Oni, Blue Oni: Appears to be the Red to the Knight's Blue.
  • Trademark Favorite Food: One conversation in the cafe will reveal that he's a big fan of curry.
  • Why Did It Have to Be Snakes?: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap. When Regina first prepares a Roasted Whole Spider, he faints! (Humorously, he's already next to her when she announces the dish, which doesn't happen in any other dish).

Bertrand de Gervaise

Bertrand de Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the Protector class.

Voiced by: Keiji Fujiwara [Japanese], Liam O'Brien [English]

  • Blessed with Suck: Since Violetta underwent the ritual without his consent, Bertrand became a remnant of a previous Fafnir Knight and was given eternal life indirectly, which forced him to go into hiding by Walking the Earth so no one would recognize him anymore.
  • Brilliant, but Lazy: He would rather sit back and relax rather than having to go exploring the labyrinth. Made more obvious when he excitedly says "Roger that!" when pulling back to the city.
  • The Corruption: He has no more of his Fafnir Knight powers, but his right hand is still cursed to this day.
  • Dark and Troubled Past: Hoo boy. He was a distant relative of a noble family who was torn from his home because his family needed an heir; afterward, he was selected as a Fafnir Knight and set out with his companion, whom he loved. But his mother died and he wanted to be with his sister to grieve, and so he stalled his journey temporarily to go see them, only to be forced to flee his country with his sister for abandoning the ritual. When he returned to the Ginnugagap he saw that his companion had offered herself in his place. He's been Wandering the Earth for a hundred years, waiting for the next Fafnir Knight to be selected so that he can rectify his mistake.
  • Deadpan Snarker: He can and will snark about anything and everything.
  • Dirty Coward: Running away is always his first plan.
  • Eating Optional: As a consequence of being the former Fafnir Knight. At one points he notes that he managed to go a couple of months on nothing but occasional drinks of water. That's also why he's okay with Chloe always eating most of his share.
  • Huge Guy, Tiny Girl: With Chloe.
  • Lazy Bum: Humorously, considering his class is Protector.
  • Limit Break: As a Protector, his Force Boost is Shield Protect, which amplifies the effect of his Shield skills for three turns. His Force Break is Perfect Defense, which completely nullifies any and all damage to the party for a single turn.
  • The Paladin: His skillset mostly consists of various defensive abilities alongside a few heals.
  • Parental Substitute: For Chloe.
  • One-Winged Angel: As a result for trying to forcibly get the Knight out from the ritual to seal the Calamity, him opening the door throws the whole system into chaos, and he ends up confusing it that it takes him to the ritual and transforms him into a gigantic armored weapon, albeit with a complete lack of sense replaced with blind fury the party has to take down.
  • Refusal of the Call: Although not out of cowardice. When he was the previous Fafnir Knight, he and the previous Daughter of the Mark Violetta were tasked with the ritual. However, during an optional inn scene, Bertrand reveals he backed out at the last minute after hearing from his homeland that his mother had passed away and his younger sister fell ill and was bedridden, so he had asked Violetta to give him time to go see her sister. Upon his return, he found out she had gone into the Door of Boundaries in his stead.
  • Really 700 Years Old: Being the previous candidate for the Fafnir Knight, he's been alive for over a hundred years while not aging a day since he made the pact.
  • Walking Spoiler: Let's just say that things happen on the fourth floor of Ginnungagap.
  • Walking the Earth: He's a traveler going around the world until he and Chloe went into Ginnungagap. He was most likely going there because he knew the hundred years of peace for Lagaard would expire and he wanted to see the next Fafnir Knight. He even suggests the Knight to go travel with him on account that the Knight did not seal himself and possibly was cursed with having eternal life, so it would be the only option to avoid scaring anyone that both of them won't age.
  • Who Wants to Live Forever?: As a result of the botched ritual, he has been cursed with eternal life and can't age a single day (and also lost his sense of hunger), which forced him to walk the earth as to avoid people from freaking out about his condition.


Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the War Magus class.

Voiced by: Yuka Iguchi [Japanese], Cherami Leigh [English]

  • Ambiguous Disorder: She has a rather odd way of speaking and is unusually fixated on certain things, while finding it difficult to communicate with people she doesn't know.
  • Big Eater: To everyone's shock, given how tiny she is. After officially forming the guild and going to the tavern to celebrate, her personal order is enough to feed a group twice their size.
  • Combat Medic: As per her War Magus class, her skill arsenal includes several healing and support spells.
  • Cry Cute: The only time you ever see her breaking into tears is when she believes Bertrand had died during their fight against him.
  • Cute Witch: Hs a cute pointed black hat.
  • Evil Laugh: She has a hilariously adorable one that's heard most often when she generates a Grimoire stone.
  • Foil: To Arthur from the previous game, as noted by the developers. She's almost entirely his opposite in gender, attitude, verbal knowledge, and profession. (Though she originally was supposed to be part of the Midgard Library).
  • Girlish Pigtails: Art sheets depicted her having longer pigtails in front of her, though she kept small ones in the end.
  • Huge Guy, Tiny Girl: With Bertrand.
  • Just a Kid: Revealed in one event where she slips over to the Fafnir Knight's room for safety and comfort after having a horrible nightmare. Trand reveals she'd carried that habit for years.
  • Lethal Chef: According to Bertrand, she has a habit of throwing anything she can get her hands on into whatever's cooking when left to her own devices in the kitchen, hence Bertrand's horrified reaction when Regina tells the group that Chloe helped make one of the meals.note 
  • Limit Break: As a War Magus, her Force Boost is War Edge Power, which allows the secondary effects of her War Edge skills to activate even if the target doesn't have any status ailments for three turns. Her Force Break is Fairy Robe, which restores the party's HP, cures any binds or ailments and protects them from any binds, ailments and debuffs for that turn.
  • Magic Knight: She has skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!
  • Morality Pet: Downplayed a bit in that Bertrand isn't evil or even mean, but Chloe is pretty much the only person who genuinely looks up to Bertrand and ostensibly keeps some of his worse qualities in check.
  • The Nicknamer: She refers to Bertrand as Trand. Everyone else becomes "Mr./Ms. [notable characteristic]"—for example, Flavio is Mr. Bow and the soldier Bruck is Mr. Bridge, although she starts calling non-Trand party members by their actual names later on.
  • The Stoic: She barely puts any effort in changing her expressions, and then she very rarely (like once) displays stronger emotions. Although she becomes Not So Stoic when it appears as though Bertrand is dead after the party's battle against him.
  • Third-Person Person: Uses her name instead of I or me.
  • Trademark Favorite Food: Meat. To her consternation, Bertrand doesn't buy it for her often. Unsurprisingly, she hates vegetables.

    Non-Player Characters 

Regina Dubois

Regina Dubois is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.

Voiced by: Erin Fitzgerald [English]

  • Blue Blood: Her grandfather is Minister Dubois. She's rather resentful of her royal status, though, since the family would rather place her in an Arranged Marriage for political reasons rather than allowing her to run a restaurant and enjoy her position as chef.
  • Dark-Skinned Blond
  • Defrosting Ice Queen: She's cold and aloof when you first meet her, but she eventually grows more friendly toward you and the other townspeople as time goes on and you bring her more recipies.
  • Even the Girls Want Her: Later on in the game, Hanna will tell you about how Regina is extremely popular among younger women. The girl in the sundress at the Stickleback Bar also falls in love with her toward the end of the game.
  • Tsundere: Starts off harsh but mellows out as you get to know her better.


Quona is the innkeeper Hanna's adorable young daughter, who is given a name, a sprite and dialogue in The Fafnir Knight. She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.

Voiced by: Brina Palencia [English]

  • Character Development: As the game goes on she'll become more confident and will stutter less when she talks to you.
  • Damsel in Distress: Kidnapped by the Blizzard King in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad dream.
  • Ill Girl: She has a respiratory condition and gets sick easily. One quest has you escort her to the third stratum to let her get some fresh air.
  • You Gotta Have Blue Hair: Despite her mother having perfectly ordinary brown hair, Quona's is rose pink.

The Black Guardian

The Black Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.

Voiced by: Erin Fitzgerald [English]

  • Barrier Maiden: As the Black Guardian, she maintained the seal over the Calamity using her life force. Her weak constitution, however, was insufficient, leading to the collapse of Ginnungagap and weakening of the seal.
  • Dying as Yourself: After giving the Fafnir Knight the power of the Black Guardian, Violetta reverts to her original appearance.
  • Gender Reveal: Until the events of Ginnungagap B4F, the Black Guardian has no voice clips and lacks distinct features to hint at either gender.
  • The Lost Lenore: Was this for Bertrand.
  • Passing the Torch: She received the torch from the Black Guardian before her, and passed it to the player character, even though the latter situation wasn't quite ideal.
  • Screw Destiny: Despite her role as Daughter of the Mark and Bertrand's as the Fafnir, she passed through the Door of Boundaries to become the Black Guardian.
  • Super Empowering: Allows the Fafnir Knight to fully access the power of his transformation, and later bequeaths to him the role of the Black Guardian.
  • Walking Spoiler: It's best not to look at these until after you've completed B4F of Ginnungagap.


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