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The cast of Etrian Odyssey and Etrian Odyssey Untold: The Millennium Girl.


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Etrian Odyssey

    Potential Guild Members 

Landsknecht

Landsknechts are powerful soldiers who wield massive blades, be they mounted on hilts or handles. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.

  • The Berserker: War Cry and Hell Cry bestow a buff that raises attack at the cost of defense. War Cry in the remake also has the ability to affect a line in exchange for being Cast from Hit Points.
  • Bilingual Bonus: Landsknechts were famous German mercenaries in the 15th and 16th centuries.
  • Choice of Two Weapons: Swords or Axes. The class is known as Swordsman in the original Japanese, which is a little odd considering they can also use axes as well.
  • Curtains Match the Window: The female red-haired Landsknecht has red eyes, as well.
  • Elemental Punch: Can perform fire, ice, and volt chasers with swords and a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.
  • Glass Cannon: They can turn themselves into one with their war cry abilities.
  • Jack-of-All-Stats
  • Mighty Glacier: The remake drastically lowers their Agility, making them only faster than the Protector.
  • Peek-a-Bangs: The red-haired male Landsknecht.
  • Powerup Letdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed. In the remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and raise their max HP.
  • Real Men Wear Pink: The red-haired Landsknecht wears a full suit of pink armor.

Survivalist

Survivalists are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.

  • Action Initiative: First Turn/Quick Step lets them grant slower party members temporary turn priority. The class's own Act First skill in the remake lets them get the jump on enemies randomly, even outspeeding rare breeds.
  • Charged Attack: The Apollon/Sagittarius Shot skill, which launches arrows into the sky and rains them down on enemies a few turns later.
  • Encounter Repellent: Stalker reduces the enemy encounter rate while moving through the labyrinth, making it a godsend for gathering parties full of Survivalists to safely reach gathering spots.
  • Eyepatch of Power: The older woman wears one, which is mostly concealed by her hair.
  • Forest Ranger: The original name of the class in Japanese is Ranger.
  • Fragile Speedster: Possess the highest Agility stat among all the classes, but their offense options are rather lacking as they are designed more for support.
  • Goggles Do Nothing: Both of the male portraits have them.
  • Multishot: One of the bow techniques, which sends a random volley of arrows at a group of enemies. This is very powerful against single enemies like FOEs or bosses.
  • Nice Hat: Each portrait has one.
  • Scarf Of Asskicking: Each of the designs have one.
  • Status Buff: They have a few, including increasing the party's speed, evasion, and allowing party members to move first at the beginning of the turn.
  • Utility Party Member: While their damage output isn't as good as the other classes, they have access to all three foraging skills to allow for a party to gather materials to sell, on top of out-of-battle skills that make it easier to traverse the labyrinth. The remake also gives them Efficiency, which passively increases the potency of recovery items they use in battle. Combined with their high innate speed, they make for good emergency healers.
  • Weapon of Choice: Bows, as fitting for their Forest Ranger status.

Protector

Protectors are the classic Knight in Shining Armor, and they generously share their incredible defense with others by protecting them, via magical spells channeled through their ever-present shields or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.

  • Freudian Trio: In the supplementary materials, she's portrayed as being part of one with the Medic and the Gunner. She plays the Id, being generally emotional and whimsical.
  • Healing Hands: Although not as strong as the Medic.
  • The Hero:
    • Since she appears on both the covers to EO I and II and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
    • Her occasional appearance in promo material for the other games, such as the punny final panel of the short comic at the back of EO 4, reinforces this notion. Not to mention the fact that she basically appears as one of the selectable Imperials.
    • To illustrate the point: in the ''Etrian Untold II'' DLC, which gives classic mode a huge number of extra portraits sourced from EO I as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in EO II portraits and the DLC. Shishou? She gets six.
    • She's also the banner character of Etrian Mystery Dungeon and appears again in EO V as a DLC portrait.
  • Knight in Shining Armor
  • Luckily, My Shield Will Protect Me
  • The Paladin: Protectors are known as Paladins in the Japanese version.
  • Powerup Letdown:
    • Provoke, which (despite looking, at first glance, like the main point of the class) simply doesn't have enough of an effect to be worthwhile in the main games. On the other hand, it's one of the best abilities in Mystery Dungeon.
    • The Anti(element) shields are actually a downgrade past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to exactly zero. Doubles as a Guide Dang It!, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the remake, skill levels past five instead lower TP cost and the skills absorb the element at max level.
  • Series Mascot: Given the above-mentioned treatment in EOU II, it's kind of hard to deny at this point. Her headlining Etrian Mystery Dungeon just cements it further.
  • Shield Bash: When using Smite. The remake adds Shield Rush which is an area-hitting version of this.
  • Stone Wall: The class is slow as molasses and can inflict decent damage at best (amplified with the Smite skill), but their HP and defense are excellent.
  • Weapon of Choice: Uses swords as fitting for their prominence.

Dark Hunter

Dark Hunters are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their own allies as bait to lure unwitting monsters closer... whether their allies like that plan or not.

Medic

Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, such as regaining HP and resisting elements. They also have the potential to be decent front-line fighters, though attempting this is understandably dangerous and may not be worth the risks.

  • Combat Medic: The great damage multipliers from ATK Up and Caduceus allows for a Medic to function this way. The remake tones down the multipliers a bit but also adds Clear Strike that scales off the Medic's good Tec stat.
  • Freudian Trio: With the Protector and the Gunner in the supplementary materials. She's the Ego, being the most level-headed of the group.
  • Healing Hands
  • Glass Cannon: Can be built into a powerful-but-squishy Combat Medic.
  • Labcoat of Science and Medicine
  • Last Chance Hit Point: In The Millennium Girl, Medics gain CPR, which is a temporary buff applied to the party that has a chance to let them endure fatal damage.
  • The Medic
  • Powerup Letdown: H. Touch, as it heals for pitiful amounts and never heals past 40% HP. This is absent in the remake.
  • Series Mascot: "Mediko" is a kind of "junior mascot" next to the Protector noted above; in that EOU II DLC, Mediko is the only other classic character to get more than three portraits overall (clocking in at an impressive five).
    • She also returns together with Shishou in EO V as a DLC portrait.
  • Shout-Out: H. Touch and Caduceus skills are a reference to another popular Atlus series.
  • Standard Status Effects: The remake gives them the ability to inflict Poison, Paralysis, or Sleep, as a means for the Story Mode party to utilize some form of status ailment without relying on Grimoire Stones.
  • Status Buff: The standard HP regen and Immunize, which according to the game's text is only supposed to reduce elemental damage, but actually reduces all damage. This made Immunize a Game-Breaker, but only in the first game — the remake makes it work completely as intended.
  • Weapon of Choice: A Magic Staff. These also include hammers.

Alchemist

Alchemists have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible FOEs and warping back to the safety of the last Geomagnetic Field they used.

  • Awesomeness by Analysis: The remake grants them the Analysis skill, a buff that amplifies the damage they do when they hit an elemental weakness.
  • Braids of Action: The blonde female Alchemist.
  • Boyish Short Hair: The dark-haired female Alchemist.
  • Fire, Ice, Lightning: The three magical forces they can pick from.
  • Hand Blast
  • Meganekko: The dark-haired female portrait wears glasses.
  • Qipao: Both of the female designs wear qipao-like outfits. The dark-haired female Alchemist can be seen wearing one in this concept art.
  • Peek-a-Bangs: The blond male Alchemist.
  • Powerup Letdown: Maxing out Formula Mastery in the remake unlocks Pain Formula, which requires the Alchemist to be on the front row to use. Given the Alchemist's poor durability keeping them off the front line, and the fact that the associated skills are situational at best, many players simply opt to stick with their other more reliable elemental spells.
  • Scarf Of Asskicking: Each of the designs seem to have them.
  • Squishy Wizard
  • Universal Poison: Only in the first game — the ability to poison has been removed in the remake, in exchange for a better condensed skill tree.
  • Weapon of Choice: A Magic Staff.
  • When All You Have Is a Hammer...: Their entire skill tree practically boils down to hitting things with elemental damage, with little in the way of practical support without use of Grimoire Stones. They, however, hit exceptionally hard with their spells.

Troubadour

Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental kick, healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.

  • Ambiguously Brown: One of the female Troubadours.
  • Belly Dancer: Both of the female Troubadours.
  • Choice of Two Weapons: Three, actually: Bows, Swords, or Staves.
  • Encounter Repellent: Stalker/Fightful Yawl reduces encounter rate for a set duration in the labyrinth.
  • Experience Booster: Divinity/Holy Gift increases the party's gained experience from battles. It even stacks if multiple members have it via Grimoire Stones.
  • Girlish Pigtails: The light-skinned female Troubadour has them, and she looks very young.
  • Jack-of-All-Stats: Their stat spread is the most well-rounded, though their combat performance average.
  • Magikarp Power: It takes some time and investment before their buffs do anything significant. Slightly complicated by the fact that their base offensive capabilities are average.
  • Regenerating Health: Healing/Healing Lullaby bestows a buff on the party that functions like this. Relaxing/Peace Ballad does the same for TP.
  • Spoony Bard: Well, they're bards, but they're not exactly weak. They're quite useful in the main game and almost completely mandatory in the Bonus Dungeon.
  • Status-Buff Dispel: Erasure/Eerie Chorus allows them to perform this on enemies.
  • Support Party Member: Their entire skill set is focused on applying Status Buffs to the party, to the exclusion of other skills, leaving their normal attack as their only offensive option.
  • Wandering Minstrel

Ronin

Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.

  • All Your Powers Combined: The remake introduces Peerless Stance which buffs nearly all stats, scales according to the strength of each stance, and allows usage of skills from all three stances. The drawback to this is that it must be entered from another Stance and cannot be extended like the others, forcing the Ronin to spend extra turns to maintain it. note 
  • Glass Cannon: Capable of incredible damage output once their stances are established, but suffer from low vitality and HP.
  • Iaijutsu Practitioner: Iai (known as "Drawing Stance" in The Millennium Girl) is one of the three available stances; it improves speed and accuracy, and one of the associated skills is a potential One-Hit Kill.
  • Katanas Are Just Better: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
  • Magikarp Power: Given their tiny TP pool, their reliance on Stances, and significant skill point investment to open up more attack variety, expect to see low-level Ronin do nothing but spam their normal attack during random encounters.
  • Peek-a-Bangs: The younger looking male Ronin has them.
  • Ronin: Yup.
  • Sarashi: Worn by one of the female Ronin, who otherwise resembles a Miko.
  • Single-Stroke Battle: They can learn a passive skill that gives a chance to instantly cut down all enemies as soon as a battle starts.
  • Stance System: They can go into three different stances, which give them different buffs and access to different skills.
  • Walking Shirtless Scene: The two male designs.
  • Weapon of Choice: Katanas, fitting given their Eastern appearance.

Hexer

Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.

  • Awesome, but Impractical: Hexers aren't too good against bosses due to their frailty, low power, and bosses being more resistant to ailments. However, their practicality against bosses was increased in The Millennium Girl. It's possible to semi-reliably give bosses crippling ailments like Sleep, Curse or Fear for a few turns.
  • Chained by Fashion
  • Creepy Child: The small, hooded, grey-haired Hexer with pigtails is addressed as being twelve years old in some of the official comics, and she is often portrayed as a 'little sister' type when she turns up in sidequests in Etrian Mystery Dungeon.
  • Facial Markings: One of the female Hexers has them.
  • Magikarp Power: Suffers from being a Squishy Wizard with very little offensive capability unlike the Alchemists or Medics. Their support capabilities reach full potential once they complete enough of their status ailment skill trees or even their Fear-controlling skills.
  • People Puppets: An entire branch of their skill tree involves commanding and manipulating enemies if they are afflicted with Fear.
  • Standard Status Effects: Their whole M.O.
  • Squishy Wizard
  • Weapon of Choice: A Magic Staff.

    Citizens of Etria 

Citizens of Etria

The Guildmaster. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.

  • The Alcoholic: In a few missions and conversations.
  • Deadpan Snarker
  • Doting Parent: Though he'd rather word of it didn't get around.
  • Eyepatch of Power: During one sidequest, it is heavily implied that he lost that eye escaping a treelike monster called a Sickwood, after it killed off the rest of his adventuring party.

Shileka

Shilleka is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.

Valerie

Valerie is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.

Voiced by: Amanda Winn-Lee (The Millennium Girl; English)

Ren & Tlachtga

Ren & Tlachtga are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.

  • A Taste of Power: While in the party during the mapping mission in The Millennium Girl, their levels are in the early thirties.
  • Dual Boss: Confronted together early in the fifth stratum.
  • City Guards: Including one instance where they try to kill you for trying to go deeper.
  • Crutch Character: Don't rely on them to mych because they're not going to stick with you for long.
  • Fiery Redhead: Inverted with Tlachtga. She's very soft-spoken and somewhat shy.
  • Guest-Star Party Member: They're the Highlander's first party members in The Millennium Girl during the first mission.
  • He Knows Too Much: The reason for them opposing the party in the fifth stratum.
    Ren: The town only prospers from the people burning to discover the Labyrinth's secret. Do you understand now? No one must be allowed to actually solve the forest's mysteries. Curiosity is welcome up to a point, but those who learn too much are troublesome... Thus, the Radha has charged us with eliminating you before you learn the truth of Yggdrasil.
  • Mirror Boss: Can be invoked by the player by including a Ronin and Hexer in the party.
  • You Gotta Have Blue Hair: Ren.

Subaltern Quinn

Subaltern Quinn is the person who gives the guild their plot-relevant missions.

  • Quest Giver: Though he usually just passes them along from higher up.
  • Reasonable Authority Figure: He's quite friendly to the guild, and notes when the Radha quests might be too much to expect of you. He also picks up on Visil's erratic behavior and offers to look into things behind the chieftain's back for you if you take him into your trust.

Chieftan Visil

Chieftain Visil is the leader of Radha.

  • Adaptational Heroism: In The Millenium Girl Story Mode he at least has a better reason for opposing the party, since it's implied that he feared the party's progress in the labyrinth would hasten the activation of Gungnir. He also may or may not have been possessed by Yggdrasil during his boss battle.
    • In Etrian Odyssey, he puts forth a mission to effectively commit genocide on the Forest Folk in order to protect the town's tourist industry. In The Millennium Girl, he instead does this in order to prevent a disease among their numbers from spreading outside the labyrinth.
  • Big Bad: Eventually, he turns against the player guild and fights them as the final boss, though Untold makes him part of a Big-Bad Ensemble.
  • Fighting from the Inside: In the fifth stratum in The Millennium Girl, Yggdrasil fused with him in a way, causing him to act to protect Yggdrasil's life, culminating in the Etreant. However, he did somehow manage to retain the Yggdra Virus meant to kill Yggdrassil, even having it on his person when the protagonists fight the Etreant.
  • Last of His Kind: He is the last scientist who has been keeping the Yggdrasil system running.
  • Physical God: The Forest Folk worship the Etreant as one, anyway.
  • Really 700 Years Old: He may already look old, but he is actually over 1000 years old.
  • Red Eyes, Take Warning: Whenever Yggdrasil is possessing him.
  • Treacherous Questgiver: There's no big scheme behind the Radha's missions initially. However, he decides to have the player guild killed one way or another when he decides they're too successful.
  • Walking Spoiler: Well, you would be forgiven for thinking that you'd be dealing with the Radha's representative the entire game without ever meeting their leader.
  • When Trees Attack: He fuses with the Yggdrasil Tree to become the boss of Stratum 5: the Etreant.
  • You Have Outlived Your Usefulness: While initially thankful for the party's ventures through the first few strata of the labyrinth, he begins plotting to kill them once they travel too deep and begin discovering things they were not meant to know.

Kupala

Kupala is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks Shakespearean.

  • All There in the Manual: A subversion. Thanks to a cutscene that can be Permanently Missable in the original Etrian Odyssey, many fans only knew of her name by the artbook. Averted in The Millennium Girl, where her name is mentioned more often.
  • Expy: An NPC in The Drowned City sent to hunt the Elemental Dragon of Lightning looks very similar to her. Some fans theorize they're the same person,, or that the forest folk survived the events of the first game.
  • Defrosting Ice Queen: Holy hell. Her initial impression is her giving the party (and by extension the player) a wide-eyed stare while mentioning threats about their progress. The party tries to make her understand that they don't wish to harm her folk, but that only slightly makes her less hostile, but not enough to stop her from summoning monsters. In The Millennium Girl, after she is brought back to Etria and recovers, she becomes a guild keeper but her voice clips point out she is still disgusted with you. But as you raise her affinity level, she will stop showing disgust and show some genuine...neutral territory. By the time you max her affinity and she regains the ability to re-summon Iwaoropenelep, she seems to be at least willing to part on decent terms.
  • Gods Need Prayer Badly: In Story Mode this is the reason she keels over after you defeat Iwaoropenelep; it's her people's belief in their 'gods' that gives them strength, and since so many of them had been lost to madness and slaughtered by your guild, she had to use her own energy to make up the difference.
  • Heel–Face Turn: In The Millennium Girl's Story Mode she (somewhat begrudgingly) lends you her aid as a Guildkeeper after being saved by your party.
  • Heroic Sacrifice: In Story Mode's final battle, she gives her life to imbue your weapons with the power necessary to defeat the Yggdrasil Core.
  • The Only One Allowed to Defeat You: She and the Forest Folk revere the Yggdrasil Core as a god and and protect it from explorers. However, she's also obligated to "put it to rest" once it fulfills its purpose.
  • Permanently Missable Content: The cutscene where she "introduces" herself as Kupala on the 14th floor in Etrian Odyssey was in an out-of-the-way area, and could no longer be reached after a certain point in the game. Many fans only knew of her name through the Forests of Eternity artbook. Avoided in The Millennium Girl's Story Mode, where she's mentioned more often.
  • Summon Magic: Two of the stratum bosses, Corotrangul and Iwaoropenelep, were summoned by her to fight you. This is also her specialty as a Guildkeeper.

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Introduced in Etrian Odyssey Untold: The Millennium Girl

    Story Mode party 

Highlander

The Highlander is the main character of The Millennium Girl's Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with a small price in HP.

Voiced by: Kosuke Toriumi (Japanese)

  • The Ace: If he has the skill Limitless, he can use any skill in his arsenal, regardless of the weapon he has equipped. He can even use shield skills without one. It's only good the turn after it's used, however.
  • Cast from Hit Points: Eleven skills in his default class' arsenal either have the user lose HP to use, or require HP to be lost to activate.
  • Counter Attack: Bloodlust gives him a chance of attacking a random enemy time he loses health. Note the description is "loses health", not "is attacked". This means he has a chance of attacking even from poison damage or health lose he causes himself, meaning if he has the Bloody Offense buff and uses a skill that consumes HP, he has two chances of extra attacks even on turns where the enemy doesn't attack him at all.
  • For Great Justice: The Highlander's mantra is "true justice for all". This leads to his rejection of Gungnir and M.I.K.E's rationalization of its use.
  • Good Scars, Evil Scars
  • Healing Hands: Turning Tide and Allied Bonds can heal the party's HP. Black Sabbath can as well, but may leave the party with status effects.
  • Hello, [Insert Name Here]: The player names him at the start of the game. Some voiced parts of the dialogue will refer to him as "Highlander".
  • The Hero: He's a good guy through and through.
  • Heroic Mime: An instance that's similar to Link. He doesn't talk to characters on-screen, and doesn't speak during cutscenes, but he has Voice Grunting and has different answers and responses in certain situations, which are chosen by the player.
  • Jack-of-All-Trades: Spear damage aside, he possesses a wide variety of buffs with varying effectiveness, encouraging use of the Grimoire system to transfer to other characters for best effect.
  • Jerk with a Heart of Gold: Many of his dialogue options push him into this territory.
  • Not So Stoic: He does feel an urge to yell like Tarzan while swinging in a vine, regardless of whether you choose to do it or not. Should you decide not to do the former, the game will remark that you have your shame to consider, possibly poking fun at the trope of Stoics.
  • One-Hit Kill: His Head Pierce skill has a chance to instantly kill an enemy.
  • Sean Connery Is About to Shoot You: His portrait shows him pointing his spear towards the player.
  • Shout-Out: One of his skills is named Stigma, though it's called Stigmata in the English version. Another of his skills is Black Sabbath.
  • Standard Status Effects: The two skills above can inflict binds and status ailments he has on an enemy and transfer the enemy's to the whole party, respectively.
  • Status Buff: Bloody Offense, Spirit Shield, and Battle Instinct are some examples.
  • The Stoic: All artwork of him shows him to be completely stone-faced, and the majority of dialogue options tend to make him come off as relatively composed.
  • Supporting Protagonist: While he is the player character and leader of the guild, the story is really about Frederica.
  • Terse Talker: His voice likes consist of one word at most, like "Better?" if he heals someone.
  • Weapon of Choice: A spear as his default class.

Frederica Irving

Frederica Irving is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.

Voiced by: Mariya Ise (Japanese), Stephanie Sheh (English)

  • Affectionate Nickname: M.I.K.E. calls her "Ricky", as did her father. After regaining her memories, she asks the party to do the same — even if you don't agree, her name in-game changes to it permanently. The change also makes everyone call out her name in battle change to her nickname, even.
  • Amnesiac Hero
  • Character Title: She's the titular Milennium Girl.
  • The Chick
  • Fire, Ice, Lightning: Can use elemental shots.
  • Fling a Light into the Future: Went into cryogenic sleep for a thousand years in the hopes that when she woke up, she could find a way to destroy Yggdrasil.
  • Freak Out: Shows some really but rare panicked expressions when M.I.K.E tries to use the wide nuke Gungnir to destroy the Yggdrasil Core AND Etria after being told not to.
  • Girlish Pigtails: Her short twintails emphasize how young-looking and girlish she is.
  • Healing Shiv: As a Gunner, her Medic Bullet can heal HP and cure status effects.
  • I Am Who?: The Millennium Girl.
  • In-Series Nickname: Ricky, given to her by the people from her era. The party eventually addresses her as Ricky as well.
  • Informed Attribute: The artbook from The Fafnir Knight says that she's grouchy. Aside from a few moments and whenever the Highlander says something silly during a serious moment or stupid, this is not the case.
  • Jack-of-All-Trades: Can bind, inflict elemental damage, heal allies, and has a relatively even stat spread to complement the skill set.
  • Last of Their Kind: She's the last living human from our version of Earth.
  • Little Miss Badass
  • Luminescent Blush: Her default look has this, but she can go completely red in the face sometimes.
  • Mysterious Waif
  • The Paralyzer: As a Gunner, she has skills which can bind an enemy's limbs.
  • Pre-Asskicking One-Liner: Just before you take on the Yggdrasil Core, she says, "I have waited a thousand years for this moment."
  • Quad Damage: Her Charged Shot skill, which can deal 400 percent damage at max level.
  • Really 700 Years Old: Spent a thousand years in cryogenic sleep in order to destroy the Yggdrasil Core.
  • Spam Attack:
    • Ricochet, which can have her shoot between three to five bullets at max level at the enemy party.
    • With Action Boost at max level, she can repeat whatever attack she does on the next turn three times, including Ricochet.
  • Spell My Name with an "S": One of the computer screens visible in her introductory cinematic still refers to her as "Fredrika"note  in the North American version.
  • Tsundere: She is always composed and serious. Pointing out whenever she shows a lot of emotion and concern for others makes her really red in the face.
  • Weapon of Choice: Guns for her default class. Unlike other EO-universe Gunners, she is shown in cutscenes using a 'modern era' semi-automatic pistol instead of the hand-cannons, revolvers, flintlocks, matchlocks, and archaic gonne designs most other gunners are portrayed with in official media.

Simon Yorke

Simon Yorke is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.

Voiced by: Daisuke Ono (Japanese), Brian Beacock (English)

  • Bishōnen
  • The Cameo: Makes a guest appearance in Etria during Classic Mode to explain Grimoire Stones to the party. He later takes the alias 'Ryle' and visits High Lagaard to send an exploration team to repair the Seal of Tindalos.
  • Deadpan Snarker
  • Doomed Hometown: Simon's hometown of Gotham was within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from being killed. Afterward, he and Arthur went to the Midgard Library.
  • Gray Eyes
  • Healing Hands
  • Heterosexual Life-Partners: With Arthur.
  • Labcoat of Science and Medicine
  • The Leader: Before the Highlander came along, and even during the course of the game he still seems to make most of the decisions.
  • Magic Knight: Joins the party already knowing a few sword techniques, and can be played as a combat unit.
  • The Medic
  • Not So Stoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of Mad Scientists). You can also point out how he's not acting like himself (and he agrees!) when you have a private conversation during the Marathon Level-quest.
  • Only Sane Man: Every now and again. To emphasize this, he is the only member of the group to Facepalm as a rare, but recurring sprite.
  • Outnumbered Sibling: In an optional event, he reveals that he has many siblings. He makes a note of his older sister, who usually spoiled and told him about his strange habits.
  • Red Oni, Blue Oni: The blue oni to Arthur and Raquna's red.
  • Sean Connery Is About to Shoot You: His portrait shows him just about to draw a sword towards the player.
  • The Smart Guy
  • The Spock
  • The Stoic: Not an extreme example, but when compared to the likes of Raquna and Arthur, this really stands out.
  • Weapon of Choice: A Magic Staff for his default class, but he starts out with a sword thanks to his Grimoire Stone.

Raquna Sheldon

Raquna Sheldon is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.

Voiced by: Shizuka Ito (Japanese), Erin Fitzgerald (English)

  • Canada, Eh?: An Etrian Odyssey version, anyway. It's even called Ontario, which is clearly the same place given the plot twist.
  • Fiery Redhead
  • Good Parents: Raquna's father could be seen as a more stern version of this; he is the only parent who sends letters asking how Raquna's journey is going, and prepared her for becoming a warrior both by giving her guild a homebase (and Rosa came with it) and staging events like the Marathon Level-quest before she left.
  • Hard-Drinking Party Girl: She has an iron liver. Valerie (the pub owner) eve points out how Raquna is one of her bigger sources of income - because all of the guys who try to challenge her get drunk under the table.
  • Healing Hands: Has access to Cure and Party Cure in her skill tree, though she's not as adept at it as Simon.
  • The Kirk
  • Knight in Shining Armor: She serves as the party's tank.
  • The Lad-ette
  • The Lancer: Can potentially be one in terms of gameplay. She can handle the defense while the party takes shots at the enemy, while able to hurt the enemy herself with an offensive skill.
  • Luckily, My Shield Will Protect Me
  • Modest Royalty: She's clearly from a very important family and yet acts like a rough and tumble mercenary 24/7.
  • Proper Tights with a Skirt: She's a royal wearing tights.
  • Rebellious Princess: While not a princess, Raquna is a high ranking noble who left home to become a wandering fighter.
  • Red Oni, Blue Oni: The red to Simon's blue and the blue to Arthur's red.
  • Sean Connery Is About to Shoot You: Her portrait shows her pointing the player with her sword.
  • Shield Bash: When using Shield Smite and Shield Rush.
  • Spell My Name with an "S": Japanese official media renders her name as "Racoona", and various other spellings were used by different sources before the English release.
  • Stonewall: As the party's tank, her job is to soak up all the damage.
  • Weapon of Choice: A sword in her default class.

Arthur Charles

Arthur Charles, along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.

Voiced by: Toshiyuki Toyonaga (Japanese)

    Non-Player Characters 

Rosa

The default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.

  • Meido
  • Relationship Values: The game will helpfully point out when your relationship with Rosa has increased or reached its max value (which happens very soon into the game). This results only in the gifts and teas generally being of better quality and a few new voice clips that make her sound a bit more like a Doting Housewife (with no actual romance involved).

Austin

A possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.

  • Does This Remind You of Anything?: He has this to say when he's about to start offering a bindblocking service:
    It's a fact that you'll want to avoid having your arms and legs bound as much as possible. In the forest, at least.
    • It is also possible for him to give you a ring accessory, tell you that it's as thanks for everything you've done to him, and this being accompanied with the "This is something special"-voice clip.
  • Expy: Of Sherlock Holmes. (Though he tried having a Watson with him, it apparently didn't work out.)
  • Hero of Another Story: As your relationship value increases, he'll have one of these, which culminates in Baroudeur (a Moriarty expy)'s apparent death, subsequent 'revival', And the Adventure Continues.
  • Master of Disguise: He briefly impersonates Valerie to demonstrate that, according to him, it's not a difficult feat to replicate.
  • Relationship Values: Like with Rosa. He starts off sounding irritated whenever you visit, you know, your own guildhouse, but eventually warms up to you and even asks "Leavin' already?"

M.I.K.E.

The main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.

  • A.I. Is a Crapshoot: M.I.K.E takes the gang's refusal to use Gungnir... poorly. His speech starts to break down and he turns on the party, culminating in an attempt to use a half-charged Gungnir: the result would be a flattened Etria and an unscathed Yggdrasil Core.
  • Big Good: After finding him, he plays this role for the party through the midgame. Then he goes completely bananas.
  • The Comically Serious: Frederica recalls a conversation she had with M.I.K.E. when her father died and she went to M.I.K.E. for comfort:
    Frederica: You'll always be my friend, right? You won't go away?
    M.I.K.E.: My hardware is designed to be much more durable than yours. So yes, we will always be friends.
  • Disney Death: Killing him proves to be the ultimate solution to stop the half-charged Gungnir from going off. However, if the Highlander goes to see Frederica sneaking off, he will vaguely reactivate.
  • Fun with Acronyms: At first, Frederica only remembers his name, and the party mistakenly believe that the "Mike" they're looking for is a human. It's short for "Memetic Installation Keeper Engine"
  • Knight Templar: As a machine, M.I.K.E. will follow his programming no matter what the circumstances or who gets in his way. Helpful when it involves taking down a powerful monster before it escapes the labyrinth and goes on to ravage the world. Less so when it involves huge amounts of collateral damage and a refusal to take any other options into account.
  • Mr. Exposition: Meeting someone who remembers the creation of Yggdrassil and is willing to talk about it is a big help to the party, and shifts the story's tone majorly.
  • The Needs of the Many: Gungnir will cause the deaths of millions of people, but M.I.K.E. reasons that it's a small price to pay for the safety of the entire planet.
  • Robot Buddy: He's honestly proud that Frederica considers him a friend and lets him call her by her nickname.
  • Villainous Breakdown: After refusing to activate Gungnir and destroying Gimle when he tries to force the protagonists, he lapses into a Madness Mantra of "There is no alternative. To activate Gungnir is my sole purpose." Alas, he only gets worse from there.
  • Voice with an Internet Connection

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