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    Equestria 
https://static.tvtropes.org/pmwiki/pub/images/eaw_equestria.png


  • Balkanize Me: In the Lunar Civil War path, Equestria can break in seven nations.
  • Civil War:
    • Conflict over the batponies can break down Equestria into a civil war between the government led by Princess Celestia and the Lunar Empire led by Nightmare Moon.
    • The civil war also sees the breakup of the Southeastern Equestria jungle region into an isolated secondary civil war (War in the South) between the Celestial State, the Disciples of the Night, the Baltimare Republic, and the Aztlan Free State.
    • If Celestia turns into Daybreaker in peacetime, Harmonists will band together under either Princess Luna or the Republicans and start a civil war to stop Celestia.
  • Evil vs. Evil: It is entirely possible for both Luna and Celestia to turn to the path of evil. This changes the Equestrian civil war into a clash of the tyrants between Daybreaker and Nightmare Moon.
  • Police State: Equestria can be placed under martial law when the Changelings invade, or even have all-out militarized law, with total control of the press by the government and no freedom of speech. And that is before Celestia turns into Daybreaker.

Princess Celestia

https://static.tvtropes.org/pmwiki/pub/images/eaw_celestia.png


  • Adaptational Villainy: Celestia may be played as a more ruthless ruler, especially as the war overwhelms her ability to protect her ponies. Should she fall far enough, she will transform into Daybreaker.
  • Ignored Epiphany: At the very last moment before Celestia becomes Daybreaker, you have a final chance to dial back the extremism some notches. However, if an invisible Karma Meter is low enough, you won't even be given that privilege, and Celestia will turn into Daybreaker no matter your choice.
  • Slowly Slipping Into Evil: Warfare can force Celestia to gradually take more and more drastic measures to protect her country, which also takes a toll on herself, measured by the "Toll of War" decision. As her conditions worsens, and her actions become more and more radical, she can eventually break and become the evil empress Daybreaker.

Princess Luna

https://static.tvtropes.org/pmwiki/pub/images/eaw_luna.png


  • La Résistance: If Celestia becomes Daybreaker in peacetime, Luna will lead the Harmonists to rebel against the Solar Empire.
  • Royals Who Actually Do Something: Luna can be chosen as a field marshal, and a fairly skilled one at that.
  • This Is Something She's Got to Do Herself: Celestia can suggest something very much like this trope when Luna comes to her with concerns about the situation for thestrals. Whether it is true depends on perspective and random chance — the good ending to Luna-led reforms integrates thestral quicker and at less cost than Celestia-led reforms, and comes with the added perk of Luna rising to the situation and becoming a true co-ruler with Celestianote 

Prince Blueblood


  • Fantastic Racism: While not as prejudiced and extreme as Chancellor Neighsay, he is still leader of the Three Tribes Supporters and holds suspicion for Thestrals.
  • Took a Level in Badass: Despite holding onto his arrogant, snobbish personality, Blueblood proves to be a capable field marshal against the changelings, and is considered a war hero if Equestria wins the war.
  • War Hawk: Blueblood is the most hawkish of candidates if Equestria transitions towards a constitutional monarchy after the Great War, wishing to encourage military expansion overseas in Griffonia in order to spread Equestria's Harmonist ideology.
  • We Have Reserves: Blueblood does not have any qualms of throwing away pony lives for the sake of fighting against the changelings.
"Have you ever tried to win a chess match without losing any pieces?"

Twilight Sparkle

https://static.tvtropes.org/pmwiki/pub/images/eaw_twilight_sparkle.png
Sunrise Sparkle 


  • Being Tortured Makes You Evil: After the ascension of Daybreaker, Twilight can be "re-educated" into Grand Inquisitor Sunrise Sparkle and be placed in charge of Solar Empire-controlled Crystal Empire.
  • Fate Worse than Death: If the Changelings conquered Equestria, Twilight is captured by the Queen's Guard and put into captivity in the caves under Canterlot, where she is endlessly drained of her Alicorn-quality Love and given the bare minimum of food and water for survival.
  • Sympathy for the Devil: In Pax Chrysalia, if Jachs, Marsilio, and Alcippe decide to investigate into the caves under Canterlot and find Twilight, Twilight is remarkably kind towards them despite her horrible experience under Changeling captivity. When Marisilio gives Twilight a cup of water, she notes that the three of them are demonstrating kindness and harmony, even though the three don't really understand Harmony and don't believe that they're capable of it.
  • Try to Fit THAT on a Business Card!: Unique to ELF's Twilight, she gets her own button and gui detailing her role as the new princess, one such detail is all of the titles she now officially has. The mod generates this list dynamically and adds more to the list as ELF acquires important landmarks, but even without the added titles the list is already quite long at a bare minimum. It is implied Twilight herself isn't exactly fond of this ever growing list though.Full list part 1  Full list part 2 

    Crystal Empire 
https://static.tvtropes.org/pmwiki/pub/images/eaw_crystal_empire.png
Flag of Imperium Crystalis 


  • Civil War: The return of King Sombra plunges the country into a civil war between the government and Sombra's supporters.
  • Deflector Shields: If the Crystal City is nuked while the Crystal Heart is standing, it will create a powerful shield over the City, resulting in minimal casualties.

King Sombra

https://static.tvtropes.org/pmwiki/pub/images/eaw_sombra.png


  • Ambition Is Evil: King Sombra desires to reclaim the past territories of the Crystal Empire, and fully control all those under him, even if it means enslaving them.
  • Card-Carrying Villain: Numerous focus descriptions (almost all of which are presented as quotes from Sombra himself) show that King Sombra is fully aware of his villainous infamy, and takes great pride in it.
  • Tyrant Takes the Helm: After returning from his banishment, King Sombra enslaves his population through mind control and makes plans for aggressive expansion to reclaim his glory.
  • Unholy Matrimony: King Sombra can offer an alliance and eventual marriage with Queen Chrysalis or Nightmare Moon. Or he can just declare war on them because he wants to be the only king in the end.

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    Stalliongrad 
https://static.tvtropes.org/pmwiki/pub/images/eaw_stalliongrad.png


  • Civil War: If the famine in Stalliongrad lasts too long, a Harmonist civil war will erupt in the country.
  • Commie Land: Stalliongrad is a communist state in a former Equestrian province, which had a revolution due to food shortages and broke away from Equestria. Stalliongrad is currently under Equestrian sanctions and is attempting to collectivize its economy, which is causing further food troubles.
  • Egopolis: Stalliongrad is named after Steel Stallion, the leader of the Winter Revolution that resulted in Stalliongrad's secession from Equestria.
  • Please Select New City Name: If Equestria conquers Stalliongrad, they can rename the city to suppress its communist history. The names available are Solargrad, Colitsyn, or Trottersburg. If the Lunar Empire conquers Stalliongrad, they can rename it Lunargrad or Coltitsyn.

Altidiya Revoltsova

https://static.tvtropes.org/pmwiki/pub/images/eaw_altidiya_revoltsova.png


  • Dirty Communists: Altidiya is perhaps too eager to hold onto power, as she refuses to step down from her General Secretary position if Vasiliy prevails. If she prevails, she is willing to seize the Supreme Soviet building militarily to make sure that she stays in power.
  • Nice Job Breaking It, Hero!: As noted below, Altidiya cannot hold onto power for long due to her health. As a result killing her political opponents only ends up placing Dark Wing in charge, whose personality to say the least is deeply unstable.
  • The Purge: In the political path where Altidiya prevails, Altidiya seizes the Supreme Soviet building by force and forces Vasiliy's faction into exile.
  • Your Days Are Numbered: Altidiya is not well, and despite her attempts to hold onto power she is soon forced to retire from her position for the sake of her health.

Vasiliy Pantsushenko

https://static.tvtropes.org/pmwiki/pub/images/eaw_vasiliy_pantsushenko.png


  • Chummy Commies: Vasiliy is a strong believer in a non-despotic form of communism and the peaceful spread of communism. He does not like the fact that other party members are ignoring the ideals of communism to stay in power.
  • Enemy Mine: Vasiliy is a more moderate candidate for the General Secretary, and can come to the aid of Equestria during the Changeling War due to their aligned pony interests.
  • The Purge: A rare positive example; in one of the political paths, when Altidiya refuses to step down from her position despite Vasiliy having earned the support of the party to become the new General Secretary, Vasiliy uses the rules set in the party codex to kick Altidiya and her faction from the party.

Sinister Serov

https://static.tvtropes.org/pmwiki/pub/images/eaw_sinister_serov.png


  • Colour-Coded for Your Convenience: Should he be chosen for General Secretary, Stalliongrad's color on the map will turn to a darker hue of red.
  • Ironic Name: "Sinister" means "left", but his policies largely abandon Stalliongrad's left-wing ideals and drag it significantly towards the economic right by instating limited capitalist markets.
  • Please Select New City Name: Sinister can rename Koznan to Sinistergrad.
  • Warhawk: Sinister desires to actively spread the revolution into Stalliongrad's neighbors. He will not collaborate with Equestria and his tree gives easy war goals on Stalliongrad's neighbors.

Dark Wing

https://static.tvtropes.org/pmwiki/pub/images/eaw_dark_wing.png


  • Commie Nazis: In the Greater Equestrian Union route, Dark Wing declares the creation of a new "National Communism" ideology that is effectively Supremacism with a red paint. It is even categorized as Supremacist in-game.
  • Conscription: Dark Wing conscripts a massive portion of the Greater Equestrian Union population to fuel his conquests.
  • The Coup: Should Dark Wing decide to have Vasiliy and Serov assassinated, this will backfire, and Nestor Lunin will try to launch a coup.
  • Cult of Personality: Dark Wing as Supreme Leader of Greater Equestrian Union creates a cult of personality so extremely powerful, the focus for it calls it a fandom for Dark Wing. Dark Wing even directs, produces and writes his own TV show called "The Dark Wing Show", starring himself.
  • Dirty Communists:
    • Dark Wing can resort to some dirty tactics to secure the position of General Secretary, such as a false flag arson attack on the Supreme Soviet building and assassinating other major party members that might threaten his position. His loyalty to the communist ideology is also questionable, being totally willing to bow down to Equestria.
    • And in his Greater Equestrian Union route, he becomes a totalitarian dictator that centralizes all power to himself, and declares a radical "National Communism" ideology (which is categorized as Supremacist) and begins to actively conquer other nations.
  • I Surrender, Suckers: He turns Stalliongrad into an Equestrian puppet, restoring Celestia's authority over the region and ending the revolution. In the Greater Equestrian Union route, he then secedes and declares war on Equestria when the time is right.
  • It's All About Me: In the Greater Equestrian Union route, Dark Wing becomes an immensely powerful dictator and declares the state to be an extension of himself. He refers to the state as "his body" and uses other biological metaphors to refer to his subjects.
  • Lethal Joke Character: In the majority of games where Dark Wing is elected General Secretary of Stalliongrad, all he will do is turning the country into an Equestrian protectorate which is later annexed. In the secret route, on the other hand...
  • Let's Get Dangerous!: Named after the Trope Namer. This trope is invoked and quoted word-for-word in the route where he declares war against Equestria.
  • Number Two: Dark Wing is Altidiya's number two. In the path where Altidiya holds onto power, Dark Wing automatically succeeds Altidiya after she retires due to illness. In the election path where Altidiya's faction was not purged (Compromise path), Dark Wing's campaign platform is built around him being a true successor to Altidiya's ideals.
  • The Purge: Dark Wing can decide to use his agents to assassinate Vasiliy Pantsushenko and Sinister Serov so nobody can ever challenge him.
  • The Quisling: Turns Stalliongrad into an Equestrian puppet if elected, abandoning communism for harmony and ending the revolution. Subverted in the secret route.
  • Tyrant Takes the Helm: While Dark Wing's tenure as General Secretary initially follows the path of Equestrian collaboration, when the Greater Equestrian Union route begins and Dark Wing backstabs Equestria, he will dissolve the Politburo and the Supreme Soviet, and declare himself the Supreme Leader of the Greater Equestrian Union. He becomes an immensely powerful dictator and prepares for an all-out war to conquer Equestria.
  • Voluntary Vassal: Dark Wing voluntarily approaches Equestria to reintegrate Stalliongrad into Equestria as an autonomous puppet state called the Stalliongrad Autonomy. If things stay this way for a long time, Equestria will get to straight up annex Stalliongrad back.
  • Walking Spoiler: Dark Wing has a mildly spoilery path where he cooperates with Equestria and eventually turns Stalliongrad into an Equestrian puppet. However, he also has a totally secret path that turns the situation upside-down, and is not even remotely hinted in the focus tree.

    Our Town 
https://static.tvtropes.org/pmwiki/pub/images/ourtownflag.png

  • Land of One City: Our Town is a city-state whose territory encompasses a grand total of one province.
  • Small Role, Big Impact: "Big impact" may be something of a stretch, but Our Town is utterly insignificant on its own and much like Tannu Tuva in the unmodified game, exists mostly to be annexed by its much larger communist neighbor. However, their society has spawned multiple Equalist parties in New Mareland and even among some of the griffons in Blackhollow, which can do far more than Our Town ever could if they come to power.
  • Theme Naming: Everything in Our Town is named "Our [thing]", including their focuses and their warships on the off chance they survive and gain a coast.

    Changeling Lands 
https://static.tvtropes.org/pmwiki/pub/images/eaw_changeling_lands.png


  • Big Bad: The Changeling Lands are the primary force of aggression on Equus, and generate significant world tension through their invasion of Equestria.
  • Civil War: An early focus allows the Harmony supporters led by Thorax to start a civil war inside the Changeling Hives.
  • The Empire: The Changeling Lands become an Empire after they conquer Equestria, and can rename themselves to either Greater Changelingia or the Changeling Queendom.
  • Evil Tower of Ominousness: The focus icon for Vesalipolis (the Changelings' capital) prominently features the North Korean Ryugyong Hotel. The tower is Queen Chrysalis' personal residence and the center of the Changelings' government. Essentially a counterpart to the Nazi Volkshalle, it is constructed via a series of decisions, granting bonuses upon its completion.
  • Monumental Damage: During Pax Chrysalia, the changelings strip Princess Celestia's School for Gifted Unicorns of all of its valuables (including all of its decors) and demolish it with flamethrowers.
  • A Nazi by Any Other Name: Downplayed. While they do put on the reich, believe in Changeling supremacy over Ponies, and wage a massive war of conquest, the Changelings are quite pragmatic in their management of Changeling-Pony relations after conquering Equestria, and generally never reach into the fanatical genocidal racism demonstrated by the real Nazi Party, or even the Reformisten on Griffonia.
  • Putting on the Reich: Unlike the show, the Changelings in the industrialized setting of Equestria at War have clear Nazi German influences. The Changelings here speak German, wear German uniforms, and use German armament. In the lore, it is a consequence of the Changelings taking a lot of pointers from the Griffonian Empire.
  • Secret Police: The Vesalipolis Office of Public Safety is the official secret police agency of the Changeling Lands.
  • Won the War, Lost the Peace: Should they win the Great War, the management of the conquered lands of Equestria proves at least as difficult as defeating the Equestrian army in the field, with widespread resistance, the Everfree Forest itself resisting, and numerous other issues throwing the Changeling occupation into chaos, not helped by the fact that the Changelings didn't really plan much about what they'd do if they won beyond feast on love harvested from ponies.

Queen Chrysalis

https://static.tvtropes.org/pmwiki/pub/images/eaw_chrysalis.png


  • Ax-Crazy: Even moreso than in the show. Chrysalis becomes less psychologically stable regardless of the outcome of the war, regularly massacring ponies and even her own changelings. Even if the Changelings conquer Equestria, it is regularly shown that many Changeling leaders question her sanity and wish to remove her from power.
  • Bad Boss: While her lack of empathy and care for her own changelings is often portrayed in the show, it is taken even further here. One instance has Chrysalis gas the Changeling city in Vraks in desperation, killing tens of thousands of her own changelings.
  • Evil Is Petty: Chrysalis, after conquering Equestria, tries to humiliate the ponies as much as possible by trying to destroy all of their landmarks, force their elites to bow down to her, and have POW processions during her military parades.
  • Revenge: Queen Chrysalis is itching to take revenge for her first defeat, and show the world the might of the Changelings.
  • Sore Loser: After her first attempted takeover of Canterlot by replacing Princess Cadance ended in failure (the events from the show), Queen Chrysalis only became more hateful, and refocused her efforts onto uniting the Changeling hives and building an unstoppable army to conquer Equestria.

Thorax

https://static.tvtropes.org/pmwiki/pub/images/eaw_thorax.png


  • Big Good: Normally, Thorax will seek to join Equestria's alliance, but if the Lunar Empire has been established he can instead take the initiative to form an alliance to protect harmony in northern Equus, reigning over the most powerful harmonist country left on Equus (especially if the Changeling-Olenian Commonwealth has been established, though that potentially allows Velvet to take the lead).
  • Interspecies Romance: Thorax can marry Velvet of Olenia if she becomes queen or wage war on Olenia to instate her as queen if she hasn't become queen, and establish a personal union between the Changeling Lands and Olenia, eventually forming a more permanent union similar to the Polish-Lithuanian Commonwealth and getting cores on the entirety of the deer lands.
  • My Species Doth Protest Too Much: Thorax is a Harmony-supporting Changeling, and is the leader of the Harmony supporters in the Changeling Lands.
  • Nintendo Hard: Thorax's revolt is widely considered to be one of the most difficult civil wars in the entire game, as Thorax starts with a massive industrial disadvantage, and the bad terrain makes it extremely difficult to go on the offensive.

Generalmajor Jachs

https://static.tvtropes.org/pmwiki/pub/images/event_canterlonian_jachs.png

Generalmajor Jachs is the commander of the Changeling 96th Infantry Division, and the Governor of Canterlot following the Changelings' conquest of Equestria. An Unterfeldwebel in 1002, Jachs managed to quickly rise through the ranks of the Heer and was an Oberst at the outbreak of the Great War. Jachs' shining moment was his skillful capture of Canterlot, which earned him his promotion to Generalmajor and his subsequent assignment to the Canterlot Commissariat. Now in charge of the heart of the Changeling occupation, the Generalmajor faces the most difficult challenge in his life yet: a challenge of morals.


  • Foil: Jachs' pragmatic position on ponies is contrasted by the hardline positions taken up by the Queen's Guard, who are fanatically dedicated to Queen Chrysalis, extremely callous and cruel against the ponies, and are borderline genocidal.
  • Heel Realization: In the more idealistic ending to the Pax Chrysalia storyline, Jachs, during a conversation with Alcippe in the Denouement events, recognizes that Changelings like them, who tried to be reasonable and kind to the ponies, were still upholding an unfair status quo that they are benefitting from. But Jachs hopes that their actions can inspire future Changelings to eventually create a better future where Changelings and Ponies can coexist in harmony.
  • Internal Reformist: Jachs believes that he can use his powers to build a better occupation regime for both the changelings and the ponies by preventing Chrysalis from indulging in her gratuitous cruelties and working closely with collaborators.
  • Punch-Clock Villain: Jachs is genuinely lenient towards the ponies, both because he thinks it's pragmatic, but also because he's just not into cruelty like Queen Chrysalis or the Queen's Guard.
  • Pragmatic Villainy: Jachs is willing to use a more lenient hand against the ponies as it means more of them will be willing to submit to Queen Chrysalis' rule.

Generaloberstabsarzt Marsilio

https://static.tvtropes.org/pmwiki/pub/images/event_canterlonian_marsilio.png

Generaloberstabsarzt Marsilio is the Surgeon-General of the Changeling Heer following their conquest of Equestria. Marsilio is an expert in biochemistry and medicine, and is a member of the Canterlot Commissariat, responsible for overseeing all Love extraction operations in Changeling-occupied Equestria.


Oberstleutnant Alcippe

https://static.tvtropes.org/pmwiki/pub/images/event_canterlonian_alcippe.png

The second-in-command to Generalmajor Jachs, Alcippe had been at Jachs' side since the days when Jachs was just an Unterfeldwebel. When Jachs was assigned to lead the Canterlot Commissariat, he specifically chose the reliable Alcippe to come with him.


Finicus Vesali

https://static.tvtropes.org/pmwiki/pub/images/event_canterlonian_finicus.png

The head of Main Hives Industries, MHI under Finicus's leadership became an industrial giant in the Changeling Hegemony, and had a virtual monopoly in the war department, supplying almost everything the Royal Changeling Heer uses. As the Great War ends and the Changelings prevailed over Equestria, Finicus became a member of Jachs' Canterlot Commissariat, representing the interests of the Changeling corporations and industrialists.


Kommandant Second Wind

https://static.tvtropes.org/pmwiki/pub/images/event_canterlonian_second_wind.png

A former medium-ranking officer of Celestia's Royal Guard, Second Wing had little luck in climbing the ranks as he wasn't from a noble family, and he detested the aristocratic unicorns. As such, when the Changelings decided to reorganize the remnants of the Royal Guard into a loyal Canterlot Guard to show their supremacy, Second Wind quickly joined the Canterlot Guard and was promoted to become its Captain. However, there are still some lingering doubts in Second Wind's hearts about the Changeling occupation of Equestria.


Gloriosa

https://static.tvtropes.org/pmwiki/pub/images/event_canterlonian_gloriosa.png

The mysterious masked hostess of the Cornucopia Society.


    Kingdom of Olenia 

  • Civil War: Going down the communist or the harmonist path will most likely trigger a civil war against Johan's government. Equestria can also sponsor a harmonist coup in Olenia, triggering a civil war themselves, and so can Thorax' Changeling Lands.
  • David vs. Goliath: The Changelings will always invade Olenia, sooner or later. They are superior to Olenia in all respects, and standing up to them as Olenia is a task of making a good defense plan early and micromanaging it well.
  • Sacrificial Lion: Despite being considered a major nation, Olenia is not very strong. The Changeling invasion of Olenia (which usually results in a Curb-Stomp Battle) will serve as the prelude to their invasion of Equestria, demonstrating that the Changelings are dead serious about conquest.

King Johan 'Djavulen'

https://static.tvtropes.org/pmwiki/pub/images/eaw_king_johan.png


  • Bastard Bastard: Johan is both the illegitimate son of King Aldar II, who usurped power from his half-sister Velvet, and a tyrant who brutally suppresses any dissent to his rule.
  • Corrupt Politician: After getting into power through backdoor deals with the Olenian oligarchy, corruption had run rampant under the rule of Johan as bribery becomes the new norm in Olenian politics.
  • Meaningful Name: "Djävulen" is Swedish for "The Devil".
  • The Usurper: Johan, the illegitimate son of King Aldar II, usurped the throne from the rightful ruler Velvet after Aldar II died under mysterious circumstances.
  • Voluntary Vassal: Johan's path is the only path allowed to take the "Approach Chrysalis" diplomatic focus, which lets Olenia voluntarily submit to the Changelings in exchange for peace and maintaining most of their independence.

    Nova Griffonia 
https://static.tvtropes.org/pmwiki/pub/images/eaw_nova_griffonia.png


  • Tyrant Takes the Helm: There are several different tyrants that can take the helm of Nova Griffonia. First Marshal Erwin Highhill can take over in a coup and become a military dictator, then he can potentially get replaced by either Griffon supremacist Reyhard Ironclaw or ruthless industrialist Skeiron Goldfeather.

Governor Teafeather


  • Plot-Triggering Death: When Teafeather is assassinated, Nova Griffonia loses the last person holding the colony together and falls into chaos, opening up its political tree.

Erwin Highhill

https://static.tvtropes.org/pmwiki/pub/images/eaw_highhill.png


  • Ambition Is Evil: Highhill is a very power-hungry griffon. His bio says that others suspected that he assassinated Governor Teafeather so he can take power in the aftermath. If his leadership continues unchallenged, he will eventually crown himself Emperor.
  • Kick the Son of a Bitch: Highhill kills a lot of good people in his rise to power. Reyhard Ironclaw is not one of them, and Highhill's contempt for Ironclaw's racist, supremacist intentions is made pretty clear.
  • Kicked Upstairs: Originally a general in the Griffonian Empire, Highhill routinely ignored orders from the high command due to his ego, endlessly complaining that he was being ignored. He was offered a "promotion" to supreme commander of the Nova Griffonian military, which he accepted eagerly, not realizing that Nova Griffonia is a craphole.
  • Military Coup: Highhill attempts a coup on the Provisional Government following the assassination of Governor Teafeather. The coup can either succeed or fail.
  • No Celebrities Were Harmed: A stand-in for Erwin Rommel.
  • Reassigned to Antarctica: As part of Highhill's "promotion", he was reassigned from the Griffonian Empire to Nova Griffonia, thus getting him out of the hair of the rest of the Empire's high command.
  • Secret Police: Highhill establishes a secret police called the Owls to keep watch on his subjects.
  • Shout-Out: One of the focuses in his side of the tree is "The Griffon on the High Hill".

Skeiron Goldfeather

https://static.tvtropes.org/pmwiki/pub/images/eaw_skeiron_goldfeather.png


  • Arms Dealer: Skeiron runs Talon Gunworks Inc., which has a monopoly on firearm sales in Nova Griffonia.
  • Corrupt Corporate Executive: Skeiron privatizes all governmental functions like healthcare, military, and education, and completely deregulates all corporate laws allowing the companies to run rampant and endlessly exploit the nation. He even allows unethical experimentation and privatized nuclear weapons just so he can profit as much as possible.
  • Greed: Skeiron is motivated purely by greed. He was so greedy that he was exiled from Skyfall for crossing a line, a city already notorious for having lots of greedy merchants.
  • One Nation Under Copyright: Skeiron's "party" is actually his company Talon Gunworks. After he comes to power, he allows the corporations of Nova Griffonia to completely take over the country and run it to the ground.
  • Privately Owned Society: Skeiron is a stereotypical evil anarcho-capitalist; he reduces governmental control on society but replaces it with corporations. Skeiron privatizes Nova Griffonia's healthcare, education system, military, and even nuclear weapons.
  • Private Military Contractors: Skeiron's tree allows the player to enact Private Military contract decisions, sending volunteer divisions to other countries in exchange for civilian factories.
  • Tradesnark™: After Skeiron comes to power, Nova Griffonia gets renamed to Nova Griffonia™ note , showing the absolutely ridiculous level of privatization in Nova Griffonia.
  • Tyrant Takes the Helm: After coming to power, Goldfeather turns Nova Griffonia into a capitalist dystopia, where workers are functionally enslaved by large corporations and business ethics are completely thrown out of the window in the name of profit.

Reyhard Ironclaw

https://static.tvtropes.org/pmwiki/pub/images/eaw_ironclaw.png


  • The Coup: Immediately following the civil war, Reyhard Ironclaw and his Falcon paramilitary can seize the Nova Griffonian capital and arrest Erwin Highhill, putting Ironclaw in charge of the whole colony.
  • Master Race: Reyhard Ironclaw is a Griffon supremacist of the highest caliber, and looks down on all non-Griffon races, being totally willing to conquer and enslave them to serve Griffons.
  • No Celebrities Were Harmed: A stand-in for Reinhard Heydrich.
  • Penal Colony: After establishing a widespread system of labor camps for political criminals, Ironclaw conquers Haukland to use the islands as death camps where the undesirables work themselves to death.
  • Slavery Is a Special Kind of Evil: Ironclaw enslaves non-Griffon populations to force them to serve the Griffons of Nova Griffonia.
  • Tyrant Takes the Helm: While Erwin Highhill isn't exactly the most noble Griffon, his non-racist pragmatism almost makes him look like a Reasonable Authority Figure in contrast to Ironclaw. Ironclaw is a massive griffon supremacist that actively conquers and enslaves non-Griffons and forces his political opponents to work themselves to death in labor camps.

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    Griffon Frontier 
https://static.tvtropes.org/pmwiki/pub/images/eaw_griffon_frontier.jpg


  • Cannibal Clan: A bunch of cannibal clans have somehow settled in the Griffon Frontier, which really messes up anyone's attempts to govern the Frontier.
  • Luck-Based Mission: The Griffon Frontier's success as an independent country is entirely dependent on whether Nova Griffonia gives them aid when they beg for it. If Nova Griffonia sends aid, the Frontier will inevitably progress towards getting annexed by Nova Griffonia. It's only by not getting funding and instead having to work out their problems on their own that the Frontier can persist as an independent county and pursue their future on their own terms.
  • Press X to Die: If the Griffon Frontier gets their funding from Nova Griffonia, the tiny "Griffonian Funding" side of the tree will open up, which will let Governor Muck clean up the frontier and eventually apply for statehood. Completing the final focus in this tree will result in Nova Griffonia annexing Griffon Frontier, ending the game for the Frontier player. Therefore, the only way to actually do anything meaningful as Griffon Frontier is if Nova Griffonia does not give them their money, opening up the much larger "Up a Creek Without a Paddle" side of the tree, which thankfully happens far more often.
  • The Wild West: Griffon Frontier is a mountainous region to the West of Nova Griffonia that Nova Griffonia claimed but struggled to rule. After the Empire began to decline, they shipped their dissidents and exiles to Nova Griffonia, which then fled to the Frontier. The Frontier by the time the game begins is a lawless place, with emboldened bandits, conspiring revolutionaries, a bunch of cannibals for some reason, and a powerless governor.

Virgil

https://static.tvtropes.org/pmwiki/pub/images/eaw_virgil_6.png


  • Egopolis: If Virgil seizes power, he renames Griffon Frontier to Virgilia.
  • Enemy Mine: Virgil wants to take on Nova Griffonia and rule all Griffonian territories on Equus, so he works with Heinrich Redtail, a communist revolutionary who also wants to defeat Nova Griffonia.
  • King of Thieves: Virgil is the leader of one of the biggest bandit gangs in the Frontier, and has ambitions to take over all of Nova Griffonia for himself and crown himself Imperator.

    Kingdom of Pingland 
https://static.tvtropes.org/pmwiki/pub/images/kingdom_of_pingland.png

  • The Purge: No matter who succeeds King Lolo, they'll have to purge the old king's council, either to get rid of corrupt schemers (for Hindrik Aberg) or of political dissidents (for Orvar Njordin).

King Lolo

https://static.tvtropes.org/pmwiki/pub/images/neutralitypingu.png

  • We Hardly Knew Ye: By game start, King Lolo is nearing the end of his lifespan, and must choose a successor before his time is up.

King Hindrik Aberg

https://static.tvtropes.org/pmwiki/pub/images/harmonypingu.png

  • The Good King: King Aberg is a idealistic leader who will lead his country towards prosperity and democracy after ascending to the throne.
  • Internal Reformist: King Aberg reforms Pingland from an absolute monarchy to a constitutional one, with the King's council becoming a democratic legislative body.

Orvar Njordin

https://static.tvtropes.org/pmwiki/pub/images/fashfatpingu.png

  • Cult of Personality: Njordin starts a propaganda campaign to show all of his citizens how much they owe to his great and wise leadership.
  • The Gulag: Orvar Njordin establishes work camps in the Talamh Árd Massif, where political prisoners are sent to mine iron.
  • Warhawk: Njordin militarises his country in preparation for a conquest of the Polar Bear Communities, Nova Griffonia and the Griffon Frontier.

Equestrian Civil War

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Lunar Empire

    Lunar Empire 
https://static.tvtropes.org/pmwiki/pub/images/eaw_lunar_empire.png


  • Lunacy: Nightmare Moon's Lunar Empire calls upon the power of the night and the oppressed batponies, her forces having general bonuses to night combat. Luna also provides similar powers when serving as a Field Marshal.

Nightmare Moon

https://static.tvtropes.org/pmwiki/pub/images/eaw_nightmare_moon.png


Secessionists

    Vanhoover Commune 
https://static.tvtropes.org/pmwiki/pub/images/eaw_vanhoover_commune.jpg


  • David vs. Goliath: Vanhoover starts off as a tiny breakaway state with 5 divisions and very limited industry, and is a pushover compared to their much bigger neighbors like the Changelings, Equestria, or the Lunar Empire. Fortunately, Vanhoover can complete focuses or border wars that allow it to expand into Western Equestrian regions, giving them a better chance at eventually challenging Equestria.
  • Luck-Based Mission: The possibility of Vanhoover expansion is dependent upon the Lunar Empire losing the civil war, as they always attempt to annex Vanhoover after winning the civil war.
  • Stone Wall: Vanhoover has decisions that grant it high-level forts for its borders. They are very important for Vanhoover as they cannot easily fight an offensive war, and must fight a war of attrition against their opponents.

Dust Hoover


  • Dangerous Deserter: When the Equestrian Civil War breaks out, Admiral Hoover leads most of the Equestrian Navy in a mass mutiny and leads them to join with his fellow Communists in Vanhoover, declaring the city and the surrounding area a neutral party in the war.
  • Dirty Commies: If he takes power in the commune, Dust Hoover implements a secret police and heavily militarizes the population.

    Confederation of Southern States 
https://static.tvtropes.org/pmwiki/pub/images/eaw_confederation.jpg


  • Deep South: The Confederation is made up of Southern secessionist ponies from the Equestrian region of Appleloosa, and harbor all the stereotypes of the American south.

J. D. Neighvis

https://static.tvtropes.org/pmwiki/pub/images/eaw_j_d_neighvis.png

Braeburn


  • Press X to Die: If the royalist Equestrian Sun Party wins the first election, their Returning Home focus causes Equestria to instantly annex the Confederation of Southern States, ending the game for the Confederation player. Fortunately, there is an alternative path where they become a puppet instead of being annexed.

Rockfeller

https://static.tvtropes.org/pmwiki/pub/images/eaw_rockfeller.png


  • Corrupt Corporate Executive: Rockfeller is the owner of the General Petroleum Company, and had amassed a strong network of associates in Southern society through graft and bribery.
  • Corrupt Politician: As the leader of either the Confederacy or Las Pegasus, Rockfeller has no problems with bribes, sweet talks, and backroom deals to keep his powerbase strong.
  • The Coup: Rockfeller can take direct control over the Confederation if the Coltlumbia party is elected to power and his powers are not restricted. With his extensive connections, he runs a slander campaign against current Coltlumbia party leader J. D. Neighvis and forces him to resign, making Rockfeller the new leader of the Coltlumbia party.
  • No Historical Figures Were Harmed: Rockfeller shares his name (off by one letter), job, poor birth, and penchant for capitalism with American oil magnate John D. Rockefeller. The name of his company General Petroleum is also a variation on Rockefeller's Standard Oil.
  • Pragmatic Villainy: Despite being Supremacist, Rockfeller is not motivated by some racial supremacist ideology. He just wants to make as much money as possible. When he leads the failing state of Las Pegasus, he feeds the starving citizens, rebuilds the damaged city, and can even make deals with Celestia, all to secure a city that can maximize its profits.
  • Rags to Riches: Rockfeller was born to a poor shoemaking family, and wandered into the desert to die due to how poor he was. He got lucky and found an oil well in the desert, laying the foundations for his massive oil empire.

    Las Pegasus 
https://static.tvtropes.org/pmwiki/pub/images/eaw_las_pegasus.png


  • The Famine: Las Pegasus' secession brings with it a major food crisis, which will worsen over time and force all political paths to take focuses and decisions to manage it until it is mitigated. Except for Mr. Horse, who removes the food crisis instantly by opening his food vaults with a focus.
  • Multiple Endings: Las Pegasus has a massive amount of political paths, rivaling the likes of New Mareland and Feathisia.
    • If the Harmonists win out the initial chaos, Las Pegasus ends up getting annexed back by Equestria.
    • If Mayor Rokenhar outwits his opponents, he will soon die of terminal illness (which has a lot of flavor varieties depending on the focuses done during his last year of life), and pass the office down to his assistant Sugarquill.
    • If the socialists win, they can either go with Starry Plough's syndicalist commune, or Sugar Sprinkle's social democracy (which is actually Harmonist in terms of gameplay classification). The player's decisions in the Trade Union Congress events will also decide which branches of the economy tree, army tree, and diplomacy tree will the player go down. Syndicalist foreign policy is proactive and takes the fight to their enemies, while Social Democrat foreign policy is defensive, and in Sugar Sprinkle's case, will also have Las Pegasus begin partial (or full) reintegration with Equestria.
    • If the Supremacists win, Pine Chest has three options for a new Supremacist mayor:
      • Himself, opening up a political tree where he prepares to topple Equestria due to perceiving Celestia as a crypto-communist.
      • Southern oil baron Rockfeller, who can annex the Confederation, get annexed by the Confederation, or choose a country to ally, either the Confederation, Equestria, Lunar Empire, or the Changelings. Or he can remain independent.
      • HorseCo CEO Trotbert Horse, who dismantles the PCA (Mr. Horse is actually Non-Aligned) and turns Las Pegasus into a city ruled by Technocracy, before waging a massive war to take over all of Equestria and declare a technocratic Equestrian successor state, and then go on to annex the Changelings and Stalliongrad.
  • Press X to Die: If the Trade Union takes over, and Sugar Sprinkle's Social Democrats become the new leader with Social Democrat foreign policy, and Equestria accepts their reintegration proposal, the player can choose to go down "The Path of Integration", where Las Pegasus is annexed back by Equestria, ending the game for the Las Pegasus player.

Mayor Rokenhar

https://static.tvtropes.org/pmwiki/pub/images/eaw_rokenhar.png


  • Apparently Powerless Puppetmaster: Rokenhar initially appears to be a powerless mayor who declared Las Pegasus' secession due to demands from the corporate elites of the city. However, in the chaos that followed, Rokenhar can proceed to play all the different factions in the city against each other, weakening all of them until he comes out on top.
  • Modular Epilogue: The event where Mayor Rokenhar dies is a dynamic one. Each of the five paragraphs corresponds to one branch in Mayor Rokenhar's temporary tree ("Reinforcing the House of Cards"), those being military reform, industrial reform, legal reform, leadership succession, and family matters. Each paragraph has three options depending on how far did the player go in that branch of the focus tree. Since there is not enough time to do all the focuses to the very end, the ending will always be slightly imperfect.
  • Obfuscating Stupidity: Rokenhar appears to be a powerless puppet, but he is actually a fairly competent politician able to play his enemies against each other, and the player can make his efforts succeed.
  • Playing Both Sides: In the midst of the post-secession political chaos, Mayor Rokenhar plans to have the Communists, Supremacists, and the Monarchists in Las Pegasus fight each other to death, while he comes out on top. In gameplay terms, if the player wants to go down Rokenhar's path, the player has to manage the early-game party popularities through focuses and events, so that the Non-Aligned party becomes the most popular party, allowing the player to take the "Checkmate" focus to secure Rokenhar's rule and begin the proper focus tree.
  • There's No Place Like Home: One branch in his temporary tree deals with having Mayor Rokenhar go home and see his family one last time before his terminal illness takes him. This branch does not grant any bonuses to the country, but gives a happier ending to Mayor Rokenhar, who would otherwise die without meeting his family. If he did go to see his family, then they will come to see him one last time when Rokenhar is on his deathbed.
  • Your Days Are Numbered: After securing his rule of Las Pegasus, Mayor Rokenhar's body has taken a toll due to the stress. One day, he collapses, and the doctors would diagnose him with a terminal illness that will kill him in one year. This puts a time limit on the things he can do, and the focus tree forces that; there are 15 focuses in his tree that can only be done if he is alive, each taking 20 days. Adding the dozens of days taken to get to that point in the focus tree, the player cannot do all 15 focuses, and must choose which ones to do. Two of the 15 focuses are also required to ensure succession, as Las Pegasus would otherwise collapse into anarchy upon Rokenhar's death, resulting in a game over as the city is annexed.

Grand Mayor Sugarquill

https://static.tvtropes.org/pmwiki/pub/images/sugarquill.png


  • Girl Friday: Sugarquill is the hardworking and honest advisor to Mayor Rokenhar, helping the Mayor to secure the city in the Mayor's path.

Starry Plough

https://static.tvtropes.org/pmwiki/pub/images/starry_plough.png


  • Antagonist in Mourning: While not a villain, Starry Plough, a Trade Union leader, has very good reasons to antagonize Mayor Rokenhar. However, if Mayor Rokenhar takes the industrial focuses in his temporary tree to the end, reconciling with the Trade Unions, then Starry Plough will come to meet Mayor Rokenhar on his deathbed, and give him a red rose pin, respecting the Mayor's pro-worker reforms.
  • No Historical Figures Were Harmed: His name is a reference to the Starry Plough flag flown by James Connolly's Irish Citizen Army, and his overall character from his trade union support to his militancy are drawn from Connolly's actions in the lead up to the Easter Rising. His avatar, however, more resembles Padraig Pearse.

Sugar Sprinkle

https://static.tvtropes.org/pmwiki/pub/images/sugar_sprinkle.png


  • Full-Circle Revolution: While not evil or oppressive, Sugar Sprinkle's social democratic policies return Las Pegasus to a pro-Equestrian Harmonist position, just like the royalist monarchists that the workers' revolution expelled earlier.

Pine Chest

https://static.tvtropes.org/pmwiki/pub/images/eaw_pine_chest.png


  • General Ripper: Pine Chest hates communism like nobody else. His father's office was firebombed by a Wingbardian communist during his time in Wingbardy. This left him with a burning hatred of communism so strong, he believed that Celestia was a crypto-communist when she did not go to war over Stalliongrad's secession. In his focus tree, he eventually gets an annex war goal on Equestria itself to remove what he sees as the arch-socialist, Celestia.
  • Military Coup: If the Supremacists in Las Pegasus have a high popularity by the end of the initial Las Pegasus tree, Pine Chest and his Patriotic Citizen Army will launch a coup against Mayor Rokenhar to install their own anti-communist rule.
  • No Historical Figures Were Harmed: His name appears to be a play on the name of infamous Chilean anticommunist dictator Augusto Pinochet.

Mr. Horse

https://static.tvtropes.org/pmwiki/pub/images/eaw_mr_horse.png


  • Democracy Is Bad: Mr. Horse thinks that democracies are inefficient and impede progress, and that they must be replaced by his technocratic rule.
  • Emperor Scientist: Mr. Horse is a technocrat, and he rules Las Pegasus with scientists to maximize societal efficiency and technological progress.
  • Expy: Mr. Horse is based on none other than Mr. House from Fallout: New Vegas.
  • Last-Name Basis: Trotbert Horse is almost always referred to as Mr. Horse, his first name being mentioned only in his in-game bio.
  • Shadow Dictator: Mr. Horse is a mysterious and reclusive figure who never appears in public and prefers to appear through mouthpieces and newspapers.
  • Take Over the World: Mr. Horse's ambitions are far beyond any other leader in Las Pegasus. Mr. Horse's tree grants annex war goals on the Buffalo Chiefdom, the Confederation of Southern States, all four nations in the War in the South, Equestria and the Lunar Empire, AND the Changelings and Stalliongrad. If he succeeds, he will create a true successor state to Equestria based on the ideology of Technocracy, granting cores on 174 provinces in one focus.
  • Totalitarian Utilitarian: Mr. Horse wants to spread his anti-democratic technocratic rule across all of Equestria so that it can progress and prosper to its maximum potential.
  • Walking Spoiler: Mr. Horse's tree is vastly different from any other Las Pegasus tree, and the path taken to get him posits his tree as somewhat of a twist ending.
  • Withholding the Cure: A variation; it is suggested that Mr. Horse had a hand in orchestrating the food supply shortages in Las Pegasus, since his food vaults have enough food to instantly end the famine regardless of its severity. This means that Las Pegasus had always had enough food all along, it's just that Mr. Horse refused to reveal them until it's his time.

War in the South

    Disciples of the Night 
https://static.tvtropes.org/pmwiki/pub/images/eaw_disciples.png


  • The Coup: After the Disciples win the War in the South, South-Eastern native thestrals tired of fighting can coup Marshal Stars Whirl and institute the rule of the native Moonspeaker Conclave. They declare the creation of Tzinacatlia, a natively-ruled thestral kingdom that is freed from the domination of both Celestia and Luna.
  • Elective Monarchy: In the Tzinacatlia path, thestral journalist Light Narrative is elected by the Moonspeaker Conclave to lead Tzinacatlia as its Tlatoani, a ceremonial king leading the country as a popular figurehead, officially the king of all thestral tribes and interpreter of the Moon's will.
  • The Good Kingdom: Tzinacatlia will make peace with the Neighua (who fear the thestrals), preserve democratic institutions, reconcile with Caballeron and Cricket Chafer, and create a fair (if isolationist) kingdom for the thestrals.

    Celestial State 
https://static.tvtropes.org/pmwiki/pub/images/eaw_celestial_state.png


  • Improvised Weapon: In order to deal with their lack of tanks, the Celestial State turns the tractors of local farmers into armoured battle vehicles.

Daring Do

https://static.tvtropes.org/pmwiki/pub/images/eaw_daring_doo.png

  • Choosing Neutrality: If Equestria turns into the Solar Empire during the civil war, Daring Do will withdraw the Celestial State from the civil war and declare neutrality so they don't have to fight with the despotic Empress Daybreaker, and uphold True Harmony values.

    Aztlan Free State 
https://static.tvtropes.org/pmwiki/pub/images/eaw_aztlan_free_state.png


  • The Federation: After winning the War in the South, Doctor Caballeron proclaims the creation of the Aztlan Federation, a federation that would unite the diverse people of Aztlan.

Doctor Caballeron

https://static.tvtropes.org/pmwiki/pub/images/eaw_caballeron.png


  • Adaptational Heroism: A generally villainous character in the shows, Doctor Caballeron is actually a good guy in Equestria at War. He makes a Heel–Face Turn, abandons his original goals of profit, and works to create a free and united Aztlan Federation, which is one of the best endings for the War in the South, as everyone in the South are treated as equals in the Federation.
  • Bait-and-Switch Tyrant: Doctor Caballeron, given his somewhat shady background of funding his studies by selling relics, initially appears to be a bad guy who founded the Aztlan Free State to protect his profit opportunities while claiming to defend the natives. However, he really truly wants to defend the natives of the jungle, and the country he ultimately creates is a beacon of hope in a sea of chaos.
  • Heel–Face Turn: Doctor Caballeron originally founded the Aztlan Free State in the name of profit, but eventually shifted his goal to truly defend the natives and their culture. After the War in the South ends, he proclaims a Federation to unite the diverse people of Aztlan, works closely with the natives to respect and celebrate their culture, and grants clemency to the leftists and thestrals, creating a truly united, peaceful, and free South.

    Baltimare Republic 
https://static.tvtropes.org/pmwiki/pub/images/eaw_baltimare_republic.png


  • Anarchy Is Chaos: Inverted - The anarchist CAN path offers more stability than any other political path, while the slightly more statist TER path offers less stability, the explicitly statist PON path gives small stability penalties, and the totalitarian IU path offers large stability penalties and a civil war.
  • Black-and-Gray Morality: The CAN, TER, and PON are all well-meaning, but each is ultimately highly flawed in their dealings with the thestrals and/or natives. And then there's the IU, which kills hundreds of thousands to quell rebellion, locks down the country to prevent dissent, and has no regard for individual liberties as the black morality to the CAN, TER, and PON's shades of gray.
  • Fantastic Racism: Towards the native jungle ponies and towards the thestrals, though to what extent depends on what route Baltimare takes in the government tree.
    • In the CAN route, in the absence of legal protections, many ponies declare open season on thestrals, who are widely despised as monarchists due to many of them supporting Luna. However, the CAN is the only route that can reach a full accommodation with the natives.
    • The TER route avoids wholesale slaughter, but legally discriminates against both thestrals and the natives, making thestrals legally second-class citizens and confining those natives who haven't assimilated to reservations.
    • The PON can reach an agreement with the thestrals and resolve tensions with them peacefully, but seeks to "educate" the natives, who the PON explicitly see as "savages", with the aim of annihilating their culture. The whole system is similar to the residential schools Canada and the United States established to "kill the Indian, save the man".
    • The IU gleefully carries out mass slaughter against both natives and thestrals and anyone else that is seen as a threat to Lavender Berry's rule.
  • Foreshadowing: In Jorge Orellana's 1048, the nominally socialist totalitarian country ruling Equestria is called "The State". Should Berry take over the SESR and somehow conquer Equestria, the Equestrian successor state he declares is also called "The State".
  • Historical In-Joke:
    • Cricket Chafer's South-Eastern Socialist Republic has an economic focus called "Maize, the Miracle Crop", where Chafer vastly expands corn farming operations. This is a reference to Nikita Khrushchev's extensive and memetic corn farming projects, as Chafer is based on Khrushchev.
    • Baltimare's final wartime focus, "To The Barricades!", is a translation of the title of the famous Spanish anarchist song "A las Barricadas", strongly associated with the CNT-FAI.
  • Improvised Weapon: The anarchist and syndicalist military focuses describe building destroyers, cruisers, and fighter planes by converting fishing ships, merchant vessels, and mail planes.
  • No Historical Figures Were Harmed:
    • The anarcho-syndicalist faction of the Popular Front (the sole legal party in Baltimare), CAN-TER, is based on the famous Spanish anarcho-syndicalist organization CNT-FAI.
    • The competing Marksist PON faction of the Popular Front is based on the POUM, a Spanish Marxist organization which took part in the Spanish Civil War much like the CNT-FAI.
    • During the War in the South, a Griffon writer named Jorge Orellana from Sicameon arrives in Baltimare to assist in the war as a militia general, and leaves after the war finishes, writing either Homage to Baltimare (a personal account about the war and the revolutionary society created by CAN-TER) or 1048 (a dystopian book where Equestria is controlled by a nominally socialist totalitarian country named "The State") based on his experiences during the War in the South (and whether the libertarian socialists or the state socialists are more popular). Orellana is based on George Orwell, who participated in the Spanish Civil War as a militia, and the war influenced his views significantly. The two in-universe books are based on Orwell's Homage to Catalonia and 1984 respectively, the latter in-universe book even getting him sued by the New Mareland MARESOC party for slander.
    • Anarchist minister Nesty Mango is clearly named for famous anarchist Nestor Makhno.
  • Sliding Scale of Libertarianism and Authoritarianism: Baltimare's civil war tree has them rapidly making societal decisions that favor either the libertarian or authoritarian socialists to take their place on the scale, which is then codified if/when they win the Southeastern Civil War and hold elections. The outcome, from most libertarian to most authoritarian, can be the CAN's complete anarchy, the TER's decentralized syndicalist democracy, the PON's centralized Marksist democracy, or the IU's totalitarian dictatorship.

Confederation of Communes

https://static.tvtropes.org/pmwiki/pub/images/completeanarchy.jpg

While not a character in the conventional sense, the Confederation of Communes, the collective decision-making body of the South-East, is the "leader" in the anarchist route, as nopony holds authority over any other.


  • Awesome, but Impractical: The CAN can get a large bonus to jungle warfare, which is one of the hardest terrains to fight on, but by the time the focus can be taken, most of the world's jungle is already part of the Free South-East. Unless you plan on invading Asterion or setting up defensive lines behind your borders, there aren't many chances to actually use the benefit.
  • Bomb-Throwing Anarchists: The CAN anarchists are quite radical, and in the path where they come to power, they will launch an anarchist revolution during the first SESR elections, burning ballot papers and vandalizing government buildings, until all government institutions are overthrown, creating the anarchist Free South-East.
  • Decapitated Army: Simultaneously Exploited and Defied when they root out the Lunar Resistance in jungle warfare after the Disciples have been defeated.
    • Exploited in that the anarchist militias know full well that the Lunar Resistance has a rigid hierarchy and that by taking out a few leaders, the Resistance can be thrown into disarray. Not long after Stars Whirl is killed, the Resistance essentially ceases to exist.
    • Defied in that the anarchist forces themselves have no hierarchy and when the Lunar Resistance tries to break them by taking out leaders, they completely fail as there is no hierarchy to disrupt.
  • Everyone Is Armed: The CAN supports universal possession of firearms so every last pony can be part of the militia and defend the South-East in times of need. This large militia allows the CAN to match the Extensive Conscription law while only ever having the Volunteer Only recruitment law.
  • Free-Range Children: In the CAN route, compulsory education is abolished in favor of encouraging foals to actively seek out learning on their own. This turns out to actually work out pretty well.
  • We Have Reserves: Double Subverted by an anarchist-exclusive branch of the military tree. On the face of it, the route gives a signficant 4% boost to conscription, but the anarchists can only ever have the "Volunteer Only" or "Disarmed Nation" conscription law, so the bonus puts them barely ahead of "Extensive Conscription". However, elsewhere, the anarchists can pick up as much as a 45% boost to recruitable population factor from ministers and ideas, which is multiplier on their overall population pool and their route encourages taking the Mass Assualt doctrine tree, which can give another 5% recruitable population. With Mass Assault, the route bonuses, and the other recruitable population factor bonuses, they can have 15.225% of their population as available ponypower, which is a level of conscription that normally requires significant industrial penalties.

Golden Delicious

https://static.tvtropes.org/pmwiki/pub/images/eaw_golden_delicious.png


  • Boom Town: Golden Delicious and the TER can engage in rapid, large-scale industrialization of the South-East, turning two rural region level states into dense urban areas with four times as many base building slots and four more into regular urban areas with three times the base building slots. Since this increases the states' base building slots, it is also affected by industry tech unlike the bonus building slots most such focuses give.
  • Chummy Commies: Golden Delicious, leader of the TER, wants to create a democratic syndicalist Southeast Equestria.
  • Internal Reformist: In the ELF post-war focus tree, Golden Delicious becomes the leader of the socialist party of Equestria, hoping to eventually bring his revolution through democratic elections and reforms.

Cricket Chafer

https://static.tvtropes.org/pmwiki/pub/images/eaw_chafer.png


  • Chummy Commies: Cricket Chafer desires to create a centralized communist state with a moderate level of democracy, with possibilities of opening up the democracy to non-socialist parties appease some conservative parts of the country, and his tree does more overall to combat racism than the other three, though it's still imperfect, especially towards the native jungle ponies.
  • Illegal Religion: If the PON takes power, they outlaw all religion.
  • No Historical Figures Were Harmed: Elements of Cricket Chafer are based on Soviet premier Nikita Khrushchev. This includes his portrait, which is based on a famous picture of Khrushchev holding an ear of corn, a crop Chafer shares Khrushchev's affinity for.
  • Pig Man: A variation; a few events remark that Chafer kinda looks like a pig, thus making him a... pig pony?
  • Please Select New City Name: As part of the "Cultural Revolution" focus, Chafer and the PON will rename the cities of Baltimare, Stableside, Tenochtitlan, and Mareida to Baltigrad, Konyushevo, Caramelgrad, and Kobylaida, respecitvely.

Lavender Berry

https://static.tvtropes.org/pmwiki/pub/images/eaw_l_barry.png


  • Asshole Victim: Should Berry lose the war with Ahuizotl, Ahuizotl will ritualistically murder Berry on a Tenochtitlan temple and carve out his heart. The jungle ponies all cheer at the sight of the gruesome death of the tyrant Berry.
  • Be Careful What You Say: The description of the final focus in Berry's political tree, "Glory to the South-East", proclaims the South-East State to be the most stable, the most prosperous, and the most powerful country that is invincible and indestructible. The description is phrased as if the focus will let the South-East State go to war with Equestria and Lunar Empire. Instead, the focus spawns the Children of Ahuizotl and plunges the South-East State into a civil war.
  • Chronic Backstabbing Disorder: Berry began as a police officer who was secretly a member of the IU, and betrayed his fellow officers when the Baltimare uprising began. In the path where he takes power, he betrays Golden Delicious and Cricket Chafer, assassinating one and forcing the other to retire, seizing power in what is effectively a coup against his former comrades.
  • Dirty Communists: Berry is a totalitarian socialist, and seizes power by assassinating Golden Delicious and forcing Cricket Chafer to retire, before making himself the "temporary" leader of the country, assume emergency powers, and purge the country of dissenters.
  • Fluffy the Terrible: The only thing remotely scary about the name "Lavender Berry" is that it sounds similar to "Lavrentiy Beria", but Lavender Berry is among the most evil beings in the mod, with a reign of terror that reduces the country's population by a sixth and shuts down any personal freedoms and inspires a the in-universe equivalent of 1984. This stands in contrast to how many other evil characters have suitably intimidating names like "Rosa Maledicta" or "Sinister Serov".
  • Good Scars, Evil Scars: Berry has a large scar across his left eye, and he is one of the most tyrannical rulers in the game.
  • Kill It with Fire: Berry deals with the resistance hiding in the jungles with fire bombs and flamethrowers, causing countless civilian casualties in the process.
  • No Historical Figures Were Harmed: Elements of Lavender Berry are based on Soviet secret police chief Lavrentiy Beria.
  • The Purge: Lavender Berry kills over a million assorted dissidents, thestrals, natives, other assorted "undesirables", and ponies who were just in the wrong place at the wrong time in the span of a single year.note  Given that the population of the South-East is just shy of seven million, Berry kills somewhere around 1 in 6 ponies in his Pol Pot-rivaling campaigns.
  • Pyromaniac: Implied, with the oddly eager focus names for burning the resistance in the jungles ("Burn The Jungles", "I Said Burn Them!").
  • Secret Police: Lavender Berry proposes the creation of the Military Investigation Service (MIS), a secret service consisting of members from his party that would investigate suspected traitors and apprehend enemy spies. If Berry becomes the new leader of SESR, he will empower the MIS and give them more power to root out dissenters.
  • Shout-Out: The South-East State created by Berry references Arstotzka in Papers, Please, as they both are totalitarian socialist states, have similar flags, and their slogan "Glory to the South-East" is directly based on "Glory to Arstotzka" in Papers, Please. One of Berry's focus is even named "Papers, Please", which is about creating limited immigration and strict border controls.
  • Tyrant Takes the Helm: The South-Eastern Socialist Republic before Berry takes over is a democratic socialist country. After he takes over, Berry locks down the country and turns it into a totalitarian dystopia.
  • Unwitting Instigator of Doom: Berry's tyranny causes all the different rebels to gather under Ahuizotl, giving Ahuizotl a chance to rise up and create his fundamentalist Aztlan Empire, which is in all aspects far worse than Berry's totalitarian South-East State.
  • Video Game Cruelty Punishment: Going down Berry's political tree will spawn the Children of Ahuizotl in the middle of the South-East State and plunge the South-East State into a very difficult civil war.

    The Children of Ahuizotl (UNMARKED SPOILERS) 

  • Evil vs. Evil: Ahuizotl is a vicious leader who creates a horrific Aztlan Empire built on fundamentalist traditional worship, involving massive amounts of pony sacrifice (with innocent civilians) and ruthless executions of suspected heretics by fire. His first enemy is Lavender Berry, a totalitarian tyrant who created a dystopia himself.
  • The Fundamentalist: Ahuizotl's Empire is built upon fundamentalist traditional jungle worship, and is extremely eager to commit pony sacrifices.
  • Human Sacrifice: Ahuizotl has access to pony sacrifice decisions, granting bonuses in exchange for big cuts in regional ponypower. One of his first focuses, "Purify Baltimare", starts a massive human sacrifice event in Baltimare, killing 200,000 ponies to "purify" the city.
  • A Lighter Shade of Black: Subverted. This nation starts out as an uprising against Lavender Berry's tyrannical regime, but once they take power they retaliate by committing their own massacres and launching an invasion of Equestria.
  • Proud Warrior Race: The faithful native jungle warriors forms the bulk of Ahuizotl's army and support. They are extremely eager to fight and kill for Ahuizotl, and show no mercy to their enemies. This also means that they are extremely eager to commit pony sacrifices.
  • Walking Spoiler: The Children of Ahuizotl are never teased anywhere else in the game. They spawn under a very specific, very rare set of circumstances, as a twist ending to Berry's South-East State political tree.

Ahuizotl

https://static.tvtropes.org/pmwiki/pub/images/eaw_ahuizotl.png


  • Adaptational Villainy: Going from a children's cartoon show to a Darker and Edgier war game, Ahuizotl became much more violent and insane in the process.
  • Eviler Than Thou: Lavender Berry is an evil dictator who murders hundreds of thousands dissidents with fire bombs. Ahuizotl kills Berry and proclaims a fundamentalist Aztlan Empire built upon pony sacrifice on a massive scale, and desires to topple Equestria and Lunar Empire to make himself the only god.
  • A God Am I: After creating his Aztlan Empire, Ahuizotl can eventually declare war on Equestria and the Lunar Empire to destroy what he sees as false gods. After conquering all of Equestria, Ahuizotl declares himself to be the one and only God of Sun and Moon.
  • Kick the Son of a Bitch: Ahuizotl gruesomely murders the tyrant Lavender Berry to signal the birth of the Aztlan Empire.

Solar Empire

    Solar Empire 
https://static.tvtropes.org/pmwiki/pub/images/eaw_solar_empire.png


  • Final Solution: In the God Empress route, the Solar Empire will declare that there is only one solution to the thestrals, and that is to "purify them with holy fire". What follows is a massive "cleansing" of the entire nation, where the imperial inquisition hunts down every single thestral and "do what must be done".
  • Power of the Sun: Celestia draws upon the power of the sun and turns into Daybreaker to protect Equestria, turning Equestria into the Solar Empire. Daybreaker's very existence dramatically boosts heat attrition for other nations.
  • Shout-Out: Some idea descriptions in the God-Empress tree, like "It is better to die for the Empress than to live for yourself" and "Suffer not the heretic to live", are references to quotes from Warhammer 40,000.

Daybreaker

https://static.tvtropes.org/pmwiki/pub/images/eaw_daybreaker.png


  • Awesome, but Temporary: Daybreaker as a Field Marshal grants extremely powerful bonuses that can easily turn the tide of a losing war. However, she only lasts a limited time before becoming unavailable, meaning that the player must make the best of the limited time she is available as a superpowered field marshal.
  • Belief Makes You Stupid: The "God Empress" path, which demands her subjects worship her as a literal goddess, comes with a 10% penalty to research speed, which no other path includes.
  • A God Am I: As "God Empress", Daybreaker fully embraces her incredible power and demands to be worshipped as a goddess.
  • God Empress: The focus tree path of the same name has Daybreaker fully believing in her godhood, demanding worship from her subjects.
  • My Beloved Smother: In the "Empress Mother" path, Daybreaker acts as an overbearing mother to all of her little ponies, who must be protected from harm, disciplined when they go astray, and always under Daybreaker's watchful eye, regardless of if they want it or not.
  • Superpowered Evil Side: Daybreaker herself is a terrifying, burning field marshal, with the special trait "Supernova" that grants extremely powerful bonuses.
  • Well-Intentioned Extremist: The "Empress Protector" path has Daybreaker act as an ultimately well-meaning Empress desiring the protection of all of her subjects, no matter the cost.

Pax Chrysalia

    Manehattan Protectorate 
https://static.tvtropes.org/pmwiki/pub/images/manehattan_protectorate_4.png


  • Asshole Victim: If Lilac fails to placate the rebels and they end up revolting, she ends up purging Collaborationist members of the government. Amongst the members purged there is Wind Rider, a smug pegasus supremacist who decided to work with the protectorate to flaunt the superiority of the pegasi over the other ponies, and even Lilac is glad that she doesn't need to work with such an asshole anymore.
  • Les Collaborateurs: Many ponies end up working for the Changeling protectorate, some because they were basically forced at gunpoint, some out of fear of losing those they cared about or what little they had left, and some out of simple hunger for power and opportunism.
  • Dystopia Is Hard: Lilac's despotic rule of Manehattan can easily go up in flames if she isn't extremely careful in her decisions. She starts out with multiple debuffs caused by resistences and civil unrest, and she also has to meet a love tax deadline set up by Chrysalis while taking care of that. And if she fails hard enough, a civil war will erupt against a very powerful pony resistance faction.
  • Life Drain: It's possible to apply a "Punitive Tax" in the decision menu when collecting love. Doing this will result in many pony citizens being drained to death for their love, leaving only their charred corpses behind. It even results in the total ponypower available being decreased!
  • Mechanically Unusual Class: The Protectorate has a unique mechanic in the form of the Love Tax, which is collected from the pony citizens through the decision menu, and later, an Active Focus that is unlocked on the tree. The Love Tax collected is calculated from the number of units present on Protectorate territory, and the collection gives a temporary penalty to stability, in exchange for being able to invest the love collected for various bonuses available. Later decisions in the independent Manehattan focus tree allow you to create a lighter version of the Love Collection that causes less stability decrease for the same amount of Love in a single harvest.
  • Paranoia Gambit: The Protectorate creates a gigantic amount of propaganda talking about the "Spyeye program", involving ambiguous information warning the ponies that they are being watched and having the collaboration governent give vague hints on what the program is. As the event reveals, the Spyeye program doesn't exist, and it's just a gambit to force ponies into submission by driving them into paranoia of being watched by unexistent observers.
  • Persecuted Intellectuals: Professors and researchers who criticize changeling rule are quickly silenced by Lilac, who assures that the dean from one of pony universities has taken a prolonged vacation in the south.
  • Shout-Out: The Resistence Are Us focus event describes the Changeling infiltration of a resistance reunion, and the text accepting the event at the end has Lilac call the Changeling Infiltrator The Absolute MadBug.
  • Token Good Teammate: If Lilac ends up going independent and is successful at her social reforms, the Protectorate maintains a formal alliance with the Changeling Lands while providing a much fairer treatment towards their pony citizens, to the point where by the end of the focus tree both changeling and ponies are respected as equals.
  • Written by the Victors: Said almost verbatim in one first focuses available, "Historical Revisionism". History is written so that the changelings are presented as heroes who liberated Equestria from the despotic celestial rule. This is presented in a game show where one of the pony contestants is asked how Canterlot came into changeling rule, and after she answers that "You invaded us!" she is "corrected" by the changeling contestant, who says that the Canterlotians overthrew the Equestrian garrison so the changelings could save them from the tyrant Celestia, before taking the contestant away for "reeducation".

Lilac

https://static.tvtropes.org/pmwiki/pub/images/eaw_lilac.png


  • Heel–Face Turn:
    • In the independent Manehattan route, Lilac ends up growing attached to her pony citizens and goes independent from the Changeling Lands, creating multiple social reforms that brings equality to pony and changeling citizens, gets rid of the censorship laws and rebuilds the city of Manehattan back to its pristine pre-war condition, to the point where pony citizen are (grudgingly) willing to thank and follow her as a respected leader.
    • She can also end up defecting to the ELF in very specific circumstances, hiding out as an office-worker named Lily Merrimare before accidentally getting drafted into working at the head office (becoming a minister).
  • Hypocrite: Focuses regarding Celestia have Lilac call her a despotic ruler who never cared for democratic values in spite of her Harmonist teachings. This is coming from someone who is an underling to Chrysalis, who is an imperialist tyrant that suppresses any negative opinions of her reign, and is herself enforcing the tyrannical, oppressive subjugation of a people her faction subjugated.
  • Pragmatic Villainy: Lilac is willing to work towards building a "good" image of her towards the ponies, creating music festivals and building new infraestructure in Manehattan to appease it's population. After all, the less they hate her, the more likely they will pay their love tax without rebellions or questions towards her other decisions. In one event where she deals with Celestia's image with the population, she quickly dismisses one of her advisors' ideas of painting Celestia as a dystopic ruler who fattened herself with cakes and never cared about the population. Not because she admires Celestia, mind you, but because she knows that the pony population would never buy into such an absurd caricature of her. Indeed, if the player chooses to go with this propaganda anyway the ponies will go into outrage and reset the collaboration progress to zero, whereas if Lilac drops down the slandering they will lose a bit of political power, but suffer no further problems in their supression.
  • Reformed, but Not Tamed: In the event of Manehattan independence, Lilac becomes a mostly benevolent and liked leader by her subjects, but is still classified as Supremacist by the in-game alignments and rules it uncontested by anyone else, and is still willing to use lethal force to deal with the rebels. She also denies any accusations of "growing soft" by her generals.

    Equestria Liberation Front 
https://static.tvtropes.org/pmwiki/pub/images/equestrian_liberation_front.png

  • David vs. Goliath: The ELF might not be as small as Romau but its enemies are even bigger, with the Changeling Empire having a much more expansive territory and absolutely dwarfing them in starting number of units.
  • Earn Your Happy Ending: When starting out, the ELF barely has any land and is in a precarious situation with enemies on all sides, and Starlight Glimmer herself mentions that their chances of winning are incredibly slim. If they revail against all odds however, they beat back the changelings, rescue Twilight Sparkle from her captivity, create a new constitutional monarchy that guarantees the rights and freedom of all citizens, and build a new Equestria where hope may once again flourish.
  • Purposely Overpowered: The ELF has multiple focuses that give it incredibly overpowered bonuses and cabinet members that would be broken when playing with any other nation. Given that you're fighting against the changelings, who are in control, at this point, of 2/3 of the Equus continent, and possibly even more countries depending on the focus path taken by them, it makes sense why these overpowered bonuses exist: the player wouldn't stand a chance without them.
  • Ragtag Bunch of Misfits: The ELF is made up by an incredibly versatile and loose group that is united by a single wish: liberate Equestria from changeling hold. This include earth ponies, unicorns, thestrals, pegasi, former members of Stalliongrad and worker communes, monarchists and everything in-between.

Starlight Glimmer & Trixie Lulamoon

https://static.tvtropes.org/pmwiki/pub/images/eaw_startrixie.png


  • Frontline General: During their mission to save Twilight from her prison, Trixie joins up with the rebels and takes out a fair number of changeling Jaguers herself.
  • Rebel Leader: Starlight and Trixie are co-leaders and founders of the ELF resistance group, and lead the change against the changeling together.
  • Unscrupulous Hero: They both have good intentions (liberating Equestria from changeling tyranny), but don't think for a moment that they will be nice while doing it. Some of the Protectorate events show that they are willing to use what is essentially terrorist attacks against civilian locations in order to spark a revolution, and they keep dealing with the Changelings and group in-fighting during the war with similar ruthless ways.
  • Vitriolic Best Buds: Starlight and Trixie fight each other a fair number of times while disagreeing on their methods in different situations, but at the end of the day they stay together no matter what in their war against the changelings.


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