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The many bad guys found in Epithet Erased. Beware of unmarked spoilers.

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Large-scale Villain Organizations

Banzai Blasters

    In General 

Banzai Blasters

A criminal organization localized around Sweet Jazz City. While they have a surprisingly large presence, their members are generally disorganized and ineffective.
  • Adaptation Name Change: They were known as the Bushido Blasters in Anime Campaign, which was a Shout-Out to Girl-chan in Paradise.
  • And Your Reward Is Clothes: Whenever someone in the organization moves up a rank, they get to customize their outfit a little by adding accessories to the base uniform.
  • Canon Foreigner: Basically any named members to not have originated from Anime Campaign (the Banzai Jennifers and Giovanni's Boys for example) are this.
  • Faceless Goons: Banzai Blasters don't get to remove their helmets until they rank up, leaving them as disposable goons. So far, the only Blaster to be seen without a helmet in the show is Car Crash.
  • Fantastic Rank System: The group has a very... peculiar rank system that even members admit is confusing. From lowest to highest: Blaster, Captain, Vice Principal, Associate Justice, Valedictorian, Senpai, and Baron.
  • Foil: Serves as one to Bliss Ocean. The Banzai Blasters are treated like your typical hoodlums/everyday criminals, have uniforms, a large number of members are shown but none of them competent or serious (so far) and are fairly comical overall. By contrast, Bliss Ocean is treated with legit fear and concern, have no uniform or random goons so far, and the one member shown fully is one of the most powerful individuals seen so far, and are overall shown to be every bit as dangerous as a terrorist group is expected to be.
  • Goldfish Poop Gang: In both arcs so far, they've had significant presence in the plot, even though by all accounts they're rather terrible villains.
  • Harmless Villain: Most members of the group are mundie grunts that can be intimidated and knocked out by any good inscribed. Even Vice Principals, the highest rank seen thus far, aren't that difficult to defeat.
  • Image Song: "Great at Crime", the ending theme of the Museum Break In Arc, is sung from their perspective and is all about how great at crime they are. The chorus is different in every episode its used in, as different members of the group take turns and chime in with their own lines during it.
  • Ponzi: Basically how their membership works.
  • Nonuniform Uniform: All members of the organization start out with a generic uniform that they can individualize as they rise in the ranks.
  • Not-So-Harmless Villain: While presently they have been potrayed as bumbling and incompetent, they are responsible for murdering Zora's parents in cold blood over some gold in the past.
  • Teeth-Clenched Teamwork: Invoked, strangely enough. Specifically done to encourage infighting, Banzai Vice Principals always come in pairs, but only one can ever be promoted to the next rank.
  • Shout-Out: According to one of Jello's tumblr posts, they were heavily influenced by Team Rocket. Giovanni's pink hair, in particular, was inspired by the team's grunts having pink hair.

    Bugsy and Arnold 

Bugsy Pugsler and Arnold Markdown

Voiced by: Heath Morrow (Bugsy), Oliver Tull (Arnold)

Epithet: Bellybutton (Bugsy), Coupon (Arnold)

https://static.tvtropes.org/pmwiki/pub/images/b&a.png
Bugsy's Stats:
Stamina: Lv. 1 ★★★★☆
Proficiency: Lv. 1 ★★☆☆☆
Creativity: Lv. 1 ★☆☆☆☆
Arnold's Stats:
Stamina: Lv. 1 ★☆☆☆☆
Proficiency: Lv. 1 ★★★☆☆
Creativity: Lv. 1 ★★★☆☆

Arnold: Villainy is a dog-eat-dog world, little boy. You gotta be cutthroat to survive! That's why every moron stays a minion, and the people with any REAL value move up!
Bugsy: That's how it is all the way to the Tippy-top of the pyramid scheme!

A pair of snooty Banzai Vice Principals that Giovanni runs into in Redwood Run.

Bugsy's epithet, "Bellybutton", lets him spit up a random projectile whenever he presses his bellybutton after eating, while Arnold's epithet, "Coupon", allows him to convert coupon deals into actual status enhancements for his allies.
  • Adaptational Job Change: Arnold was a minor officer of Bliss Ocean in the Anime Campaign version of the Western Arc, but was changed to be a member of the Banzai Blasters here.
  • An Ice Person: One of Bugsy's better attacks is spitting a chunk of ice, causing blunt damage and freezing targets.
  • Astonishingly Appropriate Appearance: Arnold's powers are related to coupons, and his hair is colored like a bar code you'd see on a coupon (as pointed out by an Eye Catch).
  • Bad Boss: While they aren't directly abusive to their minions outside of yelling demands, it's implied that they don't care if they are hit by collateral damage from Bellybutton. Most of them hide under the tables during the bar fight because of this.
  • Balloon Belly: Bugsy's stomach puffs up whenever he's got a use of Bellybutton stocked.
  • Big Bad Wannabe: Or more like Arc Villain Wannabes, during the "Western Arc". They steal the Amulet to Giovanni and are the main threat faced by Percy in the sixth episode, but they don't even know its true value and their powers aren't that impressive when they have to face experienced police officers. And, of course, they're nothing compared to the true Arc Villain. Tellingly, Zora effortlessly defeats Bugsy once she catches up with him.
  • Break the Haughty: Both of them get a strong blow to their confidence during "All's Well That Ends Well", wherein Arnold is rendered helpless and cornered in the bar and Bugsy is temporarily turned into a baby.
  • The Bully: To Giovanni, at least, which he calls them out on after they steal the Arsene Amulet from him.
  • Dirty Coward: Bugsy and most of his Blasters flee the bar once they're all decidedly outmatched by Percy and company, leaving Arnold out to dry.
  • Evil Is Hammy: Neither is exactly subtle. Arnold in particular gets very animated when talking about anything coupon-related.
    Arnold: I've exchanged your attack FOR ONE OF EQUAL OR LESSER VALUE!
  • Extreme Omnivore: Bugsy's epithet allows him to wolf down things that would otherwise be inedible, like crayons, to power his epithet. His first reaction to finding a bullet hovering in midair is to eat it.
  • Fat and Skinny: Bugsy has a stocky build, while Arnold is much thinner.
  • Fountain of Youth: Courtesy of Zora, Bugsy is de-aged into a baby when he won't give up the Arsene Amulet, though he later reverts back to an adult when she deactivates her epithet.
  • Jerkass: They're rude, snooty, consider their minions to be nothing but tools, and even have their minions gang up on Giovanni with little provocation.
  • Logical Weakness:
    • Bugsy has to swallow the food in his mouth to turn it into an attack, so Giovanni foils him by superheating the soup he tries to eat.
    • Arnold's coupons need to be scannable to allow them to work, so Giovanni and Ramsey render him unable to use them by soaking them in soup and turning them to gold, respectively. And another thing is, while having a load of coupons is a great idea, there is still the fact he has to sort through them all to find the one he wants to use, leaving him open in the process. He also can't just use them at will; there are conditions that must be met first, like needing four people to attack at once before he can buff their strength.
  • Manchild: Bugsy shows shades of being this after Zora beats him. He begins to whine like a child when Zora tries to take the Arsene Amulet from, and it annoys Zora so much that she decides he should lose the "Man" part of "Man Child" and then de-ages him.
  • Meaningful Name: Arnold's last' name, "Markdown", refers to when a store lowers the price of an item, generally for the purpose of clearing out stock. Given that Arnold's epithet is "Coupon" and that he's obsessed with being a smart shopper, this suits him nicely.
  • Personality Powers: Arnold's abilities are based around coupons, which is quite fitting considering he is obsessed with deals and savings, while greedy and selfish Bugsy has a power based around consumption.
  • Pretentious Pronunciation: Bugsy pronounces palate as "pal-eyyy" for no apparent reason.
  • Random Effect Spell: Bugsy's attacks are completely random, which makes Arnold's "2 for 1" coupons incredibly useful since they allow him to replicate a useful attack. He does imply that the quality of the consumed object can affect what his power produces, but his low creativity means that he likely hasn't tried very hard with seeing if he can deliberately produce an effect by eating certain foods.
  • Small Name, Big Ego: The duo really let promotion get to their heads, using it as an excuse to act high-and-mighty and bully other Blasters. Naturally, they don't last long when faced with an experienced police officer, and Bugsy gets a second lesson in humility from Zora not long afterwards.
  • Smug Super: They love to talk up their epithets and look down on mundie minions for not having anything comparable, even though Bellybutton and Coupon are on the weaker side of things.
  • Status Buff: "Coupon" allows Arnold to buff his teammates using his many on-hand coupons, with the effects of each buff determined by the specific coupon used.
  • Stout Strength: Bugsy is rotund, but at four stars of stamina, he's only slightly less bulky than Indus.
  • Squishy Wizard: Arnold's epithet allows him to buff his allies, like using a "2 for 1" coupon to allow Bugsy to replicate an attack a second time rather than try to get another useful attack from his random epithet, and heal him from Ramsey's crayon attack using an "exchange" coupon (that is, exchanging the attack for one of equal or lesser value). However, his stamina is as low as you can get, and, unlike the similarly low-stamina Percy, he seems completely useless in a fight without using his powers.
  • Support Party Member: Arnold's epithet has no use in direct combat, but it can make Bugsy stronger and his enemies weaker, giving it a more supportive role.
  • Unskilled, but Strong: Bugsy's epithet is capable of causing some damage and he's even got some physical might to use, but the power’s randomized nature makes it inconsistent, and he himself doesn't have much actual skill. Fittingly, he has fairly high stamina, but very low creativity and proficiency.
  • Weak, but Skilled: Arnold isn't very useful in a head-on fight, but compensates through buffing and helping out his allies, as exemplified by his low stamina but higher creativity and proficiency.
  • Wonder Twin Powers: Downplayed, but Arnold’s epithet is a good match for Bugsy’s since his "2 for 1" coupons allow Bugsy to get around the random nature of his attacks.

    Bugsy and Arnold's Banzai Team 

Bugsy and Arnold's Banzai Team

https://static.tvtropes.org/pmwiki/pub/images/banzai_blasters_2.png
A group of Banzai Blasters that work under Arnold and Bugsy.
  • Politically Correct Villain: One of them mistakes Percy for a man and quickly apologizes when corrected, before continuing on with their threat.
  • Redshirt Army: Non-lethal case. They outnumber Giovanni's gang and are very slightly better trained, but that still isn't enough to keep Percy from beating all of them up, leading to everyone being arrested by the end of the Redwood Run investigation.
  • Zerg Rush: They take the Arsene Amulet from Giovanni by dogpiling him on their bosses' orders. They attempt to overwhelm Percy the same way, concluding that she couldn't possibly take all of them, but Percy has Chain Lightning and easily defeats them offscreen.

The Banzai Jennifers

Voiced by: Meg McClain (Red), Lindsay Sheppard (Green), Sarah Wiedenheft (Yellow)

https://static.tvtropes.org/pmwiki/pub/images/banzai_heathers.jpg

"Yeah, we're the Banzai Blasters, and, as of right now, we own this town."

A trio of female Banzai Blasters that work under Arnold and Bugsy.


  • Expy: They're based on the titular characters from Heathers. Not only do they have the titular characters' color motifs, but they also all share the same name (in this case, Jennifer), like the Heathers.
  • No Name Given: They lack actual names and are simply listed as "(Color) Banzai" in the credits. Jello later stated on his Tumblr that they all share the name "Jennifer", and go by nicknames (Jenny, Jen, and Niffer) to differentiate themselves.
  • One-Steve Limit: According to Jello, they all share the same first name of Jennifer, though they go by the nicknames of Jenny, Jen and Niffer to differentiate themselves. The fact that they all have the same name is yet another indication that they're based on the titular Heathers.
  • Tertiary Sexual Characteristics: They all wear giant bows as part of their uniform to indicate that they're all women. Even their standard peashooters have bows on them! Additionally, they're the only Banzai Blasters that wear skirts instead of pants. Not even other female Banzai Blasters (such as Spike) wear anything besides the base coat-and-pants uniform.
  • Underestimating Badassery: They pick a fight with Howie Honeyglow because he's too focused on his work to care that they want him to freeze. The battle is swift, and between Howie's Charles Atlas Superpower and the general ineffectiveness of guns in EE, it does not go in their favour.
  • Valley Girl: They all have the accent down at the very least.

Bliss Ocean

    In General 

Bliss Ocean

https://static.tvtropes.org/pmwiki/pub/images/280_3.png
The organization's logo.
A mundie terrorist organization that wants to eliminate all epithets. Among their top brass are Zora and a mysterious "Robot Girl".
  • Anti-Magical Faction: They wish to eliminate epithets entirely, and seek the Arsene Amulet for this purpose.
  • Co-Dragons: Apparently has four leading officers, called the Corps Officers, with Zora among them as #3.
  • Elite Four: There are four leading officers, called the Corps Officers, that work for them. Currently, the only known Corps Officer is Zora.
  • Hard Work Hardly Works: The reason for Bliss Ocean's hatred of epithets. As Zora puts it, a mundie could train and train and train, but all their skills could easily be trumped by someone who was lucky enough to be born with a superpower.
  • Nebulous Evil Organization: Not many details about them are known. From what's been shown and stated in season 1, it's clear that they're a terrorist group made up of mundies and epithet users that share similar ideals, and they seem to want to get rid of epithets entirely. In addition, we’ve only cleaely two of their members: Zora and Yoomtah (whom we know little about, and whose name wasn’t even mentioned within the show). The third member, wearing a red cloak and sunglasses, is even more mysterious, though the creators have confirmed that her name is Moot, she’s Indus’s sister, and she’ll appear in the upcoming book Sweet Escape, and the organization’s leader has only been seen as a silhouette with ominously bright eyes.
  • Tom the Dark Lord: A terrorist organization hellbent on destroying all epithets in existence... and their group name sounds more like the name for something like a shampoo product.

    Bliss Ocean's Leader 
https://static.tvtropes.org/pmwiki/pub/images/bliss_ocean_leader.png
"So... How did it go?"

The enigmatic leader of Bliss Ocean, who appears at the end of each of the Season 1 arcs.


  • Big Bad: The leader of Bliss Ocean, who are in turn the main antagonists of the series, seeking the Arsene Amulet.
  • Sinister Silhouettes: How they appear at the end of season 1, merely as a silhouette on a TV screen to add to their mystery
  • The Smurfette Principle: Inverted. The only presumed male among the rest of the Bliss Ocean officers.
  • Rank Scales with Asskicking: Going off what the extended version of "Great at Cowboy" says, they convinced Zora to join through a fight that she calls "one-sided", and given what a monster she is...
  • The Spook: They're firmly this by the end of season 1; nothing is known about them, not their motivations or even their face, and it's up in the air as to what kind of character they are beyond being the leader of Bliss Ocean. However, it's implied to be Naven due to him likely being affiliated with Yoomtah and having a very similar speech style.

    Zora 

Zora Salazar

Voiced by: Dawn M. Bennett

Epithet: ???Spoiler

https://static.tvtropes.org/pmwiki/pub/images/zora_5.png
Zora's Stats:
Stamina: Lv. 3 ★★★☆☆
Proficiency: Lv. 3 ★★★★☆
Creativity: Lv. 3 ★★☆☆☆

"Huntin' ain't no fun 'less there's a chase involved."

A bounty-hunting cowgirl who's been sent to retrieve the Arsene Amulet from Giovanni, as well as #3 of the Corps Officers of Bliss Ocean.


  • Adaptational Superpower Change: While the actual powers they provide are very similar in effect, In Anime Campaign, her epithet was "Crepuscule", which is a fancier way of referring to twilight. The only noticable change this provides are dials that Zora can turn to move time back and forth, similar to that of an egg timer.
  • Arc Villain: Serves as this for the Western Arc, being the most dangerous threat that Percy and Ramsey are up against.
  • Berserk Button: She gets extremely pissed when anyone messes with her guns (which she made herself). Ramsey learned this the hard way when he mockingly smashed one of hers against a rock.
  • Boomerang Bigot: She is an inscribed member of an anti-inscribed organization, since she believes that epithets give people an unfair advantage over mundies who'd have to spend their whole lives training to keep up.
  • Born in the Wrong Century: Gives the impression that she'd rather have lived in the actual old west, what with how she dresses like a cowboy and her fixation on dueling. Ramsey even lampshades this by asking if that's why she wears the cowboy getup, only to get shot in the face for his trouble.
  • Bounty Hunter: Her profession, and she apparently prefers this title over "terrorist". Percy counters by asking if she's ever hunted someone with a bounty higher than her own, which Zora good-naturedly admits she hasn't.
  • Contrasting Sequel Antagonist: To Mera. Mera prefers to steal the amulet by posing as a member of the museum's staff, while Zora steals the amulet up and front from whoever has it. Mera's epithet is an active detriment, but she can't part with it due to putting too much effort into it, instead seeking to steal other epithets until she can find one to cure her, while Zora's epithet has no negative downsides beyond it's sheer power making Zora find everything boring. Mera is incredibly frail, while Zora's stats are almost maxed out.
    • This also applies to their epithets. Mera's Fragile makes her a glass cannon, mainly because it also affects her. It also allows her to summon glass. Zora's Sundial has no immediate downside, but it does still have blind spots, which Percy and Ramsey exploit to beat her. It can't apply immediate offense, but the ability to age anything into a pile of dust definitely makes up for it.
  • Cowboy: Cowgirl, in this case. She wears a brimmed cowboy hat and poncho, speaks with a Southern drawl, wields a revolver, is fixated on dueling, and is the main antagonist of the Western Arc.
  • Curse Cut Short: Happens to her two times: once when she gets electrocuted by Percy’s wizard towers via golden Ramsey, and once when she realizes he swapped out the real amulet with a fool's gold copy.
  • Dark and Troubled Past: Great at Cowboy's extension reveals that she was the child of two paleontologists, who were shot right in front of her by a Banzai team after digging up an artifact they wanted. She grew up alone in the forest and learned to be a proficient marksman, murdering multiple Banzais. She then later joined Bliss Ocean after the leader sought out and recruited her.
  • David Versus Goliath: She's the Goliath to Ramsey's David. Ramsey's stats are in the first and lowest Star class, while Zora's are in the third and highest Nova class, but with Percy's help, Ramsey still outwits her with Static Cling.
  • Depleted Phlebotinum Shells: Is skilled enough with her epithet that she can imbue it into objects, like her bullets, allowing her to hit someone with her Rapid Aging effect from a distance.
  • The Dreaded: Ramsey is visibly quaking in fear when she visits him in his Redwood Run jail cell, where he intentionally turned himself in to dodge her bounty.
  • Even Evil Has Standards: She ages the gun Percy tried to use to shoot her to dust and blows it in her face mockingly, but when Percy mentions that it was a gift, she actually says that she feels kind of bad about it now.
  • Facial Markings: Has three triangles around each eye. This is a result of her epithet manifesting on her body due to its strength.
  • Fair-Play Villain: Zigzagged. As a thrill-seeker, she likes to give her targets a chance to escape her, but she also abuses her epithet's power when she tries to catch them and is not above flaunting her superiority over mundies when she has them at her mercy because of her epithet. During the climax, she agrees to face Percy and Ramsey in an epithet-free battle, before revealing that turning off her epithet will also release on them a butt load of bullets she previously froze in time. Then, the moment Ramsey makes her lose her temper by breaking her gun, she cheats by using her epithet. However, after they manage to briefly knock her out and she calms herself, she decides to stop fighting, even though she would still be able to crush them. She admits that she lost because she didn't respect the rules and leaves without any more fuss, though she doesn't give up the Arsene Amulet like she said she would do if she lost.
  • Final Boss: Of the Western Arc, and Season 1 in general.
  • Graceful Loser: While it takes some time to get to that point, she does honestly admit that she cheated in her battle with Percy and Ramsey and concedes their fight to be a draw.
  • Guns Akimbo: She doesn't always use both of her pistols at the same time, but shows she does have them when shooting Howie's building and taking out her second pistol after Ramsey broke her other one.
  • Honor Before Reason: She could just defeat her opponents in a single attack, but she doesn't since it would be boring for her and against the spirit of Bliss Ocean, choosing to engage in fair duels instead.
  • Hypocrite:
    • Hates epithets because they make competitions of skill inherently unfair, but also likes to flaunt her superiority over others when she has them at her mercy because of her epithet, such as with Howie. Her treatment of Howie is particularly egregious, since in theory he's the embodiment of everything she claims to respect — a mundie who's the best in his field through sheer hard work and dedication. During her fight with Percy and Ramsey, she abuses the time-stopped bullets she set up beforehand and starts cheating to outright kill her opponents as soon as the fight becomes frustrating.
    • Finds amusing to destroy Howie's construction site just to piss him off, but don't you dare damage one of her own possessions. Ramsey lampshades it.
    Ramsey: Oh! So breaking stuff's only funny when it's not yours...
  • Image Song: "Countdown" and "Great at Cowboy
  • Jerkass: Being a proud villain and the main antagonist of the Western Arc, Zora is a terrible person. Even when not actively attacking her victims, she's insulting and mocking them relentlessly while toying with them for fun.
  • Jerkass Woobie: Zora is an unbashedly evil and sadistic person, who greatly enjoys terrifying and murdering people. However, her backstory is quite devastating and it's hard not to feel the slightest bit sorry for her.
  • Lean and Mean: She's 6'3'' and is described as a "beanpole of a woman," but she's also a bounty hunter who has no qualm with playing with victims.
  • Logical Weakness:
    • Her powers can only take effect if she's using them to affect a linear process. She can't do much against things that fall into a grey area of linearity or are completed too instantly to change, such as Ramsey breaking her gun by bashing it on a rock.
    • Her epithet cannot age Ramsey when he's made entirely out of gold, since gold in its pure state does not corrode.
    • If she runs out of bullets, it takes time for her to reload her revolver, which can leave her open to attacks if she's not fast enough.
  • Kick the Dog: She destroys parts of Howie's construction site just to tick him off.
  • Master of All: All of her stats are in the third and final Nova tier, putting her leagues above the other epithet users in season one. Basically, take the star ratings under her folder here and add ten apiece.
  • Meaningful Name: "Zora" is a Slavic name that can mean "dawn". "Dawn" refers to the rising of the sun, hinting that her epithet is "Sundial".
  • Mercy Lead: She arrives at Ramsey's cell to not only toy with him, but let him know that she was given another job to get the amulet and once she was done with that she will be coming after Ramsey. She offers him an hour to find a place to hide before she starts hunting him again.
  • No Challenge Equals No Satisfaction: As a thrill-seeker, she hates epithets specifically for this reason, particularly her own.
  • No Ontological Inertia: After she leaves Redwood Run, Bugsy and Howie return to their natural ages, though Jello confirmed on his Tumblr that this only happened because she deactivated her epithet to fight Percy and Ramsay.
  • One-Hit Kill: Terrifyingly effective at this, even with the Stamina system that would otherwise make such a thing difficult. Inscribing her Rapid Aging power onto Percy's 'Real-Ass Goddamn' Sword (a weapon class noted to inflict real wounds) allowed her to do infinite damage on anything she struck.
  • Orphan's Ordeal: It's safe to say that losing both of her parents as a child affected her growing up; she remarks that her "heart is broke, but body willing," thus she continues to live on and fend for herself as long as she can. It's also notable that in the music video, the blood stain left behind when her parents die never disappears, only drying up and fading on the wood background, implying that the event still affects her to this day.
  • Pet the Dog: She used her epithet to make the commercial break of the Season 1 finale one minute shorter by speeding it up.
  • The Pig-Pen: Apparently sleeps in the woods a lot, and is rather smelly as a result.
  • Precision F-Strike: When Ramsey smashes Zora’s gun against a rock the first time, she promptly says “Don’t f**king mess with my guns!”
  • Rapid Aging: This is the strongest aspect of her power, being able to age objects and people to the point of breaking down into dust.
  • Sadist: She is shown throughout the series to enjoy inflicting pain on her victims, and getting a kick out of their struggles to evade her. Highlighted in Countdown where she gleefully injures and maims several bounties, even uttering a sarcastic 'awww...' to a criminal gang who couldnt outrun her.
  • Stealth Hi/Bye: She has a habit of vanishing from right in front of other people in a flash of light. Even when it's revealed her powers allow her control over time, how exactly this is used to allow her to effectively teleport away from other people's sight isn't fully explained. A blinding glare starts shining when she almost cuts loose with it before dimming back to natural dusk when she stops, implying that the light itself is a part of her epithet.
  • Story-Breaker Power: Invoked, discussed, and actively defied. Her epithet is easily the best introduced so far, and her statistics show that even without it she could dominate most encounters with other people. The only reason Percy and Ramsey beat her in a fight at all is because Zora has her own code of honor and decides to back off herself after the duo pull off a clever ploy that let them do some damage to her. Even then, she admits it's only by her mercy they lived. However, it's because of this that she hates her epithet and tries to fight fair; it's such a huge crutch that Victory Is Boring when she uses it. Those stats? She earned those statistics presumably through hard work, and she wants that hard work to matter. This is also why she's with Bliss Ocean.
  • Strong and Skilled: Zora has one of the most powerful epithets around, but what truly makes her The Dreaded is her sheer creativity in applying this ability. She's also a highly-skilled gunsligner and tracker, so she'd still be a huge threat even without her epithet.
  • Superpower Lottery: Being able to control linear time processes to induce Rapid Aging makes her a clear winner of this.
  • Time Master: Her epithet specifically allows her to slow down, speed up, reverse, pause, or prolong any process, be it the firing of her bullets, a fall from a great height, the time of day, or the age of a person or object. The catch is that once a process has been finished, it's completely beyond her control; for instance, she cannot can't float back in the air once she hits the ground, and she can't "unbreak" what's already been broken.
  • Victory Is Boring: Her main motive for the amulet. Superpowers get pretty boring when you're stuck with the best one.
  • Villain Song: "Great at Cowboy", the ending theme of the Western Arc, is sung by her, and the lyrics are all about how dangerous she is and how screwed her opponents are.
  • Wake-Up Call Boss: Up until the point where she is fought, none of the Inscribed protagonists nor antagonists had ever so much as touched the second tier stats, leading to mostly even-level battles. Zora's stats are all in the third tier, and she demonstrates exactly how absurd the power of a high-level Inscribed can get, her twisted sense of honor being the only thing that allows Percy and Ramsey to even leave with their lives.
  • Weaksauce Weakness: Played for Laughs in the "That Beautiful Sound" Cover song by Giovanni and Molly:
    Molly: You just need to know what people are scared of. Watch. OooOOooO!
    Zora: AGH! Soap! MY WEAKNESS!!!

    "Robot Girl" 

"Robot Girl" / Yoomtah Zing

Voiced by: Sarah Wiedenheft

https://static.tvtropes.org/pmwiki/pub/images/cdc897ac_dfb7_4aba_b866_d4fb32ed5e53.png
Spoiler

A mysterious woman who was sent to steal the Arsene Amulet for her boss, but was unable to due to Mera and the Banzai Blasters' interference.


  • Beware the Cute Ones: Don't let her Playful Cat Smile and giggly attitude fool you into thinking she's harmless - if you can see past the glitch effects on her character card for Prison of Plastic, you can see that all of her stats are at the Max rank. It should also be noted that if you can make out what it says for her epithet, she's actually a mundie.
  • The Driver: She's all but stated to be posing as Naven's rotating gallery of chauffeurs in Prison of Plastic alongside being his personal bodyguard.
  • Drives Like Crazy: Which is ironic, considering that she’s heavily implied to be posing as Naven’s chauffeur(s).
  • Early-Bird Cameo: She makes several minor appearances throughout Season 1, namely at the end of the Museum Break-In Arc to set up the Western Arc and then the end of that arc to set up more of Bliss Ocean, but she receives no real lines and goes unnamed in both appearances.
  • Exotic Eye Designs: Has lightning bolts for pupils.
  • Face Framed in Shadow: During her cameo in episode 4, her face is completely covered by shadow.
  • Facial Markings: Has what appears to be circles with a line through them on each cheek.
  • Giggling Villain: While she doesn't speak during her cameo in episode 4, she does giggle quite a bit, especially when her boss reveals via text that they're sending Zora after Giovanni.
  • Power Glows: Several times during her short appearance at the end of episode 4, sparks emanate from her and the yellow parts of her hair and her Facial Markings light up.
  • Robot Girl: What she's referred to as in the credits of episode 4.
  • Shock and Awe: Between an eye catch referring to her as an "electric gremlin" and her Exotic Eye Designs, she's heavily implied to have electricity-related powers.
  • The Sleepless: According to an Eye Catch in episode 7, she never sleeps.
  • Stealth Expert: Despite mostly wearing white and glowing in the dark, going by what we see of the photos she took, she was inside the museum during the first arc, following the other characters around, and no one noticed her.
  • Villain in a White Suit: She's a high-ranking member of Bliss Ocean dressed in a white suit.

    The Hooded Figure 

??? / Moot Tarbella

Epithet: Moot

https://static.tvtropes.org/pmwiki/pub/images/hooded_figure_5.png

A mysterious hooded member of Bliss Ocean.


  • Adaptational Gender Identity: Jello has confirmed that while she was a cis man in Anime Campaign, she will be a trans woman when she makes her debut in Epithet Erased.
  • Cool Shades: They sport a pair of orange ones that act as their most prominent design feature while in their hood.
  • In the Hood: How they appear in Season 1's finale, fully concealed in a hood that hides most of their body.
  • Sibling Yin-Yang: According to Word of God, as a contrast to her bombastic brother Indus, she's far more calm and collected, though she does have a more aggressive side.

Independent Villains

Mera and Indus

    Mera 

Mera Salamin

Voiced by: Lindsay Sheppard

Epithet: ???Spoiler

https://static.tvtropes.org/pmwiki/pub/images/mera_2.png
Mera's Stats:
Stamina: Lv. 1 ★☆☆☆☆
Proficiency: Lv. 1 ★★★★★
Creativity: Lv. 1 ★★★★★

"I've broken so many nails. ...and a toe, I think."

A woman who wants to steal the Arsene Amulet and use it to steal Molly's Epithet.


  • Absurd Phobia: Sylvie's "Nightmare Fuel" attack reveals that she's afraid of her own epithet... and also ducks. Granted, her epithet would make it easy for a duck to hurt her.
    Mera: They're small, and fast, and they bite okay?! (The camera briefly zooms in while the duck’s bill gives off an Audible Gleam.)
  • Amazing Technicolor Population: Her skin's a pale purple color, contrasting with the more realistic skin-tones of the rest of the cast. Ramsey actually questions this in the non-canon "TWO-LOWEEN" script.
    Ramsey: Hey, can I ask why you're purple? Is that cool? I do art commissions and let me tell you there's a whole subgenre of people who are WAY into purple. Usually their characters are more of the "blueberry" persuasion in terms of shape, but hey, I don't judge—
  • Anti-Villain: She's a thief who has little issue stealling others' Epithets and who mistreats Indus with little care. That said, her motive for stealing Epithets is to numb the pain she constantly feels thanks to her power, making her less then savory actions sympathtic to a degree.
  • Arc Villain: Of the "Museum Break In" arc. She's the only person in Sweet Jazz Museum who wants to use the Arsene Amulet for its intended purpose of stealing epithets, and her powers are greater than anyone else's.
  • Bad Boss: She works Indus more like a house servant than a bodyguard, and berates him whenever his idiocy threatens their plans, which is all the time. When she learns Indus has been cornered by the police, while she does show hints of concern for his well-being, she's still willing to do nothing since the object of her desire is finally within reach.
  • Blessed with Suck: Her Epithet is very powerful, but it comes with a terrible price she's all too keen to get rid of, namely weakening her body and causing her great pain.
  • Born Unlucky: Given how strong her epithet is, you wouldn't expect this trope to apply, but a later revelation puts her squarely into this: namely, that said Epithet passively affects her, making her much weaker than the average inscribed.
  • Combination Attack: She can use her epithet powers to shatter Indus's barriers and fling the pieces for a strong attack. She even refers to it as a "dual tech".
  • Damage Over Time: Her epithet's drawback is represented in-battle by this: as she uses her powers to fight, she takes chip damage represented by numbers textured like broken glass.
  • Deadpan Snarker: Most of her dialogue consists of dryly delivered sarcasm. Considering she's always in constant pain, this firmly plants her in Stepford Snarker territory.
  • Disability Immunity: Sylvie's Nightmare Fuel attack doesn't seem to affect her, which she claims is because of her epithet; paying its price for the rest of her life means she's already living her nightmare. It does manage to summon a single duck, of all things, but that fear is apparently so weak compared to her main fear that she can dispatch it easily.
  • Disc-One Final Boss: Her defeat only marks the end to the first half of season 1.
  • Eating the Eye Candy: Certainly seemed to appreciate Indus flexing without a shirt in the first episode.
  • Eerie Pale-Skinned Brunette: She has dark hair and very pale purple skin compared to everyone else's, and she's not actually an employee of the museum, since she's actually undercover to steal from it.
  • Flechette Storm: One of her moves, "Scattergun", is to break Indus's barriers and shoot out their shards rapidly for continuous damage.
  • Fragile Speedster: She can't take much damage, but can move pretty quickly when she needs to. Forming glass skates with her epithet helps with this, as her fight with Sylvie demonstrates.
  • Glass Cannon: Her Epithet is strong enough to take out powerhouses like Indus, but her stamina is the lowest of all the known Inscribed. This frailty turns out to be a side effect of her Epithet, "Fragile", which makes her susceptible to potentially bone-breaking injury over anything that could only slightly hurt anyone else, such as breaking her whole foot whenever she stubs a toe.
  • Glass Weapon: "Fragile" allows her to summon spikes of glass to attack with. They can jut out of surfaces as traditional Spikes of Doom, or appear in her hands as makeshift weapons.
  • Had to Be Sharp: She's a very ruthless and cunning person, but given what we later find out about her epithet, it's a given that she had to become such just to survive.
  • Hard Work Hardly Works: Averted. She trained hard to be able to withstand the constant pain she's in thanks to her Epithet, to the point that this is part of the reason why she refuses to just get rid of it altogether.
  • Hypocrite: She wants the Arsene Amulet to steal an Epithet that would allow her to mitigate the constant pain of her existence, and believes herself to be justified in doing so. However, when the simpler, less morally dodgy solution of simply using the Amulet to take away her own harmful Epithet is brought up, she staunchly refuses to give up her unique ability and all the years she has spent honing it. In other words, she thinks someone else deserves to lose their Epithet so that she can stop suffering, but giving up her own Epithet is a no-no.
  • Huge Guy, Tiny Girl: A platonic example (maybe); she's the tiny girl to Indus' huge guy.
  • Life Drain: One of her epithet's techniques is to drain stamina from other people to heal herself. This also makes their bodies as weak as hers while also repairing her own, making this a case of Required Secondary Powers.
  • Lonely Rich Kid: Implied to be her background in a flashback at the start of episode 4. Judging from what's seen of her bedroom, she seems to have come from a well-off family, but she still stares out of her window while children are laughing in the distance, implying that she wants to join them but can't. It's likely due to her Epithet having the unfortunate side effect of her getting injured very easily.
  • Lone Wolf Boss: She's an independent villain who wants the Arsene Amulet for her own means, being unconnected to the larger forces of the Banzai Blasters and Bliss Ocean.
  • Major Injury Underreaction: Right before Dr. Beefton replaced Sylvie she casually mentions how she broke most of her bones and she's not complaining about it. Mostly. Given the nature of her epithet, she definitely trained herself to be able to not complain about it every five seconds.
  • Meaningful Name: Both her first name and last name are words that mean "mirror" or "glass" in other languages. Her epithet is "Fragile", and mirrors and glass are known for being very fragile.
  • Motive Rant: Gives these out a lot whenever she fights or whenever someone says something that sets her off. This is eventually exploited by Molly, who dumbs down the world around Mera after deliberately pushing her to bloviate about how much her life sucked, so that Mera doesn't notice Giovanni until he is within batting range.
  • Older Than They Look: She's only a little taller then Molly and Sylvie, making her look like she's around their ages (12-15), but she's actually 26 years old, making her older than her bodyguard Indus.
  • Pet the Dog: She seems genuinely touched when Molly uses her epithet to numb her constant pain and give her some brief moment of peace after she's arrested. And when Molly offers to help her more (once she's out of prison), Mera gives her a reluctant, yet sincere, "Thank you."
  • Pie-Eyed: Very subtly. Her pupils are a very pale blue with a small wedge missing to resemble chipped glass. She notably doesn't have these during her flashback in episode four, implying that there was a specific moment where this fissure came to be.
  • Power Incontinence: Her epithet is the only known epithet to passively affect its user. This is particularly strange because other users of epithets that are negative adjectives do not suffer from the same drawback; for instance, Molly's epithet is Dumb, but Molly is very far from dumb (although she does tend to be quiet), and Sylvie is not constantly sleepy despite having the epithet Drowsy.
  • Put on a Bus: She and Indus are arrested at the end of the Museum Break In Arc, and are thus absent from the story in later episodes.
  • Punny Name: Both parts of her name are words that can mean "mirror". In other words, her name is literally "Mirror Mirror", a play on the phrase "Mirror, mirror, on the wall" from Snow White.
  • Required Secondary Powers:
    • Played Straight with her Stamina Drain, which allows her to drain the stamina of whoever she uses it on, healing herself in the process. Given later reveals about her epithet, it's safe to say that if she lacked this ability, she'd be dealing with far more pain than she's dealing with right now.
    • Averted, however, when it comes to pain resistance. She's just as vulnerable to pain as the average person, if not even more so, which is why she wants to steal Molly's Epithet.
  • Ship Tease: Indus' flexing gets her attention, they live together and she gets pretty flustered when asked if she likes him. In the "Two-lloween" stream, which is non-canonical but contains canonical character details, Indus repeatedly talks about how pretty she is and Mera gets a bit flustered (and then a bit hostile) when Ramsey brings it up.
  • Saying Too Much: Gets carried away when Ramsey brings up the idea of an anemone fursona for her in "Two-lloween" and snaps, "I am not an anemenam - anememenem - dammit! I am an adorable Arctic fox named Gwynevere!"
  • Smug Snake: Can certainly come across as arrogant and outright rude when she wants to, despite needing someone else to do most of the heavy hitting for her.
  • Spontaneous Weapon Creation: Her epithet allows her to create weapons and objects made of glass. During her fight with Sylvie, she creates jagged barriers, throwing knives, a spear, and ice skates while trying to get past his defenses.
  • Starter Villain: She's the villain of the first story arc, and while dangerous, she's just a single person who isn't too evil outside of wanting to take the Arsene Amulet, and later villains like Zora are much stronger than her.
  • Sunk Cost Fallacy: She outright rejects the thought of getting rid of her own epithet if it causes her so much pain, rather than stealing Molly's against her will, because she spent the past decade training to reach her current level of power and doesn't want to give it up.
  • Touch of Death: Voluntarily downplayed. Her epithet could allow her to kill whoever she touches, but the only time we see something similar is when she grabs Sylvie and harms his ribcage so much that it's about to shatter.
  • Sure, Let's Go with That: Her reaction when Sylvie assumes that she just wants to take an early look at the amulet.
  • Tragic Villain: She plans a museum heist for months in advance, wants to steal a small child's epithet against her will, and will gladly hurt or kill anyone who stands in her way, but her motivations are sympathetic: she wants relief from the constant pain her frail body suffers every day under her epithet, and since the only other way to heal herself is to steal stamina from others, she figures she may as well lean into that.
  • Tsundere: She is of the "harsh" variety, especially towards Indus. She verbally smacks him around most of the time and claims to only keep him around for free labor, but at the very least finds him attractive when he rips his shirt off in front of her, and stammers when Molly asks if she actually likes him. He's also the only one to coax out her nice side towards others, nudging her into reluctantly but genuinely thanking Molly for her kindness.

    Indus 

Indus Tarbella

Voiced by: Anthony Sardinha

Epithet: Barrier

https://static.tvtropes.org/pmwiki/pub/images/indus_8.png
Indus' Stats:
Stamina: Lv. 1 ★★★★★
Proficiency: Lv. 1 ★★★☆☆
Creativity: Lv. 1 ★☆☆☆☆
Click to see alternate stats

"My epithet is BARRIER!!!"

Mera's incredibly loyal, buff, and dim-witted bodyguard.

His epithet, "Barrier", creates barriers of varying size, be they big enough to act as bulletproof walls or small enough to hold in his hand.
  • Ambiguously Brown: He has darker skin than most of the cast, though not to the same extent as the explicitly biracial Molly. Word of God confirms that he is Desert Race, an in-universe race hailing from Desert Country. As outlined under Meaningful Name, both parts of his name come from locations in Pakistan, suggesting that Desert Race might be this universe's equivalent to South Asian.
  • Anti-Villain: He's only a villain by working with Mera, as he's a pretty genuine, friendly person.
  • Barrier Warrior: Between his Epithet ability and powerful physique.
  • The Dragon: Serves as Mera's closest ally during the heist.
  • Dumb Muscle: Indus is strong and durable, but his intelligence makes you wonder if Molly somehow used her epithet on him without realizing it. He actually tries to get Molly off the chair she's been duct-taped to by hitting the tape with one of his barriers rather than just untying her.
  • Explaining Your Powers to the Enemy: Spoofed almost to the point of Verbal Tic, he has an almost reflexive habit of spouting out the fact that his epithet is Barrier. From being asked about it, to saying it in situations where barriers can be used, to using it as a conversation starter, all the way up to muttering about it in his sleep. If a situation has even a remote reason for him to tell people about the fact his epithet is Barrier, he will do so.
  • Friendly Enemy: Despite targeting Molly on Mera's orders, he always remains extremely friendly and polite towards her and her companions.
  • Friend to All Children: Manages to excite and easily relate to the kids on the tour. Molly comments that he made a much better tour guide while undercover than Mera did.
  • Hidden Depths: As seen during his tour guide lecture on the Arsene Amulet, as well as one of his character splash cards, Indus has a surprising affinity for history.
  • Honor Before Reason: Indus is big on honor, even when it goes against clear orders from the much smarter Mera. For example, he releases Giovanni and Molly from their prison in episode 2 to return the favor of warning him about Giovanni's "ten hundred minions" that aren't actually real.
  • Huge Guy, Tiny Girl: A platonic example; the huge guy to Mera's tiny girl.
  • Large Ham: He loudly narrates all of his actions, and in particular always shouts his epithet, which he would like you to know is BARRIER!!! Mera is shocked that he manages to sneak into a room at one point (thanks to Molly creating a quiet bubble around him), because he never does anything quietly.
  • Lawful Good: As confirmed by Word of God. Though he plays a villainous role by helping Mera, he only does so because of his code of honor, and is a genuinely good person.
  • Made of Iron: No one can so much as scratch him during his fights, and after smashing through a wall, he gets up and starts walking around as if it didn't even happen.
  • Manchild: He has a few shades of this, like when he's at the Dinosaur exhibit at the museum, going around looking at the different fossil skeletons almost like a little kid would.
  • Meaningful Name: There exists the Tarbela Dam in Pakistan, which is located on the Indus River. In other words, a Barrier named Tarbela blocks water from the Indus river.
  • Minion with an F in Evil: Mera tries to set him up as a powerful threat, but he's so nice and innocent that he rarely comes across as one, never fighting anyone unless they provoke/challenge him and being overly courteous to the people he's supposed to be capturing or fending off.
  • Morality Pet: Despite being a victim of Mera's verbal abuse, it's hinted that she keeps him around because she actually likes him to some degree, and not just for "free labor". He also succeeds at gently coaxing Mera into genuinely thanking Molly for offering to help with her epithet problems.
  • Mr. Fanservice: He has a well-toned incredibly buff body, with most of his screentime having him without a shirt and flexing, showing off his rippling muscles. At the very least Mera is rather appreciative of this.
  • Nice Guy: He's one of the kindest characters of the series, despite being an antagonist. If he weren't working for Mera, he'd be no threat at all.
  • No Indoor Voice: BARRIER!
  • Obfuscating Stupidity: Averted; Sylvie falls into an overplanning stupor because he assumes that Indus must be faking his complete idiocy, but no, he really is that simple-minded.
  • Put on a Bus: He and Mera are arrested at the end of the Museum Break In Arc, and are thus absent from the story for the Redwood Run arc of the show and all of Prison of Plastic. It’s confirmed that they will return and play a major role in the next book, Sweet Escape.
  • Real Men Can Cook: One of the character splash cards mentions that he does all the cooking in the apartment he and Mera live in, and that he's gotten pretty good at it.
  • Saying Too Much: He ends up talking about the Arsene Amulet during the Sweet Jazz Museum tour to get the kids interested, even when Mera tries to shut him up. This is how Sylvie learns of the amulet's existence and why stays at the museum that night.
  • Say My Name: While it isn't to the same extent as him announcing the fact his epithet is Barrier, he also has a habit of telling people the fact his name is Indus Tarbella. Mainly as a preface for him saying that his epithet is Barrier.
    Indus: Greetings, small girl and others! It is I, Indus Tarbella, the man whose epithet is Barrier! I have come to retrieve you, and to prevent the tall thief from reaching my lady, much like a BARRIER! ...which is my epithet.
    Sylvie: I... what? Is this a joke!?
    Indus: No jokes! Only epithets, of which mine is Barrier!
  • Shield Bash: The only special epithet attack Indus uses is firing a large barrier forward to push his opponents away. Given that he mostly fights Banzai Blasters, this is still enough to win most bouts in a single blow.
  • Shoo Out the Clowns: He's captured by the police relatively early on in the finale of the "Museum Break In" arc, leaving room for the more serious second half.
  • Tattoo as Character Type: He has tattoos representing the sun and tortoise shells across his upper body. While the given reason for their presence is symbolizing defense, they also bring to mind his sunny demeanor and "slow" mentality.
  • Undying Loyalty: To Mera, who he pledged his servitude toward after she beat him in a duel.
  • Unskilled, but Strong: Downplayed since he's still very proficient in his epithet, but Indus has less Creativity than the other characters and overall is left with less versatile abilities. He doesn't need anything advanced, though, since he's physically strong and has a great defensive epithet.
  • Walking Shirtless Scene: He sheds his shirt during the museum tour and never bothers to replace it before or during the heist. Not that Mera's complaining.
  • Wax On, Wax Off: He claims Mera’s been training him this way, but odds are that her laundry and taxes aren’t doing much to hone his fighting skills.
  • When All You Have Is a Hammer…: He's a little too reliant on his epithet at times. For example, he tries to free Molly from duct tape by hitting it with a small barrier until she tells him to just rip it off.

Lorelai and her Dreamworld Creations

    Lorelai 

Lorelinebacker "Lorelai" Blyndeff

Voiced by: Tiana Camacho

Epithet: Augment

https://static.tvtropes.org/pmwiki/pub/images/lorelai_2.png
Lorelai's Stats:
Stamina: Lv. 1 ★★★★☆
Proficiency: Lv. 2 ★★★☆☆
Creativity: Lv. 2 ★★☆☆☆

”Scorched” Lorelai

"I can't stop you from coming into my bubble, but that doesn't mean I have to make it easy for you."

Molly's bratty older sister. Like their father, she pushes all of her responsibility onto Molly and instead spends her time playing in her own little world; literally! She acts as the main antagonist of "Prison of Plastic," in which Molly and friends must save Giovanni and Naven after Lorelai kidnaps them and traps them in a fantasy world created by her epithet.

Said epithet is called "Augment", and it allows her to augment reality in any way she sees fit. She mainly uses to create "Dream Bubbles", tiny pocket dimension-like spaces in which she has total control.
  • Adaptation Name Change: Goes from Millie in Anime Campaign to Lorelai in Epithet Erased, changed specifically to keep viewers from confusing her and Molly's names.
  • Adaptation Personality Change: While Millie in Anime Campaign is much more of a one-note teenage girl, Lorelai is a lot more complex, due to being affected a lot more by trauma from her mother's death. While Millie was shown to still have friends and a social life, Lorelai's fears of attachment turned her into an extremely lonely shut-in whose only companionship at the start of the book are her own creations.
  • Adaptation Relationship Overhaul:
    • In Anime Campaign, Millie and Molly were shown to still care for each other despite Millie's brattiness, and their relationship only grows with resentment once Millie runs away from home with Giovanni. In comparison, Molly and Lorelai starts out already greatly damaged and by the end of Prison of Plastic, is shattered to pieces.
    • Millie and Giovanni in Anime Campaign start dating immediately after they meet and run away together by the end of adventure 2. In Prison of Plastic, this is reduced to Lorelai simply having a crush on him, due to Giovanni's changed personality no longer fitting their previous dynamic.
  • Affectionate Nickname: Her family calls her "Lori".
  • Afraid of Their Own Strength: One of the main reasons why she tries to keep her powers encapsulated in her Dream Bubbles. She's secretly afraid of her epithet getting out of control, as it has already become more powerful than she ever imagined, being able to create vast worlds and creatures with less and less direct input from her. Specifically, she believes that her epithet was the reason her mother died, and fears that she may one day kill Molly or her father by accident as well.
    Vincent reached out and touched her shoulder. She jumped away and stared at him with the eyes of a cornered rabbit, stock still and breathing hard. He looked like he might’ve been about to ask if she was alright. She wanted him to console her. To touch her.
    No!
    No, he shouldn’t touch her! She wasn’t allowed to have real connections.
    Real connections could break.
    Real connections could burn.
  • Animal Motifs: Where Molly has bears, Lorelai has rabbits, down to the blonde streaks in her hair resembling rabbit ears. Most of her fantasies are shown to involve her turning into a rabbit-themed "heroine", such as the Lunarian warrior or the Hare-idan witch.
  • Arc Villain: Acts as this in the "Prison of Plastic", the main plot of which being Molly having to rescue her friends from Lorelai's clutches and escape the dream world she created.
  • Awesome, but Impractical: Lorelai can create food with her epithet, which is a major part of why social services ruled to have Molly remain under her father's custody when Naven called them on him. Unfortunately, said food cannot provide nourishment, so while it's good for eating all the candy you want without getting fat, it's useless in normal circumstances, something Molly tried to point out but was ignored.
  • Big Sister Instinct: Played with. She used to look out for Molly when they were younger, but nowadays she acts indifferent and rude to her thanks to poor communication and her own immaturity. During the group's fight against Graham when she realizes her creations actually hurt Molly, she panics and gets scared of her sister being hurt far worse; it's later revealed that hurting Molly is one of her greatest fears.
  • Childish Older Sibling: Lorelai prefers to spend her days playing in her Dream Bubbles rather then doing her job at her family's toy store, pushing her work onto Molly as a result.
  • Dream Sue: Uses her epithet to create “dream dimensions” in which she plays the hero.
  • Enemy Summoner: Augment allows her to create conscious creatures as well as alternate worlds, ranging in severity from something as simple as a tiny ogre to something as big as a giant dragon. Molly mentions in episode 2 that she has to use Hushabye on them to get rid of them before they destroy her stuff.
  • Embarrassing First Name: "TWO-LOWEEN" reveals that her full name is actually "Lorelinebacker" Blyndeff.
  • Everyone Has Standards: As bratty and self-centered as Lorelai can be, she draws the line at physically hurting people with her Epithet. She's devastated when Rick jumps in front of a spell intended for Molly and is seemingly killed and doesn't fight back when Molly starts tearfully hitting her in response, she panics when Naven stops talking after she covers his cage with a blanket and takes time to poke holes in the blanket afterwards when she sees he's okay, and she undergoes a full on traumatic breakdown during the final battle when Molly and Naven are injured and seemingly crushed by Graham respectively. This mainly stems from her belief that her epithet may have caused the fire that killed her mother, and could one day become so powerful that she can't stop it from accidentally murdering someone else.
  • Evil Costume Switch: She switches to her dark-colored "Scorched" outfit after embracing her role as the villain of the story.
    The birch wood of the staff peeled away and the smoking cinders grew into creeping black lines like spider legs. As the fire worked its way up the staff, her outfit burned alongside it. Angry tracks of charcoal weaved across her dress. Her apron curled up and burnt to ash like a discarded piece of paper in a bonfire. Her lovely lavender dress curdled like milk, roasting black. The ears on her hat fidgeted and shook as flame sparked against them, twin wicks burning atop a trick candle, mean and dark. Her outfit was sharp and harsh like obsidian now, lilac at the bottom and pitch black at the top. A marshmallow left in the fire for too long.
  • Exotic Eye Designs: She has button eyes like her sister, though hers have 3 dots instead of 4.
  • Foolish Sibling, Responsible Sibling: The foolish to Molly's responsible. While Molly is forced to not only run the store, do chores and the family's taxes, Lorelai does not. In fact, she'd rather spend her time in her Dream Bubble than even attempt to assist her sister in even the most basic tasks.
  • Freudian Excuse: Her immense immaturity, irresponsibility, and self-centeredness, which edge into downright abusive territory and make her the Big Bad of Prison of Plastic, all stem from her continued struggle to cope with the loss of her mother, which isn't helped by Lorelai being fully convinced that it was her own Power Incontinence that caused the house fire that killed her.
  • The Ghost: She doesn't show up in season 1 despite being mentioned a few times. Averted in the book continuation of the series, with Prison of Plastic featuring her as a major character.
  • Hate Sink: Played with. Lorelai is presented as such to the reader, coming across as being just as loathsome as her father: her immaturity, irresponsibility, and self-centeredness have caused no ends of stress and suffering to Molly, and it's indicated that for years, she hasn't faced any repercussions for her nasty behavior. For most of the book, the appeal of her character comes from wanting to see her finally get called out, defeated, and humbled. However, in the second half, the narrative shifts to offer her some sympathy as we learn more about how the trauma of losing her mother affected her and her perception of her sibling relationship with Molly. We do get to see her pay for her earlier misdeeds, and it is definitely satisfying, but Prison of Plastic nevertheless ends with Lorelai as a more tragic character who is unquestionably capable of becoming a better person after hitting rock bottom.
  • Hates Being Alone: Her primary motivation, from making dream bubbles to bothering Molly to trying to impress Giovanni. She does all of it in an attempt to stave off her loneliness, grappling with both a desire for real human connection that her imaginary worlds can't provide and the fear that her powers make her inherently too dangerous to have close bonds.
    She felt alone.
    She hated this feeling.
    She hated it more than anything in the world, and she felt it more often as she got older. She thought that she could fight it if she constructed bigger worlds. Better ones, ones with more colorful characters and wider horizons. But no. No matter the depth and intricacy of the painting, it was still flat. Room temperature to the touch. No matter what she did, her characters felt less and less like actors she was performing with and more like hollow puppets. When the feeling of being surrounded by plastic became too much for her to take, she would leave her bubbles and walk around the toy store, but that lonely feeling didn’t go away. She was too weird for the kids at school. She had to transfer from her old high school after the fire forced them to move. She lost all her old friends and new ones were too hard to make. How could you ask someone to dive headfirst into an immersive adventure with you before you really knew them? The more she looked at her classmates leading happy, normal lives, the further away she felt.
  • Hikikomori: Functionally one, she doesn't go to school anymore and spends all her time in her dream bubbles. The way she immerses herself in fake worlds modeled after fiction to cope with her loneliness and trauma can be likened to how a real life shut-in can obsess over media for similar reasons. Superpowers aside, she can be considered analogous to a teenager who refuses to leave her house immersing herself in creating and consuming fictional media.
    The witch sat atop her tower as the battle raged on outside. [...] The witch balled herself up on the floor, grabbing the white hem of her blackened dress and pulling it into her knees. A little girl hiding in her room.
  • Hypocrite: She keeps accusing Molly of "making everything about herself", usually in the middle of arguments where all Molly has done is expect Lorelai to care about someone other than herself for five seconds.
  • Imagination-Based Superpower: Augment allows her to make anything she wants, whether it be living creatures or entire realities.
  • It's All About Me:
    • Lorelai often shirks her responsibilities, pushing them onto Molly in favor of spending all day playing in her Dream Bubbles. She also often criticizes Molly for daring to mention that having to take on Lorelai's workload on top of her own is unbearably stressful to her, and for asking her to take a break from exploring her fantasy worlds in order to help out a little. When Molly offers the compromise that if Lorelai started doing her chores occasionally, Molly would have more time to play with her, Lorelai instead demands that Molly stop spending time with her friends.
    • Even when she tries to do something nice for Molly, it falls flat because she hasn't bothered to try and see things from Molly's perspective. She puts a lot of work into a shared bubble for them to adventure in for a birthday celebration...assuming that, like herself, Molly is eager for a ton of activities, when in fact Molly is running on fumes (especially after Lorelai spent all that time working on the bubble instead of manning the register or doing her chores) and the last thing she wants out of life is more stuff to do. When Molly opts to spend one of her few moments of free time in the week of her birthday just relaxing for a moment, Lorelai takes it as a personal insult, and her demand for an apology for that on top of every other apology she gets out of Molly is the straw that breaks the camel's back for Molly's patience.
  • Literal-Minded: Giovanni gives her an assignment to test her evil minion potential: bake some cookies! After she uses her epithet to instantly conjure the cookies, he specifies that they have to be "from the heart". So she uses her epithet once again to make her own heart come to life and pop out of her chest, and has it summon the cookies instead.
  • Love at First Sight: Falls instantly head over heels for Giovanni the first time she sees his face, which receives groans from Trixie and Molly.
  • Never My Fault: Lorelai has a tendency to blame other people for everything that goes wrong for her. It's most noticeable in her resentment that Molly doesn't play with her any more... which, to Lorelai, is obviously Molly's fault and couldn't possibly have anything to do with Lorelai constantly blowing off her responsibilities. Ironically, this behavior arguably stems from her taking responsibility for her mother's death.
    Naven: You know, Miss Blyndeff, it really is quite remarkable how nothing is ever your fault, isn't it?
  • Obliviously Evil: Or at least Obliviously An Asshole. Lorelai has trouble grasping that she's not the main character of the universe and as such tends to assume that her actions are justified, or at the very least are "no big deal". Of course, having trouble grasping that sometimes you're the Jerkass is hardly unusual for teenagers, especially in the context of Martin's Parental Favouritism. During her assessment, Giovanni specifically points out that she still, somehow, sees herself as the hero.
  • Pet the Dog: While ultimately failing at doing so due to her immaturity, she did try and make something nice for Molly for their shared birthday celebration.
  • Power Incontinence: Her epithet is so strong that she often creates images or warps reality while she's asleep. This is why she's so scared of it getting stronger and potentially hurting someone else, and part of why she locks herself away in the bubbles. She also believes that she might even be responsible for the fire that took her mother's life, but it's left ambiguous as to whether this was the case.
  • Rhymes on a Dime: When she casts her "spells" she usually goes for a rhyme to spice it up. The few times she drops this is when she's startled or scared, like when she believes she had accidentally killed Rick who protected Molly from one of her spells.
  • Shared Unusual Trait: While her hair lacks the multicolored star-shaped patches her father and sister have, she does have similarly multicolored freckles on her face and shoulders.
  • Sibling Yin-Yang: While Molly is an overworked Only Sane Man with a useless-sounding but surprisingly potent Epithet, Lorelai is a lazy, bratty Manchild with an extremely powerful ability.
  • Stepford Smiler:
    • While Molly believes she just kind of "ignored the situation" after their mother died and she does seem satisfied spending all her time playing in dream worlds, she's described as being very lonely. Its indicated at the end of her prologue chapter that she does actually recognize how bad things have gotten between her and Molly, but she's too proud and detached to do anything about it.
    • There are also several details in her Dream Bubbles that show her mother's death still weighs heavy on her. In her Knight-themed dreamwolrd, her primary goals is defeating a giant dragon to avenge her family, who he burned to death. Later, at her cottage in her Witch-themed dreamworld, Naven sadly notes how strange it is for such a fantastical place to have working fire alarms installed, which Lori quickly brushes off by saying "every building should have a fire alarm".
    • Prison of Plastic reveals that she once went to a play that hit too close to home regarding maternal death, but when her friends noticed and offered to let her go home if she was too uncomfortable, Lorelai's external response was "It's just a silly show about ghosts." As soon as she was alone at home, she burst into tears, and spent days afterward trying to "fix" it.
  • Then Let Me Be Evil: After being rejected as Giovanni's evil minion for not embracing the most important quality a villain can have (a willingness to lose) in Chapter 11 of Prison of Plastic, she decides to fully embrace villainy, albeit in part to show her crush that she does have what it takes to be evil, receiving an Evil Costume Switch and re-summoning Graham, the dragon she fought in the prologue, to fight the heroes.
    The large brim of her lavender hat turned down and cast a deep, purple shadow over her face. "Okay..." she growled. "Fine. I get it. So you want a villain, huh? Is that it? You want me to act like a bad guy? Fine. Fine."
  • Used to Be a Sweet Kid: Lorelai wasn't always an irresponsible Jerkass towards Molly. In fact, she used to be a Cool Big Sis to her, but her mother's death and the guilt from the possibility that she may have caused it have turned her into someone who refuses to put any effort into helping others. She now spends all of her time playing out fantasy scenarios in her Dream Bubbles in an attempt at coping with the loss.
    They'd had tea parties in real castles. They'd traveled through enchanted forests together. [Molly] had worn a real princess dress and her sister had been her knight. Her protector. She knew that those things had happened. They were facts. But those facts felt far away now, almost like she was remembering a photograph of those moments rather than living through them herself. Lorelai had grown distant after their mom died. She had always been outgoing and energetic with lots of friends, but nowadays she rarely left the house. She was definitely extroverted, but who needs to go out when you can go wherever you want? So instead of going out she would stay in. In her own worlds. Far deeper in than anyone should ever go.
  • Verbal Tic: Shares her baby sister's tendency to let out several "no"s in a rushed tone whenever she's panicked.
  • Weaksauce Weakness: Downplayed. The only thing that can pry open her reality bubbles and negate her creations is Molly's epithet... of course, since Molly is her sister, she's always nearby in order to do just that. The fact that Molly can just ignore whatever games that Lorelai sets up is naturally a source of frustration for the older sister.

    The Spelling Bee 

The Spelling Bee

Voiced by: Paul Guyet

https://static.tvtropes.org/pmwiki/pub/images/jelloapocalypse_epithet_erased_prison_of_plastic_kickstarter_announcement_ufpliollhsi_1264x711_2m56s.png

"No matter which one the girl chooses, I will be able to claim the other spelling is the correct one and that hers is... wrrrrong. Perfect!"

A giant bee-teacher created by Lorelai's epithet.


  • Grammar Nazi: He doesn't seem to take use of improper grammar or spelling well, dismissing the arguments of those guilty of such mistakes as "invalid" judging by his Kickstarter trailer bio.
  • Too Dumb to Live: Despite his apparent intelligence, he thinks it's a good idea to tell Lorelai that if she hadn't interfered in the third round, he could well have correctly guessed the spelling of "Feenie". She unmakes him in frustration.
  • Trrrilling Rrrs: Being the snooty, unimpressed school teacher he appears to be, he tends to roll his Rs whenever he speaks.

    Scaregrow 

Scaregrow

Voiced by: Kent Williams

https://static.tvtropes.org/pmwiki/pub/images/jelloapocalypse_epithet_erased_prison_of_plastic_kickstarter_announcement_ufpliollhsi_1365x768_2m38s.png

"I am the Scaregrow. Try to weasel your way past me and your friends will learn why a group of crows is called a murder."

A living scarecrow created by Lorelai's epithet.


  • Creepy Crows: He commands an army of these to do his bidding, each one wearing their own hat.
  • Pumpkin Person: Has a Jack-O-Lantern for a head and a jack-o-lantern shaped emblem as part of his hat.
  • Scary Scarecrows: With his creepy appearance, voice, and the fact that he commands an army of crows, he certainly fits the bill.

    The Ogre 

The Ogre

Voiced by: Marissa Lenti

"You don’t wanna make me mad! I’m an ogre! Bleaaah, I’m an ogre!"

A small ogre that Lorelai creates when the Neo Trio reaches her Hovel.


  • Harmless Villain: Mainly due to literally having been made seconds ago when the Neo Trio face it and literally having no idea what its even capable of. All it ends up doing before Molly erases it is a little dance.
  • Our Orcs Are Different: Despite being an ogre, which Trixie notes are typically big and strong, this one is tiny, weak, and generally not-threatening.

    Graham 

Graham

Voiced by: Keith Silverstein

https://static.tvtropes.org/pmwiki/pub/images/jelloapocalypse_epithet_erased_prison_of_plastic_kickstarter_announcement_ufpliollhsi_1264x711_3m08s.png

"Have you come to avenge your tiny village? To slay me? I will not die! Not here! Not now! NOT EVER!!!"

A giant dragon made of s'mores who acts a villain in Lorelai's dreamworld narrative.


  • Animate Inanimate Object: He is a gargantuan dragon-like monster made entirely out of s'mores.
  • The Dragon: Figuratively and literally to Lorelai, as he is a dragon made out of s'mores and appears by her side in the first scene of the Kickstarter trailer.
  • Eyeless Face: He has two smoldering crater-like holes where his eyes would be.
  • Final Boss: He ultimately ends up being the final threat of the book.
  • Edible Theme Naming: His name comes from the graham cracker, one of the three ingredients that make up s'mores.
  • Gentle Giant: According to his bio in the Kickstarter trailer, he is "the size of a skyscraper" but is "actually just a big sweetheart".
  • Magma Man: The molten s'mores that make up his body highly resemble magma.
  • Real Men Wear Pink: His character bio on the official Epithet Erased Twitter page states that he wants to play the princess instead of the dragon for once.

Others

    The Wolf 

The Wolf

Voiced by: Elsie Lovelock

Mundie

https://static.tvtropes.org/pmwiki/pub/images/the_wolf.png
Wolf's Stats:
Stamina: Lv. 1 ★★★☆☆
Proficiency: Lv. 1 ★☆☆☆☆
Creativity: Lv. 1 ★★☆☆☆

A alley mugger that tries to mug Phoenica in "Prison of Plastic's" prologue.


  • Horrifying the Horror: She's a dirty mugger with a knife, but Trixie is able to frighten her badly enough to make her actively avoid the alley they met in for years after the fact, according to the narration.
  • Un-Sorcerer: Lacks an epithet of her own, but she does try to bluff by claiming that she does when threatened by Trixie.
  • Would Hurt a Child: She not only tries to mug Phoenica, a child, but even threatens her and Molly with a knife.

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