Assorted Main Protagonists
Voiced by: Dani Chambers
The main protagonist of the Museum Break In Arc, a beleaguered 12-year-old girl who runs a family toy store in place of her neglectful father and sister. She winds up getting locked in the Sweet Jazz Museum after hours during a school trip and is promptly roped into an insane plot over a mysterious amulet with the power to steal people's epithets.
- Adorkable: After embracing herself as having become a bad guy, she's almost exhaustingly adorable.
- All-Loving Hero: After all the crap Mera put Molly through to get her epithet, Molly still sympathizes with her and ultimately tries to befriend her.
- Animal-Eared Headband: Her hoodie has bear ears on it, though it's only really noticeable whenever Giovanni picks her up by the hood.
- Animal Motifs: She has a noticeable bear motif that's likely invoked since she likes bears. She wears a bear hoodie made by her mom, Giovanni calls her "Bear Trap" when he recruits her into the Banzai Blasters, and she's very enthusiastic when two bear statues become Banzai Blasters members. One of the transition cards also says that the loops in her hair are shaped like bear ears.
- Anti-Magic: Her Epithet allows her to negate and weaken summons made by other Epithets, which comes in handy when her sister uses her Epithet. Hushabye is less effective on bigger summons, though.
- Beware the Nice Ones: She ultimately ends up being just as much of a threat as the rest of the major characters, despite having a relatively harmless epithet and being a child, when she helps thwart Mera's plans and plays an integral role in her defeat. Jello further elaborates in this thread that she can be extremely manipulative and cunning as a result of her retail/management experience, though it's mostly subtly in season one.
- Casual Danger Dialogue: Zig-Zagged. She's no more nervous than usual around the Banzai Blasters until they threaten her directly.
- Character Development: Thanks to Giovanni's influence, she grows more confident in herself and her epithet. The Museum Break In Arc ends with her refusing to run the night shift at her family's store and instead deciding to get some much needed sleep.
- The Eeyore: She already has her will written because "life is fleeting", and she casually admits that she's used to being exploited.
- Extreme Doormat: Somewhat. She really only works the toy store because her dad and sister are too "busy" to do it, and she isn't willing to call them out on it. She's still fairly capable of acting independently, and still definitely carries her own opinions on things.
- Foolish Sibling, Responsible Sibling: She mentions having a sister, and was forced to become the responsible one taking over the toy store since her sister nor their father wanted to work it. She also does the families taxes, which she never says whether or not she gets help from her family members.
- Guile Hero: Shes not much of a fighter, but shows a knack for outwitting her assailants. Of note during the heists climax: She plays Indus like a fiddle to escape him while freeing the Banzai Blasters, then goads Mera into a Motive Rant and mutes her hearing to set her up for a sneak attack from Giovanni.
- Hair Decorations: Subverted; the multicolored stars in her hair may look like decorations, but they're actually naturally-growing rather than being hair clips or the like. Supposedly, they have the same texture as cereal marshmallows.
- Heart Is an Awesome Power: Molly seems to have a low opinion of her epithet, given how its name is a common insult, but a little creativity and abuse of Semantic Superpowers makes "Dumb" surprisingly versatile.
- Heroic BSoD: When Sylvie surrounds her and Giovanni with fire, Molly suffers a severe panic attack and completely shuts down, barely able to speak beyond a mumble and clinging to Giovanni for security. It takes her a few moments after Giovanni gets her to safety that she calms herself down.
- In-Series Nickname: Once she gets roped into being a Banzai Blaster, Giovanni gives her the villain nickname "Bear Trap".
- Little Miss Snarker: When the Banzai Blasters get beat by Indus yet again, Molly bluntly says Well, they tried their bargain bin best.
- Meaningful Name: Molly's villain nickname is "Bear Trap" and her character arc in the Museum Break In Arc is all about how she needs to have more confidence and pride in herself and not let others step all over her. What happens when someone steps on a bear trap again?
- Missing Mom: Her mom died at least two years prior to the events of the series.
- Mixed Ancestry: Implied to be the case, since her father appears to be Caucasian and she has much darker skin than he does. Jello has stated that her mother was black.
- Mundane Utility: She first uses her silence bubble onscreen to get a little peace and quiet when her class (and father) gets too rowdy.
- No Good Deed Goes Unpunished: Protecting Mera from one of Giovannis attacks gives Mera the idea to steal her epithet, because it can counter the pain and fragility that comes with her own powers.
- Only Sane Man: Serves as this in the Museum Break In Arc, since she's just a normal preteen locked in with a incompetent villain and his goons, an irritable scheming woman with a dumb-as-rocks bodyguard, and a questionably sane doctor. While her voice of reason does help a lot, she's also woefully unprepared for actual combat and needs the help of people like Giovanni.
- Out of Focus: In the Western Arc, where she only appears at its beginning and end.
- The Misophonic: She suffers from misophonia, though she can manage it pretty well thanks to her epithet.
- Punny Name: Her surname, Blyndeff, is derived from the old-fashioned phrase "blind, deaf, and dumb", referring to her epithet being "Dumb".
- Race Lift: White-skinned blonde in Anime Campaign, dark-skinned brunette here. Jello has confirmed that this was an intentional change, as part of cast diversification.
- Sensory Overload: Molly has misophonia, and while it usually doesn't bother her, she sometimes has to resort to creating a mute bubble around herself to block out all noise if things do get too loud.
- Shrinking Violet: She's a pretty awkward and shy little girl, at least at the start of the story.
- Soul-Sucking Retail Job: She took up her mom's job of running the toy store since the rest of her family isn't willing to take the responsibility. When Giovanni describes her role as "minion" (do all the hard work while he takes all the credit), she compares it to working retail.
- Spanner in the Works: Had she not been present at the museum that night, Indus and Mera probably would've had no trouble taking down and imprisoning the Banzai Blasters, and their heist would've gone off without a hitch.
- Squishy Wizard: Mollys pretty smart under pressure and creative with her epithet, but its uses in a fight are limited and shes still a twelve-year-old kid with no training or combat experience. Likewise, her stamina is her lowest stat.
- Stepford Smiler: She acts nice at her job and timid away from it, but she holds a lot of sadness and anger underneath it all (with the former showing more than the latter in the first season).
- Stupidity-Inducing Attack: "Dumb" can be used to make people very stupid and suggestible, though it only works on those who are already quite stupid already.
- Wacky Parent, Serious Child: Deconstructed. Her father's Manchild tendencies and lack of responsibility leave Molly struggling to balance her schoolwork with running the family store. She only gets five hours of sleep as a result.
- When She Smiles: Considering just how down in the dumps she usually is thanks to her frankly pretty miserable life, her smiling is pretty genuinely heartwarming.
- Who's on First?: Throughout the first episode, her attempts to tell people that her epithet is the word "Dumb" are misinterpreted as her saying "My power is lame". The confusion ends after she stupefies one of Giovanni's minions.
- Why Did It Have to Be Snakes?: She suffers from crippling pyrophobia, the fear of fire. It's heavily implied that this fear is related to her mother's death.
- Wise Beyond Their Years: Out of necessity. Taking responsibility for the rest of her family means shes had to teach herself about about things like taxes and common business practices.
Voiced by: Kyle Igneczi
A recently promoted Captain in the Banzai Blasters, who broke into the Sweet Jazz Museum with no real goal besides "stealing artifacts". After the events of the Sweet Jazz Museum, he heads over to Red Wood Run, igniting the plot of the story's second arc.
- 13 Is Unlucky: Inverted. Thirteen is Giovanni's lucky number, and he does a super attack upon his 13th successful hit.
- Affably Evil: Despite being a villain, he is a genuinely Nice Guy who's passionately kind towards all of his henchmen, especially Molly.
- Basement-Dweller: He still lives with his mother, and probably doesn't have a job outside of the Banzai Blasters (if that can even be considered a job) since he mentions having an allowance.
- Batter Up!: His weapon of choice is a baseball bat with a knife tapped onto it. Since he has actual baseball experience, he uses it to bat a ball of yarn into Sylvie's head to cut off one of his attacks.
- Battle Aura: Sort of. His "Demon Energy" aura is actually a cloud of steam from his Epithet.
- Benevolent Boss: Despite his insistence on being evil, Giovanni cares for his minions like they were his own children.
- Beware the Silly Ones:
- While his epithet isn't especially strong, he can do a lot with it, and every 13th hit he lands is critical, which helps take down Mera in the end.
- Adding on to this, when Molly falls under Sylvie's Nightmare Fuel attack and starts openly crying when experiencing her worst fear, fire, Giovanni becomes entirely serious and threatening towards Sylvie and keeps it up until he gets Molly to safety and confirms she's okay.
- Big Brother Instinct: Develops this towards Molly soon after making her on as one of his minions.
- Big Brother Mentor: Very quickly takes to trying to boaster Molly's confidence and self-worth, as well as pushing her to grow a spine and stand up for herself, after taking her under his wing.
- Butt-Monkey: Giovanni gains a lot of Amusing Injuries in the first arc, and is easily the butt of jokes since his opponents are stronger than him.
- Catchphrase: He usually says "teleports behind you!" in the narration whenever he uses his steam-based movement abilities, even when he doesn't use them to back-attack someone.
- Card-Carrying Villain: He pays the Banzai Blasters membership fee despite knowing that it's a scam, because, in his mind, that's a sign that they're a truly villainous organization.
- Chuunibyou: Classic Evil Eye-type. Although he does have a genuine power, it's not the most impressive-sounding, leading him to give intimidating, but Non Indicative Names to all his attacks. His soup bolts thus become "LavAcid Grenades", his steam eruption is "Demon Energy Aura", his bat with a knife taped to it is the "Soul Crusher", and perhaps most glaringly, his Catchphrase for using his steam jump is the memetically infamous "teleports behind you".
- Cloudcuckoolander: To say he's a bit strange would be an understatement.
- Combat Medic: While he seems to prefer offense, his epithet has healing applications in the form of restorative soup he can summon once per battle and a fog that grants slow regeneration.
- Combo Platter Powers: While most of his powers are at least notionally related to his Soup Epithet in some form, they cover a much wider range than most Epithets, likely due to his high creativity with his powers; he also has an inexplicable ability to always critical on his 13th attack, which he himself admits has nothing to do with his Epithet.
- Cute Little Fangs: He has a prominent fang when he smiles, fitting with his crafty nature.
- Defector from Decadence: After Bugsy and Arnold teach him what it takes to be a high-level Banzai Blaster (bullying others, mistreating minions, and just being a Jerkass in general), Giovanni decides to leave the Banzai Blasters and become a super-villain on his own terms.
- Demoted to Extra: Very Downplayed; while he's nowhere near as prominent in the Western Arc as he was in the Break-In Arc, he's still very central and important to the narrative due to being the one who stole the Arsene Amulet, and his subsequent interactions with the other Banzai Blasters outside his gang only further give him prominence.
- Deuteragonist: Of the Break-In Arc.
- Didn't Think This Through: He clearly put very little thought into his museum "heist," having no particular target or plan to carry the goods. Mera mercilessly lampshades this.
- Edible Ammunition: One of his attacks is creating a ball of soup to throw at the enemy. Its effectiveness is exactly what you would expect from a thrown ball of soup.
- Excessive Steam Syndrome: As a side effect of his epithet, Giovanni's body can emanate hot steam, which he can use to make quick getaways or dispel things like Sylvie's dust.
- Even Evil Has Standards: Abusing minions with your authority and stealing the fruits of their hard work is not something Giovanni believes a real villain would do.
- Exactly What It Says on the Tin: His ultimate attack Soup That Is Too Hot!. Its soup that is too hot to eat.
- A Father to His Men: It's established early on that Giovanni sincerely cares about the Banzai Blasters he leads (except maybe Ben), to the point of crying when Mera knocks them out. Once he recruits Molly as one of his "boys", he quickly becomes attentive to her well-being and protects her during fights.
- Fragile Speedster: He has a good deal of mobility with the help of using steam to enhance his movement, and he has a pretty good swing with his bat, but his overall durability and combat ability are rather low, meaning that he's not very good at actually beating people unless he gets his 13th hit in, and when he gets hurt, he REALLY gets hurt,
- Guyliner: Wears black nail polish under his gloves.
- Hair Decorations: If his "Wanted!" Poster in the second credits sequence is to be believed, the "spike" on one side of Giovanni's hair is a hairpin.
- Has Two Mommies: According to Word of God; we've already seen (well, heard) one, an overbearing, raspy-voiced yoga enthusiast/wino, and the other, unseen/unheard mom is apparently really into crystals.
- Heal Thyself: He can make a healing soup named "Ancient Potion" with his epithet, which he claims is a once per battle ability.
- Heart Is an Awesome Power: Downplayed. His epithet honestly doesn't give him much to work with since it just involves creating soup, but Giovanni still finds useful applications of his epithet, namely the ability to generate heat.
- Hidden Depths:
- His creativity stat is maxed out, and he knits as a hobby. Given the relative uselessness of his epithet, this creative talent comes in handy.
- Claims that, when it comes to baseball, he "can't be beat", and has the trophies to back it up (on a shelf in his room).
- Hidden Heart of Gold: Underneath the obsession with being a villain, Giovanni is a nice guy who truly cares about, and will take care of, any minion under his charge.
- Hyperspace Arsenal: There's no real explanation on where he keeps "Soul Crusher" (a giant baseball bat/knife combo) when it's not in his hands.
- Hypocritical Heartwarming: Nobody can make his minions cry... except him.
- In a Single Bound: The weight he can carry is limited, but he can use jets of steam to pull off some impressive leaps.
- Inexplicably Awesome: His ability to hit for increased damage every 13th attack has no explanation or apparent connection to his Epithet. Molly even asks if there's a connection and he denies it.
- Insistent Terminology: He insists on calling his minions his "boys", even though one of them is female. When he recruits Molly as one of his minions, he tells her she's just been promoted to "Boy" despite her protests.
- In Touch with His Feminine Side: He likes knitting, carries a man-purse on him, has painted nails underneath his gloves and is very emotionally open to his gang. He tells Car Crash he worries that he may have something wrong with his eyes which could be why he crashes so often and advises he goes to get it checked.
- Jack-of-All-Stats: He actually possesses a decent mix of abilities for offense (soup may not sound like the deadliest weapon imaginable, but Giovanni has demonstrated he can create it steaming-hot) mobility (his steam jumping and speed blitzing), support (healing soup) and miscellaneous utility ("Demon Energy Aura"). None of them are exactly best-in-class but he still gets surprising mileage from a power that amounts to spontaneously generating soup.
- Karma Houdini: He and his boys completely get away with the heist of Arsene Amulet and he also manages to escape Redwood Run without being taken in by the police. Its downplayed in the latter instance, however, as while he wasn't arrested, Percy did learn his civilian identity, meaning he can't go back home, and he also lost the Arsene Amulet.
- Large Ham: He's very theatrical in his speeches and even the narrations of his actions, partially since Evil Is Hammy and partially to make up for his sub-par abilities.
- Made of Iron: The guy can surprisingly take a lot of damage. By the end of the heist, he's basically perfectly fine even after having dealt with multiple fights that did not go well for him. Post-win health recovery helps with this.
- Manchild: Giovanni is much less mature than Molly (who more or less runs her family), as he doesn't understand concepts like taxes, sleeps in a racecar bed, builds blanket forts, and has a childish obsession with villainy. However, he still manages to be more thoughtful and crafty than Indus when the situation calls for it. He's also only around 19 years old, so his immaturity isn't quite as glaring as it could be.
- Meaningful Name: "Potage" is a particularly thick type of soup.
- Mix-and-Match Weapon: Parodied; his go-to weapon is a baseball bat with a knife taped to it. He calls it the "Soul Crusher".
- Morality Chain: Oddly enough, he's a downplayed one to Molly, of all people; Jello has mentioned that Molly has the potential to snap and drop her cheeriness later in life (aided by being somewhat scheming already), and Giovanni has helped curb that by being the only adult in her life to treat her with any respect.
- The Nicknamer: It's possible he's the one who gives his gang their names, since he dubbed Molly "Bear Trap".
- Non-Indicative Name: Invoked to hide his epithet and make his powers sound cooler. He calls his soup balls "Lavacid Grenades"note , his steam emissions are a "Demon Energy Aura," and his blinding steam cloud is "the Fog of Lost Souls."
- Real Men Wear Pink: Pink is secretly his favorite color, and one of his hobbies is knitting. He even carries knitting needles and yarn with him. He also has a poster of a Magical Girl that looks suspiciously similar to Sailor Moon on the same wall as his baseball stuff.
- Regular Character: Oddly enough, despite not being the protagonist of either arc, Giovanni is the only character to appear in every episode.
- Screams Like a Little Girl: Has one of the highest screeches and screams that match Molly's screams.
- Smoke Out: The proficiency boost he receives lets him create a thick fog that enables this, but it can also act as a healing mist.
- Super Speed: A common application of his steam production, alongside jumping In a Single Bound, is moving at speeds faster than the eye can see. He seems to only be able to do it in short bursts, though.
- Unsportsmanlike Gloating: Giovanni has a bad habit of going on an ego trip whenever he manages to win a battle or outsmart someone, especially after fighting Sylvie (even though Molly defeated him) and Bugsy (where he accidentally shouts out his name to Percy).
- Weak, but Skilled: Giovanni is less effective in a straight fight than the other Inscribed, but he's learned enough variety in powers to give him some advantages they don't have, such as a high level of mobility
- When He Smiles: Giovanni's default expression isa smug smirk, and he spends most of his time on-screen grimacing, gloating, or otherwise pulling a face. Still, on the one occasion where he genuinely smiles nicely, he actually looks less villainous than usual.
Percival "Percy" King
Voiced by: Sandra Espinoza
The main protagonist of the second arc, a police detective. She spearheads the investigation over the Arsene Amulet burglary, which leads her to the backwater town of Redwood Run.
- Adaptation Name Change: In Anime Campaign, her epithet was called "Feudal".
- Ambiguous Situation: Jello deliberately designed Percy so that she'd have an Ambiguous Gender Identity and an Ambiguous Disorder, as stated in a Tumblr post.Jello: Percy is asexual and she identifies as female, but it was always my intention to leave everything beyond that point up to the viewer. Is she trans? Is she a non-binary woman? Is she on the autism spectrum? I dont know! Sure! Shes whatever you want her to be!
- Asexuality: Percy is canonically asexual according to Jello's Tumblr.
- Bizarre Taste in Food: Eats a breakfast of plain toast and a glass of water every day. On holidays she adds butter... to the water. This extends to her somehow being able to stomach things like pinecones and honey-covered screws.
- Broke Your Arm Punching Out Cthulhu: Downplayed example during the climax of the Western arc - she creates a massive group of Wizard Towers to blast Zora in tandem with Ramsey's Epithet channeling the attack, but the strain of doing so combined with her already low stamina causes her to pass out until the danger's passed.
- Combat Medic: Depending on which building she summons, she can heal injuries in a small area or mow down crowds with lightning blasts.
- The Comically Serious: She's very stoic and straight-laced, but her dry sense of humor combined with being somewhat scatterbrained makes her say some rather odd things.
- Cool Sword: She wields, to quote her narration, a "real-ass, goddamn sword".
- Early-Bird Cameo: She makes several minor appearances in season one's first arc before taking on the role of main character for the second. She makes vocal appearances as "Woman on Phone" in episodes 1 and 2, has a short appearance at the beginning of episode 3, and arrives at the museum with her squad in episode 4.
- Extreme Omnivore: Can drink from a pinecone, and has no problem with eating one of Howie's "Honeyed Snacks" (which are really just screws covered in honey).
- Gender-Blender Name: "Percival" is typically a male name, though it does fit with her masculine appearance.
- Hair of Gold, Heart of Gold: Has blond hair and is incredibly dedicated to her job as a police officer and making sure to uphold the law.
- Honor Before Reason: She has a tendency to not even realize that other people can be dishonorable, and will stick to this no matter how absurd the situation is.
- Innocent Blue Eyes: Percy is professional and kind, but sometimes can be a bit naive and insensitive.
- Innocently Insensitive: She tends to unintentionally talk down about people without epithets and underestimates people, seeing only epithets as something to be cautious about.
- Lady Looks Like a Dude: She has short hair and wide shoulders, and overall looks very masculine with her visible bustline being the only thing giving away that she's female. One of Arnold and Bugsy's minions even mistakes her for a man before she corrects him, which he apologizes for.
- Lawful Stupid: A downplayed example; she's capable of being flexible when she needs to be, but she has a tendency to fixate on extremely minor legal issues, such as when she objects to Bugsy and Arnold damaging the door to the tavern and takes the time to repair it mid-fight.
- Logical Weakness: Her buildings are only as strong as the surface they use for a foundation. On the dirt of Redwood Run, which Percy doesn't think is very suited for construction at all, her wizard towers will go off on a hair-trigger, for example.
- Magic Knight: In addition to her Epithet powers, she wields a "real-ass, goddamn sword", and is capable enough with it to take out an entire tavern full of Banzai Blasters single-handed.
- Magic Mushroom: Her Mushroom Huts are tiny apothecaries that can heal the physical injuries of those within its radius.
- Meaningful Name: "Percival" is a name that can mean "pierce", befitting Percy's weapon of choice. Of course, Percival is also the name of a member of the Knights of the Round Table, which suits her fantasy-themed epithet, as does her last name "King".
- Ms. Fixit: Another application of her epithet is repairing the infrastructure of damaged objects. It works best on architecture such as walls or doors, but she's capable of doing a little repair for non-architecture like cars.
- Non-Uniform Uniform: Her police uniform has a number of differences from the uniforms the other police officers wear, having epaulettes and longer sleeves. She's also the only one to wear a necktie.
- No Social Skills: Talks with a very flat tone. Coupled with her dry, zany sense of humor and somewhat-scatterbrained demeanor, conversations with her tend to get...weird.
- Odd Friendship: In the end, despite still arresting him, Percy does come to see Ramsey as a friend, even offering him a job on the police force in order to make up for his crimes, while also putting in the word to get him a comfy stay in prison.
- Only Known by Their Nickname: She usually goes by Percy.
- Person of Mass Construction: While the main use of her epithet is to build small magical buildings, she's also been shown to be able to repair damaged structures, and apparently involves herself in actual construction work, which has resulted in her having a rivalry with Howie Honeyglow.
- Selective Magnetism: She can use two wizard towers to generate a magnetic field that stops bullets in midair. Of course, this is due to wizard towers and she does say the principles are outlined in Magical Physics courses.
- Serious Business: She's serious as a heart attack about just about everything, ranging from fighting criminals to minor property damage to tea parties.
- Sesquipedalian Loquaciousness: She has a major habit of using a lot of bizarre, often obscure words when talking to people or referring to objects, with the most common use of this habit being the use of rather obscure synonyms for commonly spoken words and phrases, such as referring to Molly as a "sprog" rather than a "kid".
- Shock and Awe: Her Wizard Towers can fire bolts of electricity at enemies.
- Squishy Wizard: Her epithet allows her to produce a variety of effects, from healing apothecary huts to wizard towers that fire lightning magic, with high proficiency and creativity, but her stamina is as low as Mera's.
- Straight Man and Wise Guy: The straight man to Ramsey's wise guy in the Western Arc.
- The Turret Master: Parapet allows her to fight this way, using miniature buildings as sentry guns and field effects.
- Wait, What?: Her reaction after Zora slices off Ramsey's cuffed arm, but he starts using his epithet powers.Percy: No! She turned him into gold! (beat) Wait, what?
Banzai BlastersA criminal organization localized around Sweet Jazz City. While they have a surprisingly large presence, their members are generally disorganized and ineffective.
- Adaptation Name Change: They were known as the Bushido Blasters in Anime Campaign, which was a Shout-Out to Girlchan in Paradise!!.
- And Your Reward Is Clothes: Whenever someone in the organization moves up a rank, they get to customize their outfit a little by adding accessories to the base uniform.
- Faceless Goons: Banzai Blasters don't get to remove their helmets until they rank up, leaving them as disposable goons. So far, the only Blaster to be seen without a helmet is Car Crash.
- Fantastic Rank System: The group has a very... peculiar rank system that even members admit is confusing. From lowest to highest: Blaster, Captain, Vice Principal, Associate Justice, Valedictorian, Senpai, and Baron.
- Foil: Serves as one to Bliss Ocean. The Banzai Blasters are treated like your typical hoodlums/everyday criminals, have uniforms, a large number of members are shown but none of them competent or serious (so far) and are fairly comical overall. By contrast, Bliss Ocean is treated with legit fear and concern, have no uniform or random goons so far, and the one member shown fully is one of the most powerful individuals seen so far, and are overall shown to be every bit as dangerous as a terrorist group is expected to be.
- Harmless Villain: Most members of the group are mundie grunts that can be intimidated and knocked out by any good inscribed. Even Vice Principals, the highest rank seen thus far, aren't that difficult to defeat.
- Image Song: "Great at Crime", the ending theme of the Museum Break In Arc, is sung from their perspective and is all about how great at crime they are. The chorus is different in every episode its used in, as different members of the group take turns and chime in with their own lines during it.
- Ponzi: Basically how their membership works.
- Nonuniform Uniform: All members of the organization start out with a generic uniform that they can individualize as they rise in the ranks.
- Teeth-Clenched Teamwork: Invoked strangely enough. Specifically done to encourage infighting, Banzai Vice Principals always come in pairs, but only one can ever be promoted to the next rank.
- Shout-Out: According to one of Jello's tumblr posts, they were heavily influenced by Team Rocket. Giovanni's pink hair, in particular, was inspired by the team's grunts having pink hair.
[They do. It's bad alright.]
A group of Banzai Blasters that accompany Giovanni in his attempt to rob the Sweet Jazz Museum.
- Curb-Stomp Battle: They really do give it their all, but they have no chance against Indus, who absolutely stomps them any time he faces them.
- Not in My Contract: They do not mess around with no real-ass, goddamn swords; it's out of their paygrade.
- Stupid Crooks: They originally wanted to stage the robbery at midnight, but Ben's Mom wouldn't allow him to be out that late. They also had no particular target or plans to transport the stolen goods out of the museum.
- "Super Sentai" Stance: They pride themselves in their posing technique, going as far as to have a pose off with Indus upon being challenged to do so. They even wear similarly-styled helmets!
- Undying Loyalty: They're all extremely loyal and trusting of Giovanni, which he reciprocates by being A Father to His Men.
Car Crash (Fred Donaldson)
Voiced by: Wyatt Baker
A member of the Banzai Blasters that's infamous for getting in car accidents.
- Acquainted with Emergency Services: In his civilian identity, he's apparently crashed his car so many times that he's been blacklisted by the local tow truck company, and even a straight-laced officer like Percy is making bets on how often he's going to do it in a given month.
- Ascended Extra: The only one of Giovanni's boys to return for the Western Arc.
- Blind Without 'Em: Giovanni is around 80% sure that part of the reason for his frequent car crashes is that he has astigmatism or some other eye condition, and needs to get them checked out.
- Clothing Damage: Likely due to his many car accidents. His uniform has several tears in it and his helmet has a noticeable dent.
- Nasal Trauma: He has a bandage on his nose, and it's implied he injured it in one of his many car crashes.
- Never Live It Down: In-Universe. He earned his name because he crashed Ben's car 4 separate times.
- In episode 5, it's revealed that he's crashed so many times that Percy's reaction to him crashing for the fifth time in a month is to note that someone else owes her a dollar.
- Skintone Sclerae: Is shown to have these in his civilian look.
Voiced by: Caleb Yen
A passionate member of the Banzai Blasters.
- Awesome Mc Coolname: Car Crash, at the very least, thinks he has the coolest name in their group.
- Blush Sticker: He gains some after Ben and Car Crash tells him not to be ashamed of his Unmanly Secret since he's genuinely good at it.
- Fiery Redhead: He has red hair and is quick to accept Indus's challenge.
- Unmanly Secret: He does male cheerleading on weekends, which he doesn't want others to know about.
Voiced by: Brendan Blaber
A dim-witted member of the Banzai Blasters.
- Brainwashed and Crazy: Molly uses "Dumb" to turn him Type 2 stupid, making him believe that he is a car that really wants to run over his teammate.Ben: Bluh? [Ben looks at Car Crash...]
Car Crash: Ben? ...Ben, buddy?
Ben: [Ben stares with blank eyes. Eyes one might compare... to headlights.] Beep beep!
Car Crash: No... not again!
Ben: BEEP BEEP!
- The Friend Nobody Likes: He isn't well-liked among the group's ranks, with even Giovanni expressing annoyance with him.
- Odd Name Out: He lacks a "cool" villain nickname like the rest of the group since he hasn't earned one yet.
- Token Evil Teammate: Downplayed. While the entire team is trying to be evil, Ben is the only one who actually comes across as genuinely antagonistic in his attempt to attack Molly.
- Uncleanliness Is Next to Ungodliness: His line in the first episode's credits has him proudly state:"I never wash my hands!"
- Would Hurt a Child: Has no issue in attacking Molly, a 12-year-old, and even expresses interest in his villain nickname being "Kidpuncher".
Voiced by: Caleb Yen
A large member of the Banzai Blasters who's named after the huge crush he has on Giovanni.
- The Big Guy: The largest and seemingly strongest of the Bonzai Blasters, not that it helps much of course.
- Cold Ham: He's just as hammy as his teammates, he's just more soft-spoken about it. That is unless he's professing his love to Giovanni.
- Love Confession: Played for Laughs. Giovanni asks Crusher what he thinks of his new Smoke Out ability. Crusher responds by saying that he thinks it's cool, followed by him suddenly exclaiming "I LOVE YOU!" at the top of his lungs.
- Straight Gay: It's not particularly obvious that he's gay, but his crush on Giovanni is so large that he's nicknamed after it!
Voiced by: Meg McClain
A female member of the Banzai Blasters.
- Love Confession: Played for Laughs. She follows right behind Crusher's own declaration of love with an equally loud "I LOVE YOU MORE!"
- Scary Teeth: Unlike the rest of Giovanni's "boys", her teeth are all jagged and spiky, likely as yet another reason for her name.
- Spikes of Villainy: A given, considering her name. Her wrist guards have spikes protruding from them and her helmet's wings are pointed. Her teeth are also pretty sharp and spiky.
- The Smurfette Principle: The only female member of Giovanni's "boys", though there are other women part of the organization as a whole.
Voiced by: Cyrus Rodas
A member of the Banzai Blasters. He potentially possess the epithet "Binary", which allows him to appear in two places at once.
- Ambiguous Situation: Jello has stated that if any of Giovanni's boys have an Epithet, it'd be him, and it'd be "Binary" if he had one. The ambiguous part is that Jello never concretely says that he has an Epithet, rather he suggests that he might have one.
- Cosmic Motifs: In addition to his name, his uniform is unique in that it has various celestial objects decorating it. His hypothetical epithet, "Binary", is named after Binary Star systems.
- Expendable Clone: Played for Laughs, when there are suddenly two Dark Stars in the same room at the end of episode 4. This may be due to his epithet.Percy: [The woman steps forward and unsheathes a real ass, goddamn sword and points it at them.]
Giovanni: Whoa, is that a real ass sword?
Spike: (pops up behind Giovanni) Holy crap!
Dark Star: (pops up behind Spike) We don't mess around with no real ass, goddamn swords!
Crusher: (pops up behind Dark Star) That's out of our pay grade!
Another Dark Star: (pops up behind Crusher) Uh nuh. We're done.
Bugsy Pugsler and Arnold Markdown
Voiced by: Heath Morrow (Bugsy), Oliver Tull (Arnold)
Epithet: Bellybutton (Bugsy), Coupon (Arnold)
Bugsy: That's how it is all the way to the Tippy-top of the pyramid scheme!
A pair of snooty Banzai Vice Principals that Giovanni runs into in Redwood Run.
- An Ice Person: One of Bugsy's better attacks is spitting a chunk of ice, causing blunt damage and freezing targets.
- Astonishingly Appropriate Appearance: Arnold's powers are related to coupons, and his hair is colored like a bar code you'd see on a coupon (as pointed out by an Eye Catch).
- Bad Boss: While they aren't directly abusive to their minions outside of yelling demands, it's implied that they don't care if they are hit by collateral damage from Bellybutton. Most of them hide under the tables during the bar fight because of this.
- Balloon Belly: Bugsy's stomach puffs up whenever he's got a use of Bellybutton stocked.
- Big Bad Wannabe: Or more like Arc Villain Wannabes, during the "Western Arc". They steal the Amulet to Giovanni and are the main threat faced by Percy in the sixth episode, but they don't even know its true value and their powers aren't that impressive when they have to face experienced police officers. And, of course, they're nothing compated to the true Arc Villain. Tellingly, Zora effortlessly defeats Bugsy once she catches up with him.
- Break the Haughty: Both of them get a strong blow to their confidence during "All's Well That Ends Well", wherein Arnold is rendered helpless and cornered in the bar and Bugsy is temporarily turned into a baby.
- The Bully: To Giovanni, at least, which he calls them out on after they steal the Arsene Amulet from him.
- Dirty Coward: Bugsy and most of his Blasters flee the bar once they're all decidedly outmatched by Percy and company, leaving Arnold out to dry.
- Extreme Omnivore: Bugsy's epithet allows him to wolf down things that would otherwise be inedible, like crayons, to power his epithet. His first reaction to finding a bullet hovering in midair is to eat it.
- Fat and Skinny: Bugsy has a stocky build, while Arnold is much thinner.
- Fountain of Youth: Courtesy of Zora, Bugsy is de-aged into a baby when he won't give up the Arsene Amulet, though he later reverts back to an adult when she deactivates off her epithet.
- Jerkass: They're rude, snooty, consider their minions to be nothing but tools, and even have their minions gang up on Giovanni with little provocation.
- Logical Weakness:
- Bugsy has to swallow the food in his mouth to turn it into an attack, so Giovanni foils him by superheating the soup he tries to eat.
- Arnold's coupons need to be scannable to allow them to work, so Giovanni and Ramsey render him unable to use them by soaking them in soup and turning them to gold, respectively. And another thing is, while having a load of coupons is a great idea, there is still the fact he has to sort through them all to find the one he wants to use, leaving him open in the process. He also can't just use them at will; there are conditions that must be met first, like needing four people to attack at once before he can buff their strength.
- Manchild: Bugsy shows shades of being this after Zora beats him. He begins to whine like a child when Zora tries to take the Arsene Amulet from, and it annoys Zora so much that she decides he should lose the "Man" part of "Man Child" and then de-ages him.
- Meaningful Name: Arnold's last' name, "Markdown", refers to when a store lowers the price of an item, generally for the purpose of clearing out stock. Given that Arnold's epithet is "Coupon" and that he's obsessed with being a smart shopper, this suits him nicely.
- Personality Powers: Arnold's abilities are based around coupons, which is quite fitting considering he is obsessed with deals and savings.
- Random Effect Spell: Bugsy's attacks are completely random, which makes Arnold's "2 for 1" coupons incredibly useful since they allow him to replicate a useful attack. He does imply that the quality of the consumed object can affect what his power produces, but his low creativity means that he likely hasn't tried very hard with seeing if he can deliberately produce an effect by eating certain foods.
- Small Name, Big Ego: The duo really let promotion get to their heads, using it as an excuse to act high-and-mighty and bully other Blasters. Naturally, they don't last long when faced with an experienced police officer.
- Smug Super: They love to talk up their epithets and look down on mundie minions for not having anything comparable, even though Bellybutton and Coupon are on the weaker side of things.
- Status Buff: "Coupon" allows Arnold to buff his teammates using his many on-hand coupons, with the effects of each buff determined by the specific coupon used.
- Stout Strength: Bugsy is rotund, but at four stars of stamina he's only slightly less bulky than Indus.
- Squishy Wizard: Arnold's epithet allows him to buff his allies, like using a "2 for 1" coupon to allow Bugsy to replicate an attack a second time rather than try to get another useful attack from his random epithet, and heal him from Ramsey's crayon attack using an "exchange" coupon (that is, exchanging the attack for one of equal or lesser value). However, his stamina is as low as you can get, and, unlike the similarly low-stamina Percy, he seems completely useless in a fight without using his powers.
- Those Two Bad Guys: They're two Banzai Vice Principals (only one rank higher in the rankings than Giovanni) who serve as minor villains in the Western Arc.
- Unskilled, but Strong: Bugsy's power is capable of some damage and he's even got some physical might to use, but its randomized nature makes it inconsistent and he himself doesn't have much actual skill. Fittingly his stats have fairly high stamina, but very low on creativity and proficiency.
- Weak, but Skilled: Arnold isn't very useful in a head-on fight, but compensates through buffing and helping out his allies, shown by his stats being low on stamina but higher creativity and proficiency.
- Wonder Twin Powers: Downplayed, but Arnolds epithet is a good match for Bugsys since his "2 for 1" coupons allow Bugsy to get around the random nature of his attacks.
Bugsy and Arnold's Banzai Team
- Politically Correct Villain: One of them mistakes Percy for a man and quickly apologizes when corrected, before continuing on with their threat.
- Redshirt Army: Non-lethal case. They outnumber Giovanni's gang and are very slightly better trained, but that still isn't enough to keep Percy from beating all of them up, leading to everyone being arrested by the end of the Redwood Run investigation.
- Zerg Rush: They take the Arsene Amulet from Giovanni by dogpiling him on their bosses' orders. They attempt to overwhelm Percy the same way, concluding that she couldn't possibly take all of them, but Percy has Chain Lightning and easily defeats them offscreen.
The Banzai Jennifers
Voiced by: Meg McClain (Red), Lindsay Sheppard (Green), Sarah Wiedenheft (Yellow)
A trio of female Banzai Blasters that work under Arnold and Bugsy.
- Expy: They're based on the titular characters from Heathers. Not only do they have the titular characters' color motifs, but they also all share the same name (in this case, Jennifer), like the Heathers.
- No Name Given: They lack actual names and are simply listed as "(Color) Banzai" in the credits. Jello later stated on his Tumblr that they all share the name "Jennifer", and go by nicknames (Jenny, Jen, and Niffer) to differentiate themselves.
- One Steve Limit: According to Jello, they all share the same first name of Jennifer, though they go by the nicknames of Jenny, Jen and Niffer to differentiate themselves. The fact that they all have the same name is yet another indication that they're based on the titular Heathers.
- Tertiary Sexual Characteristics: They all wear giant bows as part of their uniform to indicate that they're all women. Even their standard peashooters have bows on them! Additionally, they're the only Banzai Blasters that wear skirts instead of pants. Not even other female Banzai Blasters (such as Spike) wear anything besides the base coat-and-pants uniform.
- Valley Girl: They all have the accent down at the very least.
- Anti-Magical Faction: They wish to eliminate epithets entirely, and seek the Arsene Amulet for this purpose.
- Co-Dragons: Apparently has four leading officers, called the Corps Officers, with Zora among them as #3.
- Elite Four: There are four leading officers, called the Corps Officers, that work for them. Currently, only Zora is revealed to be #3.
- Hard Work Hardly Works: The reason for Bliss Ocean's hatred of epithets. As Zora puts it, a mundie could train and train and train, but all their skills could easily be trumped by someone who was lucky enough to be born with a superpower.
- Nebulous Evil Organization: Not many details about them are known. From what's been shown and stated in season 1, it's clear that they're a terrorist group made up of mundies and epithet users that share similar ideals, and they seem to want to get rid of epithets entirely. In addition, we only have clear looks at two of their members, one of which hasn't even been named yet beyond being referred to as "Robot Girl" in the credits. There's a third member in a red cloak with Cool Shades, but that's it.
The enigmatic leader of Bliss Ocean, who appears at the end of each of the Season 1 arcs.
- Big Bad: The leader of Bliss Ocean, who are in turn the main antagonists of the series, seeking the Arsene Amulet.
Voiced by: Dawn M. Bennett
A bounty-hunting cowgirl who's been sent to retrieve the Arsene Amulet from Giovanni, as well as #3 of the Corps Officers of Bliss Ocean.
- Adaptation Name Change: In Anime Campaign, her epithet went by the name "Crepuscule", which is a fancier way of referring to twilight.
- Arc Villain: Serves as this for the Western Arc, being the most dangerous threat that Percy and Ramsey are up against.
- Berserk Button: She gets extremely pissed when anyone messes with her guns (which she made herself). Ramsey learned this the hard way when he mockingly smashed one of hers against a rock.
- Bi the Way: She is bisexual, though it doesn't come up anywhere beyond Word of Gay.
- Boomerang Bigot: She is an inscribed member of an anti-inscribed organization, since she believes that epithets give people an unfair advantage over mundies who'd have to spend their whole lives training to keep up.
- Born in the Wrong Century: Gives the impression that she'd rather have lived in the actual old west, what with how she dresses like a cowboy and her fixation on dueling. Ramsey even lampshades this by asking if that's why she wears the cowboy getup, only to get shot in the face for his trouble.
- Cowboy: Cowgirl, in this case. She wears a brimmed cowboy hat and poncho, speaks with a Southern drawl, wields a pistol, is fixated on dueling, and is the main antagonist of the Western Arc.
- Curse Cut Short: Happens to her two times when she gets electrocuted by Percy via golden Ramsey, and when she realizes he swapped out the real amulet with a fool's gold copy.
- Depleted Phlebotinum Shells: Is skilled enough with her epithet that she can imbue it into objects, like her bullets, allowing her to hit someone with her Rapid Aging effect from a distance
- The Dreaded: Ramsey is visibly quaking in fear when she visits him in his Redwood Run jail cell, where he intentionally turned himself in to dodge her bounty.
- Even Evil Has Standards: She ages the gun Percy tried to use to shoot her to dust and blows it in her face mockingly, but when Percy mentions that it was a gift, she actually says that she feels kind of bad about it now.
- Facial Markings: Has three triangles around each eye.
- Fair-Play Villain: Zigzagged. As a thrill-seeker, she likes to give her targets a chance to escape her, but she also abuses her Epithet's power when she tries to catch them and is not above flaunting her superiority over Mundies when she has them at her mercy because of her Epithet. During the climax, she agrees to face Percy and Ramsey in an Epithet-free battle, before revealing that turning off her Epithet will also release on them a butt load of bullets she previously froze in time. Then, the moment Ramsey makes her lose her temper by breaking her gun, she cheats by using her Epithet. However, after they manage to briefly knock her out and she calms herself, she decides to stop fighting, even though she would still be able to crush them. She admits that she lost because she didn't respect the rules and leaves without any more fuss, though she doesn't give up the Arsene Amulet like she said she would do if she lost.
- Final Boss: Of the Western Arc, and Season 1 in general.
- Graceful Loser: While it takes some time to get to that point, she does honestly admit that she cheated in her battle with Percy and Ramsey and concedes their fight to be a draw.
- Guns Akimbo: She doesn't always use both of her pistols at the same time, but shows she does have them when shooting Howie's building and taking out her second pistol after Ramsey broke her other one.
- Honor Before Reason: She could just defeat her opponents in a single attack, but she doesn't since it would be boring for her and against the spirit of Bliss Ocean, choosing to engage in fair duels instead.
Ramsey: Oh! So breaking stuff's only funny when it's not yours...
- Hates Epithets because they make competitions of skill inherently unfair, but also likes to flaunt her superiority over others when she has them at her mercy because of her Epithet, such as with Howie. During her fight with Percy and Ramsey, she abuses the time-stopped bullets she set up beforehand and starts cheating to outright kill her opponents as soon as the fight becomes frustrating.
- Finds amusing to destroy Howie's construction site just to piss him off, but don't you dare damage one of her own possessions. Ramsey lampshades it.
- Lean and Mean: She's 6'3'' and is described as a "beanpole of a woman," but she's also a bounty hunter who has no qualm with playing with victims.
- Logical Weakness:
- Her powers can only take effect if she's using them to affect a linear process. She can't do much against things that fall into a grey area of linearity or are completed too instantly to change, such as Ramsey breaking her gun by bashing it on a rock.
- Her epithet cannot age Ramsey when he's made entirely out of gold since gold in its pure state does not corrode.
- If she runs out of bullets, it takes time for her to reload her revolver, which can leave her open to attacks if she's not fast enough.
- Kick the Dog: She destroys parts of Howie's construction site just to tick him off.
- Master of All: All of her stats are in their third and final tier, putting her leagues above the other Epithet users in season one. Basically, take the star ratings under her folder here and add ten apiece.
- Meaningful Name: "Zora" is a Slavic name that can mean "dawn". "Dawn" refers to the rising of the sun, hinting that her epithet is "Sundial".
- Mercy Lead: She arrives at Ramsey's cell to not only toy with him, but let him know that she was given another job to get the amulet and once she was done with that she will be coming after Ramsey. She offers him an hour to find a place to hide before she starts hunting him again.
- No Challenge Equals No Satisfaction: As a thrill-seeker, she hates epithets specifically for this reason, particularly her own.
- No Ontological Inertia: After she leaves Redwood Run, Bugsy and Howie return to their natural ages, though Jello confirmed on his Tumblr that this only happened because she deactivated her epithet to fight Percy and Ramsay.
- Pet the Dog: She used her Epithet to make the commercial break of the Season 1 finale one minute shorter by speeding it up.
- The Pig-Pen: Apparently sleeps in the woods a lot, and is rather smelly as a result.
- Precision F-Strike: When Ramsey smashes Zoras gun against a rock the first time, she promptly says Dont f**king mess with my guns!
- Rapid Aging: This is the strongest aspect of her power, being able to age objects and people to the point of breaking down into dust.
- Stealth Hi/Bye: She has a habit of vanishing from right in front of other people in a flash of light. Even when it's revealed her powers allow her control over time, how exactly this is used to allow her to effectively teleport away from other people's sight isn't fully explained. A blinding glare starts shining when she almost cuts loose with it before dimming back to natural dusk when she stops, implying that the light itself is a part of her epithet.
- Superpower Lottery: Being able to control linear time processes to induce Rapid Aging makes her a clear winner of this.
- Time Master: Her epithet specifically allows her to slow down, speed up, reverse, pause, or prolong any process, be it the firing of her bullets, a fall from a great height, the time of day, or the age of a person or object. The catch is that once a process has been finished, it's completely beyond her control; for instance, she cannot can't float back in the air once she hits the ground, and she can't "unbreak" what's already been broken.
- Victory Is Boring: Her main motive for the amulet. Superpowers get pretty boring when you're stuck with the best one.
- Villain Song: "Great at Cowboy", the ending theme of the Western Arc, is sung by her, and the lyrics are all about how dangerous she is and how screwed her opponents are.
Voiced by: Sarah Wiedenheft
A mysterious woman who was sent to steal the Arsene Amulet for her boss, but was unable to due to Mera and the Banzai Blasters' interference.
- Early-Bird Cameo: She appears at the end of the Museum Break-In Arc to set up the Western Arc, but she has no lines and is covered in shadow. She makes a more full appearance at the end of the first season, but still has no proper lines. The tags Jello uses on Tumblr make it clear that she's Yoomtah from Anime Campaign, but this isn't set to be revealed in the show itself until the potential second season.
- Exotic Eye Designs: Has lightning bolts for pupils.
- Face Framed in Shadow: During her cameo in episode 4, her face is completely covered by shadow.
- Facial Markings: Has what appears to be circles with a line through them on each cheek.
- Giggling Villain: While she doesn't speak during her cameo in episode 4, she does giggle quite a bit, especially when her boss reveals via text that they're sending Zora after Giovanni.
- Multicolored Hair: Has pinkish hair with yellow tips.
- Power Glows: Several times during her short appearance at the end of episode 4, sparks emanate from her and the yellow parts of her hair and her Facial Markings light up.
- Robot Girl: What she's referred to as in the credits of episode 4.
- The Sleepless: According to an Eye Catch in episode 7, she never sleeps.
- Stealth Expert: Despite mostly wearing white, going by what we see of the photos she took, she was inside the museum during the first arc, following the other characters around, and no one noticed her.
Voiced by: Lindsay Sheppard
A woman who wants to steal the Arsene Amulet and use it to steal Molly's Epithet.
- Absurd Phobia: Sylvie's "Nightmare Fuel" attack reveals that she's afraid of her own epithet ...also ducks. Granted, her epithet would make it easy for a duck to hurt her.Mera: They're small, and fast, and they bite okay?! (The camera briefly zooms in while the ducks bill gives off an Audible Gleam.)
- Arc Villain: Of the "Museum Break In" arc. She's the only person in Sweet Jazz Museum who wants to use the Arsene Amulet for its intended purpose of stealing epithets, and her powers are greater than anyone else's.
- Bad Boss: She works Indus more like a house servant than a bodyguard, and berates him whenever his idiocy threatens their plans, which is all the time. When she learns Indus has been cornered by the police, however, Mera shows hints of concern for his well-being, despite her willingness to do nothing once the object of her desire is finally within reach.
- Blessed with Suck: Her Epithet is very powerful, but it comes with a terrible price she's all too keen to get rid of, namely weakening her body and causing her great pain.
- Combination Attack: She can use her epithet powers to shatter Indus's barriers and fling the pieces for a strong attack. She even refers to it as a "dual tech".
- Damage Over Time: Her epithet's drawback is represented in-battle by this: as she uses her powers to fight, she takes chip damage represented by numbers textured like broken glass.
- Deadpan Snarker: Most of her dialogue consists of dryly delivered sarcasm. Considering she's always in constant pain, this firmly plants her in Stepford Snarker territory.
- Disability Immunity: Sylvie's Nightmare Fuel attack doesn't seem to effect her, which she claims is because of her epithet; paying its price for the rest of her life means she's already living her nightmare. It does manage to summon a single duck, of all things, but that fear is apparently so weak compared to her main fear that she can dispatch it easily.
- Disc-One Final Boss: Her defeat only marks the end to the first half of season 1.
- Eating the Eye Candy: Certainly seemed to appreciate Indus flexing without a shirt in the first episode.
- Eerie Pale-Skinned Brunette: She has dark hair and very pale skin compared to everyone else's, and she's not actually an employee of the museum, since she's actually undercover to steal from it.
- Flechette Storm: One of her moves, "Scattershot", is to break Indus's barriers and shoot out their shards rapidly for continuous damage.
- Fragile Speedster: She can't take much damage, but can move pretty quickly when she needs to. Forming glass skates with her epithet helps with this, as her fight with Sylvie demonstrates.
- Glass Cannon: Her Epithet is strong enough to take out powerhouses like Indus, but her stamina is the lowest of all the known Inscribed. This frailty turns out to be a side effect of her Epithet, "Fragile", which makes her susceptible to potentially bone-breaking injury over anything that could only slightly hurt anyone else, such as breaking her whole foot whenever she stubs a toe.
- Glass Weapon: "Fragile" allows her to summon spikes of glass to attack with. They can jut out of surfaces as traditional Spikes of Doom, or appear in her hands as makeshift weapons.
- Huge Guy, Tiny Girl: A platonic example; the tiny girl to Indus' huge guy.
- Ill Girl: She's shown to have been this in her youth, presumably due to the effect her Epithet has on her stamina.
- Life Drain: One of her epithet's techniques is to drain stamina from other people to heal herself. This also makes their bodies as weak as hers while also repairing her own.
- Lonely Rich Kid: Implied to be her background in a flashback at the start of episode 4. Judging from what's seen of her bedroom, she seems to have come from a well-off family, but she still stares out of her window while children are laughing in the distance, implying that she wants to join them but can't. It's likely due to her Epithet having the unfortunate side effect of her getting injured very easily.
- Lone Wolf Boss: She's an independent villain who wants the Arsene Amulet for her own means, being unconnected to the larger forces of the Banzai Blasters and Bliss Ocean.
- Meaningful Name: Both her first name and last name are words that mean "mirror" or "glass" in other languages. Her epithet is "Fragile", and mirrors and glass are known for being very fragile.
- Older Than They Look: She's only a little taller then Molly and Sylvie, making her look like she's around their ages (12-15), but she's actually 27-years-old, making her older than even Indus.
- Pie-Eyed: Very subtly. Her pupils are a very pale blue with a small wedge missing to resemble chipped glass.
- Power Incontinence: Her Epithet is the only known Epithet to passively affect its user. This is particularly strange because other users of Epithets that are negative adjectives do not suffer from the same drawback, for instance, Molly's Epithet is Dumb, but Molly is very far from dumb, and Silvie is not constantly sleepy despite having the Epithet Drowsy.
- Put on a Bus: She and Indus are arrested at the end of the Museum Break In Arc, and are thus absent from the story in later episodes.
- Punny Name: Both parts of her name are words that can mean "mirror". In other words, her name is literally "Mirror Mirror", a play on the phrase "Mirror, mirror, on the wall" from Snow White.
- Ship Tease: Indus' flexing gets her attention, they live together and she gets pretty flustered when asked if she likes him.
- Smug Snake: Can certainly come across as arrogant and outright rude when she wants to.
- Spontaneous Weapon Creation: Part of her epithet allows her to create weapons and objects made of glass. During her fight with Sylvie, she creates jagged barriers, throwing knives, a spear, and ice skates while trying to get past his defenses.
- Starter Villain: She's the villain of the first story arc, and while dangerous, she's just a single person who isn't too evil outside of wanting to take the Arsene Amulet, and later villains like Zora are much stronger than her.
- Sunk Cost Fallacy: She outright rejects the thought of getting rid of her own epithet if it causes her so much pain, rather than stealing Molly's against her will, because she spent the past decade training to reach her current level of power and doesn't want to give it up.
- Sure, Let's Go with That: Her reaction when Sylvie assumes that she just wants to take an early look at the amulet.
- Tragic Villain: She plans a museum heist for months in advance, wants to steal a small child's epithet against her will, and will gladly hurt or kill anyone who stands in her way, but her motivations are sympathetic: she wants relief from the constant pain her frail body suffers every day under her Epithet, and since the only other way to heal herself is to steal stamina from others, she figures she may as well lean into that.
- Tsundere: She is of the "harsh" variety, especially towards Indus. She verbally smacks him around most of the time and claims to only keep him around for free labor, but at the very least finds him attractive when he rips his shirt off in front of her, and stammers when Molly asks if she actually likes him. He's also the only one to coax out her nice side towards others, nudging her into reluctantly but genuinely thanking Molly for her kindness.
Voiced by: Anthony Sardinha
Mera's incredibly loyal, buff, and dim-witted bodyguard.
- Adorkable: Whether it be his Undying Loyalty to Mera, his respect of the bodyguard code, or willingly joining a pose off with the Bonzai Blasters, it's probably easier naming times he wasn't being adorably stupid.
- Ambiguously Brown: He has darker skin than most of the cast, though not to the same extent as the explicitly biracial Molly. He makes mention of growing up in the desert, and as outlined under Meaningful Name, both parts of his name come from locations in Pakistan, suggesting he might be this universe's counterpart of South Asian.
- Anti-Villain: He's only a villain by working with Mera, as he's a pretty genuine, friendly person.
- Barrier Warrior: Between his Epithet ability and powerful physique.
- Catchphrase: Bordering on Verbal Tic, he has an almost reflexive habit of spouting out the fact that his epithet is Barrier. From being asked about it, to saying it in situations where barriers can be used, to using it as a conversation starter, all the way up to muttering about it in his sleep. If a situation has even a remote reason for him to tell people about the fact his epithet is Barrier, he will do so.
- The Dragon: Serves as Mera's closest ally during the heist.
- Dumb Muscle: Indus is strong and durable, but his intelligence makes you wonder if Molly somehow used her epithet on him without realizing it. He actually tries to get Molly off the chair she's been duct-taped to by hitting the tape with one of his barriers rather than just untying her.
- Friendly Enemy: Despite targeting Molly on Mera's orders, he always remains extremely friendly and polite towards her and her companions.
- Friend to All Children: Manages to excite and easily relate to the kids on the tour. Molly comments that he made a much better tour guide while undercover than Mera did.
- Hidden Depths: As seen during his tour guide lecture on the Arsene Amulet, as well as one of his character splash cards, Indus has a surprising affinity for history.
- Honor Before Reason: Indus is big on honor, even when it goes against clear orders from the much smarter Mera. For example, he releases Giovanni and Molly from their prison in episode 2 to return the favor of warning him about Giovanni's "ten hundred minions" that aren't actually real.
- Huge Guy, Tiny Girl: A platonic example; the huge guy to Mera's tiny girl.
- Large Ham: He loudly narrates all of his actions, and in particular always shouts his epithet, which he would like you to know is BARRIER!!! Mera is shocked that he manages to sneak into a room at one point (thanks to Molly creating a quiet bubble around him), because he never does anything quietly.
- Made of Iron: No one can so much as scratch him during his fights, and after smashing through a wall, he gets up and starts walking around as if it didn't even happen.
- Manchild: He has a few shades of this, like when he's at the Dinosaur exhibit at the museum, going around looking at the different fossil skeletons almost like a little kid would.
- Meaningful Name: There exists the Tarbela Dam in Pakistan, which is located on the Indus River. In other words, a Barrier named Tarbela blocks water from the Indus river.
- Minion with an F in Evil: Mera tries to set him up as a powerful threat, but he's so nice and innocent that he rarely comes across as one, never fighting anyone unless they provoke/challenge him and being overly courteous to the people he's supposed to be capturing or fending off.
- Morality Pet: Despite being a victim of Mera's verbal abuse, it's hinted that she keeps him around because she actually likes him to some degree, and not just for "free labor". He also succeeds at gently coaxing Mera into genuinely thanking Molly for offering to help with her epithet problems.
- Mr. Fanservice: He has a well-toned incredibly buff body, with most of his screentime having him without a shirt and flexing, showing off his rippling muscles. At the very least Mera is rather appreciative of this.
- Nice Guy: He's one of the kindest characters of the series, despite being an antagonist. If he weren't working for Mera, he'd be no threat at all.
- No Indoor Voice: BARRIER!
- Obfuscating Stupidity: Averted; Sylvie falls into an overplanning stupor because he assumes that Indus must be faking his complete idiocy, but no, he really is that simple-minded.
- Put on a Bus: He and Mera are arrested at the end of the Museum Break In Arc, and are thus absent from the story in later episodes.
- Real Men Can Cook: One of the character splash cards mentions that he does all the cooking in the apartment he and Mera live in, and that he's gotten pretty good at it.
- Saying Too Much: He ends up talking about the Arsene Amulet during the Sweet Jazz Museum tour to get the kids interested, even when Mera tries to shut him up. This is how Sylvie learns of the amulet's existence and why stays at the museum that night.
- Say My Name: While it isn't to the same extent as him announcing the fact his epithet is Barrier, he also has a habit of telling people the fact his name is Indus Tarbella. Mainly as a preface for him saying that his epithet is Barrier.
- Shield Bash: The only special epithet attack Indus uses is firing a large barrier forward to push his opponents away. Given that he mostly fights Banzai Blasters, this is still enough to win most bouts in a single blow.
- Shoo Out the Clowns: He's captured by the police relatively early on in the finale of the "Museum Break In" arc, leaving room for the more serious second half.
- Tattoo as Character Type: He has tattoos representing the sun and tortoise shells across his upper body. While the given reason for their presence is symbolizing defense, they also bring to mind his sunny demeanor and "slow" mentality.
- Undying Loyalty: To Mera, who he pledged his servitude toward after she beat him in a duel.
- Unskilled, but Strong: Downplayed since he's still very proficient in his epithet, but Indus has less Creativity than the other characters and overall is left with less versatile abilities. He doesn't need anything advanced, though, since he's physically strong and has a great defensive epithet.
- Walking Shirtless Scene: He sheds his shirt during the museum tour and never bothers to replace it before or during the heist. Not that Mera's complaining.
- Wax On, Wax Off: He claims Meras been training him this way, but odds are that her laundry and taxes arent doing much to hone his fighting skills.
- When All You Have Is a Hammer...: He's a little too reliant on his epithet at times. For example, he tries to free Molly from duct tape by hitting it with a small barrier until she tells him to just rip it off.
Voiced by: William T. Sopp
A rat-faced underworld appraiser and con artist with a literal heart of gold. He forms an uneasy alliance with Percy to save his own skin from the bounty hunter Zora.
- Absurd Phobia: According to his Eye Catch, Ramsey hates and judges birds.
- Adorkable: Despite being a sleazy forgery artist who has swindled half a dozen companies out of their savings, Ramsey has shades of this. He is frequently drawn with a cute Cat Smile, carries a pack of crayons in his pocket, does art commissions on the side, orders a Shirley Temple at a bar, and engages in petty mischief and puns constantly.Ramsey: Drop the cop, it's time for crime...inal thinking! It was better in my head!
- An Arm and a Leg: He lets Zora chop off his arm so Percy can uncuff herself and create whatever wizard towers she could. However, he's able to transmute his severed arm into gold and reattach to the rest of his body so he can hold Zora in a bear hug and conduct the electricity from Percy's towers.
- Animal Motifs: Rodents, given how his face is typically described to look like a rat or gerbil.
- Break the Haughty: Ramsey acts like a cool criminal while negotiating, but as soon as he's put into a situation where he's at risk of being (legitimately) arrested or losing his head, he gets extremely panicky.
- Cat Smile: Makes this face from time to time.
- Con Artist: He is one, in addition to art forger. His trademark is trading heaps of gold made from his epithet for company stocks and bonds, and then transforming the gold back into dirt "or worse" days after the transaction.
- Deadpan Snarker: He has a lot of remarks during the Western arc.
- Deuteragonist: Of the Western Arc.
- Dirty Coward: He's not incapable of fighting, but since his power is mostly for utility, he tends to flee whenever cornered by a threat. He spends a lot of the Western Arc trying to find a way to leave town before anyone can catch him, only to get dragged back into the fray.
- Extra-ore-dinary: He reflexively turns part of his body into gold when he's threatened, particularly the parts that a gun is aimed at. He is also capable of turning his entire body into gold and remain mobile in that state.
- Face of a Thug: Beyond the rather creepy solid gold fake eye, his face at many times is described as gross, ugly, and incredibly shady. In spite of that and his criminal record, however, he's not all that bad of a guy, with him being quite helpful to Giovanni and Percy.
- Glass Eye: A variant. One of his eyes is plain white, while the other is a solid gold prosthetic. He lost the original to a mundie.
- Gold Tooth: One of his teeth is gold, reflecting both his shifty nature and his ability to turn things into gold and back.
- Hawaiian-Shirted Tourist: He has a business suit, but during the Western Arc he ditches it for a tourist outfit, since he sees being in Redwood Run as a vacation.
- Hidden Depths: Despite being inscribed himself, he makes it a point to not look down on mundies since he's seen first hand what they can do without powers. He's also a freelance artist on the side and will even accept weirder commissions without judging.
- Honor Among Thieves: Because his epithet allows him to turn things into gold, he doesn't try to steal the Arsene Amulet from Giovanni, and this is implied to be why the Banzai Blasters, and presumably other crooks, use him to appraise their stolen goods.
- Improbable Weapon User: Uses crayons against Bugsy at one point.
- Informed Deformity: He's described by several people (including himself) as being terribly ugly and rodent-like, and Giovanni reacts with extreme disgust when the two first meet note . Despite this, Ramsey is drawn no more or less hideous than anyone else in the cast—shifty-faced, to be sure, but not nearly as bad as everyone makes him out to be.
- Jerk with a Heart of Gold: Naturally. Sure, he's a cowardly scumbag who has willingly screwed over a lot of people over time, but he genuinely comes to like and care about Percy, having a few Pet the Dog moments throughout the season. He also helps Giovanni escape, even though he has no particular reason to do so.
- Lovable Coward: He spends most of the Western Arc trying to find a way to leave town before anyone can catch him, only to get dragged back into the fray, but his funny lines and Hidden Heart of Gold prevent him from losing audience sympathy.
- Man of Kryptonite: When Ramsey turns his entire body into gold, he becomes immune to Zora's epithet since gold in its pure state does not corrode.
- Midas Touch: His epithet in a nutshell, though he can fully control this and change things back as well.
- Might as Well Not Be in Prison at All: This is why he turned himself in at Redwood Run in an attempt to escape the bounty Zora's chasing. He acts like he's on vacation, with Zora lampshading how easily he could get out when she comes by.
- Nervous Wreck: Tends to get extremely jittery whenever a situation doesn't go his way, especially during the Western Arc where he's trapped between a comically serious police officer and a dreaded bounty hunter while also pretending to be a mundie.
- Noodle Incident: Percy, after seeing his epithet, recalls an incident where man came in to report a case of Golden Buttocks.Ramsey: Ah, yeah. Operation Mid-Ass.
- As of right now, exactly how he lost his eye. All we know is that he lost it to a mundie, and the incident taught him never to underestimate them.
- Only Sane Man: Serves as this in the Western Arc. Compared to everyone else in Redwood Run, he generally has a clearer eye for reality, frequently pulling back or objecting to Percy and Giovanni's more out-there world views. The bar fight in episode 6 pushes him to his limit, though, as the sheer absurdity of the situation is just too much to handle.Ramsey: Am I having an aneurysm, what is happening?!
- Pet the Dog: Despite being a criminal, Ramsey has a lot of moments that show he isn't so bad.
- When Percy admits to having low stamina, he quickly offers her his pinecone to gain some back.
- He gives Percy a pep talk about how her epithet doesn't define her, telling her that even without the stamina to use her epithet, she can still be more than good at her job.
- Immediately after defeating Zora, instead of running off when he had the chance, he instead checks on Percy to make sure if she's okay.
- Pointy Ears: They add to his rat-like appearance.
- Replaced with Replica: While he had Zora in a bear-hug, he replaced the amulet with a gold replica which he later returns to Percy.
- Scars Are Forever: He has a scar running straight down through his right eye, with it starting beneath his eyebrow and extending slightly below the eyelid, indicating that whatever the reason is that he lost his eye, it involved being stabbed or slashed by something sharp.
- Screw This, I'm Outta Here!: Subverted. He tries to do this when Zora makes it clear that she'll come after him once she has the amulet, but he never really gets the chance to run.
- Stealth Pun: His epithet allows him to turn into solid gold, and his name is Ramsey. He is Golden Ramsey.
- Straight Man and Wise Guy: The wise guy to Percy's straight man in the Western Arc.
Voiced by: Ari Ross
The incompetent sheriff of Redwood Run.
- Book Dumb: Is apparently illiterate.
- Demoted to Extra: In Anime Campaign, Gorou was a player character in the first main session. In Epithet Erased, he still appears in the equivalent Western Arc (unlike Eros and Meryl), but is just a gag character who doesn't participate in any fights.
- Donut Mess with a Cop: Aside from the open dozen sitting on his desk, this man wears a donut bolo tie, twirls a gun with a donut-shaped handle and sports a beard full or possibly made of sprinkles. Not hard to guess his favorite snack.
- Eyes Always Shut: He's never seen opening his eyes, fitting his unobservant attitude. He only opens them when he's startled by his gun firing.
- Juggling Loaded Guns: He likes to play with his pistol without putting the safety on it, so it's a good thing bullets aren't lethal in Epithet Erased.
- Police are Useless: Unbelievably so. He hands out free guns to visitors and seems genuinely surprised when Percy describes solving crimes as part of his job. Ramsey claims that the only reason he got the job was the fact that, lame as his epithet is, he's the only person in town who has one. Ramsey even chose Redwood Run to turn himself in specifically because being in his jail cell is more like staying in a hotel, which he could easily escape if needed.
- Super Breath: This is how he applies his epithet, but he can only do it strongly enough to barely push a donut off a table. His total lack of willpower or creativity stifles any applications his epithet might otherwise have.
- What Kind of Lame Power Is Heart, Anyway?: His epithet is the genuinely lamest power a person could have, with his stats being a miserable single star across the board.
Howdy Morning the Bartender
Voiced by: Jordan Dash Cruz
The mundie bartender of Redwood Run's tavern.
- Abnormal Ammo: His shotgun shoots soup. Specifically, his bar's house special, "Spell-'Em-Up Soup". Bugsy uses this to his advantage, as does Giovanni.
- Cloudcuckoolander: Very much so. His time as a government experiment may have something to do with it.
- Handicapped Badass: He's completely blind, and apparently can't taste or smell, but is no less dangerous for it.
- No Indoor Voice: Shouts almost every word at the top of his lungs.
- The Thing That Would Not Leave: He got his job because he lived in the woods for ages, so when they built the town, he refused to move and they eventually built that tavern around him.
- Unwitting Test Subject: He openly admits to being a government experiment, as quoted above, though the "unwitting" part is ambiguous.
Voiced by: Marissa Lenti
The bartenders trusty cat.
Voiced by: Justice Washington
A mundie construction worker who has a strained history with Percy.
- Alliterative Name: Howie Honeyglow.
- Ambiguously Human: He's a mundie, but has stats that outrank most Inscribed and steam seems to rise from him after the Banzai Blasters interfere with his job.
- Animal Motif: Bees. His last name is Honeyglow, his hat has a bee on it, he refers to his employees as "worker bees", and he's skilled at construction.
- Badass Baritone: The most physically-powerful member of the cast introduced thus far, and has the deepest voice to boot.
- Badass Boast: When he tells Ramsey that if someone like Percy with an epithet can do construction work in two hours, then he'll just have to do it in one. His work backs up this claim that Ramsey asks whether or not Howie had an epithet and is even more impressed when Percy says he's just a mundie who's really good at his job.
- Badass Normal: He doesnt have an epithet, yet his stats are incredibly high with his Stamina stat being outright maxed out.
- Berserk Button: Several, all involving jobs.
- Absolutely do not interrupt or damage his work and if you do, youd better quickly apologize. If you dont, get ready for a wrench in the face.
- People who dont do their job or are unqualified for them. Simply thinking about people like that pisses off Howie.
- Benevolent Boss: He makes sure to reward his worker bees when they do a good job.
- Charles Atlas Superpower: And how. Despite his lack of an epithet, he has enough physical strength to bend a wrench, throw it like a boomerang to knock down three Banzai Blasters at once, and then bend it back into shape. All with one hand.
- Extreme Omnivore: His favorite snack? A screw covered in honey.
- Had to Be Sharp: His Charles Atlas Superpower skills are due to the fact that he needs to be able to keep up with epithet users like Percy who can throw up buildings in two hours.
- Master of All: His stamina is at max level, his proficiency is two stars of the last level, and his creativity is max of the first level.
- Peek-a-Bangs: Has bangs that cover the left side of his face.
- Ridiculously Fast Construction: Can build insanely fast for someone with no epithet, just skill and muscle.
- Trademark Favorite Food: His favorite snack is honey, usually drenched over a hexagonal screw. He beams whenever he talks about it.
- Workaholic: He fully planned to work himself to death by 35, feeling living past that meant he didn't work hard enough.
- Would Hit a Girl: Had no problem attacking three female Banzai Blasters once they directly interfered with his work.
- Wrench Whack: Oddly combines this with a Battle Boomerang by bending his wrench slightly before throwing it.
- The Worf Effect: Is quickly taken out and aged into an old man by Zora to show Zoras point of epithets always trumping skill and strength.
Dr. Sylvester "Sylvie" Ashling
Voiced by: Zack Maher
A 15-year-old psychologist who investigates interactions between Epithets and the human psyche. After overhearing Indus talking about the Arsene Amulet, he stayed in the museum so that he can find and study it.
- Adjusting Your Glasses: By the bridge. They also turn opaque for a moment when he does so.
- Animal Motifs: Has a mild sheep motif, what with his counting sheep attack and woolly sweater hood.
- Badass Bookworm: A college graduate and licensed psychologist at the age of 15, and while he's not quite as capable a fighter as he claims, he's still pretty powerful, putting up a good fight against Molly and Giovanni at the same time, and later nearly defeating Mera all by himself.
- Berserk Button: He really doesn't like being called a kid.
- Big Brother Instinct: Despite Mera threatening to take his epithet earlier, and having just been crushed by a piece of ceiling Mera brought down a moment ago, he still drags himself out of the rubble to stop Mera from taking Molly's epithet, due to her being his First Friend.
- Brought Down to Normal: His powers are temporarily stolen by Mera in Episode 4, courtesy of the Arsene Amulet. Molly manages to return them to him after Mera is defeated.
- Counting Sheep: Sylvie's dust can take the form of a herd of sheep. He even uses this as the attack name.
- Death of a Thousand Cuts: His "Counting Sheep" attack is like this. Each sheep can only deal a small amount of damage per nibble, but the sheer volume of them can overwhelm opponents.
- Friendless Background: Apparently he's never had time to actually make them, and hasn't really been able to relate to others for that matter. He ultimately forms his first friendship with Molly at the end of the Museum Break In Arc.
- HeelFace Turn: Once he realizes that Mera is the one who wants to steal the Arsene Amulet and was manipulating him, he joins Molly and Giovanni's side to help take her down.
- Horrible Judge of Character: It is remarkably easy for Mera to convince him that she has no ulterior motives for looking for the Arsene Amulet and that the real thieves are Molly and Giovanni (who wants to steal the amulet, but doesn't really care about its powers).
- Insistent Terminology: He really does not like being called a kid, despite being only 15 years old.
- Jekyll & Hyde: While not evil, precisely, Beefton is Sylvie's Shadow Archetype; while Sylvie is cautious, intellectual, and cunning, Beefton is brutal, aggressive, and straightforward.
- Jerk with a Heart of Gold: He's initially standoffish and rude towards Giovanni and Molly, even after they prove they're not the real bad guys in this situation. But once he hears Molly offhandedly mention her dead mother, he offers her a free therapy session and as he's been wheeled away in an ambulance asks if Molly really meant what she said about being his friend. He even tries to stop Mera from taking Molly's epithet, although that ends up with him temporarily losing his.Sylvie: (through gritted teeth) Don't, touch her.
- Killer Yo Yo: When he isn't using his dream powers, Sylvie fights with a yo-yo.
- Logical Weakness: Sylvie's sleeping dust is spread through the air, so anything that affects the surrounding air can push it away before it works, even something as weak as Giovanni's soup-steam.
- Meaningful Name: "Ashling" is an anglicized form of the Irish first name "Aisling", which can mean "dream". Ironically, given Sylvie's attempts to seem mature, both versions of the name are traditionally feminine.
- Morally Ambiguous Doctorate: He claims to study interactions between epithets and human minds. Given what he pulled on Molly, it's not hard to imagine all the Nightmare Fuel he might've subjected his test subjects to, intentional or otherwise. His supposed doctorate is also easily called into question, given that he's still only fifteen; on his splash screen, the "Dr." part of his name is scribbled in red instead of being the same font as the rest of his name.
- No Good Deed Goes Unpunished: Subverted. When he stops Mera from taking Molly's epithet, she proceeds to steal his instead, leaving him weak and in pain on the floor. Immediately after this, Giovanni (at the request of Molly) returns his epithet to him, and thanks to Giovanni claiming that Molly and Sylvie are mere hostages, he's spared any consequences for the property damage during Dr. Beefton's rampage. And, at the end of it all, Molly keeps her word to be his friend.
- Only Friend: Molly becomes his first real friend at the end of the Museum Break In Arc.
- Pet the Dog: After finding out Molly's mom is dead, he offers her a free therapy session.
- Power Incontinence: He can summon Beefton, and that's about it. Anything beyond that point, Sylvie doesn't really have any control over. He also seems to have some issues controlling his sleeping dust; Molly bumping into him in the first episode was enough to accidentally trigger it and knock her out.
- Put on a Bus: He's sent to a hospital after the events of the Museum Break-In Arc, and has been absent from story since then.
- The Sandman: His powerset is based on this, being able to put people to sleep with dust and access their dreams.
- Sanity Slippage: His thoughts on how to get past Indus quickly devolve into him screaming "BEEF AND SHEEP!" over and over again in his head for forty seconds.
- Scary Shiny Glasses: His glasses shine when he pushes them up by the bridge, though given his general demeanor it doesn't make him look much more intimidating.
- Small Name, Big Ego: He's very pompous when it comes to his own epithet and acts very smug a lot of the time. The reason he's even at the museum so late is that he thinks that he deserves to see the Arsene Amulet before the rest of the public does.
- Teen Genius: Sylvie is apparently a licensed psychologist and graduated college at the ripe age of 15 years. He even offers to give Molly some counseling for free when he learns of her dysfunctional family happenings.
- Teeth-Clenched Teamwork: He's not very enthusiastic about having to work with two "criminals", particularly Giovanni, only putting up with him because Mera is the bigger threat.
- Un-Evil Laugh: When he tries to do a sinister laugh after promising to take out Molly and Giovanni, it quickly devolves into dorky chuckling that the subtitles define as "(stupid clown laughter)", while Mera watches with disgust.
- Unwitting Instigator of Doom: Accidentally hit Molly with his Epithet when they first bumped into each other at the museum, leading to her falling asleep and ending up there after-hours. This in turn leads to Molly becoming the Spanner in the Works for Mera and Indus' heist.
- Your Worst Nightmare: One of his attacks, aptly named "Nightmare Fuel", manifests the nightmare of the target into reality.
Voiced by: Cyrus Rodas
A Scottish, minotaur-like being that Sylvie transforms into by using his "Dream Big" attack, in which he uses his epithet to put himself to sleep.
- Animorphism: He turns from a human boy into a hulking Scottish Minotaur.
- Bull Seeing Red: Dr. Beefton is goaded into charging at Giovanni when the latter pulls his red cape out, even though Beefton claims to be too smart to fall for such tactics.
- Discard and Draw: Sylvie has a wide mix of abilities to make foes fall asleep or to bring their nightmares to life. As Dr. Beefton, this versatile skillset is reduced to just punching and ramming things very hard. However, he has so much offense and defense that it usually doesn't matter.
- Dressed to Heal: Despite the fact that Sylvie is a psychologist and that Beefton himself claims his degrees are academic rather than medical, he still wears a stethoscope around his neck.
- Improbable Weapon User: During his fight with Giovanni in episode three, Dr. Beefton uses Sergeant Bear and Corporal Other Bear to bludgeon Giovanni for a while.
- Foe-Tossing Charge: Dr. Beefton's main battle tactic is sending opponents flying by charging into them.
- Genius Bruiser: While Beefton is far more aggressive and physical than the cautious, intellectual Sylvie, he still has all his intelligence and (generally) isn't easily tricked.
- Literal Split Personality: Dr. Beefton is technically a separate being from Sylvie with his own personality, but he can only exist while Sylvie is sleeping. While Beefton is active, Sylvie is curled up inside of his body and doesn't have much control over him.
- A Load of Bull: He is the result of Sylvie using his dream powers to turn himself into a minotaur.
- Logical Weakness: Dr. Beefton is brought into existence when Sylvie uses his epithet to put himself to sleep. So logically, waking up the sleeping Sylvie will cause Dr. Beefton to disappear.
- Man in a Kilt: To emphasize his inexplicably Scottish nature, he has a similarly inexplicable kilt.
- Third-Person Person: Despite how well-read he is, Dr. Beefton still talks exclusively in third-person.
- Violent Glaswegian: He is inexplicably this, kilt and all. Lampshaded in his info card, which states that all bovines are Scottish, and that the audience wouldn't know because they haven't spoken to cows before.
- Would Hurt a Child: Beefton has no trouble with violently attacking Molly.
Voiced by: Jay Preston
Molly's irresponsible mundie father.
- Adults Are Useless: Would rather play mobile phone games than watch over a group of school kids? Check. Eagerly joins in said kids' dogpile onto a pile of museum artifacts when asked to do something about it? Check. Considers acting as a chaperone to be clocking in his "parent card", thereby letting him put his 12-year-old daughter in charge of the night shift for his store? Check. He apparently can't even remember to lock the door.
- All There in the Script: His name is only known in the initial cast announcement.
- Amazingly Embarrassing Parents: In addition to his Manchild tendencies, he has a knack for drawing unwanted attention to his shy daughter.
- Deconstructed Character Archetype: At first glance, he comes across as a lovable, if irresponsible, Cloudcukoolander whose cheery disposition contrasts with his daughter. However, it becomes quickly apparent that said irresponsibility makes him a pretty lousy father, whose treatment of Molly borders on abuse.
- Hair Decorations: Subverted; the stars in his beard are naturally growing and not just decorations. Molly seems to have inherited them from him.
- The Klutz: Part of the reason Molly can sew is to fix all the stuff that he apparently breaks.
- Manchild: He acts no better than the children he's chaperoning.
- Parental Neglect: Apparently isn't home much, leaving his daughter to run the store at night.
- Wacky Parent, Serious Child: The Wacky Parent to his daughter Molly's Serious Child. Deconstructed, since his Manchild personality makes him a very irresponsible parent and he's unwilling to even run the family toy store, which leaves Molly struggling to balance running the store with her schoolwork.
Voiced by: Steven Kelly
A sensual-speaking sergeant of the Sweet Jazz Police Department. So far, he has only made a cameo via voiceover while talking to Percy.
- Aroused by Their Voice: He has a very smooth, slow voice, which the captions make sure to note.
- Demoted to Extra: Sgt. Eros was one of the player characters featured in Episode 1 of Anime Campaign, which was loosely adapted into the Western Arc of Epithet Erased. However, he does not accompany Percy in the show's version and just gives her the task that leads her to Redwood Run (retrieving Fred/Car Crash after another accident). He's still named, so whether he'll show up in possible future seasons remains to be seen.
- The Voice: He's heard on a police radio in Percy's car, where he's only known as "Sexy Radio Voice". His name gets dropped in the cast credits of the episode.
Bellatrix "Trixie" Roughouse and Phoenica "Feenie" Fleecity XV
Voiced by: Siv Ryan (Trixie), Emily Fajardo (Phoenica)
Molly's best friends.
- Book Dumb: According to Jello's Tumblr, Trixie is this, as while she struggles to get good grades in school, she has extensive knowledge of street smarts.
- Ditzy Genius: According to Jello's Tumblr, Phoenica is this, as while she's a sponge when it comes to absorbing information from books, shes just... really stupid elsewhere.
- In-Series Nickname: "Feenie" for Phoenica and "Trixie" for Bellatrix.
- Early-Bird Cameo: Both are name-dropped in an Eye Catch in episode 4, and a picture of Phoenica's ancestor can be seen inside the museum itself.
- Hand-Hiding Sleeves: The sleeves of Trixie's hoodie completely cover her hands.
- Last Episode, New Character: They make their first physical appearance during the last seconds of season 1, though this isn't the first time they're made known to the audience.
- Magical Girl Warrior: According to Word of God, Phoenica belongs to a family of these.
- Shout-Out: According to this tweet Trixie's re-design was deliberately referenced on Mustard Cookie from Cookie Run.
Voiced by: Jay Barrett
A mysterious man that Molly, Trixie, and Phoenica find washed up on the beach.