A long-haired Cool Sword-wielding warrior, and the primary male protagonist of the series. Willing to eat just about anything, and is more than a bit of an Idiot Hero, though he improves on that last part some in 4.
- Achilles' Heel: The vast majority of Matt's skills are powerful, but only target a single enemy, and his few Herd Hitting Attacks tend to be either too weak for their cost or just Awesome, but Impractical. As a result, he's a great boss killer, but tends to struggle against large groups of Mooks.
- Accidental Pervert: Unlike Lance, he never actively tries to be a pervert. It just sorta happens.
- Author Avatar: In an interview, the creator stated that Matt is a character based off himself, but doesn't directly represent him. Furthermore, he went on to say that he would love to get rid of him, except he had placed him in too many projects to do so.
- Barrier Warrior: His Protect bushido casts protect on the entire party.
- Basement-Dweller: A Downplayed Trope for him in EBF5, where there are some implications he's mostly shut in and plays video games, but he's not so sheltered that he's being entirely supported by his parents (they long since abandoned him) and of course, he takes to going outside as gameplay leads him to do all right.
- Big Eater: Idle Animations frequently have him doze off thinking about some food, and he's eager to at least try to eat just about any animal he can kill. In EBF5, he expresses frustration that defeated foes explode before he can eat them.
- Bishōnen: This pic sums this up. Viewing the 'Gurren Lagann Style Matt' fanart in 5 does imply he might have some Generic Cuteness going for him though, as he insists he is as fit as portrayed in the fanart◊ and specifically denies his beer belly being concealed by his clothes when no one mentioned such topics.
- BFS: Most of his weapons. His bomb in Bullet Heaven is the largest sword in the series to date.
- His Limit Break, Ragnarok, also deserves mention, as it makes giant swords rain from the sky onto the enemies.
- Blade Spam: Both his Legend skill and a couple of his Limit Breaks. He lampshades this in 3 by claiming that every swordsman seems to have a special attack based on this.
- Brains and Brawn: The tough bruiser to Natalie's squishy wizard in the first two instalments.
- Chaste Hero: While he certainly "admires" Natalie, Word of God is that he's never pursued anything further. Whether he's too oblivious or too scared is up for debate.Master-of-an-empire: Soooo,whats the pretty girl's relationship with the pirate dude? :3
Master-of-an-empire: Never dated? O_o
- No longer the case in EBF5, where he explicitly notices Natalie's beauty. In the good ending epilogue, they continue adventuring together and eventually become an actual couple.
- Dumb Blonde: A lot of jokes involving Matt clearly don't imply he's much of an intellectual, and he's blond.
- Dumb Muscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration.
- Eaten Alive: Exploited during the battle with the Pyrohydra in 3. Matt just cuts his way out of the monster's stomach, killing it from the inside out.
- Extreme Omnivore: Downplayed Trope few animals he's seen are also animals he has not at least attempted to eat.
- Fantasy Character Classes: A Samurai who can switch his swords on the fly to take advantage of enemy weaknesses or buff an ability.
- Heroes Prefer Swords: Naturally following on from all those swords he has. He even rides a sword in Bullet Heaven. How does that even work?
- Heroic RRoD: Using Legend in the fourth game drastically decreases his stats. This didn't happen in previous games, but it's justified by Matt not working out in between the third and fourth games.
- Heroes Want Redheads: Despite the fact that Word of God has insisted that they aren't a couple, Matt possibly having a crush on Natalie has received a lot of teasing over the course of the series. In the end of 5, they eventually become a real couple, as revealed by the "Where Are They Now?" Epilogue.
- Hypocritical Humor: Matt is outraged that the Equip shop in the Goldbrick Resort area of EBF4 has a bridge leading right to the Temple of Godcat, leading him to assume they must get their equipment from the Temple and calls them a bunch of thieves. Of course, the game just about starts with him and his party stealing from towns.
- Idiot Hero: Well, all of them are except for Anna, but Matt takes it to the extreme, to the point where his motivations extend solely to "Find cool swords and kill things with them".
- EBF5 makes him slightly less so and provides some saner moments from him, but still has him admit he doesn't even know how to hold a guitar.
- Kleptomaniac Hero: Those swords he carries around? He stole them. All of them.
- Lovable Rogue: He's affable and humorous for a chronic thief.
- Magically Inept Fighter: Matt's damage output is almost entirely physical. The number of magic-damage abilities he gets over the course of the series can be counted on one hand, and none of them are very good for dealing damage.
- Medium Awareness: At the very least in 5, he appears to be aware that he and his party are videogame characters
- Mighty Glacier: Has the highest base HP of all party members and hits the hardest, though his accuracy and evasion are less than impressive.
- Multi-Melee Master: Zigzagged. He had use battleaxes, maces, spears, severed dragon arms, but they are all treated as swords, which is his go-to weapon. This could all be in Matt's part, as he might not know or care about the differences between any of the type of weapons.
- Ninja Pirate Zombie Robot: Matt's just an ordinary guy who dresses like a pirate and practices a sword style that happens to be called Bushido.
- Only One Name: We don't know if he even has a surname.
- Parental Abandonment: EBF5 has him say his parents traveled around the world with him by sea... until it got too dangerous for a small child, so then they abandoned him on land.
- Pirate: Actually averted; he's a warrior who just dresses as a pirate (though he does clearly enjoy robbery). You can change his clothing starting in the third game, too.
- Real Men Eat Meat: Matt's steroid items in 5 are the masculine greasy sorts - bacon, raw beef, chicken legs, and fried eggs.
- Sleepy Head: Idle long enough and he will fall asleep.
- Spell Blade: Can use Bushido skills to deal physical damage with Elemental Powers other than his weapon's.
- Sword Plant: Casts a majority of his spells by doing this.
- Storm of Blades: His Ragnarok/Catastrophe (just the first game) skill/Limit Break. All of the blades unique! And stolen.
- Unskilled, but Strong: EBF5 has him be almost entirely untrained and practiced compared to the other characters...but he somehow gets by with just whacking things with his weapons. Yes, even for making swords appear out of thin air or causing the ground to rupture upward.
- Weapon of Choice: Swords. Lots of swords. Even if they aren't actually swords... Matt may be dumb enough to not get this.
- Why Did It Have to Be Snakes?: He does not react well whenever the party encounters a puzzle, especially block puzzles, which ultimately result in him leaving Natz to figure them out.
Matt's red-headed, spell-casting partner, and the primary female protagonist of the series, until she's usurped in this role by Anna in 4. Tries to be the party's voice of reason, but she's ignored more often than not.
- Action Girl: Since the day the first game came out.
- Ascended Extra: According to the art gallery in the first game, Natalie first appeared as the White Mage in Attack of the Black Mages 5 (Matt's first flash using his current art style) and stuck around because he didn't feel like drawing more characters.
- Black Mage: From 4 onwards, courtesy of modifications to her skill chart, Natalie no longer naturally learns healing spells (She'll still have one upon recruitment, but it's considered a shared skill and can be removed from her and given to any of the other PC's), and has lost a lot of her buff spells, but her nuking potential remains intact. Her White Mage role is now shared with Anna's Combat Medic role, given their higher magic skills and ability to learn healing and support spells.
- Brains and Brawn: The sensible, intelligent (usually) Brains to Matt's silly, ditzy (usually) Brawn.
- Breast Expansion: In the third game and onward, Natz's breasts increase in size when wearing the cowgirl armor◊. By 5, she's complaining about the extra weight that this brings to her.
- Clingy Jealous Girl: Briefly in 4, when she thinks Anna and Matt are getting too close.
- Covert Pervert: What's a nice girl like Natalie teaming up with a bunch of brutes like the rest of her party in EBF5? Because she was enormously embarrassed after it was discovered she was writing erotic fanfiction of real people in her university and left it. After telling the others this, she then says to herself she just hides it better now (while looking at Matt for some reason while she was thinking that).
- Combat Medic: As outlined in Red Mage below.
- Creepy Cool Crosses: Her Genesis Limit Break summons a massive one so huge it can be seen from space, before blasting the entire enemy formation with holy damage. It also appears as her Smart Bomb attack in Bullet Heaven, where it blanks out the whole screen with a burst of light.
- D-Cup Distress: She feels the "Gag" in "Gag Boobs" is wearing thin."We don't bring attention to my breasts. Ever. It makes the men more retarded than usual, and that's not good."
- Defeat Means Friendship: In 5, she accosts Matt and NoLegs after they "borrow" a shovel from the Farmer's Market, forcing a fight. Afterwards, Nat agrees to overlook their thefts in exchange for helping her in her mission.
- Distressed Damsel: In Adventure Story, and 5 when Lance kidnaps her.
- Even the Girls Want Her: Zigzagged from Anna. On one hand, Anna's jealous of her bust size, but on the other hand, she's just as infatuated at her 7th Heaven limit break as the boys. Hell, even the cat NoLegs is.
- Fantasy Character Classes: Red Mage/Artificer (casts offensive magic and heals in the first three games and directs a Kill Sat in the second).
- Fiery Redhead: Downplayed. Natz definitely has a temper, but is usually the most mellow member of the party.
- Fire, Ice, Lightning: Fire, Fireball and Fire Storm; Ice, Iceshard and Ice Storm; and Thunder, Thunderbolt and Thunderstorm. Natz has three levels of magic for each elements. They are similar to one another other than elemental properties as well as stat affliction.
- Friend to All Living Things: Hilariously subverted and inverted in the third game. She clearly likes and respects animals and nature, but she attacks them with her teammates nonetheless and quickly makes exceptions to those that happen to be in the way, especially if she considers them "gross", such as slimes and bees.
"Screw the rainforest!"
- And to say nothing against Rafflesia, which angers her so much that she vows to stop caring about nature entirely.
- Full-Contact Magic: While she deals mostly magic damage, her physical attacks are not too shabby either. Her staffs usually have an on-hit effect and sometimes deal much more damage than her regular spells. She joins the party wielding Dark Tooth in 5, a dark-elemental staff which already deals a good amount of physical damage but its secondary ability, Space Distortion, deals even more magic damage with a chance to lower the opponent's magic defence and turn the opponent Invisible (which also doubles the amount of all subsequent magic damage until the effect wears off or is Dispelled). Again, in 5, she can wield Gigavolt, the thunder-elemental staff that can be found inside a chest in the Freezeflame Dungeon, which also deals a good deal of physical damage and unleashes Surge, a powerful physical Thunder skill, upon contact (and its damage increases further against anyone with Wet status). As of 5, School Uniform buffs her attack to a whopping 80% by defending (instead of buffing her evade stat when hit by a powerful attack like in 4).
- Gamer Chick: Two of her Idle Animations have her playing a Game Boy and a pink DS. She explicitly isn't really into the same kind of games as Matt is in 5, however.
- Goth: Her reaction to seeing Dark Natalie indicates she was once one, and finds her old look unflattering."Oh dear Godcat, I'm hideous! (I might have looked a bit like that during my goth phase...)"
- Genius Sweet Tooth: The party's smart one in 5 has a bunch of sweets (poptart, donuts, cakes and lollipops) for her steroid foods.
- Guys Smash, Girls Shoot: With Matt, especially in the first two games; Matt specializes in hitting with his sword, while Natz specializes in shooting out magic.
- The Heart: Since Matt and Lance are too busy stealing everything that isn't nailed down to worry about saving the world, it's up to her to make sure they remember to save the day. She frequently encourages them to go on when they're scared, though in more of a "If I'm gonna die here, so are you" way than anything affectionate. She shares this role with Anna in EBF4.
- 5 has her being the only one concerned or in anyway apologetic about stealing everything the party can and being the one to get them all to face their fear and forge onward toward the final boss.
- Hero Antagonist: In 5, she's a boss fight because she caught Matt and NoLegs stealing a shovel, though she ends up joining them in order to investigate the monoliths.
- In-Series Nickname: Natz. Originally it was a Fan Nickname, but the creator just went ahead with it as of the second game.
- Lust Object: To Lance. She does not care for it.
- Mega Twintails: Some of her hats replace her normal curls with these.
- Modesty Shorts: She is shown wearing brown shorts under her dress in certain art pieces for 4 and Bullet Heaven 2.
- Moral Myopia: She tries to be a Lawful Good Character by enforcing moral standards, but she quickly makes exceptions for the group and herself.
- Ms. Fanservice: Although by the fourth game, she's painfully aware and isn't exactly flattered anymore. Further emphasized in 5, where her versions of the outfits are far more revealing than Anna's. She may also occasionally comment on how many of the female outfits appear to cater to various fetishes.
- Only One Name: No known last name.
- Only Sane Woman: Possesses slightly more common sense than the others. Slightly.
- Pre-Asskicking One-Liner: Before firing her Genesis limit break, she'll sometimes say some pretty badass one liners."Pick a god and pray".
- Plucky Girl: She's the only one who doesn't try to run away from Akron when the party finally comes face to face with him, effectively shaming Matt and Lance into fighting in the process. A game later, she's the only one who never considers running away and hiding in a cave instead of confronting Godcat.
- Red Mage: Casts both offensive magic and defensive magic. Since she's the principal caster of the series, she does not appear to sacrifice anything to master both.
- Shameless Fanservice Girl: Averted Trope - Natalie makes it clear in 5 that her 7th Heaven limit break is just an illusion, she's doing it for the effects, and she is not actually going nearly naked and displaying herself in a battle. In both 4 and 5, she also becomes irritated at the party staring at her, and in 5 eventually starts yelling at them after using it enough times.
- Simple Staff: Her Weapon of Choice is an assortment of rods and staves. Upgraded to Magic Staff in 4, as all of Natalie's weapons now have magical sub-effects on top of serving as bludgeons.
- The Smart Guy: The most intelligent member of the party, and the most likely to comment on game mechanics or offer strategies mid-battle. It's especially pronounced in 4 and the Bullet Heaven games.
- EBF5 makes her a straight-A University student that loves history. Matt also turns to Natz whenever there are more puzzles to solve.
- The Smurfette Principle: She's the only girl in the party for the first three games, and is quite pleased to finally have another girl around when Anna joins the team.
- Squishy Wizard: The most fragile member of the team and the crappiest at attacking, but undeniably the strongest at magic. She has virtually no use for her physical attack anyway, as all she does with it is bonk enemies with her staff (and even that has its main purpose being to cast weapon magic).
- Summon Magic: She has this in the first two games. In the fourth game, all party members share the same summons and Summon Points meter, and the strength of the summons is determined by the summoner's level, not stats, so her magic is irrelevant.
- Sweet Tooth: In the third game, she reacts with a heart emote when eating ice cream, cupcakes and muffins, and in the fifth game, all her permanent stat-boosters are sweets.
- Technical Pacifist: She seems to see herself as one.
- Tomboy and Girly Girl: Natz is a Moderate Girly Girl to Anna's Effeminate Tomboy. Natz is a mage that's terrible at physical attacks, the most...flagrantly feminine in appearance? And finally, she is clearly not great at being outdoors. But that being said, she's highly powerful in combat because of her magic, she's a Gamer Chick (albeit one preferring less actiony games than Matt), and she's apparently a horror film aficionado (she lightly mocks the rest of the party for getting freaked out from the group using the Screamer skill).
- Weapon of Choice: Staves.
- White Mage: Is more of a Red Mage, but can be played this way, and her outfit in the first game definitely has her looking like one.
- Subverted Trope in 4 and 5 - while Natz starts with the Heal skill, it's not inherent to her and may be put on other characters. In 5, she also only starts with one support skill, Cleanse (while 4 had none), and it functions as an improved version of the shared skills Purify and Dispel combined, but only on one character, making it clear they are meant to be given to someone else.
- Why Did It Have to Be Snakes?: Natz is creeped out by both wasps and spiders, and naturally has to face them both in Bullet Heaven 2. Including a Bonus Boss that is essentially a combination of spider and wasp.
- Says this almost verbatim when she is hit by a certain attack from the final boss of Epic Battle Fantasy 5, as a Call-Back to The Beholder:Natalie: WHY DOES IT ALWAYS HAVE TO BE TENTACLES?!
- Says this almost verbatim when she is hit by a certain attack from the final boss of Epic Battle Fantasy 5, as a Call-Back to The Beholder:
- Yin-Yang Bomb: Her most powerful offensive spells in every game are Judgement and Pulsar, which inflict holy- and dark-elemental damage respectively. She also learns weaker versions of each in Shine and Pulse from 3 onwards.
- You're Cute When You're Angry: In the Crystal Cavern dungeon in 5, she finds Matt's rage at yet another difficult puzzle endearing.
The Big Bad of the second game, a well-meaning Neo-Nazi-esque warlord with enough More Dakka to make the U.S. army blush. After being defeated in battle by Matt and Natz, he turns out to be not such a bad person after all, and is a playable character since 3.
- Abusive Parents: Outright stated after meeting Anna's family in the fifth game that his dad was abusive and his mother ran away shortly after he was born. Also, his response to seeing Anna interact with her normal, supportive family is basically 'pleased confusion,' as if he's just witnessed something he'd only ever heard stories about. He immediately tries to use this as a Freudian Excuse and is just as quickly shot down by Natalie. In Redpine Town, viewing a noose has him state that his father used it on him to make him taller when he thought he was stunted, indicating that his father tried to kill him too.
- Acquired Poison Immunity: When arriving at the Waste Disposal Plant in 4, the other three characters start to feel ill, especially Anna. Lance doesn't even smell anything. In addition, his standard diet has consisted of coffee, energy drinks, and junk food for so long that he no longer feels ill effects from absorbing almost no nutrients.
- Big Bad: Of the second game and Adventure Story.
- BFG: The equippable part of his weapon.
- Breeding Slave: He kidnapped some women (including Natalie) in 5, which he later says was for this purpose.
- Charged Attack: His Hyper Beam skill requires him to spend a turn initially doing nothing but charging it up. This is unique among the heroes, though there are a variety of enemies which have a similar requirement.
- Cold Sniper: Has a useful Snipe ability to take out high-evasion enemies, and several of his equips also boost his accuracy even further, including an actual sniper rifle.
- Cooldown: Almost all his skills in 5 have them, as they do incredible damage and have range and effect, but cannot be spammed.
- Curtains Match the Window: He has red hair and red eyes, though unlike Anna they're not precisely the same shade.
- Deadpan Snarker: Everyone in the party is this, but no one is as eager or effective a snarker as him.
- Deceased Parents Are the Best: His dad was a miner that got killed by a Creeper. He left behind some wood and a chunk of coal, from which Lance began to build his empire.
- Defeat Means Friendship: Or re-friendship.
- Difficult, but Awesome: In 5 his abilities are all extremely strong and effective, but only Normal Attack and Double Shot lack a cooldown. This means using Lance's abilities optimally requires the careful manipulation of turn order and dancing him in and out of backup, as opposed to every other character who has a small selection of spammable abilities.
- Dirty Old Man: Not super old, but he certainly comes off as this when he flirts with high school girls, when he, at minimum, is in his mid-twenties.
- Easily Forgiven: Joins the party after being defeated in 5, but it's a tad more downplayed than that given Natz (who was kidnapped by him) or Anna (whose village was under attack from his forces) make it clear they don't entirely forgive and will occasionally relish in his demise if he runs out of health in battle. The other women he kidnapped didn't forgive him either...aside from the one that gained Stockholm Syndrome, which creeps even Lance out.
- Everyone Has Standards: He balks at desecrating a religious monument, saying that that would be a new low for him. He changes his mind after cats from the monument start attacking him. This standard only applies to modern religions however, ancient religions are apparently free game since they were "wrong."
- Fantastic Racism: Towards cats, which is a problem when one of his own teammates is a cat. Come the fourth game, it turns out he was right all along when many cats try to summon an old god to take over the world.
- Fantasy Character Classes: A gunslinger/warlord (fighting style involves shooting people and his special moves involve ordering around his Cool Tank and calling in Bombing Runs).
- Flanderization: Lance starts out as a no-nonsense Well-Intentioned Extremist (Becoming a Pragmatic Hero when he joins the party) humanized with a few conversations where he tries (and fails miserably) to flirt with girls and secretly perv on Natalie. In the fourth game, those moments start to overshadow his original character, where his one scene of trying to perv on Natz turns into a Running Gag of ridiculously complicated schemes to see her topless. The fifth game has mentions that he has likes hentai.
- Flunky Boss: Played with, since his Valkyrie Tank is the Final Boss of 2 and he's one of the possible "turrets" that can be summoned despite being the pilot.
- Gun Nut: Like Matt and his swords, Lance likes his guns. A lot.
- The fourth game's opening calls him a "Gun Freak".
- HeelFace Revolving Door: He goes from Final Boss of the second game to a party member in the third and fourth games, returns as a boss in the fifth, then becomes a party member again after being defeated.
- Heroic RRoD: Using Unload in the 4th game drastically decreases his stats. It didn't do this in previous games, and it's justified by Lance not maintaining his guns as well.
- Hilariously Abusive Childhood: When hit in 4, he'll taunt back by claiming his father hit him harder when he was a baby.
- Improbable Use of a Weapon: May physically hit you with his gun's body (and these guns ain't no pistols), or an entire tank.
- Jack-of-All-Stats: Lance is pretty much the team's "do anything" guy. He has respectable damage output on both the physical and magical fronts, an array of support abilities, and middle-of-the-road defenses on both sides. The only reason he is outdone in any category is due to his cooldowns.
- Karma Houdini: Arguably. On both the occasions that he tries to Take Over the World through militant fascism, his punishment after being defeated is to... join the party. 2 justifies it in that he's more of a Well-Intentioned Extremist, and apparently an old friend of Matt's; 5 justifies it in that the party need his knowledge of the monoliths, and still aren't that fond of him. Of course, the player is free to put him through as much punishment as they like.
- Kleptomaniac Hero: Steals just as often as Matt does. Except he calls it "resource-acquisition".
- The Lancer: To Matt, sort of...
- Mad Scientist: Lance was researching on the monoliths and making strange, impressive weapons like his tank or antimatter ammunition. The "mad" part was him trying to rule the world.
- Magitek: The first perk to his "Bomb" skill adds an air-dropped totem that explodes into a Dark Rift to its Random Effect Spell lineup. Also, some of his shooting skills use magicked bullets.
- Mix-and-Match Weapon: Uses a revolver gunblade.
- More Dakka: One of his abilities has his Valkyrie tank spray its machine guns.
- The Musketeer: While he's usually shooting, he has some skills also where he gets up close and personal, like hitting you with a tank. As in, literally striking his target with it.
- No Social Skills: Part of his Cold Sniper attitude. He hasn't left a good impression on anyone but Matt and rarely has a nice word to say about anyone. Even worse when he's talking to girls, especially Natz."Uh... Wanna see my gun?"
"*whispering* Take your top off... Who said that? Wasn't me."
"That's not a fair criticism! I'm very subtle about [staring at Natz]. I've got hidden cameras on my clothes, so that I don't even have to look in her direction."
- No Swastikas: Played with. His iconic military outfit initially had a "swastika" on it to invoke Putting on the Reich, but it's a reversed one that's a peace symbol in Hindu, the Manji. Later on when his outfit can be unlocked again, it's an Iron Cross instead.
- Nuke 'em: One of the tank parts in 2 is a nuke, which is an instant Total Party Kill if it goes off. He then gets a nuke for a Limit Break in 3 onwards (and it's expected to use this on low-level enemies close to maximum level for one of the damage medals).
- Only One Name: No known surname.
- Plain Palate: Lance's steroid items in 5 have this theme to them, consisting of bread, potatoes, mushrooms and even red pills.
- Putting on the Reich: His iconic outfit in the second game that can be reacquired late in the third game and is his starting outfit in 4.
- 5 makes the relations to Nazi Germany even less subtle, with him trying to conquer the world along with advanced research and weaponry from a fortress full of underlings with stereotypical German names.
- Pragmatic Hero: Justifies his constant petty theft as necessary resource-acquisition, unlike Matt, who just steals because he wants the shiny objects.
- Promoted to Playable: Joins the party in the third game after they defeat him in the second.
- Random Effect Spell: "Bomb" drops 3 kinds of bombs at random: a trio of Tallboys that hit the whole enemy party, a Bunker Buster that hits one enemy, or a weaponized Obelisk that causes Dark magic damage to all enemies.
- Recurring Boss: He and his Valkyrie tank return as a major boss in 5.
- Redemption Demotion: Zigzagged. Lance as a standalone unit in the third game and up has far more abilities than when he was a Final Boss, but his Valkyrie tank got demoted from being a constant presence on the battlefield to being a summon.
- Red Eyes, Take Warning: As befitting a Token Evil Teammate.
- Revolvers Are Just Better: His Weapon of Choice is a gunblade with a revolver built into the handle.
- Selective Obliviousness: When the party runs into the Dark Players, Lance recognizes all the enemies as knockoffs of his teammates, but not himself. This gets to the point where he's shocked when Dark Lance uses the Valkyrie tank.
- Smoking Is Cool: He's got a smoking habit in 5, sometimes after he's been just raised from the dead in an active battlefield. Perhaps he's just abusing the turn mechanics.
- Smug Snake: Downplayed in 5, both in magnitude and duration. He shows shades of this before joining your party, with his constant claims of superiority in his two boss fights and simply dismissing your first victory, but his composure slips as he gets closer to losing. This is especially noticeable if the player is trying to force him to surrender, as the fight starts with Lance claiming the Neon Valkyrie is indestructible... then he notices the damage the heroes are doing to it... then it gets destroyed, and now they're focusing on him. Lance's actions in the fight also change from using his elemental shots to strategically focus on the heroes weaknesses while the latter focuses on the tank to dropping any pretense of tactics and instead endlessly spam his Unload skill in a panic when his health gets low.
- Straight Man: In 3, he's this in regards to Matt's Idiot Hero tendencies and Natalie's Moral Myopia. It's no longer the case in 4, as he's become significantly more Not So Above It All.
- Support Party Member: He's capable of devastating damage himself, though several of his abilities are supportive (like Medipack). The official guide by the author recommends making Matt and Natalie the main damage-dealers. That said, he's the best source of bomb damage in 3, making this subverted depending on the enemies' weaknesses.
- Surrounded by Idiots: Lance gets a very downplayed internal version of this as he goes inside Greenwood Village in 5 - he finds it was barely defended by anyone and poorly armed, so he's retroactively pretty sure his troops must have been utterly incompetent to be unable to occupy it.
- Tank Goodness: His tank, Valkyrie. Comes with machine guns, a main cannon, spikes on the front, drills and other weapons including a nuke.
- Token Evil Teammate: Even after turning good, he still doesn't give up plans for world domination, merely putting them on hold until he feels up to it.
- Un Evil Laugh: Right before his boss battle in 2, his laugh is written as "G'fahahaha" as a parody of Evil Laughs.
- Wave-Motion Gun: His Smart Bomb attack in Bullet Heaven.
- His Hyper Beam attack in 4.
- Weapon of Choice: A kinda-sorta gun sword. With magical bullets.
- Well-Intentioned Extremist: In several games:
"Nature is literally worse than Akron."
- He was supposedly this in the second game, claiming to want to save the world by destroying it, or something similar. The rest of the party accept this. To clarify, the partial destruction of the world due to events in the first game left everyone in chaos. Lance wanted to bring peace and order by basically eliminating all traces of a previous world government, taking over, and getting rid of any possible competition or obstacles via force if necessary. He is extremely extremist, but ultimately well-intentioned. The fact that he was so Easily Forgiven may have been a bit of a parody of Defeat Means Friendship. It certainly seemed like one. This is symbolized by the fact that the Swastika on his arm is actually inverted, turning it into an oriental good-luck symbol.
- This is further elaborated in BH2, where he wants to eliminate plants and animals because of how nature is largely responsible for random encounters. It's unknown if he plans on making exceptions for non-hostile plants and animals as well as those necessary for food.
- In the fifth game, he starts off as an antagonist, trying to forcefully unify the world under his rule through war, because he thinks the monoliths that crashed in the southern continent are the first step of an alien invasion. He is entirely correct, and points this out when the fact is revealed during the final battle.
- White Flag: Upon his defeat in 2, he'll wave a white flag to surrender.
- Worthy Opponent: His opinion of Matt in 5 after seeing Ragnarok.This man's a legend! No wonder I lost to him... His swords could cut through a tank!
- Action Girl: Her damage potential doesn't quite match Natalie's, but she's still an extremely competent fighter.
- Acquired Poison Immunity: The rotting flesh smell given by the flowers in Lankyroot Jungle make Lance and Natalie gag. Anna thinks it's nice.
- A-Cup Angst: In the fourth game she compared herself to Natalie often and was jealous of her, but wasn't implied to be insecure about her own bust size. In the fifth game she's much more obviously insecure, admitting in a thought that she frequently prays for a bigger chest. She also loves wearing the breast-enhancing cow dress in the fifth game, which puts her on par with Natalie, and even invites the team to check her out when she's wearing it.
- Ambiguously Bi:
- Possibly with regards to Natalie. Her first thought upon seeing her is "Wow, she's really pretty!", and she later strikes up an... "Interesting" discussion about Natz's Gag Boobs, (culminating with her muttering under her breath that she wanted to touch them). It made even the usually oblivious Matt feel uncomfortable.
- When Natalie uses her 7th Heaven Limit break, she's just as smitten with her in lingerie as the boys are. That being said, so is the cat NoLegs.
- That said, she is sometimes jealous of Natz' size. Wishing to be attractive to men this ways implies that Anna is just as attracted to men.
- She's hesitant to fight the arcade boss CORALIA, a topless mermaid. She says it has to do with her humanoid appearance, but it could also be that she's smitten with her. Her talk icon at the beginning of the battle shows her blushing.
- Ambiguously Human: She appears to be human, and the player even sees her parents, but there's one oddity about her: instead of a ghost appearing if she dies, a wooden idol falls out. This is never explained or even commented on.
- Apologetic Attacker: Occasionally make short apologies after beating all foes in battle.
- Archer Archetype: Wields a bow that can be used to fire off arrows made of lightning, ice, water etc.
- Blow You Away: A few of her magic spells conjure up gusts of wind, and eventually, tornadoes to attack enemies.
- Combat Medic: Quite an efficient damage dealer, and she's also the only member of the party in 4 that naturally learns healing spells. (Natalie has them too, but they're technically in the "Shared" section of the skill screen, and can therefore be given to anyone else, including Anna, if you're feeling redundant.)
- Curtains Match the Window: Green hair and green eyes.
- Cute Clumsy Girl: She seems to be this, considering that her victory animation has her saying "Oops!" and "Sorry!"
- Defeat Means Friendship: In 5, she mistakes Matt for a fascist due to his blonde hair and fights him. After her defeat, she realizes that he's not associated with them, and then teams up with him.
- Early-Bird Cameo: A lookalike of her as appeared in every game with NPCS, including the shopkeeper in the first game who has her hair. You're not likely to realize unless you play Bullet Heaven, see her portrait, then go back and play the first EBF, though.
- Fantasy Character Classes: A bard/druid (casts nature magic by playing special songs on a flute).
- Friend to Bugs: Something she taunts Natz over, since she hates bugs.
- Gameplay and Story Integration: Anna is obviously a naturalist and so, she's the only character with a skill basically designed for monster capturing - her Bow Whack (which deals very low damage, can never kill enemies and can cause enemies to surrender).
- Gamer Chick: Downplayed compared to Natz mentioning herself playing video games and players probably seeing her Gameboy/Nintendo DS-playing Idle Animations, but Anna's House in 5 contains an original Playstation console and her friendly ending with Matt sees them playing the games on each other's consoles (Matt has a Nintendo NES console). Anna's gaming ability isn't particularly displayed aside from the cutscene graphic portraying them playing on Matt's NES with a K.O. screen while Matt's speech bubble is one of Cross-Popping Veins, and the text not elaborating on that matter, instead just saying fighting games would cause real life fights and smashed controllers.
- Green Thumb: Any of her attack spells that aren't Blow You Away manifest as this, whether she's summoning poisonous vines and nettles or gigantic logs to drop on enemies.
- Guys Smash, Girls Shoot: Downplayed Trope in EBF5 - her normal attack is a quick melee slash with a broadhead arrow, but her only non-ranged skill aside from that is her smacking an enemy with her bow, which is intentionally ineffectual (it loses power as it is ranked up) to cause enemies to surrender (and make them vulnerable to being captured), but she distances herself from the trope's usual implications as the other characters note that the sizes of the bows she uses means she must be extremely strong in order to wield them.
- The Heart: Mostly takes over this role from Natz. Just like she did in the third game, Anna encourages the party to save the world because it's their fault it's in trouble to begin with. In Battle Mountain, she's the only one to consider befriending the Dark Players.
- Improbable Use of a Weapon: Her basic attack is smacking an enemy with an arrow. Her Bow Whack skill is exactly what it sounds like and similarly oddly has her strike a target with the bow itself.
- Jack-of-All-Trades: Like Lance, her stat distribution is fairly balanced allowing her to deal decent physical and magical damage, and her defense and magic defense are middle of the road. She has the highest Accuracy of anyone, though, and her Evasion is only surpassed by NoLegs in 5. Her basic abilities are also less powerful than others, but she can hit the widest list of elements with them - the only elements in 5 she can't hit with basic abilities are Fire and Dark, and many of those abilities can either hit a single target or multiple. She can also heal. All this adds up to a character that can do pretty much anything competently, but doesn't excel at anything in particular.
- Kansai Regional Accent: In the Japanese translation of EBF5, she gets this.
- Mage Marksman: Arcane Archer variety. She fights with a bow and casts nature magic, and can even combine the two for a variety of elementally-charged Trick Arrows.
- Magic Music: She casts spells with various flutes.
- Multishot: Anna's most damaging bow ability is a rain of arrows.
- Nature Hero: One of her random animations has her pick up and hug a bush-type creature.
- Only One Name: No surname is known.
- Only Sane Woman: Even more so than Natz...aside from when she's attacking Matt when they first met in 5, solely because he's blond (like the other fascists nearby).
- Peek-a-Bangs: Her hair neatly covers her right eye.
- Standard Status Effects: If there's one thing Anna excels at in EBF5, it is this. She has by far the highest chance of inflicting them, to the point that at max rank, her skills are guaranteed to inflict them on enemies without resistance to them.
- Straw Vegetarian: Averted Trope - despite Anna's steroid items being quite evocative for a vegetarian diet (turnips, grapes, mint leaves and nuts) in 5, none of the Straw Vegetarian tropes apply to Anna. She's said by other characters quite strong as would be necessary to use large bows like her, is a genuinely good naturalist and more or less doesn't express any sort of political view regarding nature (aside from being understandably flabbergasted at Natalie being utterly sheltered and reluctant to being away from the comforts of civilization).
- Token Good Teammate: Well, she's the least Heroic Neutral, anyway. Every time Matt or Lance steal something and Natz does nothing to stop them, Anna tries to chew them out.
- Tomboy and Girly Girl: Anna's the Effeminate Tomboy to Natz being a Moderate Girly Girl. She's a strong, naturalist Mage Marksman and she's bold enough to have went off to stop Lance (granted, with Mighty Oak), but she can hardly be called butch and especially loves to talk about how cute she is (which she certainly is).
- Trick Arrow: Several of her spells are magically enchanted arrows.
- You Gotta Have Blue Hair: Hers is bright green.
- Weapon of Choice: A bow.
- Vague Age: Lampshaded in 5 where the other party members can't figure out how old she's supposed to be and have a discussion about it. Anna dodges the question by claiming that since she's a cartoon her age is variable, which makes Lance particularly uncomfortable. That said, the game generally treats her as a young teenager with one medal explicitly referring to fighting her as beating up a child.
- Blow You Away: When summon in EBF4, he attacks all enemies with wind damage.
- Breakout Character: He becomes more prominent with each passing game, going from one summon out of many to a full-fledged character in his own right.
- Butt-Monkey: In addition to his constant string of injuries, at least two members of his party are too willing to casually threaten him, belittle his opinions, and make fun of his religion.
- Cats Hate Water: His starting equipment in EBF5 leaves him vulnerable to water damage, and he'll immediately surrender in his boss fight if hit with a water attack. He also reacts with visible fear when first entering the Rainbow River area, and later comments indicate he doesn't know how to swim since whatever cosmic force that allows him to hold weapon and shield doesn't work for swimming.
- Combat Medic: Learns the Sushi Cat and Nine Lives skills to heal the party in addition to his offensive loadout. The former even damages the enemy at the same time.
- Cute Kitten: Especially in EBF5, where his Idle Animations have him retreat into a box or go after some flying thing as cats are wont to do.
- Death of a Thousand Cuts: Almost all his skills hit multiple times, meaning this is how he kills.
- Exactly What It Says on the Tin: He's a cat with no visible limbs (which doesn't stop him from wielding a sword and shield).
- Evil Countepart: Dry NoLegs.
- Finishing Move: In EBF5, NoLegs has a slew of skills that do three strikes and gain an attack if a strike kills an enemy to use against a different enemy he'll automatically start to attack. Obviously, this make him a good at finishing a target (or multiple ones) off since he can still get attacks in on other enemies aside from the initial dying one.
- Fragile Speedster: EBF5 gives him the highest evade stat out of all of the characters, to the point that most attacks will just miss him outright... and naturally, his health is quite clearly the lowest out of all of them as well. To put it in perspective, Natalie has almost twice the HP as NoLegs, but NoLegs has almost twice the evasion of anyone else.
- Gender Bender: The "Art Attack" limit break is discussed In-Universe to be a girl-only skill but Nolegs can still learn it despite being male by wearing the Super Crown from New Super Mario Bros U Deluxe which turns him into a female humanoid version of himself.
- Inner Monologue: Only this, and descriptions of how he seems to be acting, are coherent statements directly coming from NoLegs in EBF5.
- Invisible Anatomy: We have no idea how he holds shields and weapons either, though his name still holds in EBF5 as he's said to be unable to swim from his lack of legs.
- Knightly Sword and Shield: He uses Cat Toys (which are small swords and shields) as weapons, and he wears a knightly helmet and armor by default.
- Last of His Kind: According to one of the minigames, he's the last of his tribe (there's still an entire kingdom of cats left, but they want both him and the heroes dead). By the end of EBF4, he becomes the last of his kind in the world, since the other cats leave with Godcat to find a new home of their own.
- And then the first level of Bullet Heaven 2 brings back even more cats to shoot down. 5 does a soft reset and has cats be plentiful in the world as enemies.
- Meaningful Name: He... has no legs. Mainly due to the art style.
- Pals with Jesus: In the fifth game, the Creator and Destroyer are his Limit Breaks, both of them are controlled by Godcat.
- Promoted to Playable: Is a full-fledged party member in EBF5, having been a mere summon in the previous games.
- Shipper on Deck: NoLegs frequently teases Matt being attracted to Natalie in EBF5, or so Matt's reaction to NoLegs' "speech" seems to indicate.
- Speaks Fluent Animal: Only making cat-appropriate sounds doesn't keep NoLegs down in EBF5 - he talks plenty, and everyone else somehow seem to understand him.
- Star Power: His entire moveset in the Bullet Heaven series are related around stars. His playable appearance in 5 also makes use of stars in his Lucky Star and Nine Lives skills.
- Stock Animal Diet: More or less his steroid foods in 5, which include the milky yoghurts and chocolate milk, as well as fishy sushi. Riceballs are the odd ones out, which may just be a nod to the popularity of cats in Japan or is applied to him due to a small leap in logic since he already eats sushi.
- Team Pet: And proud of it, to the point where he antagonizes other cute creatures that could threaten his role as local cute thing. In EBF5, he even explicitly admits to like being a pet that has control over other "pets" (summons), likely meta-referencing his promotion to a party member.
- Took a Level in Badass: He's been doing so throughout the games, going from a non-combat Team Pet to a combat summon to a fully-fledged party member.
- Weapon of Choice: Cat Toys, which are miniature swords and shields.
- Yin-Yang Bomb: In EBF5, his unique Limit Breaks consist of The Creator, which deals Holy damage, and The Destroyer, which deals Dark damage.
All spoilers in the following entries are unmarked.
A battering ram fielded by the cats to stop Natalie and Matt from leaving their kingdom.
- Defeat Means Friendship: Due to it being commandeered by NoLegs in subsequent games.
- Degraded Boss: It become a standard foe in the third game.
- Warm-Up Boss: For the second game. The Kitten Fort summons relatively unthreatening backup, and it lacks powerful attacks and HP.
A mech guarding one of Lance's facilities.
- Cognizant Limbs: The Guardian's arms count as separate enemies. As such, he gets three attacks per turn if they're not destroyed.
- Flunky Boss: For once in the series, subverted. The Guardian does not summon additional enemies, due to its arms taking up the additional enemy slots.
- Luckily, My Shield Will Protect Me: He gets a defense buff if his shield arm is intact.
- Wake-Up Call Boss: His multiple attacks can easily kill you if you can't handle them well and haven't learned to use buffs yet; you'll need to know those things for the rest of the game.
A rock golem wielding both fire and ice.
- Action Bomb: In fire form, it can summon Fire Bits that self-destruct on your party.
- Barrier Change Boss: Can switch between fire and ice forms, with different weaknesses and resistances in each form. The current form is indicated by the large crystal on its chest.
- Flunky Boss: It's assisted by fire bits and ice bits which were called "golem's ball" in the second game.
- Rock Monster: A humanoid creature made from boulders and crystals.
- Yin-Yang Bomb: Can freely switch between hitting you with fire attacks and ice attacks.
An enormous desert worm that attacks with deadly poison.
- Cognizant Limbs: The Sandworm's tail appears as a separate enemy. If the tail is "killed," it retreats back underground to regenerate.
- Degraded Boss: Appears as a regular enemy in EBF3 without its tail. It goes back to boss status in EBF4's Battle Mountain update.
- Gasshole: One of its attacks is to belch at the party, dealing damage to them.
- Poisonous Person: Most of its attacks deal poison damage and can inflict the Poison status effect. Even cooking and eating it will kill you, as Matt, Natz and NoLegs learn the hard way...
- Sand Worm: ... Well, yeah.
A two-headed zombie dragon that doesn't take death lying down.
- Bonus Boss: In the fourth game, Zombie Hydra is the end boss of an optional area. Defeating it doesn't do anything for game progression, with your only rewards being experience and loot.
- Cognizant Limbs: Each head is counted as a separate enemy.
- Degraded Boss: Becomes a regular enemy under the name Zombie Dragon in EBF3, now lacking the reviving-head shenanigans. Goes back to boss status in EBF4.
- Dracolich: A multi-headed zombie dragon.
- Gemini Destruction Law: Its trademark ability is its ability to revive heads that have been slain; you'll have to kill all of its heads in the same turn or within 1 or 2 turns of each other to make it stay dead.
- Hydra Problem: While it doesn't grow extra heads, it can revive dead ones for basically the same effect.
- Losing Your Head: In EBF4, the Zombie Hydra's heads will detach from its body and float in midair if they take a powerful hit; this also gives them an Evade bonus.
- One-Hit Kill: The series' original user of the instant kill spell Grim Reaper. As the Instant Death status didn't exist yet in EBF2, Grim Reaper instead deals 99,999,999 magical damage.
- Recurring Boss: In EBF5 it appears twice, once with two heads, the second time with three.
- Reviving Enemy: If one head dies, the other will revive it with full health. You'll have to either kill both heads at once or Syphon them.
- Took a Level in Badass: In EBF4, the Zombie Hydra has three heads to make up for the increased party size. In Battle Mountain, it gets a fourth. In EBF5, it has two or three heads that can revive each other and when damaged by critical hit it gets separated from its neck, like in EBF4, which nets it higher evasion and different elemental affinities.
Lance's ultimate weapon, the Valkyrie is a powerful super-tank with a veritable arsenal built in.
- Cognizant Limbs: For a certain definition of "limb." The turrets it deploys in its second phase are considered separate enemies, and can attack and be attacked separately from the main body.
- Defeat Equals Explosion: The Valkyrie goes up in a massive explosion when destroyed, although Lance rebuilt it in time for the third game.
- Final Boss: Of the second game.
- Sequential Boss: Comes with two phases. In the first phase, the Valkyrie shoots at you with its front guns and main turret; in the second phase, the main turret is destroyed, and it will start deploying other turrets and Lance.
- Support Party Member: From the third game onwards, the Valkyrie is used for some of Lance's abilities.
- Tank Goodness: No shit, Sherlock.
- This Is a Drill: Has two drills mounted on its front, although the Valkyrie is never seen actually using them.
- Wave-Motion Gun: One of its turret summons is a laser turret, which has a charged beam attack that can easily One-Hit Kill a player if it goes off.
A robotic jack-o-lantern, and the boss of the Vegetable Forest.
- Flunky Boss:
- In the third game, it can summon green bushes, red bushes, green slimes and kitten soldiers.
- In the fourth game, it can summon steel fishes and drill bots.
- In the fifth game, it can summon gunslingers or swordslingers, while if foe remix is enabled it instead summons red, blue, light or dark clays.
- Warm-Up Boss: As the first boss in the game, Jack is naturally the easiest to beat. He has weaknesses that all party members can exploit, his flunkies aren't very threatening, and his attacks are not very likely to actually kill anyone.
One of Rock Lake's denizens, made hostile by Akron's influence.
- Cognizant Limbs: The Giant Squid's tentacles count as separate enemies in battle. They can even fight after the squid itself is defeated... somehow.
- Combat Tentacles: Naturally, it uses its tentacles to attack the party.
- Flunky Boss: It can summon blue jellyfish and blue slimes to assist itself.
- Giant Squid: Natch.
A woolly mammoth that bars the path in Glacier Valley.
- Defeat Means Friendship: After defeating the mammoth, it becomes an ally to the heroes and can be used as a summon.
- Degraded Boss: Started out as a boss-level enemy in EBF3, but demoted to a regular enemy in EBF5.
- Last of His Kind: As far as the heroes know. Averted in 5, where mammoths show up as regular enemies.
- Weak to Fire: Unsurprisingly given its thick fur, its primary weakness is Fire.
An ancient Magitek robot built by the cats to guard their civilization, the Protector still roams the ruins of the Kitten Kingdom.
- Action Bomb: Not the Protector itself, but the Runes it summons, which explode on the party when low on health.
- Flunky Boss: Summons Runes throughout the battle, which come in four varieties that wield different elements.
- Wave-Motion Gun: The Protector's strongest attack is a giant laser that hits the entire party for massive damage. However, it requires a turn to charge.
An enormous, three-headed fire dragon found at the end of Volcano Peak.
- Cognizant Limbs: Its heads all count as separate enemies. They even have individual names: Abyss, Blaze, and Czars.
- Color-Coded for Your Convenience: Abyss is almost entirely based around offense and has black spines, Czars heals the other two and has a white mane, and Blaze has reddish spikes and uses attacks that can both damage and heal.
- Feed It with Fire: All three heads absorb Fire. Conveniently enough for them, one of Blaze's attacks deals Fire damage to everything on both sides. Abyss also absorbs Poison; on Epic difficulty, he starts out poisoned, effectively giving him a Regen buff that can't be dispelled.
- Kill One, Others Get Stronger: Each time a head is defeated, the remaining head(s) will buff themselves and gain a stat bonus. When only one head is left, it starts summoning enemies.
- Palette Swap: The Black, Red, and Gold Dragons in EBF4 are basically recolored versions of the Pyrohydra's heads (except the Red Dragon, which is just Blaze without even a recolor). Fittingly enough, you fight the three aforementioned Dragons simultaneously in a late-game encounter.
- Wolfpack Boss: Each of the Pyrohydra's three heads counts as a separate boss, and all must be defeated to win the fight.
Not a boss in its debut game, but might as well have been. A mysterious and otherworldly machine capable of distorting space, the Cosmic Monolith is a formidable opponent.
- Blow You Away: Gets Wind-elemental attack in EBF5.
- Boss in Mook Clothing: One of the most infamously tough enemies in the series.
- Breakout Character: The Cosmic Monolith had little to do with anything in EBF3, but became memorable for just how ungodly tough it was. As a result, it was brought back for EBF4 and becomes relevant to the plot in EBF5.
- Casting a Shadow: Most of its attacks use the Dark element.
- Feed It with Fire: It has a whopping 400% Dark resistance, allowing it to heal for triple the damage that would be dealt by a Dark attack to it. This includes its own Doomsday attack. The resistance was dialed down to 200% from the fourth game onward.
- Kryptonite Factor: Its only elemental weakness in EBF3 was Thunder. EBF4 added a Water weakness.
- Nonchalant Dodge: Unlike most Monolith enemies, which are about as evasive as you'd expect a giant slab of rock to be, the Cosmic Monolith has a very high Evade stat; when it dodges an attack, it plays an animation that shows it briefly warping out of existence.
- Reality Warper: In EBF5, it gets a Space Distortion-like Dark-aligned move that hurts like hell and might inflict Invisible status on your party, which doubles damage from magical attacks, which Doomsday is. On higher difficulties it does this as it charges Doomsday.
- Red and Black and Evil All Over: Though the "evil" part doesn't become evident until the fifth game.
- Signature Move: Doomsday, which blasts everything on the field for massive Dark damage. The Cosmic Monolith uses this attack on its first turn, and at regular intervals after that. It also casts Doomsday when used as a summon. Finally, in EBF3, Doomsday is only accessible to players by using a Dark Rune, which appears to be a piece of the Cosmic Monolith; notably, the Monolith will always drop a Dark Rune on defeat.
- Stuff Blowing Up: Gets a Bomb-elemental attack in EBF5.
- Tron Lines: Mostly black, but covered in pulsing red lines forming circuit board-esque designs.
- Unholy Nuke: The Cosmic Monolith's Doomsday attack takes the form of it slicing open the ground with a red laser and unleashing a massive blast of dark energy from below.
- Weaksauce Weakness: Gets a critical weaknesses in EBF4 and EBF5:
- In EBF4 all its attacks are magical, and it is susceptible to Syphon. If you inflict it on it, it will just sit there
- In EBF5 it gets a Tele-Frag physical move if it is Syphoned, and not otherwise. However, if everyone is Enchanted, it negates the damage from all but this attack. You should have caught Angel Mirror that gives party-wide Enchanted by the time you face Cosmic Monolith.
- Weaponized Teleportation: EBF4 gives it an attack that has it teleporting over the target's head and dropping down on them. EBF5 has it just teleport on top of the target instead.
A large, wooden treant-golem that serves as the guardian of Ashwood Forest. He fights the party as the first boss to test their strength.
- Defeat Equals Friendship: When defeated, he lets the party through and joins them as Anna's limit break.
- Dishing Out Dirt: His primary attacks are all earth-themed.
- Flipping Helpless: When defeated, he falls over on his back, leading Anna to comment that he's fine, just unable to get up for a while.
- Golem: Well, more of a treant/golem hybrid, but you get the picture.
- Summon Magic: Played with; he can be summoned to damage enemies, but as Anna's Limit Break as opposed to a regular summon.
- Warm-Up Boss: The first boss of the fourth game and not much of a challenge, as his HP isn't too high, weaknesses are easy to target, and most of his attacks are physical, so boosting Defense makes the fight much easier.
- When Trees Attack: A giant tree that fights the party.
A golem made up of various crystals blocking the way to Whitefall Town.
- Barrier Change Boss: Every time it's hit, it will swap between fire, ice, and thunder. This includes hits from multi-hit attacks.
- Fire, Ice, Lightning: It is capable of using ice, fire, and thunder magic, with it switching between the three based on which elemental mode is currently active.
- Golem: The clue's in the name.
- Rock Monster: Just like the other golems in the games.
A top-secret prototype military weapon made within the Waste Disposal Facility.
- A.I. Is a Crapshoot: No thanks to the Glitch seizing control of the entire facility.
- HeelFace Turn: After its defeat, Lance reprograms it to help the party as a summon.
- Katanas Are Just Better: Uses a katana as its main weapon.
- Kill Sat: Uses the Ion Cannon as its charged attack, leading Lance to complain that it hacked it.
A large, man-eating plant responsible for the hostile plant life in Lankyroot Jungle.
- Man-Eating Plant: Although it doesn't actually eat anyone, it does have a huge maw full of sharp-looking, carnivorous teeth.
- Poisonous Person: Utilizes poison in its attacks.
The GlitchA computer virus that somehow gained a physical form and is responsible for everything wrong in the Waste Disposal Facility.
- Bonus Boss: Fighting it is entirely optional, which is fortunate, considering how powerful it is.
- Flunky Boss: It can summon two minions that have less HP, but the same One-Hit Kill attacks. In 5, the minions have random elemental weaknesses to prevent the player from easily wiping them.
- Glitch Entity: A living glitch monster.
- One-Hit Kill: Its "overflow" attack, which will kill any party member in one hit.
- Puzzle Boss: Using elemental attacks against it is a no-go since it will just absorb it. So how do you actually damage it? Use non-elemental attacks!
A powerful cyclops blocking the way to the Ice Cave.
- Cephalothorax: He has no head, his eye is on his torso. Though he appears to have a stump on the top of his body, as if, previously, he had a head that was cut.
- Dumb Muscle: This guy isn't exactly the brightest bulb on the Christmas tree
- Faceless Eye: Beside the single eye on his torso, he has no facial features.
- Hulk Speak: He speaks in the third person, showing his lack of intelligence.
- Warm-Up Boss: The first major boss of the fifth game and fittingly a pushover, as he doesn't have much health and even on Epic mode, his attacks are generally single-target.
An upgraded version of the Valkyrie tank, fought at the Iron Fortress.
- Cognizant Limbs: Somewhat; like the original, its deployed turrets are designated as separate enemies and can attack/be attacked separately from the main body.
- Death from Above: If the turret is destroyed, it can use an attack where it flies up in air and lands on your party.
- Defeat Equals Explosion: Just like the previous model, defeating it will cause it to explode.
- Hopeless Boss Fight: The first time the party encounters it, it immediately runs over them, wiping them out.
- Hover Tank: Unlike the original Valkyrie tank, this one can actually hover above the ground, which doesn't really explain the tire tracks surrounding the fortress.
- Informed Ability: Despite being an upgrade to the Valkyrie in-story, it can only use one turret while the original could use two, meaning it can't pull off a double nuke. However, its superboss version can use three turrets.
- Loud of War: Has a vehicle horn honk as an attack that debuffs the party.
- More Dakka: Has a bomb-elemental machine gun as an attack.
- Nuke 'em: Like its predecessor it can summon Nuclear Bomb as a turret. Once Lance joins you it also shoots the nuke as Lance's Limit Break.
- Ramming Always Works: It opens the fight with immediately ramming into the group.
- Support Party Member: Once Lance joins the team, the tank plays this role in some of his abilities.
- Tank Goodness: It's a futuristic tank.
- Tron Lines: Has glowing-red circuitry all over it, presumably from Lance and his regime reverse-engineering the Cosmic Monoliths they had found.
A strange, misshapen tree-house filled with cats, found in the Mystic Woods.
- Dishing Out Dirt: Has some Earth-based attacks.
- Not in My Contract: As you diminish its HP, at one point its Unsound Effect get translated as cats complaining they were not paid for this.
- Poisonous Person: It also has some Bio-based attacks. On harder difficulties it can even use Anna's default Limit Break.
- Unsound Effect: The entirety of its Boss Banter.
- When Trees Attack: Not only does it have its own attacks, it can brainwash cats to do its bidding and act as its extra turn.
The god of the seas, he wants vengeance on humanity for polluting the sea and is fought at the Frozen Valley.
- An Ice Person: Uses ice-based attacks.
- Beehive Barrier: When low on health, he gets a move that looks like this. It buffs his defenses and on higher difficulties he gets an immediate extra turn afterwards.
- Cruel Mercy: If you capture him, he may state upon being summoned that he would rather die.
- Gaia's Vengeance: Seeks revenge on humanity for destroying marine life and polluting oceans.
- Gemstone Assault: Kind of. It summons ores that can and will slam into the party, doing some damage while killing themselves.
- Light 'em Up: Has a powerful Beam Spam Holy attack that he starts using when low on health.
- Loud of War: Can emit a damaging sound-wave.
- Making a Splash: Pretty obvious since he's a god of the oceans. On harder difficulties he will use Tsunami when his health hits a certain threshold.
A small, recurring knight who fights the party several times. Is actually a girl despite appeareances.
- Beast Master: She can summon more monsters if her partner is slain.
- Guest Fighter: Actually from her own games (Flash game Chibi Knight and its Steam cousin Super Chibi Knight). She even upgrades her gear like in the games.
- Pintsized Powerhouse: She's small - the capture animation during her last battle uses the box used on the smallest monsters - but can quickly deal a lot of damage, especially in the two last encounters where she gets two attacks per turn.
- Recurring Boss: Shows up three times throughout the game, each time with upgraded gear and abilities.
- Samus Is a Girl: Her appearance doesn't really show us that she's a girl until her second appearance. Even the main party initially think she's a "he".
- Took a Level in Badass: Every time she appears, she has better skills and equipment.
Sól and Skadi
Jotun's twin sisters, fought at the end of the first bonus dungeon.
- An Ice Person: Skadi.
- Bonus Boss: They're the bosses of the Freezeflame Dungeon.
- Dual Boss: They are fought together, and the player can decide which side of the cave to fight them on, which determines the starting weather conditions.
- Dumb Muscle: They don't seem to be much brighter than their brother.
- Fire/Ice Duo: Sól is fire-themed, Skadi is ice-themed. They're a pair of twins both fought together in a Hailfire Peaks dungeon.
- Playing with Fire: Sól.
- Roaring Rampage of Revenge: They are kinda angry that you killed/captured their brother, and if you kill one of them, the other gets two turns per round as a result of this.
- Tertiary Sexual Characteristics: They can be distinguished as female because they have a... bigger chest than their brother.
A hovertank that has gone rogue and drilled the Underground Maze, for which it is the boss. It is apparently a prototype to Lance's Neon Valkyrie.
- Bonus Boss: of the Underground Maze.
- Flawed Prototype: While it is much stronger than Neon Valkyrie, it also cannot be controlled.
- Gradual Regeneration: And unlike the standard "Regen" status effect, it's permanent and can't be removed.
- Marathon Boss: This boss, with its constantly regenerating turrets and bombs, is pretty much this game's equivalent of Penance. The trick here is to do more damage than it can heal.
- Mighty Glacier: Tons of HP, high defense, permanent healing, and the ability to summon up to three turrets make it very durable. On the offensive side, it can bomb you into submission.
- Nuke 'em: While the Nuclear Bomb itself cannot be summoned by it, it can summon its three other variants, one of which is basically a guaranteed One-Hit Kill unless the party member it hits is Invisible. And it can have three of them active at once.
An evil, apparently undead tree filled with regular, not undead cats. Found at the end of the third bonus dungeon.
- Bonus Boss
- Casting a Shadow: Like any good undead tree should.
- Standard Status Effects: Unlike Laurelin, it is very fond of casting those.
- When Trees Attack: Much like Laurelin.
The god of volcanoes and a brother of Poseidon. Does not react well when he finds out you killed/captured his brother.
- Beehive Barrier: Like his brother, but here it also buffs his attacking stats, and on higher difficulties he will get an immediate extra turn afterwards.
- Bonus Boss: He's the boss of the left side of the optional Crystal Caverns.
- Developers' Foresight: If you summon Poseidon while fighting him, Vulcan gets a unique line of dialogue that indicates he refuses to believe it's really Poseidon, explaining why the rest of his Boss Banter still refers to Poseidon as being dead.
- Dishing Out Dirt: As any good god of volcanoes would have.
- Playing with Fire: Duh. Be wary: on higher difficulties, he will use Supernova when his HP falls below a certain threshold.
- Roaring Rampage of Revenge: Wants to avenge his brother.
A hydra made of ice that is found in the same dungeon as Vulcan.
- An Ice Person: It is a hydra made of ice, so...
- Anti-Magic: One of its wind attacks can cause Syphon on the entire party, so you'd better make sure you have resistance to it.
- Back from the Dead: This annoying gimmick from EBF2 is back, and this time you have to kill three heads in one round. Thankfully, it can be hurt by Poison or Virus.
- Blow You Away: Is surprisingly fond of wind attacks.
- Bonus Boss: It's the boss of the right side of the Crystal Caverns.
- Making a Splash: Has some water attacks.
- Turns Red: Like the Zombie Hydra, if you hit one of the heads with a strong attack once its health is below a certain level, it breaks off from the neck and gains a substantial boost to its Evasion. Its elemental resistances change as well.
A strange-looking cat-like being who's fought in a glitched area at the Forgotten Temple.
- Bonus Boss: He's the boss of the Forgotten Temple, in a section that can only be accessed with Godcat's jewels.
- Cornered Rattlesnake: When low on health, Snowflake starts getting desperate, dealing out strong multi-hit attacks that can hit randomly. This is even brought up by Lance.
- Limited Animation: Brought up by the game, which says that he's happy to see the party despite his facial expression saying otherwise.
- Nonstandard Character Design: He's a black outline filled in with white and has a more "pixellated" look than the vector-based Flash animation of most of the other characters. Justified in-universe as he is from a different dimension.
- Poor Communication Kills: Snowflake at first starts treating the fight like a game. Unfortunately for him, the protagonists have different ideas regarding the battle. This leads to poor Snowflake getting killed for his trouble.
- Shout-Out: Take a wild guess.
- Video Game Caring Potential: If you feel bad about beating on Snowflake, take heart, he's one of the easiest bosses to capture. A reasonably-prepared party barely has to knock him below half health to spare him.
Sketch BossesThe Version 2 update added a "Sketch Boss Rush" at the end of the Greenwood Library. They are fought on a giant piece of paper, and are "drawn on to" that "field" by a giant pencil held by an unseen artist. They are named Gun Kat-800XL, Papalotl, Xolotl, and Glaurung.
- Boss Bonanza: All four of them are fought in one long battle, and all of them are unique bosses.
- Nonstandard Character Design: They all appear as pencil sketches.
Arcade EnemiesA series of 8-bit "minibosses" found hidden in the world in the Version 2 update. They are encountered by locating their arcade games and playing with them, which appears to transport the entire party inside. All of them look different from each other apart from being styled in 8-bit, and all of their names are in all caps. There are twelve of them in total: bush BOSH, cat-robot ROBO, tree stump GLOB, cyclops snake SNEK, pumpkin PUMPKUS, the self-explanatory ANGRY CHAIR, the also self-explanatory PHOENIX, cat-like treasure chest TREAGURE, totem pole TOTOM, Blob Monster GUOYE, mermaid CORALIA, and a mouth-monster called THE MAW.
- Amazing Technicolor Population: CORALIA has blue skin. Lance says that he would find her hot if it wasn't for that, and then he questions if that makes him a racist.
- Anti-Frustration Features:
- To make them easier to find, they appear in the overworld if they are fightable before quickly ducking in to their respective rooms.
- Like other optional battles, losing to an Arcade foe will not count as a Game Over, but will instead send the party back to the overworld with just one hit point.
- Beware the Silly Ones: PUMPKUS looks pretty non-threatening even when mad, but when it is mad, it can deal staggering amounts of damage.
- Blatant Lies: The narration for ANGRY CHAIR tries to insist that the chair enemies are just ordinary chairs.
- Bonus Boss: All of them are optional and have some sort of mechanic that makes them a challenge to fight. Like the other optional bosses, they scale with the player characters and the other optional content they have done, so one cannot just overlevel and oneshot any of them. Their attacks are also only partially elemental, so the player cannot just cheese them with resistance or absorption. Standing above this status more than the other ten are THE MAW (the last one in the Arcade Boss Rush, hits hard, has a much more menacing design, uses a different theme, and has more "buildup" with its machine being dented and its spikes appearing in the overworld, Matt outright says fighting it is like being dumped off to the final boss) and TREAGURE (only fightable with 90 Medals, by that point it is highly likely that the player had beaten the game at least once).
- Boss Rush: A special one for them is unlocked in Matt's home computer after beating all twelve of them.
- Cruelty Is the Only Option: Lampshaded in CORALIA's fight. The opening narration suggests that she's giving the party a friendly greeting, and Anna is hesitant to fight her. Battling her is the only way to advance... but she attacks the party anyway even if they don't attack first.
- Deadpan Snarker: The narrator of the Arcades is a bit snarky. Changing equips is remarked as playing dress-up games in the middle of the fight, and eating items is called having lunch. Defending will have the narrator say that it probably won't help.
- Everything Trying to Kill You: Among the Arcade creatures trying to kill the party are a bush, tree stump, and a chair.
- Evil Is Visceral: THE MAW is portrayed as the most threatening of the Arcade bosses by far, and it is a mouth monster with eyes in it whose battle background looks like an organic cavern.
- Full-Frontal Assault: CORALIA fights completely naked, not counting Godiva Hair or her mermaid tail.
- Godiva Hair: CORALIA is topless but covered with her hair. It even stays in place while she's taking damage.
- The Most Dangerous Video Game: Playing the arcade machine sucks its players inside, although Fleeing is still possible and dying does not send the player back to the title screen. There is a note in the room where ANGRY CHAIR can be fought warning that if you die in the game, you die in real life.
- Nonstandard Character Design: They are all 8-bit sprites in a game series that uses an animesque Flash art style.
- Puzzle Boss: Most of them have some kind of gimmick to their fight and require a specific strategy to beat them. PHOENIX requires getting around their shared Auto Revive that starts at every turn, and their ability to revive one-another, for example.
- Rainbow Speak: Their names are referred to in ALL CAPS to reflect their retro nature, as many older video games tend to use capital letters only. Even their scan descriptions are written in capital letters.
- Sirens Are Mermaids: CORALIA the mermaid has a singing attack in her magic arsenal.
- Stylistic Suck: Apart from the 8-bit aesthetic, many of them have mispelled names, and the "stories" behind the game are bizarre. BOSH's game tries to guilt-trip you in to destroying a forest, or something, which the party lampshades when they beat it. GUOYE's game tries to guilt-trip the gang for their past "sins" or something like that, which works surprisingly well against Lance, but nobody else is phased.
- Violation of Common Sense: The puzzle with PUMPKUS is that it should be healed every once in a while. Otherwise it will be enraged and deal much more damage when it attacks.
- Warmup Boss: ANGRY CHAIR is the earliest of the arcade enemies and is suitably one of the easier ones, with no outstanding gimick other than delivering high damage. Based on its room being the only one with a note warning that dying in the game kills you in real life, it's intended to be the first one players come across. Downplayed in that it's likely the player will miss the Chairs until much later, even after defeating some of the other, more complex arcade enemies.
- Womb Level: THE MAW's battle background, being what looks like a cavern made of flesh with several eyes and teeth visible. The cave with the Earth Orb it's found in also has a "visceral" aesthetic to it (with pink walls, bones everywhere, the meaty-looking Mutant Chompers, and being guarded by a skeletal Hydra), but its arena is one outright.
- You Gotta Have Blue Hair: CORALIA has green hair.
Matt's "Evil Player" counterpart, a golem with an appetite surpassing his original's.
- Anti-Magic: His special status prevents the party from using their own Limit Breaks.
- Big Eater: Most of his boss dialogue is about how hungry he is.
- Dishing Out Dirt: Some of his attacks involve earth of some kind. Like tossing a boulder at the party.
- Extreme Omnivore: His dialogue upon being summoned is asking if he can eat the enemy. He also wants to eat the party during his boss fight.
- Golem: Uh-huh.
- Shockwave Stomp: Due to his golem weight, he can cause damage just by jumping near the party.
- Time-Limit Boss: Matteus's special status effect is Stoned, which kills the entire party when it runs out, regardless of their buffs.
- Villainous Glutton: As mentioned above, he's obsessed with eating things and is evil.
Natalie's "Evil Player" counterpart, a priestess obsessed with "cleansing" the world.
- Ambiguous Situation: What species is she? Counting God as a god/divine being, Natalia is the only Evil Player not directly identified as anything other than "priestess." Her Undead status effect implies that she is a zombie, but other zombies are seen in the Mystic Woods and Deathly Hallows and with the Zombie Arm foe that do not look like her (namely their skin is green instead of scarlet).
- Black Eyes of Crazy: She has black sclera and she's not one of the saner Evil Players due to her murderous intent towards "sinners."
- Churchgoing Villain: She claims she's acting on behalf of her Lord, and claims that by killing the party with her magic, she's sending them to heaven.
- Elemental Powers: She uses holy and fire. Her RIP status effect also reduces the party's holy and fire resistances by 100. She also has a skill that can shoot fire or holy projectiles into the air so that they land on the party during the next turn.
- Knight Templar: She wants to cleanse filth, sin, and unholiness by blasting everything with holy and fire magic.
- Light Is Not Good: She absorbs and uses Holy attacks and sees herself as some sort of purity messanger but she's just as bad as the other Evil Players, God aside.
- No Cure for Evil: Inverted. Her special status, RIP, prevents the party from healing through skills, and revival skills will leave the target "alive" at 0 HP. Items will still work though.
Lance's "Evil Player" counterpart, a robot that acts purely on logic and efficiency.
- A.I. Is a Crapshoot: He considers everything around him to be a resource that can be "optimized" by reducing them to raw materials. This includes the party, along with any enemies if he's used as a summon.
- Anti-Magic: His special status effect, Repulsion, prevents the use of summons as well as random equipment actions.
- Eye Beams: He can shoot beams from his eyes, due to being a robot.
- Made of Iron: Due to his metal body, he has very high physical defense.
- Robo Speak: He speaks in all caps and even uses underscores in his dialogue. Upon self-destructing, he'll state that he has a kernel panic.
- Taking You with Me: If he's killed rather than captured, he'll explode and deal massive damage to the party.
Anna's "Evil Player" counterpart, a demonic huntress whose next mark is the party.
- Ax-Crazy: She's tied with Natalia for being the most kill-happy of the Evil Players, and she gets crazier as the party wears down her HP. Anna is worried that this is how her foes see her.
- Blood Knight: Combined with Egomaniac Hunter. She sees the party as sport and wants to hang their corpses on her wall.
- Deal with the Devil: She considers being captured making a deal with her, and she will outright threaten the party about this when she is summoned.
- Hoist by Their Own Petard: Her status effect, Brimstone, will cause any attempts to buff party members to turn into debuffs.
NoLegs's "Evil Player" counterpart, an immensely powerful cat who actually isn't evil.
- Awesome, but Impractical: His summon is a non-elemental attack with whooping 999 base damage and nukes all enemies, but it costs 180 SP to summon and his animation is longer than for other summon attacks. Edges into Bragging Rights Reward.
- A Form You Are Comfortable With: God's true form is unknown, and instead takes the form of what the party imagines him to be.
- Golden Super Mode: He's meant to be an Expy to Saiyans from Dragon Ball, and he's always in the equivalent of Super Saiyan form in the boss fight. When he's defeated, he'll revert to his true fur color, which is a darker shade of blue than NoLegs.
- Killer Rabbit: Looks like a normal (well, normal for this game) cat. Is much stronger than anything in it.
- Lightning Bruiser: He's the hardest hitting of the Evil Players, has really high HP, and has insane evasion.
- Non-Elemental: He's the only Evil Player to have no elemental attacks whatsoever, meaning there's no way to resist his attacks outside of the Invisible and Enchant statuses.
- Personality Powers: Most of his dialogue is encouragement towards the party and his status effect, Epic, buffs the party every turn.
- Status Buff: His Epic effect will continuously apply buffs to all stats to the party, but his damage output is balanced so that the player characters can still get killed easily even if they have full HP and defense buffs.
- Token Good Teammate: He's not hostile like the other Evil Players and is only fighting the party to prepare them for the Final Boss. He also gives you a heartwarming comment if you capture him and summon him.
- Affably Evil: Surprisingly, he's far more polite to the party than Godcat and treats them as Worthy Opponents.
- Barrier Change Boss: Akron can change his elemental strengths and weaknesses, as well as his moveset.note
- Battle Theme Music: Divine Madness, well suited for fighting a Physical God. In Bullet Heaven 2, he gets a techno trance mix thereof.
- Belly Mouth: Insofar as his lower body can be considered a belly; regardless, when Akron emerges from the ground, he reveals an enormous second mouth.
- Big Bad: Of the third game, as well as Bullet Heaven 2.
- Boss Banter: Remarks on how long he's existed, and how he's been subjugated time and time before, but always won out in the end. There's also shades of Who Wants to Live Forever? in his boss speech.
- Bullying a Dragon: Yeah guys, poking the ancient sealed demon god with swords is a GREAT idea!
- Combat Tentacles: In line with his Eldritch Abomination nature, he uses tentacles (with blades on their tips) for combat.
- Cutscene Power to the Max: In the opening cutscene, he absorbs the party's power and leaves them at level 0. In his actual boss fight, he never displays this ability, though the dialogue states that there's a limit to how much he can absorb, otherwise he would have drained the party to death.
- The Dragon: It's revealed during the final battle of 4 that Akron was created to be this to Godcat.
- Eldritch Abomination: He's an ancient demon god capable of creating black holes, for crying out loud!
- Expy: The physical similarities between Akron and Anima are too much to ignore.
- Final Boss: Once again, of the third game. And of Bullet Heaven 2.
- Flunky Boss: He belches out two worm-like creatures during the battle and summons mechanical-looking claws to support him. He can also summon some of the stronger enemies in the Volcano area, including Cosmic Monoliths.
- Our Homunculi Are Different: In the Temple of Trials in 5, Anna brings up a legend about how Akron can create homunculi based on those whose powers he stole, explaining the existence of the Evil Players.
- Physical God: Or at least one's creation.
- Satanic Archetype: He was created by Godcat, and in terms of power among villains, he is second only to her. He also apparently started out good, but was twisted into his form in 3, perhaps by Godcat to ensure her plans go along.
- Too Spicy for Yog-Sothoth: Akron's first act upon re-awakening was to drain the power of the heroes; they survive by virtue of their combined power being too much for him to handle.
- An Ice Person: The Creator uses ice-based spells in addition to light and physical attacks. At higher difficulties, she'll pull out the Absolute Zero Limit Break when on her last legs.
- Animalistic Abomination: Her basic form is that of a glowing, levitating cat, but there's still no denying just how otherworldly she is.
- Ascended to a Higher Plane of Existence: After you beat her, she travels into outer-space with her cat followers to create a perfect world for cats, free of her past mistakes.
- Big Bad: Of 4, and arguably of Bullet Heaven, too. Quite possibly of the entire series as well, considering she created previous Big Bad Akron to be her Dragon.
- Cats Are Mean: If you're not a cat, at least.
- Clipped-Wing Angel: The Creator and the Destroyer look intimidating, but they are absolutely nothing compared to the base forms of the Godcat. This seems to be a case where the boss is Willfully Weak.
- Dual Boss: You eventually fight both of her forms SIMULTANEOUSLY during the final battle. The party immediately notes how bad this is considering they had a hard enough time with one of her forms alone.
- Duality Motif: As shown by its light and dark forms, Godcat is a deity representing both creation and destruction.
- Eldritch Abomination: Definitely toned down a few levels from Akron, but it's still very much there. Hell, that she MADE Akron is proof enough of this trope.
- Final Boss: The last challenge in the fourth game.
- Flunky Boss: As with just about every boss in the series, Godcat can summon enemies to aid her. Notably, Godcat's summons are completely unique to her fights.
- Final Boss Preview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in 4. It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies which can be killed.
- Gameplay and Story Integration: If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destructor forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought together, meaning you have to do over 1.33 million HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? 5.3 million. Again, this is for one aspect of Godcat (they both have the same HP), and again, this is on Normal. Yeah, killing her off for good is not happening.
- Trying to kill her is such a hopeless affair that she has no death animation and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.
- God Is Evil: As if the name wasn't enough to tip the player off, she's the creator of the EBF world.
- God and Satan Are Both Jerks: She's really not that much better than Akron.
- Gone Horribly Right: Humanity as a whole. They were made to be an opposing force for her cats to compete against and subsequently conquer, developing the necessary traits of strength, wisdom and courage to run their own world. Godcat was less than pleased when humanity rose to power instead.
- Heel Realization: After the protagonists demonstrate humanity's determination in the face of impossible odds, she realizes that humans are worthy rulers of the planet she had intended for cats. She also resolves to be a better mother to her feline children, and flies off with the kittens who summoned her to start again on another world.
- Jerkass Gods: Not necessarily jerkish so much as protective of her cat offspring, but she's definitely not a friend of humanity.
- Just Toying with Them: Godcat never unleashes her full powers upon the party at any point. Her invincible forms mainly use lethal single-target attacks while her Creator and Destroyer forms use more varied but weaker attacks. If she didn't have a Heel Realization, the series would have ended right there.
- Killer Rabbit: Combined with Pint-Sized Powerhouse. She takes the form of two regular-sized cats, but she's an invincible goddess.
- Limit Break:
- Literal Split Personality: Godcat has both a dark and a light aspect that manifest as separate forms.
- Marathon Boss: Ohhhhhhhh yeah. The final battle with her consists of no less than four forms and SIX phases. During the sixth phase you even have to fight BOTH of their larger forms AT THE SAME TIME.
- Omnicidal Maniac: After learning of the cats becoming allies of man, she decided to kill off all her cat creations... or at least try to. The ones that managed to survive had their arms and legs taken. (Or so the legend goes) Her main goal after being revived is to destroy humanity.
- Her boss banter reveals that she created humanity as a slave race to serve her chosen creations, the cats. According to Godcat, cats eventually became dependent on their human slaves, and humanity grew stronger than catkind; she destroyed cat civilization and took their limbs because she was "disappointed" in her children. After being summoned at the end of the game she plans on destroying humanity, believing them to be a mistake.
- One-Hit Kill: The only attack used by her "cat" forms. It's not actually a death effect, but it inflicts such ludicrous damage that the only reasonable way to survive is outright immunity to whichever element she's attacking with.
- Physical God: The name "Godcat" should be a hint.
- Playing with Fire: The Destroyer uses both fire- and darkness-typed attacks. On higher difficulties, she also makes use of the Supernova Limit Break when low on health.
- Restored My Faith in Humanity: After the party's demonstration of their strength and will to live in the final battle, she reasons that humanity has earned its place in the world she made.
- Sealed Evil in a Can: She spends most of 4 dead, waiting to be revived.
- Sequential Boss: First the Creator, then the Destroyer, then both at once. Fortunately, you get breather waves between forms to prepare for the next.
- Villain Forgot to Level Grind: In her first two appearances, Godcat's regular forms can effortlessly one-shot any member of your party. During the final battle, they instead serve as breather waves for you to heal up and put your buffs on, since your party is now strong enough that her previously lethal attacks will barely tickle them. However, the Creator and the Destroyer more than make up for that.
- Walking Spoiler: It's impossible to talk about her role in the story without spoiling it entirely. Heck, at one point her entry was almost entirely covered in spoiler tags.
- We Will Meet Again: Subverted since the heroes are far from being capable of killing her. She lets them go, being impressed by their tenacity and realizing that she has not been a good mother to her cats.
- Yin-Yang Bomb: Has both a light and dark form, both capable of existing in the same place at the same time. And neither one is particularly nice.
- All-Powerful Bystander: Its original intent, or so it claims, is to create a universe of perfect, absolute order, and the Cosmic Monoliths are its 'eyes' into this plane of existence. Its contempt for the Players is because they keep breaking the Monoliths and introducing chaos into its system, and when they break the Cosmic Gigalith, it comes to deal with them personally.
- Amazing Technicolor Battlefield: Once it deletes the planet, the ground gets replaced by some colorful Beehive Barrier.
- Beam Spam: The Cosmis Gigalith has an attack where it shoots your party with a hell of a lot of them.
- Cognizant Limbs: It possesses eyes and tentacles that act on their own, and it can regenerate them every round when it has less than two. At regular intervals, it regenerates them all.
- Defeat Means Friendship: Subverted. Later updates make the Devourer catchable on New Game+. His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic.
- Dynamic Difficulty: The Devourer gets a boost in stats proportional to the amount of optional content the player completed. New content from updates only adds to the potential stat boost.
- Eldritch Abomination: It can rewrite the very code of the EBF universe.
- Expy: It is basically a really big Beholder with some... rather unique powers. It even has Eyes for support/limbs, like the Beholder in EBF4 had.
- Eye Beam: That splits the entire planet in half, no less.
- The Fourth Wall Will Not Protect You: In addition to cursing the Players, it claims that it is fully aware of you. It also claims, upon its death, that it will eventually manifest in your world.
- Irony: It's weak to Dark. If you captured the Cosmic Monolith, something that he normally controls, you can do some nice damage to him and his limbs.
- The Man Behind the Man: Behind Akron, Godcat, and the Cosmic Monoliths, at that. Everything messed up in the entire series that isn't the Players' doing can functionally be traced back to it alone.
- Marathon Boss: The Cosmic Gigalith and the Devourer have - on Normal difficulty without completing the bonus dungeons - about 6 million HP combined, the most up to date in the series. The Devourer has also four limbs that are regenerated periodically, and more HP and stats the more bonus bosses and medals you complete. Yeah... you're going to be fighting it for a while.
- Not-So-Well-Intentioned Extremist: The Devourer claims that its crusade against the player party is for the sake of maintaining order and balance in the universe, but it really views the universe's inhabitants as cogs in a machine and has no qualms about wiping out an entire planet just to kill off a few disobedient sentient beings.
- Omnicidal Maniac: Has zero qualms about erasing the entire planet with everyone on it if four people and one cat do not follow his idea of perfect order.
- Poisonous Person: Absorbs poison and if its tentacles are wounded, they spread Virus, making it very easy to accidentally infect it with it.
- Reality Warper: Its powers include tampering with the information of the universe, such as debasing both halves of Godcat into NoLegs' Limit Breaks and deleting memories of previous events. It is the reason for the series' entire soft reboot. When it is destroyed, the compromised data is gradually restored.
- Time-Limit Boss: At about 25% health, it deletes the planet, causing an incurable damage-over-time effect to the party that worsens as the fight goes on.
- Wave-Motion Gun: Its charged attack slices the planet in half before those two halves reconnect. Especially funny if you have Enchanted on everyone when it uses this.