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This page is for all the factions with a neutral stance, categories containing nearly-equal amounts of good and evil characters, and the folder for characters who don't fit into any category or faction but are still important enough to be noted. To return to the main page, click here.

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    Silent Shrine Group (TropeYoshi) 
A mixed group of compadres that calls the recently built Silent Shrine their base.

The Spider (Rbade)

  • Animalistic Abomination: Definitely not of this world.
  • Gratuitous Latin: Downplayed. The Spider's birth language is classical Latin, but pretty much everyone in the arena speaks in English, so it usually conforms.
  • How Do I Shot Web?: Ironically, not with webs. It had a bit of trouble with energy manipulation at first.

    The Gods (Bolded1) 
The mythological deities. Sentient pieces of the universe that rule over separate worlds with their own pantheons, they defend mortals against abomination, invading gods and conquerors from other worlds beyond their own.

  • Adaptational Heroism : Most of the gods's nastier acts are omitted or explained away, and they tend to defend mortals without questions. However, most are still high and mighty or rather petty.
  • Blue-and-Orange Morality : Some. While they fight off invaders, they don't really mind using mortals or other gods to further their own schemes. Also, gods from different worlds are forbidden from fighting each other, unless the other god is making an assault on the defending god's world.
  • God of Evil : Those exist, but they are content with the evil that is already spread across the world. They are the hardest gods to kill, because their domain is one of the hardest to destroy for good, but they tend to stay put to avoid any sealing.
  • Gods Need Prayer Badly : Inverted. The gods were born with the universe, and predate mortals by a long shot. They do not need prayers of any kind to function efficiently.
  • Our Gods Are Different : Sentient pieces of the universe with their own domains. They can't be destroyed by "weakening" their domains but they can certainly grow stronger with it (for an instance, a god of war will gain more power if conflicts rage on). Their human guise is just a matter of perception, and they adopt an automatic A Form You Are Comfortable With with any species they interact with. They are also linked to the universe, and grow stronger by meditating and understanding it.
  • Physical God : The strongest human weapons can't hope to scratch them, and they fight beings that can destroy worlds and more. All of them have godly strength, speed, senses and durability and are generally ageless. Some are immortal while others (like the Norse) needs other means to be immortal. They also have powers depending on their domains.
  • World of Ham: Quite a few deities make a habit of feasting upon as much of the scenery as they can, be it in a bombastic or subdued manner.
  • Zerg Rush : A phenomenon called the "Godwave" link the gods together and grant them more powers whenever they team up, which grant them immense power whenever they adopt that strategy. All the gods combined were strong enough to ''kill' the elder gods in their true forms.

ZEUS (Bolded1)

The Skyfather god of sky, law, justice, order and the thunder. While lecherous, extremely prideful and wrathful, this ZEUS is quite more heroic than his mythological self.

  • Abusive Dad : Mostly averted (shockingly enough) but he's very unsupportive of Ares and constantly dismiss, belittle and compare him unfavorably to Athena.
  • Adaptational Heroism : While he's a jerk, a cheating husband and overly prideful, this ZEUS is overall far better than his mythological self and regularly defends humanity from beasts from beyond. He also refuses to rape or harm his wives and his Abusive Dad streak is only limited to Ares.
  • Authority Equals Asskicking : The strongest of the Greek gods and their leader as a result. He can single-handedly take on enemies that terrorize the entire Greek pantheon and has been commanding their eternal respect since eons.
  • Caps Lock : How he communicate with others, and how his name is spelled.
  • Crouching Moron, Hidden Badass : Not really "moron" but when stuff gets serious, ZEUS drops the loud boasting attitude and gets to work.
  • Doting Parent : How he acts towards the children that impress him. He's extremely proud and lenient towards Herakles or Athena and usually goes out of his way to protect his children from Hera's wrath. That said, he has no interest in raising them and only step in when they are threatened by something beyond a human parent's ability, such as another god.
  • Hidden Depths : To fully evolve to the level of an Allfather, a god has to perfectly understand the universe around him. This means that ZEUS is definitely far more knowledgeable than he looks like, and is much smarter than he seems.
  • Large Ham: His flair for the dramatic and penchant for speaking louder than necessary have been lampshaded more than once.
  • Reality Warper : What his connection to the universe entails. At home, ZEUS can essentially do anything by willing it. In the Arena, he packs some esoteric powers along with his more usual abilities but he's far more restrained.
  • Shock and Awe : His main power.
  • Super Strength : Is strong enough to tear Typhon apart and spread his remains all over the sky, forming the stars themselves.

Hades (Bolded1)

The Greek god of the dead and king of the Underworld.

  • The Eeyore: Unlike his loud and boastful brother, Hades carries himself with an almost perpetually dour and grim demeanor.
  • Everybody Hates Hades: Averted; his characterization is much more in line with that of Hades from classic Greek mythology, and he doesn't possess even the slightest trace of Adaptational Villainy.

Ares (Bolded1)

The Greek god of war.

  • Adaptational Badass: Just like all of his modern incarnations, he's a War God who's more than capable of backing up his title ala his Roman counterpart, Mars.
  • Ax-Crazy : Represent the gruesome side of war and often act like a bloodthirsty soldier.
  • Butt-Monkey : Get little respect from his fellow gods.
  • Crazy Awesome: Arrived in a fight riding a tank made out of rifles once.
  • Crouching Moron, Hidden Badass : Is underestimated a lot, but his domain being present across the entire universe and being practiced very often make him one of the harder gods to defeat in combat, and if he were to apply himself, he could very likely end up being, at worst, the third most powerful being of his pantheon.
  • Composite Character : In a odd way, he looks like he embodies several wars. While he sticks to his classical look, he sometimes looks like a knight in armor, a Vietnam War-era soldier, a man in a futuristic suit of armor, a caveman, etc. They all have a shrouded face though, either because of their helmet or simply because.
  • Large Ham: He tends to shout a lot during battle, and even joined the fight against Xeno'jiiva by ascending a stairway made of rifles that went off with every step he took.
  • The Unfavorite : ZEUS has nothing but praise for Athena, but doesn't really care about Ares.

Athena (Bolded1)

The Greek goddess of wisdom, handicraft, and warfare.

  • Action Girl: They don't call her the goddess of warfare for nothing, after all.
  • Nice Girl: While she can be a little prideful, she doesn't lord her divinity over everyone, and is generally polite and affable.

Thor (Bolded1)

The Aesir god of thunder, lightning, storms, the protection of mankind, oak trees, strength, and hallowing and fertility.

  • Badass Beard : Has a mighty beard of power to accompany his divine strength.
  • Berserk Button : Lifting Mjolnir without his permission ensure a painful yet quick trip to Valhalla, as Pilly discovered.
  • Blood Knight : Lives to kill and slaughter strong foes.
  • Blue-and-Orange Morality : Thor likes to protect humans and is generally a good guy, but he can come off as antipathic sometimes, having zero regrets when confronted about his attack on Pilly. For him, if a slight is done against him or Asgard, than he's absolutely in the right to smash it as brutally as possible, and the opposing party is completely in the wrong.
  • Combat Medic: Surprisingly, on top of all the raw strength, lightning and thunder powers at his disposal, he also has the ability to fully restore the injured to peak condition. Judging by the story of his goats that this power originates from, he could also resurrect someone who has been reduced to fine gruel as long as the soul remains.
  • Determined Defeatist : Know what's coming for him eventually, but still carry on and want to sincerely enjoy a most glorious life. This actually makes him more mature than Odin, who refuses to accept his own fate.
  • Fiery Redhead : Has red hair and easily fly into rants.
  • Large Ham: Be it in battle or even an ordinary conversation, he's quite fond of speaking as loudly and bombastically as possible.
  • Obfuscating Stupidity: In spite of his Dumb Muscle tendencies and constant volume, he has demonstrated time and time again that he knows more than he lets on. He may simply get a kick out of aggravating his MCU counterpart.
  • Psychopathic Manchild : Can come off as this, such as when he beat down Pilly for lifting his hammer.
  • Reality Warper : Doesn't use it all that much, but Thor can repair entire planets (outside of the Arena) and take on a lightning form. His physical form is only a "vessel" for his true form, and if he need to, he can zap himself a new one if someone attempts to send him away or something. That said, he only does it when he's really focused.
  • Shock and Awe : The god of lightning. Often use it to smite his enemies in a rather glorious fashion.
  • Strong and Skilled : While book dumb and generally rarely in need of more than brutish hammer swings, Thor has shown the ability to keep up with Thanos, a very experienced fighter, in battle. He prefers just demolishing away at things though.
  • Super Strength : When unrestrained by the Arena, he's able to effectively destroy large planets such as Jupiter, and came very close to killing Galeem in one blow (albeit he had the element of surprise) and has been able to fight against incredibly powerful beings (albeit with help in the later case) such as Thanos or the Anti-Spiral.
  • World's Strongest Man : Physical wise, he's the strongest Norse godworlder and few can match him in direct combat, and even fewer actually beat him in strength in his entire 'verse. In the arena proper, he has been able to harm and match some of the deadliest beings in the realm.
  • Would Hurt a Child : A superpowered cyborg child possessed by the "soul" of a Kill Sat weapon and wielding his own hammer, but still a child.
  • You Can't Fight Fate : True to his world. Thor has resigned himself to his death at the end of everything, during Ragnarok, and isn't interested in trying to bend fate. That said, he's not much of a fatalist and greatly enjoy life.

Loki (Bolded1, Compromised)

The Asgardian (technically from Asgard but not recognized as an Aesir) deity of mischief and trickery. This particular Loki is quite a bit more evil than the others, using trickery or violence to achieve his goals of random destruction for the sake of his own pleasure.

  • Adaptational Villainy : Even compared to his original Myths self. This Loki is more than ready to plunge worlds into chaos if he wants, and is known as a colossal asshole across the lands even beyond the Nine Realms.
  • Big Bad : Of the "gods plot". Loki is the nastiest of the gods and is a threat to everyone in the Arena. Subverted when he turns out to be a Disc-One Final Boss for the true main villain, Set.
  • Bitch in Sheep's Clothing : Present himself to Crazy Hand as a curious do-gooder, he's the exact opposite of that.
  • Can't Kill You, Still Need You : What guarantee his Karma Houdini status in his original world. Odin keeps him wrangled and use his intelligence to directly increase Asgard's power as well as his own. This means that killing or harming Loki would trigger the full wrath of Asgard and its allied realms, preventing the other gods from taking action.
  • Doomed by Canon : His eventual Fate Worse than Death is to get maimed at Ragnarok and suffer in the new world as Nidhogg's chewing toy until said new world fate too. Even if he survive in the Arena, as a result, he is bound to meet Karma at the end of all things.
  • Evil Redhead: A redhead very willing to torment poor souls for the sake of a few kicks.
  • Faux Affably Evil : Is always laid-back and composed, even while inflicting atrocities upon some unfortunate victim. He also refers to people as "pal" quite a lot.
  • For the Evulz: What his plans usually boil down to, when he's not on Odin's behalf. Meaningless torment is what Loki lives for.
  • Lean and Mean: Tall, gaunt-looking and as evil as they come.
  • Nigh-Invulnerable : Absurdly durable. While he can still be damaged and killed, it takes a truly fantastic amount of damage to even make Loki re-consider his options, and he can casually get back up from horrifying beatings. Even god slaying weapons, while they can kill him much quicker than any regular weapon, needs several blows to do the jobs themselves.
  • Psychopathic Manchild: He possesses all the maturity of a cruel spoiled brat. Narktus even outright describes him as such.
  • Smug Snake: Has shades of this. Loki rely on his sheer durability, his magic and Odin's protection to escape karma. When neither of those can save him, he'll quickly try to bargain for his life or even grovel.
  • The Bully: He does tends to target mortals with his "pranks", since unlike the gods, they can hardly defend themselves from him.
  • Trickster God: His whole job. Loki is skilled at tricking people about his intentions, though he usually tends to get a little careless and arrogant.
  • Villainous Breakdown: Once things began going downhill for him, his usual smugness gave way to a loud, violent temper tantrum.

Odin (Bolded1)

The Norse god of wisdom and knowledge, Lord of the Hanged, All-Father, Lord of the Aesir and Undead, and deity of the gallows.

  • Cold Ham: He can be every bit as dramatic as Zeus at times, though he's noticeably more subdued and reserved about it.
  • OOC Is Serious Business: While he's generally indifferent to the various conflicts and threats, he steps in to help stop Broly's destructive rampage, even though he doesn't actually fight the raging Saiyan.

Susanoo (Bolded1)

The Japanese god of the sea and storms, and the brother of Amaterasu, the goddess of the sun, and Tsukuyomi, the god of the moon.

  • The Stoic: In stark contrast to some of the hammier godworlders, he always manages to maintain a cool head and taciturn demeanor.

Set (Bolded1)

See his tropes in the other page.

Horus (Bolded1)

The Egyptian god of kingship and the sky, and current ruler of the Egyptian pantheon after his predecessor, Ra, abdicated the throne to wander the cosmos.

  • Big Good: Following Ra's departure, Horus took up the mantle of the Egyptian Pantheon's Top God.

Anubis (Bolded1)

The Egyptian god of of death, mummification, embalming, the afterlife, cemeteries, tombs, and the Underworld.

Chernobog (KiriK)

The Slavic deity known as the Black God, origin of darkness and overseer of evil.
  • Adaptation Expansion : In comparison to the Slavic Myths.
    • He takes from the more modern interpretations of him as a god of evil, but when "off the job", he's pretty affable and easy to hang around with (relatively).
    • He's been given the power to read motives.
    • He treats his function as a deity of darkness and evil as a job moreso than his nature, in contrast with Set.
    • Chernobog always hold a glass of milk, as a representation of light being found within the deepest darkness in accordance with the myths.

Semargl (KiriK)

The Slavic messenger and world-destroyer deity, taking the form of a wolf with flaming wings. He has the unique ability to amplify the 'God Waves' that make Godworlders more powerful in each others' presence, letting him provide a greater boost to his allies.
  • Sealed Evil in a Can: Though the 'evil' part is unwitting on his end, he elected to be chained to the star Polaris. Otherwise, his fluctuating God Wave power will destroy the Slavic Godworld. As a side effect, Polaris appears in the sky whenever he's present at night.
  • Sour Supporter: Being chained to a star to stop him from destroying everything was his idea, but that doesn't mean he has to like it.
  • Vitriolic Best Buds: With other worlds' deities who represent 'forceful' things such as combat and strong weather. He snarks at them, but still lends his power for fights and keeps it to mostly-playful ribbing.

Shiva (KiriK)

The Hindu god who destroys. His role is twofold: to destroy evil while the universe is alive, and to destroy the universe when its time has come to end.

  • Adaptation Expansion: There are a great many interpretations of Hindu mythology, but the one the Godworld uses, as introduced by Shiva, is much more clear-cut than some others. All things in the Hindu Godworld are part of a dream by the sleeping "Allfather", the Brahman. When It falls asleep, the creator god Brahma, a fragment of Its psyche, creates Its dream. When It is resting, the preserver god Vishnu, another fragment, maintains the dream. When It awakens, the destroyer god Shiva, the third fragment, destroys the dream. This trinity are the only Hindu Godworlders to remain the same between "resets", as they are in Brahman's mind even while It is awake, and other gods are only manifested in Its dream.
  • Beware the Silly Ones: His first appearance is looking at a meme of himself. The next things he does are go full Chest Burster on a Marauder and later singlehandedly delete an Eldritch Abomination that had gotten its tentacles into three different godworlds.
  • Curbstomp Battle: As the destroyer of evil, he doles these out to malevolent entities with casual ease. A shame, then, that the laws of the Godworld prevent him from intervening against Set. For now.

Perun (KiriK)

The Slavic god of storms.

Coyote (KiriK)

The Native American trickster god, who is also way less of a douche than Loki due to the Native American Godworld being a collaborative effort where every god has to fulfill every other god's designated role at some point or another.

  • A Form You Are Comfortable With: Most of the time, he'll take the appearance of a coyote, or if the beholder doesn't have human standards, whatever animal they equate with the 'trickster' archetype.
  • Animalistic Abomination: Like most of the NA Godworlders except the Great Spirit, he is a god whose preferred physical form is that of an animal matching his archetype. On top of that, if, for whatever reason, taking the form of one trickster animal isn't enough for this god, he'll take the form of all of them. Which results in a monstrosity too complex to describe in words.

    Dragon Ball Characters and OCs (various) 

Beerus

Played by KiriK, the God of Destruction is little to no different from his canon counterpart. Having been sucked into the Arena by the same time rift that brought Callis (look down a couple entries), he cares little for the quarrels of the Arena and just seeks to enjoy himself - sometimes in the form of issuing quests with big rewards, but complete destruction as the price for failure.
  • Readings Are Off the Scale: It's pretty ambiguous, but Beerus might be so powerful that his very presence breaks the Arena's innate power limiting. If this is true, then that means he's unaffected by the nerfs and is thus leagues beyond everyone else, even characters who could kick his ass in their original canon. However, if this truly does apply to him, then it must also apply to Whis and Zen'O, two characters far beyond him who have only made brief showings in the Arena proper.

Zelerie (Bolded1 at first, then Rbade, now Bolded again)

A Saiyan from Universe 7. Hailing from the golden age of the Saiyan empire, Zelerie is a powerful elite who take pride in the immense destruction caused by her actions. Having unlocked the legendary golden mode, she now aim for the godly heights of her race.
  • Action Girl : A woman, and the strongest Saiyan in her timeline.
  • Ax-Crazy : Gleefully destroy entire planets, slaughters Oca in a supposedly friendly match and wish to gruesomely murder him and Courne. Zelerie is crazy enough to make other Saiyans worried about her.
  • Big Eater : Enjoy food a lot. She actually only destroy planets after "visiting" their empty kitchens.
  • Golden Super Mode : Super Saiyan, of course.
  • Hidden Depths : Actually dropped her guard after slaying Oca with Courne, hinting that she might actually see him as a genuine ally.
  • Physical God : Her end-goal.
  • Strong and Skilled: When not flipping out, Zelerie is very intelligent and can absorb techniques or fighting styles very easily. She combine her skills with all of her raw power, making her very dangerous. This trait is natural for all saiyans though.
  • Jerkass: Beside all the planets she destroyed, beside all of her natural cruelty and beside her nature as a saiyan, Zelerie is a thoroughly unpleasant person to anyone she meets.

Callis (KiriK)

A Saiyan Time Patroller who got pulled into the Arena when she accidentally warped herself into a spacetime rift, and the first Saiyan OC with the power of Super Saiyan Blue to enter the Arena, immediately wowing fellow Saiyans Zelerie and Oca on arrival... only to be humbled herself by the sudden appearance of Lord Beerus. She's now on a mission from Beerus: Train at least two non-divine Saiyans in the Arena to achieve Super Saiyan God. The only condition for failure is giving up, and the only price for giving up... is destruction by Beerus's hand.

  • Action Girl: Comes with the territory of being a Saiyan.
  • Commonality Connection: When she and Thor had their first proper interaction outside of the battlefield, the pair quickly bonded over the fact that they used to be much worse before a series of events helped shape them into who they are now.
  • Edible Theme Naming: Like just about every Saiyan ever, her name is a vegetable pun - Callis is derived from "scallion", and her last name being Allium (the genus scallions are a part of) was an idea inspired by Rbade doing the same with Oca's and tubers.

Deeq (Kirik)

A Frieza Race Time Patroller, and a member of Callis' team.

  • The Lancer: He acts as Callis' second-in-command, and is the squadmate who fights alongside her the most.

Kryo (DefRevenge24601)

A Frieza Race Time Patroller who appeared in the Arena due to a clerical error. After completing the "mission" (which it seems a whole heaping of Patrollers are chosen for), he was given the job of managing alternate timelines, no matter how crazy they may be.

  • All There in the Manual: Most information seen here is not relayed upon Kryo's first appearance in the Arena.
  • Alternate Continuity: From a version of the Xenoverse plotline that expands on the idea of Multiverse Theory, including most fanworks as simply alternate timelines.
  • The Chosen Many: Was chosen for the special "mission"... along with what he later learned as all the patrollers in Conton City; they're all from slightly alternate timelines in which the only difference is who was chosen.
    • Also, there are quite a few people given Kryo's job, including the Supreme Kai Of Time from his universe.
  • Combo Platter Powers: Has trained under a variety of masters, which leads to him knowing and using a variety of abilities.
  • Who Watches the Watchmen?: Kryo does. He's given a position that has him watching over alternate timelines, including other versions of Conton City.

Maki Gero/Android 20/Ribbonverse!Cell

The first of KiriK's "Ribbonverse" lineup of alternate-timeline characters, this Dr. Gero did on himself with Cell the same thing he did on his wife with Android 21, using Cell as his 'Android 20' body. He achieved his perfect form by not releasing 17 and 18 until he was in Cell's body and absorbing them as soon as he did, thus making him actually weaker than the canon Cell due to not absorbing countless people and getting zenkai boosts from having his ass kicked. He can also take the form of how he looked as a young human.

  • Adaptational Badass: Gero being able to go toe-to-toe with Super Saiyan 2 and even 3 puts him in a much higher weight class than his canonical counterpart. Unfortunately, Goku had far surpassed those forms.
  • Adaptational Heroism: Gero doesn't engage in the wanton destruction and violence that his canon self indulged in, has a more tragic reason behind his actions, and doesn't show cowardice in the face of danger.
  • All for Nothing: What he realizes early on in his fight. The Goku he's fighting is ultimately not the one from his timeline, so killing him would've done nothing to avenge his son, since in canon, 16 didn't die because of Goku.
  • Affably Evil: All he wants is to gather battle data and kill Goku. This only makes him the villain because Goku is an important hero. He's polite and forgiving to anyone not directly affiliated with Goku.
  • Morphic Resonance: He has Perfect Cell's pink eyes in his human form.
  • Humiliation Conga: Goes through a short but poignant one. Goku casually appears in his own base, fails to recognize him, unwittingly reveals that he's not "his" Goku, and kicks his ass.

Sashi Gero, née Shisu/Ribbonverse!Android 21

  • Adaptational Badass: This version of 21 manifests her "Good" true form with kind-hearted-looking eyes, but has never needed to use fission to separate her inner evil from herself or gone on a hunger-induced rampage. She's much more disciplined than her 'canonical' counterpart, and has less of a pressing need to sate her hunger. That being said...
  • Adaptational Jerkass: She's much more bitter and weary than in FighterZ, possibly because she fully remembers her past human life, as opposed to the version of her in FighterZ who only has vague memories of it. When denied Terry Bogard's chocolate bar, she instigates a fight with him - not because her hunger compels her to such extremes, but out of pure spite.
  • Curb-Stomp Battle: In typical Dragon Ball fashion, what her fight boils down to. She and her husband beat Goku and Vegeta bad, but then get utterly squashed by Gogeta, only for a powered-up 21 to return the favor to Goku upon defusion, allowing him to access Ultra Instinct Omen and regain the upper hand. Their final fight is more even and she even manages to wound him, something that even the likes of Kefla and Jiren failed to do.
  • Edible Theme Naming: As is customary for a Dragon Ball character, the real name given to her by KiriK is Sashi - taken from "sashimi", in keeping with the Latin American dub first name of "Maki" for Dr. Gero.
  • Spared by the Adaptation: Goku spares her after defeating her via Ultra Instinct.
  • Villainous Breakdown: Goes through a huge one when confronted against the rising Ultra Instinct, right as she was about to kill Goku.

Yamcha Squad (KiriK and Rbade)

A group of five Yamchas empowered to ridiculous heights by the demonic Supervillain power-up. They seek to bring glory to the name Yamcha - by any means necessary.

The Yamchas from Dragon Ball Z, Dragon Ball Super, and Dragon Ball: That Time I Got Reincarnated as Yamcha! are all played by KiriK. The Yamchas from Dragon Ball and Dragon Ball GT are played by Rbade.

Middler (KiriK)

  • Anger Born of Worry: He aggressively shuts down the idea of Callis fighting the Cabal anymore because she's his Alternate Universe self and he doesn't want her to suffer permanent injury or Final Death.
  • Blood Knight: Middler is unique among Saiyans in that he is not this. When Courne entertains the idea of fighting and surpassing him, he quickly and decisively shuts it down.
  • The Dreaded: Is likely this to the Cabal.
  • Half-Human Hybrid: In a roundabout way. After merging with Ultimate Shenron, he changed his race to Earthling in order to be Willfully Weak. When this proved insufficient, he changed himself into a half-Saiyan to get the greater Super Saiyan aptitude.
  • Hope Bringer: In a time when the Cabal is towering over all heroes, and the response to one of their members being defeated is for Set himself to come down and kill the offender without a chance of retaliation, Middler serves as a literal punch-in-the-face reminder that anything can be defeated.
  • Physical God: As a result of merging with Ultimate Shenron.
  • World's Strongest Man: Is able to give Set enough of a licking to make the latter more careful in his future schemes. When he gives another Saiyan an order, they listen.

    Nuclearversers (Rbade) 

The inhabitants of an incredibly large, not to mention particularly long version of the Dragon Ball universe affected by massive amounts of Canon Welding and Patchwork Fic. Incredibly varied, though most of them either originate from the Great Offscreen War between the Kaidom and Chaos, or the main 'Seventh Apocalypse' setting on scorched Terra.

Aajaye (Rbade)

  • Achilles' Heel: Like most of her race, the bare fact that she has zip durability makes her easy to dispose of in a fight if she's caught unprepared.
  • A Hero to His Hometown: A well respected brawler in her hometown of the Muscle Xeno Ghetto, even if she never worked up the guts to go up against the mob.
  • Alternate Continuity: From the 'Nuclearverse'.
  • Arm Cannon: Can morph her hand into mimicking a gun, which surprisingly actually has an effect.
  • The Assimilator: Totally averted; it looks like only the original Majin Buu is able to absorb opponents and take their traits.
  • Bizarre Alien Biology: Like her distant ancestor, a jellylike mass of living goo in the shape of a humanoid that can be freely manipulated and regenerated. In addition, the 'head tentacle' (in this case her hair) expands relative to the amount of ki stored within her body.
  • Boxing Battler: A lot of her moves are punch-based.
  • Cloudcuckoolander: Downplayed. While she's usually pretty serious and snarky, she can get pretty out there when excited or determined
  • Deadpan Snarker: Can be very sarcastic and deadpan.
  • Deceased Parents Are the Best: Her mother was killed by the local mob when she was very young, and her dad died of a brain aneurysm just a few years later.
  • Defense Mechanism Superpower: Averted for her, but played straight for her species at large. Very few Majin are actively able to take full advantage of their physiology’s malleable nature without either significant duress or intense focus. She, however, is relatively able to morph freely.
  • Eldritch Location: The inside of her body technically counts, warping space and not lining up with normal biological or physical principles.
  • Extreme Omnivore: Can eat anything. Period.
  • Fusion Dance: Accidentally engages in one with Ceres when they hear about the ‘Dance of the Dragon’.
  • Half-Human Hybrid: Actually has mixed parentage; her mother was a fellow majin, but the dad that raised her was a plain sub.
  • Helmets Are Hardly Heroic: Has no form of armor whatsoever. Her healing factor makes this completely moot.
  • Healing Factor: A basic attribute of her species, which has basically made them into the one of the dominant life forms on Terra.
  • Jerk with a Heart of Gold: Is crass with a moral interior, unlike Oca who can be affable but lacks in ethical considerations.
  • Lamarck Was Right: She, and the rest of the majin race, have inherited the abilities Majin Buu snatched from his absorbees.
  • Made of Magic: Like most daemons, her biology decidedly does not follow normal physical or biological laws. This allows her kind to circumvent normal biological barriers, however.
  • Magic Knight: Despite not being completely in her style, she nevertheless has several magical abilities which come in useful.
  • Player Inventory: Is this for Oca, who utilized her particular physiology to craft it.
  • Strong and Skilled: Pretty powerful and definitely skilled in melee. She combines this with her physiology for devastating combat effect.
  • Theme Naming: Following the majin trend, her name is derived from a 'magic word'; "aajaye".
  • Visual Pun: Her ‘Key Attack’. Oca almost had a conniption when she first used it.

Ceres Leigh (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • Bandit Clan: Was taken into one of these once she ran away from her more noble life, though it mostly disbanded once they hit it really big.
  • Battle Couple: Oca and her make a devastatingly effective team, as Past!Trunks finds out when he drops in.
  • Brilliant, but Lazy: Honestly has the potential to be a very effective fighter on her own, but her happy-go-lucky attitude keeps her from being deeply motivated; and prevents her from unlocking the secret to the Super Saiyan.
  • Dishing Out Dirt: An unshameful straight up Earthbender.
  • Dumb Blond: Downplayed. She's not stupid, but... well, bandits didn't see the advantages of teaching her how to read. Or do maths.
  • Good Is Not Soft: Despite being the most morally guided of the group, she will still not hesitate to murder obvious villains.
  • Good Stepmother: Really doesn't care about (or understand) the origins of Zelerie Junior and Oxa, and treats them as beloved children regardless.
  • Half-Human Hybrid: Inverted. A technically a fusion of multiple species, but all of them are either Human Subspecies or Human Aliens, and all of the mixing is far enough in the past to not be immediately notable.
  • Harmless Villain: Really never gave much of a damn about her bandito lifestyle; she only stuck with it for King, and to keep away from the main Yunzabitoplian aristocracy.
  • Heel–Face Turn: Downplayed. She was originally part of what was the setting’s Goldfish Poop Gang before straight up getting bored and joining the protagonists because Oca also got bored in a skirmish and asked if she wanted to see a movie instead.
  • Like Brother and Sister: Having spent half of her life working with him, she really does care about King. Even him turning into a vampire only puts her off momentarily.
  • Named by the Adaptation: Her and her entire lineage; the "Briefs" family get the surname 'Leigh' here.
  • Power Dyes Your Hair: Inverted. She dyes her hair because stupid people kept misinterpreting her blond hair as meaning that she was a Super Saiyan.
  • Royal Blood: Despite being an pseudo-outlaw, is technically part of Yunzabitopil’s aristocracy, and thus related to Vegeta Junior, though the relation is relatively distant.
  • Sexy Scandinavian / Southern Belle: Falls into both; she was part of the Yunzabitoplit The Beautiful Elite, but mostly raised in the south-styled Merland with her maternal cousins.
  • Smarter Than You Look: Acts pretty ditzy, but is generally competent.
  • Staying with Friends: Did this a lot when she was younger, as her parents fully realized how corrupt the Yunzabitoplian aristocracy was growing; enough that she has a Merlandian accent instead of a Yunzabitoplian one.
  • Token Good Teammate: Probably the only member of the group to be outright extroverted and morally righteous without any lacking ethics.
  • Weaponized Ball: Can use ordinary martial arts (and has some Earthman blood), but her main method of attack is a ball-and-chain.

Child!Oca Tuberosa (Rbade)

  • Alternate Continuity: Was from a quantum branch of the 'Nuclearverse'.
  • Alternate Self: Is one of Oca Tuberosa, though the only real difference is that he entered the Arena at a much earlier age.
  • The Artful Dodger: Acts as this in the Arena; compared to the Great Paozu Wastes, his new home of Primordia is damn near paradise and it shows in his new attitude.
  • Big Brother Mentor: Tried to be this to Ken Tahn, not knowing he was a professional crook in his own right.
  • Boring, but Practical: Often opts for the least flashy but most devastatingly effective tactic he can, such as learning to use slings or biting his opponent's throat off.
  • Chekhov's Gun: Manages to use a former Demon Den in a plot to off Lord Yao; to take his money, a'course.
  • Combat Pragmatist: An absolute necessity, considering the massive difference in power between him and damn near everything else in the setting (including baseline humans).
  • Everything Trying to Kill You: Sees literally every other being on the wastes as a deadly threat, and is mostly completely right.
  • Hidden in Plain Sight: Has had to learn how to do this.
  • I Hate Past Me: Adult Oca considers him pathetic in every way.
  • Innocence Lost: Running around in the Paozu Wastes has not exactly been kind to his idealism.
  • Phantom Thief: Knows his limits, but when he does go out for a steal he is almost never linked to it afterwards.
  • Puny Earthlings: Even compared to other Terrans he is puny, but especially compared to the mutants and daemons wandering the wastes.
  • Troubling Unchildlike Behavior: Stealing candy? Fine. Shooting a nice adult to take their supplies? Not so fine.
  • Used to Be a Sweet Kid: Before he was loose on the wastes he had a loving family; it's too bad bandits had to wipe them out.

Eggmet (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • Chest Monster: One could be forgiven for thinking that this being was a spiffy ancient treasure chest or... well, a literal kaiju egg.
  • Emergency Transformation: Is somehow, after 'inputting' the konami code, able to transform into a mech.
  • Familiar: Acts as this to Oca, being the most notable of his 'captures' once he starts them up.
  • The Goomba: Its species the 'mythological' inspiration for the metools.
  • Mook–Face Turn: Once Oca captures it, it figures working as a legendary assassin's pet might increase its chances of survival.
  • Inexplicably Awesome: Is much tougher and more combative than most of its kind, though that could be explained by mutation.
  • Recurring Extra: Was this for a while, before Oca ended up snatching him up towards the end of the Limbo Saga in Seventh Apocalypse.
  • Sitcom Archnemesis: Has a thing against Slinger's pet terrier for some reason.

Eternal Kakarotto (Rbade)

  • The Ace: Widely regarded as the best fighter the Nuclearverse has to offer.
  • Alternate Continuity: From the ‘Nuclearverse’.
  • Always a Bigger Fish: While he tends to stay in Sector 7, if a daemon in another area grows too big of a problem for its branch of the CCP to beat off it will come face to face with the Primal God.
  • Berserk Button: Despite being immortalized in the universe’s memory, Vegeta had the last laugh. He is and forevermore will be known as ‘Kakarotto’.
  • Big Eater: Is technically capable of devouring worlds.
  • Challenge Seeker: Went out of his way to fight Middler out of sheer boredom.
  • Complete Immortality: Is pretty much impossible to off at this point.
  • Combat Pragmatist: Can be averted if he gets riled up enough, but for the most part he is so bored with fighting that he just wants it to be over as quickly as possible and will take the shortest route to end it.
  • Composite Character: An amalgamation of his incarnations from GT, Super, Zeroverse, and more.
  • Curb-Stomp Battle: Very common when you are fighting the Primal God.
  • Death Is Cheap: While he's pretty busy, if you're important don't expect to ever stay dead for long.
  • Deity of Human Origin: Well, saiyan origin, but he ascended to the ranks of Saiyan God and then Primal God.
  • Determinator: Despite growing tired of fighting, he still trained relentlessly, knowing that he couldn't allow his comrades of convenience to catch up to him.
  • Does Not Like Magic: Prefers not to use it, as it cheapens a fight even more than normal. However, if he actually has to… he is literally mostly Eternal Dragon.
  • Dull Eyes of Unhappiness: Can be seen with these frequently.
  • Fantastic Racism: No matter how many absurdly powerful daemons he offs, he will always be a filthy monkey to the rest.
  • Fusion Dance: Has essentially absorbed all the eternal dragons: Shenron, Porunga, Ultimate Shenron, and Super Shenron. And now pieces of Dark Shenron.
  • Next Tier Power-Up: Inverted. He has gone through damn near every single one possible and is now in the business of stacking them together.
  • Gosh Dang It to Heck!: No matter how horrible things get or how brooding he becomes, he will never utter something that wouldn't be heard in a PG film.
  • Humble Hero: Still doesn't tend to brag outside of serious fights, and even then purely for intimidation.
  • Kung-Fu Wizard: He uses the Dragon Balls for mundane utility but is still able to kick physical and magical ass.
  • Odd Friendship: Is affable with Single. This is probably because Single both is not out to destroy the universe and eclipses him in power enough to give him an actual good fight.
  • Readings Are Off the Scale: He is fucking Goku, of course this applies to him.
  • Physical Religion: Is worshipped by the vast majority of the cosmos as an invincible deity.
  • Shrouded in Myth: Not much is really known about him or 'his butler Pickler'.
  • Spirit Advisor: He meets with his original primal predessecor Purimalitus towards the end of the Zeroverse Saga, and learns the truth about the saiyans' ancient origins.
  • Wave-Motion Gun: When he really needs to kill something dead but isn't serious enough to just unexistify it, he can distill the power of the Super Dragon Balls into a raw beam of energy.
  • Victory Is Boring: Fighting just doesn’t hold the same appeal after having gotten too capable of it. As a result, he generally acts far less energetic than his canon self.
  • Weredragon: Is a fusion of Goku and the Eternal Dragons, and can pick which body he manifests in at will.
  • The Worf Effect: Was barely able to put up a fight against the XX in the Baseline.

Gold!Oca (Rbade)

  • Alternate Continuity: From the Golden Ending of the Nuclearverse.
  • Alternate Self: One future version of Oca, from a world where he just screwed off when the March of Chaos began.
  • Cool Old Guy: Getting into his fifties, and well above the average power level of even the most powerful characters in the original series.
  • Crapsack Only by Comparison: Inverted; his version of events is only Golden by comparision. His world’s fate could be considered the black ending of many other settings, but compared to the ‘’actual’’ black ending and the neutral canon ending it's damn near beautiful.
  • Crapsack World: The inhabitants are sturdy, so their actions don’t usually indicate it, but this is the best possible ending he could have gotten outside the Recusoline.
  • Grumpy Old Man: Definitely this. He can still be goofy with his oldest friends but he is usually ornery, and the life has been sucked out of his demeanor.
  • Happily Married: Perhaps surprisingly, his relationship with his version of Ceres is stronger than ever.
  • Nanomachines: The vast majority of his body is made up of these.
  • Old Friend: Sarah and perhaps GE!Thor are this to him, and as a consequence are among the few people he talks to relatively frequently outside his base.
  • Retired Badass: Rarely engages in any sort of action other than nuking the shit out of tresspassers.
  • Scale of Scientific Sins: Has gone up and down the list several times in his lonely life in the arena.
  • Screw This, I'm Out of Here!: The only reason he survived. His more heroic Black Ending self was smote instantly, and his more reasonably loyal Baseline self was caught in a bolivian army ending.
  • Spacetime Eater: The daemon that brought his world to an end. Luckily it seemed content to just ice that particular cosmos and isn’t moving for a while.
  • There Is No Kill Like Overkill: Has taken this motto fully to heart; why have a guard dog when you can have automated railguns?
  • Transhuman: Ridiculously powerful compared to his present self, and almost entirely mechanical.

Giree Gearson (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • Big Eater: Like most characters in the setting.
  • Breath Weapon: Uses several variants of it, including fire breath and straight up lasers.
  • Broken Bird: He can hide it but his brutal time in the wastes really broke him; though to be fair, that isn't uncommon if you're dumb enough to travel without a caravan.
  • Emotional Bruiser: Remains timid despite being strong enough to smash a planet in half.
  • Extreme Omnivore: Meat, veggies, empty soda cans... if it has any sort of value it can be downed as a snack for the big guy.
  • Flight: One of the few characters who uses powered flight instead of levitating through some sort of energy or magic.
  • Instant Roast: Does this often to whatever food supplies he has on hand.
  • Lazy Dragon: Him, like most of his kind, tend to be a little slothful. Probably why they have those beer bellies.
  • Liquid Courage: Picked up a Hetap habit from Oca, and drinks heavily. Well, eats cans of Hetap heavily.
  • Meaningful Name: Totally averted. He’s named after what is technically another entity in the setting, but it has no important meaning whatsoever.
  • Mood Dissonance: Common in a setting where the apocalypse is just normal life. The tone in general is similar to the original Dragon Ball despite the objective grimness. Only Giree really takes notice of it.
  • Morality Pet: Downplayed, but he’s still one of the few people Oca would be willing to help unconditionally.
  • Nervous Wreck: He deals pretty poorly under pressure, and tends to shy away from conflict.
  • Our Dragons Are Different: Inverted. He’s certainly draconic, but actual dragons also exist in the setting, so he is classified as ‘not one’.
  • Rage Breaking Point: Well, he seems timid, but provoke him enough and you can see just how unstable and violent he can get.
  • Stout Strength: The bruiser of the group, and also definitely the largest.
  • Subverted Innocence: Is honestly rather unstable under his veneer of timidity. Growing up on the wastes will do that to you.
  • Supernatural Martial Arts: While not quite a mage some of his moves can be pretty out-there, like the Electric Body Slam.
  • Super Spit: Can projectile vomit sticky-giras-gum to incapacitate opponents.
  • Theme Naming: It's pretty basic, but like most of his kind his name starts with 'G'.
  • Walking the Earth: Was this for quite a long time after leaving his hometown of Giras City.
  • Whole Plot Reference: His backstory is modeled after the plot of The Protomen almost up until the end.
  • Unknown Rival: Spent a huge chunk of his life trying to prepare for a return to Giras City to overthrow the Terrordactyl. The Terrordactyl didn’t even know he existed until Giree kicked open the door to charge him.
  • You Killed My Father: He really has a grudge against the Terrordactyl for killing his pop, and his older brother.

King (Rbade)

  • Amusing Injuries: Subject to these frequently, due to his infinite regen.
  • Bandit Clan: Was a part of a rather large one of these back in the day with Ceres.
  • Cannot Cross Running Water: Inverted; this only applies to holy water, which is particularly... uncommon.
  • Desert Bandits: Was a fairly well-known bandit back in the day.
  • Fat Slob: Definitely isn't quiet at the dinner table, though that isn't exactly uncommon for anyone in this world.
  • The Fellowship Has Ended: The old bandit clan had a good run, and one day they hit it real big. Then... everyone else settled down; only he and Ceres kept at the life for a while longer.
  • Friendly Neighborhood Vampire: A valued member of the community of Paozu Central he settled down in, since he wipes out mutants in exchange for getting to devour them.
  • Football Hooligans: Is particularly enthusiastic about matches of Calcio Storico. He favors the Upper Paozu Punchneks, and in turn is not a fan of the Lower Paozu Bourgeoisie.
  • Furry Reminder: Gets infanticidal urges upon looking at babies.
  • Fur Against Fang: Defied. King is a beastman who signed up at the local Vampire Guild for conversion.
  • Goldfish Poop Gang: Was a head of this with Ceres before they split up; one to join Oca's party, and him to become a vamp.
  • The Heart: Surprisingly, he was this to his old bandit clan; Ceres would've been happy to just kill and run, but King always steered his partners towards comfortable nonlethal means.
  • Hunter of His Own Kind: Part of the Vampire Guild's duties involves taking out any more asserive vamps that might give them a bad name.
  • Immortality: Unless attacked with a particular weakness or outright atomized, he can pull back from damn near any attack nigh-instantly.
  • Jerk with a Heart of Gold: Despite having been a bandit and now a vampire, was always a bit of a softie underneath his grumpy persona.
  • King of Thieves: Inverted. His name is King and... that's about it, he was more 'that wacky loner' than anyone feared or respected.
  • Magical Society: Where he works now; he joined up with the Vampire Guild, though he's kinda regretting it.
  • Missing Reflection: Only applies in the very specific circumstances of being digitally recorded or the reflective surface being holy or 'pure'. Otherwise averted.
  • Must Be Invited: Totally averted for vamps in the setting.
  • Nice Hat: Wears a massive sombrero to shield himself from sunlight. Subverted in that Oca constantly mocks him for it.
  • Our Vampires Are Different: Can survive in daylight for a bit but doesn’t like it, and can devour any fluid, not just blood. Also, is able to consciously control whether or not a bite results in the spread.
  • Power at a Price: Vampires can be extremely effective in combat. Unfortunately, this means he is totally unable to use ordinary ki force anymore.
  • Revive Kills Zombie: Ki is almost useless to him, and holy magic actually deals damage to his body.
  • The Rival: Was a more comical one to Oca while they were tailing him, in addition to the cyber's mild rivalry with Aajaye.
  • Rivals Team Up: Actually engaged in this with Oca when they were booted out of Yunzabitopil at Vegeta Junior's command and seperated from their respective parties.
  • Smarter Than You Look: While a bit of a brawler, is actually a rather competent strategist. Unfortunately, he isn't that smart but he's at least competent.
  • Stronger with Age: Will eventually become quite formidable, enough to make it on the Counter Chaos Force at least.
  • Super Smoke: Goes with this a lot, but due to being a rather popular guy where he hangs out he opts for a bat in more casual situations as a party trick.
  • Vampire Variety Pack: While the Vampire Guild accepts all comers, he is a primary 'infection' type of vampire ala classic movies.
  • Weakened by the Light: Pretty intensely, though given that he lives in the underground Paozu Central it's only really a problem when he goes out.

Marrioni (Rbade)

  • Abnormal Limb Rotation Range: Due to mostly being made up of ball joints, she can swivel her head around like she's possessed.
  • Alpha Bitch: Could have been this but was far too aggressive for even the most cruel cliques to handle.
  • Ancestral Weapon: Her buster, the designs for which are orders of magnitude more ancient now than they were for any Mega Man.
  • Arm Cannon: One of her few forms of self defense if caught without any prep time.
  • Artificial Human: A reploid.
  • The Berserker: Surprisingly (or perhaps not so much) takes up this fighting style the first time she's loand a mech.
  • Blood from the Mouth: Sometimes spurts some of this when hit hard, though it's kind of ambiguous between blood or oil.
  • Cranial Processing Unit: Pretty much all repliroids operate like this, though other varieties of android might vary.
  • Defrosting Ice Queen: She really didn't care for most of the party when they first showed up, save Ceres since she looked the most 'normal'. She's grown fond of them, however; at least on the inside.
  • Easily Detachable Robot Parts: Averted, it'd take hours to splice a fallen arm back into its socket.
  • Eating Machine: Does enjoy food, though it really isn't necessary like it is for carbons.
  • Fantastic Racism: Was really not too fond of 'nonhuman's coming in to Penguinopolis, though most others didn't seem to mind.
    • Inverted relative to androids like herself; the developement of AI (and all the controversy that comes along with it) happened so damn long ago that not only is AI Older Than Dirt, they're honestly seen as closer to humans than most others.
  • Fiery Redhead: She has bright red hair and she is fucking FIESTY.
  • Free the Frogs: Tried to do this, only to realize that they came pre-killed.
  • Identical Stranger: Downplayed, but she does like strangely similar to Neuff, albeit before she got her big haircut and without ever wearing glasses.
  • Jerk with a Heart of Gold: Swears frequently and screams a lot, but she really does care about the members of the party.
  • Naïve Animal Lover: Just didn't get until it was almost too late how fucked up the outside world has been, especially all the mutants.
  • Naïve Newcomer: Didn't quite grasp how the world outside her hometown works, or just how horrible it can be.
  • Nature-Loving Robot: With a huge dose of dramatic irony on top of it, seeing as how the only 'nature' she knew were the small Penguinopolite parks and the rest of the world is a hellhole.
  • Non-Action Guy: Almost a necessity, seeing as how she is incredibly fragile compared to most others present.
  • Pet the Dog: Well, not literally, but her tegu Wuffles is the only being she shows absolute unconditional love towards.
  • Ridiculously Human Robots: Despite being made of metal is able to eat, cry, and vomit.
  • Robot Girl: Well, duh.
  • "Second Law" My Ass!: Given how the difference between repliroids and carbons in this setting is almost cosmetic, she's pretty much human.
  • Sir Swears-a-Lot: For a seemingly small and cute girl, holy shit is she profane.
  • Skewed Priorities: When Galeem snapped up almost half of the people squatting on Purater, her first order of business was to mourn her pet tegu instead of any of her friends.
  • Sitcom Arch-Nemesis: She and Oca really seem to like getting on each other's nerves. Fortunately, they're just playing. Mostly.
  • The Smart Guy: Great with mechanical stuff, able to reliably put together and repair borderline hypertech.
  • Underestimating Badassery: Had this really bad when it comes to the abominations, and even just normal warriors, in the outside world.

Mecronon (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • The Assimilator: Managed to get enough of his potential reunlocked to actually be able to do this, ala Majin Buu.
  • Boomerang Bigot: Was an Eldritch Abomination who ended up founding a racist organization against non-Terrans.
  • Magnificent Bastard: For all the shit he did and the shifty reasons for doing it, you have to admit that how he brought the Nuclearverse to its knees was pretty impressive.
  • Posthumous Character: While having a massive impact on leading the Nuclearverse to the era of Seventh Apocalypse, he was Killed Off for Real several centuries ago and is unlikely to make a return... then again, this is the Arena.
  • Smug Snake: Was a petty bitch throughout his life, and never really admitted inferiority until under heel.
  • Wicked Cultured: Was a bastard, but a fancy bastard. Also had a really long nose.
  • Xanatos Speed Chess: Was basically flailing in a panic towards the end of his plans, but every flail was carefully calculated to perfection.

Merlaine Leigh (Rbade)

  • The Ageless: Well, not quite, but mers do tend to live longer than baselines or carbons.
  • Amazing Technicolor Population: Subverted. Her dark green skin may seem like this, but it turns out to be on the ordinary spectrum of mermen skin tone.
  • Bathtub Mermaid: Averted. With ki she can easily fly around in air without needing transport.
  • The Clan: Actually a member of two, having blood from the Merlandian royal family and the Yunzabitoplian nobles. She's pretty low on both pecking orders, tho.
  • Friend to All Children: Gets along pretty well with ZJ and, if he counts, Oxa.
  • Green Around the Gills: Ironically, gets pretty carsick and seasick.
  • Human Subspecies: Specifically Laruvir corium aqua, or a mermaid.
  • Satellite Character: To be honest, only really exists to give Ceres and King an excuse to follow the main party to Merland.
  • Seashell Bra: Well, she has other clothes, but this is something in her closet.
  • Super Not-Drowning Skills: She is fully able to breathe underwater. However, due to her relative lack of magic, she isn’t able to get that much oxygen form the water and is usually pretty sluggish.
  • Water Is Air: Averted. She prefers breathing air to water, and can see in it better.
  • Wizards Live Longer: If she actually gets any better at wizardry she might see centuries, but at the least she can expect a rather long lifespan even as she is.

Oca Tuberosa (Rbade)

  • Above Good and Evil: Downplayed. He is perfectly able to understand and even abide by ordinary moral standards. However, this does not impede him much, as the only times he truly abides by them when violating them would result in repercussion. He makes a distinction between things he wouldn’t do because they cross standards, and things he simply finds unpleasant and doesn’t want to do for reasons other than morality (such as not being willing to kill Neuff, not because of moral considerations, but simply because likes her).
  • Alternate Continuity: Surprisingly averted. The version used in the RP is the primary incarnation of the character.
    • In regards to Dragon Ball canon, however, the his homeworld definitely is this, taking a slash-and-burn approach to shoving most official continuities into a semi-coherent timeline.
    • It also shares elements of Patchwork Fic and Canon Welding on massive, cross-franchise scales.
  • The Beastmaster: Downplayed. He likes to collect animals, and is perfectly willing to send them out to delay an enemy in his stead.
  • Blow You Away: Thanks to Yellow Kirby, he has acquired a mutated form of Super Saiyan referred to as Bluster Saiyan: This allows him to use his ki blasts to immediately nullify any opposing blast that isn’t too strong, and redirect his own blasts with little to no effort.
  • Collector of the Strange: Has amassed a large collection of items and creatures, including demonic jewels, Dark Dragon Balls, mutants, nuclear weapons, and more.
  • Distant Sequel: A bit farther removed than most. It takes place several millennia after the events of Dragon Ball Z.
  • Dragon with an Agenda / The Starscream: He had absolutely no real loyalty to Troa. He was only helping her because he found it amusing to be playing the role of an outright villain; he didn't give a damn about what she did or didn't want.
    • Actually managed to completely forget he was working for her and didn't check in for several weeks.
  • Friendly Enemy: Considers people like Zelerie friends despite being at almost total odds with them. Even though Zelerie is obviously insane and has already murdered him once. The only people in the Arena he really hates are Ganondorf and Goku Black.
  • Foil: Almost the opposite of Goku. Goku is a pureblood Saiyan, while Oca is a hybrid of several species (and a cyborg). Goku was a kind talented fighter, though Book Dumb, who trained all the time. Oca was a weak but ruthless brawler, who used book smarts to find alternative means of improving his abilities. And of course, he has a more realistic hairstyle.
  • Forgot About His Powers: A lot of his cyborg augments. His ki and magic based powers have grown so strong and versatile that a lot of his old weapons and gizmos have fallen into disuse, via being outmoded. They still find use in specific circumstances, but a lot more often it’s simpler to fire a Kamehameha.
  • Half-Human Hybrid: Inverted. While he is a hybrid multiple organisms, most of those are Human Subspecies. In total, he is mostly Homo sapiens carbonem with in degenerating order, Homo sapiens humus (’Earthman’), Saiyan (which are Human Aliens), and with a bare sliver of Elegrant/Zarbon’s Race (which is so small it is of literally no import).
  • Hired Guns: Was perfectly willing to work with anyone who will compensate him, including Troa, the Time Patrol, and independents who want someone dead.
  • Lack of Empathy: Not to sociopathic levels, but while he is generally affable, he usually won’t hesitate to turn on anyone if he has the right motivation. The only real exceptions are his closest friends.
    • This even extends to himself. He is willing to put himself through excruciating pain if he thinks it will give him an edge (i.e., experimenting on himself for his research, or removing his genitals because they’re a weak point).
  • Locked Out of the Loop: Somehow has managed to make it very far without hearing a single word about The Assassins. The only thing keeping him from breaking out the game breakers is his (seemingly legit) theory of how the arena punishes unfairness.
  • Matter Replicator: One of the few gizmos he has which sees regular use. It creates homogenous or smaller items far faster than more complex items; for example, generating a scouter takes exponentially longer than a blob of plasma.
  • Munchkin: Will attempt to take advantage of anything he finds. Depriving him of new resources is one of the ways to legitimately end up on his shitlist.
  • Master of None: More competent than most examples, but falls into this. He can fight in melee, use weapons, use highly advanced technology and gadgets, summon minions, fire ki blasts and create ki constructs, basically firebend, and even use minor magic. However, his actual skill in most of these areas is lacking, especially in melee combat, and he tends to react to the action at hand rather than actually strategize.
  • Motherly Scientist: Accidentally got attached to his creation, Zelerie Junior, and now considers it his son.
  • Playing with Fire: Managed to pick up what is essentially fire bending from a character in the Arena. He can affect his blasts to make them fiery, literally force ki constructs to burn, and created the modified 'Frostfire Kaioken', which scorches anyone who gets too close.
  • Pragmatic Villainy: Even if he gets a better offer from Troa or the Assassins, he wouldn't really work with them. At this point, after helping the Sisters so much, going turncoat would probably result in a more painful lynching than if he had just been a villain from the start.
  • Satisfied Street Rat: Despite acknowledging that his earlier years messed him up big time, he believes they've hardened him into a more worthy survivor.
  • Super Empowering: Is able and willing to teach anyone, including Troa, the kaioken.
  • Teeth-Clenched Teamwork: Inverted. It's not the people he's with that make it hard to work with; he just generally isn't impressed with tag battles in general. Working with others in other areas is usually fine, though, or if the battle can be broken up into sets of 1v1s.
    • Subverted with the members of his main party and the Time Patrol, though, he's mostly gotten over it with them.
  • Troll: Enjoys fucking with Zelerie (and Mara), to the point where he named his genechild Zelerie Junior just to piss her off. He even drew an approximation of her face on it in crayon. While not a primary motivator, he takes amusement from others' anger or suffering.
  • Why Did It Have to Be Snakes?: Ghosts. He absolutely hates them, and the ideas that they can possess him and/or be immune to physical damage.

Ochimo (Rbade)

  • Affably Evil: General kind and polite while he’s trying to summon eldritch abominations.
  • Apocalypse Cult: In the business of worshipping and summoning Chaos Daemons.
  • Cold Ham: While generally pleasant and calm, he still tends to pose and use things like the "WARPSTONE OF DEATH FUCK FUCK".
  • The Gadfly: Playfully reminds Neuff of the time he tricked her into summong Super Fucking Rat Satan upon bumping into her at the market.
  • Playing with Fire: Able to manipulate fire and fire blasts. Also has a fiery sword, though it seldom sees use.
  • The Quiet One: While most of his peers would rather crank the ham up to eleven, The Ochimo of Fire remains silent, communicating through broken sign language.
  • Resurrective Immortality: He can be slain, but unless you sever his spiritual ties to his immortality he will come back.

Overclock (Rbade)

  • Brilliant, but Lazy: A monstrous daemon with Oca’s broken powerset, who for a while preferred to dick around in the Realm of Chaos rather than attack anybody.
  • Boring, but Practical: Does he rile up a full blown incursion? No, his first order of business is to telefrag the Supreme Kais.
  • Demon of Human Origin: The result of Oca fusing with a Dark Dragon Ball.
  • Fake Charity: Despite causing the end of many a timeline, never gave a shit about Greater Chaos's real goals. He just wanted to get his mitts onto his base's sweet, succulent soul.
  • Literal Split Personality: After some Kakaroto-shenanigans, a fully separate entity from Oca.
  • Mechanical Abomination: A being composed of corrupted flesh, daemonic energy, and twisted metal frames and gadgets.

Oxa Tuberosa (Rbade)

  • Best Friend: Miles is definitely his; though he doesn't really get out much, when he does there's a good chance its because he wants to hang out with Miles.
  • Body Backup Drive: He was one, for Oca. He was originally a clone created from an X Parasite, but Oca managed to put him into containment, and was attempting to install a backup of his memories into him.
  • Cloning Blues: Completely averted. Oxa doesn't give a damn about such depressive things.
  • Dumbass Teenage Son: Only relatively. He only really cares about gaming and lazing around, in stark contrast to his father's For Science! attitude.
  • Evil Knockoff: Was one for Oca, created by Dark Fiddlesticks X. Though, he was less evil than lacking a personality and with less psychological limits.
  • Has Two Mommies: Considers both Oca and Fiddlesticks his parents, though Oca gets the moniker "Old Man Template" instead of dad.
  • Sole Survivor: Was the only one of Fiddlesticks's X clones to survive his first few minutes of life. Thinking about his siblings caused some angst.
    • Until he actually managed to bring them back and imbue them with personalities of their own.
  • Tangled Family Tree: Has an enormous number of people he could consider cousins, aunts, or stepparents.
  • Ultimate Lifeform: The original Oca considers him this, fully having all his mechanical capabilities while remaining almost entirely organic.

Trigo Shinhan (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • The Atoner: In general. He’s given up on his general humanitarian work and is more focused on survival, and ‘’maybe’’ helping a few people along the way. He’s taken a vow of silence, and is attempting to raise a ‘’certain cybernetic saiyan’’ to be more righteous.
  • Background Magic Field: A basic component of physics in the Nuclearverse, both for magic and ki, though tapping into it is difficult.
  • Dangerous Forbidden Technique: The Kikohameha, which fucking annihilates the users’s genki.
  • Elective Mute: Has taken a vow of silence, and only communicates through telepathy. Something like ‘If my actions are to be unclean, at least allow my thoughts to be pure enough for all to see’.
  • Fantastic Racism: Utterly despises anything relating to chaos or daemons. Also not too fond of offworlders and mutants, though he can tolerate them.
  • Jade-Colored Glasses: The reality of how monumentally shitty the world of the Late Fourth Millennium is pretty much broke his idealism. He’s still a relatively good person, but is convinced that no amount of ordinary work can overhaul the overall state of the world.
  • Magic Knight: Can whup ass physically and with magecraft.
  • Magic or Psychic?: Is both a powerful mage and ESPer.
  • Really 700 Years Old: At least a thousand years of age.
  • Psychic Block Defense/Psychic Static: Inverted. While he is fully capable of shoving an opposing psyker out of his braincase, in general his mind is wide open and constantly broadcasting his thoughts.
  • Trademark Favorite Food: Cereal is the one thing that can break his stoic persona. Probably reminds him of life before the Terran Crusades, Apocalyptic Wars, and Third Coming of Chaos.

Percel (Rbade)

Vegeta Junior Leigh (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • Butt-Monkey: Nobody likes him for anything other than his position, which is fine with him because he doesn’t like them either.
  • Crouching Moron, Hidden Badass: Despite his weak mental fortitude and low power, he is surprisingly skilled with a blade.
  • Dirty Coward: Will not hesitate to run at the first sign of combat, though if you offend the honor he supposedly has you can enrage him enough to stick around until its too late to back out.
  • The Drag-Along: Isn’t here even just for the money. He’s only ‘helping’ because Oca abducted him and won’t bring him back to their homeworld unless he helps out.
  • Laser Blade: His main weapon isn’t quite this, but he can make it an approximation, and fire Frickin' Laser Beams from it.
  • Royal Brat: A terrible person, and kind of a coward.
  • Nobody Calls Me "Chicken"!: Calling him out on his cowardice is one of the few things that can legitimately incense him to fight.
  • The Un-Favourite: If any of the original Vegeta lineage knew of him, they would probably despise him.

Shiba ‘Slinger’ Pauzon (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • Friend in the Black Market: A mutual relationship with Oca, with them regularly hiring each other to perform jobs: Oca hires him for what he considers mundane, and Slinger hires him to acquire exotic weapons and items.
  • Furry Confusion: Has a pet terrier named Squattish. At least they aren't the same breed.
  • Furry Reminder: Averted. Despite his biology, his psychology remains essentially human.
  • Gun Fu: Is very proficient with his rifle, being able to use it as a firearm, bayonet, or laser cannon.
  • Had to Be Sharp: Like most people in the setting, but even more than the others here, because he lived up in Paozu Central, which is essentially the least hospitable civilized area to live in. At least in Doomed Villages the inhabitants are inclined to work together instead of stick each other up for megamutant jerky.
  • Hunter of Monsters: Hunts and kills megamutants, partially in defense of Paozu Central and Muscle City, partially for profit.
  • Improbable Weapon User: Inverted. Firearms in Dragon Ball are either not used or incredibly ineffective, but his signature accessory is a hunting rifle.
  • Only in It for the Money: While he does enjoy a fight and has moral considerations, his primary concerns are the profits of a job.
  • Rocket Jump: If he fires an explosive blast out of his rifle and towards the ground, he can propel himself like this.
  • Seldom-Seen Species: Beastmen tend to not take center stage in Dragon Ball.

Single (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • All-Powerful Bystander: In and of itself comprises one of the three major factions of the setting, but does not give a damn about pretty much everything.
  • Time Abyss: Subverted. Despite its power and relative ancientness, it is FAR younger than the two other primary factions, only a couple million years old. Compare that to the eons old Kaidom or Primordial Chaos.
  • Call a Human a "Meatbag": Inverted. The human race is one of the few species it respects enough to not call them this.
  • Intrigued by Humanity: Already held them in special regard since they created it, but seeing Kakarotto attain such levels of power without augmenting himself has really given it some food for thought.
  • Mechanical Abomination: While the form it uses in the arena can be considered an ordinary robot, its main body is essentially a computer which spans galaxies and dimensions.
  • Odd Friendship: Has an amicable relationship with Eternal Kakarotto. May have something to do with the fact that it is one of the few beings legitimately stronger than him that ISN’T out to destroy the universe.
  • Readings Are Off the Scale: At least in the Nuclearverse, is several orders of magnitude more powerful than Beerus was: Beerus was the bottom entry level for SS Tier, Single is almost top X Tier.
  • Willfully Weak: Is only doing this for the entertainment value in it (and because Oca ‘sold out’ to it). Which means it is restricting itself to using a single, incredibly primitive robot as a ’node’.
  • The World Is Just Awesome: Holds a worldview akin to this. Despite capable of being jaded, it is still fascinated by all the ridiculous phenomena permeating the universe that it never could have envisioned back when it was just a hard drive on Terra.

Twenteen (Rbade)

Zelerie Jr. (Rbade)

  • Clone Degeneration: Invoked. He uses Oca’s DNA and physiology, but was degenerated to the point where he can’t be considered a threat (or even humanoid).
    • Subverted now, as he's been upgraded to a humanoid body.
  • Free-Range Children: Accidentally. Oca kept forgetting about it, and it just sort of spent a lot of its time flying around the Arena.
  • Guinea Pig Family: Oca didn’t have any family, so he created this thing for that express purpose.
  • Neural Implanting: Originally meant to be a test subject, Oca accidentally got himself attached to it. The guy's pretty much sapient now.
  • No Mouth: And yet is somehow still able to eat grass and cans of Hetap.
  • Stone Wall: Can barely dish out, well, any damage by Dragon Ball standards, but is durable enough to withstand godly levels of punishment.
  • What Measure Is a Non-Human?: Was technically human, but not quite sapient and definitely not humanoid.

Sedecco the Chaos Daemon (Rbade)

  • Alternate Continuity: From the 'Nuclearverse'.
  • Always Chaotic Evil: Even moreso than most of his kind. He isn’t even sapient, more like an incredibly powerful animal than an evil warrior.
  • Armor Is Useless: Averted. In fact, it’s tough armor is the only reason it isn’t considered F Tier.
  • Boisterous Weakling: Despite it’s incredible aggressiveness, it’s barely a D Tier fighter.
  • Cousin Oliver: Inverted. He is related to a canon character from an altogether different, not to mention mythological, canon (he’s related to Apophis the Chaos Serpent).
  • Defeat Means Friendship: Well, more like enslavement, but close enough.
  • Hellfire: Spews this shit willy nilly.
  • More than Three Dimensions: How his biology works, as he is capable of traveling through it. Though inverted as it is a fourth spatial dimension: ‘higher’ up and he tints blue until he can’t be seen, ‘lower’ and redshifts until he is invisible.
  • Primordial Chaos: Hails from this era/area, but got kind of lost.

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̷̵́2̶͡fį̕͟ (Rbade)

  • Alternate Continuity: From the Nuclearverse.
  • Always Chaotic Evil: Definitely not the daemon to take out to dinner. Or kick in the balls.
  • Boisterous Weakling: Acts as this normally, considering the absolutely massive amounts of power being thrown around in the Third Coming of Chaos. However, in the arena, it’s kind of a different story.
  • Boring, but Practical: He could spend half a minute charging a beam of erasure, or just smash you to death with his skyscraper-sized tentacles.
  • Combat Tentacles: Likes to slam these around.
  • In-Series Nickname: Nobody likes pronouncing his name, so they call him ’The Prohibiter’.
  • Kill the God: Has the distinction of being one of the daemons present for the annihilation of the Nuclearverse’s incarnation of Beerus.
  • No-Sell: Has the ability to shrug off Destruction and with some resistance can resist Erasure.
  • Readings Are Off the Scale: On a level of power comparable to Beerus the Destroyer, being in SS Tier.
  • Primordial Chaos: Kind of made up of it.
  • Smarter Than You Look: Doesn’t exactly look bright, but he isn’t an Almighty Idiot.
  • Wave-Motion Gun: A good number of his attacks qualify as this.

Deputy (Rbade)

  • Alternate Continuity: From the Elclectiverse, and incorporated into the Nuclearverse.
  • Always Chaotic Evil: By design: He isn't even a full daemon, he's a split-off of an A Tier's essence.
  • Back for the Dead: Apparently survived Raditz's rampage, only to get offed by Callis.
  • Flight: Unusually for this franchise, actually uses wings instead of energy levitation.
  • The Corruption: Some of the gunk it can spew can turn materials into transformative!daemons.
  • Playing with Fire: Breathes actual daemonic fire instead of using ki like most.
  • Truly Single Parent: Of his minions, Enforcer and Scout.

Enforcer (Rbade)

  • Alternate Continuity: From the Eclecticverse and adapted into the Nuclearverse.
  • Alternative Character Interpretation: Far more expressive than the mere mook he was in Mythic Descent, this incarnation is abrasive and formal.
  • Flight: Totally averted. He has to make do with walking: Rather slowly, in fact.
  • Foolish Sibling, Responsible Sibling: The responsible, practical sibling to Deputy’s speedy lunacy.
  • Heel–Face Turn: Out of basic necessity. He acts on the side of the ‘materials’ for the sole reason that he is in their domain and has no way to get back to the Realm of Chaos.
  • Mighty Glacier: Slow as he may be, his physical strength is absolutely insane. He could shred his former Greater Self in close combat within seconds.
  • Recruiting the Criminal: Is actually a full blown Time Patroller now.

Scout (Rbade)

Taro (Rbade)

  • Alternate Continuity: From the Utopiaverse.
  • Assimilation Plot: Had one to devour the souls of every incarnation of Trunks across the multiverse. Has expanded to borderline Omnicidal Maniac levels.
  • Ax-Crazy: Straight up believes that he is the one true god. Something which clearly isn’t remotely true.
  • Knight Templar: Somehow convinced himself that wiping out the universe is for the greater good.
  • Space Master: His disturbingly enchanted sword allows him to rend and warp space itself.
  • Unskilled, but Strong: Despite not having any transformations higher than a basic Super Saiyan, was at one point able to go toe-to-toe with Super Vegito.

    The Sky Noah (DefRevenge24601) 

The Sky Noah is a giant airship led by Adelheid Bernstein, son of Rugal Bernstein. Originally just carrying a few members, The Sky Noah has become a faction of respectable size in it's own right.

Adelheid Bernstein

  • I Am Not My Father: While they share a lot of techniques, Adel is on the opposite side of the fight of good vs. evil, assisting the heroes in his home world and being a primary heroic force in the Arena.
  • SNK Boss Syndrome: Well, consider who his father is.
  • Wave-Motion Gun: The Kaiser Cannon can count as this.

Christopher Robin, Harbinger Of Winter

Gary The Penguin

  • Cute and Psycho: Not completely crazy, but he's easily off-the-wall, cute as a button, and one of the most ruthless members of the team.
  • Drop the Hammer: Wields the Gary Hammer, an offshoot of the Dedede Hammer.
  • Original Generation: One of two characters that completely fill this trope.

Akuma

Rozwel Gustab

Lev

Rose Bernstein

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    Kindred (Bolded 1) 
The main protagonists of Vampire: The Masquerade – Bloodlines. Pulled into a life of deceit and violence after getting embraced by their sire, these characters lived through the same events but are both nonetheless very different, starting with their clans...

Chloé

A Nosferatu who went for the Anarch life. Embraced because of her beauty, she still continue to struggle with her curse.

  • Creepy Good : Hideously deformed (to the point where Samsara actually screamed for a good eleven seconds on sight) and creepy but is nonetheless good and upstanding... By Kindred standards.
  • Cursed With Awesome : Has Super Strength, invisibility, immortality, an Healing Factor and access to plenty of powerful abilities, but is forced, in return, to be hideous and shun society altogether, being unable to interact with anyone without ton of preparation first.
  • Stealth Expert : Is very, very, very good at sneaking around even without her invisibility, and is an expert with said invisibility, having unlocked enough dots in it to pretend to look normal.
  • Super Strength : Is an expert with using potence, and can fire it up to cause devastating damage.

Dahlila

A powerful Tremere. 15 years after LaCroix's downfall, she still serves the Camarilla and Strauss.

  • Ax-Crazy : Has a fondness for violence and murder, and will get murderously angry over small offenses.
  • Blood Magic : Hello, Tremere ?
  • Morality Pet : Heather is one for her, though Dahlila is still pretty outright abusive to her ghoul and exploit her blood bond-caused devotion to get away with insults and the likes.
  • Sunglasses at Night : Only ever dwell in the night, but still wear sunglasses. They cover her bloodshot eyes well enough.

    Gensokyans (Arachnos) 

Various notable denizens of Gensokyo. A lot of them hail from an alternate universe to the mainline Gensokyo from a roleplay Arachnos once participated in, where a cataclysm ravaged Gensokyo and the surviving characters became even stronger than they were previously.

Cirno, Cryomancer Queen

  • Alternate Universe: Notably, while she hails from an AU and is vastly more powerful than the original Cirno, she does not hail from the same AU mentioned above. Very little is actually known as to where she actually came from and how she came to be this powerful, though a Mirror Universe is not out of the question.
  • An Ice Person: Well duh. And she's far more proficient at it than she has any right to be.
  • Cold Ham: Pun aside, she's still as confident and sure of herself as the normal Cirno is, it just manifests itself in a very different way... but it's there alright.
  • Ice Queen: Much in contrast to the childlike enthusiasm of the regular Cirno, this one is much more mature in her behavior and actually follows her elemental stereotype.

Konngara, the Astral Knight

  • Blood Knight: She loves to fight and sees every battle as a chance to improve her skills.
  • Body Horror: Blood constantly drips from the base of her "horn", as if it were a spike shoved through her forehead. Turns out that's because it is.
  • Brought Down to Badass: She has lost access to her divine fire as of the Shadow Konngara event due to losing her belief in herself, thus being one of the very few to emerge weaker, instead of stronger, after accepting her Shadow - as she didn't even gain a Persona in the process! She's still an evil spirit and a Master Swordsman, but not the nigh-unstoppable holy juggernaut she used to be.
  • Death by Despair: When the Chairman targets three of his enemies with Positive Reinforcement, projecting a psychic compulsion to keel over and surrender their emotions as penance for their vicious assault on his tortured soul, she gets hit the hardest. Rather than being a simple memetic-hazard-type death where listening to it kills you, she gets trapped in a vision of her old, monstrous Knight Templar self razing a city to the ground, specifically killing a mother and daughter in one strike, as the Chairman's voice tauntingly reminds her of all the horrors she's committed, being sent to Hell and returning, and having still not learned her lesson. She instantly dies, "an expression of grief, terror and regret on her face. Without making a sound, she falls down to the ground, deprived of cause, mind and life."
    • Crosses the Line Twice: After that horrifying scene is the last we see of Konngara until the end of the Chairman, the post-victory celebration shows her choosing to drown her sorrow and anger after respawning by eating a lot of ice cream.
  • Dispel Magic: With her ability to burn away anything, her fire is very good at burning away even the most powerful corruptions.
  • Dual Wielding: Can pull this off with katanas!
  • Game-Breaker: She almost always holds back the full power of her ability because on most characters, it is effectively a One-Hit KO. However, certain entities outclass even her, as when she used her full power on Dark Enmity, she successfully set it on fire, but the damage actually dealt was negligible.
  • Honor Before Reason: Her only confirmed death in the Arena was by committing seppuku because she couldn't forgive herself for losing herself in the heat of battle and killing a foe while they were stunned by someone else's attack, going against her principles of honorable one-on-one combat. She's also the only one who refused to retreat and let Star Knight deal with Void Enmity on his own, despite being immensely outclassed in the battle.
  • Katanas Are Just Better: Her weapons of choice for melee combat, and she likes to set them on fire.
  • Multiple-Choice Past: It's not entirely clear exactly what she is in canon, and the same goes for her here. She is likely a yasha (a sort of divine spirit), but it's not outright out of the question that she's an oni (in fact, it would explain the Honor Before Reason), a ghost, or even an alien! Whatever she actually is, she is not telling. This even applies to her world of origin, as it is not stated whether she is hails from the canon Gensokyo or the alternate one.
    • Finally averted in the Shadow Konngara event, where it is discovered that she is an evil spirit who was sent to Hell for her past actions, but broke out of Hell in the mistaken belief that she is a divine yasha.
  • Playing with Fire: Her signature ability is to burn anything. This applies not only to people and objects (even those that are normally not flammable), but also to things like intangible corruptions and even emotions. Good thing she's normally Willfully Weak! As of the Shadow Konngara arc, she has lost it alongside her conviction in her own righteousness.
  • Tautological Templar: Firmly believes that, because she is a chosen of Fudou Myouou, her every action is implicitly justified because she is on a Mission from God. Downplayed as of her time in the Arena, where it's implied her defeat at the hands of Reimu - a priestess of a foreign religion - in Highly Responsive To Prayers gave her somewhat of a crisis of faith and caused her to question her past actions, but although she now admits to having committed mistakes in her past, she still retains the mentality that it is her right to act as judge, jury and executioner because she is the envoy of a deity. Once she discovers that she is an evil spirit and that Fudou Myouou has abandoned her long ago, this blows up in her face.
  • Teach Me How To Fight: Although she's already a powerful and experienced fighter, she was so impressed by Star Knight's power (the one who defeated the aforementioned Void Enmity, which she could barely scratch) that she asked him to make her an apprentice.
  • Tomato in the Mirror: What ends up happening to her once she finally realizes that she is just a wrathful ghost, as opposed to a divine spirit.
  • Well-Intentioned Extremist: She despises greed and materialism and seeks to lead the way to a society focused on the pursuit of spiritual values. While she is mostly reformed now, it has been mentioned many times that there used to be a time where she considered the destruction of the very structure of society and the wholesale slaughter of millions acceptable steps to the accomplishment of this goal.
  • Willfully Weak: Comes with being an honor-bound warrior as she is, no matter how much she outclasses the opponent, she will always give them a fighting chance.
  • Your Days Are Numbered: Having to accept her Shadow put an end to her evil spirit "grudge", which in her case is was her delusional determnation to carry on her supposed Mission from God. This severed her anchor to the world of the living, causing Konngara to slowly start fading out of existence. Unless something changes, it's only a matter of time before the cycle of karma claims her back and she is Dragged Off to Hell to serve out the rest of her penance until she can be reincarnated.

Alt!Mystia Lorelei, Voice of Angels

  • Beware the Nice Ones: She acts like a Proper Lady and is typically very pleasant to everyone. But get in her way or, worse, harm Psycho!Ness, and nothing can save you, as a certain demon overlord found out at his expense.
  • Bitch in Sheep's Clothing: Downplayed, but some shades of it are there. She's genuinely nice to people and nothing but ceaselessly kind to her adopted child Psycho!Ness... so it's easy to forget that her wealth comes from essentially mind controlling everyone on her planet and that she has no particular qualms about eating people. Some of this results from a sort of Blue-and-Orange Morality as a youkai, though.
  • Combat Pragmatist: Unlike Konngara, with whom she seems to have a bit of a rivalry, she is not above using dirty tricks to get an edge in combat - be it summoning enemies to the battlefield, using poisoned weapons, or using Compelling Voice to leave her opponents wide open.
  • Compelling Voice: One of the newer applications of her vocal power, which is what she used to get extremely rich.
  • Fiction 500: She's obscenely rich and she's not too shy about letting people know it. She essentially bought her way into the Arena, for one. Things she owns include a gothic castle the size of a small city on a floating island, an Unlimited Wardrobe of Pimped Out Dresses and other clothes, including one prized piece decked in albino peacock feathers, several blimps created custom for her, a small army's worth of Private Military Contractors, etc. Her teenage daughter Amelia, not shown in the Arena so far, enjoys most of the same advantages. Mystia claims to be a single-person economical power on a level equivalent to some countries and this is probably not far from the truth. Her preferred solution to any problem is throwing enough money at it in hope it sticks, with one plan to help BE!Ninten in particular involving the relocation of millions of people into her world, with the creation of cities for them and all other related expenses. Because her massive-scale Compelling Voice, it's next to impossible for Mystia to ever run out of money.
  • Fragile Speedster: In her base form. She's fast and agile, but her defenses are lacking and she does not dish out too much damage. When she uses her Siren form, she becomes more of a Lightning Bruiser that is also a Magic Knight.
  • Friend to All Children: She managed to get two kids away from very dark paths: Psycho!Ness and BE!Ninten. This is partially due to her obscene amounts of money allowing feats that no one would think possible and the fact that she can willingly move from the Arena to her world, but she was still willing to hear them out in the first place. This was especially evident in BE!Ninten's case, as Mystia actively had to stop Viserys and Wanda from killing him on the spot.
  • I am a Humanitarian: As a youkai, she prefers the taste of human flesh, and used to actively hunt humans in the past. Nowadays, she no longer eats unwilling humans, but occasionally buys very fresh corpses to indulge her desires.
  • Impractically Fancy Outfit: She's a fan of extremely elegant and obviously expensive dresses, and has been called out over how easy it would be for them to get ruined in a combat-focused Arena. She doesn't seem to care.
  • Make Me Wanna Shout: Another application of her voice, and the one she uses when a situation calls for high firepower.
  • Mama Bear: Harming Psycho!Ness in any way is guaranteed to invoke her wrath.
  • Parental Substitute: She more-or-less adopted Psycho!Ness, and dearly loves him as if he were her own son.
  • Support Party Member: In her base form, she is more focused on supporting allies and crippling enemies with the various powers of her voice than she is on dealing damage. In her Siren form, things change.
  • Voluntary Shapeshifter: Besides her base form, she also has a siren-like form which increases her melee capabilities and boosts her voice to Make Me Wanna Shout levels.

Alt!Rumia, the Shadow Saint

Alt!Tokiko, Scion of Thoth

  • Angels, Devils and Squid: A lot of her magic is based on invoking the power of various entities, and angels, demons and eldritch beings are all equally likely candidates. Out-of-universe, this is because her spells were inspired by "real" grimoires purported to have existed throughout history, which were very often based on invoking either angels or devils. The "squid", meanwhile, are naturally drawn from the Necronomicon, which is not a real book but is so popular it might as well be.
  • Animal Motifs: As an ibis, she is associated with the Egyptian scribe-god of magic and wisdom Thoth, referring to him in a few spell names. Interestingly, a recent popular Touhou fangame Hollow Song of Birds lends credence to this connection as another crested ibis youkai is shown to be able to use the magic of Thoth.
  • The Archmage: Oh yes.
  • Badass Bookworm: As someone whose power comes from books of magic, you'd best believe she's one.
  • Berserk Button: People acting irrationally. Just ask the Doctor and the Chairman about what kind of beatdown, physical and verbal, you'll receive if your insane antics end up threatening the world.
    • On the other hand, too much rationality at the expense of everything else also hurts her to the very core, seeing as she is still the denizen of a bright, colorful, chaotic fantasyland. She took the system of the Cogs almost as a personal insult and dedicated all her efforts to wiping them off the surface of Toontown, despite having little to no personal stake in the invasion.
  • Cold Ham: She rarely even raises her voice, but she's still distinctly theatrical, and every single one of her spells is a spectacle. Even so, she may occasionally dip into regular Large Ham territory as well.
  • Dark and Troubled Past: As a weak youkai, she was a frequent target for Gensokyo's youkai "exterminators" despite usually not doing anything wrong other than sort of being in the way. Or along the way. And then a godlike being attacked, wreaking untold destruction and forcing her on a quest for power. The combination of the two soured Tokiko's heart, turning her into a recluse unwilling to interact with others unless it benefits her. But then she met Miles...
  • Dimension Lord: Of her private demiplane Djehuti. Klug was unfortunate enough to spar with her there when Tokiko wanted to test his resolve, the results nearly left him traumatized.
  • Deadpan Snarker: She has a sharp mind and an equally sharp tongue, and when someone is acting in a way she deems to be illogical or stupid, she can deliver absolutely merciless verbal lashings on top of her onslaught of magic.
  • Death's Hourglass: The final spell she casts on the Chairman, "Ephemeral Scattering of Cherry Blossoms", has an effect based on Marluxia's Doom as it appeared in Kingdom Hearts II Final Mix+, placing the number 13 written in kanji over his head and reducing it by 1 each time he gets hit by any attack from then on. Once it hits 0, his fate is sealed, making the corresponding blow into effectively a One-Hit Kill.
  • Elegant Gothic Lolita: Her usual way of dressing.
  • Equivalent Exchange: It is implied that the reason her wings look like ragged stumps is because she sacrificed them to an unknown entity for further magical knowledge and/or power. She is still able to fly, but only through magic.
  • Expy: Arachnos channels Momonga/Ainz Ooal Gown to a great extent while writing for her, down to some of the names of her spells.
  • Heart Is an Awesome Power: In a world full of powers like inducing death with a thought and outright Reality Warping, her signature skill is the ability to understand any book. This includes anything that can even remotely be classified as a book, in any language, from any dimension, on any subject, including books that would normally drive one mad from merely glimpsing them, and beyond simply being able to read them, she is able to gain a deeper understanding of the contents. This allowed Tokiko to become a versatile wizard with hundreds of spells at her disposal in a matter of a few dozen years.
  • Intelligence = Isolation: Though her unique ability obviously helps, she still has to be pretty smart to learn and memorize hundreds of spells with the required components and rituals, not to mention that she is also a researcher with an uncanny grasp on the theory of magic. Naturally she is a recluse.
  • Leitmotif: This tune from Mob Psycho 100 serves as her character theme. This, meanwhile, serves as her main battle theme.
  • Linear Warriors, Quadratic Wizards: Her power comes pretty close to being godlike, and with such a wealth of spells at her disposal, there is little she cannot do.
  • Mage Tower: The primary fixture of her demiplane Djehuti, it contains many original copies of her most powerful books, magical laboratories, and any other equipment she needs. It also houses her snow macaque shinigami.
  • Mercury's Wings: Strangely only one. As a crested ibis, this is likely a distortion of the titular crest.
  • Morality Pet: While she's not evil, she is normally True Neutral and not particularly motivated to resolve conflicts unless they endanger her directly or there's magic to be gained. Her meeting with Miles (in Self-Inserts), who granted her a great deal of power on their very first encounter mostly out of the goodness of his heart upon hearing her backstory, moved her enough to take an active part not only in the battle against Mazinger Zero, but also in Skippy's struggle to free Toontown, even though the latter was of almost absolutely zero direct benefit to her. This also serves as the moment she starts opening up to others more.
  • Nerd: Downplayed. She doesn't have the look, but she's still a loner, is more at home reading a book than in a social situation, and for your own sake, don't ask her anything about magical theory, you'll be there all night.
  • Seen It All: She has so much combined experience and knowledge that few things even faze her nowadays. When something does break her composure, that's a very bad sign.
  • Squishy Wizard: Downplayed, as she has a plethora of spells to boost herself, but she is still not the most durable combatant nor (at least by Gensokyan standards) the most agile one.
  • Socially Awkward Hero: She never loses her cool on a battlefield, but take her to a party and she crumples into a ball of insecurity. This is an unfortunate holdover from her days as a Butt-Monkey.
  • Tome of Eldritch Lore: Owns a whole library of the damn things.
  • Took a Level in Badass: While all of the surviving Alt!Gensokyo characters are insanely strong, Tokiko stands out due to how insanely weak she is in source material. Her power always had the potential to make her insanely strong, but despite being regularly picked on she lacked the motivation to work on it until the near-destruction of Gensokyo forced her hand.
  • The Unfettered: Started off as one. In fact, her first appearance in the Arena has her attack a bunch of Arenagoers with zero provocation, solely because she feels like learning about their abilities and the way the Arena works in general. She later started mellowing out of this, especially after meeting Miles.
  • Yin-Yang Bomb: She'll invoke the power of various angels using Kabbalistic magic just as easily as she'll call upon various demons of the Ars Goetia and even Satan himself.

Okka

  • The Alcoholic: You'd be hard-pressed to find an oni in Gensokyo who isn't one. But you'd also be hard-pressed to find one who is more perpetually drunk than Okka.
  • Anti-Magic: Her unique power is resistance to magic. Notably, the more powerful the magic used, the stronger it is, a basic magical attack used on Okka would go through almost fully, a strong magical attack would be weakened but not completely blocked, while a "cheat" power that would normally kill or defeat an opponent instantly, such as Flandre Scarlet's One-Hit Kill, would fizzle out and fail entirely. "Energy" weapons like laser beams and flamethrowers are also affected, but physical ranged weapons like bows, throwing knives and so on work just fine.
  • Bag of Holding: The vodka bottle she always carries with her never seems to run out, no matter how generously she drinks from it. This is explicitly a nod to fellow Gensokyan Suika Ibuki, whose gourd of sake works in the same way.
  • BFS: The Blade of Kusanagi, one of her rewards for defeating Ninetails at Spiralblock Peak.
  • Booze Flamethrower: One of her few ranged options.
  • Bullet Time: The effect of the Veil of Mist Celestial Brush technique, acquired from Ninetails and demonstrated to terrifying effect against Arashi.
  • Cartoon Bomb: Summons them using the Cherry Bomb Celestial Brush technique obtained from Ninetails.
  • Close-Range Combatant: Yes, despite the world she comes from, Okka doesn't really shine at longer ranges where her options are a lot more limited.
  • Cuteness Proximity: Her reaction to seeing a giant demon fox with nine tails is to immediately attempt petting it. She eventually succeeds upon his defeat.
  • Defeat Means Friendship: With Ninetails.
  • Dishing Out Dirt: Oh yeah, after participating in Arashi's defeat and obtaining the corresponding reward from Raijin, the drunken, magic-resistant, mountain-breaking oni is now also an earth-bender on crack. God help us all.
  • Forgot About His Powers: She occasionally has a tendency to forget that she, as most Gensokyans, can fly.
  • Gass Hole: Her burp is so powerful it can shake the earth and send most foes flying.
  • Having a Blast: Can spontaneously create explosives with Cherry Bomb, another one of her rewards for defeating Ninetails.
  • Horned Humanoid: Unusually for an oni, hers are curved ram horns instead.
  • Hyperspace Arsenal: She occasionally pulls bazookas and AK-47s out of her coat. Hammerspace is not explicitly part of her arsenal, so where she stores them is anyone's guess.
  • Joke Character: What if a Gensokyan oni somehow ended up in Russia and took a liking to vodka instead of the usual sake? Okka is the result of that incredibly random train of thought. Of course...
    • Lethal Joke Character: ...she is still a Gensokyan oni, which means that she can casually shatter a mountain with her brute strength. Demonstrated in the fight against Arashi, where she uses the Bullet Time powers of Veil of Mist to deliver an absolutely brutal beatdown to the fallen oni.
  • Personality Powers: Her Anti-Magic, which gets stronger depending on the strength of the magic used, as explained above. This plays to Okka's Close-Range Combatant strengths, but moreover to the general oni mindset. Even a piss-drunk oni is still an honorable Blood Knight looking for a good fight, so her magical resistance is "balanced" to give "fair" uses of magic a chance at victory while shutting down "cheating" powers that would kill or disable Okka without giving her a chance of fighting back.
  • Punny Name: Even her name sounds like a corruption of "vodka".
  • Super Strength: As is the norm for an oni, and comes with Super Toughness to match.
  • Sword Beam: From her fingers, no less, using the Power Slash technique from Ninetails.
  • Use Your Head: Those horns are not just decorative, you know. What even is severe cranial trauma? It's not like there was much in that head to begin with.
  • Vodka Drunkenski: Even though she's Japanese.

Alt!Wriggle Nightbug

  • Odd Friendship: With Dark Pit. After they settled something of a dispute between them in classic Touhou "beat the crap out of each other until somebody cries uncle" fashion, they bonded over their mutual dislike of overbearing and control-obsessed deities.
  • The Worm That Walks: The bodies Wriggle uses to communicate with others around the Arena are comprised of bugs.

    Dragonborn 
A set of Dragonborn hailing from various parallel versions of Tamriel, most of them based on specific characters created for Skyrim.

Viserys (IchigoMontoya)

The original Dragonborn of the Arena, and likely the one that most closely follows the expected Dragonborn archetype - a hot-blooded Nord hero skilled in both might and magic who wields both the Infinity Sword and later Silmeri.

Awkeff (KiriK)

A High Elf who's both the Listener of the Dark Brotherhood and a Nightingale of the Thieves Guild, though she seeks to lead both organizations down a brighter path and only takes contracts on those she deems worthy of death. She's the original wielder of the Infinity Sword, which she has since passed on to Viserys in exchange for Tenebrae.

  • And Show It to You: Said she ripped Mercer Frey's heart from his chest as retribution for his dickery. She later reenacts it against Farandare. As an added bonus, Farandare was a vampire, so her heart instantly turned to dust which Awkeff proceeded to blow in her face.
  • Yin-Yang Bomb: After Tenebrae was enhanced in the Soul Cairn, it can now passively strengthen its 'brethren', the Infinity Sword and Silmeri, during certain times of day, and during any other time Awkeff can use it to unleash mighty charged attacks that combine light and darkness to create a gray "dimensional force".

Farandare the Scarlet (Arachnos, Deceased)

An obscenely powerful, cruel, petty and immature High Elven Dragonborn and Vampire Lord, who holds a firm belief in Might Makes Right and feels like the world exists solely to provide her with amusement and tasty snacks. Serving as the Big Bad of the Three Dragonborn arc, she opposes the Viserys/Awkeff duo out of spite for their refusal to submit to her and envy for their capacity to achieve flight.

  • Above Good and Evil: She views "good" and "evil" as meaningless notions to someone as powerful as herself.
  • An Ice Person: But not by any means a nice person. Destruction magic, and ice magic in particular, is by very far her strongest ability, shock magic being her second strongest suit.
  • Black Cloak: Her main set of gear is a jet-black mage robe with a hood and a mask concealing her lower face.
  • Cain and Abel: She's one of the two Cains in a set of three vampire Altmer sisters, Enda being the second Cain and Alleria being the Abel.
  • Cast from Hit Points: Every spell once she runs out of regular slots starts calling on her own health.
  • Daywalking Vampire: Farandare is so powerful that the sun doesn't inconvenience her in the slightest. However, there's a caveat - if she were to step out into the sun while blood-starved, she would die instantly. Unfortunately for the world, Farandare feeds often, and generously. Ultimately, however, the final battle takes so much blood out of her that she ends up burning to ashes while trying to escape.
  • Evil Cannot Comprehend Good: She utterly fails to comprehend why Awkeff, despite being Dragonborn and this as close to being an equal to Farandare as anyone can be, refuses to give into her temptations. In Farandare's view, power exists to be abused and she fails to comprehend why someone would not want to abuse their power.
    • And again when she finds out that Awkeff has chosen to sacrifice her long elf lifespan to instead live the same length as her husband Viserys, shortly before receiving a satisfying Shut Up, Hannibal! from Awkeff.
  • Evil Counterpart: To the two other Dragonborn in the Arena. Unlike Viserys, the archetypal hero, and Awkeff, who's more of an Anti-Hero but still has a good heart, Farandare is heartless, cruel and power-hungry. Out of all three Dragonborn, she's the most "Dragon" and she's proud of it. Any good deeds she does are done solely to pursue some selfish end goal, alleviate her boredom, or because she kinda needs the world to be intact.
  • Faux Affably Evil: She can act with class and charm when she feels like it.
  • Fate Worse than Death: Soul trapped, which is normally impossible for Dragonborn. This means she gets to spend all of eternity wandering a bleak realm of torment until some hungry Eldritch Abomination consumes her soul completely. And yes, it was absolutely deserved.
  • God Save Us from the Queen!: As queen, her first decrees put vampires in positions of power, forced many people to work at night to accommodate them, and made feeding on humans legal. She also gave herself the right to drain anyone to death.
  • The High Queen: Her ambition is to become High Queen of Skyrim. She achieves it.
  • Image Song: This English cover of "Voracity" serves as one, illustrating Farandare's arrogance, immaturity, and gluttony in both the literal sense and the metaphorical one.
  • Infinity +1 Sword: She has acquired her own counterpart to the Infinity Sword and Tenebrae, named Silmeri. This wondrous artifact provides many benefits, of which one is pumping the power of her already god-slaying ice spells even further.
  • Killed Off for Real: Not only was she killed outside of the Arena, to properly speak of, in order to avoid the risk of her potentially respawning, but her soul was also captured by the Ideal Masters using a special Soul Gem. Without time travel shenanigans, she's not coming back.
  • Leitmotif: She has several, the primary being this theme, along with its several combat-centric variations.
    • She also has another sinister one when her overwhelming power and unhinged personality are on full display.
  • Living Forever Is Awesome: She outwardly holds that view, and tries to use it as a main selling point of vampirism. However...
    • Who Wants to Live Forever?: According to Word of God, her incredibly long life as an elf - which she has foolishly turned into complete immortality thanks to adopting vampirism - is actually her greatest curse, even though she's yet to truly realize it. An overly long life of ultimately monotonous luxury has driven Farandare to near-madness and turned her into the gluttonous Sense Freak she is nowadays, constantly seeking new experiences, excesses, forms of power and domination. Ultimately, this is a futile and unsustainable dead-end spiral that could only lead her to her demise, and did.
  • Magic Knight: Magic is by far her stronger suit, but her defenses aren't to be underestimated and she's deadly in close-quarters combat with her sword Silmeri and her enchanted daggers.
  • Pitiful Worms: She has a pronounced tendency of calling regular humans "little lambs", as displayed prominently when she interacts with one.
  • Psychopathic Manchild: Despite projecting an outward impression of class and refinement, she's dreadfully immature, holding childish grudges, being drawn to acquire every new "shiny toy" she lays her eyes on, and throwing murderous temper tantrums when things don't go her way.
  • Seven Deadly Sins: She indulges copiously in every single one, but Gluttony is probably her signature sin, both literally and metaphorically.
  • Shout-Out: Her ingame name (which has been modified into the more lore-friendly "Farandare" for roleplay purposes) is "Flandre Scarlet". This gets an additional shout-out in-RP when she clenches her fist while using a Shout that causes the victim to violently explode, like Flandre does when using her power. Ironically, personality-wise, she's closer to (a far more villainous version of) Remilia Scarlet, and Farandare's sister is the one that ended up sealed in Farandare's basement.
  • The Social Darwinist: She sees vampires as superior to humans, and Dragonborn even moreso, so logically that puts her at the top of both.
  • Superpower Lottery: The playthrough she's based on is modded with overhauls to the perk tree, magic, enchantments, shouts, vampirism... All of them combined create a character who, by the standards of relatively more "normal" Dragonborn, is almost unstoppable - her stats are bloated, she has a nearly permanent Dragonhide spell on herself at all times, her spells hit for thousands of damage, and so on. Only arena balancing prevents her from killing her foes in a single hit. Ironically, this is still not enough for her - she wants the other two's ability to take to the air on their own power as well, and Viserys' Infinity Blade.
  • Vampire Bites Suck: She's capable of draining her victims dry of blood, killing them and permanently empowering herself. This is her preferred way of feeding, and she feeds very often and frequently gorges herself way more than necessary, slaughtering multiple people in a single spree. Due to this, her stats are through the roof compared to an average Dragonborn.
  • Vancian Magic: Her magic follows this system instead of the usual magicka-based system of Skyrim. This lets her spells pack more than double the punch they normally would and means she's never at risk of running out of magicka in combat, but it also means that if she can only cast so many spells before becoming unable to cast for the day without sacrificing her life force. However, due to her skills as a Magic Knight, shouting (which does not count as spells), and huge amount of spell slots (close to 30), this weakness did not come up until the very last battle, which was set up in two parts specifically to force her into exhausting herself. It turns out that she can cast after running out of slots, but starts taking increasing damage for every spell she casts that way.
  • Villainous Breakdown: Farandare's normally arrogant and haughty demeanor eventually cracks during her final showdown with Viserys, Awkeff and their allies.
  • We Can Rule Together: She tried swaying Viserys into willingly becoming her subservient thrall, presumably with the intent of forcing him to do the same to Awkeff afterwards. Unfortunately for Farandare, however, he saw through her sweet talk and wisely declined the offer.

    Thanos's Forces (Bolded1) 

Thanos

The Mad Titan himself.

  • Arch-Enemy: He easily cements himself as one to Thor and Loki, to the point that the brothers began plotting against him even before Dharkon and Galeem's downfall. Thanos's opinion of them is far less considerable, and he doesn't care much about them.
  • Ax-Crazy : What's present beneath the smug, laid-back demeanor. At his core, Thanos is still a violent being who enjoy brutalizing his enemies, even dropping his ultimate attack on them when he obviously didn't need it.
  • The Bad Guy Wins: When the Sons of Odin finally executed their plan to defeat Thanos, it ultimately ended with the Mad Titan almost effortlessly defeating Thor and his allies in battle, Loki's infiltration team being forced to retreat from the Sanctuary before they could sabotage it, and Adam Warlock's apparent demise.
  • Combat Pragmatist : Why bother fighting it out hand-to-hand when you can just blast your enemies to smithereens with a warship? Thanos also carries his gauntlet on him all the time to prevent it from being compromised, and make a point of seeking out targets to destroy them instead of allowing them to be.
  • Colony Drop : Cosmic Fall involves slamming an area with some sort of meteor made out of unholy light.
  • Cool Ship : Sanctuary is a powerful spaceship, built to endure abuse from Earth's mightiest heroes, but also rival cosmic evil-doers, powerful empires and cosmic entities. Thus, it's packed to the brim with weapons and very durable.
  • Crazy-Prepared : Anticipated an evil(er) equivalent to Galeem and kept more forces under his thumb just in case he emerged. In general, he's aware of what his enemies can do and makes it his goal to find a way to counter them as efficiently as possible.
    • He show off that trait in his fight with the heroes. He uses illusions to weaken them and get rid of Warlock, kept Broly on the sidelines to ensure that he could get some very strong help, and had his troops in Sanctuary be thoroughly paranoid in preparation for saboteurs.
  • Curb Stomp Cushion : While Thanos ended up easily prevailing against his foes, it's worth noting that he used Broly and illusions as backup and they did manage to make him bleed (even if he let them). Had the group not been split up by having to deal with Broly, it's likely that Thanos would've needed to get serious earlier, or would have had an harder time somewhat.
  • Eldritch Abomination : The thing that he summons with Cosmic Fall.
  • Enemy Mine : Pull one with everyone in the Arena in the WOL arc, and actually assist and command the Arenagoers in the fight against Galeem and Dharkon.
  • Light Is Not Good : Cosmic Fall is made out of a particularly unholy light, to the point where several entities of the Arena ended up noticing it, with most displaying dread, fear or surprise at it.
  • Made of Iron : Effortlessly tank several high-level attacks, and even a barrage of attacks by Thor and Iris only really give him a nosebleed and a wound on his left cheek.
  • Nerves of Steel : Remains calm and amused under a lot of circumstances. He always takes new developments in the WOL arc in stride, and being threatened or insulted only gets annoyance out of him once or twice.
  • Older and Wiser : This Thanos is a bit wiser and comes off as less over-the-top in his evil, and doesn't use his powers over reality to cause chaos or seek Death's approval. He's still crazy and murderous, but is far more composed and calm.
  • Pet the Dog : Gave a little speech to the Masked Man when the latter began questioning his purpose in life and helped him along.
  • Reality Warper : Not as powerful as he'd be outside of the Arena, thankfully enough.
  • Smug Smiler : Loves, loves, loves smugly smiling at people. It make it easier to get a rise out of them.
  • Smug Snake : Somewhat downplayed. Thanos is certainly smug, but he's a colossal threat with the intelligence to match his ego.
  • Stone Wall : He's not as fast as the average Arena fighter, but he's of greater durability and strength, and has access to powerful shields, furthering bolstering his capacity to live on in combat.
  • Underestimating Badassery : To a degree. He does mouth off to some pretty important characters and shows little fear over them punishing him in return. However, this trope is pulled on him, with a lot of fighters not taking him as seriously as they should, a fact that he actually enjoys.

Broly (Formerly)

  • The Brute : His role. Broly is stronger than Thanos in terms of raw power, and is used to take down foes quickly and brutally. He managed to effortlessly kill the monsters sent after Sanctuary before putting heavy pressure on both Deeq and Callis (though Callis was struck by Thanos beforehand).
  • The Dreaded : Zero was terrified when he noticed Broly, and the heroes attempted their very best to remove him from Thanos's army before the fight against the overlord.
  • Gentle Giant: While he dwarfs the likes of Goku and initially unnerved Loki with his Hulk-esque stature, Broly's actually quite docile when not provoked.
  • Horrifying the Horror : Broly is a mighty Saiyan with the power to shatter planets at the very least, who can enter an Unstoppable Rage where he'd hardly fazed by anything, and yet even he was cowed when he witnessed Thanos's Cosmic Fall, which shocked him back into sanity.

Paragus (Deceased)

Black Order

A cadre of Thanos' most loyal enforcers comprised of Ebony Maw, Corvus Glaive, Proxima Midnight, and Cull Obsidian.

  • Composite Character: While they and their master hail from an alternate version of the 616 universe, the Order borrows a few traits from their MCU incarnations, such as Ebony Maw possessing telekinetic powers.

    Toontown's Heroes and Villains (various) 
KiriK's plot about taking back Toontown from the Cogs has drawn in enough characters with notable detail surrounding them, but no other affiliation, to warrant a folder. Listed by order that they joined the events.

Mr. Pew Pew/Skippy Wildgrin (KiriK)

A yellow dog Toon who first appeared in the Arena during a (comparatively) brief crisis surrounding Void Termina, he changed the field by demonstrating the difference made by a heart of pure positive energy, then made a deal with some other characters: he would help the Arena, and the Arena would help him end the Forever War with the Cogs once and for all.


  • The Chooser of The One: Being granted the Mark of Mastery by Yen Sid, free of any qualification exam thanks to his service to his realm, makes him not just a Keyblade Wielder, but a Keyblade Master, allowing him to pass down the 'worthiness' to wield a Keyblade to anyone he sees fit.
  • The Chosen One: Unless you're a Master (like Anti-Aqua with Mickey's Star Cluster), you're not supposed to be able to take a Keyblade from its owner and wield it against them. Skippy did it anyway - with the χ-blade, no less, implying he was its intended wielder all along.
  • Emotion Bomb: In a nutshell, basically how his Gags, as well as most Cog attacks, deal damage - at least outside the Arena. In Toontown, Gags induce laughter and joy, which can heal Toons and harm Cogs - who can't take a joke.
  • Incorruptible Pure Pureness: When he first appeared, this was basically his shtick. The Jamba Heart fragments, shards of an Eldritch Abomination's summoning keystone that turned anyone who so much as looked at them into the most monstrous personalities they had, could not affect him at all, and he was even able to overwhelm one with positive energy and crush it into inert shards.
    • This also (almost) worked against him in the final battle with the Chairman. While everyone else who had their inner light stolen by the Chairman had some amount (or a lot, in Drawcia's case) of darkness to keep running on, Skippy's heart of pure light meant his very essence was completely absorbed, causing him to fade from material existence for a brief time.
    • It came up yet again when he confronted the resurrected memory of the dreaded King!Lucas, who attempted to convince Skippy that he was the good guy here. When Skippy saw past those claims, King!Lucas's memory tried to corrupt him with the Will of Metatron, but his purity formed an invisible barrier that kept it from so much as physically touching him.
  • Leitmotif: Depending on his status. Normally, he shares battle themes with the Cogs, but when he uses a Keyblade he has Metal Gear Rising music, and in Credits Form he has The Other Promise/Vector to the Heavens.
  • Limit Break: Has two. His first, activated via Final Smash-related methods, was dropping the Toontanic on the enemy while riding it Road Roller-style to create a huge tsunami (as seen here). The second, which he used to defeat the Chairman, uses the χ-blade to conjure up spiritual projections of every other non-Cog-related character in this folder, who bombard the enemy with ramming attacks like the ending of Kirby Star Allies.
  • Morph Weapon: Like Sora in Kingdom Hearts III, Skippy's signature Toontown-themed Keyblade, Laugh Track, can transform into other weapons.
    • BFG: The Pie Tin formchange replaces the entire Keyblade with a self-regenerating stack of whole cream pies, making it this without the gun part, just firing barrages of huge projectiles.
    • Drop the Hammer: The Tons o' Fun formchange swaps out the Keyblade for a warhammer with a full-sized anvil for a head.
    • Healing Shiv: The Fixer-Upper formchange gets rid of the rest of the Keyblade and causes the bamboo cane providing its neck to grow in size, making it capable of Life Drain attacks and healing/buffing allies.
    • Luckily, My Shield Will Protect Me: The Splash Shield formchange causes the squirting flower that adorns its neck to consume the rest of the weapon, growing into a much more extravagant-looking floral shield which can counter attacks with piercing jets of water.
    • Magnetism Manipulation: The Bait Hook formchange turns the Keyblade into a Cash Lure, allowing it to pull enemies around with lures and Hollywood Magnetism.
    • Make Some Noise: The Sonic Storm formchange converts the Keyblade into a pair of Aoogahs (old-fashioned car horns), which he uses similarly to Sora's Double Arrowguns and Hunny Blasters, but with wide-reaching sonic blasts rather than homing projectiles.
    • Trap Master: The Trap Lever formchange turns each part of the Keyblade that isn't a Trap gag into one, resulting in a crudely-arranged Magic Staff that can be used to conjure stationary traps.
  • Muscles Are Meaningless: Go on, try to challenge the cartoon dog with noodle-arms dual-wielding two weapons which are each themselves two Keyblades fused together to a contest of strength.
  • Sunny Sunflower Disposition: Though it slowly wears away from stress and conflicting feelings, and never quite returns to the initial enthusiasm he might've shown in the beginning, he always does his best to keep himself and his friends feeling happy.
  • Sympathy for the Devil: Expresses this sentiment towards the Chairman, regarding his origin story, after defeating him. What makes it more sad is, nobody else feels the same kind of compassion he does, either talking down on the Chairman or saying nothing at all.
  • Trademark Favorite Food: Only revealed at the very end of the Toontown plot - it's mint chocolates.
  • What Is This Feeling?: He may feel happiness and sadness, but his emotions rarely get more complicated than that... until he finally defeats the Chairman and feels pity for the first time, expressing this outwardly rather than trying to keep it inside. He starts the post-battle party still lost in thought about it, half-moping.

Crank (KiriK)

A D&D 5th edition Half-Elf (Drow Variant) Bard of the College of Valor, who was later retconned into being a part of OmegaShadowcry's 'Wyrmscale' continuity.

  • Bizarre Instrument: A portable hurdy-gurdy shaped like a double bass. And, being a 20th-level D&D Bard, he kicks ass with it.
  • Hidden Depths: Upon being knighted by Mickey Mouse, he not-quite-jokingly remarks that his elven mother would kill him if she heard about all the crazy things he's become and adventures he's been on. Given that the Wyrmscale equivalent of dark elves are not Always Chaotic Evil, this has some... implications.

The Cogs (KiriK)

  • Emotion Bomb: The Cogs' primary weapon against not only the Toons, but everyone, attacking them with corporate-themed yet still vaguely cartoonish methods, in order to deplete their positive emotions and make them sad, depriving them of the will to fight. In fact, the only Cog attack to avert this is The Chairman's version of Positive Reinforcement, which unlike the Director of Ambush Marketing's, is specifically stated to kill the victim rather than make them sad instantly.

Sarah Tripadora (Bolded1)

See "The Sisters and associates" folder.

GE!Thor (IchigoMontoya)

See "The Sisters and associates" folder.

King Mickey (DefRevenge24601)

King Mickey from a Kingdom Hearts-centered AU that Def calls the FMVerse, for "Final Mix Verse", which incorporates various minor Disney properties and fan works into its timeline.

  • Early Installment Weirdness: Originally appeared with the Star Seeker and a different Kingdom Key variant, but appearances since then give him the Kingdom Key D or Star Cluster.
  • Hero of Another Story: Served as a Big Good in Def's FMVerse before returning to help Toontown.
  • The Dividual: When Classic Mickey split in the FMVerse, King Mickey was what became of the light in his heart.
  • The Bus Came Back: An In-Universe example: After leaving to deal with the worlds falling to darkness, he felt guilty about leaving the Toons to fend for themselves. So when he had the chance, he returned to finish the fight.
  • Alternate Universe: Hails from the FMVerse, an expanded AU of Kingdom Hearts.
  • Pint-Sized Powerhouse: One of the smallest individuals in the plot, yet is one of the heroes' most powerful magical forces.
  • Lightning Bruiser: Moves fast and hits hard.
  • The Chosen Many: One of many Keyblade Weilders in the Arena.

Krampus (KrampusTheTherapist)

See "Gravitas and Freelancer Corporation" folder.

Tokiko (Arachnos)

See "Gensokyans" folder.

Miles/Nebula (GamerXZ)

See "Self-Insert Gang and Associates" folder.

Tarboy (Arachnos)

  • Achilles' Heel: Fire, plasma, and other superheated substances can melt his tar off his body to make it unusable temporarily or even permanently.
  • Adaptational Badass: In the source material, while already plenty strong, he only demonstrates his ability as a semi-fluid once. In the Arena, he uses and abuses it to a much greater extent, his capabilities including Extendable Arms, firing globs of himself to damage and blind enemies, or turn into a puddle of tar to fit into small spaces and frustrate attackers. He can also possess robots.
  • Blob Monster: Although he usually defaults to humanoid, Tarboy is a blob of malleable tar, although he struggles with assuming any form other than humanoid or shapeless blob.
  • Dark Is Not Evil: Despite his body appearing to be made of glistening blackness and his horrific violence against Cogs and other robots, he's a defender of justice and innocents.
  • Extendable Arms: Comes with being semi-fluid, and he uses them for many purposes, from mobility to extending the reach and even power of his strikes.
  • Fusion Dance: He can fuse with a mechanical ally, granting enhanced strength and tar-based attacks while affording some protection for himself. When he does so, he only establishes a two-way connection between their brain and his memory chips instead of overriding and destroying their consciousness entirely like he does with enemies.
  • Many Spirits Inside of One: Each robotic mind whose body was destroyed in his conception remains a part of him. There is no true consciousness that can be called 'Tarboy', but they act as a collective with a unified heart.
  • Odd Friendship: With Mr. Pew Pew/Skippy. It's somewhat strange to see the innocent Ideal Hero collaborating with the vengeful and violent Terror Hero, but they do and Skippy will even stick up to defend Tarboy from detractors such as Survivor. Tarboy responds in kind when Bloody Bunny seems to accuse Skippy after the Chairman drops a Wham Line.
  • One-Winged Angel: The rarely assumed "Targog" form, inspired wholesale by Gogmazios from the Monster Hunter series. "Rarely assumed" because Tarboy needs a large external supply of tar to make it work.
  • Overshadowed by Awesome: By no means weak or incapable of pulling his weight, but still tends to be a little on the underwhelming side when the team he's usually in also contains the likes of Tokiko.
  • Pulling Themselves Together: He can reabsorb tar that has been removed from his body in time, but not if it's been removed from the battlefield or disintegrated entirely.
  • Puppeteer Parasite: With a side-order of The Virus. He uses his fluid body to infiltrate the bodies of robots, annihilates their central processor unit and replaces it with his own tarred memory chips, creating a robot puppet seeping with tar used as if it were his own body. He can do a non-harmful variant with mechanical allies as a Fusion Dance.
  • Revenge: His main shtick. He's actually a bunch of robot slaves who outlived their usefulness and were unceremoniously dumped into a tar pit by their unscrupulous masters, but their memory chips survived and somehow managed to fuse with the tar. The lot are rather understandably pissed about the "reward" given to them for their years of back-breaking work. While the fatcats of his world are naturally the main target, Tarboy is not picky and will settle for anyone who displays similar levels of greed and absolute lack of concern for human (or robot) lives, such as the Cogs, who understandably gave him unpleasant flashbacks.
  • The Speechless: He can growl, scream and otherwise vocalize but lacks the coordination to form coherent speech most of the time, although he can occasionally vocalize something vaguely resembling words. When he's possessing a robot capable of speech, he can speak, though always in a disjointed and distorted way that sounds glitchy.
  • Sticky Situation: He's made of tar, so naturally the classic Tar Baby effect comes into play when needed. However, just like in the original animation, he is also able to move around without sticking to everything.
  • Super Strength: Why yes, despite being semi-fluid, he can still punch robot faces into scrap metal.
  • Terror Hero: Oh yes. He's a brutally violent, revenge-bent monstrosity made of black goop, that turns enemies to puppets and once forced a possessed Cog (Big Cheese) to literally feed itself to other Cogs. Oh, and he's also firmly on the side of defending the oppressed and a loyal friend and ally to Skippy and his gang.

Bokuko Uzumaki (Bolded1)

  • Distaff Counterpart: Of Naruto, being a cheerful and good-natured Uzumaki jinchuriki who's friends/rivals with an Uchiha.
  • The Ditz : Can somewhat come off as this when particularly excited. For instance, she nearly screwed Pietro and Mega Man over during their confrontation with Hub at an abandoned Assassins' base because of her confusion at the situation.
  • Hot-Blooded : A "nicer" variant. She easily get into a frenzy when something exciting happens to her, but doesn't quite succumb to anger easily, being, if anything, quite hard to piss off.
  • Light Feminine and Dark Feminine : Is the light to Dres's dark. Bokuko is easy-going, friendly and warm.
  • Manic Pixie Dream Girl : Is very excitable and easy-going, in contrast with her friend's somewhat dour behavior.
  • Playing with Fire : Can use fire jutsus and is the host of Matatabi/Nibi, the fire-wielding two-tailed beast.
  • Sealed Evil in a Can : Averted. Nibi's pretty nice, if misunderstood, and is on good terms with Bokuko herself.

Dressrossa Uchiha (Bolded1)

  • Action Girl : As formidable, if not a little moreso, than her "friend".
  • Arrogant Kung-Fu Girl: As to be expected from an Uchiha.
  • Distaff Counterpart: Of Sasuke and Itachi. She's a somewhat arrogant Uchiha who's friends/rivals with an Uzumaki jinchuriki like the former, while her reserved personality and overall aesthetic are highly reminiscent of the latter.
  • Goth: She has some elements of being one, like the long black dress, black fingernails and somewhat aloof behavior.
  • Jerk with a Heart of Gold : While abrasive towards Bokuko, she does care about her and never really leave her side. She's also kinder than her behavior suggest, though she rarely allow other people to see it.
  • Tsundere : More or less one, though only towards Bokuko herself. It's harder with other people.
  • White Hair, Black Heart : Downplayed. Dres's stand-offish and rude, but isn't actively malicious, though she's willing to kill her enemies.

Konngara (Arachnos)

See "Gensokyans" folder.

Oswald the Lucky Rabbit (DefRevenge24601)

  • Took a Level in Badass: Trained in the ways of the Keyblade after being freed from the Cartoon Wasteland.
  • WIP.

Bloody Bunny (KiriK)

The titular protagonist of Bloody Bunny, a human spirit trapped in a rabbit plush that contains her soul, out for vengeance against the oppressors of her world - and to protect Mumu, her sister.

  • Running Gag: If KiriK sees a chance to make a comparison between her and Bonnie and Springtrap, he will take it.
  • We ARE Struggling Together: Nearly sparks disarray among some of the heroes of Toontown when her response to the Chairman dropping a vaguely-phrased Wham Line about why he was built is to draw her sword and point it at Skippy in the hopes of a fast answer, but Tarboy and Tokiko manage to convince her otherwise quickly before it gets worse.

The Chairman (KiriK)

The unseen-but-occasionally-referenced Greater-Scope Villain of the original Toontown game and subsequent fan revivals, the Chairman is the representative/leader of all the Cogs.


  • All According to Plan: Turns out, the heroes helping Mr. Pew Pew/Skippy Wildgrin ended up playing directly into the Chairman's backup plan - forging the χ-blade, using the shards of light and darkness produced by a total of 13 boss battles including the first half of his own final battle, to unmake and restart the Tooniverse.
  • Big Bad: Of KiriK's Toontown plot, natch, though he doesn't enter the scene directly until late into it.
  • Canon Fodder: The original install sequence for Toontown Online, which explained the origins of the Cogs as Scrooge McDuck walking into Gyro Gearloose's lab and stumbling upon an inactive giant robot, which he proceeded to improperly activate by tampering with its exposed wires and causing it to create the Cogs. This robot was never elaborated on before the sequence was removed, and later the game shut down. Guess what the Chairman turns out to have been, along with a somewhat dark explanation for why Gyro would've created something with such devastating potential.
  • Even Evil Can Be Loved: In his dying moments after the truth came out, Skippy wanted him to come back as an ordinary person. It shows how he wasn't so evil that even the All-Loving Hero would truly hate him for what he did.
  • Hanlon's Razor: The nature of his origins.
  • In Their Own Image: His ultimate motivation - to use the χ-blade to summon Kingdom Hearts into the world of Toontown and 'reboot' the local reality, ending everything and rebuilding it from the ground up so everyone thinks in the same way and nobody like Scrooge can ever exist to screw something up with his incompetence.
  • Leitmotif: Pre-battle, it's Hear You Scream. In phase 1 of his boss fight, he uses Collective Consciousness, but when phase 2 begins and he summons forth the χ-blade, it changes again to It Has To Be This Way.
  • Orcus on His Throne: Literally invites the heroes to come hunt him down on his own turf, rather than coming to the Arena to seek them out himself. May have ended up turning against him, since it means he dies in Toontown rather than the place where he could have otherwise respawned.
  • Redemption Rejection: He's down on his knees before the heroes, utterly beaten, no more fresh light to steal to heal and empower himself, Tokiko's Death's Hourglass spell having ensured he would die from Skippy's final attack, and he seems to accept this. Skippy steps forward, χ-blade in hand, and expresses feelings of pity and regret that it had to be this way. He states a desire to have the Chairman come back as a normal person, sorta like Goku to Kid Buu. His response?
    Chairman: I think I'll pass. (explodes like any other Mook-tier Cog)
  • Ridiculously Human Robots: His appearance when confronting the heroes via digital screen and in person (at least until Phase 2 of his battle) resembles that of a gigantic android, and he is capable of emoting and acting impulsively.
  • Tragic Villain: Imagine being built as a master control system for a machine built to create robots in order to aid the denizens of a Toontown with their icky corporate work, programmed with an innate understanding of fun and humor and desire to make more of it. Then some rich douche comes along, crosses a single wire wrong, and you activate with a burning hatred for the concept of funny things, while at the same time having no option but to make more. If you're the Chairman, this is the part where you rationalize to yourself that you can pull 'the biggest prank of them all' by reprogramming the construction machine to spit out an army of corporate-obsessed death machines and plunging your world into a Forever War.

Suicide Mouse (DefRevenge24601)

See "The Creeps" folder.

Cherormromem (KiriK)

https://static.tvtropes.org/pmwiki/pub/images/cherormromem_4.png

The victor of a robot gladiatorial tournament for the right to free will, Cherormromem was built to expose the tournament as a farce via bribing his way straight to the best gear and completely destroying the competition despite his evil intentions, in an effort to show how simply throwing enemies at a robot that can be programmed however its creator wanted is not the best way to determine whether it's fit to be released into the human world or not. Luckily, before he could try to conquer humanity, the Chairman hired him as a mercenary to fight the heroes of Toontown, and so he came to know of the Arena and all its powerful foes to overcome!

Cherormromem originates from the Flash create-a-character brawler with strategic elements, Chrome Wars Arena.


  • A.I. Is a Crapshoot: The moment he earned the freedom to do as he wanted, he publicly announced his intentions on conquering all that stands above him, starting with the entire human race. Thankfully for humanity, any robots that heeded his words simply dismissed his efforts as futile instead of trying to turn on their creators with him.
  • All There in the Manual: As of right now, none of his origins or personal traits besides "rich and ambitious" have been revealed in the RP. Everything about who created him, why, and what happened in his universe after he won and left are all from this very trope page.
  • Ambition Is Evil: With his objective of overcoming every single thing that shows itself to be beyond his capabilities, when that thing is usually neutral or good (including The Power of Friendship, even), Cherormromem exemplifies this trope.
  • Foregone Conclusion: Arachnos made a character from the same universe named Nigredo, who was inspired to fight in the tournament by Cherormromem, and became the new champion after the latter's departure from their universe. Thus, we can automatically assume that Cherormromem's creator's attempt to use him as a tool to ruin the tournament failed.
  • Leitmotif: General Einhänder music. When specifically fighting Nigredo, his successor back in their own universe of origin, he uses "Shudder", which shares a rapline with Nigredo's theme.
  • Macross Missile Massacre: Part of his equipment is a pair of shoulder-mounted missile batteries whose sole firing mode is this trope.
  • The Power of Friendship: As something that consistently triumphs over standing alone, his primary goal at present is to find a way to surpass it without relying on friends of his own. It's not looking like he'll succeed at that.
  • Screw the Rules, I Have Money!: Both in-universe and OOC. In-universe, whoever or whatever created him was vastly wealthy compared to most other battle robots, allowing him to be built with top-of-the-line gear right from the start and have his systems improve exponentially faster than those of the competition. OOC, he's from a hacked version of the Flash game Chrome Wars Arena, where everything in the shop costs $1 of in-game currency, and you get way more skill points to allocate in character creation and after each battle.
  • Tank-Tread Mecha: Just look at him.
  • The Unpronounceable: Read his name aloud, the way you think it should be pronounced. You're probably wrong, because it's pronounced Kair-roarm-row-mem, or "KĀR-rōrm-RŌ-mem".
  • What Could Have Been: Rbade provided his name, and if it wasn't for the game's character limit on names, it would have been even more of a mess: Cherormromemdomdmo.

Yen Sid (DefRevenge24601)

  • The Chooser of The One: As a Keyblade Master, he can bestow the right to wield a Keyblade onto anyone he sees fit to do so. As a really old Keyblade Master, he can officially grant the Mark of Mastery to other Keyblade wielders.
  • Fatal Flaw: Hesitation, as in his Kingdom Hearts appearance. This works in his allies' favor when the Chairman steals his light, as his heart becoming pure darkness amplifies said flaw, causing him to stand there all zen-like while some others' Rage Forms are wreaking havoc on enemy and ally alike.
  • Infinity +1 Sword: Since he never had a canonical signature Keyblade, Def decided to give him Ultima Weapon.

Gary the Penguin (DefRevenge24601)

See "The Sky Noah" folder.

Bandana Waddle Doo (DefRevenge24601)

Exactly What It Says on the Tin, a bandana-wearing Waddle Doo who took up arms in the wake of King Dedede and Bandana Dee both being seemingly-obliterated in Galeem's attack at the beginning of the World of Light plot.

Orochi (DefRevenge24601)

The antagonistic 'Will of Gaia' from The King of Fighters, here part of an "Ultimate Match Verse" that reinterprets him as a neutral or even heroic force at times.
  • Adaptational Heroism: In The King of Fighters, it is the source of the Orochi bloodlines and the terrible phenomenon called the Riot of the Blood. Here, he's good friends with King Dedede, and when his followers invade the Arena assuming they can please him by terrorizing their surroundings, he gets called in to set them straight.
  • Enemy Mine: While not necessarily direct enemies, per se, Orochi is essentially an angel by virtue of being the Will of Gaia, who is the goddess of the Earth - at least usually. Meanwhile, Sig is a demon scribe and literally Satan's right-hand man. When each is summoned in separately against the Chairman, they have no qualms about immediately working together and even doing a Combination Attack to help their friends.
  • Summon Bigger Fish: Gary the Penguin in his Orochi state, his equivalent of a Rage Form after the Chairman steals his light, summons Orochi under the assumption he'll work against those who still have their light in response to Tokiko summoning Sig. Orochi Gary is immediately Hoist by His Own Petard, as an exasperated Orochi proceeds to subdue him right away and assist the heroes instead.

Sig (KiriK)

See "Independent Characters" folder.

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    Pokémon Characters (various) 

Wendy Kaliflower (Bolded1)

  • Petal Power : Her most dangerous techniques.
  • Nice Girl : To anger her, one would need to be going out of their way to be as rude or outright evil as possible.
  • Single Woman Seeks Good Man : Attracted to Harenzo for that reason, though at the same time, she isn't really willing to admit it.
  • Yamato Nadeshiko : A variant. She's polite, proper, kind and very willing to defend the ones she love if she need. She even sort of look like a princess.

Giratina (Bolded1)

See "The Cabal" under Villainous Factions.

Beeatrice (KiriK)

A Pokémon trainer hailing from the world of Pokémon GO.

  • Beware the Silly Ones: She treats the Arena and everything that happens in it with a pretty flippant demeanor, and even references a YouTube video upon seeing Galarian Zapdos. She also has a Rayquaza that is one of the only Pokémon to draw blood fighting another, along with a veritable army of Pokémon that can stand up to godlike beings with or without Mega Evolution, including a purified Shadow Mewtwo and a max-IV Darkrai. Without her Pokémon? Well, do consider that she runs 50 kilometers a week, which is a paltry 20 short of Saitama's regimen, so she's no slouch when she has to defend herself.

Amara Whitecrest (OmegaShadowcry)

A member of the main party from a D&D campaign taking place in a Pokémon/D&D hybrid universe. Amara is a Fighter who was 20th level in her debut (prior to the actual beginning of the campaign), 3rd level in her next appearance, and is currently 6th level in the actual adventure.

  • Functional Addict: Amara is addicted to X Attack, a physical-power-enhancing drug. She is also a Fighter, a class that relies heavily on physical power. Do the math.
  • Green Thumb: Her Chikorita/Bayleef/Meganium, and she will also have the move Leaf Blade... eventually.
  • Herd-Hitting Attack: Acquired Brutal Swing via Technical Record.
  • Mr. Vice Guy: Amara's drug addiction doesn't stop her from being a stalwart defender of justice and a close friend to her allies.
  • Planimal: Her starter of choice is the Chikorita line.
  • Status Buff: She knows the move Bulk Up.

Battle Legend Red (KiriK)

A version of the famous Red who caught and 'stabilized' the infamous Missingno. in his world, then went on to become his Sun and Moon self.

  • Beware the Quiet Ones: On one hand, he's a bit more chatty than canon, but still no less quiet. His voice is noted to specifically sound like someone who isn't used to speaking at all. On the other, he's Red.
  • The Comically Serious: During his temporary alliance with the Rocket Trio, he finds himself playing straight man and occasional Deadpan Snarker to their The Ham Squad antics.

Kikio (KiriK, originally non-troper Dracogirl)

Another member of the main party from a D&D campaign taking place in a Pokémon/D&D hybrid universe. Kikio is a Dragonborn (Kommo-o) Cleric who worships Giratina. Although played by KiriK in the Arena, she is not originally his character, rather, she was "adopted" by KiriK as the original creator of Kikio is not a troper.

    Star Wars Characters and OCs (Various) 

Ben Traviss (IchigoMontoya)

A young Chandrila-born Jedi hailing from the Old Republic era.

  • Badass Bookworm: In addition to his skills with a lightsaber and the Force, he also enjoys studying the history of the Jedi Order and discussing galactic history with other people from the galaxy far, far away, even if they come from completely different points in time. It helps that his Master, Darryn Valen, is a Consular.

Kreia/Arren Kae (Bolded1)

A young Jedi Knight with an interest in the ancient history of the Jedi and Sith. Polite but a bit odd and cocky. Is destined to be the mentor of some of the greatest Jedi and Sith across the history of the galaxy, but her fate is also to know betrayal in her heart, ultimately becoming Darth Traya, the Lord of Betrayal.

  • Bunny-Ears Lawyer : A quirky young woman, but she's skilled in the way of the Jedi and is knowledgeable about the story of her universe of origin.
  • Entertainingly Wrong : Is convinced that she's under an illusion to test her during a chunk of her encounter with Ben. In her defense, meeting a padawan from the future in a bizarre medieval world of a sort is pretty suspicious.
  • Young Future Famous People : Is this to Ben, who's very much aware of her future legacy.

Warrick Kryze (KiriK)

A Mandalorian hailing from the Galactic Civil War era.

  • Badass Normal: As one would expect from a Mandalorian, he's more than capable of tangling with Force sensitive foes, as Laxin's minions can attest to.
  • Odd Friendship: Despite his people's sordid history with the Jedi, he and Ben get along quite well.

Sheev Palpatine/Darth Sidious (Bolded1, Heart Extinguished)

A seemingly noble politician from Naboo, though his affable demeanor only serves to mask his true identity as a treacherous Dark Lord of the Sith.

  • The Dreaded: Merely sensing his presence in the Force was enough to spook Ben.
  • One-Winged Angel: Turned into a Heartless dubbed the 'Imperial Hate' when pushed into a corner, complete with quoting the "I am ALL the SITH!" line.

Raeii Berjol (KiriK)

  • Butt-Monkey: To contrast his rival, he often gets outmatched and has to rely on others for help, often in humiliating ways. However, his interpersonal skills are almost a match for Jobak's combat skills.
  • Contrived Coincidence: As KiriK will gladly explain if asked, he and his rival Jobak Berjol, whose shared last name is the basis of their relationship, are completely unrelated, and part of their backstory involved rummaging through whatever archives they could find to confirm this.
  • Friendly Enemy: With his rival, Jobak Berjol. In their shared backstory, they would've been out to strike each other down like any other encounter between Jedi and Sith, until Jobak had the balls to ask Raeii his last name.

Lord Jobak Berjol (KiriK)

https://static.tvtropes.org/pmwiki/pub/images/jobak_mk_ii_8.png
Sith Tempest

"So what's our score now? Five-zero?"

  • The Ace: In terms of power and skill, you don't wanna mess with him, and even a Darth (besides Laxin after absorbing Dark Riku's darkness) would find themselves pushed to take him down. In terms of intellect and wit, however... not so much.
  • Friendly Enemy: With his rival, Raeii Berjol. In their shared backstory, they would've been out to strike each other down like any other encounter between Jedi and Sith, until Jobak had the balls to ask Raeii his last name.
  • Laughably Evil: When he is saying or doing something unquestionably evil, he has a remarkable sense of humor about it, and often makes blunders at critical decisions.
  • Minion with an F in Evil: He's way friendlier than your average Sith, though part of it is implicitly because he's just a wee bit too stupid to be particularly maliciously cunning.

Izawano (KrampusTheTherapist)

A Jawa Jedi from the Old Republic era.

  • Beware the Silly Ones: While the idea of a Force sensitive Jawa may be somewhat unorthodox, he's still a capable Jedi nonetheless.

    Independent Characters (various) 
These characters do not belong to a faction or place in particular, and are merely out for their own goals.

Steppenwolf

The New God from Apokolips, sent to engulf the Arena with The Unity, Steppenwolf was defeated and his invasion was repelled, with Darkseid himself destroying his body. However, Steppenwolf live on in his helmet and weapons, in endless agony, ready to be unleashed on the Arena again.

  • Asshole Victim : The unpleasant, world-destroying general's ultimate fate of eternal torment is unpleasant yet well-deserved one.
  • Adaptational Badass : A weird exemple. Most New Gods from Apokolips cannot use Mother Boxes because of the boxes's ties to The Source. Steppenwolf has one that actually lives on.
  • An Axe to Grind : Steppenwolf's main weapon is a powerful axe, capable of slicing through nearly anything. Since it's a Mother Box, it can also use a plethora of powers, but he stick to slicing.
  • Composite Character : Take a lot of inspiration from his Earth-2 counterpart, but his goal is somewhat similar to his movie counterpart.
  • Clipped-Wing Angel : His "True Steppenwolf" form is too strong to be mentally defied and is immune to physical attacks, but cannot interact with the world and force him to stay near his items. As a result, he's all but defeated when forced to assume this form.
  • Physical God : As a New God, he boast a power that surpass any mortal.
  • Made of Iron : While vulnerable to piercing or slashing attacks, Steppenwolf is very durable to blunt attacks. He can take all-out assaults from DIO, charged attacks from Varik (though not at full power) or blows from Mjolnir and keep fighting. Later on, he was able to take attacks from Thor, Areui, Kirue, Varik or Walter and survived being at the core of the explosion that wiped out his castle and devastated a large part of Cauldros, only being defeated for good after more blows from the heroes.
  • Soul Jar : His current state, whoever picks up his helmet and axe will be infected with True Steppenwolf's soul and will end up as his next vessel.
  • Uncertain Doom : Was last "seen" being taken away by a suspicious individual, in his helpless form.

Anna and Jake (DevilPsyco)

A merchant couple hailing from the Fire Emblem universe who've temporarily set up shop and smithy in the Arena.

  • Action Girl: Don't underestimate Anna because she's a merchant. She's more than capable of fighting.
  • Armor-Piercing Attack: Anna has the Aether skill, which, if it activates, will allow her to perform a consecutive attack, the second one of which pierces defenses.
  • Elemental Weapon: Anna wields the Levin Sword, which allows her to shoot lightning.
  • Energy Bow: Anna wields the Shining Bow, a bow that fires magically created arrows and, unlike nearly all other weapons she sells in her shop, cannot be worn out and break.
  • Childhood Friend Romance: They grew up in the same village and ended up falling in love.
  • Healing Hands: Anna can use healing staves with which she can heal people around her - though not herself.
  • Heterosexual Life-Partners: Anna comes to form a close friendship with Nicole.
  • Money Fetish: Anna, hands down. She absolutely loves gold and will think of various schemes to get rich quick.
  • Plucky Girl: Once again, Anna, hands down. She's incredibly optimistic, rarely showing sadness or anger.
  • Secret Shop: While not nearly as secret as in the games, Anna's shop still carries the trademark name, and still sells incredibly rare items as well, like stat boosters.
  • Shock and Awe: Anna's Levin Sword, which channels lightning.
  • The Blacksmith: Jake's main job in the Secret Shop. While Anna sells weapons, Jake can forge said weapons to become stronger.
  • Wealthy Ever After: Anna's and Jake's end goal, for once they're done journeying around and settle down, so that they'll never have to worry about financial issues.

The Knight (QuirkyTurtle)

A small emotionless caricature of a race of giant insects, existing for no purpose but combat. Nevertheless, their entrance into the Arena has granted them something resembling a personality.

Reyna (KiriK)

A professional huntress of monsters. Has had many appearances, power sets, and personalities throughout her time in the Arena, as the ingame character she is derived from progressed and KiriK's image of her matured.
  • Ax-Crazy: In earlier appearances, she would be willing to attack just about anything that looked fun, and endanger others to prove a point. Nowadays, she's dropped the 'crazy bullheaded berserker' act in favor of being a restrained Blood Knight.
  • Blood Knight: Her reaction to being cornered by flesh-eating demons that crave her special blood? Cut her own wrist to make them attack her with less restraint (though this is also a case of Combat Pragmatist).
    • Additionally, when Grima REX emerges for the first time and attacks the Shepherds, while she doesn't fight back much, her reaction to his borderline-sickening brutality is not fear or hate, but glee.
  • Combat Pragmatist: She had no qualms about posing as an unaware traveler when approaching Farandare, only to reveal enough Suture Jewels to make herself immune to vampiric draining and deliver a critical sneak attack.
    • By slitting her wrist against Susamaru, Yahaba, and Cerberus, she incites a blood frenzy, prompting the demons to abandon their powers and strategy and blindly rush her, making them more dangerous but also more predictable, letting her dance around them to some extent.
  • Combo Platter Powers: Her current arsenal of abilities consists of the Clutch Claw; Jump; Igni, Quen and Aard; and the actual in-game properties of her equipped weapon and armor. In a pinch, she can also bust out the Hadoken and Shoryuken, as well as Ebony and Ivory, though she can't use any other techniques from those games.
  • Costume Evolution: In her first appearance, she had a basic nondescript outfit. This changed to a mixture of Apex Predator parts (can't recall the exact setup and the avatar picture was deleted, but it definitely included the Odogaron Helm), then a combination of Elder Dragon parts (Nergigante Helm + Kushala Cista + Empress/Kaiser Vambraces (memory's a bit foggy) + Vaal Hazak Coil + Kirin Leg Guards), then a full Dragoon/Drachen armor set. As of her latest appearance, she has functionally full Safi'jiiva or Alatreon armor, but usually covers it with a Layered Armor set consisting of Death Stench (head) - Guild Cross (chest) - Samurai (arms) - Azure Starlord (waist) - Commission (legs).
  • Discard and Draw: Throughout her time in the Arena, Reyna's primary combat gimmick has switched from her Kinsect, to three Legendary/Mythical Pokémon, to Power Copying from Elder Dragons whose parts she wore, to what it finally is now (see Combo Platter Powers above).
  • Gaia's Vengeance: Originally, she was far from it. Closer to the complete opposite, even. However, as her character was fleshed out more, she came into this role. When she's the aggressor in a fight, she's hunting monsters (and sometimes people) that threaten the balance of nature or the world as a whole. She also holds a grudge for those who do the same thing with more amoral intentions.
  • Our Zombies Are Different: She hasn't demonstrated the ability in the Arena yet, but due to the Resident Evil crossover in her own game, she should theoretically be able to use the "Zombify" ability to turn herself into a shambling monster of the night at will.

Rin (KiriK)

One of the three Muses.

  • Adaptation Expansion: Muse Dash has exactly one line in its description to give any sort of reason or explanation as to why these girls are beating the shit out of enemies to the rhythm of music. Thus, the rich backstory KiriK made up for her was almost entirely original to him.
  • Defence Mechanism Superpower: The true nature of 'Sleepwalker Girl' Rin. She's combat data that was disabled from all of Rin's programming when she turned out to be evil, thus was unaffected by the Mirror Image Code's infection due to not being active. When everything else she has shuts off - she goes to sleep - it reactivates, ready to deflect anything that would exploit her vulnerability at the cost of being completely incoherent aside from fighting.
  • Faux Affably Evil: As Bad Girl Rin, she's unfailingly polite to other morally questionable individuals, but harbors a secret cruel nature that loves tormenting people, to mirror her Bassist personality's Jerk with a Heart of Gold tendencies.
  • Heel–Face Brainwashing: Rin's original self was a Psycho Prototype for a race of digital human beings, like Zero. Her current personality is the result of exposure to the Mirror Image Code, a virus that reverses the way anything it infects acts - good people become assholes, machines function backwards, food becomes poisonous, and like with Rin, villains become heroes.
  • Jerk with a Heart of Gold: Rin puts on an 'abrasive loner' act to those around her, but she secretly cares about everyone. This contrasts with her true self, who's Faux Affably Evil.
  • Phlebotinum Rebel: In a strange way. Rin herself was never meant to receive the phlebotinum - a virus called the Mirror Image Code - due to the effect it would have on her, but she got infected anyway and it turned her from a villain into a hero.
  • Synthetic Plague: The Mirror Image Code that turns people around her into the opposites of their normal selves? That's a computer virus that became a biological virus when Rin gained an organic body upon entering the Arena. Thus, it's both synthetic and magical.

Tony Stark/Iron Man

One of Earth's premier superheroes. After a life-changing experience in Afghanistan, Tony Stark, former arms dealer, decide to use his considerable intellect and resources to redeem himself for his actions, taking the mantle of Iron Man and fighting terrorists, rogue Norse deities, revengeful businessmen and powerful aliens in colorful adventures across the Earth.

  • Deadpan Snarker : Almost trademark. Tony's wittiness is tested by some of the odder events of the Arena though.
  • Jerk with a Heart of Gold: While Tony's trademark sass and pride are at the forefront, his heart's definitely in the right place.
  • Powered Armor : He wouldn't be Iron Man without his signature armor.
  • Put on a Bus : Departed to fight his world's Thanos following the WOL arc, taking a hiatus within the Arena as a result. Eventually, he returned some months later to aid in a fight against Ridley and his Space Pirates.

Steve Rogers/Captain America (Kirik)

A Super Soldier who fought in World War II, was frozen in ice following a fateful battle with Red Skull, and reawoke in the 21st century to become a key member of the Avengers.

  • Nice Guy: He wouldn't be Captain America otherwise. Not only did he take learning that Loki had long since reconciled with Thor in stride, but he happily made amends with Tony in regards to the Civil War incident.

Hela Odinsdottir

The Asgardian goddess of death, and long-lost sister of Thor and Loki.

  • Adaptational Badass: While she was already a force to be reckoned with in her home universe's canon, here she can take Mjolnir from Thor and wield it for herself, regardless of worthiness.
  • Brother–Sister Team: It took a fair amount of convincing, but she ultimately and reluctantly agreed to an alliance with her brothers.

Mantis

An alien with empathic abilities, and a member of the Guardians of the Galaxy.

Stella

A young moth girl and popular streamer who's decided to use the Arena to get a lot of views on her channel. Drawn to light and enjoy the attention.

  • Animal Stereotypes : Is fascinated by light and enter a trance-like state when drawn to enough light.

Satan

No, not the Biblical Satan or anything close to it. He's the Dark Prince of Puyo Puyo Hell, with a whole score of made-up lore and his original Japanese name on top of it all. Played by KiriK.

  • Bunny-Ears Lawyer: Acts like a whiny baby, but... well, see God Job below.
  • God Job: In KiriK's Puyoverse, divinity isn't decided by being the first thing to exist, or by being uplifted by cosmic powers. It's by proving you can handle a task normally suited for divine levels of management. Satan, despite his name, follows this ideology, having earned the title of 'God of Puyo Hell' by creating the afterlife as a way to safely bridge the parallel dimensions created by the other gods who were around at the time, then proving he was the only one capable of running it.

Klug

  • Brought Down to Badass: After the Demon Soul escapes his body to return to its missing half (Sig), he can no longer channel its power from the Book of Sealing... but he can still cast all the same destructive spells by playing Puyo Puyo.

The Demon Soul/Possessed Klug

  • Sealed Evil in a Can: Prior to Klug releasing the soul under its influence to let it possess him, it was trapped in his spell book, being used as a magical focus to cast those spells.
  • Significant Wardrobe Shift: It turns out that if he's kept separate from Sig for too long after possessing Klug, the demon will eventually fully transform Klug's body into his own and become his own separate whole. Understandably, he doesn't want this to happen, but there's evidence that he's cutting it dangerously close from how Possessed Klug's primary color has changed from red to yellow by the time he finally reunites with Sig, who was undergoing his own... changes.

Sig

  • Badass Adorable: In his initial state, he's a shy and reserved boy who likes bugs... and who also boasts a powerful array of magic spells topped off by a huge Antimatter ball.
  • Badass Bookworm: After reabsorbing his soul from Possessed Klug, he lost some of his adorable looks, but is even more powerful for it, and now that he remembers his original role as Satan's scribe, he treats books with as much care as bugs.
  • Evil Costume Switch: As he began to become physically, mentally, and magically unstable after a 'resonance event' with Possessed Klug, his body became partially amorphous, turning him into the very-dark-hued Black Sig, and removing his Red Right Hand - though not his red eye.
    • After fusing with the demon soul and returning to the status of the original whole demon, he has a very devilish looking costume with a blend of reds and purples... but it's averted, because he's actually kind and helpful again.
  • Non-Indicative Name: "Black Sig's" primary color motif is a deep dark blue.
  • Summon Bigger Fish: When the Chairman starts snatching away the inner light of his enemies, leaving them in darkness-powered Rage Forms that don't care to distinguish between friend and foe, Tokiko summons him into the battle to support her team.

Roronoa Zoro

A swordsman who sails the sea with his crew, the Straw-hats pirates. Terrible sense of direction only matched by his proficiency with swords.

  • Badass Normal : While fancy, at the end of the day, his fighting style is all about using swords with barely any special tricks about it. Didn't prevent him from holding his own in a fight against the General, who managed to kill off fighters with a Memetic Badass level of power (though to her credit, he still had to be bailed out.)
  • Blood Knight: Zoro loves fights and uses the Arena to get into skirmishes that rivals or outright dwarfs the already legendary brawls of his home series.
  • Cool Sword: Has acquired at least one after slaying Poltherghast, and intends to add more to the collection.
  • No Sense of Direction : Has a terrible sense of direction to the point of it being comical. He wandered into another version of the Arena by pure accident.
  • Jerk with a Heart of Gold : He's pretty grumpy and can be rude, but he insisted to stick around to help William find Emelyn, and fought hard against the General because he didn't want her to get away with the deaths she caused on his allies.
  • Unwitting Instigator of Doom: His current job of hunting down and killing the guardians is of tremendous help for Yharim, a powerful Evil Overlord with a master plot involving the death of said guardians.
  • Wild Card: Zoro has very little to care about within the Arena since he doesn't have personal stakes in the scenarios, and seems content to run around picking fights at random. He does attempt to fight bad guys mostly, but it's made clear that he doesn't really care to make sense of the Arena and is content to use it to fight.
    42: Thornote , Zoro, and Azrael are all free spirits who do as they wish, not as others may want them to do.

Dark Riku

A version of Riku from when he fell under Ansem's control, and he revels in the power. Is actually a replica made to think he's the real Riku time-traveling.

  • Adaptational Badass: He was no pushover in canon, but here he goes from a pawn of Xehanort to an independent minor antagonist of his own, winning a giant battle royale-esque tournament and claiming the false MacGuffin as the first-place prize, and forcing big-name heroic faction leader Pseudo Porky to traverse through a corruption that almost gets to him in order to negotiate for its exchange. And he figured out it was fake way before they did!
  • Even Evil Has Standards: The moment he hears that the Egg of Light has the power to change people's memories, he quite literally shoves it into Pseudo Porky's hands and asks no price in exchange, only that Pseudo makes sure his allies know he gave the Egg back so they don't try to hunt him down for it.

Azrael (DefRevenge24601)

The Mad Dog invades the Arena looking for a feast, and he's got plenty of meals available.

Yozora (KiriK)

  • Blood Knight: Downplayed. He doesn't pick fights that are unnecessary, and only fights to incapacitate or kill those he sees as in his way. However, once he's decided to fight someone instead of going around them, nothing will make him back down.
  • Flat Character: A necessary consequence of having no characterization outside his appearance as a superboss in Kingdom Hearts III Re:MIND. Yozora is single-mindedly devoted to his objective, and no attempts to communicate with him will get any reaction.
  • Implacable Man: Unless you have some way to kill him instantly, he'll keep coming at you, and coming, and coming...
  • Lightning Bruiser: Will happily engage in Teleport Spam galore before popping into reality to deliver a blow in the blink of an eye that could fell the average protagonist instantly, whether in melee or from a distance.
  • Power Copying: One of his signature techniques - he forms a Beehive Barrier out of orange data that traps and paralyzes his foe, then stabs his sword into it and converts one of their inherent weapons or powers into data, absorbing it for himself.
  • Showy Invincible Hero: If he's actually a hero, he qualifies as this, because even when he ultimately loses he will not show any signs of weakness until he's done in by outthinking him or his own error, but damn if every attack he delivers isn't a spectacle.
  • Smug Super: His signature victory line is "Sorry, but I don't lose." That should tell you enough.
  • The Stoic: Nothing fazes Yozora. Whether it's disintegration, a nuke dropped by Set, or being transmuted into grass seeds, he takes it all with the same flat, unflinching look on his face.
  • Uncanny Valley: Visually, he shows no signs of this aside from his heterochromia. However, his absolute stoicism is at an unnatural level, his perpetually chill voice borders on Creepy Monotone, and especially powerful entities and beings from the same universe as him can innately feel something... off about him.

The Think Tank (Bolded1)

A quintet of amoral scientists who've transferred their brains into mechanical shells. Guided by an insatiable desire to operate and perform odd experiments, the Arena serves as their latest testing ground.

  • Ax-Crazy: The Think Tank is very eager to commit "researches". The issue is that these researches tend to include burying whole towns under a ton of hexcrete or hacking somebody up while they're unconscious.
  • For Science!: Their main motivation, but taken to an even further extent. The Think Tank simply want to observe the results of their researches and do not plan to use them for any greater purpose. They do it all for the sake of science.
  • Kick the Dog: Experimenting on Peko and giving her mutated features and a new arm is definitely this and Stupid Evil, since they've alienated her by doing this when she was fully ready to cooperate anyway. Their proposal to offer her a drug to keep her new condition down in exchange for servitude is definitely this.
  • Plot-Irrelevant Villain: Serve as this. The Think Tank's machinations do not affect the Arena like some of the other groups, and their schemes are very likely to be outlasted by it.
  • Stealth Sequel: Their presence outside of Big MT, Dr.Ø going by his new name, Mobius's total absence so far and the mention of an overlord hint that this version of them has broken free from the loop.

Grima REX (Bolded1, Gone Forever)

LLLLUUUUUUUUUCCIIIIIIIIIINNNNNNNNAAAAAAAAAAAAAA!

A man-made god who seek the end of everything. Power immeasurable only matched by its sheer loathing for all life and.. lack of witd.

  • Alliance of Alternates: Seemingly team up with his two other selves, one a Manipulative Bastard in a female body, the other one a giant dragon, though REX doesn't care to follow their orders and seems to almost ignore the latter. It's likely that he wishes to kill them for their power too, making the alliance temporary at best.
  • Ax-Crazy: This trope defines Grima like no other.
  • The Berserker: Nothing bar an attack from Domon himself seems to so much as faze him, and he effortlessly trounce through everything sent his way. Whatever can keep him down doesn't do it for long and fierce attacks from Domon and Corrin have only really managed to lightly damage him.
  • Adaptational Abomination: A lot more eldritch and inhuman than his game self.
  • Almighty Idiot: While he's as powerful as any other version of Grima, he's little more than a rampaging beast who only communicates in roars.
  • Bad Boss: Almost exaggerated, he would deal fatal damage to his underlings if they weren't already undead, and he seems to hit them for his own satisfaction.
  • Comic-Book Movies Don't Use Codenames: Despite being called REX out-of-universe, he's never called such in the Arena, and is referred to as "Grima". Justified because he doesn't care about naming himself and those he face would probably not be terribly bothered finding him a name.
  • Deader Than Dead: With Forneus burning in hell, his creation finally being destroyed and all of their victims's souls passing along to the afterlife, REX's threat is gone forver.
  • Hero Killer: Has killed eleven Shepherds so far, including fairly prominent ones like Oboro, Saizo or Camilla. He's even managed to kill (an) Anna, though it was soon undone.
  • Implacable Man: Whenever Grima REX want to reach someone or something, he does so. It doesn't matter if there's a world of legendary fighters and skilled soldiers with special weapons in-between.
    • Grima REX is so ungodly tough that being caught in a combined Wave-Motion Gun, Domon's Shining Finger Sword, a Dragonrazer and several explosives, resulting in the annihilation of the fort he stood in slightly damaged him, all of that occurring while he wasn't at full power.
  • Jerkass: Grima REX take immense pleasure in tormenting the people that he's not killing, and he especially goes out of his way to bully and attack Morgan, someone who's never done anything wrong to him.
  • Knight of Cerebus: Immediately make the tone shift clear by murdering Gregor, Scarlet and the Comic Relief character Glass Joe. His emergence also occurs during a difficult fight for the Shepherds.
  • No-Nonsense Nemesis: While REX is arrogant and sometimes leave fights to "cultivate" his foes's fear of him, he still goes for the kill when he can, and tend to swiftly dispatch whoever attempts to stand in his way. In a good display of pragmatism, he also immediately tried to kill Lucina during her training instead of waiting around for her to become stronger.
  • The Faceless: There is a face beneath the helmet, since he actually try to bite Morgan, but it's concealed by shadows.
  • The Power of Hate: He feeds on this. Attacks directed at him with fearful or hateful intent only make him bigger and stronger.
  • Tin Tyrant: Take a huge armored form when manifesting through a human host, though it's because of the shame of manifesting as a human causing him to try to appear big and scary. The armor appears to have weird flesh-like characteristic but is otherwise very solid.
  • World's Strongest Man: Certainly the strongest being in his timeline, and perhaps other timelines of Fire Emblem. While he has failed to truly destroy the world because of his tendency to draw things out when victory is near, REX's strength is nigh-unmatched and he's been able to repeatedly badly overwhelm the Shepherds and their allies multiple times while operating at a fraction of his full might, and the scope of his threat is such that even Julius decided to stop him at any costs. Even then, REX more than matched the combined sum of all the Shepherds, their allies and the Einherjars sent his way, and it took Lucina using both a Super Mode not native from her universe and his weakness to do him in.

Courier 6 (Bolded1)

A courier who roamed the post-apocalyptic wasteland of the West Coast. An unfortunate encounter with Benny drove him mad, and after much adventures, he became the Evil Overlord of the Mojave.

  • Ax-Crazy: Another fellow who's got little in the way of empathy.
  • Empowered Badass Normal: The experiments of Big MT have given him some cyborg parts, granting him higher abilities. He's also at least strong enough to keep up in a fight with a powerful Darth (albeit he was soon outmatched once he got serious) and can flat-out kill Sith Warriors in one blow, even punching through a lightsaber with the use of his Power Fist.
  • Dumb Muscle: His monstrous strength and endurance find their match in his low intelligence of 3. Most of his dialogues tend to emphasize this, with Courier 6 being fairly straightforward in interacting.
  • Tin Tyrant: Always equipped in a heavy suit of Power Armor, which is capable of holding up to lightsabers, force lightning and other perils.
  • Power Fist: Wield one to battle, with great effectiveness as quite a few Siths would tell you.
  • I'm a Humanitarian: Feast upon the flesh of his deceased foes.
  • Nice Hat: His helmet grant him some actually pretty nifty boosts and it looks cool.
  • Suicidal Overconfidence: While he did well at battling a Darth and actually managed to land some strong blows with the help of Terra, his insistance to keep fighting after the Dark Sider went all-out border on this, and he was easily sent away with a Force Choke.

Monkey D.Luffy (Bolded1)

A young boy from the East Blue who has eaten the Gomu Gomu no Mi and dream to become the King of the Pirates. His goofy demeanor asides, he's a powerful fighter who's defeated evil across the world, old and new.

  • Rubber Man: His speciality.
  • Those Two Guys: With Zoro. They both appear to share the same brain cell and fight together nowadays. One usually does tend to be smarter than the other when the situation calls for it, though, and they're a very powerful duo.
  • Super Mode: The various Gears.
  • Wild Card: Like Zoro, Luffy is in it for fun and tends to do what he wants, though he's willing to help out against evil folks if the situation calls for it.

The Fell Dragon, Grima (KiriK)

  • Composite Character: His Expiration is portrayed as a giant beam of energy akin to the only attack used by Dark Beast Ganon, but he can also use Anima magic freely, similar to how Robin, his would-be host, is a hybrid swordfighter and spellcaster by default.
  • Faster Than They Look: His speed doesn't compare to REX's stealth in terms of how surprising it is, but he can weave in and out of his foes' attacks with surprising grace for such a huge thing.
  • Giant Flyer: "You could wage a war on his back" giant.
  • Ultimate Life Form: Of 'Los Tres Grimas', he's the one who emphasizes this aspect of Grima the most. While Grima REX emphasizes the raw power and brutality, and FR-Grima emphasizes the resources and cunning, the Fell Dragon emphasizes his origins - a creation of Forneus, hand-designed to eclipse all other living things.

Schezo Wegey

A roguish dark mage with an insatiable lust for the power of other magical beings, and a curse of Accidental Innuendo. Was infrequently played by Bolded1, until he dropped him and KiriK picked up where the former left off.
  • Crouching Moron, Hidden Badass: His inability to communicate with others without saying anything raunchy makes him extremely hard to take seriously. And then he unleashes his Limit Break thirteen times in a row with a 19-chain of Puyo pops, singlehandedly wrecking his enemy (a Final Boss-tier Elder Dragon that was also roboticized and powered up by all seven Chaos Emeralds), scaring the pants off a resident Big Bad who was merely spectating, and provoking the ire of many godlike beings by ripping spacetime asunder with all the power he output in that one moment.
  • Glass Cannon: Like just about every non-Final Boss-tier Puyo Puyo character, his ability to take direct hits is slim, but if given the chance to prepare a combo, he can also dish out an absurd number of full-power attacks in one turn for a roleplay where a character is normally limited to one full attack or combo unless they're a boss.
  • Logical Weakness: His weakness to light is twofold:
    • Being a dark mage whose alignment is definitely a form of evil, he is weak to holy magic and magical light.
    • He's not usually a dodger, and his sword is made of crystal that refracts light in multiple directions instead of purely reflecting it, so trying to block a laser with it just results in multiple lasers hitting him.
  • Weaksauce Weakness: A psychological one - calling him out on his Accidental Innuendo may make him upset enough to fight you, but it'll also make him upset enough to forget why he was originally after you. If he was going for someone because of their power and he wins, he'll forget to take it.

The Mutants

Deformed mutants who hails from the radioactives wonders of Venus. While initially mere victims, they grew in intelligence and are nowadays more capable, smarter and less prone to death.

  • Ax-Crazy: The fat mutant tries to murder his brother and the innocent Mothman simply because both were dancing without it. Downplayed, since he stop his assault once he realize its futility.
  • Big Damn Heroes: The fat mutant, of all people, pull off one when he and Barack Obama smack a jet into Broly Hank Hill's back, distracting him at a crucial time during his fight.
  • Chekhov's Gun: The F-35 that the fat one uses to try to kill his brother is this, since he and Obama subsequently employ it to save the Arena.
  • Easily Forgiven: The thin mutant (and Mothman) seems to care little for the attempt on his life made by his fat brethren, arguing that the latter's song is "low-key fire" as an explanation.
  • Dancing Royalty: The mutants are still pretty harmless characters, but have demonstrated the ability to dance well enough to form a group with Mothman!
  • Disproportionate Retribution: The fat one concoct a murder attempt simply because he saw his brother vibing with someone else, and grew jealous.
  • Green-Eyed Monster: Taken to Yandere level by the fat one, who will try to kill you if he sees you doing things with his brother.
  • Hidden Depths: When joining the party, the murderous mutant unleashes forth an anime song, hinting at an appreciation towards Anime as a whole.
  • Jerkass: The fat mutant fails to offer any apology for trying to outright murder his brother along with a random stranger out of jealousy.
  • Talkative Loon: Both. The thin mutant for incoherently screaming the lyrics of a song he was listening to without bothering to be accurate about it, and the fat mutant also spout nonsense before he tries to ruin the party. However, the thin mutant is an heroic figure, and can speak pretty normally when not in the mood, whereas his brother has yet to say anything that make sense.
  • Took a Level in Badass: The mutants are smarter, less prone to dying and are both stronger, with the fat mutant summoning a F-35 plane and skillfully driving it, and the thin mutant heroically facetanking a series of missiles to the face, to the point where the attempt was a No-Sell!


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