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    The Sisters (Bolded1) and associates (various) 
A group of female human-lookalikes created by an alien race called the Xirs, using donated human blood. They were bred for war, and each is named after a French number, save for Jam and Isabel, who rejected their Xir names. They all share characteristics, most notably red hair and green eyes. The Sisters were all created by Bolded1.

  • Blood Knight : a trait shared by all of them, with various degrees of intensity. Some Sisters are calm and remain composed in battle, whereas others are constantly aggressive. Sisters who focus their blood knight traits into some productive activity tends to be very successful.


  • Arch-Enemy : Troa and Katre wounded her eyes and massacred the rest of her squad, a long time ago. As a result, she has an intense fixation both. This view is shared, with both women hating Ain and seeing her as the biggest threat to their end-goals.
  • The Ace : The strongest of the Sisters. Troa and Katre together had to flee against her, and she had to be taken out of the Arena for Katre to even come out to fight. She was also meant to defeat Troa, and the latter had to rely on a distraction and use her full power to even knock out Katre. From the evil Sister's point of view, not even Thor is as dangerous as her.
  • Blood Knight : Downplayed, but she enjoy a good fight. She doesn't show it overtly though.
  • Combo Platter Powers : Has Super Strength, Super Speed, Made of Iron, Healing Factor, Super Senses and telekinesis.
  • Early Installment Weirdness : Unlike the other Sisters, Ain is blonde with only one power. In-universe, she is something of a prototype, though she was deemed good enough to be included with the completed Sisters.
  • Eyepatch of Power : Technologically upgraded too !
  • Handicapped Badass : Take on large threats with an eyepatch. Downplayed, however, since her super senses are sharp enough to make up for the missing eye.
  • Healing Factor : Like her sisters. That said, special weapons can prevent it from working.
  • Last-Name Basis : Insist to use last names, even to address friends.
  • Made of Iron : Can take attacks from her sisters and shrug them off with ease.
  • Platonic Life-Partners: Forged a close friendship with Thor over the course of their hunt for the evil Sisters, to the point that he's one of the very few people she's comfortable with being emotionally open around.
  • The Stoic : Ain is extremely calm, and rather stand-offish. Her behavior is that of a professional, in contrast with the rest of her family.
  • Story-Breaker Power : Being the mightiest in a group of mighty beings. Troa had to use her full power and capitalize on a distraction to take her down, and Neuff relied on her to defeat the kingpin.
  • Super Strength : The highest amongst her sisters, and even the weakest of them is extremely strong.
  • Super Speed : And fond of using it.
  • Super Senses : Her senses are much sharper than any human's.
  • When All You Have Is a Hammer... : Only has the baselines sister powers with telekinesis. However, she's skilled with using it, and her raw stats are good enough to overwhelm the other Sisters.
  • World's Strongest Woman : Of her world at least, but she can slap her super-powerful sisters around without issue.
  • Wound That Will Not Heal : Her eye was damaged with a special weapon, as a result, she can't heal it on her own. It is hinted that she could heal it with very advanced medical treatment but she refuse to do so until her evil sisters are taken care of.


  • 0% Approval Rating: Everyone is plotting or has turned against her. Cinke is working against her, Morpho Knight betrayed and fought her, Oca is planning to betray her and Ninth is plotting her revenge.
  • Antagonist Abilities : Beyond her usual brick powers, Troa possess an incredibly potent venom that can adapt to whatever resist it and chew through anything in its path, telepathy, and is physically one of the strongest sisters. She also has a new form, that she can activate with her powers, which grant her an absurd amount of power, allowing her to single-handedly demolish entire groups while shrugging off their best efforts.
  • Ax-Crazy: All Sisters are like that at the very beginning and have to naturally repress it. While Troa was the most successful at first, recent events unlocked this side of her, with the usually composed Troa swearing like a maniac and promising to kill everyone.
    • Likewise, she was quite unhinged while pummeling Ain.
    • She definitely quit being sane by her final battle, shrieking as she kills and maim everyone in her way.
  • Blood Knight: What she eventually become. Troa eagerly invite anyone to fight her, calling out the whole Arena for that purpose. Upon reaching her full power, she eagerly goad the fighters to come at her with their full power, yelling "COME ON!" regularly.
  • Big Bad: The final antagonist of the Sister plot.
  • Bring It: Call out the entire Arena to fight her before her boss fight, and eagerly yell "COME ON !" whenever someone is powering up an attack or directly taking the offensive.
  • Evil Redhead: Troa has red hair and is one of the evil Sisters.
  • Even Evil Has Standards: For all of her flaws, she is unnerved by Mara's treatment of her children and find her disgusting.
    • She was also horrified at the sight of a child's horrifying Time Loop fate and actually tried to help the child twice.
    • In general has a soft spot for children. She is ready to brutalize, torture, maim and betray anyone but she'll never harm children or babies if she can.
  • Evil Is Petty: Make a point to specifically beat down Oca and ditch the fight just to do that. Had she stuck around to finish off the weakened fighters, she could have dealt with less people by the end of it.
  • Hope Crusher: What she try to be during the course of the final leg of her fight.
  • Made of Iron: Withstood Papillo's Final Explosion and promptly reemerged after being struck by it.
  • No-Holds-Barred Beatdown: Dish out one to pretty much everyone during her final battle. It's turned against her, when Neuff put the beatdown on her, along with the entire team afterwards.
    • She also survived the massive amount of powerful attacks sent her way after getting roughed up by Neuff. She was very close to death but it still a very noteworthy feat.
  • Hero Killer: Contribute to the death of more then 15 of her foes during her boss fight.
  • No-Sell: Her default answer to anything thrown at her in her ultimate form.
  • Poisonous Person: Can use a potent venom that adapt to whatever is thrown at it. Furthermore, she has resistance to all kind of toxin.
  • Power Dyes Your Hair: Her hair become bright pink in Limit Breaker.
  • Sealed Evil in a Can: Is locked in prison, and is kept around by her sisters to be unleashed against any potent threat.
  • Smug Super: Gives Frieza a serious run for his money when it comes to ego but like him, her sheer power easily justify her confidence, being able to treat godworlders, her fellow sisters and Kirby like helpless ragdolls.
  • Super Mode: Limit Breaker, which bring forth 100% of a Sister's power. With it, the already strong Troa reach the power to lay waste to the planet.
  • The Juggernaut: Nothing can put a dent in Limit Breaker Troa. Gods, ancient weapons, giant monsters, all manners of blasts, the apex of technology, other Sisters, the unleashed full power of an angry Saiyan, a fully unleashed dragon, the surviving Homunculi, the power of Hell, ancient unleashed magic and all kind of godly weapons were unable to put her down. To compliment her massive durability, she was able to successfully plow through all of these attacks and effortlessly slapped around whoever dared to stand in her way, taking their bests attacks and dishing out the pain in return. Only Kirby's amped saber threatened her, but even he was bested when she decided to focus and outright caught his impossibly fast attack bare-handed.
  • Weaksauce Weakness: Limit Breaker take stamina, but Troa used her preparation time to toughen her endurance up, allowing her to use it far longer than Neuff. She also simply doesn't put in that much effort in Limit Breaker mode, and only fight seriously to trash Kirby when he start to actually put in the hurt.
    • Also, affecting her mind telepathically to trick it into going to a far lesser percentage. Though that move only worked because Troa was distracted, fighting off another mind assault and was attacked by a monstrous telepathic power.


  • Action Mom : While now a mother of two, Sarah is even stronger than before.
  • Berserk Button : As learnt by the Fusion Master, attacking her loved ones is a very good way to get Sarah angry at you. Ignoring her attempts to reconcile will led to further rage when the times come to fight.
    • Being abusive towards your children is also one, to the point of considering fighting Mara over it and actually going through with it.
  • Blood Knight : Still there. That said, she focus her fighting instinct into writing or debating, allowing her to "cool down" on the battle crave while doing some more work. She still occasionally fight her sisters into friendly battles though.
  • Defeating the Undefeatable : Pulled on her by Mara, who managed to nearly kill Sarah after surviving her final attack. A reminder that as powerful as the future characters are, not even they can just hop in and easily defeat all the enemies.
  • Deal with the Devil : Sees her deal with the assassins as one, essentially giving up the fight on them for the purpose of revenge.
  • Didn't Think This Through : Her attack on Mara. She didn't except Mara's stamina recovery and didn't use her own power ups as a result, putting her in a precarious position when she ended up exhausting herself trying to kill Mara.
  • Fiery Redhead : Downplayed but still present. While very calm, Sarah can still get into terrifying tempers if truly provoked.
  • Fatal Flaw : Pride. Sarah is proud of her family and powers and has sometimes refused to take the pragmatic route (fusing with Nicole to get massive power or letting go of her guilt). It has caused her to be reckless sometimes or launch herself into terrible rages. However, Sarah is aware of her flaw and is determined to grow past it.
  • Future Badass : Much stronger than Neuff thanks to her age. If she were to be involved in the current Sister plot, she'd handily defeat Troa at full power.
  • Good Parents : A loving mother towards her two children, Sarah is ready to do anything for them and is always watching over them while they're in the Arena. Making an attempt on their lives is a good way to anger her for real.
  • Happily Married : With Demo.
  • Heroic Self-Deprecation: : Gained some of it after her fight. Her lack of prudence with the arena, her deal with the assassins and her terrifying rage chipped away at Sarah's ego. Somewhat downplayed because she has her family and friends to help her with it, and is adult enough to deal with it in a healthy way.
  • Mama Bear : After learning of Sandra's life-risking encounter with Mara, Sarah went after the latter with unusual anger, though she was unable to actually kill Mara because of the Arena balancing and the Assassins using a song to weaken Sarah and strengthen Mara. She still managed to put up a fight though.
    • Her rampage against the Fusion Master was motivated by his indirect harm to Niko and Sandra, and his indifference towards the predicament.
  • Meganekko : Has glasses, they're actually advanced pieces of technology, since she doesn't need any help with her vision.
  • Mum Looks Like a Sister : Played With, Sisters visibly stop aging for a century after reaching adulthood. As a result, she is actually in her 40s but looks like she is in her 20s. People mistaking her for Sandra's sister is actually pretty common, to her amusement.
  • Nice Girl : While she still has her flaws and errors, Sarah is a nice and kind woman who works hard for the future of her universe and family, and is very polite to about anyone to meet.
  • Rapunzel Hair : Her hair reach her knees, thanks to her special regeneration. She often has to cut it off or tie it into a bun.
  • Older and Wiser : Far more patient and calm compared to her past counter-part. It doesn't prevent her from doing bad decisions on her own but she is much more likely to pick the calmer option.
    • She was willing to make amends with the Fusion Master after he pressed her Berserk Button and gave him chances to escape her wrath. That said, the "wiser" part went away when the fight started.
    • While she did attack Mara, she was partly under influence from Loki and was more emotionally vulnerable following the Missingno events. However, she's aware that she's still pretty young for a Sister (who are long-living) and has vowed to improve in terms of might and wisdom.
    • In general, Sarah's willingness to slow down and look at the bigger picture separates her from Neuff, who's less restrained.
  • Parents as People : Downplayed. While Sarah genuinely wants for her children to be happy and is competent at taking care of them, she was a bit too lenient in watching them over in the Arena and ended up having to try and prevent her son from destroying the Arena. This caused Niko to end up in danger, and since then, Sarah has been haunted by her lack of action and her subsequent rage against Missingno and Mara is caused by her guilt and anger at herself. She recently vowed to get better though.
  • Person of Mass Destruction : When she doesn't bother with collateral, Sarah can be a devastating force, carving entire cliffs, destroying mountains and causing lava to overflow over the course of the fight with Missingno. And that was without her buffs such as black lightning or limit breaker.
  • Physical God : While she isn't a goddess, Sarah's overall power makes her close to one. She is able to pull terrifying feats of speed, strength, durability or energy projection casually and her healing factor was potent enough to recover all of her wounds in a single instant following a huge fight.
  • Roaring Rampage of Revenge : Her entire mindset during the Missingno battle. She didn't want to beat him down : she wanted to utterly vaporize him, showing a level of rage that terrified or unnerved her close friends or the other combatants.
  • Scarf of Asskicking : Got herself a nice scarf, though she doesn't actually wear it in battle, since it can get wrecked or grabbed, making it something of a subversion.
  • Scars Are Forever : She still has that scar on her eye, inherited from an encounter with Katre back while she was a pre-teen. She keeps it as a reminder that as strong as she is, she can still be harmed. Also because it looks somewhat cool.
  • Seen It All : Sarah is much harder to impress than Neuff thanks to all the years spent in the Arena, stuff that surprise or shock others are no surprise to her
  • Statuesque Stunner : While not freakishly tall, Sarah is still taller than her husband or her friends, and sometimes has to lean forward or crouch to avoid the ceiling of a small house.
  • Took a Level in Badass : While she was always badass, growing up and getting into battles has caused Sarah to become much more powerful, allowing her to surpass some of her sisters in the hierarchy of power.
  • Trademark Favorite Food : Has a huge fondness for seafood, especially lobster, and tend to seek opportunities to eat it. She share this trait with Neuff.
  • Tranquil Fury : Her state of mind before the battle with Missingno. Somewhat deconstructed because holding in it for so long meant that the unleashed anger was all but uncontrollable during the actual fight.
  • The Gadfly : Like to tease and mess with people, though she cross the line at anything harmful. She regularly engage in trolling wars with her version of Argo.

Lord Ninth

The future version of Neuff. After Katre succeeded in killing the heroes of the Arena and departed with the babies. Following to witness the deaths of her more rebellious sisters and with her lover and his brother hostages, Lord Ninth was forced to travel across the universes to help alternatives Troas in their own success. Exhausted and mentally scarred by her task, Lord Ninth hates what she has become nearly as much as she hates her big sisters.
  • Pals with Jesus: Giving the lightning god Raijin a good fight gets her hooked up with the mark of the Black Storm, giving her extreme control of her black lightning beyond what baseline Neuff and Sarah have.
  • Stoic Woobie: She's been through a lot and refuses to emote again. Morpho Knight forces her to get angry again at him during their spar, just so he'll know what it looks like when a fighter is enraged.


An odd Sister with several powerful abilities.
  • Affably Evil : Quite chatty and agreeable when she's not in a fight, to the point where she's close to being a dorky teenager instead of a world-ender.
  • Blood Knight : To a large degree. Eleven truly enjoy violence and fighting and like fights where she can truly let loose and unleash her power.
  • Combat Sadomasochist : The more she's hurt, the more she enjoys it. Admittedly, part of it is also meant to be a scare tactic of a sort, though she also just truly enjoy being hurt and see it as a proof of her opponent's power and tenacity.
  • Determinator : Her willpower is what's keeping Eternal Zamasu in check.
  • Physical God : Thanks to sort of getting infected by Zamasu, she's able to use Super Saiyan Rosé and has access to other Ki abilities. It's because Zamasu's ki "remembers" those abilities, allowing her to use them.

Thor Odinson (IchigoMontoya)

Yellow Kirby (KiriK)

Exactly What It Says on the Tin, a yellow version of Kirby. However, he has some key differences from the original...
  • Badass Adorable: He ain't Kirby without an adorable face and enough power to kill gods.
  • Combo Platter Powers: Instead of being able to inhale enemies and gain their powers, Yellow Kirby can switch between Copy Abilities at will.
  • Indy Ploy: Yes, a Kirby managed to set one up and pull it off. He counted on his allies in the fight with Dark Fiddlesticks-X having some driving forces that gave them purpose, and they did, and that allowed him to create the Star Allies Sparkler to even the odds.
  • Kamehame Hadoken: His Fighter Ability's Force Blast, which is based on the Hadoken. Fighter Kirby actually kills the Tri-Color Dragon X (see Spiralblock Peak Bosses) with a straight-up Shinku Hadouken, complete with making it an actual vacuum wave that sucks in the surrounding energy to get stronger!
    • His ultimate attack, Team Star Allies!, is this combined with Combination Attack, requiring others to charge and fire their own attacks in tandem with Kirby, changing the effects of their attacks to make a giant energy wave.
  • Physical God: A temporary effect of piloting his ultimate weapon, the Star Allies Sparkler/Star Dragoon. According to KiriK, this would apply to anyone who pilots it.

Katre's Dratini/Dragonair (KiriK)

  • Future Badass: Olivia, Katre's GE counterpart, retroactively has it - and her version is a maxed-out Dragonite.
  • Plot-Based Voice Cancellation: When it has a message from Katre to give to Deut, her reaction and the reactions of others present are shown, but the message itself isn't. It's that Katre and Troa intend to be moles in Set's cabal.


    Pseudo Porky's group (DevilPsyco) and Associates (various) 
A group created specifically to fight back against the forces of Sombra (who has been bested) and the Assassin Group, led by the formerly evil Pseudo Porky.

Pseudo Porky

  • Redemption Earns Life: It's highly likely that if he had not been offered a second chance and accepted it back in his original defeat as a villain, he would've been slain on the spot.


  • Troll: His sense of humor usually involves people near him being the butt of a joke.

Sombra (Arachnos)

  • The Atoner: For most of the Arena's lifespan, Sombra has been in a corrupted state and one of the main threats around. After being healed of his corruption by Ninten's Eight Melodies, he's back to his normal state.
  • Barrier Warrior: Sombra's magic specialization is the creation of barriers as protection or traps.
  • Casting a Shadow: As a tyrant, Sombra displayed a variety of powers over darkness and would commonly manifest as a black cloud. This ability was unsurprisingly lost alongside the evil magic possessing him.
  • Easily Forgiven: Played with. Viserys, Serana, and most of the members of Pseudo's organization actually forgive him fairly easily, which is understandable given that his stint as an Evil Overlord was not really by choice in the first place. The one who took the most time to forgive him was Ninten, who resented him particularly for the creation of Neo Pseudo Porky, who terrorized his sisters.
  • Evil Overlord: In his previous, corrupted state.
  • Gemstone Assault: While corrupted, he had the power to summon dark crystals. This power was lost when he was healed by the Melodies.
  • Lethal Harmless Powers: The creation of barriers doesn't sound particularly threatening, but there's nothing that stops him from creating one with spikes, nor one that collapses on itself to crush the person within. He is luckily a Nice Guy and rarely abuses his power this way unless it's absolutely necessary. During the World of Light arc, in the various battles involving Galeem and Dharkon's Puppets, he frequently trapped them in energy cages before summarily tossing them off the edge of Final Destination.
  • Modest Royalty: He usually refers to himself as just Sombra as opposed to King Sombra. His status as royalty is now questionable anyways (while he used to be King of Canterlot, it is likely that the cured Celestia and Luna assumed the throne after his Heroic Sacrifice), and most importantly, the name "King Sombra" is inextricably associated with his time as an Evil Overlord.
  • Once Done, Never Forgotten: Given that most people in the Arena know him primarily as a tyrant. Subverted, though - after his backstory comes to light, he manages to join Pseudo Porky's organization and has since been accepted by mostly everyone after deploying serious efforts in protecting the Arena.
  • The Reveal: King Sombra was actually a fully corrupted Alternate!Sombra from the Reflections arc of the IDW MLP Comics, as opposed to his show self. His ability to manipulate crystals is justified by him having visited a ruined Crystal Empire while in his corrupted state and learning their crystal magic from their leftover tomes.

42 (KiriK)

    Self-Insert Gang and Associates (various) 

A group of, well, self-insert characters who gained supernatural powers in one way or another, most of them from exposure to the Arena, and who would eventually band together.

In General

  • Alternate Universe: To the real world, at least; it is generally agreed that the world they come from is identical to real life except that it doesn't have its own version of the Arena thread, and transit to other realities is possible in it (albeit a rare occurrence).

Miles (GamerXZ)

  • Ascended Fanboy: This is pretty much a given, especially considering the Arena allows him to interact with a number of his favorite heroes.
  • Broke Your Arm Punching Out Cthulhu: Was among those who helped put an end to the threat of Void Termina...but the severity of his wounds meant he wound up experiencing his first death in the Arena.
  • The Bus Came Back: After vanishing for almost a year, Miles and his crew return to the Arena with a plan to defeat Galeem and Dharkon for good... only to realize that the World of Light crisis had already been resolved.
  • Chekhov's Gun: That 3DS Miles is seen with on occasion? It ends up being what Zero uses to survive his original body's destruction by transferring his consciousness into it. At least until the group gets him a Robobot Armor.
  • Combo Platter Powers: What his connection to Void Termina grants him and it's a pretty generous package. He gets a measure of Super Strength and Super Toughness, a potent version of Voluntary Shapeshifting and the ability to perform a Fusion Dance with other willing subjects. However, look under Reality Warper and Deus Exit Machina.
  • Deus Exit Machina: Between his own incredible powers and having a group of loyal and powerful allies, one could argue there would be a lot less drama if he took a more active role in the larger conflicts and thus is usually busy either doing his own thing or helping another character with their problems.
  • Early Installment Weirdness: As the only self-insert made before OOC plans were made for a small group of these characters, Miles is the only one who had supernatural abilities before entering the Arena. He also had different powers at the start.
  • Heroic BSoD: Has been hit with this a couple of times throughout his adventures in the Arena, but two of the most prominent were likely when he was unable to save Meta Knight and was forced to watch his storyline's villain, The Doctor, seemingly kill off the Sisters by absorbing them.
  • Invincible Hero: Played With, and Subverted. The number of fights Miles straight-up loses can be counted on one hand, but there are a number of outside factors to consider, including how he rarely fights alone and, regardless, almost always has to put in a lot of effort and tends to get beaten up in some way. There's also the fact a number of his fights end without a clear winner.
    • The subversion comes during the fight with Void Termina where the severity of his wounds leads to him dying.
  • Magnetic Hero: Crosses over with Odd Friendship in some cases, as Miles has a tendency to draw people together and seems capable of forming connections quite easily in most situations.
  • Morality Pet: Acts as this for a number of other characters whom would normally have, at best, questionable morality, such as Tokiko, Mazinger Zero and the Devourer Of Gods.
  • Nice Guy: Miles is, for the most part, a very pleasant and respectful young man. However...
  • OOC Is Serious Business: There are limits to even his kindness and tolerance, as seen in the fight against Glitchtrap.
  • Odd Friendship: Has a number of these, ranging from the more reasonable like Moneyfists, Thor, and Nebula and the insane like being friends with flipping Mazinger Zero...who has become the lad's personal Robobot Armor. Yeah, to say it's weird is an understatement.
  • Reality Warper: At least has the potential to be this if he ever taps into the full might of his Void powers. However, even without that it's still highly versatile as shown under Combo Platter Powers. He can also heal grievous injuries, enhance powers, conjure stuff out of thin air, and so on, so forth.
  • Screw Destiny: It's all but stated throughout the narratives that Miles' presence in the arena has altered a number of events that were supposedly set in stone.
  • Sympathy for the Devil: Despite how he feels towards certain villains, Miles does on occasion show shades of this towards certain individuals, especially if he sees they're just folks who never got the proper help or are making a genuine effort to start over. Its effectiveness is... debatable, to say the least.

Nebula & Corona (GamerXZ)

  • Character Development: Both get a fair amount as although they most certainly weren't bad people starting out, they could come off as Innocently Insensitive and weren't afraid to hold grudges, but as they met more people and learned their stories they both gradually realized just how complicated and messy life could be and what holding onto hatred can do to you. As a result, they've made an effort to become more patient and understanding.
  • Creepy Twins: Downplayed, as they lean more towards Creepy Cute especially when in their humanoid states.
  • Disney Death: During the final battle with Mazinger Zero, the duo are seemingly killed off and absorbed into the Doctor, but later thanks to Miles tapping into Zero's Reality Warper powers, they're freed and given humanoid forms of their own, crossing this trope over with Came Back Strong.
  • Reality Ensues: It don't matter if you're in a world where when you die, you might be revived. The ones you leave behind still have to deal with the fact that they just watched you die so, of course, they're gonna have a breakdown and need time to recover.
  • Sibling Team: Are very much this, especially since they are rarely seen apart and can unleash more powerful attacks when working together.
  • Sibling Yin-Yang: Nebula is the more blunt and snarky sister while Corona is the timid and soft-spoken sister.
  • True Companions: Although they may question Miles decisions on occasion and get upset when he does something reckless, it's made clear they both deeply care about him, see the lad as family and will never betray him. He himself reciprocates these feelings.
  • Voluntary Shapeshifting: After their revival, they can freely transform between their Doll forms and their more humanoid forms.

Mazinger ZERO (GamerXZ)

Yes, THAT Mazinger Zero.
  • Adaptational Wimp: Downplayed and in a way, has shades of Adaptational Badass. On one hand, he's no longer a timeline-devouring Mechanical Abomination, but during his boss fight, he was still capable of going toe-to-toe with Myth!Thor, Moneyfists, Neuff, Tokiko, and Miles, who at the time, had a watered-down version of Void Termina's powers. The scary part? He managed to deliver a Curb-Stomp Battle to that last combatant...and Ret-Gone said powers out of existence.
  • Brain Uploading: How he manages to survive his original body's destruction.
  • Evil Cannot Comprehend Good: His whole reason for tagging along with the good guys after a near physical annihilation of his original body is because he wants to understand it.
  • Heel–Face Turn: Downplayed. After the Doctor's defeat, he does stop being an antagonist and joins Miles' group, but it's made clear he's not doing so out of good will but in the hopes of growing his own power by understanding the force that makes Miles and company so capable of defying what should be set in stone.
  • Knight of Cerebus: Although Miles and the Sisters personal story had its serious moments, it wasn't too bad...but when Zero finally takes center stage, the story gets ALOT darker and the stakes are risen big time. It doesn't help that he shows up around the time the "World Of Light" storyline begins.
  • Lesser of Two Evils: Surprisingly, yes. Zero may be an Eldritch Abomination whose main concern is amassing power, but it's clear that there's still some part of the old heroic Z within him and although he's the one who gave Doc access to the Mazin Powers, he does not approve of how he's wasted them and even switches sides when he realizes he can become even stronger by tagging along with Miles and company.
  • Redemption Demotion: Downplayed. Although becoming a Robobot has limited him in some ways, he's still incredibly powerful and, although they're not at full strength and he needs Miles presence to utilize them, he still has his Mazin Powers.
  • Superpower Lottery: Even amongst his fellow Mazingers, he won big time. On top of being a Flying Brick with Eye Beams, Blow You Away, among other tricks, his Mazin Powers give him a wide array of abilities including a potent Healing Factor, Energy Absorption, Adaptive Ability, Combat Clairvoyance, Shapeshifter Weapon, and is a Reality Warper under the right circumstances.
  • Token Evil Teammate: See Heel–Face Turn above. He's only helping them to learn.
  • Took a Level in Kindness: Is much easier to get along with after being revived and having his consciousness uploaded into a Robobot.
  • Villain Takes an Interest: Villain is a bit of a stretch, but it's made clear that he is very intrigued by Miles and the Sisters ability to convert their bonds into power and defiance even in the face of impossible odds.
  • Walking Spoiler: Very much so, especially his pseudo-Heel–Face Turn.
  • You Are Better Than You Think You Are: Believe it or not, yes, he does get a moment like this directed against Miles. Granted, it's in his own cynical Grumpy Bear way but the fact he even attempts it shows how far he's come.

Shyna, Messenger Of Justice

The star of Silhouette Mirage whom ends up joining the gang after being rescued from Galeem's brainwashing.

  • Cute Witch: Very much so, at least in her general aesthetic, though her powers are more mutation-based rather than actual magic.
  • Little Miss Badass: She's cute as a button, but don't let her looks deceive you. When she has to, she can demolish waves of mooks with little effort thanks to her wide pool of abilities.
  • Stepford Smiler: Comes across as very cheerful and sweet, but clearly carries a fair amount of sorrow at having to push the Reset Button on her verse.
  • You Can't Go Home Again: Due to her game having Multiple Endings, she comes from a verse where she succeeded in restoring the Earth...but in doing so, erased any memory of her deeds along with everyone who could've been her friend. Needless to say, she's in no rush to go back to her world again...

Devourer Of Gods (QuirkyTurtle)

  • Because You Were Nice to Me: One of the main reasons she ultimately ends up leaving Yharim's group is because Miles is one of the only people to ever treat her like she's a person, and that her life has worth.
  • Big Eater: Among her more amusing long you ignore the fact she use to eat humans. Honestly, her appetite is big enough she could probably give Goku a run for his money in this category!
  • Dark and Troubled Past: Oh boy.... So, once upon a time, she was part of an entire race of giant worms that devoured lesser deities but mostly kept to themselves. However, one day, a bunch of humans got scared of the Devourers' power and opted to eradicate the whole lot of them. Aside from herself and the Storm Weaver, no one else survived. Even after she got revenge on the humans responsible for the genocide, it wasn't enough to sate her hatred. Fast forward to current times and, after meeting Yharim, he beats the crap out of her before putting the poor girl on a metaphorical leash and treating her as his personal attack dog from then on out, severely punishing her for even the smallest slip-ups. To make matters worse, most people are, understandably, scared shitless of her and the few people she can interact with are Yharim's inner circle who treat her, at best, like a useful tool. Yeah, with all that baggage, is it any wonder she turned out the way she did? Want to know the really sad part though? Most of this is canon.
  • Enemy Mine: What her relationship with Miles started out as. Neither was particularly fond of the other but it was clear they both hated Yharim more. Of course, if you look at the other tropes here, you can tell this didn't last long...
  • Heel–Face Turn: Takes a while but it does eventually stick. Also, yes, unlike with Zero, this is played completely straight.
  • Mistreatment-Induced Betrayal: A mix of Yharim's abuse finally going too far AND seeing how far Miles was willing to go to save her finally convinces the Devourer to ditch her old boss. Yeah, apparently treating your followers like tools and punishing them routinely has a tendency to backfire spectacularly. Who knew?
  • Redemption Demotion: Subverted hard. Even after she switches sides, she's still a force to be reckoned with. Remember, her job is eating gods!
  • Walking Spoiler: Are you starting to see a pattern here?

Rey (KiriK)

An ordinary boy from Earth (well, an Earth) whose TV turned into a magical vortex into which he jumped, absentmindedly bringing a pair of Vive controllers with him. Somehow, in the process of crossing over to the Arena, his controllers became shapeshifting weapons, although he needs to grow stronger and learn how to better focus his energy to achieve new forms. At their most basic, his controllers are essentially lightsabers, drawing upon Beat Saber VR. The next level up is the gauntlets from GORN which can transform into the weapons from the same game, after that is Hover Junkers' firearms and vehicle controls, then there's DOOM VFR teleportation and weapon-scanning, and finally SUPERHOT's ability to slow time for everything but himself to a crawl by standing still.
  • Godlike Gamer: At VR games, which is what KiriK believes he would end up as were it not for this wiki. Naturally, this gives him a benefit over the other self-inserts at the start, as he knows exactly what he can do with his powers, and his skill and physique are enough to match blades with a genuine Grey Sith right off the bat despite lacking Force sensitivity.
  • The Leader: In a de facto manner, as it's his presence that prompted Rhea to help him and Rbade, he was the first one on the scene that led to the complete formation of the team, and he opted to suggest they all stay in the same hotel when preparing to set off on their journey.
  • Leitmotif: For a while, he didn't have one, due to not being a focus in any fight and KiriK not wanting to assign him a theme unrelated to his childhood history (most of the songs he likes being from teenager/adulthood). However, he eventually received Ballroom Blitz by Sweet. It's a reference to Shaun White Snowboarding, which let you play that among many other famous songs on the ingame radio, and was the first case of KiriK being invested in a game's soundtrack.
  • Made of Iron: Was still conscious after a grueling fight with Arachnos that ended in him being slammed into a wall hard enough to crack bones. Conscious and in horrible pain, but still conscious.
  • Morph Weapon: His VR controllers.
  • Pals with Jesus: Well, more like Pals With Magical Princess, Stringy-Haired Ghost Girl, and Mothra, but yes.
  • Younger Than They Look: Being KiriK in appearance, real name, and personality, he shares this with his real-life counterpart. He’s 17 at the time of his debut, 6'2" with long unkempt hair and a rough beard - in short, he looks like he’s in his 20's.

Rbade (Rbade)

Another budding high-schooler who was sleeping in his Halloween costume (an amalgamation of other costumes, including but not limited to: a Proto Buster, a Scouter, a Gatorade bottle poorly disguised as an E-Tank, and a carapace with the Soviet emblem on its plating) when his bed got sucked into a portal and dropped into the Arena. His CPAP also suffered a Portal Cut, but Rhea's stashing the stuff he left behind in her own world so the Arena doesn't despawn it. The first person he met was Rey, another self-insert who first showed up only seconds before he did. Like Rey's controllers, his costume gained supernatural properties in the transition to the Arena, but more straightforward than Rey's evolving weapon - each piece of his costume does what the thing it's supposed to represent was meant to do (except the carapace which is just really sturdy lightweight armor).

  • Big Eater: If there is food, it is his food or you can talk to the sound of him already eating it.
  • Canon Welding: His (at the time brief) history of the arena apparently includes the time he was used in another campaign, The Armpit.
  • Cloud Cuckoo Lander: Tends to operate on slightly skewed logic; such as including 'SKELETON HATCHING' on a list of fighting styles.
  • Combo Platter Powers: To be expected when you apply Clothes Make the Superman to a Halloween costume made by stealing stuff from other people's costumes.
  • Dirty Coward: Is well aware of how low on the power scale he is, and probably wouldn't stand for any sort of trouble without his durable shield or carapace. This is less of a problem due to respawn, but still... getting hurt hurts.
  • Munchkin: Manages to be one in-universe due to the real-life player's obsession with physics and metaphysics translating into his self-insert who is in a world with relatively easily-exploited physics and metaphysics.
  • Protagonist-Centered Morality: If its a choice between one of his group (or him for that matter) and an innocent, it won't be much of a choice unless there's a witness.
  • Rage Against the Author: Well, he certainly fears this happening due to his creations running rampant in the arena, and coming from a... less than stellar setting.
  • Seen It All: Certainly feels like this due to the clusterfuck that his ordeal in The Armpit was.
  • Summon Magic: Among Rbade's magical Halloween costume parts is a Poké Ball containing a Wolverine Bakugan, which transforms into a sentient Humongous Mecha when released. Yeah, it's weird.
  • Super Mode: As if Wolverinekugan wasn't bizarre enough, Rbade has unlocked a transformation from a side adventure in a closed-off dimension called The Armpit: Ultra Sheen Mode, achieved by absorbing all his stolen costume parts into his being for an immense power-up - which also makes him look like a glowing-purple Sheen, of all things. He uses Eridium to power it.

Omega (OmegaShadowcry)

A college student who tripped on a Stand arrow and was gifted with the power of a Stand, initially dubbed "Spooky Scary Skeletons" or S3 but eventually starting to evolve through various Acts, with the final "true" name being Master of Darkness.
  • Attack Its Weakpoint: His skull is his primary point of weakness when activating his Stand, a point which was demonstrated dramatically during his fight with Boyero.
  • Bad Powers, Good People: Does an evolving Stand that turns its User into a skeleton and can otherwise Make Them Rot with its touch D&D-style when it manifests separate from the User sound like a heroic ability?
  • Casting a Shadow: Darkness-based ranged attacks and the ability to bring up a "Shadow Shield" constitute this for si!Omega.
  • Character Tic: JoJo poses apropos of nothing. Word of God is that part of Omega's Stand ability is coming up with and striking poses at will, but he's still inexperienced with controlling his Stand, which means that the poses come involuntarily until he can master his ability.
  • Dem Bones: When your entire Stand is based around being a skeleton, this is in play in spades.
  • Fighting Spirit: As is the stock fare for just about every single Stand User in existence. The one twist is that in its first Act, the Stand manifests purely as a transformation of Omega's body into a walking skeleton/lich; ie. it can't do the fighting on its own, similar to Oasis, Epitaph, or White Album. Grows out of this by the second Act with the option to toggle between transformation and independent entity, though.
  • Failed a Spot Check: In his very first appearance, si!Omega failed to notice that he had become a skeleton after the "nascent" form of his Stand activated.
  • Night of the Living Mooks: As his [Stand] developed, si!Omega eventually became able to conjure up skeletal "minions" — currently just a serpent, a hound, and a hawk. If, however, the second Krampus fight is anything to go by, he will eventually be able to summon up skeletal soldiers of a variety of types.

Dylan (DefRevenge24601)

A high-school student who fell from the sky in front of a Dairy Queen, Dylan was soon revealed to be a self-insert like the others, and joined the group after the Shobijin requested their presence and Rhea unlocked his potential.

  • The Baby of the Bunch: In terms of general age and exposure to the Arena.
  • Cloning Blues: Sort of. For you see, there are two more DefRevenge24601 self-inserts running around who are a part of their own separate universes: Defense, his namesake character (So, his technical REAL Author Avatar), and Revenge from Tropers: The Series. So it gets a bit confusing at times. Except when it doesn't.
  • Genius Bruiser: Is this after his potential is unlocked by Rhea, at least compared to the other Self-Inserts.
  • Ordinary High-School Student: The most prevalent example of this, since he appears mere minutes before the opening to the Gang's first major adventure.
  • Promoted Fanboy: Again, one of the most prevalent examples (but far from the only one), as the longer time spent in "their world" means more time to absorb media that could be possibly ran into in the Arena. Also, he's the only one who canonically after the release of Smash Ultimate, and he just so happens to be a character who spawns in the middle of a World Of Light arc for the Arena.
  • Pungeon Master: Downplayed. They're all reactive and horrible.
  • Stance System: Instead of a typical powerset, Dylan has the Color System, a set of modes similar to the Monado Arts where he gets a set of buffs in exchange for a set of nerfs.
  • Super Mode: The yet to be unlocked Golden mode is the only mode with no drawbacks.
  • Tall, Dark, and Snarky: Shows shades of this.
  • Younger Than They Look: Can pass for a college student around 19 with his height and build, yet is only 16 upon first appearance.
  • The Chosen Many: Ends up with a Keyblade, althought Downplayed as he doesn't have most of it's Required Secondary Powers.
  • Pals with Jesus: On top of those listed in Rey's page, he is also friends with and commands The Warrior.

'Daniel'/Arachnos (Arachnos)

The self-insert representation of the troper Arachnos and the newest addition to the Self-Insert group. Unlike the other self-inserts, Arachnos is not a human who has gained supernatural powers, but rather an ancient envoy of a spider deity who has taken on the appearance and lifestyle of a human.

Rhea (KiriK)

In an alternate Dragon Ball world that came about as the result of KiriK's Dragon Ball: Fusions playthrough, the Kaiju tree of Universe 7 bore a golden fruit from which a new West Supreme Kai was born, resulting in the first new Supreme Kai since Majin Buu nearly killed all of Universe 7's cardinal Supreme Kai and the Grand Supreme Kai. She went on an adventure that was pretty much just the events of Dragon Ball Fusions, then found herself in the Arena. After a few more encounters and helping to defeat Taro, she met Rey and Rbade, and was instinctively driven to help them.
  • Big Good: Is part of a Big Good Duumvirate of sorts, being the one who keeps the rest of the gang alive, safe, and well-armed for the battles ahead. She also unlocked the latent potential of three of the members, and the only reason she didn't also unlock Omega's is because his Stand apparently is his latent potential.

The Shobijin and Mothra (KiriK)

The Warrior (initially KiriK, later DefRevenge24601)

The Lost Superweapon whose summoning formed the plot of Borderlands 2, having been introduced to the Arena via its Vault as Targa's primary objective... but the Self-Insert Gang managed to defeat him before he could summon it, allowing them (specifically, Dylan) to summon it and gain its loyalty instead.
  • Satellite Character: It has no personality of its own; its intelligence is limited to doing what its summoner (Dylan) wants it to do in the most effective way possible without harming him or his allies.

Ami (Rbade)

A character from Gwain Saga, who crashes at the Self-Insert Gang's hotel. The princess... or something... of the land of Teora.
  • Human Aliens: If you didn't know that humans in her setting have Black Bead Eyes (or at least Geo does), bleached white hair, and no ability to use magic, you'd think she was human.
  • Intelligible Unintelligible: In-universe, Ami speaks entirely in small vocalizations based on Princess Peach sound clips. Rbade's narration provides a translation that (somehow) allows all other characters to interpret her exact meaning.

Erma (KiriK)

The titular protagonist of "Erma", a half-human half-Stringy-Haired Ghost Girl who, like Ami, just kinda hangs out at the same hotel the SI Gang occupies, meaning she occasionally gets wrapped up in the stuff they do.

Reybadygara (KiriK, Rbade, OmegaShadowcry, DefRevenge24601, Arachnos)

Thanks to Rhea supplying the SI Gang with Metamo-Rings, a hypothetical Ultra Fusion between all self-inserts (save for Miles) is possible and has appeared.

  • All Your Powers Combined: Can, in a sense, be said to take this trope Up to Eleven, due to two factors.
    • First, he is not only a fusion of all five self-insert characters in the Gang, but he is also played by each of their players, getting a total of five turns each round - one from each player controlling him.
    • Second, he is capable of stacking the Super Modes of Rey (SUPERHOT), Rbade (Ultra Sheen), and Dylan (Gold Mode), plus using Mothra's blessing to sustain himself for longer than 10 seconds, and using Rhea's divine power to add on the Over Heaven form of Omega's Stand (named From Hell With Love) and whatever Super Mode Arachnos can pull up using her as a source.
  • Worf Had the Flu: "Post-fusion exhaustion" is one way to explain away all the SI Gang members getting their asses beat by Data Dylan, a copy of Dylan made from incorrect (and therefore broken) battle data, immediately after Reybadygara's manifestation.

    Shepherds (Bolded1) 

The group originating from Fire Emblem Awakening. Made out of Fire Emblem characters pulled out of different timelines as well as warriors from Fire Emblem Fates. The sheperds fight against the threat of the Einherjars but are also helping against Galeem and Dharkon.

  • Action Mom/Action Dad: Samsara, Miriel, Gregor, and Frederick, amongst others.
  • Badass Crew : While weaker than some of the other factions in the Arena, they're still not to be messed with. They took down several armies, contributed to the defeat/demise of the fell dragon and are active in dealing with the Einherjar, taking down some of the fiercest villains and heroes of their own franchise.
  • Badass Family : Some of them fight alongside their future children.
  • Battle Couple : A couple of them fight together with their spouse. Samsara is the only one to have her husband with her though.
  • Bunny-Ears Lawyer : Most of them tend to be quirky, but underestimating them would be very unwise.
  • Royals Who Actually Do Something : A lot of them (Ryoma, Camilla, Xander, Takumi, Lucina, Garon, Emmeryn) are royalty and they are amongst the strongest of the group.
    • Gangrel also somewhat count, even if he's fallen out of grace.


A custom Robin with long, pink hair. Because of the circumstances, her behavior is a bit different from canon Robin, but she shares an interest in books and strategies and is still a kind person. Specializes in swordplay and is very good at using the Brave Sword.

Class: Grandmaster.

  • Animal Motifs: Gangrel tends to compare her to a rabbit. Like rabbits, Samsara is quick and agile, a bit tiny, and tend to be easily on edge. She does not appreciate the comparisons much though.
  • Battle Couple: With Donnel.
  • Berserk Button: Anything that has to do with Grima doesn't quite set her off, but she still tends to be on-edge and a bit more aggressive than usual with them.
  • Big Good: Is this to the Sheperds, as the local Robin. She isn't exactly the strongest member, but they still trust her and she tends to be in charge of the group.
  • Eyes Always Shut: Her eyes are constantly shut for reasons that have yet to be explained. It doesn't seem to hinder her much, if at all.
  • Fragile Speedster: Absurdly fast and can quickly damage her opponents with her sword, but it takes her time to recover when struck even once. Demon Mode and its superior form somewhat enhance that : She's even stronger and faster but her defense doesn't raise.
    • She has improved on that aspect somewhat, being able to take many attacks during Green Jr's tournament and still come back. However, she still had to dodge many attacks to survive.
  • Guilt Complex: Started out regretting her refusal to sacrifice herself against Grima in her world. She eventually grew out of it thanks to some words from Anna.
    • She also somehow blame herself for Anna and friends's vanishing during Galeem's attack, but now that they're better (and that Samsara's aware of her place in the food chain of the arena), she's better about it.
  • Only Sane Woman: Sometimes feel that way in regard to the other sheperds's "quirks".
  • Teeth-Clenched Teamwork: Has to work with Gangrel, her former enemy. While initially outright hostile, she's able to at least respect his skills.
  • Super Mode: Demon Mode and Archdemon mode make her faster and hit harder, though it somewhat tires her. She also rely on the Dual Blades and would lose access to it without them.
  • Troll: Has her moments, particularly with Gangrel.
  • Weapon of Choice : The Brave Sword. Also like the Dual Swords.
  • Workaholic: Works a lot : most of her non-action moments involves her attempting to complete an objective or leave instead of taking a stroll. A bit less of a flaw than in the game since her health is never impacted by it.
  • You Gotta Have Blue Hair : Pink hair.


A brave villager who took up arms. While initially weak, he quickly progressed in ranks thanks to his aptitude and became a strong warrior in his own right. Married to Samsara.Class : Hero.
  • Born Lucky : Is the luckiest out of all the Sheperds, to the point of being game-breaking within his own game.
  • Bucket Helmet : Still wears it to this day, even when going up against legendary weapons or powerful magic.
  • Jack-of-All-Stats : Compared to the rest of the physical sheperds. Not as fast as Samsara or Gangrel, not as strong as Lucina or Ryoma, not as tough as Camilla or Kellam and not as skilled as Xander or Frederick but he still reach a pretty healthy balance that allows him to compete reasonably well against all sort of enemies.


Chrom's daughter from the future. Wield the Parallel Falchion and is one of the leaders of the group. Seemingly married with Laurent.

Class: Great Lord.

  • Adaptational Angst Upgrade: Canon!Lucina already has a lot of things to be sad about, but in this timeline, most of the Second Generation actually died before they went back in time. However, she's moved on a little, though she still get emotional when she sees them.
  • The Ace: Somewhat. While she has a lot of contenders as of now, including the other royals or Samsara, she's seen as one of the strongest members of the group. She takes a very active part in fighting Einherjars but is also involved in the fight against Puppets and Spirits or Ridley and Ganondorf.
  • Armor-Piercing Attack: Aether's second attack allows Lucina to ignore part of the enemy's armor.
  • Badass Normal: Is this in the wider Arena, though she has some elements of Super Speed. Lucina has no real superpowers and fights with a sword, but this didn't prevent her from partaking in a tournament featuring various superpowered characters and making to the end, while scoring enough points to earn the third place, being only beaten out by Thor, Vegeta and Dark Riku.
    • Though it should be noted that earning points involved more than just eliminating foes, so Lucina owe her position to sufficiently wowing Green Jr. It's still impressive to just do that considering that many more high-powered characters failed to do that.
  • Battle Couple: Fight alongside her husband, Laurent.
  • Lightning Bruiser: In contrast to her allies, Lucina can take hits and can somewhat heal herself with Parallel Falchion and Aether. She's also fast (though she's a bit slower than Samsara) and strong by human standards.
  • The Dragonslayer: Thanks to her sword, she is this, being able to inflict more damage to dragons and manaketes, making her dangerous to draconic foes.
  • Violently Protective Girlfriend: Upon learning that Laurent got himself kidnapped by the Snow Queen, Lucina's immediate reaction is to go up to her castle after figuring out where it is before kicking her ass, without caring much for the damage done to her in the process.
  • You Gotta Have Blue Hair: Just like her father, Chrom, she literally has a full head of blue hair.


Miriel's son from the future and one of the leaders of the group. Wed to Lucina, he has some authority over the rest of the group and is efficient at coordinating them.

Class: Mage.

  • Adaptational Badass: Managed to develop a spell to travel to the arena, something that his game counterpart never did, obviously.
  • Badass Bookworm: Efficient with tomes and can defend himself if necessary.
  • Distressed Dude: Get himself kidnapped by the Snow Queen, forcing Lucina to rescue him. In his defense, she caught him by surprise while he was alone.


The scholar of Ylisse and the last leader of the Sheperds. Diligent and hard-working, though she's not as approachable as the other leaders.

Class: Mage.

  • Action Mom: Fights alongside her children.
  • Glass Cannon: Can dish out a lot of damage, but is quite vulnerable if caught off-guard.
  • Widow Woman: Her own Robin sacrificed himself to take down Grima for good, erasing himself out of existence. It weights heavily on her but she does not quite express it.
    • Averted now that he's back.


The Plegian King. "Killed" years ago, he's actually still alive and in the Arena, where he works with the Shepherds. He dislikes his "teammates" and they are quite eager to return the favor. However, he's a valuable asset when he gets going.

Class: Trickster

  • Born Lucky: Gangrel would quite disagree, but one of his abilities allow him to have enhanced luck during a fight's start.
  • Butt-Monkey: Unsurprisingly, Gangrel's antics have resulted in him being put in his place on several occasions.
  • Combat Pragmatist: Was willing to try and kill Altena when she fled, arguing that taking her down would remove her weapon from the equation.
  • Cool Sword: The Hagakure blade, earned after defeating Sumeragi (albeit with Samsara's help).
  • Death Seeker: Death is the only way to really atone for what he did after all, so Gangrel has been implying a desire to die for a little while. However, he'd rather die his kind of death (stabbing someone while laughing) than any other. He's not that picky though, as demonstrated by his taunting towards more powerful characters.
  • Fragile Speedster: Gangrel is very agile and speedy, being able to keep up with Sumeragi or Lucina. However, he can't take much of a hit.
  • Laser-Guided Karma: After making a particularly mean-spirited and uncalled-for comment about Lucina, Pietro gave him a well-deserved kick to the royal jewels.
  • Shock and Awe: Thanks to his Levin sword, he can use lightning from afar to attack people.
  • Troll: Lives to tease and trick his team-mates.
  • Token Evil Teammate: Serves as that to the Sheperds : Nobody amongst them has any kind of positive link with him and only Emmeryn, who's all-loving, appreciates him.
    • Downplayed by now. They still distrust him but he's seen having pretty casual interactions with the likes of Takumi or Gregor in card games.


The former Exalt who seemingly gave her life years ago. She somehow survived but lost her memories and is a shadow of her former self, though she is still kind to everyone.
  • Easy Amnesia: Nope. Her memories are shattered and there’s no easy way around it.
  • Nice Girl: The kindest of the shepherds. She's willing to fight, but would happily talk both sides down if she could.

Gregor (deceased)

A mercenary with a particular way of speaking. While somewhat comedic, he's still a pretty fierce warrior and has a lot of experience in wars.

Class: Hero.


Tharja's daughter. She's still shy and nervous but is a bit less so after the end of Awakening. Her second personality is a little less present than usual.

Class: Sniper.

  • Desperation Attack: When truly weakened, Vengeance is this. Her arrows are stronger than ever, but if she ever miss or still can't kill her foe, she's done for.
  • Split Personality: A bit less present than before. When Noire fights, she does it on her own, without her famous battle shout.
  • The Ugly Guy's Hot Daughter: Kellam certainly isn't ugly at all, but Hector was baffled on him being Noire's father.


Miriel's daughter and Laurent's sister. A bit saddened by her father's vanishing but she's still cheerful and her sadistic traits have gone down a little.

Class: Tactician.

  • Adaptational Angst Upgrade: Has some issues with her mother and is saddened about her father's vanishing, causing her to be a bit angsty.
  • Daddy's Girl: Worships her father and was close to him before the final battle. His demise hit her the hardest. She was overjoyed at his return.
  • Disappeared Dad: Vanished after killing Grima. While all the surviving family members are affected, she's been hit the hardest and struggle with it.
  • Easy Amnesia: Nope. She still hasn't recovered her memories.
  • Odd Friendship: With another Morgan, of all people. They led very different lives and are technically enemies, since he's with the Grimleal. She's interested in seeing how they can influence each other.


The crown prince of Hoshido, placed in the Arena before the events of his game. He helps the sheperds in their quest against the Einherjars and evil in general. His lightning sword, Raijinto, is comparable in might to Lucina's Parallel Falchion.

Class: Swordsmaster.

  • Teeth-Clenched Teamwork: With Xander, since they are both enemies. However, both men are eventually able to work together, though in a grudging manner.


The younger prince of Hoshido. A skilled archer wielding the legendary Fujin Yumi. Has some attitudes problems but mean well... except with Nohrians.

Class: Sniper.

  • Teeth-Clenched Teamwork: Even moreso than Ryoma. He has heavy prejudices against the Nohrians and getting him to work alongside them is Samsara's current objective.


Nohr's crown prince and the first of the non-Awakening Fire Emblem character to arrive. Strong and wise, he takes up his legendary sword, Siegfried, to fight on behalf of his allies... and the Hoshidians.Class: Paladin.
  • Cool Sword: Siegfried, his legendary, laser-shooting sword.
  • Only Sane Man: His fellow Nohrians in the arena tends to be very quirky, in contrast to Xander's cool-headed demeanor.
  • Heroic BSoD: Xander's reaction to Smash!Corrin's decision and the multiple reveals about his father. He's able to keep going by virtue of either trying not to think about it or dismissing it as lies.


One of Nohr's princesses. While she looks like a flirt, Camilla is actually a fearsome warrior, capable of dealing out death threats with a smile. Adapted quickly to the Arena.

Class: Malig Knight

  • Friend to All Children: She cooed over Lucas before and after his Puppet Battle during the WOL ordeal, and generally dotes on any children she interacts with.
  • Troll: Teases Takumi and Oboro constantly and care little about their threats and anger.

Arthur (Deceased)

Elise's retainer who came along with Camilla. After a spectacularly unlucky entrance, he joins the sheperds. Acts like a comic-book superhero.

Class: Fighter.

  • Born Unlucky: His special quirk beside his love for justice. In his introduction to the sheperds, he severely mishear Ryoma, sets off two traps (after barely missing the Sheperds's fort) and has to be rescued by Laurent.
  • Made of Iron: Withstand two explosions that launch him into the sky.

Kellam (Deceased)

A man who's nearly imperceptible to others. Joined the Sheperds early on but nobody remarked him and he apparently never felt like introducing himself. Pretty nice in spite of this.

Class: Knight.


The young prince of Nohr, and future stern king of Nohr. A youth who remains eerie and composed in the face of most danger, he's unaware of the path of tragedy that he'll tread upon.

Class: Nohrian Crown Prince

  • An Axe to Grind: Bolverk, which is enormous.
  • BFS: Siegfried, while not as huge as Bolverk, is still a pretty tall sword.
  • Ambiguously Evil: While nowhere near as Obviously Evil as he'll be later, Garon still has a brutal side to him and enjoy warfare, and doesn't seem to mind facing down children (powerful as they are). He does appear to care for his future children.
  • Cloudcuckoolander: Is this to a downplayed degree. At the very least, he's always somewhat off.
  • Generation Xerox: Is somewhat similar to his daughter, Camilla, in terms of personality. He's dissonantly cheerful, can get pretty violent, is handy with an axe and has a rather nonchalant attitude.
  • Kid from the Future: Xander and Camilla are this to him. He has yet to even really get into a relationship with Katerina, let alone Camilla's own mother.

Peri (Deceased)

Xander's retainer. Can be charitably described as a murderous madwoman, but she's trying !

Class: Cavalier.

  • Axe-Crazy: To a degree where she actually intimidates a bandit before gruesomely killing him. However, it only really come up in battles. Peri's a bit more restrained otherwise.
  • Token Evil Teammate: Her unbridled psychopathy and gleeful sadism easily make her the second one after Gangrel.

Saizo (Deceased)

Ryoma's retainer. A stoic ninja who is ready to dirty his hands for his liege and kingdom.

Class: Master Ninja.

  • Combat Pragmatist: Shy away from directly fighting enemies and opt to try and ambush them in the confusion of the battle.
  • Shoot the Dog: Is the one to kill Raigh and Lugh. That said, while he snarks at Xander shortly afterwards, he's very much aware of how cruel his action truly is, and does not enjoy it in the slightest, opting to make it painless.

Henry (Deceased)

A sinister yet cheerful Plegian mage. Nice when you get past the musing about death.

Class: Dark Mage.

  • Death Is a Slap on the Wrist: Invoked. He immediately attempt to jump off the fort after discovering about the respawn to see what it feels like.


Camilla's second retainer, an emotionless assassin on a wyvern. However, there is something that differentiate her from the other Fates characters here...

Class: Malig Knight

  • Alternate Universe: Sort of. The other Fates characters are from Revelations, bar her and Garon, who are from Conquest. She's aware that her lieges and fellow retainers seems to be in her past, but is hiding it from them so far.
  • Badasses Wear Bandanas: It used to belong to her mentor. She wear it because it can be used to patch up an injury in a pitch though.Also, it hide nasty scars pretty well.
  • Emotionless Girl: Hardly even emote to anything happening around her. She's sort of trying to interact well with people now.
  • Pet the Dog: Is trying to earn these moments, for some reason yet unexplained. She accompanied Sakura at some point when the former was nervous about Gangrel.
  • You Gotta Have Blue Hair: Of a lighter shade than Cynthia and Lucina's.


Lucina's younger sister. A pegasus knight who desires to be a heroine of justice, with the optimism to match her goal.

Class: Falcon Knight

Niagara (Compromised)

The male Robin, hailing from the other timeline. Sacrificed himself to take down Grima for good but came back, and shows signs of possession. Seems to be a kind person nonetheless. Niagara is not amongst the Sheperds, but for ease of writing, he'll join them on this page.

Class: Dark Knight

  • Affably Evil: Is nothing if not polite, respectful and kind. However, he seemingly worships an evil, world-ending dragon.
  • Ambiguously Evil: Whether or not he's genuinely gone rogue has yet to be determined.
  • Black Knight: Give off this vibe. He's clad in black armor, skilled at swordsmanship, has an intimidating helmet and being rather strong. However, he lack some requirements, such as the deep voice or fondness for bloodshed.
  • Dark Is Not Evil: Used to be this, but it's hazier now that he works with villains and seems devoted to Grima.
  • Darth Vader Clone: He's a legendary hero who's seemingly performed a Face–Heel Turn, serves under a shadowy manipulator, and wears a fearsome suit of black armor, complete with a distinctive helmet. He's also, for now, in opposition with two of his children, one female, one male.
  • Face of a Thug: Look pretty shifty, with the Guyliner, shifty eyes and spiky haircut, on top of the creepy armor, but he's a good person, and had the guts and bravery to erase himself to save the world.
  • Guyliner: Inexplicably has this, but it might be from his father.
  • Heroic Sacrifice: Pulled that on Grima, seemingly condemning himself to non-existence to save the world. He seems to have gotten better though.
  • Helmets Are Hardly Heroic: Wear an intimidating helmet, and it appears to be custom made to show angry, Grima-like eyes.
  • Intergenerational Friendship: Eventually become friends with the Grimleal Morgan, in spite of their difference in age. Though it probably help that he knows how Morgan would behave to a certain extent.
  • Jack-of-All-Stats: He's a good magician, but not on the level of the rest of his family. He's a good swordsman, but not as good as Chrom or Lucina. However, he's still good enough to be able to defend himself at melee or in distance. He's also fairly durable thanks to his armor and skills.
  • Nice Guy: Polite, humble and respectful, earning him the appreciation of the various FE baddies around him, and allowing him to quickly make friends with Morgan.
  • Missing Dad: Is this to Morgan and Laurent, because of his demise. He was briefly around for Laurent in the timeline but not for Morgan, who was conceived right before the final showdown.
  • Playing with Fire: Thanks to his recently-acquired flame sword, he can summon fire without the help of a tome.
  • Spiky Hair : Has this, and actually uses a spell to keep it in place even when it should fall down.
  • Token Good Teammate: Downplayed. He's far from being the only sympathetic member of Julius's army, but he's still a hero and figure of good who find himself working with depraved individuals like Manfroy or Lekain.
  • The Worf Effect: Somewhat suffers from this. Niagara, a powerful warrior skilled in the ways of magic and swordsmanship and the strategist who got the better of Walhart, Gangrel and Validar, was easily overwhelmed by the Death Knight and would've died to him even with the support of the likes of Morgan or the aforementioned Validar.


  • Dork Knight: Outside of combat, Corrin's a socially awkward dork who gets easily flustered and often fumbles his words. However, being a Manakete, he's strong enough to match even the likes of Grima REX in a straight-up fight.
  • You Gotta Have Blue Hair: To contrast with his canon self having silver hair.

    Keepers of the Storm (various) 

A ragtag group of varying mostly-heroic folk who met the storm god, Raijin, and received power from him in exchange for having to fight his enemies who would seek to seize that power for themselves.

  • Yellow Lightning, Blue Lightning: As a whole, the Keepers take this to its logical extreme, with five different colors that all have their own properties.
    • Blue is basic bolts and streams.
    • Red is highly malleable, and can be shaped into various forms like a net or an arrow or a giant fist.
    • Green builds up around the user with continued movement.
    • Gold can be imbued into strikes, explodes when unleashed directly, and has a 'holy'/'smiting' property.
    • Black is typically unleashed in projectiles or massive beam-like projections, and it destroys everything in its path.
    • These properties are also applied to wind, fire, water, and earth, with white, orange, blue and brown as their respective equivalents of blue lightning.

    Defense Federation and Breakout Force (KiriK/various) 

One's a highly organized space-military devoted to fighting off Gravitas' invasions on the front lines. The other's a ragtag team of warriors, scouts and infiltrators set to take Gravitas on their home turf - the Space Fortress. They get along, but a merger is out of the question.

Defense Federation

Vergil (DefRevenge24601)

  • Adaptational Heroism: Vergil, Dante (played by KiriK) and Nero (played by Omega) are from a timeline that includes Project X Zone 2, in which Vergil fought himself in the form of Nelo Angelo roughly mid-DMC3, as well as Marvel vs. Capcom 3 with Vergil as the one who defeated Galactus. His hubris after doing so led to his downfall and becoming Nelo Angelo, and during the events of 5, V (his human half) sought out the Defense Federation for help taking down Urizen. All this leads to an odd twist where Vergil is on the right side of the conflict and Nero isn't actively trying to stop him and Dante from fighting.

Breakout Force

David "Perfect Snake" Pliskin

  • A Father to His Men: Snake may be gruff and stoic, but he cares deeply about those under his command. During their bid to hijack a ship from the Cabal, he makes a point of reminding his subordinates that his life is expendable compared to theirs, and he excluded Nicole from the subsequent raid on Space Fortress Gravitas out of concern.

Ruby Rose

  • Adaptational Angst Upgrade: While she's still every bit the cheerful Nice Girl from canon proper, she's been through the absolute wringer. In addition to nearly everyone in her universe being utterly wiped out by a Malestrom-possessed Ridley, Weiss - one of her closest friends and the only other survivor - was captured by Gravitas and turned into Narktus' brainwashed underling. As such, she becomes uncharacteristically filled with murderous rage whenever she's confronted by Ridley, and broke down in tears upon reuniting with her beloved big sister, Yang.

Leon Robus (Arachnos)

A boisterous fighter with the ability to empower his body through his sheer willpower.

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