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Characters / Elfes et Nains

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     Characters featured in Elfes 


A Blue Elf an personal agent of Amnon, King of Elsémur. An experienced but also cool-headed warrior, her skills are invaluable for she travels outside of the city of Elzémur to scout for any external threat to her country and if possible, stop them before they become too dangerous. She eventually takes control of the Blue Crystal and comes under the gaze of Lha'Saa, an evil necromancer who covets her power and seeks to take over her body.
  • Action Girl: Lanawyn is one of King Aamon's most trusted agents for many reasons, and one of them is that she is a formidable swordsman. Her connection to the blue crystal makes her even more formidable.
  • Demonic Possession: Lanawyn is eventually possessed by Lah'Saa the evil sorceress. However, her souls manages to stay whole and she cohabits with Lah'Saa for a time.
  • Dual Wielding: She wields a sword and a dagger together.
  • Easily Forgiven: Having shared her body with Lah'Saa, Lanawyn learned about her tragic life and decided to forgive the sad Red Elf Princess, separating the latter from the Evil spiteful necromancer. Her thoughts are shared by absolutely no one else.
  • Grand Theft Me: Has been on the receiving end of it by Lah’Saa, who wrestles control of her body but is not able to destroy her soul. Lah’Saa eventually dies, freeing Lanawyn again.
  • Heroes Prefer Swords: Lanawyn’s weapon of choice is an elegant sword.
  • Interspecies Romance: Lanawyn is in love with Turin, but he tragically dies during the siege of Kastennroc before it becomes too serious.
  • Making a Splash: She is connected to the blue crystal and thus has control over all water in all its forms. It allows her to stop a killer wave, and create a great rift in the ice floe which stops a horde of ghouls dead on its tracks.
  • Sympathy for the Devil: Lanawyn has had time to learn about Lah’Saa’s tragic past and see the modicum of decendy she had buried deep within her. Because of that Lanawyn is the only one mourning her death even after she invaded Arran with a horde of ghouls.
  • The Hero: Lanawyn is the clear hero of the Blue Elf part of the saga.


The King of the northern Blue Elves. He resides in Elsémur and tries to protect his people to the best of his abilities. He is one of the Blue Elves' heroes, having fought against the evil Dark Elf Ulronn and ascended to the throne, governing his people with wisdom since then. He then becomes one of Lah'Saa's most vehement enemies when she reappears to threaten the world.
  • Asskicking Equals Authority: He became King after he successfully fought Ulronn, a Dark Elf sorcerer who threatened his people.
  • Frontline General: Aamon leads his troops through exemple, and despite the years he is still a great warrior.
  • The Good King: Aamon is a wise king and constantly works to preserve Elsémur, trying for instance to be diplomatic with the overtly racist Yrlanians since they are neighbours.



A White Elf and a Stalker, which means that his main job is to hunt rare monsters to take them back alive to the Isles of the White Elves in order to protect them. He shares a privileged link with a white dragon, and rides it in combat. Fall is a Wood Elf but his parents predicted that he would bring death to thousands of Elves; and effectively, he unwittingly brought a horde of pirates to the Isles of the White Elves, resulting in a massacre. Since then, Fall detests humans and lives alone in the North.

Later he becomes the guardian of Lha'Saa's tomb in Nordrënn and when she is liberated, he dedicates his life to fight her.

  • Dragon Rider: After capturing the white dragon, it becomes his favorite mount and most devastating asset on the battlefield.
  • Fantastic Racism: It was averted for a time when Fall was still open-minded enough to not automatically distrust humans. However when a man became responsible for the massacre of the White Elves, he changed his minds to him, Humans Are Bastards.
  • The Empath: He can sense souls and thus also sense the emotions of those around him.
  • Friend to All Living Things: Fall loves all life, be it animals or even monsters, and has arranged a sanctuary for them.
  • Handicapped Badass: Although he becomes blind at one point, it barely slows Fall down, who remained a warrior who can take on dozens of enemies by himself.
  • Heroic Sacrifice: When Lah'Saa possesses him, he kills himself and takes half of her soul with him.
  • Mixed Ancestry: Fall is revealed to be a Wood Elf and Blue Elf hybrid, who is raised as a White Elf for good measure.
  • Nice Job Breaking It, Hero!: He befriends Alornell, a human, and brings him to the Isles of the White Elves. Although said Elves violently rebuke him, Alornell then leads a pirate fleet to the Isles, leading to the deaths of thousands of Elves.
  • No Good Deed Goes Unpunished: See Nice Job Breaking It, Hero! above. His gratitude is repaid with bloodshed.
  • Psychic Link: He shares a privileged link with his white dragon.
  • Scarily Competent Tracker: Fall was a stalker, an Elf whose job is to hunt monsters. He steadfastly tracks a dragon for decades.
  • Soul Power: He is the holder of the white crystal and has some control over souls.


A white dragon psychically linked with Fall and whom the elf captures to bring to the safety of the White Elves' Isles. He becomes Fall's mount and fights with him. Fall's daughter Alyana eventually dubs him "Coccinelle"note .
  • Fluffy the Terrible: Although it went by without names, being a dragon, Alyana dubs him "Coccinelle', meaning ladybird.


The Queen of the Wood Elves of Duhann. Her forest threatened by the expansionist human kingdoms, Eliseii decides to break many taboos to protect the forest, allowing human allies to live in the forest and using the Green Crystal, unleashing the forest itself on her foes.She is later killed and becomes a ghoul.
  • Chainmail Bikini: He is occasionally seen scantily clad like this.
  • Green Thumb: Eliseii becomes the holder of the green crystal, enabling her to manipulate plant and summon giant tree spirits to battle.


Ora is a Wood Elf raised by Orcs whose father was killed by Eliseii. At first seeking vengeance againt Eliseii, Ora becomes the new Queen of the Wood Elves and wages war againt Lha'Saa when ghouls decimate her Orc tribe and attack Duhann.
  • Action Girl: Ora is a frontline fighter and was raised among Orcs, becoming a fierce warrior at that.
  • Dreadlock Warrior: Her hair is usually consisting of a ponytail of dreadlocks.
  • Green Thumb: Like Eliseii, she becomes one of the green crystal's proprietor. Unlike her, she prefers to make herself an armor of wood and fight up close in addition to commanding plants to fight.
  • Morph Weapon: Thanks to her ability to make wood, she is shown to make wooden claws, spears or sickles.
  • Raised by Orcs: Ora was raised by Orcs, and keeps many of their mannerisms as well as command the frienship and respect of any Orc she meets.
  • You Killed My Father: Ora thinks that Eliseii killed her father, but Eliseii clarifies what happened and succumbs to a ghoul anyway.


Gaw'Er was a young rather bloodthirsty Blue Elf. However his true nature was that of a Dark Elf and he was kidnapped, taken to the fortress of Slurce to train as an assassin and was renamed Gaw'Yn. Although he was the brightest student of his generation, Gaw'Yn discovered that the oldest Dark Elves went feral and had to kill one in self-defense, which was forbidden. Fleeing Slurce, he became a free-lance assassin. However on his first mission, he falls in love with a human, Dyfeline, and cannot bring himself to kill her thus he begins to flee around the world with the Dark Elves on his tracks.
  • Creepy Child: Even as a boy, his violent tendencies unnerved his parents.
  • Dragon Rider: At the end of Volume 20, he manages to lead a herd of dragons and ride them in battle.
  • Genius Bruiser: He is a trained assassin, being agile and inhumanly good at killing people, but he is also a trained herborist, scholar and master manipulator.
  • Kidnapped by the Call: The young Gaw'Er is kidnapped by a Dark Elf to Slurce to be trained as Gaw'Yn.
  • Meaningful Rename: Gaw'Er was a Blue Elf name. The mesters of Slurce dub him Gaw'Yn to better erase his former identity and signify his status as a Dark Elf.
  • Morality Pet: Dyfeline became one for him, being the only person he doesn't want to kill, and he listens to her pleas to not break the law anymore and lawfully work for their money.
  • Roaring Rampage of Revenge: When assassins from Slurce kill Dyfeline, he decides to stop fleeing and direct his rage to Slurce and all its occupants.
  • Sanity Slippage: Gaw'Yn is like Dark Elves subject to murderous bouts who can only be reigned in by a gulp of potion made of a rare flower.
  • Your Soul Is Mine: He is trained in the art of necromancy, subjugating the souls of people he slays then imprisoning then in his crystal to latter use them for various tasks.


An ancient Necromancer, who was defeated millennia ago. However, as the magic sealing away her soul weakened over time, Lha'Saa has come back and has assembled an army of Ghouls, invading the world of Arran to conquer it. It is revealed that she was the princess of the Red Elves of Oroboria; when the Dark Elf came to claim her, she and her father refused and resisted, leading to a massacre of her people. Alongside her plan to dominate the world, Lah'Saa wants to recreate the Red Elves. She is eventually killed when Ora destroys her remains.
  • Ancient Evil: Lah'Saa is a sorceress whose legend dates back to centuries. She then comes back with a vengeance during the course of the Elfes series.
  • Back from the Dead: She was previously killed by the mage Belthoran centuries ago, but her soul remained and she possesses various bodies.
  • Big Bad: Of a good chunk of the series, from Volume 6 to 16. Her invasion of Arran at the tip of a ghoul army pushes many kingdoms and factions to unite and fight her.
  • Body Surf: Her original body is a skeleton stuck on the North Pole inside a magic coffin, so she takes over several bodies to control her army up close.
  • Daddy's Girl: Lah'Saa adored her father Ran'Saa. Her backstory is made all the more devastating since she is controlled into killing him.
  • Easily Forgiven: At least for Lanawyn, who got to witness first-hand her tragic story and decided to forgive the sad Red Elf princess instead of only seeing the spiteful Dark Elf necromancer. This thought is shared by exactly no one else although everyone recognizes the responibility of the Dark Elves and the mage Slovtan in the matter.
  • Freudian Excuse: Lah'Saa had to see her people being slaughtered and was directly controlled into killing her father by the Dark Elves. Her rage was directed at the whole world which stood by as the Red Elves tried to protect her, and she nows wishes to make Arran suffer as she did.
  • Kill the Ones You Love: She was mind controlled into slashing her own father's throat, all the while conscious about what she did.
  • Making a Splash: When she takes over Lanawyn's body, she also controls all water, to deadly applications such as transforming the rain itself into deadly arrows.
  • Necromancer: Lah'Saa is a powerful necromancer, as attested by her single handed control of tens of thousands of ghouls.


Fall and Tenashep's daughter. Lah'Saa puts a fragment of her soul inside her while she is still inside her womb, resulting in extraordinary abilities. Alyana has wings and grows with unnatural speed, moreover she possesses a multitude of powers such as manipulating souls like her father or warping reality from her dreams. Several omens and visions make people suspicious that she will bring doom to Arran.
  • Apocalypse Maiden: Many seers have witnessed Alyana being heavily linked to a worldwide catastrophe.
  • Creepy Child: Despite her good nature, she also presents many ominous characteristics, such as her rapid growth, her bat wings, and the skull that appeared in the blood spilled during her birth;
  • Friend to All Living Things: She shares her friendship to all lifeforms with her father Fall. Notably, all the fauna of the island she was born in came to witness her birth.
  • Good Wings, Evil Wings: She has demonic bat wings on her back, allowing her to slow her fall. She then grows enough to be able to fly.
  • Hearing Voices: Because she has many souls resting inside her, she can hear them.
  • Hybrid Power: Due to her birth and Lah'Saa deposing shards of her souls inside of her, she has the blood of all five main races flowing inside her, giving her her extraordinary abilities.
  • Reality Warper: She can mix the real world with the spirit world, giving form to mad concepts.

Kowan Akeran

Kowan Akeran is a mercenary and the current head of the Black Legion. Having a mysterious agenda, he appears to Lanawyn and warns her to stop her plan to repopulate the Red Elves. When she doesn't listen, he gives chase with his legion and hunts her party to kill her and her companions until he is repelled. It is revealed that he is following the orders of a council of shadowy human kings and queens.
  • Dark Is Evil: He is the head of the Black Legion after all.

     Characters featured in Nains 


Redwin, son of Ulrog, is a legendary Dwarven warrior and blacksmith whose greatest claim to fame is to have defeated an immortal necromancer in his days. During Lha'Saa's invasion of Arran, he joins the alliance of the Southern kingdoms and fights in the war against the Ghouls.During his youth, Redwin was a nameless boy in a secluded village who dreamt of becoming a celebrated blacksmith to get his revenge on Dwarven society for shunning him and his father who was a pacifist. During his quest for fame, he became one of the best blacksmiths of history and a famed warrior, but realized how empty his life was and followed his father's steps into peace after defeating said necromancer. Several years laters, Redwin loses his village and wife to another necromancer attack, and leaving his father's sword to his son, went alone to destroy said necromancers.
  • Action Dad: Redwin became a father of three after defeating one of three necromancers. He then went to the remainging two and beheaded them after ploughing his way to them inside their own fortress.
  • Beard of Sorrow: Although Redwin was always bearded, he grew a long, thick and unkempt one after Enime’s death, contrasting his short and well-trimmed usual one.
  • The Champion: He became the Runelord, the strongest warrior of the Order of the Forge and their representative when it came to Combat by Champion.
  • Cool Sword: Redwin forged his own sword, covered in runes of his making. It makes it a Flaming Sword with Absurd Cutting Power, and can casually cleave a troll in two.
  • The Dreaded: To his enemies, Redwin is terror incarnate. Two immortal demon necromancers locked themselves inside their castle when they saw Redwin slay their brother. It doesn't stop him from coming to them.
  • Fiery Red Head: Redwin is a redhead and has the nasty temper of a dwarf combined with his own Hair-Trigger Temper.
  • Hair-Trigger Temper: When he was ostracized and looked down upon, belittling in any way would earn his interlocutor a bloody beating or worse.
  • The Hermit: He becomes one after killing the last two necromancers, retiring in the middle of a forest to live by himself. For a time, he mostly lets himself die alone, but he manages to come to peace with his daemons, devoting himself to more productive activities like sculpting.
  • Living Legend: To his allies, Redwin is their best warrior, and his name is known throughout all of Arran. His mere presence reinforces morale manifold, and his feats only increase it.
  • The Lost Lenore: Redwin was quite broken by Enime’s death, even crossing the Despair Event Horizon for a time.
  • Old Soldier: By the time of Elfes tome 11, Redwin is an old dwarf with white hair. However, he is still one of the most formidable fighters of their allied kingdom and almost singlehandedly kills an ice troll, among other feats.
  • One-Man Army: In the Nains series, Redwin took on a whole fortress full of undead with two sorcerers at their head alone. He is last seen sitting on the throne room flanked by the two beheaded sorcerers.
  • Tame His Anger: Redwin was always hot-blooded and quick to anger, but he manages to fill his life with more positive emotions thanks to Enime and his family, becoming a less wrathful Dwarf.
  • Ultimate Blacksmith: He is a famed blacksmith and forged his own very powerful sword. However Redwin considers that his father was considerably superior.
  • Wild Hair: In conjunction with his Beard of Sorrow he acquired as a hermit. It makes him look badass, but also shows how lost he is.
  • Would Hurt a Child: He’s not shy from beating Torun if need be. Several children that make the mistake of getting on his bad side note that he does have a murderous gaze even against them.


Ordo of the Talion is an assassin of the Black Lodge. Given to the Lodge at six, he trained all his youth to become one of the Lodge's assassins and went on becoming one of the best. However, driven by revenge for his lost life, Ordo organizes a "heist" to infiltrate Fort Draz and burn away all of their secrets, surviving the infiltration through sheer luck.Thirty years later, despite living under several secret identities, he is found out by Derdhr, a rich Dwarven woman who recruits him to put an end to Ordo's father's business. Wary but eager to also take revenge on his father who gave him to the Lodge, Ordo becomes Derdhr's agent.
  • Archnemesis Dad: Ordo hates his father Loko for selling him to the Black Lodge as a recruit.
  • The Chessmaster: Ordo is a master at politics and displays his ability to manipulate a whole kingdom with every factions present including the most powerful Dwarven Orders.
  • Face Death with Dignity: Facing the masters of the Black Lodge, Ordo decides to forgive himself for all his sins and dies in peace.
  • Genius Bruiser: He is a trained assassin and can best a Dark Elf in the matter, but he is also The Chessmaster.
  • Out-Gambitted: Derdhr ultimately outwits him and sells him to the Black Lodge.


Aral is presented as the elderly guardian of an isolated lighthouse. In his youth, Aral was an apprentice engineer in the Order of the Temple when he is recruited by his master on a secret mission to investigate the origin of a Dwarven artifact. At the end of this perilous mission, Aral discovered that the cube was a key to a secret vault containing a strange tome. He made the mistake of consulting it in details and eventually inhabited the lighthouse where the light is the only way to ward off the demons that come at night for him.
  • Action Survivor: Aral is not trained in combat at all, being a nerdy engineer apprentice. However, his quick thinking allows him to survive several threatening situations, but notably being chased by a dragon.
  • Curiosity Killed the Cast: His nagging curiosity cursed him forever into beinc chased by demons.
  • Did Not Get the Girl: He leaves Sienne with the cursed grimoire.
  • Driven to Suicide: He ultimately decides to stop keeping the demons at bay and puts out the lighthouse to let them come to him.
  • I See Dead People: Aral can see ghosts just like Sizra.
  • Non-Action Guy: Aral is a scholar and engineer first, which doesn't earn him much respect among his peers.


Oosram was once a general of the Order of the Shield who was disgraced by his king for hiding spoils of war for himself. He then became a Wanderer, stripped of all his possessions and rights. During the next years, Oosram discovers how unfairly the Wanderers are treated, and when a physician of the Forge refuses to help cure his youngest son, Oosram becomes enraged. He then organizes a rebellion, training his fellow Wanderers in the art of fighting and waging war. Facing the wrath of the king's army, Oosram and a handful of warriors sacrifice themselves to buy time for the rest of the Wanderers to flee and one day rebel again.
  • Four-Star Badass: He is a former general of the Order of the Shield and he contributes to the rebellion of the Wanderers by training their armies.
  • Heroic Sacrifice: Oosram and a handful of rebels decide to stand their ground and stop the Dwarven armies coming to decimate the Wanderers and buys them precious time. He doesn't survive the battle.
  • Papa Wolf: Oosram is a family man. The reason he decides to openly rebel? A physician from the Order of the Forge refused to heal his son.


Dröh is Oosram's eldest son. Years after his father made the Wanderers rebel for a short time, Dröh still carries his father's belligerence and rebellious spirit, trying to make his brethren take arms against their oppressors. After being enrolled as a worker in a road construction site, he antagonizes the head of the guards and is forced to flee with Kria an Orc priest captured after an Orc raid on the construction site. With Kria's help, he learns the many lives he's lived through reincarnation and his views are shaken. With this knowledge putting perspective on everything he knows, Dröh decides to resume walking the earth to become the guide of the Wanderers.
  • Handicapped Badass: Dröh loses his right arm at one point of his life but it doesn’t mean he cannot easily fight his way out of a greenskin army.
  • Past-Life Memories: Thanks to Kria, Dröh discovers that he’s had many past incarnations as different warriors, the resurfacing memories allowing to gain (or perhaps more fittingly regain) great fighting skills above that of the average Dwarf.


Tiss, daughter of Brahm, sought to become a soldier of the Order of the Shield to uphold the family tradition after her father was dismissed from a crippling wound and her brother lost the use of his leg. Braving the difficulties and prejudices, Tiss eventually becomes a full-fledged soldier and during her first war against the Orcs, becomes the commander of her unit. Surrounded by Orcs, she eventually sacrifices herself to kill the bulk of the enemy.
  • Action Girl: She becomes a worthy soldier of the Shield, and participates fully to a campaign against the Orcs.
  • Determinator: Tiss admits that she isn't as physically strong as her bedmates. So she compensates by having twice their will and tenacity.
  • Field Promotion: She becomes the commander of her unit when the former one dies during a battle.
  • Heroic Sacrifice: Tiss and her unit bait the Orc army into a forest of trees full of explosive sap and set it on fire. The explosion destroys the army but unfortunately also kills her.


Derdhr is one of the seven lords of the Stone Bank, and the second wealthiest Dwarf of Arran. This ruthless and ambitious Dwarf-woman has managed to rise from orphan of a well-off family to her current status, and with the traditionalists of the Stone Bank in her way, she decides to hire Ordo to supplant her political and financial adversaries.


A dwarf priest exorcist of the Order of the Temple, who gives sermons, helps his community but more importantly, performs exorcisms to banish demons possessing the inhabitants of Arran. In his youth, one demon promised to possess him and has haunted him ever since, but Sizra manages to banish him. He makes an appearance in the Elfes series, giving shelter to Ilaw.
  • Badass Beard: He has a thick long beard becoming of a dwarf.
  • Bald of Awesome: His head is clean-shaven to give place to ritual tattoos.
  • Badass Preacher: Sizra is an exorcist of the Order of the temple. Thus he is fully trained in the art of fighting to dominate people possessed by a demon.
  • Cool Old Guy : Sizra’s introductory tome has him being a stern exorcist, but the years or perhaps solitude have softened him as he welcomes Ilaw and tries to mentor him, lightening up their moments together.
  • Cordon Bleugh Chef: At least with Ilaw reacting badly to Sizra’s bean and lard fricassee, it seems to indicate Sizra is not the best of chefs.
  • Every Scar Has a Story: Sizra has three clawing scars on his forehead, inflicted when the demon Ar’Az’erm attacked him first when he was as a child.
  • Face Your Fears: The first part of his training was to not dominate his fears but confront his fears of demons in a way that he would acknowledge them but not let them overwhelm him.
  • Failure Gambit: Sizra allows himself to be possessed by Ar’Az’erm to lure him into a place of power where Aral can exorcise him for good.
  • Heroic Willpower: The exorcist training allowed Sizra to develop a mental fortitude that would prove even stronger than the will of a greater demon of Hej, allowing him to subsist even after being possessed. Sizra can control his fears, accept the inevitability of things and never lets despair overtake him.
  • I See Dead People: Sizra is able to see ghosts and even converse with them.
  • It's Personal: Ar’Az’erm is his personal enemy ever since the demon killed all his childhood friends.
  • Old Soldier: Sizra is already greying in his introductory volume and survives to become so old he must retire from exorcist work. Instead he guards sacred ruins and repels a horde of ghouls by himself.
  • One-Man Army: Volume 17 of Elfes reveals that Sizra has been repelling a whole army of ghouls by himself from the ruins he guards. Yes, Sizra managed to cover the land in ghouls, who need a single bite to convert someone, and Sizra came back unscathed.
  • Retired Badass: By Elfes Volume 17, Sizra is retired as an exorcist and must guards sacred places instead. His job proved to be more eventful than predicted when an army of ghouls came, but he handled it.
  • Simple Staff: Sizra’s Weapon of Choice is a staff that nonetheless carries a little trick in hidden blades at the top end.
  • Took a Level in Kindness: In his introductory volume Sizra is quite stern and cold to everyone, but as of Elfes Volume 17, his solitude bears so much on him that he becomes quite friendly to Ilaw.




Kardum is the most prominent weapons dealer and forger of Arran, selling well-made weapons and tools or war of all sorts to everyone in the world. Nonetheless, this Dwarf of the Talion is unaffiliated with the higher-ups of his order, such as the Stone Bank, and has managed to rise and lift the Brass city-forge with him with his wits, financial acumen, and the help of his loyal company. Of course, such wealth attracts envy and he becomes the target of the Stone Bank.
  • Arms Dealer: Kardum Is the most prominent weapons dealer of Arran. Part of his success is that he is willing to sell to anyone (he does pick the factions but not the races), even Orcs, while other Dwarfs didn’t want on that, fully exploiting a neglected market.
  • Badass Beard: A surprising aversion of usual Dwarf depiction in fiction. Kardum is clean shaven but is one hell of a businessman, able to outwit even the Lords of the Stone Bank.
  • Because You Were Nice to Me: He secured the loyalty of his employees by starting to treat them well and continuing to do so during their employ. For instance, his accountant Jarm performs a Heroic Sacrifice of a sort because Kardum never saw him as less than an essential part of the company.
  • Benevolent Boss: By his own words, Kardum treats his employees as one big family, considering each of them brothers and listening to their problems while doing something about them. Thus, as he puts it, “they own him more than a salary”. Not only does he have their loyalty, he manages to convince them to move out their operation to another spot when the Stone Bank takes over the Brass City-Forge.
  • Bodyguard Babes: Kardum is constantly flanked by two elves bodyguards, Scily and Laiss. He gets the best of two worlds since they are deadly and loyal fighters since he saved their lives, and they are gorgeous women who are jealous lovers too.
  • Guile Hero: Kardum is no swordsman at all (though he won’t back down from a scuffle) and his greatest asset is his financial acumen allowing him to become the foremost arms dealer in Arran.
  • Hot Blooded Sideburns: He sports these, although his awesomess doesn’t stem from any fighting ability.
  • Interspecies Romance: Kardum is lover with his elven bodyguards. Also, he’s pretty much stuck with them since Scili and Laiss kill anyone who looks at Kardum funnily.
  • Money Is Not Power: Kardum doesn’t hold money in high regards and sees it as a means to an end. He is generous, if not spendthrift with his gold by Dwarfen standards, but it gives him most higher-ups of the order of the Talion don’t have, the loyalty of his employees. When the Stone Bank makes a move and buys off the city-forge and furnaces Kardum has been using as a base, Kardum manages to convince nearly every worker in the city to go away with him and start over a new forge.
  • Nice to the Waiter: How he treats everyone in his company.
  • Rags to Riches: When he first came to the Brass City-Forge, he had 50 coins to his name, a lifetime of savings his father had. Nowadays, he will spend hundreds of thousands of coins without a second thought.
  • Smoking Is Cool: He smokes a lot of cigars and looks awesome doing so because he’s one of the best businessmen of Arran.


Fey is the First Captain of the Iron Legion, a fierce warrior who commands the respect of the entire legion despite the Dwarfs' sexism. Interestingly, Fey is born from the Order of the Temple, having interrupted a promising career as an engineer to flee her hometown and enlisting in the Legion. Fey eventually comes back to see the whole region slowly falling into decrepitude because of many disasters and decides to rebuild an ancient broken bridge to connect her city to the land.

  • Action Girl: Fey is one of the most fearsome fighters of the Iron Legion.
  • Dreadlock Warrior: Her hair is tied into dreadlocks.
  • The Engineer: Fey's best talent is actually her affinity with engineering. Thanks to notes left by her father and a competent team, she manages to rebuild a brige crossing a bottomless and winding ravine in the span of several months only.
  • Pregnant Badass: Being heavily pregnant doesn't prevent her from fighting at the front line when a band of orcs threatens the construction site.
  • Retired Badass: Fey eventually settles down from her mercenary work to raise her child.
  • Traumatic C-Section: Fey is stabbed in the stomach while heavily pregnant by a jealous engineer of the temple, but thankfully she and the baby survive.

     Characters featured in Orcs et Gobelins 


A half-Orc half-Elf thug and prisoner of war who escapes his prison with his companions Rondar'r and Firr, two other Orcs, but ends up stuck on an island full of ghouls with them and his elven pursuers. Unlike many Orcs, Turuk is a sneaky and manipulative individual who mostly looks for himself and sees others as convenient allies when they are useful.
  • Belligerent Sexual Tension: With Dalyam. They are attracted to each other by it is merely sexual attraction. Turuk plans to betray her and Dalyam ultimately leaves him for dead.
  • The Casanova: Thanks to his good looks, Turuk mentions having had some exotic relationships in the past, for instance with a human lady.
  • Dreadlock Warrior: He has two dreadlocks.
  • Enemy Mine: Turuk allies with his former elven warden because they are stuck on an island full of ghouls. However, he plans to betray her when she isn't convenient anymore.
  • Hunk: He keeps the general good looks of an elf with the rugged physique of an Orc, giving him a muscular body with a pretty face.
  • It's All About Me: Turuk looks for himself first and foremost and doesn't hesitate to abandon his companions to a gruesome death.
  • Manipulative Bastard: Toward Dalyam and to a lesser extent toward everyone. He tries to manipulate her by faking a romance, but it ultimately doesn't work.
  • Nominal Hero: Turuk is very unsympathetic, his thought being exposed in the narration and his only goal being his own survival while he plans to betray his companions.


Myth is a famous goblin thief, his genius and agility equalling his arrogance. Forcibly hired for the most dangerous heist of his life: infiltrating Slurce, the fortress of the Dark Elves, he assembles a small team of fellow Goblins and tries to enter Slurce despite the many dangers of approaching the stronghold of a race of ProfessionalKillers.
  • Guile Hero: Myth is a thief, and is Street Smart. Being a goblin, he's better off being as sneaky, underhanded, and playing dirty tricks. He manages to outsmart a Dark Elf assassin by obviously faking a crystal, considerably lowering the Dark Elf's guard before said crystal explodes and blinds him.
  • In the Hood: Myst sports a red shirt with an assorted hood.
  • Knife Nut: Myst is among other talents a good knifethrower.
  • Le Parkour: He is exceptionally agile and is the best at scaling buildings and running through the roofs. It is the reason he's chosen to infiltrate Slurce, situated at the top of a mountain and whose infiltration requires a good amount of scaling its walls.
  • Our Goblins Are Different: Myst is a pretty stereotypical goblin in that he's sneaky, underhanded, and greedy. But he also is courageous and arrogant.
  • No Honor Among Thieves: Myth betrays his crewmate by kicking down some stairs to buy himself some time.
  • Sinister Schnoz: He is a goblin, and sports a big crooked nose like every one of them.


A towering brutish looking orc, who is revealed to be a general for an Evil Sorcerer. Abandoned by his parents, he was captured and trained as a warrior until he led the sorcerer's armies, but was then left behind to cover the retreat of a disastrous battle. Captured and tortured for decades, he escapes and goes North to avenge himself.
  • Asskicking Equals Authority: He was personally selected as the general of an army because he slew all of his brothers-in-arms during the selection pit fight.
  • BFS: Against the giant monkeys, he decides to sharpen a heavy training sword so he has something big enough to do more than scratch them. He does manage to kill several of them.
  • Broken Pedestal: Toward his old master, a sorcerer he viewed as a god but who abandoned him. He swears to kill him for all the soldiers he left behind to be slaughtered.
  • Determinator: Gri'Im is so tenacious he lived through decades of torture to seek vengeance on his former master.
  • Enemy Mine: He allies with his human captors when a group of giant apes threaten to devour them all.
  • Et Tu, Brute?: Gri'Im feels betrayed by his master and dedicates his life to seeking vengeance upon him as he abandoned him and his army.
  • Genius Bruiser: Gri'Im is a formidable warrior, but also a general well-versed in strategy and tactics. He regularly regurgitate precepts of war and makes good use of his knowledge to get the upper hand against superior numbers and a horde of monsters thrice his size.
  • Healing Factor: Gri'Im has been enchanted and covered with runes that glow bright whenever the sun sets to heal his every wounds.
  • Klingon Promotion: He because the de facto "King in the North" when he kills his former master, the only person to have had some power in these territories.
  • Odd Friendship: With Syll, a young human. They do not begin on good terms since he takes her hostage, but Gri'Im appreciates her courage and lack of prejudice while Syll sees through his gruff appearance to connect with the dignified individual.
  • Old Soldier: Gri'Im states that he is old and a shadow of his former self, but he is still a soldier and a general.
  • Parental Abandonment: Gri'Im was abandoned in the woods by his own mother. Although he's bitter, he doesn't seek vengeance as he understands that she needed to find another husband to protect her own family, and no Orc would raise a step-son not of his blood.
  • Pragmatic Hero: Gri'Im is ultimately decent, but can take a girl hostage to negotiate his safety.
  • Savage Piercings: Among other things that contribute to his savage appearance is his earrings and proeminent nose ring.


Sa'ar is a Goblin, and the mysterious Master of the Half-blood city. Once a humble fisherman from a lost coastal village, Sa'ar became a slave, then fled to the Half-blood city as the muscle of another gang leader. In the Vice City, Sa'ar managed to get an education thanks to Goborgal, one of the district accountants of the city working under the previous Master, and then managed to backstab, manipulate and intimidate his way to the top, becoming the new Master. He is currently aging, but has yet to find a successor.
  • Amazing Technicolor Population: Sa’ar is a blue goblin, presumably because his kind live near the sea.
  • Ambition Is Evil: Sa’ar’s sole goal in life is to rise in the Half-blood city and eventually overthrow the Master himself, both because he’s lost all those he cared about in the first place and out of habit.
  • Bastard Understudy: He eventually becomes a tragic example to Goborgal, the Goblin accountant who taught him everything, from reading to finance and geopolitics. Sa’ar must kill him to secure a position as an accountant but then must kill him for real to replace the old gob as Master of the Half-blood City.
  • Did Not Get the Girl: Early during his life as a slave then thug, Sa’ar developed feeling for one of his companions Fa’a. Despite his feeling, Sa’ar could never touch her as Fa’a was his boss’ personal sex slave and then Ursr slit her throat.
  • Genius Bruiser: Sa’ar is a competent goblin assassin, able to kill someone twice taller than him. However, he’s also very smart, assimilating a lot of knowledge and using it to manage a criminal empire as well as fend off schemes against him.
  • In the Hood: Wears a ragged hooded jacket.
  • Kill the Ones You Love: For a long time, Goborgal is the only person in the half-blood city that Sa’ar loves as a mentor and teacher. However, to reach his goal he Is eventually driven to kill the old goblin which he reluctantly does.
  • Knife Nut: Sa’ar’s weapon of choice is a crude but sharp dagger.
  • The Starscream: After Fa’a is killed by Ursr just as she and Sa’ar were about to flee from him, Sa’ar decides to devote himself to his ambition and creates a plan to betray Ursr and take over not only his gang, but all goblin thugs of his district as well.
  • Xanatos Speed Chess: Sa’ar usually carefully plans his move, but the unforeseen repercussions of his actions only leave him enough time to run and think on the spot about how to get away from trouble, which he always does thanks to his quick thinking and ruthlessness.

La Poisse

La Poisse note  is an Orkelin (half Orc, half-Goblin) cutthroat. Having lived as a thug, mercenary, pillager, and whatnot, the one constant in his live is his bad luck, supposedly a familial curse.
  • Anti-Hero: He’s a decent orkelin and recognizes when a threat must be fought. That doesn’t mean he doesn’t kill in cold blood or is friendly to anyone.
  • Astral Projection: La Poisse can project his ghost out of his body by forcing a near death experience, that way he’s invisible to most people, but can see stab his target.
  • Cosmic Plaything: He thinks he’s a plaything to fate because of his sheer bad luck (be it at games, constantly be on the losing side of a battle, encountering terrifying monsters on a regular basis and so on), a trait which he inherited from his ancestors.
  • Covered in Scars: His whole body is like this after a lifetime of battle.
  • I See Dead People; He can see ghosts, and even tags along the ghost of his long dead grandfather.
  • Occult Blue Eyes: La Poisse has icy blue eyes, hinting at magic although nothing is clarified about the matter.


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