Follow TV Tropes


Characters / Ebott's Wake

Go To

Please note that all spoilers on this page are unmarked.

    open/close all folders 

Undertale Cast

The ten year old ambassador between monsters and humans.
  • Abuse Mistake: After Frisk begins learning how to use magic, Child Protection Services is called several times when Frisk is seen having magic attacks thrown at them. Frisk and Papyrus end up demonstrating that sparring is a legitimate means of teaching magic, and the social worker involved leaves without taking further action. Toriel explicitly states that the inconvenience of a sudden unannounced visit is a small price to pay for the safety of children.
  • Ambiguous Gender: Neither humans nor monsters can easily tell if Frisk is a boy, a girl, or none of the above. Dialogue from the doctors operating on Frisk indicates that they are female and Chara uses she and her as pronouns when talking about Frisk. It's implied that Frisk got so used to everyone using they and them pronouns that they decided to roll with it.
  • Afraid of Needles: Frisk has to receive regular injections to treat their allergies. They are not a fan of this.
  • Being Tortured Makes You Evil: A heavily downplayed example. Frisk isn't evil, but it's theorized that thanks to their upbringing they see every interaction as a fight - though they choose to de-escalate rather than fight back.
  • Camera Fiend: A subtle example; Frisk is occasionally shown taking pictures and then organizing them into physical photo albums and frames. Their chest of drawers in their bedroom is mentioned as being covered in many, many pictures of their friends. A holiday-themed one-shot story set some time after the events of Ebott's Wake shows them receiving a book on the history of photography.
  • Cannot Spit It Out: After they realize they can use magic, the stress of keeping the secret from everyone except Asriel starts getting to them. There are several times where they try to tell others, including Alphys, but their fear of what monsters might do if they realize humans can use magic again keeps them silent.
    • When they finally work up the nerve to reveal the secret to Toriel, they're unable to tell her and have to resort to a forceful demonstration.
  • Child Prodigy: While never stated outright, Frisk is heavily implied to be much smarter than other children of the same age. This is most obvious with the books that they read; at one point Sans gives them a textbook that Dr. Aster wrote on the fundamentals of magic, and they not only understand the contents but finish the book in a matter of weeks.
  • Driven to Suicide: After Asriel gets revived, a combination of Toriel's Freak Out and their own guilt over "replacing" Asriel as Toriel's child drives Frisk over the edge, and they attempt to jump off the roof of their house. Fortunately, Asriel manages to catch them in time.
  • Drives Like Crazy: Frisk is occasionally shown and described as riding their bicycle with little to no concern for their personal safety.
  • Felony Misdemeanor: Due to the circumstances of their upbringing, Frisk sees every single mistake that they make as this. Just breaking a dinner plate by accident causes them to panic and their attempt to make amends by buying replacement plates ends with them incoherent and terrified of being sent back to their biological family.
  • Fever Dream Episode: Frisk does not handle getting sick very well. Their recovery from getting shot in Ebott's Wake, and two one-shot stories that describe their bout with the flu, are filled with bad dreams and hallucinations.
  • Happily Adopted: Frisk is a human child living in a family of monsters, and at one point in Terra Incognita refers to Toriel taking them in as "winning the foster parent lottery."
  • Kid Hero: Most if not all of the monsters are implied to trust Frisk implicitly after the destruction of the Barrier.
  • Killing Intent: Has a LV of 1 and a LV Cap of 20. The latter becomes a plot point: Frisk becomes worried about what their friends and family would think if they find out, while everyone else is concerned about what caused it to get so high in the first place.
  • Replacement Goldfish: Frisk believes that they qualify as this and that they will no longer have a place in the Dreemurr family once they manage to restore Asriel completely.
    • Once Asriel is restored, the start to see themself as one for Chara as well.
  • Sitcom Arch-Nemesis: Implied to have this relationship with a boy at another elementary school in town. Frisk says they look forward to only having to look forward to dealing with him once Jordan Cater is neutralized.
  • Stepford Smiler: Frisk spends every waking moment between the destruction of the Barrier and the beginning of the story trying to be the perfect child, bottling up all their fear and anger so that Toriel won't have second thoughts about adopting them.
  • Suddenly SHOUTING!: Happens after Asriel is brought back and all of their fears and worries about being a placeholder until Asriel comes back reach a breaking point.
  • Took a Level in Jerkass: Mostly to those bigoted against monsters, but it is there.
  • Trademark Favorite Food: Frisk loves root beer, especially root beer that has caffeine added to it.
  • Vague Age: Averted; Frisk is ten years old during Ebott's Wake and was eight years old during the events of Undertale.
  • Wake Up, Go to School, Save the World: A variant in that Frisk has to balance the politics and public relations aspect of being an ambassador with ordinary elementary school responsibilities. At the end of the first fic, they end up taking a break from their ambassador duties for the summer so they can focus on learning magic.
    Flowey A.K.A. Asriel Dreemurr 
A talking flower fond of pulling pranks on the inhabitants of the town.
  • Came Back Strong: About halfway through Ebott's Wake, Flowey is transformed back into Asriel thanks to a fragment of Frisk's Soul. The combination of Boss Monster magic and a Human Soul means that Asriel is considered one of the strongest monsters alive just a few weeks after his resurrection, and it's implied he will get even stronger.
  • Combat Tentacles: In the form of vines. Notably, Asriel keeps this power even after getting his original body back.
  • Green Thumb: As Flowey, his magic defaulted to this form. With his Boss Monster body restored, Asriel still has this power.
  • The Gadfly: Flowey ends up spending the year and a half between the destruction of the Barrier and the start of Ebott's Wake pulling assorted pranks on people out of boredom.
  • Late-Arrival Spoiler: The fact that Flowey is Asriel Dreemurr is mentioned in the same chapter that introduces him.
  • Must Make Amends: Not long after getting his old body back, Asriel starts trying to figure out how make up for all of the things he did as Flowey. This is complicated by the fact that his worst actions took place in forgotten timelines that only he remembers; everyone else in town just remembers a year and a half worth of pranks, and a number of the town's inhabitants are willing to let those pranks slide when they understand what happened to him.
  • My Greatest Failure: Considers agreeing to help Chara with the Buttercup Plan to be this.
  • Odd Friendship: With Hal Greene. Asriel is implied to consider Hal a role model of sorts, and Hal ends up providing Asriel with a much needed morale boost at several points.
  • OOC Is Serious Business: Flowey allows himself to be transplanted into a flower pot in order to be close to Frisk in the hospital, despite previously being completely against the idea. He also ends up apologizing to Alphys for threats he made earlier in the story. This serves as foreshadowing that he has a fragment of Frisk's Soul, left over from the final battle of the True Pacifist Ending of Undertale.
  • Playing with Fire: Asriel was a prodigy at fire magic when he was younger, but he has trouble using it after his restoration. It takes seeing Thomas O'Dell attack Papyrus for Asriel to completely get it back.
  • Reformed, but Not Tamed: As Flowey, he's still kind of a jerk and likes to threaten people and play pranks on everyone, but he doesn't attempt to seriously harm anyone anymore. He ends up taking a level in kindness once he turns back into Asriel.
  • Resurrection Sickness: Downplayed; when Flowey is transformed back into Asriel, it takes him a few minutes to figure out how to use his arms and legs again, and over a week to regain access to fire magic.
  • When Trees Attack: Flowey did this at the Ebott's Wake Arboretum, but instead of sending the trees on a rampage, he sent them on strike, complete with picket signs. He still has this ability when he transforms back into Asriel.
Queen of the monsters, and administrator of Dreemurr Elementary School.
  • Anger Born of Worry: Poor woman goes through this a lot as a consequence of her experiences.
  • Badass Teacher: Toriel does not take threats to the children in her care lightly.
  • Cool Teacher: While Toriel is never explicitly shown in the classroom, the way that students speak to her outside of the school (and about her when she is not around) implies that she is respected by her students.
  • Amicable Exes: After a year and a half on the surface, Toriel has reached this point with Asgore, to the point where they can co-parent Frisk with little to no friction.
  • Mama Bear: Any threat to her own children, or the students at her school, will turn the kindly schoolteacher into a towering inferno of rage.
  • My Beloved Smother: Toriel is protective of Frisk, but has gotten better about allowing her children to take risks and make their own decisions. At one point, she realizes that Frisk's lack of arguing or acting out is actually a sign that something is wrong.
  • Playing with Fire: Toriel's fire magic is mostly used for cooking, but she is not above incinerating anyone who threatens her children, or for that matter any children.
  • Unstoppable Rage: An unusual case when Flowey transforms back into Asriel; Toriel is too shocked to think that what has happened is anything but a cruel trick, and lashes out at everyone in response until Asgore can calm her down and convince her that Asriel is real.
A short, pun loving skeleton monster with a reputation for being lazy.
  • Big Brother Instinct: In addition to being protective of his actual younger brother Papyrus, Sans shows this with Frisk.
  • Brilliant, but Lazy: Sans is intelligent and observant of details that others miss, and works with Alphys on many scientific projects, but is just as likely to be found selling hot dogs as performing advanced scientific research.
  • Character Development: After a year and a half on the surface with no sign of resets, Sans appears to have let go of the fatalism seen in the final battles of the Genocide Run and True Pacifist Runs of Undertale. This also comes with a Heel Realization when he realizes that he would have been just fine letting all of the Fallen Humans wander around the Underground until they died, including Frisk, save for the fact that Toriel made him promise to watch out for them.
  • Glowing Eyes of Doom: Played with. Sans's eyes glow naturally, and his left eye glows blue when using his powers. When they stop glowing is when you should be worried.
  • Laborious Laziness: Discussed by several other characters, including Toriel. While Sans has a reputation for being lazy, his shortcuts give him away; they use an extremely advanced and difficult form of magic to work, called a Dimensional Bridge. The fact that Sans uses them instead of walking around, and even utilizes them for the sake of comedy, implies that his laziness is an act. This is also supported by the occasional mention of Sans working late on one task or another.
  • Let's Get Dangerous!: When Frisk is shot and ends up in the hospital, Sans almost single-handedly takes on the leader of the anti-monster riot outside. Slightly downplayed in that Papyrus, Undyne, and several humans were helping to contain and control the rest of the crowd.
  • Missing Mom: Sans' mother is only mentioned a few times, and never shown in flashbacks or photographs.
  • Omnidisciplinary Scientist: Downplayed; while Sans is mostly shown working with physics or engineering, occasionally there are hints that he has knowledge in other fields such as electronics, computer programming, or chemistry.
  • "The Reason You Suck" Speech: Gives one to the main Jordan Cater while fighting outside of the hospital. Cater attempts to give Sans a "Shut Up, Kirk!" but gets hit by a Groin Attack before he can build up to it.
Younger, taller brother of Sans and in many ways the face of monsters to the rest of the world.
  • All-Loving Hero: Papyrus is still willing to see the best in anyone and everyone, and is willing to extend olive branches to former enemies.
  • Butt-Monkey: Papyrus is still being pestered and harassed by the Annoying Dog, even after a year and a half. It's all but stated that Sans is still trolling him online.
  • Crouching Moron, Hidden Badass: Every time that Papyrus is forced into combat, he demonstrates a frightening competence.
  • Gravity Master: Papyrus uses Blue magic to move things around very casually, including himself at several points.
  • Odd Friendship: With Flowey / Asriel Dreemurr.
  • Social Media Before Reason: A positive version in Terra Incognita when Papyrus starts taking pictures of the activities being done on the surface; this has the dual purpose of keeping the monsters still in the Underground up to date on current events, and providing first hand experience of monsters to the human population in a format that is readily accessible. By the time the events of Ebott's Wake take place, Papyrus is a social media icon with almost a million followers.
Former Captain of the Royal Guard turned Elementary School gym teacher.
  • Badass Bookworm: At one point, Undyne picks up a bunch of human medical textbooks at the Ebott's Wake Librarby Book Sale, which she apparently reads for recreational value.
  • Badass Teacher: As the physical education teacher for Dreemurr Elementary School, Undyne automatically qualifies.
  • Declaration of Protection: Does this several times, including when anti-monster rioters are outside the hospital and when Dreemurr Elementary School is attacked.
  • Eye Scream: The exact nature of what happened to Undyne's eye is apparently a topic of discussion in the teacher's lounge when she's not there. She casually mentions at one point that the eye is still intact under her eyepatch, but damaged and blind.
  • Humans Are Warriors: Used to have this belief in the underground, though the reality is a bit disappointing for her. She does gain an appreciation for human medical treatments, though.
  • Putting the Band Back Together: Undyne almost says the trope name exactly when Frisk talks about reviving the Royal Guard as the Royal Honor Guard.
  • Took a Level in Kindness: While Undyne is still the same Hot-Blooded warrior, she shows a softer side after a year and a half on the surface. Frisk regularly confides in Undyne, even sharing concerns that they don't feel safe sharing with anyone else, including their parents.
  • Warrior Therapist: Undyne not only fills this role for Frisk and many monster students who are not comfortable with the human counselor, she name drops the trope when trying to cheer up Asgore.
Former Royal Scientist, now an independent researcher and owner of her own Research and Development company, All Fine Labs.
  • Honest Corporate Executive: Alphys is more scientist than executive, but otherwise fits; most of what her company makes in profit gets invested back into the community in the form of start up funds or free equipment for other monster-owned businesses. Partially deconstructed when it's shown that Alphys is often struggling to keep the company out of the red.
  • Must Make Amends: Alphys is still haunted by what happened to the Amalgamates, and finding a cure or treatment for Amalgamation Syndrome is one of the ongoing projects at All Fine Labs.
  • Research, Inc.: All Fine Labs is a community-minded version of this, with production lines that manufacture magical technology for other monsters to use so that they can keep up with the demand from the human population on the surface. Ethical conflicts are almost completely nonexistent; thanks to her experience with the Amalgamates, Alphys prioritizes safety and informed consent very highly.
  • Secret Secret-Keeper: After learning Frisk can use magic, Alphys keeps it to herself, or at least she thinks she does.
  • Shock and Awe: Alphys is shown having a particular affinity for lightning and electrical magic. It's implied in Terra Incognita that, if she had a thorough understanding of the hardware and software behind the electronic voting machines being used by the town, she could hack them with magic alone. She ends up explaining this while trying to explain to Officer Steve of the Ebott's Wake Police Department that she actually doesn't have that information, and even if she did she wouldn't want to use it like that.
  • Talking in Your Sleep: Alphys does this, but it's not clear if it's a normal part of her sleep cycle or a result of her pushing herself too hard. Notably, this is how Undyne and Papyrus learn that Frisk can use magic after Alphys overhears Frisk talking about it with Asriel.
  • Took a Level in Badass: While she still has the same social anxiety issues, Alphys is shown standing up for herself and for others in times of conflict or crisis. These include lecturing Undyne about getting seriously injured in battle, fighting off several anti-monster bigots who broke into All Fine Labs, and giving the spokesman for the anti monster movement a piece of her mind during a call-in segment at the local radio station.
The Underground's greatest (and only) celebrity, now a pop culture sensation on the surface.
  • B-Movie: It's subtly implied that Mettaton's movies qualify as this. In the year and a half that monsters have been on the surface, Mettaton has already produced and starred in at least four films, meaning that the production cycle for each one must have been very short.
  • Demoted to Extra: Mettaton does not get that much screen time compared to other characters.
  • Killer Robot: While Mettaton is far more interested in fulfilling his dreams of stardom than killing anyone, he is more than capable of defending himself.
  • Transformation Sequence: Mettaton is shown switching back and forth between his humanoid EX form and his original box-on-a-wheel shape as needed.
King of the monsters, groundskeeper at Dreemurr Elementary, and a big fuzzy pushover.
  • Beware the Nice Ones: Asgore is one of the friendliest Monsters you'll ever meet, but threaten anyone he cares about and he'll remind you that he's a Boss Monster with the strength that entails.
  • First Gray Hair: At one point, Asgore notices that some of the hair in his beard is going grey, which should be impossible for a Boss Monster without children. Not only is this foreshadowing of Asriel's return, but is heavily implied to be the reason that Asgore accepts that Asriel is back immediately, while Toriel is convinced that it's all a cruel trick by Flowey.
  • Green Thumb: Asgore is a master of horticulture and landscaping, owing in part to his magic.
  • Amicable Exes: With Toriel.
  • Papa Wolf: It takes a lot to get Asgore angry, but threatening his children will definitely do it.
  • Playing with Fire: Outside of the occasional fight, Asgore mostly uses fire magic to brew tea.
  • Royals Who Actually Do Something: Asgore legally dissolved the Kingdom of Monsters as part of a legal gambit to help monsters integrate with the surface, and is content to keep the lawn around his ex-wife's school tidy. Other monsters still consider him king, including Undyne, whether or not the crown is on his head.
    W.D. Aster 
Former Royal Scientist, thought to be scattered across time and space, now adjusting to life on the surface.
  • Audience Surrogate: Dr. Aster learns about the events following the destruction of the Barrier at the same time that the readers do.
  • Friend to All Children: Dr. Aster does not regularly interact with children, but when he does he seems to be very capable of establishing a rapport with them. This ranges from having an impromptu lesson on various magical and monstrous topics with a human child on an airplane, to cheering up a depressed Frisk, to spending a lot of time just talking back and forth with Asriel.
  • Good Is Not Soft: After Asriel is revived and Toriel is lashing out at everyone in the room from disbelief, Dr. Aster immediately summons his trademark Blaster when she insults Papyrus.
  • Glowing Eyes of Doom: Like Sans, it's when they stop glowing when you're in trouble.
  • Gravity Master: Dr. Aster uses Blue Magic very casually, including grabbing markers for the whiteboard that are on the other side of the room or just a few inches out of reach.
  • Heroic Lineage: Dr. Aster mentions once or twice that the Aster family was once counted among the Boss Monster nobility, though that apparently has not been the case for a very long time.
  • Interspecies Romance: At one point Dr. Aster meets Dr. Jamie Ross, a surgeon at the local hospital who operated on Frisk, and established a friendship that evolved into a relationship. A one-shot set years after the events of Ebott's Wake show that they had a child together.
  • Mr. Exposition: Serves as one whenever anything science-related comes up.
  • Omnidisciplinary Scientist: Downplayed and justified at the same time; Dr. Aster personally specialized in physics and engineering, but also picked up various other disciplines from whatever books survived the garbage dump, including human medicine.
  • Spell My Name with an "S": Thanks to a typo on some Royal paperwork in the Underground, people have been calling the good doctor "Gaster" for some time, and the mistake has even followed him to the Surface. This is usually played for laughs, though it takes on serious overtones as Sans describes hearing some kids in New Home make up a rhyme about his father and getting his name wrong, despite all that Dr. Aster had done for the Underground, as the breaking point that lead to him moving to Snowdin Town.
  • Summon Magic: Dr. Aster is shown summoning 'Aster Blasters', the same skull-like entities that Sans uses in combat. At one point Papyrus explains that the Aster Blasters are not named for the doctor specifically, but rather the Aster family tree as a whole.
  • The Talk: During a not-exactly-a-date, Dr. Aster explains skeleton reproduction to a curious Dr. Ross. Played for laughs, as Dr. Ross is practically stunned into silence not only by how different it is from human reproduction, but by how easy it was for her to beleive the speculation that she found online.
The first fallen human and friend of Asriel Dreemurr, who now lives on inside Frisk.
  • Archnemesis Dad: Chara's human father is the main villain of the trilogy, Jordan Cater. They occasionally lament that they don't know any words capable of expressing how much they hate and despise him.
  • Breeding Cult: The Guardians of the Legacy of the Magi, the cult that Chara grew up in, apparently used this practice, and Chara was one of the results. They mention that had circumstances been different, they would have been forced into an Arranged Marriage with another child in the cult as part of some larger plan.
  • Calling Parents by Their Name: Chara refers to their human father, as well as Toriel and Asgore, by their first names. In Jordan Cater's case, they simply despise him and all he stands for. For the Dreemurrs, it's implied that Chara feels they lost the right to consider themselves part of the Dreemurr family when they hurt Asgore with the Buttercup Pie.
  • Calling the Old Man Out: The climactic battle outside of Dreemurr Elementary School is won after Chara takes control and uses Communication Magic to force Cater to experience their memories of being raised by him and memories of being taken in by the Dreemurr family back-to-back. It's implied that the shock of realizing that Chara is still alive somehow is what causes him to lose the focus needed to use magic, rather than seeing that the Dreemurrs treated his child better than he did.
  • Cruel and Unusual Death: The Buttercup Plan, by way of buttercup juice extract. Flashbacks indicate that the Healing Magic used on Chara could have saved their life, but they kept drinking the extract so that the Healing Magic wasn't able to catch up.
  • Evil Cannot Comprehend Good: Subverted in that Chara is not evil, but they have completely internalized the Guardians' strict ethical code to the point that they assume that forgiveness and mercy are concepts unique to monster culture. During a flashback to the Buttercup Plan, they have difficulty understanding or even rationalizing why the Dreemurrs are trying so hard to heal them after what happened to Asgore.
  • Gender Reveal: While Jordan Cater refers to Chara as his daughter, Asriel specifically mentions that Chara preferred they and them pronouns.
  • Ironic Hell: Chara all but states outright that they think their continued survival as a part of Frisk is punishment for getting Asriel killed with their plan; every single day, they see a world where monsters and humans live and work side by side, disproving their justifications for wiping out humanity to protect monsters. They also see Frisk interact with Flowey regularly, which is a constant reminder of what Asriel lost because of their plan.
  • Leaning on the Fourth Wall: A subtle example. Chara tells Frisk at one point that they didn't need to be a part of Asriel's happy ending, they just needed to know he got one. This mirrors a lot of players' reactions to not being able to save Asriel in the canon game.
  • My Greatest Failure: The Buttercup Plan; it got Chara and Asriel killed, which caused Asgore to declare war, which caused a rift with Toriel that resulted in her leaving, and got six human children killed after they fell into the Underground. And if that wasn't bad enough, Asriel's appearance on the surface drove the cult that Chara had escaped from into a paranoid frenzy, turning them into a threat to everyone in Ebott's Wake until a government standoff broke their hold on the town.
  • The Nothing After Death: Near the end of Ebott's Wake, Alphys asks Chara what the afterlife was like. Chara says that they had no concept of the passage of time and did not realize they had died until they "woke up" in Asriel's body, seeing their own corpse. They consider it a positive experience overall, at least compared to the Guardian conception of the afterlife, which is apparently very unpleasant.
  • Redemption Equals Death: Chara's determination to follow through with the Buttercup Plan stems from their guilt over making Asgore sick with the Buttercup Pie. Even discussing the incident with Asgore much later is enough to bring them to tears.
  • Red Right Hand: When Chara has control over Frisk's body, Frisk's eyes glow red and their voice takes on an echoing quality. If Chara and Frisk are sharing control, then only Frisk's right eye glows. Appropriately enough, Chara is right handed while Frisk is left handed.
  • Self-Inflicted Hell: Chara can easily take over Frisk's body when they are asleep and even when they are awake. Nothing stopped them from trying to tell other people that they were there, except their own guilt over the fallout from the Buttercup Plan; by the time that Frisk even realizes they aren't alone inside their own head, Chara has been quietly watching for over a year and a half.
  • Sharing a Body: Chara's presence in the story is first shown by having them take over Frisk's body while asleep in order to comfort Asriel while he has a nightmare.
  • Training from Hell: One flashback shows Chara being forced to catch hot stones, in an attempt to make them ignore their own instinct to avoid pain or injury.


    Brett "The Brett" Brinkmann 
Host of The Morning Rush morning radio program at the local community radio station along with co-host DJ Pantz.
  • As You Know: Brett's radio announcements often turn into this, or veer close to it. Justified in that a large percentage of the radio station's listening audience consists of monsters and human tourists who are not native to the area. Neither group would necessarily know information that locals are already aware of.
  • Large Ham Radio: A downplayed example in that Brett is typically the host of early morning radio shows. The Morning Rush is never given a specific time frame for broadcasting but is implied to run from morning to noon, and Brett begins each show with an enthusiastic greeting to the town.
  • Mr. Exposition: Brett provides updates on current events through news reports, and is also on the receiving end when DJ Pantz explains magic or monster culture or monster history for the benefit of human listeners.
    DJ Pantz 
The on-air nickname of Burgerpants, after leaving Mettaton's employment and joining the radio station.
  • Ascended Extra: Burgerpants gets a much greater share of the spotlight than he did in the original game.
  • Berserk Button: Mettaton.
  • Embarrassing Nickname: Downplayed, at least for the shortened form. DJ Pantz doesn't seem that bothered when other radio station staff, listeners calling in, or even his girlfriend call him "Burgie" instead of DJ Pantz.
  • Finger Snap Lighter: Burgie uses this to light a cigarette while on break during Terra Incognita, except that he was generating electric sparks instead of flames.
  • Interspecies Romance: The fact that humans and monsters can reproduce together comes to light when fellow radio host Lazy Lindsey starts experiencing morning sickness, and explains that she's been in a relationship with DJ Pantz.
  • Mr. Exposition: DJ Pantz shares a lot about monster culture, society, arts and education on air, for the benefit of the human listeners.
  • Recovered Addict: Some time between Terra Incognita and Ebott's Wake, DJ Pantz quit smoking. He attributes this to the influence of his girlfriend Lazy Lindsey.
  • Shock and Awe: It rarely comes up, but DJ Pantz is fairly adept at lightning and electricity magic.
  • Start My Own: Proclaims that he'll start a hate group of his own after listening to Dwayne Riley one-too-many times... though in practice, it's just him and his friends playing card games.
    Jeff Walsh 
The station technician and sound engineer at KEBT FM.
  • Almighty Janitor: It's stated at least once that Jeff is the backbone of the radio station and it would fall apart without him.
  • The Ghost: Jeff is only referred to, never heard on air or described in any way, shape, or form.
  • The Greatest Story Never Told: Brett, DJ Pantz, and other people who work at the radio station will occasionally mention some interesting fact about Jeff, or refer to some impressive feat he managed to accomplish.
  • Hypercompetent Sidekick: Jeff is never heard on air but instrumental in keeping the radio station running smoothly, or at all. He is mentioned climbing the transmission tower multiple times to get traffic information when the traffic reporter was unable to do so.
  • Not So Above It All: Jeff cooperates with DJ Pantz in setting up Brett for a joke about magic, complete with a laugh track sound bite.
    Gary Welkin 
Pilot of the KEBT traffic helicopter.
  • 100% Adoration Rating: Gary Welkin is widely considered the most popular on-air personality at KEBT FM, and is practically a local celebrity to the point where the Ebott's Wake Tourism Board used his likeness (without permission) to promote the town before monsters appeared.
  • Ace Pilot: Gary can put the traffic copter through some impressive aerobatic maneuvers, including evading air-to-air missiles launched by Tsundereplane and dodging small arms fire from the ground. He is also capable of flying the helicopter perfectly even when recovering from a concussion, stoned on painkillers, and hallucinating.
  • No Indoor Voice: Presumably as a result of trying to be heard over the sound of the engine and rotors, Gary shouts most if not all of his dialog.
  • Sesquipedalian Loquaciousness: Gary has a rather extensive vocabulary, and isn't shy about using it.
  • Stalker with a Crush: Has apparently been the target of more than a few.
    "Lazy" Lindsey 
Another radio host and announcer at KEBT FM who hosts afternoon and overnight programs.
  • Abusive Parents: Lindsey's mother was apparently this.
  • Mellow Fellow: Apparently a key part of Lindsey's On-Air persona is that she isn't surprised by anything.
  • Interspecies Romance: Hooks up with DJ Pantz and is the first known example of a hybrid human-monster pregnancy in living memory.
  • Laborious Laziness: While Lindsey is the first to admit that she's not a morning person, her choice of career gives away the fact that "Lazy" is an affectation.

Shop Class

    In General 
A group of friends working to protect Ebott's Wake from the Sages.
    Elijah Mc Graw 
Owner and operator of the Dank Memehaus, a local bar and cybercafe.
  • Family Business: The Dank Memehaus, a combination bar, grill, and cybercafe, is the current incarnation of a family-owned bar that has been in Elijah's family since before the Prohibition Era. Eli is the current owner and operator.
  • Mad Artist: Inverted, Elijah is considered to be the sole voice of reason in Shop Class.
  • Only in It for the Money: Elijah claims that he accepted some rather explicit artistic commissions because they allowed him to pay off his student loans in record time.
  • Overshadowed by Awesome: Everyone else in Shop Class gets a lot more screen time than Eli does.
  • The Social Expert: Implied to be one after years working at a bar and seeing all sorts of people at their best and worst.
    Hal Greene 
The most skilled and most feared mechanic in Ebott's Wake.
  • Cloudcuckoolander: Widely considered to be the craziest individual in a town that is itself notorious for not firing on all cylinders.
  • The Dreaded: Has this reputation in town simply because of his unpredictability; get on his bad side and there's no telling what he might do.
  • Generation Xerox: Hal's parents are introduced in Legacy of the Magi and it becomes immediately clear where he gets his enthusiasm.
  • Jack-of-All-Trades: Auto mechanic, machinist, musician, marksman, and apparently a very skilled cook, among other things.
  • Large Ham: Hal is a larger than life figure by any standard, the kind of man with so much enthusiasm that shaking his hand can cause a dislocated shoulder.
  • Mr. Fixit: A mechanic by trade, Hal can fix anything with wheels. Or for that matter, without wheels. The only thing he can't seem to fix is the windmill on the miniature golf course.
  • Non Sequitur, *Thud*: Happens when Jordan Cater defeats him outside of Dreemurr Elementary School.
  • Not a Morning Person: A result of staying up all night working.
  • Odd Friendship: Flowey and Hal appeared to establish a rapport during the Ebott's Wake Chili Cookoff, a connection that remained even after Flowey transformed back into Asriel Dreemurr. Asriel is implied to consider Hal a sort of role model, wanting to learn to play the guitar after watching Hal play it and eventually learning American Sign Language because Hal was teaching the course.
  • OOC Is Serious Business: When Hal isn't going at a hundred miles an hour, that's a sign that things are serious.
  • Reality Ensues: Hal has experienced multiple injuries in his life as a result of his disregard for personal safety and common sense. These include but are not limited to broken bones, a severed thumb, burns, near electrocution, and having to have his stomach pumped at least once.
  • Refuge in Audacity: Hal drives off reporters that are harassing the Dreemurr Family by playing Rick Astley's Never Gonna Give You Up on a musical instrument of his own design, with the Riverperson chiming in on the chorus.
  • Sitcom Archnemesis: Has this relationship with the head of the Ebott's Wake City Council, Walter Metzinger.
  • Vitriolic Best Buds: With Justin Carrow, a fellow member of Shop Class.
    Steven Ward 
Officer with the Ebott's Wake Police Department.
  • By-the-Book Cop: Officer Steve holds the law in very high regard, and while he may sometimes bend the letter of the law it is always in service of the spirit of the law.
  • Donut Mess with a Cop: Officer Steve deliberately invokes this when he buys anything from Muffet.
  • Early Installment Weirdness: For some reason, Officer Steve's name is spelled "Stephen" for roughly the first half of Ebott's Wake and "Steven" for the second half, plus the prequel and sequel.
  • Friend on the Force: Is this to the rest of Shop Class.
  • Not So Above It All: Officer Steve either had, or still has, a fear of Val Kilmer trying to steal his teeth caused by watching the film Real Genius at a young age.
  • Police Are Useless: Zig-zagged; while the police do not fair well against Jordan Cater or Thomas O'Dell, this is implied to be the result of a lack of familiarity with magic. The chapters with the focus on the reborn Guardians organization show that they are actually starving for manpower and resources, and eventually the entire safehouse network is raided. In the lead up to Thomas O'Dell's attack on All Fine Labs, it's shown that Officer Steve was less than an hour behind him when he found O'Dell's last safehouse.
  • Reasonable Authority Figure: Officer Steve is the first contact monsters have with human government, and while he does pass out from shock, he does not panic. He later makes a speech to the Ebott's Wake City Council praising the monsters' willingness to work with humanity. Coming from the other side of the scale, he is very clearly furious when he learns of the fallen humans that died in the Underground, but still tries to be an impartial public servant in the meantime.
  • Reassignment Backfire: Officer Steve fainted on camera during first contact with monsters, which is implied to be why he got "stuck" with all monster related legal entanglements. In a roundabout way this leads to Officer Steve becoming the face of law enforcement in the town, trusted by humans and monsters alike for his insight. He also comments during a radio call in segment that his job is a lot safer than it used to be.
     Joe Stanton 
An electrical engineer working for Dr. Alphys at All Fine Labs.
  • An Arm and a Leg: When Thomas O'Dell attacks All Fine Labs, Joe loses his right arm just below the elbow to an improvised shotgun. He takes it pretty well, even before he finds out that Alphys is building him a robot arm to replace it.
  • Badass Biker: During the Battle For The Core Arc, Joe rides his bike one handed while firing a magical energy pistol that Alphys made out of a Nintendo Light Gun with the other hand.
  • Cool Bike: Joe gets around on some sort of motorcycle or dirt bike. Make, model, and manufacturer are never mentioned, but it is implied that the bike is some sort of overhauled custom job that vastly exceeds the performance of any commercially available motorcycle.
  • Cybernetics Eat Your Soul: Played with. The prosthesis that Alphys builds links to Joe's Soul... because it's magic technology and magic and the Soul are connected.
  • Eye Scream: The first prototype machine to test if humans can directly sense magical energy literally blows up in Joe's face, blinding him. He doesn't even realize it due to a combination of shock, emergency magical healing from monster food, and his newly acquired magical abilities, which he uses to heal his eyes.
  • Freak Lab Accident: How Joe gets the ability to use magic.
  • Ninja Zombie Pirate Robot: Joe is a spy, electrical engineer, physical security expert, and biker. Later, he adds magic user and cyborg to the list.
  • The Mole: A fairly heroic example, Joe's job was to keep tabs on all the projects going on at All Fine Labs to make sure that monsters weren't actually plotting against humanity.
     Michael Van Garrett 
Vice President of the Ebott's Wake Librarby Board.
  • Badass Beard: Facial hair is one of the descriptors that comes up most often when Mike is mentioned.
  • Car Fu: Takes out a stalker spying on Frisk and the Royal Family with the door to his truck.
  • Charles Atlas Superpower: Allegedly, Mike's great physical strength came from following the exercises in a book on circus strongmen that he found.
  • Cool Car: A heavily customized pickup truck, with an attached toolbox and the ability to link with a network of cameras and drones around town.
  • Genius Bruiser: Van Garrett combines impressive physical capabilities with a vast body of knowledge.
  • Stout Strength: Mike just barely lost to Undyne in an arm wrestling contest, and is described as being on the large side.
  • This Ain't Rocket Surgery: Has a degree in aerospace engineering. How he ended up working at a small town library has not been addressed.
     Justin Carrow 
An Army veteran who does odd jobs around town.
  • Cloudcuckoolander's Minder: Often plays this roll for Hal.
  • Killing Intent: Has a LV of 3 out of 8 due to his past as a soldier, which raises some eyebrows at All Fine Labs. Despite that, he's still very much heroic.
  • The Mole: Initially joined up with the Anti-Monster League in order to keep tabs on them.
  • Shell-Shocked Veteran: Downplayed, but it comes up when he talks about his past as a soldier (particularly when it comes to killing people).
  • Token Evil Teammate - Averted despite the being only member of Shop Class shown to have a LV higher than 1. He's no less a good person than anyone else.
  • Vitriolic Best Buds: With fellow Shop Class member Hal Greene.
    Byron Thorton 
The former postmaster of Ebott's Wake and the final member of Shop Class. He was caught by the Sages and killed along with his wife.

The Sages

    In General 
A.K.A. The Guardians of the Legacy of the Magi. Initially just a secretive cult with shady rumors surrounding them, they became much more prevalent when Asriel climbed down Mt. Ebott. They were eventually destroyed in a government raid on their main compound, but some members survived and went into hiding, before resurfacing after the Barrier was broken.

  • And There Was Much Rejoicing: The entire town celebrated when they were finally brought down.
  • Breeding Cult: According to Quentin Forsythe, they were one of these with the goal of bringing back human magic.
  • Day of the Jackboot: They took over Ebott's Wake for several years after Asriel came down the mountain. Events like people disappearing were pretty common.
  • Death by Irony: For all their preparations against the Monsters, it was a human strike force that brought them down.
  • The Dreaded: Pretty much everyone has a reason to hate and fear the Sages. It's to the point that most of the town accepted Monsterkind out of hatred for them more than anything else.
  • The End of the World as We Know It: Believed the Monsters escaping the Underground was this.
  • Evil Virtues: They put a lot of stock in the seven SOUL traits (Determination, Patience, Bravery, Kindness, Justice, Perseverance, and Integrity), though obviously twisted to fit their agendas and propaganda; Kindness, for instance,was generally reserved for other sages and nobody else, least of all monsterkind.
  • The Extremist Was Right: Subverted. There were monsters under Mt. Ebott, planning on waging war, and out of all the humans that fell into the Underground, only one of them came back... Except the monsters weren't evil, none of the humans died by their hand (in fact, they actually adopted the first one to fall), and the Sages' reign of terror over the town hurt many of their fellow humans. By the time the story starts, nobody in Ebott's Wake are willing to give them credit for anything, and are especially unwilling to allow them to gain a foothold in the town again.
  • Fantastic Racism: As a whole, they believe the monsters are a genuinely malevolent force out to subjugate and corrupt humanity.
  • Greater-Scope Villain: Were the ones to attack Asriel, and shaped the history of Ebott's Wake for the worse. In addition, several of the Fallen Humans came to Mt. Ebott because of them (including Chara).
  • Ironic Hell/Self-Inflicted Hell: According to Chara, the Sages believed that anyone who died would be stuck in whatever state they died in for all eternity (i.e. someone who drowned would be drowning forever). There are apparently exceptions to this, which Chara suspects only exist for the purpose of recruitment and loyalty.
  • The Remnant: The members we see in-story are all that's left of the original Sages Group.

    Jordan Cater 
The Guardian of Perseverance and the leader of the resurgent Sages cult.
  • Abusive Parents: To Chara.
  • Big Bad: The primary threat of the story.
  • Break the Haughty: Chara Calling the Old Man Out ended up doing far more to hurt him than anything else anyone did (with the possible exception of the Wave/Force Collapse Cannon they hit him with immediately after).
  • Cutting the Knot: His response to seeing a SAVE point in the CORE, thinking it's a Reset Button for the monsters? Shoot it.
  • Deal with the Devil: Attempts this by summoning "the Demon" late into Ebott's Wake. It doesn't work, partially because the Demon seems to have standards and partially because someone else apparently summoned it first.
  • Dreaming of Things to Come: Like Frisk, he sometimes has dreams about future events, like the assault on the Sages' compound and the battle for the CORE.
  • Even Evil Has Loved Ones: Still cares for his daughter Chara, and his motivations partially involve avenging her death. Not that Chara reciprocates his affections.
    • He also genuinely cares about the other Sages, even taking time out to heal Thomas O'Dell.
  • Evil Cannot Comprehend Good: Cannot understand that the Monsters aren't actually malevolent, or that Frisk is Happily Adopted by Toriel rather than some sort of pet or puppet.
  • Fantastic Racism: Believes that the monsters are a facsimile of life without true will or emotions, and that they're actively undermining human civilization.
  • Greater-Scope Villain: Even more so than the rest of the sages, being the reason that Chara climbed Mt. Ebott in the first place.
  • Hate Sink: While his motivations are somewhat sympathetic, his actions (past and present) and the fact that he constantly acts like he is the only one who's suffered ultimately make him a pretty loathsome person.
  • Killing Intent: Has a LV of 4 out of 4. Sans calls him out for this, since his low LV Cap means that he had a fairly decent life and therefore doesn't have a Freudian Excuse for his twisted mindset.
  • Knight of Cerebus: The moment he appears is the moment the story shifts from a Post-Pacifist Slice of Life to something more serious.
  • Omnicidal Maniac: After gaining magic, he attempts to summon an entity called "the Demon" to help him destroy the world, believing it would be a better option than being subjugated by Monsterkind.
  • Shut Up, Kirk!: He's pretty fond of these, which just goes to show how he refuses to listen to anyone who would get in his way.
  • The Social Darwinist: During his rampage after gaining magic, he gives a Motive Rant that firmly paints him as this. He also states that his "training" of Chara was meant to make them stronger.
  • Would Hurt a Child: Shoots Frisk in his first appearance, and makes an effort to try and kill them every time they meet. Given his motivations involve the death of his own child, he's regularly called out for this.

    Thomas O'Dell 
Jordan Cater's right-hand man.
  • Asshole Victim: Nearly burns to death at the hands of Asriel. He survives and is later healed, but no tears would have been shed if he had died then and there.
  • Deal with the Devil: Implies at the end of Ebott's Wake that he summoned The Demon for help before meeting Cater. Later in Legacy Of The Magi the Demon busts him out of jail in exchange for help with a project.
  • The Dragon: To Cater. It's noted he's not good at making his own plans, but he's frighteningly capable when given someone else's plans to work with.
  • Fantastic Racism: He thinks of the Monsters in RPG terms (i.e. Kill Them All and take their loot), ignoring the fact that they aren't Always Chaotic Evil.
  • Teeth-Clenched Teamwork: After being sprung from jail, he's not happy to find himself working with the Riverperson. The feeling's mutual.
  • Xanatos Speed Chess: He's far too good at this, leading to Sage plots going From Bad to Worse very quickly when he's involved.


    Dwayne Riley 
The leader of the Anti-Monster League (seemingly) also known as "Riled-up Riley".

  • Enemy Mine: Joins up with Shop Class and the Asters to get revenge on Jordan Cater.
  • Fantastic Racism: He's one of the loudest and most prevalent opponents of monsterkind that isn't The Sages. It's stated that he also engaged in normal racism before the Barrier was destroyed.
  • Killing Intent - His EXP and LV are unstated, but he's able to hurt Undyne despite the latter's armor due to this.
  • Not-So-Harmless Villain - Treated as the butt of the joke until the State of the Kingdom Address. Ultimately subverted: He's unwilling to finish off Undyne if it means harming Frisk, and he turns out to be an Unwitting Pawn in the resurgence of the Sages.
  • Pragmatic Villainy - Terra Incognita reveals he actually voted to recognize monsters as citizens since they'd have restrictions against market manipulation that way.
  • Reformed, but Not Tamed - He still hates monsters after Papyrus befriends him, with the latter acting as a Morality Chain.
  • Right-Wing Militia Fanatic - Has shades of this.
  • The Usual Adversaries - He and the AML in general are seen as little more than a nuisance rather than a genuine threat... at least until they raid the State of the Kingdom Address.
  • Would Hurt a Child: He may hate monsters, but he's unwilling to hurt Frisk when the latter pulls a Go Through Me on him.

    Jason Taylor 
Frisk's biological father.
  • Abusive Parents: There's a reason Frisk climbed the mountain, after all.
  • Everyone Has Standards: He realized the way the Sages were going and wanted nothing to do with them when they were in power. He's even less interested in what they have to offer after they put Frisk in the hospital.
  • Hate Sink: Is one in-universe due to his treatment of Frisk. Toriel in particular very much wants his head on a platter. Out-Of-Universe, while he's clearly not a good person, there are enough Hidden Depths to keep him from being utterly loathesome.
  • Heel Realization: It's implied he had one regarding his poor parenting of Frisk.
  • Killing Intent: He has a LV of 6, beating out even Jordan Cater.
  • Papa Wolf: Joins the defense of Dreemurr Elementary and even takes a shot at Jordan Cater to protect Frisk. Sans takes notice of this, allowing them to have a civil conversation after Cater is taken down.
  • Pet the Dog: He's a terrible father and implied to be a real piece of work, but it's shown more than once that he does actually care about his daughter.
  • Right-Wing Militia Fanatic: Seems to have been this at the very least.

    The Riverperson 
The former Riverman(...or Riverwoman?)in the Underground. There are some who call them Tim.

  • Ambiguously Evil: Legacy of the Magi shows they are working with the Demon and later Thomas O'Dell for some unknown purpose.
  • Arc Words: "Beware the man from the other world."
    • "Kindness can be the greatest cruelty."
  • Cloud Cuckoo Lander: They're a pretty odd monster. Fittingly, they get on famously with fellow Cloud Cuckoo Lander Hal Greene.
  • Cryptic Conversation: Anyone who talks to the Riverperson is in for this. Expect some combination of random ramblings and ominous Foreshadowing.
    • Amusingly, they end up on the receiving end of this trope while talking to the Demon.
  • Dream Walker: They occasionally appear in other people's dreams.
  • Teeth-Clenched Teamwork: Understandably not happy to be working alongside Thomas O'Dell in Legacy of the Magi.

    The Demon 
A mysterious entity summoned by Jordan Cater. Or did he...?

  • Ambiguously Evil: Its initial appearance, name, and dialogue are a clear reference to a Genocide Ending player, and it's willing to assist Jordan Cater when it happens upon it. However, Terra Incognita shows it pulling strings to help out Frisk and the Monsters, it tries to talk Jordan Cater out of attacking Frisk, and seems to be working with Tim the Riverperson and Thomas O'Dell for another unknown purpose. It also explains that it will help anyone who calls for it.
    • Legacy Of The Magi reveals that the Demon is opposing another entity called the Usurper, and implies its ultimate goal is to get everyone a "happy ending".
  • Deal with the Devil: It will help anyone, no matter who they are, so long as they just call... Played with as how much of a "devil" it truly is gets called into question.
  • Dimensional Traveller: States that once it's finished in one world, it will move on to the next.
  • Did We Just Have Tea with Cthulhu?: If Thomas O'Dell is to be believed, it's actually quite friendly. At the very least it's quite casual about being an otherworldly presence.
  • Eldritch Abomination: Some sort of amorphous interdimensional entity with a tenuous grasp on the laws of reality.
  • Godzilla Threshold: Seems to have been one for the Sages, a means to "save" the world from the Monsters even if it meant destroying it. Fortunately for everyone who isn't named Jordan Cater, it doesn't work out like that.
  • Leaning on the Fourth Wall: It's a clear reference to the Player/Anomaly.
  • Living Shadow: Generally manifests as darkness and shadows, but can also take the form of a humanoid figure.
  • No Name Given: "The Demon" is the name the Sages gave it. What its true name is, or if it even has one, is unknown.
  • Painting the Medium: Its dialogue and narration concerning it are printed in italics.
  • Time Travel: Mentions that it can travel between different points in history, but implies that San Dimas Time is in effect for it (which is why it needs Thomas O'Dell to research the Human/Monster War).
  • The Trickster: Monsterkind knows it as "The Trickster".
  • Walking Spoiler: It first appears near the end of Ebott's Wake, and its presence and actions imply something bigger is going on in the background.

    The Usurper 
An unknown entity that the Demon opposes, described as a "black hole with a chip on its shoulder".

  • All Take and No Give: How the Demon describes it. Jordan Cater healing Thomas O'Dell with magic is proof that he isn't the Usurper himself.
  • The Dreaded: The few times anyone talks about it make it clear that it's not a pleasant being.
  • Evil Counterpart: Implied to be one for the Demon; however, the Demon theorizes that it actually isn't this trope, but wants to be.
  • Nothing Is Scarier: What is the Usurper? What is it capable of? What does it want? What is it willing to do to achieve it? Very little is known about the Usurper, and the things that are known don't paint it in a friendly light.
  • Unseen Evil: Not even the Demon knows what this thing is.
  • The Usurper: It's in the name.
  • Walking Spoiler: Even more than the Demon.

How well does it match the trope?

Example of:


Media sources: