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Characters / Dungeon Keeper Ami

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Note: The names 'Ami' and 'Mercury' are used interchangeably, and refer to the same person.

There will be spoilers for the story below.

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Ami and her employees

Major characters

    Ami Mizuno AKA Sailor Mercury Empress of the Avatar Islands 
  • A Child Shall Lead Them: When she gets her own lands, she becomes this, as she's 15, and so, not an adult.
  • An Ice Person: Being Sailor Mercury makes ice and water her default elements.
  • Benevolent Boss: Ami is probably the first Keeper who doesn't actually consider her minions expendable. She also goes out of her way to avoid the traditional discipline techniques. This is considered a weakness by anyone familiar with Keeper tactics and Underworld customs.
  • Bookworm: Called one, by the Avatar, due to her predilection for research.
  • Broke Your Arm Punching Out Cthulhu: Directly clashing your will against a god's tends to be rather painful and risky.
  • Combat Medic: Ami doesn't know much actual healing magic, but knows some other spells that can work in a pinch- and unlike Snyder, she's willing to get into the thick of it from time to time.
  • Covert Pervert: Even though she is embarrassed about the Power Perversion Potential her powers provide, she does think "naughty thoughts" about her crush, as said in "On The Move".
  • Dark Is Not Evil: Ami finds herself in the unpleasant position of being the only non-evil Keeper in the world, and cannot convince anyone on the side of Good about this at all.
  • Did You Just Flip Off Cthulhu?: Part of her plan of attacking the High Temple of Crowned Death involved her personally distracting the god of death himself.
  • Did You Just Punch Out Cthulhu?:
    • The Underworld's reaction when she defeated the Horned Reaper in hand-to-hand combat!
    • Just about everyone's reaction when she defeated an Incarnation of Crowned Death by eating it.
  • Elemental Hair: Blue-haired water / ice mage.
  • Frontline General: In the first few arcs she tends to be deeply involved in each battle. Later on, as she gains stronger and more reliable minions she learns to delegate more, but as one of the strongest fighters in her army she still tends to get her hands dirty.
  • Giggling Villain: Featured in A Fitting Punishment and played for both humor and Fridge Horror. Marda, a rebellious troll leader had insulted and defied Mercury on multiple occasions, had to be disciplined. Mercury sent her on what ammounted to a suicide mission, teleporting her off alone with no time at all to prepare, and with no backup (there was little on the island in question that could actually pose a threat to the powerful Marda, but most of her othe minions wouldn't realize that). Mercury then scrys on her to discover that she is already plastered with mud and drenched in a torrential downpour. When Mercury comes back to herself, one of her advisors informs her that 'the giggle was a nice touch'. Except, Mercury dosen't remember giggling, and the nature of being a Keeper makes this worrisome.
  • Golem: Their creation is one of Ami's research breakthroughs. Various golems play a very important part in her plans, not the least of which is acting as her main troops, so that her living employees don't come into harm's way unnecessarily.
  • Healing Hands: In here, she applies her healing spell through her hands, when "she wrapped her right hand in the green glow of her healing spell".
  • Heroic BSoD: At one point, Ami is forced to mind read the freshly-defeated Keeper Malleus in order to learn how to create new dungeon hearts - a piece of information critical to her further progress. At first she didn't mean to do anything but glean that info and leave him be, but as she searched his mind she couldn't ignore his other memories. Accessing them, she couldn't turn away. They were the memories of a sociopath who had been active for hundreds of years. Living through these memories was enough to give Ami a heavy PTSD. Furthermore, once she had the info she was looking for and stopped her possession of him, she promptly executed him because she couldn't allow such a monster to live. This was the first person she ever killed, so this act only added to her trauma. Following this episode, she kept having paralyzing flashbacks while awake and horrible nightmares when asleep. This state was finally ended when the Light used its power to heal her mind when she visited their temple for another purpose.
  • Hero with Bad Publicity: It's hard being taken seriously as a defender of the innocent when you're more-or-less an Evil Overlord by nature.
  • Ice Magic Is Water: As in her original show, Sailor Mercury, a Sailor Senshi with water-based attacks, has her ice-based attack, "Shabon Spray Freezing".
  • Lesser of Two Evils: How Ami is seen by some of the more level-headed followers of the Light. Notably even the Avatar, for whom Keepers are a Berserk Button advises the dwarves that Mercury is not a high-priority threat and will be more or less harmless if left alone.
  • Luminescent Blush: Ami, occasionally. Usually out of embarrassment, like when it's revealed that she could use her Keeper Sight to peep on Dark General Jadeite while he's changing, in A Solution to the Reaper Problem?:
    "What? I wouldn't!" Ami sputtered, her face taking on the same same colour as a ripe tomato, and she raised both hands defensively, waving them left and right.
  • Meaningful Name: The "Mizu" in "Mizuno" means "water", and given that she has water-based magic...
  • Memetic Badass: In-Universe example. Ami's reputation has made her this, and it's only increasing with time.
  • Memetic Molester: Also In-Universe. Due to a series of misunderstandings, Ami is rumored to be an extreme deviant. The ultimate of these rumors is that of Ami doing something no even remotely sane person would ever try, let alone survive - raping a horned reaper. Of course, unlike just about everyone else, the dark mistresses consequently see her as a Sex Goddess instead.
  • One-Man Industrial Revolution: She relies on scientific knowledge from her world to solve practical problems; such as creating artificial sapphires to fund her empire or windmills to generate electricity for facilities in her dungeons. For reference, the Dungeon Keeper world considers a light bulb to be magic. This greatly aides her surprise factor, but Ami must protect the knowledge so other Keepers don't steal the ideas.
  • Outside-Context Problem: Ami is an outside context hero. But just try to convince anyone of that...
  • Power Glows: In here, her healing spell has a "green glow".
  • Reasonable Authority Figure: To her employees.
  • Science Hero: Has good knowledge of 20th century science and technology, as well as the mindset of an engineer.
  • Signature Move: She has two Senshi spells. Shabon Spray (creates a dense, cold fog in an area that Ami and her allies can see through), and Shabon Spray Freezing (launches a stream of bubbles that freeze the impact point and its near surroundings).
  • Smart People Play Chess: Well, the Adushul version is called Kingdoms, which differs a bit from chess, but it's a game of strategy, and she won the first five games, against the person who introduced the game to her.
  • Spontaneous Weapon Creation: Ami can use her Dungeon Keeper ability to create anything she can think of, and have the material / magic for, to produce swords, mainly BFS, larger than herself, wielded with telekinetic power.
  • Teen Genius: Ami is only 14, and is pretty smart, as a One-Man Industrial Revolution.
  • Training from Hell: Cathy puts her through one in order to prepare Ami for her duel with the first Horned Reaper.
  • Trapped in Another World: She comes to the Dungeon Keeper world's dimension from the one containing Earth, after falling into a dimensional rift caused by Jadeite during a combat between him and the Sailor Senshi.
  • Xanatos Speed Chess: Ami is often forced to make plans quickly and adjust them to very sudden assaults or setbacks, in response to the increasing attacks on her person and her lands by the Forces of Good or the denizens of the Underworld.

  • Mission Control: Often oversees the attacks made by Ami or her employees on their opponents from a control room within Ami's property.
  • Teeth-Clenched Teamwork: Cathy and Jadeite don't get along too well, but they don't let that get in the way of what needs to be done.
  • Training from Hell: Her preferred method for those unfortunate enough to have asked her to train them. Gives results, though.
  • Weapon of Choice: She prefers swords, which reflect her position as the leader of the party that was composed of her, Jared, Snyder, and Boris.

  • Chivalrous Pervert:
    • His lewd comments and ogling of endowed members of the opposite sex have earned him many elbows to the ribs from his girlfriend, Cathy.
    • Lampshaded when he invests in a suit of plate armor later on in the story. He makes a comment, Cathy begins to elbow him, and a loud clang and muffled cursing is heard throughout the room.

  • Butt-Monkey: His clumsiness and partial magical education, as well as (for the more evil minions) his gentle and non-combative demeanor don't earn poor Snyder much slack.
  • The Chick: Snyder abhors combat, and prefers to stay in the background doing his healer duties.
  • I'm a Doctor, Not a Placeholder: In pure spirit of the trope, his Catchphrase.
    "I am afraid this is outside the area of my expertise."
  • Ignore The Fanservice: He tries to ignore Venna's blatant advances... but it's hard.
  • The Medic: While he isn't the only one with healing powers, and he isn't an expert, his abilities are nothing to sneeze at. Given his lack of direct combat ability in most situations, this is his normal role on the battlefield.
  • The Klutz: A light example. Snyder is a decent healer and is knowledgeable about the Light Gods, but his work with wards or charms is far more questionable. Initially, anything he makes that claims will work will often severely malfunction or otherwise be useless.

  • And I Must Scream: Queen Beryl's final punishment for her minions' failures is Eternal Sleep, which is eternal imprisonment in a Crystal that provides perfect isolation from the outside world. Meaning, the prisoner is completely immobilised and suffers from total sensory deprivation. Sooner or later everyone goes insane. While Jadeite, Mareki and Umbra were saved in time, poor Tiger unfortunately wasn't.
  • The Dragon: Was one of Queen Beryl's four generals, before she punished him for his failure in defeating the Sailor Senshi during the opening battle of the fanfic.
  • Evil Laugh: Loves to have one when he does something particularly impressive.
  • Older Than They Look: Is hundreds of years old, but looks like a young man.
  • Teeth-Clenched Teamwork: Jadeite and Cathy don't get along too well, but they don't let that get in the way of what needs to be done.
  • Token Evil Teammate: Among Ami's closest companions. Note that by the standards of the DK world he's rather tame, as there are far worse people out there (and even among Ami's employees).
  • What Is This Thing You Call "Love"?: Dark Kingdom romance is somewhat lacking compared to Earth standards, apparently. Jadeite kind of understands this "love" thing on an intellectual level, but the only experience he has is teenage romance novels.

    Marda / Amadeus, the Avatar 
  • Berserk Button:
    • Her trolls commenting on her attractiveness. Marda will give them a proper beating if she catches that kind of talk. This is because he was originally male, and was implied to have been raped after being captured and transformed into a female troll.
    • Keepers in general, after what happened to his homeland.
    • Mukrezar.
      "MUKREZAAAAR!" the Avatar howled like a blood-thirsty animal, and then his crystal ball went black.
    • Amadeus was betrayed by a priest who swapped out his Mantle for a convincing fake, leading to his defeat. So whenever he sees a acolyte in a Keeper's employ, the Avatar has to restrain himself from killing the unfortunate individual on the spot.
  • Big Good: He was this in the first Dungeon Keeper game. He might still somewhat qualify, and the Forces of Good most certainly see him as this.
  • Curse: Cursed into a female body, and hates it.
  • Commander Contrarian: To Mercury, though subverted - Marda's questioning of Mercury's strategies actually has a very good basis. Mercury is very inexperienced compared to Marda when it comes to being in command.
  • Determinator: Welded a group of Trolls, a species not renowned for being particularly tough, into a disciplined force that waged a guerrilla war against a Keeper and his army of undead. She survived on a hell-hole continent with no support, waiting for the opportunity to start destroying Dungeon Hearts. All of this was to get the one object that lift the curse that Marda despises.
  • The Dreaded: There's probably nothing the creatures of the Underworld fear more than what she used to be, the Avatar.
  • Good Is Not Nice: He gets enraged and overly violent at times, and is also abrasive, even though he's on the side of Good.
  • The Juggernaut: Becomes this once he manages to regain his true form (plus his mantle, with which he broke the polymorph curse that had turned him into a troll) and the Light can aid him directly again. Goes on a slow walk towards Mercury's dungeon heart, knowing that nothing in this world and within Mercury's possession can possibly stop him. Mercury, not being from this world, manages to stop him (after throwing every spell she knew at him, to no effect) with something incredibly simple - a huge electromagnet that sticks him to the wall (due to his armor). Both he and the Light are (only at first, as it turns out...) fooled into thinking this is a very powerful spell, rather than simple physics, and thus he's forced to surrender.
  • Hyper-Competent Sidekick: Repeatedly berates Mercury for her poor strategic thinking.
  • Knight In Sour Armor: The utter destruction of his homeland (that he ruled over), the ensuing long struggle to survive and generally the loss of everything he cared for have heavily jaded him.
  • One-Man Army: Marda's trolls are extremely well trained - enough to take on vampires. Marda herself goes beyond that - she can hold her own against a horned reaper. When she turns back into her true form, which is Amadeus the Avatar (a he), he gets even more powerful. And if he also wears his mantle, he's almost invincible!
  • La Résistance: Leads a band of trolls that are the last living intelligent beings on the Avatar Islands, and have been fighting Zarekos' undead hordes pretty much since Mukrezar's fall (so, for about 15 years).
  • Not Quite Dead: As he's actually The Avatar, last presumed dead, but is obviously alive, this counts.
  • The Starscream: Seems like one just waiting to happen.
  • Super Not-Drowning Skills: Ami would have been surprised if he didn't have such skills when he was able to resist everything else she threw at him to stop him destroying her dungeon heart.
  • Trauma Conga Line: What happened to the Avatar Islands has not helped Marda's mood or temper, as Amadeus had to watch his entire homeland get turned to a desolate wasteland as his subjects were slaughtered along with his sons. Upon Mukrezar's victory, the Keeper's troops tortured the Avatar and every citizen of Skybird Trill in front of Amadeus, one by one, in order to fully corrupt the Mantle with their blood.
  • Unstoppable Rage: Mukrezar's return throws Amadeus into one.
  • Walking Spoiler: He's the boss troll on the Avatar Islands. That's all that can be said without letting the imp out of the bag.
  • Willing Channeler: Of the Light. When they're inhabiting him, the Light makes his eyes glow, changes his voice, and increases his strength and Holy Magic.

Minor characters

    Horned Reaper (the first one) 
  • Big Red Devil: As said thought by Ami in the first chapter:
    This horned monster sure did look like a Western illustration of the devil
  • Blood Knight: As he very well should be, being what he is. He has to keep constantly reminding himself that he shouldn't kill Ami yet when she first arrives, and barely listens to her anyway whenever she tries to stop him from killing anything he wants.
  • Brilliant, but Lazy: An odd homicidal example. He's a Horned Reaper, so he's already a barely-restrained killing machine of the Dark Gods. But while he was waiting for someone to reactivate the dungeon he was trapped in, he did nothing to stay in shape or escape. He lazed about for decades, basically twiddling his thumbs after he killed the rats and bugs in that dungeon. So beyond killing basic Mooks, he cannot keep up with someone of Baron Leopold's caliber in a straight bash-up.
  • Evil Mentor: Teaches Mercury the basics of being a Keeper after forcing her to become one in the first place.
  • Fire Is Red: Red-skinned, with his main use of magic, being fire magic, and the spell he uses to make his armor, involves generating it from flames.
  • "Freaky Friday" Flip: Ami accidentally traded bodies with this Reaper during her first Possession attempt. She (being the Horned Reaper) went into an apoplectic rage and attempted to beat him (Ami at this point) to death. He (Ami) decided to use this as both a way to work at all hours and to punish the Reaper's disobedience. Ami temporarily stops using female pronouns to refer to himself, reasoning that being in a male body means male pronouns.
  • Playing with Fire: He can create fireballs, which Ami uses to heat forges and such. Plus, the spell he uses to make his armor, involves generating it from flames.
  • Race Name Basis: His name is never revealed, as he doesn't care and Ami is too cowed by him to ask him anything beyond Keeper techniques.
  • Roaring Rampage of Revenge: He comes to intensely hate Ami (for both the ways she used him, all the ways she humiliated him, and her do-gooder attitude), and wants very dearly to kill her.
  • You Have Outlived Your Usefulness: Pulls this on Ami, once she makes the mistake of bringing him out of her dungeon to fight off an Underworld extortion attempt. He is no longer trapped underground, and immediately attempts to kill Ami while killing any creature in arms reach.


  • Ambiguous Gender: Others refer to Tserk as 'it'. It apparently reproduces by budding.
  • Butt-Monkey: Things just keep going wrong for the poor creature, mostly due to its obsession with going after prisoners. Getting tied around Boris' limbs as a (ineffectual) cloak and getting mutated by random magic, almost getting beaten to a pulp by the fairy sisters...
  • My Friends... and Zoidberg: Tserk would like company, but almost everyone avoids Tserk and finds it revolting.
  • Unfortunate Implications: Being a Tentacle Monster, many think Mercury keeps him around for her own personal deviancy. While Tserk does crave physical contact, he is content to just cuddle or massage though. That doesn't stop everyone from assuming the worst and avoiding Tserk anyways, to its great frustration.invoked

  • And I Must Scream: A victim of Eternal Sleep (explained under Jadeite's section above). Didn't leave long-lasting consequences, thanks to her being rescued quickly enough.
  • Making a Splash: Mareki's special ability is being able to spew a rather impressive jet of water from her mouth. This proves to have some pretty good offensive uses.

  • Cool and Unusual Punishment: Squick, actually... Once threatened to rewire an orc's digestive tract so it runs backwards...
  • Deadly Doctor: She's the warlock that altered Morrigan's body to that of a titanic, muscle-bound giant. Offers to similarly augment Ami's body, and is implied to know more healing/body manipulation magic than any magic user yet encountered.
  • Mind Rape: Admits to being the warlock that developed Morrigan's brainwashing spell.
  • Stripperiffic: Her outfit. Necessary due to Keeper Morrigan's, er, dress code... much to her displeasure.
  • Taken for Granite: Specializes in Geomancy, particularly petrification spells.
  • Token Evil Teammate: The only one of Ami's employees that displays overtly villainous behavior; though, it is noted that when backed into a corner, she averts her eyes and admits that she had little say in the matter while working for Morrigan, as said in Bad news:
    "It's not as if I had much choice!" the sorceress blurted out, some confidence returning. "You don't think he uses his spells only on his toys, do you? Or that I could have just walked out on him? He's worshipping Azzathra!" She took a deep breath. "If you are a warlock and he wants something from you, you had better damn well give it to him! And if you can't..." she looked at the floor. "Suffice it to say that these last few weeks where he demanded that we recreate your Majesty's achievements were extremely unpleasant."

  • Alien Blood: In here, Umbra bleeds "green blood".
  • And I Must Scream: A victim of Eternal Sleep (explained under Jadeite's section above). Didn't leave long-lasting consequences, thanks to her being rescued quickly enough.
  • Casting a Shadow: Her teleport effect is shadow-based, indicating her magic style is likely that.
  • Meaningful Name: A youma with darkness-based magic, whose name is a noun that refers to a part of a shadow.
  • Stealth Expert: Ami's first choice for sabotage and espionage.
  • That's Gotta Hurt: Umbra has lost a limb twice so far. The good thing is that youma have excellent regenerative capabilities, and can regrow an entire limb on their own within a couple of weeks.

  • And I Must Scream: A victim of Eternal Sleep (explained under Jadeite's section above). Unfortunately, she wasn't released fast enough, so she went insane to the point of being almost completely catatonic. Ami was only able to cure her once she acquired the Avatar's Mantle, and in addition, Ami possessing Tiger had the unintended consequence of imprinting a good chunk of her mind unto Tiger's.
  • Clones Are People, Too: Tiger will loudly state that she is a person in her own right, though she would argue that she isn't a clone as much as "The older and bolder sibling!"
  • Drunk with Power: When, after destroying the High Temple of Crowned Death, Ami passes out (mentally, as she was in the same body as Tiger, because Tiger had possessed Ami in order to save her), Tigernote  decides she's the leader now. Ami's other companions were not amused.
  • Green-Eyed Monster: She's envious of Ami at first, due to having her memories yet none of the connections with her friends and family (none of them even know Tiger exists, even as she knows them well).
  • Happily Adopted:
    It was clear from Mrs Mizuno's facial expression that she had trouble with the concept of suddenly having acquired a second daughter. A daughter who was older than her first, had skin covered in a strange striped pattern, and tiny horns. Finally, she let out a long sigh. "I'm glad I'm sitting down already. Well, they say that parenthood is full of unexpected surprises." She let out a short laugh. "I certainly never expected to become a mother again - with so little warning at that."
  • Odd Friendship: With Sailor Jupiter. They've bonded through crystal ball conversations, and Tiger especially values her friendship because Ami never met her.
  • Only Known by Their Nickname: She hasn't told anyone her real name. Ami dubbed her 'Tiger' due to the black tiger-like stripes all over her body.
  • What Measure Is a Non-Human?: Being a Youma, this becomes a major concern with Tiger given the fact that she holds many (if not all) of Ami's memories due to losing her mind and Ami possessing her, and as a consequence she loves her mother, and still considers the rest of the Senshi her friends, much to her exasperation.

  • The Archmage: The Head Researcher in charge of Mercury's Warlocks.
  • Arrogant Kung-Fu Guy: Well, Arrogant Wizard: He takes pride in his work, no matter how insignificant it really is. And his work ambition has led to him being reprimanded by Mercury more than once. To his credit, much of his work do pay off when push comes to shove, so he's earned his place as Head Researcher.
  • Mind Manipulation: He developed a spell that enables him to dominate undead.
  • Mission Control: He runs Ami's scrying room, telling her where her targets are, if anyone's sneaking up on her, etc.
  • Professional Butt-Kisser: Constantly praising his Keeper's magic or evil in order to blatantly curry favor with his new boss, Much to Mercury's annoyance.

  • Ax-Crazy: The first time we see him (in Nero's service), he's sitting on his throne in a room full of the bodies of Nero's spiders that he just killed. The spider carcasses were arranged by size. Oh, and the throne was made from these bodies!
  • Big Red Devil: From "Cleaning Up", he's described as "In [...] the portal’s frame towered a red, horned figure with a grin that was nothing but teeth".
  • Blood Knight: Who's been stuck underground for a very long time, from what details can be garnered.
  • Made of Iron: A Lesser Aspect of Crowned Death grabbed him, turned him upside-down, then proceeded to slam him head-first into the ground, with its full strength, eight times. He had to be heavily bandaged and immobilized for a while, but he survived! Apparently without long-term consequences, to whit.
  • Only Known by Their Nickname: At first. Ami and Jered nicknamed him Rabies, due to his physical appearance. Incidentally, this nickname is rather similar to his real name.
  • Psycho for Hire: After leaving Nero's service, he contacts every local Keeper to hear their offers for hiring him. He immediately joins Mercury when she tells him that his first mission would be to destroy every ghost and skeleton on the Avatar Islands - which are one of the world's three continents!
  • Sinister Scythe: It's more than just a regular weapon, being cursed.
  • Slasher Smile: From "Interrupted Plotting", a local Psycho for Hire, with "a perpetual, frozen grin that bared fangs that were as long as the entire rest of the skull", so it's this trope by implication.
  • The Voiceless: Part of what makes him so much creepier and more imposing than the first reaper is the fact that he virtually never speaks, despite being intelligent enough to use magic. It is only in Cleaning Up in which he speaks (three if you count saying a single word, as speaking), and it notes that his voice sounds "rusty from long disuse".


  • The Mole: Presumably. She's the only new youma named since Beryl began her plan to track Mercury. A plan that has failed to come to fruition not because Beryl failed to plant a youma on Mecury, but rather because the Light Gods aren't willing to allow the Dark Kingdom access to the Dungeon Keeper world.
  • Power Incontinence: Has caused her repeated mishaps, apparently even setting her on fire once.
  • Shock and Awe: Has displayed a tendency to electrocute people when she teleports.


    The Goblins 
  • Butt-Monkey: The laughingstock of just about every other intelligent being.
  • The Ditz: As a race, as said in "More Recruits", by a warlock:
    Given complicated equipment and sufficient time, the probability that a goblin will set itself on fire approaches one!
  • Genius Ditz: While they may not quite excel at it, they are capable of remote-controlling reaperbots and doing various menial tasks... as long as there's proper oversight.

  • And I Must Scream: A victim of Eternal Sleep(explained under Jadeite's section above).
  • Anime Hair: Described as an elf trying to look like a goblin, her green skin, button-like purple eyes, and cyan-coloured hair were exotic features.
  • Mooks: Noted for being the most powerless of the Youma in Mercury's employ, only having slightly better strength and speed over a human while lacking any other ability.
  • Technicolor Eyes: As first seen in "Unexpected Visitors", she has "purple eyes".


  • Arachnid Appearance and Attire: Her warlocks, at least, who have "garish red robes with embroidered black spiders".
  • Evil Genius: Don't let the fact that she lost more battles to Mercury than any other Keeper or that she ended up dying (offscreen) to Alphel fool you - Arachne is definitely competent and devious. It's just that she's facing foes who are pretty much the best of the best.
  • Kaiju: Her favourite spell enlarges a minion of hers (typically a spider) to ridiculous proportions, at which point said minion can squash people beneath ''its'' feet.
  • Screw This, I'm Outta Here!: When Mercury's traps and Mercury herself kill most of her attack force, Arachne decides her presence is no longer needed. Alphel did not take that well.
  • Villain Team-Up: With Alphel during their attack on Mercury's iceship. It didn't end well.
  • Voice of the Legion: Sort of. Her voice is not really a voice in the usual sense, but rather the rubbing of the chitin of thousands of insects (that make up her body) in approximation of vocal sounds. The resulting 'voice' is quite unsettling.
  • The Worm That Walks: What's worse is that she is stated to still have a libido.
  • The Swarm: Many (though not all) of her minions fall under this category.
  • Zerg Rush: She has so many spiders that she can afford such a tactic.

  • For the Evulz: As said here:
    he sired children for the sole purpose of sa-sacrificing them! He was happy when he cut their throats! Happy!
  • Killed Off for Real: He has no more Dungeon Hearts, so he can't revive, and his god is dead, so he can't get revived by his god, making him out of options for revival after his death.
  • The Remnant: By the time Mercury came to the scene, Malleus' realm had been reduced to a single dungeon, and the God of Evil he worshipped is dead.
  • Lack of Empathy: From "Knowledge Hard Earned", his reaction to remembering the horrors he had caused over his "eight hundred years of existence":
    If only he had shown some remorse, some indication that he was feeling bad about what he’d done. Instead, the only thing she sensed from the direction of his consciousness was a faint sense of nostalgia, and amusement at her reaction to what she was seeing.

  • Arch-Enemy: The Avatar. While the Avatar hates Mukrezar, the feeling is not mutual. Instead, Mukrezar considers him to be his greatest challenger and thus enjoys the opportunity to fight him again.
  • Back from the Dead: Crowned Death originally intended to use the Avatar's mantle to materialize one of his Lesser Aspects into the world. When that plan failed, he quickly switched to a backup: raising Mukrezar instead.
  • Beware the Silly Ones: This Keeper acts jovially, enacts strange schemes in response to oncoming problems, and is the most feared Keeper in the entire world that conquered an entire continent.
  • Cloudcuckoolander: Compared to the other Keepers in the story, Mukrezar acts very oddly and pursues odd ideas in spite of his Butler's advice. He has an obsession with cursed rings, his first response to the Underworld cities defying him is to bake a giant cake...
  • Conversation Casualty: During his conquest of the Avatar Islands, he attacked the heroes in the middle of their introductory speech, much to their surprise.
    "It saddens me to see that standards for heroes have fallen so far," the butler agreed, hanging his head. "I will miss their proud and defiant posturing and self-righteous condemnations. But most of all, I will miss seeing their disbelieving, shocked faces when you ambush them during the pre-battle formalities, your Unexpectedness."
    • Pulls this off later on Crowned Death's elite forces, blowing them all to smithereens in the middle of his speech as an announcement of his resignation.
  • Cruel and Unusual Death: How he ended up after he conquered the Avatar Islands and resources ran out.
  • Et Tu, Brute?: Bears this attitude to his former subordinates and the Underworld cities as a whole, since after conquering the Avatar Islands, Mukrezar and his army were poised to finally conquer the world... and then every single portal on the Avatar Islands were shut down simultaneously from the other side, since the Underworld cities rightfully feared that the Keeper would take over their holdings too. As this last-minute betrayal resulted in his death, Mukrezar takes some time to get revenge on both groups.
  • Evil Counterpart:
    "I am perfectly willing to forego dignity where it serves my needs," Mukrezar said. "Coincidentally, one of my particular needs is not being set on fire by an Avatar-stomping, inventive menace of a scheming Keeper. Or anyone else." He sniffed the air, which smelled of smoke and burnt flesh. "Something at which my tiresome prisoner sadly failed."
    • He and Mercury also have their tactics copied by the Light forces, he has his technique of making fake versions of himself copied, while she has her tying up her Reaper to a church bell copied, with Reaper being swapped for Cathy, and a bell for a boulder.
  • Evil Genius: Of the resourceful variety. His schemes rarely turn out as intended, but he manages to bounce back and capitalize on his failures regardless.
  • Giggling Villain
  • Lethal Chef: The huge cake that Mukrezar baked and then offered to the Underworld representatives? He wasn't lying when he assured them it wasn't poisoned. He still keels over when he takes a bite himself, because apparently he's just that bad of a cook.
  • Long-Haired Pretty Boy: Described as an elf with long pink hair, and this does not stop him from being a legendary terror worldwide.
  • Naked on Revival: From his revival in "Backfire - Part 2":
    The creature was an elf, Ami realised, or at least it looked like one. Despite the smooth, snow-white skin and the long pink hair, the wild-eyed new arrival was clearly male. She was sure about that, since he had not been summoned with any clothes.
  • Player Character: He's the Keeper from the first game.
  • Plucky Comic Relief: While being monstrously evil, to boot!
  • Ring of Power: He loves schemes that include magical rings. The Butler duly reminds him that none of said schemes that he attempted in his past life succeeded. This didn't stop him from trying again... only to succeed this time!
  • Smug Snake: Somewhat. As his imp Butler loves to remind him, his plans very often tended to fail or even backfire. Still, one should remember that Mukrezar is the Keeper who, with few other Keeper allies (or rather, subordinates), managed to conquer one of the world's three continents, defeating the greatest champion of the Light, his forces, and all the other Keepers active in the area. After his resurrection, Mukrezar again goes to show just why he used to be so feared.
  • The Starscream: To Crowned Death. He doesn't even bother to hide it particularly well. And it isn't too long before he succeeds in kicking Crowned Death to the curb.
  • Take Over the World: As said in Let Them Eat Cake, it was said to be his goal. After taking over the Avatar Islands, the Underworld Cities locked down the portals and prevented him from expanding further in his world domination plans.
  • Unknown Rival: A curious mutual case with Ami. They have yet to meet each other in person, don't know much about each other beyond what rumors and intelligence come their way, but are pretty much moral counterparts of each other. They also have a professional appreciation for each other's cleverness.
  • Villain Decay:
    • Inverted. Mukrezar is pretty much introduced as a formerly powerful Keeper, but on the other hand often unsuccessful in his schemes and not terribly competent. His performance post-resurrection, however, makes it clear that such a picture, while not entirely wrong, significantly downplays his prowess... for Mukrezar's track record since then is nothing short of spectacular. When he describes himself as the world's greatest Keeper, he's definitely not far off the mark.
    • Mukrezar is an interesting case: Plenty of his plans fail... but because he tries lots of innovative ideas, some do work spectacularly.
  • Villain Protagonist: After his resurrection, Mukrezar now gets his own episode in pretty much every chapter.
  • You Have Outlived Your Usefulness: Does this to Crowned Death by killing his remaining intelligent lieutenants. In fact, this is Mukrezar's general philosophy towards everyone, including dark gods (as per the given example).

  • Added Alliterative Appeal: Something he seriously loves - nearly every sentence of his is full of it!
  • A God Am I: He dominates his undead minions and insists that they worship him as a god. Which is exactly what he's trying to become.
  • Back from the Dead: Being a vampire, destroying his body did not mean that he was killed off for real (unlike regular Keepers), unless it was incinerated by sunlight. When Mercury did just that, he still didn't die, but was instead raised as a ghost in his temple. This was apparently a result of his research of ascent into godhood, and the properties of his temple, which is a modification of the Oracle Towers used by the heroic Shining Concord Empire.
  • Bad Boss: He basically treats his minions as cattle, and forces them to worship him in order to increase his powers.
  • Clipped-Wing Angel: He might be able to dominate anyone who makes eye contact with him as a ghost, be invulnerable to normal damage, and retain his intelligence in the process. But as the Avatar notes, Zarekos can't move from the pentagram on his statue's forehead. Zarekos can't survive without the Mantle either. He also cannot have access to Keeper powers or control the ghosts and skeletons without a puppet Keeper.
  • Evil Genius:
    • Zarekos is scarily competent and intelligent. He comes very close to winning the war against Mercury.
    • Point: the only reason Zarekos lost is because his resources were so small - had he been capable of even one more tremor spell he probably would have won.
  • Genre Savvy: At one point, he was decisively winning the battle against Mercury. He briefly wondered whether to conserve the last of his gold (he couldn't get more, and he needed it for spellcasting, thus it was very important to him). He decided against it; he would rather continue going all-in. This is because he himself has been in the reverse position several times, and managed to snatch victory from the jaws of defeat because his enemies were winning and thus let their guard down.
  • Vampire Monarch: From "Temple Breached", it appears that if any of the vampires he sired, looks him in the eye, he can control them:
    An echo of this power within his own blood responded to the foreign touch, squashing even the possibility of rebellious thoughts. "M-Master?"
  • Zerg Rush: His ghosts and skeletons are rather weak individually, but he has many thousands of them.

  • Boring, but Practical: How his more successful plans work. For instance, he protects his dungeon heart with an enormous block of dungeon-reinforced stone and averts Myopic Architecture. It would have been almost impossible to assail if his dungeon had been active.
  • Butt-Monkey: Arachne and Alphel both enjoy mercilessly mocking him.
  • Dumb Muscle: His not undeserved reputation among the Keepers who know him.
  • Really Gets Around: There's a reason he prefers all of his minions to be female. It's noted in-story that this quite possibly includes his Bile Demons!
  • Too Dumb to Live: Not quite. While some of his actions might qualify, Morrigan is nevertheless smart enough to manage to survive in a world of antagonistic and competitive Keepers and Dark Gods, as well as hostile heroes (unlike Wemos, for instance, who is a straight example).

  • The Faceless: We never get to see what Alphel really looks like, as when she's not possessing a creature, she's always in her dark alcove next to one of her dungeon hearts - leaving everything hidden except her red eyes. From the scenes of her talks with her minions (including her voice), it seems likely - though not certain - that she's large and monstrous.
  • Genius Bruiser: Like Morrigan, she also worships Azzathra, who's basically the Dark God of force, martial prowess and bullies, but Alphel is much more intelligent than Morrigan.
  • Villain Team-Up: With Arachne during their attack on Mercury's iceship. It didn't end well.

  • The Chessmaster: He tries to manipulate other Keepers into doing his bidding, and seems quite successful at it. Mercury tried to avoid dealing with Midori for as long as she could, but she eventually had to relent.
  • Enemy Mine: Repeatedly helps Mercury in her fight against Crowned Death's cult, as Midori himself is also on hostile terms with them.
  • Evil Genius: Possibly the single smartest Keeper in the world. Note: this is said while keeping in mind the other super-intelligent Keepers, like Ami/Mercury, Zarekos and Mukrezar.
  • Information Broker: As part of this job, he's very informed about the world, including current events. All sorts of news (guarded Keeper secrets included!) travels quickly to him.
  • Pragmatic Villainy: Midori doesn't shy away from making deals with goodly heroes and generally people who are unpopular in the Underworld, as long as it suits his goals.

  • Dying Moment of Awesome: He takes whatever fate that Ami had planned for him and his body, to deny the returned Zarekos, the use of it.
  • Enemy Civil War: Was one of Zarekos' vampire minions who immediately after his death engaged in a free-for-all to gain control of his now unclaimed dungeon hearts and lesser undead.
  • Too Dumb to Live: His idea to gain power is to raid an Underworld city for supplies (needed because the Avatar Islands are completely dry). The smarter vampires in his employ immediately start jumping ship and heading off to join either Nero or Mercury, because they know that the plan is suicidal - the Underworld cities are not only fairly individually powerful, but also linked in a great web of mutual defence treaties. Even the greatest Keepers would get flattened should they attempt to take this alliance head on.

  • Knight of Cerebus: Before he was a keeper, he establishes the level of evil to expect from a standard keeper or their employees as Arachne's chief torturer. It's... graphic.
  • Mook Promotion: He was Arachne's chief warlock, later promoted by her to Keeper. He was still subordinated and dependent on her, though.
  • Torture Technician: From Captured!. He's Arachne's torturer, with his torture room in the first dungeon seen, described thus:
    various torture instruments placed neatly throughout the room. Innumerable scalpels, knives, and rusted saws gleamed all along the walls. Ami stared in horror at a seat composed of nothing but spikes, braziers full of glowing coals, several sharp hooks hanging from the ceiling, and other, more exotic appliances whose undoubtedly unpleasant function she couldn’t even begin to guess at
  • The Worm That Walks: Nero was human, but shortly before his real death after his forces are defeated by Mercury's he underwent the procedure he learned from Arachne, which killed his human body but allowed him to transfer into a 'body' made from thousands of insects - which is much harder to destroy.

Keepers' Minions

    The Butler 
  • The Jeeves: To Mukrezar. Not that Mukrezar is exactly incompetent...
  • Mad Libs Catch Phrase: He always gives a different title to Mukrezar - "Your ____ness" - with the second word depending on the situation. Examples include your Heinousness, your Maliciousness, your Torturousness, Your Rebelliousness, your Possessiveness, your Unexpectedness...

    Princess Julia 


  • An Axe to Grind: He uses an axe as his weapon.
  • The Berserker: Boris is all about attack, and relies on the endurance of his body rather than bothering to defend against blows.
  • Berserk Button: Keepers in general, due to what he experienced thanks to Mukrezar (see the Doomed Hometown line below). When he finds out Ami is a Keeper, he's perpetually either on the edge of exploding, or actually trying to kill her.
  • Doomed Hometown: Boris was born on the Avatar Islands, and witnessed their fall when he was a kid. He was one of the relatively few refugees who managed to make it out of there alive.
  • Dumb Muscle: He isn't exactly the brightest of people, which is also lampshaded by his companions. Couple this with stubbornness and traumas from his youth... and the result isn't a very reasonable man.

    Baron Leopold 
  • Semi-Divine: Here: He has an angelic ancestor far up the family tree.
  • Uneven Hybrid: He's not half-angel, but a bit less, as his angelic ancestor is "far up the family tree".
  • The Worf Effect: When he's shown to be the fighting equal of Ami's horned reaper in their battle, it establishes the Baron as a very definite badass.

    The Fairy Sisters 

This folder refers to the following characters (as described by Word of God):

  • Camilla: blond (yellow, healer) idealistic, cute, cheerful, round and childlike features, short, youngest
  • Melissa: blue (caring, selfless), scryer, mage
  • Anise: red (twin short swords), proud, glutton
  • Roselle: orange (hopeful, brave, teasing)
  • Cerasse: violet (tactician, snobby, neat freak) breathy tone of voice, learned to play chess well, likes tentacle monster
  • Dandel: indigo (leader, ice, eldest) professional, responsible
  • Tilia: green (overconfident, observant)

  • The Medic: Camilla. She's the healer of the set.
  • The Smart Guy: Cerasse:
    • She's the thinker of the group, winning most of their games of cards, when playing for cups of wine.
  • Smart People Play Chess: Cerasse, the thinker of the group, learned to play chess, as shown in Dealing with the Blockade Ship, and confirmed when she plays it with Tserk.
    Cerasse and Anise, both sporting equally befuddled expressions as they put their violet and red heads together while staring at the pages of a book. Its cover featured a picture of the board game on the centre of the table, which seemed to consist of two sets of sixteen figurines facing each other on a chequered board.
  • True Companions: They wouldn't leave Camilla to serve as Mercury's Ambassador, by her lonesome.

    King Albrecht 
  • I Was Quite a Looker: From Audience with the King:
    While he knew that he was no longer the muscle-bound hero of his youth, he figured that he still cut an imposing figure with his golden crown, the curled white hair, and the deep blue mantle lined with ermine fur. To his secret chagrin, the gaze of the younger girls especially seemed to linger longer on the two other men sitting near the window.

    Court Wizard Dumat 
  • Bad Liar: As noted in Skrimishing:
    "So, how much of your time with the crystal ball did you spend trying to catch her sating said appetites?" the spymaster teased.
    "None," Dumat sputtered.
    Albrecht knew his old comrade to be a very honest man, who had great trouble squeezing a lie through his throat. The resulting higher pitch sounded much like what had just come from the man's lips. "Well, by all accounts, she is a pretty young woman," the king waggled his eyebrows knowingly at the wizard.
    Dumat cleared his throat. "I don't like what you are implying," he squeaked.
  • Covert Pervert: A mild example, trying to peep on Ami with scrying.
  • Dirty Old Man: He's an old Covert Pervert.
  • The Archmage: At least in name, if noting else. He's the retired Archmage.

    The Spymaster 

    Abbot Durval 
  • Really 700 Years Old: Really Two Hundred Years Old. He doesn't look older than about 80. He's that old due to Light magic being helpful.
  • Reasonable Authority Figure: To an extent, at least. Though he remains wary towards Mercury, he is willing to try out her plan that involves some highly unconventional mixing of Light powers with those of Crowned Death, for the purpose of finding the cure for the blinded people.

    The Emperor of the Shining Concord 


    The Light 
  • Friendly Enemy: The Light seems to actually like Mercury (and feel more than a little sorry for her), even if they're still trying to capture her.
  • God of Good: Well, Gods. They're a collective group, not a single god, and are the good gods, according to everyone in the Dungeon Keeper world, with no evidence that they're wrong.
  • In-Series Nickname: They're just called "The Light Gods", or "The Light", by the Surfacers. We don't know what they call themselves.
  • Light Is Good: They are called the Light, and are the good guys for those of the Dungeon Keeper world.
  • Speak in Unison: The Light is actually multiple good deities, all speaking as one.

    Urmak: Dwarven god of the forge 

    Murdrul: The Devourer 
  • Death by Origin Story: His death is what weakens Keeper Malleus enough for Ami to defeat Malleus and get her second Dungeon Heart.
  • God of Evil: By opposing The Light, and the realm he lives in emits corruption that rots and kills things.
  • In-Series Nickname: His title, of "The Devourer".

    Azzathra: The Mighty Tyrant 
  • God-Eating: Ends up eating Murdrul.
  • God of Evil: By opposing The Light, and the realm he lives in emits corruption that rots and kills things.
  • In-Series Nickname: He's just referred to, as "Azzy", by Arachne, the follower of the Vermin Lord.
  • Villain Team-Up: With Crowned Death, another Dark God. It didn't last long.

    Metallia: The Queen Of Darkness 
  • God of Evil: The most powerful known, should she awaken fully. According to the Light, she could take on any four gods of the dark pantheon simultaneously and win.
  • In-Series Nickname: Metallia describes herself with this title in the episode "Nero's Spell (Part 2)".
  • Only Mostly Dead: She's in a coma, and her followers in the Dark Kingdom are trying to wake her up.
  • Sealed Evil in a Can: As per the original series, she's asleep and needs waking with doses of life energy.

    Crowned Death 
  • Flat "What": His cult, being necromancers, raise undead. This goes way beyond what people traditionally think of when they hear the term 'undead'... the weirdest (if logical) example being a raised coral reef. It's not threatening, as it moves very slowly (but it can move!)... still, seeing it made Ami pause.
  • God of Evil: By opposing The Light, and the realm he lives in emits corruption that rots and kills things. He also has a priesthood that tries to kill everything.
  • In-Series Nickname: Following his failures in dealing with Mercury and the ensuing frustration, the Unraveller nicknames him 'Crying Death'.
  • Omnicidal Maniac: He wants to kill everything.
  • Necromancer: More like the God of Necromancy, Death, and Undeath...
  • Villain Decay:
    • He's still extremely dangerous, but his repeated failures have been noted by the other dark gods, especially the Unraveller. This is accompanied by his Villainous Breakdown. Finally, Mukrezar finished off Crowned Death's remaining intelligent forces in an awesome twist, therefore pretty much ending Crowned Death's tenure as an important dark god.
  • Villain Team-Up: With Azzathra, another Dark God. It didn't last long.

    The Unraveller of Mysteries 
  • Attention Deficit... Ooh, Shiny!: Dangle a piece of new tech or magic in front of her, and she'll stop an interrogation in order to patiently study it.
  • Creepy Monotone: She's a God of Evil, so naturally, she creeps out anyone on the forces of good, and her voice is repeatedly described in terms of its monotone-ness, like "Abandon Ship, Part 3"'s "A flat, female voice"
  • Emotionless Girl: Subverted. She does in fact have and show emotions... but in a much more subdued fashion than other gods, or mortals.
  • Evil Genius:
    • Just one example: when she captures Ami, the Unraveller starts immediately taking apart and studying all the items Ami has on her person. The speed at which the Unraveller perfectly figures out each bit of modern technology is scary. That's 20th-21st century tech in a medieval world!
    • Her body is big enough to have a horizon, with fractal micro-structure. And the tools/appendages used are described as suspiciously similar to a nanotech universal (dis)assembler.
  • Fragile Speedster: Outright states that, while she cannot match Azzathra or Crowned Death in combat, she can outrun them and thus doesn't need to fight them.
  • God of Evil: She will do anything for more knowledge. Such as vivisecting people and rewiring their brains.
  • In-Series Nickname: "The Unraveller of Mysteries" is what she's known as, but presumably she has a name, like some of the other dark gods.
  • Mad Scientist: Implied to be the patron goddess of mad scientists everywhere. Because she wants more knowledge and doesn't care how she gets it.
  • Mind Manipulation: Can rewire brains.

    The Vermin Lord 
  • God of Evil: He's a Dark God in a world where Dark Is Evil.
  • In-Series Nickname: That's all we know about him, that he's called "The Vermin Lord".
  • Kaiju: The God of Vermin seems to find much enjoyment and humor in the small vermin suddenly being able to squash the people, and is willing to give some followers (like Keeper Arachne) a spell to super size various critters.

    Isubiar: The Flame Emperor 


Sailor Senshi

    Usagi Tsukino AKA Sailor Moon 
  • In the Name of the Moon: As described in "A Youma's Report":
    “I’m the sailor warrior of love and justice! Sailor Moon!” the intruder introduced herself, making weird gestures with her hands. “Household appliances should be used to avoid work, not steal energy! In the name of the Moon, I will punish you!”

    Rei Hino AKA Sailor Mars 
  • Fire Is Red: She's the red-themed, fire magic using, Sailor Senshi.
  • Playing with Fire: In "A Chat With the Other Senshi", it's shown that she can produce fireballs with "Fire Soul":
    The dark general jumped straight into the air to avoid the roaring fireball that shot from the red-skirted senshi’s pressed-together index fingers.

    Makoto Kino AKA Sailor Jupiter 
  • Odd Friendship: With Tiger. They've bonded through crystal ball conversations, and Tiger especially values her friendship because Ami never met her.
  • Shock and Awe: From "Cleaning Up", her "Supreme Thunder" attack:
    “Supreme Thunder!” Arcs of lightning sprang from Sailor Jupiter's arms, flashing toward the dark general’s attack.

  • Only Sane Man: Sometimes, when the Sailor Senshi start bickering.
  • Talking Animal: From "Gauaging the Opposition", as Cathy remarks on meeting her, "Talking cat!"

The Dark Kingdom

    Queen Beryl 
  • Bad Boss: She uses You Have Failed Me, and in "Time Flies", Jadeite thinks on how his current employer is treating him better than Beryl did:
    To summarise, he had pretty much left the enemy dungeon a smoking, hollowed out shell of its former self, even if he couldn’t strike at the dungeon heart directly. But would Beryl have taken that into account? No, she would have focused on the one failure where the wraith-like form of the enemy Keeper had been near the opening portal by sheer bad luck, giving her the opportunity to retaliate. And then, the red-haired brat would probably have demanded that he find a way to maintain a portal for more than a few seconds, despite knowing what a strain that caused.
  • Big Bad: She leads the Dark Kingdom, which is the primary threat to the Senshis' home universe.
  • You Have Failed Me: She exiled Jadeite to Eternal Sleep, a form on constant sensory deprivation, for failing to defeat the Senshi in the battle that started the story.

    General Nephrite 
  • Star Power: From "Writing Home", part of his typical battle tactics:
    Nephrite’s speciality is monsters and attacks derived from astrology

    General Zoisite 
  • Teleportation: From "Writing Home", part of his typical battle tactics:
    Zoisite uses sharp crystals and likes to teleport around a lot.

    General Kunzite 
  • Attack Reflector: From "Writing Home", part of his typical battle tactics:
    Kunzite specialises in barriers, reflecting attacks, and manipulating space.
  • Barrier Warrior: From "Writing Home", part of his typical battle tactics:
    Kunzite specialises in barriers, reflecting attacks, and manipulating space.
  • Space Master: From "Writing Home", part of his typical battle tactics:
    Kunzite specialises in barriers, reflecting attacks, and manipulating space.

  • A Death In The Lime Light: She was in the "contested valley" destroyed by Queen Beryl in "Unexpected Visitors".
  • Mind over Matter: As shown in "Unexpected Visitors":
    Pushing with one arm, she flipped herself on her side and pointed her free hand at the monstrosity looming over her, twice as tall as she was. Her open palm glowed blue as she lifted, and the beast’s four hind legs lost contact with the ground.

  • A Death In The Lime Light: She was in the "contested valley" destroyed by Queen Beryl in "Unexpected Visitors".
  • Hope Spot: As shown in "Unexpected Visitors", when Queen Beryl arrives on the battle field:
    “The Queen!” Kuzza said in an awed whisper. “We are saved!”
  • Kill It with Fire: From "Unexpected Visitors", presumably the following description of the battlefield is due to her:
    Finger-long insect remains dotted the landscape like glowing coals, burning with a ghostly white flame.


    Nicodemus Asbraxe 
  • Honest John's Dealership: He sells products of possibly violent providence.
    "Nicodemus liked Keepers. They did not ask pointed questions about where a particular object came from, or why there was blood splattered all over it."
  • Intrepid Merchant: Subverted. He may not care whom he does business with as long as he can turn a tidy profit, but he has a very keen survival instinct. He rather carefully appraises his clients, and acts according to how dangerous they are. He will most certainly not overcharge or disrespect a powerful keeper or heroic leader, for instance.

Example of: