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Characters / DuckTales 2017: F.O.W.L.
aka: Duck Tales 2017 Bradford Buzzard

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MAJOR UNMARKED SPOILERS AHEAD. You have been warned.

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    In General 

Fiendish Organization for World Larceny

https://static.tvtropes.org/pmwiki/pub/images/fowl.png
"If the McDuck family wants an adventure, we'll give them their last."

"This has gone too far. The Ducks almost cost us the world today. And without the world, who would we larceny against?"
The Director

The most powerful and feared criminal organization on Earth, opposed by the organization S.H.U.S.H..


  • Adaptational Badass: F.O.W.L. as presented here is a much more formidable organization than the version seen in Darkwing Duck, who spent all their appearances losing and their top agent was a General Failure. Not only are their agents more dangerous in this series, but as of "Escape from the Impossibin!" they actually pull off a major victory.
  • The Bus Came Back: Among the Agents of F.O.W.L. are Gandra Dee, John D. Rockerduck, Jeeves, and Black Heron, each of whom haven't been seen since their introductory episodes.
  • Card-Carrying Villain: "Fiendish" is even part of their name, and their leader really emphasizes that crime is their game. Of course, "The First Adventure!" reveals Bradford simply wanted to call it O.W.L., but he added the F to get Black Heron to join. The story deconstructs this in a mostly comedic way in that the organization's leader is someone evil but with a good head on his shoulders and only wished to be a shadow organization, but all of his recruited personnel are so proud to be this that he can't prevent himself from doing the occasional Face Palm.
  • Chekhov's Gunman: The organization is first featured in "From the Confidential Casefiles of Agent 22!" acting as The Man Behind the Man to Black Heron, and are later brought back in "Moonvasion!" with the promise of them being a primary villainous force.
  • Contrasting Sequel Antagonist: To General Lunaris. Lunaris is a Canon Foreigner who needed to manipulate the Moonlanders in order to follow through with his Alien Invasion. F.O.W.L. has canonical roots in the Darkwing Duck cartoon and all of its members are genuinely evil and are on board with High Command's agenda. Lunaris wanted to conquer, and later destroy, the Earth in order to satisfy his own personal goal while F.O.W.L. intends to preserve the world so they continue their schemes of larceny. Also, Lunaris was established as the main antagonist in the second half of season 2 while the organization was established as the main threat of season 3 before it even aired.
  • Decapitated Army: Following the events of the series finale, the leadership of F.O.W.L. has been wiped out: Bradford is (seemingly) permanently incapacitated, and co-founder Black Heron has been erased from existence. The status of the organization itself remains unknown, but considering its infrastructure remains intact and numerous villains are still members, it's likely they will survive to antagonize the Ducks in the future — possibly Darkwing Duck in particular.
  • Evil All Along: Nearly all the members of F.O.W.L. introduced in the ending scene of "Moonvasion!" have appeared before in the show (except for Steelbeak). Likewise, while some of them were morally ambiguous (Gandra Dee was working as a hired gun for Mark Beaks, Rockerduck was established as being pretty shady at least and outright criminal at worst), the only one identified as outright evil was Black Heron. The revelation that all of them are members of F.O.W.L. shows that isn't the case.
    • Funso's Mascot first appeared in "Daytrip of Doom!", the very first episode after the premiere "Woo-oo!" (though, according to Word of God, the Blot took over the mascot's role only following the events of "GlomTales!").
    • This also works in the sense that the final scene of "Moonvasion!" basically means that F.O.W.L. has been in the series since the first episode!
  • Evil Cripple: Several of their Agents sport prosthetics of some form or another. Besides Steelbeak's signature beak, Black Heron has her cybernetic arm, Gandra Dee has several cybernetic implants, and Jeeves seems to have been sewn back together.
  • Evil Old Folks: There are at least six members of F.O.W.L. that are quite old, with Jeeves and Rockerduck being the oldest at close to 200 years.
  • Evil Plan: As expected of F.O.W.L., the Chairman ominously informs their agents that "the pieces are finally in place".
  • Evil Versus Oblivion: Played with. They're motivated to finally move against Scrooge directly after his nephew nearly destroyed time and left the world open to Lunaris' genocidal invasion; they aren't pulling an Enemy Mine any time soon.
  • Expy: Like the 1987 version, is one of SPECTRE (SPecial Executive for Counter-intelligence, Terrorism, Revenge, and Extortion) from James Bond. Both are at least decades-old criminal spy organizations bent on world domination and opposed by their enemies, S.H.U.S.H. who's the Expy of MI6. Even their names are abbreviated in a similar fashion and like SPECTRE, they are everywhere and have been manipulating the scenes behind the shadows.
  • Family Extermination: Their first order of business that the audience sees? Eliminate the McDuck Clan.
  • Foil: To Glomgold's short-lived Legion of Doom from "GlomTales!". Both groups consist of enemies to the members of the Duck-McDuck family. However, Glomgold's group consisted of more noticeable and high profile villains, while F.O.W.L. employed individuals that can slip under the radar easily. Not to mention most of Glomgold's "family" (sans Ma Beagle) are either Laughably Evil, incompetent and slow-witted Leeroy Jenkinses or have become less of a threat than they originally were. The notable members of F.O.W.L. however, while flawed to some extent, keep their cool and effectively follow through with their plans. Oddly enough, Don Karnage was part of both of these.
  • Fun with Acronyms: The Fiendish Organization for World Larceny. The chairman of High Command makes a reference to their name: "Without the world, who would we larceny against?"
  • It's All About Me: Being angry at Clan McDuck for accidentally facilitating the invasion makes sense, but the Chairman openly admits to only being angry because they won't have anyone to larceny against.
  • Knight of Cerebus: While not without their quirks and comedic moments, the members of F.O.W.L. are shown to be much more competent and threatening villains than the Duck family's classical enemies, such as Glomgold and the members of his Legion of Doom, and the heroes take them very seriously as a threat. Several of their agents such as Black Heron and the Phantom Blot are The Dreaded and even the Adaptational Dumbass Steelbeak is shown to be a formidable fighter and foe in his own right that is not to be underestimated. Upon learning that Bradford Buzzard is the head of F.O.W.L. Scrooge himself admits that their reality has become far more dangerous.
  • Legion of Doom: An organization made up of both new and recurring villains. Don Karnage even joins during the last episodes, replacing Gandra Dee.
  • Nebulous Evil Organization: Probably the most famous example in Disney fiction.
  • Not-So-Well-Intentioned Extremist: F.O.W.L.'s main goal is to rein in chaos for a safer world… but one where they are in control and can steal from. It's later revealed that the members zigzag between this and Well-Intentioned Extremist, and only Director Phantom Blot falls in the latter category.
  • Pragmatic Villainy: In an odd case, a self-interested desire to save the world motivates F.O.W.L. into becoming the heroes' enemy. The Chairman's lines suggest that F.O.W.L. was content to remain in the shadows, but since Della and Louie accidentally enabled Lunaris' nearly Earth-destroying invasion, they've decided that the McDucks need to go. Their master plan is itself interestingly pragmatic in its end goal. Scrooge's adventures interfere with their profits, but when they discern simply killing or even erasing Scrooge isn't an option? Get him to willingly make a deal to stop adventuring. Subverted when we find that in the end Bradford was too extreme to really be truly pragmatic, as in addition to getting Scrooge to stop adventuring he was also going to erase anything and everything he deemed too chaotic from the world, consequences be damned.
  • Resignations Not Accepted: When Gandra tried to defect, Bradford had her locked up in "the lost library" and docked her two weeks' pay.
  • Rogues' Gallery Transplant: A complicated case: F.O.W.L. first appeared as the one-shot enemies in the original DuckTales cartoon before becoming a recurring threat to the title character of Darkwing Duck. However, despite F.O.W.L. making themselves enemies of Scrooge's family (unlike Darkwing, who they've never heard of because he's nowhere close to working for S.H.U.S.H. yet), they're otherwise based more on the Darkwing Duck version.
  • Saving the World: Oddly enough for a group pretty open about being evil, they specifically want Scrooge's family dead because they see them as a threat to the Earth's existence. If the Earth were destroyed, who were they going to rob?
  • Teeth-Clenched Teamwork: Despite being a much more competent and functional villain team than Glomgold's Legion of Doom, the relations between the members of the organization are tense as most agents are Card Carrying Villains who would love to openly act as supervillains whereas Bradford pretends to be a Well-Intentioned Extremist and prefer subtler methods which cause a lot of frustration between Bradford and his subordinates. This combined with Bradford's desire to end the funding and use of the Ramrod is what causes Taurus Bulba to turn on his boss. The relations between the agents are also not cordial, as Black Heron is frustrated by Steelbeak and frequently belittles and mistreats him, causing him to turn on her, the Phantom Blot is disliked and feared by most agents and Gandra is only involved to use their resources and plans on quitting.
  • They Just Dont Get It: No matter what Bradford says about subtlety or subterfuge he can't stop his employees from acting like open and blatant supervillains. Nor can he get through to them that they're supposed to be a 'secret' organization as Black Heron sounds genuinely confused about why Bradford is upset over his rescue helicopter having the F.O.W.L. logo on it. Interestingly, Taurus Bulba makes the same argument against the Director, telling him he Can't Catch Up and be successful if he holds on to this limiting mindset.
  • Walking Spoiler: All of the agents seen so far (except for Black Heron, Steelbeak and Pepper) are this, given that several of them weren't revealed to be F.O.W.L. agents until the last few minutes of season 2. Even Don Karnage's membership in the organization is considered a Walking Spoiler, as he was a recent recruit in The Lost Cargo of Kit Cloudkicker.
  • We Are Everywhere: F.O.W.L. has agents all over the world. Even in McDuck Enterprises and Funso's Fun Zone.
  • We ARE Struggling Together: We see a lot of internal conflict within the organization, either due to Teeth-Clenched Teamwork, or differences in ideologies between its members.
  • What Happened to the Mouse?: All of F.O.W.L.'s inner circle except for Bradford, Bentley and Buford, Black Heron, and Gandra simply disappear at the end of the series finale and it's unknown whether they escaped or were arrested.
    • Especially notable is the status of Don Karnage, who is last seen crashing into the Sun Chaser, with his own aircraft seemingly exploding in the process. We never get confirmation if he even survived the crash]].
    • Similarly, Jeeves is last seen getting crushed beneath a stone wall and a pile of sand. Similarly, no confirmation comes if he survived, though then again he's already dead.
  • Would Hurt a Child: High Command makes it clear that they intend to wipe out all of Clan McDuck, the kids included.
  • You Have Outlived Your Usefulness: "The Last Adventure!" reveals that Bradford fully planned to eliminate his own followers with the Solego Vortex as part of his plan to erase anything "adventurous" from the world. He does this to the other Buzzards and Black Heron, but is stopped before he can do any more.

F.O.W.L. High Command

    In General 

F.O.W.L. High Command

https://static.tvtropes.org/pmwiki/pub/images/the_board_of_directors.jpg
From left to right: Bentley, Bradford, Buford

Scrooge's Board of Directors that manage his funding. Unknown to Scrooge, they are also the leaders of F.O.W.L..


  • Adaptation Expansion: The original F.O.W.L. High Command were all birds of ambiguous species who were left unnamed. This series' incarnation are all vultures who do have names.
  • Adaptation Species Change: Exactly what kind of birds the F.O.W.L. High Command of Darkwing Duck were is unknown since they were always seen in shadow sillouettes; they're buzzards here.
  • Alliterative Name: Bradford, Bentley and Buford Buzzard.
  • All There in the Script: Their names have not been said in-series, but the credits for the pilot and "The Great Dime Chase!" reveal two of their names as "Bentley" (the one with thick grey eyebrows), and "Bradford" (the black-haired, balding one with big spectacles on his beak). Bradford's name is eventually stated in the late season 2 episode "The Richest Duck in the World!".
  • Animal Stereotypes: They live off cutting even more of Scrooge's expenses and are generally unpleasant, fitting the Scavengers Are Scum stereotype associated with vultures. Their turning out to be villains embezzling Scrooge's profits makes them fit into the stereotype much more so. And of course, Bradford embodies the stereotype of buzzards being cowards.
  • Artistic License – Economics: Despite having been an accountant, Bradford applies a superficial and deterministic understanding towards economics in the context of his goals. He thinks by removing chaos, he doesn't have to deal with the volatility factor in finances and profit would be a constant gain. But, he'd also be eliminating or restricting creative destruction needed to produce resources, and thus monetary gains, which would result in an economy that is very stagnant with no loss or economic advancement. Additionally, Bradford focuses attention to known events associated with Scrooge and his constant adventuring, but predicting the health of an economic system and what factors influence it most is more complex than that and implies causation from correlation. In reality, Scrooge would just be one of many variables—Bradford’s goal fails to account for smaller, hidden changes, which do add up over time and can affect economic systems to mixed results. Justified given that it is revealed that Bradford has wanted to get rid of all adventure in world just because he was unable to move past his childhood trauma of the adventures that his grandmother dragged him on, so his reasoning was likely just him trying justify his extremist actions.
  • Beware the Quiet Ones: They were content to just let the Ducks be and keep adventuring as long as the money kept rolling in and the world was still there to larceny against. It wasn't until the Moon invasion almost destroyed the world that they actively changed their method of operation.
  • Canon Character All Along: At first, it seems that they were created for this show; however, the last minutes of the season two finale reveal them to be the three members of F.O.W.L. High Command.
  • Divergent Character Evolution: Zigzagged. F.O.W.L. High Command were three distinct birds, but more or less the same character in Darkwing Duck. While this series makes their appearance more uniform (all of them being vultures), it also clearly identifies a leader with Bradford Buzzard, who also gets more development as a distinct character from the other two. Which makes sense, given that they're clones of him.
  • Early-Installment Weirdness: Their scene in the series premiere has Bentley lacking his monocle and facial mole, and Buford lacking his hair. Even more egregious is that Bentley is in the center seat and the only one speaking, when in all subsequent episodes this position goes to Bradford. It's later revealed that Bentley and Buford are monosyllabic clones of Bradford, making this talkative version of Bentley even more jarring.
  • Establishing Character Moment: The pilot introduces them prattling off the divisions of McDuck Enterprises they're cutting funding from to save money, while Scrooge is bored to death.
    • Also at the end of season 2 where they reveal they're the High Command of F.O.W.L. and their true objectives are grand larceny on a global scale.
  • Even Evil Has Standards: They had a rocky relationship with Scrooge during their time posing as his Board of Directors and they eventually come to target the McDuck clan. However, during Scrooge's (fake) funeral, their faces at Glomgold when he barges in to posture and gloat are those of pure anger and disgust. They may be a lot of things, but they are not uncultured.
  • Evil All Along: They've always been unpleasant characters, but the end of "Moonvasion!" reveals that they're F.O.W.L.'s High Command.
  • Evil Chancellor: The directors did much of the day to day management of McDuck Enterprises, but they were secretly embezzling the company’s revenue and resources for F.O.W.L.’s ultimate mission.
  • Evil Old Folks: It’s uncertain how old Bradford’s clones are, given their nature, but he’s implied to be at least over one hundred.
  • Foil: Although Bradford plays this role for several characters, the trio as a whole surprisingly avert it with regard to Huey, Dewey, and Louie. Justified in that Bradford’s “siblings” are treated as extensions of himself by the story rather than characters in their own right.
  • Jerkass Has a Point: Despite being villains, they’re not necessarily wrong about a number of issues:
    • In "The Great Dime Chase!", the three want to fire Quackfaster and Gyro, two of the Money Bin's employees. Although given how eccentric and borderline dangerous the two, especially Gyro, can get, it's not hard to see why they're concerned. They also question if Scrooge truly needs a Money Bin (he has an office in the city that can function just as well as a base for him). This gets turned around on them, however, when Scrooge informs them that if they insist on making him fire Gyro and Quackfaster, he'll make sure they know the Board was responsible so that they will seek revenge.
      • Of course, this may have just been an attempt to remove two of Scrooge's most loyal employees from the company, who are potential threats to F.O.W.L..
    • They're also more concerned about staying in the citizenry of Duckberg's good graces than Scrooge. In "Jaw$!", the Board sets Scrooge up with an interview for damage control, after one of his adventures results in a beanstalk littering the city. Scrooge hates it, but does see the wisdom of it in the end. Though this isn't really out of concern for anyone but their own profits and to keep F.O.W.L. running.
    • While it was still cruel, if they hadn't stopped Scrooge from searching for Della, he would've kept blowing his fortune until he reached bankruptcy trying to find her. Such an act also saved even more lives from being lost in the endeavor and saved people's jobs. Additionally, according to Beakley, Scrooge spent ten years looking for her. The three clearly put up with the endeavor for longer than most would expect and only pulled the plug when things got too serious. That said, since Bradford was the one who intentionally made Della get lost by telling her about the Spear of Selene, this point is rendered moot as mere pragmatism out of self-interest.
  • Keeping the Enemy Close: Scrooge himself is one of F.O.W.L.'s biggest enemies, and so they've insinuated themselves into his company.
  • Mole in Charge: They are F.O.W.L.'s moles within McDuck Enterprises, and they share power with Scrooge. Heck, they practically built F.O.W.L. with the company’s resources. Once Scrooge is out of the picture, their control over McDuck Enterprises will be rock solid. Director Bradford getting outed as the head of F.O.W.L. costs them the company, but that's an acceptable loss because they still have more than enough resources to take on Scrooge.
  • Named by the Adaptation: The original High Command of F.O.W.L. didn't have individual names, or faces for that matter.
  • Not-So-Small Role: Instead of being minor characters, The Stinger of "Moonvasion!" reveals they're F.O.W.L. High Command.
  • Pet the Dog:
    • They did allow Scrooge to continue his search for Della for ten years and only put a stop to the whole thing when it was obvious that the search was going to accomplish nothing but drive Scrooge and his company into bankruptcy.
    • Subverted hard in the series finale when it was revealed that Bradford was responsible for Della being lost in space to begin with and had sincerely hoped she was never found.
    • At Scrooge’s fake funeral, they had the decency to appear mournful and respectful, as well as sympathetic when Huey goes to speak (whether or not they knew it was a hoax, or if their reactions had any shred of authenticity in a Villain Respect way or not, is unknown). They hate Glomgold as much as they hate Scrooge, but they still had no patience for his showboating.
  • Pointy-Haired Boss: All they care about is cutting costs. Not once do they seem remotely interested in finding ways to generate revenue for the company. As shown in "The Richest Duck in the World!", they usually leave that part to Scrooge. When Louie tells them they should be smart enough to figure out how to make money, they take it as a fair point, but they think that the first thing to do before anything else is to cut funding on magical defenses, showing how much lack imagination. It should be noted that they were hired specifically to cut costs from frivolous projects so that Scrooge wouldn't blow everything on searching for Della, though, so this trope is a little zig-zagged - yes, they like to cut costs, but they were hired to do exactly that.
    • Season 3 elaborates on their capabilities: Bradford sees himself and his assistant directors as the men who lay down the law to make sure the company runs orderly and efficiently by reigning in unpredictable factors, while Scrooge is the one who comes up with the ideas that they work off of, and Scrooge is never fresh out of ideas that generate profit.
  • Pragmatic Villainy: They are against destroying the world, as, without the world, they would have nothing to larceny against. They are also against (or at least have over time become against) many of the grander, destructive villainous schemes of the past, seeing such endeavors as ultimately counterproductive to their primary goal of gaining influence and stealing valuable knowledge and items. Those they employ don't necessarily hold to these standards though, but they promise very severe consequences if said agents are caught with insubordination.
    Bradford: How many times must I say it: We. Are not. Supervillains!
  • Rogues' Gallery Transplant: Zigzagged. F.O.W.L. had shown up in the original DuckTales series, but this series' version of the organization owes more to Darkwing Duck's incarnation, which were prominently lead by three silhouetted figures, F.O.W.L. High Command, who these three are based upon.
  • Running Both Sides: The Board runs both the legitimate McDuck Enterprises (though they share power with Scrooge) and the nefarious F.O.W.L.. Through the former, they essentially have control over a majority of the world's resources and infrastructure, which benefits the latter.
  • The Scrooge: Scrooge says he keeps them around because they're even bigger skinflints than he, and are thus the perfect people to manage his budget. He then becomes indignant when they want to cut his Money Bin budget. Given that they're also the leaders of F.O.W.L., they're probably getting him to spend as little money as possible to presumably fund their malicious activities.
  • Shout-Out:
    • To Buzzie, Flaps, Dizzy and Ziggy, the vultures from The Jungle Book (1967).
    • Being vultures that act as a literal committee, they bring to mind Mzingo and Mwoga from The Lion Guard.
  • Small Role, Big Impact: They cut off Scrooge's hunt to find Della due to it bringing the company close to bankruptcy, which ended up contributing to much of Scrooge's reclusive emotional state, and potentially soured relations with the rest of Scrooge's family even further in the long run. Subverted when it turns out that their role isn't small after all. And then it's revealed that Bradford himself was the one who told Della about the Spear of Selene, which was supposed to be a secret to begin with, with the hidden intention of breaking Scrooge, proving that this was planned.
  • Species Surname: Vultures with the last name "Buzzard" (which, in America, refers to a type of vulture).
  • Stealth Pun: Double pun:
    • A flock of vultures roosting in a tree is called a committee. The Board is a literal committee of vultures.
    • Vulture is a derogatory term for a ruthless businessman who is willing to harm others (typically by firing employees or crushing smaller businesses) for a profit, which matches them as well.
  • Teeth-Clenched Teamwork: They run McDuck Industries with Scrooge, but they really don't get along because of their different priorities. Scrooge prefers to go adventuring and treasure-hunting and sees his business empire as way to finance his expeditions. By contrast the Board are more concerned with the bottom line and are constantly looking for things to cut from the budget. There's also the fact they pulled the plug on Scrooge's efforts to find Della, though given how Scrooge's funds dwindled down and how they let him do it for ten years, they were just being pragmatic. Then again, they probably didn't want Scrooge to spend all the money that they're probably embezzling from to fund F.O.W.L. activities.
  • Ultimate Job Security: They have the dubious distinction of being the only employees that Scrooge has no personal affection for, but as the Board of Directors (and implied to be Scrooge's major and only shareholders) he can't outright fire them, so he only spends as much time with them as necessary to keep things running. But, once Bradford is exposed as the leader of F.O.W.L., he'd rather quit than get fired by Scrooge.
    • It’s revealed in Season Three, however, that Scrooge did consider Bradford one of his closest confidantes, at least with regard to his business, and had placed a great deal of trust in him.

    The Director 

Director Bradford Buzzard

https://static.tvtropes.org/pmwiki/pub/images/ducktales2017_s3_e3_bradford_buzzard.jpg
"We are F.O.W.L.. We have to be smarter than that. We're not trying to destroy the world, we're going to steal it out from underneath McDuck's nose."
S.H.U.S.H. Accountant (1960s). 
First transformation. 
Second transformation. 
Present Day 

Director Bradford Buzzard, chairman of Scrooge’s Board of Directors, is eventually revealed to be the founder and Director of F.O.W.L. Originally, he was merely an accountant at S.H.U.S.H. thanks to Nepotism, but his desire for S.H.U.S.H. to rule the world from the shadows and make a profit leads to him creating F.O.W.L..


MAJOR UNMARKED SPOILERS AHEAD. You have been warned.

  • 0% Approval Rating: Bradford is already established as the most reviled figure in McDuck Enterprises, and it doesn't help his case that Scrooge's employees are the petty types that would seek revenge on the director if they find out he's the one firing them. In the finale, once it's clear how far he's willing to go to remove chaos from the world, to the point of mind-controlling villains, even the villains have no respect for such a spineless coward and would gladly put the buzzard six feet under. That is until Magica decides there's no grave deep enough for a sick bastard like him.
  • Above Good and Evil: He feels that’s a matter of perspective. For his part, he knows he's crossing the line, but to ensure there's order and that everything on the other side of the line is reined in, he'll cross it. When all is said and done, no one will brand F.O.W.L. heroes or villains, and have no right to judge them, because as far as he's concerned, the world doesn’t and can't really know them, and they never will. It was also the reason why he ordered the capture of not only all of Scrooge's family, friends and allies, but also Scrooge's hated enemies (including Magica, Glomgold and the Beagle Boys) in the finale.
  • Abusive Parent:
    • May and June consider him their dad, though when May asks if they did a good job in bringing Webby, he berates her both for failing to capture Webby willingly and her bad grammar. Not to mention he was going to eventually throw them in the Solego Vortex once he was done with them.
    • Was on the receiving end of this at the (unwitting) hands his grandmother, Isabella Finch. While she did it without any ill intent (unlike him), she did bring him on countless dangerous adventures, and given that images from their adventures always portray him as terrified and miserable, she was either in denial or oblivious to his suffering.
  • Ain't Too Proud to Beg: His last moments involve being on his knees and practically begging others to believe that he's not a villain.
  • All for Nothing: He spent thirty years perfecting the contract that would prevent Scrooge from ever adventuring again. Yet it was beaten in under five minutes of signing it via a loophole so illogical and cheesy that neither he or anybody else would have thought to cover it.
  • Alliterative Name: Bradford Buzzard.
  • Antagonist in Mourning: In "The 87 Cent Solution!", he is seen among the attendees of Scrooge's funeral, and looks genuinely offended when Glomgold crashes it.
  • Arch-Enemy: With the public reveal of him being the head of F.O.W.L., Bradford has become one of, if not the, biggest nemesis for Scrooge. It's worth noting that unlike with his most traditional enemies, Scrooge actually does treat Bradford very seriously as a threat; after all, unlike the others, Bradford's reveal showed he'd been working with Scrooge for years without the old adventurer even suspecting him. This leads to Scrooge doubting for a time that he can win against him, due to how well Bradford knows him and his secrets. And to Bradford's credit, he pushes Scrooge to his absolute limit and nearly wins. He's also undoubtedly the one who inflicts the most personal pain and damage to Scrooge by telling Della about the Spear of Selene with the hope that her disappearance would break him. This provokes far more hatred and rage from Scrooge than he has ever previously displayed for any of his other foes when Bradford tells him about it.
    • Notably, Scrooge’s other enemies don’t believe he’s worthy of the title due to denying the fact he’s a villain.
  • At Least I Admit It: After defeating Scrooge and forcing him to sign a contract that forbids him from adventuring in exchange for his family's safety, Bradford spitefully decides to kill Donald, knowing fully well that it's a rare act of petty villainy that he himself shouldn't have indulged in; he even admit this to Scrooge, but goes along with this to mark it as a memento for his 'special occasion'.
  • Bad Boss: Bradford punishes those who so much as embarrass him and can control at least some of his agents in very sick, twisted ways. Case in point: he placed a mechanism in Steelbeak’s metal beak that allows him to clamp him shut whenever he feels like it, and silencing him for an outburst is just one application.
    • "The Last Adventure!" reveals that as part of Bradford's plan to erase anything "adventurous" from the world, he's been scheming to erase his own subordinates as well, including Black Heron. However, it's possible he did this on the fly after Scrooge pointed out he'd need to.
  • Bad Liar: Bradford is this only when he’s stressed and actually fearing for his life. The stress of Bulba’s antics causes him to slip and drop his mask and ultimately expose his conspiracy to Scrooge’s family.
  • Batman Gambit: Blows the lid on the Spear of Selene to Della Duck, knowing that she cannot resist taking it for a ride. He succeeds and isolates Scrooge from the rest of his family until the start of the series.
  • Beneath the Mask: Beneath the cold and calculating businessman who routinely puts hardened criminals in their place and claims everything he does is for the sake of a better world, is a coward who never got over his childhood trauma.
  • Big Bad: As the Chairman of the Board and the Director of F.O.W.L., Bradford serves as the main antagonist for Season 3 in addition to being the show's Greater-Scope Villain.
  • Big Ol' Eyebrows: Bradford has very thick eyebrows.
  • Boring, but Practical: A trait he shares with Scrooge. He takes advantage of his position in McDuck Enterprises to… simply siphon off funds to benefit F.O.W.L. Not the grandest or showiest use of his position but he gets plenty of resources out of the deal. He also stays the Mole in Charge with Scrooge none the wiser for years by simply doing his job and not acting like a supervillain in the least.
    • This is a key reason as to why he's such a threat to Scrooge. Most of the richest duck in the world's enemies have exhaustive resources of their own, high end technology or mystical powers. Bradford's biggest advantage is... that he knows Scrooge well from working for him for years and has information about him no one else has from the former point. This makes Scrooge more concerned and worried over Bradford than any other enemy so far, to the point that Scrooge is honestly questioning if he can win this time.
  • The Bully: Strip away his title, and this is who Bradford is at heart. He berates, insult, humiliates, and terrorizes those weaker than him and to make himself be the dominant bringer of order. He goes as far as to target the perpetually unlucky Donald first, showing that he picks on the most vulnerable. Sure enough, when those he oppresses gain the will to fight back and win, he breaks down and begs for mercy.
  • Card-Carrying Villain: Defied with Bradford, unlike every other member of F.O.W.L. and even pretty much every villain in the series. Bradford does not believe himself to be evil insisting over and over again that F.O.W.L. is not a supervillain organization and that his actions will ultimately bring order and stability to the world. "The First Adventure!" reveals Bradford simply wanted to call it O.W.L., but was forced to add the F to get Black Heron to join.
  • Cold Equation: In the finale, Bradford summarizes the Second Law of Thermodynamics about how chaos in the world is increasing and it’s only going to get worse if left unchecked. His solution? Keep Scrooge from adventuring again and eliminate all the chaotic elements (i.e. people) that resulted from Scrooge's adventuring. Of course, the "calculus" of his plan is complete madness driven by childhood trauma, and will result in nothing but serious backlash, which will ultimately create more chaos.
  • The Comically Serious: Most of the humor surrounding Bradford stems from his role as this, such as when he attempts to imitate Dewey playing an imaginary saxophone as part of his cover during his and the triplets' escape from Bulba's lab, or attempting (and failing) to be the voice of reason to Heron's Card-Carrying Villain antics.
  • Crazy-Prepared: Bradford spent thirty years designing an airtight, magically binding contract that would stop Scrooge from adventuring forever in exchange for his family’s safety. However, there was one thing he didn’t count on: since family is the greatest adventure of all, that renders the contract null and void.
  • Creative Sterility: One argument Bulba gives to Bradford is that his lack of creativity renders him and the other directors unable to hold a candle to real supervillains. This results from his own cowardice stemming from his own childhood trauma and rendered him unable to adapt to a changing world.
  • Death of Personality: Bradford's ultimate fate upon defeat, as he is turned into a mindless vulture by Magica. Theoretically Magica can restore him since it’s heavily implied she learned the reversal spell for Poe’s sake, but there’s no reason to believe she'd bother.
  • Deconstructed Character Archetype: Bradford is more or less the result of what would happen if a real-life child was brought along on dangerous adventures instead of someone like the triplets, Webby, or any of the other kids so commonly found in these sorts of cartoons. Rather than treat it with a sense of excitement and wonder, the constant fearing for his life caused him to resent the very concept of adventure and seek to wipe it off the face of the planet.
  • Didn't Think This Through: The revelation that he was the one who tipped Della off about the Spear of Selene and caused the decade-long estrangement between Scrooge and Donald makes Bradford guilty of this. Hoping to drive Scrooge to give up adventuring by crushing his spirit, Bradford learned of the prototype rocket Scrooge was building to gift Della upon the hatching of her sons and informed her of it, knowing she wouldn't be able to resist taking it out for a test run and hoping that she would get lost in space, which would destroy Scrooge emotionally and make Donald resent his uncle for his role in his sister's disappearance. While that occurred exactly as Bradford hoped it would, it's likely that he didn't account for how Scrooge's desperation to find Della would drive him to nearly bankrupt himself by opening nearly his whole fortune in his efforts to accomplish it, which was money that could have been used to benefit F.O.W.L. while Bradford was Scrooge's accountant. Despite this, Bradford took no concern over the loss of the money as he was more focused on making Scrooge giving up his desire for adventure.
    • Another case was when he finally outwitted Scrooge into signing a contract containing the Papyrus of Binding to force Scrooge into abandoning his desire for adventure in exchange for his family's safety. To ensure his point, Bradford callously throws both Heron and his clones into the black hole to erase them from existence, and spitefully tries to do the same to Donald after Scrooge signs the contract. However, it never occurred to him that getting rid of Heron would drive a traumatised June and May to perform a Heel–Face Turn and free the others. In addition, the triplets were able to deduct a minor yet pivotal loophole in the contract in order to free Scrooge.
  • Dirty Coward: Director Bradford is nothing but a huge coward, a common stereotype for his species. He will run the moment things go wrong. When Taurus Bulba betrayed him and is about to destabilize reality, Bradford is only focused on escaping so as to not put himself in danger; even the heinous Bulba rightfully chews him out on this. In fact, it was established as early as Season 1 that he and the rest of the buzzards all fear retaliation from those who have the guts to do so if they find out they're being fired. Worst of all, Bradford doesn’t have the dignity or bravery to face Scrooge without hiding behind machines. This is implied to be the real reason Bradford never gets his hands dirty if he can avoid it and never goes out in the field, and his rant about Clan McDuck's adventures seems more about how much he is personally inconvenienced than genuine concern for people. In the finale, the fact that Bradford only fights Scrooge the moment the Sword of Swanstantine gives him magic armor is rather telling that he's only brave enough to threaten his enemies only when they're at their lowest and unable to imperil him in any way. Once he loses all his power, he's last seen pathetically begging before Magica furiously punishes him.
  • Even Evil Has Standards: Bradford's Pragmatic Villainy means that he highly disapproves of grandiose world domination schemes and sadistic revenge plots against Scrooge and his family, since his aim is to steal the world from Scrooge's nose in order to prevent the Villains Act, Heroes React trope from being dominant, and turn a tidy profit along the way, not to destroy the world. Because of this, he reprimands Heron just as much as Steelbeak since the latter couldn't have gone on his world-destroying power trip if the former hadn't created the tech to make it possible.
    • Bradford chews out Bulba on the use of the RAM Rod due to how it threatens to destroy the world, which he tells Bulba is not the intent of F.O.W.L. Not only that, he points out that its usage also risks Scrooge finding out, which ultimately happens.
    • While most of his behavior seems to be Pragmatic Villainy, Bradford does seem to genuinely reject the idea of being a supervillain as well as F.O.W.L. being made up of any. Plus, he'd rather play by reality's rules. However, this is all subverted in "The Last Adventure!" as it indicates that this particular aspect is more denial on his part than anything legitimate however as he reveals that he's engaged in a multitude of incredibly petty acts of abject villainy against Scrooge out of a personal dislike for him.
  • Evil All Along: He and his "brothers" are introduced as Scrooge's Board Of Directors far back in season 1. While not very pleasent people they work for Scrooge in all their appearance and seem to be just cold but competent advisors for Scrooge. It isn't until the final shot of the final episode in season 2 it's revealed that Bradford is the Greater-Scope Villain of the whole series leading the Nebulous Evil Organisation F.O.W.L.
  • Evil Cannot Comprehend Good: Defied. Bradford is all too familiar with the Villains Act, Heroes React concept, and it’s why he finds outright villainy to be so dumb because they provoke resistance from the “heroes”. Conquering the world causes people to fight for it back, and destroying enemies from the outside will cause them to rise again. As such, Bradford believes gradual subterfuge, subversion and manipulation are preferable to rein in chaos. So, Bradford infiltrated Scrooge’s company and slowly subverted it to serve F.O.W.L.’s agenda. Also, he knew Webby had a burning need to know her origins, so he made it a point that May and June had to convince her to come willingly and not kidnap her. And, he knows he can't kill Scrooge because he will either come back or Bradford might make a martyr out of him if he did succeed. With that, he settles for negotiating with Scrooge. The trope is still played straight in "The Last Adventure!" with the Magically-Binding Contract forcing Scrooge to renounce adventure forever (that Bradford spent decades working on to prevent Scrooge from finding any loopholes) has the loophole of "family is the greatest adventure of all!". All Bradford can think of doing is go "This Cannot Be!" and point out that it's an extremely dumb loophole as the contract breaks apart.
    • It's also shown in his younger days where he proposes the idea for O.W.L. to Ludwig Von Drake, assuming that Drake would instantly approve of his idea of taking over the world and ruling it from the shadows.
  • Evil Counterpart: Bradford is this for Scrooge. Both are elderly, highly intelligent businessmen with many talented people who work under them, but Bradford is much more easily irritated toward his operatives, made most of the organization's money off of siphoning it from Scrooge rather than making it "square", and wouldn't dare to go out in the field anywhere near as often as Scrooge does.
    • He is also one to Huey, Dewey and Louie, being a second generation heir to a great adventurer. But while the nephews embrace adventure in one way or another, Bradford loathes it and seeks to rid the world of it entirely.
  • Evil Genius: Implied. While he is chastising Black Heron and Steelbeak for their failure, he's simultaneously solving a Rubik's Cube in a matter of seconds. This was done in an episode that heavily focused on the intelligence of several characters. Also when Don Karnage was hired by F.O.W.L., he sang that if he had failed his mission, Bradford would've outright killed him.
  • Evil Is Hammy: Subverted much to the irritation of his subordinates. Bradford behaves like villainy is just an extention of business and treats all his wicked deeds like something you check off a list with just as much passion. He gets annoyed with his Card-Carrying Villain underlings, who are in turn frustrated by him for refusing to admit he's a bad-guy.
  • Evil Is Petty: As revealed in "The Last Adventure!", Bradford seems to want to eliminate adventure at least partly because he was traumatized by his grandmother dragging him along on adventures as a kid. He also tries to throw Donald into the Solego Circuit void even after he forces Scrooge to sign the contract binding him to never adventure again in exchange for his family's safety by threatening Donald. Earlier, he rubbed Scrooge's face in how he arranged for Della to find out about the Spear of Selene.
  • Evil Versus Evil: He may be the true villain of the series, but he still considers Scrooge’s Rogues Gallery threats he needs to take out as well. In the second season, he knows that the most favorable outcome is for Scrooge to win the bet against Glomgold, because if Glomgold wins, it would be a huge defeat for F.O.W.L. as well. In the finale, once they’re freed from his control, they quickly finish him off.
  • Exact Words: Frank Angones previously said that Bradford didn’t have a hand in Della’s disappearance when asked if he sabotaged her ship. This is then subverted by the finale in which Bradford reveals he told Della about the Spear of Selene, and sincerely hoped she’d be lost in space. While Bradford paved the way for Della’s disappearance, he didn’t necessarily cause it himself via foul play (no pun intended) with the rocket ship. The distinction certainly doesn’t make any difference, however, since Bradford openly gloats to Scrooge about being the indirect cause of the worst time of Scrooge’s life.
  • Familial Foe: Bradford has spent decades engineering misfortunate events for McDuck family members, and shares a mutual hatred with them.
  • Fate Worse than Death: As previously established in "The Life And Crimes of Scrooge McDuck!", Magica's polymorphing abilities both obliterate the normal cognitive abilities of their victim, and are irreversible because only Poe bothered to learn how to change people back. So now Bradford is cursed to live out the rest of his life as a literal vulture, and worse yet, Magica's new familiar.
  • Faux Affably Evil: Almost always speaks in a polite, professional manner and even acts downright friendly to Huey at one point. However, it's all an act to hide the hateful, delusional narcissist underneath.
  • Final Boss: With Season Three being the last, Bradford serves as this for the entire series. As is only fitting for his nature as the Grand Finale Climax Boss, he also has a number of recurring characters and villains working for him, showing that he and F.O.W.L. have been involved with nearly everything in the plot, even before they were revealed.
  • Foil:
    • Where Bradford is an Evil Counterpart to Scrooge, he's a Foil to Huey. Both are highly intelligent, desire to further their goals no matter the cost, get frustrated with those they work with acting up and utterly hate chaos. Where they differ is how these traits manifest. Huey can be selfish if he truly wants something but will generally have a stroke of conscience if things go too far while Bradford will resort to harsh methods to ensure his will is enforced. Huey can find it aggravating if those he's working with are too chaotic but will give credit where it's due and be fair in spite of frustration while Bradford scolds and punishes his subordinates when they screw up. Huey responds to chaos and a lack of control with fear and panic while Bradford reacts with rage at things spiraling out of control. As it turns out in the finale, he was also a Junior Woodchuck who is also interested in solving Missing Mysteries like Isabella Finch, his grandmother. But unlike Huey who loves adventuring like Scrooge, Braford HATES it, due to the constant dangers he and Finch got into, and is only gathering the Missing Mysteries to put it an end to it. Also while Huey is one of the best Junior Woodchucks, Bradford was considered the worst.
    • Bradford is also a foil to Donald. Both of them are adverse to the chaos in their lives and wish that those around them could just be normal and safe. However, upon actually seeing his ideal world upsetting his family, Donald backs off and merely accepts the chaos as normal for him and his family. Bradford, however, refuses to accept that reality and would rather forcibly rule said chaos from the shadows and doesn't care who he has to hurt as long as everything is in order, all the while firmly believing that he's not in the wrong about anything.
  • Forced Transformation: As payback for having her brainwashed, Magica turns Bradford into a mindless buzzard and takes him as her pet.
  • For the Evulz: There is really no pragmatic reason for Bradford to torment Scrooge as much as he did outside of pure sadism. Him manipulating Della into taking the Spear of Selene and attempt to throw Donald into the Solego Circuit void after Scrooge signed the contract forbidding him from going on another adventure come to mind.
  • Foreshadowing: At the end of a story in the tie-in comics, Scrooge claims he believed the Buzzards were forming a conspiracy against him, to which Bradford replies by muttering "Never said I wasn't."
  • Freudian Excuse: It turns out that his obsession with eliminating the concept of adventures and hatred of disorder came from the constant danger he was put in whenever his grandmother Isabella Finch took him on one of her adventures.
  • Freudian Excuse Is No Excuse: In spite of Bradford's trauma due to the adventures that his grandmother made him go through, it serves no justification of creating a supervillain organization to obtain power and control, as well as his attempts to take down the Duck family due to their love for adventure, and for all the trouble he inflicted on them, their friends, allies, and even their enemies; even Scrooge himself takes No Sympathy over Bradford's backstory for the same reason.
  • From Nobody to Nightmare: Bradford used to be an accountant for S.H.U.S.H., but his desire to rein in chaos led him to found an Evil Counterpart organization and act as a mole for years.
  • Greater-Scope Villain: Bradford serves as this for the entire series for numerous reasons, including but not limited to:
    • Telling Della about the Spear of Selene (which was supposed to be a secret) and then stopping Scrooge from searching for her, kicking off most of the events of the plot, including Scrooge's family breaking apart (which he even admits to his face). And Della getting stranded on the moon leads to Lunaris being able to invade Earth.
    • Indirectly contributing to Magica being released.
    • Being the founder and leader of F.O.W.L. and acting in the shadows for the entire series, also being the reason Scrooge started working with the S.H.U.S.H. organization to begin with. He was also the one who indirectly got Scrooge to realize his love for adventuring again.
  • Greed: While he's mainly motivated to rein in all "adventure", he does explain to Heron that F.O.W.L. can make "a tidy profit" on the side.
  • Hate Sink: For all his claims to be a Well-Intentioned Extremist, "The Last Adventure!" shows the depths of Bradford's pettiness, making it very clear that he is meant to be as hated as much as possible. If you don't already hate him for the crimes he's committed prior (which include siphoning several of Scrooge's finances to fund his operations for F.O.W.L., punishing his agents for their failure, and treating his creations as expendable), then you will definitely hate him when he cruelly admitted to having told Della about the Spear of Selene. This means that all the misery that befell Scrooge and his family can be traced back to Bradford. If that wasn't enough, he proceeds to dispose of three of his trusted members (his clones and Black Heron) before attempting to do the same to Donald, all just to force Scrooge to sign a contract to never adventure again. And when Scrooge does sign it, Bradford sadistically attempts to outright kill Donald just to spite him further. Dedicated to bringing order to the world by taking it over through any means necessary, Bradford proved himself to be more the most personal and despicable foe that Scrooge ever faced up against. Oh, and he is also a Dirty Coward, something that earns him the contempt of Scrooge's other foes who believe he doesn't deserve to be Scrooge's Arch-Enemy.
  • Hero Killer: Potentially. Bradford, during his slideshow presentation to Scrooge in the finale, explains that one of his goals had been to isolate him. As he says this, a slide showing Bradford glaring at Duckworth and Scrooge at a party is shown, followed by one of Scrooge solemnly hanging a portrait of Duckworth after the latter's passing. This heavily implies that Bradford had a hand in Duckworth's death, but he speeds past the point so quickly that many viewers — and even Scrooge himself — fail to pick up on it.
  • He Who Fights Monsters: Bradford was once a mere employee for a benevolent spy agency. While he did propose a plan to Take Over the World to his boss, he did so with genuine good intentions, wanting to eliminate crime and bring world peace in a more efficient way. After aligning himself with Black Heron and founding F.O.W.L., however, Bradford gradually becomes the exact type of supervillain threat that he initially sought to eliminate.
  • Hidden Agenda Villain: Bradford does have a plan for dealing with the Duck family but the details are kept very well hidden. He makes a few comments here and there, such as how they plan to steal the world, but they're so enigmatic and ambiguous that they offer no hints. The only solid knowledge about it is that it requires the Missing Mysteries.
  • Hidden Villain: Bradford and his siblings are present from the pilot, but he isn’t revealed as an antagonist until the final scene of Season Two. Then it’s revealed he’s the main antagonist of the series as a whole.
  • Hypocrite: Bradford keeps insisting that F.O.W.L. isn't a supervillain organization, despite the concept of wanting to Take Over the World and run it from the shadows being blatant supervillainy. That is without also considering him trying to fight Scrooge with a giant robot.
    • He delves into this several times in "The "Last Adventure!":
      • Bradford's Evil Plan is to bring order and stability by removing the "Adventure" from a world of adventure. Unfortunately for him, accomplishing this requires using cloning tech to create clones of Scrooge so that he can use a magic, reality-warping contract on him, use a modified teleporter/virtual-reality device to erase people and objects from existence, fighting Scrooge using a magic sword and doing all of this with the help of a Rogues Gallery of supervillains. Basically, he is not above using the Fantastic Science and magic that makes the world so adventurous to end those adventures.
      • He blames Scrooge for the Moonlander invasion, but he is the one who made sure that Della found the Spear and was lost in space as part of a plan to keep Scrooge from adventuring, and if he hadn't done that Lunaris would never have been able to invade.
      • He blames Scrooge for Magica being unleashed, but he played a part in it by having a hand in Della’s disappearance; the drama around the event resurfacing by the time of the first season finale and leaving Scrooge alone and vulnerable enough for Magica to be freed.
      • By the time Bradford has Scrooge cornered and his allies captured, he has donned a Red and Black suit that makes him look like a Tin Tyrant, is using a massive convoluted Evil Plan using science and magic, has his own accomplices killed when they no longer have cause for them and even indulges in an Evil Laugh when he goes back on his deal with Scrooge to try and kill Donald for the hell of it. Keep in mind that for the entire season Bradford insists that he isn't a supervillain, that type of vaudevillian malice the kind of thing he is trying to do away with.
  • Insane Troll Logic: He proposes to Ludwig von Drake in the 60's for S.H.U.S.H. to Take Over the World and run it from the shadows, just so that other potential villains don't have the opportunity. Von Drake laughs it off, leading Bradford to form his own Organisation, F.O.W.L. He also plans to get rid of adventures, somehow making them responsible for bringing chaos into the world.
  • Irony: What ultimately proves to be Bradford's undoing comes in two:
    • Tossing Black Heron into the Solego Unit void while May and June were still watching makes them able to reconsider their alliance. This, coupled with them finding out they're technically Scrooge's genetically-made daughters, causes them to aid Scrooge's family by setting them free. The irony becomes stronger when Bradford literally made more members of Clan McDuck to end them.
    • The Papyrus of Binding's contract states Scrooge can't be adventuring anymore if he wishes to keep his family around. However, the contract becomes null and void because having a family at all is an adventure in itself.
  • It's All About Me: It's hinted that Bradford's crusade to ridding the world of "chaos" is to make sure he doesn't suffer any emotional trauma, everyone else be damned.
  • Jerkass Has a Point: Though Bradford is a crook who cares more about making money than anything else, he's right that Scrooge's adventuring has inadvertently almost destroyed the world twice in the last in-universe year. As Bradford tells Bulba, F.O.W.L. is striving to make the world more stable, not less. True, that's only because a stable world is easier to get money out of, but still, they'd be unable to control things if said chaos goes past a certain threshold.
  • Kick the Dog: One could argue that forcing Scrooge to cancel his search for Della was just pragmatism. Bradford seemingly giving No Sympathy to Scrooge in the background however… Made worse in the series finale when it's revealed that Bradford was directly responsible for Della going missing to begin with as he told her about the Spear knowing that she would try to use it and get herself lost in the process. And he gets even worse when he forces Scrooge to sign the Papyrus of Binding that would forbid him from adventuring for the rest of eternity and even beyond that by threatening to throw Scrooge's nephew Donald into the Solego circuit void which would kill Donald, and he was still planning to do that even AFTER and WHEN Scrooge signed the contract.
  • Long Game: Bradford prefers eliminating Scrooge with a long master plan, to the point he passes up having godlike power to rewrite reality the way he wants. At least this way, there’s room for error.
  • Near-Villain Victory: In "The Last Adventure", Bradford has succeeded in stealing all of the Lost Artifacts, as well as capturing all of Scrooge's family, friends, allies and enemies before placing them in cells in hopes of erasing them all from existence to cement F.O.W.L.'s rise to power in the world. He even managed to defeat Scrooge using his wits before forcing him to sign a contract forbidding him to ever adventure again, right before deciding to kill Donald out of spite. However, he did not expect that his willingness to kill his own henchmen (as he did with his clones and Heron) would drive a horrified May and June to make a Heel–Face Turn and free the others to save Donald just in time, and that the triplets would deduce a loophole in the contract to defeat him.
  • Never My Fault:
    • When the Sword of Swanstantine turns him into a hulking Tin Tyrant, Bradford snaps at the McDucks for turning him into a malevolent villain. Beakley and Della furiously call him out on it, saying that the Sword reflected his own dark heart, meaning that he was always a malevolent villain even before taking hold of the Sword. Unfortunately, Bradford still refuses to accept this as he violently bashes both Beakley and Della in response.
    • Bradford blames Scrooge for the Moonlander invasion due to Della giving them the means to come to Earth. The series finale reveals Bradford was the one who told Della about the Spear of Selene in the first place, meaning that the eventual alien invasion, at least indirectly, was due to his own actions.
    • It also proved to be part of his downfall; this was shown when he is defeated by the Ducks and left at the mercy of Magica, Glomgold, and the Beagle Boys, who are all very furious of what he did to them and the Ducks. As usual, Bradford tried to plead for mercy by still refusing to admit that he was ever a villain, but this only drove a furious Magica to curse him as a literal buzzard for the rest of his life.
  • No Celebrities Were Harmed: His haircut in the 70's is based on Robert Redford. Fitting, since Redford's most famous role of the modern day was Alexander Pierce who shares much of Bradford's character traits.
  • Non-Action Big Bad: Bradford Buzzard is an intelligent schemer but he when does personally try act in his own plans, he demonstrates he's not a man of action. Averted in the finale, where the Sword of Swanstantine gives him the strength to fight Scrooge's family directly.
  • Not So Above It All: For all of Bradford’s insistence on Pragmatic Villainy, his fixation on ruling the world and choosing to fight Scrooge in a giant robot once he’s exposed proves he’s more of a supervillain than he thinks he is.
    • This becomes especially apparent in "The Last Adventure! particularly once he starts using the Sword of Swanstantine, which amplifies the user's own inner nature, which starts off by making him a Tin Tyrant in red and black armor with a distinctly villainous tint, decides to "indulge in petty villainy" by trying to drop Donald into the Solego Vortex after he'd already forced Scrooge into signing the Magically-Binding Contract on the Papyrus by threatening his nephew's safety, complete with an Evil Laugh (when he had previously told his subordinates off for doing the same earlier in the episode), pulling a You Have Outlived Your Usefulness on his clones and Black Heron, and using various magical artifacts in his plot, all of which proves that he's more a villain than he'll admit to being.
  • Not So Stoic: Bradford is calm, collected and concise in his comfort zone, but if you take him out of it and put him in actual life-threatening danger, he quickly loses his composure. Paired up with the triplets, he begins ranting at them and venting his long-standing frustrations with Scrooge’s family. Despite having worked under Scrooge’s radar for years, the stress of the situation weakens his ability to lie and he fails to protect his identity from the kids.
  • Not-So-Well-Intentioned Extremist: Bradford doesn't actually see himself as evil, and after he reveals his true nature to the triplets, he tells them that "bad guy" is a matter of perspective. He wants to take over the world because he genuinely wants to bring order to it, and he wants to steal artifacts because he genuinely sees them as threats to the order of the world. The catalyst that made him decide to directly oppose Scrooge was out of a genuine concern that Scrooge's antics continually bring about world-endangering threats. The only reason F.O.W.L. has "Fiendish" in its name is because Black Heron demanded it, against Bradford's protests (the former suggestion, O.W.L., was embarrassing as it is). That said, as much as Bradford claims not to be a villain, and that his actions are in the name of world stability, in "The Last Adventure!" he's implied to be at least partially motivated by his trauma from adventuring with his grandmother as a child, he's willing to eliminate innocent people and children to rid the world of anything "adventurous", let alone his own subordinates, threatens to have Donald erased from existence in order to force Scrooge to sign the Papyrus, and even after he signs it Bradford tries to throw Donald into the Solego void anyway. This is emphasized when he becomes a Tin Tyrant upon using the Sword of Swanstantine, and blames the Ducks for turning him into a "base villain", they tell him that the Sword simply amplifies who you already are on the inside, so it's all him.
  • Obliviously Evil: Bradford genuinely doesn't see his goals to conquer the world as evil, even when talking about "defeating all who oppose us" and "ruling the world from the shadows with an iron fist." Even after being told that his Tin Tyrant form generated from the Sword of Swanstantine was a reflection of his own dark heart, he adamantly refuses to believe he's a villain. This denial even becomes his last words.
  • Obsessively Normal: His criminal schemes in the end are all aiming towards destroying adventure as a universal concept, and Scrooge McDuck in specific because he dares to be an adventurer. In the final episode, this gets as exaggerated as it can be, with him forcing Scrooge to sign a magical contract forcing him to renounce adventure forever while holding a proverbial gun to the head of everybody Scrooge loves as leverage.
  • Older Than They Look: He was there for Isabella Finch's adventures that inspired Scrooge as a kid. How exactly he managed to live so long is never explained, though his access to various means of cloning (magical and mundane) and body modification give some indications.
  • One-Winged Angel: The Split Sword of Swanstantine gives Bradford an Evil Costume Switch that reflects his negative inner-strength. When he is confronted by Scrooge's family, whom he thought was imprisoned, his heart causes the sword to reflect his hatred by turning him into a giant evil knight. Notably, both of these transformations improve his physique: the first makes him lean and athletic and fixes his posture, and the second gives him an unnaturally muscular build.
  • Only Sane Man: Bradford Buzzard seems to be this to the shenanigans of the McDuck family in general, not to mention F.O.W.L. itself, such as reprimanding Black Heron for flying him away in a helicopter with the group logo clearly on the side. In the past, he saw himself as this to S.H.U.S.H., though Ludwig felt the opposite. He arguably sees himself as this to the entire world even, given that it's one of his prime motivations to rule it.
  • Orcus on His Throne: Both Bradford's cover identity on Scrooge's board of directors and position as part of F.O.W.L. High Command means he doesn't get into the action very often. In the meantime, he lets others do his dirty work. In "Let's Get Dangerous!", he openly admits that he's never been so close to death as he and Scrooge's nephews try to get past the Fearsome Four.
    • Before he joined Scrooge's board of directors, he did undertake a F.O.W.L. mission personally alongside Black Heron, but he ended up hating every minute of it, which is probably why he took to the Orcus throne by joining Scrooge's company afterwards, devolving him into Dirty Coward territory.
    • He fights using the Sword of Swanstantine in "The Last Adventure!", completely averting this.
  • Order Versus Chaos: One of Bradford's biggest motivations is stopping Scrooge's adventures, mostly for the havoc they wreck. He also clearly despises flashy supervillain style plans, preferring more controlled schemes. His final plan is straight out of an Order villain's playbook, an attempt to effectively destroy all chaos and let order reign supreme. Scrooge and his family represent the Chaos in this scenario.
  • Protagonist Journey to Villain: Enforced and overseen by Black Heron. Bradford had a noble goal in mind when he presented his plan to Ludwig von Drake as a young man, even though he failed to recognize the villainous nature of his suggested method. From the moment Heron allied with him, she began strong-arming him into making concessions towards evil, with adding the F to F.O.W.L. being the first example. Bradford was ultimately responsible for his own choices, but Heron was dead-set on making a villain out of him — and succeeded beyond her wildest expectations, to the point even she feared his wrath during their final years together.
  • Psychopathic Manchild: A downplayed example, but when taking his past into account, it's clear that Bradford is just a frightened child who never got over his childhood trauma. His desire for order doesn't come from genuinely wanting to do good but as a means of removing whatever could cause him emotional distress, which really speaks to a lack of emotional maturity on his part.
  • Riddle for the Ages: Bradford's reason for creating Buford and Bentley was clear enough: running both F.O.W.L. and McDuck Enterprises alone would be incredibly difficult, and cloning himself a pair of assistants, altered in appearance so he could pass them off as siblings, would be a perfect solution. Why he continued to make clones of himself and put them in cold storage is another question entirely. The fact the one Webby encounters is borderline braindead and a more direct copy than Buford and Bentley raises some disturbing possibilities.
  • Safety Freak: Bradford is this trope taken to its darkest and deconstructed extreme. After being traumatized by being the Tagalong Kid for his grandmother's perilous adventures, he saw the world as dangerous and chaotic and wants to take over the world because he genuinely wants to bring order to it. The catalyst that made him decide to directly oppose Scrooge was out of a genuine concern that Scrooge's antics continually bring about world-endangering threats. However, later events reveal this all to be a crock. He's essentially motivated to maintain his own sense of safety due to his trauma and wants to destroy adventures because of the dangers they might pose to him.
  • Saying Too Much: While walking through Taurus' lab in "Let's Get Dangerous!", Bradford's passive aggressive comments towards the McDuck family's dangerous and costly adventures tip off Huey about his dark secret.
  • Shadow Archetype: To Donald. Just like Donald, Bradford was taken on adventures and due to circumstances (Bradford fearing danger, Donald losing his sister) grew contempt for adventure. However, while Donald accepts he can’t stop Scrooge’s adventures from happening and that adventure will keep finding him, Bradford wants to put an end to adventures and chaos forever.
  • The Sociopath: He doesn't seem like one at first, but the finale throws any doubts out the window when he disposes of his "siblings" and Black Heron, his oldest and closest ally, on a whim after Scrooge points out he'd be a hypocrite not to, without a moment's hesitation.
  • Start of Darkness: Bradford apparently wanted to conquer the world even as a S.H.U.S.H. accountant in the '60s, but after getting his idea shot down by Ludwig Von Drake, he turned to Black Heron and founded F.O.W.L. Even before that, his traumatic experiences with his grandmother gave him a deep hatred for adventuring.
  • Surrounded by Idiots: Every time members or allies of F.O.W.L. work on some crazy hair-brained supervillain scheme against his wishes, Bradford has to remind them time and again that they're not only not supervillains, but they're trying to accomplish world-domination in a subtle and pragmatic way that won't get them noticed. He doesn't verbally quote this trope, but his visible frustrations as well as a few facepalms here and there make it clear this is what he thinks of his subordinates.
  • Tautological Templar: By the end of the series, the only one who believes Bradford isn't a supervillain is Bradford himself. In his mind, everything he does is completely justified in his pursuit of ridding the world of all disorder or something forced upon him by someone else.
  • Teeth-Clenched Teamwork: This applies to Bradford's relationship with the more maniacal members of F.O.W.L., particularly Black Heron. Bradford sees himself as a Well-Intentioned Extremist trying to protect the world from "chaos," while his underlings (with the presumed exceptions of the Phantom Blot and Gandra) tend to be Card-Carrying Villains who just want absolute power for themselves, and Heron ends up embarrassing him the most because of this.
  • They Called Me Mad!: Bradford’s proposed solution to Von Drake while he was in S.H.U.S.H. was to rule the world from the shadows and rein in chaos and Von Drake thought he was insane. Despite there being many potential constructive ways he could’ve made the world better, him applying such a solution to the whole world was out of subconscious desire to prove everyone wrong, and because of childhood trauma.
  • Tin Tyrant: Using the Sword of Swanstantine in "The Last Adventure!" covers Bradford in black and red armor that's distinctly villainous. As his plans begin to unravel, it takes on a more extreme form that one would expect to see on an Evil Overlord — which Bradford had been trying to become since his S.H.U.S.H. days, despite the fact he'd insist otherwise.
  • Unanthropomorphic Transformation: At the end of the Grand Finale, he is turned into a regular buzzard by Magica DeSpell.
  • Uneven Hybrid: He is one quarter finch on via his maternal grandmother Isabella Finch, making him one of only two characters in the series other than his own clones to be descended from two different species (the other being Gladstone, who is half duck/half goose).
  • Un-person: Despite being Isabella Finch's grandson and having gone on a number of adventures with her, she evidently never mentions Bradford in her diaries — at least not by name — since Scrooge would've picked up on their familial connection otherwise. As for the Woodchucks as a whole, Ludwig von Drake explains that Bradford was one of, if not the worst member, so it's understandable he wouldn't be an honored figure within their ranks.
  • Vile Vulture: He's a buzzard, and the leader of a villainous organization.
  • Villain Has a Point: While escaping from the supervillains summoned by Taurus, Bradford gets pissed when Dewey claims he enjoys adventuring. He then yells at the Duck triplets for constantly putting the world at jeopardy, and he's not wrong considering that Magica, Lunaris and even the current threat were all thanks to the McDuck family constantly going on adventures that risk the safety of the world.
  • Villainous Breakdown: As the McDuck's continue to fight him even after he makes Scrooge sign on the Papyrus of Binding, the Sword of Swanstatine turns Bradford into a monster, but he only breaks down when Huey manages to destroy the Papyrus through use of a paradox, having him drop the sword and turn to normal, just in time to be turned into a mindless buzzard minion by Magica DeSpell.
  • Walking Spoiler: Easily. Who would’ve thought that one of those three buzzards from the pilot was secretly the Greater-Scope Villain of the series?
  • Wham Line: Two notable ones:
    • "This has gone too far. The Ducks almost cost us the world today. And, without the world, who would we larceny against?"
    • "How do you think Della found out you built the Spear of Selene?"
  • Would Hurt a Child: Even before Bradford is outed as the leader of F.O.W.L., he appears to have attempted this:
    • After Louie became the richest duck in the world and then angered the board of directors by spending company funds to pay the Ottoman Empire brothers to build a lavish ottoman for him while clearly not caring about their opinion as well as being a threat to the financial well-being of Scrooge's (and their) company, Bradford spends a moment to think and then just happens to suggest to Louie that they cut funding to the magic wards on a mysterious island in the Heron Sea. His facial expressions and body language imply that he actually knew exactly what he was doing when he tricked Louie into releasing the Bombie, a being that would hunt Louie down.
    • In "Let's Get Dangerous!", Bradford throws the triplets into an unstable dimensional rift after they uncover his true colors.
  • Xanatos Gambit: After the reveal, the next two episodes are Bradford pulling a perfect Kansas City Shuffle and Batman Gambit, showing they know how to do this.
  • You Are What You Hate: "The Last Adventure!" confirms that for all Bradford's talk about hating villains, he's more of a villain himself than he'd like to admit, with the Sword of Swanstantine turning him into a Tin Tyrant. When he tries to blame the Ducks for turning him into a "base villain", they point out that the Sword amplifies one's existing inner nature, so that's "all him".
  • You Have Outlived Your Usefulness: "The Last Adventure!", Bradford kills Bentley and Buford by throwing them into the Solego Circuit, erasing them from existence, because Scrooge said they might be too chaotic for Bradford. He then does the same to Black Heron.

    Assistant Directors 

Buford and Bentley Buzzard

Bradford’s “siblings” who are revealed to be his clones in the finale. Presumably, Bradford created them to aid him with running F.O.W.L. since controlling a global criminal empire by himself would be too demanding a task. Their presence on Scrooge’s board of directors also ensured that Bradford had complete control over it.


  • Cessation of Existence: As a result of the nature of their death – a fate they share with Black Heron.
  • Character Death: Bradford disposes of them via the Solego Circuit in the finale.
  • The Dividual: Both act as Bradford’s interchangeable assistants.
  • Expendable Clone: They are Bradford's clones, but seemingly not aware that he would consider them to be unpredictable, and are genuinely shocked when he discards them.
  • Living Prop: Bradford is the only member of the three vultures to receive any development; his clones just fill seats.
  • Out of Focus: After "Challenge of the Senior Junior Woodchucks!", Bentley and Buford essentially vanished from the show in favor of Bradford. Justified by the revelation in the Grand Finale that they are just clones of Bradford.
  • Red Herring: During their meeting with Scrooge in the pilot, Bentley, who appears older than Bradford and Buford, is seated at the head of the table and the only one with a speaking role, giving the impression that he's their leader. In reality, this is the only instance in the show of him doing anything notable, and it can be chalked up to Early-Installment Weirdness given that Bradford takes this spot in all subsequent episodes.
  • Satellite Character: Again, as clones of Bradford, they’re only relevant to him as a character.
  • The Voiceless: Aside from Early-Installment Weirdness and both of them saying "No!" along with Bradford, they’re completely silent. Lampshaded by Rockerduck, who calls them the “silent partners” in the finale.
  • What Happened to the Mouse?: The third, questionably sapient clone that closely resembles Bradford remains unaccounted for at the end of the series, along with any others he might've been developing.

Inner Circle

    Black Heron 
https://static.tvtropes.org/pmwiki/pub/images/blackheron.png
"Consider your treasure hunt officially FOWL-ed up!"
Voiced by: April Winchell

A F.O.W.L. agent and an old enemy of Mrs. Beakley. She was a super villain in the past, but became one of the founding members of F.O.W.L. thanks to a chance encounter with Bradford while detained at S.H.U.S.H..


  • Abusive Parent: She’s the creator of May and June, who regard her as their mother, but she considers them expendable.
  • Action Girl: A very well-trained martial artist.
  • An Arm and a Leg: Lost an arm in a lab explosion after Scrooge and Beakley foiled her plans the first time. In the present, she's replaced it with a high-tech robot arm.
  • Artificial Limbs: She replaced one of her arms with a robotic one after she loses it in an explosion fighting Beakley and Scrooge. She also made Steelbeak's beak, being skilled with making mechanical body parts in general.
  • Artistic License – Ornithology: She has a yellow bill, even though real black herons have black bills. This is somewhat a variation of traditional cartoon animal colors in a similar case with crows (which, ironically, are correctly colored in the show).
  • Ascended Extra: She only appeared in Season 1 as a one-time villain. But with F.O.W.L. being the main antagonists of Season 3, she becomes a recurring villain as her head operative background is fleshed out more.
  • Bad Boss: She tests the Stupidity-Inducing Attack function of her intelligence ray on some Eggheads and is unnecessarily rude to Steelbeak.
  • The Bad Guy Wins: Bradford's plans may have been defeated by the end of "The Last Adventure!", but none of those plans would've been formed had Heron not corrupted Bradford in the first place. Bradford set out to rid the world of adventure altogether and failed. Heron set out to turn a Well-Intentioned Extremist into an unrepentant villain and succeeded.
  • Berserk Button: She really hates being interrupted.
  • Best Served Cold: She waited for decadesnote  to have her revenge on Agent 22.
  • Bond Villain Stupidity: Fitting for a villain who's debut episode was a Bond themed Shout-Out.
    • In the past, she was too focused on filming her "declaration of ill-intent" to take a young Beakley and Scrooge seriously, and she later is almost tricked into giving an evil monologue (but manages to catch herself).
    • It’s not really her fault that she leaked Bradford’s true allegiance to the triplets since Bradford did not enact radio silence, and she was just doing her job trying to find him for extraction. Flying a helicopter with their organization’s logo on the side clear and visible so that Scrooge himself can see? Absolutely. What’s worse is that when Bradford expressed indignation at the screw-up, Heron sarcastically asked if he would’ve preferred she fly in an unmarked helicopter. Bradford, naturally, retorts with a big fat "YES!"
  • Canon Foreigner: She's the only member of F.O.W.L. who originated from the reboot and not from any canonical sources.
  • Card-Carrying Villain: She is very open with her villainous ways, to Bradford's annoyance. The mere thought of flying a helicopter that isn't emblazoned with F.O.W.L.'s logo seems to offend her. She's the one that literally physically added the 'F' for "Fiendish" to F.O.W.L.'s card, when it was originally just supposed to be O.W.L..
  • Cessation of Existence: Her supposed fate when pushed into the Solego Vortex in "The Last Adventure!", although Bradford indicates that he doesn't know for certain that this is the case given that he fears Scrooge would somehow find a way back if he got thrown into the vortex.
  • Code Name: "Black Heron" is likely to be this rather than her real name.
  • Collector of the Strange: She has an odd collection of motivational posters in her office as shown when she's testing her Intelliray.
  • Color Animal Codename: She invokes this trope: On the one hand, she's an actual black heron, while on the other hand, she's a villainous super-spy, so her name is definitely meant to invoke these types of codenames.
  • The Comically Serious: The humor in her character tends to be about how she's being completely serious about her card-carrying villainy, such as complaining to Beakley or Scrooge for interrupting her evil monologues or being genuinely confused why Bradford wouldn't want a helicopter emblazoned with F.O.W.L.'s logo.
  • The Corrupter: It's implied throughout "The Last Adventure!" (and, retroactively, "The First Adventure!") that she functions as this towards Bradford, having turned him from a Well-Intentioned Extremist into a full-on supervillain despite how much he denies it, with her actions in both episodes arguably being her most extreme examples of her Card-Carrying Villain and For the Evulz tendencies in the third season. Heck, even after directly telling Bradford she knew she'd be able to make a villain out of him in the finale, he cannot come up with a way to refute her, only growling at her in anger. Immediately after Bradford pushes her to her suppposed death, Black Heron has a reaction of satisfaction after realizing what has happened and uses her last moments to taunt Bradford over his status as a villain, suggesting her true goal was turning Bradford into a supervillain in order to completely pervert and ruin his goal of protecting the world. And she did.
  • Demoted to Dragon: In the past she appears to have worked as a solo villain and co-founded F.O.W.L. alongside Bradford. In the present day, she seems to be on the same level as the rest of his underlings, barely getting a word in when he chews her and Steelbeak out in "Double-O Duck".
  • A Dog Named "Dog": She is an actual black heron. It's likely a Code Name rather than her actual name.
  • Disco Dan: She still dresses in 1960s fashions.
  • Disney Death: She appears to fall to her death in her introductory episode, only to turn up alive in the last scene of Season 2.
  • Disney Villain Death:
    • Apparently her final fate, courtesy of Webby. But since they Never Found the Body and she fell into water, there is a chance that she survived. Sure enough, she turns up alive at the end of Season 2.
    • Her (supposed) actual death, courtesy of Bradford, is getting pushed into the Solego Circuit. Not that she minds though, as she praises Bradford for embracing his villainy.
  • The Dragon: Reports directly to Bradford, and it's revealed that she was a founding member of F.O.W.L. alongside him.
  • The Dreaded: The only villain so far whom Scrooge is flat out terrified of. How terrified? He refuses to bring along the kids (Webby has to stow away to come) and believes the possibility of dying while rescuing Mrs. Beakley from her is a very real possibility.
  • Dumbass Has a Point: Downplayed in the fact she's not stupid, but does make some very Stupid Evil choices. However, she's right that, in spite of how much he wants to claim otherwise, Bradford is a villain.
  • Enraged by Idiocy: She has little patience for Steelbeak's antics and stupidity and often insult and belittle him, even lashing out at him physically by using her robotic arm to make him shut up.
  • Even Evil Can Be Loved: Despite her being an unrepentant super villain, both May and June look up to her as a mother and are heartbroken when Bradford supposedly kills her.
  • Evil Counterpart: In a sense, she can be seen as one to Della Duck. They're both multi-talented engineers who are impulsive, thrill seeking, and have their own prosthetics. They both also serve as the reckless, enthusiastic counterparts to the more grounded, by-the-book Bradford and Donald respectively. And along with being a Card-Carrying Villain, Heron has difficulty with cooperating with her cohorts compared to Della who is a hero and is always willing to cooperate for her family and friends. And in "The Last Adventure!", she's revealed to be the "mother" of triplets whom she treats with cold indifference, in contrast to Della being more loving to her boys.
  • Expy: She's essentially an evil version of Misty Knight.
  • Face Death with Dignity: When Bradford pushes her into the Solego Vortex, she doesn't even freak out. Rather, she admires how villainous of a move that was of him and accepts her fate with a satisfied grin on her face.
  • First-Name Basis: Compared to her coworkers who refer to Bradford as "Director Buzzard", she's the only one to speak to him using his first name. It does help that she's a co-founder of F.O.W.L. and has a long history working alongside him.
  • Foil: To Beakley. Both of them are intelligent, high ranking agents of their respective organizations (Beakley was a former director of S.H.U.S.H. while Heron was one of the founders of F.O.W.L.). But while Beakley has a muscular build, white feathers, and is known for having a professional and orderly nature, Heron has a slim figure, black feathers, and is recognized as having a boisterous and carefree attitude. And while both she and Beakley are mentor figures to little girls with remarkable combat potential, Heron is shown to be cold and strict with how she treats May and June while Beakley is more affectionate and thoughtful towards Webby.
  • For the Evulz: She greatly enjoys being evil for evil's sake, and seems to genuinely want to be a supervillain (as opposed to Bradford, who actively opposes her doing so).
  • Furry Reminder: She uses her pointy beak in combat just like a real heron.
  • I Have No Daughter!: Heron may have created Webby, but she doesn’t consider her a daughter. She outright tells June (who was Webby in disguise) that Webby is not her sister.
  • Informed Species: She looks more like a black stork than a black heron, due to her bill not being colored as her plumage (and even then, black storks have red bills as opposed to yellow). It doesn't help that herons, let alone black herons, are rarely seen in animation.
  • It Amused Me: Enjoys being a supervillain simply for villainy's sake.
  • Knight of Cerebus: Even more so than Magica. Though she begins to be seen as less of a direct threat due to her showboating, and then it becomes more clear that the real threat she poses is through her manipulation of Bradford.
  • Lady in Red: She wears a red dress, and she's a clever, cunning spy for F.O.W.L..
  • Large Ham: During the 1960's, she was this in spades, rivaling Glomgold and Magica in terms of hammy outbursts. In the modern day, however, she manages to keep herself far more collected and composed, albeit she still loses her cool every now and then.
  • Mad Scientist: She uses her scientific genius for crime. There are shades of Omnidisciplinary Scientist as well, since her first appearance involved her trying to rediscover a lost formula, where her second sees her create a ray that alters one's intelligence.
  • The Man in Front of the Man: It is implied that she had been manipulating Bradford into villainy all along.
  • Nice Job Fixing It, Villain:
    • She first tests her intelligence-boosting ray on a lab rat, and apparently gives no thought to what would become of it. This ultimately results in the creation of a whole team of rodent heroes, aka the Rescue Rangers, who help out Launchpad twice.
    • In "Let's Get Dangerous!", her picking up Bradford in a helicopter with the F.O.W.L. logo is the final nail on the coffin for the McDuck family to confirm the buzzard's affiliation to the organization.
  • Not the Fall That Kills You…: When plummeting out of the sky to her doom, she manages to grab onto the top of her base with her robot arm…but then the camera pans over and reveals the sudden halt in velocity broke it in two. This leads to the above Disney Villain Death, which eventually turns into a straight-up Disney Death. So far, this has happened on two separate occasions. In the series finale, she finally takes a fall that supposedly kills her.
  • Obfuscating Stupidity: Her Stupid Evil and Card-Carrying Villain antics pertaining to Bradford are implied to have been deliberately thought out and executed for the sake of pushing Bradford deeper into villainy.
  • Older Than They Look: Apart from her prosthetic arm, she looks exactly the same she did decades ago, when she first clashed with Agent 22 in the early 60s. The only indicator that she's gotten older is her voice, which sounded higher-pitched during her original fight with Scrooge and Agent 22 but now sounds lower in the present.
  • Red and Black and Evil All Over: She's a black bird in a red dress, and a dangerous terrorist.
  • Red Right Hand: Her cybernetic arm in the present-day segments.
  • Shock and Awe: Her robotic arm comes equipped with tasers that can shock any enemy.
  • So Proud of You: A very dark example in "The Last Adventure!". She commends Bradford for his villainous act when he throws her into the Solego Vortex and supposedly wipes her from existence.
  • Stupid Evil: While she's pretty competent when it comes to technology and planning, she seems more concerned with being a Card-Carrying Villain than actually succeeding in her goals, often attracting unnecessary attention because it fits the "Good Guys/Bad Guys" narrative.
    • In "From the Confidential Casefiles of Agent 22!", her Evil Plan involved giving an army gummy-berry juice to giving them super-bouncing capabilities (a power proven to only last a few minutes) with no foreseeable steps beyond "1) Give juice to army, 2) ???, 3) Profit." Scrooge even mocks her for how ridiculous her plan is.
    • In "Double-O-Duck in You Only Crash Twice!", she repeatedly pushes Steelbeak's Berserk Button by insulting his intelligence to the point where he snaps and uses her intelligence-dampening raygun to turn her into a dribbling buffoon, and that's before it's revealed that Bradford told her not to create any ray-based weapons in the first place specifically because it would draw too much attention.
    • In "Let's Get Dangerous!", she continuously gives loud updates to Bradford that blows his cover and reveals him to be a bad guy to Huey, Dewey and Louie. She then rescues Bradford undisguised in a helicopter with the F.O.W.L. logo on it, confirming his true allegiance to Scrooge.
    • In "The First Adventure!", she was successfully captured by Agent 22 and sent to S.H.U.S.H. headquarters because she tried to carve her face onto Mt. Neverrest. Her escape was completely orchestrated by Bradford who she had just met that day and she seemed to have no escape plan otherwise. Later, she reveals herself to Scrooge just as they were many miles in the air on the plane so that they would leave the plane without a pilot (Della managing to land the plane anyway), set up booby-traps on their trail instead of simply making a break for the MacGuffin (a plan that worked out considering Donald revealed to location of the ship to both parties) and revealed herself and Bradford just as the latter was about to steal the papyrus without them noticing.
  • Surrounded by Idiots: She feels this way about working with Steelbeak, unaware that she herself is an idiot for showboating all the time.
  • Swiss-Army Appendage: Her prosthetic arm can be used for a variety of purposes, from rocket launcher to control panel to a toothbrush and a pen.
  • Would Hurt a Child: Has no qualms about threatening to shoot Webby point-blank if Beakley doesn't surrender information to her. She also had no problem beating up and very nearly killing a young Donald and Della in the past in "The First Adventure!".

    John D. Rockerduck 
https://static.tvtropes.org/pmwiki/pub/images/john_d_rockerduck_2017.png
"I get such a thrill hustling these dirtwater towns. I mean, who drinks dirt water?"
Voiced by: John Hodgman

A billionaire in the Old West and an old rival of Scrooge. He was infamous for deceiving people with big promises, yet leaving nothing but abandoned ghost towns in his wake. Many years later, he became a part of F.O.W.L., and partook in experimental anti-aging experiments and freezing himself to present day, albeit now zombified. Thanks to drinking from the Fountain of Youth however, his youth is restored to back when he lived in the Old West.


  • Adaptational Villainy: While his business ethics are inconsistent in the comics, there are clear cut lines he is morally against crossing. He's part of a Nebulous Evil Organization here, and a rather uncompromising and ruthless one at that.
  • Adaptation Personality Change: In European Scrooge McDuck comics, Rockerduck (instead of Flintheart Glomgold) is Scrooge's main competitor for the title of "the richest duck in the world". As such, his personality in the comics is pretty similar to Glomgold's, and he's not afraid of gettin his hands dirty in various nefarious schemes. Here, however, his Upper-Class Twit qualities are emphasized way more, to contrast him with the working-class origins of both Scrooge and Glomgold. He also doesn't eat his hat in any of his appearances.
  • Boxing Battler: He's a trained boxer, if his claim to study Queensberry Rules is valid. However, Scrooge the Combat Pragmatist makes short work of him.
  • Blessed with Suck: His taste buds were frozen off thanks to his cryogenic freezing, meaning that he can consume numerous, very hot spices at once. However he laments that he can no longer enjoy devilled eggs.
  • Came Back Wrong: He has undergo numerous experiments and freezing processes that severely damaged his entire body until he resembles a zombie in present day. Thankfully, by drinking a liquid of the fountain of youth, he ends up becoming like his past self. It doesn't restore his sense of taste though.
  • Composite Character: This Rockerduck is an amalgamation of himself and his comic counterpart's father Howard Rockerduck, who was already an established (honest) tycoon in the Old West when Scrooge was still trying to make his fortune prospecting, while John was only ten and a very Spoiled Brat. In this continuity John's personality is more-or-less the same, but he's given a significant Age Lift so he can take his father's place as Scrooge's contemporary.
  • Decomposite Character: Some of his common characterizations in European comic books, such as being a new-rich, Big Bad Wannabe-rival of Scrooge who often crosses the line to do dirty tricks and espionage to top Scrooge while (at least in the first two seasons) keeping to be a Villain with Good Publicity, are given to Mark Beaks in the show.
  • Dirty Coward: The second something goes wrong and Jeeves isn't around, Rockerduck tends to run for it.
  • Foil: To Glomgold. Both of them are rich ducks who made their fortunes through dishonest means and come to blows with Scrooge in their efforts to become wealthier. However, whereas Glomgold is rotund, bombastic, has many colors in his usual attire, and makes no small show of what kind of person he is, Rockerduck has a more average build, is much more calm and polite in speech and mannerisms, wears almost nothing with color on his person beyond his yellow boutonniere, and prefers to put up the facade of a respectable tycoon aiming to make any town he visits a thriving metropolis while actually swindling the residents out of their mineral rights and leaving them broke once he's gotten what he wants out of them. Also, while Glomgold first encountered Scrooge when the former was a child and the latter had gained his status as the richest duck in the world, Rockerduck first came into conflict with Scrooge when the latter was hoping to strike it rich during the old west.
  • Graceful Loser: His only reaction to seeing Scrooge and Goldie making off with his giant gold nugget is a frustrated "well, dang."
    • When Jeeves is turned into a baby, he simply leaves without fighting Scrooge or Goldie again.
  • Human Popsicle: The end of "Moonvasion!" reveals that he's been cryogenically frozen well beyond his natural lifespan, thanks to F.O.W.L..
  • Know When to Fold Them: After losing the spice-eating contest to Violet, he decides to simply leave the spice bar (though the bar's patrons have other ideas).
  • Neat Freak: John can barely stand getting his clothes dirty long enough for a Photo Op with the Dog. After shaking Scrooge's hand, he takes off his gloves with the intention to burn them later.
  • Non-Action Big Bad: Leaves any and all physical action to Jeeves. Even jumping requires Jeeves to lift him up.
  • No Celebrities Were Harmed: As his name implies, he's based on John D. Rockefeller.
  • Pet the Dog: When Jeeves is reduced to a baby by the Fountain of the Foreverglades, Rockerduck takes the time to make him a baby carrier for him as he retreats. Though he still complains about how heavy Jeeves is.
  • Sense Loss Sadness: Being cryogenically frozen had the side effect of singing all his taste buds, rendering him without a sense of taste. While this makes him immune to powerful spices, he bemoans the fact that he can no longer enjoy his beloved deviled eggs.
  • Unaffected by Spice: His ruined taste buds allow him to down multiple bowls of incredibly hot spices without even sweating.
  • The Unfought: Rockerduck himself isn't fought directly in the series finale, leaving all the dirty work to Jeeves as he's drinking on the sidelines. His fate afterwards is unclear.
  • Upper-Class Twit: Underneath the charm and shrewdness is a Spoiled Brat. He pitches a fit with a waiter because a feather got into his soup (and his own feather at that), which ended with him dumping said soup on the waiter's head.
  • Villain in a White Suit: He is a classy Villain with Good Publicity who wears a white suit that's stereotypically associated with the Fat, Sweaty Southerner in a White Suit, and indeed he's a rich businessman in the Old West but neither fat nor sweaty.
  • Villain with Good Publicity: Rockerduck is believed to be an honest businessman by the townsfolk. Ultimately subverted in the present day where people who know history, like Gyro, are well aware of how much of a crook he actually was, showing that hindsight is 20/20.
  • What, Exactly, Is His Job?: Compared to his fellow agents who have significant roles/skills that contribute to F.O.W.L.'s cause (Black Heron being an engineer and founder, Steelbeak being an expert brawler, Phantom Blot neutralizing magical threats etc.), Rockerduck stands out as being one of the few members who doesn't have much to add to the team apart from being an enemy of Scrooge.
    • One can speculate that he supports F.O.W.L financially since while not as rich as McDuck, he is still incredible wealthy (third richest person on earth if you go by the orginal comics). In "Sword of Swanstantine" his role is simply to go and buy the missing part of the artifact (for which not only he paid with his own gold but was shown to have some knowledge of how the criminal world operates when it came to further negotiations) This implies he is useful when F.O.W.L. need someone to do more casual business, that do not require their usual smash-and-grab tactics.

    Jeeves 
https://static.tvtropes.org/pmwiki/pub/images/jeeves.png
Present day appearance (MASSIVE SPOILERS) 
Current form (MASSIVE SPOILERS) 
Voiced by: Keith Ferguson

Rockerduck's enormous valet.


  • Adaptational Badass: In the comics he was Rockerduck's capable but physically unassuming butler. Here he's Rockerduck's Giant Mook.
  • Badass Normal: He's just normal guy, but his size and strength make him an opponent capable of overwhelming Scrooge. Only Beakley was able to take him on.
  • Battle Butler: He is both Rockerduck's valet and his enforcer.
  • Came Back Strong: His boss turns him back into his original form using the fountain of youth water in the series finale.
  • Came Back Wrong: Like Rockerduck, he returns as a Frankenstein monster in the present day.
  • Curb-Stomp Battle: Any fight with him and Scrooge ends with Scrooge getting wrecked.
  • De-power: He loses his muscular physique after Goldie makes him drink Fountain of Youth water which turns him into a baby.
  • Every Man Has His Price: Scrooge successfully bribes him with a small shard of gold.
  • Expy: He's largely based on Oddjob from Goldfinger, but with metal dentures like Jaws.
  • Foil: To Duckworth. Both of them are highly competent butlers to their respective billionaire employers. But while Duckworth was lean and a Servile Snarker, Jeeves is the silent type with a muscular physique. Their differences even extend to their appearances after life with Duckworth becoming a ghost-demon while Jeeves becomes a zombiesque brute.
  • Frankenstein's Monster: His present day appearance gives off this vibe, implying that he already died unlike his boss and was put back together.
  • Giant Mook: He's a hulking giant working for the episode's villain, Rockerduck.
  • Hypercompetent Sidekick: He's not just much stronger than his boss, he's clearly more intelligent (if only by comparison).
  • The Jeeves: Despite the name, he's the "brutish thug" variant, which is the inversion of the original brainy Jeeves.
  • The Juggernaut: Jeeves is almost unstoppable in a direct confrontation, Scrooge proving no match for him whenever he's taken him on. He becomes even tougher when made into an undead. He's at last defeated by Beakley in the series finale, but only after battling and beating Scrooge, Donald and Della all in a row and losing an arm. Even then it takes burying his body in stone rubble to keep him down.
  • Scary Teeth: He seems to have dentures made of metal.
  • Sharp-Dressed Man: As expected from a butler, he wears an elegant suit and bowler hat.
  • Silent Antagonist: He doesn't talk, only growls and grunts.
  • Swapped Roles: Jeeves mainly served as Rockerduck's muscle man and would carry him around during missions. After Jeeves gets turned into a baby, his boss would be forced to carry him around.

    Steelbeak 
https://static.tvtropes.org/pmwiki/pub/images/steelbeak_45.png
"I'll go. Not 'cause you told me, but because there's no trap like a steel trap! You know, 'cause my beak? It's made of steel."
Voiced by: Jason Mantzoukas

An aggressive and slow-witted Brooklyn-accented rooster and agent of F.O.W.L. who gets his name from the metallic beak he has on his face.


  • Adaptational Dumbass: This isn't the same Diabolical Mastermind that Steelbeak was in Darkwing Duck, to the point where Black Heron had to use Layman's Terms while explaining her intelligence ray. This is because this particular Steelbeak is younger and just recently joined F.O.W.L.. That said, being dim-witted as he is doesn't make him less of a threat (in some ways it actually makes him more dangerous as he doesn't grasp how much damage he could really cause), and he still has substantial skills in things that don't require a lot of thinking. This changes after he uses the Intelli-Ray on himself in the series finale.
  • Age Lift: This version is much younger than his Darkwing Duck counterpart showing that he is not an experienced agent like he was in the original show.
  • Badass in a Nice Suit: He's dressed as suavely as his original incarnation, and his presence with other top Agents suggest he's still one of F.O.W.L.'s top operatives (albeit Black Heron regards him as nothing more than a stooge she had to break out of prison).
  • Berserk Button: He's very quick to anger if you call him stupid, or otherwise suggest he's not as smart as he thinks he is. Even something as small as correcting his grammar is enough to send Steelbeak into a blind fury.
  • Beware the Silly Ones: He's a dunce and a thug, but he manages to get the drop on Black Heron, commandeer her operation, and come up with a simple yet effective idea to reduce the intelligence of Duckburg en masse. When Launchpad points out his idea would be mass murder as everyone in town would suddenly become too stupid to breathe, he tries to go through with it in spite of the warning because he doesn't want to admit that he can't plan ahead.
  • Book Dumb: Needs Black Heron to explain her intelligence ray in Layman's Terms and later shows he can't play baccarat, but he still proves to be dangerous. He's constantly compelled to commit evil and cause pain, and sometimes you don't need a complex plan to do that.
  • Brooklyn Rage: He speaks with a thick Brooklyn accent and is quite violent, especially if someone insults his intellect.
  • The Brute: After Jeeves, he's the strongest and most capable physical fighter of F.O.W.L. and is often used on missions that require strength such as confronting Darkwing Duck to take the plans for the Solego Circuit.
  • Bunny-Ears Lawyer: Book Dumb but a capable fighter and comes up with a plan to render Duckburg Too Dumb to Live on the fly.
  • Card-Carrying Villain: Longs for his "Classic Villain Lair". He looks positively delighted when he comes across a lighthouse that transforms into a satellite.
  • Climax Boss: While Bradford served as the Final Boss for Scrooge McDuck and his biological family (and Beakley), Steelbeak served as the last of the opposition faced by the B-List characters, and he's shown to be tough as nails. And this is before he boosted his intelligence AND brainwashed a couple of non-F.O.W.L. villains to gang up on Launchpad.
  • Cloudcuckoolander: Similar to Launchpad, Steelbeak's way of thinking is more than a little strange. Upon being told about the Intelligence Ray and its effects by Black Heron his only question is if Gadget made her clothes with a normal sewing machine or if she did them with her own tiny sewing machine, much to Black Heron's annoyance. When the McDuck family is about to attack F.O.W.L. secret lair, he is only able to guess their intention upon observing Webby's birthday cake contains chocolate, vanilla and strawberry at the same time, noting that no birthday has that much variety.
  • Cocky Rooster: He's an anthropomorphic rooster who's a tough, arrogant, quick-tempered, Book Dumb evil spy.
  • Curb-Stomp Battle: Launchpad and Dewey in " Double-O-Duck in You Only Crash Twice!"
    • "Escape from the Impossibin!" implies he dished out a massively one sided beating against Darkwing Duck given how beat up DW was when the audience saw him.
    • In "The Last Adventure!" he gives another one to Launchpad after neutralizing and capturing Fenton and Darkwing Duck. It's only by putting the Gizmoduck suit on that Launchpad was able to turn the odds in his favor.
  • Didn't See That Coming: His response when the Rescue Rangers show up to save Launchpad
  • The Dog Bites Back: After putting up with Heron's put-downs all episode in "Double-O-Duck in You Only Crash Twice!", he snaps and uses her intelligence-dampening weapon on her and takes over the operation.
  • Dumbass No More: In "The Last Adventure!", he boosts his intelligence with the Intelli-Ray and becomes a lot smarter in both how he fights and how he operates machinery.
  • Dumb Muscle: Let's just say that his himbo physique makes up for his lack of smarts. Just don't call him out on it.
  • Evil Counterpart: To Launchpad, sharing an impressive physique and not being as smart as his contemporaries, but without Launchpad's kind nature. However, where Launchpad deeply internalizes his insecurities about his intelligence, Steelbeak is so defensive about it he picks a fight with anyone who merely suggests he's stupid, even accidentally. There's even a parallel with their choice of vehicle; Launchpad is a pilot, and Steelbeak is perfectly capable of driving a speedboat. The two are also perfectly able of understanding each other's ramblings as shown during their baccarat game.
  • Eviler than Thou: Despite being set up as Black Heron's idiot flunky, after he she called him stupid one too many times he used her own intelligence altering ray to turn her into an idiot.
  • "Flowers for Algernon" Syndrome: In the series finale, he shoots himself with the Intelli-Ray making him significantly smarter and a more deadly foe that he's able to wipe the floor with Darkwing Duck, Gizmoduck and Launchpad. Although the ray was broken, it's unclear if Steelbeak lost his new intelligence after his defeat.
  • Furry Reminder: Pecking is one method he uses to attack, and thanks to his steel beak it can do a lot of damage simply from the blunt force.
  • Genius Bruiser: After using the Inelli-Ray on himself in the finale, he becomes someone who fights smarter instead of harder.
  • Jagged Mouth: His beak now has a few serrations.
  • Last Episode, New Character: He first appears at the end of the Season 2 finale, but with no lines.
  • Non-Standard Character Design: Is given yellow sclera instead of the blue of his classic counterpart.
  • Offscreen Moment of Awesome: On the villains' side, he managed to beat Darkwing Duck and steal the Solego Circuit Plans offscreen in "Escape from the Impossibin!".
  • Red Right Hand: He has his famous beak.
  • Restraining Bolt: At the push of a button, Bradford can magnetically force Steelbeak's beak shut.
  • School Yard Bully All Grown Up: He tells Huey that when he was younger he used to force nerds to do his homework for him.
  • The Starscream: He overthrows Black Heron after she insults his intelligence one too many times so he can take over Duckburg himself.
  • Strange Minds Think Alike: During his baccarat game with Launchpad the two start rambling random phrases that have nothing to do with baccarat and only confuse Dewey and the others people witnessing the game, yet the two are perfectly capable of understanding what the other is saying.
  • Strong and Skilled: While he's far from being a bright individual Steelbeak isn't a simple brute reliant on his strength alone and is in fact a highly skilled fighter as shown by his confrontations with Launchpad and the fact that he was able of giving a Curb-Stomp Battle to Darkwing Duck of all people. In "The Last Adventure!" he is able of taking on Gizmoduck, Darkwing Duck and Launchap at the same time and manage to handle them pretty well. He becomes even more skilled, agile and dangerous after using the Itelligence Beam on himself.
  • Too Dumb to Fool: Huey concocts many scenarios to outsmart Steelbeak in "The Split Sword of Swanstatine!", but he's such a brute that all of them end with the duckling getting beaten up.
  • Took a Level in Badass: While he was already a formidable fighter before, using the Intelligence Ray to boost his intelligence made him an even more skilled and far more tactical fighter able of beating and capturing Gizmoduck and Darkwing Duck with ease, and to use the ray gun to turn Scrooge's classical enemies into his mindless minions.

    The Phantom Blot 
https://static.tvtropes.org/pmwiki/pub/images/phantom_blot_2.jpg
"Your magic and your menace end here, witch."

A shadowy magic hunting thief posing as the mascot at Funso's Fun Zone. He hates magic due to thinking that it's dangerous, and is armed with a glove capable of absorbing all kinds of it.


  • Adaptational Heroism: Surprisingly enough. In most Disney media, he's generally depicted as a Card-Carrying Villain; here, while he still actively steals the magic of others and works for F.O.W.L., he's largely motivated by his desire to destroy Magica DeSpell after she destroyed his home For the Evulz.
  • Adaptational Sympathy: The show actually gives him a sympathic background on why he joined F.O.W.L.: He wants revenge on Magica for destroying his home. In the comics, there is no such tragic backstory known: He's a Diabolical Mastermind who wants to Take Over the World to satisfy his own ego.
  • Anthropomorphic Shift: Most versions of the Phantom Blot look like a living glob of ink. This version has an obviously humanoid shape, with clothes on top of that.
  • Benevolent Boss: Becomes this to Pepper once he accepts her friendship.
  • Comically Serious: Serves as this when working with Pepper, as he clearly is not capable of keeping up with the sheer INSANITY.
  • Defrosting Ice King: Towards Pepper. While initially annoyed at needing to team up with her, Pepper's competency and chewing him out for his I Work Alone mentality results in him becoming significantly warmer to her near the end of the episode. He even high fives her when they escape.
  • Determinator: He has been after Magica for ages and kept coming back no matter how many times he lost to her.
  • Did You Think I Can't Feel?: Despite his brooding nature, he feels emotionally hurt when he learns that the Eggheads don't like him and constantly badmouth him. It's because of this revelation that he makes more of an effort to befriend the one Egghead who actually likes him.
  • Does Not Like Magic: He's even worse than Scrooge in this regard, wanting to eliminate any and all magic, good or evil, as a result of what Magica did to him.
  • The Dog Was the Mastermind: The goofy mascot of that playhouse the children love to visit? Oh, it's just Mickey's recurring comic archnemesis, working for the most dangerous criminal syndicate in Disney canon.
  • The Dreaded: Magica is terrified of having to deal with him.
  • Facial Horror: Judging by how he has glowing green eyes under that mask, it's heavily implied that there's nothing remotely human about him due either to being victim to magic or to absorbing so much magic, and perhaps why he can't take off his mask.
  • Foil: To Lena. Both of them dress in black, are involved in the supernatural, and have sympathetic grudges against Magica DeSpell. They even serve as the edgy and moody friend to the preppy and amicable Pepper and Webby respectively. The main differences are that Lena was born from magic and came to accept her magic vowing to use it for good while the Blot was an ordinary person who vows to destroy all magic no matter the cost. This is highlighted in their battle in the series finale where Lena declares that all magical beings are under her protection; a sharp contrast to the Blot who is a destroyer of magic.
  • Freudian Excuse: His hatred of magic stems from Magica's cruel destruction of his village.
  • The Friend Nobody Likes: No one else but Pepper will volunteer to work with the Phantom Blot on missions because they find him intimidating. Though this seems to apply only to the Eggheads as he gets along fairly well with the elite agents.
  • Friendship Moment: Saves Pepper from a falling statue after she admits she wanted to work alongside him, and decides to elect her as his partner when he initially wanted to work alone.
  • From Nobody to Nightmare: As Magica states, he seemed like just one of countless schmoes who had sworn vengeance against her and she didn't give him much thought. Unlike those before him however, the Blot continued coming after her for decades, getting stronger with each attack, and eventually becoming a household name among supernatural researchers.
  • Hated by All: Excluding Pepper, she tells him that no other Egghead wants to team up with him because he's impossible to deal with. He actually is hurt emotionally and accepts Pepper as his protégé because she at least thinks he's awesome.
  • He Who Fights Monsters: After what Magica did to him, no one can blame him for wanting revenge on her, but in the process of seeking it, he ended up joining F.O.W.L., tries to eliminate harmless or even outright good magic as well as Magica's darker sorcery, and shares no concern for the wellbeing of anyone who gets in his way, even trying to kill Lena to try and make Magica feel the same pain he felt when Magica took his family away, not knowing that Magica couldn't care less about Lena.
  • Horrifying the Horror: He manages to strike fear in Magica, the most evil sorceress.
  • It's Personal: Very much the case for his searing hatred of magic which is an extension of his hatred for Magica, who destroyed his home and family.
  • Irony: This version of the Blot despises magic and seeks to wipe it out. Most versions of the Blot actually use sorcery themselves, and at least one incarnation was created by magic, specifically a paintbrush.
  • I Work Alone: In "The Fight for Castle McDuck!", he's annoyed at needing to work with Pepper throughout the episode and even says this word-for-word. It's only until Pepper reveals that she was the only Egghead willing to work with him that he changes his attitude.
  • Knight of Cerebus: His actions are played as deadly serious and he does not play around.
  • Knight Templar: He hates magic and sees it as always evil, regardless of how it's used or if it's not hurting anyone.
  • Lack of Empathy: He has no concern at all for anyone that gets hurt in his quest to destroy magic.
    • Averted in "The Fight for Castle McDuck!". As mentioned in Defrosting Ice King, he develops a genuine fondness and concern for his assigned partner Pepper, who was willing to work with him when no one else wanted to, and contributed as much as she could to their mission (even if far from flawlessly). He even goes out of his way to save her when he could have gone after the magical artifact they were after, instead.
  • Large Ham: Despite being a serious, no-nonsense villain, he has a bombastic voice and a flair for the dramatic.
  • Mage Killer: He works specifically to hunt down magic, especially that of Magica, using his gauntlet (and other means beforehand) to drain the power away.
  • Mana Drain: His gauntlet allows him to drain magic away from people and objects.
  • Moral Myopia: He wants to destroy magic because of Magica destroying his home and family but has no empathy whatsoever for those that are hurt as a result of his vendetta, even relishing how he'll kill Lena by draining her magic because it gives him the opportunity to inflict the same horror that happened to him on Magica.
  • Mythology Gag: His eyes glow green rather than white, which is similar to Epic Mickey's Shadow Blot (a character very loosely based upon the Phantom Blot).
  • Nice Character, Mean Actor: Plays the goofy and happy-go-lucky mascot of Funso's Fun Zone, but is actually very dangerous.
  • Powered by a Forsaken Child: Makes several attempts to drain the magic from Lena in "The Phantom and the Sorceress!", knowing that she'd die. During the false raid on the Money Bin, he also sucks Gene into his gauntlet and uses him as the Glove's latest source of magic, later attacking Castle McDuck with his newfound power; the genie isn't freed until the finale.
  • Red Oni, Blue Oni: Is setting up to be the Blue to Pepper's Red.
  • Rogues' Gallery Transplant: The Phantom Blot is more traditionally an enemy of Mickey Mouse.
  • Van Helsing Hate Crimes: His hate for magic is so big, he is happy to take away Lena's magic knowing it will kill her, despite Lena being good (not to mention a child). Anything that's magical is wicked to him by definition.
  • Vile Villain, Laughable Lackey: The no-nonsense Phantom Blot is partnered with an Egghead named Pepper who is a happy go-lucky chatterbox. Phantom Blot can hardly stand her, but eventually softens out near the end when Pepper reveals that she was the only Egghead who wanted to partner up with him.
  • Villainous Friendship: Eventually develops one with Pepper since she is the only one who wants to work with him.
  • Voice of the Legion: His voice has a constant reverb, most likely due to his mask.
  • Warm-Hearted Walrus: As the Funso mascot, he's a cheerful and goofy walrus.
  • Well-Intentioned Extremist: The Blot at least gets F.O.W.L.'s/Bradford's agenda of reining in chaos first and foremost. He believes all magic is bad and that the world would be better off without it, so he has his sights on depowering, capturing, or killing magic users, as well as stealing magic artifacts before they do any damage.

    Pepper 
https://static.tvtropes.org/pmwiki/pub/images/pepper_2.jpg
"Well, now this lone wolf is in a wolf pack, pal!"
Voiced by: Amy Sedaris

An Egghead who works under the Phantom Blot.


  • Action Girl: Naturally, as a F.O.W.L. agent.
  • The Apprentice: Pepper hopes to move up the chain and become the Phantom Blot's apprentice rather than a lowly mook. The Phantom Blot decides to accept her as a protégé.
  • Affably Evil: She's a member of F.O.W.L., but she's quite cheerful and friendly.
  • Brutal Honesty: Despite her sunshine personality, she doesn't sugarcoat the fact that the other Eggheads don't like the Phantom because of his edgy personality.
  • Character Filibuster: She has a habit of talking non-stop and even admits it to the Phantom Blot during their mission.
  • Cool Shades: Inverted. She's the only Egghead to not wear any, leaving her eyes visible at all times.
  • A Day in the Limelight: She has a major appearance in "The Fight for Castle McDuck!" as the Phantom Blot's sidekick.
  • Early-Bird Cameo: Appears for a few seconds during "The Phantom and the Sorceress!" in Blot's office.
  • Evil Counterpart: To Webby. She's optimistic, friendly and exceptionally competent when it comes to missions. She even introduces herself with eagerness during combat, like Webby normally does.
    Pepper: Hi! I'm Pepper!
    Webby: Hi, Pepper, I'm Webby!
  • Genki Girl: An outgoing, excitable Egghead who genuinely wants to be a good partner to Blot.
  • Ironic Name: Pepper admits that she's allergic to the condiment she's named after.
  • New Meat: She mentions that in "The Fight for Castle McDuck!" that this is her first official mission as a F.O.W.L. Egghead.
  • Nominal Importance: The only named Egghead of F.O.W.L.. She's fleshed out beyond the Mook status of the other Eggheads, and is given an arc and a friendship with the Phantom Blot.
  • Non-Uniform Uniform: Pepper wearing her uniform without shades is not regulation, and it's done to show her wanting to break out of the traditional role of an Egghead.
  • Not-So-Harmless Villain: She's wacky, awkward, and talkative, yet quickly proves herself to be as equal a threat to Clan McDuck as Phantom Blot himself is. The next time she's seen, she's a part of F.O.W.L.'s High Command, sitting at Phantom Blot's side.
  • Only Friend: To the Phantom Blot. She offered to work alongside him because none of the other Eggheads wanted to.
  • Perky Female Minion: An upbeat female Egghead who works under the Phantom Blot.
  • Punch-Clock Villain: She's a F.O.W.L. agent, but treats the job as just another job, albeit one she thinks could be a little better.
  • Red Oni, Blue Oni: Is setting up to be the Red to the Blot's Blue.
  • Social Climber:
    • Pepper is attempting this, all too eager to become the Phantom Blot's apprentice and hope Director Buzzard can give her a promotion. In "The Last Adventure!", she and Don Karnage have a spot in F.O.W.L.'s upper echeleon, replacing Gandra Dee.
    • While instructing Webby (dressed up as June) on where her classified information is, she casually states she started as a filer.
  • Vile Villain, Laughable Lackey: The no-nonsense Phantom Blot is partnered with an Egghead named Pepper who is a happy go-lucky chatterbox. Phantom Blot can hardly stand her, but eventually softens out near the end when Pepper reveals that she was the only Egghead who wanted to partner up with him.

    Don Karnage 
https://static.tvtropes.org/pmwiki/pub/images/4nlracrd_400x400.jpg
"Tis I who lead this fearsome crew
With dagger, swagger, derring-do
Handsome and fearsome and suave
[I'm] the famous Pirate Captain Don Karnage!"
Voiced by: Jaime Camil

The leader of a band of Sky Pirates and Captain of The Iron Vulture.


  • Adaptational Attractiveness: He's much less rugged-looking than the original incarnation, and looks a bit more conventionally handsome.
  • Adaptational Wimp: While still a clever and potentially dangerous sky pirate and always have been a Butt-Monkey, Karnage is also played mainly for laughs. In his introductory episode Dewey easily gets his crew to mutiny over how Karnage treats them and the heroes easily see through his attempt at disguise. He only regains control because Dewey loses control of the crew himself. That said, he's more of a threat in his second appearance.
  • Bad Boss: He threatens his crew and when one of them questions the importance of his musical numbers, he throws him off the plane. However, he later claims he's so hard on them for their performances because he knows they can improve and do better, and that he'd have killed them by now if he didn't think they had it in them. He also has the decency to provide parachutes for the pirates he tosses over.
  • Beware the Silly Ones: He is ridiculously hammy and narcissistic, and performs musical numbers and dances — but he can also act extremely ruthless, even to his own men. He also joins F.O.W.L. in The Lost Cargo of Kit Cloudlander and it's shown he kept that status in The Last Adventure.
  • …But He Sounds Handsome: Can't help but compliment himself while disguised as a biologist the pirates plundered.
  • Confusion Fu: His primary tactic is to perform an over-the-top musical number, confusing his victims as his men steal their treasure.
  • Dashing Hispanic: A villainous version. He acts charming and is great with the sword. He also has his trademark Spanish accent.
  • Drama Queen: Bombastic and graceful, he's honestly more of a thespian than a pirate... if a very poor actor when trying for deception.
  • Dressed to Plunder: He wears a long coat and a hat and wields a cutlass fitting for a pirate captain.
  • 11th-Hour Ranger: Starts out as a mercenary for F.O.W.L. after Gandra Dee's defection, then he joins F.O.W.L.'s payroll and gets elevated to their upper echelon as Gandra's replacement along with Pepper in the final episodes of the series.
  • Even Evil Has Standards: He is apparently disgusted at the thought of betraying family, as shown when Glomgold double-crosses him and the rest of the villains "after making a dramatic speech about family".
  • Evil Counterpart: To Dewey Duck. Along with having blue as their main color, they're both over-the-top drama kids who live for the spotlight and can be selfish towards others. Of course, Don Karnage performs while attacking/stealing from others while Dewey would rather perform without hurting others.
  • Evil Is Hammy: In keeping with his original incarnation.
  • Fangs Are Evil: He has rather large canine teeth.
  • Hoist by His Own Petard: Dewey takes advantage of the whistle Karnage uses to signal the start of a musical number to create a distraction to escape.
  • In-Series Nickname: He's called "Song and Dance Man" by Steelbeak.
  • Inexplicably Tailless: He had a tail in TaleSpin, but not in DuckTales. Subverted in Season 3's "The Lost Cargo of Kit Cloudkicker" as there's a shot of him with his tail.
  • Jerkass Has a Point: He hogs the spotlight from his crew because they get so into their musical numbers that they forget to actually pirate (letting hostages escape and even forgetting to fly the plane).
  • Large Ham: And HOW. He is every bit as hammy as the original Don Karnage.
  • Laughably Evil: Between performing over-the-top musical numbers and putting on paper-thin disguises, he fits the bill.
  • Legacy Character: It was recently revealed that this Karnage is not the original version. That being said, any plans on how to reveal this never came to fruition.
  • Master of Disguise: He calls himself "The Master of Disguise in the skies", but his disguise is actually very unconvincing.
  • Musical Assassin: Or rather Musical Pirate. The MO of him and his crew is to sing and dance their way to a plane and plunder it while its crew is stunned by disbelief. Defied in "GlomTales!" when Glomgold's Legion of Doom denies him permission to sing, but he doesn't care as long as he can get his vengeance on Dewey.
  • Names to Run From Really Fast: Karnage. As in Carnage.
  • Not-So-Harmless Villain: As hammy and bombastic as he is, he pushes one of his pirates out of his ship for speaking up to him. Later, he attempts to murder the heroes with his sword. Much later, Glomgold recruits him for his Legion of Doom, and his ship destroys McDuck Manor's defense system, and in the series finale, he joins F.O.W.L..
  • Paper-Thin Disguise: His botanist disguise consists of a white lab coat he cut out from his parachute, and a caterpillar under his nose as a fake mustache. Scrooge and the triplets immediately see through it, although it fools Launchpad and one of the pirates. In his second appearance, he doesn't even bother to disguise himself at all like the other villains while infiltrating Funzo's.
  • Refuge in Audacity: He very directly tells his victims that he's going to rob them — in a pre-choreographed musical number that is so distracting and confusing that his victims can't think of defending themselves.
  • Rogues' Gallery Transplant: He was a villain who first appeared in TaleSpin and was never a DuckTales (1987) villain given the separate shows (and, arguably, universes, though a few Crossovers had already led to the Duckburg cast encountering Cape Suzette characters). The rebooted Don Karnage on the other hand is an enemy of the main cast, especially Dewey, with not a mention of his "regular" archnemeses from Cape Suzette. That is, until "The Lost Cargo of Kit Cloudkicker!", where Kit and Molly both appear, and Baloo is mentioned as the founder of Higher-for-Hire.
  • Savage Wolves: He's an anthropomorphic wolf and a vicious pirate captain.
  • Skewed Priorities: He's more concerned about his crew getting their choreographed dance moves right rather than plundering treasure.
  • Sky Pirate: He and his crew plunder the skies in their planes.
  • This Is Gonna Suck: When he loses in "The Lost Cargo of Kit Cloudkicker", he notes (in song) that F.O.W.L. is probably going to come for him to punish him for his failure. He manages to buy his way out of trouble by delivering a small fragment of the Stone of What Was, earning himself a proper place in their ranks to save his life.
  • Uncertain Doom: Is last seen crashing his plane after failing a game of chicken against Dewey. While the wreckage appears in the following episode, Don Karnage is nowhere to be seen, although since this is Don Karnage it's likely he parachuted out before the plane hit the ground per usual.
  • Unknown Rival: Believes Dewey Duck is his arch enemy. Dewey has never shown any indication he feels the same.
  • Villain Song: He enjoys performing these with his crew, though he hogs the spotlight.
  • Would Hurt a Child: Doesn't hesitate to try and kill Dewey, and swears revenge on him at the end of his debut episode. In fact, he joins Glomgold's Legion of Doom for the sole purpose of killing Dewey as revenge, and he tries to slice up the duckling with his sword during the battle with the Ducks. As a F.O.W.L. agent, he has no qualms about shooting down a plane full of children, specifically Dewey.
  • Why Did It Have to Be Snakes?: He states out loud that he fears bugs and bears. The latter is ironic since his archnemesis, apart from Dewey, is a bear named Kit Cloudkicker.

Agents

    Troububble 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_03_15_at_51630_pm.png

A strange alchemical creation used to guard F.O.W.L. bases. It first appeared in "Confidential Casefiles of Agent 22", and an enhanced version appeared in the series finale.


  • Achilles' Heel: The Series 10 can absorb anything and reflect attacks back, but if you pull its hat, it pops.
  • Attack Reflector: The Series 10 absorbs attacks and fires them back, including one of Gizmoduck's missiles.
  • Expy: They're basically Rover from The Prisoner (1967) wearing a hat.
  • Punny Name: Trouble + Bubble

    Eggheads 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_830475e159197c40c90600963f5e293f_304532d1_2048.png

F.O.W.L.'s foot soldiers well known for their egg-shaped helmets.


  • Adaptation Name Change: They were referred to as "Eggmen" in the original cartoon but are now known as "Eggheads" to 1: showcase that their membership is gender neutral, 2: go along with their appropriately shaped helmets, and 3: not get confused with another certain egg-themed villain.
  • Adaptation Species Change: Downplayed. Like in the original, most Eggheads are ducks. But in "The Last Adventure!", there are some Eggheads who are dogs and different species of birds.
  • Bullying a Dragon: According to Pepper, the Eggheads frequently badmouth the Phantom Blot (a high ranking F.O.W.L. agent with the power to destroy them if he chose to) by describing him as an intense, unlikable and creepy freak.
  • Faceless Goons: Are this to F.O.W.L. as a whole.
  • Ironic Name: "Egghead" is a term referring to someone really smart, but the thing is, they're generally not that bright.
  • Mook: Common soldiers working under the higher ranked F.O.W.L. agents.
  • Punny Name: Their helmets are shaped like eggs.

Defectors

    Taurus Bulba 
https://static.tvtropes.org/pmwiki/pub/images/f3d033e3_90ee_4833_b10b_e098b58824a5.jpeg
"This! Is! The future!"

A scientist under Scrooge's employ and the head of his Saint Canard-based research facility who built a reality altering mechanism called the Ramrod. In truth, he stole the idea from his colleague Professor Thaddeus Waddlemeyer, and seeks to use it to create a new reality despite the chaos it will cause, eventually going rogue and summoning four supervillains from another reality to serve as his minions.


  • Adaptational Attractiveness: Looks more handsome than in the Darkwing Duck cartoon, until he gets a scar on his face and loses a horn. Still doesn't detract from that too much.
  • Adaptational Comic Relief: He's much more humorous than the original incarnation of Taurus, although this largely dissipates after his Sanity Slippage.
  • Adaptational Intelligence: Downplayed. While the original Taurus Bulba was a capable Genius Bruiser, this version of him has a scientific background on top of that.
  • Adaptational Jerkass: The original Taurus Bulba was a force to be reckoned with, but the reboot version fakes being a Nice Guy while hiding his plagiarism.
  • Adaptational Job Change: The original Taurus Bulba was a crime lord, who violently rejected F.O.W.L.'s attempt to make him one of their agents. This version is a scientist for McDuck Enterprises, and a deep cover agent of F.O.W.L. (though he ultimately goes rogue when Bradford tries to get him to shut down his project).
  • Adaptational Nationality: He's American instead of the vaguely Eastern European bull he was in the original series.
  • Adaptational Nice Guy: Downplayed. He's still a ruthless villain, but he's a genuinely friendly guy and is quick to proclaim Darkwing Duck as a hero. Of course, all his friendliness goes out the window when his true colors are exposed. He's also a Benevolent Boss to the Fearsome Four to contrast the original incarnation's Bad Boss.
  • Adaptational Wimp: He still has a hulking physique and the strength to match, but this version of Taurus Bulba is primarily a scientist, not a hardened criminal. So, while the original Taurus Bulba could manhandle Darkwing with absolutely no effort in a direct confrontation, this version struggles against him in a similar situation, necessitating his summoning the Fearsome Four.
  • Adapted Out: The original version ended up being made into a Cyborg after Darkwing defeated him. This version avoids that fate.
  • Benevolent Boss: He treats the Fearsome Four with respect and courtesy. He even makes Liquidator his vice president for suggesting the idea of killing Darkwing Duck for everyone to see. During the final fight, he personally steps in to lend his troops a hand, noting that this is what a good leader does.
  • Bitch in Sheep's Clothing: A friendly scientist who is really an undercover agent of F.O.W.L., and later goes rogue when F.O.W.L. intends to shut down the Ramrod.
  • Broken Pedestal: If the photograph of himself, Professor Waddlemeyer, and Gosalyn is anything to judge by, Gosalyn seemed to have a much higher opinion of him before the ordeal that made her grandfather disappear.
  • Brutish Bulls: Despite presenting himself as a Nice Guy, underneath it all, Bulba is a blatant supervillain, who just so happens to also be a massive bull.
  • Card-Carrying Villain: Unlike Bradford, Taurus Bulba embraces the moniker of "supervillain" and all of the theatrics that come with it.
  • Composite Character: After he brings the Fearsome Four to St. Canard, he promptly becomes the leader of the group, a role generally assigned to Negaduck in the original Darkwing Duck.
  • Control Freak: He really, really hates being questioned. By anyone.
  • Evil Counterpart: As opposed to Darkwing, who spends much of the episode playing it safe and trying to keep Gosalyn out of danger, Bulba is very open to taking dangerous, risky courses of action, culminating in him risking reality being sucked into oblivion just so that he could take over the world.
  • Eviler than Thou: Bradford objects to Taurus Bulba's plans due to Pragmatic Villainy. Taurus responds by throwing his boss into a holding cell.
  • False Friend: Pretends to be Darkwing Duck's ally by exploiting his ego.
  • Faux Affably Evil: He comes off as a warm-hearted and charismatic Gentle Giant until you start interfering with his plans. At which point, the niceness becomes paper-thin and redundant as he'll do anything to get rid of you, including knocking you into another dimension or outright attempting to kill you.
  • Genius Bruiser: He is a fairly intelligent scientist with a hulking physique.
  • Hair-Trigger Temper: In contrast to the original, this version of Taurus Bulba is exceptionally easy to anger. Basically question him in any way and he starts snarling. That being said, he does maintain a level of control even while angry.
  • Large Ham: He always puts on a large show when speaking or presenting something. And after getting hit with the Ramrod, he gets even hammier.
  • Light Is Not Good: Wears a white coat, has noble looking facial features and acts chummy to hide his sinister nature, which contrasts Darkwing's Dark Is Not Evil.
  • Mistreatment-Induced Betrayal: After being berated by Bradford for the Ramrod project (namely out of cost and risk concerns) one too many times, Bulba decides to lock Bradford up and go rogue, believing Bradford to be the same as Scrooge and everyone else who told him that the project is unsafe.
  • Mythology Gag: He betrays F.O.W.L., just like his original version did in Darkwing Duck.
  • Omnicidal Maniac: He attempts to use the Ramrod to tear down reality and remake it in his image. Unfortunately for him, due to how dangerous the device truly is, it's likely he himself would be destroyed alongside the rest of reality.
  • Red Right Hand: Being struck by the energy of the Ramrod left him with a scar on his right eye and a broken right horn.
  • Sanity Slippage: Seems to gradually go crazier and crazier throughout the episode, especially after getting hit in the head by the Ramrod, what with his frequent Evil Laugh, refusing to listen to common sense, turning on F.O.W.L. after Bradford calls him out on his crazy plan and his insistence that he will change the world with his plan in the end despite the fact he is told it will destroy everything, as well as summoning a bunch of supervillains just so he can beat Darkwing Duck.
  • Spared by the Adaptation: He gets blown up while attempting a Taking You with Me and later gets revived as a cyborg before dying again in the original show. Here, he seems to have survived at the end of his debut episode.
  • The Starscream: He decides to turn on his boss Bradford when he tries to shut down the Ramrod project.
  • Top-Heavy Guy: The rest of his body from the waist up is massive compared to his legs.
  • Unskilled, but Strong: He'll win just about any contest of brute strength easily, but against a slippery opponent like Darkwing, he doesn't fare so well.
  • Villain Has a Point: As ruthless and heinous as Bulba is, he bluntly yet rightfully calls Bradford a complete coward, considering the fact Bradford is unwilling to put his own life on the line.
  • Villain with Good Publicity: At the start of the episode, Taurus is a well-respected scientist and businessman. When Gosalyn comes to Darkwing and accuses him of doing something terrible to her grandfather, he's hesitant to look into it due to Bulba being a respected and law-abiding citizen.
  • Villainous Breakdown: After Darkwing, Launchpad, and Gosalyn end up injuring him, he starts going of the deep end, summoning supervillains into St. Canard, which also results in him attempting to upend Bradford.
  • Visionary Villain: Makes grand statements about a bold, new vision of reality and plans to bring that about with the Ramrod.
  • We Can Rule Together: Offers Gosalyn to create a new reality with her grandfather in it to stop her from destroying the Ramrod. It doesn't work.

    Gandra Dee 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_prlj1aqo671tejy9b_640.jpg
"I have no rules, no limits. I don't kiss up to zillionaires. I work for myself."
Voiced by: Jameela Jamil

A freelance scientist who mainly works with nanotechnology. Mark Beaks hires her to spy on Fenton.


  • Action Girl: A capable fighter in her own right, especially with her enhancements.
  • Adaptational Badass: Her original counterpart wasn't this much of an Action Girl.
  • Adaptational Intelligence: The original Gandra was a receptionist and a Brainless Beauty. This version is a scientist.
  • Adaptational Ugliness: Downplayed. Gandra is still reasonably pretty, but more in a Girl Next Door kind of way, in contrast to the shapely Head-Turning Beauty she was in the original.
  • Adaptational Villainy: Downplayed; the original Gandra Dee was firmly on the heroes' side, while this version of Gandra is more morally grey, working with villainous characters solely so she can get funding for her experiments.
  • Ambiguously Brown: Gandra's ethnicity is unclear, but she goes from having blonde hair and white feathers in the original to brunette hair and brown feathers in the reboot. It is worth mentioning that her voice actress, Jameela Jamil, is Pakistani and British.
  • Anti-Villain: The only reason she teams up with the likes of Mark Beaks and F.O.W.L. is to get funding for her experiments; she's not really a villain otherwise.
  • Brainy Brunette: Gandra goes from being a blonde receptionist in the original series to a brunette scientist, inventor, and F.O.W.L. agent here.
  • Child Prodigy: A flashback in "Beaks in the Shell!" shows that she was able to create a working laser gun as a child.
  • The Cracker: As shown in "Escape from the Impossibin!", she's capable of hacking computer systems.
  • Cyborg: She has a Static Stun Gun in her palm, video cameras integrated into her eyes, and possibly other cybernetic implants.
  • Damsel in Distress: When she tries to defect from F.O.W.L., Bradford simply has her locked up.
  • Deadpan Snarker: She has a sarcastic outlook, especially towards scientists who don't work only for science.
  • Defector from Decadence: She planned to quit F.O.W.L. once she managed to find a better way to fund her experiments. Unfortunately, Bradford found out about this and imprisoned her.
  • Foreshadowing: There's several hints that she's merely a Punch-Clock Villain before it's revealed in "Beaks in the Shell!"; she’s the only agent who did not receive a spotlight episode where she was the main antagonist prior to "Let’s Get Dangerous!", she's the only agent who doesn't want to directly hurt the kids in "The Split Sword of Swanstantine!", she's not as vocal as the other F.O.W.L. agents, and she's the only member of F.O.W.L. present on the season 3 character poster.
  • Freudian Excuse: As a child, she had trouble getting people interested in her experiments — unless said experiments did someone harm accidentally, in which case she got reprimanded for it. This led to her "lone wolf" approach to science in the present day.
  • Foil: To Fenton. They're both bird scientists of color who dream of making a difference in the world while having to put up with overbearing bosses. But while Fenton works for the good guys and is more firm with his morals, Gandra aligns herself with evil/morally dubious bosses and is flaky with her own morals. This also extends to their inventions as Fenton uses a robotic body suit to become Gizmoduck while Gandra experimented on her own body to give herself superhuman abilities.
  • Fully-Dressed Cartoon Animal: Matching her humanoid look, she is one of the few characters who wears both pants and shoes.
  • Heel–Face Turn: She officially defects from F.O.W.L. in "Beaks in the Shell!". Too bad Bradford locked her up almost immediately afterwards.
  • Hoist by His Own Petard: The second time she tries to use a flashbang on Dewey and Webby, Webby kicks it right back at her, causing her to be temporarily blinded instead.
  • Humanoid Female Animal: She is more anthropomorphic than the majority of the cast, looking practically like a human woman with a bird beak.
  • In Love with the Mark: In her debut episode, it's heavily implied that Beaks was using her as a Honey Trap to get into Gyro and Fenton's lab; however, she ends up genuinely falling for Fenton in the process. By the time we see them together again in "Beaks in the Shell!", they're dating.
  • Informed Species: Her name is a pun on "gander", indicating that she's a goose, but she's a Humanoid Female Animal with a pointy, sparrow-like beak. Although that could be just a Non-Indicative Name.
  • Ink-Suit Actor: This incarnation of Gandra Dee resembles Jameela Jamil as a bird.
  • Misfit Lab Rat: She's a research scientist with a bit of a Grunge aesthetic, as she wears fingerless gloves, a sweater tied around her waist, a black tank, jeans, and thick eyeliner.
  • The Mole: We learn in "Beaks in the Shell!" that she's been giving info on the missions F.O.W.L. sends her on to Fenton so he can stop her as Gizmoduck.
  • Non-Standard Character Design: Like with Goldie O'Gilt, she's one of the few characters to have colored eyes. In her case, her eye color may be due to the cameras she has integrated in her eyes.
  • Out of Focus: She’s the F.O.W.L. agent seen the least in Season 3 who doesn’t receive a spotlight episode with her as the main antagonist, likely due to both her being a Punch-Clock Villain and her guest star voice actress not being available. She finally gets a focus episode towards the end of the season and has a minor subplot going into the series finale.
  • Professor Guinea Pig: Due to her ideas and inventions not gaining any approval or funding, she was pretty much forced to experiment on herself to see them through, hence all of her cybernetic implants.
  • Punch-Clock Villain: She really doesn't like Mark Beaks micromanaging her and his vain behavior, only working for him because she lacks funds. She also only worked for F.O.W.L. because they would fund her experiments.
  • Recurring Element: A woman who actively defects from their boss to try to join the side of the Ducks only to be stopped and captured by said boss at the last minute? This ended up happening to both Lena and Penumbra with Magica and Lunaris respectively.
  • Shock and Awe: Her nanites make her capable of firing off electricity generated from her body's natural electrical charge.
  • Token Good Teammate: She seems to be the only member of F.O.W.L. with some kind of moral compass. She helps Fenton take down Mega-Beaks, and tries to not hurt Webby and Dewey as she races them for the sword's handle. It's later revealed that she only joined F.O.W.L. to fund her experiments; once she gets a less evil support base, she tries to leave.
  • Tomboyness Upgrade: Far less girly than her original counterpart, both design-wise and personality-wise.
  • Wouldn't Hurt a Child: Unlike the rest of F.O.W.L.'s members, she isn't very keen on harming children. When she goes up against Dewey and Webby in "The Split Sword of Swanstantine!", she tries incapacitating them with flashbang bombs (which only blind the victims for a few minutes) instead of attacking them.

    May and June 
https://static.tvtropes.org/pmwiki/pub/images/twins_69.png
May (left) and June (right).
Voiced by: Noël Wells (June), Riki Lindhome (May)

Two clones of Webby, known as April, created by Black Heron by using the Stone of What Was, water from the Fountain of Youth, and Webby's feathers.


  • Adaptational Villainy: In the comics and Legend of the Three Caballeros, the sisters have always been good guys. Here, they are clones of Webby created by F.O.W.L. for nefarious purposes, and do what Black Heron and Director Buzzard tell them to until their Heel–Face Turn.
  • Anti-Villain: Despite being spies for F.O.W.L., they are sad, misguided pawns who just want to gain love and acceptance and understand why they were created. Plus they care about their older sister Webby and are unaware of F.O.W.L.'s true intentions.
  • Ass Kicks You: After drinking the Gummy Berry Juice, June shows quite the proficiency for this method of combat in her fight against Webby.
  • Bitch in Sheep's Clothing: When they are first introduced, they act friendly and naïve to the triplets and Webby, but it's all a ruse to hide their true nature.
  • Casting Gag: They're clones of Webby, who is voiced by Kate Micucci, and May is fittingly voiced by Micucci's Garfunkel and Oates bandmate Riki Lindhome.
  • Clones Are People, Too: They're clones of Webby, but they are also complex individuals in their own right, with hopes and insecurities of their own. They seek to find out who they are and why they were created. Once it becomes clear they’re expendable to Bradford and Black Heron, it allows them to regain their self-determination and assert their independence from F.O.W.L..
  • Emergent Human: Their character arc involves working through an existential crisis, befriending new "sisters", finding new purpose away from F.O.W.L., and experiencing what it means to be free.
  • Evil Counterpart: Both can be seen as this to Webby. Along with being direct clones who have impressive combat moves and stealth tactics, they also wish to earn the love and acceptance of their family. Their family being the Fiendish Organization of World Larceny. The evil part is dropped, however, when they both pull a Heel–Face Turn.
  • Expendable Clone: Their true purpose for F.O.W.L. is to die after retrieving the remaining Missing Mysteries from the Ducks, and they are not happy upon learning this.
  • Girlish Pigtails: June has a pair of these, to contrast May's Tomboyish Ponytail.
  • Happily Adopted: Implied. Donald calls Daisy asking if she was interested in bringing "two stowaways" on their trip and they seem to enjoy the idea.
  • Heel–Face Turn: After learning Bradford's plans and intentions for them to die, as well as getting a speech about family from Webby, they free everyone and help them fight Bradford.
  • I Just Want to Be Loved: All they want to do is please Black Heron and Bradford. However, they've been regarded as failures because they weren't able to uncover the Papyrus.
  • Last Episode, New Character: They make their only appearance in the Grand Finale of the entire series.
  • Literal-Minded: Fitting, considering that they are most likely only a couple months old at most, but they get confused by Webby claiming that she views her friends as family, because they aren't related.
  • Little Miss Badass: They both inherit all of Webby's skills, as they were cloned from her after all.
  • The Mole: They were left by F.O.W.L. to trick everyone into thinking that they were harmless clones who just wanted to know more about why they were made, while in reality, they already knew they were going to get "rescued", allowing them to take Webby with them along with stealing the remaining Missing Mysteries under Scrooge's possession.
  • My God, What Have I Done?: They have this after realising they have been manipulated by FOWL all along.
  • Palette Swap: They wear yellow and blue versions of Webby's clothes.
  • Practically Different Generations: They're at least a decade younger than Webby, though they all appear to be the same age due to the Fountain of Youth water being used on them after they were cloned. It gets even more extreme when you factor in Donald and Della (their biological cousins, who were raised by Scrooge and thus could also be considered their foster siblings), both of whom are in their mid/late thirties.
  • Red Oni, Blue Oni: May is the Blue, June is the Red.
  • Related Differently in the Adaptation: In their source material, April, May and June were all normal triplets. Here, April (Webby) was created many years before May and June, who were cloned from her and rapidly aged to match her.
  • Related in the Adaptation: In the comics and Legend of the Three Caballeros, they were Daisy's nieces and not related to the McDuck family. Here, they are clones of Webby, who herself was made from Scrooge, making them part of the extended clan.
  • Tomboyish Ponytail: May has one, to contrast with June's Girlish Pigtails.
  • Tyke Bomb: These two might look like cute harmless clones of Webby that want to be friends, but when they were loyal to F.O.W.L., they managed to steal the Missing Mysteries, knock out Scrooge, and ambush Huey, Dewey, and Louie.
  • Underestimating Badassery: They thought that June would be able to take down Webby on her own when they had the chance to face her together. Needless to say, she wasn't up to the task and spends a good chunk of the finale locked up in a storage crate.
  • Unrelated in the Adaptation: They are clones of Webby and not Daisy's nieces or any relation to her. However, the ending implies that Donald intends to adopt them alongside Daisy.
  • Unwitting Pawn: They are nothing but tools to Bradford and F.O.W.L. just to gain the Missing Mysteries and rid the world of adventuring.
  • Walking Spoiler: It's really hard to talk about them without determining that they were associated with F.O.W.L. and that they were clones of Webby.
  • "Well Done, Son" Guy: They want to make Heron (their creator and "mother") proud, but they realize that they’re regarded as failures and that Heron doesn’t care about them at all.
  • Wounded Gazelle Gambit: June pulls one when Lena knocks her off the ladder after she cuts the string on Webby's board, causing her to run off in (fake) tears. This in turn causes Webby to turn on her own friends.
  • Younger Than They Look: F.O.W.L. rapidly aged them to the same biological age as Webby using Fountain of Youth water; they're really only a few weeks or months old. The water also granted them the mental maturity and physical abilities of someone their age (or even older), though their knowledge of the world and how things work is still very limited and this makes them very immature in other ways.

Alternative Title(s): Duck Tales 2017 Bradford Buzzard

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