A list of characters in Dragon Quest XI.
As with many character pages, merely knowing that a trope applies to a character can be a major spoiler. Hiding said spoilers is against the Spoiler Policy, so they will be unmarked. In other words, if a character falling into a trope is a spoiler in and of itself, don't bother editing it in, and if it already is in, we suggest removing it.
- Birthmark of Destiny: He has one on his left hand.
- Bishōnen: He has long hair and noticeably finer features than previous heroes in the series, and is frequently noted to be handsome and even beautiful by various characters throughout the game.
- Brought Down to Badass: Loses his Luminary abilities and mark during the events at Yggdrasil, though they are regained later on
- The Chosen One: Yggdrasil's Chosen One is literally his job title as he is born into the world of Erdrea explicitly to save it from the forces of darkness.
- Combat Medic: Can learn the most powerful healing spells in his skill panel, making him ideal for emergency healing. He can even learn the Kazing spell, unlike most heroes.
- Dark Is Not Evil: During the postgame, he shows no side-effects from wielding the Sword of Shadows, although the rest of the party will frequently rib him about how he doesn't exactly look heroic with something like that on his back.
- Doom Magnet: This is the crux of why Carnelian and Hendrik believe he needs to be killed. Because light cannot exist without darkness, and the Luminary represents light while the Lord of Shadows represents darkness, the Luminary's mere existence is what is drawing the monsters to the world again. Granted, "Carnelian" isn't giving the theory in good faith, but poor Hendrik is so traumatized and embittered by the hardship he's suffered in life that he finds it completely plausible, and even comes to believe the "Darkspawn" is doing it on purpose.
- Doomed Hometown: His native kingdom is destroyed soon after his birth. Cobblestone also suffers this fate, as King Carnelian orders it burned to the ground simply because he was raised there.
- Dual Wielding: Can opt to equip a sword in each hand.
- Extra-ore-dinary: He has an exclusive spell called "Kaclang", which turns one party member into a solid metal statue. They can't take any actions, but they're completely invulnerable to harm. One Pep Power has him use this to turn one of his companions into a ballistic missile.
- Guest Fighter: He's one of four heroes that represent Dragon Quest in Super Smash Bros. Ultimate's fourth DLC pack.
- Happily Adopted: At the beginning of the game.
- Heroes Prefer Swords: His Weapons Of Choice are one-handed and large two-handed swords.
- Heroic Mime: As par for the course for main characters in this series. Although he does have a voice to make battle cries and the like, plus his past self does speak like a regular character when you meet him.
- Hero with Bad Publicity: Subverted. King Carnelian and his forces try to make him this, and at first it works, but as the Hero adventures, he proves to more and more people that Carnelian's interpretation of things simply can't be right. You still have to reverse your bad publicity place by place, though.
- Hope Bringer:
- Early on, he brings Rab and Jade the first bit of hope they've had in their quest in sixteen years just by dint of being alive - they thought he was long, long dead.
- After Mordegon claims the power of Yggdrasil and nearly brings the world to ruin, he becomes this to people as he reunites with his companions and defeats Mordegon's generals.
- An Ice Person: If he uses greatswords, the Luminary can learn to attack a group of enemies with ice using Frost Fangs.
- Jack-of-All-Stats: Learns a wide variety of skills but for each area, he falls behind the party member who is designed to be the specialist in it.
- Light 'em Up: He learns a few light elemental spells naturally.
- Magic Knight: With powerful sword skills and the zap spell families to learn from, he ends up being this.
- Meaningful Rename: In the True Ending, he's given the title of Erdrick: Mightiest of Heroes.
- Playing with Fire: He learns a number of fire spells naturally, though not to the same level as Veronica. Like all swordsmen, he can also learn the Flaming Slash technique.
- Red Baron: Others refer to him as the Luminary.
- Ripple Effect-Proof Memory: Averted; his memory of the future is only in flashes of intuition; like Jasper shooting him in the back. King Heliodor makes him nervous the second time around, but he's not sure why.
- Royals Who Actually Do Something: He is actually the prince of the kingdom that was decimated by Mordegon's demon army 16 years ago.
- Shock and Awe: The Zap series of spells and Gigaslash series of attacks are exclusive to him, meaning he's the only character who can inflict lightning damage at all outside some rare weapons with the element. His powers as the Luminary often manifest outside of battle as bolts of lightning.
- The Stoic: During Jade's brutal beatdown of Booga the entire party is shaking in panic and looking away. All except the hero, who just closes his eye while facing the massacre of the doomed moron.
- Younger Than They Look: A bit. He's got a design not too dissimilar to adult Android 17 and he's constantly noted as being good-looking, but he's supposed to only be 16.
- The Atoner: Part of the reason why he joins the hero is that he wishes to atone for his past of abandoning his sister Mia who turned into a golden statue and living as a bandit.
- Battle Boomerang: One of his weapons of choice, which can be used to hit all the enemies at once, though the damage is gradually decreased with each enemy struck.
- Big Brother Instinct: To Mia.
- Bishōnen: Like the hero, he's quite easy on the eyes, something which doesn't go uncommented on within the game itself.
- Celibate Hero: While he's aware of his popularity with women, he mentions that he isn't interested in marriage and considers the attention to be a nuisance.
- Chick Magnet: Apparently receiving love letters is a common occurrence for him.
- Critical Hit: Can learn a skill that lets him do this with a 100% guarantee to hit and crit. Although it costs more MP than literally anything else save Magic Burst, it makes hunting those precious Metal Slimes much easier.
- Dishing Out Dirt: His small magic repertoire includes this rare element, letting Erik hit enemies over multiple turns for quite a bit of damage. Certain Pep Powers let him do this for exponential damage potential.
- Dual Wielding: While other characters can do this as well, Erik is the one who specializes in this since he cannot equip most shields and has the skill that removes the penalty from Dual Wielding. This combined with Mirage means he can hit the enemy A LOT, and with the right setup, will be able to surpass anyone else in damage against single enemies.
- Expy: He's the Spiritual Successor to VIII VIII's Yangus, being a thief who changes his ways in order to serve as the hero's loyal first party member. Unlike the brutish-looking Yangus, however, Erik is quite the pretty boy.
- Fingerless Gloves
- Forced Sleep: He can make the enemy fall asleep when attacking.
- Fragile Speedster: He is nearly as easy to take down as Veronica, but in the end game is capable of outrunning METAL SLIMES, acting even before them!
- Glass Cannon: His mediocre defense and armor options are balanced by his unmatched single-target damage, though interestingly his HP only falls off later in the game. Combined with his Fragile Speedster status, Erik is a force to be reckoned with.
- Heroes Prefer Swords: He can wield one-handed swords.
- Knife Nut: One of his weapons of choice, which has low attack power but deals Standard Status Effects
- Injured Vulnerability: The main draw for using the normally weaker knives. Erik has knife skills that can hit a status effect-inflicted enemy for a colossal x6 damage. Combined with his ability to dual wield without penalty, Erik has the highest damage potential in the game.
- The Lancer: The Luminarys first ally and best friend, Eriks more lawless nature contrasts the hero, but he more often than not still acts as the Lumnarys voice. Hendrik takes this role in Act 2, but Erik solidly reclaims the title for the postgame.
- The Load: Bizarre subversion. His Trauma-Induced Amnesia renders him unable to use his Skill Panel, rendering him nigh-useless in combat, but he can get full experience on the bench. Getting Erik early in Act 2 can even be helpful, rendering him overleveled for when he gets his memory back.
- Mission from God: Erik is helping because someone called "The Seer" told him that if Erik waits in the Heliodor Prison; he would find the Luminary; and in helping him; gain forgiveness. Erik takes this to faith very seriously.
- Playing with Fire: If Erik opts to use swords, he can learn the Flaming Slash technique.
- Poisoned Weapons: He can poison the enemy when attacking.
- The Southpaw: The only lefty in the party
- Video Game Stealing: He can acquire skills which let him do this and increase the likelihood of doing so successfully. In fact, he can learn a combination move with the hero which almost guarantees he steal an item.
- What the Hell Is That Accent?: In the English version, his accent is mildly Scandinavian. It can sound like other things with certain words.
- His accent makes much more sense when you realize he was an orphan raised by Vikings, but escaped and tried to distance himself from his origins.
- Worf Effect: He becomes a victim of this during the Tournament Arc when he and his partner are eliminated in the first round by Jade and Rab.
- Work Off the Debt: After he loses his memory and is caught stealing food from the stores of the Salty Stallion, he promises to make it up to the party, offering to wash the dishes or whatever they want. They assure him no such thing is necessary.
- You Gotta Have Blue Hair: He has distinct teal-colored hair.
- Bird Run: Other party members run normally but she runs like this.
- Black Magician Girl: Specializes in offensive magic and can quickly wipe out any number of enemies with her spells.
- Crippling Overspecialization: Despite gaining several healing abilities in her skill trees, Veronica's base Magical Mending is 0, and she gains no points in the stat naturally—a trait otherwise shared only with characters who have no healing magic at all.
- Early-Bird Cameo: She is the first character seen in the opening movie, before being de-aged.
- Fountain of Youth: Quite unintentionally, at that - when one of the Dark One's minions tried draining her magical power, her age went along with it. It doesn't come back when she reclaims her power, but by then she's not as fussed about it.Veronica: "You know what they say: you're only young... twice!"
- Glass Cannon: Boasts one of the highest damage potentials but her HP and defense growths are the lowest of the party.
- Giving Someone the Pointer Finger: Tends to do this often.
- Happily Adopted: Talking to her parents after Veronica's funeral reveals that she and Serena are not their actual children.
- Heroic Sacrifice: Veronica does this in order to save the party from getting killed by Mordegon. The hero travels back in time to prevent this from happening in the extra scenario.
- Hero with Bad Publicity: Thanks to Carnelian's spreading of the Darkspawn legend, the Arborians are considered naive morons at best and outright heretics at worst for still insisting that the Luminary is a hero.
- An Ice Person: Veronica learns a number of ice spells as she levels up, though is missing the ultimate version that is unique to Rab.
- Jerk with a Heart of Gold: She's mouthy and confrontational, but she's also a loyal and dependable friend to have around. If it weren't for her selflessly sacrificing herself to save her friends, Hendrik, and Carnelian, the world would have been destroyed for sure.
- Light 'em Up: Nearly as iconic as her fire spells, Veronica is the only party member to learn the highest level light spells.
- Little Miss Snarker: She never misses a good chance of snarking.
- Older Than They Look: Although Veronica is actually (marginally) older than her sister Serena, Veronica appears much younger due to a curse.
- Playing with Fire: Her most iconic magical ability, although she does learn other elemental spells as well, not to mention plenty of debuffing and status-inducing spells too.
- Reincarnation: Both she and her sister Serena are the reincarnation of the sage Serenica. Maybe less than one half.
- Squishy Wizard: She can wipe out waves of enemies with her magic, but having the lowest HP pool and defense in the party means she will crumple like a wet tissue paper the moment a powerful enemy decides to target her.
- What Happened to the Mouse?: Breaking her curse and returning her to her proper age beyond a cutscene and a late-game Pep Power with her and Serena- both temporarily- are never brought up or explored.
- Whip It Good: Her alternative weapon type is whips as is typical to most mages in the series.
- Big Little Sister: A literal example because of Veronica's curse.
- Blade on a Stick: Her alternative weapon type is spears, as is typical to most priests in the series.
- Blow You Away: She naturally learns the Woosh line of spells on her own, which is the only form of attack magic she has until Veronica's death. She is the only party member to learn the strongest versions.
- Cannot Spit It Out: It is implied that she develops a huge crush on the hero but does not say it.
- Cloud Cuckoo Lander: Some of her actions such as sleeping in the middle of a dungeon do paint her as little odd.
- Crippling Overspecialization: Despite gaining several attack spells naturally and in her skill trees, Serena's base Magical Might is 0, and she gains no points in the stat naturally—a trait otherwise shared only with characters who have no attack magic at all. Near the end of the game, she gains Veronica's magic attack stat along with her skills... but her Discard and Draw brings it back down to 0. Thankfully, the high base power of her spells and the Magical Might on her equipment mostly remedies the problem.
- Discard and Draw: In the post-game, she exchanges the skills she gained from Veronica for a further expansion on her own base abilities.
- The Cutie: Generally a sweet girl without a mean bone in her body.
- Dual Wielding: Can opt to equip a wizard stick in each hand.
- Happily Adopted: Talking to her parents after Veronica's funeral reveals that she and Veronica are not their actual children.
- Hero with Bad Publicity: Thanks to Carnelian's spreading of the Darkspawn legend, the Arborians are considered naive morons at best and outright heretics at worst by most of the rest of Erdrea.
- Holy Hand Grenade: In Act 3 Serena learns the unique spell Divine Restitution, which deals light-elemental damage and runs off her Magical Mending stat.
- An Ice Person: By training in spears, Serena can learn the powerful Crushed Ice attack that hits enemies multiple times with a frozen spear.
- Important Haircut: She does this near the end of the game when she discovers that her twin sister Veronica sacrificed herself to save the party. Later, in the post-game scenario, the haircut is undone (in several different ways).
- Purposefully Overpowered: After her Important Haircut, Serena's added spells, skills and stats make her the strongest member of the party in offensive, defensive, and support magic, in addition to gaining double the skill points of any other member per level and having the most variety in her skill trees. This doesn't last through the post-game, however—see Discard and Draw.
- Reincarnation: Both she and her sister Veronica are the reincarnation of the sage Serenica. Maybe less than one half.
- The Medic: While other party members can learn healing spells as well, she is the party member who specializes in it.
- Shock and Awe: By training in spears, Serena can learn the Thunder Thrust attack, which is guaranteed to deal a critical hit if it connects.
- Silk Hiding Steel: Just because she's gentle doesn't mean she's weak - she even holds it together during Veronica's funeral, only finally letting herself cry when she's alone with the Luminary.
- Team Mom: She's mature and sweet, and naturally looks after everyone else in the party as their emotional supporter. It's notable that she only needs to be supported herself one time, and it's a damn good reason.
- Took a Level in Badass: After her Important Haircut, she gains Veronica's skills, making her extremely versatile. However, this doesn't last in the post-game—see Discard and Draw.
- White Magician Girl: Specializes in support magic and has the highest Magical Mending of any party member.
A flamboyant traveling performer whom the hero's party encounters in the kingdom of Gallopolis. Although he introduces himself as a simple entertainer, between his skill with blades and profound knowledge of knighthood, it's obvious there is more to him than meets the eye...
- The Ace: Sylvando isnt just the greatest entertainer in the world. He happens to be a Master Swordsman, a top-level horseback rider, an innately-skilled people person and knowledgeable of almost every city in the land.
- Agent Peacock: Not only does he have the motif of one, he also is a preening pretty boy who happens to be the charismatic and skilled son of one of the best warriors in Erdrea, with all of the talent that said lineage entails.
- Ambiguously Gay: Has all the trappings of a Camp Gay man, but never shows romantic attraction to anyone, male or female.
- Blow You Away: Sylvando's Pink Pirouette attack hits all enemies on the field with a pink cyclone. He can learn some wind spells, though not to the same degree as Serena.
- Camp: Extremely flamboyant and theatrical, along with very effeminate.
- Do Not Call Me "Paul": Sylvando does not like his original name, Norberto.
- Dual Wielding: He can opt to equip a sword or dagger in each hand.
- Friend to All Children: He is very good with children. Seeing children in trouble is one of the few times when his normal happy-go-lucky demeanor switches to more serious one.
- Gameplay and Story Integration:
- Sylvando is more like a supportive character in-story, his Establishing Character Moment in Gallopolis is being a supportive person to Prince Faris. In gameplay, he brings support abilities to the table.
- So why would someone like him pick up a sword? Well... he was being trained as a knight...
- Heroes Prefer Swords: He can wield one-handed swords.
- Hidden Depths: It's clear from the get-go that he's got some and that the "flamboyant jester" thing isn't the totality of his character, but even early in the game, there are some optional moments that can make other aspects of him peek out:
- Once you get his ship and go back to Cobblestone, the rest of the team is a bit quiet and supportive in Party Chat, but Sylvando is literally quivering with uncharacteristic, barely-contained rage at the situation. As a man who trained his whole life to live up to the ideal of a knight and still holds the Knight's Code dear to his heart even if he isn't a "knight" anymore, the behavior of Jasper and his men and what they did to Cobblestone offends him to the absolute core of his being.
- On the Luminary's receiving of Rab's invitation to meet him and Jade in the ruins of Dundrasil, Sylvando comments that they're "going back to where it began, hm?" This is the first hint at Sylvando being much more aware of the wider situation than he first let on and that his accompanying the party is in no way an accident.
- In the second act of the game, he is absolutely furious at what Avarith did to the townspeople of Phnom Nonh, vowing to get their treasures back from the villain. His reference to the knightly vow is one of the few clues that let Hendrik discern Sylvando's true identity as the son of Don Rodrigo, one of the greatest knights across Erdrea.
- Jack-of-All-Trades: While avoiding Master of None, to boot. Sylvando does a whole bunch of things really well - he has a good, varied selection of weapons, good skills and a good skill tree layouts, very unique and powerful skills in his personal tree, and his default magic list is a cornucopia of useful buffs and debuffs (including very early access to the ever-valuable Oomph). The only things he can't do are heal or do direct magic damage, and even that can be mitigated with Hustle Dance, which is a cheaper multi-heal.
- Knife Nut: One of his weapons of choice, which has low attack power but deals Standard Status Effects.
- The Knights Who Say "Squee!": In the post-game party chat after meeting Drustan's spirit, he reveals that he is a big fan of the legendary warrior and even contemplates asking the man for an autograph.
- Large Ham: Almost every time he opens his mouth.
- Nice Guy: An upbeat mood-maker through and through, his primary goal in life is to bring smiles to the people of the world.
- This is even reflected in battle where, despite his high Strength, his best role is helping out other characters with his extensive and powerful array of supportive spells and abilities.
- Playing with Fire: His Hot Lick ability has him breath fire on an enemy, and like all swordsmen he can learn the Flaming Slash technique.
- Rebel Prince: Aristocrat in this case. He comes from a prestigious household of knights, but left it to pursue a career as an entertainer.
- Tall, Dark, and Handsome: Combines a tall and strapping figure with rather effete and manicured features, overall making him handsome in a different way from the hero and Erik.
- "Well Done, Son!" Guy: Played with: Sylv and his dad get into a massive argument when the former reveals that he wants to leave knighthood and join the circus, and they don't speak for years, with Sylv fearing his father's disappontment and/or wrath if they ever met again. In reality, after the initial shock subsided, Rodrigo was incredibly proud of whatever path his son took, and wanted a chance to tell him that, which he thankfully gets in the end.
- Whip It Good: One of his weapons of choice, which strikes a group of enemies at once.
A quite curious old man who travels with the martial artist, Jade. It seems like he "knows someone" in every city in the world, and he's traveling on a quest to gain old lore and answer a question that has vexed him for many years.
- Badass Grandpa: His age doesn't stop him from joining his grandson in the fight against demonic overlords.
- Blow You Away: During the course of the story, he learns the unique wind spell, Pearly Gates. Some of his claw attacks also use wind.
- Casting a Shadow: Rab is the only character capable of learning dark spells.
- Cool Old Guy: A Party Chat with Jade will have her state that she thought Rab was friends with a bunch of old men around the world but she found his large circle of friends to be quite diverse.
- Critical Hit Class: Rab gains multiple critical chance bonuses if he uses claws, but he also has an unusual variation in that he relies heavily on magical critical hits, due to the high critical hit rate on his Zam spells.
- Dark Is Not Evil: He has access to the "Zam" line of spells, and is the only character in the party to do so.
- Determinator: World goes to hell? He seek his master to learn how to fix the mess. His master died, he enters a meditative state and becomes a mummy at the top of a freezing mountain nearly naked to learn from her from beyond the grave. When this old man sets his mind on something, there is NO dissuading him.
- Dirty Old Man: He brings a dirty magazine with him everywhere he goes and has the combination move with Jade where he powers up after seeing Jade's making a sexy pose. After he drops a magazine after getting the Orb from Snifleheim, even his title becomes the tropes name! In a flashback it is mentioned that his daughter would repeatedly confiscate his Porn Stash.
- An Ice Person: Rab is the party's master of ice magic, and is the only one capable of learning the strongest version.
- I Read It for the Articles: His excuse for reading dirty magazines, uttered word-for-word in the Snifleheim incident.
- Kamehame Hadoken: His Pearly Gates skill manifests as this.
- Kung-Fu Wizard: A skilled martial artist who can use variety of attack and healing spells.
- Luke, I Am Your Father: He's the grandfather of the hero. As in, your blood grandfather (through your mother, Eleanor), not your adoptive grandfather like Chalky was.
- Mighty Glacier: He is the slowest playable character of them all, bar Hendrik. He has better HP and defenses than everyone else save Hendrik, and possesses party wide healing fairly early. He is also a fierce single target attacker with either magic or claws.
- Parental Substitute: To Jade; her father was possessed, her mother died, and her previous parental substitutes were both killed by Mordegon. Because of all of this, Rab saved her after the Dundrasil disaster and raised her as his own, and it is because of him that she grew into a well-adjusted, albeit hardened, young woman.
- The Red Mage: Equally adept in both offensive and support magic, but isn't quite as good at either as Veronica or Serena, respectively.
- Old Master: Old enough to be the grandfather of the hero.
- Team Dad: As the oldest member of the party, he functions as both a fatherly influence to them (and in the case of Jade and the hero, a Parental Substitute and a literal grandfather) by providing exposition and guidance.
- Tender Tears: Breaks into them on finally being able to tell the grave of his daughter and her husband that their child... his grandson... the Luminary, is actually safe, sound and knows the truth of his lineage, and that against all hope, he'd found the Luminary after presuming him dead for a decade and a half.
- Too Kinky to Torture: Completing a quest in Angri-La will have an NPC reveal that Grand Master Pang had a student that would purposely screw up his tasks to face her punishment. Its not hard to put two and two together.
- Turn Undead: His unique Pearly Gates spell is powerful regardless, but it is devastating against undead monsters.
A wandering martial artist of extraordinary skill who travels in the company of Rab. When first met, she's fairly cold to the Luminary's party and seems unimpressed with them, focused entirely on her own private mission, but she has a much, much deeper link to the Luminary that only a few people know about...
- Action Girl: The butt-kicking female warrior of the party, who's awesome in battle, hits hard, and can always be relied on.
- Ass Kicks You: Her Hip Attack.
- Badass Normal: By the standards of the series, at any rate, as Jade is the only party member who learns absolutely no magic whatsoever.
- Blade on a Stick: One of her weapons of choice. She can learn skills that hit multiple enemies at once and perform Critical Hit if it hits.
- Blow You Away: Jade's unique Pink Typhoon and Pink Tornado attacks hit all enemies on the field with a pink whirlwind. Some of her claw attacks also make use of wind.
- Boobs of Steel: One of the most powerful front-line fighters in the party. The physical female fighter in the party is appropriately the most well-endowed one.
- Brainwashed and Crazy: She was turned into a monster and enthralled to the Spectral Sentinel Booga. Although the heroes are able to free her from his control, a part of his magic lingers, letting Jade enter her Re-Vamp form at will.
- Critical Hit Class: Both of her weapon options give her multiple "critical hit" mechanics.
- Dark Is Not Evil: Even after being freed from Booga's control, she is able to access her demonic playboy bunny form willingly and uses it to fight alongside the heroes.
- Facepalm: She does one if she messes up on the Electro Light pep power, summoning mechanical monsters instead of the hoped for Metal Slime monsters.
- An Ice Person: Jade's strongest attack in terms of raw damage is the Crushed Ice skill in her spear tree, provided her target doesn't resist ice.
- Kick Chick:
- In the main, not exclusively one, though her combat-focused personal tree is focused completely around kickboxing, in cutscenes she does utilizes kickboxing almost exclusively, her kickboxing skill is remarked on at length in the story, and her other personal tree still has a few moves... kind of like this, shall we say.
- Curiously, there's a moment she can appear as an enemy in the battle engine during the Octagonia Tournament Arc, and for that appearance she actually has a completely unique idle stance and basic attack that is this trope in full - she doesn't use a spear or fist weapons, she attacks exclusively with kicks.
- Lightning Bruiser: She has very good speed and can reach sky-high attack power when using spears (and still put out good numbers with claw weapons)... and she can take a heck of a beating thanks to her good equipment selection ("medium" armors and helms) and the fact that she has the highest HP out of anyone in the party for most of the game, and one of her personal trees can make her even bulkier in this regard. Only when Hendrik joins is she finally outdone in that department. This makes her a great choice against breath weapon enemies and the like, since she can last a lot longer against them before needing a heal.
- Like Brother and Sister: The Luminary is the closest thing Jade will ever have to a little brother.
- Missing Mom: Her mother died not long after she was born, and as a result Queen Eleanor of Dundrasil - the Luminary's mother - was the closest thing to a mother figure she ever had, by her own admission. Needless to say, Eleanor being murdered was utterly devastating to the poor girl.
- Ms. Fanservice: The most attractive female in the cast, complete with big breasts and long legs. She also gets several alternative costumes, like a Battle Bikini, similar to that of Jessica from Dragon Quest VIII and one of her skills is Sex Appeal. Taken even further with her Vamp-up spell, turning her into a demonic Playboy Bunny with super powers.
- My Greatest Failure: She spent a good decade and a half thinking that the Luminary died as a baby and that it was her fault for being a weak little four-year-old who couldn't hang on to his bassinet. To say that she's almost overwhelmed by emotion on discovering he's really alive would be an understatement. Even after their reunion, she still blames herself for the suffering he experienced because of her failure.
- Naginatas Are Feminine: One of her major weapon types is spears, and her signature weapon, which she starts with, looks very much like a short-bladed naginata.
- Really Royalty Reveal: She is the daughter of King Carnelian, making her the Crown Princess of Heliodor, which is even her "job title". That said, when you first meet her, she's heavily estranged from her father and the retainers she used to know, and siding with the "Darkspawn" puts her in no position to be an inheritor.
- She's Got Legs: Her martial arts skills feature this and several cutscenes during the game focus on her legs as well.
- Shock and Awe: Jade learns various lightning-elemental attacks if she studies spears.
- Sweet Tooth: The party chat in Gondolia reveals that she has this, just like her father King Carnelian.
- Used to Be a Sweet Kid: Flashbacks from certain characters and an extended flashback to the fall of Dundrasil show that she was a slightly bratty (as might be expected of a princess) but ultimately still very kind, soft-hearted girl. More than a decade of travel, hardship, and personal training spurred on by her own self-hatred for letting the Luminary "die" has turned her into one of Erdrea's fiercest martial artists, with an initially icy disposition to match. Hendrik is particularly astounded by the change at first.
- Wounded Gazelle Gambit: Done to catch both Vince and Hendrik off guard.
- Wolverine Claws: One of her weapons of choice. She can learn skills that let her do Critical Hit more often and Life Drain from enemies.
The demon sorcerer who is the main antagonist of the game. He used his demon army to destroy the kingdoms of Dundrasil and Zwaardsrust 16 years ago and possessed King Carnelian, turning the ruler into a puppet. After stealing the ancient hero's sword and hero's power, he destroys the Tree of Life and begins his conquest of the world.
- All Your Powers Combined: In the first phase of the final battle, he can utilize all six Orb skills from the Spectral Sentinels, as well as most of the Luminary's movepool.
- Bad Guys Do the Dirty Work: Near the end of the game Erdwin's Lantern begins falling from the sky over Gallopolis by Calasmos in an attempt to get his body back. Mordegon then swoops in and destroys the Lantern before it could fall completely. As such Calasmos remains utterly powerless, and Mordegon remains on top. Well, unless you go back to the past to undo that.
- BFS: He transforms the ancient hero's sword into this once he gets hold of it.
- Big Bad: An Evil Sorceror and the main villain of the game.
- The Chessmaster: He's certainly been playing the long game ever since the fall of Dundrassil. This even extends to when his plan goes Off the Rails in the new timeline with Jasper's early defeat, as he's able to not only dispose of Jasper before he can blow his cover, but then manages to convince everyone present that Jasper was the one who was spreading the Darkspawn theory, not him.
- Complexity Addiction: His plan in the first half of the game hinged on the party opening the way to the Sword of Light for him, so spreading a damning prophecy painting the Luminary as a Doom Magnet and ordering a murderous invasion of the rest of the world to hunt him down seems counter-intuitive. Presumably, he did it this way out of pure sadism.
- The Corrupter: He corrupts Jasper and Mia into his generals by exploiting their resentment and lust for power. Ironic considering he was a victim of this to Calasmos.
- Dual Boss: In the final phase, the hero's party has to fight One-Winged Angel forms of both Mordegon and the demon king's blade. In fact, they can perform a Combination Attack together if they are both pepped up.
- Equal-Opportunity Evil: Doesn't discriminate on this count; two of his highest generals are humans. Of course, he himself is a former human, too.
- Evil Sorceror: He first appears as such. Once he gains the ancient hero's sword and takes the main character's power, he transforms into the new bulky form befitting a demon lord in this series.
- Evil vs. Evil: After destroying the Tree of Life, Mordegon also shatters the evil god Calasmos's body so no one can oppose his Take Over the World scheme.
- Evil Makes You Monstrous: Three times over. Just changing from Morcant to the demon sorcerer would qualify, then he gains the ancient hero's sword and turns into a hulking BFS-wielding monster, and then when he unleashes the Sword's full power against you, he turns into a skeletal two-headed serpent.
- Fallen Hero: In the extra scenario, it is revealed that the demon lord Mordegon was originally Morcant, the mage who fought alongside the original hero Erdwin against the demon god Calasmos.
- Graceful Loser: He realizes exactly how you managed to stop him after his defeat in the post-game timeline, and accepts it — in fact, he even hints (menacingly) of another being that benefits from the disrupted flow of time.
- Load-Bearing Boss: The Fortress of Fear begins to collapse right after his defeat.
- Man Behind the Man: He is the one behind the kingdom of Heliodor's hunting down the hero for the first half of the game.
- Mirror Boss: In his bulked-up form, in addition to the Orb skills of the Spectral Sentinels, he can use several of the Luminary's skills or dark mirrors of them.
- One-Winged Angel: He and the demon king's blade transform into the two-headed draconic monstrosity for the final battle against the hero's party.
Mordegon's general who has taken over the village of Grotta after Mordegon started his world conquest. The party defeats him in order to regain the green orb.
- Baleful Polymorph: He transforms the townspeople of Grotta into demons.
- Fat Bastard: A rotund, sadistic demon who enjoys turning people into his personal pets.
- Laughably Evil: A threat, but an amusing one.
- Mana Drain: The Green Orb lets him sap large amounts of the party's MP for himself.
Mordegon's general who stands guard at the gate of Mordegon's sky castle.
- Baddie Flattery: Acknowledges that you have to be dangerous to have made it this far.
- Double Weapon: His Weapon of Choice.
- Status-Buff Dispel: The Blue Orb lets him unleash this, making him the party's first encounter with Disruptive Wave.
- We Hardly Knew Ye: One of the Spectral Sentinels, but probably the one with the least screen time.
- You Shall Not Pass!: Mordegon's gatekeeper and the very first enemy fought in the final dungeon.
Mordegon's general who ambushes the party at sea. The party defeats him in order to regain the red orb.
- Co-Dragons: With Jasper. Jasper is technically the leader of the Spectral Sentinels, but remains an Orcus on His Throne until you fight him; Alizarin is the guy making the strongest push against the heroes in the overworld.
- Damage-Increasing Debuff: In battle, the Red Orb lets him generate a mist that inflicts this on the party until it clears.
- Knight of Cerebus: Whenever he shows up, things get grim. He's one of the few villains who has no lighthearted moments whatsoever.
- Nigh-Invulnerability: Due to the protection from the red orb, Alizarin cannot be harmed until the hero regains his power and strikes Alizarin with lightning.
- More Teeth than the Osmond Family: Has two layers of teeth, befitting his shark-like appearance.
- Undying Loyalty: Say one thing for him, he doesn't have a treacherous bone in his body.
Mordegon's general who has taken over the castle of Heliodor after Mordegon started his world conquest. The party defeats him in order to regain the purple orb.
- Dark Is Evil: Uses explicitly Zam-type spells and hates light with undying passion.
- Dem Bones: He is a skeletal monster wearing heavy armor.
- Doppelgänger Attack: Summons a weaker copy of himself during the battle. As he can perform a powerful Combination Attack with his copy once he gets pepped up, it is best to remove the copy quickly.
- Dual Wielding: Wields two blades.
- The Night That Never Ends: He is the source of it. Using the Purple Orb, Tyriant kept a thick blanket of dark clouds in the sky, keeping the land in perpetual darkness. Destroying him causes the clouds to lift.
Mordegon's general who terrorizes the city of Sniflheim by spreading an illness that turns people into golden statues. See Mia's entry in Other Characters for the tropes associated with her regular self.
- Midas Touch: Almost exactly like the original.
- One-Winged Angel: For her boss fight.
- Our Dragons Are Different: Appears to be a wolfish dragon, also made out of gold.
- Taken for Granite: As Mordegon's general, she terrorizes the city of Sniflheim with this power, granted by her necklace. It is reflected in her boss battle as an attack that turns whoever it hits into a golden statue, disabling him/her for two turns.
- Voice of the Legion: She speaks in tandem with her regular Mia voice and a beastly sounding voice after transforming into her One-Winged Angel form.
A minor underling kidnapping maidens from the Hotto hot springs and draining them of their magic, with the hopes of using the collected power to revive his dark master.
- Starter Villain: A Laughably Evil, low tier minion, far removed from the deeper intrigue of the story, who can nonetheless prove a challenge to a low level party.
The demon posing as a painting in the mural at the town of Phnom Nonh. It lures people to the mural by promising good fortune or disguising itself as an innocent child. Once its unwitting victims are at the mural, it sucks them into the world inside the painting and drains them of their life force in order to grow stronger.
- Bitch in Sheep's Clothing: For those who cannot be tempted with the promise of good fortune, she takes on the appearance of an innocent child and asks them to go to the mural.
- Creepy Doll: Her true form is a gigantic version of the Iron-Maiden type enemies.
- Life Drain: During the boss battle against her, she summon large vines to do this to one party member.
- Punny Name: Is named for The Picture of Dorian Gray.
- Red Eyes, Take Warning: Once she reveals her true colors, her Dora form gains this.
- You Fool!: She refers to the party more than once as "fools."Dora: It is you have painted yourselves into a corner. Poor, drab fools!
One of Mordegon's henchmen who terrorizes the town of Phnom Nonh once Mordegon takes the power of Yggdrasil. She lied to the townspeople that she was going to protect their most prized possessions, only to run away after getting them.
- Despair Event Horizon: In the original timeline, after Mordegon destroys his body, all he can do is collapse on the floor of the ruins where it would've landed, knowing that he is now completely powerless.
- Evil vs. Evil: After Mordegon gains the sword of the hero, he wastes no time in destroying Calasmos's body and thereby ruining Calasmos's resurrection. In the extra scenario, the soul of Calasmos, which takes the form of a black yocchi, helps the heroes defeat Mordegon early since Mordegon is an obstacle to Calasmos's resurrection.
- Expy: His body looks like a combination between Cell and Hirudegarn.
- Famous Last Words: "LIGHT...!FOULLIGHT...!HIDEOUS!WHYDOYOUBURN...SOBRIGHT?!"
- Fat Bastard: Has a rotund, massive body that is very similar to Cell and is the source of all woes in this game.
- Greater-Scope Villain: As Mordegon got his demonic powers from Calasmos, Calasmos is indirectly responsible for the atrocities that Mordegon commits in the main game. In the extra scenario, he takes the position of Big Bad from Mordegon.
- Guide Dang It!: Much like Zoma, he begins his boss fight significantly powered up and needs to be weakened for the party to stand a chance. The way to do so is by using the Sword of Light as an item to break his Cloak of Shadow. However, the only clue the game gives is by talking to a Watcher at Drustan's Labyrinth that tells you how to remove the shroud.
- Hoist by His Own Petard: His Final Flame can be knocked back into him if his claw or cannon is destroyed before he can throw it at the party. It's entirely possible for this to strike the final blow and defeat him.
- Invisible to Normals: Can only be seen by the Luminary. No one else, even those it's physically touching are even aware Calasmos is there.
- Killer Rabbit: The soul of the evil god takes the form of a black yocchi.
- Large and in Charge: He is absolutely massive.
- Nice Job Breaking It, Hero!: The hero's time-travel to save Veronica gives the soul of Calasmos another chance to resurrect his body. This time, he succeeds.
- Sealed Evil in a Can: Without the ancient hero to deliver the final blow, the demon god could only be sealed and sent to the heavens until the ancient hero's reincarnation is born.
The group as a whole:
- Expy: Collectively, they are modelled after the party from Dragon Quest III.
- Flowery Elizabethan English: They all use Early Modern English.
- Precursor Heroes: They saved the world from the Dark One long ago.
The original Luminary who was created by the Tree of Life to defeat the Dark One long ago. The revelation that the hero in the present is Erdwin's reincarnation prompts him to go on the journey to discover his destiny.
- Expy: Of Erdrick / Roto; his appearance is modeled after Erdrick's appearance from the official art and by being the Legacy Hero.
The sage who fought alongside Erdwin in the age of legends. After Erdwin got killed by a traitor, she sealed the demon god Calasmos's body and sent it to the heavens. She left the ancient hero's sword in the Tree of Life and attempted to travel back in time to save Erdwin, but perished in the process. With the help of Yochis, she became the guardian of time. Erdwin and Serenica were lovers.
- Expy: Of the female sage from Dragon Quest III.
- Our Founder: Arboria has a statue built in honor of her.
- Starcrossed Lovers: With Erdwin. The ending of post-game lets her travel back in time to fix this, just as the hero did to save Veronica and good portion of the world.
The mage whom Erdwin met during his training at Angri-La. They became comrades-in-arms and swore to defeat the demon god Calasmos together. Their friendship and oath are inscribed in the monument at Angri-La.
- The Atoner: As the Seer, the good side of the mage guided the heroes in present to atone for betraying Erdwin and becoming the evil sorcerer Mordegon.
- Enemy Without: Inverted. It is the good side of Morcant that splits from the mage's original self after he kills Erdwin and becomes the demon sorceror Mordegon.
- Expy: Of the male mage from Dragon Quest III.
- Fatal Flaw: His desire for power. He strove to grow more powerful to do great good, but it was never enough. This desire allowed Calasmos' dark power to entice Morcant, leading him to murder his friend Erdwin and become Mordegon.
- Mr. Exposition: In the extra scenario, the spirit of Morcant reveals himself to be the Seer and explains to the hero's party the whole truth behind Erdwin's quest to save the world from the Dark One.
- Spirit Advisor: He indirectly helps the hero's party various times throughout their quest as the Seer.
- Voluntary Shapeshifting: As the Seer, he can change his shape to reflect the person who addresses him.
The warrior who fought alongside Erdwin in the age of legends. In the extra scenario, his spirit can be encountered at the ruins of Zwaardsrust. He allows the party to partake in different trials and rewards them according to their performances.
- Covert Pervert: One of the wishes you can make after overcoming his challenges is a dirty magazine, which is one of his most cherished possessions.
- Expy: Of the male warrior from Dragon Quest III.
- Make a Wish: Like Xenlon before him; Drustan will grant wishes to whoever can go through his challenges. These wishes include equipment, powerups, minor plot changes and cosmetic changes.
The fisherman from Cobblestone who found the Luminary as a baby from the river and took it upon himself to raise the hero. By the time of the game, he has already passed away and it is his daughter Amber who acts as a parent figure to the hero.
- Posthumous Character: He is dead by the beginning of the game.
- Hero of Another Story: The hero can find journals of the adventurer named Sudo Nim in various places throughout the world. The final journal found in Arboria reveals that Sudo Nim is in fact Chalky before he decided to settle down in Cobblestone.
Chalky's daughter, who the Luminary treats like his mother.
The hero's childhood friend from the village of Cobblestone, who was born on the same day as him.
- Babies Ever After: If she and the Luminary get married during the story, the True Ending teases that she is pregnant...but she clarifies it's the dog, not her.
- Childhood Friend Romance: Gemma and the hero have been deep friends since they were kids, and she clearly is in love with him.
- Expy: She shares a lot of similarities with Bianca from Dragon Quest V. Both are blond haired girls with West Country accents that are childhood friends / potential brides of the hero.
- Guest-Star Party Member: She joins the hero briefly at the beginning of the game. She doesn't fight, but she'll keep the hero healed up.
- Hair of Gold, Heart of Gold: A nice girl who is devoted to the hero.
- Victorious Childhood Friend: Later in the game, the hero can choose to marry her.
SandyGemma's pet dog.
The ruler of the kingdom of Heliodor. He is known as a generous man, but he is strict when dealing with disorder within his kingdom. When the hero goes to meet with him, the king throws the hero in jail after declaring him a child of the devil.
- And I Must Scream: The result of his Demonic Possession by Mordegon.
- Big Bad: In the first half of the game while he's being used by Mordegon as a meatsuit.
- Big Good: After Mordegon releases him, he becomes one of the biggest advocates for The Luminary and also leads the people in surviving Mordegon's onslaught.
- Call-Back: A bit of a meta example. On your first visit to meet Carnelian, you can read a book on the way to the throne room that chronicles him as a stern but fair man whose kingdom has greatly benefited from his rule; you're sure to be disappointed by how much of a cruel, misguided snake he appears. After The Reveal, he becomes a Big Good and pragmatically sends you and Hendrik back into his ruined palace to deal with Jasper; on the way you can pass by the same room with the same book. Reading it a second time, having met the man free of Demonic Possession, it seems like an accurate assessment of his character after all.
- Luke, I Am Your Father: He is the father of Jade.
- Magic Knight: Said to be skilled with both sword and magic.
- Only Six Faces: He looks almost exactly like Dr. Gero. The hairstyle matches even.
- Pragmatic Hero: He's an ultimately noble man with good intentions, but he's very much this flavour of hero. He uses misdirection and manipulation to test his friends and outsmart his foes.
- Reasonable Authority Figure: He is praised as the wisest ruler in the land and adored by his subjects. His cruel actions to the hero are due to Demonic Possession by Mordegon. Once he is freed of possession, he reveals himself to be a capable ruler and fully supports the hero's mission.
- Sweet Tooth: Searching around the castle reveals that he loves desserts. His bedroom even has a secret tunnel straight to the kitchen.
- Unwitting Instigator of Doom: Irwin would have gotten away, and he himself escaped from Demonic Possession, had he not gone looking for Jade during the Fall of Dundrasil. For extra tragedy, she was already safely away and might not even have been separated had Irwin been there to protect the party.
A ruthless tactician of the Kingdom of Heliodor who is known for his accurate judgment and decisiveness.
- Always Second Best: Believes he's this, and is sick of it enough to betray his kingdom and all of humanity.
- Ambition Is Evil: One of his main motives for joining Mordegon's army.
- Biseinen: His slender build, sharp features and trendy hairstyle make him look a good deal younger than his supposed actual age.
- Dark Is Evil: While he dons a white armor, he primarily uses Zam-type spells in both cutscenes and boss fights to highlight his sinister nature.
- The Dragon: To King Carnelian. He later becomes this to Mordegon as well.
- Evil Costume Switch: Once he reveals his true colors as Mordegon's general, he ditches his white armor and dons a red and black robe.
- Evil Former Friend: To Hendrik after The Reveal.
- Face Death with Dignity: He doesn't at first, but Hendrik encourages him to, and he resigns himself to oblivion after a tender conversation with him.
- Foreshadowing: After his first defeat in Gondolia, he swears that when the party's good fortune finally runs dry, he will be there. Sure enough, the next time the party encounters him, in Yggdrasil, is when everything quite literally goes to hell.
- Forgotten Fallen Friend: His appearances in the second act build up his relationship with Hendrik, ending climatically in the final dungeon. In the altered post-game timeline, Jasper is killed much earlier, leaving Hendrik without any understanding of his motives and no closure. Aside from Mordegon claiming him as a scapegoat, he isn't mentioned again.
- Green-Eyed Monster: To Hendrik. This is one of the main reasons why he joins Mordegon's army.
- Heel Realisation: In his final moments, thanks to some kind words from Hendrik.
- Hopeless Boss Fight: The battle against him at the Tree of Life is unwinnable. This changes in the extra scenario where the hero travels back in time to prevent Mordegon from getting the sword of the ancient hero.
- Jerkass Has a Point: He recalls an incident where Hendrik, triumphant after some victory, returns to the castle showered by the adulation of the people. Jasper, also present, extends his hand in their childhood gesture of friendship, but Hendrik either doesn't notice or doesn't care, striding right past his friend and straight to the king. While this doesn't even slightly excuse the actions he'd go on to commit, it does illustrate that Jasper's resentment wasn't exactly built on nothing.
- Kick the Dog: Not only does he set Cobblestone, the hero's hometown, on fire, he attempts to execute all of its inhabitants as well. Thankfully, Hendrik prevents the latter from happening and only imprisons them.
- Killed to Uphold the Masquerade: In the new timeline, Mordegon, still possessing Carnelian, kills him in order to maintain his cover.
- Light Is Not Good: His silvery armor is in direct contrast to Hendrik's pitch black armor, but Jasper is an Obviously Evil Smug Snake whose evil and sadism becomes crystal clear in the first few hours of the story.
- Magic Knight: He is skilled with both sword and magic.
- Older Than They Look: He is about the same age as Hendrik and yet appears significantly younger.
- One-Winged Angel: In his final confrontation against the party, he transforms into a purple muscular demon with wings.
- Recurring Boss: The party fights him multiple times throughout the story.
- The Resenter: Grew to hate his best friend Hendrik for being favoured over himself and, as he sees it, spurning their friendship to chase glory.
- Sarcastic Clapping: When Hendrik and the Luminary face him in Heliodor's throne room. He even does the sneering "Bra-vo".
- The Strategist: He has a reputation of one.
- Used to Be a Sweet Kid: The hero sees a vision of him and Hendrik as boys, and while ambitious even then and given to mischief, he was a good friend to Hendrik and not at all the monster he'd grow up to be.
The general of the kingdom of Heliodor who is known for his strong sense of duty and loyalty. He has defeated countless monsters in the service of his kingdom and would gladly lay down his life to protect his lord. Under the king's order, he pursues the hero.
- Anti-Villain: He clearly takes no joy in hunting a teenager with the expressed purpose of murdering him (at most, early in the game he has a kind of grim satisfaction when he think he's keeping the world safe), but he genuinely believes its the only way to stop the chaos currently engulfing the world.
- An Axe to Grind: He is the only character able to equip axes.
- The Atoner: In the second half of the game and in the new timeline, he joins the party in order to make up for the crimes he committed in the first half.
- Avenging the Villain: Speaking to Hendrik after Jasper's death will show him making peace with his former friend and promising to avenge him, by killing the one who led him down the path to darkness.
- Badass Bookworm: When the group is encamped, he can sometimes be found reading by the fire. He's also fond of less high-brow literature as well.
- The Big Guy: He easily towers over everyone else in the Luminary's group and he has the highest strength and defense.
- Black Knight: His position as the right-hand man of King Carnelian, which is further emphasized with his armor being black.
- The Comically Serious: Usually, although he does have a few lighthearted moments.
- Conflicting Loyalty: Learning that his princess and Lord Robert, who he greatly respects, are not only alive but are firmly on the "Darkspawn's" side shakes his previously absolutely firm loyalty to Carnelian. Learning of Jasper's role in the Sniflheim crisis compounds this further, to the point that he lets the party go despite being fully capable of facing them in order to investigate further.
- Cool Horse: Obsidian, a mighty stallion only comfortable around Hendrik.
- Covert Pervert: His reaction upon discovering Rab's dirty magazine implies this.
- Dark and Troubled Past: He was originally from the kingdom of Zwaardfust, the first kingdom to fall to the monsters' return, and is explicitly stated to be the Sole Survivor of his people.
- Dark Is Not Evil: While initially an antagonist, his Black Knight armor is in stark contrast to his genuinely noble Anti-Villain nature.
- Declaration of Protection: A triumphant one towards the hero when they confront the usurper together.
- Defrosting Ice King: He will eventually warm up to the hero and reminisce about his past, apologising for how he treated them as an enemy.
- Don't Make Me Destroy You: Tries to threaten Jade this way during the third encounter with him, but he is ultimately unable to bring himself to act on it. Jade takes advantage of this by catching him off guard and stealing his horse.
- Dual Wielding: Can opt to equip a sword or axe in each hand.
- Choice of Two Weapons: One-handed and two-handed swords and axe.
- Freudian Excuse: The reason he believes so strongly in Carnelian's accusations against the party is because he's seen firsthand the horrors the Luminary has supposedly brought to the world, first when his homeland and family were massacred by monsters, and then when Dundrassil fell.
- Good Costume Switch: After his HeelFace Turn, he changes from his Black Knight armor to a Blue Is Heroic padded armor set. You can later reaquire his Black Knight armor as a costume, however.
- Good Is Not Soft: A stern and driven man with a strong code of honour, he will show mercy to the innocent but never to those he believes to be wicked. He mellows outa bit as a party member, but is just as ruthless with your enemies as he was with you.
- Hero with Bad Publicity: After Mordegon rises, while many of the surviving populace of Erdrea still see him as a hero and Hope Bringer, many others, such as the monks of Angri-La, have not forgotten the crimes he and Heliodor as a whole committed in the first half of the game.
- Hope Bringer: At the beginning of the second act, he acts as this to the people of Heliodor while the hero is out of commission.
- An Ice Person: If he uses greatswords, Hendrik can learn the ice-based Frost Fangs attack.
- Knight in Shining Armor: He is praised as such by people for his loyalty and bravery; in fact, Octagonia even has a statue of him in front of a colosseum.
- The Lancer: Becomes this to the hero's, well, The Hero in the second half of the game.
- Luckily, My Shield Will Protect Me: The only party member who can learn skills associated with equipping a shield, which makes him an ideal tank.
- Magic Knight: Learns powerful support and healing spells as he levels up and is the only party member besides the hero who can wear heavy armor.
- Mighty Glacier: Has attack and defense skills that let him deal much damage and take much in turn but is generally the slowest member of the party.
- My Country, Right or Wrong: Even if he didn't have personal reasons to latch on to the Darkspawn legend, he outright tells Jade in the third encounter with him that he is a loyal knight and enforcer to Carnelian and Heliodor above all else. Letting go of this mindset is a big part of his Character Development in the second act.
- Noble Top Enforcer: To King Carnelian.
- No Sympathy: Subverted with Jasper. He gives a single brief, pained look when Jasper Unbound fades away, immediately wanting to continue the quest and not dwell on his fallen friend. When Jasper reappears above for one last hurrah, though, Hendrik engages him at length, shows him some kindness, and lets him die happily.
- Not So Above It All: When he finds Rab's copy of Ogler's Digest, he gets rather excited even identifying it as a first edition and in mint condition. Up until this point Hendrik had always been presented as a very upright, straight laced figure.
- This is further illustrated that when the Luminary is offered Puff-Puff in Gallopoliis, he is seen clapping, applauding the Luminary for receiving it afterwards. Furthermore, in The Battleground, Hendrik can comment in party chat about there being an angel who gives Puff-Puff there, and is eager to see her.
- The Paladin: His character is built in such a way: a powerful, heavy-armoured fighter with access to heals and the Heroism tree. He can be played as either a fantastic tank or a powerful damage-dealer.
- Playing with Fire: Like all swordsmen, he can learn the Flaming Slash technique.
- The Reveal: His destroyed homeland is revealed to be Zwaardsrust, the kingdom founded by Drusten, who is strongly implied to have been one of Hendrik's previous incarnations.
- Took a Level in Kindness: At the beginning of the second act, despite being no longer an enemy, Hendrik acts cold to the hero due to heavy pressure from defending the Last Bastion and guilt from the atrocities he committed in the first act. However, once they successfully drive out the forces of darkness from Heliodor region and travel together to end Mordegon's reign of terror, he becomes considerably nicer.
- True Companions: Averted with Jasper; although they have the reputation of stalwart brothers defending the kingdom together, and they used to be this in their youth, their friendship soured long ago. Played wonderfully straight with Hendrik and the party though.
- Undying Loyalty: To King Carnelian, the royal family, and Heliodor. He actually has a late-game epiphany about this if spoken to, realizing that blind loyalty is not good enough to save the world and that he needs to stand with you as a comrade, not a follower.
NoahKnown as "Noah the Know-It-All" among scoundrels, cads and thieves. After peeping in the women's section of the Hotto hot springs, he is captured by monsters stealing the magic of maidens; after the party saves him, he repays them with knowledge of the Rainbough, a branch that will help them reach Yggdrasil.
- Abusive Parents: After being rescued and reunited with his daughter in Hotto, he immediately gets plastered at the local bar while she sits nearby. Averted, however, as he never really hurts her and he does care for her, just he is terrible at showing it. Luckily, his daughter knows this.
- Knowledge Broker: Noah has, as he says it, the tendency to "overhear" juicy information almost everywhere he goes. Which he then shares with interested parties for a fee.
A priestess in Hotto. When she and her son Ryu slew the evil dragon Tatsunaga that was terrorizing the village, Ryu fell prey to the beast's curse and turned into a dragon himself, and Miko was forced to sacrifice civilians in order to sate his relentless hunger, lying that it was to Appease The Volcano Gods.
- Heroic Sacrifice: When "Tatsunaga" attacks the village directly, she lets herself be consumed, rather than sacrificing another.
- Mama Bear: She was willing to do anything to keep the village in dark about her son's becoming a monster and bring him back to human.
- Well-Intentioned Extremist: Sure, defending your son is a noble cause and all...
Atsuo & Atsuko
A pair of Hotton twins. When their mother is chosen to be sacrificed to Tatsunaga, they attempt to put an end to the rite, unveiling Miko's deception in the process.
- Theme Twin Naming: There's only a letter's difference between their names.
Crown Prince of Gallopolis. In exchange for the Rainbough that the party seeks, he requests the hero's help in the annual race of Gallopolis - namely, he cannot ride a horse at all, and in order to hide that embarrassing fact from his parents and his people, he needs the hero to act as a body double and race in his stead.
- Character Development: He goes from a wimp who relies on others to go through life to the confident prince who can back his words with action.
- Foil: To Prince Charmles from Dragon Quest VIII. Both are Crown Princes of great kingdoms who were spoiled since birth and constantly relied on others to get through their lives instead of making efforts themselves. However, outside of that, their personalities differ and their paths diverge completely once they meet their games' respective hero's party.
- Even before Character Development sets in, Prince Faris is at least willing to admit his own inadequacies and is respectful to the party, while Prince Charmles is an egotistical Entitled Bastard and treats everyone except for his father with complete disdain. Also, Prince Faris actively seeks those who can lend him aid while Prince Charmles is so lazy that his father is the one who has to get the party to help him.
- Through interaction with the party, Prince Faris eventually learns to stand up for himself and proves his own worth to his father and people, unlike Prince Charmles who tries to cheat and bribe his way to the very end and ends up disappointing his father completely.
- Never My Fault: When he asks for the party's help in defeating the Slayer of the Sands, he blames his inadequacies on others for coddling and putting too much expectation on him as opposed to his own lack of effort.
- Prince Charmless: At the beginning. However, he grows out of it.
- Reality Ensues: Faris no doubt has admirable Character Development, but hes also not an Instant Expert and requires the help of your considerably more skilled party again in Act 2.
- Snowball Lie: He's been pretending to be heroic his whole life and it spirals increasingly out-of-control when he first has the hero race for him and then gets the party to defeat the Slayer of the Sands for him. He is finally forced to show real courage when his own stupid gambit to bring the bound up Slayer of the Sands home blows up in his face when it escapes its bonds, and finally the truth comes out.
PlacidoThe mute son of the man in charge of the port town.
- He Knows Too Much: He spots Jasper making a deal with a monster and is cursed to lose his voice after getting caught.
The famous knight who lives in Puerto Valor. He trained Hendrik in ways of knighthood and is a good friend of Rab. It is later revealed that he is Sylvando's father. They got into a huge argument when Sylvando chose to abandon knighthood to pursue his dream of becoming an entertainer and have not seen each other ever since.
- Large Ham: OH BOY! Sylvando definitely got it from his father.
- Old Master: His age has not stopped him from training other knights and fighting monsters.
- So Proud of You: Their initial argument aside, Rodrigo reveals that he is incredibly proud of Sylv and only wants him to do is absolute best, both in becoming an entertainer *and* kicking the shit out of Mordegon. Hearing this is a massive relief for Sylvando, who had been terrified of his pops.
The multi-time champion of the Octagonia arena, and the caretaker of its orphanage, which he himself had been raised in. He offers the Luminary a chance to be his fighting partner, but it turns out that Vince has only succeeded due to a deal with a monster living in Octagonia's depths.
- Deal with the Devil: He made a deal with the monster so he could win the arena fights and earn money for his orphanage.
- Psycho Serum: He kidnapped strong fighters so a monster could extract their strength for his consumption, but the constant essence abuse has eaten away at his insides.
- Took a Level in Badass: Post game Vince is an even match for any of the MMA fighters in both offence and defense. He doesn't quite match up to the party, but he holds his own.
Underdigger & Abominable Showman
A pair of arena fighters, specializing in brute strength.
- Expy: Abominable Showman is based off the same Abominable Showman from Dragon Quest IV.
- Hidden Depths: One of the loading screens reveals that they hope to open dessert shop one day.
Sinderella & WhambelinaA pair of arena fighters, specializing in magic and charm.
- Expy: Of Prima Donna and Samson Knight from Dragon Quest IV.
A young fighter that teams up with "Sterling Sylva", AKA Sylvando, as the "Bullion Boys" in the arena.
- Expy: Of Quick Draw McGore from Dragon Quest IV.
A mermaid that the party meets when their ship runs aground in the Strand. She's asks them to check up on the human she fell in love with and has been waiting for.
- Did I Just Say That Out Loud?: She gets a bit flustered after telling the party how much of a Hunk Kai is in her eyes.
- Driven to Suicide: She throws herself back into the sea after becoming human to invoke the Mermaid's Burden so she can be Together in Death with Kainoa after learning he died years ago.
- Ignorance Is Bliss: In the post-game timeline, she never learns of Kainoa's fate, leaving her alive but forever waiting.
- I Will Wait for You: And she does for at least 50 years. A friend of hers back in Nautica itself has also been taking care of her house for when she returns.
- Magic Music: Her songs are shown to help get the party's ship off of the reef and turn herself into a human.
- MayflyDecember Romance: She laments the fact that a mermaid's average lifespan is 500 years, meaning that after waiting for Kainoa for 50 years, he's already dead.
- Plot Hole: She turns up to be alive and well in Act 3 after the Luminary travels back in time, despite the point he traveled back to being well after she died. Hand Waved by the Timekeeper mentioning that the time travel wouldn't be 100% linear.
- Rhymes on a Dime: She's the first resident of Nautica that the party meets and introduces the region's speech mannerisms to.
- Ripple Effect-Proof Memory: She seems to recall her death from the original timeline, but dismisses it as a dream.
- Star-Crossed Lovers: With Kainoa, especially after the people of Lonalulu Bay begin to believe that mermaids are evil.
The ruler of a hidden underwater kingdom of mermaids, fish, and other aquatic creatures.
- Emergency Transformation: She turns the Luminary into a fish when Mordegon takes over the world, hiding him from Mordegon's forces until he regains the strength to fight back.
- 100% Adoration Rating: All her subjects in Nautica speak of how great a ruler she is.
- Reasonable Authority Figure: Unlike some other mermaids and fish folks, she is quick to welcome the Luminary and his party to her realm and helps them on their quest.
- What Happened to the Mouse?: After learning about Michelle's death, she mentions having been trying to find a way to undo the curse of the Mermaid's Burden (where a mermaid who becomes human will turn into sea foam if she ever re-enters the ocean), but it's never brought up again.
The rightful ruler of Sniflheim.
- Hair of Gold, Heart of Gold: A kind ruler who even manages to redeem Krystalinda.
- Heterosexual Life-Partners: With Krystalinda.
- Odd Friendship: With the witch Krystalinda who is much older and cynical than her.
- Reasonable Authority Figure: In the second act, she tries her best to keep the population calm when her kingdom is struck with Gold Fever and allows the heroes to investigate the issue without any problem.
An ancient witch sealed within her grimoire for a thousand years. Upon being released by Jasper, she takes over the Kingdom of Sniflheim, freezing all its citizens in ice...and time.
- The Atoner: She expresses some regret for having fooled you into taking out the mystical beast keeping her spellbound, and wants to apologise to it when they meet in the next life. In the post-game, it actually returns to life and relocates to Cobblestone as the village mascot.
- Because You Were Nice to Me: Both ways. Krystalinda treated the queen with kindness while she was trapped in the grimoire, and because of this Frysabel intervenes when she's unmasked and has the witch pardoned. Grateful, Krystalinda becomes the queen's new advisor and vows to defend her.
- The Confidant: Was this to Frysabel during her time in the grimoire, and becomes this to her again at the conclusion of her arc.
- The Good Chancellor: Surprisingly. Her HeelFace Turn sticks and she takes to her duties pretty well.
- Graceful Loser: Gives up without a fight when she's unmasked a second time, having spent too much power to escape the grimoire. She has a massive Villainous Breakdown the first time, though.
- HeelFace Turn: After her defeat and near-complete depowering, the Queen of Sniflheim convinces her retainers to keep her free; in return, Krystalinda becomes her advisor.
- Hot Witch: Cuts quite a figure.
- An Ice Person: Her specialty. She can also summon blizzard to strengthen her ice magic further and make it hard for the party to hit her with physical attacks during her boss fight.
- It May Help You on Your Quest: In the very late game, she becomes an important NPC to revisit, as she will provide you with some of the rarest materials in the game, required to craft some of the best equipment.
- Jerk with a Heart of Gold: Turns out to be a reasonably decent person underneath all the villainy; she was a friend to Frysabel during the latter's imprisonment in the book and helped her learn how to be a better ruler. Her HeelFace Turn sticks and she and the queen become inseparable.
- Just Eat Gilligan: Twice over. Her disguise is altogether less than convincing and the game even gives her a small Evil Laugh as she sends you on your merry way to confront the ice witch's minion.
- Not Me This Time: She's mistakenly blamed by Sniflheim's people for spreading the golden disease after Ygdrissil's fall, even though she was researching a cure for it. To her credit, she understands why someone with her reputation would be the first suspect and willingly imprisons herself until the epidemic is solved.
- Not So Above It All: A side quest after her focus arc is about a tavern-goer who became smitten after seeing her drinking at the local pub.
- Odd Friendship: She becomes a good friend and trusted counsellor to the much younger and much more naïve Queen Frysabel.
- Shrouded in Myth: An ancient witch whose dark deeds are alluded to in various books you can read, but how much of it is true is never revealed.
- Stealth Insult: She tells a would-be suitor to prove his affection for her by fetching a flower; the man realises, after sending you to do it for him, that the flower symbolises immaturity.
- Vain Sorceress: In her backstory.
- Villainous Crush: Inverted. She becomes a Nominal Hero but retains her crush on Jasper, who's far more evil than she ever was. She also finds the hero quite attractive and would consider it a loss if either one ruined the other's pretty face.
BenedictusThe elder sage of the village, who sent Victoria and Serena on their quest after dreaming of them accompanying the Luminary.
Grand Master Pang
The head priestess of Angri-La.
- Enemy Summoner: During Angri-La's Wheel of Hama challenges, she can summon certain type of enemies each turn.
- Heroic Sacrifice: She sacrifices herself to set up the barrier to protect Angri-La from the Lord of Shadows' forces.
- Older Than They Look: She is old enough to be Rab's teacher and yet looks like she's in twenties.
- Sexy Mentor: To Rab.
Mia / Gyldygga.
Erik's sister. As orphans who worked under oppressive vikings, Erik and Mia hoped to find a great treasure that would help them escape from such miserable life. In the past, Erik accidentally gifted her with the necklace that turns everything she touches into gold. While she was first exhilarated with her new power, Erik was appalled when she started transforming living creatures into gold, and when she tried to take the necklace off it transformed her into a gold statue. This prompted Erik to set off on a journey to undo the curse, eventually resulting in his meeting the hero.
After the destruction of the World Tree, she was found by Mordegon, who sensed her despair and freed her with his power. Anointed as one of his Spectral Sentinels, Mia — now known as Gyldygga — terrorized Sniflheim.
- Annoying Younger Sibling: To Erik.
- Brainwashed and Crazy: It is implied that the necklace is at least partly responsible for amplifying Mia's greed and resentment, which allowed Mordegon to easily corrupt her into becoming his general.
- Double Standard: When the party see Yggdrasil's vision of Erik and Mia's past, they see Mia teasing her brother over the punishment work he was given because she tried to steal from the Viking chief. She whines that Erik's gift (the necklace) isn't the Red Orb of Heliodor she wanted (despite secretly being very pleased with the present)and generally acts like a brat. The party coos over what a "firecracker" she is, while Erik would have been seen as a lazy and entitled brother if the roles (and therefore genders) had been reversed.
- Enfant Terrible: Of the childish cruelty variety. She used her magic necklace on a gull, which disgusted her brother; she couldn't really register why this disturbed him, only that she hated her brother thinking less of her for it.
- Fatal Flaw: Greed — even before she put on the necklace and Mordegon got his claws into her, she was obsessed with wealth.
- Gold Fever: When she gets the necklace she goes around turning EVERYTHING into gold. Erik is clearly disturbed by this even before she starts transforming living creatures. When you enter her hideout literally everything is gold - the doors, the floor, the ceiling, the monsters.
- Hidden Heart of Gold: She complains at Erik for not getting her a better birthday present (like, say, the Red Orb of Heliodor), but privately clutches it to her chest with a look of pure bliss and gratitude.
- Superpowered Evil Side: When confronted she transforms into a giant dragon.
- Taken for Granite: The power of the necklace that she received from Erik.
- The Magic Touch: Acquires this power after Erik gives her a magic necklace. It doesn't seem to have any drawbacks, until she tries to take it off and it turns her into a gold statue.
- That Man Is Dead: She doesn't like it when Erik calls her "Mia" after finding her in the gold palace. She's Gyldygga now.
YggdrasilThe Tree of Life that governs the flows of souls. All life in this world is said to have originated from it.
- Big Good: It allows a hero to be born whenever the forces of evil rise to threaten all life. Also, as the golden dragon Yggdragon, it fought against the demon god Calasmos's reign of terror.
- Fisher King: After the demon lord Mordegon destroys the tree, the world gets shrouded by darkness and starts to die. Justified as it is the source of all life.
- The Lifestream: Whenever a life dies, its soul goes back to the tree in order to be reborn.
- World Tree: Fits all the stereotypes associated with it.