A list of characters in Dragon Quest XI.
As with many character pages, merely knowing that a trope applies to a character can be a major spoiler. Hiding said spoilers is against the Spoiler Policy, so they will be unmarked. In other words, if a character falling into a trope is a spoiler in and of itself, don't bother editing it in, and if it already is in, we suggest removing it.
- Adorkable: Lightly conveyed by a few of his mannerisms; his idea of dancing is awkwardly shimmying from side to side, he enthusiastically takes part in a parade with the Soldiers of Smile without showing a hint of embarrassment, and he admits to practicing his autograph in private while afflicted with shypox.
- Baleful Polymorph: Spends the brief timeskip after the world tree falls transformed into a fish in order to keep him hidden from the monsters. He's clearly not particularly happy with the set up while it lasts.
- Birthmark of Destiny: Everyone recognizes him as the Luminary because of the ridiculously large anchor shaped birthmark on his left hand.
- Bishōnen: He has long hair and noticeably finer features than previous heroes in the series, and is frequently noted to be handsome and even beautiful by various characters throughout the game.
- Brought Down to Badass: Loses his Luminary abilities and mark during the events at Yggdrasil, though they are regained later on.
- Childhood Friends: With Gemma. They've known each other since they were kids, but they began to develop romantic feelings for each other as they grew older.
- Childhood Friend Romance: As previously noted, the game isn't subtle about Hero's attraction to Gemma. If the player chooses Gemma as his bride and speak to Veronica (while you're in Cobblestone), Veronica irately asks why he always gets "red-faced around Gemma", yet has no problems speaking to them?
- The Chosen One: Yggdrasil's Chosen One is literally his job title, as he is born into the world of Erdrea explicitly to save it from the forces of darkness.
- Combat Medic: Can learn the most powerful healing spells in his skill panel (even learning Omniheal before Serena), making him ideal for emergency healing. He can even learn the Kazing spell, unlike most heroes, and his Sword of Plot Advancement cures all status effects.
- Cool, but Inefficient: His Blade of Ultimate Power ability. While it looks visually great, it's deep in his skill tree, requires four other expensive skills to learn, costs a lot of MP, and has a hard damage cap around 750 damage. By the time the player can reasonably learn this skill, many generic monsters have enough health to shrug this attack off and far less expensive skills like Swords Dance and Unbridled Blade deal more damage (that isn't capped off).
- Dangerous 16th Birthday: Destiny comes knocking during his.
- Dark Is Not Evil: During the postgame, he shows no side-effects from wielding the Sword of Shadows, although the rest of the party will frequently rib him about how he doesn't exactly look heroic with something like that on his back.
- Doom Magnet: This is the crux of why Carnelian and Hendrik believe he needs to be killed. Because light cannot exist without darkness, and the Luminary represents light while the Lord of Shadows represents darkness, the Luminary's mere existence is what is drawing the monsters to the world again. Granted, "Carnelian" isn't giving the theory in good faith, but poor Hendrik is so traumatized and embittered by the hardship he's suffered in life that he finds it completely plausible, and even comes to believe the "Darkspawn" is doing it on purpose.
- Doomed Hometown: His native kingdom is destroyed soon after his birth. Cobblestone also suffers this fate, as King Carnelian orders it burned to the ground simply because he was raised there, though Hendrik prevented anyone from being executed.
- Dual Wielding: Can opt to equip a sword in each hand.
- Dude Looks Like a Lady: One NPC even comments that he looks rather more like a heroine than a hero.
- Everyone Can See It: Talking to the NPCs around Cobblestone quickly reveals that they're all aware of the attraction between the hero and Gemma. If the player chooses her as his bride, the consensus among the villagers is that it was only a matter of time. In the Switch version, if you use the party chat function while you're in Cobblestone, Rab happily seconds the villagers' opinion and tells Hero his parents would be proud.
- Extra-ore-dinary: He has an exclusive spell called "Kaclang", which turns one party member into a solid metal statue. They can't take any actions, but they're completely invulnerable to harm. One Pep Power has him use this to turn one of his companions into a ballistic missile.
- Guest Fighter: He's one of four heroes that represent Dragon Quest in Super Smash Bros. Ultimate's second DLC pack.
- Greater-Scope Paragon: To Erdrick from Dragon Quest III, since this game is a distant prequel to that one.
- Happily Adopted: At the beginning of the game.
- Happily Married: By the end of the postgame segment if the player uses a wish to choose a bride, who will move in with Hero in Cobblestone Village.
- Heroes Prefer Swords: His Weapons Of Choice are one-handed and large two-handed swords.
- Heroic BSoD: Implied to happen to him after Yggdrasil falls. Notably, the first thing he does after returning to his human form is start crying. Thankfully, his Heroic Resolve causes him to put his anguish aside and keep moving forward.
- Heroic Mime: As par for the course for main characters in this series. Although he does have a voice to make battle cries and the like, plus his past self does speak like a regular character when you meet him.
- Hero with Bad Publicity: Subverted. King Carnelian and his forces try to make him this, and at first it works, but as the Hero adventures, he proves to more and more people that Carnelian's interpretation of things simply can't be right. You still have to reverse your bad publicity place by place, though.
- He's All Grown Up: Heavily downplayed, but flashbacks suggest that he was quite the troublemaker as a child, whereas he seems to be perfectly kind and heroic as a young man.
- Hope Bringer:
- Early on, he brings Rab and Jade the first bit of hope they've had in their quest in sixteen years just by dint of being alive - they thought he was long, long dead.
- After Mordegon claims the power of Yggdrasil and nearly brings the world to ruin, he becomes this to people as he reunites with his companions and defeats Mordegon's generals.
- An Ice Person: If he uses greatswords, the Luminary can learn to attack a group of enemies with ice using Frost Fangs.
- Jack-of-All-Stats: Learns a wide variety of skills but for each area, he falls behind the party member who is designed to be the specialist in it.
- Light 'em Up: He learns some of the Bang family spells naturally.
- Magic Knight: With powerful sword skills and the Zap family spells to learn from, he ends up being this.
- Master of All: He starts to ramp up later in levels, when you can unlock Omniheal, Kazap and all the stat boosts in the Luminary skill panels, as well as your favorite weapon's ultimate attack. Before then, he barely averts being a Master of None. He is slightly above average with swords.
- Meaningful Rename: In the True Ending, he's given the title of Erdrick: Mightiest of Heroes.
- Nice Job Breaking It, Hero!: The hero's time-travel to save Veronica gives the soul of Calasmos another chance to resurrect his body. This time, he succeeds.
- Noble Male, Roguish Male: Occasionally suggested to have this dynamic with Erik, being the straight-laced country boy to his seasoned world-weary thief. If the Luminary engages in slightly taboo behavior, such as gambling or getting a Puff-Puff, Erik will often applaud him and cheerfully admit that he didn't think that he had it in him.
- Not So Stoic: He is noticeably more expressive than other Dragon Quest protagonists, at one point even breaking down after the destruction of Yggdrasil. Though it's hard to blame the poor guy.
- Parental Abandonment: He gets hit with this twice over. His biological parents where both killed shortly after his birth when his home kingdom was overrun by monsters, and his adoptive mother Amber was killed when King Carnelian ordered his childhood home slaughtered to the last man. Except not really. One of the first things the Luminary discovers posttimeskip is that Hendrik had everyone in Cobblestone imprisoned in the dungeon instead of killing them and they were all released once Carnelian was freed from Mordegon's mind control. This is played a second time after going back in time to stop Mordegon before he could rise to power. Amber is still alive and well by the time the credits roll.
- Playing with Fire: He learns a number of fire spells naturally, though not to the same level as Veronica. Like all swordsmen, he can also learn the Flame Slash technique.
- Purple Is Powerful: His clothing is predominantly purple and he's The Chosen One.
- Real Men Wear Pink: Seemingly has no reluctance when asked to don a flamboyant parade uniform (complete with peacock feathers) and sashay around town with a pack of effeminate men.
- Red Baron: Others refer to him as the Luminary.
- Royals Who Actually Do Something: He is actually the prince of the kingdom that was decimated by Mordegon's demon army 16 years ago.
- Shock and Awe: The Zap series of spells and Gigaslash series of attacks are exclusive to him, meaning he's the only character who can inflict lightning damage at all outside some rare weapons and weapon skills with the element. His powers as the Luminary often manifest outside of battle as bolts of lightning.
- The Stoic: During Jade's brutal beatdown of Booga the entire party is shaking in panic and looking away. All except the hero, who just closes his eye while facing the massacre of the doomed moron.
- Victorious Childhood Friend: A foregone conclusion in the PS4/PC version which only allows you to marry Gemma. The Switch version allows you to choose any of the hero's traveling companions, though Gemma remains the most obvious choice.
- Younger Than They Look: A bit. He's got a design not too dissimilar to Android 17 and he's constantly noted as being good-looking, but he's supposed to only be 16.
- Ambiguously Bi: Erik gets jealous when other party members attract the attention of women, confirming his attraction to the opposite sex. However, there is a sidequest in Tickington where the Luminary can participate in a wedding rehearsal, and can choose any party member as his "bride". If Erik is chosen, he genuinely thinks that the Luminary is proposing to him, and turns very shy and awkward before saying yes, only realizing afterwards that it's only for the rehearsal. If the Luminary changes his mind before that point, Erik becomes notably upset.
- Animal Motifs: A lot of Erik's character is symbolized by the wolf; suiting his loner tendencies and his origins from the frozen north. One of his DLC costumes is a wolf skin, and the Wild Side pep power turns him into a werewolf in all but name. Mia also uses wolf imagery.
- Anime Hair: His spiky hair is so iconic that all of his costumes include alternate versions that remove any and all headgear that even slightly obscure it.
- The Atoner: Part of the reason why he joins the hero is that he wishes to atone for his past of abandoning his sister Mia who turned into a golden statue and living as a bandit.
- Badass Longcoat: Sports them in his corsair and pirate king outfit sets.
- Battle Boomerang: One of his weapons of choice, which can be used to hit all the enemies at once, though the damage is gradually decreased with each enemy struck.
- Big Brother Instinct: Toward his little sister Mia. His entire motivation throughout most of the game is to find a way of freeing her from being cursed into a golden statue.
- Bishōnen: Like the hero, he's quite easy on the eyes, something which doesn't go uncommented on within the game itself.
- Celibate Hero: While he's aware of his popularity with women, he mentions that he isn't interested in marriage and considers the attention to be a nuisance.
- Chick Magnet: Apparently receiving love letters is a common occurrence for him. There's practically one female NPC per town who swoons over him.
- Continuity Nod: Erik's character contains an homage to just about every previous story-driven Dragon Quest game. To wit:
- He is a common thief who ends up becoming the hero's first and most trusted companion, just as Yangus is in Dragon Quest VIII.
- He and the hero escape captivity by jumping off of a waterfall, just as the hero and Harry do in Dragon Quest V.
- He teams up with a healslime during his time traveling alone, just as Ragnar does in Dragon Quest IV.
- He sacrifices his memories in exchange for great power, just as Terry does in Dragon Quest VI. Indignus, the enemy he makes the exchange in order to defeat, is even an Expy of Dhuran, the enemy that Terry makes his exchange with.
- Covert Pervert: He's mostly uninterested in the ladies, and never has any moments of overt perversion like Rab and Hendrik do, but describes getting a Puff-Puff as being "every man's dream" in a way that implies he has firsthand experience.
- Critical Hit: Can learn the skill Critical Claim, which gives a 100% guarantee to hit and crit. Although it costs more MP than literally anything else save Magic Burst (particularly with Erik's low MP pool), it makes hunting those precious Metal Slimes much easier.
- Damage Over Time: His Rubblerouser, Boulderbringer, Mountainmover, and Ridgeraiser spells will cause damage to an enemy before they act for three turns.
- Deadpan Snarker: He's quick to make wisecracks and jokes about the situations at hand.
- Difficult, but Awesome: His skill tree is spread out in such a way that almost all of his most useful abilities are far apart from each other, meaning he'll only be able to fully utilize his potential late into the game. With that said, his most useful abilities are incredibly strong and synergize well with all three of his weapon options, so he's all but guaranteed to shine once he unlocks them all.
- Dishing Out Dirt: His small magic repertoire includes this rare element, letting Erik hit enemies over multiple turns for quite a bit of damage. Certain Pep Powers let him do this for exponential damage potential.
- Dressed to Plunder: His corsair outfit set allows him to dress up like a pirate, as does, of course, his pirate king set.
- Dual Wielding: While other characters can do this as well, Erik is the one who specializes in this since he cannot equip most shields and has the Dually Deadly skill that removes the penalty from Dual Wielding (though you will have to go into both the Swords and Knives trees to get both skills). This combined with Divide means he can hit the enemy A LOT, and with the right setup, will be able to surpass anyone else in damage against single enemies.
- Equivalent Exchange: In his sidestory, the Seer gives him a huge but brief powerup to fight off Indignus at the cost of his memories.
- Expy: He's been noted to look very similar to the protagonist of Dragon Quest VI, and has a similar emphasis placed on his relationship with his younger sister. This gets Lampshaded if you travel to Weaver's Peak (the protagonist of Dragon Quest VI's hometown) through Tickington, where he remarks that the townspeople are giving him strange looks.
- Eyepatch of Power: Sports them in his corsair and pirate king outfit sets.
- Fingerless Gloves: What better way is there to compliment his "cool thief" image?
- Forced Sleep: With Sleeper Hit, he can make the enemy fall asleep when attacking.
- Fragile Speedster: He is nearly as easy to take down as Veronica, but in the end game is capable of outrunning METAL SLIMES, acting even before them!
- Glass Cannon: His mediocre defense and armor options are balanced by his unmatched single-target damage, though interestingly his HP only falls off later in the game. Combined with his Fragile Speedster status, Erik is a force to be reckoned with.
- Heroes Prefer Swords: He can wield one-handed swords.
- Heterosexual Life-Partners: The game seems to push for you to think of him as being this with the hero, with his class for most of the game even being listed as "[Hero's Name]'s Buddy".
- Iaijutsu Practitioner: Wields swords in this fashion in battle, and is notably the only party member to do so.
- Injured Vulnerability: The main draw for using the normally weaker knives. Erik has knife skills that can hit a status effect-inflicted enemy for a colossal x6 damage. Combined with his ability to dual wield without penalty, Erik has the highest damage potential in the game.
- It's All My Fault: He blames himself for Mia accidentally turning herself into a golden statue, and continues to hold himself accountable when she becomes Mordegon's minion.
- Knife Nut: One of his weapons of choice, which has low attack power but deals Standard Status Effects.
- The Lancer: The Luminarys first ally and best friend, Eriks more lawless nature contrasts the hero, but he more often than not still acts as the Lumnarys voice. Hendrik takes this role in Act 2, but Erik solidly reclaims the title for the postgame.
- The Load: His Trauma-Induced Amnesia during the second half of the game renders him unable to use his Skill Panel, making him nigh-useless in combat for a good few hours. He still gets full experience from battles even when on the bench, though, so he's at least safe from falling behind the rest of the party when he regains his memory.
- Lovable Rogue: He's a heroic, loyal guy through and through, but he can't help but gush about selling off some of the treasures the party comes across to make a tidy profit.
- Magikarp Power: Once you start getting other physical damage characters like Jade and Sylvando, Erik's usefulness begins to falter in battle as his damaging spells and skills aren't quite as strong, his stealing has questionable accuracy, and he doesn't have a lot of support built into his skills. Later in the game, he gains access to abilities in his skill tree that multiply his attacks for one turn, grant him a guaranteed critical hit, and remove damage penalties on his off-hand weapons. Each skill individually drastically improves his damage potential and all three together grant him one of the best damage potentials among the party.
- Master of None: He stands out among the male party members for being the only one without any innate resistances or weaknesses to certain status ailments.
- Mission from God: Erik is helping because someone called "The Seer" told him that if Erik waits in the Heliodor Prison; he would find the Luminary; and in helping him; gain forgiveness. Erik takes this to faith very seriously.
- Mr. Fanservice: Not nearly to the same extent as Jade is the resident Ms. Fanservice, but he's a handsome guy whose looks are often commented on and wears an outfit that shows off quite a bit of his chest at all times. Many of his alternate costumes expose even more skin, allowing for a better glimpse at his toned physique.
- Noble Male, Roguish Male: Occasionally suggested to have this dynamic with the Luminary, being the seasoned world-weary thief to his straight-laced country boy. If the Luminary engages in slightly taboo behavior, such as gambling or getting a Puff-Puff, Erik will often applaud him and cheerfully admit that he didn't think that he had it in him.
- Not So Above It All: He's generally one of the more subdued and level-headed party members, but when he's forced to dance by an enemy attack? He starts busting out the MJ moves, complete with moonwalking.
- Parental Abandonment: Implied in Act 2; he and his sister apparently grew up as the slaves of a band of vikings, with no mention being made of their parents.
- Playing with Fire: If Erik opts to use swords, he can learn the Flame Slash technique.
- Poisoned Weapons: He can poison the enemy when attacking.
- Proud Beauty: Somewhat downplayed, but he's completely aware of how handsome he is and isn't afraid to brag about it.
- Recurring Element: He's the Spiritual Successor to Dragon Quest VIII's Yangus, being a thief who changes his ways in order to serve as the hero's loyal first party member. Unlike the brutish-looking yet earnest Yangus, however, Erik is quite the sharp-tongued pretty boy.
- Ship Tease: After Veronica's death, he dejectedly says that he wanted to tell her something before trailing off. While this never gets any sort of follow up, it isn't hard to imagine their relationship being a budding form of Slap-Slap-Kiss.
- The Southpaw: The only lefty in the party. His equipment screen even refers to his off-hand as his right hand.
- Trauma-Induced Amnesia: In Act 2, when the party finds him again, he's lost all memories of the party and even himself. The Switch version expands on this, revealing his amnesia to be due to having been beaten within an inch of his life by Indignus and an Equivalent Exchange with The Seer.
- Video Game Stealing: He can acquire skills which let him do this and increase the likelihood of doing so successfully. In fact, he can learn a combination move with the hero which almost guarantees he steal an item.
- Vitriolic Best Buds: He and Veronica fight often, but he's as broken up about her death as the rest of the team. After Mia's introduction, the rest of the party begin to suspect that Erik saw a lot of her in Veronica.
- Voice for the Voiceless: Essentially functions as the hero's voice during cutscenes, particularly early on.
- What the Hell Is That Accent?: In the English version, his accent is mildly Scandinavian. It can sound like other things with certain words.
- His accent makes much more sense when you realize he was an orphan raised by Vikings, but escaped and tried to distance himself from his origins.
- The Worf Effect: He becomes a victim of this during the Tournament Arc when he and his partner are eliminated in the first round by Jade and Rab.
- Work Off the Debt: After he loses his memory and is caught stealing food from the stores of the Salty Stallion, he promises to make it up to the party, offering to wash the dishes or whatever they want. They assure him no such thing is necessary.
- You Gotta Have Blue Hair: He has distinct teal-colored hair.
- Action Girl: A magical powerhouse who cannot be outwitted in a fight. She even fought her way out of a dungeon without her powers.
- Bird Run: Other party members run normally but she runs like this.
- Black Magician Girl: Specializes in offensive magic and can quickly wipe out any number of enemies with her spells.
- Crippling Overspecialization: Despite having access to the healing spell Staff of Salvation in her Heavy Wands tree, Veronica's base Magical Mending is 0, and she gains no points in the stat naturally—a trait otherwise shared only with characters who have no healing magic at all.
- Early-Bird Cameo: She is the first character seen in the opening movie, before being de-aged.
- Foolish Sibling, Responsible Sibling: Zig-zagged in her relationship with Serena. While Veronica is arrogant, short-tempered, and has a harder time getting along with others, she is also the more driven and task-oriented of the two. Serena has better people skills, but it's Veronica who does most of the actual decision making between the two of them.
- Fountain of Youth: Quite unintentionally, at that - when one of the Dark One's minions tried draining her magical power, her age went along with it. It doesn't come back when she reclaims her power, but by then she's not as fussed about it.Veronica: "You know what they say: you're only young... twice!"
- The Gadfly: Her favorite activity to unwind with is listed as "annoying Erik" in the character guide.
- Gameplay and Story Integration: She's hailed as a prodigy in her hometown; she's also the party member who requires the least amount of overall experience points to level up.
- Glass Cannon: Boasts one of the highest damage potentials, but her HP and defense growths are the lowest of the party.
- Giving Someone the Pointer Finger: Tends to do this often.
- Happily Adopted: Talking to her parents after Veronica's funeral reveals that she and Serena are not their biological children.
- Heroic Sacrifice: Veronica does this in order to save the party from getting killed by Mordegon. The hero travels back in time to prevent this from happening in the extra scenario.
- Hero with Bad Publicity: Thanks to Carnelian's spreading of the Darkspawn legend, the Arborians are considered naive morons at best and outright heretics at worst for still insisting that the Luminary is a hero.
- Hidden Depths: She's deceptively humanitarian beneath her pompous attitude; wanting to become a magic teacher after restoring peace to Erdrea and showing the most interest out of the party in creating a world where humans and monsters can co-exist. She's also said to have never used her magic irresponsibly while growing up.
- Hot-Blooded: It's very easy to rile her up.
- An Ice Person: Veronica learns most of the Crack family spells as she levels up, though is missing Kacrackle that is unique to Rab.
- Insufferable Genius: Very confident in her spellcasting abilities and isn't afraid to brag about them.
- Jerk with a Heart of Gold: She's mouthy and confrontational, but she's also a loyal and dependable friend to have around. When Snorri notes that she was really worried about the Hero's condition in the Hekswood, she gets embarrassed about it. If it weren't for her selflessly sacrificing herself to save her friends, Hendrik, and Carnelian, the world would have been destroyed for sure.
- Lethal Chef: The food she prepares is inedibly spicy.
- Light 'em Up: Nearly as iconic as her fire spells, Veronica is the only party member to learn the highest level light spells.
- Little Dead Riding Hood: Wears red, complete with a hat similar to a hood. Eventually performs a Heroic Sacrifice.
- Little Miss Snarker: She never misses a good chance for snarking.
- Magikarp Power: Veronica's spells are very handy for crowd control early on, but her squishiness, lack of good single damage options and strict focus on magical attacks make her fall behind the more versatile Rab and the harder-hitting physical damage dealers fairly quickly. Late game, however, she begins to unlock some immensely powerful spells which, when coupled with her colossal Magical Might stat, make her top notch when it comes to dishing out raw damage to both single and multiple targets.
- Nice Hat: A red bonnet that is comically oversized on her age-regressed head.
- Older Than They Look: Although Veronica is actually (marginally) older than her sister Serena, Veronica appears much younger due to a curse.
- Playing with Fire: Her most iconic magical ability, although she does learn other elemental spells as well, not to mention plenty of debuffing and status-inducing spells too.
- Recurring Element: As the feistier, offensively-oriented elder sibling of a pair of mage sisters destined to guide the hero on their journey, she brings to mind Maya from Dragon Quest IV.
- Red Oni, Blue Oni: The red to Serena's blue.
- Reincarnation: Both she and her sister Serena are the reincarnation of the sage Serenica; with each inheriting one half of her abilities. The eventual revelation that Serenica isn't actually dead and that the twins can merge into a World Tree of their own suggests that their case might actually be more complicated than this.
- Spell Book: It never comes up in cutscenes like Serena's harp, but Veronica carries a large book that she uses to activate special abilities from her Vim tree. Serena inherits this book after Veronica sacrifices herself at the end of Act 1.
- Squishy Wizard: She can wipe out waves of enemies with her magic, but having the lowest HP pool and defense in the party means she will crumple like a wet tissue paper the moment a powerful enemy decides to target her.
- Three Faces of Eve: The Child; not only does she have the outward appearance of a little girl, but she possesses the most pep and pluck out of the female party members.
- Tomboy and Girly Girl: The short-tempered and rude tomboy to Serena's girly girl.
- Token Mini-Moe: She has the look of a cute little girl despite being the same age as her sister. Her cuteness is naturally played up in-game, with one of her alternate costumes even beng an adorable cat suit.
- Town Girls: The Neither; she's more rowdy and tomboyish than Serena, but still enjoys taking part in conventionally feminine hobbies like shopping.
- Tsundere: She's short-tempered and prideful, but a caring and reliable sister and ally.
- Vitriolic Best Buds: She seems to get angry particularly easily when dealing with Erik, but both still clearly care about each other.
- What Happened to the Mouse?: Breaking her curse and returning her to her proper age beyond a cutscene and a late-game Pep Power with her and Serena — both temporarily — are never brought up or explored.
- What the Hell, Hero?: If you don't complete Michelle's arc immediately and go off to do quests in other parts of Erdrea, she gets mad.
- Whip It Good: Her alternative weapon type is whips as is typical to most mages in the series.
- Adorkable: She's bubbly, sweet, and a little strange at times, all of which make her very endearing to be around. Her dorkiness comes out in full when Dual Wielding, where her attacks will be accompanied by silly lines like "Please don't miss!" and "Take this! And this!" in her usual tone.
- Angsty Surviving Twin: Double subversion. She manages to maturely handle Veronica's death...until she has a moment to herself to let out the floodgates about losing her sister. Even then, she manages to pull it together by the next morning.
- Beware the Nice Ones: She's kind, caring, and overall a total sweetheart. She still stands against all manner of monsters and villains without flinching, and is noticeably one of two party members to learn Whack spells. Becomes even more literal after her Important Haircut — she's still a kindhearted soul, but now she's grown more of a spine and is throwing around Veronica's devastating offensive spells.
- Big Little Sister: A literal example because of Veronica's curse.
- Big Sister Worship: A downplayed example, but she's noted to have essentially lived her entire life following Veronica's lead, and considers her the more talented and capable one of the two.
- Blade on a Stick: Her alternative weapon type is spears, as is typical to most priests in the series.
- Blow You Away: She naturally learns the Woosh line of spells on her own, which is the only form of attack magic she has until Veronica's death. She is the only party member to learn the strongest versions.
- Cannot Spit It Out: It is implied that she develops a huge crush on the hero, but doesn't say it. In the Switch version, you can reciprocate those feelings by wishing to live with her, though the Relationship Upgrade is limited to Ship Tease.
- Chaste Heroine: While she loves romance novels and dreams of being swept off her feet by a handsome prince, perverted stuff tends to fly completely over her head.
- Cloudcuckoolander: Some of her actions, such as sleeping in the middle of a dungeon, do paint her as little odd.
- Clueless Dude Magnet: The sailors in Lonalulu line up to get treated by her after the Tentacular battle, even after all their obvious injuries have been healed. She's completely oblivious to the real reason behind their attention.
- Crippling Overspecialization: Despite gaining several attack spells naturally and in her skill trees, Serena's base Magical Might is 0, and she gains no points in the stat naturally—a trait otherwise shared only with characters who have no attack magic at all. Near the end of the game, she gains Veronica's magic attack stat along with her skills... but her Discard and Draw brings it back down to 0. Thankfully, the high base power of her spells and the Magical Might on her equipment mostly remedies the problem.
- The Cutie: Generally a sweet girl without a mean bone in her body.
- Discard and Draw: In the postgame, she exchanges the skills she gained from Veronica for a further expansion on her own base abilities.
- Dual Wielding: Can opt to equip a wizard stick in each hand, though this generally falls under Awesome, but Impractical until Act 3, when she gains access to wands that grant powerful automatic bonuses.
- Foolish Sibling, Responsible Sibling: Zig-zagged in her relationship with Veronica. While Serena is kind, even-tempered, and easy to get along with, she's also rather scatterbrained and docile. Serena has better people skills, but it's Veronica who does most of the actual decision making between the two of them.
- Good Is Not Soft: She's a sweet and demure healer, and overall the kindest member of the party. She'll still blow you away with her magic as readily as her sister if you're a monster — just ask the Auroral Serpent or the illusion of Veronica created by Jasper.
- Happily Adopted: Talking to her parents after Veronica's funeral reveals that she and Veronica are not their biological children.
- Hero with Bad Publicity: Thanks to Carnelian's spreading of the Darkspawn legend, the Arborians are considered naive morons at best and outright heretics at worst by most of the rest of Erdrea.
- Holy Hand Grenade: In Act 3 Serena learns the unique spell Divine Restitution, which deals light-elemental damage and runs off her Magical Mending stat.
- An Ice Person: By training in spears, Serena can learn the powerful Crushed Ice attack that hits enemies multiple times with a frozen spear.
- Important Haircut: She does this near the end of the game when she discovers that her twin sister Veronica sacrificed herself to save the party. Later, in the postgame scenario, the haircut is undone (in several different ways).
- Magic Music: Serena can boost the party's resistance to the elements or lower the enemy's elemental resistance by playing songs on her harp. She also uses this in two cutscenes to destroy monsters or dispel illusions.
- Magikarp Power: While she'll see a lot of early use as the party's healer, she's quickly surpassed in this department by both Rab, who learns higher level healing spells more quickly than she does, and Sylvando, whose Hustle Dance outstrips most of her healing spells at that point in terms of both cost and effectiveness. Come Act 2, where she gains access to Veronica's skills and skill tree, she suddenly becomes a Master of All who functions as both the party's strongest healer and its strongest spellcaster. While she returns to being a dedicated healer in Act 3, by that point she begins learning stronger healing spells than either Rab or Sylvando and definitively takes her place as the party's strongest healer. She also gains access to an offensive spell that scales off of her outstanding Magical Mending stat, allowing her to retain some viability as an offensive spellcaster.
- The Medic: While other party members can learn healing spells as well, she is the party member who specializes in it.
- Ms. Fanservice: Downplayed compared to Jade, as her normal outfit is pretty conservative and she isn't usually played for sex appeal, but many of her alternate costumes bare a good amount of skin, especially when it comes to emphasizing her legs. The very first one available is a rather pointedly Stripperiffic Belly Dancer getup.
- Nice Girl: She's always friendly to everyone she meets. She's incredibly patient and at worst talks to evildoers like they were a misbehaving child.
- The Nose Knows: She has a keen sense of smell, and often comments on the scent of an area when first entering it.
- Power Gives You Wings: Her Divine Restitution and Saint's Song abilities involve golden wings.
- Purposefully Overpowered: After her Important Haircut, Serena's added spells, skills and stats make her the strongest member of the party in offensive, defensive, and support magic, in addition to gaining double the skill points of any other member per level and having the most variety in her skill trees. This doesn't last through the postgame, however—see Discard and Draw.
- Recurring Element: As the calmer, support-oriented younger sibling of a pair of mage sisters destined to guide the hero on their journey, she brings to mind Meena from Dragon Quest IV.
- Red Oni, Blue Oni: The blue to Veronica's red.
- Reincarnation: Both she and her sister Veronica are the reincarnation of the sage Serenica. The eventual revelation that Serenica isn't actually dead and that the twins can merge into a World Tree of their own suggests that their case might actually be more complicated than this.
- Shock and Awe: By training in spears, Serena can learn the Thunder Thrust attack, which is guaranteed to deal a critical hit if it connects.
- Silk Hiding Steel: Just because she's gentle doesn't mean she's weak - she even holds it together during Veronica's funeral, only finally letting herself cry when she's alone with the Luminary. Her Big Damn Heroes moment against the Auroral Serpent shows just how dangerous it is to underestimate her.
- Serena: Beast begone! Thou black offense! May Heaven's winds propel thee hence!
- Single Woman Seeks Good Man: If the player chooses to live with anyone other than Serena, speaking with her while you're in Cobblestone has her shyly confess that she'd like to be swept off her feet by a nice man of her own someday. She gets her wish if she ends up being the lucky girl.
- Soundtrack Dissonance: If the player chooses to live with her, Serena will have bring along a meal especially prepared for the Hero during the Tor-climbing sequence. The screen will fade to black, and the series' "Cursed!" fanfare will play ... only for the narration to say that the food was quite tasty.
- Stripperriffic: Her dancer outfit set puts her in the series' iconically fanservice-y dancer clothing. Averted with the rest of her costumes, which are otherwise quite conservative.
- Team Mom: She's mature and sweet, and naturally looks after everyone else in the party as their emotional supporter. It's notable that she only needs to be supported herself one time, and it's for a damn good reason.
- Three Faces of Eve: The Mother; the party's gentle and caring ingenue.
- Tomboy and Girly Girl: The soft-spoken and feminine girly girl to Veronica's tomboy.
- Took a Level in Badass: After her Important Haircut, she gains Veronica's skills, making her extremely versatile. However, this doesn't last in the postgame—see Discard and Draw.
- Town Girls: The Femme; the most stereotypically feminine of the female party members, right down to being most geared toward passively supporting the rest of the party in battle.
- Tragic Keepsake: She's left with Veronica's staff and spellbook after the latter sacrifices herself in Act 2.
- Trying Not to Cry: Manages to hold herself together admirably during Veronica's funeral, even when her parents and several members of the party are crying openly. It's only when given a quiet moment to reflect the night after that she finally gives way to tears.
- White Magician Girl: Serena embodies this trope. She's demure and feminine, the party's principal magical healer, and almost endlessly caring and forgiving. She picks up elements of Lady of Black Magic after Veronica's death, becoming more goal-oriented and gaining a hell of a lot more backbone in addition to acquiring her sister's offensive spells, but her overall personality and gameplay role still lean towards this trope.
A flamboyant traveling performer whom the hero's party encounters in the kingdom of Gallopolis. Although he introduces himself as a simple entertainer, between his skill with blades and profound knowledge of knighthood, it's obvious there is more to him than meets the eye...
- The Ace: Sylvando isnt just the greatest entertainer in the world. He happens to be a Master Swordsman, a top-level horseback rider, an innately-skilled people person and knowledgeable of almost every city in the land.
- Agent Peacock: Not only does he have the motif of one, he also is a preening pretty boy who happens to be the charismatic and skilled son of one of the best warriors in Erdrea, with all of the talent that said lineage entails.
- Ambiguously Gay: Has all the trappings of a Camp Gay man, but never shows romantic attraction to anyone, male or female. Notably, he has an innate major resistance to all Puff-Puff-based techniques in battle, but, unlike the female party members, is still susceptible to them.
- Ambiguous Gender Identity: He is implied to be an onee (a Japanese term that loosely refers to a person who is somewhere in between being a homosexual male and a trans woman) in the Japanese version, referring to himself using feminine pronouns and occasionally listing himself as being among "the girls" in the party. Similarly, several townspeople refer to him as "onee-san", an affectionate form of addressing an older woman. This aspect of his character is removed from the English version, likely because there is no English term that is directly analogous to an onee and he is distinctly neither a trans person or a drag queen, the two English terms that come closest.
- Artistic License Music: Averted; the instrument Sylv plays is a dolçaina, a Spanish oboe-like instrument. He not only plays it as it should be played, but the music heard in certain Pep Powers and abilities sound rather like a dolçaina could, given certain playing conditions.
- Badass Gay: While never outright stated to be gay, Sylvando is a smorgasbord of Camp Gay stereotypes who also happens to be a daring man of action with skills that put most elite knights to shame.
- Big Entrance: Always introduces himself by leaping from a high place.
- Blow You Away: Sylvando's Pink Pirouette attack hits all enemies on the field with a pink cyclone. He can also learn some wind spells, though not to the same degree as Serena.
- Brief Accent Imitation: After meeting Michelle and upon reaching Lonalulu, he does this.Sylvando: Here we are in beautiful Lonalulu - a seaside paradise that Shell tells me is home to the prettiest pearls in all the world!
- Camp: Extremely flamboyant and theatrical, along with very effeminate.
- Cast from Money: His Gold Rush ability consumes 1000 gold to deal about 300 damage to all enemies.
- Child Prodigy: During his time training under his father he could best men twice his age in swordfighting. As found in a book in Don Rodrigo's villa, he also beat Hendrik at a tournament, and according to the character book he was able to recall pretty much anything taught to him about swordfighting, even things he wasn't even taught beforehand.
- Choice of Two Weapons: Swords, knives, and whips.
- Circus Brat: Spent seven years with the Gallopolitan circus, which is where he would have learned to use a whip, breathe and eat fire (Hot Lick), and tightrope-walk (as mentioned by an NPC in Cobblestone after defeating Calasmos if you picked him as partner). He most likely learned magic at the circus too, hence why he joins your party with a number of buffing, debuffing and ailment-curing spells. Sylv also learned sleight of hand; best seen in his side story in the definitive edition when he turns a weapon into bread. Coincidentally, there are rare moments in battle when, while dual-wielding daggers, he'll use the left-handed dagger first and the damage output from his left hand will be greater than that of his right-handed dagger.
- Cleavage Window: Sports one when wearing the Glad Rags/Gladder Rags outfit sets.
- Closet Key: His side story in S reveals that his followers in the Soldiers of Smile only developed their flamboyant Ambiguously Gay characteristics after becoming inspired by him.
- Combat Medic: Does respectable damage with both weapons and magic, and gets exclusive access to the Reheal line of spells as well as Hustle Dance, a multi-target healing ability available long before Rab or Serena learns Multiheal.
- The Computer Is a Cheating Bastard: During his fight as Sterling Sylva, he uses Kiss Me Deadly, Miracle Slash and Grand Stand, all of which can only be accessed further into his Swords and Showmanship skill trees. Grand Stand can only be gained in act three, in his Chivalry skill tree.
- Cool Boat: The Salty Stallion; in Sylv's words, "the finest ship to ever sashay across the seas!"
- Cool Horse: He has a white horse named Margarita who, naturally, is just as fabulous as he is.
- Dashing Hispanic: Speaks with a Spanish accent in the English dub, and is charismatic and chivalrous at all times.
- Despair Event Horizon: Teeters on the edge of this at the beginning of his sidestory, feeling useless that he couldn't do anything to stop Yggdrasil's fall. Dave slaps him out of it.
- Does This Remind You of Anything?: To go along with the rest of his Ambiguously Gay portrayal, his running away from home after falling out with his father over his desire to become an entertainer rather than a knight has many parallels with real world accounts of young queer people being forced out onto the streets after coming out to unaccepting parents.
- Do Not Call Me "Paul": Sylvando does not like his original name, Norberto.
- Dual Wielding: He can opt to equip a sword or dagger in each hand.
- The Fashionista: According to the character book, Sylv's outfits are all unique designs. In addition, he has the most Switch-exclusive costumes alongside Erik and Jade.
- Fighting Clown: A sizable chunk of his combat abilities are downright ridiculous to look at but very effective nonetheless. In fact, they tend to be among his most potent techniques, as they scale off of his excellent charm stat.
- Forgotten Childhood Friend: Hendrik trained under Don Rodrigo to become a knight while Sylvando was still living in Puerto Valor, and the two shared a mutual admiration for one another, with Hendrik even claiming that he looked to him for support when the going got tough. By the time they reunite as adults though, the gallant knight-to-be Norberto that Hendrik had known grew up to become the mincing jester Sylvando, causing him to fail to recognize his old friend until the fact stares him directly in the face. Sylvando recognizes Hendrik from the beginning, but keeps his mouth shut about their shared history until Hendrik puts two and two together, seemingly for no other reason than to tease him about his cluelessness.
- For Happiness: His dream is to make people all around the world smile.
- Friend to All Children: He is very good with children. Seeing children in trouble is one of the few times when his normal happy-go-lucky demeanor switches to a more serious one.
- Gameplay and Story Integration:
- Sylvando is all about bringing out the best in others, with his Establishing Character Moment in Gallopolis being inspiring Prince Faris to have the courage to fight for himself. Naturally, his primary function in battle is a supportive one, as he learns a wide variety of useful buffs that improve the strength of the rest of the party.
- One of the first things we see him do during his introduction is to juggle daggers and breathe fire as part of a circus performance. His default skill set includes the ability Hot Lick, which allows him to breath fire on the enemy. Daggers/knives are one type of weapon he can use.
- Despite most of his abilities being supportive, he has surprisingly high strength and vitality and can equip swords and heavy armor in battle, which are otherwise generally reserved for combat-oriented classes. This makes sense when you consider that he trained to become a knight for part of his life.
- As the most Ambiguously Gay character in the game, he has an innate major resistance to Puff-Puff and other feminine charm moves.
- For being an entertainer and the mood-maker of the group, Sylvando also has an innate major weakness to laughter and dance-inducing moves.
- Out of the three types of weapons he can wield, whips -especially the best one in the game- give Sylv his highest attack power. While not outright stated, he trained for a long time with the circus, and even though he'd trained for longer as a knight up until that point, he still went-on as an entertainer for years after leaving the circus.
- Gender-Blender Name: Goes by the feminine name Sylvia in the Japanese version to go along with his onee characterization. The drama CD explains this by revealing that it is a tribute to his mother, who also went by Sylvia as a stage name.
- Generation Xerox: He's suggested to be a perfect blend of his parents in terms of both looks, talents and personality; inheriting Don Rodrigo's manly build and unyielding devotion to chivalry and his mother's fine facial features and fun-loving personality. Naturally, he blends together their respective professions, as a knight and as an entertainer, into one.
- Get Ahold Of Yourself Man: He joins the party with Sobering Slap, allowing him to break sleep, confusion, beguilement, and paralysis on the other party members with one of these. He is also on the receiving end of one in his side story in the Switch version, courtesy of Dave.
- Girly Run: A surprisingly more subdued example than most, but he noticeably keeps his arms closer to his chest while running than any of the other male party members. More obvious in the 3DS version, where he uses the same run animation as the female party members.
- Heart Beatdown: His Kiss Me Deadly and That's Amore attacks feature pink hearts that damage the enemy. His whip abilities Lashings of Love and Lash Batter clobber enemies with hearts, too.
- He and the Hero share a Pep Power called Love Hurts, which utilises Hero's Sword Stance with Sylv's That's Amore to create a downpour of affection on a group of enemies that can paralyse them in the process. There's also the Pep Power he shares with Hendrik called Kiss of Death, which rains down an avalanche of poisonous kisses on all enemies.
- Heroes Prefer Swords: He can wield one-handed swords.
- Hidden Depths: It's clear from the get-go that he's got some and that the "flamboyant jester" thing isn't the totality of his character, but even early in the game, there are some optional moments that can make other aspects of him peek out:
- Once you get his ship and go back to Cobblestone, the rest of the team is a bit quiet and supportive in Party Chat, but Sylvando is literally quivering with uncharacteristic, barely-contained rage at the situation. As a man who trained his whole life to live up to the ideal of a knight and still holds the Knight's Pledge dear to his heart even if he isn't a "knight" anymore, the behaviour of Jasper and his men and what they did to Cobblestone offends him to the absolute core of his being.
- On the Luminary's receiving of Rab's invitation to meet him and Jade in the ruins of Dundrasil, Sylvando comments that they're "going back to where it began, hm?" This is the first hint at Sylvando being much more aware of the wider situation than he first let on and that his accompanying the party is in no way an accident.
- In the second act of the game, he is absolutely furious at what Avarith did to the townspeople of Phnom Nonh, vowing to get their treasures back from the villain. His reference to the Knight's Pledge is one of the few clues that let Hendrik discern Sylvando's true identity as the son of Don Rodrigo, one of the greatest knights across Erdrea.
- Parts of Sylv's past, while easily missed, are scattered around Erdrea. One such example are his comments in the Eerie Eyrie about him hating birds, as well as his Party Talk comments therein. In the Mini Medal Academy's library there's a book that tells the tale of an attack on a local manor house for the Silver Orb. The manor house is in Puerto Valor - Don Rodrigo's villa. Sylvando says in one Eerie Eyrie Party Talk: "I dont know why, but the naughty things always try to peck my eyes out. Perhaps they think theyre precious, glittering jewels I suppose its an easy mistake to make! Tee hee!" It's not hard to put two and two together.
- He's rather surprisingly the party member who gets the most visibly agitated upon discovering Rab's issue of Ogler's Digest, to the point of shaking with rage in the party chat immediately following it. He explains that, as the oldest in the party, Rab should put in more effort to set a positive example.
- I Have the High Ground: Loves to do this. If there's an opportunity to make a dramatic leap off of a tall object, Sylvando will take full advantage every time. He introduces himself to the party and later joins them full-time in this way, and even manages to work it into his grand entrance during the Tournament Arc.
- In-Series Nickname: Close friends call him "Sylv", which Erik, Dave and his parade members make liberal use of.
- In the Blood: His side story in the Definitive Edition reveals that his mother was also a famously charming performer before she settled down to marry Don Rodrigo.
- Ironic Name: In the Japanese version, his birth name is Goliath; a very masculine-sounding name that you'd more likely associate with a bulky bruiser than a slim and effeminate jester like him. Averted in the English version, where his birth name is the slightly more neutral-sounding Norberto.
- Jack-of-All-Trades: While avoiding Master of None, to boot. Sylvando does a whole bunch of things really well - he has a good, varied selection of weapons, good skills and a good skill tree layouts, very unique and powerful skills in his personal tree, and his default magic list is a cornucopia of useful buffs and debuffs (including very early access to the ever-valuable Oomph). The only thing he can't initially do is directly heal, and even that can be mitigated with Hustle Dance, which is a cheaper Multiheal.
- Keet: He almost always has a smile on his face and is very affectionate. When he's first introduced in Gallopolis, he jumps off tall statues a few times and lands ready for action.
- Knight in Shining Armor: Albeit an unconventional one. Sure he's a swishy jester, but he's also a chivalrous defender of the weak who never hesitates when he needs to take action in the face of danger. He's also a Master Swordsman and a top-class horseback rider
- Knife Nut: One of his weapons of choice, which has low attack power but deals Standard Status Effects. Much like rapiers are a better choice of sword due to his charm stat, slender-looking daggers yield better attack power for him.
- The Knights Who Say "Squee!": In the postgame party chat after meeting Drustan's spirit, he reveals that he is a big fan of the legendary warrior and even contemplates asking the man for an autograph.
- Large Ham: Practically everything he says and does is flamboyant and theatrical. This is especially noticable if you pose for a picture with him in the party, where he'll always add a little extra flourish to his movements compared to everyone else.
- Legacy Character: The "Ole! Sylvia!" segment of the drama CD reveals that Sylvia was also his mother's stage name. While the drama CD was not translated into English, this nonetheless creates a Dub Induced Plothole with his Dub Name Change to the distinctly male-sounding Sylvando.
- With his dub name Sylvando, you can make the Significant Anagram of "Don Sylva", still a somewhat tribute to his mother's stage name as well as his father's title, and a highlight towards Sylv's own dual nature as both a knight and entertainer.
- Like Father, Unlike Son: The stern and manly Don Rodrigo is hailed throughout Erdrea as the greatest knight who ever lived, while his son is lighthearted, effeminate, and hailed throughout Erdrea as the greatest entertainer who ever lived. It is eventually shown that the two are Not So Different, though, with Sylvando proving himself to still take knighthood and chivalry very seriously and Don Rodrigo being a Large Ham in his own right who can cut loose when he wants to.
- Macho Camp: Was designed with the intention of being a "muscle okama", and while his final design is very svelte and trim, he's still quite distinctly the tallest and most muscular person in the party after Hendrik despite how effeminate he is.
- Magic Music: His Hustle Dance, Fuddle Dance and Pied Piper abilities. Hustle Dance restores the party's HP; Fuddle Dance can confuse all enemies; Pied Piper can beguile an enemy. His Pep Powers The Fight Fantastic and Hit Parade also utilise magical music-playing.
- Magic Knight: Knows plenty of sword techniques, coupled with the spells he learns.
- Magical Clown: He's a jester with a plethora of magic spells and abilities at his disposal.
- Meaningful Name: His birth name "Norberto" is derived from the Germanic "nord" and "beraht", meaning "north" and bright". His mother's hometown was Zwaardsrust, north(east) of Puerto Valor, and it was a sign that he was to be a bright knight in his own right. "Sylvando", on the other hand, is just as meaningful, being an anagram of "Don Sylva", a tribute Sylv most likely made to both of his parents.
- Mr. Fanservice: Like Erik, it's more downplayed than in Jade's case, but his Glad Rags/Gladder Rags outfit sets show off his toned chest through a Cleavage Window, while his Head-Turner outfit set (as well as the Gladder Rags set) places emphasis on his long, slender legs in white tights.
- Nice Guy: An upbeat mood-maker through and through, his primary goal in life is to bring smiles to the people of the world.
- This is even reflected in battle where, despite his high Strength, his best role is helping out other characters with his extensive and powerful array of supportive spells and abilities.
- Nice Hat: Gains a slick-looking cavalier hat as part of his The Don Costume.
- Non-Ironic Clown: Or more accurately, a Non-Ironic Jester.
- Old-School Chivalry: A postgame event will let him add a new skill category with this theme, taking attacks for others and letting the girls have another turn in battle.
- 100% Adoration Rating: It's rare for any NPC that mentions him to speak of him less than glowingly. Folks can't seem to help but gush over how dashing, charming and fun he is.
- O.O.C. Is Serious Business: He's normally so upbeat and playful that the moments where he is so overcome by grief or rage that he is unable to speak always come as a shock.
- Petal Power: His Pink Pirouette attack. In the Switch version he sometimes yells "Flower power!" when using it.
- Photographic Memory: Most likely has this; in the official character book, under Don Rodrigo's interview, he says of his son: "Whenever I tried to teach him the sword, hed know what I told him before I even said it, even remember things I hadnt mentioned." He also has no trouble remembering all of Hendrik's embarrassing secrets from their training days.
- Playing with Fire: His Hot Lick ability has him breathe fire on an enemy, and like all swordsmen he can learn the Flame Slash technique.
- He also has a few fire-related Pep Powers; Tempered Tantrum, which sees Sylv breathing fire on the Hero's sword to superheat it for a large-damage attack; Frizzwhizz, in which Sylv and the Hero create a fire tornado; and Shocking Twist, which sees Sylv jumping into a fire tornado created by the Hero and Serena in order to buff certain stats.
- Plucky Comic Relief: While the game overall is quite lighthearted and Sylvando himself is perfectly capable of being serious, his upbeat, flamboyant and wacky attitude tend to make him the most comical member of the party at any given time. Justified in that, as a performing jester, it's part of his profession to be the resident mood-maker, to the point where he apologizes on the occasions when he can't bring himself to lighten up the situation with humour.
- Projectile Kiss: Used in his Kiss Me Deadly ability, and the Pep Power Kiss of Death. There's also the Pep Power Love Hurts, which doesn't use a kiss, but a heart-shaped projectile.
- The Proud Elite: It's very subtle in Sylv's case, but he does have some haughty moments, such as when he tells Serena they don't have time to ride a ferry to Gondolia with the "little people." He also holds a haughty expression in his equipment screen poses.
- Quirky Bard: Closely resembles the Minstrel class of the ninth game in both appearance and function. He's capable with both weapons and wind magic, and has a wide variety of skills that make him usable in just about any scenario, but his first and foremost speciality lies in buffing and supporting the party while simultaneously inhibiting the opposition.
- Rebel Prince: Aristocrat in this case. He comes from a prestigious household of knights, but left it to pursue a career as an entertainer.
- Royal Rapier: As a stylish person of noble birth, Sylvando can use any one-handed sword, but he is particularly predisposed to rapiers, including his starting weapon and the unique Shamshir of Light. Rapiers tend to give larger boosts to the user's Charm stat, which directly powers several of Sylvando's abilities.
- Sensitive Guy and Manly Man:
- Sylvando's flamboyance is sometimes used to contrast the much more stoic Hendrik. Somewhat interestingly, Sylvando's confidence and decisiveness are also used to contrast Hendrik's occasional bouts of awkwardness and self-doubt. This is highlighted by their respective skill trees, which are identical in shape but expand in opposite directions (Sylvando begins with access to the bottom cluster of his skill tree while Hendrik has access to the top). After they prove themselves as knights in the postgame, they each gain access to the missing sections.
- He also has this dynamic with Dave, where he is once again the sensitive guy. Like with Hendrik, the trope is slightly twisted by Sylvando being the more dominant personality of the two.
- He plays this trope perhaps the straightest of all with Don Rodrigo; who is very similar to him in build and temperament but is his polar opposite in terms of masculinity.
- Sharp-Dressed Man: His Head-Turner and Even Suaver Sylv outfit sets give him the look of one, complete with a ruffled shirt and Classy Cravat. Perhaps as part of his Rebel Prince tendencies, he wears the cravat around his arm in both costumes instead.
- Stage Names: "Sylvando" is his. His real name is Norberto.
- Tall, Dark, and Handsome: Combines a tall and strapping figure with rather effete and manicured features, overall making him handsome in a different way from the hero and Erik.
- The Unchosen One: The only member of the party who isn't explicitly linked to the hero through some sort of higher power or prophecy; he's just a courageous good Samaritan who wants to make the world a happier place and believes that helping to defeat the source of all evil is the best way of doing it.
- Third-Person Person: Occasionally refers to himself as "The Great Sylvando".
- Vague Age: The most we know is that he's younger than Hendrik, but close enough to him in age for them to have trained as knights together. Erik notably refers to him as "ossan" in the Japanese version, suggesting that there's a considerable age difference between them. His profile in the character book simply lists his age as "It's a secret~!"
- Sylv is 29; using the fall of Zwaardsrust as a starting point - as well as Hendrik's age (36) - we know that Zwaardsrust fell thirty years before the game's events thanks to a Party Talk with Hendrik at the Warrior's Rest Inn. He says it's been three decades since that day. We also know that Sylv's mother led the survivors out of there afterwards, and that she went to Puerto Valor and married Don Rodrigo. Given the distance between Zwaardsrust and Puerto Valor, it can be assumed she took some time to get there, as well as the (assumed) nine months she spent pregnant. There's also a Party Talk line at the end of act two wherein Sylv says he was around Mia's age when Hendrik went to train at Puerto Valor.
- "Well Done, Son!" Guy: Played with: Sylv and his dad get into a massive argument when the former reveals that he wants to leave knighthood and join the circus, and they don't speak for years, with Sylv fearing his father's disappointment and/or wrath if they ever met again. In reality, after the initial shock subsided, Rodrigo was incredibly proud of whatever path his son took, and wanted a chance to tell him that, which he thankfully gets in the end.
- Whip It Good: One of his weapons of choice, which strikes a group of enemies at once.
- Funnily enough, despite having worked at the circus and even having tamed lions, Sylv has fewer whip abilities than the only other whip-user in the party, Veronica.
A quite curious old man who travels with the martial artist, Jade. It seems like he "knows someone" in every city in the world, and he's traveling on a quest to gain old lore and answer a question that has vexed him for many years.
- Acrofatic: He's visibly rotund, but if you equip him with claws he gains access to a number of agile attacks.
- Bald of Awesome: Though it's usually covered up by his hat, Rab's bald as a bean and about as much of a Cool Old Guy as he can possibly be.
- Big Fun: He's a portly and jolly old chap.
- Blow You Away: During the course of the story, he learns the unique wind spell, Pearly Gates. Some of his claw attacks also use wind.
- Brave Scot: All Dundrasilians speak with a Scottish brogue.
- Bunny-Ears Lawyer: He's a goofy old man, but he's also an exceptional martial artist and mage who was known to have been an excellent ruler during his days as a king. During his sidestory in the Switch version, the player can choose to play up this side of him when accomplishing his royal duties by going about them in the most unconventional ways possible. No matter how her completes them, they always produce a positive outcome.
- Casting a Shadow: Rab is the only character capable of learning dark spells.
- Catchphrase: Lets out an emphatic "Jings!" whenever excited or surprised.
- Chivalrous Pervert: He has a keen eye for the ladies but generally keeps it under control and is otherwise a wise, reliable and fun-loving Cool Old Guy. He's also shown to still hold his late wife close to his heart on the occasions when he brings her up.
- Cool Old Guy: A Party Chat with Jade will have her state that she thought Rab was friends with a bunch of old men around the world, but she found his large circle of friends to be quite diverse. His age doesn't stop him from joining his grandson in the fight against demonic overlords.
- Critical Hit Class: Rab gains multiple critical chance bonuses if he uses claws, but he also has an unusual variation in that he relies heavily on magical critical hits, due to the high critical hit rate on his Zam spells.
- Crutch Character: His diverse spell pool initially gives him a serious edge over both Veronica and Serena, who are oftentimes too specialized for their own good. His skill tree also grants him the largest mana pool of any character in the party, giving him a great amount of longevity in addition to versatility. Once Serena rejoins in the second half, though, she eclipses him in just about every other conceivable way as both a mage and a healer, to the point where the only use he'll likely ever see afterwards is as a backup spellcaster when Serena is somehow unavailable. Even when Serena's power is reduced in the postgame, both she and Veronica at that point begin to fully come into their own as specialized powerhouse spellcasters while Rab isn't much different from when you first got him. This is even more of the case in the PS4 version, where he is the only party member without any kind of exclusive postgame equipment.
- Dark Is Not Evil: He has access to the "Zam" line of spells, and is the only character in the party to do so.
- Determinator: World goes to hell? He seeks out his master to learn how to fix the mess. His master died? He enters a meditative state and becomes a mummy at the top of a freezing mountain nearly naked to learn from her from beyond the grave. When this old man sets his mind on something, there is NO dissuading him.
- Dirty Old Man: He brings a dirty magazine with him everywhere he goes and has the combination move with Jade where he powers up after seeing Jade's making a sexy pose. After he drops a magazine after getting the Orb from Sniflheim, even his title becomes the trope's name! In a flashback it is mentioned that his daughter would repeatedly confiscate his Porn Stash.
- Gameplay and Story Integration:
- As a Dirty Old Man, Rab has an innate minor weakness to Puff-Puff and other feminine charm moves.
- He's a chubby old timer in a party filled with attractive young people, so it's hardly a surprise that he has the lowest charm stat of them all.
- The staff (which is also his walking cane) he starts play with can't be removed from his inventory, even if unequipped. He needs it to walk, after all.
- Hidden Depths: His sidestory in the Switch version encourages the player to assign some to him when reliving his days as a king. Depending on how you choose to progress through it, Rab can be shown to have been astonishingly stern and level-headed in his judgements despite his usual jolliness or a bonafide Bunny-Ears Lawyer who used outside-the-box thinking in order to approach situations from a totally unique perspective. Either one suits the rest of his personality quite well, and both result in positive outcomes in the problems he's entrusted with resolving, meaning it's entirely up to you which one feels "more" true to his character.
- An Ice Person: Rab is the party's master of ice magic, and is the only one capable of learning the strongest version.
- I Read It for the Articles: His excuse for reading dirty magazines, uttered word-for-word in the Sniflheim incident.
- I Was Quite a Looker: Claims to have been just as handsome as the Luminary in his youth, and was so popular with the girls that he had to fight them off.
- Kamehame Hadoken: His Pearly Gates skill manifests as this.
- Kung-Fu Wizard: A skilled martial artist who can use a variety of offensive and healing spells. Jade definitely learned her martial arts abilities from him, and her form closely mimics his.
- Luke, I Am Your Father: He's the grandfather of the hero. As in, your blood grandfather (through your mother, Eleanor), not your adoptive grandfather like Chalky was.
- Master of None: He's a solid all-rounder, but is overshadowed in every aspect by someone else in the party. His main asset is being able to cover basically any position in battle in a pinch.
- Miniature Senior Citizens: He's an elderly man and only stands taller than Veronica among the rest of the party. When serving as the player-controlled character, he has to jump just to reach books on bookshelves.
- Mr. Exposition: Becomes the party's primary source of information once he joins it. He also hosts the recap section that plays every time a save file is loaded.
- Nice Hat: Wears a cool-looking fez at all times. All of his alternate costumes have nice hats of their own, with a few being Cool Crowns.
- Old Master: Old enough to be the grandfather of the hero, and an avid practitioner of martial arts and meditation.
- Outliving One's Offspring: His daughter and son-in-law were both killed during the fall of Dundrasil, and he wouldn't find out about his grandson's survival for well over a decade.
- Parental Substitute: To Jade; her father was possessed, her mother died, and her previous parental substitutes were both killed by Mordegon. Because of all of this, Rab saved her after the Dundrasil disaster and raised her as his own, and it is because of him that she grew into a well-adjusted, albeit hardened, young woman.
- The Red Mage: Equally adept in both offensive and support magic, but isn't quite as good at either as Veronica or Serena, respectively. When equipped with claws, he is pretty decent at physical attacks.
- Royals Who Actually Do Something: The penultimate king of Dundrasil, on the road for years to find out what was behind the fall of his family's kingdom.
- Shipper on Deck:
- In the PS4/PC version, he's fully aware of his grandson's attraction to Gemma and is simply waiting for them to make it official. The Switch version makes it more apparent via party chat. If the player chooses Gemma, speaking to Rab while you're in Cobblestone will have him happily congratulate Hero on finally tying the knot and add that his parents would be proud of him.
- Rab also supports the idea of grandson hooking up with Jade and even says it's a natural choice given she's the princess of Heliodor. If the player chooses to have Hero live with Jade, speaking to Rab while you're in Cobblestone while him happily declare that the Houses of Dundrasil and Heliodor have been united at last.
- The Smart Guy: In addition to being the Sage of the group, he's also the most knowledgeable of the land of Erdrea.
- Team Dad: As the oldest member of the party, he functions as both a fatherly influence to them (and in the case of Jade and the hero, a Parental Substitute and a literal grandfather) by providing exposition and guidance.
- Tender Tears: Breaks into them on finally being able to tell the grave of his daughter and her husband that their child... his grandson... the Luminary, is actually safe, sound, and knows the truth of his lineage, and that against all hope, he'd found the Luminary after presuming him dead for a decade and a half.
- Too Kinky to Torture: Completing a quest in Angri-La will have an NPC reveal that Grand Master Pang had a student that would purposely screw up his tasks to face her punishment. Its not hard to put two and two together.
- Turn Undead: His unique Pearly Gates spell is powerful regardless, but it is devastating against undead monsters.
- Uptown Girl: His wife worked as the clerk at a book store when he, a prince, first met her. This also explains why he didn't object to his daughter marrying a commoner.
- Weak, but Skilled: When using claws, he focuses more on dealing critical hits and striking several times at once over raw damage.
- Youngest Child Wins: In one of the random loading screen tidbits and Rab's episode in the Switch version, it is briefly mentioned that Rab had two older brothers, yet Rab is the one that became king.
A wandering martial artist of extraordinary skill who travels in the company of Rab. When first met, she's fairly cold to the Luminary's party and seems unimpressed with them, focused entirely on her own private mission, but she has a much, much deeper link to the Luminary that only a few people know about...
- Action Girl: The butt-kicking female warrior of the party, who wields both spears and claws with equal deadliness. Her attack power is every bit on par with the Luminary's, and she easily beats the crap out of basically everyone who crosses her before she even joins the team, let alone after.
- Ass Kicks You: Her Hip Drop.
- Badass Normal: By the standards of the series, at any rate, as Jade is the only party member who learns absolutely no magic whatsoever.
- Bait-and-Switch: If you choose to live with her, it will start to rain during the Tor-climbing sequence and she will suggest that she and the hero do something to keep warm. Especially since they are holding hands at the time, one might expect some Intimate Healing — instead, she wants a spar.
- Bare Your Midriff: Her default outfit as well as a few of her other costumes leave her stomach exposed.
- Big Sister Instinct: She considers the Luminary to be her little brother and is very protective of him due to having blamed herself for his supposed death for sixteen years. When he ends up falling off of a cliff soon after they're properly reunited, she jumps off after him and uses her body to shield him from the impact of hitting the river below.
- Blade on a Stick: One of her weapons of choice. She can learn skills that hit multiple enemies at once and perform Critical Hit if it hits.
- Blow You Away: Jade's unique Pink Typhoon and Pink Tornado attacks hit all enemies on the field with a pink whirlwind. Some of her claw attacks also make use of wind.
- Boobs of Steel: One of the most powerful front-line fighters in the party. The physical female fighter in the party is appropriately the most well-endowed one.
- Brainwashed and Crazy: She was turned into a monster and enthralled to the Spectral Sentinel Booga. Although the heroes are able to free her from his control, a part of his magic lingers, letting Jade enter her Re-Vamp form at will.
- Critical Hit Class: Both of her weapon options give her multiple "critical hit" mechanics.
- Dark Is Not Evil: Even after being freed from Booga's control, she is able to access her demonic playboy bunny form willingly and uses it to fight alongside the heroes.
- Empowered Badass Normal: Once she learns Re-Vamp.
- Facepalm: She does one if she messes up on the Electro Light pep power, summoning mechanical monsters instead of the hoped for Metal Slime monsters.
- Gameplay and Story Integration: She's a Head-Turning Beauty in-universe, so it's only natural that she has the highest base charm stat out of the party. Since she's more focused on her martial arts than her good looks, though, she has fewer equipment options that increase said charm stat than Sylvando does.
- Hidden Depths: She's an excellent dancer, and even occasionally worked as one professionally to raise money during her travels with Rab.
- An Ice Person: Jade's strongest attack in terms of raw damage is the Crushed Ice skill in her spear tree, provided her target doesn't resist ice.
- Jack-of-All-Stats: Among the melee-oriented characters of the party, Jade fits this trope. She's not as hard-hitting as the Luminary, as fast as Erik, or as durable as Hendrik, but she hits very high marks in all three of those areas and has a wide variety of special attacks that allow her to adapt to almost any situation, making her a very customizable frontline warrior.
- Kick Chick:
- In the main, not exclusively one, though her Fisticuffs tree is focused completely around kickboxing, in cutscenes she does utilizes kickboxing almost exclusively, her kickboxing skill is remarked on at length in the story, and her other personal tree still has a few moves... kind of like this, shall we say.
- Curiously, there's a moment she can appear as an enemy in the battle engine during the Octagonia Tournament Arc, and for that appearance she actually has a completely unique idle stance and basic attack that is this trope in full - she doesn't use a spear or fist weapons, she attacks exclusively with kicks.
- Lightning Bruiser: She has very good speed and can reach sky-high attack power when using spears (and still put out good numbers with claw weapons)... and she can take a heck of a beating thanks to her good equipment selection ("medium" armors and helms) and the fact that she has the highest HP out of anyone in the party for most of the game, and one of her personal trees can make her even bulkier in this regard. Only when Hendrik joins is she finally outdone in that department. This makes her a great choice against breath weapon enemies and the like, since she can last a lot longer against them before needing a heal.
- Like Brother and Sister: The Luminary is the closest thing Jade will ever have to a little brother. If the Luminary chooses to live with her in S, there are a few hints that her feelings for him might go deeper than that. She's also described as having this dynamic with Hendrik, who acts as the stern but caring older brother to her rambunctious and rowdy younger sister.
- Missing Mom: Her mother died not long after she was born, and as a result Queen Eleanor of Dundrasil - the Luminary's mother - was the closest thing to a mother figure she ever had, by her own admission. Needless to say, Eleanor being murdered was utterly devastating to the poor girl.
- Ms. Fanservice: The most attractive female in the cast, complete with big breasts and long legs. She also gets several alternative costumes, like a Battle Bikini, similar to that of Jessica from Dragon Quest VIII and one of her skill trees is Allure. Taken even further with her Re-Vamp spell, turning her into a demonic Playboy Bunny with super powers.
- My Greatest Failure: She spent a good decade and a half thinking that the Luminary died as a baby and that it was her fault for being a weak little four-year-old who couldn't hang on to his bassinet. To say that she's almost overwhelmed by emotion on discovering he's really alive would be an understatement. Even after their reunion, she still blames herself for the suffering he experienced because of her failure.
- Naginatas Are Feminine: One of her major weapon types is spears, and her signature weapon, which she starts with, looks very much like a short-bladed naginata.
- Not So Above It All: Every once in a while Jade shows she has a bit of a lighter and even goofy side, such as when she teases Hendrik. She also very embarrassedly admits that Atsuo and Atsuko's monster act actually did frighten her at first.
- Playboy Bunny: Like Jessica from Dragon Quest VIII, Jade can dress as a bunny girl. Her bunny suit also takes visual cues from a Stage Magician, which she acts like when performing the Electro Light and Haulellujah Pep Powers.
- Purple Is Powerful: Her strongest pre-Final Boss outfit is the Warrior Princess attire, a Battle Ballgown that's predominately purple in color. It bears visual similarities to the dress she wore while saving the Luminary from Mordegon's minions as a child, befitting for a princess all grown up.
- Rapunzel Hair: Even in a high ponytail, Jade's hair reaches past her knees.
- Raven Hair, Ivory Skin: Jade has fair skin and jet-black hair, and is frequently noted to be quite beautiful.
- Really Royalty Reveal: She is the daughter of King Carnelian, making her the Crown Princess of Heliodor, which is even her "job title". That said, when you first meet her, she's heavily estranged from her father and the retainers she used to know, and siding with the "Darkspawn" puts her in no position to be an inheritor.
- She's Got Legs: Her martial arts skills feature this and several cutscenes during the game focus on her legs as well.
- Shipper on Deck: Surprisingly, the Switch version reveals that Jade is an avid shipper of the Hero and Serena. If Serena is chosen as his bride, speaking with Jade in Cobblestone Village opens the following dialogue:Jade: (smiling) "YES! Serena is quite the catch. You must be feeling mighty proud of yourself to end up with her. You be sure to treat her properly, alright?"
- Shock and Awe: Jade learns various lightning-elemental attacks if she studies spears.
- Showgirl Skirt: Her Warrior Princess and Warrior Goddess costumes are both fancy dresses with open skirts, all the better to kick ass in all her finery with.
- Stripperiffic: Her normal outfit already reveals quite a bit of her arms, legs and stomach, but the majority of her alternate costumes are even more form-fitting and revealing.
- Strong Family Resemblance: A teacher at the L'Academie de Notre Maitre les Medailles describes Jade's mother in very similar terms to Jade herself.
- Super Mode: After Booga's defeat, she gains the ability to enter her Jinxed Jade form at will via the Re-Vamp skill, boosting all of her stats and increasing her resistance to status effects.
- Suspiciously Specific Denial: Tries her very hardest to act like she isn't freezing when in Sniflheim, even when it's painfully obvious that she is.
- Sweet Tooth: The party chat in Gondolia reveals that she has this, just like her father King Carnelian.
- Three Faces of Eve: The Seductress; the only one of the female party members who exploits her sex appeal, to the point of having several combat skills dedicated to seducing the enemy.
- Tomboy with a Girly Streak: She's a powerful and somewhat masculine martial artist who nonetheless is unafraid to use her feminine charm to her advantage in battle, and is just as obsessed with the sweets served in Gondolia as the rest of the party's women (and Sylvando). She also enjoys getting manicures as a way of unwinding.
- Town Girls: The Butch; unlike the slightly sheltered Veronica and Serena, she's a hardened wanderer who serves as one of the party's strongest frontline fighters.
- Tragic Keepsake: Jade's Belle's Bow accessory originally belonged to her late mother.
- Used to Be a Sweet Kid: Flashbacks from certain characters and an extended flashback to the fall of Dundrasil show that she was a slightly bratty (as might be expected of a princess) but ultimately still very kind, soft-hearted girl. More than a decade of travel, hardship, and personal training spurred on by her own self-hatred for letting the Luminary "die" has turned her into one of Erdrea's fiercest martial artists, with an initially icy disposition to match. Hendrik is particularly astounded by the change at first.
- Weight Woe: Along with the more typical fear of gaining weight after gorging on sweets, she worries about the ease at which she builds muscle while training.
- Wounded Gazelle Gambit: Done to catch both Vince and Hendrik off guard.
- Wolverine Claws: One of her weapons of choice. She can learn skills that let her do Critical Hit more often and Life Drain from enemies.
The general of the kingdom of Heliodor who is known for his strong sense of duty and loyalty. He has defeated countless monsters in the service of his kingdom and would gladly lay down his life to protect his lord. Under the king's order, he pursues the hero.
- Accent Slip Up: Though very subtle, Hendrik drops his Ts in certain pronunciations, which is a call-back/hint to him being Zwaardsrustian.
- Adorkable: For such a strong and reliable knight, he's quite easy to fluster. It just makes him that much more likable.
- Ambiguously Bi: Has a definite interest in women given his interest in the Ogler's Digest. However, in one of the sections in Tickington, the Hero can participate in a wedding rehearsal and ask one of his party members to act as his bride. If he picks Hendrik, he'll at first think he's seriously proposing to him and reluctantly accept though feels that they both should get to know each other better. Once he realizes it's actually just for a rehearsal, he'll laugh it off and play along.
- Ambiguously Related: While it's never said outright like it is with Veronica and Serena's relation to Serenica, Hendrik is stated to look very and act very similarly to the legendary warrior Drustan who accompanied the original Luminary on his quest; implying that he is either his Reincarnation or descendant.
- Anti-Villain: He clearly takes no joy in hunting a teenager with the expressed purpose of murdering him (at most, early in the game he has a kind of grim satisfaction when he think he's keeping the world safe), but he genuinely believes it's the only way to stop the chaos currently engulfing the world.
- An Axe to Grind: He is the only character able to equip axes.
- The Atoner: In the second half of the game and in the new timeline, he joins the party in order to make up for the crimes he committed in the first half.
- Avenging the Villain: Speaking to Hendrik after Jasper's death will show him making peace with his former friend and promising to avenge him, by killing the one who led him down the path to darkness.
- Badass Beard: Sports a striking goattee to go with his generally manly image. The loading screen mentions that he grew it out specifically to look like King Carnelian.
- Badass Bookworm: When the group is encamped, he can sometimes be found reading by the fire. He's also fond of less high-brow literature as well.
- Badass Longcoat: Sports one in his General and Field Marshal outfit sets.
- BFS: He defaults to two-handed swords in cutscenes.
- The Big Guy: He easily towers over everyone else in the Luminary's group and he has the highest strength and defense.
- Black Knight: His position as the right-hand man of King Carnelian, which is further emphasized with his armor being black. He ditches the getup for more practical traveling clothes in the second half of the game, but it is still available as one of his alternate outfits
- Brains and Brawn: He's known as Heliodor's indomitable warrior in contrast to Jasper's reputation as its unrivaled tactician. He's not without brains himself, though, and is shown to be respectably eloquent, well-read and insightful throughout the game.
- Can't Hold His Liquor: In his character book interview, he admits to falling drowsy as soon as he starts drinking, and that he challenges himself not to fall asleep when attending banquets.
- Chick Magnet: After the defeat of Mordegon, he attracts the attention of several women in Arboria.
- Choice of Two Weapons: One-handed and two-handed swords and axe.
- The Comically Serious: He's serious as a heart attack regarding just about everything, which provides the majority of the humor surrounding his character. While traveling with the Soldiers of Smile, watching Hendrik try to remain his usual stoic self after Sylvando somehow convinced him to dress up in a clown suit has to be seen to be believed.
- Conflicting Loyalty: Learning that his princess and Lord Robert, who he greatly respects, are not only alive but are firmly on the "Darkspawn's" side shakes his previously absolutely firm loyalty to Carnelian. Learning of Jasper's role in the Sniflheim crisis compounds this further, to the point that he lets the party go despite being fully capable of facing them in order to investigate further.
- Cool Horse: Obsidian, a mighty black stallion only comfortable around Hendrik.
- Covert Pervert: He's a connoisseur of Ogler's Digest, enough to recognize its first issue from a glance and temporarily gush over its rarity, and shows clear interest in both Erdrea's abundance of bunny girls and the ever-elusive Puff-Puff. He's quick to act sheepish and make excuses for himself when these feelings come out, though. It actually factors into gameplay, as he innately has a severe weakness to Puff-Puff-related attacks; even moreso than Rab, implying that he's the biggest pervert in the party.
- Dark and Troubled Past: He was originally from the Kingdom of Zwaardsrust, the first kingdom to fall to the monsters' return, and is one of the few known survivors.
- Dark Is Not Evil: While initially an antagonist, his Black Knight armor is in stark contrast to his genuinely noble Anti-Villain nature.
- Declaration of Protection: A triumphant one towards the hero when they confront the usurper together. It becomes a recurring line through the rest of the game.
- Defrosting Ice King: He will eventually warm up to the hero and reminisce about his past, apologizing for how he treated them as an enemy.
- Don't Make Me Destroy You: Tries to threaten Jade this way during the third encounter with him, but he is ultimately unable to bring himself to act on it. Jade takes advantage of this by catching him off guard and stealing his horse.
- Doomed Hometown: He's a survivor of the destruction of Zwaardrust, and it was his desire to prevent others from experiencing the same loss and trauma that he did as a result of it that motivated him into becoming a knight.
- Dual Wielding: Can opt to equip a sword or axe in each hand.
- Freudian Excuse: The reason he believes so strongly in Carnelian's accusations against the party is because he's seen firsthand the horrors the Luminary has supposedly brought to the world, first when his homeland and family were massacred by monsters, and then when Dundrassil fell.
- Gameplay and Story Integration
- As a Covert Pervert who is adored by the ladies, he has an innate major weakness to Puff-Puff and related feminine charm attacks.
- Having earned his status as Heliodor's greatest knight, he has an innate major resistance to the fear status effect.
- Being a stoic man most of the time, he has an innate major resistance to laughter-inducing moves.
- Good Costume Switch: After his HeelFace Turn, he changes from his Black Knight armor to a Blue Is Heroic padded armor set. You can later reaquire his Black Knight armor as a costume, however. In the third act he gets a gold version of his original armor.
- Good Is Not Soft: A stern and driven man with a strong code of honour, he will show mercy to the innocent but never to those he believes to be wicked. He mellows out a bit as a party member, but is just as ruthless with your enemies as he was with you.
- Guilt Complex: Tends to needlessly blame himself for causing problems for other people, particularly after the fall of Yggdrasil.
- Hero with Bad Publicity: After Mordegon rises, while many of the surviving populace of Erdrea still see him as a hero and Hope Bringer, many others, such as the monks of Angri-La, have not forgotten the crimes he and Heliodor as a whole committed in the first half of the game.
- He's All Grown Up: Sylvando describes him as having been awkward and meek when he was younger, whereas he's the perfect picture of courageous knighthood as an adult.
- Hope Bringer: At the beginning of the second act, he acts as this to the people of Heliodor while the hero is out of commission.
- Hunk: Handsome in a more traditionally masculine way than the other male party members.
- An Ice Person: If he uses greatswords, Hendrik can learn the ice-based Frost Fangs attack.
- It's All My Fault: In Act 2 he blames himself for the fall of Yggdrasil and Veronica's death, because he was the one that brought the possessed King Carnelian to the world tree.
- Knight in Shining Armor: He is praised as such by people for his loyalty and bravery; in fact, Octagonia even has a statue of him in front of a colosseum.
- The Lancer: Becomes this to the hero's, well, The Hero in the second half of the game.
- Lightning Bruiser: While normally a Mighty Glacier, he gets an enormous speed boost when pepped up (2.5 times his regular speed with the Pep Up Power Up bonus active), making him the second-fastest party member after Erik.
- Like Brother and Sister: He's described as having this sort of dynamic with Jade when she was little, and shades of it can still be seen in their interactions after he joins the party.
- Luckily, My Shield Will Protect Me: The only party member who can learn skills associated with equipping a shield, which makes him an ideal tank.
- Mighty Glacier: Has attack and defense skills that let him deal much damage and take much in turn but is generally the slowest member of the party.
- Mr. Fanservice: His General and Field Marshal costumes give him a very nice looking suit while Drustan's armor shows off his abs and his muscular arms and legs.
- My Country, Right or Wrong: Even if he didn't have personal reasons to latch on to the Darkspawn legend, he outright tells Jade in the third encounter with him that he is a loyal knight and enforcer to Carnelian and Heliodor above all else, which Jade replies has always been his Fatal Flaw. Letting go of this mindset is a big part of his Character Development in the second act.
- My Greatest Failure: Comes to view allowing himself to be deceived by Mordegon while he was in possession of King Carnelian as this after becoming a party member. This is particularly pertinent in the original timeline, where doing so resulted in the collapse of the world tree and the world being plunged into darkness.
- Nerves of Steel: As a bold and courageous knight, he has an innate major resistance to any skills that induce the frightened status effect.
- Noble Top Enforcer: To King Carnelian. Most clearly shown when he stopped Jasper from executing the residents of Cobblestone.
- No Sympathy: Subverted with Jasper. He gives a single brief, pained look when Jasper Unbound fades away, immediately wanting to continue the quest and not dwell on his fallen friend. When Jasper reappears above for one last hurrah, though, Hendrik engages him at length, shows him some kindness, and lets him die happily.
- Not So Above It All: When he finds Rab's copy of Ogler's Digest, he gets rather excited even identifying it as a first edition and in mint condition. Up until this point Hendrik had always been presented as a very upright, straight-laced figure.
- This is further illustrated when in The Battleground, Hendrik can comment in party chat about there being an angel who gives Puff-Puff there, and is eager to see her.
- The Paladin: His character is built in such a way: a powerful, heavy-armoured fighter with access to heals, defensive buffs, and the Heroism tree. He can be played as either a fantastic tank or a powerful damage-dealer.
- Playing with Fire: Like all swordsmen, he can learn the Flame Slash technique.
- Primal Fear: He fears darkness and bugs.
- The Reveal: His destroyed homeland is revealed to be Zwaardsrust, the kingdom founded by Drusten, who is strongly implied to have been one of Hendrik's previous incarnations.
- Sensitive Guy and Manly Man: Hendrik's stoic nature is sometimes used to contrast the extremely flamboyant Sylvando. Interestingly, Sylvando's confidence and decisiveness are also used to contrast Hendrik's occasional bouts of awkwardness and self-doubt. This is highlighted by their respective skill trees, which are identical in shape but expand in opposite directions (Sylvando begins with access to the bottom cluster of his skill tree while Hendrik has access to the top). After they prove themselves as knights in the postgame, they each gain access to the missing sections.
- Sharp-Dressed Man: His Field Marshal and General outfits give him this look.
- Sir Not-Appearing-in-This-Trailer: His joining the party at all is completely ignored in promotional materials, likely to maintain the surprise when it happens.
- Subverted in Super Smash Bros. Ultimate, where there's a Spirit for the "Hero's Comrades"; Hendrik is in the artwork, which could be a spoiler for those who hadn't yet played the game.
- Sixth Ranger: He doesn't join the party until Act 2. And in Act 3, when the Luminary goes back in time, he isn't in the party anymore but joins later after defeating Mordegon at Heliodor Castle.
- Took a Level in Kindness: At the beginning of the second act, despite being no longer an enemy, Hendrik acts cold to the hero due to heavy pressure from defending the Last Bastion and guilt from the atrocities he committed in the first act. However, once they successfully drive out the forces of darkness from Heliodor region and travel together to end Mordegon's reign of terror, he becomes considerably nicer.
- True Companions: Averted with Jasper; although they have the reputation of stalwart brothers defending the kingdom together, and they used to be this in their youth, their friendship soured long ago. Played wonderfully straight with Hendrik and the party though.
- Undying Loyalty: To King Carnelian, the royal family, and Heliodor. He actually has a late-game epiphany about this if spoken to, realizing that blind loyalty is not good enough to save the world and that he needs to stand with you as a comrade, not a follower.
- You Gotta Have Blue Hair: Has long purple hair.
The demon sorcerer who is the main antagonist of the game. He used his demon army to destroy the kingdoms of Dundrasil and Zwaardsrust 16 years ago and possessed King Carnelian, turning the ruler into a puppet. After stealing the Sword of Light and the Luminary's power, he absorbs the Heart of Yggdrasil and begins his conquest of the world.
- All Your Powers Combined: In the first phase of the final battle, he can utilize all six Orb skills from the Spectral Sentinels, as well as most of the Luminary's movepool.
- Ambition Is Evil: As Morcant, his lust for power is what drove him to betray his friend Erdwin and absorb the power of Calasmos, transforming him into the demon sorcerer, Mordegon.
- An Ice Person: One attack in the final battle's first phase is Kacrackle Slash, which has him coat his sword in ice and attack with it. He can also use Kacrack and breathe ice from his mouth as Mordragon.
- Arch-Enemy: To the Luminary, Rab, Jade, and Hendrik. For Rab and the Luminary, he orchestrated the fall of Dundrasil and was responsible for the death of King Irwin and Queen Elenaor, the Luminary's parents and Rab's children. For Jade, the fall of Dundrasil caused her to be separated from the Luminary and Mordegon possessed her father, King Carnelian. For Hendrik, Mordegon caused the fall of the Zwaardsrust, Hendrik's former hometown and Mordegon corrupted his friend Jasper and turned him against Heliodor.
- A Tragedy of Impulsiveness: This is what leads to Mordegon's final demise in the new timeline. Mordegon is still in control of King Carnelian, but the combination of the Luminary foiling his plan and him being unable to get the Sword of Light infuriates him to no end. Rather than wait for a better moment to strike, Mordegon desperately tries to get the Sword of Light by sneaking into the Luminary's room, but he is caught and his cover blown. Shortly after, the heroes confront and kill him.
- Bad Boss: In the new timeline where his attempt to absorb Yggdrasil's power was thwarted by the Luminary, he kills Jasper in an attempt to keep his identity secret as King Carnelian, even though Jasper was just moments before begging him for help.
- Bad Guys Do the Dirty Work: Near the end of the game Erdwin's Lantern begins falling from the sky over Gallopolis by Calasmos in an attempt to get his body back. Mordegon then swoops in and destroys the Lantern before it could fall completely. As such Calasmos remains utterly powerless, and Mordegon remains on top. Well, unless you go back to the past to undo that.
- The Bad Guy Wins: The end of the game's first act sees Mordegon successfully obtain the power of the Heart of Yggdrasil. The second act of the game sees the Luminary reuniting with his friends to bring Mordegon down, and the postgame has the Luminary traveling back in time to make sure Mordegon's rule never happens.
- Bald of Evil: Upon absorbing the Heart of Yggdrasil and transforming into his monstrous form, he's completely bald.
- BFS: Upon stealing the Sword of Light, he uses his magic to transform it into the Sword of Shadows, a large greatsword made from bone.
- Big Bad: An Evil Sorceror and the main villain of the game.
- Breath Weapon: As Mordragon, he can breathe ice. The Sword of Shadows in its dragonic form can breathe fire and Sweet Breath that puts your party to sleep.
- Came Back Strong: In the Definitive Edition, it turns out Mordragon managed to survive the original history's erasure, transcending spacetime to return as the Timewyrm, an exclusive Bonus Boss. His defeat here seems to cement his final destruction, albeit the Luminary can just turn back time to fight him as much as he likes.
- Casting a Shadow: Fights primarily using dark magic. He's called the "Lord of Shadows" for a reason, after all.
- The Chessmaster: He's certainly been playing the long game ever since the fall of Dundrasil. This even extends to when his plan goes Off the Rails in the new timeline with Jasper's early defeat, as he's able to not only dispose of Jasper before he can blow his cover, but then manages to convince everyone present that Jasper was the one who was spreading the Darkspawn theory, not him.
- Combination Attack: As Mordragon, he and the Sword of Shadows can perform two when pepped up.
- Black Mark: The two create a Magic Circle underneath the party that inflicts damage each turn.
- Mighty Magic Burst: The two pool their magic together to unleash a large magical explosion.
- Complexity Addiction: His plan in the first half of the game hinged on the party opening the way to the Sword of Light for him, so spreading a damning prophecy painting the Luminary as a Doom Magnet and ordering a murderous invasion of the rest of the world to hunt him down seems counter-intuitive. Presumably, he did it this way out of pure sadism.
- The Corrupter: This is Mordegon's speciality. He finds the darkness in a person's heart and exploits it to make them his puppets. When possessing King Carnelian, he intentionally snubs Jasper to feed his jealousy towards Hendrik to turn him into his right-hand man. He later recruits Mia into becoming one of his Spectral Sentinels by exploiting her greed and resentment. Ironic considering he was a victim of this to Calasmos.
- Crazy-Prepared: After the events leading to the second act, he spends virtually all his time wholly embracing the Orcus on His Throne trope. That's because he's waiting. He knows Calasmos is going to make a play for his body at any time, and Calasmos is banking on Mordegon being too caught up in his victory to remember that little detail. He's not. As a result, Calasmos is caught completely flatfooted and rendered quite literally helpless... Until our intrepid Hero goes and changes things.
- Dark Is Evil: A demonic sorcerer who calls himself the Lord of Shadows who attempts to take over Erdrea.
- Dem Bones: After stealing the Sword of Light, he uses his magic to transform it into the Sword of Shadows, a large greatsword made from bone. In his One-Winged Angel form, he becomes a giant, skeletal serpent with the Sword of Shadows becoming an actual dragon that serves as his "tail".
- Demonic Possession: After causing the fall of Dundrasil, he possesses the body of King Carnelian and began spreading the rumor of the Darkspawn.
- Despotism Justifies the Means: Mordegon is perfectly willing to turn Erdrea into a monster-infested hellhole if it means he stays on top.
- Doppelgänger Attack: Like Tyriant, he can summon a Living Shadow clone of himself to fight alongside him.
- Dual Boss: In the first phase of the final battle, he can summon a Living Shadow clone of himself. In the battle's final phase, the party has to fight One-Winged Angel forms of both Mordegon and the Sword of Shadows. In fact, they can perform a Combination Attack together if they are both pepped up.
- Equal-Opportunity Evil: Doesn't discriminate on this count; two of his highest generals are humans. Of course, he himself is a former human, too.
- Evil Cannot Comprehend Good: Right before the final battle, Mordegon expresses both confusion and irritation that the Luminary and his friends would continue to fight despite the fact that he essentially rules the world now and states that he'll drown humanity in everlasting despair.Mordegon: Why do you never learn? Love, hope, dreams... Worthless. Mere words. And yet your faith in them refuses to die. But no longer. I shall carve a despair into the human soul that will last until your kind finally dwindles and dies!
- Evil Is Bigger: Even in his normal form, Mordegon towers over most of the cast. Jasper, for example, barely reaches his chest. Upon absorbing the Heart of Yggdrasil, he mutates into a large muscular demon. And when unleashing the Sword of Shadows' full power, he transforms into a giant skeletal serpent.
- Evil Makes You Monstrous: Three times over. Just changing from Morcant to the demon sorcerer would qualify, then he gains the ancient hero's sword and turns into a hulking BFS-wielding monster, and then when he unleashes the Sword's full power against you, he turns into a skeletal two-headed serpent.
- Evil Redhead: He's the main villain of the game, and he has a red mohawk.
- Evil Sorceror: He first appears as such. Once he gains the Sword of Light and takes the Luminary's power, he transforms into the new bulky form befitting a demon lord in this series.
- Evil vs. Evil: When Erdwin's Lantern, the prison containing the body of Calasmos, begins falling from the sky, Mordegon destroys the lantern to ensure that he alone rules Erdrea.
- Fallen Hero: In the postgame scenario, it is revealed that the dark sorcerer Mordegon was originally Morcant, the mage who fought alongside the original hero Erdwin against the demon god Calasmos. After they defeated Calasmos, he betrayed Erdwin to steal Calasmos' power.
- Faux Affably Evil: He speaks in a professional manner, but he's the biggest threat to Erdrea and an overall sadistic guy.
- Fisher King: After stealing the Heart of Yggdrasil and destroying the World Tree, he turns Erdrea into a monster-infested land of darkness.
- Flunky Boss: In the fight with him in the postgame, he can summon copies of his staff to fight alongside him.
- Fog of Doom: In the first phase of the final battle, he can use Alizarin's Red Mist to increase the damage your party takes in battle. In the fight with him in the postgame, he has an attack called the Madding Cloud, spreading a purple mist that reverses the effects of healing items.
- Godhood Seeker: His goal is to steal the Luminary's power and the Sword of Light so he can absorb the power of the Heart of Yggdrasil and rule over Erdrea. He manages to succeed in the first half of of the game, but the Luminary defeats him and goes back in time to make sure Mordegon's rule never happens.
- Good Old Fisticuffs: As Mordragon, his primary attacks are in the form of punches.
- Graceful Loser: He realizes exactly how you managed to stop him after his defeat in the postgame timeline, and accepts it — in fact, he even hints (menacingly) of another being that benefits from the disrupted flow of time.
- Green Thumb: When attacking the Luminary and Rab in Angri-La, he utilizes giant tree roots to attack them.
- Just Eat Him: Mordragon's Tail will do this to one of your party members in the final battle, chewing on them and spitting them out after a few turns, which often leaves them stunned and poisoned.
- Knight of Cerebus: The game takes a much darker turn when Mordegon reveals himself, with the game's first act ending with him absorbing the Heart of Yggdrasil and plunging Erdrea into darkness in addition to indirectly causing Veronica's Heroic Sacrifice.
- Literal Split Personality: When Morcant stole Calasmos' power, it caused his soul to be split in two. The dark half of his soul became Mordegon while the good half would go on to become the Seer and seek to atone for his mistakes.
- Living Weapon: The Sword of Shadows, the corrupted form of the Sword of Light, is a living sword with a moving eyeball on its hilt. When Mordegon unleashes the sword's full power, he transforms into Mordragon, a skeletal serpent with the Sword of Shadows becoming an actual dragon that serves as his "tail".
- Load-Bearing Boss: The Fortress of Fear begins to collapse right after his defeat.
- Mana Drain: Can use Booga's Giga Drain Magic in the final battle.
- Man Behind the Man: He is the one behind the kingdom of Heliodor's hunting down the hero for the first half of the game.
- Make Me Wanna Shout: One of his attacks as Mordragon is War Cry, letting out a loud shout that can occasionally stun your party members.
- Midas Touch: In the first phase of the final battle, he can use Gyldigga's Kaching Kaclang, turning your party members into gold statues.
- Mirror Boss: In his bulked-up form, in addition to the Orb skills of the Spectral Sentinels, he can use several of the Luminary's skills or dark mirrors of them.
- One-Winged Angel: After being defeated the first time, Mordegon unleashes the full power of the Sword of Shadows and transforms into Mordragon, a giant skeletal serpent with the Sword of Shadows becoming an actual dragon that serves as his "tail".
- Orcus on His Throne: After stealing the Heart of Yggdrasil and taking over Erdrea, he mostly chills out at the Fortress of Fear while his forces run roughshod over Erdrea. Justified as he has already won at this point. The only times he takes action himself are when he attacks the Luminary and Rab in Angri-La and when Erdwin's Lantern begins to fall.
- Playing with Fire: Can use the Frizz-class spells in his boss fights.
- Purple Is Powerful: A powerful Evil Sorcerer dressed in a purple robe.
- Really 700 Years Old: The postgame reveals that he is actually Morcant, the sorcerer who fought alongside the original Luminary, Erdwin, meaning that Mordegon is far older than he looks. Apparently, stealing Calasmos' power gave him some form of immortality.
- Recurring Boss: He is fought three times. Once in his monstrous form, once as Mordragon, and once in the postgame in his normal form.
- Red Baron: He is often called the Lord of Shadows.
- Sequential Boss: The fight with him as Mordragon has three phases. First you fight Mordragon's tail, then Mordragon himself, and finally both of them together.
- Serrated Blade of Pain: Upon stealing the Sword of Light, Mordegon transforms it into the Sword of Shadows, a large, spiky greatsword made from bone.
- Shock and Awe: One attack he has as Mordragon is Lightning Storm, which has him calling down lightning bolts.
- Spanner in the Works: Becomes this to Calasmos. When Erdwin's Lantern, the prison containing the body of Calasmos, begins falling from the sky, Mordegon destroys the lantern to ensure that he alone rules Erdrea. In the postgame, Calasmos returns the favor by preventing Mordegon from stealing the Sword of Light while possessing King Carnelian, which inadvertently exposes him as Mordegon.
- Status-Buff Dispel: Like other endgame bosses, he can use a Disruptive Wave to remove any status buffs on your party.
- Stuff Blowing Up: He can use the Boom-class spells.
- Villainous Breakdown: A much subtler example, Mordegon does an excellent job keeping his cool even when you kill most of his powerful servants. As his plans continue to fall apart though, it becomes clear he is getting increasingly frustrated and is barely holding back his seething hatred of you. And then it happens more traditionally when you beat his Mordragon form, where he spends his last moments in infuriated despair over his failure to beat the Luminary even after essentially becoming a god.Mordegon: But... I am Mordegon... Master of all... Things! My reign is... not over... It... cannot be. Accursed... LUMINARY!
- You Remind Me of X: When encountering the party at the Fortress of Fear, he remarks that the Luminary's eyes "shine with a sickening light" like the hero of old. This becomes much more meaningful in the postgame when it's revealed that he is actually Morcant, the sorcerer who fought alongside the original Luminary, Erdwin.Mordegon: Your eyes shine with a sickening light. Just as did those of the hero of old.
The ancient evil that once attempted to cover the world in darkness. The demon god fought against the original luminary Erdwin and his allies and lost. Unfortunately, just as Erdwin was about to deliver the final blow, he was betrayed and killed by the mage Morcant, who proceeded to take Calasmos's power and become the demon sorceror Mordegon. Without the Luminary, the Dark One could not be destroyed so Erdwin's allies sealed the Dark One's body and sent it to the heavens, which later became known as Erdwin's Lantern.
- Amazing Technicolor Population: In his true form, his face has light blue skin.
- Ancient Evil: Calasmos has existed since the beginning of time, having fought and injured Yggdragon, who would go on to become the World Tree, Yggdrasil. Calasmos would later face off against Yggdrasil's chosen hero, Erdwin.
- Arch-Enemy: To Yggdragon. The injuries she received from her battle with Calasmos would cause her to become the World Tree Yggdrasil and she would later choose Erdwin as her champion to defeat Calasmos.
- Arm Cannon: Calasmos' left arm is a large cannon that can fire a blast of darkness, fire the cannon itself like a projectile, a small shot of energy, can be used to summon darklings, or can function as a gatling gun.
- Attack of the 50-Foot Whatever: Calasmos' true form is utterly massive, even dwarfing Cetacea in size.
- Battle Aura: Calasmos begins the fight wreathed in a shroud of shadows that drastically strengthens him. The shroud must first be removed by the Super or Supreme Sword of Light for the party to stand a chance against him.
- Big Bad Wannabe: A very downplayed version of this in the original timeline as Mordegon destroys it's body just as it's about to re-unite with it, preventing it from getting it's power back leaving Mordegon as the sole Big Bad till the postgame changes this.
- Big Creepy-Crawlies: His true form resembles that of a humanoid insect, much like Cell.
- Blow You Away: He can use the Kaswooshle spell.
- Bolt of Divine Retribution: During the final battle, Calasmos will periodically summon four darklings who will begin praying to Calasmos. If they are left on the field too long, Calasmos will use them to summon the Chaotic Kazaptrophe, a highly damaging bolt of dark lightning.
- Breath Weapon: Three of his attacks has him breathe fire (both regular or dark flames) and ice.
- Caps Lock: His text is in all caps with the words running together.
- Casting a Shadow: He's called "The Dark One" for a reason. Many of his attacks utilize darkness. He begins the fight clad in a Shroud of Shadows that must be removed for the party to stand a chance against him. He can fire a blast of pure darkness from his Arm Cannon, breathe dark flames from his mouth, can summon creatures called Darklings and can use them to call down a bolt of dark lightning.
- Chekhov's Gunman: His Tockle form appears in the very first cutscene, and shows up periodically throughout the game. Though you learn of the name "Calasmos" in the second act, its true purpose, and that of the black Tockle, doesn't become apparent until the postgame.
- The Corrupter: Prior to the game, just as Erdwin was about to deliver the final blow, Calasmos managed to convince Morcant to kill Erdwin, promising him power beyond his wildest dreams. Morcant would kill Erdwin and take Calasmos' power to become the demon sorceror Mordegon. Once Calasmos regains his body in the postgame, his influence begins to spread across Erdrea, turning monsters "Malicious" and making them stronger.
- Despair Event Horizon: In the original timeline, after Mordegon destroys Erdwin's Lantern, the prison containing his body, all he can do is collapse on the floor of the ruins where it would've landed, knowing that he is now completely powerless.
- Eldritch Abomination: Has all the classic hallmarks of one: Immensely powerful, has existed since the beginning of time, his presence has a negative effect on the environment, cannot be killed by normal means, and doesn't even look remotely human.
C O M E C H I L D R E N O F L I G H T.G I V E Y O U R S E L V E S T O D A R K N E S S.
- For that matter, the way he just speaks. All capital letters, all spaced apart, no break between words, and no box for his text, giving the sense that his voice is simply omnipresent.
- Evil vs. Evil: After Mordegon gains the sword of the hero, he wastes no time in destroying Calasmos's body and thereby ruining Calasmos's resurrection. In the postgame, the soul of Calasmos, which takes the form of a black Tockle, helps the heroes defeat Mordegon early since Mordegon is an obstacle to Calasmos's resurrection.
- Expy: His true form looks like a combination between Cell and Hirudegarn. The former makes even more sense when you realize they pulled the same stunt for their rise to power — hitching a ride with a time traveler.
- Famous Last Words: "LIGHT...!FOULLIGHT...!HIDEOUS!WHYDOYOUBURN...SOBRIGHT?!"
- Fog of Doom: Calasmos' Claw can spray a purple mist that inflicts various random status ailments on your party (confusion, paralysis, sleep, etc).
- Forced Sleep: He can put one of your party members to sleep with a glare from his eyes.
- Gatling Good: One attack with his cannon has him fly across the screen while opening fire with a rapid volley of shots.
- God of Evil: A powerful evil demon god and one of the main antagonists of the game.
- Greater-Scope Villain: As Mordegon got his demonic powers from Calasmos, Calasmos is indirectly responsible for the atrocities that Mordegon commits in the main game. In the extra scenario, he takes the position of Big Bad from Mordegon.
- Guide Dang It!: Much like Zoma, he begins his boss fight significantly powered up and needs to be weakened for the party to stand a chance. The way to do so is by using the Sword of Light as an item to break his Cloak of Shadow. However, the only clue the game gives is by talking to a Watcher at Drustan's Labyrinth that tells you how to remove the shroud.
- Hoist by His Own Petard: His Final Flame can be knocked back into him if his claw or cannon is destroyed before he can throw it at the party. It's entirely possible for this to strike the final blow and defeat him.
- Invisible to Normals: His Tockle form can only be seen by the Luminary and by Mordegon (who has Calasmos' power), like all Tockles. No one else, even those it's physically touching are even aware Calasmos is there.
- Killer Rabbit: The soul of the evil god takes the form of a black Tockle.
- Malevolent Masked Man: Calasmos wears a mask over his face in his true form. Inflicting enough damage during the battle will destroy the mask and reveal his true face.
- Meaningful Name: His English name is made from combining "Calamity" and "Cosmos". Calasmos is an otherworldy threat who came from the cosmos to destroy light and life, bringing calamity.
- Organic Technology: Has trappings of this, with gun barrels built into each arm, his right claw having a full range of rotation, and his left arm ending in a large cannon that can double as a gatling gun, be fired off as a projectile, or can open to fire a blast of pure darkness.
- Playing with Fire: His Final Flame attack. Calasmos begins charging up a giant fireball. If you don't disable his claw or cannon in time, he'll chuck it at your party for a guaranteed Total Party Kill. If you do disable one of his arms, the ball will fall on his head, inflicting decent damage.
- Power of the Void: Calasmos claims to be "born of the void" and desires to return all of Erdrea to the void.T H E V O I D S H A L L C O N S U M E Y O U A L L.S O O N A L L S H A L L K N O W T H E V O I D.
- Purple Is Powerful: With his Battle Aura active, his body is purple and he is an immensely powerful evil god. Removing the aura reveals that his skin is actually green.
- Red Eyes, Take Warning: When his mask is destroyed, Calasmos is revealed to have eyes with red sclera and gold pupils.
- Sdrawkcab Speech: In Japanese, its sentences are spoken backwards.
- Sealed Evil in a Can: Without the Luminary to deliver the final blow, the demon god could only be sealed and sent to the heavens until the Luminary's reincarnation is born.
- Spanner in the Works: Mordegon was this to Calasmos in the second act. When Erdwin's Lantern, the prison containing the body of Calasmos, begins falling from the sky, Mordegon destroys the lantern to ensure that he alone rules Erdrea. In the postgame, Calasmos returns the favor by preventing Mordegon from stealing the Sword of Light while possessing King Carnelian, which inadvertently exposes him as Mordegon.
- Status-Buff Dispel: He can use a Disruptive Wave to remove all status buffs on your party.
- Stuff Blowing Up: Can use the Kaboomle spell.
- Suspiciously Similar Substitute: He has various similarities to Zoma from Dragon Quest III. Both characters are powerful demons who serve as the Greater Scope Villains of their respective games. Both characters start their fights wreathed in a Battle Aura that must be removed for the party to stand a chance against them. Even the music for their fights are the very same, "Hero's Challenge" ringing in when the darkness is dispelled. This actually makes sense as this game is revealed to be a Stealth Prequel to III, making Calasmos a Predecessor Villain to Zoma.
- This Is a Drill: One of Calasmos' attacks has him attack with his claw rotating like a drill.
- Time Stands Still: Later in the battle, Calasmos will freeze time for all but one of your party members, after which he'll either heal, summon Darklings, or charge his Final Flame.
- Vocal Dissonance: In the English dub, Calasmos' voice in his true form is appropriately deep and booming. The Definitive Edition's Japanese dub makes his voice higher-pitched and distorted and his sentences are spoken backwards, highlighting his alien and otherworldly nature.
- Back for the Dead: Right before the final battle with Mordegon, the Sentinels are resurrected in a final effort to stop the heroes... And they are defeated as quickly as they were resurrected.
- Ragtag Bunch of Misfits: The Spectral Sentinels consist of two corrupted humans, a Loss Leader, a Coralotl, a Hooper, and an undead skeletal warrior.
- Seven Deadly Sins: Each of the Sentinels, with the exception of Indignus, embodies one or multiple aspects of the Seven Deadly Sins.
- Jasper represents Pride and Envy. His Start of Darkness began due to his jealously at Hendrik for always surpassing him. The Definitive Edition expands on this and reveals that this was due to Mordegon, who was possessing King Carnelian at the time, intentionally snubbing Jasper to feed his jealously at Hendrik and turn him into his right-hand man. The postgame boss version of him is called Overweening Pride.
- Tyriant and Alizarin represent Wrath, both of them being violent and hateful beings who relish killing others. Their postgame boss versions are called Blind Hatred and Unfathomable Anger, respectively.
- Booga represents Lust. He takes over Octagonia and turns it into a casino where monsters can indulge their base desires and is quite fond turning humans, particularly females, into his slaves. Also, Jade's sidestory shows that he is quite the womanizer, immediately falling for Jade despite the fact that he already has a girlfriend in Boodica. His postgame boss version is called Sheer Decadence.
- Gyldygga represents Greed. She terrorizes the kingdom of Snifleheim by spreading a disease called Gold Fever that turns victims into gold statues so her minions, who themselves are solid gold, can collect them. She also lives in the Gyldenhal, a palace made entirely of gold with treasure littering the halls. Her postgame boss version is called All-Consuming Greed.
- Sphere of Power: Each of the Sentinels have an orb entrusted to them by Mordegon that grants them powers and lets them use special attacks in their boss fights.
- Jasper's Silver Orb lets him transform into his Unbound form and lets him attack with Silver Spark, a powerful AOE blast of dark energy.
- Tyriant's Purple Orb allows him to control darkness, casting all of Heliodor in eternal night. In his boss fight, he can use the Orb to summon a Living Shadow clone of himself.
- Alizarin's Red Orb renders him invulnerable to harm and in his boss fight, let's him generate a red mist that increases the damage your party takes in battle.
- Booga's Green Orb lets him cast Giga Drain Magic, allowing him to drain your party's MP.
- Gyldigga's Yellow Orb lets her cast Kaching Kaclang, allowing her to turn some of your party members into solid gold statues.
- Indignus' Blue Orb lets him use a Disruptive Wave to remove any status buffs to your party members.
- Theme Naming: The Sentinels are given the colour of Orb closest to their names:
- Jasper is an opaque stone, or silver in this instance
- Tyriant's name is close to tyrian purple
- Booga can sound close to "bogey", or snot-green
- Alizarin is a light-red colour
- Gyldygga contains a corruption of "gold", or yellow for this case
- Indignus sounds close to "indigo"
A knight of the Kingdom of Heliodor and Hendrik's childhood friend. He is a ruthless tactician who is known for his accurate judgment and decisiveness. However, his handsome appearance and white armor hides a much more sinister side to him.
- Always Second Best: Believes he's this, and is sick of it enough to betray his kingdom and all of humanity.
- Ambition Is Evil: One of his main motives for joining Mordegon's army.
- Biseinen: His slender build, sharp features and trendy hairstyle make him look a good deal younger than his actual age.
- Brains and Brawn: He's known as Heliodor's unrivaled tactician in contrast to Hendrik's reputation as its indomitable warrior. As the fights against him show, though, he's a very capable fighter in his own right.
- Can't Hold His Liquor: According to Hendrik's interview in the character book, Jasper is a poor drinker.Hendrik: After having had a great deal, gone past recollection, a wine cork in his nose
- Casting a Shadow: He fights primarily with Zam-class spells. It's implied that Mordegon granted him dark magic in return for his services.
- Chick Magnet: Several female NPCs gush about his looks, and his pretty face alone was enough to manipulate Krystalinda into assisting him with his plot.
- Dark Is Evil: While he dons a white armor, he primarily uses Zam-type spells in both cutscenes and boss fights to highlight his sinister nature.
- Deadpan Snarker: He has a smug and acerbic quip at the ready for nearly every situation he finds himself in.
- The Dragon: To King Carnelian. He later becomes this to Mordegon as well.
- Dual Wielding: Wields a pair of platinum swords in battle.
- Duel Boss: Hendrik's final confrontation with his spirit in Act 3 is a one-on-one duel.
- Evil Cannot Comprehend Good: Late in the game, he tries to dishearten the heroes by showing them an apparition of Veronica, telling them that she hates them for letting her die and wishing them all dead. The initial shock aside, nobody falls for it, least of all Serena, who calmly explains that they all know Veronica willingly gave her life to save them and believed in her heart that they would save the world without her. Jasper is furious that they saw through the ruse so easily.
- Evil Costume Switch: Once he reveals his true colors as Mordegon's general, he ditches his white armor and dons a red and black warlock outfit.
- Evil Former Friend: To Hendrik after The Reveal.
- Face Death with Dignity: He doesn't at first, but Hendrik encourages him to, and he resigns himself to oblivion after a tender conversation with him.
- Fallen Hero: He's suggested to have shared Hendrik's devotion to protecting Heliodor at one point, before he allowed jealousy to corrupt his mind.
- After his first defeat in Gondolia, he swears that when the party's good fortune finally runs dry, he will be there. Sure enough, the next time the party encounters him, in Yggdrasil, is when everything goes to hell.
- Soon after that same encounter, Placido reveals that it was Jasper who cursed him to be unable to speak after he caught Placido overhearing a conversation between him and the Tentacular that had been terrorizing the trade route; the first hint that Jasper is in league with the monsters.
- Forgotten Fallen Friend: His appearances in the second act build up his relationship with Hendrik, ending climatically in the final dungeon. In the altered postgame timeline, Jasper is killed much earlier, leaving Hendrik without any understanding of his motives and no closure. Aside from Mordegon claiming him as a scapegoat, he isn't mentioned again. Averted in the Switch version which adds an extra quest where Hendrik encounters Jasper's spirit learns of his motivations again and make their peace with each other.
- Green-Eyed Monster: To Hendrik. This is one of the main reasons why he joins Mordegon's army.
- Heel Realization: In his final moments, thanks to some kind words from Hendrik.
- Hopeless Boss Fight: The battle against him at the Tree of Life is unwinnable. This changes in the extra scenario where the hero travels back in time to prevent Mordegon from getting the sword of the ancient hero.
- Impoverished Patrician: The character book states his family were of nobility that fell on hard times.
- Jerkass: Several people throughout Erdrea rightfully call him a cruel man.
- Jerkass Has a Point: He recalls an incident where Hendrik, triumphant after returning from Dundrasil, returns to the castle showered by the adulation of the people. Jasper, also present, extends his hand in their childhood gesture of friendship, but Hendrik either doesn't notice or doesn't care, striding right past his friend and straight to the King. While this doesn't even slightly excuse the actions he'd go on to commit, it does illustrate that Jasper's resentment wasn't exactly built on nothing. The extra Switch version quest involving him elaborates on this more revealing that Mordegon, in his guise as the King, intentionally started snubbing Jasper and favouring Hendrik specifically to drive a wedge between them and turn Jasper towards the darkness.
- Kick the Dog: Not only does he set Cobblestone, the hero's hometown, on fire, he attempts to execute all of its inhabitants as well. Thankfully, Hendrik prevents the latter from happening and only imprisons them.
- Killed to Uphold the Masquerade: In the new timeline, Mordegon, still possessing Carnelian, kills him in order to maintain his cover.
- Light Is Not Good: His silvery armour is in direct contrast to Hendrik's pitch black armor, but Jasper is an Obviously Evil Smug Snake whose evil and sadism becomes crystal clear in the first few hours of the story.
- Magic Knight: He is skilled with both swords and magic.
- The Man Behind the Man: He is revealed to be responsible for both the Tentacular's attack on the waters surrounding Gondolia and Krystalinda being freed from her prison to freeze all of Sniflheim after each foe is respectively dealt with.
- Older Than They Look: He is the same age as Hendrik and yet appears significantly younger.
- One-Winged Angel: In his final confrontation against the party, he transforms into a purple muscular demon with wings.
- The Pirates Who Don't Do Anything: His primary role as a general of Heliodor is to command its navy during aquatic battles. While his first encounter with the party takes place in the port town of Gondolia, we otherwise never see him so much as set foot on a ship.
- Recurring Boss: The party fights him multiple times throughout the story.
- The Resenter: Grew to hate his best friend Hendrik for being favoured over himself and, as he sees it, spurning their friendship to chase glory.
- Sarcastic Clapping: When Hendrik and the Luminary face him in Heliodor's throne room. He even does the sneering "Bra-vo".
- The Strategist: He has a reputation of one.
- Used to Be a Sweet Kid: The hero sees a vision of him and Hendrik as boys, and while ambitious even then and given to mischief, he was a good friend to Hendrik and not at all the monster he'd grow up to be.
- Villain with Good Publicity: Throughout the first half of the game, most of the world sing praises of his heroic crusade against the dreaded Darkspawn, unaware that he's The Dragon and the Darkspawn is The Hero. While many renounce him after his true nature comes to the front, several remain unaware of his allegiance with Mordegon and continue to hope for his return.
- We Used to Be Friends: He and Hendrik were inseparable friends throughout most of their lives, and are still known as such by the general public, but they've grown distant from and even hostile to each other by the beginning of the game. Any pretensions about their friendship are thrown out the window after it is revealed that Jasper arranged for Hendrik's death, which Hendrik shows disappointment, but not surprise, over upon finding out. Jasper's last moments show that both of them still hold affection for the other deep down.
- Yellow Eyes of Sneakiness: They serve to highlight (or even foreshadow) his deceptive and underhanded ways.
One of Mordegon's Spectral Sentinels. When Mordegon took over the world, Booga took over the town of Octagonia and turned it into a casino for monsters while enslaving the residents. In her side story, Jade arrives to free Octagonia from his rule, only to be defeated and turned into his personal servant. Later, the party defeats him in order to free Jade and regain the green orb.
- Abhorrent Admirer: To Jade. The moment he saw her, it was lust at first sight. Naturally, Jade doesn't reciprocate his "affections".Booga: You're goorgeous! Hair as glossy as a Great Sabrecat's coat... The flawlessly toned physique of a Gigantes... Oh yes, you're right up Booga's alley! We musn't waste another moment! Please! Say you'll be mine! Let me shower you with gushing lashings of affection every minute of every day. Forever and ever and ever!Jade: Ugh, I can't think of anything worse.
- Acrofatic: Despite his gut, Booga is surprisingly agile, able to dodge a kick from Jade in her side story and will occasionally dodge your party's attacks during the boss fight. That said, running takes a lot out of him.
- Baleful Polymorph: He transforms the townspeople of Octagonia into demons.
- Chivalrous Pervert: While he's clearly a lecher, forcing Jade to wait on him in a skimpy bunny suit and all, Jade's sidestory in the Switch version reveals that he is shockingly chaste; he didn't start holding hands with his girlfriend until after ten years of dating! And when he first transforms Jade into his love slave, he starts giggling at the possibility of holding hands with her as well. He may be a disgusting pervert, but he takes his time, enough that you can be certain that he didn't lay a finger on Jade during their time together.
- Fat Bastard: A rotund, sadistic demon who enjoys turning people into his personal pets.
- Hidden Depths: Jade's sidestory reveals him to be shockingly romantic toward his girlfriend Boodica, with there being enough of his sappy writing to her to fill up an entire book, as well as extremely restrained when it comes to making relationships more intimate (he considers holding hands to be something done to commemorate a couple's tenth anniversary). He's also viewed as a genuine ladykiller and expert in all things romance by the rest of monsterkind.
- Jerkass: He's nasty in every attribute, even lusting over Jade despite already having a girlfriend.
- Kavorka Man: Zig-zagged. Humans find him rightfully repulsive, but he apparently genuinely is seen as a ladykiller and romantic extraordinaire within the monser community.
- Laughably Evil: A threat, but an amusing one.
- Mana Drain: The Green Orb lets him sap large amounts of the party's MP for himself.
- Sickeningly Sweethearts: With Boodica in Jade's sidestory.
- Your Cheating Heart: In Jade's sidestory, it's revealed he had a girlfriend that didn't react too well that her beloved fell for Jade.
Mordegon's general who stands guard at the gate of Mordegon's sky castle.
- Affably Evil: Easily the most polite of the Spectral Sentinels.
- All There in the Manual: It's only in his bestiary entry (and only in the Definitive Edition) that it's revealed that he was the one who destroyed Havens Above and slaughtered the Watchers.
- Baddie Flattery: Acknowledges that you have to be dangerous to have made it this far.
- Double Weapon: His Weapon of Choice.
- Expy: Of Dhuran, being an Affably Evil general of the Big Bad's forces, as well as being a Palette Swap of him.
- Status-Buff Dispel: The Blue Orb lets him unleash this, making him the party's first encounter with Disruptive Wave.
- Undying Loyalty: He is fiercely loyal to Mordegon; his bestiary entry notes that he would give his life for his master without hesitation.
- We Hardly Knew Ye: One of the Spectral Sentinels, but probably the one with the least screen time. He gets a bit more time to shine in Erik's sidestory.
- You Shall Not Pass!: Mordegon's gatekeeper and the very first enemy fought in the final dungeon.
Mordegon's general who has taken over the castle of Heliodor after Mordegon started his world conquest. The party defeats him in order to regain the purple orb.
- Dark Is Evil: Uses explicitly Zam-type spells and hates light with undying passion.
- Dem Bones: He is a skeletal monster wearing heavy armor.
- Doppelgänger Attack: Summons a weaker copy of himself during the battle. As he can perform a powerful Combination Attack with his copy once he gets pepped up, it is best to remove the copy quickly.
- Dual Wielding: Wields two blades.
- The Night That Never Ends: He is the source of it. Using the Purple Orb, Tyriant kept a thick blanket of dark clouds in the sky, keeping the land in perpetual darkness. Destroying him causes the clouds to lift.
- We Hardly Knew Ye: Doesn't get much screen time compared to other Spectral Sentinels, particularly in the Switch Version where Booga and Indignus get some additional scenes.
Mordegon's general who ambushes the party at sea. The party defeats him in order to regain the red orb.
- Co-Dragons: With Jasper. Jasper is technically the leader of the Spectral Sentinels, but remains an Orcus on His Throne until you fight him; Alizarin is the guy making the strongest push against the heroes in the overworld.
- Damage-Increasing Debuff: In battle, the Red Orb lets him generate a mist that inflicts this on the party until it clears.
- Knight of Cerebus: Whenever he shows up, things get grim.
- More Teeth than the Osmond Family: Has two layers of teeth, befitting his shark-like appearance.
- Nigh-Invulnerability: Due to the protection from the red orb, Alizarin cannot be harmed until the hero regains his Luminary powers and strikes Alizarin with lightning.
- Pungeon Master: Tends to speak in fishing-related puns and metaphors.
- Undying Loyalty: Say one thing for him, he doesn't have a treacherous bone in his body. Even as he dies, his only thought is to desperately warn Mordegon that the Luminary is still alive.
Mordegon's general who terrorizes the city of Sniflheim by spreading an illness that turns people into golden statues. See Mia's entry in Other Characters for the tropes associated with her regular self.
- Meaningful Name: When said aloud, you get "Gold Digger".
- Midas Touch: Almost exactly like the original.
- One-Winged Angel: For her boss fight.
- Our Dragons Are Different: Appears to be a wolfish dragon, also made out of gold.
- Taken for Granite: As Mordegon's general, she terrorizes the city of Sniflheim with this power, granted by her necklace. It is reflected in her boss battle as an attack that turns whoever it hits into a golden statue, disabling him/her for two turns.
- Voice of the Legion: She speaks in tandem with her regular Mia voice and a beastly sounding voice after transforming into her One-Winged Angel form.
A minor underling kidnapping maidens from the Hotto hot springs and draining them of their magic, with the hopes of using the collected power to revive his dark master.
- Degraded Boss: Not too long after defeating him, you'll start encountering regular-enemy versions of him like the Jargon.
- Living Shadow: Has these serving as his minions.
- Pungeon Master: Speaks primarily in pottery-themed wordplay.
- Small Role, Big Impact: He's encountered very early on and dealt with in minutes, but he's the reason Veronica spends the whole game in the form of a child.
- Starter Villain: A Laughably Evil, low tier minion, far removed from the deeper intrigue of the story, who can nonetheless prove a challenge to a low level party.
The demon posing as a painting in the mural at the town of Phnom Nonh. It lures people to the mural by promising good fortune or disguising itself as an innocent child. Once its unwitting victims are at the mural, it sucks them into the world inside the painting and drains them of their life force in order to grow stronger.
- Anomalous Art: Takes the form of a mural and lures people into its Eldritch Location to trap them inside and add them to her mural.
- Bitch in Sheep's Clothing: For those who cannot be tempted with the promise of good fortune, she takes on the appearance of an innocent child and asks them to go to the mural.
- Creepy Doll: Her true form is a gigantic version of the Iron-Maiden type enemies.
- Eye Beams: Can fire laser blasts from her eyes, inflicting heavy fire damage to the entire party.
- Finger Poke of Doom: One of her attacks is to flick a party member with her finger - and it's far and away the strongest attack in her arsenal, easily capable of knocking out most characters with two or three hits.
- Life Drain: During the boss battle against her, she summon large vines to do this to one party member.
- Punny Name: Is named for The Picture of Dorian Gray.
- Red Eyes, Take Warning: Once she reveals her true colors, her Dora form gains this.
- Wake-Up Call Boss: If you are not prepared, she tends to Total Party Kill very quickly with ability sealing and frequent critical hits.
- You Fool!: She refers to the party more than once as "fools."Dora: It is you have painted yourselves into a corner. Poor, drab fools!
One of Mordegon's henchmen who terrorizes the town of Phnom Nonh once Mordegon takes the power of Yggdrasil. She lied to the townspeople that she was going to protect their most prized possessions, only to run away after getting them.
- Greed: Befitting her namesake, she takes away what each townspeople values most.
- Our Dragons Are Different: Follows the design and personality of a Western dragon.
- Pink Is Feminine: Her scales are a dark pink.
- Sadist: However, she is more interested in suffering she causes to those she steals from rather than valuables themselves.
- Verbal Tic: She slightly slurs all of her sentences so that that many of the words end up having a "th" sound injected into them. Even her name is a slurred version of "avarice"! Erik's character episode reveals that all monsters of her type speak like this.
- What Happened to the Mouse?: Unlike the Gloomnivore and Tatsunaga, shes nowhere to be found in the postgame despite not being a Spectral Sentinel and assumedly still being alive.
A demonic beast that feeds off the misery and suffering of others. He forces King Irwin to remain in a never-ending nightmare where he endlessly relives his most painful memory.
- And I Must Scream: Inflicts this on his King Irwin as he repeatedly relives the Fall Of Dundrasil.
- Dark Is Evil: A dark-purple beast with a demonic voice that tortures his victims.
- Emotion Eater: He enjoys the taste of despair and even makes his victims as miserable as possible before eating.
- Mind Rape: His method of drawing out the despair as to make the victim relive their most painful memory nonstop.
- Vile Villain, Saccharine Show: In a series that has some light-hearted humor underneath most of the monsters and tragedy, The Gloomnivore stands out as being much closer to a true demon with no light-hearted moments.
- Villainous Glutton: He'll drag out the victims' suffering as long as he can just to get that perfect meal.
The Ancient Hero and his allies
The original Luminary who was created by the Tree of Life to defeat the Dark One long ago. The revelation that the hero in the present is Erdwin's reincarnation prompts him to go on the journey to discover his destiny.
- Expy: Of Erdrick/Roto; his appearance is modeled after Erdrick's appearance from the official art and by being the Legacy Hero. He's even voiced by the same man who provided Erdrick's voice in Super Smash Bros. Ultimate.
- Heroes Prefer Swords: The original wielder and the creator of the Sword of Light.
- Love at First Sight: It is said that he fell in love with Serenica the moment he first saw her.
- Primary-Color Champion: The blue tunic, yellow pants, and red Luminary symbol leave no doubt that he's a hero.
The sage who fought alongside Erdwin in the age of legends. After Erdwin got killed by a traitor, she sealed the demon god Calasmos's body and sent it to the heavens. She left the ancient hero's sword in the Tree of Life and attempted to travel back in time to save Erdwin, but perished in the process. With the help of the Tockles, she became the guardian of time. Erdwin and Serenica were lovers.
- Expy: Of the female sage from Dragon Quest III. It is implied that she was a cleric first.
- Magic Wand: Serenica's personal weapon was the Scepter of Time, which grants MP regeneration. Serena, one of Serenica's heirs, can inherit this weapon.
- Our Founder: Arboria has a statue built in honor of her.
- Starcrossed Lovers: With Erdwin. The ending of postgame lets her travel back in time to fix this, just as the hero did to save Veronica and a good portion of the world.
- White Magician Girl: She is implied to have had this role among the heroes.
The mage whom Erdwin met during his training at Angri-La. They became comrades-in-arms and swore to defeat the demon god Calasmos together. Their friendship and oath are inscribed in the monument at Angri-La.
- The Archmage: Morcant was known as one of the world's most powerful mages.
- The Atoner: As the Seer, the good side of the mage guided the heroes in present to atone for betraying Erdwin and becoming the evil sorcerer Mordegon.
- Enemy Without: Inverted. It is the good side of Morcant that splits from the mage's original self after he kills Erdwin and becomes the demon sorceror Mordegon.
- Expy: Of the male mage from Dragon Quest III.
- Fatal Flaw: His desire for power. He strove to grow more powerful to do great good, but it was never enough. This desire allowed Calasmos' dark power to entice Morcant, leading him to murder his friend Erdwin and become Mordegon.
- Foreshadowing: When the Seer first appears during the postgame, the party sees them in the form of Mordegon. The Seer seems rather intrigued to learn this, but quickly changes into a different form to ease their worries. This hints that the two are intrisincally connected in some way before they are revealed to be two halves of the same being.
- Magic Staff: Morcant carried a tall, rough-looking staff. This is the only weapon used by one of Erdwin's companions that cannot be inherited by the current heroes because it is still in Mordegon's possession.
- Mr. Exposition: In the extra scenario, the spirit of Morcant reveals himself to be the Seer and explains to the hero's party the whole truth behind Erdwin's quest to save the world from the Dark One.
- Samus Is a Girl: Gender-inverted. While the Seer takes many forms, their primary one is a young woman despite their true form being male.
- Spirit Advisor: He indirectly helps the hero's party various times throughout their quest as the Seer.
- Voluntary Shapeshifting: As the Seer, he can change his shape to reflect the person who addresses him. He can even transform into a Healslime if it can help Erik move forward.
The warrior who fought alongside Erdwin in the age of legends. In the extra scenario, his spirit can be encountered at the ruins of Zwaardsrust. He allows the party to partake in different trials and rewards them according to their performances.
- Covert Pervert: One of the wishes you can make after overcoming his challenges is a dirty magazine, which is one of his most cherished possessions.
- Expy: Of the male warrior from Dragon Quest III.
- Knightly Sword and Shield: Drustan's personal arms consisted of a shield that grants both HP regeneration and protection against fire and ice, and a sword that makes enemies more likely to target the wielder. Drustan's successor Hendrik can inherit these arms.
- Make a Wish: Like Xenlon before him; Drustan will grant wishes to whoever can go through his challenges. These wishes include equipment, powerups, minor plot changes and cosmetic changes.
- Ultimate Blacksmith: Drustan was a master blacksmith.
The fisherman from Cobblestone who found the Luminary as a baby from the river and took it upon himself to raise the hero. By the time of the game, he has already passed away and it is his daughter Amber who acts as a parent figure to the hero.
- Cool Old Guy: The Luminary's adoptive grandfather who died surrounded by his friends.
- Expy: Of Son Gohan, Sr., Goku's adopted grandfather.
- Good Parents: He treats the Luminary like he was his real grandson and is a loving father to Amber as well.
- Hero of Another Story: The hero can find journals of the adventurer named Sudo Nim in various places throughout the world. The final journal found in Arboria reveals that Sudo Nim is in fact Chalky before he decided to settle down in Cobblestone.
- Nice Guy: Is described as a lovely fellow who acts as a loving grandfather to the hero and an overall easy-going guy.
- Parents Know Their Children: He recogonizes the 16 year old Luminary when they travel back in time 10 years. Notable in that Amber didn't recognize him.
- Posthumous Character: He is dead by the beginning of the game.
- Small Role, Big Impact: When the Hero travels back in time on first returning to the destroyed Cobblestone, he gets a chance to explain to Chalky what's happening in the present, which spurs him to bury a Keystone for the Hero to find. Had the Hero not talked with him, the events of the game would have never set in motion.
Chalky's daughter, who the Luminary treats like his mother.
The hero's childhood friend from the village of Cobblestone, who was born on the same day as him. She is the granddaughter of the village mayor.
- Babies Ever After: Subverted. If she and the Luminary get married during the story, the True Ending teases that she is pregnant...but she clarifies it's the dog, not her.
- Childhood Friends: She's been close friends with Hero from the time they were kids.
- Childhood Friend Romance: The game isn't subtle about the mutual affection between Hero and Gemma. Speaking with the NPCs around Cobblestone Village quickly establishes that everyone knows it and that they're all waiting for them to make it official.
- Did I Just Say That Out Loud?: Done during the cutscene that follows the defense of the Last Bastion, when Gemma accidentally admits that she wishes Hero's journey would end soon so they can finally be together. But she hastily changes the subject upon realizing what she just said.
- Everyone Can See It: Including Rab, despite not living in Cobblestone. For the villagers it isn't a matter of "if", it's "when" will Hero finally muster the courage to propose to Gemma. If the player chooses her as his bride, the consensus among the village is 'it was about time'.
- She shares a lot of similarities with Bianca from Dragon Quest V. Both are blond haired girls with West Country accents that are childhood friends/potential brides of the hero.
- She also shares similarities with Eliza from Dragon Quest IV. Both are devoted to the hero, yet stay behind when he goes on his quest. Both are (falsely) presumed dead for much of the game.
- First Girl Wins: Assuming you use Hero's marriage wish to choose her.
- Girl Next Door: Gemma has the look and mannerism of a pastoral village girl, complete with wearing a red headscarf and matching apron.
- Guest-Star Party Member: She joins the hero briefly at the beginning of the game. She doesn't fight, but she'll keep the hero healed up.
- Hair of Gold, Heart of Gold: The game presents her as being down-to-earth and kindhearted. She helps tend the wounded soldiers after the defense of the Last Bastion and, later, becomes integral to the postgame sidequest to rebuild the Cobblestone.
- Happily Married: She's given the most blatantly romantic ending by having her happily recount the events of their wedding and asks Hero to repeat his marriage vows to her.
- The Medic: She doesn't fight, but she keeps your health and MP full with items.
- My Girl Back Home: If Hero marries her, she'll stay in Cobblestone while he's out exploring Erdrea with his party, ready to welcome him home whenever he returns.
- Nice Gal: Her cheerfully outgoing ahd supportive nature are her main two defining qualities, even in terms of gameplay. She supports Hero with healing herbs while cheering him on from the sidelines.
- Parental Abandonment: Her father is never seen and her mother died of an unspecified illness some time within the last ten years.
- Raised by Grandparents: Gemma was raised by her grandparents after her mother died of an illness.
- Victorious Childhood Friend: It's a foregone conclusion if you're playing the PS4/PC version since she's the only marriage option. The Switch version allows you to choose from any of Hero's travelling companions, but still makes Gemma the most obvious choice.
SandyGemma's pet dog.
- Action Pet: Shows no fear in taking on the monsters in Cobblestone Tor. Between her powerful bite attack and stunning bark, she's arguably a better fighter than the Luminary himself at the start of the game.
- Babies Ever After: Revealed by Gemma that she is expecting puppies.
- Cool Old Lady: She's ten years old in the main game (around 75 in dog years) and it doesn't show at all.
- Evil-Detecting Dog: Tends to act up around the possessed King Carnelian.
The ruler of the kingdom of Heliodor. He is known as a generous man, but he is strict when dealing with disorder within his kingdom. When the hero goes to meet with him, the king throws the hero in jail after declaring him a child of the devil.
- Animal Motif: The eagle. Along with his nation's emblem depicting a two-headed eagle, he's noted for his sharp, bird-like eyes.
- Authority Equals Asskicking: He's regarded as a very capable warrior, and while it's something of an Informed Ability, we do get to briefly see him fight alongside Rab while wielding a sword in a flashback.
- Big Bad: In the first half of the game while he's being used by Mordegon as a meatsuit.
- Big Good: After Mordegon releases him, he becomes one of the biggest advocates for The Luminary and also leads the people in surviving Mordegon's onslaught.
- Call-Back: A bit of a meta example. On your first visit to meet Carnelian, you can read a book on the way to the throne room that chronicles him as a stern but fair man whose kingdom has greatly benefited from his rule; you're sure to be disappointed by how much of a cruel, misguided snake he appears. After The Reveal, he becomes a Big Good and pragmatically sends you and Hendrik back into his ruined palace to deal with Jasper; on the way you can pass by the same room with the same book. Reading it a second time, having met the man free of Demonic Possession, it seems like an accurate assessment of his character after all.
- Demonic Possession: Spends the first half of the game (and the last sixteen years of his life) possessed by Mordegon. To make matters worse, he reveals that he was vaguely aware of what was happening the entire time he had lost control over his body.
- Genius Bruiser: A wise and capable monarch who is also an able-bodied swordsman; befitting the ruler of the world's largest military superpower.
- Large and in Charge: He stands at around the same height as Hendrik.
- Like a Son to Me: When he gives Hendrick the Sheild of Heliodor, he admits to viewing him like a son.
- Luke, I Am Your Father: He is the father of Jade.
- Magic Knight: Said to be skilled with both sword and magic.
- Only Six Faces: He looks almost exactly like Dr. Gero. The hairstyle matches even.
- Parental Substitute: He acted as a father figure to Hendrik after the fall of Zwaardrust.
- Pragmatic Hero: He's an ultimately noble man with good intentions, but he's very much this flavour of hero. He uses misdirection and manipulation to test his friends and outsmart his foes.
- Reasonable Authority Figure: He is praised as the wisest ruler in the land and adored by his subjects. His cruel actions to the hero are due to Demonic Possession by Mordegon. Once he is freed of possession, he reveals himself to be a capable ruler and fully supports the hero's mission.
- Royals Who Actually Do Something: He's shown to have fought alongside Rab, Irwin and the rest of Dundrasil's army when Mordegon's forces attacked it.
- Sweet Tooth: Searching around the castle reveals that he loves desserts. His bedroom even has a secret tunnel straight to the kitchen.
- Tsurime Eyes: His piercing gaze is one of his most notable features.
- Unwitting Instigator of Doom: Irwin would have gotten away, and he himself escaped from Demonic Possession, had he not gone looking for Jade during the Fall of Dundrasil. For extra tragedy, she was already safely away and might not even have been separated had Irwin been there to protect the party.
- Vague Age: He looks quite elderly, but is shown to have looked exactly the same sixteen years in the past, when his daughter was a young child. It's unclear if he's Younger Than They Look or simply had a child late in life.
- Distressed Dude: Gets captured by a Hades condor in the postgame, forcing the party to come to his rescue.
- Good All Along: The player is led to believe that he went behind Erik's back while the latter was in prison and sold the red orb of Heliodor to live the high life. When we finally meet him, it turns out that he gave the orb back to King Carnelian and pocketed the reward to start his shop. He then admits to using all of his profits into bribing the guards in the castle to overlook Erik's cell, which in turn allowed Erik to dig his tunnel out of there unnoticed.
- Lovable Rogue: He's a bit on the sketchy side, but a very loyal friend to Erik and never anything but helpful to the party.
- Name-Face Name: Was presumably named the "Doorknob-nosed Knobbler" because of his bulbous nose.
- Reformed Criminal: He was a "third-rate thief", now he's a "first-rate salesman", and he's all the happier for it.
- Undying Loyalty: When things went south during his and Erik's attempted heist of the red orb of Dundrasil, he chose to dedicate his life to raising the money needed to free his friend from prison rather than abandon him. Even when it becomes clear that his new life as a married merchant has made it so that he and Erik can no longer run with each other, they remain supportive of and in consistent contact with each other.
- Ugly Guy, Hot Wife: Derk is plump and goofy-looking, but his wife Opal is a fairly attractive young lady.
Known as "Noah the Know-It-All" among scoundrels, cads and thieves. After peeping in the women's section of the Hotto hot springs, he is captured by monsters stealing the magic of maidens; after the party saves him, he repays them with knowledge of the Rainbough, a branch that will help them reach Yggdrasil.
- Abusive Parents: After being rescued and reunited with his daughter in Hotto, he immediately gets plastered at the local bar while she sits nearby. Averted, however, as he never really hurts her and he does care for her, just he is terrible at showing it. Luckily, his daughter knows this.
- Knowledge Broker: Noah has, as he says it, the tendency to "overhear" juicy information almost everywhere he goes. Which he then shares with interested parties for a fee.
- Obfuscating Stupidity: He acts drunk at the bar to make listening in to gossip easier.
Noah's daughter who goes on adventures with him.
- Morality Pet: She seems to be the one person that keeps Noah in line.
A priestess in Hotto. When she and her son Ryu slew the evil dragon Tatsunaga that was terrorizing the village, Ryu fell prey to the beast's curse and turned into a dragon himself, and Miko was forced to sacrifice civilians in order to sate his relentless hunger, lying that it was to Appease The Volcano Gods.
- Absurdly Youthful Mother: Appears to be in her 20s, yet her son is at least a teenager.
- Anti-Villain: Turns out, this was what she really was. See Bait-and-Switch.
- Bait-and-Switch: It seems as if she's become the villain of the week. However, as it turns out, she's more of a Well-Intentioned Extremist.
- Heroic Sacrifice: When "Tatsunaga" attacks the village directly, she lets herself be consumed, rather than sacrificing another.
- Mama Bear: She was willing to do anything to keep the village in dark about her son's becoming a monster and bring him back to human.
- Well-Intentioned Extremist: Sure, defending your son is a noble cause and all...
Atsuo & Atsuko
A pair of Hotton siblings. When their mother is chosen to be sacrificed to Tatsunaga, they attempt to put an end to the rite, unveiling Miko's deception in the process.
- Theme Twin Naming: There's only a letter's difference between their names.
- Totem Pole Trench: They disguised themselves as a monster using a bear hide and some antlers in an attempt to scare anyone from climbing Mount Huji.
- Oh Me Accents Slipping: In-universe example: The children slip out of speaking in Haiku when theyre talking with each other, and particularly when they accidentally expose themselves. Atsuo quickly notices this and attempts to go back to speaking in Haiku, though not without some errors in the process.
Sultan of Gallopolis
The ruler of Gallopolis and father of Prince Faris.
- Adipose Rex: He's the ruler of a country and a very fat man.
- Fat and Skinny: Had this dynamic with King Gustav of Sniflheim while the latter was alive; being the short, squat and flighty ruler of a desert nation to his tall, thin and introspective ruler of a snowy northern kingdom.
- The Good King: He coddles his son, is a bit too into horse-racing, and generally seems fairly scatterbrained, but he's a good-hearted and beloved ruler to his people.
- The Load: In the meeting between the leaders of all the world's most powerful countries before the fall of Dundrasil, he offers little valuable input, seems confused throughout the discussion, and is suggested to have not been made privy to the other kings' Secret Test of Character for Irwin.
- Non-Action Guy: Relied on his bodyguards for protection during the fall of Dundrasil.
- Reasonable Authority Figure: He's well-liked by his subjects, quick to take action in organizing an investigation when Erdwin's lantern begins to fall, and is willing to help out the party in their quest however he can.
- Rich in Dollars, Poor in Sense: The loading screen notes that while the Sultan means well, he has little fiscal sense.
- Ugly Guy, Hot Wife: The queen of Gallopolis is a slim and youthful woman who is about twice his height.
Crown Prince of Gallopolis. In exchange for the Rainbough that the party seeks, he requests the hero's help in the annual race of Gallopolis - namely, he cannot ride a horse at all, and in order to hide that embarrassing fact from his parents and his people, he needs the hero to act as a body double and race in his stead.
- Bishōnen: He's lean, muscular, and noted to be very good-looking.
- Brainless Beauty: His profile describes him as being attractive but not very bright. This is something of an Informed Flaw, as while he's quite short-sighted, he's generally good at coming up with plans on the fly to bail himself out of having to do any hard work.
- Character Development: He goes from a wimp who relies on others to go through life to a confident prince who can back his words with action.
- Chick Magnet: Two of Gallopolis' citizens are his adoring fangirls, who gush over everything he does regardless of how pathetic or cowardly it may be.
- Cowardly Lion: He's scared out of his wits during his confrontation with the Slayer of the Sands, but still holds his ground for the sake of protecting his kingdom. While it's Sylvando who ends up finishing the beast off, Faris' display is still enough to convince his people that he has what it takes to be a good ruler.
- Expy: To Prince Howard in Dragon Quest VI, another prince who started off a coward before a trial forced him to grow a spine.
- Fake Ultimate Hero: When the party first arrives in Gallopolis, he has woven a name for himself throughout his kingdom for being an invincible warrior and a wunderkind horseback rider who is the man to beat in the upcoming race. When the party finally meets him, his looks and demeanor initially seem to support this before he breaks down in private and reveals that he hasn't so much as sat on a horse once in his entire life, and that his entire reputation is based on various lies that he's told to keep up appearances.
- Foil: To Prince Charmles from Dragon Quest VIII. Both are Crown Princes of great kingdoms who were spoiled since birth and constantly relied on others to get through their lives instead of making efforts themselves. However, outside of that, their personalities differ and their paths diverge completely once they meet their games' respective hero's party.
- Even before Character Development sets in, Prince Faris is at least willing to admit his own inadequacies and is respectful to the party, while Prince Charmles is an egotistical Entitled Bastard and treats everyone except for his father with complete disdain. Also, Prince Faris actively seeks those who can lend him aid while Prince Charmles is so lazy that his father is the one who has to get the party to help him.
- Through interaction with the party, Prince Faris eventually learns to stand up for himself and proves his own worth to his father and people, unlike Prince Charmles who tries to cheat and bribe his way to the very end and ends up disappointing his father completely.
- Jerk with a Heart of Gold: He acts like a big shot and can be quite obnoxious, but he cares for his people and is always grateful for the Luminary's help.
- Large Ham: He's very melodramatic and prone to crying at the slightest provocation.
- Meaningful Name: "Faris" sounds quite close to "Farce", which is what most of his life had been up to the point when the party meets him.
- Never My Fault: When he asks for the party's help in defeating the Slayer of the Sands, he blames his inadequacies on others for coddling and putting too much expectation on him as opposed to his own lack of effort. His parents regret having done this after character development set in, to his credit.
- Non-Action Guy: Goes out of his way to avoid having to ever lift a finger. He becomes more active after his Character Development, but he's still made out to have a long way to go before he could truly qualify as a Royal Who Actually Does Something.
- Prince Charmless: At the beginning. However, he grows out of it.
- Reality Ensues: Faris no doubt has admirable Character Development, but hes also not an Instant Expert and requires the help of your considerably more skilled party again in Act 2.
- Rebuilt Pedestal: When the truth finally comes out about the numerous lies he told his parents and people about himself, he is able to maintain their trust nonetheless by risking his life to protect them from the Slayer of the Sands.
- Snowball Lie: He's been pretending to be heroic his whole life and it spirals increasingly out-of-control when he first has the hero race for him and then gets the party to defeat the Slayer of the Sands for him. He is finally forced to show real courage when his own stupid gambit to bring the bound up Slayer of the Sands home blows up in his face when it escapes its bonds, and finally the truth comes out.
- Took a Level in Badass: Thanks to the hero's encouragement, Faris is able to do things for himself and shows much more courage than before.
- The Ugly Guy's Hot Son: His dad is short and squat, while he is tall and handsome. He rather clearly takes after his mother, who is much more attractive than her husband.
- Younger Than They Look: He could easily pass for a man over twenty, but is actually only fifteen; a year younger than the hero.
The man in charge of Gondolia and Placido's father.
- HeelFace Turn: At first he doesn't help you at all since you are the Darkspawn, however later when you help his son Placido and finds out that Jasper is evil, he helps you instead.
The mute son of the man in charge of the port town.
- He Knows Too Much: He spots Jasper making a deal with a monster and is cursed to lose his voice after getting caught.
A famous knight who lives in Puerto Valor. He trained Hendrik in ways of knighthood and is a good friend of Rab. It is later revealed that he is Sylvando's father. They got into a huge argument when Sylvando chose to abandon knighthood to pursue his dream of becoming an entertainer and have not seen each other ever since.
- Badass Mustache: Sports a big manly one befitting the world's greatest knight.
- Cool Old Guy: A fiery spirited and benevolent old knight.
- Dashing Hispanic: He's considered to be the living embodiment of chivalry and speaks with a thick Spanish accent.
- Dual Wielding: He dual-wields swords in both his Pep Power appearance and presumably real-world combat/training.
- The Friends Who Never Hang: He and Rab are supposedly old chums, but are never actually shown interacting directly.
- Game-Breaking Injury: He sustains heavy injuries fighting off monsters offscreen, and is bedridden and unable to actively contribute by the time the party finally encounters him. He recovers from them enough by the postgame to assist the party in battle, but only when they call for him.
- Gratuitous Spanish: Right down to his laugh being rendered as "jejeje" in the script.
- Hidden Depths: He can cut a rug just as well as his son can when he wants to. Fitting for someone who was married to a professional dancer.
- Hot-Blooded: He's loud, enthusiastic, and intense even when in bed recovering from serious injuries.
- Jerk with a Heart of Gold: He's short-tempered and quite tough on his students and son, but is a caring and heroic guy through and through. Despite Sylvando's fear of him throughout most of the game, Don Rodrigo's shown to fully support his decision to spread smiles across the world when they finally reunite.
- Knight in Shining Armor: Revered as a knight among knights by even Hendrik and Sylvando.
- Large and in Charge: Stands at around the same height as Hendrik, causing him to tower over even Sylvando.
- Large Ham: OH BOY! Sylvando definitely got it from his father.
- Not So Different: After spending most of the game hearing stories about Don Rodrigo being a stern and manly knight, it can come as quite the surprise when the party finally encounters him and he reveals himself to be just as dramatic and emotional as Sylvando is. And while Sylvando proves to still hold his knightly vows close to his heart, Don Rodrigo proves to be more open-minded and fun-loving than he lets on.
- Old Master: His age has not stopped him from training other knights and fighting monsters. You can even learn a Pep Power that summons him for the duration.
- Real Men Wear Pink: Wears a flamboyant parade uniform and starts dancing with the Soldiers of Smile after agreeing to shelter them for Sylvando. He's reluctant at first, but quickly starts to go at it with gusto.
- Sensitive Guy and Manly Man: The manly man to Sylvando's sensitive guy. They're very similar in looks and temperament, but polar opposites in terms of masculinity.
- So Proud of You: Their initial argument aside, Rodrigo reveals that he is incredibly proud of Sylv and only wants him to do his absolute best, both in becoming an entertainer AND kicking the shit out of Mordegon. Hearing this is a massive relief for Sylvando, who had been terrified of his papi.
- Stealth Hi/Bye: Is able to somehow move to the party's location and sneak up behind them without any of them noticing in the postgame.
- Stern Teacher: He's known for putting his students through the ringer, and Hendrik occasionally reminisces about the Training from Hell he had to endure while studying under him.
- Strong Family Resemblance: He's basically a more masculine-looking middle-aged Sylvando.
- World's Best Warrior: Regarded as the single greatest knight in all of Erdrea, above even Jasper and Hendrik.
The multi-time champion of the Octagonia arena, and the caretaker of its orphanage, which he himself had been raised in. He offers the Luminary a chance to be his fighting partner, but it turns out that Vince has only succeeded due to a deal with a monster living in Octagonia's depths.
- Alliterative Name: Vince Vanquish; though the "Vanquish" part is presumably just a stage name.
- Ambiguously Brown: He's a rather swarthy fellow.
- Anti-Villain: He's been committing what is frankly a terrible crime for several years, but all for the sake of supporting poor orphans, and is a genuinely amicable guy who feels guilt about what he's doing. The game notably shows strong sympathy for his actions without letting him be Easily Forgiven for them.
- The Atoner: After stopping Arachtagon and saving the other fighters, Vince decides to let you fight him so he can show he's nothing without his strength essence.
- Badasses Wear Bandanas: Wears a bright orange bandana at all times.
- The Big Guy: He's easily twice the Luminary's height and has the muscles to match.
- Crutch Character: He can do most of the heavy lifting for an underleveled Luminary during the Tournament Arc, even providing healing for him when he's low on health.
- Deal with the Devil: He made a deal with Arachtagon so he could win the arena fights and earn money for his orphanage.
- Decoy Protagonist: Were it not for his lack of presence in any of the game's advertising, you'd be forgiven for thinking that he'll be your next party member rather than the Arc Villain's (sympathetic) minion.
- Does This Remind You of Anything?: Making himself stronger in an MMA setting with illegal medical help that takes an increasing toll on his organs from repeated use. Certainly doesn't sound anything like using steroids.
- Eyes Always Shut: His eyes are almost always closed, only opening when he is being particularly emotional.
- Freudian Excuse: He's an orphan himself and now seemingly runs the orphanage he grew up in almost entirely on his own (two of the older kids help out with things like cooking, cleaning, and watching over the others when he's gone). In order to make ends meet for his surrogate family, he feels that he has to win the prize money from the annual MMA tournament, no matter the cost it takes to do so.
- Friend to All Children: The kids at the orphanage adore their "Uncle Vince".
- Guest-Star Party Member: During the arena fights in your first visit to Octagonia, as well as during the boss of Jade's bonus chapter and the rematch with Arachtagon during the post game.
- Honorary Uncle: The kids at the orphanage all adoringly call him "Uncle Vince".
- Hypocritical Humor: One of his battle lines is "Eyes open!", which is rich coming from someone whose eyes almost never open.
- Karma Houdini: Defied. At first it seems like Vince gets off without any kind of punishment for kidnapping other competitors and cheating to win his matches, but then he makes sure this doesn't happen: he challenges you to a fight, knowing full well you will beat him easily, in order to ensure you alone get the prize and show his fans he was a fraud, then when you talk to the people around town you learn he admitted what he did and retired for his actions.
- Nice Guy: Making a deal with a monster aside, Vince is a soft-spoken and friendly Gentle Giant. Plus when all is said and done, he's determined to make up for his corrupt actions.
- 100% Adoration Rating: He's so beloved by the people of Octagonia that they don't hold the revelation that he cheated to earn his victories against him at all.
- Psycho Serum: He kidnapped strong fighters so a monster could extract their strength for his consumption, but the constant essence abuse has eaten away at his insides.
- Tender Tears: Weeps with guilt and shame when confessing to his actions and motivation after Arachtagon's defeat. This is notably one of the only times when he opens his eyes.
- Terse Talker: He's a man of few words, but an amicable one.
- Took a Level in Badass: Post game (and even in Jade's sidestory in Act 2), Vince is an even match for any of the MMA fighters in both offense and defense. He doesn't quite match up to the party, but he holds his own.
- Well-Intentioned Extremist: He made a deal with a monster to bring it great warriors so that it could drain their fighting essence, but he does this so he can get a cut of the essence and win prize money to help support the orphanage he looks after.
- Wolverine Claws: Fights with a pair of claws.
- Zero-Effort Boss: He's programmed to be incapable of even landing a hit on the Luminary during their battle at the end of the Tournament Arc.
Underdigger & Abominable Showman
A pair of arena fighters, specializing in brute strength.
- Ass Kicks You: Their combination attack consists of crushing their enemies under their butts.
- Born Unlucky: The Underdigger claims to be this after having to fight The Luminary and Vince in the first round.
- Expy: The Abominable Showman is based off the same Abominable Showman from Dragon Quest IV.
- Face of a Thug: The Abominable Showman looks like a yeti, but is very kind to children.
- Guest-Star Party Member: The Underdigger fights alongside Jade during her battle with Boodica in the Switch version.
- Hidden Depths: One of the loading screens reveals that they hope to open a dessert shop one day.
- Jerk with a Heart of Gold: The Underdigger is a churlish braggart, but he isn't a bad person at heart.
- Small Name, Big Ego: The Underdigger acts incredulous when he finds out that his merchandise isn't selling, despite it not being particularly surprising since he went down in the first round of the tournament.
- Teeth-Clenched Teamwork: The Underdigger isn't happy when he gets the Abominable Showman as partner, and they aren't shown to get long particularly well.
Sinderella & WhambelinaA pair of arena fighters, specializing in magic and charm.
- Expy: Of Prima Donna and Samson Knight from Dragon Quest IV.
- Guest-Star Party Member: Sinderella fights alongside Jade during her fight with Boodica in the Switch version.
- Ms. Fanservice: They collectively function as this among the coliseum fighters, and are very popular with male visitors as a result.
- The Red Mage: Sinderella uses both fire spells and healing spells.
- Sword and Sorcerer: Whambelina fights with a sword and shield while Sinderella stays back and uses magic.
- Took a Level in Jerkass: In the Switch version, Sinderella isn't willing to help Jade with Boodica because she's friends with the Darkspawn. She apologizes later when Jade refuses to give up though.
A young fighter that teams up with "Sterling Sylva", AKA Sylvando, as the "Bullion Boys" in the arena.
- Ambiguously Gay: He becomes positively obsessed with Sylvando after they partner up in the arena, and the language he uses when describing their relationship (namely that he helped him "realize some things about" himself) bring to mind someone awakening to their sexuality.
- Battle Boomerang: Dual-wields a pair of boomerangs.
- Bishōnen: He's a slender, handsome young man who's popular with the coliseum's female patrons.
- Character Development: Sylvando teaches him to overcome his shyness and embrace passion.
- Chick Magnet: Always followed around by two adoring fangirls. Becomes double-subverted after his loss to the Luminary in the arena, where they turn on him and his mounting obsession with Sylvando and begin lusting after the Luminary instead, only to go back to cheering him on when he gains the confidence to perform without his mask.
- Dual Wielding: Wields a pair of boomerangs in battle.
- Expy: Of Quick Draw McGore from Dragon Quest IV.
- Guest-Star Party Member: Fights alongside Jade during her fight against Boodica.
- Large Ham: Grows from a Shrinking Violet into this thanks to Sylvando's influence. By the postgame he's performing a flamboyant dance routine in front of an adoring crowd without covering his face with his mask.
- Shrinking Violet: He's incredibly shy and wouldn't be able to fight in front of a large crowd without his mask on.
- The Southpaw: It's only noticeable in his bestiary entry, but the way he equips his boomerangs, he takes one in his left hand first.
The King of Dundrasil and father of the Luminary. Killed during the invasion of Dundrasil but later found to be kept barely alive by the Gloomnivore.
- Adorkable: Just watch his attempt at announcing his engagement with Eleanor to Rab.
- Authority Equals Asskicking: Was the strongest knight in Dundrasil before becoming its king.
- Badass Mustache: Sports a slick-looking well-trimmed one, befitting a warrior king.
- Bodyguard Crush: He was the head of Princess Eleanor's personal guard when he fell in love with her.
- Brave Scot: As the king of Dundrasil, he had a thick Scottish accent, and was a brave and powerful knight.
- Everyone Can See It: People were gossiping about his feelings for Princess Eleanor long before they approached the king for permission to marry.
- Fate Worse than Death: In the second half of the game and the postgame, his soul is being forced to repeatedly relive the night his kingdom fell so the Gloomnivore can feed off his despair.
- The Good King: Despite his comparatively low origins, Irwin's devotion to Dundrasil won him his people's support. He also continued his father-in-law's policy of personally helping his people during his free time.
- Guest-Star Party Member: The Luminary briefly fights alongside him while reliving the fall of Dundrasil.
- Heir-In-Law: He became the king of Dundrasil by marrying the previous king's daughter.
- Lightning Bruiser: Wielded a Falcon Sword in battle, allowing him to hit twice per attack.
- Moveset Clone: His model is a headswap of the Luminary's, right down to his battle movements.
- Papa Wolf: Viciously fought off who-knows-how-many monsters to protect his wife and child, as well as his good friend's daughter. He's also furious when the other kings suggest sacrificing his son as a Secret Test of Character.
- Parents Know Their Children: He recognizes the Luminary when he's freed from the Gloomnivore, despite having only seen his son as an infant before that. He claims it's because of his eyes.
- Posthumous Character: He died sixteen years before the game began.
- Rags to Royalty: He went from a commoner to the king of one of the five great kingdoms.
- Rescue Romance: He was appointed to the head of Eleaonor's personal guard after he saved her from a monster attack. Things went from there.
- Screaming Warrior: His battle lines are downright hysterical-sounding. Justified in that the one fight he participates in as a party member is while he's fighting to protect the lives of his wife and son as his kingdom is completely overrun by monsters.
- Uptown Girl: He is a commoner who fell in love with and married a princess.
The Queen of Dundrasil and mother of the Luminary. Killed during the invasion of Dundrasil while trying to escape.
- Bodyguard Crush: She fell in love with the leader of her personal guard.
- Heroic Sacrifice: Eleanor distracted the monsters chasing her so that the princess of Heliodor would be able to escape with the newborn Luminary, losing her life in the process.
- The High Queen: When she was alive Eleanor was a gentle and benevolent queen.
- Like Parent, Like Spouse: Like her father, she fell in love with and married someone from a much lower station.
- Parental Substitute: Jade refers to her as being the closest thing she ever had to a mother, as her real mother died shortly after she was born.
- Posthumous Character: She sacrificed her life sixteen years ago so her son could live.
- Rescue Romance: She met Irwin for the first time when he saved her from a monster attack. After that he was appointed as the head of her personal guard, and things grew from there.
- Silk Hiding Steel: Eleanor was a soft-spoken Proper Lady who didn't hesitate to sacrifice her life to protect her son and surrogate daughter.
- Strong Family Resemblance: The Luminary got his looks from her.
- The Ugly Guy's Hot Daughter: The previous king of Dundrasil is short, round, and rather funny looking. Eleanor herself is tall and beautiful.
- Uptown Girl: She, a princess, fell in love with a commoner after he rescued her from a monster attack.
A mermaid that the party meets when their ship runs aground in the Strand. She's asks them to check up on the human she fell in love with and has been waiting for.
- Did I Just Say That Out Loud?: She gets a bit flustered after telling the party how much of a Hunk Kai is in her eyes.
- Driven to Suicide: If you tell her the truth, she eventually throws herself back into the sea after becoming human to invoke the Mermaid's Burden so she can be Together in Death with Kainoa after learning he died years ago.
- Ignorance Is Bliss: In the postgame timeline, she never learns of Kainoa's fate, leaving her alive but forever waiting. This also happens if you choose to lie to her in Act 1.
- In-Series Nickname: "Shell".
- I Will Wait for You: And she does for at least 50 years. A friend of hers back in Nautica itself has also been taking care of her house for when she returns.
- Magic Music: Her songs are shown to help get the party's ship off of the reef and turn herself into a human.
- MayflyDecember Romance: She laments the fact that a mermaid's average lifespan is 500 years, meaning that after waiting for Kainoa for 50 years, he's already dead.
- Plot Hole: She turns up to be alive and well in Act 3 after the Luminary travels back in time, despite the point he traveled back to being well after she died if you chose to tell her the truth. Hand Waved by the Timekeeper mentioning that the time travel wouldn't be 100% linear, as well as the Strand being seemingly between dimensions. Averted if you chose to lie to her, though it still feels wrong.
- Rhymes on a Dime: She's the first resident of Nautica that the party meets and introduces the region's speech mannerisms to.
- Ripple Effect-Proof Memory: She seems to recall her death from the original timeline, but dismisses it as a dream.
- Star-Crossed Lovers: With Kainoa, especially after the people of Lonalulu Bay begin to believe that mermaids are evil.
The ruler of a hidden underwater kingdom of mermaids, fish, and other aquatic creatures.
- Bratty Half-Pint: One of the merman reveals that Marina was very troublesome as a child and was surprised to see her mature so gracefully.
- Emergency Transformation: She turns the Luminary into a fish when Mordegon takes over the world, hiding him from Mordegon's forces until he regains the strength to fight back.
- The High Queen: Marina is a regal and benevolent individual who takes her duties as queen with the utmost seriousness.
- 100% Adoration Rating: All her subjects in Nautica speak of how great a ruler she is.
- Large and in Charge: She is noticeably larger than the rest of the mermaids.
- Reasonable Authority Figure: Unlike some other mermaids and fish folks, she is quick to welcome the Luminary and his party to her realm and helps them on their quest.
- Rhymes on a Dime: Like the rest of her kingdom, she speaks in rhyme and verse when conversing with others.
- What Happened to the Mouse?: After learning about Michelle's death, she mentions having been trying to find a way to undo the curse of the Mermaid's Burden (where a mermaid who becomes human will turn into sea foam if she ever re-enters the ocean), but it's never brought up again.
The rightful ruler of Sniflheim, who ascended to the throne a year ago after the death of her father.
- All-Loving Hero: Has the kindness in her heart to forgive and trust Krystalinda even after she trapped her in a mirror and freezes her entire kingdom. It ends up paying off, and Krystalinda undergoes a HeelFace Turn.
- Exposed to the Elements: She wears her sleeveless dress outside the castle while the snowstorm is in full effect.
- Hair of Gold, Heart of Gold: A kind ruler who even manages to redeem Krystalinda.
- Heterosexual Life-Partners: Eventually becomes this with Krystalinda.
- Inadequate Inheritor: Her father Gustav was renowned as one of the wisest men in the world, which causes her to feel a lot of anxiety about inheriting his legacy. Her friendship with Krystalinda is rooted in the support and encouragement she gave to her during her early days as a queen that allowed her to act as a competent leader and gain more confidence in herself.
- Light Feminine Dark Feminine: The kindhearted and demure light feminine to Krystalinda's vivacious and pragmatic dark feminine. Emphasized by the contrast between the pure white and warm orange clothing Frysabel wears compared to the dark purple and cold blue Krystalinda does.
- Meganekko: She is sweet, soft-spoken, and compassionate, and her large round glasses enhance her cute look.
- Nice Girl: A gentle and soft-spoken woman who is beloved by her people for good reason.
- Odd Friendship: With the witch Krystalinda who is much older and more cynical than she is.
- Punny Name: Her name sounds like a combination of "freeze" and "Isabel".
- Reasonable Authority Figure: In the second act, she tries her best to keep the population calm when her kingdom is struck with Gold Fever and allows the heroes to investigate the issue without any problem.
- Something Only They Would Say: Her correctly stating the true treasure of her kingdom was proof she was still trapped in the grimoire.
- The Ugly Guy's Hot Daughter: Gustav wasn't exactly ugly, but he was old and lanky with a big nose while his daughter Frysabel is young and very conventionally beautiful.
An ancient witch sealed within her grimoire for a thousand years. Upon being released by Jasper, she takes over the Kingdom of Sniflheim, freezing all its citizens in ice...and time.
- The Atoner: She expresses some regret for having fooled you into taking out the mystical beast keeping her spellbound, and wants to apologise to it when they meet in the next life. In the postgame, it actually returns to life and relocates to Cobblestone as the village mascot.
- Because You Were Nice to Me: Both ways. Krystalinda treated the queen with kindness while she was trapped in the grimoire, and because of this Frysabel intervenes when she's unmasked and has the witch pardoned. Grateful, Krystalinda becomes the queen's new advisor and vows to defend her.
- The Confidant: Was this to Frysabel during her time in the grimoire, and becomes this to her again at the conclusion of her arc.
- Easily Forgiven: Zig-zagged; Frysabel is quick to see the potential for good in her, but the rest of Sniflheim isn't about to accept the witch who froze them all right away, forcing her to spend a significant chunk of the game imprisoned in a chamber beneath the castle before she can convince them that her HeelFace Turn is genuine.
- The Good Chancellor: Surprisingly. Her HeelFace Turn sticks and she takes to her duties pretty well.
- Graceful Loser: Gives up without a fight when she's unmasked a second time, having spent too much power to escape the grimoire. She has a massive Villainous Breakdown the first time, though.
- HeelFace Turn: After her defeat and near-complete depowering, the Queen of Sniflheim convinces her retainers to keep her free; in return, Krystalinda becomes her advisor.
- Heterosexual Life-Partners: Becomes this with Frysabel.
- Hidden Buxom: When she disguises herself as Frysabel, whom she is much more endowed than.
- Hot Witch: Cuts quite a figure.
- An Ice Person: Her specialty. She can also summon blizzard to strengthen her ice magic further and make it hard for the party to hit her with physical attacks during her boss fight.
- It May Help You on Your Quest: In the very late game, she becomes an important NPC to revisit, as she will provide you with some of the rarest materials in the game, required to craft some of the best equipment.
- Jerk with a Heart of Gold: Turns out to be a reasonably decent person underneath all the villainy; she was a friend to Frysabel during the latter's imprisonment in the book and helped her learn how to be a better ruler. Her HeelFace Turn sticks and she and the queen become inseparable.
- Just Eat Gilligan: Twice over. Her disguise is altogether less than convincing and the game even gives her a small Evil Laugh as she sends you on your merry way to confront the ice witch's minion.
- Light Feminine Dark Feminine: The seductive and cynical dark feminine to Frysabel's compassionate and soft-spoken light feminine. Emphasized by the contrast between the pure white and warm orange clothing Frysabel wears compared to the dark purple and cold blue Krystalinda does.
- Ms. Fanservice: She's a glamorous woman with a curvaceous figure who wears a skin-tight jumpsuit with a plunging neckline.
- Not Me This Time: She's mistakenly blamed by Sniflheim's people for spreading the golden disease after Ygdrissil's fall, even though she was researching a cure for it. To her credit, she understands why someone with her reputation would be the first suspect and willingly imprisons herself until the epidemic is solved. She also tells the heroes everything she knows when they arrive to investigate.
- Not So Above It All: A side quest after her focus arc is about a tavern-goer who became smitten after seeing her drinking at the local pub.
- Odd Friendship: She becomes a good friend and trusted counsellor to the much younger and much more naïve Queen Frysabel.
- Shrouded in Myth: An ancient witch whose dark deeds are alluded to in various books you can read, but how much of it is true is never revealed.
- Stealth Insult: She tells a would-be suitor to prove his affection for her by fetching a flower; the man realises, after sending you to do it for him, that the flower symbolises immaturity.
- Vain Sorceress: In her backstory.
- Villainous Crush: Inverted. She becomes a Nominal Hero but retains her crush on Jasper, who's far more evil than she ever was.
- Secret Test of Character: To figure out who was the real Frysabel, he asks what the true treasure of Sniflheim is. It works like a charm, with the grimoire answering with the wisdom and grace expected of a ruler.
- What the Hell, Hero?: Lets the hero have it for unknowingly defeating the creature supposed to keep Krystalinda's powers in check. Veronica fires back, saying who they thought was the queen requested they do it.
Erik's sister. As orphans who worked under oppressive vikings, Erik and Mia hoped to find a great treasure that would help them escape from such miserable life. In the past, Erik accidentally gifted her with the necklace that turns everything she touches into gold. While she was first exhilarated with her new power, Erik was appalled when she started transforming living creatures into gold, and when she tried to take the necklace off it transformed her into a gold statue. This prompted Erik to set off on a journey to undo the curse, eventually resulting in his meeting the hero.
After the destruction of the World Tree, she was found by Mordegon, who sensed her despair and freed her with his power. Anointed as one of his Spectral Sentinels, Mia — now known as Gyldygga — terrorized Sniflheim.
- Annoying Younger Sibling: To Erik. She's generally very snarky and demanding of him, and often requires him to bail her out of trouble.
- Bare Your Midriff: Wears a sleeveless crop top despite living in the cold Sniflheim region.
- Brainwashed and Crazy: It is implied that the necklace is at least partly responsible for amplifying Mia's greed and resentment, which allowed Mordegon to easily corrupt her into becoming his general.
- Enfant Terrible: Of the childish cruelty variety. She used her magic necklace on a gull, which disgusted her brother; she couldn't really register why this disturbed him, only that she hated her brother thinking less of her for it.
- Exposed to the Elements: She's quit scantily clad for someone who lives in the Grim Up North.
- Expy: quite possibly combined with Composite Character. Not only does Mia's outfit and hairstyle resemble that of Kid, the resident thief girl of Chrono Cross, but she otherwise resembles the Chrono Trigger version of Schala, whom Kid is supposed to be a daughter-clone of.
- Fatal Flaw: Greed — even before she put on the necklace and Mordegon got his claws into her, she was obsessed with wealth.
- Gold Fever: When she gets the necklace she goes around turning EVERYTHING into gold. Erik is clearly disturbed by this even before she starts transforming living creatures. When you enter her hideout literally everything is gold - the doors, the floor, the ceiling, the monsters.
- Jerk with a Heart of Gold: She's selfish and bratty, but a good kid who loves her brother at heart. Best shown when she complains to Erik about not getting her a better birthday present (like, say, the Red Orb of Heliodor), but privately clutches it to her chest with a look of pure bliss and gratitude.
- My God, What Have I Done?: If you visit her right before starting Act 3, she shows immense regret over what she did as Gyldigga. Erik gets her out of her funk by promising to take her on a treasure hunt.
- Parental Abandonment: Implied in Act 2; she and Erik apparently grew up as the slaves to a group of vikings, with no mention of their parents whatsoever.
- Superpowered Evil Side: When confronted she transforms into a giant dragon.
- Taken for Granite: The power of the necklace that she received from Erik.
- The Magic Touch: Acquires this power after Erik gives her a magic necklace. It doesn't seem to have any drawbacks, until she tries to take it off and it turns her into a gold statue.
- That Man Is Dead: She doesn't like it when Erik calls her "Mia" after finding her in the gold palace. She's Gyldygga now.
- Tsundere: She's often rude and bossy to her older brother, but clearly adores him and is ecstatic when he offers to take her to see the world with him.
- You Gotta Have Blue Hair: Like her brother, her hair is a tealy blue color.
- Greed: He gets tempted by the moral promising big riches. Luckily he learns from this mistake.
- Honest John's Dealership: Not as bad as most examples, but still a pretty dishonest entrepreneur.
- Jerk with a Heart of Gold: Mony is a shifty and greedy fellow, but not bad hearted and is sincerely concerned for the party when they are injured. He is also a surprisingly loving husband.
- Meaningful Name: His name is one letter away from the word money, reflecting his lack of business scruples.
- Anger Born of Worry: Is very upset with Son when he comes back, but only because his real treasure could have been lost forever.
- Covert Pervert: Implied with how he pays attention to the nun cursed to dance continuously along with the other young adults despite his son's protests.
- Poor Communication Kills: Lampshaded by Hendrik — Da's arc in Act 2 would have been prevented had he just told Son that he was lying to Avarith to protect him.
- Poor Communication Kills: Misunderstands what his father had told Avarith, driving a rift between them until it was cleared up.
The elder sage of the village, who sent Victoria and Serena on their quest after dreaming of them accompanying the Luminary.
- High Priest: He introduces himself as the high priest of Arboria, making him the leader of Yggdrasil-worship.
- Reasonable Authority Figure: Unsuprisingly, the elder sage shows the party a lot of support.
- Seers: Can have dreams of the future on occasion, which helps to get the final arc of Act 2 going. It is also what prompted him to send Veronica and Serena to search for the Luminary.
Grand Master Pang
The head priestess of Angri-La.
- Badass Teacher: An extremely powerful warrior and mage whose duties included training the princes of Dundrasil in martial arts. Rab was one of her pupils, and the Luminary gets a brief chance to learn under her as well.
- Barrier Warrior: Her Heroic Sacrifice involved creating a massive barrier that protected Angri-La from Yggdrasil's fall, though doing so costs her life. She also creates a much smaller barrier to protect Rab and the Luminary when Mordegon attacks them in the Void.
- Bonus Boss: The player gets to face off against her at the end of the final Wheel of Harma challenge. The switch version includes a mandatory fight with her much earlier in the game, but still includes the option to fight her later.
- Casting a Shadow: Like her student Rab, she fights with Zam-class spells in battle.
- Cleavage Window: Her robe is cut to expose her sizable cleavage, making it perfect to distract her enemies with.
- Critical Hit Class: When Rab fights her in his side story, she's double-wielding Naughty Sticks.
- Distracted by the Sexy: One of her moves in battle involves striking a sexy pose, which has a chance of rendering your male party members (particularly Rab and Hendrik) incapable of taking action for a few turns.
- Drill Sergeant Nasty: Her training methods border on psychologically abusive and scarring, what with reminding people that they are weak and ignorant, and she constantly beats her trainee with her paddles if theyre slacking. She even pulls this on the Luminary himself, calling him a moron for claiming that they know their true purpose of being at the void at the time.
- Dual Wielding: Rab seeing her do this with two Naughty Sticks in his side story causes an Oh, Crap! reaction.
- Duel Boss: Rab has to face her alone for the climax of his side story in the Switch version. That being said, she's not against turning the battle into a Dual Boss by summoning Tantamounts to help her fight.
- Enemy Summoner: During Angri-La's Wheel of Harma challenges, she can summon certain type of enemies each turn.
- Heroic Sacrifice: She sacrifices herself to set up the barrier to protect Angri-La from the Lord of Shadows' forces in Act 2.
- Hidden Depths: Her Bunny Girl act in Rab's side story was (heavily) implied to be from experience.
- Jerk with a Heart of Gold: Shes brutal when teaching, has no restraint when disciplining you, beats you up with her Naughty Stick if she thinks youre slacking, and tends to have a fairly low opinion of people. However, she is clearly on the Luminarys side and is so dedicated to her people that she sacrifices herself to keep the mountains safe when Yggdrasil falls.
- Magic Knight: Can shift in-between a combat-oriented battle stance and a magic-oriented one on the fly, and is equally deadly in both. When she gets low on health, she reveals a third stance that combines the powers of the two while also allowing her to perform several new attacks.
- Meaningful Name: Along with being generically Asian-sounding, a "pang" is a sudden and painful emotional sensation, befitting a lady known for her brutal Training from Hell regimen.
- Mysterious Past: Just how old is she? Not helping matters is her hint-dropping that she was at one point a bunny girl, a profession that seems incompatible with someone who eventually became the chief monk at a monastary.
- Older Than They Look: She is old enough to be Rab's teacher and yet looks like she's in her twenties. A Form You Are Comfortable With is possibly in play, given that the appearance the player sees is just her lingering spirit.
- Posthumous Character: She's already dead by the time the player meets her, having sacrificed herself to protect Angri-La from Mordegon after Yggdrasil's fall. Her spirit manages to stick around in the Void Between the Worlds long enough to teach some Last Disc Magic to Rab and the Luminary.
- Samus Is a Girl: The game goes out of its way to avoid using gendered pronouns when describing Rab's Master Pang to make the reveal that she is not only a woman but a beautiful and young-looking one a big surprise. The Switch remake ends up spoiling the twist by featuring her in Rab's story before she starts getting brought up in the main one.
- Secret Test of Character: Puts Rab through one in his side story in the Switch version, showing him a dream world where Dundrasil never fell. He passes.
- Sexy Mentor: To Rab. While Rab is very respectful toward her, he's implied to have deliberately gotten himself into trouble with her several times throughout his training so that she would punish him with the naughty stick.
- Smug Super: She's an incredibly powerful individual who is capable of dramatically increasing the potential of others, but she's also exceptionally haughty and often very cruel.
- Stern Teacher: Pang does not stop teaching and will drag every bit of effort out of you until you succeed at what you want to do. This is why Rab is such a badass in the present.
Switch Version Exclusive Characters
- Bonus Boss: Reappears in the Switch version's secret Wheel of Harma trial.
- Brawn Hilda: She's a Jockules, a hulking, four-armed giant who doesn't look remotely feminine.
- Enemy Summoner: In her Wheel of Harma appearance.
- Jerkass: She does nothing but insult and threaten Jade the whole time she's there and she's generally very nasty towards humans.
- Woman Scorned: She isn't very pleased that her boyfriend Booga likes Jade over her.
A Healslime that helps Erik through his scenario introduced in the Switch version.
A miniscule race of beings that watch over the flow of time in Erdea and correct any mistakes that may disrupt it. They reside in the village of Tickington.
The captain of Sylvando's ship the Salty Stallion, and his close friend and confidant.
- Bare-Fisted Monk: He fights barehanded in Sylvando's character episode.
- Calling Your Attacks: During his stint as a party member, he prefaces all of his attacks by calling out his name (Dave Chop, Dave Kick, etcetera).
- Code Name: "Dave" isn't his real name. According to Sylv's character book entry, when Dave joined him, he took the name from his old ship's figurehead.
- Cope by Creating: Of a fashion; he and Sylv sailed the inland sea painting the mast of any ship they came across pink, after the legendary incident Dave pulled during his time spent grieving after the fall of Zwaardsrust.
- Dark and Troubled Past: A random readable book reveals Dave is a survivor of Zwaardsrust like Hendrik. The despair over the loss of all he cared about drove him to the point of violence until he met Sylvando, who pulled him out of it.
- Gender-Blender Name: Goes by the decidedly feminine-sounding Alice in the Japanese version.
- Get a Hold of Yourself, Man!: Snaps Sylvando out of his brief stint of depression after the World Tree falls in the Switch version.
- Guest-Star Party Member: Joins Sylvando during his extra scenario in the Switch version.
- I Owe You My Life: Became completely loyal to Sylvando after Sylvando rescued him from the brink of despair.
- It's Pronounced "Tro-PAY": His name is pronounced 'Dah-veh'.
- The Lancer: Sylvando's right hand man, contrasting his flamboyant campiness with a gruff, but no less exuberant, manliness.
- Manly Gay: In an Ambiguously Gay sense; he's a gruff-talking, buff-bodied man of the seas who gleefully prances around the world with Sylvando, the King of Camp, while wearing a bright pink mask. This is further emphasized by his decidedly un-feminine name being pronounced in a stereotypically "elegant" and vaguely French-sounding way.
- Mauve Shirt: Gets a decent bit of characterization and accompanies the party for a sizable chunk of the game as their ship captain, but never becomes anything other than "the guy Sylvando knows who drives the ship".
- Noodle Incident: Sylvando gained his Undying Loyalty after saving him from crossing the Despair Event Horizon, but we don't find out exactly how Sylvando managed to help him rise out of it.
- Real Men Wear Pink: Wears a bright pink bull helmet. Without it, he'd be just a common Thug NPC.
- Reformed Criminal: Spent a portion of his life living as a violent thug before Sylvando showed him the error of his ways.
- Sensitive Guy and Manly Man: Manly man to Sylvando's sensitive guy. In an interesting twist, it's Sylvando who calls all the shots; Dave just happily follows his lead.
- Undying Loyalty: Completely faithful to Sylvando, to the point of seeking him out after Yggdrasil falls and knocking him out of his Heroic BSoD.
- Walking Shirtless Scene: Uses an altered version of the thug NPC model, which features an exposed muscular physique.
The legendary flying whale of Erdea. She ferries the chosen heroes of Yggdrasil and their allies to wherever they need to go.
- Global Airship: The main mode of transportation for our heroes, summoned by the use of the Calasmus flute.
- Golden Super Mode: She gets an impressive-looking set of golden armor in Act Three that allows her to penetrate the defenses of Calasmos's barrier just before the final battle.
- Flying Seafood Special: She's an utterly massive whale who gracefully flies across Erdea as though it were an ocean.
- Leitmotif: Flying Whale Cetacea. In Act Three following Cetacea's upgrade, her main theme changes to Heavenly Flight.
The Tree of Life that governs the flows of souls. All life in this world is said to have originated from it.
- Big Good: It allows a hero to be born whenever the forces of evil rise to threaten all life. Also, as the golden dragon Yggdragon, it fought against the demon god Calasmos's reign of terror.
- God Is Good: The creator of the world and all the life on it. It also won't let being drained of its power stop it from helping her children. When given the chance, it also won't hesitate to fight alongside its chosen Luminary.
- Fisher King: After the demon lord Mordegon destroys the tree, the world gets shrouded by darkness and starts to die. Justified as it is the source of all life.
- The Lifestream: Whenever a life dies, its soul goes back to the tree in order to be reborn.
- World Tree: Fits all the stereotypes associated with it.