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Characters / Dragon Quest Builders 2

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The cast of DQB2. Please note that there are some spoilers in the final few folders.

    Isle of Awakening, The Land of Infinite Opportunity 
A barren land that once was home to a legendary builder.

The Builder

The hero/heroine of the game. An apprentice Builder who managed to escape the clutches of the Children of Hargon, and takes it upon themself to rebuild the realm that had been laid to waste.
  • All-Loving Hero: Animals will follow and be tamed with just a pat on the head. Monsters will follow even after they just got the stuffing kicked out of them just in exchange for some monster munchies. Cult leaders will drop their belief system and follow after just a short conversation. Villagers will leave their homes to follow anywhere even putting their lives at risk and leave as soon as they're told to. The God of Destruction himself is their BFF. Is there anyone that can't be swayed by the Builder?
  • Bash Brothers: With Malroth.
  • Contrasting Sequel Protagonist: While the Builder from Dragon Quest Builders was more snappy, stubborn, easily exasperated and sometimes even rude according to how the NPCs responded to him in conversation, this new builder is always jolly and fun to be around even in the face of flat out war or constant death threats from Captain Whitebones. Only Bonanzo (who is an Expy of Rollo from Chapter 1 of the first game) gets somewhat snappy responses from the builder and it's more of a Call-Back to how rude the first builder was to Rollo than any mean spiritedness. It's only when the residents of Moonbrooke essentially trick the Builder into creating a jail cell for Malroth to be trapped in, and the ensuing fallout and damage to their friendship, that the Builder's happiness fades a fair deal (their expression is even locked to "serious" instead of the default smile) and they become a bit more short-tempered in their implied dialogue.
  • Crazy-Prepared: The large leather-bound book the Builder constantly writes into and references from has an answer for EVERYTHING.
  • Expy: In an interesting backwards sequence of events, where the male Builder of the first game was one for the Hero of Dragon Quest II, the basis for this game, this Builder is a dead-ringer for the Hero of Dragon Quest I bereft of his helmet, the basis for the last game.
  • Fearless Fool: Sometimes, and particularly in the prologue sequence. Rather than shaking in fear of the monsters promising their imminent demise, the Builder simply does whatever chores are asked of them because they enjoy having a task.
  • Girlish Pigtails: The female Builder has this as her default hairstyle.
  • Giver of Lame Names: They aren't very good when it comes to making names for their creations. Special mention goes to the "Buggy Buggy", which everyone agrees is a stupid name.
  • Good Feels Good: It can be a ship full of cutthroat monster pirates or a budding township, the Builder ultimately thrives on the simple pleasure of making things for others. Their childhood dream even was to become a great builder and make friends so they could live creating for those close to them.
  • Heroic Mime: It wouldn't be a Dragon Quest game without the main character being one of these. It's also played with, since their interactions with other characters imply that they do have a personality.
  • I Choose to Stay: In the post-game, when asked by Malroth if they want to return to Torland, they simply respond that they have so much work to do in the world they just created.
  • Improbable Weapon User: He is capable of wielding the Poison Needle, which is what it sounds like, but about the size of a rapier. Its normal strikes are slightly less powerful than the Barbed Blade available at roughly the same time, but it has a high critical rate and a chance to automatically kill non-boss enemies.
  • Kidnapped by the Call: Kidnapped by a group of slaver monsters followers of Hargon and forced into their service. However since their orders were basically fulfilling their childhood dream it quickly turned into Jumped at the Call.
  • Magnetic Hero: Wherever they go, the Builder gathers people and gets them to join in on the building fun quite easily. They even do this in Malhalla, which is entirely populated by monsters.
  • Manchild: A remarkably upbeat and carefree sort who just loves the heck out of building. That book they cherish? Full of childhood scribbles that have actually been the source of their ideas as they go.
  • O.O.C. Is Serious Business: Once the whole situation with Malroth and his imprisonment in the last third of the Moonbrooke storyline happens, the Builder's usually cheery face is replaced with the "serious" expression and it doesn't change back until the end of the main quest when Malroth and the Builder are reunited and on good terms once more. Your NPC friends will comment on the Builder's change in demeanor during this section, as well.
  • Pals with Jesus: Admittedly, neither of them actually know it until near the end of the game, but the Builder's best friends with the God of Destruction. This friendship is what helps the Hero bond with the monsters of Malhalla.
  • Person of Mass Construction: Naturally.
  • The Pollyanna: The Builder never stops smiling no matter what, which is lampshaded many times throughout the game. That is, up until Malroth leaves the Builder's party after returning from Moonbrooke.
  • Purely Aesthetic Gender: Thanks to the changing mirror allowing the builder to change their appearance including gender, the localization team took great measures to make no references to the builder's gender.
  • The Smart Guy: Able to come up with weapon recipes on the fly.
  • Spanner in the Works: The one thing Hargon didn't count on was the Builder and Malroth becoming friends.
  • Superior Successor: Relative to the first Builder, the second is much more suited for physical combat, including being able to level up and get stronger from defeating monsters, which their predecessor explicitly couldn't. Malroth is still much stronger, but the Builder is perfectly capable of fighting solo.
  • Supreme Chef: the Builder can throw just about anything edible on a fire and come up with something that not only fills their belly but heals them.
  • Trademark Favorite Food: Kelp. At least, that's what Captain Whitebones believes.
  • The Unchosen One: Compared to the Builder from Builders 1. Unlike that builder (who was a descendant of Erdrick capable of thwarting the Dragonlord's curse), there's nothing special about this builder except that they happened to be in the wrong city when it was attacked by a slave ship, and their perpetual peppy attitude.
  • Virtual Paper Doll: By default, the Builder's appearance will change to reflect currently-equipped gear, but can also use a Dressing Table to change appearance based on any outfit/weapon of the player's choice (that they have made at least once) while still retaining the stats of whatever's actually equipped.
    • This can actually end up being a touch hilarious due to a lack of Developer's Foresight: during the Skelketraz sequence, if you have a main body appearance allotted, it will remain in place for the entire sequence, despite the intent being that, at various points, you are stripped of your clothes entirely and are then forced into the rags clothing from Builders 1 while a prisoner.
    • This, combined with I Reject Your Reality, is actually used as a game mechanic to obtain the Uber Falcon Blade: Equip a (cursed) Sword of Ruin and use the Dressing Table to change the display equipped sword to a Falcon Blade, and the Sword of Ruin will transform into the Uber Falcon Blade (and will no longer be cursed).
  • Wholesome Crossdresser: Some equipment has different sprites based on the gender of your builder. Others, such as the Flowing Dress or the bunny suit, do not, so you can put them on a male builder if you so choose.


A young amnesiac who you find shortly after arriving at the Isle of Awakening. He has no ability to build whatsoever, but is incredibly strong and a fierce fighter.
  • Anti-Antichrist: According to Hargon, Malroth is destined to destroy everything. However, thanks to his friendship with the Builder, Malroth recognizes the value of building and doesn't want to destroy the world. He also finds Hargon's talk about fate to be annoying. Instead of destroying the world, Malroth works with the builder to transform Hargon's illusory world into a real one.
  • Anti-Hero: Malroth is a Walking Wasteland who has a quite a violent streak and some antisocial tendencies. It's fortunate that he's your friend, and that his destructive nature is put to good use.
  • Bash Brothers: With the Builder.
  • Blood Knight: In contrast to the relatively peaceful Builder, he'll advocate violence as a solution, and actively seeks out fights with monsters.
  • Carry a Big Stick: His primary weapon is an Oaken Club. After you give him different weapons, he still keeps said club as a memento of the first thing you ever made for him.
  • Character Development: He starts out quite abrasive advocating murder as a first response for any inconvenience. Through his interactions with the Builder and the other characters they encounter together he mellows and develops more as a person, starting out by his enjoyment at the Harvest Festival in Furrowfield and more notably by his reaction to Pastor Al's death which he takes very badly and swears revenge on the Primate.
  • Dark Is Not Evil: You'd think the Master of Destruction would be a God of Evil, and the Children of Hargon certainly see it that way. But being the god of destruction also means that Malroth is the god of mining, forestry, foraging, the harvest, and the hunt. By the end of the game, his experiences with the builder inspire him to fully embrace the more positive side of his nature.
  • Destroyer Deity: Malroth is the Master of Destruction.
  • Eek, a Mouse!!: He's not too fond of starfish.
  • Emergent Human: The God of Destruction reborn into an amnesiac human form who starts out remarkably child-like, being primarily motivated by his yen for violence and adventure (and likes the builder right away because he runs into "fun" situations in spades), but gradually learns about things such as dreams and love and matures into a more complete person.
  • Enemy Without: The Final Boss is the manifestation of whatever malice he had from his previous life left.
  • Everyone Has Standards: In Moonbrooke, the constant warfare gives him a massive destruction high, and he becomes even more reckless than before, goading enemy troops into attacking the castle and charging into a different battle alone. When rookie soldiers get themselves killed following him, he doesn't care, just saying that they followed of their own free will and they were fools for fighting when they weren't strong enough. His one saving grace is that before the battle, he warned the nun, the only civilian in the area, to hide.
  • I Am Who?: It's pretty clear from the get-go that Malroth is the reincarnation of the God of Destruction, even if he doesn't remember his past.
  • Jerk with a Heart of Gold: He is abrasive and constantly gets into arguments with others, but he really does care for his friends, especially the Builder.
  • Literal Split Personality: In the penultimate battle against him, the Builder manages to split apart his human persona from the demonic god of destruction. Malroth's back! But now the God of Destruction has no moral inhibitions about destroying the world. Uh oh...
  • Missing Reflection: Using Ra's Mirror on him reveals that he lacks a reflection. This is unprecedented in the franchise, as the Mirror of Ra traditionally shows someone's true form, breaking illusionary disguises or Forced Transformation.
  • Nature vs. Nurture: The King hypothesizes that meeting the builder, who has a very positive influence on him, when he was just reborn may be the reason why this version of Malroth is decidedly not evil.
  • Person of Mass Destruction: Malroth's an absolute powerhouse unmatched in the brute force category. ...He is also utterly incapable of making things. Or not nearly breaking things more in the attempt of making things. At first.
  • Reincarnation: Of the God of Destruction. Given how the naming localization was handled, it's functionally impossible to hide. Besides, the real twist lies in how Hargon's plan works and why he wants Malroth so close to a builder.
  • Talk to the Fist: Malroth's response to Hargon's gloating is to smack him in the face with a club.
  • Thrill Seeker: At one point when something potentially dangerous needs to be done, Lulu (paraphrasing) says she knows someone who loves unnecessary risks and calls Malroth over, who asks if she wants him to do something unnecessarily risky because he loves that kind of thing.
  • Red Eyes, Take Warning: Malroth's red eyes hint at his great destructive power as the Master of Destruction.
  • Unwitting Pawn: Since Hargon couldn't serve him in the past, he means to manipulate him now.
  • Walking Shirtless Scene: Instead of a shirt, Malroth always wears what looks like a cropped jacket that is always open. Lampshaded by a disapproving Lulu early in the game.
  • Walking Spoiler: From the word "go", it's incredibly obvious who he somehow is. The pervading circumstances, however, are the actual mystery.
  • Walking Wasteland: Can't build anything no matter how hard he tries. Not even with blocks, as they crumble to pieces in his hands as seen in the opening cinematic. Right up until the Builder saves him from Hargon and he has to build a Healing Herb for the builder before s/he dies.
  • What Is This Thing You Call "Love"?: Malroth, being the incarnation of the God of Destruction, has no idea what love is, and is very confused by the miners' behavior toward Babs.
    Malroth: 'Love', you say? Never heard of it. If you find any, can you give me a bit?


A fellow castaway who comes from an affluent family in Rippleport.
  • It's All About Me: Her initial attitude at first, believing the Isle of Awakening should belong to her rather than the builder, even nicknaming it 'Lulutopia.' She eventually snaps out of this in the postgame.
  • Lethal Chef: Her first dish had interesting implications, and Malroth is the only one who actually enjoys it.
    Some weep at the sight of Lulu's cake, some scream blue murder at its taste, while others faint at the smell alone.
  • Minor Major Character: Lulu forms a trio with the Builder and Malroth, but the fact that she never leaves the Isle of Awakening severely cuts down on the amount of time she's on screen.
  • Palette Swap: Of Pippa's model from the previous game. Ironically enough, she's the only character in this game who uses said model.
  • Parental Abandonment: Both her parents were killed during her kidnapping.

Hairy Hermit

A mysterious hammerhood spirit who offers his aid to the Builder.
  • Actually, I Am Him: He comes to remember that he's the original builder who is repeatedly mentioned in the backstory.
  • Disney Death: He appears to be killed by Hargon when he invades the Isle of Awakening and kidnaps Malroth just before the final act, but he later reappears just before the final fight in Hargon's Castle, stating he was merely banished and not destroyed.
  • The Mentor: A bizarre mix of Eccentric Mentor and Mentor Mascot with some Spirit Advisor on top as he is the ghost of a long dead builder.
  • Verbal Tic: He's got-got-got the tic-tic-tic assigned to hammerhood-types-types-types in DQ localizations, namely random repetition of-of-of words.

Captain Brownbeard

A sailor who offers his ship to the Builder so they may travel to the other islands in the realm.
  • Gonk: Short, hairy, thick lips, and a mouth at the bottom of his face so big it makes Trolls look modest.
  • Pirate: Claims to be one, but it's questionable.
  • Pungeon Master: His dialogue is peppered with terrible puns on nautical expressions.


    Furrowfield, The Land of Verdant Vegetation 
Once a fertile farming island, the presence of the Spoilspores and the Children have reduced it to a rotted wasteland.


An aspiring farmer who dreams of restoring the famed Furrowfield Farm back to working condition.


One of the farmers Rosie managed to convince to help her restore Furrowfield Farms. He initially wants nothing to do with the builder and follows the creed of the Children of Hargon.
  • Expy: Of Rollo from the first game, to the point where they use the same model.
  • Hidden Depths: Apparently has a beautiful singing voice.
  • Hidden Supplies: After you start building gardens in Furrowfield, he reveals that he's had cabbage seeds in his beard all along and gives them to you. Probably better not to think about how they got there.
  • Real Men Wear Pink: His preferred room aesthetic is Cute.
  • Small Name, Big Ego: He unilaterally proclaims himself to be the Mayor or Furrowfield, which other characters protest.


Another farmer Rosie convinced to help her restore Furrowfield Farm. He is rather meek and scares easily, but he is more openminded about Rosie's endeavors.
  • Lovable Coward: He is no fighter, runs at the first sight of trouble, and cowers when anyone raises their voice at his general direction. He is, however, quite amiable and kind, and dedicated to his farming work.
  • Pumpkin Person: One of his requests is for the Builder to turn the farm's newly grown pumpkins into Jack-o-lanterns. This leads to learning how to turn the pumpkins into a mask which invokes this image (and which the entire village subsequently wears during their harvest celebration).

Pastor Al

A member of the Children of Hargon, a magus who has developed a fondness for the humans he reigns over.
  • Curiosity Causes Conversion: Examining his home and a secret cave of his near the dead previous Deitree reveals that he was always curious about growth and building, even before his Face–Heel Turn (the latter has numerous gardens, the former has pots growing plants and a journal where he speculates about the nature of growth.)
  • Heel–Face Turn: Starts out as a devoted priest of the Children of Hargon, but as the Deitree grows he finds himself taking the side of the builders and farmers.
  • Good Feels Good: Part of the reason for his Heel–Face Turn. Initially, as a priest of a Religion of Evil, he said that he was openly only helping you build because it would increase your despair and discredit you when it was all eventually destroyed; but he eventually found it felt good to grow things and that he didn't want the things he'd helped create to be destroyed.
  • Good Shepherd: Initially inverted, as a priest of a Religion of Evil; played straight after his Heel–Face Turn, when he devotes his wisdom to helping the villagers and starts to serve as their moral center, providing guidance to characters like Bonanzo and Rosie who are unused to leadership or making decisions for themselves.
  • I Was Just Joking: Pastor Al is a fan of this form of humor. However since he was actually serious about his threats before his Heel–Face Turn, when he jokes about murdering everyone or destroying the Deitree everyone's horrified reaction is understandable before he laughs it off.
  • Only Known By His Nickname: Everyone calls him Pastor Al, with only the Brainy Badboon calling him by his full name, Alakazam.
  • Punny Name: Take away the space, and his name is "pastoral", referencing his love of nature.
  • Redemption Equals Death: He tries to convince his superior in the Children of Hargon to follow his Heel–Face Turn. It does not go well.
  • The Smart Guy: Serves this role in the Furrowfield team; as a priest of Hargon who fought to suppress builders in the past, he's the one who knows the most about the island and the forgotten secrets of building. His notes in his hidden cave imply that he was always intellectually curious even before his Heel–Face Turn. Later on he passes this role to Rosie, who studied under him.


A soldier who the builder and Malroth help in Furrowfield.


A friendly wiggly who offers his aid to the Builder in purifying tainted land.
  • Fertile Feet: In a sense - while he doesn't technically have feet, he'll purify the land around any area a ball of Worm Food or a Woody Goody is planted, and convert any soil into farm land if a scarecrow is planted in there.
  • Last of His Kind: His people were hunted down by the Children of Hargon due to their ability to make land fertile, and he nearly gets killed himself.
  • Solid Gold Poop: Like real earthworms, he eats dirt, (in this case spoiled soil and arid land) and...excretes healthy soil with the nutrients plants need to grow.


A Furrowfield dog who helps the Builder rescue Lillian and Saffron before aiding in locating new seeds.
  • Hello, [Insert Name Here]: The player gets to name her when she first joins the town. She does state that she has a different name when you change her back into a human, but she never reveals it and chooses to keep on going by whatever the player decided on.
  • Mythology Gag: Using the Mirror of Ra on her turns her back into a human, just like the Princess of Moonbrooke in Dragon Quest II.
  • The Nose Knows: She's able to sniff out seeds buried around the area.
  • Was Once a Man: She was turned into a dog as part of a curse, but retains the name the Builder gives her as a dog.

Saffron and Lillian

Two sisters you meet in the Furrowfield swamp.
  • Cannot Spit It Out: Saffron starts out to scared to ask the Builder for things she wants, and has to be pushed into it by Lillian.
  • Character Development: Eventually Saffron learns to speak up for herself, which allows Lillian to leave Furrowfield and head to the Isle of Awakening with a clear conscience.
  • Foolish Sibling, Responsible Sibling: Saffron sees herself as the responsible one; fearing the builder and wanting to follow Hargon's teachings, however she never proposes anything that'll get them out of their predicament. It's Lillian who is always looking for solutions, her friendly demeanor to strangers gets them out of the swamp and to a safe haven. It should also be noted that it was Saffron's foolish belief in Hargon that got them into trouble in the first place. If you should build a kitchen for them, you'll see Lillian is often chastising Saffron for her accidents in the kitchen.
  • Red Oni, Blue Oni: Saffron is the Shrinking Violet, meek and cult fearing older sister, while Lillian is the headstrong and determined younger sister.
  • Sibling Yin-Yang: Their personalities are decidedly opposite in every possible way.
  • Supreme Chef: Both sisters are capable of making delicious meals out of literally any ingredient the Builder brings them. Of course, so is the Builder.

    Khrumbul-Dun, The Land of Golden Sands 
A desert mining island, that has had its mine closed by the Children.


A girl that has lived on Krumbul-Dun since she was a little kid.
  • Ambiguously Gay: Perhaps in a bit of developer oversight, Babs cooks lunch for the player and the player alone. If the Builder is Female, it means Babs is making lunches for the only other girl in the town for most of the chapter, while all of the male residents seethe with jealousy.
    • Either that, or it's a Batman Gambit where Babs is inciting the jealousy to make the boys work harder. This works regardless of gender.
  • Action Girl: She'll take up a sword to defend the town against monsters even after donning a Playboy Bunny outfit.
    Malroth: Babs isn't exactly dressed in armor-she's barely dressed in anything!
  • Dude Magnet: The only man in Khrumbul-Dun who doesn't show some level of romantic attraction for her is her father (and probably Magrog, who watched her grow up). She takes advantage of this, using the promise of both a Playboy Bunny suit and a dance routine in order to motivate the miners to work harder.
  • Fiery Redhead: Dyes her black hair orange as part of her dancer makeover, and it remains this way for the rest of the game.
  • Generation Xerox: She becomes a dancer just like her mom before her. Which actually fills her father with pride.
  • Genki Girl: She's full of high spirits and energy and is the primary motivator for the revival of Krumbul-Dun's new Gold Age.
  • Hope Bringer: Acts as this for the town, encouraging them to keep going. It's what gets her petrified by Madusa.
  • Playboy Bunny: Dresses up in a cottontail costume after the builder makes her own room.
  • Taken for Granite: After the construction of the Silver Bar, courtesy of Madusa.


A golem locked away underground, prophesized to bring prosperity to Krumbul-Dun.
  • The Big Guy: The biggest and strongest of the team who uses his strength to crush walls and defeat Madusa.
  • Chivalrous Pervert: Really wants to see Babs in a Playboy Bunny outfit, but is a kind golem all around.
  • Gentle Giant: His large size doesn't cause a problem for anyone except his enemies.
  • Golden Super Mode: By the time he gets fully upgraded.
  • Good Counterpart: To the Cantlin Golem from the previous game.
  • Heroic Sacrifice: He has to sacrifice his body to spread metal throughout the mines and free Babs from stone. However, his mind lives on within the golem head fixture of the Gold Bar, watching over Khrumbul-Dun.
  • I Just Want My Beloved to Be Happy: After sacrificing himself to save the mine he still insists that Babs goes to Island of Awakenings and becomes a builder.
  • Luckily, My Shield Will Protect Me: For the battle against Madusa, the builder equips Goldirox with a pair of golden gauntlets that when used to guard, create a shield that reflects back Madusa's beam of petrification.
  • Power-Up Mount: Several times throughout the Khrumbul-Dun chapter, the builder gets to ride on Goldirox's back, including during the chapter's boss.
  • Revenge: After the Madusa turns Babs to solid rock, Goldirox becomes hell-bent on destroying her.
  • Token Heroic Orc: Most golems in the franchise are enemies (in fact, a particularly large one was the final boss of the first chapter in the previous game). This one is fully on your side and even plays a big part in taking down one of the game's bosses.


Babs' father and a bartender who runs the Copper Bar.
  • Action Dad: He'll help out with the fighting and the construction of The Gold Bar.


A blacksmith and an old friend of Den.

Dougie and Digby

Two miners with a mountain-sized crush on Babs and an obsession with bodybuilding.


A follower of the Children of Hargon who obtensely joins Khrumbul-Dun's base to ensure nothing too sinful is being done, only to happily join in the building efforts. He seems to be concerned with the comfort of the citizens of Khrumbul-Dun.
  • Ambiguously Bi: Like the others, Serge seems to be somewhat attracted to Babs, though he keeps it on the down low compared to Dougie and Digby. However, when he asks the Builder to make the miners a public shower with scenic windows, he gets extremely flustered having to explain why the windows are necessary. He eventually explains that since the miners spend all day underground, he thought they might like to have more opportunities to look outside in their downtime, and insists that any steamier thoughts were the Builder's own.
  • Playboy Bunny: Though he tells the Builder he intends to learn how to mine, upon revisiting Khrumbul-Dun it appears he has taken on the job of a bar dancer, complete with the cottontail uniform.


A woman found at the bottom of the mines. Having fallen down a hole as a small girl, she has lived in the mines for decades and knows their layout very well. She uses "we" as a personal pronoun.
  • Shout-Out: An odd person who lives alone deep in a cave, talks in a funny way and describes themselves with "we"? Hmmmm...


A Goodybag obsessed with rare metals and jewels.


A prison island ruled by the Children of Hargon, where prisoners are forced to engage in spirit-crushing "rehabilitation".


An elderly woman who has lived in Skelkatraz for more than 20 years and gained enough trust from the Children of Hargon to earn the position of manager of their storeroom.
  • The Bus Came Back: At the very end of the game, the Builder unexpectedly receives a letter from her asking you to come find her and the other monsters from Skelkatraz and Malhalla that somehow got shipwrecked along with the Ark in a Buildertopia island.
  • Chekhov's Gunman: At first she appears to just be there to provide you with Cabbage Seeds for your punishment in the fields. But she actually teaches you how to tame monsters and how to cook Monster Munchies.
  • Cool Old Lady: She's one of the few people on the Builder's side (besides Malroth) on the island.
  • Felony Misdemeanor: The reason she was taken to Skelkatraz is that she enjoyed cooking for herself and for hungry monsters she had befriended.
  • The Old Convict: She's been around longer than any other human in the island so she's got plenty of stories to tell.
  • You Are Number 6: The guards in Skelkatraz call her 784 as that's her prisoner number, other humans usually still refer to her as Molly.


A slime who used to be friends with a former prison. His real name is Splodger Splodgington Oozequire, but he allows the Builder to call him whichever name they decide.
  • Benevolent Monsters: The slime befriends the Builder and Malroth and happily assists them in coming up with an escape plan, and all it takes is giving him a bit of his favorite snack.
  • Hello, [Insert Name Here]: The player gets to name him after giving him Monster Munchies... despite him having an actual name. Still,
  • Only Known by Their Nickname: Despite having his own name, he lets the Builder call him by the name they picked for him, essentially going by a nickname.


A famous escapist that got himself locked in Skelkatraz just so he could prove that he could escape it. Unfortunately he's been MIA and no one knows his whereabouts.
  • Kilroy Was Here: You find traces of his escape plan in multiple locations around Skelkatraz, that in turn help you escape the island.
  • Posthumous Character: He's repeatedly mentioned by the inhabitants of Skelkatraz and his preparations pave the way for you to escape. Actually averted when you discover that he's become a Zombie living in the sewers. Still he's not really a character anymore as his mind seems to have been lost for good and has no personality left to speak of.
  • Punny Name: “Got freed.”
  • Was Once a Man: His daring escape failed, and he apparently died or drowned in the sewers, he haunts the place as a Zombie now.

    Moonbrooke, The Land of Ceaseless Strife 

A snow-covered land consumed in a never-ending war between humanity and monsterkind... on purpose, all for the glory of never-ending destruction. It shares a name with a kingdom both the Builder and Lulu know, but it becomes clear quickly that something is dreadfully amiss...


A devout member of the Children of Hargon and Moonbrooke's general.
  • Action Girl: She's the bodyguard of the King and personally leads the Moonbrooke army against the siege force of Hargon's Children.
  • Chainmail Bikini: Averted. Anessa wears a practical long-sleeved tunic and trousers with a simple (non boob-shaped) chestplate on top.
  • Defrosting Ice Queen: Once the war is over and she admits she never believed in Hargon's creed, she often lets slip her Plucky Girl personality, despite her constant self-reminders that she must strive to remain The Stoic.
  • Evil Former Friend: After Warwick is revealed as the spy, she's the most visibly shaken as they used to be friends since they were children.
  • Girls Love Stuffed Animals: Post-game, when talking to Anessa, she will ask you to build her a room full of stuffed animals.
  • It's All My Fault: If Anessa is spoken to before entering the portal to Malhalla, she blames herself for driving a wedge between the Builder and Malroth.
  • Lady of War: Of the stoic type as the General of Moonbrooke's army.
  • Red Herring: Warwick helps the Builder make the connection that since the Builder gave her Ra's Mirror for safekeeping and not much later the mirror reappears in the monsters' fortress, that means she is the spy. This is compounded by her self-professed absolute conviction in the Children of Hargon's creed. As it turns out Warwick is the one who gave the mirror to the monsters and possibly even arranged for you to find the mirror there to frame Anessa. It is later revealed she was never even a follower of Hargon, but kept the façade to avoid suspicion.
  • Tomboy with a Girly Streak: Anessa at first seems to be a tough, no-nonsense general, but her preferred room aesthetic is Cute, and she likes stuffed animals.


A member of Moonbrooke's army.
  • Bitch in Sheep's Clothing: He acts as the king's most trusted adviser and the Builder's biggest supporter, but he's really the spy for the monsters.
  • False Friend: Warwick convinces you that Anessa is the spy and constantly delays exposing her or trying to get Malroth out of his cell, this is because he is the actual spy.
  • Hate Sink: Once his betrayal is exposed, it's clear that he's the reason behind all the backstabbing and the status of Moonbrooke before you showed up.
  • Karmic Death: After Warwick is revealed to be the spy, and that his betrayal was out of his fear of death, he is immediately slain in the ensuing fight.
  • Meaningful Name: The Real Life 16th Earl of Warwick also known as Kingmaker during the Wars of the Roses. After helping secure a King on the throne he famously switched sides, betrayed his King and helped put another person on the throne. Fitting name for a traitor.
  • The Mole: He works for the monster's side after being offered eternal life in exchange for delivering the builder to them. It goes into Double Agent territory when he joins the builder to infiltrate the enemy camp.


The King of Moonbrooke.
  • Cloning Blues: He seems somewhat disappointed when he realizes that he's not the "real" King of Moonbrooke but he still gives all he has to break the siege.
  • Dead All Along: He isn't the real King of Moonbrooke, just the illusionary clone of him.
  • The Good King: He's a classic fantasy King following the footsteps of his namesake, the King of Moonbrooke from Dragon Quest II.
  • I Just Want My Beloved to Be Happy: He asks the builder what ever happened to the Princess of Moonbrooke back in the real world and is quite happy to hear that she is, so far as the Builder knows, living a relatively happy life and seems to have recovered from the tragedy that befell the true Moonbrooke.
  • Reasonable Authority Figure: While he's a little frustrated at first that his throne room is going to be transformed into barracks and then a workshop, he quickly comes around and becomes the Builder's fiercest supporter. This is largely because the ringing of the Builder's Bell begins to awaken him to the knowledge of who - and what - he truly is.
  • Royals Who Actually Do Something: Eventually he helps out building the Kazapple Cannon. He also spends all his time reading up on the castle's history and trying to come up with new weapons and strategies to break the siege.


Advisor to the King, at the beginning of the Moonbrooke episode he (along with Anessa and Warwick) are the only inhabitants of Moonbrooke still trying to defend the castle.

  • Catchphrase: "Gadzoods!"
  • Cool Old Guy: At first he appears stuffy and old-fashioned, and is the first to balk at the fact that the throne room is being turned into barracks, but once he mellows out he's a very decent guy. He also seems to have a friendly rivalry with the other Cool Old Guy in Moonbrooke: Jeremiah.


A nun that joins the team in Moonbrooke after the builder and Malroth save her in Moonahan.
  • Daddy's Girl: Or Grandpa's Girl in this case, as she is very close to her grandfather.
  • Good Shepherd: She's devoted to her life of prayer and assisting others.
  • Nice Girl: As expected of any good sister, she remains very supportive of her teammates and even helps out with the building. She is also the only one in Moonbrooke who isn't scared of Malroth's battle prowess, recognizing his kind heart, and suspects Malroth being imprisoned is the work of Hargon's forces to weaken them.


Esther's grandfather that the others meet when sneaking aboard a monster ship.
  • Deep Cover Agent: Spent several years undercover with the armies of the Children of Hargon, using the Mod Rod to transform into a monster to blend in and spy on them.
  • Cool Old Guy: He seems to have a friendly rivalry with Gerome as they're both old men who work to restore Moonbrooke and help the others in combat.
  • Energy Ball: He shoots balls of magic when fighting in combat.


A "promised land" for monsters that are a part of the Children of Hargon.

  • Monster Allies: Every living creature in Malhalla is a monster of some sorts. By the events of the chapter's closure, all of them will be on good terms with the Builder.
  • You Have Researched Breathing: True to the teaching of Hargon, they all believe in destruction over creation. However, thanks to the influence of the Builder and the motivation of surviving The End of the World as We Know It, they gradually learn to build while putting their skills of destruction to good use to clear away the earth under the Ark and make room for building the underside.


A metal slime you rescue when you arrive.
  • Deconstruction: Notable for deconstructing the very foundations of Hargon's teachings and comes to the conclusion that creation and destruction are two sides of the same coin.
  • Lovable Coward: Averted. Not only is he extremely brave for a monster species known for turning tail at the first sign of peril, he's also one of the quickest to warm up to the Builder and is the only monster who stays with you the entire time you're outside home base. The only time he's truly afraid is, understandably, when he's trapped on a floating rock surrounded by Malroth's arms aggressively clawing down on all the surrounding land- leaving the poor slime with no clear path.


The skeleton general of the Immortal Corps.
  • Dem Bones: Griswold is a Hargonaut, one of the three types of skeleton knights.
  • Disney Death: Falls into the void early on, but is later revealed to have survived while you're rounding up his squad of Chasmonauts.


A very old Killing Machine you repair back to life.
  • Heroic Sacrifice: After the completion of the Ark, N04H's body shuts down. In his dying breath, he asks the builder to pull a Mercy Kill on him and use his heart to power the Buggy Buggy and upgrade it to its final stage, transferring his essence into the machine just like what happened to Goldirox and the gold bar all the way back in Khrumbul-Dun.
  • Leet Lingo: The way N04H's name is formatted.
  • Robot Buddy: After he is brought back to life, N04H becomes a major character in the Malhalla chapter and a close ally to the Builder.
  • Spin Attack: To attack, N04H swings his blade while spinning his own body- attacking everything surrounding him.


A gremlin found in a hole.
  • Big Eater: Takes a liking to eating and even insists the Builder make a small kitchen on the Ark.
  • Remembered I Could Fly: Forgot he could fly out of a pit due to panic, forcing the Builder to build or carve out a staircase.


The priestess in charge of the Haven of Hargon.
  • Kissed Keepsake: Post-game, she has a banter in which she fangirls over Malroth (her god) having shaken her hand, saying that she will never wash it again.
  • Names to Run Away From Really Fast: As a high-ranking member of the Children of Hargon, she is known as Hellen the Horrible (a Pun on the name Helen and Hell). Subverted as she later leaves the Children of Hargon to follow the Builder instead.


A Dracky encountered en route to the Court of Chaos.


The priest in charge of the Court of Chaos.
  • Hypocrite: Lampshaded by Arisplotle. He is a devout believer of Hargon's views of destruction, but throws a fit when the builder smashes in a wall of one of Hargon's churches.
  • Lampshade Hanging: He describes the Ark, a spaceship in a medieval fantasy setting as "from another world."


An Archdemon and Grand Inquisitor of the Children of Hargon.

Captain Whitebones

The skeleton captain who you first speak to at the start of the game.
  • Book Ends: He was captain of the slave ship you were on in the beginning, and he is needed to be the captain of the Ark in the end of the main campaign.
  • The Bus Came Back: It seemed like he'd gone down with his ship in the beginning, but he shows up again in the last level.
  • Chekhov's Gunman: You probably weren't expecting to see the tutorial quest giver come back for the finale, did you?
  • Dem Bones: Captain Whitebones is a Deadnaut.
  • Heel–Face Turn: At the beginning of the game while commanding his own ship, he... doesn't seem to be on friendly terms with the player because they're a builder. Once the player regroups with him in Malhalla at the suggestion of the other monsters, he buries the hatchet and even lets the player take the Hargon banner on his ship to place on the Ark.
    • Possibly slightly before that even. When the monsters point you into his direction, they warn the Builder that the captain is weird. When you meet him, he is all friendly and chummy, only to hear that ever since the shipwreck, he has been trying to repair his ship which turned other monsters away from him. Seeing the one thing he really liked - his ship - destroyed gave him a reason to try building, thus naturally lowering his apprehension towards the Builder.
  • Justified Tutorial: He is in charge of it, and you learn most of the basics by following the instructions layed out.
  • Running Gag: Loves to give you raw kelp for you to eat because he is convinced that Builders love it. In the epilogue, he gives you a whopping 30 pieces at once.


    The Children of Hargon 
The vile cult that worships destruction. Despite their defeat on the mainland, they still control the island chain Dragon Quest Builders 2 takes place on. least, it appears that way.

The Brainy Badboon

A massive badboon who reigns over Furrowfield.
  • Attack of the 50-Foot Whatever: The Brainy Badboon absolutely towers over everyone, even other monsters.
  • Banana Peel: During the boss battle against him, he drops massive banana peels from his snacks. Putting them in his path is the key to defeating him.
  • Boss Subtitles: The Pestilential Primate.
  • Tactical Suicide Boss: His attack would be unstoppable, except he tosses giant banana peels everywhere, which he will slip on if placed in his path.
  • Visual Pun: As Pastor Al's superior in the cult, he is the Primate of Furrowfield.
  • Walking Wasteland: His power is what made the Spoilspores that cover Furrowfield, and corrupted the Deitree.


A giant snake monster that reigns over Khrumbul-Dun.
  • Boss Subtitles: The Stony-Eyed Source of Subterranean Suffering.
  • Green-Eyed Monster: Hates things that are more beautiful/shiny than her, as Babs finds out the hard way.
  • Logical Weakness: Since she petrifies things by using Eye Beams, reflecting them at her will turn her to solid stone temporarily.
  • Yandere: A local Khrumbul-Dun legend tells the story of a long-haired woman who fell in love with a dashing young man. The man had many admirers, and the woman grew jealous until one day she snapped, strangled the man to death with her hair, and fled into the mines, never to be seen again. In truth, the woman was the madusa, and the man was Goldirox; and rather than killing him, she stole his power and turned him to stone.


A ridiculously huge cyclops that leads the monsters in Moonbrooke.


The founder of the Children of Hargon.
  • Catchphrase: "Man, Monster or God, no one can escape their fate."
  • Darker and Edgier: Zizagged. Whereas the Dragonlord's modus operandi was The End of the World as We Know It, Hargon isn't a preternaturally powerful dragon, thus he had to stick to more conventional means of sowing terror. "Conventional means" such as rounding up people, forcing them to destroy or defile iconography of their faith, and have them murdered in front of the rest if they refuse.
  • Dead All Along: This isn't a case of the first Builders wherein the Dragonlord was able to pull a fast one, Dragon Quest II ended as it was meant to and Hargon was cut down. This doesn't stop him.
  • The Ghost: Doesn't appear for most of the story. Also very, very literal.
  • Master of Illusion: Formerly a mere Informed Attribute of the high priest, it takes center stage and gets cranked up here. The world you awaken in? All of it is a tactile illusion. Hargon's powers are so absurd that the people and monsters he conjures up have self-awareness and individual wills, even— that is, assuming he doesn't just make them NPCs like in the illusory Middenhall Castle.
  • Unintentional Backup Plan: Zigzagged. Namely, the illusory world was always a backup plan, but it was meant to lure in the Scions of Erdrick, and the three of them bypassed it altogether. However, Hargon is able to still make use of it, by transposing his Vengeful Ghost and the remnants of Malroth there, wait for the Scions' time to have passed, and then bring in someone who can foster Malroth's destructive urges until the Evil God is restored. In this way, he was put in the perfect position to manifest the Master of Destruction in a way that the real world could never see coming and would never be aware of until it was entirely too late, all outside of the original plan.

    Angler's Isle 
A remote island that's really good for fishing. Avaliable in the Aquarium Pack DLC.


A fisherwoman who fled the Children of Hargon to Angler's Isle so she can fish in peace.


A fisherman that came along with Gillian and went out on the sea to find an amazing fish for her.