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Characters / Dragon Quest Builders 2

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The cast of DQB2. Please note that there are some spoilers in the final few folders.

    Isle of Awakening 
A barren land that once was home to a legendary builder.

The Builder

The hero/heroine of the game. An apprentice Builder who managed to escape the clutches of the Children of Hargon, and takes it upon themself to rebuild the realm that had been laid to waste.
  • All-Loving Hero: Animals will follow and be tamed with just a pat on the head. Monsters will follow even after they just got the stuffing kicked out of them just in exchange for some monster munchies. Cult leaders will drop their belief system and follow after just a short conversation. Villagers will leave their homes to follow anywhere even putting their lives at risk and leave as soon as they're told to. The God of Destruction himself is their BFF. Is there anyone that can't be swayed by the Builder?
  • Bash Brothers: With Malroth.
  • Contrasting Sequel Protagonist: While the Builder from Dragon Quest Builders was more snappy, stubborn, easily exasperated and sometimes even rude according to how the NPCs responded to him in conversation, this new builder is always jolly and fun to be around even in the face of flat out war or constant death threats from Captain Whitebones. Only Bonanzo (who is an Expy of Rollo from Chapter 1 of the first game) gets somewhat snappy responses from the builder and it's more of a Call-Back to how rude the first builder was to Rollo than any mean spiritedness.
  • Crazy-Prepared: The large leather-bound book the Builder constantly writes into and references from has an answer for EVERYTHING.
  • Fearless Fool: Sometimes, and particularly in the prologue sequence. Rather than shaking in fear of the monsters promising their imminent demise, the Builder simply does whatever chores are asked of them because they enjoy having a task.
  • Giver of Lame Names: They aren't very good when it comes to making names for their creations. Special mention goes to the "Buggy Buggy", which everyone agrees is a stupid name.
  • Good Feels Good: It can be a ship full of cutthroat monster pirates or a budding township, the Builder ultimately thrives on the simple pleasure of making things for others. Their childhood dream even was to become a great builder and make friends so they could live creating for those close to them.
  • Heroic Mime: It wouldn't be a Dragon Quest game without the main character being one of these. It's also played with, since their interactions with other characters imply that they do have a personality.
  • Magnetic Hero: Wherever they go, the Builder gathers people and gets them to join in on the building fun quite easily. They even do this in Malhalla, which is entirely populated by monsters.
  • Manchild: A remarkably upbeat and carefree sort who just loves the heck out of building. Taken Up to Eleven in the final scene of the story. That book they cherish? Full of childhood scribbles that have actually been the source of their ideas as they go.
  • Pals with Jesus: Admittedly, neither of them actually know it until near the end of the game, but the Builder's best friends with the God of Destruction.
  • Person of Mass Construction: Naturally.
  • The Pollyanna: The Builder never stops smiling no matter what, which is lampshaded many times throughout the game. That is, up until Malroth leaves the Builder's party after returning from Moonbrooke.
  • Purely Aesthetic Gender: Thanks to the changing mirror allowing the builder to change their appearance including gender, the localization team took great measures to make no references to the builder's gender.
  • The Smart Guy: Able to come up with weapon recipes on the fly.
  • Spanner in the Works: The one thing Hargon didn't count on was the Builder and Malroth becoming friends.
  • Trademark Favorite Food: Kelp. At least, that's what Captain Whitebones believes.
  • Virtual Paper Doll: By default, the Builder's appearance will change to reflect currently-equipped gear, but can also use a Dressing Table to change appearance based on any outfit/weapon of the player's choice {that they have made at least once) while still retaining the stats of whatever's actually equipped.
    • This can actually end up being a touch hilarious due to a lack of Developers' Foresight: during the Skelketraz sequence, if you have a main body appearance allotted, it will remain in place for the entire sequence, despite the intent being that, at various points, you are stripped of your clothes entirely and are then forced into the rags clothing from Builders 1 while a prisoner.
    • This, combined with I Reject Your Reality, is actually used as a game mechanic to obtain the Uber Falcon Blade: Equip a (cursed) Sword of Ruin and use the Dressing Table to change the display equipped sword to a Falcon Blade, and the Sword of Ruin will transform into the Uber Falcon Blade (and will no longer be cursed).


A young amnesiac who you find shortly after arriving at the Isle of Awakening. He has no ability to build whatsoever, but is incredibly strong and a fierce fighter.
  • Anti-Hero: Malroth is a Walking Wasteland who has a quite a violent streak and some antisocial tendencies. It's fortunate that he's your friend, and that his destructive nature is put to good use.
  • Bash Brothers: With the Builder.
  • Blood Knight: In contrast to the relatively peaceful Builder, he'll advocate violence as a solution, and actively seeks out fights with monsters.
  • Carry a Big Stick: His primary weapon is an Oaken Club.
  • Eek, a Mouse!!: He's not too fond of starfish.
  • Enemy Without: The Final Boss is the manifestation of whatever malice he had from his previous life left.
  • I Am Who?: It's pretty clear from the get-go that Malroth is the reincarnation of the God of Destruction, even if he doesn't remember his past.
  • Missing Reflection: Using Ra's Mirror on him reveals that he lacks a reflection.
  • Nature Vs Nurture: The King hypothesizes that meeting the builder when he was just reborn and having such a positive influence on him may be the reason why this version of Malroth is decidedly not evil.
  • Person of Mass Destruction: Malroth's an absolute powerhouse unmatched in the brute force category. ...He is also utterly incapable of making things. Or not nearly breaking things more in the attempt of making things.
  • Reincarnation: Of the God of Destruction. Given how the naming localization was handled, it's functionally impossible to hide.
  • Unwitting Pawn: Since Hargon couldn't serve him in the past, he means to manipulate him now.
  • Walking Spoiler: From the word "go", it's incredibly obvious who he somehow is. The pervading circumstances, however, are the actual mystery.
  • Walking Wasteland: Can't build anything no matter how hard he tries. Right up until the Builder saves him from Hargon and he has to build a Healing Herb for the builder before s/he dies.


A fellow castaway who comes from an affluent family.
  • Lethal Chef: Her first dish had interesting implications.
    'Some weep at the sight of Lulu's cake, some scream blue murder at its taste, while others faint at the smell alone.''
  • Palette Swap: Of Pippa's model from the previous game. Ironically enough, she's the only character in this game who uses said model.

Hairy Hermit

A mysterious hammerhood spirit who offers his aid to the Builder.

Captain Brownbeard

A sailor who offers his ship to the Builder so they may travel to the other islands in the realm.
  • Gonk: Short, hairy, thick lips, and a mouth at the bottom of his face so big it makes Trolls look modest.
  • Malaproper: His dialogue is peppered with pitiful approximations of actual sailing terms & expressions.
  • Pirate: Claims to be one, but it's questionable.


Once a fertile farming island, the presence of the Spoilspores and the Children have reduced it to a rotted wasteland.


An aspiring farmer who dreams of restoring the famed Furrowfield Farm back to working condition.


One of the farmers Rosie managed to convince to help her restore Furrowfield Farms. He initially wants nothing to do with the builder and follows the Creed of the Children of Hargon.
  • Expy: Of Rollo from the first game, to the point where they use the same model.

Pastor Al

A member of the Children of Hargon, a magus who has developed a fondness for the humans he reigns over.
  • Heel–Face Turn: Starts out as a devoted priest of the Children of Hargon, but as the Deitree grows he finds himself taking the side of the builders and farmers.
  • Only Known By His Nickname: Everyone calls him Pastor Al, with only the Brainy Badboon calling him by his full name, Alakazam.
  • Punny Name: Take away the space, and his name is "pastoral", referencing his love of nature.


A friendly wiggly who offers his aid to the Builder in purifying tainted land.
  • Fertile Feet: In a sense - while he doesn't technically have feet, he'll purify the land around any area a ball of Worm Food is planted, and convert any soil into farm land if a scarecrow is planted in there.


A Furrowfield dog who helps the Builder rescue Lillian and Saffron before aiding in locating new seeds.
  • Hello, [Insert Name Here]: The player gets to name them when they first join the town. They do state that they have a different name when you change them back into a human, but they never reveal it and choose to keep on going by whatever the player decided on.
  • Mythology Gag: Using the Mirror of Ra on her turns her back into a human, just like the Princess of Moonbrooke in Dragon Quest II.
  • The Nose Knows: She's able to sniff out seeds buried around the area.
  • Was Once a Man: She was turned into a dog as part of a curse, but retains the name the Builder gives her as a dog.

Saffron and Lillian

Two sisters you meet in the Furrowfield swamp.
  • Foolish Sibling, Responsible Sibling: Saffron sees herself as the responsible one; fearing the builder and wanting to follow Hargon's teachings, however she never proposes anything that'll get them out of their predicament. It's Lillian who is always looking for solutions and gets them out of the swamp and to a safe haven, and Saffron's foolish belief in Hargon that got them into trouble in the first place.
  • Red Oni, Blue Oni: Saffron is the Shrinking Violet, meek and cult fearing older sister, while Lillian is the younger headstrong and determined younger sister.
  • Sibling Yin-Yang: Their personalities are decidedly opposite in every possible way.

A desert mining island, that has had its mine closed by the Children.


A girl that has lived on Krumbul-Dun since she was a little kid.
  • Action Girl: She'll take up a sword to defend the town against monsters even after donning a Playboy Bunny outfit.
    Malroth: Babs isn't exactly dressed in armor. She's barely dressed in anything.
  • Dude Magnet: The only man in Khrumbul-Dun who doesn't show some level of romantic attraction for her is her father. She takes advantage of this, using the promise of both a Playboy Bunny suit and a dance routine in order to motivate the miners to work harder.
  • Generation Xerox: She becomes a dancer just like her mom before her. Which actually fills her father with pride.
  • Taken for Granite: After the construction of the Silver Bar, courtesy of Madusa.


A golem locked away underground, prohpesized to bring prosperity to Krumbul-Dun.


A goodybag obsessed with rare metals and jewels.
  • Ac CENT Upon The Wrong Syl LA Ble: Speaks as such.
  • Benevolent Monsters: Somewhat unintentionally, but he does help your town discover silver veins, not to mention his complete lack of hostility makes it unsurprising when he does eventually join you.
  • Gold Fever: In a sense, as he enjoys looking at it (and other rare metals, as well as diamonds), but never attempts to steal any or asks you to bring him any. Either it's a very mild case, or he's learned to suppress said desires.
  • Punny Name: Jewels.
  • Unusually Uninteresting Sight: He's the only monster who joins you in this chapternote  (and one of the few Goodybags you encounter in the game), yet he's treated normally by the townsfolk once he goes up to the surface - they don't even bat an eye when he joins the town. Then again, by that point, they have a solid gold golem living amongst them, so it could merely be a case of Seen It All.

    The Third Island 

Moonbrooke, The Land of Ceaseless Strife

A snow-covered land consumed in a never-ending war between humanity and monsterkind... on purpose, all for the glory of never-ending destruction. It shares a name with a kingdom both the Builder and Lulu know, but it becomes clear quickly that something is dreadfully amiss...


A devout member of the Children of Hargon and Moonbrooke's general.
  • Action Girl: She's the bodyguard of the King and personally leads the Moonbrooke army against the siege force of Hargon's Children.
  • Defrosting Ice Queen: Once the war is over and she admits she never believed in Hargon's creed, she often lets slip her Plucky Girl personality, despite her constant self-reminders that she must strive to remain The Stoic.
  • Evil Former Friend: After Warwick is revealed as the spy, she's the most visibly shaken as they used to be friends since they were children.
  • Girls Love Stuffed Animals: Post-game, when talking to Anessa, she will ask you to build her a room full of stuffed animals.
  • Lady of War: Of the stoic type as the General of Moonbrooke's army.
  • Red Herring: Warwicke helps the builder makes the connection that since the builder gave her Ra's Mirror for safekeeping and not much later the mirror reappears in the monsters' fortress, that means she is the spy. This is compounded by her self-professed absolute conviction in the Children of Hargon's creed. As it turns out Warwick is the one who gave the mirror to the monsters and possibly even arranged for you to find the mirror there to frame Anessa. It is later revealed she was never even a follower of Hargon, but kept the facade to avoid suspicion.
  • Tomboy with a Girly Streak: Anessa at first seems to be a tough, no-nonsense general, but her preferred room aesthetic is Cute, and she likes stuffed animals.


A member of Moonbrooke's army.
  • False Friend: Warwicke convinces you that Anessa is the spy and constantly delays exposing her or trying to get Malroth out of his cell, this is because he is the actual spy.
  • Hate Sink: Once his betrayal is exposed, it's clear that he's the reason behind all the backstabbing and the status of Moonbrooke before you showed up.
  • Meaningful Name: The Real Life 16th Earl of Warwick also known as Kingmaker during the Wars of the Roses. After helping secure a King on the throne he famously switched sides, betrayed his King and helped put another person on the throne. Fitting name for a traitor.
  • The Mole: He works for the monster's side after being offered eternal life in exchange for delivering the builder to them. It goes into Double Agent territory when he joins the builder to infiltrate the enemy camp.


The King of Moonbrooke.
  • Cloning Blues: He seems somewhat disappointed when he realizes that he's not the "real" King of Moonbrooke but he still gives all he has to break the siege.
  • Dead All Along: He isn't the real King of Moonbrooke, just the illusionary clone of him.
  • The Good King: He's a classic fantasy King following the footsteps of his namesake, the King of Moonbrooke from Dragon Quest II.
  • I Just Want My Beloved to Be Happy: He asks the builder what ever happened to the Princess of Moonbrooke back in the real world and is quite happy to hear that she is, so far as the Builder knows, living a relatively happy life and seems to have recovered from the tragedy that befell the true Moonbrooke.
  • Long-Lost Relative: Due to the cursed girl in Furrowfield being saved the same way as the Moonbrooke Princess from Dragon Quest II, it's possible she's the king's daughter in this universe (or, more specifically, was the Princess of Moonbrooke's illusory double), but it's never confirmed or denied.
  • Reasonable Authority Figure: While he's a little frustrated at first that his throne room is going to be transformed into barracks and then a workshop, he quickly comes around and becomes the Builder's fiercest supporter. This is largely because the ringing of the Builder's Bell begins to awaken him to the knowledge of who - and what - he truly is.
  • Royals Who Actually Do Something: Eventually he helps out building the Kazapple Cannon. He also spends all his time reading up on the castle's history and trying to come up with new weapons and strategies to break the siege.

    The Final Voyage 


A "promised land" for monsters that are a part of the Children of Hargon.


A metal slime you rescue when you arrive.
  • Deconstruction: Notable for deconstructing the very foundations of Hargon's teachings and comes to the conclusion that creation and destruction are two sides of the same coin.
  • Lovable Coward: Averted HARD. Not only is he extremely brave for a monster species known for turning tail at the first sign of peril, he's also one of the quickest to warm up to the Builder and is the only monster who stays with you the entire time you're outside home base. The only time he's truly afraid is, understandably, when he's trapped on a floating rock surrounded by Malroth's arms.
  • Meaningful Name: His name is a pun on Aristotle, and he's pretty good at philosophizing.
  • Metal Slime: Natch.


The skeleton general of the Immortal Corps.
  • Disney Death: Falls into the void early on, but is later revealed to have survived when you're rounding up his squad of Chasmonauts.


A very old hunter mech you repair back to life.


A gremlin found in a hole.


The priest in charge of the Haven of Hargon.


A Drackee encountered en route to the Court of Chaos.


The priest in charge of the Court of Chaos.

  • Hypocrite: Lampshaded by Arisplotle. He is a devout believer of Hargon's views of destruction, but throws a fit when the builder smashes in a wall of one of Hargon's churches.
  • Lampshade Hanging: He describes the Ark, a spaceship in a medieval fantasy setting as "from another world."


The Grand Inquisitor of the Children of Hargon.

Captain Whitebones

The skeleton captain who you first speak to.

  • Book-Ends: He was captain of the slave ship you were on in the beginning, and he is needed to be the captain of the Ark in the end of the main campaign.
  • Justified Tutorial: He is in charge of it, and you learn most of the basics by following the instructions layed out.
  • Running Gag: Loves to give you raw kelp for you to eat. Taken Up to Eleven in the epilogue where he gives you a whopping 30 pieces at once.

    The Children of Hargon 
The vile cult that worships destruction. Despite their defeat on the mainland, they still control the island chain Dragon Quest Builders 2 takes place on. least, it appears that way.

The Brainy Badboon

A massive badboon who reigns over Furrowfield.
  • Attack of the 50-Foot Whatever: The Brainy Badboon absolutely towers over everyone, even other monsters.
  • Banana Peel: During the boss battle against him, he drops massive banana peels from his snacks. Putting them in his path is the key to defeating him.
  • Boss Subtitles: The Pestilential Primate.
  • Tactical Suicide Boss: His attack would be unstoppable, except he tosses giant banana peels everywhere, which he will slip on if placed in his path.
  • Visual Pun: As Pastor Al's superior in the cult, he is the Primate of Furrowfield.
  • Walking Wasteland: His power is what made the Spoilspores that cover Furrowfield, and corrupted the Deitree.


A giant snake monster that reigns over Khrumbul-Dun.
  • Green-Eyed Monster: Hates things that are more beautiful/shiny than her, as Babs finds out the hard way.
  • Logical Weakness: Since she petrifies things by using Eye Beams, reflecting them at her will turn her to solid stone temporarily.


A ridiculously huge cyclops that leads the monsters in Moonbrooke.


The founder of the Children of Hargon.
  • Break Them by Talking: How Good Malroth and the Builder finally defeat Hargon, he's being backed up by Evil God Malroth so by making him question his own belief system, the pair force him into a Villainous BSoD that makes him lose his resolve and he fizzles out of existence.
  • Catchphrase: "Man, Monster or God, no one can escape their fate."
  • Darker and Edgier: Zizagged. Whereas the Dragonlord's modus operandi was The End of the World as We Know It, Hargon isn't a preternaturally powerful dragon, thus he had to stick to more conventional means of sowing terror. "Conventional means" such as rounding up people, forcing them to destroy or defile iconography of their faith, and have them murdered in front of the rest if they refuse.
  • Dead All Along: This isn't a case of the first Builders wherein the Dragonlord was able to pull a fast one, Dragon Quest II ended as it was meant to and Hargon was cut down. This doesn't stop him.
  • The Ghost: Doesn't appear for most of the story. Also very, very literal.
  • Master of Illusion: Formerly a mere Informed Attribute of the high priest, it takes center stage and gets cranked Up to Eleven here. The world you awaken in? All of it is a tactile illusion. Hargon's powers are so absurd that the people and monsters he conjures up have self-awareness and individual wills, even— that is, assuming he doesn't just make them NPCs like in the illusory Middenhall Castle.
  • Not So Different: Hargon created the Land of Illusion and Malhalla, going against his doctrine of destruction. Furthermore, it is suggested by Malroth that Hargon's reason for wanting to destroy the world was that he wanted to recreate it in his image, ie. to build. In his dying breath, he even says that he will consider what Malroth said about their similarity if Malroth and the Builder are able to defeat the Master of Destruction.

    Angler's Isle 
A remote island that's really good for fishing. Avaliable in the Aquarium Pack DLC.


A fisherwoman who fled the Children of Hargon to Angler's Isle so she can fish in peace.


A fisherman that came along with Gillian and went out on the sea to find an amazing fish for her.

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