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Characters / Dragon Fable Party Members

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DragonFable's major party members, trainers, and quest giving allies to The Hero.

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Recurring Party Members

     Artix von Krieger
"My name is Artix von Krieger and I am a Paladin who has dedicated his entire life to battling the undead."

A paladin with an uncontrollable compulsion to slay the undead. Prone to making groan-worthy puns. He is involved in several storylines in the game, but his most prominent one is in the "Darkness Orb" Saga where he and the Hero infiltrate the Necropolis and fight Noxus. He is also a key ally in the fight against Caitiff in Book 3.

  • Bizarre Taste in Food: Has a particular fondness for wasabi, and puts it on everything.
  • Blade Spam: Two of his skills, Combo (Ultimate Light Combo Attack!) and Slash (Undead Slayer Slash!), are multi-hit attacks that do Light-elemental damage in four slashes.
    • Before his update, he had one skill called Holy Strike, in which he made a four-hit Light attack on one enemy target. And before that, he could randomly do that whenever the player used the 'Attack!' command.
  • Brain Washed And Crazy: He gets mind controlled by Drakonnan during the Fire War, and serves as the general of one of the waves.
  • Combat Medic: As a guest (after a much-needed update), Artix can heal the player's character with his skill, Restore, at the cost of 30 MP.
  • Chronic Hero Syndrome: His heroic impulses are so strong, that he cannot even momentarily resist the urge to go undercover and will vanquish a evil at the sight of it. Even as a kid, he couldn't not help Vayle when she was in trouble.
  • Crutch Character: The original crutch character before Tomix and Aegis showed up. Artix was far stronger than any other Party Member at the time, especially after his upgrade during the Darkness Orb Saga.
  • Curtains Match the Window: Artix has brown hair and equally brown eyes.
  • Declaration of Protection: To Vayle, during his childhood... At least, until she got home to her brother.
    Artix: I will get you back to your brother as soon as I can! I think I see a tunnel over there.
    Artix: There is no need to be scared. Follow me, I will protect you!
  • Determinator: He'll never give up. Ever. Especially in regards to slaying the undead.
  • Doomed Hometown: The village where he (and Vayle) lived was wiped out by the Green Mist, which turned everyone but Artix and Vayle into zombies. It was set on fire and Artix saw it burn.
  • Fighting Your Friend: In the Fire War, Artix becomes Brainwashed and Crazy by Drakonnan and serves as a general in his army. Though the Hero doesn’t know it’s Artix until after defeating him, by which point Artix comes back to his senses.
  • Finishing Move:
    • As a guest, his skill, Ultimate Light Combo Attack! (Combo) serves as a Limit Break of sorts, given it's normally not available from the start of a battle (unlike his other multi-hit attack, Slash/Undead Slayer Slash.) It's a Light attack that damages the enemy with four critical hits.
    • Storywise, however, he can summon a spear made of pure white light with draconic features as seen in Artix Vs. The Undead, which he uses to finish off Edgar, destroy its Spiritcrystal and unveil the Necromantress.
  • Forgotten First Meeting: Artix doesn't know at first that he already knows the Necromantress, but he does.
  • Forgotten Friend, New Foe: Downplayed. Though he and Vayle met many years ago, they weren't exactly friends—just a boy and a girl who met on a fateful day of their lives, when each took a different path. Destiny had it they'd clash again as enemies later down the road.
  • Fourth-Wall Observer: One of the more fourth wall aware characters in the game.
  • Herd-Hitting Attack: His skill, Light of Justice! (Light), attacks all foes.
  • Hidden Badass: Before his much needed upgrade, he was only a level 3. But a message always accompanied recruiting him, saying he could take on enemies that were hundred level higher than him. He would remain the strongest guest until Tomix showed up.
  • He Who Fights Monsters: Surprisingly averted. Despite dedicating his life to eradicating the undead, he remains a jolly Ideal Hero who is pure of heart. Though he has shown shades of being Ax-Crazy and being guily of Van Helsing Hate Crimes
  • Holy Burns Evil: In the Artix Vs. Undead that promoted the game, when Edgar grabs him, Artix uses his paladin powers to burn Edgar's arms off and release himself.
  • Holy Hand Grenade: In two of his skills, Light and Blind, he uses spells of only light to damage his enemies.
  • Hunter of Monsters: Artix fights the forces of darkness most fiercely, and has dedicated his entire life to battling The Undead. His motivation for doing so is pretty varied: first and foremost, most of them are tortured souls who Cannot Self Terminate and he was to put them all out of their misery by freeing them; they're used by Necromancer mainly to hurt other people, so he wants to protect the innocent; the Paladin Order's servitude to "the light" puts them at odds with the commonly Darkness-aligned undead; it's a bit personal since he lost his village to an Undeath-inducing mist; and finally, pleasure since he's either a Blood Knight, Good Feels Good, or both, because he really enjoys exorcising the Undead.
  • Ideal Hero: He usually comes across as this, but it's downplayed. He fights with honor, his goodness is genuine, he looks out for the innocent, stands up for what's morally correct, and serves as a role model for other heroes in many ways. He is, however, not without flaws: for instance he has an unhealthy obsession for exorcising the undead even when they are benign.
  • In Harm's Way: Artix practically lives for fighting and battling the Undead. He seemingly loves slaying them, to the point where it's almost an addiction and he can't restrain himself.
  • Incorruptible Pure Pureness: As a child, the Darkness Primal Orb whispered in his mind, tempting him with great power if he gave himself to the darkness... but he didn't. In fact, that was the very moment he decided to turn his back on the darkness forever and become a power of good. Vayle, on the other hand...
  • Keet: Easily excitable and cheerful even in the darkest of moments.
  • Kryptonite Factor: The colour pink, as revealed in the quest Pinkonreach. It temporarily blinds him if there's too much of it.
    Artix: N-no... too m-much... PINK! MY EYESS!!!!1 AAHH!
  • Leeroy Jenkins: He tends to jump at the chance to exorcize any undead.
  • Light 'em Up: All of Artix's attacks do Light-elemental damage.
  • Light Is Good: He is one of the purest heroes in the series, and all of his attacks center around Light.
  • Lighter and Softer: Even in the darkest times, Artix's goofy cheeriness never fails to lift the mood.
  • Loyal Animal Companion: Daimyo the undead slaying pomeranian, based on Artix's real life dog who passed away in 2017.
  • Magic Knight: A paladin, with healing/defensive powers, and capable of Light-elemental attacks.
  • Meaningful Name: Krieger means "warrior" in German.
  • Mentor Archetype: In Book 3 he has taken up training new Paladin recruits.
  • Nice Job Breaking It, Hero!: His eagerness to vanquish the undead has landed the Hero in hot water a few times.
    • In the Gatekeeper quest, the Hero had already come up with an elaborate plan to get past the guards which was close to succeeding. However Artix cannot restrain himself from attacking and they end up fighting anyway.
    • In Frostval 2007, he shows up slays the spirits of Frostval when they were just about to help Xan have a Heel–Face Turn. This leaves the Hero on his/her own to stop Xan and save the world.
    • In Frostval 2014, the AdventureQuest Worlds Artix uses a Time Travel Fairy's wand to merge all the timelines, so all the heroes could be together for Frostval. However this causes all the heroes to merge with different versions of themselves (resulting in some bizarre appearances), bringing Celestia back from the dead, pulling many characters from other Artix Entertainment games into DragonFable, as well as the different versions of Akriloth merging into the most powerful version yet.
  • Noodle Incident: What happened to the Blinding Light of Destiny has never been fully explained. Artix only says It's a Long Story that ended in a battle against a Master Necromancer, who summoned a creature from the Plane of Eternal Darkness. Artix couldn't slay it and so had to seal it in his battleaxe—creating the Shadowreaper of Doom in the process.
  • One-Man Army: Artix can vanquish entire armadas of undead with ease. During the assault on the Necropolis, it's revealed the heroes of Falconreach took out 5 million undead together, while Artix took out the other 5 million all by himself.
  • Out of Focus: He vanishes for quite a while from the end of Book 2 to late Book 3. He finally gets in contact with the Hero at the Swordhaven Tournament before appearing in person for the "Growing Shadows" Saga.
  • The Paladin: To the extreme.
  • Parental Abandonment: Artix lost both parents to the Green Mist when he was twelve-or-so years old.
  • Parental Substitute: Lady Celestia, who nursed him back to health and began training him to battle the forces of evil, took care of him after his village was burned. He had enough tea to last him a lifetime, though.
  • Pungeon Master: Likes making puns, much to the derision of his fellow allies... and The Undead.
    • When encountered in the Cemetery, he has list of things he can't say fron of the undead: they're puns.
  • Quest Giver: For the "Darkness Orb" quest chain, and a few Amityvale quests.
  • Reaction Shot: In Moonridge: Saved!, along with Lady Vayle. "Could this be the same Vayle I met when I was a little boy?"
  • Series Mascot: Alongside Twilly and Robina the Hood, he is the most frequently used in promotions for the game, not to mention the game's company is named after him.
  • Speak in Unison: With the Hero, in a lengthy sequence in the Moonridge: Saved! quest.
  • Speaks Fluent Animal: Artix understands the barks that Daimyo gives.
  • Stag Party: As Rolith's best man, Artix organizes a bachelor par-tay—a wrestling championship against undead!
  • Starting a New Life: As a child, his hometown was wiped out by the Green Mist and lost everything, only to be found by Celestia. A few years later, he joined the Paladin order as a paladin-in-training. In his own words:
    Artix: I put all thoughts of the village behind and looked forward to my new life.
  • Took a Level in Badass:
    • Artix has always been a badass, but his guest (for a long time) was non-scaled at level 3 and had just one skill (Holy Strike). After a much needed update, he is now level-scaled and has five new skills—Ultimate Light Combo Attack!, Restoring Light, Undead Slayer Slashnote , Blinding Light and Light of JUSTICE!—making him once again one of the stronger guests.
    • In Book 3, he reacquires his Blinding Light of Destiny, becoming yet even more powerful. While he does have fewer skills, the ones he now has are devastatingly powerful. His default attack does 200% damage (215% damage against Undead), his Purify which is an upgraded version of his old "Ultimate Light Combo Attack!" which does 5 hits of 100% damage each (for total 500% damage), and Restoring Light which full heals Artix.
  • Trademark Favourite Food: Holy Wasabi.
    • As seen in Too Many Cooks, Artix carries it around with him, and puts it on everything.
    • In The Funeral, he leaves some Holy Wasabi on Warlic's memorial statue.
    • In Critical Failure!, he slipped some Holy Wasabi in the Hero's backpack, thinking s/he "might find it useful."
  • 24-Hour Armor: He wears it in bed, he wears it in the shower, he wears it in battle, he wears it all day and night!
  • Van Helsing Hate Crimes: Artix slays the undead on sight, without a second of consideration for the consequences and if they really are a threat. While it's true most undead are souls of the deceased forced to serve the evil necromancer controlling them, some of them aren't doing any harm and prefer their undead state. This even includes benevolent spirits trying to help the heroes. This is played with a few times.
    • In Frostval 2007, the Hero meets the Ghosts of Frostval Past, Present, and Future and explain they will be capable of giving Xanta Claus a Heel–Face Turn and stop him from destroying the world. However Artix shows up out of the blue and destroys all three spirits. When the Hero is recovering from shock, Artix misinterprets this for gratitude and reassures the Hero that the ghosts would no longer haunt the town.
    • The Hero comes across a troop of friendly Necromancers who use the undead to perform music as entertainment for guests. The Hero watches the happy scene and makes a mental note to ensure Artix doesn't find this place.
    • In AdventureQuest, this is taken to its logical conclusion: that he can become a Knight Templar / Well-Intentioned Extremist. Considering not all undead are bound to necromancersnote , he may commit Van Helsing Hate Crimes, and when he decides to wage a war against all necromancers, his single-mindedness won't allow him to listen to neutral necromancers nor stop the conflict, which ended up bringing about the disruption of Lore's ley lines and the Paladin Order's ex-communication from "the church" by the Lady of Light herself.
  • Watching Troy Burn: During his childhood he witnessed as his home village was invaded by the green mist and his people and family were turned into zombies.
  • Weapon of Choice: Axes. He seems to have taken a liking to the weapon ever since he found himself fighting through the forest to save Vayle and flee his village with the hatchet he was using to chop wood.
    • After losing his Blinding Light of Destiny, however, he takes to wielding a sword (the Warrior class' Default Sword.)
    • He is once again seen with his trademark axe in Book 3.
  • Wouldn't Hit a Girl: In Hero's Heart Day 2013 quest, Bachelor Party, the player plays as him in the Defensive Artix armor, he prefers Honor Before Reason and gets his ass kicked by Alina's bridesmaids because he won't attack them at all.
    • In battle, when the player clicks the Attack! command, he will say "Nope!" and do nothing for the rest of the turn. His two other skills are similarly useless: Explain, in which he raises his hand and shouts "Please let me explain!" and has no effect, and Holy Strike, in which the foam hammer glows, but before completing the attack, he says "Ya know what....nope. Can't do it." and doesn't attack.
  • You Can't Go Home Again: The night of the Green Mist Artix "lost everything and everyone that [he] ever knew" and had to start a new life.


     Robina the Hood/Princess Victoria
"Robina the Hood at your service. Steal from the rich, give to the.... cute little cuddly wuddly forest creatures!"
Click here for her Book 3 appearance. 

In her own words: "Robina the Hood at your service. Steal from the rich, give to the.... cute little cuddly wuddly forest creatures!" Well, that explains how those monsters got all that gold.

  • A Friend in Need: She is one of the people the Hero enlists during the fight against Caitiff.
  • Archer Archetype: Though the game refers to her as a Ranger, she is agile with a bow and arrows and is often seen helping defend towns such as Willowshire and Falconreach from various enemies.
  • Boyish Short Hair: Cut her hair short to Disguise herself as Cinquefoil and infiltrate the Rose, as a result, when she later has to take over as Queen following Alteon's injury, she wears a wig kept on by her crown to make her hair seem longer.
  • Captain Ersatz: Literally a female Robin Hood.
  • Improbable Aiming Skills: Has marksman accuracy that rivals that of Zhoom.
  • Innocent Blue Eyes: Has these and is one of the most idealistic heroes in the game.
  • Kicking Ass in All Her Finery: During the Gala in Book 3, she helps the Hero protect King Alteon while escaping from the castle.
  • King Incognito: She is really one of the daughters of King Alteon, Princess Victoria. She keeps her entire Robina Hood identity and activities secret from him because she knows he would disapprove of what she is doing. However, in "Victoria's Secret", her identity is finally exposed to her royal family and her father after some deliberation accepts Victoria's double life as she is (according to the Hero and herself) helping Lore by doing what she does.
    • In Book 3, after the rise of the Rose it is implied that she has gone into hiding and is masquerading as a young man named Cinquefoil. Though there has been no confirmation yet, the fact that Cinquefoil has red hair and blue eyes like Robina, stands in the exact same spot that Robina did in previous books and was seen helping to defend Falconreach with bow and arrows during the latest Friday 13th war, it's extremely likely that Cinquefoil is Robina.
  • Money Spider: She steals from the rich and gives to the monsters. Apparently, she is the one responsible for most of the gold you find on them.
  • Peek-a-Bangs: Has these in her Cinquefoil disguise.
  • Pretty Princess Powerhouse: Princess Victoria is secretly the legendary outlaw bandit, Robina the Hood.
  • Quest Giver: Of several Dragon Egg Saga quests, and some quests lying around Surewood.
  • Rapunzel Hair: Going down to her waist.
  • Really Royalty Reveal: In Sir Ano's quest chain, The Hero finds out that Robina is actually the secret identity of King Alteon's second daughter, Princess Victoria.
  • Rebellious Princess: In spite of, or more likely even because of his own career, King Alteon doesn't exactly approve of any of his daughters getting involved in adventuring, which is part of the reason Princess Victoria poses as an outlaw named Robina. In Book 1, she is a bandit that steals from the rich and gives to the monsters. In Book 3, this goes much further. Since her father is working with The Rose to wipe out magic, she has decided to pose as a boy named Cinquefoil to infiltrate The Rose, understand their true intentions, and to some extent, work against them.
  • Samus Is a Girl: In Book 3, she poses as a boy named Cinquefoil in order to infiltrate The Rose. Her disguise is remarkably effective to the point that even her build looks decidedly masculine.
  • Series Mascot: Along with Artix and Twilly, she has constantly been used to promote games by Artix Entertainment.
  • Warrior Princess: Likes masquerading as a warrior, stealing gold from bandits and giving it away to random monsters for heroes to find and pick up later.

     Valencia Surehunter
"Why hello there Adventurer! I'm Valencia, world famous rare item hunter! Could I interest you in this rare statue? Only 1 Billion gold!"
Click here for her Book 3 appearance. 

A rare item hunter who took over the "family business" after her father went missing in search of "The Ultimate Treasure". She is eventually reunited with her father, but he turns out to be a villain. Often an ally to the Hero, most prominently during the "Dragon Egg Saga", "Earth Orb Saga", and several "Valtrith" quests. Has something of a rivalry with Symone DuBellmount.

  • Bare Your Midriff: Her initial look. Loses it after the Time Skip between Book 2 and Book 3.
  • Enemy Mine: She reluctantly joins forces with her rival Symone to help the Hero take down Baron Valtrith.
  • Eyes Always Shut: In Book 1, while she's invited as a party member, during battles her eyes always appear shut.
  • Family Business: She is a renowned Treasure Hunter, just like her father. She mentions it when the player talks to her in That A Way.
  • Hair Color Dissonance: She has purple hair, which she seems to have inherited from her father.
  • Knife Nut: As a rogue, she's has throwing daggers as an attack.
  • Missing Mom: Her mother is never shown nor mentioned. She only has her father, Trey Surehunter.
  • Quest Giver: Most importantly, of the Bacon Origins questchain.
  • Rapunzel Hair: Has tailbone-length hair.
  • The Rival: To Symone, due to Treasure Hunters and Monster Hunters not getting along.
  • Treasure Hunter: Her job title.
  • Took a Level in Badass: Originally she was always a fixed level 8, and had one special ability which was knife throwing. She received an upgrade along with Artix and now gets scaled with the Hero. She also has three new abilities including; a double hitting attack, a guaranteed critical hit, and additional health potions to the standard two.
  • Weapon of Choice: A Scimitar in Book 1, and a Flame-bladed sword in Book 3.


Click here for him in his younger years. 

The Blue Mage is one of the most powerful NPCs in the game. In fact, he's so powerful that he rarely interferes in anything because he can't risk his power getting out of control. Has a rivalry with Xan that goes way, way back.

  • 10-Minute Retirement: Book 3. He's locked himself in his tower for a few years. Justified, since he's still dealing with the after-effects of being split into two beings, and is trying to fully regain "enough control that [he's] not a danger to everyone around [him]."
  • All-Powerful Bystander: Justified. For all the almost unlimited capacity for magic (given his lack of need for mana) and his extensive knowledge about magic, he's one of the most powerful characters in the game, but chooses to do nothing against threats directly (...unless someone really needs him) because it may as well be The End of the World as We Know It.
  • And Your Reward Is Infancy: His reward for saving the Ateala from his father, Wargoth, was to become a human baby and end up in Lore, with his memories intact. He didn't take well to the situation, though.
  • Arch-Enemy: To Xan, who had dedicated his entire life to destroying Warlic.
  • Arc Hero: Initially he was this for the "Wrath of Xan" Saga, but he ends up taking center stage once again in "Book 2: Elemental Dissonance" which revolves around him.
  • Archnemesis Dad: His late father, Wargoth ("Sr.")
  • Arrogant Kung-Fu Guy: Actually an Arrogant Magic Guy, but he still fits the trope during his Academy years.
  • The Archmage: The title he is known by.
  • Author Avatar: Of John (JD) Adams, the real life Warlic, who is in charge of Music and Coding.
  • Back from the Dead: Lampshaded. His memorial statue in Falconreach has "he got better" scratched into it.
  • Badass Bookworm: Though he's a master of the magical arts already, he continues his studies to discover the secrets of the universe.
  • Badass Long Robe: During the course of the story, he wears a long, sumptuous blue robe.
  • Being Human Sucks: Warlic definitely felt like this during the first decades of his exile on Lore in human form.
  • Big Good: Serves this role alongside Artix, Lady Celestia, and King Alteon. He is tasked with maintaining the elemental order, and is one of the most important allies.
    • This view was tarnished after Book 2, and the Alexander Saga, though. Both in- and out-of-universe. After all, someone destroyed his magic tent in the Elemental Foothills.
  • Break the Haughty: He's a Jerkass until the point when Jaania is frozen and Alex is set on fire. He is immediately horrified as he's realized he's no better than his father, blinded by his ego, and promptly changes his attitude in life, trying to atone for what he's done.
  • Catchphrase: "Interesting, very interesting"
  • Create Your Own Villain: It is Warlic's actions of accidentally setting Alexander on fire and turning the flames to healing flames, which led to the creation of Xan the Insane Pyromancer. Warlic is fully aware of this and blames himself.
  • Curtains Match the Window: He had brown eyes and brown hair in his Academy years, unlike his present/future self, who is purple-eyed and white-haired.
  • Death Is Cheap: He dies during the Elemental Storm War, killed by Nythera, but he's revived not too long after.
    Warlic: Dying is of little consequence to me, I have been to Death's Realm before. We all float there.
  • Deus Exit Machina: He might theoretically be able to solve almost every problem you come up against... except that using too much magic would make him overload on mana and probably destroy the world.
  • Did You Just Punch Out Cthulhu?: He is capable of outfighting the Elemental Avatars, and did so once to make them spare his apprentice.
  • Does Not Like Shoes: When his feet can be seen under his Badass Long Robe, he's always barefooted.
  • Fighting Your Friend: Xan pits him against the Hero in a Sadistic Choice. However this Warlic turns out to be an illusion while the real Warlic teleports behind Xan and pushes him into the Arena for the Hero to fight, while Warlic casts a spell to cut off Xan’s tie from the Pyronomicon.
  • Fountain of Youth: In the Alexander Saga, it's the second time he's experienced teenagehood (in a human body, at that), much to his annoyance.
  • Generation Xerox: Downplayed. Once he splits into "Wargoth" and "the Professor", his Infernal half goes on a rampage on Somorah, the very same planet his father (whose name is Wargoth) had once terrorized. Like his father, Warlic's half (called "Wargoth" because the Ateala still remembered his father and mistook Warlic for him) terrorized them... before destroying the planet.
  • Good Hair, Evil Hair: In the Alexander Saga questchain, he's got a mustache, in contrast to Alexander's beard... and his future clean-shaven, atoner self.
  • Half-Human Hybrid: It is unclear whether he is a literal Half-Human Hybrid, but he is not entirely human. He is in fact, partially demonic in nature.
  • Handicapped Badass: For reasons, he can't use his magic to its full capacity and so he rarely takes direct action.
  • Heel–Face Door-Slam: Jaania rejects Warlic's apologies and freezes him away into a prison of ice.
  • Helping Would Be Kill Stealing: The secondary reason Warlic doesn't just wipe out all the bad guys (or control the world for that matter).
  • Hidden Depths: He is deceptively more powerful than he first appeared when the Hero teams up with him to take down Xan. This was only a fraction of his true power, which rivals that of the Elemental Avatars.
  • Human Mom, Non-Human Dad: His mother was human; his father was an infernal.
  • Human Popsicle: His fate at the end of Book 2, along with the Hero and Xan, thanks to Jaania. He eventually manages to break free and starts The Hero's thawing before being forced to flee... only to lock himself in his tower.
  • Humanity Ensues: For rebelling against his father, he lost his wings and Infernal form, and was trapped in a human body (as a baby), and forced to go through a second childhood. He's not keen to gaining such humanity.
  • I Am Not My Father: Warlic strives to not be like his father, the original Wargoth. In The Duel, he says to himself that he "was supposed to be better than [his] father."
  • Inferiority Superiority Complex: During his Academy years, as a result of being trapped in a human body and discovering that he could no longer use his once 'unlimited' power however he pleased, he disliked the very idea of having to compete with a puny human (that is, Alex) and feels the need to prove himself as superior... until their duel.
  • Irony: While technically not killed, Jaania imprisons Warlic (and Xan) in a block of ice, just like how he accidentally got her imprisoned.
  • Jerkass: During his years in the Magic Academy in Swordhaven, he was very arrogant and egocentric, with a devil-may-care attitude. Basically, a Jerk Jock to Alexander. Thankfully, he Took a Level in Kindness and much needed slice of Humble Pie.
    • According to Geo (and explicitly stated in The Master Apprentice/The Duel), the reason why he's a jerk in the Alexander questchain is because he remembers how amazing he was in his Infernal form, before rebelling against his tyrant father (standing up for what he thought was right) and paying for it: Reduced to mere humanity, forced to rebuild himself and go through a second childhood, trapped on Lore (and having lost his wings), unable to use his power freely lest he 'sploded... he's indeed frustrated.
    The Professor: He was... in a new place, a new body. Arrogant. Impetuous.
  • Laser-Guided Amnesia: As the Professor and Wargoth merge back into one body, his memories of what happened during the split are a bit fuzzy, to say the least. However, the Hero suspects he knows more than he lets on.
    Warlic: No. No, I won't remember.
    The Hero: (thinks): Or you don't want to....
  • Let's You and Him Fight: Xan forces him to fight The Hero.
  • Literal Split Personality: At the end of Book 1, having surpassed his mana limit, he splits into the Professor (his human half, and who represents his fragility and feelings), and Wargoth (his Infernal half, who represents supreme power). Neither remember who they were before the split, until the Professor deduced it.
  • Love at First Sight: He falls in love with Jaania from the moment he first meets her.
  • Mage Tower: Shares one with Cysero, which The Hero enters in The Coming Storm and Corundum Corruption.
  • Magic Staff: His Weapon of Choice.
  • Merlin and Nimue: The Merlin to Nythera's Nimue.
  • Minored in Ass-Kicking: He actively refrains from fighing anyone... unless he really has to. On the other hand, he prefers to assist people with his knowledge of the magical arts.
  • Mystical White Hair: 200 years after Jaania's freezing, he has white hair.
  • My God, What Have I Done?: He immediately regrets setting Xan's face on fire and trapping Jaania in a crystal. He also probably regrets almost killing everyone as Wargoth. Only time will tell, though.
  • My Greatest Failure: According to the Professor, one of Warlic's greatest regrets was (and is) what he did to Xan all those years ago. What happened to Jaania is most likely the other one.
  • Must Make Amends: He is remorseful about his jerkassery during his school years towards Xan and the part he played in trapping Jaania in an Ice crystal. He's tried to redeem himself for two-hundred years by the time the Hero meets him for the first time.
  • Nice Job Breaking It, Hero!: He is responsible for Xan and Jaania's descent into madness and villainy.
  • No Good Deed Goes Unpunished:
    • When he was young, he rebelled against his father, Wargoth "Sr.", and though he saved the Ateala from Somorah, his wings were taken from him and was cast to Lore, where he was trapped in human form and had to relearn how to control his powers.
    • More recently, Warlic helped cast a Light protective spell all around Falconreach to shield it from the Mysterious Stranger's darkness.... but he surpassed his mana limit, and split in two halves (The Professor and Wargoth) as he tried to get away from Lore as quickly as possible. Once they merged into Warlic again, his Infernal half had already gone on a rampage for being repressed for so long, and Jaania was quick to rub all of his mistakes and actions (some of which he had no control over) in his face, only to freeze him alongside the Hero and Xan.
  • Not as You Know Them: The Alexander Saga, where he's an arrogant prick in contrast with the level-headed helpful archmage we know.
  • Not So Different:
  • Our Demons Are Different: He is part infernal, a race of demonic fire elementals.
  • Person of Mass Destruction: Warlic has a unique mana pool, which actually fills up as he casts more spells instead of expending it. He is (one of) the strongest magic users in the entire world, even capable of outfighting the Element Lords. But every spell he casts risks bringing about the End of the World as We Know It, especially as he starts reaching his mana pool's capacity.
    • In fact, he did destroy Somorah, an ENTIRE planet, in his Infernal form.
  • Playing with Fire: In The Duel, he has three attacks that do 100% Magic Fire damage.
    • Attack 1 - Runs up to you and turns his orb into fire as flames ignite you for 3 hits
    • Attack 2 - Runs up to you and summons a Fire Imp whom opens up a flame pit for 4 hits
    • Attack 3 - Runs up to you then floats and raises his staff at you and sends down fire bolts for 4 hits
  • Phlebotinum Overload: As Warlic casts spells, his mana pool actually increases instead of decreasing like most casters. If it increases too much, it risks bringing about the End of the World as We Know It or splitting Warlic into his two different natures.
  • Physical God: Warlic at his full potential is so powerful that he can take on the Elemental Avatars, the closest the game has to literal gods. However he rarely resorts to this and is usually an All-Powerful Bystander.
  • Quest Giver: Of the "Wrath of Xan" questchain.
  • Really 700 Years Old: His exact age is unknown, but he has been on Lore for several centuries at least, and looks like a Bishōnen.
    • Geopetal revealed he's 5,000 years old, much like his AQ counterpart.
  • The Rival: To Alexander until their duel, which ended with Jaania trapped in ice and Alex on fire. From then on, Warlic regretted everything and dropped the rivalry. Xan, still resentful, continues with the animosity.
  • Shock and Awe: When fought in Xan's Volcano Fortress and Mind Chamber, he has two magic attacks that deal Energy-elemental damage: "Ice Arrows" and "Energy Lightning".
  • Single Tear: He sheds one after Wargoth and The Professor merge back into him, and Jaania freezes them after telling him everything she thought about him. Most likely it's remorse.
  • Split-Personality Merge: As it turns out, the Professor and Wargoth are his human and Infernal halves, respectively. In order to defeat Wargoth, the heroes have to merge them back together into Warlic.
  • Summon Magic: Warlic is capable of summoning Fire Imps and Flamedances to torment Alex in The Master Apprentice, Playing with Fire and The Duel.
  • Supernatural Is Purple: Warlic is indeed very special as the Half-Human Hybrid son of a human woman and an Infernal, a demon race with incredible power and a natural affinity for Fire, which he has inherited, and he somehow possess the unique trait of gaining mana instead of running out of it. He's also an abnormally strong magic user.
  • Wizard Duel: In Petty Squabbles, Warlic dares Alexander into prove that he can defeat him through a duel. It doesn't end well.
  • You Shall Not Pass!: Delivers one to the Elemental Avatars, as he tries to protect Nythera from their wrath.



     Ash Dragonblade 
See Ash Dragonblade at Dragon Fable Falconreach




"Welcome to Oaklore Keep, home of the honorable Knights of the Pactogonal Table."
Captain of the Knights of the Pactogonal Table. Loves tormenting The Hero with his insanely difficult Code Monkey Challenges. After the Time Skip, when The Hero finally breaks free of his/her prison, Rolith gives a quick rescue and brings The Hero up to date on recent events. He returns during the "Calamity" Saga, where the Hero recruits him and Alina to help rescue Draco from the Darkness and stop Caitiff once and for all.
  • Author Avatar: Of one of Artix Entertainment's lead programmers.
  • Badass Normal: A very powerful party member, despite lacking magical powers.
  • The Beastmaster: Of togs specifically.
  • Blade Spam: When he's in your party, he deals 4-6 hits in one attack.
  • Blood Knight: Seems to have become one in Book 3, during "Old Friends" of the Caitiff questchain. He has gotten sick of fighting the weak Rose recruits, and becomes excited of a challenging enemy.
  • The Captain: Captain of the Pactagonal Knights.
  • Defector from Decadence: Rolith gives his resignation after Alteon forces him to let The Rose garrison at Oaklore and starts giving concussions to members of The Rose and even his former comrades, the Pactagonal Knights.
  • Drop the Hammer: Wields a metal gold-colored mallet.
  • Fluffy Tamer: If his fondness for togs is any indication.
  • Happily Married: To Alina.
  • Hero Antagonist: Is one during Frostval 2011, "Merry Togsmas", where he barricades the Frost Moglins within Frostvale and antagonizes the Hero, deluding himself into thinking the Hero is a threat when s/he wants to free the Moglins.
  • La Résistance: Becomes one to the Rose in Book 3.
  • Knight Templar: He temporarily becomes this in the 2011 Frostval storyline. Alina calls him out on it.
    • Strawman Has a Point / Properly Paranoid: Something usually does happen to the Frost Moglins that puts them in peril around Frostval, and the Hero almost always has to be the one to put whoever's responsible to rights after under-evaluating or being entirely unaware of the threat at hand. Just because his approach is extreme doesn't mean Rolith's heart isn't in the right place.
  • Punny Name: Averted; he's the only Pactogonal Knight who doesn't have a Punny Name.
  • Quest Giver: Of the general Oaklore Keep quests.
  • Sanity Slippage: In Book 3, fighting the Rose for so long has been hard on his mental state, and the once goofy noble knight has become very bitter and cynical. He now hates the Rose with a burning passion, is unwilling to side with them against greater threats, and attacks them on sight.
  • Wacky Marriage Proposal: Rolith and Alina are both Author Avatars of staff members. Real-life Rolith proposed to real-life Alina via an in-game cutscene parodying The Man Your Man Could Smell Like.


     Sir Ano
"Greetings, <Character>, and welcome again to Oaklore Keep. Rest a bit, I'm sure your travels have tired you and I have a proposition for you."
A recently knighted Pactogonal Knight who asks The Hero to help him become a true hero and live up to his family's reputation.
  • Punny Name: His name is a play on the name Cyrano de Bergerac.
  • Quest Giver: Of his own questchain where he follows the Hero's example and learns to become a hero himself.


"Welcome to Amityvale, <Character>! Where it is a beautiful night every single day!"
Click here for her Book 3 appearance. 

A longtime resident of Amityville and a friend of Raven by Book 3, she appears to have some connection to its mysterious events. she turns out to be a descendant of the vampire Lord Frydae XIII.

  • Arc Hero: Of the "Amityvale" saga in both Book 1 and 3.
  • Artifact of Attraction: Not her. In Book 3 she mysteriously receives a necklace and develops a disturbing fixation to it, ignoring the worries of her friends and keeping it with her.
  • The Chosen One: Thursday was prophesied to be the one who would unite all of Darkovia, and bring peace to the dark inhabitants and the humans.
  • Curtains Match the Window: Thursday has jet black hair and eyes.
  • The Cutie: Is very attractive and has a sweet personality.
  • Damsel in Distress: Thursday disappears from Amityvale in the Blood and Roses saga. Raven and the Hero race to find and rescue her before the vampires do. Subverted in that Thursday never needed rescuing to begin with, as she'd gone to stay with Safiria who is an ally.
  • Expy: Of Wednesday Addams, the Creepy Child who lives in a Haunted House. Her father is also named Fester, as in Uncle Fester from the Addams Family.
  • Freaky Is Cool: She's fond of the darkness that skirts Amityvale.
  • The Immune: Thursday was once bitten by Lon when the latter was captured after she tried to rescue him. As Chaney found out, Thursday was immune to lycanthropy
  • Half-Human Hybrid: As of Castle Crashers, it is revealed that Thursday is the descendant of the light elemental, Amaris, explaining her immunity to lycanthropy.
  • Informed Loner: When the Hero asks to Raven about how she met Thursday, the Hero mentions that Thursday was a loner.
  • Nice Girl: She is a kind person at heart, with no ill-will in her at all. This is shown in the Blood and Roses finale, when she begged Safiria to spare Lord Frydae's life even though he'd tortured her, drank her blood and had been about to turn her into a vampire.
  • Only Friend: She is Raven's only friend in Amityvale.
  • Parental Abandonment: Her parents are nowhere to be seen during both the Book 1 and Book 3 sagas. It looks like Thursday's been living alone for most of her life.
  • Peek-a-Bangs: She gets these after growing up during the Time Skip.
  • Perky Goth: Dresses in gothic lolita esque clothing, but has a friendly and engaging personality.
  • Quest Giver: Of the "Amityvale" questchain in Book 1 and the start of Book 3, before Raven takes over in her absence.
  • She Is All Grown Up: After the Time Skip, compare this with this.
  • Turn the Other Cheek: At the end of the Blood and Roses saga, Thursday asks Safiria to not kill Frydae despite all he’s done, because "he's family". Safiria agrees to it, and instead steal's Frydae's heart, takes away his fangs and weakens him badly.


Sho'Nuff Island

"Avast ye scurvy dog! You can call me Rhubarb. If you need something in Osprey Cove, you come to me. We pirates trust nobody."
Click here for him post-Wind Orb. 

The first mate of the Red Betty who resides in Osprey Cove, later becomes Captain when Blackberry turns out to be a traitor. He reappears in Book 3 when Sho'Nuff Island is attacked by Caitiff's forces and the Hero convinces the pirates and ninjas to team up against the common threat.

"Greetings <Character>. I am Thyton, leader of the Shadow of the Wind Clan of ninja here on Sho Nuff Island."
A Ninja leader who is after the Jewel of the Four Winds actually the Wind Orb who recruits the player for help. He reappears in Book 3 when Sho'Nuff Island is attacked by Caitiff's forces and the Hero convinces the pirates and ninjas to team up against the common threat.
  • Author Avatar: Of the real life Thyton who is an artist.
  • Cool Helmet: His face is hidden in a helmet.
  • Enemy Mine: Has been forced to join forces with Rhubarb and the pirates when faced with a common threat.
  • Highly Visible Ninja: While the rest of his armor is relatively subdued, he wears a bright golden helmet and matching shoulder pads.
  • Ninja: The lead ninja of the village and the ninja trainer.
  • Quest Giver: Of the Ninja half of the "Wind Orb" questchain.
  • The Rival: To Rhubarb.
  • Scarf of Asskicking: Wears a scarf even while fighting.


some caption text
A Ranger and Bounty Hunter introduced in the "Light Orb" Saga who initially works for Sek-Duat XV, but switches sides after being told that Sek-Duat XV doesn't intend to pay him. He later becomes an ally of The Hero, after seeing the error of his ways, and becomes one of the regular heroes of Falconreach. He returns in Book 3 where the Hero discovers he is actually Sek-Duat's last living descendant, and that Sek-Duat was draining him, before being saved by the Hero. He is also recruited as an ally in the fight against Caitiff.
  • The Ace: An in-joke among the staff is that Zhoom "never fails".
  • Anti-Hero: He seems to be a hero who's Only in It for the Money, though he does have a Code of Honour and learns from the Hero of the value of fighting for what he believes in.
  • Archer Archetype: He is the trainer for the Ranger class.
  • Arc Hero: Of the Light Orb Saga, though unlike most examples he started off as an Anti-Hero that antagonized the Hero.
  • Author Avatar: Of the real life Zhoom who is a Game Programmer for AdventureQuest Worlds.
  • Badass Normal: He does not have any special powers, unless you count dexterity and superior marksmanship, but he's one of few opponents who fights the Hero more than once in the same quest, manages to fight evenly with him/her, and still manages to fight alongside him/her without any time to rest. He's also one of the most powerful guests, with an assortment of status effect abilities.


some caption text
Click here for him with his head in a paper bag. 

A Dragonslayer and an ally of The Hero. Despite his hatred of dragons, he accepts that The Hero is a DragonLord at the end of the Ice Orb saga. The fact that he seemingly hadn't noticed The Hero's Dragon up until that point is Hand Waved by him claiming he thought the dragon was a horribly deformed dog. In Book 3 he returns, now relinquishing his strict ideology of killing dragons on sight, having accepted they are endangered due to the actions of the Rose. He is also one of the allies recruited by the Hero in the fight against Caitiff.

  • Author Avatar: Of the real life Galanoth, who is second in command to founder Artix, and a lead programmer.
  • Arch-Enemy: Akriloth, the Dragon who destroyed his village and killed his family.
  • Arc Hero: Of both the Ice Orb and Fire Orb Sagas, as both deal with dragons.
  • Ax-Crazy: As obsessive as Artix is about slaying the undead, Galanoth is obsessive with slaying dragons.
  • Badass Beard: Has grown one by Book 3.
  • BFS: The DragonBlade.
  • Blade on a Stick: His primary weapon is a long spear, though this gets broken in the fight against Aisha.
  • Blood Brothers: With Demento, who's five years older than he is.
  • Blood Knight: Especially when Dragons are involved.
  • Character Development: He's grown a lot by Book 3 where to the Hero's surprise he has cast aside his obsession with killing dragons and has accepted their are an endangered species thanks to the Rose.
  • Cool Sword: He replaces his spear with a weapon completely made of dragonbane, the DragonBlade.
  • Crazy-Prepared: As a few scraps of dragonbane left over from crafting his Dragonblade, Galanoth powdered the leftovers and rubbed it into his armor. It was Plan B.
  • The Dragonslayer: His job description.
  • Dragon Knight: He wears dragon shaped armor and is a Dragonslayer.
  • Enemy Mine: In Book 3, the Order of Dragonslayers and Dragonlords make a treaty to protect the dragons, due to the Rose hunting them down.
  • The Faceless: He keeps his face hidden by a dragon-shaped helm in order to be a faceless horror to the dragons.
  • Fantastic Racism: Toward dragons. To be fair, a dragon did kill his parents.
  • Happily Adopted: Following the death of his parents, he was adopted by Demento's family.
  • Heroes Prefer Swords: After his spear gets broken during the battle with Aisha, he wields his DragonBlade as a replacement. Though if invited as a party member, he doesn't use it until Book 3.
  • In Harm's Way: Especially when Dragons are involved.
  • Man of Kryptonite: He powdered his armor with Dragonsbane, and intentionally lets Aisha devor him so that she will become weakened.
  • Mythical Motifs: The Dragon.
  • Odd Friendship: With the Hero, considering the two of them are a Dragonlord and a Dragonslayer, that are supposedly sworn enemies.
  • Parental Abandonment: Galanoth lost his parents in one of Akriloth's attacks at the tender age of five. After that, he was Happily Adopted by Demento's family.
  • Quest Giver: Of the "Ice Orb" questchain.
  • Tragic Keepsake:
    • The locket from A Cold Reception containing photos of his deceased parents.
    • The Enchanted Stones from the quest Tipping The Scales belonged to his deceased mother, an enchantress. For many years, dragons used them as chips, baubles, winning them in games of chance. Thanks to the Hero (if s/he trains the Dragon Slayer armor), he recovers some of them.

     Dragesvard Alliance 

King Linus

The king of the Killy Willy Kilguin Tribe, who is a small penguin.
  • Ascended Extra: He was available as a pet before becoming an NPC, with an important role during the Ice Orb saga.
  • Badass Adorable: He states that Killguins select their leaders based on cuteness rather than strength, and as a result he's a leader not a fighter. Though when you take him into combat he's still quite useful.
  • Royals Who Actually Do Something: He's definitely royalty, but still aids the Hero in battle.
  • Shamu Fu: One of his attacks is throwing a fish at an enemy.

Grrol Blackclaw

The shaman of the Ursice Savages, a polar bear species.
  • Bears Are Bad News: His species in general. He's actually the first bear who isn't bad news for the Hero.
  • Natural Weapon: He possesses sharp claws to use in combat.
  • Seer: He can see visions of the future.
  • Only in It for the Money: Not Grrol Blackclaw himself, but the Ursice Savages. They find picnic hampers irresistible, so Grrol has the Hero offer one to the Huntmaster to secure his loyalty.
  • Proud Warrior Race Guy: The Ursice Savages are savage warriors.


The lorekeeper of the Tuskers, a walrus species.
  • Fang Thpeak: Stated, but not shown. It's the reason why Tuskers communicate via Telepathy.
  • Technical Pacifist: Tuskers are a peaceful race, but will still fight to defend their home.
  • Telepathy: Like all Tuskers he communicates via telepathy. He explains it's because due to their tusks people made fun of their speech.

Fire War


Galanoth's blood brother from his adoptive family. He helps the Hero defeat Akriloth and later uncovers the threat about Drakonnan, but is killed by the villain.


A Gnome of Popsprocket and the Technomancer trainer.

The Locker

Another surface dweller? Can't you stay on land? Why do you have to keep invading my home?
Believed to be the last Water Elf, Aquella resides in the Locker where she tries to keep humans and their litter away from the ocean floor. She is Arc Hero of the Water Orb Saga.
  • Adaptational Attractiveness: Her adult appearance in Book 3 DragonFable is much more attractive and stunning than how she looks in AdventureQuest.
  • Adult Fear: As a child she saw all of her people vanish in one fell swoop. Because she didn't know any better at the time, she believed that they'd all been killed, and that she was the only one left of her kind. Later, during the Water Orb Saga, she finds out from Davy and the Hero the truth behind her people's disappearance and blames herself for what happened because she'd played with the Water Orb when she was ordered not to.
  • Amazing Technicolour Population: Blue skin like all Water Elves.
  • Arc Hero: Of the Water Orb Saga.
  • Because You Were Nice to Me: The reason why she comes to trust the Hero, despite her initial hostility to them.
  • The Cameo: Makes a surprise appearance in the introductory cutscene of the 2016 Friday 13th war, warning the Hero about Caitiff's presence in the ocean and her studies of the Hero's past enemies.
  • The Chosen One: She is the Aegis, the true guardian of the Water Orb.
  • Dark and Troubled Past: Her people disappeared suddenly long ago, leaving Aquella as the last remaining Water Elf.
  • Distressed Damsel: When Captain Davey kidnaps her. The Hero has to go rescue her.
  • Fantastic Racism: Is initially mistrustful of The Hero because of this.
    Aquella: Another surface dweller? Can't you stay on land? Why do you have to keep invading my home?
  • Hair Color Dissonance: She has sort of greenish-blue hair.
  • In-Series Nickname: Davey calls her "blue ears".
  • It's All My Fault: Blames herself for what happened to the other Water Elves, because she had played with the Water Orb when she shouldn't have.
  • Last of Her Kind: She is the last Water Elf remaining in the ocean. Subverted when it turns out that the other Water Elves aren't really dead, just brainwashed by Kathool.
  • Magical Barefooter: As a water elf, she doesn't really have a need for them since she lives underwater.
  • Pointy Ears: Well, yeah. She is an elf.
  • Quest Giver: For the "Water Orb" questchain.
  • She Is All Grown Up: It's quite a shock to see how Aquella has changed in the Time Skip between Book 2 and Book 3. The Hero doesn't even recognize her until she mentions that "it's been a long time". She looks like a goddess compared to her younger self.

     Diawe & Caran 

Two DeathKnight twin sisters who are former members of Davey's crew, who help out the hero.

  • Always Identical Twins: They are identical twins.
  • The Cameo: They make a cameo in Book 3 Falconreach as background NPCs. They don't seem to recognize the Hero after the Time Skip, not believing s/he is the one they knew.
  • Chekhov's Gun: Due to being unresting DeathKnights that are immune to Kathool's corruption, they are the only ones who can aid the Hero in the Final Battle.
  • Cursed With Awesome: As a result of being DeathKnights they never rest, but this is what makes them immune to Kathool Atchoo's influence. In addition, the curse doesn't seem to bother them at all.
  • Curse That Cures: More accurately their Death Knight curse prevents them from falling asleep and therefore grants them resistance to Kathool Atchoo's Mind Screw abilities.
  • Dark Is Not Evil: Deathknights are usually evil beings, but these two are allies to the Hero.
  • The Dividual: They're so similar they might as well be the same person.
  • Fangirl: Huge fans of the great yogi, and enjoy quoting him.
  • Hair Color Dissonance: They have purple hair.
  • The Immune: They are not effected by Kathool Atchoo's corrupting influence.
  • Let's Get Dangerous!: They're quite quirky, cheerful at inopportune moments, but they are quite competent in battle.
  • Recognition Failure: In Book 3, they can be found in Falconreach where they have a Have We Met? moment with the Hero.
  • Those Two Girls: They're never seen apart.


     Guardian Fortuna 
The team leader of the Guardians fighting Gorgok's army. She is the Quest Giver of the Earth Orb saga.
  • Arch-Enemy: Has the most personal connection to Gorgok.
  • Chronic Hero Syndrome: Tries to rush over to help her fallen comrades when they get exposed to the Entropic Dragon's corrupting flame, but is held back and told there's nothing she can do.
  • Frontline General: Was more than willing to rush into the field to rescue her fallen Guardians, before being held back as it was too late to save them.
  • Quest Giver: Of the Earth Orb saga.

A character who first showed up in beta and had fans before she made her first "official" appearance in the Nature Orb saga. Turns out she's had possession of the Earth Orb for the last 1000 years.

  • Achievement In Ignorance: She manages to find the Nature Orb, gain eternal youth, live for centuries, and develop shapeshifting powers. And the whole time she thought the Orb was a garden ornament.
  • Animal Motifs: The cat.
  • Breakout Character: Possibly the most demanded character in the game before finally being brought in as a Party Member with her origins being explained.
  • Cat Girl: The form she got stuck in is a human lady, with cat ears, paws, a tail, and a dress made of cat fur.
  • Older Than They Look: She's over 1000 years old.
  • Really 700 Years Old: The Nature Orb granted her eternal youth. She was a child during the creation of the Elemental Orbs, which was 1000 years ago.
  • What Happened to the Mouse?: The Hero never finds out what happened to her after the events of the Earth Orb Saga and the Book 1 Finale.

Tomix Saga

"I am Tomix, a Soulweaver on a mission."
Click here for his Book 3 appearance. 

A SoulWeaver who accidentally released seven corrupt elemental spirits on the world, and has dedicated his life to hunting them down and banishing them. He is the Quest Giver of the Tomix Saga questchains in both Book 1 and Book 3.

  • The Atoner: For releasing several evil elemental spirits from their prison.
  • Arc Hero: Of the "Tomix Saga" in both Book 1 and Book 3.
  • Ascend to a Higher Plane of Existence: The one of the final rewards for the Corrupted Seven Inn challenges is Elpis, the Elemental Spirit of Hope (as a special cape item). The item text, as well as the distinctive scar, implies that it's Tomix.
  • Arch-Enemy: To Envy. While Tomix had dedicated his life to hunting down the corrupt elemental spirits he had released, it is Envy who is the most personal due to losing as his Big Bad Friend Aspar. Along with the fact his life is tied to Envy’s due to being his SoulAlly, meaning vanquishing Envy would also end his own life.
  • Author Avatar: Of the real life Tomix Danao, lead artist and animator for DragonFable.
  • Badass Fingersnap: In Book 1, his "Circle of Retribution" attack has him summoning a whole heap of soul daggers which surround the opponent. Then at a snap of his fingers all of them fly toward and pierce the enemy.
  • Badass Longcoat: Wears a long brown coat that goes to his ankles.
  • Bishōnen
  • Blade Spam: He has several attacks that involve rapid strikes with his spiritlooms.
  • Blessed with Suck: Tomix's spiritlooms were fused to his hands due to an accident early in his life. When they broke during the fight with Greed, his physical hands were destroyed along with them. In Book 3 he has materialized his soul to replace his hands. His weapons now being a permanent part of him allow him to be very deadly in combat, however it means his "hands" can no longer physically touch anything and will pass right through.
  • Born Unlucky: Poor Tomix, sometimes it seems like he's Lore's personal stress ball. He released corrupted spirits by accident, fought with his brother, had to fight off and seal the corrupt spirits, lost both of his arms fighting Greed, didn't get the girl, and died to destroy Envy. He even says outright that he can't think of a good thing that ever happened to him other than the Hero.
  • Can't Live Without You: He actually died when he accidentally released the corrupted elemental spirits. Aspar brought him Back from the Dead, but Tomix's resurrection was linked to Aspar's own life.
  • Celibate Hero: Despite being a Chick Magnet and having Ship Teases with Riadne and Mazurek, he ultimately pushes them away, knowing he could never live a normal life. He instead encourages Riadne to get with Izaac.
  • Chick Magnet: Tomix is quite attractive to females in the game, and has had many crushes and attempts to flirt with him, as Riadne and Mazurek have both done.
  • Crutch Character: Tomix replaced Artix as the most powerful Party Member at the time, being able to land multiple hits with high chance of critical damage. Plus he does "Evil" damage which has quite rare resistance.
  • Dark Is Not Evil: He actually does Evil-elemental damage, and is a broody loner, but one of the good guys.
    • Averted in Ravenloss Book 3 finale, after synchronizing with Pandora, he does "Good-elemental damage".
  • Dead Man Walking: In Book 3 he knows his time is coming to an end, as that is the only way to defeat Envy, and does not plan on returning from the trip into the void.
  • Dying Moment of Awesome: Has one of the most memorable deaths in the whole game.
  • Flash Step: Tomix, like most Soul Weavers, is able to move at incredible speeds and leave behind a purple streak, which is a technique called Soulblink.
  • Final Speech: Gives one when he's about to commit suicide by falling off the ledge and into the void.
  • Fusion Dance: SoulWeavers can synchronize with a SoulAlly. He does so with Pandora to be strong enough to overcome Envy's forces.
  • Glowing Eyes of Doom: When he soul synchronizes.
  • Grand Theft Me: Gets his body stolen by Envy in the hopes the Hero wouldn’t attack his ally.
  • Handicapped Badass: When his spiritlooms break during the fight against Greed, at the end Book 1 Ravenloss, his physical hands were destroyed along with them. He instead materialized his soul to replace them.
  • Heartbroken Badass: In Book 3, he is just as much of a badass and continues to fight monsters alongside the Hero. However he is full of bitter self-loathing due to the revelation that Aspar is Envy and was using him the whole time. He even has an attack called "Sorrow" to signify his depressed emotional state.
  • Heroic Suicide: Knowing that he will die anyways, he commits suicide by dropping off into the Void Core in order to take Aspar/Envy with him.
  • Heterosexual Life-Partners:
    • With Aspar.
    Tomix: He is my closest friend, my SoulAlly. Without him, I would be lost.
    • If the Hero is male, it applies to him too. During Tomix's farewell speech he actually says the Hero means the world to him.
  • Hunter of Monsters: Hunter of the corrupt elemental spirits he released.
  • Hurting Hero: In Book 3 he becomes grief-stricken and wrought with guilt after realizing Aspar was Envy, who had been using him all this time.
  • I Lied: Spoken word for word in Book 3, when Tomix tricks the Hero into taking a catapult with him.
  • I Want My Beloved to Be Happy: Tomix got involved with an arachnomancer named Riadne, but broke up with her and encouraged her relationship with his best friend. He presumably did this due to the fact that he knew he was doomed to die.
  • Killed Off for Real: He dies falling into the Void Core. It is implied however that he did get Ascended to a Higher Plane of Existence.
  • Oh, Crap!: Related to his Wide Eyes and Shrunken Irises moment mentioned below.
  • One-Man Army: At the time of his introduction he was the most powerful guest, and remained that way for a very long time. He can easily mow down hordes of Chaosweavers and other enemies in the cutscenes.
  • Purple Is Powerful: His soul manifestations are purple in color, which is also the color of his soul self. This is also due to the fact that he harnesses the "Evil-element" as part of his Dark Is Not Evil theme.
  • Quest Giver: Of the Ravenloss questchain, in both Book 1 and Book 3. Alternatively called the "Tomix Saga".
  • Sanity Slippage: During the Void Voyage in Book 3, Tomix is more and more obsessed with taking down Envy. And only the player character along with the other Void ship crew members manage to hold him from slipping into fits of madness every so often.
  • Ship Tease: With Riadne in Book 1, and slightly with Captain Mazurek in Book 3.
  • Sibling Rivalry: He doesn't get along with his brother.
  • Silver Fox: His hair was originally red, but turned silver after he messed with the spirit looms tainted with the corrupted Spirits.
  • Stealth Pun: He has a soul patch.
  • The Stoic: He is one of the most serious, melancholic heroes featured in the game. The Hero even comments that he was way too serious.
  • Super Speed: As a Soul Weaver, Tomix has incredible speed.
  • Taking You with Me
  • Wide Eyes and Shrunken Irises: Played straight with him spotting a catapult boulder flying in his direction in Book 3 quest 'Desert Night'. The Oh, Crap! expression he puts is priceless.

"I can take care of myself, thank you very much!"
Click here for her Book 3 appearance. 

An arachnomancer that Tomix and the Hero encounter in Ravenloss, whom Tomix develops a crush on. She gets possessed by Envy/Aspar who uses her for his own ends.

  • All Webbed Up: Has a few spider webbing based attacks.
  • Arachnid Appearance and Attire: As an arachnomancer, this is a given.
  • Babies Ever After: Has a child with Izaac after the end of the Book 3 Tomix Saga.
  • Badass Adorable: She is considered to be very cute in-universe, and is also quite a competent fighter.
  • Damsel in Distress: She is kidnapped by Greed and the Chaosweavers in the Book 1 Tomix Saga, although she actually manages to escape on her own.
  • Damsel out of Distress: Even when abducted and threatened by Chaosweavers Riadne manages to stay calm and find a way of escaping her predicament.
  • Dead Guy Junior: Has a daughter with Izaac, who she names Tomix, in honor of her fallen friend.
  • Demonic Possession: She is possessed by Aspar at the end of the Book 1 Tomix Saga, who uses her for his own evil goals.
  • Informed Ability: As an Arachnomancer, she's supposed to be immune to all forms of poisons.
  • Meaningful Name: Her name is a play on that of the Greek mythological character Ariadne.
  • The Medic: She studies healing after the events of Book 1, and is recruited as the Void Ship's medic in Book 3.
  • Peek-a-Bangs: Her appearance in Book 3.
  • Pregnant Badass: Fights in the War at the Core while pregnant with her and Izaac's child.
  • She's Got Legs: More apparent in Book 1 where she wore a skirt, but still present in Book 3 as she wears pants that still reveal her legs at the top.
  • Ship Tease: With Tomix in Book 1 and Izaac in Book 3.
  • Tomboy and Girly Girl: The Girly Girl to Captain Mazurek's tomboy.
  • Whatevermancy: She is an Arachnomancer.
  • Youthful Freckles: Riadne has freckles on her face, mostly near her nose.


A spirit who becomes the Hero's Soul Ally, allowing the player to become a SoulWeaver.

  • An Ice Person: An Elemental Spirit of Ice.
  • Barrier Warrior: Specializes in generating shields, which protect the Hero.
  • Big Damn Heroes: Shows up in Calamity to save the Hero from falling to death by freezing him/her in ice. Though the Hero doesn't enjoy the experience due to their history of being frozen in ice for years.
  • Bond Creatures: A Soul Ally will be bound to a SoulWeaver for life, which he has done with the Hero.
  • Et Tu, Brute?: Back when he was alive he perished when an ally SoulWeaver he had just saved from drowning pushed him into the freezing water.
  • Hidden Depths: Human Aegis in "Just Chillin'" is very goody and an annoyance to the Hero, unlike his usual calm collected manner.
  • Hypno Pendulum: He carries one to channel his ice powers, though it's not a hypnotic one.
  • Fingerless Gloves: Back when he was still alive
  • Fish out of Temporal Water: In "Just Chillin'", Aegis is given a temporary body as part of his Deathday, and is revelaed to be quite unfamiliar with changes to modern day customs since his death.
  • Ice Palace: Downplayed, When the chaos in Ravenloss is gone he acquires a home that was previously abandoned and freezes it over to his liking
  • Luckily, My Shield Will Protect Me: Gains a shield post timeskip.
  • Meaningful Name: His name means "protection" or "support", in reference to his abilities of shielding and supporting the Hero.
  • Mundane Utility: He is seen levitating an open book in front of him to read while laying back in midair in his home in Ravenloss
  • Synchronization: With the player character after s/he becomes a SoulWeaver.
  • Took a Level in Badass: Thanks to the player being frozen during the timeskip, Aegis was able to become stronger because of the strong magical properties of the ice, leading to a slightly more human appearance and more defensive power.

Formerly a loyal underling of Greed, who the Hero takes pity on. It ends up betraying the Hero for Greed, but after Greed is killed it asks for forgiveness and can be adopted as a pet.

     Void Ship Crew 


A pirate captain from Osprey Cove, and later admiral. Tomix and the Hero go to her for help to sail through the void in their quest to stop Envy. Afterwards she becomes a reoccurring character for pirate related quests. She reappears in the Caitiff questchain where Sho'Nuff Island is attacked by darkness with the pirates and ninjas, believing each other are responsible before the Hero intervenes. She also regularly in "Talk Like A Pirate Day" events.

Mysterious G./Eirn

A Popsprocket gnome under the guise of the "Mysterious Gnome", who later gets recruited as the engineer for the Void Ship in Book 3.

Izaac Stellini
Click here for his Book 3 appearance. 

A former classmate and childhood friend of Tomix, who ends up becoming a teacher at Edelia School of SoulWeaving. In Book 3 he is in a relationship with Riadne, but is ill. He is recruited as a member of the Void Ship Crew.

  • Childhood Friends: With Tomix, who he had known from Edelia the School of SoulWeaving School.
    • Odd Friendship: It's mentioned that back when they were students Izaac was the bookish student while Tomix was The Prankster. In spite of that they
  • Eye Scream: His left eye gets disfigured sometime before Book 3 after being attacked by a void creature.
    • Mind Virus: As a result of the attack, he has been infected by a void virus that caused him to slowly descend into madness.
  • Sibling Yin-Yang: Is far more polite and affable than his younger brother Lanrete. Though as his mind wears away from Void Madness, it remains to be seen how long he'll stay that way.
  • Ship Tease: With Riadne in Book 3. They have a child some time after the end of Book 3's Tomix Saga


An Atalean who is destined to become the servant of the Hero and Tomix.

Book 2: Elemental Dissonance

     The Professor 

The Professor

An old, mysterious man who is hailed as the savior among the Ateala of Atrea, yet has a mysterious connection to Wargoth.
  • Cool Old Guy: He appears at least centuries old, but that doesn't stop him from being a formidable opponent who can challenge the likes of Wargoth.
  • Heroic Neutral: Initially wants to be left alone, but since the Hero and the Ateala need his help, and his connected to Wargoth...
  • Identity Amnesia: The first thing he remembers is pulling, tearing, and then waking up on Somorah in the care of the Ateala, from whom he received his moniker of the Professor.
  • Literal Split Personality: During the Day of Darkness, it turns out Warlic had created too much mana, which resulted in him splitting into two beings, of which the Professor is his human half, and who represents fragility and feelings.
  • Psychic Link: An inexplicable one with Wargoth, with both appearing in each other's dreams.
  • Rapunzel Hair: Tailbone-length.
  • Science Hero: Utilizes technology to fight, to make up for lack of physical ability and magic powers.
  • Split-Personality Merge: To stop Wargoth, the Professor has Jaania, Xan and the Hero, as well as Apprentice/Konnan, help him merge back into Warlic.


     True Mortal 

A mysterious Spirit Warden who guards a Sealed Evil in a Can that lies behind his portal.


     Kara SuLema 

Kara SuLema

The Leader of the Sulen'Eska La Résistance who decided to come out of hiding as the threat of the Rose grew. She's a wind elf who uses her wind powers to repel enemies.

  • In "On Broken Wings" she is this to the max, infiltrating a Rose garrison by stealth and knocking Zadd off his feet using wind-magic when he finds her.
  • Author Avatar: Of Eukara Vox, one of the writers of DragonFable.
  • Amazing Technicolour Population: Like all Wind Elves, she has black skin.
  • And Now for Someone Completely Different: You can play as Kara in the "On Broken Wings" quest of the Sulen'Eska questchain, where she infiltrates the Rose and gets captured.
  • The Atoner: Part of her motivation for infiltrating the Rose garrison in "On Broken Wings" is to make up for something hurtful she did to Saellah long ago.
  • Badass in Distress: She is captured by Akanthus while infiltrating the Rose garrison, and has to later be rescued from her plight by Sir Leon and his men.
  • Blow You Away: As a wind elf she controls the power of wind magic.
  • Cold-Blooded Torture: Due to how she looks in "Homecoming" and "An Uncertain Future", it can be deduced that she was severely tortured by Akanthus during her captivity.
  • The Confidant: Vows to be this for Jaania, despite the two women being on opposing sides in the fight between Sulen'Eska and the Rose.
  • Expy: Of Eureka Vox from AdventureQuest.
  • Heroic Sacrifice: She risks her life to spy on the Rose directly in their garrison; she inevitably gets caught.
  • The High Queen: In spite of not being a queen she still fits this trope.
  • Nice Girl: Is one of the kindest people the Hero meets in Book 3.
  • Reasonable Authority Figure: She is the Rebel Leader of Sulen'Eska, and respected and well-liked for her leadership and her willingness to fight the Rose and give refuge and help to many victims of Akanthus' machinations.
  • Rebel Leader: She is the leader of the resistance against the Rose in Sulen'Eska.
  • La Résistance: Leads one against the Rose.
  • The Magic Goes Away: She seeks to prevent this, which puts her at odds with the Rose.
  • Quest Giver: Kara is the one in charge of giving the "Sulen'Eska" questchain.
  • Raven Hair Ivoryskin: Inverted, she has a pitch black complexion but porcelain white hair.

     Sir Leon 

Sir Leon

A MageKnight who was once loyal to King Alteon before being exiled as the King fell into the Rose's influence. Now based in the Shears


The apprentice to Sir Leon
  • Powered by a Forsaken Child: Was kidnapped by the Rose to power to Occulus device, which allowed the Rose to locate and capture magical creatures.

     Sulen'Eska Resistance 


A Dragonrider who is part of Sulen'Eska's resistance against the Rose.
  • Arch-Enemy: To Saellah, who she holds a personal grudege against for attempting a genocide on the dragons.
  • Big "NO!": Utters one when she discovers that Kara has been captured by the Rose.
  • The Chains of Commanding: Even before taking Kara's place, Mritha dreads the idea that she may have to lead the Sulen'Eska resistance one day, feeling that she would not do a good job. During Kara's absence, as leader of the resistance she feels burdened by the responsibilities of her position and misses Kara's presence, wishing for her safe return.
  • Dragon Rider: Of her dragon, Odgne.
  • The Lancer: She is second to Kara in the resistance After Kara is captured, Mritha becomes the leader of Sulen'Eska.
  • The Leader: Is leader of the Sulen'Eska resistance while Kara is held captive by the Rose.
  • Psychic Link: Has one with her dragon, Odgne.
  • Purple Is Powerful: Her armor and weaponry is completely purple.
  • Rebel Leader: She is the main dragonrider who helps lead the rebellion against the Rose. After Kara is captured she becomes the leader of Sulen'Eska in Kara's place and takes charge of the entire resistance movement.


A mage who is part of Sulen'Eska's resistance.


A fairy princess who is allied with Kara SuLema and a fierce armored warrior.
  • Author Avatar: Of a dev known as Melissa4Bella, who is a tester and Game Liason.
  • Our Fairies Are Different: Very different to the traditional fairy, being tall, wearing armor, and a fierce warrior. She specifically lampshades this when the Hero is surprised by her appearance.
    Melissa: What did you expect? Gauzy dresses, dainty slippers and curly, bouncy hair that glowed in the sunlight?
  • You Gotta Have Blue Hair: Purple.



An Elven Paladin who resides in Swordhaven, offering his weapons in exchange for crystal shards found in local quests. After the timeskip, he becomes part of Sir Leon's army.

Holiday Party Members

     Icemaster Yeti 
See Icemaster Yeti at Dragon Fable Holiday Characters


     Irwin Dundee 

Irwin Dundee a.k.a. Zardhunter

     Bubble, Toil, and Trouble 
See Cauldron Sisters at Dragon Fable Holiday Characters

     Symone DuBellmount 

Symone DuBellmount

A monster hunter, and the last living member of the DuBelmount clan. Symone aims to avenge the death of her family. When she is first encountered, she is trying to remove Baron Valtrith from Doomwood, and has been at it ever since. Has something of a rivalry with Valencia Surehunter

     Thom and Ralon 
See Thom and Ralon at Dragon Fable Holiday Characters



     Uaanta Fayt 

Uaanta Fayt

An elderly hero from the other side of the planet and noted to be one of Lore's greatest, on par with the Hero.
  • Action Mom: In addition to being one of Lore's greatest heroes, she is elderly and has mentioned grandchildren.
  • Composite Character: Uaanta uses a magic wand and a sword, dealing a combination of magic and melee damage, while her Dual Wielding animations are taken straight from the Rogue class, making her a mix of all three.
  • Hero of Another Story: The Elemental Avatars note the Hero and her as being the greatest heroes on Lore, but she has little involvement with you before the Avatars send her to you since she lives on the other side of the planet.
  • Religious Bruiser: She is considerably more devout to the Elemental Avatars then most people in the part of the world the Hero lives in.
  • The Sacred Darkness: On her side of the world, Darkness is sacred and Light was the element of evil.


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