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DragonFable's many antagonists (who don't belong to any one faction), opposing The Hero.

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Reoccurring Antagonists
Click here for him as Alexander. 

An insane pyromancer with a massive grudge against Warlic, who he blames for trapping his Love Interest, Jaania in a crystal.

  • And Now for Someone Completely Different: The player can play as Xan during the Fire Orb Saga quest Xan has a Plan when Drakonnan steals his powers, and during the Book 2 quest Master of Puppets where he gets captured by Wargoth.
  • Arch-Nemesis: To Warlic.
  • Ax-Crazy: The eternal fire consuming his head has driven him insane. He can't even talk without laughing like a madman.
  • Bad Santa: As Xanta Claus.
  • Berserk Button: Xan really doesn't like imps.
  • Big Bad: Of the Wrath of Xan Saga.
  • Breaking the Bonds: Has one such moment in the introduction to the Wrath of Wargoth war, The Fight Begins!
  • The Dragon: To Sepulchure, being one of his most powerful generals.
  • Enemy Mine: He's forced to team up with the Hero, Konnan and the Professor to stop Wargoth from destroying the world.
  • Evil Is Burning Hot: Played straight.
  • Evil Mentor: To Konnan.
  • Evil Versus Oblivion: Partially why he teams up with the Hero, Konnan, and the Professor to take down Wargoth.
  • False Friend: To Konnan. And a poisonous one at that, too. Xan convinces him that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan to get his own revenge on Warlic.
  • Flaming Skulls: Xan's head is constantly engulfed in healing fire, as a result of his and Warlic's duel back when they were young. (Well, Xan was young. Warlic, not so much. More Jerkass, if anything.) They are the only thing keeping him alive, even though at the same time, they inflict pain on him. It's no wonder they went mad.
  • Foil: To Warlic. Both were magicians from Swordshaven who fell in love with Jaania. Their conflict imprisoned Jaania and they became bitter enemies. However while Warlic become a wise force for good, Xan became an insane menace to Lore.
  • Harmful Healing: His flames heal him, and have kept him alive for two centuries, as much as they inflict pain.
  • Hopeless Boss Fight: During his first introduction where he wielded the Pyronomicon, he is considered unbeatable. Even if you found a method the developers never thought of, The Battle Didn't Count. It took a whole saga later where the effects of the Pyronomicon were negated by Warlic before the fight becomes more fair.
  • Human Popsicle: At the end of Book 2, he (along with the Hero and Warlic) is frozen in ice by Jaania. However, it doesn't last long for him given his flames thaw him out almost immediately.
  • Kill It with Fire: It's his answer to all of his enemies. In fact, in one quests, he was trying to come up with a good way to kill Warlic, and he creatively came up with... killing him with fire. Lots of fire.
  • Laughing Mad: Xan has a tendency to laugh in inappropiate moments, though one wonders if it's from joy or pain.
  • The Mad Hatter:
    Xan (to the Hero): HAHAHAHA! I am trying to figure out who is more insane... me? Or you!
  • Man on Fire: Sort of. Though it is very explicit that his head is on flames, his NPC front look shows flames coming out from under his robes at the waist, implying it is not just his head but his WHOLE body on flames. Giving they hurt as much as they heal....
  • Only Known by Their Nickname: His real name is Alexander, but for the longest time, he was known only as "Xan".
  • The Only One Allowed to Defeat You: He tries to bring Warlic back from the dead, because he wanted to be the one to kill him. By the time he gets round to it Warlic had already been resurrected, making him hate Warlic even more.
  • Overarching Villain: He's the longest serving villain in the series, being around every story arc and out-lasting most other villains.
  • Person of Mass Destruction: Whilst he possesses the Pyronomicon, he had god-like strength and could decimate cities with his fire blasts.
  • Playing with Fire: It's the very thing which sustains his life.
  • Put the "Laughter" in "Slaughter": He kills, and it's all a joke to him.
  • Pyro Maniac: It is hinted that as a child he had trouble with, er, 'controlling' his Fire magic, and so tried to suppress it. For a while, he instead tried to master Ice magic, but after the incident in which he gained his flames and his self-control became poorer, he gave in to pyromania and became the man he is now.
  • Really 700 Years Old: His feud with Warlic began two centuries ago. Thanks to the healing qualities his flames have, he has been able to stay alive... at the cost of his sanity.
  • Red Oni, Blue Oni: The red to Warlic's blue, being even Colour-Coded for Your Convenience.
  • Revenge: He wants to make Warlic pay for all he's done to him. In Master of Puppets:
    Wargoth: Yet, your anger fuels you. You ache for revenge... for the power to do something beyond childish pranks.
  • The Rival: To Warlic. Particularly, when it comes to Jaania's affections.
  • Sad Clown: Although prone to laughing and mad antics, one suspects he seemingly copes with his hopeless position with "humor" because he's got no other way out.
  • Skull for a Head: Because of the fire, his head looks like a blackened skull.
  • The Sociopath: Warlic stated that he as a child he would attack the miners of Lymcrest just for the fun of it.
    • The Alexander Saga, in Playing With Fire, implies that this is not entirely correct. Apparently, it's more that he could not properly control his magic as a child... and was left traumatized enough by Fire magic that he specifically chose to do Ice magic from then onwards.
  • Start of Darkness: The entire Alexander storyline.
  • Supervillain Lair: Xan has a lair inside a volcano, which the Hero enters in the aptly named quest Xan's Volcano Fortress.
    • It is later hijacked by Wargoth in Book 2.
  • The Svengali: To Konnan. An Evil Mentor of sorts, Xan wants to use and exploit Konnan to have his revenge on Warlic, using false friendship, deadly Pymonantic spells and More Than Mind Control. It backfires.
  • Teach Him Anger: As Konnan's evil mentor, this is primarily what he does.
  • When All You Have Is a Hammer...: There are a couple of quests where you get to control him. His skill set runs: "Fire," "More Fire," "Lots of Fire," "Even More Fire," "OMGBBQ."
  • With Great Power Comes Great Insanity: He gained a strong affinity to Fire (or well, in his words be "shoved into the fire realm") precisely because he was set on fire (which heal him and mantain him alive) really did a number on him.
  • Wizard Duel: He had one with Warlic which ended up in Jaania trapped in an Ice crystal and Xan in flames (as seen in The Duel.)
  • Yin-Yang Bomb: As Xanta Claus he can use both Fire and Ice, two elements diametrically opposite in Lore's Elemental Wheel.


     The Necromantress / Vayle
Noxus's best student, who grew up in the same village as Artix before a mysterious green mist turned everyone in the village into zombies. Vayle became the Necromantress after Noxus tricked her into thinking it was possible to bring her brother back from the dead. She briefly joins The Hero's party to defeat Noxus, then disappears, taking the Darkness Orb (which she has merged with) with her. Tomix later separates her soul from the Darkness Orb.
  • Anti-Villain: She isn't a villain by choice, and was forced into it as she was made to believe it was the only way to resurrect her deceased brother. She eventually goes through a Heel–Face Turn.
  • Arch-Nemesis: To Artix. Having the biggest agenda against him out of all of history, due to Artix destroying the spirit crystal that held her brother.
  • Berserk Button: Don't even imply you want to manipulate her. She doesn't like it.
  • Enemy Mine: Once she knows the full truth behind the Green Mist thanks to Noxus's Evil Gloating, she is enraged and takes him down by joining forces with the Hero and Artix.
  • Evil Counterpart: To Artix. Both were kids from the same village and came in contact with the Darkness Orb which empowered them. However Artix used his powers for good and vanquish the undead, while she uses them for evil and controlling the dead. This is eventually subverted upon her Heel–Face Turn.
  • Forgotten First Meeting: The Necromantress knows Artix, but doesn't realize she does until she's told his name.
  • Forgotten Friend, New Foe: To Artix, though downplayed. Though they met many years ago, they weren't exactly friends—just a girl and a boy who met on a fateful day of their lives, when each took wildly different paths. Destiny had it they'd clash again as enemies later down the road.
  • Friendly Enemy: She aligns with the Hero almost as often as she opposes him/her. Even before her identity and goals were revealed, her allegiance was uncertain and she seemed to be a frenemy.
  • Good Wings, Evil Wings: Despite having dark red bat wings that symbolize her connection to the Darkness in a world where dark is mostly evil, she is not a really bad person.
  • Impossibly-Low Neckline: Under her robes, she wears a dark red shirt-thing that looks like it'll fall at any moment.
  • In the Hood: She never took her hood off, until the middle of the Darkness Orb Saga, presumably to keep her identity a secret.
  • Living a Double Life: On the one hand, she furthers her studies as a Necromancer under Noxus's teachings, she builds him a massive army of Undead for her master. On the other hand, she has been know to lend her great knowledge of magiscience to help sick children in Moonridge and has donated gold to help rebuild after many of the undead invasions in town (as revealed in one Design Note about her).
  • Loners Are Freaks: Normally aloof, she is considered weird by the inhabitants of Moonridge, who know nothing of her.
  • MacGuffin Turned Human: She is the Darkness Orb, since it grafted itself to her soul.
  • My Master, Right or Wrong: She won't say "no" to any order Noxus gives her, even though if it means undoing her own goals in the process.
  • Mysterious Woman: To the inhabitants of Moonridge. She is considered to be "strange" by the Mayor, and in a Desing Note about her, it says she's been whispered about in the corners of Moonridge for a long time, and that no one knows where she came from or what she does.
  • Necromancer: Or a Necromantress as she prefers.
  • Necromantic: The reason she joined Noxus was because he promised her he would resurrect her brother with Necromancy. This turned out to be a lie, and he had every intent of killing her as soon as she outlived her usefullness.
  • Parental Abandonment: She only had her brother at the time of his death. In her childhood, when asked about them by a likewise young Artix in The Green Mist, she answers that her parents are dead.
  • Power Gives You Wings: A side effect of being bonded to the Plane of Darkness by the Primal Darkness Orb.
  • Purple Is Powerful: Has a purple Color Motif with her purple hood and hair, and has the potential to be one of the most powerful beings on Lore.
  • Rage Against the Mentor: She is not pleased when she finds out that Noxus wasn't actually planning to help her resurrect her brother and was, in fact, guilty of murdering here brother in the first place, with the Green Mist.
  • Reaction Shot: In Moonridge: Saved!, along with Artix. "Impossible! This cannot be the little boy I met during the..."
  • The Reveal: In Artix vs. The Undead, the Necromantress is revealed to be Lady Vayle. Though Artix is dumbfounded, the Hero admits s/he did see that coming.
  • Secret Identity: She uses the "Necromantress" moniker and disguise in order to have a (mostly) normal life in Moonridge.
  • Starting a New Life: Twice. First, during her childhood, when her hometown was doomed and his brother killed, she took the path of Necromancy under Noxus's wing, and later, after being expelled from the Necropolis by Sally, she has dedicated her efforts to protect Amethyst City as "the Necromancer of SiOO".
  • This Is for Emphasis, Bitch!: A child-friendly version, in Wicked Queen.
    Vayle: I'll call you whatever I want. Witch.
  • Tragic Keepsake: Her Spirit-crystal is a reminder of her late brother, Edgar. ...It also contains his life-force.
    • Later on, she uses an empty small shard of the Spiritcrystal as her necklace's pendant.
  • Two Aliases, One Character: The Necromantress and Lady Vayle are the same person, as revealed in Artix vs. The Undead.
  • Villain Teleportation: She is able to teleport in a flash of darkness at will, as seen in Artix vs. The Undead.
  • Where I Was Born and Razed: Her careless bonding to the Darkness Orb led directly to her village's destruction by the Green Mist, created by Noxus in order to manipulate her.
  • Winged Humanoid: She has small, dark red bat-like wings, which signify her ties to Darkness.
  • Woobie, Destroyer of Worlds: She plays a very big role in the near destruction of the world, but has a Dark and Troubled Past that paints her very sympathetically. This is further affirmed when she has a Heel–Face Turn and teams up with the Hero and Artix to take down Noxus.
  • You Gotta Have Blue Hair: She has violet hair.


An evil— uh, I mean ebil moglin who enjoys causing trouble for The Hero. Resides in the Falconreach Guardian Tower after the Time Skip

  • Badass Adorable: A moglin necromancer who can pack a punch when the time is required.
  • Bad with the Bone: His staff.
  • Big Bad Duumvirate: Zorbak has a habit of showing up alongside an Arc Villain, usually as the Lesser of Two Evils, where he will try his own attempt to cause trouble, serve as comic relief, or sometimes team up with the Hero if they have a common interest.
  • Big Bad Wannabe: He wants to be the feared Big Bad, but is a very incompetent Harmless Villain and usually ends up being more of an annoyance than a threat.
  • Black Hole Belly: In the very first Mogloween, Zorbak manages to eat a pile of candy bigger than himself. The Hero even comments how this wasn't even possible.
  • Butt-Monkey: Not to say he doesn't deserve it for all the evil—er, ebil he does, but he's the moglin usually used for the butt of some kind of joke when Twilly isn't available. Frequently brings the suffering on himself as a direct or indirect consequence of his actions, but it isn't unusual for life to just throw him a curveball entirely out of left field — which is frequently even more hilarious than watching karma play catch-up hard and fast where Zorbak's concerned.
  • Colonel Kilgore: Acts the part when commanding his army of baby Dracoliches.
  • Cute Little Fangs: Has one jutting out when he faces to the front.
  • Dark Is Evil: He is a necromancer with darkness based attacks.
  • Deadpan Snarker: Can be quite sarcastic at times.
  • Dude, Where's My Respect?: During the Hero's birthday party, Zorbak is annoyed that he didn't get invited, especially after everything he did for the Hero. As payback he enchants the food so that it fights back.
  • Even Evil Has Standards:
    • Zorbak does not approve of Doom Weapons, and thinks they're for those who are "insane, demented, psychotic and have no conscience or moral bearing."
    • Zorbak dislikes Sally's management of the Necropolis, saying "that brat is dark... even for me."
  • Evil Is Hammy: Very often will proclaim how "ebil" he is, and how he is one of the most powerful nercomancers to exist. Of course he's really a case of Small Name, Big Ego.
  • Evil Is Petty: He takes great pride in merely annoying others and believes it to be evil/ebil.
  • Evil Counterpart: Twilly has red fur, is kind and helpful, and uses healing magic. Zorbak has blue fur, wants to rule the world, and uses death magic.
  • Expressive Ears: His ears droop whenever he's sad.
  • Failure Is the Only Option: He is very incompetent as a villain, necromancer, and a CEO.
  • Friendly Enemy: He's on The Hero's side almost as often as not.
  • Good Scars, Evil Scars: Has a scar over his eye.
  • Harmless Villain: He was this early on in the series, with his "terrifying creation" being a turtle with a skull glued on it's back. He later becomes more competent.
  • Jerkass: He can be very rude to others, and loves making other's lives miserable.
  • Mars Needs Women: He's attracted to the Necromantress, even though she's a human and he's a small rat-like creature.
  • The Mole: Was able to both spy on Falconreach for the cult of Valtrith and on the cult itself for his own ulterior motives.
  • Necromancer: A failed necromancer who was expelled from the Necropolis, but still a necromancer nonetheless. He even ends up becoming the necromancer trainer.
  • The Nicknamer: Loves giving nicknames to others. Some of these include "Paladin" for Artix, "Football Head" for Twilly, "Blondie" for Serenity, and "Red" for Symone.
  • Nice Job Breaking It, Hero!: He's no hero by a wide margin, but a few incidents where he actually means well end up with him making things worse.
    • It's revealed he was the one who suggested the Cultists gather up dark artifacts to resurrect Baron Valtrith. He intended this as a wild goose chase for the Cultists, but to his surprise it actually worked.
  • Non-Human Sidekick: When he's not an antagonist, anyway.
  • Noodle Incident:
    • How he somehow got eaten by the Face Nommer in Book 3's Salen'Eska questchain.
    • During "Interview", it's revealed the reason he was expelled from Necro U was due to an experiment of his, that turned all of the nercomancer students into skeletons.
  • Pint-Sized Powerhouse: Can be surprisingly powerful for his size and stature, especially if he's the villain.
  • Pungeon Master: From time to time, especially when trolling is involved.
  • Red Eyes, Take Warning: Although his eyes are always red.
  • Redemption Demotion: A weird example; Zorbak is kind of weak when he's in your party, but when the Hero has to fight against him he's just as tough as any Boss Battle.
  • Ridiculously Cute Critter: He may be evil— er, ebil, but he's still a moglin.
  • The Rival:
    • To Twilly, he even has a Twilly doll that's been hanged in his house.
    • To a lesser extent, Artix.
  • Took a Level in Badass: He received an upgrade at some point. Now when you invite him as a pet he also has a ranged magic attack which has a high chance of critical hitting and does damage-over-time.
  • Troll: To make up for his lack of villainy, he can be incredibly annoying to others, especially Artix.
  • Used to Be a Sweet Kid: Prior to his Start of Darkness in Yulgar's First Date
  • Verbal Tic: "Meh"
  • Villain Team-Up: With Xan during the Fire War, though Zorbak didn't have much choice in the matter.

Warlic's apprentice, a half-dragon who had her dragon magic locked away after she misused it. She is irritated with Warlic for his slowness to teach her his secrets, so she kills him and steals his magic. She then brags about her newfound power and starts a war by invoking the wrath of the Elemental Avatars. After Warlic comes Back from the Dead and gets her out of trouble, she becomes his apprentice again and gets some Character Development in a quest chain in which she learns she is destined to save the good Void Dragons (the Creatioux) from the evil Void Dragons (the Decadere).
  • And Now for Someone Completely Different: You can play as Kid Nythera in two flashback quests during the Elemental War questchain, and as standard Nythera when she takes on the Elemental Avatars.
  • The Atoner: In Book 3, Nythera has finally matured and made efforts to amend her mistakes.
  • Big Bad: Of the Elemental War questchain.
  • Blasphemous Boast: Bragging about how you're more powerful than the freakin' Elemental Avatars won't do you any favors, Nythera.
  • Easily Forgiven: Despite betraying Warlic and killing him, he forgives her with little hesitation, and her only punishment was being grounded.
  • Elemental Powers: After unlocking her Void and Dragon powers.
  • Familiar: After acquiring her Void and Dragon powers, she can summon a void creature to attack her foes.
  • Hair Color Dissonance: Has purple hair.
  • Half-Human Hybrid: She is half-dragon.
  • Heel–Face Turn: After her training with Elucidas, leading to her (finally) unlocking her Void and Dragon powers.
  • Hero of Another Story: She's portrayed more heroically in AdventureQuest Worlds. Later appearances of Nythera also have her in a more heroic role such as in the "Rise of the Dragonmage" quest saga, or when the Hero recruits her as an ally in the Black Winter war against Caitiff.
  • Human Mom Nonhuman Dad: Inverted — her mother is a dragon and her father is a human.
  • Jerkass: Before her Character Development.
  • Long-Lived: Being part Dragon she ages much slower than an average human, still having the appearance of a teenager after centuries.
  • Merlin and Nimue: The Nimue to Warlic's Merlin.
  • Older and Wiser: Nythera is a much more mature person in Book 3, and is now a reliable ally to the Hero.
  • Person of Mass Destruction: Like Warlic, she is powerful enough to take on the Avatars. She's also immensely powerful in when her Void and Dragon powers get unlocked, being the most powerful party member (even putting Tomix and Aegis to shame).
  • Power of the Void: She gets these powers unlocked in Book 3.

Vilmor Saga


Dragonmaster Frostscythe is the villain behind the Ice Dragon War. His ultimate goal is to steal a Dragon Amulet and become a DragonLord.

  • All of the Other Reindeer: In the past, Donovan was ostracized for being half-elf, and for that reason, he became friends with Vilmor, who in turn was feared due to the power she wielded.
  • Big Bad: Of the Vilmor Saga.
  • Dragon Rider: As a Dragonmaster, he rides an Ice Dragon called Glaisaurus.
  • Evil Former Friend: To Vilmor.
  • Fantastic Racism: He claims to have suffered from this as a result of being half-elf.
  • Freudian Excuse: Frostscythe claims that he was driven to evil because no Ice Dragon would bond with him, supposedly due to him being half Ice Elf. The Hero blows the excuse out of the water by saying that the problem isn't his blood — it's his personality, since he wants to control dragons rather than cooperate with them.
  • Green-Eyed Monster: Frostscythe framed Vilmor for his crimes because he was jealous of her talent as a DragonLord and her bond with the mightiest of the Ice Dragons.
  • Half-Human Hybrid: He's half Ice Elf.
  • Known Only by Their Nickname: His real name is Donovan, but nowadays he goes by "Frostscythe".
  • Mythical Motifs: The Dragon.
  • Parental Abandonment: Orphaned young for reasons unknown, he was adopted by one of the senior DragonLords, as revealed by Vilmor.



An fallen former DragonLord who escapes imprisonment from within Dragongrasp, but isn't actually evil, having been framed by Dragonmaster Frostscythe for crimes Frostscythe himself committed.

  • The Ace: To the DragonLord Order, due to Vilmor's unmatched prowress in battle and equally unmatched bond with the Great Ice Dragon, Cryozen.


A scarily-competent mercenary working for Frostscythe, and later Princess Victoria herself to uncover information about the Rose.

  • Action Girl
  • Beauty Mark: She has one above her lip.
  • Clark Kenting: Though she gets a haircut, her librarian outfit is highly reminiscent of her mercenary clothes and a pair of glasses. The Hero recognizes her immediately.
  • Combat Stilettos: Wears high heels, but is incredibly agile despite them.
  • Dark and Troubled Past: Invokes sympathy on the Hero by saying Bask was her hometown… before Vilmor and Cryozen destroyed it during “the Incident”.
  • Hired Guns: Circe is a mercenary who will do any job as long as she is paid.
  • In the Hood: She wears a hood that conceals her blond hair.
  • Knife Nut: She mostly attacks by throwing daggers.
  • Not in My Contract: Soon after Frostscythe scolds Circe for improvising (which he isn’t paying her for), he wants her to help him battle the Hero and Vilmor, but…
    Circe: Oh. That would require some improvisation... and you don't pay for that.
    Circe: Hahaha... *fades away*
  • Only in It for the Money: In Book 3, she investigates the Rose, but she’s simply doing so to be paid by her contractor, implied to be Princess Victoria herself.
  • Quest Giver: In Book 3 Swordhaven.
  • Teeth-Clenched Teamwork: Book 3 has her and the Hero teaming up to investigate the Rose, in particular the Rose Tower. Needless to say, they don’t get along very well.


     Frydae XIII 

Click here for his Book 3 appearance. 

The vampire Lord plotting trouble in Amityville and an ancestor of Thurday's.

  • Amazing Technicolour Population: Frydae has light blue skin.
  • All Love Is Unrequited: He's hopelessly in love with Safiria, but she simply isn't interested in him.
  • Big Bad: Of the Amityvale questchain, in both Book 1 and 3.
  • Casting a Shadow: All of his attacks do Darkness-elemental damage, in Book 3 he appears to become a Living Shadow himself.
  • Even Evil Has Standards: Frydae, who doesn't believe in love, thinks Big Daddy is evil for painting in pink a small portion of Doomwood and selling "the illusion of love to [all those] deluded fools, just to turn a quick profit!"
    • The Hero thinks otherwise, though.
      Lord Frydae XIII: That wretch, Big Daddy respects nothing. Once he took control of this portion of Doomwood... he painted everything this ridiculous color!
      Lord Frydae XIII: He sells the illusion of love to these deluded fools, just to turn a quick profit! That's just evil!
      The Hero: YOU'RE evil. I would think that you could get behind someone else being evil.
      The Hero: Anyway, he may be making a profit but he's bringing people together... he's helping LOVE thrive. That's not evil.
  • Fate Worse than Death: At the end of Book 3 Amityvale, Safiria literally tears his heart out and brands him as a traitor, cursing him to forever wander as a cursed immortal.
  • Silly Rabbit, Romance Is for Kids!: He claims to have walked the world of Lore for 189 years, but has yet to be convinced that love is real. Enter Safiria.
  • Took a Level in Badass: Becomes much more intimidating and threatening as of Book 3. Sporting a younger appearance thanks to his powers improving over the years.
  • Vampiric Draining: In one of his attacks, he sucks the blood of the Hero without touching his/her neck after using his claws. Fortunately, he doesn't regain HP while at it.
  • Vampire Monarch: He was once the ruler of a kingdom in Doomwood, and is ashamed that what is left of his living kingdom today has ended up becoming territory of the Kingdom of Greenguard. He seeks to make Thursday his heir to his vampire kingdom by turning her into a vampire.
  • Our Vampires Are Different: Lord Frydae is different. He can shapeshift into a rat, needs not to drink from a neck's victim (he uses his Wolverine Claws to hurt and then, he sucks the blood coming out of the wound without touching their bodies at all), and has the ability to teleport...
  • Villain Teleportation: He is able to able teleport with a red flash, as seen in Heart of Darkness.
  • Voluntary Shapeshifting: He disappears into a rat once you defeat him in Book 1.
  • White Hair, Black Heart: Quite literally in Book 3, where his hair has turned silvery-white and Safiria extracts his literal black heart.
  • Wolverine Claws: During the Boss, he has two attacks and in both he grow nails to attack the Hero.

     Yaga Sisters 

Five Yaga Sisters inhabiting a Stone Circle who summon the Savage Outworlder to face the Hero.


Wind Orb Saga

     Captain Blackberry 

The Captain of the Red Betty who is after the Wind Pearl (actually the Wind Orb). He later betrays his first mate Rhubarb and the Hero, using the Wind Orb and a spell to transform into a sea demigod called Brakenberry (and later the King Braken), before the Hero defeats him.

     Okuchi No Okami 

A demon fox, master ninja, and Arch-Nemesis to Thyton and the Shadow of the Wind Village.

  • Big Bad: Of the Ninja side of the Wind Orb Saga.
  • Early-Bird Cameo: He first appears as the boss of one of the quests on the Pirate side of the Wind Orb Saga, before being revealed as the Big Bad of the Ninja side.
  • Evil Former Friend: He used to be Thyton's greatest student, before betraying the village and becoming his greatest enemy.
  • Evil Is Burning Hot: The Big Bad is a demon fox who uses fire attacks.
  • Expy: Of Japanese sun Goddess Amaterasu.
  • Fantastic Foxes: A humanoid demon fox who mastered magic from the wind scrolls and the Wind Orb.
  • Kitsune: Appears to be based off one.
  • Manipulative Bastard: In the alternative ending if you choose the "Yes" option it's revealed after he keeps the scrolls and learns their secrets, he becomes powerful enough to kill Thyton and then tells the Village the Hero betrayed them, and watches as the ninjas turn on the Hero.
  • Playing with Fire: He has an assortment of fire attacks.

Light Orb Saga

     Sek-Duat XV 

The Big Bad of the Sandsea quest chain. Has ruled over the Sandsea for 1500 years, using the Light Orb to keep himself alive as a lich.

  • Big Bad: Of the Light Orb Saga.
  • The Chessmaster: He plans out all of the events for his enemies to benefit himself.
    • In Book 1, he pits the Hero and Zhoom against each other, under the guise that each other was the rebel, and he would take both his enemies out. Then in Book 3 he tricks the Hero into destroying a magical artifact and returning power to him.
  • Cool Mask: To hide his decaying lich face underneath.
  • Immortality Hurts: At least the pseudo-immortality he lives with that keeps him in an undead lich state.
  • Killed Off for Real: At the end of the Sandsea Book 3 questchain.
  • Life Drinker: He planned to steal life force from Human Sacrifice to recover his flesh while remaining immortal. After the destruction of the light orb, he needs this just to stay alive.
  • Light Is Not Good: He is the guardian of the light orb, and tried to combine its power with Human Sacrifice to attain immortality.
  • My Grandson Myself: He is not in fact Sek-Duat XV, but rather, the original Sek-Duat, who has achieved immortality via lichdom and is covering it up by pretending to be a new descendant every so often.
  • Manipulative Bastard: He's quite skilled in trickery and manages to double-cross the Hero twice. See The Chessmaster above.
  • One-Winged Angel: Does this after the Hero destroys an artifact belonging to him, releasing a magnified portion of his power.
  • Our Liches Are Different: He used the Primal Light Orb to become a light lich in his efforts to become immortal. He eventually planned to use Human Sacrifice to recover the benefits of flesh.
  • Quest Giver: Of the final few quests of the Light Orb questchain.
  • Really 700 Years Old: He is one of the original guardians of the elemental orbs. In his efforts to attain immortality, he became a lich.
  • You Monster!: The Hero and Magus Hansa call him one for having stolen the life force from so many people.


A former rebel and Sha'Rae's father. Later revealed to be a traitor.

  • Anti-Villain: He doesn't want to be a villain, he just prioritizes the safety of his daughter.
  • Heel–Face Door-Slam: While the heroes search for the light orb spy, he immediately comes under suspicion despite being completely innocent.
  • The Informant: Provides intel to the Hero.
  • Outliving One's Offspring: His daughter Sha'Rae commits suicide in an attempt to keep Sepulchure from obtaining the Light Orb.
  • Overprotective Dad: He tries to protect Sha'Rae by betraying his fellow rebels to Sek Duat. It doesn't work out.


A lion-like creature that works for Sek-Duat XV.

Ice Orb Saga

     Queen Aisha 

Queen of the Ice Elves and Big Bad of the Ice Orb saga. She's actually a dragon pretending to be an Ice Elf to further her goal of overthrowing humans and putting dragons in charge.

     Gary the Ice Elf 

An incompetent ice elf in the Ice Orb saga, who keeps getting fired from jobs and inadvertently helping the Hero. He keeps getting demoted throughout the questchain, until he ends up as the Dragon General's pet. Later he becomes a spy for Sepulchure. He returns in Thankstaking 2015 where he ends up as Joules' minion.

  • Aerith and Bob: Compare his name to the names of almost every other character on this page.
  • The Chew Toy: How far has he been demoted now?
  • Failure Is the Only Option: He is incapable of doing anything right, and went through a long line of demotions until he became the Dragon General's pet.

Energy Orb Saga


A gnome who created the Cycklons.

  • Gadgeteer Genius: Like most gnomes, he's a brilliant engineer, creating the Cycklons.
  • Good All Along: Everyone thought he was a Mad Scientist who tried to conquer the world with his Cycklons, however it turns out his creations rebelled against him and had kept him captured.
  • Red Herring: He appeared to be the Big Bad of the Energy Orb saga, before it was revealed he was actually a victim of his own creations.


A race of robots that went rogue, and serve as the main antagonists of the Energy Orb Saga.

  • Expy: Simus Prime, the result of the Energy Orb causing Popsprocket to turn sentient, is one of Optimus Prime.

Fire Orb Saga


The most powerful fire dragon to exist, who burns down Drakonnan's village and kills his family, making her responsible for Drakonnan's Start of Darkness.

  • Big Bad: Of the first half of the Fire Orb Saga.
  • Dracolich: When Xan uses the Fire Orb to bring him back from the dead.
  • Disc-One Final Boss: He quickly gets replaced as Big Bad of the Fire Orb Saga by Drakonnan, after being killed by the Hero.
  • Hopeless Boss Fight:
    • The first time you fight him he is unbeatable.
    • He returns in Frostval 2014, as Merged Akriloth, after combining with versions from other timelines, and is even tougher than before. Merged Akriloth is able to remove most status effects and unleash an attack that can take out all of the Hero's health at once. And if that's not enough, Ashendal can take you to battle even tougher versions of Merged Akriloth, if you feel like punishing yourself, which might as well be truly unbeatable.
  • Nigh Invulnerable: While possessing the Fire Orb, Akriloth was pretty much invincible. Only using the Frozen Claymore to transfer some of his power to the Hero does he become vulnerable.


The main antagonist of the Fire Orb saga. He starts off as Yulgar's apprentice, then goes down the path to evil after The Hero tries and fails to save his village and family from the evil dragon Akriloth. This attracts the attention of the evil pyromancer Xan, who further poisons his mind against the forces of good. Drakonnan soon becomes one of the most monstrous foes Lore has ever had to face.

From Book 2 onwards, he becomes The Atoner and serves under the Professor taking up the name "Apprentice".

From Book 3, he works as a Blacksmith and Builder in Swordhaven, following the ideas of the Rose.

  • And Now for Someone Completely Different: The player may play as Drakonnan in a small mini-game during The Ultimate Weapon.
  • The Apprentice: Three times. First, he's introduced as Yulgar's blacksmithing apprentice, but during/after his Face–Heel Turn he becomes one to Xan and later, to "the Professor" in Book 2.
  • Armor-Piercing Question:
    Wargoth: What makes you rage against the scraps of subconscious, Konnan?
  • Ascended Dragon: He began as The Dragon to Xan, but ended up betraying him and becoming the Big Bad of the Fire Orb Saga.
  • Adaptation Expansion: Much like the Great Fire War itself, here he is a fleshed-out character rather than just the Card-Carrying Villain that he was in AdventureQuest. He even undergoes Character Development.
  • Adaptational Heroism: This Drakonnan is much more sympathetic than his AdventureQuest counterpart who was more of a Generic Doomsday Villain. Here he started off as an ally to the Hero, before a tragic event made him turn to evil. He even manages to redeem himself later on.
  • The Atoner: After his Heel–Face Turn, he is making efforts to redeem himself, even if the Hero is not convinced.
    "It's time to make things right."
    • Come Book 3, it goes even farther he turns his efforts to helping Swordhaven and the Rose rid the world of magic, so that no one else can go down the path he went
  • Big Bad: Of the second part of the Fire Orb Saga.
  • Big "NO!": Several times over the course of the Fire Orb saga.
  • The Blacksmith: He was training to become one under Yulgar. He has gone back to this in Book 3, after his Heel–Face Turn and abandoning magic, crafting weapons and such in Sowrdhaven.
  • Blade on a Stick: The weapon he wields as the Apprentice is a spear.
  • Boisterous Weakling: Comes across like this in The Final Battle!, given that (surprisingly for a Boss Battle) he speaks four times during the fight (with camera close-ups and all), once he loses a certain amount of HP and gains new attacks—each worse than the last one. However, as the Hero is an invicible one (except when he's not) and, by this point, Drakonnan's already breaking down...
    Drakonnan: The Ice Katana will not save you. For the flame I wield can never die. It has consumed me, and it has made me immortal. Too little, too late, "hero", now it is time to burn you to cinders.
    Drakonnan: It seems you will not be killed so easily... Nevermind, though. My powers are beyond your comprehension! FIRE CONSUMES!
    Drakonnan: "ARRGHHHHH!!!! Do you even KNOW what it is you trifle with? Nothing... Nothing matters anymore. You... YOU HAVE COST ME EVERYTHING! YOU WILL SUFFER MY VENGEANCE
  • Brainwashed and Crazy:
    • Through his mastery over Fire, he manages to control many of the heroes battling for the side of Battleon, including Artix himself.
    • In Book 2, Wargoth uses Konnan’s affinity to fire, and unresolved anger issues, to make him fight the Hero once again.
  • Brought Down to Badass: Even though he loses the Fire Orb and is substantially depowered since his time as Drakonnan, Konnan is still very powerful as both an opponent and an ally, as he retains his magical powers (but no longer uses them.)
  • Chekhov's Gun: Back when Xan almost totally destroyed Falconreach, it's implied he has met Xan.
  • Colour-Coded for Your Convenience: As it's the rule in AE games, Drakonnan wears colours associated to Fire, such as yellow and, oh right, red, once he becomes a Pyromancer.
  • Cool Mask: A dark red skull, demon-like mask.
  • Covered in Scars: All of his body is covered in scars, such as burns and cuts, as a result of Sepulchure's likely torture in search of an answer to his talents.
  • Create Your Own Villain: The Hero's failure to save Konnan's family led to his Start of Darkness.
  • Crusading Widower: Losing his wife (and children) was the cause of his sanity slippage, and Konnan takes it upon himself to avenge them.
  • Disney Villain Death: Subverted.
  • Disproportionate Retribution: Against the Hero. He doesn't just kill him for letting his family die. No. That's too simple. He obtains the Fire Orb, he masters its use by gathering an army of Fire creatures, getting an fortress for himself and creating new lesser fire orbs. Then, he manages to control heroes and allies of the Hero; he steals the Ice Katana AND he wages one of the worst wars Battleonia has ever seen. In the end, his revenge isn't just killing the Hero, it's making him/her suffer and the rest of Battleon along with him.
  • Dragon with an Agenda: He studied under Xan to obtain training, but it's uncertain if he ever intended to stay loyal to his teacher, and is quick to betray him once he surpassed Xan.
  • Enemy Mine: The threat that Wargoth represents, his own willingness to atone, and his loyalty to the Professor force him to team up with both the Hero and Xan to take down the Infernal.
  • Face–Heel Turn: Upon becoming Drakonnan and putting the mask, he no longer is the man who once helped Yulgar at his forge. He is now consumed by anger, hatred, revenge.
    • Heel–Face Turn: Konnan appears to have reformed under the guidance of the Professor. This is confirmed in Book 3, where he has become the Blacksmith in Swordshaven and regrets the evil deeds he has done.
  • Failure-to-Save Murder: The reason for his Face–Heel Turn.
  • Fallen Hero: Sort of, even though he was more of a common folk rather than a fully dedicated hero prior to his Face–Heel Turn.
  • False Friend: He has a poisonous one in Xan, who convinces Konnan that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan for Xan to get his own revenge on Warlic.
  • Foregone Conclusion: For those familiar with AdventureQuest, it was blindingly obvious that Konnan would eventually become Drakonnan.
  • Forging Scene: Twice over the course of the game. In both, he forges an armor for himself—though each event has wildly different meanings for him.
  • From Nobody to Nightmare: A young blacksmith's apprentice who becomes an incredibly powerful Pyromancer upon the death of his family and razes (more or less) half a continent.
  • The Gift: Despite training his magic (and pyromancy) for so little, he manages to the use the power of the Fire Orb to its fullest, using it to corrupt minds and hearts of Battleon's heroes, creating more orbs and controlling an entire army of creatures aligned to Fire. Xan, a skilled Pyromancer with two-hundred years of practice and almost killed the Hero once, is jealous of him. (...Or just plain angry at him, for his betrayal.)
  • Good Scars, Evil Scars: His body in Book 2 is covered in scars, either from falling in the lava or from Sepulchure's torture. However, since he's on the Professor's side (who is on the Hero's side), they symbolize his change in attitude and his willingness to atone for his sins.
  • Happily Married: To his wife, until her death.
  • Hero Killer: Of Demento.
  • Irrational Hatred: Towards the Hero. Konnan knows damn well that the Hero couldn't save his family, and why he couldn't: because Akriloth was nigh invicible with the Fire Orb in his possession. And so, not only he blames himself, but he uses the Hero as a scapegoat to blame someone out of an emotional need... and Xan's words.
  • Kick the Son of a Bitch: Sepulchure couldn't care less about what Konnan's done, but he takes the Fire Orb from him, gives it to Xan and finally is seen transforming into a monster as Konnan screams. Cue his reappearance full of scars later down the line. Let's say he had it coming.
  • Kill It with Fire: Poor Demento.
  • Knight of Cerebus: His tragic backstory, his immense power, and his relentlessness makes him one of the darkest villains in the game, rivaled only by Sepulchure. Drakonnan's threat (and the Fire Orb quest-chain itself) signifies the moment where the Orb Saga (Book 1) has a Tone Shift and becomes much more serious than it previously was (even if there's a bit of comedy here and there.) He's also the first villain to permanently kill off a hero, in his case Demento.
  • Kubrick Stare: He gives one after being defeated by the hero and taking off his helmet.
  • Meaningful Rename: The moment he starts calling himself "Drakonnan" is a bad thing for everyone involved.
  • Misplaced Retribution: Instead of avenging his family by killing Akriloth (their murderer), he instead wants revenge on the Hero for failing to save them. To be fair, Akriloth was already dead by the time he got his powers, and so he needed a scapegoat for his grief. Too bad that was the Hero ...and the rest of Battleon.
    • Note that Konnan was originally planning to take on Akriloth if he could, if he had the chance.
      Xan: No mere fire dragon will be able to defeat you...
      Xan: And once Akriloth is gone, you can go after the ones that caused your family to die, the one that took my Jaania away from me.
  • Mythical Motifs: As with many characters in AE games, Drakonnan's motif is that of a dragon. (Or a demon, alternatively.) Like a dragon, he's solitary, violent, fiery, dangerous.
  • Noodle Incident: Whatever happened to him between the fall of Sepulchure's tower in the Book 1 finale, his armor scattered in a beach and his re-appearance in Elemental Dissonance with kanji tattooed on his shoulders and the Professor's trust remains to be revealed.
  • Not So Different: His actions against the Hero twists him into a monster just as bad as (maybe, even worse than) Akriloth was. After all, Drakonnan's armies also burned down villages (and families) during the war as well...
  • One-Winged Angel: As Zorbak throws the Fire Orb to him in exchange for his throne, Drakonnan becomes (or at least, projects) a Titan version of himself.
  • Out of Focus: Twice. First during the Fire War Epilogue, in which he becomes Sepulchure's prisoner, and second, when the Professor 'sacrifices' his individuality and merges with Wargoth to become Warlic. However, as the Hero is frozen in ice by Jaania, Konnan isn't seen until you get to Swordhaven in Book 3
  • Perma-Stubble: He gains one in Book 3, though no hair grows on his facial scars. He is also pretty badass.
  • Person of Mass Destruction: Using the Fire Orb he amasses incredible power that surpasses Akriloth and Xan. As Drakonnan he can burn down entire villages with ease.
  • Playing with Fire: He is an extremely powerful fire mage, trained by Xan himself.
  • The Quiet One: Throught the duration of Elemental Dissonance, Konnan only has eighteen lines: two of which are thoughts, six of which are ellipses, and one is a guttural sound of pain/distress. Yeah, he doesn't speak much.
  • Rage Against the Mentor: He is not pleased upon realizing Xan is only using him to get his revenge against Warlic.
  • Revenge: ...Against the Hero is his motive throughout the Fire Orb saga.
  • Revenge Before Reason: He chooses to think the Hero, Galanoth, Demento willingly fail in killing Akriloth, thanks to a certain pyromancer, and acts accordingly.
  • Reformed, but Rejected: the Hero, who doesn't forget at all what Konnan's done, and is distrustful towards him and believes that he might do the same thing all over again. However, since Konnan's apparently done with villainy, the Hero hasn't actively fought him since Book 2.
  • Scars Are Forever: He still bears the same scars he had in Book 2, years later in Book 3.
  • Sanity Slippage: Though we can't see his face, it's safe to say he is emotionally unstable and starts to lose it as he uses the Fire Orb, ending in his Villainous Breakdown in The Last Battle!, where he barely resembles the man who was once Yulgar's apprentice.
  • Superior Successor: Akriloth may have started the Fire War, but Drakonnan spread far more terror and caused far more destruction than the Fire Dragon ever did.
  • Surpassed the Teacher: As he reveals his possession of the Fire Orb to Xan, not only he has managed to amass an army, but also controls plasma dragons. In Battle for the Eastern Hills!, he even says "The student has surpassed the teacher."
  • Survivor's Guilt: He is full of this. (And anger, too, but you know.) Though he blames others who had the fighting skill necessary to take Akriloth down (read: The Hero), he also blames himself for being away from home for too long.
    Konnan: I... I can't believe they're gone. My whole family wiped out... I've been gone so long... It seems like I've spent years just standing around in Yulgar's forge, when I should have been home. If... if I had been home....
  • That Man Is Dead: As Drakonnan, he consider Konnan to be dead.
    Drakonnan: KONNAN IS NO MORE!
  • Took a Level in Badass: By learning pyromancy from Xan.
    • When he's in your party, he's capable of killing monsters weak to fire with lots of HP in one attack.
  • Tattoo as Character Type: By his reappearance in Book 2 he has "赎罪" (meaning, to atone in Chinese) tatooed on his right arm.
  • Training Montage: In Lair of the Guardian. Complete with a The Final Countdown-inspired song.
  • Villain Teleportation: Drakonnan is capable to able to teleport in a flurry of fire. (Though he's probably able to do so only thanks to the Fire Orb.)
  • Villainous Breakdown: After you defeat him in combat during The Final Battle, when his mask finally falls off, his hair is a mess and generally has an unhealthy look to him. In fact, as the player battles him, his dialogue start to sound more and more like a breakdown than Badass Boast.
  • When All You Have Is a Hammer...: Like Xan, he can only use Fire-elemental magic spells to attack his enemy.
  • Woobie, Destroyer of Worlds: Quite a literal example, as he very nearly brought about the end of Lore. Though his tragic backstory makes him very sympathetic, with even the hero feeling sorrow for Konnan's downfall.

Water Orb Saga

     Captain Davey 

A villain in the Water Orb saga.

     Kathool Atchoo 

An ancient squid-like Eldritch Abomination, who corrupts the minds of dreamers and serves as the Big Bad of the Water Orb saga.

Earth Orb Saga


A major villain of the Earth Orb saga and the responsible of of the Willowshire Dragon War.

     Trey Surehunter 

Valencia's long lost father. He initially seems helpful to The Hero, but turns out to be a villain, obsessed with getting the Nature Orb at any cost.

  • Greed: He becomes absolutely obsessed with collecting artifacts, to the point of betraying his own daughter.
  • Legendary Weapon: Acquires the Blade of Awe, which he makes even more powerful after fusing it with the Earth Orb.

Book 2 Elemental Dissonance

A powerful fire infernal from another dimension who chased an alien race called the Ateala into Lore. As it turns out, he is the demonic and magical half of Warlic.
  • Armor-Piercing Question: Questions, in fact. "What keeps you fighting, <Character>? What makes you rage against the scraps of subconscious, Konnan? What makes you two... fight together?"
  • Big Bad: Of Book 2, Elemental Dissonance.
  • Brainwashed and Crazy: He can easily control the heart and minds of those associated to Fire, just as he pleases. Like Veyla.
  • Break the Cutie: Wargoth manages to "break" Veyla, who no longer can resist his control over her. He even considers her a pet.
  • Earth-Shattering Kaboom: Wargoth, through sheer destructive power, is the one who destroys the Ateala's homeworld, Somorah, and forces the Ateala to seek refuge in Lore.
  • Enemy Without: Wargoth is the demonic, magical portion of Warlic.
  • Establishing Character Moment:
    Wargoth: A whole new world to play with.
  • Generic Doomsday Villain: There isn't really any explanation of the motivation behind his attempt to end all life.
  • Good Wings, Evil Wings: Wargoth has wings apparently made of black fire.
  • Hopeless Boss Fight: Much like Xan and Sepulchure, on the first attempt he is unbeatable. He has a massive amount of health, it's immensely difficult to do any damage to him, and any damage that is done gets healed immediately. Not to mention any of his attacks can knock off a third of your health at once.
  • Let's You and Him Fight: He controls the fire in Apprentice's heart to battle the Hero For the Evulz.
  • Literal Split Personality: Warlic split into beings, of which the Professor is his human half.
  • Omnicidal Maniac: He. Destroyed. An. Entire. Planet. And put the Ateala right in the list of endangered species, given that just one city, of many, survived.
  • One-Winged Angel: His gigantic Titan form.
  • Our Demons Are Different: He belongs to the infernal race, which are basically a series of extremely powerful and malevolent fire elementals with traditional demonic traits.
  • People Puppets: He manages to easily move Apprentice with Telekinesis and throw him to the Hero, several times over as he says "Stop hitting yourself!" And the quest Master of Puppets emphasizes how good he is at it.
  • Person of Mass Destruction: Wargoth is an all-powerful creature who seeks to destroy Lore for housing the Professor.
  • Physical God: Is an infernal overlord of fire, with the power to destroy or reshape entire worlds. Has such power over his element, that he could bind Fiamme, the elemental avatar of fire, to his will. He is also the infernal half of Warlic, who could outmatch all 8 elemental avatars on his own, representing all of the former's power and fury.
  • Playing with Fire: Has fire powers that Xan would be envious of.
  • Psychic Link: He is connected with the Professor in that they inexplicably both share the same dreamscape when they sleep.
  • Supervillain Lair: He took over Xan's volcanic fortress in Master of Puppets.
  • Synchronization: The Professor suspects that whatever happens to Wargoth may affect him as well.
  • Third-Person Person: He speaks like this just once, after finding out the Hero and Apprentice have entered in the Dreamscape.
    Wargoth: Who invades the mind of Wargoth?

Tomix Saga


The Anthropomorphic Personification of Greed. He first shows up in Mogloween 2009 and later becomes the Big Bad of the Ravenloss saga.


The Anthropomorphic Personification of Lust. She doesn't show up until the very end of the Ravenloss saga, implying that the storyline isn't quite finished yet.


The Anthropomorphic Personification of Envy. Is revealed to be Tomix's Soul Ally Aspar. He journeyed to Ynnungaap, in order to reach the void core, so that he could set it loose and kill all life, so that everyone could be a spirit like him.

  • And Now for Someone Completely Different: Several of the quests in the Book 3 portion of the Tomix Saga, Envy is the playable character.
  • Badass Armfold: As Envy he almost always has his arms folded.
  • Bad Boss: He is extremely cruel and unforgiving to his minions.
  • Become a Real Boy: Pandora was sterile, had lost her husband, and was lonely, so she created a son out of a fragment of her own soul. The result was not human, but a spirit. Because Pandora had created him while she was angry at the world, he grew envious of real humans and even killed a few. His ultimate goal is to become an actual human, and he is currently using Tomix's stolen lifeforce to do so.
  • Big Bad: Of the Book 3 portion of the Tomix Saga.
  • Bitch in Sheep's Clothing: Pretended to be the elemental spirit of kindness, and was Tomix's Soul Ally for an extensive period of time.
  • Black Magic: He deliberately forces innocent blood upon the hands of the heroes using a forbidden spell, that can only be broken by killing the innocents the spell has been bound to.
  • Demonic Possession: He manages to steal Tomix's body for a short period of time.
  • Evil Cannot Comprehend Good: He possesses Tomix, as he needs a physical body to manipulate the Core and due to his belief the Hero couldn't bear to attack and hurt Tomix. To Envy's shock the Hero fights and beats him.
    Aspar/Tomix: Gaah, stop! He is your friend, why are you hurting him?!!! WHY ARE YOU DOING THIS TO HIM?!
    The Hero: He had only one reason to come here. He wanted to destroy you. And as much as it pains me, I'm going to see to it. I'm going to banish you.... so he can be at peace...
  • Foreshadowing: There are clues in Book 1 of Aspar's real intent. Several times Aspar is shown smiling evilly when no one is looking, and the Hero notices Aspar could be a little mean.
  • For the Evulz: Part of why he tortured the captured humans was to get some fun.
  • Greater-Scope Villain: Greed was the Big Bad of Ravenloss Book 1, but it's revealed Envy was the one who created him and the other corrupted elemental spirits. Making him the antagonist above them all, who had far bigger plans in motion.
  • Green and Mean: To fit the "green with envy" motif.
  • I Just Want to Have Friends: Says this as the end of his existence nears.
  • Killed Off for Real: Tomix pulls off a Heroic Sacrifice at the Void Core to banish him.
  • Knight of Cerebus: He has been responsible for some of the most horrific, remorseless evil deeds in the game. These include capturing humans, torturing them, and extracting their essence and then binds them to an elemental soulthread thereby turning them into a Humaoid Abomination that is loyal to him. Later he uses a Dangerous Forbidden Technique as locking mechanism for the door, which uses "the very existence of those two people in order to lock the door shut" and the only way to unlock the door is to kill the innocent people.
  • Lack of Empathy: He remorselessly kills humans in order to extract their elemental core and weave them into his minions.
  • Made of Evil: He was literally manifested from all of the negative emotions of Pandora's soul.
  • Put Them All Out of My Misery: He eventually decides that if he can't be human, then he will kill everyone else so that they will be spirits too.
  • Self-Made Orphan: He drained Pandora's lifeforce to create 6 other corrupted elemental spirits, ultimately killing her.
  • Shadow Archetype: To Tomix. Especially after he uses Tomix's elemental essence to turn himself into an evil version of Tomix.
  • Walking Spoiler: It's hard not to talk about the Tomix Book 3 Saga without mentioning that Aspar is really Envy and that he turns against Tomix.
  • What Measure Is a Non-Human?: Envy's minions were created by killing humans, extracting their essence, and weaving them into new elements. Green is able to remember the live of the human that was killed to create him, as well as the fact he had a daughter who was now parent-less. He wonders if the daughter is now an orphan, or if he is now her father.

Vaalroirr Saga


A human Chaosweaver from Pellow Village and the leader an army of Chaosweavers in the first part of the Ravenloss Saga. After the time skip, he has lost his army, along with his magic and power. Through some reverse psychology from Tomix and the Hero, he ends up as the Navigator of the VS Unity, but abandons the battle and is possessed by Roirr.

  • Badass Cape: Wears a dark red cape with skulls and spikes during Book 1 and sports it again in Book 3, on his "soul reflection" when he refuses to let Roirr win his body over.
  • Badass Fingersnap: One of his attacks called "Implosion" involves him sending a ball of energy to his enemies, where it will explode on at a snap of his fingers.
  • Bad with the Bone: He carries several weapons ornamented with skulls.
  • Beard of Sorrow: Though undoubtedly a badass one, during Book 3 his beard has decidedly become a bit unruly and less care than before, probably because of his depression.
  • Berserk Button: He apparently dislikes the idea of being associated to Soulsmithing due to his ancestor, Oyva—at least, enough to snap at Roirr for the insinuation.
  • Black Eyes of Crazy: Vaal has black sclera with red pupils, which apparently disappeared after losing his magic and power.
  • Black Magic: Vaal is well-versed in black magic pertaining to souls and spirits, as shown by his awareness of the Seal of Ativa and knowledge about Tanislav's Last Will (claiming that, if it were him, he'd seal the doors and force the heroes to kill an entire village to make a key.)
  • Break the Haughty: The destruction of the Judgement Wheel, which brought about the loss of his magic, his power and his army of Chaosweavers, and ending up imprisoned again and studied by The Rose, who concluded he was mortal really did a number on him (and not in a pleasant way, considering how he took to alcohol abuse, instead of a much-needed fat slice of Humble Pie.)
    • His body hijacked by immoral demonic spirit (who is, in fact, one of his ancestors) and witnessing all kinds of forbidden magic and the death of Alraia can't be a good thing either.
  • Brought Down to Badass: Though he lost his magic and powers obtained with the Judgement Wheel, he still has the knowledge he has gained through his long life AND has a SoulAlly through whom he can do chaosweaving magic, like... he's still insanely powerful anyway. Vaal, of course, disagrees.
    Tomix: But... but you're still a Chaosweaver...
    Vaal: The weakest Chaosweaver.
  • Carpet of Virility: Type 1. Combined with his buff, muscular physique, it emphasizes his manliness and badassery.
  • Drowning His Sorrows: When he's first found in Book 3, Vaal is very much drunk from moglinberry juice, and ranting about his lost magic and power and scaring everyone out of the Inn in Hunter's Paradise.
  • Enemy Mine: He is forced to join the Hero and Tomix as part of the Void Ship crew.
  • Even Evil Has Standards: After helplessly watching as Roirr hijacked his body and tried to consume his soul, used forbidden magic to rip Izborr's heart and take on his appearance, ate Alraia and revealed his intentions to consume more souls for sustenance, and gave an breaking speech (just so that Vaal would 'realize' how much of a failure he was during what Roirr believed would be last conscious moments) only to show the extent to which he controls his body... all without apparently an ounce of regret, Vaal is understandably upset at what Roirr is doing.
    Vaal: You... you are insane. You are a demented... psychopath!
  • Evil Laugh: One which is audible. It even serves as one of his attacks.
  • Famous Ancestor: Vaal's a descendant of Oyva, founder of Soulsmithing, who is, in turn, a daughter to Roirr, the First Weaver, who is the son of Tanislav, best known for a Black Magic ritual known as "Tanislav's Last Will."
  • The Gadfly: To Roirr once it's been made clear to him that he'll have to "share" his body for a while. Vaal makes little effort to help Roirr with excuses (even giving him some ridiculous ones), and questions Roirr's motivations and actions... or just plain talks in an attempt to annoy him.
    Roirr: When will you finally disappear...
    Vaal: Mmmmaybe I've already did, and you are imagining me?
    Roirr: *sigh*
  • Glory Seeker: In contrast to Roirr's questionable search for immortality, Vaal is accepting of death as long as he is remembered by someone—as long as the idea of him remains.
  • Happily Married: To Olizabeth, sort of. What happened to her is a mystery.
  • Herd-Hitting Attack: His skill, Embracement, not only deals five hits to one enemy, but it also targets all of them and hit each of them once for either 200% (as in, to normal monsters) or 600% (to ???-dealing monsters) damage.
  • How the Mighty Have Fallen: Vaal had magic, power, immortality and an army of Chaosweaver at his disposal, cue an Humiliation Conga so that he loses almost all that he has to become a alcoholic vagabond who can only long for the Glory Days. (...Even though he still is a Chaosweaver.)
  • Insufferable Genius: Considers (or considered, as of The Navigator) himself "the most prodigious mage of all time," in all caps letters, and really won't pass up the chance to remind anyone how great he is. He does have the skills and knowledge to back his claims up, though.
  • It's All About Me: Really could not give a damn about anyone else.
  • Jerkass: It comes with being as narcissistic as he is. In fact, in Murky Hall, he claimed he would've forced the heroes to use Tanislav's Last Will in order to open a sealed door if it were him, instead of Envy.
  • Kick the Son of a Bitch: After ditching Captain Mazurek and her crew during Second Seal, he ends up being possessed by Roirr in Murky Hall.
  • Large Ham: A very theatrical villain who loves having his ego stroked.
  • Megalomania: He has a very big ego and eats up any flattery given to him.
  • Narcissist: Perhaps the defining trope of Vaal. Roitt describes him as "a man so full of himself that the only thing he's ever loved was his reflection." As a result Vaal can easily be distracted with flattery, which the Hero fully utilizes.

     Roirr / Murk 

A mysterious being referred to only as "Murk" in Book 1. Later revealed to be Roirr, who is the "First Weaver" and ancestor to all the weaving families. He is a Fleshweaver to be precise, with Murk being an alternate name for his class.

  • A God Am I: After merging with the Mana Core, Roirr states "I have just become a God."
  • An Arm and a Leg: After stealing the body of a female magesters, Roirr kills everyone in the Magesterium, but due to his current body being weak s/he ends up battered and bruised as well as losing an arm.
  • And Now for Someone Completely Different: The Vaaloirr saga, located in Tkaanie, follows his possession of Vaal's body with absolutely no intervention from the Hero, with the player controlling Roirr during battle.
  • Animals Hate Him: Everywhere he goes, monsters are drawn by his presence to attack.
  • Archnemesis Dad: To his son Baltael.
  • Ascended Extra: He had a few random cameos in Book 1 Ravenloss as Murk, and also opened up a shop in Pellow Village. In Book 3 he has a far more important role when it's revealed he's Roirr, the First Weaver.
  • Apologetic Attacker: He apologizes to his victims before killing them or putting them through a Fate Worse than Death.
  • Badass Fingersnap: Much like Vaal, he has an attack that that involves snapping his fingers, called "Soulburst".
  • Black Magic: He knows forbidden magic, and uses to further his goals.
  • Big Bad: Of the Vaalroirr saga, and also serves as the Villain Protagonist.
  • Body Surf: He has stolen the bodies of countless people, jumping from one body to the next when his current one expires.
  • Dem Bones: After Danyel releases all the souls he consumed, his current host body is reduced to a skeleton with his glowing red soul pulsating inside.
  • Disappeared Dad:
    • Eventually disappeared, breaking all contact with his three children.
    • Even before that, he was never there for his children, leaving their upbringing to his wife while he sought immortality... allegedly, he was always busy either "ruling" Mortem or spending entire days locked in his study.
  • Domestic Abuse: Implied to have been one by Pandora in the flashbacks of Father of Mine.
    Pandora: Face the facts Balt... our father doesn't love us and our family is falling apart. You should have figured that out after we all learned how he treats our mother.
  • Even Evil Has Standards: Once Roirr realizes that the Magesterium uses the Shapeless to harvest non-magical beings, injects them with raw mana, and turns them into walking nexuses for magic, he states "it sounds very disturbing." Though he has no problem with using the Shapeless to harvest civilians for him to devour.
  • Face Stealer: After stealing a man's heart, he uses forbidden magic to take on his appearance.
  • Famous Ancestor: To Vaal, who is a descendant of Oyva, his daughter and the founder of Soulsmithing.
  • Fate Worse than Death: Becoming an Elemental Spirit is this to him.
  • Grand Theft Me: He steals Vaal's body, a Magesterium member's from Mortem, and countless others throughout his life.
  • Hopeless Boss Fight: After absorbing the Mana Core and gaining the near omnipotent power, the player (as Danyel) can fight him/her in an unwinnable battle.
  • Heart Trauma: He steals the heart of man, so he can use Black Magic to take on his appearance.
  • Hoist by His Own Petard: He has devoured so many souls Roirr is no longer a single entity, and when they are released by a Dangerous Forbidden Technique, there is virtually nothing left of Roirr (except Vaal).
  • I Am Legion: Danyel emphasizes that Roirr has consumed so many that he is no longer a single being. This is what is ultimately used to defeat him.
  • Immortality Seeker: Roirr is completely obsessed with achieving Complete Immortality at any cost, because he is terrified of actually dying—which he believes is the Cessation of Existence.
  • Immortality Immorality: There are probably better ways to achieve immortality, but Roirr is almost certainly using the most messed-up methods to do so.
  • In the Blood: He is the First Weaver and ancestor to every Weaver in the modern day, with many of them being evil.
  • Knight of Cerebus: Envy was bad enough as it is, but Roirr waltzes right in and is ten times worse. To date, he is one of the scariest villains in the game. He takes over Vaal's body, steals another man's heart to take on his appearance, summons Vaal's SoulAlly just to eat her, liquefying a village to further his immortality, killing an entire Magesterium of people so they can't bear witness to him devouring the Mana Core, and orders the Magesterium's monster to harvest civilians so he can have more souls to devour.
  • Large and in Charge: Back when he was the ruler of Mortem.
  • Liquid Assets: When he was a child, he was very ill. His father made a Deal with the Devil and sacrificed the lives of his entire village to create a cure. The dead villagers became the very first of the elemental spirits Soulweavers use, and he became the very first soul weaver.
  • Man-Eater: He eats the souls of others to survive.
  • Mind Control: In addition to body snatching, he can also reshape the brains of others so they will carry out his will.
  • Mysterious Past: Very little is known about him at first, but his history is slowly revealed over the course of the Vaalroirr Saga.
  • Outliving One's Offspring: He outlives his children, his children's children, and countless generations of his descendants, due to his pseudo-immortality granted via his FleshWeaver abilities to body surf.
  • Physical God: After Roirr merges with Mana Core, he gains near omnipotence, stating he has become a god.
  • Psychotic Smirk: Often gives these, and they are immensely creepy.
  • Sharing a Body: He takes over Vaal's body, but is unable to assimilate Vaal's soul and so is forced to keep him as "company."
  • Stable Time Loop: The one who gave Roirr's father the forbidden spell to sacrifice his town was Roirr from the end of the Vaaloirr saga, helped out by Secundus (Roirr and Vaal merged into one elemental spirit).
  • "The Reason You Suck" Speech: Roirr delivers one after Vaal questions his motivations.
    Roirr: I am in your body. I am in control of your brain. Your mind is like a doorway. And your entire life is like an open, forgotten book to me. Very short and boring. And I've read all of the pathetic chapters. I know everything about you. I would even say that I know more about you than you do. A child fooled by his mother into believing he was going to be someone he could never be. A man so full of himself that the only thing he's ever loved was his reflection. A dashing young "hero" who forsook his wife in order to chase the impossible and, in the end, doomed an entire city full of kind people... who despised him.
    Vaal: Stop...
    Roirr: A washed up vagabond who, when offered a chance of redemption, fled.
    Vaal: I SAID STOP!
  • Your Soul Is Mine: He devours the souls of his victims. Fortunately for Vaal, he is apparently immune so Roirr has thus far proven unable to consume him.
  • Villain Protagonist: Of the Vaalroirr saga.
  • Villain Teleportation: Roirr can use the Plane of Elemental Spirits to go to anywhere on Lore (apparently able to walk through time as well as space), but the destination is out of his control.
  • Villainous Breakdown: Roirr goes through this in the Vaalroirr finale, "The End of the Beginning", where he accepts he can never achieve immortality and his entire life was a lie.

A corrupted elemental spirit who advises Roirr on his course of action, it is later revealed he is the fused souls of Vaal and Roirr themselves.
  • The Corrupter: Has corrupted Roirr ever since he was a young child, and turned him into the monster he is today.
  • Extra Eyes: Has an additional set of eyes right above the standard two, so that he has four eyes in total.
  • Flaming Hair: Not "hair" exactly, but more like the inside of his head is exposed with flames emerging.
  • Fusion Dance: Of Vaal and Roirr
  • Greater-Scope Villain: While Roirr is the Big Bad for the Vaalroirr saga, Secundus was the one responsible for sending him down the path to begin with, having pulled his strings his whole life ever since he was a child. Then it's revealed Roirr (and Vaal) end up becoming Secundus to begin with.
  • Stable Time Loop: His existence is the result of him sending back Roirr and Vaal back to teach Tanislav a spell to save his dying son, Roirr as a child. In doing so the spell allowed Vaal to fuse with Roirr and then manipulating the child Roirr, a reagent again to his creation.
  • The Man Behind the Man: To Roirr.
  • Red and Black and Evil All Over: He's black with red trims.
  • The Social Darwinist: Has a strong disdain for "weakness".


    Chairman Platinum 
The Chairman of EbilCorp and a nemesis to Artix Entertainment itself. He has been an antagonist in several games, threatening to destroy all of the game servers.


Example of: