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Some of the various monsters that appear in DragonFable.

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Monsters

     Beast 

Flying Eyeballs

Large eyeballs with bat wings, that are featured in almost every Artix Entertainment Game. They are found accompanying the undead monsters of Doomwood and make up the armies of Necromancers.

Gorillaphants

A creature that is a cross between a gorilla and an elephant that are common in the woods.
  • Killer Gorilla: They're part gorilla at any rate.
  • Mix-and-Match Critters: Of a gorilla and an elephant.
  • Zombie Infectee: A new variant of Gorillaphant appears after Andy infects one with the Zarbie virus in Mogloween 2011, known as Zardbirillaomgiphant. They appear again in

Monkeys

Monkeys are used by Pirates and Ninjas, and make up parts of their army.
  • Familiar: They are pets that serve both the Pirates and the Ninjas.
  • Pirates vs. Ninjas: Play an important role in the Pirate-Ninja war.

     Bug 

Chaos Weavers

Followers of Pandora, the first Chaos Weaver, who were cursed with spider-like forms by the Judgement Wheel. During Book 1 they inhabited Ravenloss, and by the end of the Ravenloss Saga, the spider curse was lifted.
  • Dark Is Evil: Many of them are malevolent, though you do have the option to make peace with some in one quest.
  • Forced Transformation: The Chaos Weavers were originally human. Vaal created an extremely powerful wish granting wheel. Unbeknownst to him, one of his underlings made it so the wheel would judge any wish made on it. The wheel did not like his wish and instead inflicted a Curse on the Chaos Weavers, corrupting them and anyone who lingered in Ravenloss for too long into Spider People. The curse is ultimately lifted upon the wheel's destruction.
  • Poisonous Person: All of them do Poison-elemental damage. Except for Vaal, but he doesn't appear to have ever been affected by the curse, and is only seen in combat during Book 3, where he deals Fire damage.
  • Spider People: Literally in Book 1, where their lower half of their torso had spider legs.

     Dragon 

In General

The dragons of Dragon Fable, the titular creatures and often serve as major threats to the Hero.

The Red Dragon

A large red dragon that the Hero encounters in the very first scene. The Hero thinks it will attack, but it ends up letting Lady Celestia and Twilly off it's back. It's revealed that Celestia made it promise not to fight the Hero until they are 40 or so levels stronger.
  • I Gave My Word: The Dragon promised Celestia not to eat the Hero on the first occasion they meet.

     Elemental 

In General

Magical entities composed entirely of an element, summoned to Lore from the Elemental Planes.
  • Elemental Embodiment: There's an elemental for every single one of Lore's elements, and then some.
  • Summon Binding: All elementals have a jewel on their forehead and what appears to be manacles around their arms. These are implied to keep them tethered to Lore.
  • Underground Monkey: Elementals can be found in and outside of Lore, and almost always match the environment they are encountered in. The general "shape" of an elemental is a human-sized figure with two large arms, with design variations depending on what element they are composed of.

Slimes

Small animate blobs that are found in every environment. Slimes are originally living blobs of poison that are minions for Necromancers, however they later expanded to include slimes variants of different elements such as Lava Globs, Puddles, and Snow Balls.

     Fairy 

Minx Fairies


  • Healing Factor: They are notorious for fully recovering their health mid-battle. Fortunately, this is one of the very few monster abilities in the game requiring Mana, leaving them vulnerable to Mana Burn attacks.
  • Light 'em Up: They do light-element damage.
  • Our Fairies Are Different
  • Troll: Are regarded as very annoying in-universe and out-universe due to their ability to full heal when you're just about to kill them.

     Goblinkind 

Sneevils

Small, green, goblin-like, box-obsessed creatures. Known for stealing boxes and have a society based on it. They're revealed to be created by Kid Nythera who turned human children into the goblin creatures using magic, so they could build her a box fort.
  • Friendly Enemy: They are allies to the Hero almost as often as they are enemies. It's quite easy to gain their allegiance, so long as you have boxes at your disposal.
  • Master of Unlocking: Sneevils have an unparalleled ability to break open locks of boxes, so they can empty out the contents and keep the box.
  • Mascot Mook: One of the more well-known of the game's mobs.
  • Our Goblins Are Different: Their race categorizes them as goblins.

Sneegol

The Sneevil that steals the Black Dragon Box before being caught by Robina the Hood.
  • Caught in a Snare: Sneegol gets caught by a trap set by Robina, and is left dangling from a rope throughout Book 1.

     Reptillian 

Togs

Reptilian dog-like creatures that Rolith is obsessed with.

     Undead 

Undead

Undead creatures resurrected by Necromancers, which Artix slays with a passion.

Vampire

  • Dark Is Evil: They all do darkness based damage.
  • Looks Like Orlok: In Book 1, Vampiric Ghouls and Guardian Ghouls have designs very much based on Orlok from Nosferatu and have bald heads with pointed ears. Averted for the vampires of Book 3 who have the more traditional, stylish, aristocratic looks of vampires.
  • No Body Left Behind: Only applies to Guardian Ghouls who crumble to ashes when defeated.
  • Our Vampires Are Different:
    • Vampiric ghouls slash with Wolverine Claws and don't leave ashes behind when they die.
    • Villager/elite vampires can suck up blood of victims through the air without making direct contact.
  • Weakened by the Light: They are vulnerable to light element attacks.
  • Voluntary Shapeshifting: Frydae and some lesser vampires will shapeshift into rats or bats and escape upon being defeated.

Inn at the Edge of Time

Dragon Challenges!
     Elemental Chaos 

Theano, the Thorn

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Theano's Blade glows brighter!
Face Theano empowered by the Ultimate Orb Shard!
Quest Description
A simulation of Theano from the Thorns questline, using the power of the Ultimate Orb Shard to its fullest extent.

For tropes applying to Theano, the character, see here.


  • Cool Sword: An ordinary Rose blade that he's empowered with the Ultimate Orb Shard.
  • Empowered Badass Normal: Though the badass part is debatable, the boost he gets from his sword at least lets him keep up with someone like the Hero.
  • Healing Factor: Theano can heal himself using the power of his shard.
  • Red Baron: The Thorn, befitting of his leadership over the Thorns.

Siofra, the Shifting

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Siofra smash!
The ever-changing Siofra is here!
Quest Description
The elemental shapeshifter that terrorized the Nest questline, brought to the inn to cause more havoc.
  • Gathering Steam: Siofra will gradually speed up as the fight goes on.
  • Healing Factor: If Siofra's all-resistance is reduced in any way, he will start regenerating health.
  • Lightning Bruiser: Siofra can become blindingly fast, and hit very hard if the Hero isn't prepared.
  • Magic Pants: His pants, though tattered, always stick with him through his transformations.
  • Power Copying: He acquires his elemental abilities like this.
  • Red Baron: The Shifting, befitting his abilities.
  • Rolling Attack: Dashes around like this to pick up speed.

     Triple Trouble 

Oratath, the Holy

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Mystical energies surround Oratath!
The great holy dragon, Oratath!
Quest Description
A towering ivory dragon with spotless plumage.

Gelunguis, the Frostwyrm

https://static.tvtropes.org/pmwiki/pub/images/image_2023_07_04_195747603.png
Gelunguis' frigid tempest freezes you to your core!
The legendary ice dragon, Gelunguis!
Quest Description
A corpse-like dragon with blackened scales and ice crystals growing from its spine.
  • An Ice Person: Gelunguis can take it a step above and absorb the cold energy in the air, paradoxically making it warmer around itself but empowering its icy abilities.
  • Breath Weapon: Gelunguis' breath is so cold it can create shards of ice on contact.
  • Blue Means Cold: Is a dark shade of blue and can manipulate the temperature around it.
  • Draconic Abomination: Not quite dead enough to be a dracolich, as Gelunguis isn't classified as undead, but they do closely resemble a desiccated dragon corpse with ice spikes bursting out of its back.
  • Icy Blue Eyes: Has little pinpricks of these in its eye sockets.
  • Primal Stance: Gelunguis has a distinctly predatory stance, like an arctic hunter closing in on its quarry.
  • Red Baron: The Frostwyrm.
  • Skull for a Head: Either Gelunguis' skull is completely exposed or its face just looks like that.

Trigoras, the Three-Headed

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Trigoras lets out a massive roar!
The three-headed menace, Trigoras!
Quest Description
A menacing green three-headed dragon. Each head is capable of breathing a separate element.

     The Dragonoid 

The Dragonoid of the Future-Past

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TARGET LOCKED ON: INITIALIZE SEARCH AND DESTROY
The mighty mecha dragon stands before you!
Quest Description
The immense, space-faring war machine from MechQuest returns as its own inn challenge.
  • Breath Weapon: The Dragonoid can breathe fire like a proper dragon. Its mechspawn can also use a more limited version of this.
  • Draconic Abomination: Not the Dragonoid itself, but the mechspawn it creates resemble molten juvenile dracoliches that visibly have labored breathing, and are classified as golems.
  • Flaming Hair: The top of the Dragonoid's head is completely ablaze.
  • Flunky Boss: Employs two mechspawn to fight alongside it.
  • Mythology Gag: The Dragonoid originally appeared in MechQuest, where it was dormant inside of a crystal asteroid.
  • Units Not to Scale: Dragonoids could easily fit a mech in the palm of their claws, the Inn shrinks this dragonoid down quite a bit.
  • Our Dragons Are Different: This is a powerful machine in the shape of a dragon, built by the dragons of MechQuest.

Dragon Challenges 2

     Willowshire Burns 

Gorgok, the Relentless

https://static.tvtropes.org/pmwiki/pub/images/image_2023_08_17_191334641.png
Guess who's back? It's Gorgok, returned for another round, and another attempt at conquering Willowshire's Guardian Tower!
Quest Description
A simulation of Gorgok just as relentless as the real deal. For tropes referring to Gorgok, the character, see here.
  • Boulder Bludgeon: He can drop several large pieces of stone from the sky.
  • Breath Weapon: Gorgok can emit a pulse of energy from his mouth that causes the earth in front of him to erupt forwards.
  • Determinator: True to his epithet, Gorgok was a constant menace to Willowshire.
  • Dishing Out Dirt: Gorgok is an Earth dragon, his element specifically being Stone.
  • Green and Mean: Just look at him!
  • Life Drain: This version of Gorgok has access to this in one of his attacks.
  • Red Baron: The Relentless, befitting of Gorgok's loathsome determination.

The Guardian Dragon

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The Guardian Dragon has been summoned... but by whom? And why does he look so mad...?
Quest Description
The mysterious symbol of the Guardians, simulated at it’s full capacity by the Inn.
  • Attack of the 50-Foot Whatever: The Hero only gets to fight its upper half, the rest of it is hidden beneath the ground.
  • Berserk Button: Normally the Guardian Dragon requires twenty-one consecutive hits of a single element to be able to use its most powerful attack, but just one hit from a Bacon-aligned weapon is enough to spark its ire.
  • Breath Weapon: The Guardian Dragon’s breath resembles normal fire, but it can change to be the element the Hero is currently most vulnerable to.
  • Our Dragons Are Different: The Guardian Dragon has always been a unique case, even among the other dragons in Dragonfable. Like the Hero’s own dragon, it is seemingly able to resonate with all eight elements, Earth just happens to be its default one.

     Akriloth, the Protector 

Akriloth the Protector

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"Ever brighter I burn! You cannot extinguish us!"
The legendary protector of the volcanic island of Maar, Akriloth! With him are his attendants, Dragon Lords of a time past...
Quest Description
An incarnation of Akriloth from when he was still the guardian of Pelekoa, alongside two of his most loyal attendants.
  • Born-Again Immortality: The nature of Great Dragons is to be reborn again and again. This is not a simulacrum of the Akriloth the Hero is familiar with, but one of the Great Dragon of Fire that once protected Pelekoa.
  • Burning with Anger: Akriloth does not take the defeat of his attendants very well, and even seems remorseful. It’s to the point where he calls the Hero cruel.
  • Combat Resuscitation: Just when you think the Fang and Scales are beat, Akriloth can whip out a revive for the both of them.
”My protectors... My companions... We must give this our all! RISE ONCE MORE!”
  • Fireball Eyeballs: Though they’re more tame than his more recent incarnation’s, Akriloth’s eyes resemble orange flames.
  • Our Dragons Are Different: He's one of the eight Great Dragons, dragons created directly by the Avatars as replacements for the original Destroyer and Creator dragons.
  • Playing with Fire: Akriloth is the fire dragon, the greatest among them.

The Fang and the Scales

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"Together we burn!"
Dragon Lords of a time past, the Fang and the Scales of Akriloth!
Quest Description
Two Dragon Lords from Pelekoa’s past.
  • Anti-Debuff: By calling on Hyonix, the Scales can cleanse the debuffs from himself and his allies.
  • Badass Cape: The Fang has one of these.
  • Bare Midriffs Are Feminine: Defied, the Scales is rocking a set of croptop armor.
  • Bodyguarding a Badass: They’re protecting a previous incarnation of Akriloth. Akriloth, who, even without the power boost of a magical artifact, is the strongest living fire dragon on Lore.
  • Damage Over Time: The Fang can use Akriloth's flames to burn the Hero for five turns.
  • Damage Reduction: Cryozen's ice magic can be used by the Fang to reduce the Hero’s damage output.
  • Dual Boss: They count as this if you choose to fight them without Akriloth around.
  • Elemental Powers: One would think that the attendants of the Great Dragon of Fire would solely be aligned to fire, but the Fang and the Scales are capable of calling on the power of all eight Great Dragons, split between them.
  • Healing Hands: The Scales can use Levidon's wind magic to heal himself and the Fang.
  • Last Ditch Move: When pushed to his limit, the Scales will sacrifice himself in a devastating four-hit attack totalling 5000% damage. If this doesn’t manage to down the Hero, he will be down for the count for the rest of the battle.
”...So this is how it is. For Akriloth, for everyone, I give my all!”

Otherworldly Creatures

     Weird Duo 

Leorilla, the Proud

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The Leorilla is watching you carefully.
The legendary and proud Leorilla. Its shining mane of fur and rippling muscles are the envy of itself when it looks at its reflection.
Quest Description
One of Lore's countless mix-and-match critters. This one is a mix between a lion, a gorilla, and a whole lot of ego.
  • Berserk Button: The Leorilla alternates between looking for anything that makes the Hero stronger and looking for anything that affects it. If it does find something, that causes it to enrage, making it dish out massive damage.
  • Healing Factor: If the Leorilla discovers any impurities in its fur, it will heal itself.
  • Mix-and-Match Critters: The Leorilla appears to be your standard gorillaphant, with leonine parts in place of an elephant's.
  • Red Baron: The Proud. You better not infringe on that pride, or else...
  • The Fighting Narcissist: According to its description when you fight the Leorilla alone, it checks itself out in its reflection.
  • The Perfectionist: The Leorilla can't stand having impurities in its "perfect fur."

Sir Bearginion the Third, Most Honorable Duelist of the Western Deepwoods, AKA One Punch Bear

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Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!
You face Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods, also known as One Punch Bear, also known as your downfall.
Quest Description
An upright bear with a name that he's far too pleased with repeating. He also happens to be a master of martial arts.
  • Code of Honor: Sir Bearginion forces you to play fair, as in fighting him alone, or he will obliterate you.
  • Overly Long Name: Sir Bearginion the Third, Most Honorable Duelist of the Western Deepwoods, AKA One Punch Bear... it doesn't even fit in the boundaries of his challenge button!
  • Rapid-Fire Fisticuffs: Sir Bearginion's combat style.
  • You Are Already Dead: Sir Bearginion can invoke this on the Hero if their health is low enough.

     Big and Small 

Super Sentog Justice Go!!!

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Ultra Mega Doom Destroying Justice Sword Go!
Togs of justice? What is this?
Quest Description
A group of five togs with attitude! After performing a fusion dance, they create the ultimate warrior of justice.

Groundhog Dave

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Dave unleashes his charged time energy!
I mean, of course it's an Avatar of Time.
Quest Description
An anthropomorphic groundhog with powerful time-based abilities.
  • Aerith and Bob: Lore is a world full of bizarre names, and here's this groundhog named Dave.
  • Mirror Boss: Bizarrely, Groundhog Dave appears to be an Avatar of Time, and has the skill animations to prove it. The only other character known to be an Avatar of Time is the Hero themself, albeit one from an alternative timeline.
  • Punny Name: Groundhog Dave's name and powers is a play on Groundhog's Day, wherein the groundhog actually controls time.
  • Time Master: Dave can manipulate time as he sees fit.
  • Time Stands Still: He can briefly stun the Hero with the Timestopped effect.

     The Primordials 

Simulacrum of Uthuluc

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"Devour. Perish. Surrender."
Its simulacrum watches.
Quest Description
The rampaging squid monster that the Hero encountered in the Plane of Elemental Spirits. In spite of its previous imprisonment by Aegis, it still has the lucidity to mess with the Inn through the simulacrum they've made in its image.
  • Achilles' Heel: Critical hits crack its chitin armor. Crack it 4 times and you sunder it, giving it -100 All, which means he takes double damage from all incoming attacks for 4 turns.
  • Astral Projection: The Uthuluc the Hero fights in the inn is specifically called a simulacrum, but the quest descriptions related to it imply that it's the real Uthuluc seeing through this facsimile's eyes.
  • Aborted Arc: Uthuluc was originally going to appear in the Void as an obstacle in the Void Ship Saga
  • Berserk Button: Uthuluc doesn't seem too fond of the Icebound Revenant, as the presence of one causes it to permanently gains +2000% total damage, +400 Bonus, and +400 Crit. It makes sense, as being frozen by Aegis was how it was dispatched.
  • Black Speech: Uthuluc's attack descriptions are all written this way. However, if the Hero happens to be wearing the Kathool Adept armor, Uthuluc's texts become legible.
  • Breath Weapon: Uthuluc can fire a beam of eldritch energy from its mouth.
  • Captain Ersatz: Like Kathool before it, Uthuluc is one of Cthulhu.
  • Cessation of Existence: Lorians are usually privy to one of two afterlives, but being eaten by Uthuluc ensures that you will get neither, as there will be nothing left to move on.
  • Did You Just Punch Out Cthulhu?: In this case, it's "Did you just punch out Uthuluc?!" if you manage to defeat it.
  • Eldritch Abomination: As a primordial, this is played terrifyingly straight by Uthuluc.
  • Units Not to Scale: Like with most things simulated by the Inn, Uthluc's simulacrum is scaled down to make the fight just a smidge more possible for the Hero. Uthuluc's true scale easily dwarfs fellow ancient squid-god Kathool, who stands above the Hero's titan dragon.
  • Extra Eyes: Uthuluc has three more up there.
  • Harmless Freezing: The Hero first encounters Uthuluc in the Plane of Elemental Spirits wreaking havoc. It is ultimately frozen solid by Aegis.
  • Hungry Menace: Unlike Kathool, Uthuluc's sole desire is to consume, and being eaten by it is a sure-fire way of getting erased from existence entirely.
  • Kicked Out of Heaven: The real Uthuluc is no longer housed within the Plane of Elemental Spirits. At some point, it made its way into the Void instead.
  • Reality Warper: Uthuluc's Simulacrum will crash the A.A.R.G.H. System if encountered, though that doesn't stop it from fighting the Hero anyway.
  • Sealed Evil in a Can: The real Uthuluc was previously a block of ice in the Plane of Elemental Spirits.
  • Spirit World: The Plane of Elemental Spirits is Uthuluc's realm, the souls there are just squatters.
  • Vacuum Mouth: Uthuluc can invoke this to drain the Hero's energy.

Scuridaehotep and the Witness

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"No."
The Witness is here to observe its Master.
Quest Description
Scuridaehotep is the true nature of the squirrel from Olaf's pool party, a primordial in the guise of a snappy little rodent. It appears to be the leader of a very unnerving group of woodland creatures in the form of the Witness.
  • Actual Pacifist: The Witness won't lift a hoof against the Hero. They will, however, lend Scuridaehotep their aid via certain powerups.
  • Captain Ersatz: Scuridaehotep seems to be Dragonfable's equivalent to the crawling chaos.
  • Color-Coded for Your Convenience: The various defensive buffs the Witness will give Scuridaehotep correspond to the color of its eyes. Blue for magic, green for piercing, and red for melee.
  • Did You Just Punch Out Cthulhu?: Defeating them counts as this, though it's implied they simply decide to stop fighting the Hero.
  • Extra Eyes: The Witness has a third eye on its forehead.
  • Giant Space Flea from Nowhere: While Scuridaehotep has been encountered outside of the inn, the Witness ironically hasn't been witnessed at all in any quests.
  • Little "No": Scuridaehotep's attack animation has it tell the Hero "No" and striking them with the text.
  • Reality Warper: Scuridaehotep can be encountered in the A.A.R.G.H. System. The thing is, it was never meant to be there in the first place. The alternate versions of the Hero running the simulation have no idea how it got there, meaning the squirrel the Hero fought was likely the real deal.
  • Resurrective Immortality: The Witness will revive Scuridaehotep if the Hero manages to defeat it. It'll only stop after the squirrel is beaten three times.

Unfortunate Souls

     Failed Doom 

Sepulchure, the Doomed

https://static.tvtropes.org/pmwiki/pub/images/seppy_3.png
"You cannot fight the shadows. I know that more than anyone."
Sepulchure. An old foe.
Quest Description
A simulacrum of the Hero's nemesis, the Doomknight Sepulchure.
"I own you."
  • Gathering Steam: His primary mechanic. Every turn, he gains 1% more damage and he gains more All resist as his health gets lower.
  • Mana Burn: Can inflict Leech, which drains your MP over 10 turns.
  • Obvious Rule Patch: Try to use Stan the Scan Orb to reduce his -All, and he'll just shrug it off with a buff called Unscannable.
  • Red Baron: The Doomed, befitting of the most iconic Doomknight.
  • Time-Limit Boss: If you somehow manage to survive for 150 turns, Sepulchure will boost himself as if you had brought the Doomknight armor to the fight.
''"I have had enough of your insolence."

Caitiff, the Unsatiated

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"I will tear the knowledge from you!"
Caitiff, the scourge of Falconreach.
Quest Description
A simulation of Caitiff, the monstrosity created from Serenity's soul.
  • Boss Banter: Caitiff speaks as they barrage you with the Elemental Orbs. It indicates what the barrage inflicts on you and what element the follow-up attack will have.
  • Elemental Powers: Their main attack- a barrage of all 8 Elemental Orbs, covering so much that All resist is the only realistic way to reduce its damage.
  • Kill It with Fire: If they align themselves to Fire, Caitiff performs an unique attack where they burn you with a shade of Pro Pain, inflicting a Damage Over Time effect.
''"Let's try some fire."
  • Red Baron: The Unsatiated, befitting of Caitiff's search of knowledge on how to destroy the Hero.
  • Status-Buff Dispel: If they align themselves to Water, Caitiff instead summons Kathool's shade to attack you, dispelling all buffs you have applied to yourself.

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