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Characters / Dragon Age: Inquisition Trainers

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Warrior Trainers

     Breaker Thram

Trainer for the Reaver specialization. Thram is a bloodthirsty Reaver who excels at "breaking" people into other Reavers.

  • Bald Women: Her baldness adds to the whole savage and wild look of hers.
  • Blood Knight: She loves violence and believes that all Reavers must as well.
  • Dark Is Not Evil: As much as a savage-looking Blood Knight as she is, an anonymous member from Skyhold's staff still describes her as "the nicest reaver" in The World of Thedas, vol. 2, always leaving them gifts when they made her bed. The person in question found it hard to believe she could kill a mouse, let alone a dragon.
  • Facial Markings: She wears Elgar'nan's vallaslin, which is quite fitting for a Reaver.
  • Square Race, Round Class: Despite being an Elf with a lithe frame, she's a class that generally prefers two-handed weapons and savage attacks.


Trainer for the Templar specialization. Ser is not a member of the Templar Order, but he takes lyrium and is trained in the Templar talents.

  • Mysterious Past: Ser refuses to tell the Inquisitor anything about his past, and even goes so far as to refuse to provide his real name. Conversations between Ser and Cullen imply that Ser was once a member of the Templar Order.
  • No Name Given: He refuses to provide any name for himself other than "Ser". All that's known about him is that he is not a member of the Templar Order and he's acquainted with Cullen.
  • Secret Test of Character: If the Inquisitor becomes a Templar, Ser gives them a war table quest to make more of the Inquisition's soldiers Templars, which would also start them on the path to lyrium addiction. If the Inquisitor takes Cullen's advice and refuses the offer, Ser reveals that the Inquisitor passed his test by realizing that few should have to bear the burden of being a Templar.

     Lord Chancer de Lion

Trainer for the Champion specialization. Chancer is an Orlesian Champion of some renown.

  • Boisterous Bruiser: "It is good to be champion, yes?"
  • Deadpan Snarker: When asked about the downside of being a champion: "Are you allergic to silks?"
  • Famed In-Story: What he says you are - he says your name is everywhere, and that people want to conquer you both on the battlefield and in the bedroom. It's also what he believes you should try to invoke. People should rally to your name and be inspired.
  • Large Ham: A minor version; you get the feeling he's used to making speeches, and his specialization is all about drawing attention.
  • Knight in Shining Armor: Who he is, and what he believes a Champion is.
  • Nice Guy: He's always polite and infectiously giddy and proud of being a Champion. Unlike other Orlesian nobles, he seems to actually care about people outside the aristocracy, and calls out the Orlesian chevaliers for being "pricks" who don't look out for the common folk.
  • Work Hard, Play Hard: He puts the mettle of a Champion even in his celebrations: when Chancer wants to throw a party, Cullen remarks that, if he knows His Lordship, the guests would probably hunt the boar for the meal themselves. Chancer not only agrees, he wants the guests to kill the boar with the apples that would be stuffed inside it.

Rogue Trainers


Trainer for the Tempest specialization.

  • Elemental Armor: Along with providing various buffs, flasks surround the Tempest with fire, ice or lightning.
  • In Harm's Way: The logic is that the battlefield is dangerous anyway, and you're going to see a lot of battlefields, so you may as well make best use of that and become dangerous to whatever's on them.
  • Incendiary Exponent: The practical upshot of the skill is this: you smash a flask of volatile chemicals over your face and burst into flames (or become covered in ice or get wreathed in lightning). Then you run around wreaking havoc and destruction. The chemicals won't harm you, of course, but there's a reason people don't hire Tempests to protect anything flammable. Kihm likes smashing.
  • Mad Bomber: Kihm's an unusually balanced example of the trope, but the guy loves both explosions and potentially explosive things so much, it's a wonder he still has all his limbs.
  • Unusually Uninteresting Sight: During a War Table mission, he comments that there was a problem with a lady working on some potions for him. She sort of exploded.


Trainer for the Assassin specialization.

  • Facial Markings: She wears Andruil's vallaslin, fitting for a specialization that involves hunting people down.
  • Living Weapon: This is how she regards the path of the assassin. They're distinct from bards or Crows in that they place no emphasis at all on attracting targets or politicking - their purpose is exclusively to reach the target, then kill them and escape unseen by anyone else.
  • Odd Friendship: She hangs around with Cole on the top level of the Herald's Rest, unlike other trainers, who just wander around after you pick a specialisation.
  • Third-Person Person: Always talks like this. Not just for herself, but you as well.



Trainer for the Artificer specialization.

  • I Call It "Vera": Defied. He explicitly warns against getting to attached to the devices you make. They are there to be used and then discarded. "Save the soul for a showpiece," as he puts it.
  • Meaning Ful Name: His traps serve as a third eye, allowing him greater control over the battlefield.
  • The Maker: Believes that the Maker himself is the first Artificer. He shaped the world, the battlefield, and then turned away... just as an Artificer does.
  • Trap Master: His specialisation. While pitching it to the Inquisitor, he stresses the idea of controlling the battlefield rather than running about (compare to Khim, who believes in leading from the thick of it).
  • You're Just Jealous: Three Eyes doesn't think highly of Bianca. Varric's reaction is to say Three Eyes is just jealous that he'll never come up with something so impressive.

Mage Trainers

     Commander Helaine

Trainer for the Knight-Enchanter specialization.

  • Drill Sergeant Nasty: She treats the Fetch Quest she gives you as a drill, and starts dressing you down the moment you speak with her.
  • Iron Lady: She exudes this attitude, and states that as a Knight-Enchanter, you should, too.
  • Magic Knight: The point of the Knight-Enchanter is to summon a magical sword for up-close combat.
  • Military Mage: Complete with drill-sergeant attitude.

     Your Trainer

Your trainer for the Rift Mage specialization. She is your trainer.

  • Catchphrase: Asking about her generally garners the response that "I am your trainer." Since her mind has been so addled from experimenting with Rift Magic, it's very difficult for her to remember most things, so her Catchphrase is a way to remind herself what she's intended to do.
  • Cloud Cuckoo Lander: She's very scatterbrained and tends to repeat things. It's implied that this is because her experience with Rift Magic has damaged her mind, her perception, or the way she experiences time in some way.
  • Go Mad from the Revelation: She learned Rift Magic very, very fast so the Inquisitor doesn't have to, and now has trouble recalling even her name.
  • His Name Really Is "Barkeep": Her name actually is Your Trainer. It is now, anyway.
  • Only Known by Their Nickname: She is only ever known as "Your Trainer" since that's all she'll call herself.
  • Phrase Catcher: When you complete the errand and make the final choice to become a Rift Mage, the Inquisitor will tell her, "You are my trainer."
  • Sole Survivor: She was part of a group of 20 mages sent by the Mage Collective to study a Fade Rift. She was the only one who survived the experience.
  • With Great Power Comes Great Insanity: Being forced to learn about Rift Magic in a short amount of time has severely addled her mind. She paid this price so you don't have to.
  • Who's on First?: Since she'll only refer to herself as "Your Trainer", it leads to this when the Inquisitor first meets her.

     Speaker Viuus Anaxas

Trainer for the Necromancer specialization. A member of the Mortalitasi of Nevarra.

  • Bald of Awesome
  • Due to the Dead: Even if he uses the remains of dead soldiers for Necromancy, he will take care of their remains - burned, in the case of Southern Andrastians.
  • Insistent Terminology: Necromancy is not Blood Magic. Got it?
  • Necromancer: He is one himself, and can teach the Inquisitor how to become one.
  • Only Sane Man: Far and away the least eccentric of the Specialization Trainers. That says a lot.
  • Terror Hero: Appeals to this when selling his specialization to the mage Inquisitor. The Necromancer class is where a lot of the more macabre magic spells from previous games (like Walking Bomb or Horror spells) ended up.
    Inquisitor: People will fear me?
    Anaxas: Don't you want to terrify? Fear means there are fewer to fight next time. Fear means lives are saved.
  • The Undead: He isn't one himself, but his field of study is appropriately morbid.
  • Unequal Rites: Despises Blood Magic; necromancy is about honoring the dead by making respectful use of their remains and paying homage to the spirits that gather around them, not robbing people of their lives or their minds.
  • Vampire Vords: He certainly has the voice for it, despite not being an actual vampire. Comes with being Nevarran, as Cassandra (a Nevarran royal) does it too at times.



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