An alchemist forced to double as the Inquisition's healer since his master, a trained healer, died at the Conclave.
- Closest Thing We Got: He's not trained as a healer. He's an alchemist. His job was to make things that explode reliably. Fixing people up after they've been exploded is not his forte.
- Distressed Dude: He's trapped near a burning cart of alchemical pots when Haven is attacked, along with Minaeve. If you don't get there in time and rescue him, the pots explode and he dies. The Herald must rescue Adan first; if Minaeve is saved first, Adan is toast, but if he's saved first there's a chance to rescue both.
- Dr. Jerk: Adan is not really a soothing personality, since he wasn't trained as a healer. He grouches about being forced to play den mother.
- Forgets to Eat: Implied by an ambient conversation with one of Flissas runners, who says the barmaid has sent her to make sure Adan is eating.
- Jerk with a Heart of Gold: Despite knowing he's not a perfect fit for the job, Adan is a compassionate man who will help those in need. Some of his grouchiness might well stem from worry that his meager skills won't be enough.
- He was clearly fond of Master Taigen and is very grateful if the Herald recovers the man's notes for him. He refers to his former master as "the old codger" and comments on how good he was at what he did.
- If the Inquisitor encounters him in Skyhold, he gushes about how grateful he is that they rescued him. It's surprisingly heartfelt and sweet.
- Not So Above It All: After the Breach is sealed, hes shown participating in the celebration, laughing heartily with a mug in his hand.
- Not What I Signed on For: As noted above, he's an alchemist and not a healer, and he doesn't like being forced into a role he was never trained to hold. He does his best, though, because he knows the Inquisition needs him.
- Out of Focus: If he survives the destruction of Haven, Adan remains the Inquisition's alchemist, but his work doesn't need you to be directly in contact with him anymore (and they have a proper healer).
- Pet the Dog: He appreciates Flissa and her staff, something only noted if the player happens to overhear him talking to her assistants. It's especially apparent in one particular interaction; Flissa sends a runner to Adan to make sure that something she wants to serve in the tavern is safe to consume. He assures the assistant that it will be fine as long as Flissa boils it thoroughly, then adds that Flissa is very smart to have checked with him first. Unlike many of his other ambient conversations (especially those with Seggrit's runners), his tone is quite genial and not at all condescending.
- The Stoic: His gruff approach to the Herald is apparently a sign of respect. He only smiles at fools, to make sure they leave him alone more quickly.
The owner of the Singing Maiden tavern in Haven.
- Cannot Spit It Out: She has a crush on one of the guys from the forge and keeps calling him in to fix the door on the tavern, while she drops compliments, gratitude, and hints about getting a drink or two later. The guy just thinks it's weird that the door keeps sticking.
- Distressed Damsel: During the attack on Haven she's stuck in her burning tavern. If you don't rescue her by going over to her and helping her (the same way one revives fallen party members), she dies.
- Early-Bird Cameo: Possibly. Although the voice is different, she's most likely the barmaid seen in Varric's character trailer, who finds herself menaced by a rough-natured soldier.
- In the game proper, she also has one. When the Herald is first brought out of their prison cell by Cassandra and is subjected to looks of derision from those who believe they caused the Breach, Flissa is seen standing with Harritt. Their identities aren't learned until after the prologue.
- Nice Girl: She makes sure that the blacksmiths and quartermaster are well supplied with cool drinks while they're working. She also sends runners to check on Adan and make sure he's eating. (He mutters about "crumbs in the potion," but it's clear he appreciates the inquiry.)
- Not What I Signed on For: She has a small case of this, if the Herald talks to her in Haven about how she ended up there. She says Leliana asked her if she wanted to run her own tavern, and of course she Jumped at the Call - but running a watering hole for a Ragtag Bunch of Misfits wasn't quite what she had in mind. She's not complaining, though.
- Out of Focus: If she survives the destruction of Haven, she joins the Chantry. She's still in Skyhold, but does not come into contact with the Inquisitor much.
The Inquisition's blacksmith. Unlike the other Haven staff listed here, he is not replaced after the move to Skyhold.
- Doom Magnet: Bad things tend to happen to places where he lives. He lived in Lothering, which was destroyed by darkspawn. He made it to Redcliffe, which was attacked by darkspawn. He helped rebuild the town and stayed there until he left for Haven after the Fereldan monarch(s) allowed the mage rebellion to stay there. Shortly after moving to Haven, the Breach opened near the town. And then Haven gets destroyed by the Elder One's army.Harritt: Can't decide if I'm the luckiest son of a bitch walking or the complete opposite.
- Due to the Dead: After reaching Skyhold, the Inquisitor can ask him if he has any thoughts on the ones who were lost. If any of his fellow support staff were not successfully rescued by the Herald's group, he acknowledges the individual by name and speaks about how well he did or didn't know them.
- Early-Bird Cameo: When the Herald is first brought out of their prison cell by Cassandra and is subjected to looks of derision from those who believe they caused the Breach, Harritt is seen standing with Flissa. Their identities aren't learned until after the prologue.
- Fantastic Racism:
- He's not too fond of mages and went so far as to leave his home in Redcliffe once the Fereldan monarchy gave the mage rebellion permission to reside in the village. He's a bit more tolerant if the Hero of Ferelden is a mage.
- He apparently dislikes Tevinters as well (which makes sense, considering the obvious).
- Hidden Depths: A mild example, but searching around the forge in Skyhold reveals a copy of Varric's book Hard in Hightown (finding it unlocks one of the codex entries). It's there both before and after Dagna's arrival, suggesting that Harritt's the one who's been reading it.
- Insistent Terminology: He gets very annoyed by people referring to fullers as "blood grooves."
- Memento MacGuffin: Although he doesn't need the Inquisitor's help to survive Haven, he does require their assistance to get into his residence next to the smithy, which has become blocked by boxes. If this is done, he says that he's "just grabbing essentials." Later, he can be asked what it was that he was so anxious to save; he sheepishly admits that it was the family hammer, handed down from parent to child in his smithing clan.
- Nice Guy: In Haven, he can be heard thanking Flissa's runners for providing him and his workers with refreshments, and telling Minaeve's assistants to pass on his thanks to her for the research she does to improve weapons and armor. He's also unfailingly polite to the Herald, complimenting them when they craft items and insisting that "If you need anything, you let me know."
- Odd Friendship: He's grumpy about the fact that Dagna outclasses him at everything, but they clearly like each other nonetheless. If the Hero of Ferelden helped her join the Circle, he says she has a personality "like sugared flowers," and she offers a lot of compliments for his smithing skills. Otherwise, while they still bond over smithing, he warns the Inquisitor about her having an edge, and advises them that they should watch out.
- One-Liner: Some of his ambient Skyhold dialogue which isn't addressed to Dagna could qualify for this. Possibly his funniest comes when (presumably) regarding a sword he's just finished making, and he declares, "The pen is mightier, my arse!"
- You Are a Credit to Your Race: During the epilogue, Dorian comments that Harritt said to him, "I suppose you can't all be evil bastards" - after having spat when they first met.
A former Templar who left the Order for the Inquisition after the destruction of the Conclave.
- Action Girl: She helps to fight off the Elder One's army during the destruction of Haven, although she needs the Inquisitor's help to survive. (Thanks to a bug, she can potentially survive even without help.)
- Defector from Decadence: She left the Templar Order after they insisted on continuing to fight the mages rather than help stop the giant, demon-spawning hole in the sky.
- Expy: Of Evangeline. Both are black-haired female Templars from Orlais, both are idealists who believe that the Templars have as much an obligation to the mages as they do to the laypeople of Thedas, and both end up leaving the Templar Order because of it. The only difference is that Evangeline is both of noble birth and a high-ranking Templar officer, whereas Lysette is a commoner and New Meat.
- Fantastic Racism:
- She hates the idea of a mage ascending into a high-level position, as she has the Orlesian Chantry's view that "magic must serve man and never rule over him." Nothing comes of it in the end, though.
- She's not much happier if the Inquisitor is a dwarf or Vashoth, telling the latter that "your people" stand against everything the Chantry believes.
- I Owe You My Life: The Inquisition forces rescued her after the temple explosion. "My life is a debt I intend to repay, however I can."
- Killed Off for Real: Potentially. She's one of the Haven residents you have to help in order for them to survive the invasion at the end of Act 1; however, of all of these, she's got the best chance of surviving without your help.
- New Meat: She was very new to the Templar Order, and as such, doesn't know what the Lord Seeker and the other high-ranking Templars were planning, either with the Conclave or at Therinfal Redoubt. She reflects, though, that this lack of closeness saved her life.
- Out of Focus: She isn't massively in-focus even before the move to Skyhold; but after the Inquisition relocates, she wanders around the castle with little to say, much like the other former Haven staff.
- Wide-Eyed Idealist: Believes fervently in the Templar Order, thinking they were supposed to keep mages safe from magic.
A mage apprentice who remained with the Chantry instead of joining the rebellion. She becomes the Inquisition's monster researcher.
- Distressed Damsel: She's trapped near a burning cart of alchemical pots when Haven is attacked, along with Adan. If you don't get there in time and rescue her, the pots explode and she probably dies. (There is a slim chance that she survives, depending on how close you were to saving her when the explosion happened; for this reason, it's recommended on the wiki that Adan be saved first, since he definitely dies otherwise.)
- The Exile: She was born into a Dalish clan, but when her magic powers manifested, she was exiled because her clan was unwilling to take another mage. When she was nearly attacked by scared human villagers, she was rescued by Templars, who took her to the Circle. Her feelings toward the Dalish aren't very complimentary.
- Hero of Another Story: When the Circles rose up in rebellion, Minaeve's selfless priority was to rescue as many of the Tranquil as she possibly could. Considering what the Inquisitor eventually learns about the Tranquil with regards to the Oculara, this makes her very heroic.
- No Sympathy: As sympathetic as Minaeve is towards the Tranquil, she brushes off a human mage Inquisitor who states that their own experience with the Templars was not nearly as positive as hers.
- Not Good with People: She prefers to study and catalogue things rather than interact with people. She likes the Tranquil because they don't get angry or shout at her.
- Out of Focus: If she survives the destruction of Haven, she assigns a Tranquil as the Inquisitor's direct contact for monster research. Though she remains at Skyhold, she's always busy with other work; in fact, it's quite likely that the Inquisitor will never encounter her, unlike the others they rescued.
- We Help the Helpless: Her philosophy, as she took care to rescue as many Tranquil (who cannot take care of themselves) as she could.
A sleazy merchant who operates out of Haven.
- Distressed Dude: Trapped in a burning building when Haven is attacked. If you don't manage to free him, he dies.
- Fantastic Racism: If you're Dalish, in your very first conversation, he'll make a Last-Second Word Swap to stop himself from using the slur "Knife-Ear" for the Elven servant who first woke you in Haven. He says the word outright for anyone else.
- Jerk with a Heart of Gold: He might be only out for his share of coin, but he is genuinely helpful, a semi-honest businessman, and treats his elven servants pretty well. While the Inquisitor is out cold, he sends his servant to check on them, and makes sure she has herbs to treat the unconscious savior.
- Killed Off for Real: Possibly. There's a strong chance of this happening during the destruction of Haven, especially on a first-time run, because Seggrit is the most difficult to reach of all the stranded villagers.
- Only in It for the Money: He only supplies the Inquisition because there's gold in it for him. He's very miserly with his goods, too. If someone in the Inquisition asks for blankets, herbs, weapons or anything else, they gotta pay for them. On the other hand, he sells Inquisition blades even when he's ordered not to, on the logic that "what [the blacksmith] doesn't know won't hurt him". He does give some stuff away... because it's on the verge of going bad and he can't sell it.
- Out of Focus: If he survives the destruction of Haven, Bonny Sims relieves him of his position so a more senior merchant can represent their guild and the Inquisition's growing influence. He spends the rest of the game wandering Skyhold and grumbling.
- Unexplained Accent: Seggrit is one of the few humans with an American accent. No explanation for his accent is ever provided.
- Ungrateful Bastard: If he's rescued during the sacking of Haven, the first thing he does when he regains the ability to speak is to criticize how long it took you.
- Subverted later. After the Inquisition reaches Skyhold, he jokingly complains about being replaced by Bonny Sims, but he does properly thank the Inquisitor for saving his life.
The Inquisition's quartermaster. Threnn was a soldier in the Fereldan army, but she was kicked out for openly supporting Loghain even after his downfall.
- Action Girl: She fights off her attackers during the battle of Haven.
- Fantastic Racism:
- She shares Loghain's distrust of Orlesians. This eventually gets her reassigned.
- She also pigeonholes a non-human Inquisitor the moment she sees them. She assumes that an elf is a servant, that a dwarf is a smuggler, and that a Qunari is a sellsword. (Granted, she would have been right about the last two, before the Breach appeared.) She even uses the term "ox-man" for the Qunari.
- Hero-Worshipper: She think of Loghain as a hero, and says she spoke to him fondly if he is the Warden who is working with Hawke. She also vehemently defends him against a Herald who calls Loghain a traitor for his actions at Ostagar.
- Hidden Depths: She's actually very kind to elves. While she thinks an elven Inquisitor is a servant at first, she tells the Inquisitor that if anyone uses an elven slur, to speak to her immediately.
- I Did What I Had to Do: This is what she believes of Loghain's actions during the Battle at Ostagar, reflecting ongoing fandom arguments about the tactical necessity of his withdrawal/"betrayal" of King Cailan. Presumably she also feels this way about Loghain selling Denerim elves into slavery to outfit his soldiers for the civil war he was gridlocked in, though this is never addressed in the game.
- Out of Focus: If Threnn survives the destruction of Haven, she is relieved of her position as quartermaster for fear that her anti-Orlesian views will alienate potential Inquisition suppliers. She spends the rest of the game doing other work in Skyhold.
- Reassigned to Antarctica: If Alistair is King (without Anora), Threnn indicates that her joining the Inquisition was this, on account of her views regarding Loghain. (This seems to be because she dislikes him and assumes the feeling is mutual; if Anora is Queen, she considers it a favor.)Threnn: King Alistair offered my services to the Inquisition... likely to get rid of me.
- Squee!: She gets an understated moment of this in Skyhold, if Loghain is the Warden ally. She tells the Inquisitor that she got to speak to him while he was in the castle and he was very kind to her.
- Undying Loyalty: To Loghain, whom she flat-out considers the best commanding officer there will ever be. After the Landsmeet, she was reassigned either to get rid of her or to spare her from the fallout. She also feels this way, albeit in a lesser sense, to Anora; if she is Queen (with or without Alistair), Anora rewards her and keeps her safe from others that might do Threnn harm.
Dagna is the Inquisition's Arcanist. As a youth, she was part of the dwarven smith caste. The Hero of Ferelden may or may not have arranged for her to study magic theory at Kinloch Hold.
- Adorkable: Her enthusiasm for the history of magic is truly something to behold.
- Affectionate Nickname: If they're in a romance, Sera calls her "Widdle."
- Anything You Can Do, I Can Do Better: It's not that the Inquisition's regular blacksmith is unskilled; it's just that he's really not used to the things the Inquisitor needs, like runecrafting. As noted above, she has great respect for Harritt's abilities.
- Ascended Extra: Appeared for only one secondary quest in Origins, and is now part of the Inquisition.
- Ascended Fangirl: She potentially became the first dwarf in centuries to live in a Circle.
- Badass Adorable: Not only is she cute as a button, but in one of the War Table missions it's mentioned that she managed to fend off a squad of Tevinter assassins by herself. All that we hear about it is that "They always aim too high" and that all that was left of them was silhouettes.
- Eidetic Memory: Dagna apparently has memorized some books in Circle libraries (possibly all of them), as the only complaint that books she needs may have been destroyed is that it'd expend too much ink for her to rewrite them from memory.
- Foreshadowing: If you invest in her experiments to explore the Fade, she delivers a verbal report to the Inquisitor that, while in the middle of her visions, she felt incredibly tall and large, and that for a brief moment she felt all the thoughts and emotions of the dwarven people, as if she was the Stone itself. This is setup for The Descent, where it's revealed that deep beneath Thedas lie the Titans, incomprehensibly massive creatures who produce lyrium as their blood, and share a bond with the dwarves, with the implication being that the "Stone" from dwarven religion is in fact the Titans themselves.
- Gadgeteer Genius: As indicated by her title of Arcanist.
- Genki Girl: Her time onscreen in Origins was almost nonstop squee, should the Hero have granted her request. Ten years has done nothing to curb her enthusiasm - as noted above, the blacksmith compares her to sugared flowers.
- Girlish Pigtails: She wore them back in Origins, and they underlined her youth and enthusiastic attitude.
- Hero-Worshipper: If the Warden arranges for her to travel to the Circle, Dagna is one of their biggest fans by Inquisition. The Inquisitor can ask her about it, letting her reveal just how much admiration she has for the Warden who changed her life and the lives of many others.Dagna: It was a dark time. There was one light.
- Interspecies Romance: If Trespasser is installed, she enters a romantic relationship with Sera (an elf) if the latter isn't romanced.
- Mad Scientist: Played for Laughs. She has one of the most adorable evil laughs ever heard.
- Magi Babble: Dagna can sometimes go into this. When presenting the anti-Samson rune, she starts, but manages to stop herself before summarizing its function to the Inquisitor and Cullen.
- Motor Mouth: When she gets into discussing her studies, her enthused hyper-fast explanations are dizzying.
- Muggle with a Degree in Magic: Despite dwarves lacking any connection to the Fade, and thus capacity to use magic, she has been obsessed with magic and determined to study it for years. Her analytical understanding of magical theory is so impressive that she's made breakthroughs that gained the recognition of archmages. She puts this to use, along with her background as a smith's daughter, to craft masterworks.
- Omnidisciplinary Scientist: Her self-styled "Arcanist" title reflects this: She studied so many fields that she can see the overlap between them in ways that specialists can't, giving her insights into those fields' synergies.
- Self Made Woman: She is an "Arcanist" - a magical scholar whose field of expertise is so exclusive (and widely encompassing) that she is literally the only one. She invented the post.
- Ship Tease: If the Inquisitor doesn't romance Sera, her endgame diary hints at this between herself and Dagna; it becomes canon in Trespasser.
- Straight Gay: It's possible she's bisexual, but what is known is she's girlish and, if Sera isn't romanced, she winds up in a relationship with her.
- Stuff Blowing Up: She has become disturbingly interested in fire. Apparently, her progress across Thedas can be easily tracked by following the explosions. When she mentions rune crafting, she recommends the Fire Rune first. Everyone picks fire.
- Talkative Loon: "Loon" is a stretch, but she can be heard chattering to herself while you're in the Underforge. Some of the things she says are a bit... odd.What's with scalding? Ugh! No fun.Pitter patter, up and... at 'em. Hmm.
- Tomboy and Girly Girl: The girly-girl to Sera's tomboy, with Sera being more of The Lad-ette.
- Ultimate Blacksmith: Being raised to be a dwarven smith plus her studies into magical theory and enchantment equals a master blacksmith who can forge Masterwork items with special materials and runes, making some incredible creations.
- "Well Done, Daughter!" Girl: She's proud of what she's accomplished, but wishes her father back in Orzammar would acknowledge her as his daughter again (since she is now casteless). There's a war table operation where the Inquisitor can try and help with this. The best outcome is that he sends her the family crest, although she can't wear it. No matter what you do, the note she sends the Inquisitor later is terribly wistful.
- Wrench Wench: Her new job is engineering traps, runes, and special weapons for the Inquisition.
- You Can't Go Home Again: Since she is considered casteless after leaving Orzammar for the surface. There's a war table operation in which the Inquisition can attempt to heal the breach between Dagna and her parents.
The head of the Tradesmen, the merchant guild to which Seggrit belongs. She operates a shop at Skyhold.
- Dark and Troubled Past: She had a sordid past before becoming Bonny Sims. A figure from her past tries to blackmail her for money because they believe she holds no loyalty to the Inquisition. She willingly comes forward with the information to prove that she is loyal.
- I Have Your Niece: If you speak to her enough times in Skyhold, she reveals a personal problem - her niece has been kidnapped. You can arrange a rescue through a war table mission. (It's unclear whether the young woman is really her niece.)
- Impractically Fancy Outfit: Standard for Orlesian women.
- Meaningful Rename: Bonny Sims is an alias, not her real name. But who she used to be is not important because Bonny Sims is now entirely who she is.
- Non-Idle Rich: Despite being the head of a merchant guild, Sims prefers to manage her shop personally. In fact, this is the image she wants to have cultivated about the Tradesmen.
- Only in It for the Money: Averted. She believes deeply in what the Inquisition is doing; making a profit while helping is just a bonus.
The dwarven bartender of the Herald's Rest tavern at Skyhold.
- All Beer Is Ale: He informs the Inquisitor that he "trained" for his job at family gatherings, and his specialty is ale. Its main ingredient is ale.
- The Bartender: He fits the snarky, world-weary aspect, although he's not much of a talker.
- Deadpan Snarker: Asking him for news about what's going on is basically a 'dispense snark' button. Not a lot of what he says is actually informative, but it is funny.
- Due to the Dead: If he's approached as soon as possible after relocating to Skyhold, he informs the Inquisitor that he will be closed later so that he can participate in the memorial for those lost at Haven.
- Holier Than Thou: Not Cabot himself, but some of the patrons in his bar are apparently getting in a bit of this. If the Inquisitor confirms their romance with their chosen LI, Cabot informs them that some people are a touch snippy about "you having time to bed your allies." He then assures the Inquisitor that "I don't judge. Much."
- In the Blood: Seemingly played straight, but then averted. Depending on the Inquisitor's dialogue choice in their initial conversation, he makes an exaggerated theatrical claim that he comes from a long line of bartending dwarves. Humorously, he claims that he's a bartender "like my grandfather before me, and my father before him." (However, if later asked about Flissa if she has died, he explicitly states that bartending "is not a hereditary profession.")
- It's Quiet... Too Quiet: Invoked in one of his more memorable lines. He says exactly this, then pauses and adds, "No, wait. Just quiet enough."
- The Quiet One: Cabot prefers to be quiet and serve drinks. He seldom speaks for more than a sentence. He's also one of a very few people who don't view the Inquisitor with reverent awe, although he clearly likes them well enough.
- Sesquipedalian Loquaciousness: Although he never says much, Cabot is prone to using long or unusual words to describe the general mood in Skyhold. Some of his word choices include "turgid," "ennui," and "obsequious."
The Inquisition's elven herbalist.
- Cloudcuckoolander's Minder: She was this for Adan, and explains his gruffness to the Inquisitor.
- Dark and Troubled Past: By her own admission, she is not a very nice person. Just what she did before joining the Inquisition is never specified, but she has no qualms about asking the Inquisition to assassinate an old rival of hers.
- Face of an Angel, Mind of a Demon: She's sweet-looking and has a bright, bubbly voice. But she's perfectly okay with assassinating her rivals.
A dwarven stonemason who was brought in to inspect Skyhold and oversee its renovation. He has an interest in the mosaic tiles that the Inquisitor can find throughout the world.
- Deadpan Snarker: Gatsi loves making fun of the events that the mosaics depict. The snarking is also evident in other notes he leaves around Skyhold for the Inquisitor concerning the keep's structural integrity, such as when they enter the underground prison for the first time.
- Hero-Worshipper: Downplayed, but present in some of the notes about Skyhold; he clearly has great respect for the Inquisitor and wants them to have as much information as possible about their stronghold.
- Mr. Exposition: If the Inquisitor completes a mosaic set and then asks if he can interpret the meaning, Gatsi will give the Inquisitor a codex entry describing what the mosaic is depicting. He's got a very dry sense of humor.
- My Greatest Failure: He regards his statue of Paragon Branka as this. He hates how he put so much effort into carving a statue of someone who turned out to be a madwoman. He was so distraught by this that he voluntarily left Orzammar for the surface.
- What Happened to the Mouse?: A minor example. If the Inquisitor completes all of the mosaics and speaks to him each time to get his interpretation of the images, he's gone the next time the Inquisitor returns to Skyhold. Where he goes is unknown.
- You Can't Go Home Again: Gatsi left voluntarily, so he could go back to Orzammar if he wore a casteless brand (which he has on his face). But he considers his exile permanent.
A Tranquil mage who serves as the Inquisition's monster researcher at Skyhold.
- Emotionless Girl: As a Tranquil, she is incapable of experiencing emotion.
- Friend to All Living Things: Before she was Tranquil, she says she had a fondness for animals, but admits she can't remember why. While she cannot like anything as a Tranquil, she still spends time around animals as well.
- Hot-Blooded: When she was a mage, she apparently had a short temper. It was why she was made Tranquil, since that sort of attitude tends to attract demons.
The Inquisition's quartermaster at Skyhold.
- Badass Bureaucrat: Not at first, but eventually he learns the fine art of bureaucratic arm-twisting to procure what the Inquisition needs.
- Character Tic: The first time you talk to him, he ends most of his sentences with a nervous cough - which is literally displayed as "(Nervous cough.)" in the subtitles.
- Fantastic Racism: Defied in the letter to his father (which can be found in the room above him). No matter what background the Inquisitor has, he will always defend them. Most of the time it's from his father's prejudices, but in the case of a dwarven Inquisitor, he will berate himself for initially thinking it was a joke when he was told the Herald was a dwarf.
- Hero-Worshipper: Similar to Gatsi, notes around Skyhold suggest that he has a downplayed form of this for the Herald. As one of them says, "We will not disappoint the Inquisitor."
- Missing Mom: His letter to his father implies that his mother is deceased, since he observes that "Mother would be proud" of what he's doing.
- Nepotism: He admits that he got his job because of his family's connections, not because he was actually qualified. That being said, those connections make it easy for him to get good deals on supplies. Morris isn't too happy about having a job for which he isn't actually qualified, but he grows into the role.
- Took a Level in Badass: As much as a quartermaster can do, anyway. He eventually becomes more competent and confident, learning the fine art of (figurative) arm-twisting to get suppliers to cooperate. Eventually he even enjoys it!
A dwarven Inquisition scout. She acts as Intel for each area, providing the main quests and information on the area for the Inquisitor.
- Badass Adorable: Described as being "cute and merciless" by the developers.
- She offers dancing classes to members of the Inquisition.
- Berserk Button: She's normally very calm, but when she sees the Venatori using slaves in the Hissing Wastes, she remarks that she had to be pulled away, or she would have picked a hopeless fight with them trying to kill them all.
- Bi the Way: As mentioned below, if you flirt with her enough times, she'll sometimes flirt back, regardless of your gender. You even get approval points from Sera if you flirt with her as a woman. (She'll approve if you're a guy too, but to a lesser extent.)
- A Day in the Limelight: The Jaws of Hakkon expansion gives Harding almost as many lines of dialogue as the entire original game, allowing the Inquisitor to learn a lot more about her. She also gets prominent roles in several cutscenes.
- Deadpan Snarker: She's not as snarky as Vivienne, but she can do it, as her character quote illustrates.
- Jaws of Hakkon shows that she has some snarky (and hilarious) ideas about using animal dung for projectile weaponry.
- Elves vs. Dwarves: Averted. Harding is actually very sympathetic to the elves and knows a lot about their history.
- Embarrassing First Name: Lace. Her mother was a seamstress, blame her. In the main game, you'll only learn it if you flirt with her often enough to make her question your motives. (Stop looking at her like that. And don't tell anyone.)
- Jaws of Hakkon reveals her name in a letter from her mother, which is addressed to "My darling Lace."
- As of Trespasser, you can learn her first name via another way - the bard in the Winter Palace gardens will sing a song about her and call her "Scout Lace Harding."
- Fan of the Underdog: She knows a lot about Elven history and culture, and says "Never again" when it comes to what happened to the race at Halamshiral.
- Friendly Sniper: The very first cutscene where she appears shows her effortlessly taking down both sides of a skirmish between Templars and mages - yet she is friendly, full of smiles, and shows great concern for the common people, such as refugees in the Hinterlands, the Venatori's slaves in the Hissing Wastes, and the villagers in Emprise du Lion.
- Good Parents: Jaws of Hakkon makes it clear that Harding's parents are very kind and loving. The Inquisitor can find and read an affectionate letter from her mother, and if asked, she tells the Inquisitor that she insisted they relocate to Denerim from Redcliffe for their own safety.
- Good Scars, Evil Scars: She has an impressively long and thin one just above her left jawline, starting at her ear and nearly reaching her chin. It could be archery related, judging by the placement.
- Hero-Worshipper: If you chat with her outside the tavern in Skyhold, you'll learn that she respects Leliana greatly. She also swoons when Vivienne waves at her, but thinks it might have been to someone else. Many of her interactions with the Inquisitor at the forward camps when entering new areas indicate that she feels this way about them too; she thanks them for their work and urges them to please be careful.
- Interspecies Romance/Ship Tease: It's subtle, but in the Jaws of Hakkon DLC, the human Kenric and dwarven Scout Harding do seem to like each other quite a bit. He calls her "Lady Harding," and if asked for her opinion of the man, she gushes just slightly about how nice he is. It also possibly makes for a Bodyguard Crush, since one of her major tasks in the Basin is protecting Kenric (partly from himself).
- It Was a Gift: Talk to her enough times in camp during Jaws of Hakkon, and she will eventually present the Inquisitor with an amulet, saying that she thought "it would be perfect for our Inquisitor." She took it from the body of a gurn and wasn't quite able to clean all of the blood and guts off of it.
- The Men First: She's visibly upset when you encounter her in the Fallow Mire, as she's very worried about the Inquisition soldiers who have been captured by the Avvar (and also about the Herald, since they have to go face the Hand of Korth, who wants to kill them).
- Miss Exposition: She provides the Inquisitor with information when first entering a new area.
- One Head Taller: An elf or a human who flirts with her fits this, as she is a dwarf.
- Out of Focus: Defied Trope. She is the only Haven staff member who doesn't either get replaced or have to share their duties with someone else.Harding: "Not me, though. In-dis-pensible! (giggles)"
- Played straight in the Trespasser DLC. She's one of a few prominent Inquisition members not to have any lines, but she does appear at the end as one of the Inquisitor's inner circle.
- Shell-Shocked Veteran/Trauma Button: Jaws of Hakkon indicates that the destruction of Haven has given her a minor case of this. Apparently, Josephine has encouraged her to invite her parents to Skyhold, so they can see everything for themselves and get a firsthand look at how vital Harding is to the cause; but after the spoilered incident, she feels like it's a risk she can't take.
- Ship Tease: It's possible to flirt with her, and if you do it enough times she somewhat flirts back. However, she's not an actual romance option, much to the disappointment of fans.
- She has a bit of this in the Jaws of Hakkon DLC with Professor Kenric as well, as noted above.
- So Proud of You: The letter from her mother in Jaws of Hakkon says pretty much exactly this.
- Species Loyalty: An extremely minor version; but if the Herald is Cadash, she will express a particular pleasure at their first meeting because "It's good to see another dwarf in the Inquisition - there aren't many of us." (This comes across a bit strangely, since Varric is always present for this first meeting, and she never makes any such remark about him no matter which race the Herald is.)
- Squee!: Her reaction when Josephine sends her a basket of flowers as a token of appreciation for all her hard work.
- Undying Loyalty: Suggested by the very end of Trespasser. Harding is the only support staff member of any sort to appear in the secret underground meeting at Haven with the Inquisitor, their love interest, Cassandra, and Leliana.
- Unresolved Sexual Tension: As mentioned above, it is possible to flirt with her. Eventually she'll say she does feel something for the Inquisitor and that they can discuss it once the Elder One is defeated. Unfortunately, there's no option to do so after the last mission.
- Why Did It Have to Be Snakes?: The heights version of this trope. In Jaws of Hakkon, Harding expresses a dislike of the new treehouse design for camps... because they're way off of the ground.
- You Know I'm Black, Right?: On the receiving end of this in one specific dialogue. When introducing the Inquisitor to the Emerald Graves, she'll give them a brief lecture on the knights that sacrificed themselves in defense of it. When an Elven Inquisitor recites the Dalish pledge, she basically says "Oh, Crap!" and apologizes for lecturing a Dalish about their own history.
- Youthful Freckles: Her exact age is unknown, but she looks very young, and she has lots of freckles. As a scout who is constantly in the sunlight, it's not surprising.
A bard (as in a minstrel, not a spy) who can be seen performing throughout Thedas, but most notably in Skyhold and Haven.
- Abhorrent Admirer: Of Sera. In her diary, which can be read outside of her room above the tavern, Sera mentions that the song Maryden wrote about her was a blatant attempt at flirting. Sera finds it frankly disturbing, though she doesn't say exactly why; however, in Trespasser, she interrupts Maryden's performance of the song by breaking her lute.
- Bi the Way: She has a crush on Sera, but in Trespasser she ends up with either Krem, Cole, or ZITHER!, depending on certain choices in the main game.
- Informed Flaw: According to Cabot, she's seen as a terrible singer even though she is clearly not.
- Ink-Suit Actor: Looks exactly like her voice actress.
- Ship Tease: She has a one-sided crush on Sera, as noted above. In Trespasser, she can hook up with Krem, Cole, or ZITHER!.
- Verbal Tic: When not singing, which isn't often, there's a loose meter to how she speaks. It's similar to Morrigan's, but Maryden emphasizes her syllables to make it much more obvious that she is doing it on purpose.
An elven woman placed by Leliana to be in charge of Caer Bronach in Crestwood as a waypoint for spies and messengers for the Inquisition.
- Badass Gay/Bi the Way: One of them. She has Ship Tease with the male Scout Pellane as mentioned below, but is in a relationship with Tessa in Magekiller.
- The Cameo: She appears in issue 3 of Magekiller and offers Tessa a chance to work for the Inquisition.
- Code Name: Leliana's spy corps all use various tradesmen career names as code names, Charter being one of them.
- Early-Bird Cameo: Can be seen chatting with agents in Haven before it is attacked by Corypheus. She and Scout Pellane are stationed near the Herald's hut in the village.
- Fantastic Racism: She was the subject of this by a young human called Scout Pellane. It's unclear exactly when this happened; Cullen intervened and disciplined Pellane for his remarks before the Herald ever hears anything about it. Presumably it occurred after the Conclave's destruction but before the player character became formally known as the Herald of Andraste.
- Forgiven, but Not Forgotten: Eavesdropping on Charter and Pellane on each visit to Haven shows their conversation advancing. At one point, she throws his "knife-ear" comment back in his face, and he admits he had hoped she'd forgotten about it. She advises him that with everything that's going on, "we can afford to forget nothing."
- Out of Focus: She doesn't get quite as much characterization as her two fellow base commanders.
- She gets a little more attention in The World of Thedas, Vol. 2, which implies that "Charter" is an alias and she may actually be a master spy known as the Black Hart. The Black Hart was responsible for the utter defeat of the city of Salle by its rival Bastion, and has been involved in several other high-risk operations.
- This is backed up by dialogue in Magekiller, where she mentions she isn't an assassin... right now.
- She gets a little more attention in The World of Thedas, Vol. 2, which implies that "Charter" is an alias and she may actually be a master spy known as the Black Hart. The Black Hart was responsible for the utter defeat of the city of Salle by its rival Bastion, and has been involved in several other high-risk operations.
- Reasonable Authority Figure: After Mayor Dedrick skips town, Crestwood looks to her for guidance. She also has a leadership role among the scouts.
- Ship Tease: Subtle. Scout Pellane eventually changes his ways and invites her for a drink in the tavern. After some further banter, she allows that she will be in the tavern that evening, and maybe he can buy her a drink, if he remembers to bathe first. It's unknown what becomes of their relationship - or of Scout Pellane for that matter - after Haven is sacked; as of Magekiller, which is set later in the game's story, she's involved with Tessa Forsythia.
- "Shut Up" Kiss: Charter delivers one to Tessa in the fifth issue of Magekiller.
- Token Minority: The other two base commanders (as well as all three top-level advisers) are humans, while she's an elf.
- Try Not to Die: Seen in Magekiller. Charter takes Tessa aside and asks her not to die for Marius.
- Youthful Freckles: A subversion. Charter isn't particularly playful, being a fairly serious spymaster. On the other hand, we don't know how old she is, so the freckles may not be as youthful as they look either.
A former Templar of Starkhaven who went to Kirkwall to help restore order following the events of Dragon Age II. Recruited by Cullen to serve in the Inquisition, he runs Griffon Wing Keep after it is taken by the Inquisition from the Venatori.
- Agony of the Feet: Leliana suggests this when Rylen mentions low morale, and offers to send a shoemaker to help. He appreciates it.
- Defector from Decadence: Like Cullen, he didn't run off "barking at the moon" (in his words) to the Mage-Templar War.Rylen: If the barracks are on fire, I'm going for a bucket, not standing around smiting the ashes for heresy.
- Early-Bird Cameo: Rylen is first mentioned (although he doesn't actually appear) during the first conversation the Inquisitor has with Cullen at Haven.
- Humble Hero: With Cullen, he helped keep Kirkwall from rioting and falling apart. He just treated it as part of his job. Cullen also tells Leliana he is not fancy and won't have to worry about comforts while serving in the Approach.
- The Men First: The first two missions he gives you after taking the Keep involve making sure his fellows have adequate water for their desert surroundings, and helping with morale to keep their spirits up.
- Number Two: He shares this role with Knight-Captain Briony under Cullen, although Rylen is more of a leader and manages people; Briony is never actually seen in the game, though she is the reporting officer in some war table missions.
- Officer and a Gentleman: Unfailingly polite, and one of the Inquisition's highest ranking men.
- Reasonable Authority Figure: When the mage-Templar war broke out, the first thing he did was help the relief efforts in Kirkwall. While at Griffon Wing Keep, he makes sure everything in the desert functions appropriately.
- Sarcastic Devotee: Very, very downplayed. But if you go with Leliana's plan to relocate the local varghests so that the troops can use the watering hole, Rylen's report will snark that several men were injured or killed during the effort, but hey, the animals are safe like you wanted.
- Through His Stomach: Nothing makes him happier than a good meal at the end of the day.
An old friend of Josephine's father, she reached out to him to help with the Inquisition. He brings her word of the crisis in Emprise du Lion, and will manage Suledin Keep for her after it is taken for the Inquisition from the Red Templars.
- Big Good: Of Emprise du Lion.
- Humans Are Diplomats: A firm believer in this philosophy (unsurprising, given Orlais's love of the Game), and coordinates diplomacy throughout Orlais from the keep.
- Ironic Name: His last name, Desjardins, means "of the garden". He runs the keep on top of a frozen mountain.
- Reasonable Authority Figure: Given that most Orlesian nobles seen in the series are corrupt and self-serving, his true nobility stands out.
- Royals Who Actually Do Something: The baron ensures first that the bridges are reconstructed, and watchtowers secured so trade can resume for the people of Sahrnia. Next, he makes sure that the High Dragons in the area do not cause trouble, either by destroying caravans or by mating with local drakes. While he is a diplomat and not a warrior, he gets things done.