A former horsemaster to the Arl of Redcliffe who now who lives on a farm with his family in the Hinterlands. A master of all things equestrian (and given time, some things that are decidedly not), Cullen asks the Inquisitor to secure mounts for the Inquisition through him.
- All There in the Manual: The World of Thedas, vol. 2 reveals a number of details about his history.
- Benevolent Boss: Dennet and his wife Elaina both fit the bill. According to his codex entry (which is a letter to Arl Teagan), the majority of Dennet's workers have been sent to stay with Elaina's family in the east, so as to keep them safe from the mages and Templars duking it out in the vicinity. Elaina, meanwhile, refuses to risk any of their stablehands by sending them to deal with the demon-possessed wolves.
- Cool Horse: Providing them is his job. Also things are that not horses, but can still be used as mounts. Like giant nugs.
- Fantastic Racism: One way to secure his aid when all is said and done is to claim that Orlesian horsemasters are better (and Vivienne will be happy to do it for you). He'll join to prove otherwise. Dorian can make the same claim of Tevinter horses, with the same result.
- Friend to All Children: When he served as apprentice to the horsemaster of Redcliffe as a young man, one of Dennet's duties was teaching all the children in the castle how to ride horses. This included Alistair, prior to his being sent to the Chantry.
- Friend to All Living Things: Part of his job description. He not only raises what are considered to be the finest horses in Ferelden, but he also adapts to caring for harts, dracolisks, battle nugs, and even undead horses should the Inquisitor acquire them. The codex entry "A Horsemaster's Notes on Mounts" shows that he's not exactly thrilled about working with some of these, but he'll do it anyway.
- Good Parents: He has a daughter, and not only does she speak fondly of him, but he raised her to be a good, sensible person.
- Happily Married: To his no-nonsense and dutiful wife.
- A Hero to His Hometown: Dennet is native to Redcliffe, and is held in great regard throughout the Hinterlands region. This is partly due to the excellent quality of the horses he raises, but also because of several incidents in his past.
Dennet: Never let it be said that Redcliffe gave less than the best.
- As noted below, he's highly respected by the farmers of Redcliffe. If Cassandra is employed to persuade him to join the Inquisition, he agrees in part because of this.
- Hidden Depths: He's very knowledgeable about horse-related issues, of course, but also about a number of things which are only tangentially related to horses. He became Redcliffe's horsemaster when his predecessor died of a mysterious ailment which he contracted from one of the horses, and it was Dennet who correctly identified the condition as Blight sickness. Thanks to his quick recognition and preventive measures, he was able to stop it from causing further harm.
- Horseback Heroism: While visiting Redcliffe Castle with his father as a young man, he was able to safely subdue a stallion which had broken loose from its pen, saving the life of a servant girl who would otherwise have been trampled. His talent for gently talking down the animals prompted the horsemaster to take him on as an apprentice.
- In-Series Nickname: He'll always refer to and address the player character not as the Herald or the Inquisitor, but as "Inquisition."
- In the Blood: Dennet's father was a farriernote , and Dennet showed himself to be gifted at dealing with horses from a very early age.
- Mistaken for Racist: When meeting the Inquisitor, he will say something offhanded about their race/nationality. If the Inquisitor calls him out on it, he'll say he meant nothing by it. In fact, the term he uses for the Dalish, "Halla-rider," he considers a compliment (because Halla are awesome and he's always wanted to ride one).
- For a dwarf, he calls them mule-riders. From a horsemaster, this sounds like a petty insult; but if you call him out on it, he points out that any animal that can pull lyrium shipments deserves respect.
- Mr. Exposition: He (and, optionally, his daughter) will teach the Inquisitor how to use mounts, this being a new feature in the game.
- Offscreen Moment of Awesome: Implied. If he is recruited prior to the end of Act 1, he is one of the few named residents of Haven who does not require the Herald's assistance to survive the invasion. He shows up at Skyhold, along with all the mounts. No explanation (or even an opportunity to ask) is offered for how he managed to get them all to safety.
- Reasonable Authority Figure: The farmers look up to him and follow his judgement, and he does a great job of it. He is also aware that he could help the Inquisition with his mounts, but if he just sends horses over to Haven, they'd get taken and possibly eaten by bandits or wolves before they arrive. So he asks the Inquisitor to set up some reasonable safeguards before he'll agree and, in the short term, provides them with a single horse for their exclusive use.
- Squee!: Although he's generally The Stoic at all times, "A Horsemaster's Notes on Mounts" suggests that this is more or less his reaction to being given the privilege of caring for the "Flames of the Inquisition" barded charger (a DLC-exclusive horse).
A young farmer who comes to the Inquisition to bring a warning about bandits. If the Inquisitor makes the right choices, Sutherland might find his true calling.
- Badass in Distress: Near the end of his quest chain, he and his party members are taken hostage. The Inquisitor, upon arriving to rescue them, will find them doing a pretty good job of defending themselves but still in need of assistance.
- Battle Couple: Sutherland quickly grows very close with with Shayd, the female rogue in his party. After the final quest in the chain, he even drops the L word back at Skyhold.
- It becomes clear in the comic series Magekiller that he and Shayd are together.
- Benevolent Boss: After nearly every stage of his questline, Sutherland can be heard issuing lavish compliments to his group members on their actions in the most recent skirmish.
- But Now I Must Go: After Corypheus is defeated, Sutherland's company asks for permission to leave the Inquisition so they can build a freehold.
- The Cameo: Sutherland's company appears in Issue 5 of Magekiller, helping to clear a tunnel so that reinforcements can come aid the Inquisitor.
- Distracted by the Luxury: A little bit, when they're outfitted in Inquisition gear as part of their quest chain; their exact comments vary depending on whether they've been given light, medium, or heavy armor. If it's the light armor, it includes silk, and Shayd admits that she might cry because "my mother told me a story about silk once." No matter which kind of armor it is, Sutherland swears they'll prove worthy of it.
- Facial Markings: Voth, being an adult Dalish elf, has vallaslin; specifically, his is one of the designs for June, the god of crafts.
- Fighter, Mage, Thief: Sutherland is a warrior, and he quickly picks up a mage (Voth), and then a rogue (Shayd), who form the core of his group. He also adds a young dwarf named Rat to the group as his own squire.
- Giving the Sword to a Noob: The bandits bothering Sutherland's village have swords. He doesn't, but he wants to help. Give the man that sword, and he'll eventually grow into a respected warrior with his own trio of companions to back him up. After the conclusion of his War Table mission chain, the Inquisitor can even advise him to find someone like himself and give them the same opportunity.
- Guide Dang It!: If you choose the wrong advisor in his war table missions, Sutherland's story arc abruptly ends.
- Hero of Another Story: Sutherland gradually recruits his own adventuring party. He's more or less a standard RPG hero working for you.
- The Knights Who Say "Squee!": Even upon becoming famous heroes of their own right, Sutherland and his crew can barely contain their awe and admiration of the Inquisitor (not that they are alone in this).
- Last-Name Basis: Sutherland is his surname, and the only name ever used for him in the game. His first name is revealed in Magekiller.
- Shout-Out: His cameo in Magekiller reveals that Sutherland's first name is Donal.
- Significant Anagram: Shayd is an anagram of "shady," and she's a rogue.
- Spell Book: Voth has a large book which is seen when he's in battle, suggesting that he's a spellbinder.
- Took a Level in Badass: Sutherland can potentially rise from stuttering farmer to legendary adventurer.
- Voice for the Voiceless: Sutherland acts as this for Voth, who is The Speechless. It's unknown why; all Sutherland says, when introducing Voth to the Inquisitor, is that he doesn't speak.
The speaker for the cult in the hills of the Hinterlands. She can send her forces to gather secrets for the Inquisition, in which case she will work for Leliana, or to spread the word of the Inquisition's coming, in which case she will work for Josephine.
- Cult: She's the leader of a cult who believe the rifts are a sign of the end times. Close the rift in their headquarters, and she swears fealty to you as the true Herald of Andraste.
- Permanently Missable Content: If you tell her to do anything besides the aforementioned two options, like help refugees, you won't get her as an agent.
- Sour Supporter: At first, she expresses a great deal of disbelief about whether you're the Herald; however, she does seem to recognize that the Inquisition means well, since she lets you enter the cult stronghold without a fight.
- Reasonable Authority Figure: She converts enthusiastically after you seal that rift, and brings her followers with her.
An Orlesian merchant who watches the Herald of Andraste, Revered Mother Hevara, and Lord Seeker Corin argue. She believes in the Inquisition and wishes to aid the cause with her money and connections.
- Added Alliterative Appeal: Her store name, Barter by Belle.
- Bystander Syndrome: This attitude by the Chantry and the Templars is the reason she joins the Inquisition: She wants to make a difference.
- Impractically Fancy Outfit: Like all Orlesian women.
- Jumped at the Call: Unlike other agents, she requires no special perks or party members to join up, although she can speak a bit with Cassandra first.
- Permanently Missable Content: You have to get her when you enter Val Royeaux for the first time. The Herald must speak with her before leaving the area (she becomes available for conversation after the cutscene involving the Chantry priestesses and the Templars). If the party goes so far toward the exit as to encounter Fiona, it's already too late.
- Small Steps Hero: She states that she mostly wants to help with the basics, getting food and other supplies to the Inquisition.
A bann from the area around Redcliffe, he joined a cult that believed the rifts were a sign from the Maker, who would soon gather His chosen. If the Inquisitor brings word of his dead lover, he loses faith in that idea, and can be recruited to the Inquisition.
- Crusading Widower: When the Inquisitor brings the news of the death of his lover, Lady Bellina, his grief spurs him to action.
- Cult: He belongs to the benign one led by Speaker Anais, which sees the rifts as a sign of the Maker.
- Heroic BSoD: He loses it when his lover is killed. He forges past it by working with the Inquisition.
- Real Men Love Jesus: Well, the Maker, anyway.
- Religious Bruiser: "If they won't convert by the word, we'll convert them by the sword!" Fortunately, he's talking about your enemies.
- Royals Who Actually Do Something: Noble, not royal, and as is standard for Fereldan nobility.
A cult whose members worship and follow the example of Hessarian, the long-ago Archon of the Imperium, who had a change of heart after killing Andraste and helped spread the Chant of Light across Thedas. Under their current leader, they have become little more than bandits preying on the Storm Coast. By wearing the Mercy's Crest, the Inquisitor can challenge their leader for control of the Blades and have them serve the Inquisition.
- Bad Boss: The current leader is not well-liked by his followers. After you defeat him and take control, one of them will remark that the Inquisitor wasn't the first person to challenge their former leader - just the first to win.
- Challenging the Chief: If you approach them while wearing the Mercy's Crest, they will allow you to pass, and you can challenge their current leader for control of the Blades.
- Church Militant: As devout followers of Hessarian and by extension Andraste, they are happy to serve the "Herald of Andraste" once the Bad Boss is out of the picture.
- Event Flag: They will not become agents until/unless the Inquisitor assembles the Mercy's Crest medallion and equips it, then enters their stronghold and kills their leader. Until that happens, all Blades encountered in the wilderness will be hostile; if the Inquisitor enters the stronghold without the medallion, they'll have to kill all of the Blades.
- Klingon Promotion: The current leader got his job by killing the previous leader.
- The Heretic: As one of the many Andrastian cults that were not absorbed into the Chantry and still remain in activity outside of their jurisdiction, they were branded as heretics. Their codex entry points out the scholars even doubt their founder was real or just a mere fabrication.
- Inexplicably Identical Individuals: In the main Blades camp, once the Bad Boss is killed, there are two male Blades who are absolutely identical. Because they're wearing regular clothes and no helmets, it's very noticeable. One of these functions as the mouthpiece for the group, being the only one with whom the Inquisitor can interact.
- Living Weapon: How they see themselves, according to what the mouthpiece Blade says after the leader is killed. They are a weapon which the Inquisitor may wield however they see fit.
- Loyal to the Position: They obey the directions of whoever is in charge of the cult. In the case of their current leader, however, it has less to do with loyalty and more to do with the fact that he's actively murdering anyone who objects to his decisions.
- They continue in this vein even after becoming agents of the Inquisition. Unlike other agents, the mouthpiece Blade makes a point of stating that they are explicitly loyal to the Inquisitor, rather than to the Inquisition as an organization, although he also admits that this is more or less the same thing.
- O.O.C. Is Serious Business: Cassandra notes how unusual it is for them to be acting like bandits. It's because they are being led by a Jerkass Bad Boss when you meet them, who has already killed other Blades who disagreed with his bandit-esque approach. There are a few codex entries scattered around the Storm Coast which illustrate this.
- Permanently Missable Content: Visit them without wearing the Mercy's Crest and they cannot be recruited; you will instead have to fight them all to the death.
- Thanks to a glitch, they may be permanently missed even if you successfully recruit them; although they will still provide war table missions, they do not show up in the "Inquisition Perks" and you receive no power or influence for the recruitment.
- The Scourge of God: Their purpose, as their codex entry states, is to punish the weak and the corrupt in Andraste's name.
A Tranquil alchemist who stayed with the mages. Since Magister Alexius despises the reminder of what mages could become, he kicked Clemence out of Redcliffe Castle. He will join the Inquisition if approached at the Gull and Lantern Tavern.
- Brought Down to Normal: Had his magic taken away.
- Emotionless Boy: Being Tranquil cuts him off from his emotions.
- Jumped at the Call: At least as much as an Emotionless Boy can. Clemence volunteers to join the Inquisition without even being asked, which is remarkable given that for the most part, the Tranquil lack sufficient initiative to even be capable of caring for themselves.
- The Medic: Skilled at healing alchemy.
- Stepford Smiler: As with all Tranquil.
A former Circle mage who refused to join the rebels when the Circles dissolved. Ellendra has no interest in fighting or in hurting anyone with her magic, and has withdrawn to the Crossroads area in an attempt to wait out the hostilities.
- Event Flag: She's not available for recruitment until her phylactery is found and returned to her.
- Exhausted Eye Bags: More than perhaps any other character in the game, Ellendra's eyes look incredibly tired.
- Friends with Benefits: This was her relationship with Mattrin. As she puts it, even though mages and Templars were supposed to not get along, you can't stick healthy men and women together and not get ideas. In a twist, Ellendra remarks that they were lovers first, but then became lifelong friends.
- Hero-Worshipper: She really looks up to Vivienne. If Vivienne is in the party, she can be the one to convince Ellendra to join the Inquisition, which she will immediately do without further hesitation. She even says that if Vivienne thinks the Inquisition is worth supporting, then she can do no less.
- The Medic: She initially attempted to help the refugees with healing magic, but that drew the attention of rogue Templars, causing the very deaths she was trying to prevent.
- Neutral No Longer: Ellendra wants no part in the fighting. However, once informed of Mattrin's death, she can be persuaded to join the Inquisition by Vivienne, whom she greatly respects, or by an Inquisitor with sufficient magical knowledge.
- Star-Crossed Lovers: Her lover Mattrin was a Templar. She notes that this is not as uncommon as one would think within a Circle.
A man organizing the resistance movement against the Freemen of the Dales in the Emerald Graves. He will gladly aid the Inquisition, but only if they first help him put an end to the Freemen's antics. He has a secret past which the Inquisitor can optionally reveal.
- Aristocrats Are Evil: Averted. In fact, the common folk would rather work under him - probably because he lived as a commoner before he became aware of his status, and understands their hardships. Or because he actually did something about their problems. He himself believes this is true most of the time, which is why he doesn't advertise his lineage.
- Big Good: Of the Emerald Graves section. He sets the Inquisitor on the topic of the Red Templars in the area.
- Child of Forbidden Love: His mother's romance with a chevalier was forbidden by her father, who disowned her when he discovered her pregnancy.
- Event Flag: He will only become an agent once the Inquisitor has completely dealt with the Freemen of the Dales in the Emerald Graves.
- Foreshadowing: A minor example. When first speaking to Harding in the Graves about him, she notes that "Fairbanks is likely not his real name." Sure enough, you can later find evidence to prove exactly that.
- Heroic Bastard: He is the illegitimate son of a noblewoman and a chevalier in the service of his maternal grandfather's rival, and devoted entirely to helping those disenfranchised by the Orlesian Civil War.
- Hometown Nickname: Fairbanks is not his name; rather, he uses that name because he was born in a location known as the Fair Banks Cottage. His real name, Evariste Lemarque, is only revealed if the Inquisitor digs up the evidence of his birthright.
- Identical Grandson: One of the pieces of evidence of his birthright is a portrait of his mother's father, of whom Fairbanks is the spitting image.
- King of the Homeless: He's managing all of the people driven off of their land, having organized them into a new safe settlement in a series of caves.
- Morton's Fork: A (thus far) benign variant. The game does not really make it clear which is the correct decision to make with regards to his birthright; there are no visible long-term consequences for either choice (or for simply ignoring the quest entirely), though it remains to be seen whether this will have any impact in the next game.
- Orphan's Plot Trinket: He wears a medallion which bears the heraldic crest of his mother's family.
- Reluctant Ruler: He really doesn't want to claim his birthright. Unfortunately for him, Clara and some of the other refugees think that he would be a noble worth following. You actually become the one to decide what happens; if you present the evidence to Clara, a war table mission can allow you to set all the available Orlesian ladies atwitter with his story of "dashing lost noble rebel helping the helpless," to dangle him as hapless bait in the Grand Game, or to just let him be and see him spend a lot of his inheritance on helping his refugees back up. If you give it to Fairbanks himself, he cheerfully burns it and remains where he is.
- Star-Crossed Lovers: He is the fruit of such an illicit affair: his mother was the only daughter of a nobleman, and she fell for a chevalier in the service of a bitter rival noble of her father's. She and her son were disowned, but her father repented on his deathbed, and willed his title and wealth to her and her progeny... which is Fairbanks.
- We Help the Helpless: His basic plan. He just wants to help the regular people who have been disenfranchised by the civil war and have nowhere else to go.
A scholar from the University in Val Royeaux studying the Abyssal High Dragon in the Western Approach.
- Absent-Minded Professor: Professor of Draconology, and not altogether in touch with his surroundings - unless they involve dragons, of course.
- Bunny-Ears Lawyer: His codex entry is a letter from someone else recommending Frederic as the foremost expert in his field, at the expense of remembering the date, his meals, what to wear, and where he put his writing materials. As long as you can put up with that, he's quite brilliant.
- Event Flag: He cannot be recruited as an agent until after the Abyssal High Dragon has been killed. This actually makes sense - his devotion to his work is such that he can't be lured away while the dragon remains to be studied.
- Fan Myopia: In-universe example. It never seems to occur to him that the Inquisitor might be in the Western Approach for any reason other than studying dragons. He goes so far as to address them as "fellow researcher."
- For Draconology!: His entire motivation.
- Gentleman and a Scholar: He's an incredibly polite, well-spoken fellow, and a prominent member of the staff at the University of Orlais.
- Nightmare Fetishist: He's quite intrigued by how the dragon hunts things. After the player kills it, Frederic wants to know in detail just how it tried to eat you. Despite this, however, he's really a Nice Guy.
- The Smart Guy
- Sole Survivor: His assistants and the other people working for him were all killed. As it turns out, this was a mistake; Servis had instructed the Venatori to leave them all alone, but the bandits hired by the Venatori missed the memo. Frederic is dismayed when he learns his assistants are dead, and vows to continue his research so they won't have died in vain.
- Find the "Manuscript of Some Authority" inside the Still Ruins and complete the war table operation to have it translated, and he's overjoyed by what he learns from it.
- Should he become an agent, one of the options for a war table mission is to send him to Nevarra to study the lore of Cassandra's dragon-hunting relatives. His reaction is pretty much this.
A young elven girl living in Crestwood. She is a great admirer of the Grey Wardens and wishes to join them after they save her life. Unfortunately, she could not have picked a worse time. Either the Inquisitor or Solas can convince her to join the Inquisition instead.
- The Apprentice: If she joins the Inquisition, one of Leliana's spies apparently takes her under their wing.
- Death by Irony: Can be killed by the very Wardens she worshiped.
- Hero-Worshipper: Of the Grey Wardens, after they save her life, and she longs to join their ranks. Solas can discourage her by pointing out that the Wardens are willing to do anything to end Blights, and sometimes "anything" can be pretty bad. Alternately, the Inquisitor can point out that the Wardens have their hands a bit full just now, and it's not the best time to join.
- Interface Spoiler: Her name is never given in-universe; instead, the UI just puts 'Jana' above her.
- Killed Off for Real: Another reason not to let her go to the Wardens.
- Permanently Missable Content: If the Inquisitor doesn't succeed in bringing her in as an agent, she joins the Grey Wardens. She can only be recruited by letting Solas speak to her or by using the dialogue option only available with the Nobility Knowledge Perk.
- Wide-Eyed Idealist: Jana has a rather rose-tinted view of what the Grey Wardens are. Much like Blackwall (who isn't really a Warden and also has similarly erroneous views of what being a Warden really means), she thinks they are straight-up heroes. While individual Wardens certainly can be heroic, the Order as a whole is only concerned with stopping Blights and will do anything for that cause.
A skilled Dalish hunter who wants to join the Inquisition.
- Facial Markings: Like all Dalish adults, he has vallaslin.
- Fantastic Racism: Averted, unlike most Dalish. The other Dalish consider him weird and soft.
- Jumped at the Call: Keeper Hawen is the only thing keeping him back from joining the Inquisition; get his clan's approval rating up to 100, however, and the Keeper will consent to his recruitment. Cullen also comments that among the recruits, he's especially eager.
- Only Sane Man: He's the only Dalish in his clan who seems to think letting the Elder One run free is a bad thing.
Ser Michel was a Chevalier of Orlais and Celene's Champion, which means that he used to be both responsible for her protection and for fighting duels on Celene's behalf. His backstory is only known if the player has read the tie-in novel The Masked Empire. These days he's on the trail of a dangerous spirit known as Imshael.
- All There in the Manual: A lot of these tropes are only known to readers of The Masked Empire.
- Badass Normal: He has no magical talents or enchanted items, but he is considered to be one of the greatest warriors in Orlais and is capable of winning battles even when heavily outnumbered and fighting mages. At Sahrnia in the Emprise du Lion, you can see him standing guard at the entrance, with several snow-covered Red Templar corpses around him.
- Badass Teacher: Potentially. Once recruited, a war table operation has the option to have Cullen give Michel a mentoring position over other soldiers, with the result being that he is tremendously respected by them.
- Boomerang Bigot: Michel is very bigoted against elves. It quickly turns out that this is an attempt to mask the fact that his mother was one.
- The Champion: He's one of Celene's most trusted men and he's responsible for fighting on her behalf in duels.
- Determinator: In the book, nothing will stop him from defending his Empress. In the game, similarly, nothing will stop him from protecting the people of Sahrnia.
- The Exile: Celene banishes him from the court for yielding to Gaspard despite having the Grand Duke at his mercy.
- Fake Aristocrat: Comte Brevin de Chalons bought him his noble name.
- Flaming Sword: He gets one during his duel with Gaspard, courtesy of one of Celene's enchanted rings.
- Half-Human Hybrid: He's an elf-blooded human. This, along with his forged title, is a source of great shame for him.
- Honor Before Reason: Despite his loyalty to Celene, he is willing to forfeit the match to Gaspard when Briala orders it. Even before that, he interrupts Celene's attempt to stab Gaspard in the back in order to forge a truce instead. He does these things because his chevalier honor demands that he do no less.
- Killed Off for Real: Possibly. If the Inquisitor makes a deal with Imshael instead of destroying the spirit, he leaves the keep and kills Michel. Naturally, this makes him Permanently Missable Content if this happens.
- Knight in Shining Armor: He's grown into one by the time the Inquisitor meets him. Gone is the Boomerang Bigot who would go to any lengths to conceal his true heritage. Michel now believes in doing the right thing, no matter what. He even gives up his chance to get revenge on Imshael to save the people of Sahrnia.
- Rags to Riches: He grew up in the slums and spent part of his childhood on the streets after his mother died. A noble, Comte Brevin, witnessed his skill when Michel defended a friend from a group of older boys with just a large stick. Impressed, Comte Brevin took Michel in, gave the boy a noble title, and paid for his chevalier education.
- Spanner in the Works: In keeping the promise he made to Briala, he seriously screws over Celene when he yields to the defeated Gaspard.
- You Can't Go Home Again: Because of the spoilered event above, he has been exiled from Celene's court, although not from Orlais altogether. Depending on the outcome of the ball at the Winter Palace, he may be able to subvert the trope. If Celene is killed and Gaspard becomes Emperor, he invites Michel to return as a chevalier, noting that he never had any quarrel with the man; you'll be the one to decide whether Michel actually goes.
An Avvar chief who attacked Skyhold with a goat after the Inquisitor killed his son for holding Inquisition forces hostage. He was brought to trial after Inquisition forces caught the act.
- Avenging the Villain: He catapulted a goat to Skyhold in retaliation for his son's death, though he didn't miss said son.
- Heroes Want Redheads: The mother of at least one of Movran's sons was a redhead. He blames this for said son turning out to be such a brat.
- The Hyena: Has a tendency to laugh while reacting to his sentences, including being sent into a gibbet, a word he finds funny.
- Nothing Personal: He bears no ill will towards the Inquisition because even he thinks very little of his son. The business with the goat? That's just tradition.
- Parental Favoritism: Movran makes no secret of the fact that he holds the Hand of Korth in much lower regard than his other sons. He attributes this to his other boys having functioning brains.
- Permanently Missable Content: If you dont exile him to Tevinter or assign him to Lord Abernache, you wont get him as an agent.
- Unishment: Exile him and his clan to Tevinter with as many weapons as possible, and he laughs that his son finally did some good after all, since their main goal was to attack Tevinters.
- Vitriolic Best Buds: Potentially with Abernache. If "Champions of the Just" is completed without doing the flag-raising ritual (ensuring Abernaches survival in the process), Chief Movran is sentenced to a cultural exchange with the nobleman, and Josephine is assigned to the subsequent war table mission, they become an effective diplomatic duo that respects each other as they persuade the nobles to support the Inquisition.
- Who Names Their Kid "Dude"?: He plans on renaming his youngest child "Herald" if sentenced to a cultural exchange with Abernache.
A scout who looks around the Hinterlands. If her quest is completed regarding her female apostate lover, she can be recruited as an agent.
- Heroic Seductress: Her ability to "talk [a person] out of her pants", as Varric puts it, is what gets her recruited as an agent.
- Permanently Missable Content: If you're not quick enough to save her, she'll be Killed Off for Real in a fight where you first find her.note
- She can still be missed as an agent recruit even if she's saved; unless Varric is in the party, the Inquisitor has the Underworld Knowledge perk, or the Inquisitor is a dwarf, she will continue to be a scout. The Inquisitor then must decide whether or not to tell her friend what she's really been doing while he's been worrying about her.
- Really Gets Around: Not her, but the apostate she was seeing, who also had a male Templar lover.
- Straight Gay: The apostate could have been a man and the quest wouldn't have remotely changed.
An Avvar warrior from Chief Movran's hold, who can be recruited as an agent of the Inquisition. He becomes a playable character in multiplayer with the Dragonslayer DLC, which also reveals that his name is Amund.
- Badass Baritone: That huge chest really makes him resonate.
- Berserk Button: He doesn't like people confusing Avvars with Fereldans, and actually threatens Solas when the mage refers to him as a Fereldan.
- Boisterous Bruiser: He's generally very friendly with the other multiplayer characters and is enthusiastic about getting into fights. He also mentions he is going to convince Cabot to acquire some "proper Avvar ale."
- Carry a Big Stick/Drop the Hammer: He wields a large mace, resembling the Dogs of War from the second game's Warrior Pack.
- Combat Medic: Served as his people's healer and could probably javelin throw most Inquisitors.
- Deadpan Snarker: He snarks at Vivienne for what she decided to wear to a bog.
- Defector from Decadence: He no longer respects the Hand of Korth.
- Due to the Dead: Part of his duties is performing the Avvar equivalent of funerals for the dead.
- Everyone Calls Him "Barkeep": He's always called Sky Watcher, which is his rank in the Avvar. The Dragonslayer multiplayer expansion reveals that his name is Amund.
- Genius Bruiser: Part of his job before joining the Inquisition involved serving his people as a field medic, which as he describes it was mostly as an apothecary. He's also so large in-game that he even towers over Qunari player characters.
- Mercy Kill: Part of his self-described duties. Instead of trying to make the terminally wounded comfortable (which may not be possible and only draw out their suffering), he just gets it over with for them.
- The Pornomancer/Really Gets Around: If you send Sky Watcher to meet the friendly Avvars of Jaws of Hakkon, he wins the local Gladiator Subquest (Cullen) or shares stories and healing techniques (Josephine). Either way, he also sleeps with Thane Sun-Hair herself, who sends a letter back to the Inquisition commenting on his prowess in the bed!
- Promoted to Playable: The Dragonslayer DLC makes him a playable character in multiplayer.
- Proud Warrior Race Guy: Although he defects from his particular group, he remains proudly Avvar.
- Real Men Love Jesus: He joins the Inquisition to help heal the Lady of the Skies. This is a standard trait for Avvar, who are all extremely religious.
A lay sister of the Chantry in Redcliffe, she was using her position to smuggle lyrium for Templars. If her crimes are brought to light, she can be recruited to the Inquisition as recompense.
An Inquisition corporal who helps with the refugee crisis in the Hinterlands following the Conclave disaster. By solving the various problems that they face, Vale can be tasked to take the best and brightest into the Inquisition.
- Kleptomaniac Hero: One of the Irregulars, Whittle, would have no problem pinching blankets from clotheslines to keep refugees warm - if only they were in a city with clotheslines. Unfortunately, out in the sparsely-populated Hinterlands it's not an option.
- Permanently Missable Content: If you don't tell Vale to pick out the best and brightest, you won't get him as an agent.
- Like the Blades of Hessarian, he can still be permanently missed thanks to a glitch.
- Reasonable Authority Figure: Even though he is a corporal, a very low rank, Vale shows he's very capable at management, identifying every available problem and putting someone on it.
- Small Steps Hero: He believes in proving the Inquisition's goodwill by helping the peasants and other refugees by helping them get food and blankets, and dealing with the Templars, apostates, and bandits attacking them.
- We Help the Helpless: His goal is to help the injured and scared refugees in the Redcliffe area.