- Action Survivor
- Ax-Crazy: Due to the situation everyone could qualify. Some of them more than others.
- Badass Crew: You need to be a Badass to survive in a world where everything wants you dead.
- Black Bead Eyes: Most of the human male characters have them. Of the female characters, only Winona and Wickerbottom have them. The only not human character to have them is Wilba, the Pig Princess from Hamlet.
- Cast Full of Crazy: Many characters seem to have mental issues from the start. Also, insanity is a game mechanic so even those who would normally be the only sane men among characters will qualify at some point.
- Characterization Marches On: Some character quotes got changed in Don't Starve Together to reflect how the survivors are coping with not being alone anymore and their better comprehension of how the Constant works.
- Determinator: In Don't Starve Together a boss revived through Shadow Magic tells the survivors they should just let themselves die for good rather than face whatever the Big Bads have planned for them. Their answer is to beat the crap out of him.
- Fire-Forged Friends: Don't Starve Together features various characters from the original game and its DLCs joining their forces to survive.
- Go Mad from the Isolation: Some of the most destructive quotes got changed into milder ones in Don't Starve Together, implying that the worst impulses of some characters were the result of this trope.
- Letter Motif: Every playable character has a name or a surname starting with a "W". Maxwell seemed to be an exception until it was revealed that his real name is William Carter.
- Monochromatic Eyes: Most of the human female characters and the non-human characters have blank white eyes. Of the male characters only Woodie, Warly and Woodlegs have them. WX-78 has black eyes instead.
- One Degree of Separation: Winona's origin cinematic features a pinboard scheme that implies that all the characters trapped in the Constant might be connected to each other from before the events of the game.
- Ragtag Bunch of Misfits: We have a Science Hero with rapid growing hair, a Pyromaniac with a teddy bear and fire-related powers, a Gentle Giant with a bottomless stomach and lots of phobias, a depressed Necromancer, a Killer Robot, an old Librarian with magic powers, a Canadian lumberjack with a talking axe affected by Castorthropy, a Mime and the former King of the world trying to survive into a hellish dimension where everything wants to kill them. And this is just the original roster of the game.
- Red Baron: Every character has their own title which reflects their main character perks, backstory, and personality. However, no one ever refers to a character by their title.
- Your Mind Makes It Real: When their sanity gets low enough they will see the world getting darker, shadows that look at them and some of the creatures will also change their form. When the sanity gets low enough the shadows will start to attack them.
Introduced in the main game
Also known as "the Gentleman Scientist", he is the first playable character available and the main character of the game. He'll slowly accumulate a lot of facial hair after a few days, which protects him from the cold, or he can shave it off and use it as a component to construct a Meat Effigy, a meat-filled wooden sculpture of himself that resurrects him into a new body when he dies.
- Adorkable: He may be a scientist, but he doesn't really use scientific terms to describe things. For example, he will say, "It's all piney." when he examines a tree. Another is when he is examining a hammer, and states, "Stop! It's time. To hammer things!" Dorky, but cute.
- And I Must Scream: Although this can also happen to the other player characters at the end of the game, the Cyclum Puzzles reveals that canonically, Wilson was the one who freed Maxwell and took his place on the Nightmare Throne. Fortunately, Charlie frees him... then subjects him to a No-Holds-Barred Beatdown.
- Anime Hair: His hair (along with his clothing) makes him look like he came from a Tim Burton movie. When a small explosion blows it back, it soon puffs into his earlier hairstyle.
- Badass Beard: He'll eventually grow one after a few days and will continue to grow until it becomes so thick that it covers his entire body when he is facing the screen. This Beard provides a LOT of insulation against cold and, if you want to cut it, it provides beard hair, the rare ingredient for Meat Effigies.
- Badass Bookworm: He's a well-studied scientist capable of fighting.
- Berserk Button: For some reason, Wilson really hates Maxwell, outright stating "I hate that guy." if you examine him. His origin trailer reveals why...
- Black Bead Eyes: Has them; look at his page image.
- Boring, but Practical: His power is being able to grow a beard. Sounds lame compared to extra strength, being immune to fire, or having a familiar, yet he comes with no weaknesses at all unlike the others. The beard itself gives free sanity when shaven and keeps him warm in the winter too.
- Butt-Monkey: In the animated segments of various trailers and promotional images. Due to the nature of the game, and him being the mascot/default character of the franchise, Wilson is the one most commonly seen interacting with (or more likely, getting screwed over by) whatever new mob or feature is being introduced. Even when his life isn't directly being threatened, he still has a tendency to sport a surprised or frightened expression on his face.
- Cheerful Child: His upcoming "Young" skin depicts him as a very happy kid.
- The Cuckoolander Was Right: When examining a rabbit hole, he'll remark that it must lead to "the secret kingdom of the bunnymen". With the addition of underground caves to the game, it turns out he's right.
- Deal with the Devil: His character intro reveals that he agreed to build a machine for Maxwell in exchange for ultimate scientific knowledge. The machine is what ended up stranding him in the Don't Starve world.
- Finger-Tenting: His promo art for his "Shadow" skin has him do this, combined with a maliciously devious expression.
- For Science!: His primary motivation for some of the things he does.
- Genius Ditz: Some of his examination quotes lapse into Buffy Speak or are just plain weird.
- Gentleman and a Scholar: His character title is the "Gentleman Scientist". He is also reasonably emotionally-adjusted compared to most of the characters, though he also comes off as Adorkable rather than Gentlemanly. And as revealed in the trailer, he was just really, REALLY starved for ideas.
- Go for the Eye: His battle cry.
- Jack-of-All-Stats: His attributes are all average (his sanity is higher than hunger or health, but so is most other characters'), his only special power is his beard, and he has no special weaknesses.
- Looks Like Cesare: Let's see... Crazy hair? Check. Very pale skin? Check. Dark circles under his eyes? Check. Skinny? Check.
- Mad Scientist: He's clearly labeled as a Gentleman Scientist in-game, but usually not a mad one other than in his Halloween 2018 skin. But as revealed in the trailer Wilson was starving for scientific ideas since it didn't work for him creatively. Therefore, he listened immediately to Maxwell's offer of forbidden scientific knowledge, and thusly agreeing to help him. This sudden knowledge made him manic and he started to build something which he didn't even know himself what it was, using questionable measures to do so. So, more specifically; he was mad under the influence of Maxwell, but when he was building something after his own potential, he was clearly not as manic.
- Meet My Good Friends "Lefty" and "Righty": Or as he calls them, "Logic" and "Reason".
- Nobody Touches the Hair: Some of his newer quotes show that he is quite touchy about his hair. This even gets remarked on in DST (when he kills someone):
- Willow: Hey [Wilson]! Your hair is dumb! Raaaugh!
- Not So Different: With Maxwell, in regards to how they ended up in the current world; after experiencing an all-time low in their lives, both started dabbling with unknown forces that they shouldn't have touched. Perhaps that's why Maxwell chose him- because he reminded him of his old self.
- Omnidisciplinary Scientist: Actually justified. His Deal with the Devil with Maxwell gave him ultimate knowledge of everything scientific. In spite of this, it's averted in other ways — for instance, he still doesn't know anything about geology.
- The Medic: In the wave survival event, "The Forge", Wilson's new perk of being able to revive teammates three times as quickly with quite a lot of their health restored makes him ideal for keeping the party alive.
- The Protagonist: Being the first playable character and the only character besides Maxwell and Charlie to have an official backstory, he's generally considered this.
- Science Hero
- Sesquipedalian Loquaciousness: Subverted. Scientist he may be; but he uses Buffy Speak or normal sentences to describe things ("It's all piney", "It's cute, in a gross kind of way.") He can sometimes use scientific terms, however, like when he gets wet, he says: "Oh, H2O."
- The Smart Guy: As a scientist, he definitely fits.
- Teeth-Clenched Teamwork: With Maxwell during the events of the Cyclum Puzzle comics and Don't Starve Together.
- Time-Passage Beard: His only character trait is to grow an insanely long beard in a short amount of time. It only sounds useless: the beard provides warmth insulation for winter and it provides one of the key ingredients for the Meat Effigy, one of the few safe ways to cheat death in Don't Starve.
- Vague Age: Though Word of God states he's around his 'early thirties'◊.
- Waistcoat of Style: Wears a pretty dapper red waistcoat.
- Why Did It Have to Be Snakes?: He's quite the arachnophobe, although he has no trouble getting along with Webber.''"I hate spiders."
"I'm going to stomp you dead!"
"Gah! More spiders!"
"Shoo, you nasty thing!"
"AHHHHHHHH! That spider is huge!"
Also known as "the Firestarter", she is the first character to unlock. Willow is a pyromaniac; she is immune to fire damage and regenerates Sanity from standing near fires and has a lighter that functions as a torch that never runs out, but she has lower maximum Sanity and will automatically and randomly start fires if her Sanity gets low.
In Don't Starve Together, her abilities are changed. Her fire immunity was retconned into partial resistance and later reassigned after some vocal protests by the fandom, her lighter runs out but can be crafted and cooked on, she no longer sets random fires when her sanity is low, and she comes with her stuffed bear Bernie which comes to life and attacks every hostile mobs if Willow is insane (he just acts as bait for the Shadow Creatures with other insane characters). Other changes involve her taking longer to overheat with reduced damage and her getting colder more easily with more damage and sanity loss.
- Abusive Parents: Or rather, the matrons in the orphanage she lived in. Their response to Willow waking them up in the middle night due to a Terrorbeak attacking her was to lock her inside a supply closet and snatching Bernie from her as punishment. Because of this, Willow was forced to take drastic measures to survive the next Terrorbeak attack.
- Admiring the Abomination: For some reason she really likes the Dragonfly and the Dragoons from Shipwrecked.
- Ax-Crazy: As if her pyromania wasn't bad enough, she seems to have an extremely, um, cavalier attitude towards killing everything on the island."We will be great friends!""Now I can be with my friend forever."
- Children Forced to Kill: Her origin cinematic features child Willow in a horrifying kill or be killed scenario. She resolved it by making explode the room she was in causing at least two casualties and turning the place into a blazing inferno.
- Cute and Psycho: Downplayed. She wants to see the world and her enemies burn, but other than that she is a nice girl who uses fire to solve all her problems.
- Cuteness Proximity: She still has a teddy bear and seems to have a soft spot for cute fluffy animals in general (except for rabbits and beefalos).
- Dark and Troubled Past: Her origin cinematic reveals that she was an orphan, she was haunted by the Shadow Creatures ever since she was a child and she was forced to burn down the orphanage she lived in to survive one of Their attacks. It is heavily implied that her fire-related abilities and her girl scout training are the reasons why she survived until adulthood.
- Elemental Powers: In the Forge event, her fire and explosives attacks are increased by 10%. In Don't Starve Together she is immune to fire and the fires she creates take longer to be extinguished, but she is more susceptible to cold and ice attacks as a result.
- For Want of a Nail: A minor example. The introduction of the "chef" traits among the survivors made Willow the second best cook in the Constant after Warly, as they share the perk to cook faster over an open fire and being able to use a lighter to cook."Cooking just means sticking stuff in fire."
- The Gadfly: Her quotes about the other characters in Don't Starve Together really put her in this territory.
- Girlish Pig Tails: Has a set of long ones. However, she's not actually a child — Word of God pegged her to be in her early twenties.
- Girls Love Stuffed Animals: She has a teddy bear named Bernie. In Don't Starve Together Bernie becomes one of her special items and he can fight for her when she is insane.
- Heartwarming Orphan: Willow was a cute little orphan girl until the night when a Terrorbeak tried to kill her.
- Hidden Depths: According to her quotes Willow was a girl scout and she earned all of the patches.
- Hot-Blooded: Definitely. Other than liking fire, Willow is impulsive, impatient, headstrong and she prefers dealing with a menace by killing it rather than go hiding. She likes fire and she has a temper to match.
- Incendiary Exponent: Setting fire on trees/grass can increase her sanity, as well as give you coal/ashes. Also, her quote shows that she fully agrees with this trope.
- Kill It with Fire: She will suggest utilizing this method to kill her enemies in the game. She managed to use it to kill a Terrorbeak when she was a child."Maybe I could kill it... with FIRE."
''"DIE IN A FIRE!"
- Mad Libs Catch Phrase: "Stupid X!""Stupid thing needs poop."
"Eat poop, stupid plant!"
"Hurry up, you stupid plant!"
"Stupid flowers. They're almost useless."
"Stupid bird. Wake up!"
"Stupid rabbits. Come out so I can eat you."
- Maybe Magic, Maybe Mundane: Willow is a pyromaniac for sure, but fire immunity aside it is really difficult to tell if she has some kind of pyrokinetic power that she can't (and doesn't want to) properly control or if she is insanely quick to use her lighter to set fires out of nowhere. The one scene that would answer the question in her cinematic short happens behind a closed door.
- Monochromatic Eyes
- Power Incontinence: When Willow has low sanity she will light up fires out of nowhere. In Don't Starve Together she loses this disadvantage.
- Pyromaniac: She likes fire and anything that involves fire. The bigger the flames, the better. Everything else is either uninteresting, worthless, or stupid.
- Psychopathic Womanchild: She tends toward this, and can be a stronger example in the hands of a malicious or careless player. Her dialogues are quite juvenile, she carries a teddy bear around (though we don't see it on her in-gamenote ), and has no qualms on burning down an entire village. On the other hand, she says upon examining a catcoon stump that she wouldn't burn it while someone lives there.
- Her origin cinematic reveals that she burned down the orphanage she lived in when she was a child, but it can be justified as she would have died if she didn't.
- Required Secondary Powers: She's immune to fire damage and resistant to heat, which is quite useful for a pyromaniac.
- Sadistic Choice: When she was a child she had to choose between be killed by a Terrorbeak or burn down an orphanage full of people to destroy it and save herself. She chose the latter.
- Simple, yet Awesome: Thanks to her fire immunity Willow is one of the easiest characters to survive winter with in Don't Starve. You can use the lighter set ablaze items like twigs or grass in your inventory to provide yourself light, warmth and sanity with little cost.
- Awesome, but Impractical: However it is recommended not to do this near inflammable objects like chests or science machines as the fire can still spread and destroy your base.
- Sweet Tooth: Despite being something cold, she still likes ice cream.
- Thermal Dissonance: She is immune to fire and resistant to warmth, but she suffers horribly the cold as a result. She loses more health and sanity when she is freezing, winter gear is less effective and she takes fewer hits to get frozen by enemies with ice attacks.
- Vague Age: Official art makes her look like a child, but some of her lines don't look like they could come from a little girl ("These pigs have questionable taste in architecture", etc). Word of God is that she's in her 'early twenties'◊.
- Why Did It Have to Be Snakes?: She shares Wilson's attitude towards spiders — although, also like Wilson, she is perfectly fine with Webber."That's disgusting! I should kill it."
"EW, KILL IT!"
- Your Mind Makes It Real: In Don't Starve Together Willow loses sanity faster when she is cold.
Also known as "the Strongman", he is the third character to unlock. He is the most physically powerful of the player characters, as he deals more damage to enemies and has a higher maximum Health and Hunger. He grows more powerful if his Hunger meter is high, and grows weaker if his Hunger meter is low. He also loses Sanity faster in the dark and when near monsters.
- Afraid of Needles: As evidenced by his quote for the Booster Shot item:
- Wolfgang: EeeeEEeeEEE!!
- Badass Baritone: Being voiced by a tuba, he has the deepest voice of all the characters. It gets deeper in his Mighty form.
- Badass Mustache: He sports a magnificent mustache but for some reason (besides game balance) it never gets overgrown like Wilson's. If you attempt to shave it using a razor, he'll refuse and tell the player that it's too tough to shave it off. It gets bigger the fuller he is.
- Black Bead Eyes: Like most of the human male characters, he has these. Just look at his folder image.
- Big Eater: Has the largest stomach in the game. He needs to be constantly feed so he can keep his strength.
- The Big Guy: Has the highest base health in the game.
- Challenge Seeker: When the enemy doesn't scare him he is glad to show it who is mightier.
- Cowardly Lion: Downplayed. Wolfgang is scared of many things and his sanity drains more quickly than the other characters, but his mighty form makes him one of the strongest fighters in the game.
- Dumb Muscle: His text dialogues implies this.
- Eerie Pale-Skinned Brunette
- Foil: To Wes. Wes is a fragile French Pretty Boy. Despite all of his phobias Wolfgang is a Rated M for Manly character whose nationality is still unknown.
- Funny Foreigner: English doesn't appear to be his first language.
- Genius Bruiser: While his normal dialogue doesn't exactly paint him as a genius, he starts to shade into this when you start doing research with him in-game, and he has a couple of lines that use a more advanced vocabulary than usual.
- Heel: His "Shadow" skin in DST appears to be based on this.
- Hulk Speak: A lot of his quotes are like this:
- Referring to himself in third person:Examining Lucky Beast Head: Wolfgang will be mighty beast!
- Using cruder names for "long" words (in this case, "mushroom"):Examining Sporecap: Tall mushy-room looks very bad!
- Referring to someone else (in this case Wigfrid) as "adjective-man/lady":Examining ghost Wigfrid: World needs stronglady! Wolfgang will get heart!
- Fixation with strength:Examining Gem Deer: You stand no chance in fight with Wolfgang!
Examining Florid Postern: Why door not crumble under mighty Wolfgang punches?
- Referring to himself in third person:
- Lightning Bruiser: A Wolfgang in his Mighty form has one of the highest Health (losing only to a highly upgraded WX-78), is the hardest hitting character of the game, he also has a nice 25% speed boost as well.
- Non-Specifically Foreign: His name is German, but his quotes are all over the place, sometimes suggesting France, sometimes Russia, sometimes some other place entirely.
- Rated M for Manly: When Wolfgang achieves his mighty form his muscle mass becomes so great that it rips the shirt he is wearing. That's not just for show.
- Simpleton Voice: His unique text dialogues mainly consists of simplistic sentences.
- Temporary Bulk Change: His body gets more buff if his Hunger meter is above 230, and it gets scrawnier (and his mustache thinner) if his Hunger meter dips below 100.
- Third-Person Person: Sometimes he uses first-person pronouns, but often he refers to himself in third person, occasionally as "The Mighty Wolfgang".
- Top-Heavy Guy: Especially when he's well fed. When he's starving, he becomes a skinny weakling.
- Turns Red: In "The Forge", Wolfgang's perk allows him to access his "Mighty" form at particularly low health.
- Why Did It Have to Be Snakes?: Wolfgang is afraid of the dark. And ghosts. And monsters. And needles. And Wendy.
- World's Strongest Man: He's the strongest character in game and dresses like a typical strongman.
Also known as "the Bereaved", she is the second character to unlock. She is quite gloomy despite her brightly colored appearance compared to the rest of the cast. Her special ability lets her make a blood sacrifice to summon the ghost of her dead sister Abigail, who will help her in combat. She also loses less sanity from darkness and monsters. She has less attack power than most characters, however.
- Angsty Surviving Twin: Abigail's death has left Wendy very morbid and somber. She'll sometimes compare her heart to cold objects.
- Antiquated Linguistics: She says things in a deep and cryptic way.
- Broken Bird: Has significant overtones of this due to whatever killed her twin sister. Her character title, "The Bereaved", further suggests it.
- Cast from Hit Points: Post-nerf, summoning Abigail costs her 50 sanity.
- Comedic Sociopathy: Her quote for the Moon Stone once the Star Caller's Staff has been placed:Wendy: "Perhaps it thirsts for a sacrifice. Where's Webber..."
- Creepy Child: Child or not, she's still creepy.
- Cursed with Awesome: She's "cursed" to have Abigail haunt her... which equates to having a summon-able ghost familiar aid her in battle.
- Cynicism Catalyst: Abigail's death. As mentioned above, it turned her into a very morbid and somber kid.
- Deadpan Snarker: Easily one of the snarkiest available characters.Wendy: (about Pig King) Live it up while you can, Your Majesty.
- Death Seeker: A few of her comments suggest this.
- Disability Immunity: Her grief and depression means she fears darkness and monsters much less than the other characters.
- Girlish Pigtails: From the front her hair looks as if it's simply tucked behind her ears, but her pigtails become visible in motion or from other angles.
- Flower in Her Hair: It matches her sister's. Her "Shadow" skin gives her flowers more petals.
- Four Is Death: Wendy is the fourth playable character of the Don't Starve and she is able to bring her sister back from the dead.
- Hair Decorations: She wears a red flower on the side of her head along with another pair to hold her pig tails on the back of her head. Her dead sister also sports a red flower albeit on the opposite side of the head.
- Identical Twin ID Tag: Wendy's ghost form in Don't Starve Together is identical to that of Abigail's appearance except with a yellow flower instead of a red one. Normally Wendy's flower is on the left and Abigail's is on the right, but in-game this isn't an effective way to differentiate the twins when they're both ghosts due to the use of Ambidextrous Sprites.
- Little Miss Snarker
- Luke, I Am Your Father: She and her sister are strongly implied to be the children of Jack Carter, which would make Maxwell their uncle.
- Necromancer: Her character perk is to bring her sister back to life as a ghost so that she can help her fight.
- Nerf: The Character Rebalance update did this to Abigail. Rather than automatically being summoned every night, Wendy must now summon her manually, and every summon hits her with a hefty sanity penalty. However, after the update, Abigail stays with Wendy until she is damaged enough, rather than disappearing each morning.
- Odd Friendship: With Webber, who is her Foil. She's cute-looking but has a somber personality, while Webber is scary-looking but is innocent and childlike in personality. They probably bonded over being the only children in the camp.
- Straw Nihilist: Has very negative views on life, presumably because of the loss of her sister.
- Undying Loyalty: Even in death, her sister still lingers as a ghost and protects her from harm.
- Vague Age: She is visually the most child-like character in the game, though her unique text dialogues are sometimes deep and cryptic in an unchildlike fashion. It is confirmed that she is a child, but her specific age is unknown.
Also known as "the Soulless Automaton", they are the fourth character to unlock. Despite being a robot, WX-78 still needs to eat food, but unlike the other characters, they can eat spoiled food without negative effects. They also take damage from standing in the rain, but being struck by lighting has a chance to "supercharge" them, regenerating their health and giving them a temporary speed boost and light source at the cost of some Sanity. Their base stats are lower than normal, but they can upgrade themself by "eating" Gears, increasing their maximum Health, Hunger, and Sanity.
- Call a Human a "Meatbag": Their insult of choice towards organics is "fleshlings". They also often use "meatsacks" and occasionally "meatlings".
- Clockwork Creature: WX's inner workings mainly consist of turning cogs and gears based on their character profile.
- Does Not Like Spam: Shipwrecked shows that WX really does not like sweet potatoes for some reason.
- Eating Machine: For some reason, they need to eat food to survive and heal their wounds just like their human counterparts instead of just recharging their batteries, refueling their engines, and/or repairing their chassis like a typical robot would.
- Elemental RockPaperScissors: He is overcharged by lighting, but he takes damage over time when wet.
- Enemy to All Living Things: They are described in the update post as having a hatred toward living things.
- Expressive Mask: Seems to have a hard metal exterior with no visible facial articulation mechanisms, but can make the same expressions as any of the human characters.
- Extreme Omnivore: They can eat stale and spoiled food with no negative effects."SPOILED FOOD IS STILL FOOD".
- Heroic Comedic Sociopath: Their near homicidal hatred towards all living matter is Played for Laughs and largely ends up portrayed as being petty on WX's part.
- Jerk with a Heart of Jerk: Their character description in the Curio Cabinet reads One might assume WXs callous nature hides a sensitive soul. One might assume incorrectly.
- Killer Robot: Being a robot in a game where survival depends on killing a lot of creatures invokes this. WX's general personality also fits the trope.
- Lack of Empathy: Almost. According to their character selection quote, they have an empathy module, but it's not working. Though when examining a collection of gears, WX says "OH NO. WHAT HAVE I DONE TO YOU?" This suggests that while they have no empathy for biological creatures, they still have empathy for others of their kind, i.e. mechanical beings.
- Magikarp Power: Their starting stats are the lowest overall in the game; even lower than Wes, the explicit Joke Character (although they lack the penalties to damage and hunger drain that Wes has). However, they can upgrade themself by eating gears; at max level their stats are the highest in the game.
- Morality Chip: As stated in their profile quote, theirs isn't working properly for some reason, making them what they are now. A heart crossed with a giant X in their character profile makes it more obvious.
- No Biological Sex: Presumably, being a robot. WX-78 is referred to as "it" in the first game's narration and when seen on the Nightmare Throne by another character, although death announcements and all of the other characters instead refer to WX with singular "they" pronouns in Don't Starve Together. However, the developers are prone to referring to WX-78 as "he" in patch notes and other behind-the-scenes comments, and both "he" and "they" in live streams.
- No Indoor Voice: Implied by their comments being in all caps.
- No Waterproofing in the Future: WX-78 takes damage over time from being caught in the rain or being in puddles and tides.
- No-Sell: To Poison, and to Freezing for the duration of System Overload.
- Power Glows: In System Overload, WX-78 will generate light from their body for a temporary period of time.
- Revenge: They talk about this whenever they kill a creature.
- Ridiculously Human Robot: They're even human enough to enjoy picking flowers, be afraid of monsters, go insane, etc.
- Robot Names: What their name means is anyone's guess.
- Robotic Psychopath: They are very fond of exterminating the life out of organics. Whatever they may be. Also, while everyone else in DST is irritated by Maxwell doing bad things (i.e. attacking others, murdering another character, lighting things on fire), WX-78 seems relieved that there's still some evil in himnote .
- Robo Speak: Their unique text dialogue mainly consists of these.
- Shock and Awe: WX-78 is able to harness the power of electricity to grow stronger, In "The Forge", they also have a chance of shocking any enemy that attacks them and makes contact.
- Smug Super: Constantly boasts about their superiority and the inferiority of organic life.
Also known as "the Librarian", she is the fifth character to unlock. She can craft books that give herself buffs at the cost of Sanity. However, she can't restore Sanity using sleeping items and takes a bigger penalty from spoiled food.
- Antiquated Linguistics: Of the intellectual kind.
- Badass Bookworm: Being a librarian, the old lady can pack some punch.
- Black Bead Eyes: When she does open her eyes in-game. Until Winona was added, she was the only female character to have them.
- Captain Obvious: Most of her quotes are quite obvious just by observing. Not that it's bad; you should always know what is going on.
- Cuteness Proximity: Her no-nonsense attitude slips when confronted with baby beefalo ("Look at its widdle face! *ahem*").
- Eerie Pale-Skinned Brunette: If dark grey hair counts. Concept art suggests she was a redhead in her youth.
- Eyes Always Shut: Though her character profile shows her with her eyes open. The only times she will open them in-game are when she exiting a wormhole, when she's going insane, and when forced into sleep status by a mandrake.
- The Insomniac: As of the Strange New Powers update, Wickerbottom can't sleep to restore Sanity.
- I Was Quite a Looker: The concept art for the Young Wickerbottom skin in Don't Starve Together. Apparently she was an attractive and fashionable redhead in her youth.
- Last-Name Basis: Referred to as Wickerbottom, which sounds much like a surname, and nothing else. She is also called "Ms. Wickerbottom" by certain other characters and game descriptions.
- Magic Librarian: By writing books and referring to them as needed, Wickerbottom is able to spend her Sanity to summon lightning from the heavens or tentacles from below, instantly mature surrounding crops, put surrounding enemies to sleep, and call birds.
- Old Retainer: One of the oldest playable characters, but she has just as much attack power and health as the average character.
- Prim and Proper Bun: Goes with her no-nonsense attitude.
- Scary Librarian: She can make books that can cause crazy things to happen.
- Sesquipedalian Loquaciousness: In contrast to Wilson, she is a bookworm who is fond of using advanced terms to express herself.
- Team Mom: Being the oldest character (with the possible exception of Woodlegs) has some of her dialogue in DST acting like an overprotective mother to the younger ones. This includes giving Wendy and Webber (both children) lessons, instructing some of the older characters in things like reviving the ghost of another survivor, and (in an art stream) preventing Wolfgang from head-on charging Klaus, a boss who could kill him in a few hits.
- The Smart Girl: She is very well versed. Most of her quotes consist of descriptions, definitions and such that could've been read from a book. She also used to already know all the basic crafting recipes that would be researched with the Science Machine normally, and be able to learn the rest of them one stage earlier than anyone else. After the "Strange New Powers" update, she is able to "self-publish" books which give her Functional Magic.
- "That's a nice tree, eh?"
Also known as "The Lumberjack", he is the sixth character to unlock. He starts with a talking axe named Lucy that is more effective than normal axes and has unlimited durability. However, during a full moon or if he gets carried away cutting down trees, he becomes a Werebeaver that can't carry items, but can cut down trees, kill mobs, and mine rocks at super-speed.
- Apologises a Lot
- An Axe to Grind: Unlike the rest of the characters, he always carries an axe with him (Lucy), and it's indestructible.
- Badass Beard: Has a beard, but unlike Wilson, he can't shave his off. If you try, he claims "A true lumberjack never shaves!"
- Badass Mustache: The big mustache comes with the beard. He keeps it in his Werebeaver form.
- Canada, Eh?: He embodies a lot of Canadian stereotypes and will comment on his Canadian-ness if he meets another Woodie in Don't Starve Together.
- Companion Cube: His axe, Lucy.
- Cursed with Awesome: See Super Mode below.
- Empowered Badass Normal: His character short shows that he does not need his Werebeast forms to take down an enemy, though they can be used to perform some useful tricks.
- Eyes Always Shut: Although sometimes it shifts into Black Bead Eyes.
- Fiery Redhead: Subverted. Only when it comes to birds is he hostile, but otherwise he's laid back and loves his axe Lucy.
- Guilt-Based Gaming: Leaving Lucy behind will result in some sad dialogue from her part from apologizing for whatever she could have said to Please Don't Leave Me.
- I Call It "Vera": His talking axe, Lucy.
- Mighty Lumberjack: He can chop trees in no time flat.
- Monochromatic Eyes: His eyes are small and solid white like Wigfrid's, which is visible in some official art and in the Don't Starve Together emotes.
- Our Werebeasts Are Different: He can turn into a Werebeaver. As a Werebeaver, Woodie is more powerful and has night vision. This is taken up to eleven in the Return of Them expansion of Don't Starve Together, as a part of the Moon falling down from the sky caused his curse to get worse by granting him the new forms of the Weregoose (a goose whose only ability is to run around and walk on water) and the Weremoose (a proper combat form).
- Summon to Hand: In the Forge, Lucy immediately teleports back into Woodie's hands after he throws it at an enemy.
- Super Mode: Cursed with Awesome with a side of Blessed with Suck. His Werebeaver form deals extra damage, does not need any tool to cut down trees or mine rocks, has night vision, is immune to freezing and overheating, and cannot actually be 'killed' (any damage simply depletes your Log meter, which can be refilled quite easily). On the other hand, he won't be able to hold any items (no Glommer Flower for you), eats almost anything (including saplings, grass and berry bushes), and he will be quite defenseless when it is over.
- In Don't Starve Together the Werebeaver is somewhat less this trope, since its bite does less damage, it's no longer immune to hot and cold, and being in werebeaver form inflicts a constant sanity drain. This until the character rework gave him back resistance to hot and cold and a reduced sanity drain.
- His character rework also gave Woodie two new forms. The Weregoose grants Woodie an insane speed boost and the ability to walk on water, which allows him to cover further distances in a small time period; the Weremoose is slightly slower, but it makes up by having the constant damage of a fresh Ham Bat and a good damages reduction that makes this form an excellent choice for combat. Other than that, the Weremoose can also charge to hit a large number of enemies with one attack, but it will stun Woodie if he happens to hit a structure while he is performing it.
- Talking Weapon: Lucy, his signature axe, speaks to him when equipped and encourages him to chop down trees. However, she will urge him to stop when he's on the verge of becoming a werebeaver.
- Unbreakable Weapons: Lucy will never break, but is weaker than a regular axe in combat.
- Verbal Tic: Has "eh?" at the end of a lot of his sentences.
- Voluntary Shapeshifting: His character rework gives him this ability to some extent, as Woodie can now craft special idols to transform himself into a Werebeast of his choice. His animated short plays it straight, as Woodie voluntarily changes between all his Werebeast forms and his human form with no help at all.
- Why Did It Have to Be Snakes?: He hates birds, for some reason.(examining a red bird) What a snotty little jerk.
Also known as "the Silent", he can be unlocked if he is rescued during Adventure Mode. He has significantly lower stats compared to the other playable characters as well as penalties to damage and hunger depletion, which makes him a good character for players who are looking for a bit more challenge in the game.
- Black Bead Eyes
- Eerie Pale-Skinned Brunette: Underneath an even whiter face paint (on his character profile at least).
- Heroic Mime: Bonus points for being an actual mime.
- To Wolfgang. Wolfgang is a hulking Rated M for Manly, while Wes is a weak Pretty Boy. They are both foreigners, but while Wolfgang speaks in broken English and his nationality is a mystery, Wes doesn't speak at all and is confirmed to be French.
- And to Wigfrid too. They're both performers, but whereas she plays a boisterous valkyrie, he's just a humble mime. As for their perks, Wigfrid is a Jack of all trades who inflicts more damage, receives less damage and whose health and sanity get restored as she fights; Wes instead is a Joke Character who is a terrible fighter and has less hunger with a faster-draining meter.
- Joke Character: He has lower health, sanity, and hunger than the other characters, deals less damage in combat, depletes his hunger meter more quickly, and isn't able to properly examine things (he will just remain silent when you try). Word of God says he was introduced as a way for players who thought the game was too easy to make things more challenging.
- Joke Item: He has the ability to craft balloons infinitely at the cost of Sanity, which distract monsters.
- Noodle Incident: What Wes exactly did for Maxwell to be displeased with him (resulting in him being trapped by Clockwork Monsters) is never explained.
- Not Completely Useless: The fact that the balloons serve as a distraction, regardless of their -5 sanity per use penalty, is a plus considering the setting, and the character. Popping the balloons will also do damage, and if a bunch of balloons are together, they pop all at once.
- Lethal Joke Character: In "The Forge", in spite of having low health, his ability to draw the aggro and fire of foes makes him extremely useful for distracting enemies while the rest of the party heals, regroups, or focuses on another enemy.
- Pretty Boy: Wes is still the resident Joke Character in Don't Starve Together, but most of his skins look fabulous. He is confirmed to be French after all.
- Visible Silence: His character profile's quote in the character select menu.
- The Voiceless: He never says a wordnote . He just pantomimes.
A mysterious man who 'welcomes' players into the world of Don't Starve and seems to be in control of it. The last level of Adventure Mode strongly implies that he's an Unwitting Pawn of the shadows; freeing him forces the current character being played to take his place, after which he becomes playable. He is known as "The Puppet Master". Maxwell has lower health compared to the rest of the cast (75 hitpoints, compared to the baseline 150), but regenerates sanity constantly and starts out with some formidable equipment. His original name is William Carter, and he used to be a rather average guy until he found the Codex Umbra.
- Affectionate Nickname: "Maxy" by Charlie, before the events of the game.
- And I Must Scream: He's been trapped on the Nightmare Throne (which looks pretty uncomfortable, as Wilson points out) in a pitch-black, hellish realm for "an eternity". Also, he's been forced to listen to the same ragtime song on his phonograph the entire time.
- Big Bad: Maxwell serves as the main villain of Don't Starve.
- Black Bead Eyes: Like many of the other characters.
- Breaking the Fourth Wall: Engages in this a few times, such as calling a more-effective-than-flint gold tool "game logic".
- Chess Motifs: The pieces of the Wooden Thing are usually found in areas known as the chess or Maxwell biome, guarded by Clockwork Knights, Rooks, and Bishops. His prison in the last world also keeps this theme, and he at one point remarks that "even a king is bound to the board".
- Deal with the Devil: He gave Wilson forbidden knowledge in exchange for building a machine that pulled him into the world of Don't Starve. It's unknown if he did the same thing with the rest of the cast. It might also be how he ended up there, with his stage assistant Charlie as collateral damage.
- Doppelgänger Attack: In the Forge, Maxwell's shadow puppets appear to strike a target after he focuses fire on a single target long enough.
- Easily Forgiven: In Don't Starve Together, some of the characters are on good terms with Maxwell, even if he is the reason they're trapped in this world. Others are still holding a grudge, Wilson and Willow most of all.
- Even Evil Has Loved Ones:
- He's clearly very fond of his assistant, Charlie, even though she's now the Grue and attacks him on sight (the same as any other player character). If he takes damage, he'll protest that she's hurting him and try to jog her memory.
- Unlockable letters show he also has, or at least had, a decent relationship with his brother, Jack, who is the father of twins - implied to be Wendy and the deceased Abigail.
- For some reason, he's good friends with the Ancient Guardian found in the Ruins, and explicitly mourns his old friend's death after you kill the boss.
- Evil Is Not a Toy: He used to be a struggling stage magician, until he got his hands on the Codex Umbra and started using actual magic in his act.
- Fourth-Wall Mail Slot: He's posted on the Don't Starve site, on a hidden page.
- Glamour Failure: His Creepy Shadowed Undereyes are a bluer color than everyone else's, and in the character selection screen his Survivor skin has fangs similar to the ones in his monster form near the end of Adventure Mode.
- Good Smoking, Evil Smoking: Is seen holding a cigar when he greets the player character at the start of Survival mode, though he doesn't have it in Adventure mode or as a playable character.
- The Heavy: He has more lines than any other character, if you count Lucy as being separate from Woodie. He also plays the biggest role in the lore, and it was his actions that kicked off the entire plot.
- Humanoid Abomination: He Was Once a Man and still looks like one but it's clear he's something more now. It's just not clear what.
- I Let You Win: Once you beat him, your character becomes the one on the Nightmare Throne, and Maxwell becomes a PC.
- Keeper of Forbidden Knowledge: He clearly knows a lot more about what's going on than both Wilson and the other survivors (including Wickerbottom) and the players themselves (including a person playing him), but is refusing to say much about it, due to it all being highly lore-significant stuff. He probably gained a lot of this knowledge from reading the Codex Umbra and his time on the Nightmare Throne.
- Man of Wealth and Taste: He wears a very sharp pinstriped suit, or, in adventure mode, a blue fur coat. Presumably he regenerates Sanity because of his dapper clothes.
- Me's a Crowd: With the Codex Umbra, he can create shadow clones to do his bidding. Each one he makes takes a chunk off his maximum sanity.
- Mundane Utility: Maxwell's shadow puppets, made from the very essence of nightmares, are extremely useful when harvesting resources. Maxwell also thought it would have been the best idea to use the Codex Umbra for use in his magical act.
- Not So Different: With Wilson, in regards to how they ended up in the current world; after experiencing an all-time low in their lives, both started dabbling with unknown forces that they shouldn't have touched. Either Maxwell didn't know about this, or he didn't care.
- Pet the Dog: He has his moments. See Even Evil Has Loved Ones.
- Power at a Price: The downside of his demonic powers is that the shadow creatures keep him trapped on the Nightmare Throne. He knows it, and deeply regrets what his dabbling in dark magic did to Charlie.
- Reality Ensues: Maxwell is showing signs of a receding hairline. He looked a lot younger when he was an aspiring stage magician, with dorky glasses, a fuller head of hair, and a kinder facial expression.
- Satan: Or at least very close to it. A hidden image even has him offering an apple to a starving Wilson.
- Slashed Throat: When examining a razor:If only the world had a single neck.
- Squishy Wizard: As a playable character, his sanity regeneration lets him use magic without much fear, and his health is extremely low compared to any other character's.
- Stage Name: Maxwell is not his actual name. It was the name he used while he was a stage magician in California.
- Teeth-Clenched Teamwork: With Wilson during the events of the Cyclum Puzzle comics and Don't Starve Together.
- Character quotes from DST show that he gets along with (and actually kind of likes) WX-78 the best, and is worst off with Woodie, who still clearly doesn't like him much (and is only willing to revive him as a ghost because Lucy, who is a bit more forgiving, said so).
- That Man Is Dead: Not stated directly but the eyes and name of William Carter slowly being removed from all shown pictures/letters implies that either his Maxwell persona or the shadows don't like his past self very much.
- Theme Naming: Think it's odd that he's playable when he doesn't have a W in his name? Consider that his original name was William. Also a "W" flipped upside down becomes an "M". In both fanon and the ingame files, he's referred to as Waxwell to differentiate himself from the Maxwell NPC.
- Tome of Eldritch Lore: The Codex Umbra, which lets him summon shadow clones of himself.
- Took a Level in Kindness: In DST, many of his dialogue lines contain mentions of the other survivors that are milder and more respectful than anything his single-player self says, for instance finding the statues of himself scattered around the world embarrassing in hindsight. Most of the others in turn have kinder words to say about him.
- Unwitting Pawn: For Them.
- Villainous Breakdown: Starts out smug and composed, but begins losing his composure as the player progresses through adventure mode. He also becomes much more monstrous in appearance.
- Yank the Dog's Chain: Disconnecting him from the Nightmare Throne causes him to cry out in joy — whereupon he promptly screams and disintegrates, likely due to his advanced age. Subverted once the person the player is gets put on the Nightmare Throne, it will cut to Maxwell waking up and saying "Free at last!" and if you decide to remove the player, the same thing happens but with the roles switched..
- Absent-Minded Professor: He is fascinated by everything in the Constant, including dangerous creatures that want to murder him. Luckily there are armors for examining them more closely.
- Adorkable: He is a genius and cheerful, adorable old man.
- Badass Mustache
- Badass Normal: Wagstaff has no special abilities, but he uses his ability as inventor to create some useful gadgets to survive.
- Bastard Understudy: An interesting example. Wagstaff studied about They and Their magic, but he never had any direct interaction with Them. They never summoned him to the Constant, he came in by building a portal on his own.
- Because Destiny Says So: A firm believer of this. But he fails to realize that he is the Unchosen One.
- Big Ol' Eyebrows
- Blind Without 'Em: Wagstaff cannot see far away from him without a visor on.
- Breaking the Fourth Wall: Wagstaff notices that time flows differently and many other weird things that happen in the Constant.
- Breakout Character: Wagstaff was already known for his relevance in the lore, but his introduction as a playable character in vanilla Don't Starve six years after the release of the game was unexpected to say the least.
- Bunny-Ears Lawyer: Before getting into the Constant he was an eccentric, yet accomplished inventor.
- Chekhov's Gunman: He was mentioned for the first time by the game developers in 2013, with little to no evidence suggesting his actual existence as a character in the game (except for his surname starting with a W). Then Winona, one of his employees, joins the crew in Don't Starve Togheter in 2017. Cue 2019 and Wagstaff himself joins the roster.
- Cloudcuckoolander: Wagstaff worked all his life to reach to Constant, and he studied it to the point he knew about Charlie, the Nightmare Fuel and the Throne before he directly saw them. His researches were so well known that Winona got herself hired into his company so she could gain access to them to save her sister Charlie.
- Cool Old Guy: He is nearsighted and he suffers from an intestinal disease, but he is still surviving in the Constant on his own.
- Crazy Awesome: Everything he does falls into this. He even managed to create a teleporter from an umbrella!
- Creating Life: He mentions some attempts to create an automation in his character quotes. It is heavily implied that the automation in question is WX-78.
- Ditzy Genius: He is a genius and one of the craziest characters in the game.
- Einstein Hair
- Ensemble Dark Horse: To the point that the fandom went nuts when the developers started to leave clues about his soon-to-be status as a Playable Character in Don't Starve.
- Eyes Always Shut: When he is not wearing his Spectoggles. Justified because he is severely nearsighted and he needs them to see.
- Fearless Fool: He loves everything about the Constant, no matter how dangerous or crazy it is.
- Foil: To Wilson Higgsbury and William Carter: they were two idealistic young men who tried to pursue success with their field of expertise only to fail, be tricked by Them and to get dragged into the Constant against their will. Robert Wagstaff instead is an idealistic old man already recognized as a successful inventor whose ultimate goal was to reach the Constant all along, even though he wasn't chosen by Them.
- Freaky Is Cool: His life philosophy in a nutshell.
- Frickin' Laser Beams: His Fryfocals allows him to shoot laser beams at his enemies.
- Gadgeteer Genius: A skilled inventor able to create special visors and even teleportation devices. He's also implied to be the creator of WX-78.
- Goggles Do Something Unusual: He can upgrade his Spectoggles so they are not limited just to give him a better vision. Even the base version of them is useful, as the Spectoggles allow Wagstaff to analyze Peculiar Objects and to locate hidden traps.
- Goggles Do Nothing: All the other characters in the game are unable to use the Goggles without experiencing Wagstaff's nearsighted vision.
- Hero of Another Story: For years no one had any idea of what happened to him after his factory burned down. Then he was released as a character in Don't Starve, revealing that he wanted to reach the Constant, and he did it without Maxwell's help. And for some reason, some pieces of the technology he created can be found around in the Constant.
- Idiot Ball: His obsession with the Nightmare Throne is what brought him into the Constant.
- It Was His Sled: Due to the name of his radio (PR-76) almost everyone in the fandom correctly guessed that he was the creator of WX-78.
- Jumped at the Call: He was not supposed to be in the Constant, but he loves it anyway.
- Locked Out of the Loop: His character quotes reveal that he never talked to Maxwell before reaching the Constant, but the fact he greeted him when he arrived and the statues he found during his explorations made him realize he was someone important. And because of this he decided that he wanted to meet him in person.
- Luke, I Am Your Father: He is heavily implied to be WX-78's creator.
- The Maker: He was already known as the creator the PR-76 Radio, but his quotes reveal that he also created the Throne Room's Gramophone (model ML-77) and potentially WX-78.
- Night-Vision Goggles: The Infroggles variant of his goggles. He modified them to catch a glimpse of Charlie.
- Nightmare Fetishist: He wants to meet Charlie in person and sit on the Nightmare Throne.
- Ominous Visual Glitch: When his health gets lower he starts glitching.
- Picky Eater: Justified as he suffers from some kind of disease. He needs to cook his food first so he can eat it with no health penalty.
- The Pollyanna: He reacts with childish enthusiasm to everything that happens to him.
- Red Herring Shirt: He was well known by the fandom because he was mentioned as the mysteriously disappeared inventor of the radio used by Maxwell to communicate with Wilson. It took six years to finally see him in the game and have his story and motives revealed.
- Right Man in the Wrong Place: The Constant doesn't seem to take Wagstaff's presence well as he starts to glitch whenever his health is low.
- Sesquipedalian Loquaciousness: Sometimes he falls into this, but he is not as bad as Wickerbottom.
- Shared Family Quirks: While really a creator and creation relationship, both describe a pine cone as a "portable Fibonacci sequence".
- Skewed Priorities: He wants to have a closer study of deranged creatures that want to eat his face off. Including Charlie.
- Smart People Wear Glasses: In the form of a pair of Spectoggles that he can modify into a helmet (Visor), night-vision goggles (Infroggles) and a headgear that shoots laser beams (Fryfocals).
- Soap Opera Disease: Downplayed. He suffers from a stomach disease that causes him to lose 3 HP from every raw food he eats (but he still gets healed by the curative raw food, minus 3 HP). Played straight when he starts to glitch after losing enough HP.
- Spanner in the Works: Given his backstory he might become one for Them in the future.
- Teleportation Spam: With a modified umbrella.
- Theme Naming: Robert Wagstaff. It was one of the reasons the fandom realized he would be playable one day.
- Too Dumb to Live: He is glad to be into the Constant despite all the horrors who inhabit it. But wanting to claim the Throne is what really puts him in this territory.
- The Unchosen One: He thinks that his destiny is to sit on the Nightmare Throne... But it was Wilson to take Maxwell's place on it, and there is no indication that Wagstaff's presence in the Constant was wanted by Them.
- The Unsolved Mystery: Wagstaff disappeared the same day the Voxola factory mysteriously burned down. Next of Kin reveals the factory's fire was caused by Wagstaff's portal device, which was how he and Winona ended up in the Constant.
- Unwitting Instigator of Doom: All the people who actually sat on the Nightmare Throne can tell him why taking their place is a really bad idea.
- Wacky Parent, Serious Child: If you consider him WX-78's father they fall into this.
- Walking Spoiler: He was already known by the fandom for being the creator of the radio used as a component of the Adventure Mode's Divining Rod and Winona's boss. His actual introduction in the game reveals that it was only the tip of the iceberg.
- Wham Episode: Robert Wagstaff never met Maxwell before reaching the Constant. He reached that dimension with no help at all to study the creatures who live in there, the Nightmare Fuel and to sit on the Nightmare Throne. However something seems to have gone wrong as the Constant seems to consider him a glitch in the Matrix.Examining the Nightmare Throne: I've found it! The portal that can link worlds! The throne of ultimate power!!
- Well-Intentioned Extremist: Wagstaff really wants to make the world a better place, and he doesn't care if the end of the world as we know it is the price to pay for it to come true.
- Wild Card: Wagstaff himself is cheerful and adorable, but he is also a crazy person whose motives and final goals can be described only as "epically stupid" and/or "morally questionable". And the fact that he is heavily implied to be WX-78's creator does not help the question either.
- The Wonka: Despite his weirdness he owned a factory and is a talented inventor.
Introduced in the Reign of Giants DLC
A "Performance Artist" playing the role of a Valkyrie. She's considerably combat-oriented, having higher strength and defense as well as regenerating Health and Sanity with each kill. However, she refuses to eat anything other than meat, and she has slightly lower Sanity and Hunger.
- Action Girl: Fighting increases her sanity due to her excitement to do it.
- Blade on a Stick: She is the only character capable of crafting a Battle Spear, though she can give it to others in Don't Starve Together. In the Forge, Wigfrid wields the Pith Pike and later can gain access to the Spiral Spear.
- Blood Knight: To the point that she gets healthier the more she kills.
- Brawn Hilda: Though skinnier than most examples of this trope.
- Cool Helmet: Her warrior helmet.
- Cute, but Cacophonic: Her voice can best be described as an erratic horn.
- Fiery Redhead: Is very eager to fight, and often refer to herself as a passionate warrior.
- Foil: To Wes. They are both performers, and while he is a humble, weakling mime, she plays a boisterous valkyrie who knows how to pack a punch for real.
- Heävy Mëtal Ümlaut: Upön every öccasiön where Wigfrid vöices wörds which cöntain the letter Ö in them, every single Ö will find itself the pröud pössessör öf twö döts flöating aböve it.
- There's a setting specifically allowing players to turn it off in the game menu.
- Hot-Blooded: Well, she is an actress performing as a warrior...
- Jack-of-All-Trades: Wolfgang is stronger on a full stomach, Woodie is more resistant when transformed, and Maxwell constantly regenerates sanity. However, Wigfrid is the only character with bonuses to all three characteristics.
- Leeroy Jenkins: The fact that she charges willy-nilly into the Ancient Gateway while everyone else in the group is hesitant about running into strange portals more or less cements this. The resulting expression on Wilson's face pretty much sells it.
- Lost in Character: This 'performance artist' will steadfastly remain 'performing' as a battle-hungry Viking shieldmaiden, every moment of every day for as long as you're able to keep her alive. Wigfrid could give Kirk Lazarus a run for his money.Whoever Wigfrid was before her titular role has been lost to time, and the power of method acting.
- Real Men Eat Meat: Fitting with her Valkyrie persona and Tomboyish personality, she eats meat exclusively — vegetables are not a food fit for warriors. The only plant she'll eat is 'Leafy Meat.'
- Winged Soul Flies Off at Death: What happens to mobs she kills.
A kid also known as "The Indigestible", since he has been eaten by a spider, and now uses it as a Living Body Suit. He has characteristics of both human and monster, being able to eat monster food, befriend spiders, and has slightly higher physical attributes, but not only he has the mind of a kid (and thus can't take many hits to his Sanity), everything except spiders will attack him on sight.
- Animals Hate Him: Except for spiders.
- Back from the Dead: He is unlocked by finding his skull and burying it in an open grave. Lighting will strike the grave and revive him.
- Badass Beard: He can "grow" a beard made out of his own silk. It won't keep him as warm as Wilson's beard, but it is a good source of silk if shaven.
- The Beast Master: Can become this for spiders. He even starts with spider eggs to create a spider den.Webber: Spiders understand us.
- Buffy Speak: Uses childlike terms for some items, such as calling Manure and Phlegm "Doodoo" and "Boogies", respectively.
- Creepy Good: He may be part spider and frightening-looking, but he is one of the more innocent, sweet characters.
- Cute, but Cacophonic: He's one of the sweeter characters but he essentially sounds like a demonic piano in a trash compactor. During an official stream, a fan once asked the developers whether he was voiced by a synthesizer falling down a flight of stairs; the answer was "Maybe."
- Dark Is Not Evil: Apart from his appearance and understandable hatred of certain normally-friendly creatures (mainly pigs, which try to kill him), he's actually a pretty sweet kid.
- Easily Forgiven: Doesn't show any resentment towards the spider that he was eaten by and (somehow) fused with, instead treating him as a friend and ally.
- Extreme Omnivore:
- He is able to eat poisonous items without damage, although he'll complain about it.
- Prior to an update, he was the only character who could eat Pig Skin and Bunny Puffs and other items deemed "horrible" by the game which are edible by carnivorous mobs (including spiders) but not normally by players.
- Foil: To Wendy. Wendy looks cute, but has a somber and creepy personality. Webber looks like a humanoid spider, but is innocent and sweet.
- Fusion Dance: Performed one with the spider that tried to eat him, somehow. Whatever happened, it resulted in him becoming the hybrid between boy and spider he is today.
- Giant Spider: He is treated as a kid-sized spider by other mobs and has some spidery traits.
- Half-Human Hybrid: He's merged with a spider which tried to eat him long ago. And some of his quotes suggest that the spider's mind is still intact.
- Living Body Suit: He looks like a human-shaped spider. Unlike the usual use of this trope, Webber seems to mostly be in full control, as his behavior and speech suggest.
- Mind Hive: He alternates between using "I" and "We", depending on whether he's referring to just himself or his spider as well. Some of the quotes appear to be said by the spider instead of the boy."Sandwich for me[boy], Frog legs for him[spider].
"We could be good at football, much better than I[boy] was!"
"I[spider] can't read, but he[boy] can."
- Monochromatic Eyes: This may be due to the Spider look.
- Odd Friendship: With Wendy, presumably over being the only children in the camp. He once gave her a friendship bracelet.
- Paper-Thin Disguise: In the Hamlet DLC, Webber gains access to the "Shamlet Mask", a pair of sunglasses and fake mustache that somehow keeps pigs from mistaking you for a monster.
- Pest Controller: Webber can amass a large following of Spiders, including the ones found in the caves. Bonus points for also behing half-spider himself.
- Pungeon Master: This guy has puns galore."Marbelous protection!"
"Wood you like to fight?"
- Stock "Yuck!": When examining carrots, he'll say that he sort of misses being forced to eat them. It doesn't stop him from eating them though.
- Swallowed Whole: It didn't work.
- Time-Passage Beard: Despite his young age he grows a silky beard as time goes on. It works just like Wilson's beard, but his one is made of silk.
- Vocal Dissonance: See Cute, but Cacophonic. It's worth noting that despite being a child, he has one of the deepest voices amongst the characters.
- Voice of the Legion: Though, like the other characters, his "voice" is just a series of musical notes, they fit this description.
- Was Once a Man: And once a spider. Then the latter ate the former, and they became... whatever it is that Webber is now.
Introduced in the Shipwrecked DLC
Also known as "The Unperturbable". She is the first Shipwrecked DLC character to be added. She starts out with her own surfboard with a 1.5x faster sailing speed than a raft and has the ability to dry off quicker. Surfing over a wave will grant her 1 sanity point. While her health is low she has a large hunger meter which can compensate for her faster hunger drain. Walani can also ride more sizes of waves, unlike all the other characters.
- Big Eater: Has a larger Hunger meter than most characters, and it drains 10% faster.
- Monochromatic Eyes
- Pungeon Master: Like Webber, quite a few of her quotes are puns, though they're slightly more subtle."I'm digging this fancy shovel."
- Mellow Fellow: Alongside her title "The Unperturbable" a lot of quotes strongly indicate this, some bordering on stereotypical hippy-comments.
- Odango Hair: She sports this style.
- Surfer Dude: Female version. She's a Hawaiian surfer. Her personality fits the trope, and she even has a surfboard; it's as fast as the first tier of sailboats and cheaper to craft, but has much lower durability.
- Totally Radical: Comes with the Mellow and Surfer attitude in her quotes."Would make a radical skirt."
"That's one gnarly-lookin' whacker."
"Flowers totally get me."
Also known as "The Culinarian", he is the second Shipwrecked DLC character to be added. Being the chef he starts out with his own portable crockpot and a backpack that also acts like an early icebox. He gains 33% more health, sanity, and hunger from crockpot foods, this mostly compensates for his quicker hunger drain. However, he only gains 70% stats from raw foods, 80% from dried foods, and 90% for ones cooked over fire. He also needs to diversify his diet, as eating the food item over and over again within a day or so will reduce its benefits. He can also cook Warly-specific dishes in his crockpot, giving him slightly more options for food than other characters.
On July 25th 2019 Warly was added to Don't Starve Together with slightly modified perks. He now gains normal statistics by eating Crock Pot foods, but he will refuse to eat any other kind of food. His Chef Pouch needs to be crafted, and he can now craft a Portable Grinding Mill and Seasoning Station to add spices to any available Crock Pot food to give it additional bonuses. In addition, some of the Portable Crock Pot's exclusive recipes are missing or altered from the single player version, but has gained many more exclusive recipes with unique effects.
- Ambiguously Brown: He's the darkest-skinned human character so far, though we get no information about where he is from other than the fact that he speaks French. The Taste of Home short reveals that his mother is lighter skinned than he is, possibly meaning that he's mixed race.
- Big Eater: Has a larger Hunger meter than most characters, and it drains 33% faster.
- Chef of Iron: As evidenced in his battle quote: "I'm also an accomplished butcher!"
- Cordon Bleugh Chef: Some Warly's exclusive recipes in Don't Starve Together include not normally edible ingredients like Volt Goat Horns, Bone Shards or even Nightmare Fuel. Not only they are still edible, but they give temporary buffs to the person who eats them. Justified, as being a Supreme Chef allows him to reap the benefits of these ingredients in his cooking in ways others cannot.
- The Dutiful Son: Before getting into the Constant Warly was taking care of his old mother who suffered from Dementia.
- Farm Boy: By examining the photographs in Taste of Home it is possible to notice that Warly's parents used to live in a farmhouse where Warly probably grew in (justifying this way his quotes about having had goats in the past). He moved away to a more tropical location with his mother only later on.
- Gratuitous French: Often peppers his speech with French, particularly when talking about food.
- Item Amplifier: Eating crockpot foods restore statistics for him in Don't Starve. In Don't Starve Together he loses this perk, but he gains the ability to add spices to the Crock Pot foods to give additional buffs to himself and the other survivors.
- Mad Libs Catch Phrase: Usually says some variation of "Could use [one or two ingredients]" when examining cooked or dried food.
- Momma's Boy: Before getting into the Constant he lived with his mother, and their house was full of photographs of them together. Justified as the woman is old and affected by dementia.
- Monochromatic Eyes
- Picky Eater: In Don't Starve Together he refuses to eat foods not cooked in a Crock Pot, and he will complain if he is forced to eat the same dish more than twice within 2 days (1.75 in single player).
- Supreme Chef: Warly mentions that he was a chef before in some of his quotes and he often remarks on what can compliment whatever dish he's making, with the descriptions sometimes bordering on Food Porn. His portable crockpot also allows him to cook dishes unique to him, such as Monster Tartare (which, unique for a monster based dish, actually restores some sanity, although only in single player.) Don't Starve Together takes this a step further by allowing him to use certain items for ingredients that other characters can't use, such as Volt Goat Horns, Nightmare Fuel, and Bone Shards. Quotes from the other survivors on some of his exclusive recipes have quite a few talk about his cooking positively (even Maxwell).
- Through Her Stomach: A tearjerking example. He used to cook for his mother to jog her fading memory.
- Uncanny Family Resemblance: It is difficult to notice, but according to the background photos shown in Taste of Home Warly looks almost identical to his father, albeit there are some minor differences to distinguish the two (Warly's father had a slightly darker skin tone, his beard was trimmed differently, he wore glasses and he had black bead eyes).
Also known as "The Monkey King", he is the third Shipwrecked DLC character to be added. Wilbur is slightly slower than the other characters but can run after walking for 3 seconds, making him go faster than them. While running his hunger will drain by 33%, but he will usually arrive at the destination 33% sooner than the other characters. Prime-apes also consider Wilbur a friend, similar to Webber with spiders. Wilbur will also generate manure every 2-5 days, which he can fling as a stack.
Also known as "The Pirate Captain", he is the fourth Shipwrecked DLC character to be added. Being a pirate, all treasure mark locations, including a few extras he generates, will be revealed on the map. However, his sanity constantly drains when he is on land. This is why he can build his slow ship, the "Sea Legs".
- A Pirate 400 Years Too Late: This is the case so long as he's from the same early 20th century setting as the other playable characters.
- Crippling Overspecialization: Intended to be used in Shipwreck maps, thus suffers horribly in the base game.
- Dressed to Plunder: Although you can tell he's a pirate, he actually doesn't have much stereotypical pirate wear. He's only got the hat (which doesn't even come with a feather), beard, and two wooden legs!
- Seadog Beard: Has a pretty big one.
- Nice Hat: His Lucky Hat.
- Monochromatic Eyes
Introduced in Don't Starve Together
A dauntless young woman also known as "The Handywoman". She is a factory worker — specifically, one that used to work for Voxola/Wagstaff. Thanks to her history in manufacturing, she crafts items and builds structures much more quickly than other characters, and can craft a special tape that repairs clothing. When she enters darkness, she ignores the first hit from the Night Monster, due to being Charlie's older sister.
- All There in the Manual: Her existence was first mentioned in Charlie's notes to Maxwell in the William Carter puzzles, long before her official introduction as a playable character.
- Arc Number: Her release date, September 13, 2017.
- Arc Welding: Of a sort. She connects the main storyline to Wagstaff's anecdote, and expands a bit on both.
- Big Sister Instinct: One of her examination quotes reveals that she went to the Constant to rescue Charlie (while lamenting that she is not doing a very good job of it).
- Black Bead Eyes: Unlike most of the other female characters (other than Wickerbottom), she has these instead of solid white ones.
- The Blacksmith: Her Victorian skin is based on this.
- Cain and Abel: Invoked. Despite Winona being Charlie's sister, she can still get attacked by the darkness like any other PC by staying in it for too long.
- Duct Tape for Everything: Her unique craftable item, Trusty Tape, is a cheap, stackable single-use item that repairs clothing durability.
- The Engineer: She is labeled as one by her exclusive character tab.
- Gadgeteer Genius: Her character upgrade gave her the ability to create exclusive spotlights, catapults, and the generators to power them.
- Hidden Depths: For a tomboyish engineer, she meshes surprisingly well with formal parties, judging by her "Guest of Honor" quote.
- Winona: The life of the party has arrived!
- Jack-of-All-Stats: Her Health, Hunger and Sanity stats are identical to Wilson's; the difference between them lies in their character-specific abilities. They also have the same fields of expertise in "The Forge", although Winona has more health and a different starting weapon.
- Meaningful Name: Winona means 'firstborn daughter', subtly hinting at the fact she's Charlie's older sister.
- Ms Fix It: Her Trusty Tape invokes this even if it only repairs damaged clothes, though it is played straight during her origin cinematic.
- Sibling Rivalry: When Winona evades an attack from the Night Monster, she'll exclaim "I already know all your moves!", implying she often fought with Charlie growing up. She also snarks at live Mandrakes that they're exactly as annoying as little sisters are.
- Tomboy and Girly Girl: Compare her, a brave and tomboyish engineer to her more demure, friendlier sister, Charlie.
- Wrench Wench: Being a young woman good with machines, this is obligatory for Winona. She even managed to repair Wagstaff's portal device.
- Why Did It Have to Be Snakes?: Like Wilson and Willow, she isn't too fond of Spiders.
- Workaholic: She really loves her hard-working life, to the point of getting excited about ruined structures because she'll get to rebuild them, and accusing sleeping caged birds of having it far too easy to be tired at night.Examining Booster Shot: "I've never taken a sick day in my life!"
- Accidental Murder: He accidentally absorbs the soul of Krampus in his introductive short. Good for Krampus that Death Is Not Permanent in the Constant.
- Examining Krampus: Heh heh. No hard feelings?
- Animals Hate Him: Justified by his nature of soul-eating demon.
- Bad Powers, Good People: Wortox is nice and friendly, but he is still a demon who needs to eat souls to sustain himself and use his powers.
- Big Red Devil: His current appearance. His introductive short shows it is due to the accidental absorption of Krampus' soul.
- Blue and Orange Morality: Wortox is one of the good guys, but he loves chaos and destruction as much as his species does.
- Dark Is Not Evil: He is mischievous at his worst. He was fine stealing from the survivors because he saw them as innocent pranks, but when Krampus tried to steal a baby Beefalo from his mother he opposed and the scuffle resulted in him absorbing Krampus' soul.
- Even Evil Has Standards: Wortox was never truly evil to begin with, but his friendship with Krampus ended when he decided to kidnap an innocent baby Beefalo for no reason.
- Face Realization: During his origin cinematic.
- Friendly Neighborhood Vampire: He is a soul-eating demon, but he is also one of the most friendly characters in the game. If given the chance he will use his powers to heal the other players.
- Garlic Is Abhorrent: Wortox can eat normal food, but he does not like it. As his body is not designed to do it, he will gain only half of the nourishment the food normally gives. His examine response to garlic in particular is just to hiss in disgust.
- Healing Hands: Wortox can use his spare souls to heal himself and his companions.
- I Choose to Stay: Wortox is not a survivor. He is acting like the other survivors just because he thinks it to be fun.
- The Jester: He speaks in rhyme most of the time, he thinks fighting is a game, he is still learning about human costumes, but he appears to know more about the Constant and its magic of what he lets transpire.
- Life Energy: It seems to be the true nature of the Souls he absorbs, as they could be used to heal other people besides himself. And the fact that when other players die around Wortox they will release a soul and become a ghost at the same time with no apparent ill-effects when resurrected seems to support this.
- Lovable Rogue: He shows some shades of it.
- No Good Deed Goes Unpunished: He saved a baby Beefalo, but he lost his Best Friend in the process.
- Our Demons Are Different: He is explicitly called an "imp". He has the ability to absorb and devour souls to gain nutriment, to teleport away or to heal himself and the others.
- Our Souls Are Different: The Souls are his exclusive items and an animal-based mob (or a player) will drop them while dying when Wortox is in range. Wortox can collect a stock of 20 of them for him to eat or to be released to heal himself and any other player around him by 20 HP. The downside is that the 20 Souls cap is surpassed the Souls will explode out of his inventory making him lose 10 Souls and some sanity in the process. And the Souls can be stored only in his main inventory.
- Pay Evil unto Evil: He is a demon, so his demonic side tends to do this to his enemies in the form of eating their souls.
- Power Dyes Your Hair: His fur turned from brown to red when he absorbed his first soul. However, it is possible to choose his original form as an alternate skin.
- The Prankster: As shown in his Possessions cinematic he likes to play pranks to the others. His quotes suggest that he sees killing and destroying other creatures' nests just as jokes, and seeing what the other members of his species normally do it is easy to see why.
- Reluctant Monster: Eating souls will cause him to lose sanity.
- Sliding Scale of Gameplay and Story Integration: The other survivors will release a soul upon death when he is around (and a ghost too, if the server allows it). There are two exceptions: Webber, who releases two souls upon dying, and WX-78, who releases none.
- Soul Eating: His diet consists principally of souls, even though he feels some hint of guilt about it.
- Soul Power: He can collect souls. He can just eat them restoring 18 hunger at cost of 5 sanity, he can use them to teleport for a short distance and he can release them to heal himself and whoever is around him.
- Teleportation Spam: Wortox can consume one soul to teleport away from his current location.
- Touch of Death: Some of his quotes reveal that his soul absorption ability activates through touch.
- We Used to Be Friends: With Krampus, until Wortox realized how evil he was.
- Your Soul Is Mine: When an animal-based mob (or a fellow player) dies around him and Wortox is close enough he will absorb its soul.
Introduced in Hamlet
Wilba, also known as "The Royal Adventurer", is the daughter of Queen Malfalfa from Hamlet. Her Pig Princess status causes the fellow pigs to give her random gifts every now and then. And thanks to her mixed heritage she is able to turn into a Werepig like the pigs in the Constant, but she has a secret amulet to prevent her transformation if needed.
- Artifact of Power: Wilba's exclusive Silver Necklace that allows her to control her Werepig transformation.
- Blue Blood: She is a princess and her pig subjects will give her gifts to help her during her adventures.
- Cheerful Child: With that constant smile on her face, she is one.
- Damsel in Distress: Parodied. Wilba needs to be unlocked by giving the Royal Crown to the Pig Queen because she is grounded for having lost it in the first place.
- Hair Decorations: Has a giant, pale blue bow in her hair.
- Little Miss Badass: She's a child pig princess who has the necessary skills to survive in the wilds.
- No Indoor Voice: She speaks in all caps.
- Our Werebeasts Are Different: Wilba is able to turn into a Werepig during the Full Moon and the Aporkalypse, or in case she eats too much Monster Meat. She can prevent the transformation by wearing her Silver Necklace, but it will drain her Sanity.
- Pretty Princess Powerhouse: If her appearance in the Early Access trailer is anything to go by, she is pretty competent at surviving and fighting things.
- Royals Who Actually Do Something: Despite being the young princess of Hamlet, she has lots of survival skills that do her good out in the wild.
- Rebellious Princess: Several of her quotes indicate that she doesn't want to be queen after her mother, preferring to go exploring instead.
- Videogame Cruelty Potential: Before you unlock her, Wilba is just a normal NPG who hangs out in her room in the queen's palace. Which means that she can be killed like any other pig to get some extra resources, but doing that will make her unlockable for that version of the world.
- Why Did It Have to Be Snakes?: Like many children, she's afraid of the dark, and loses Sanity faster than the other characters when engulfed in darkness.
- Ye Olde Butcherede Englishe: Due to living in Hamlet, a place for civilized pigs, and being the daughter of royalty, she speaks in Early Modern English. Much of it is paraphrased Shakespeare.
- You Are Grounded: Wilba needs to be unlocked because she lost her mother's crown during one of her adventures and she will stay grounded until the crown will be returned.
- Youthful Freckles: She has six freckles, three on each cheek.
Wormwood, also known as "The Lonesome", is a humanoid plant who was born when a magic piece of rock fell from the Moon to one of Hamlet's islands and it got fused with the local plants.
- An Arm and a Leg: His method of producing living logs involves growing a gnarled mass of wood around his arm and then violently breaking it off, costing him 20 health.
- Animating Artifact: His origin cinematic reveals that Wormwood was born when a gem fell from the moon and fused with a root.
- Arc Welding: Wormwood was introduced first in the single play DLC Hamlet. A few months later he was ported in Don't Starve Together and he got an origin cinematic which reveals that he was born thanks to the new multiplayer exclusive Celestial Magic.
- Bizarre Taste in Food: He apparently finds rot and wet goop yummy. Also, fertilizers are some of the few things able to heal his wounds.
- Born as an Adult: As it was shown during his origin cinematic.
- Born of Magic: Of Celestial Magic, to be precise.
- Call a Rabbit a "Smeerp": He has a descriptive alternate name for just about everything, such as calling a pog a "bouncy woofer" and a pangolden a "shiny pooper." He seems particularly fond of naming things after the sounds they make. Justified by the fact that he is actually a newborn in a fully developed body.
- Elemental RockPaperScissors: He can plant seeds directly in the ground and hostile plants are neutral to him, but he is more susceptible to fire as a result.
- Fertile Feet: He gains this effect while he's in full bloom. It isn't just cosmetic either; bees are attracted to it.
- Friend to All Living Things: To plants. Averted with animals, which he keeps on unintentionally scaring off.
- Gem Heart: The green gem on his chest is the reason why he came into being, and it seems to be the source of his sentience.
- Green Thumb: He has access to the "green thumb" crafting tab, allowing him to craft items that no one else can use, gains sanity from planting most plants, blooms in the spring (or DLC equivalent), gaining a faster speed and increased hunger drain, and plant-based enemies don't bother him. However, he also loses sanity whenever he kills a plant, whether by chopping down a tree or picking flowers.
- Guttural Growler: He's voiced by a didgeridoo.
- Hyperactive Metabolism: The only character to avert this, requiring him to make use of non-food items for healing.
- Meaningful Name: Common wormwood was used to make alcoholic drinks, originally for medicinal purposes.
- Monochromatic Eyes
- Nature Hero: He is able to plant seeds directly in the ground and the normally aggressive plants in game are neutral to him. He also gets upset when other plants die around him.
- Plant Person: He's a small plant given sapience and a humanoid form.
- Really Was Born Yesterday: He is the only character who is not surrounded by Air Ballon's debris when he wakes up in Hamlet's world. His origin cinematic reveals that the ruin location where he spawns in is the very place where he was born and where he fell asleep at the end of the previous day.
- Tender Tears: Examining a burnt tree or an axe will make him cry. And so will harvested bamboo, oddly enough.
- Terse Talker: Descriptive names aside, he doesn't mince words.
Wheeler, also known as "The Intrepid Explorer", is an adventurer who has crashed landed in the Constant. Though she has less pocket spaced compared to the other survivors, she's faster when carrying less and is able to perform a dodge roll that can make her avoid being hit.
- Abnormal Ammo: Her Pew-matic Horn can use every not unique item in the game as a bullet. Which includes food.
- Action Girl: She has a gun and knows how to fight.
- Adventurer Archaeologist: It was her profession according to her quotes.
- Adventurer Outfit
- Ambiguously Brown: She has one of the darkest skin tones in the game.
- Badass Bookworm: She is an archeologist.
- Beauty Is Never Tarnished: Her hair look gorgeous for a woman who constantly raids hidden ruins full of death traps for a living.
- Challenge Seeker: She loves adventure to the point she gets excited at the sight of human skeletons.
- Fragile Speedster: She has the second lowest Health in the game, but she has a natural speed boost that increases for every empty slot in her inventory. She is also the only character with the ability to dodge enemy attacks.
- Grin of Audacity: Her default facial expression.
- Gun Nut: Most of her item quotes revolve around whatever it would make a good bullet for her Pew-matic Horn.
- The Gunslinger: One of her exclusive items, the Pew-matic Horn, is the cartoonish version of a gun that uses everything as a bullet.
- In Harm's Way: "Dangerous" to her seems to mean "exciting".
- Meaningful Name: Her middle name, Dorothea, is similar to Dorothy.
- Pretty in Mink: Her jacket has a fur collar.
- Shout-Out: Ambiguously Brown and her name can be shortened to "Dorothea the Explorer". Hmm...
- Third-Person Person: Sometimes she refers to herself by using her own full name.
- Tomboy: One of the straightest examples in the game.
- What Kind of Lame Power Is Heart, Anyway?: Her Navigadget is a compass that point the location of the same object the player puts inside of it. Which can be useful for tracking the items you are in desperate need of or the source of that item.
Called "The Affluent Explorer", Warbucks is a stereotypical late 19th to early 20th century British explorer. He was originally the first character to be added to the Hamlet DLC, first appearing in the beta, but was removed by the developers for not being not very interesting and culturally troublesome.
- Ambiguously Brown: Which is kinda ironic considering the reasons why he was scrapped as a character.
- Adventurer Archaeologist: Has some of this in his character.
- Cheat Code: The only legit way to unlock him as a character.
- Gentleman Adventurer: Heavily based off this archetype.
- Great White Hunter: His character portrait defines him as one. However his character perk is to have an increased durability for the Treasure Hunting tools.
- Money Fetish: Warbucks gains sanity by keeping Oincs (Hamlet's currency) in his inventory.
- Picky Eater: He loses sanity every time he eats a not Crock Pot food.
- Quintessential British Gentleman
- Secret Character: A sort of. His data are still in the game, so he can still be played as through console commands and mods.
- Unfinished Episode: Warbucks was the first character available during the Beta and the Early Access phases of Hamlet, but he got scrapped later on due to a series of circumstances. However, his data still exists in the game and therefore he is still available as a character unlockable through console commands or third-party game mods.
- Verbal Tic: He tends to say "I say" a lot.
Wendy's dead twin sister, who appears as a ghost.
- Affectionate Nickname: Wendy sometimes calls her "Abby".
- Big Sister Instinct: She's not literally Wendy's big sister, at least not by any more than a few minutes (they're twins) but she'll protect her from enemies.
- Clingy Jealous Girl: According to the developers Abigail is jealous of Chester as she constantly tried to kill him in the past due to a (now fixed) bug. It is possible that her jealousy extends to the cute passive critters like Rabbits and Moleworms too as Abigail often kills them without any player input.
- Cute Ghost Girl: Though she has more of a Bedsheet Ghost appearance, she qualifies.
- Cynicism Catalyst: Her death turned her twin sister from a happy little girl to a perpetually depressed and creepy one.
- Enemy to All Living Things: Except Wendy. She'll even fight creatures that Wendy hasn't asked her to attack, and it doesn't matter if they're defenseless or not.
- Summon Magic: Wendy summons her using Abigail's Flower.
- The Unsolved Mystery: How she died. The developers say that it was under mysterious circumstances.
Willow's exclusive item, and her teddy bear. Only found in-game with Don't Starve Together.
- Draw Aggro: He can distract the Shadow Creatures for the insane characters. But if the insane character in question is Willow he will Hulk Out and start to attack back every potential threat to her life.
- Distaff Counterpart: Ashley the cat, one of his alternative skins.
- Hulking Out: Bernie can grow in size and attack back the enemies if Willow is close enough and insane, and he will not stop attacking until he dies or all his enemies are dead.
- Killer Teddy Bear: Averted. Instead of murdering the humans he acts as a bait for the Shadows. Played straight when he Hulks Out.
- Punny Name: Bernie sounds like "burny". And Willow loves burny things!
- The same is true for his Distaff Counterpart Ashley.
A dog-like creature that the player can use as a container.
- All Animals Are Dogs: Acts very doglike.
- An Ice Person: If Chester contains a Blue Gem in each inventory slot during a full moon, he will become Snow Chester. In addition to his normal abilities, he can act as a refrigerator and preserve perishable items.
- Bigger on the Inside: The only way to explain how he holds everything.
- Chest Monster: A benevolent example.
- Preppy Name: His full name, at least according to Wilson, is Otto von Chesterfield, Esquire.
- Punny Name: Chester.
- Series Mascot: Seems to be evolving into this as he's highly popular with the fandom. Klei even made a plush version of him.
- Superpowered Evil Side: If he's carrying Nightmare Fuel in each inventory slot on a full moon, he turns into Shadow Chester and gains three more inventory slots.
- The Von Trope Family: His full name.
An insect-like creature that can be tamed by the player.
- Bad People Abuse Animals: Glommer is considered one of the most innocent creatures in the game, and his death caused by a player will instantly summon a Krampus.
- Big Creepy-Crawlies: A rare benevolent example.
- Extra Eyes: Being an insect, it has multiple eyes.
- Infinity +1 Sword: A not weapon example. Glommer's Flower can be acquired only during a full moon night. It usually spawns near to a highly populated pig area, so there might be the chance that Glommer will die to a roaming Werepig before the end of the night (unless the player already took care of the problem). But once you got the flower Glommer will follow you to become one of the must useful companion in the game: he provides a sanity aura that denies the sanity drain of the night and he naturally produces Glommer's Goop, an item with a moltitude of uses. As its fuel value is among the highest in the game it can be used to light up the fire or to power an Ice Flingomatic during summer, it can be used to fertilize the farms, and it can also be eaten to restore some hunger and 40 HP. Sadly, despite this is the best not Crock Pot based healing item in the game, eating the Goop will also drain 50 sanity points.
- Or you can mine Glommer's Statue to obtain the Old Bell blueprint exclusive to Reign of Giants. The Old Bell summons the giant Bigfoot to stomp on your enemies, dealing the highest damage in game for a weapon. The downsides are that it can be used only thrice, that you can be hit too if you are not careful and that the items used to craft it can be obtained only by killing Glommer.
- Not the Intended Use: Killing Glommer will cause Krampus to spawn; if Glommer dies and its flower is not on its statue it will grow back during a full moon night attiring a new Glommer; so in Don't Starve it's possible to pick up the flower during the full moon, kill Glommer, quit the game, enter the game again to find a sleeping Krampus, a new flower and a new Glommer so you can repeat the process until the end of the night in order to fight multiple Krampii to try and obtain a Krampus Sack. And the multiple drops will allow you to create multiple Old Bells too.
- Permanently Missable Content: Thankfully adverted: if Glommer dies a new flower and a new creature will spawn near to its statue (or its remains) during the next full moon.
- Sanity Meter: Glommer provides a Sanity aura for the player.
A storage creature similar to Chester exclusive to the Caves of Don't Starve Together.
- Alluring Anglerfish: If you store a Light Bulb inside of him, Hutch will have an anglerfish-like, glowing antenna that can be used as a light source.
- Animal Gender-Bender: Hutch resembles an anglerfish, but only female anglerfish have the dangling light and the characters refer to him as male. Either it's this trope, or the characters can't tell.
- Chest Monster: Similar to Chester, he's a benevolent example useful as a walking storage device.
- Punny Name: His name is Hutch and he follows whoever carries around a goldfish in a bowl named Star-Sky.
- Enforced also by Hutch's full name: Hutch Danglefish, P.I. (it stands for "Portable Inventory").
- Sanity Meter: If you store a One-Man Band inside him, he temporarily becomes Music Box Hutch and provides a Sanity Aura.
- Spike Balls of Doom: If you store a Spear or Battle Spear inside him, he will become Fugu Hutch and form spikes that cause damage to anything that attacks him.
- Suspiciously Similar Substitute: Chester cannot be brought into the Caves but the player can replace him with Hutch.
- Transformation Trinket: Differently from Chester and Packim Baggims, Hutch's transformations are temporary. They will last until one of the items necessary to keep up the transformation gets removed from the inventory or its durability runs out.
Woodie's talking axe.
- An Axe to Grind: Well, she is an axe.
- Ax-Crazy: She loves to cut trees into pieces and she encourages Woodie to chop more trees. Bonus points for her being an actual axe.
- Clingy MacGuffin: In Don't Starve Together, if Woodie loses Lucy, then he can craft a regular axe which will turn into Lucy once he starts chopping trees.
- Empathic Weapon: Lucy genuinely cares for Woodie. She urges him to cut down trees but gets worried when he starts converting into his Werebeaver form.
- Guilt-Based Gaming: Leaving Lucy behind will result in some sad dialogue from her part from apologizing for whatever she could have said to Please Don't Leave Me.
- Only the Chosen May Wield: In Don't Starve Together, Lucy cannot be used by any other characters, since she'll just slide out of their grip and complain about them not being Woodie. In the Forge, any character can wield Lucy if traded with Woodie, but Lucy will only teleport back to Woodie if he throws it.
- Stone Wall: She has infinite durability but she deals less damage than a normal axe.
- Talking Weapon: It's unclear if Lucy can actually talk or if Woodie's just Hearing Voices. Together suggests it to be the former; she will wriggle out of other character's grasps and has Dummied Out lines yelling at them to release her.
- Throwing Your Sword Always Works: In the Forge, Lucy can be thrown at enemies, gaining their attention. Lucy will also teleport back to the thrower, but only if thrown by Woodie.
- Unbreakable Weapons: Unlike most other tools and weapons in the game, Lucy has infinite durability. She can only be destroyed if used to attack the Nightmare Throne.
A bird-like storage creature similar to Chester in the Shipwrecked DLC.
- Big Eater: He will consume any fish that you place inside him.
- Expy: He serves a similar function as Chester.
- Playing with Fire: Transforms into "Fire Packim Baggims" if you put an Obsidian in each slot, which grants him fire powers, cooks any food stored inside him, and turns all flammable items to Ash.
- Power-Up Food: If you feed him enough fish, he becomes "Fat Packim Baggims" and gains three additional slots.
- Egg MacGuffin: Its egg can be found in the B.F.B.'s nest, allowing the player to incubate it to hatch it.
Weird, humanoid pigs found randomly in small "Pig Houses". They can be befriended by the player if given meat, and act as followers, helping the player do things from fighting enemies, to more mundane tasks such as chopping down trees and mining rocks. Each pig has a randomly generated name.
- Because You Were Nice to Me: Once the player offers them good food (meat), they decide to stick around and help the player out.
- Big Eater: Always hungry. It's the reason they join you in the first place. They will also eat any food left unattended on the floor, including rot.
- Good Old Fisticuffs: They can't wield any weapons, but their punch is quite powerful.
- Ironic Name: Names that they can be given include Ham, Bacon, and Wilbur.
- Leeroy Jenkins: Their combat strategy is this. Though on larger enemies they utilize hit and run tactics similar to the player, they still aren't very good at dodging.
- Nice Hat: The only items they can be equipped with are hats. This includes Football Helmets, which can give them some much needed armor.
- No Indoor Voice: They speak in ALL CAPS.
- Our Werebeasts Are Different: The "werepig" transformation is really just a hairier version of their normal appearance. They transform on either full moons or upon eating too much Monster Meat, and are hostile to everything including befriended players. They revert after some time has passed.
- Potty Failure: Fruit and veggies go right through them. This can actually be exploited by the player, as their poop can be used as manure.
- Sanity Meter: Befriended pigs provide sanity to the player. This effect is doubled if the pig is given a garland.
- Unskilled, but Strong: While they have practically no self-preservation skills, they pack quite a punch.
- You No Take Candle: Speak only three words at a time, in broken English.
The world of Shipwrecked has their own variation of Pigs, the Wildbores. Wildbores share many of the same traits pigs have, although they differ in some respects. They are somewhat more cantekerous than regular pigs, aggroing players (except Wilba) who encroah upon their personal space too many times.
Tropes applying to Wildbores include:
- Dash Attack: Once a Wildbore has aggroed a target it will rear up before charging to its targets position.
In the Pigs of the world of Hamlet have developed a society modeled after the Elizabethean Era. As such they have their own economy and act more traders for the player rather than followers to be befriended.
Tropes applying to the Pigs of Hamlet include:
- Our Werebeasts Are Different: Averted, unlike the Pigs in the other worlds, the Pigs of Hamlet do not transform into werepigs, with the exception of the playable character Wilba.
- Potty Failure: They will randomly poop on the streets, and will do so right away when eating fruits and vegetables left on the ground. Amusingly enough, they will pay the player when they pick up their poop.
- Ye Olde Butcherede Englishe: They speak in a parody of Shakespearean English with the ALL CAPS of their cousins in the base game and Shipwrecked
Creatures that only live in Rabbit Hutches in Caves. They can be befriended with carrots, but will attack any player who has meat. Similar to the pigs, they have random names.
- Because You Were Nice to Me: Will befriend the player if given a carrot
- Berserk Button: Will attack the player for having any meat items.
- Dark Is Not Evil: Bunnymen will turn into Beardlords when the player's Sanity is low. They will still work with the player and attack monsters.
- Foil: Can be seen as ones for the pigs. Unlike pigs, they will not eat meat and are only awake during the night.
- Know When to Fold 'Em: They will run away if their health is low.
- Straw Vegetarian: They really hate meat eaters, and will attack and try to kill any player carrying them (Ham Bats don't count, since they're weapons).
- Heroic Dolphin: Played straight for the most part, as they will automatically attack any nearby monsters, such as Sea Hounds and Crocodogs, and can be befriended to attack on behalf of the player as well as mine coral. Compared to other followers such as Pigs/Wildbores and Bunnymen, they don't have any drawbacks such as werepigs transformations or aggression towards carrying men, they are only restricted by being confined to the ocean. For Webber however they are instead Devious Dolphins, attacking him on sight.
- Ridiculously Cute Critter: Obviously. In fact, that's why players bother to get them at all, since they're nonfunctional resource drains.
Monsters and Hostile creatures
- Big Creepy-Crawlies: The Spider Queen.
- Giant Spider: Around half the player's size.
- Mook Maker: The Spider Queen can create new Spiders and Spider Warriors.
- Poisonous Person: The Spider Warriors can poison the player in Shipwrecked.
- Underground Monkey: Cave Spiders, Dangling Dept Dwellers, and Spitters only live underground.
- Bandit Mook: They can knock items out of a player's inventory.
- Diurnal Nocturnal Animal: Even though they go outside at night in real life, they are only seen in the day in Don't Starve.
- Multipurpose Tongue: Their very long tongues are also their main weapons, and they wield them like whips when attacking enemies.
- Rain of Something Unusual: There is a possibility of a Frog Rain, when frogs will drop from the sky during heavy rainfalls.
Doglike creatures that attack in packs. Drop Monster Meat and possibly teeth.
- An Ice Person: The Blue Hound will freeze anyone nearby when killed.
- Hell Hound: A monstrous, highly aggressive dog-like monster. Wickerbottom even notes they smell like sulfur.
- No-Sell: The Red Hound is immune to any fire-based attacks, while the Blue Hound cannot be frozen by the Ice Staff. The Red Hound can technically be frozen but requires the player to land so many hits that it isn't usually worth trying.
- Our Zombies Are Different: When a Hound dies on the Lunar Island there is a chance for it to get resurrected as a Horror Hound.
- Palette Swap: Red hounds appear in the summer, and blue ones in the winter.
- Playing with Fire: When a Red Hound dies, it explodes into several fires.
- Making a Splash: Blue Crocodogs can create puddles on land, potentially flooding structures and spawning posinous mosquitos from them.
- Never Smile at a Crocodile: Crocodiles that attack anything in sight.
- No-Sell: Being poisnous creatures, Yellow Crocodogs cannot be poisoned themselves.
- Poisonous Person: Yellow Crocodogs can poison with their attacks.
- Nonindicative Name: Amusingly enough, the skin they dropped is called "Pigskin?" with several characters remarking how unusual it is for the skin to have come from a bat. In addition Pigskin? can be used in place of regular Pigskin when crafting items that call for it.
- Attack of the Monster Appendage: It's implied they are part of something larger, but what that might be is never seen. All you can see when you go underground is a bigger part of the tentacle.
- Combat Tentacles: Their entire visible body is a giant, aggressive tentacle. If there's anything else to them, it isn't seen.
Strange fishlike creatures that can be found in the Marsh biome, where they make their rundown villages.
- Arch-Enemy: You can find Merm heads near Pig houses, and Pig heads near Merm houses, implying that they hate each other.
- Decapitation Presentation: Merm villages are usually decorated with Pig heads impaled on sticks. Likewise, Pigs will display Merm heads on sticks around their own villages.
- Fish People: They resemble hulking, upright, vaguely humanoid fish. They even drop fish when killed.
- Good Counterpart: Shipwrecked introduced the Fishermerm, which does not attack the player and instead runs from them. They also catch Tropical Fish from Tidal Pools, which the player can collect, meaning that they help you save on fishing rod durability.
- Shout-Out: Appear to be this to H. P. Lovecraft's Deep Ones, as they are found in run-down houses just like them.
- Viral Transformation: Merms are made by people being stricken by the plague of the Gnaw and being transformed into one.
A monster that appears when the player has killed a large amount of innocent creatures. It will steal any items by breaking chests and taking backpacks.
- Bandit Mook: It will steal anything near your base, including chests and backpacks.
- Hawaiian-Shirted Tourist: It wears a Hawaiian shirt in Shipwrecked.
- Hell Is That Noise: Before it appears, it makes a creepy hissing noise every time you kill an innocent creature, getting steadily louder as the counter increments.
- Karma Meter: Every time you kill an innocent mob, it adds up, unless you take a break.
- The Krampus: The classic hooved goat-demon that hunts down people who commit wicked deeds — which in this case means killing innocent creatures — to punish them — which in this case means stealing their stuff.
- Loophole Abuse: Using traps or setting enemies on fire will not alert Krampus, as the trap or fire is considered the killing blow. (Fire is the less useful of the two, because it also turns the items dropped into ashes and, if applicable, cooked meat.) Also, the player can get around racking up naughtiness points for killing Pigs or Bunnymen by leading them into hopeless battles or making them attack their kin.
- Permanently Missable Content: He normally won't steal things that can only be found once per world, like the Things or the Eye Bone, but if they're in a backpack, he can steal the backpack. If you fail to kill him before he escapes, you'll never get those items again.
Sentient trees that may spawn when the player cuts down Evergreens.
- Boss in Mook's Clothing: They are among the hardest enemies that will constantly spawn. The ones that appear in Shipwrecked even have a ranged attack.
- Gaia's Vengeance: Cutting down too many trees can cause them to spawn and attack you in retribution. You will need to undo the damage you've caused by planting new trees in order to calm them down. They'll get angry at you again if you chop a tree too close to them.
- HeelFace Turn: Planting pinecones has a chance of pacifying them.
- Mighty Glacier: Very powerful and with high health, but slow.
- Treants: Powerful monsters resembling humanoid pines, they will try to kill you if you cut down too many trees unless you pacify them by planting pinecones. The Shipwrecked DLC adds Palm Treeguards, which resemble a cluster of palm leaves with a face and arms mounted on two trunks serving as legs. They spawn when palm trees are cut down and are pacified by planting coconuts.
- Underground Monkey: In addition to the regular, evergreen tree-based Treeguards, the Shipwrecked DLC adds a tropical palm-based variant that spawns in tropical beach biomes.
- When Trees Attack: They are fairly neutral when left to their own devices, but if you cut down too many trees or attack them first they will do their level best to kill you.
Aggressive, purple-leaved and semi-mobile tree monsters that spawn when birchnut trees are cut down. Unlike the otherwise fairly similar treeguards, they are rooted to their spots, and rely on the small mobile birchnutters they can spawn for ranged defense and attack. They are introduced in Reign of Giants.
- Combat Tentacles: They can use their roots as this, making them burst out of the ground to attack players. It's the only way they can directly attack players, and relies on them being within fairly close range of the tree.
- Exposed Eyeballs as Eyes: At first glance, their single eyeball looks to be an Eye on a Stalk instead... until you look closer, and see that there isn't actually any stalk involved: rather, the eyeball's a perfectly smooth orb not actually attached to anything, but rather just balanced on a pair of thin twigs sprouting from the tree's canopy.
- Gaia's Vengeance: They're birchnut trees that transform and attack in response to players cutting down too many of their kind. You will need to plant new saplings to replace the trees you cut to get them to calm down.
- HeelFace Turn: Planting birchnuts has a chance of pacifying them, and there's a chance they will calm down on their own after a day or more has passed.
- Mook Maker: They spawn waves of birchnutters, small mobile plant creatures, to defend themselves and to attack players beyond their own limited reach.
- Taking You with Me: If you burn down a poison birchnut tree, it will spawn a final wave of birchnutters to attack you.
- When Trees Attack: They start out as normal trees until you start chopping down their kin, at which point they transform, come to animate life and start vigorously trying to return the favor by attacking you with their mobile roots and hordes of small, mobile plant creatures they spawn themselves.
- Cowardly Mooks: Mactusk will avoid the player as much as possible, firing away with his blowdart.
- Long-Range Fighter: Mactusk only uses a blowdart in combat. He's much easier to fight if the player can get into melee range somehow.
- Man in a Kilt: Mactusk is apparently Scottish, and such wears a kilt.
- Nice Hat: Mactusk wears a Tam o' Shanter, that can be used by the player. It restores 6.7 sanity per minute, the best of any hat.
- Violent Glaswegian: Mactusk is implied to be Scottish, what with his name and dress.
- We Used to Be Friends: With Maxwell, who is disappointed that they don't remember him.
A giant worm that periodically attacks in the underground.
- Alluring Anglerfish: The basis of their hunting strategy. They usually lurk beneath the ground, with only their stalked, luminescent lure visible in the darkness of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.
- Boss in Mook's Clothing: One of the most difficult enemies to defeat, with 900 hp and 75 damage.
- Fast Tunnelling: Their digging works more like swimming than anything else. They burst from the ground and dive back in like fish jumping in and out of water, without leaving any tunnel — or even just disturbed dirt — behind them as they move through the soil.
- Sand Worm: Huge, massive evil worms that burrow underground, breaching like sharks to devour prey walking on the surface.
- Schmuck Bait: If you see a glowing blue berry sprouting from the ground in the Caves, don't try to pick it. It will give you a useful Glow Berry... after you defeat the massive, aggressive predator using it as a lure.
- Extreme Omnivore: It will eat any item and digest it, with the exception of items that only spawn once such as the Eye Bone or Lucy the Axe.
- Faceless Eye: The Eyeplants. They're giant, disembodied eyeballs sprouting from the ground, with nothing around them save for a few leaves at their base. They don't appear to have mouths, but when something comes near them the eye splits down the middle into two sets of jagged protrusions in order to bite it.
- Man-Eating Plant: It generates a shank of "leafy meat" as a lure to draw creatures close to it. When something gets close enough, the eyeplants that it generates will attack it and attempt to consume and digest whatever their prey is carrying.
- Mook Maker: It makes small eyeplants around itself as long as its lure is intact.
- Stationary Boss: A lureplant cannot move nor attack on its own, relying on its summoned eyeplants to attack for it.
- Man-Eating Plant: They will automatically aggro any nearby mobs and players, barring Wormwood if he isn't carrying any meat. In addition they'll eat any meat items left on the ground, With Seedlings growing in stages for each meat item they eat until they grow into Flytraps.
- Mook Maker: Snaptooth Flytraps reproduce by creating Seedlings around them.
- Stationary Boss: Flytraps cannot move from their position but will attack anyone within range of them.
- The Darkness Gazes Back: The Eyes, a type of shadow creature that manifests as nothing more than glowing eyes in the darkness. They start out small and round, becoming larger, more pointed, more numerous and more menacing as a player's Sanity drops.
- Eldritch Abomination: All of them are strange monsters that apparently are drawn to insanity. They also drain sanity with their very appearance.
- Four-Fingered Hands: The Night Hand, a shadow creature that will attempt to put out your fires, takes the form a giant, disembodied hand with only four fingers.
- Loch Ness Monster: The Swimming horror resembles most images of the monsters, and is only found in the water.
- Villain Teleportation: They will teleport away when attacked.
- Was Once a Man: In Don't Starve Together and the Metheus puzzles, the Shadow Creatures are heavily implied to once have been the Ancient Civilization that once ruled in the Constant.
A large, wolflike creature that can sometimes spawn instead of a Koalephant. It can summon Hounds to help it in battle.
- Canis Major: Definitely. Even standing on all fours, a Varg is twice as tall as a player.
- Enemy Summoner: It will howl to summon a pair of Hounds, Blue Hounds or Red Hounds, which will then fight you alongside the Varg. Unless you can kill it very quickly or keep it frozen with an ice staff, it'll probably do that more times during the fight.
- Hell Hound: Between their highly vicious natures, their solid red eyes and their overall monstrous appearances, they have far more in common with this trope (the Hunter variation, specifically) than with anything like a real canid.
- King Mook: To Hounds. It's a giant and stronger variation on the same theme of monstrous hounds or wolves, and it can summon the smaller canids to aid it in battle.
- Savage Wolves: Monstrous, highly dangerous, gigantic wolf-like monsters that you most certainly don't want to run into if you don't have to. Their name is outright the Swedish word for "wolf", and literally means "killer" or "murderer".
Neutral and Passive Creatures
- Fearsome Critters of American Folklore: Despite being called rabbits, they have horns like a Jackalope.
- Pirate Parrot: Appear only in Shipwrecked. Instead of seeds, they drop Dubloons, and they can make snarky comments in the inventory.
- G-Rated Sex: During mating season they act aggressive and will periodically bellow and rear up on their hind legs, but Baby Beefalo only appear when the player isn't looking.
- Powerup Mount: They can be ridden in Don't Starve Together. The feature was added on Don't Starve too later on.
- Ugly Cute: To the point to cause a Broken Base in universe. Some characters think they are endearing, while others think they are just revolting, smelly beasts.
- Bandit Mook: They will steal every piece of meat left unattended.
- The Family That Slays Together: Only if you attack them first (or if they are starting to die because winter is ending). If you try to attack one of them, they will come to get you all together.
- Weirdly adverted in case you manage to steal their eggs.
- Helpful Mook: If you are lucky enough for them to spawn in a location where they won't try to damage your structures they can even be useful. Ice naturally spawns around their nests and you can mine it with no problem at all; and, when winter ends, they naturally die leaving behind black feathers, meat and eggs (thought it is more likely the last ones standing already eat most of the loot and that the rest of it is already spoiled beyond salvation by the time you find it.)
- Our Zombies Are Different: Like the Hounds, if the player is on the Lunar Island Moonrock Pengulls will spawn instead. Moonrock Pengulls don't lie eggs and they attack all the nearby mobs.
Introduced in Reign Of Giants
- Bandit Mook: It will steal a large variety of items — such as minerals, charcoal, ashes, gears or gunpowder — if it finds them lying around, and hoard them in its burrow.
- Fast Tunnelling: They scurry around beneath the ground like a fish swimming through water, matching a surface characters' walking speed while digging.
- Mix-and-Match Creatures: It has the head, torso and front paws of star-nosed mole, and the hind body of a worm.
- Mole Miner: It searches for minerals like stones and flint, which it then stashes in its burrow.
- Shout-Out: It can be stunned with a hammer, like in Whack-a-Mole. Wilson even remarks on having an urge to hammer it.
- Whack-a-Monster: They're beyond your ability to harm while underground. If you want to get rid of them, you have to goad them into surfacing or wait until they do so on their own, then get them before they dive back underground.
- Wormsign: When underground, they create a little mound of disturbed dirt that follows them as they dig, marking their position.
Introduced in Shipwrecked
- Appease the Volcano God: Doydoys and their feathers are some of the most valuable objects that can be sacrificed to the volcano, delaying eruptions for up to two days.
- Dumb Dodo Bird: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.
- Mating Dance: Right before they breed, one of the doydoys will start a mating dance before both of them will enter a Big Ball of Violence, leaving a nest and an egg inside to hatch.
- Super Drowning Skills: Doydoys cannot swim whatsoever, and dropping one from your inventory onto the ocean will cause it to sink, killing it immediately without dropping anything.
Introduced in Hamlet
- Ground Pound: One of the Hippopotamoose's two attacks involves jumping towards its target to deal damage, uproots plants and destroying structures in its area of impact.
- Shockwave Stomp: Within the Lily Pond Biome they'll create waves by simply moving through the water, wih the waves becoming larger and more violent once they're actually chasing something.
- Back from the Dead: In Don't Starve Together the Ruins reset caused by the defeat of the Ancient Fuelweaver applies to all the creatures living in the Ruins as well. Which means that every time the Ancient Fuelweaver is defeated, the Ancient Guardian will be back to life to be challenged again.
- Beast in the Maze: The Ancient Guardian can be found at the end of a maze infested by spiders in the Ruins.
- But Thou Must!: Defeating the Ancient Guardian in Don't Starve Together grants the player the Ancient Key required to fight against the Ancient Fuelweaver.
- Odd Friendship: With Maxwell, apparently. If the Guardian is killed, Maxwell will seem regretful, and apologizes for killing his "old friend".
Introduced in the Reign of Giants DLC
- Dreadful Dragonfly: It's considerably bigger than the players or most other enemies in the game, and will attack the moment it sees you. It's also a lot more reptilian and pyrokinetic than dragonflies usually are, being a literal dragon-fly.
- Magma Man: It spits globs of lava, in order to burn things into ashes that it can then eat.
- Mix-and-Match Creatures: A dragon-like creature with a fly's eyes and wings. Also a tongue-in-cheek pun of the word "dragonfly".
- Our Dragons Are Different: It's a living pun on the word "dragonfly", but besides that it's a fairly standard dragon — a big, aggressive flying reptilian creature strongly associated with fire and heat, which it uses to attack you.
- Playing with Fire: It can spit lava and create rings fire, and it is immune to flames.
- Big Eater: The Moslings eat every piece of food they can find around them.
- Cub Cues Protective Parent: In Don't Starve Together the Moose/Goose arrive to lay the egg and leaves shortly after, but it gets summoned every time something appears to hurt the hatchlings (and as the nest location is always close to a pond where aggressive frogs live, it will happen quite often).
- Mix-and-Match Creatures: A giant Canada goose with the head and antlers of a moose.
- Turns Red: Not the Moose/Goose itself, but the Moslings after their parent/s die. They will accumulate electric power and start to chase the player as living, lighting-summoning whirlwinds until the player dies or they are all slain.
Introduced in Shipwrecked
- Bad People Abuse Animals: Once it is defeated the Sealnado reverts to its true form... an adorable baby seal unable to control its own powers. The player can let it go away or kill it for some extra meat and Krampus paying a visit.
- Blow You Away: It can control wind. And it can destroy your base if you are not careful enough.
- Bragging Rights Reward: Defeating it will grant the Turbine Blades, the key element to create the highest speed boost "Sail" in the game.
- Ridiculously Cute Critter: When defeated it will reveal that its true form is a baby seal.
Introduced in Don't Starve Together
- And Your Reward Is Clothes: Manage to beat it? Enjoy your hats.
- Bonus Boss: Its Misery Toadstool form, which can be achieved if the player lets explode a volatile canary next to its mushroom before its summon. The fight mechanic is unchanged, but it has a higher attack and defense and the insane health cap of 99999 HP. It also drops the Napsack's Blueprint upon death.
- Green Thumb: Can summon exploding mushrooms and spore clouds that rapidly rot your food supplies.
- Poisonous Person: Detonating a volatile canary near its Toadstool Cap will instead cause it to summon a Misery Toadstool, a much tougher variant.
- Dishing Out Dirt: It can cause earthquakes and sinkholes very far away from its position. And during the fight it uses the desert sand to trap you and it will attack you causing sand spikes to emerge from the ground under your feet. You can set these structures on fire to get some nice glass decorations.
- Evil Counterpart: Of the Pig King. They are both stationary mobs, but if the Pig King will always ignore you unless you pay him a tribute, the Antlion will actively try to damage you and your structures if you don't pay tribute in time.
- Stationary Boss: The Antlion can't move from its position, so he uses its power to manipulate the desert sand to trap and attack you.
- Skippable Boss: You don't need to fight it to get its drops. If you offer it the Beach Toy it will reward you with its exclusive Lazy Deserter Blueprint, and it will offer its Desert Stones for every other trinket. The only extra thing that you will obtain by killing it is some meat and, if you are fast enough to set the sand on fire, some glass sculptures.
- And Your Reward Is Clothes: Much like the Spider Queen, she drops a Bee Queen Crown, an armor which converts insanity auras to sanity auras (which can be really useful as some of the most dangerous mobs in the game have an important insanity aura) and forces the other players to bow to you instead of doing their idle animation.
- And Your Reward Is Edible: The Bee Queen is the only mob in the game who drops Royal Jelly, a very useful food item. It can be eaten directly to restore 40 HP, 15 Sanity, and some Hunger, or it can be used in a Crock Pot with 3 filler food (barring Monster Food and Twigs) to create a stack of 3 Jellybeans, the best healing item in the game. Jellybeans heal 2 HP and 5 Sanity when directly consumed, but then they heal 2 HP every 2 seconds for 2 minutes, making it actually 122 HP recovered by eating them. And the good news are that even the characters who don't normally gain the full heal from food still benefit from the Jellybeans' prolonged healing effects.
- Bragging Rights Reward: The Bee Queen also drops the Bundling Wrap's blueprint, which gives the player the chance to create an item who stops altogether the spoilage of every perishable item in the game.
- Flunky Boss: One of her main attacks is summoning Grumble Bees to have at you.
A boss exclusive of Winter. He gets summoned when the player tries to open his sack with a Deer Antler.
- 1-Up: Klaus is the only boss in the game to own a Life Giving Amulet. This means that you need to kill him twice before getting his loot.
- Bad Santa: He gets summoned by trying to open a sack full of useful stuff (and charcoal), he travels with magic deers, and he can summon normal Krampii to assist him during the fight. Also, during the Winter's Feast event, he is always available until the end of the event.
- Belly Mouth: He has a second mouth kept closed by chains. He will use it to attack during the second phase of the fight.
- Bragging Rights Reward: His sack contains four Bundled Supplies which can contain mundane stuff like Charcoal, Gold and an occasional Life Giving Amulet, or exclusive drops from other Monster Bosses and rare Blueprints.
- Chained by Fashion: His body is bound by a locked chain. It keeps his real mouth shut.
- King Mook: Klaus seems to be related to Krampus and he can summon some of them to fight for him.
- Mouth Stitched Shut: For some reason his mouth and his eyes are stitched shut. And the second mouth on his stomach is kept closed by some chains.
- The Nose Knows: He uses his nose to smell the position of his enemies as he is blind.
- Turns Red: He gets bigger and stronger when his Gem Deer get killed. Not even Wigfrid wants to fight him in that form.
- Wolf Pack Boss: He always takes with him a Red Gem Deer and a Blue Gem Deer, who help him fighting trying to set on fire or freeze the player. It is advised to leave the Gem Deer alone.
- Bat Out of Hell: The Shadow Bishops will turn themselves into shadow bats to chase and damage the player.
- Beat Still, My Heart: A level 3 Shadow Piece will drop a Shadow Atrium after their defeat, a twisted, still beating black heart which can be used to bring the Odd Skeletons back to life.
- But Thou Must!: If you want to challenge the Ancient Fuelweaver you need to defeat the Shadow Pieces first to acquire the Shadow Atrium.
- Character Level: A unique case: all the Shadow Pieces start as Level 1 at the beginning of the fight, and they are not more difficult than most of the common enemies. Kill one of them, and the other two will upgrade to Level 2, and their power level will be similar to a boss monster in classic Don't Starve. Kill a second one, and the last piece standing will reach his final form. No matter which Shadow Piece will reach that level, it will still qualify as one of the hardest bosses in the game.
- Chess Motifs: Just like their mechanical counterparts. It can be extended to the Queen (with a comedy and a tragedy version), the King (the Maxwell statues) and the Pawn if you consider the other sculptures you can find in the world too.
- Evil Counterpart: Of the Clockwork Monsters. To the point that mining the Marble Sculptures during a Full Moon night will release regular Clockwork Monsters instead of these guys.
- Fighter, Mage, Thief: The Shadow Rook deals more damage and has more health than its companions, but it is so slow it is the easiest one to hit at the same time; the Shadow Bishop turns into bats to attack the player and teleports away shortly after, because it is the easier one to take down when it is not attacking because he has less health; finally, the Shadow Knight chases the player and has a ranged attack that will be upgraded with each level up.
- Guide Dang It!: You might never meet these guys in game unless you don't follow an intricate series of instructions. First of all, you need to find the Suspicious Marble corresponding to the missing pieces of the Marble Sculptures set piece (the correct one can be recognized by the presence of the Rook. The Bishop and the Knight are disguised as an amphora and a headless torso respectively and they need to be mined to reveal their true, broken form); once you managed to find the three missing pieces and having marked their position on the map, you need to tame a Beefalo so it will help you carry all the pieces in the right place in a reasonable time. Once the sculptures are put back together, you need to wait for the New Moon to mine the shaking statues to release the mobs in the world. It is important to fight all the three pieces together so they will all level up when one of them dies, or the last one won't evolve to level 3 to drop the Shadow Atrium and it will be all for nothing. Luckily the destroyed statues will always drop the Chess Pieces sketches, so you can create your own Chess Figures to hammer on the next New Moon day in 20 days to try again in case of failure.
- Long-Range Fighter: The level 3 Shadow Knight has one of the longest (if not the longest) ranged attack in the game.
- Malevolent Architecture: They are trapped inside marble statues. Destroying the shaking statues during a New Moon night will summon them.
- Notice This: There might be multiple Suspicious Marble set pieces in one world, but the correct set piece to activate the fight will always feature a central Rook surrounded by four Marble Statues and a skeleton with a 100% durability pickaxe and some marble next to it. Try to mine the set piece and you'll notice that the Rook and two of the sculptures won't completely break down when mined, revealing instead the headless versions of a Bishop and a Knight, whose marble heads you possibly already saw before during your early explorations. With these little clues you know that something is bound to happen if you somehow bring in there all the missing pieces to repair the sculptures.
- Villain Teleportation: The Shadow Rooks attack teleporting directly on the player.
- The Battle Didn't Count: It's Charlie who deals the final blow to him during his death animation.
- Bragging Rights Reward: Defeating him provides two of the best armors in the game, the tool to control the Forest and the Caves Reanimated Skeletons, and it will reset the Ruins back to their original state, making their limited resources renewable.
- The Extremist Was Right: While the Fuelweaver does try to kill the survivors, he's completely in the right about the Gateway. Unfortunately, Charlie takes him away and the Gateway opens, dragging everybody present at the opening into a series of dangerous realms...
- The Last of These Is Not Like the Others: Differently from the other bosses in the game, the Ancient Fuelweaver is sentient and a good guy. He will try to convince you that dying is what is best for you and your friends through all the fight.
- True Final Boss: Of the A New Reign expansion of Don't Starve Together. The Ancient Fuelweaver defeat by the hand of Charlie and the Survivors and the activation of the Ancient Gateway are what canonically sets in motion the events of the Forge and the Gorge. In the game it just causes a World Reset for the Ruins.
- Was Once a Man: He's heavily implied to be the last king of the Ancient Civilization.
- Well-Intentioned Extremist: He attempts to stop the player characters from activating the Ancient Gateway by killing them.
The Night Monster or Grue. If the player is in total darkness for more than a few seconds, she'll attack, taking 100 hp. She used to be Maxwell's assistant, before both were taken to the Don't Starve world.
- All There in the Manual: The datamining of the speech files of Don't Starve Together revealed that Charlie actually replies to some character quotes, mostly to Maxwell's and Winona's.
- Annoying Younger Sibling: Implied. While Winona loved Charlie very much, she compared her to a mandrake in one of her quotes. Charlie wants to talk about it.
- Ax-Crazy: Her Split Personality is vicious and very sadistic, as her No-Holds-Barred Beatdown of Wilson upon freeing him from the Nightmare Throne shows very well.
- Big Bad: Of Don't Starve Together in the "A New Reign" expansion - after Maxwell is freed from the Nightmare Throne and Charlie frees its next would-be holder, Wilson, to take the throne for herself.
- Casting a Shadow: Her powers post-transformation involve darkness; she could conjure flames of darkness, transform an entire throne room, and use black vines to tear apart the Jury-Rigged Portal and replace it with the Florid Postern.
- Dark and Troubled Past: She used to be a stage assistant for Maxwell until his dabbling with dark magic turned her into the Night Monster. She understandably hates Maxwell for it, attacking him in the dark like she does everyone else.
- Darker and Edgier: In-universe; before her Split-Personality Merge, her demonic side wanted the Nightmare Throne room to have some very draconic elements, with the Throne itself having dragon heads on the top.
- Dark Is Evil: As the Night Monster, she attacks the player if they stay in it for too long without a light source. It definitely applies when she seizes the Nightmare Throne for herself and becomes queen.
- Darkness = Death: When it's pitch black, she will come out to prey.
- Don't Look at Me!: She doesn't attack Woodie in Werebeaver form, which has limited night vision. This suggests that she's not scared of lights, but of being seen.
- Dragon Ascendant: After Maxwell was freed from the Nightmare Throne at the end of Don't Starve by Wilson, Charlie takes over as the new ruler of the world after freeing Wilson from the throne.
- Eldritch Abomination: It is heavily hinted that she is one of the shadow creatures now. After undergoing a Split-Personality Merge with the demonic side of her that was completely affected by the shadow monsters and seizing the Nightmare Throne, she becomes a Humanoid Abomination.
- Evil Costume Switch: She changes into a much more dapper dress with horned shoulders, and the flower in her hair turns into a small hat with a large red feather, after taking control of the Nightmare Throne
- Evil Is Not a Toy: It's suggested by supplemental material that Maxwell's use of dark magic turned Charlie into a monster and allowed the shadow creatures to take control and use her as a pawn to act through.
- Flaming Hair: Charlie as the Night Monster was designed with fire-like hair, which becomes more apparent when her demonic self takes over. Then it's averted when Charlie reconciles her human and demonic sides, making more human-like with all the powers she has.
- Flower in Her Hair: As a human, she wore a single rose in her hair and continued wearing one to show that her good side was in control, even after becoming the Night Monster. Averted after undergoing a Split-Personality Merge with her demonic side, replacing her rose with a small hat adorned with a large feather.
- Flower Motifs: Roses, and she always wore one in her hair when she was a human. After seizing the Nightmare Throne and becoming queen, she becomes associated with thorned roses, her trademark and a symbol of sinister things going on.
- From Nobody to Nightmare: She was just a simple assistant to Maxwell before being turned into the Night Monster after Maxwell dabbled too much into dark magics on stage, and then proceeded to take control of the Nightmare Throne after Wilson frees Maxwell, becoming the new ruler of the world.
- Gender-Blender Name: "Charlie", which is usually a man's name. It could be short for "Charlotte" or "Charlene".
- Green Thumb: Mixed with darkness. This comic shows black vines tearing apart the Jury-Rigged Portal and replacing it with Charlie's own creation, the Florid Postern.
- Humanoid Abomination: By the time we see her in person, the only real thing that can be arguably called human is her appearance. When she undergoes a Split-Personality Merge, this is more apparent.
- Irony: Her sister, Winona, says that she used to be afraid of the dark. Look at her now.
- Kill the Lights: Her presence has this effect in the A New Reign cinematic. Some Maxwell's Lights douse themselves when she gets close.
- Lighter and Softer: In-universe; before her Split-Personality Merge, her good human side wanted to have the Nightmare Throne room to have rococo-style architecture, with a very ornate chair flanked by two statues of cute cherubs.
- More Deadly Than the Male: Charlie after becoming queen and the new holder of the Nightmare Throne in Don't Starve Together is a far deadlier and capable villain than Maxwell had ever been.
- Nice Guy: Charlie had not a single mean bone in her body until she was turned into the Night Monster when Maxwell used the Codex Umbra too much for his stage acts. Her kindness resulted in a Split Personality conflict as her human self clashed with the shadow creature's influence, before they reconciled to create her threateningly elegant current persona.
- Nice Hat: After going through a Split-Personality Merge and an Evil Costume Switch, she gets a small gray hat with a large red feather on it.
- Reality Warper: She almost effortlessly transforms the Nightmare Throne and its chamber repeatedly to fit her own aesthetic tastes, before even sitting down. She also turned the Jury-Rigged Portal into the Florid Postern - all things that Maxwell couldn't do when he had the Nightmare Throne.
- Revenge: Implied to be why she attacks Maxwell in the dark like she does everyone else after he becomes a player character, which is very understandable since Maxwell dabbled too much in dark magic, leading to both of them getting trapped in this world. It becomes more convincing after Charlie seizes the Nightmare Throne, and becomes a bigger threat than Maxwell was.
- She Who Must Not Be Seen: Characters can never see Charlie. Even when the player finds a light while getting hurt, Charlie will never be visible (since she's a game mechanic and not meant to have sprites). Woodie as a Werebeaver has night vision and is immune to the Night Monster's attacks, suggesting that she only approaches characters who can't see her, rather than fearing light.
- In Don't Starve Together, one player can watch another be attacked by the Night Monster if the first player is a Werebeaver or sometimes if the second player is attacked while running toward a light source. Her attack appears as a disembodied clawed black hand poofing out of nowhere to strike the player.
- She is finally seen post-Final Act in the New Reign cinematic. She then proceeds to free Wilson (and beat the crap out of him) and take control of the Nightmare Throne.
- Slasher Smile: Her demonic self from being completely transformed by the shadow creatures that took her into this world is very vicious and Ax-Crazy. She has an insane grin to go with this.
- Smug Smiler: Much like Maxwell before her, she starts wearing a superior and self-assured smile after reconciling her old human self with her demonic self, seizing the Nightmare Throne for herself.
- Spikes of Villainy: Her dress after undergoing a Split-Personality Merge has horned shoulders, and she became the Big Bad of the game, replacing Maxwell.
- Split Personality: Little ol' Charlie has a rose in her hair and a friendly smile. When the Night Monster takes over, she loses the rose and gains dark flaming hair, black eyes, and a less friendly smile. Upon claiming the Nightmare Throne, the two halves reconcile into a threateningly-elegant whole.
- Start of Darkness: Pun aside, she used to be Maxwell's stage assistant until one meddling with dark magic too many transformed her into the Night Monster and threw her into a bleak world she didn't belong in, understandably leaving her none too happy with Maxwell. After she takes the Nightmare Throne and becomes the Shadow Queen, she becomes the game's new Big Bad and a threat that the player characters have to deal with.
- Stepford Smiler: Charlie was terrified that Maxwell's new "magic tricks" involved dark magic, but she kept a brave face and a friendly smile because voicing her concerns would hinder the show. A poster advertising one of Maxwell's shows has her look on with terrified eyes despite her smile as Maxwell summons a shadow monster. It leads to tragedy for the both of them.
- Take a Third Option: Attempts to do this with the cycle of the player characters and Maxwell uprooting each other by just breaking Wilson free from the Nightmare Throne. However, she then consciously decides to become a third option for the shadow monsters to act through.
- We Used to Be Friends: With Maxwell. Now she attacks him when it's dark, just like anyone else.
- Was Once a Man: Before the whole mess with the Codex Umbra, she was Maxwell's assistant on the big stage. Now she's something a lot more sinister.
The person in charge of the Forge, Pugna rules the realm with absolute authority. When the survivors end up in his realm after activating the portal, Pugna sends his warriors to meet them in combat.
- Adipose Rex: Though not exactly a king, Pugna is still in charge of the Forge and is quite large as well, being almost as large as the Pig King in size.
- Ambiguously Human: Most pigs are ruled over by Pig Kings. Pugna, on the other hand, looks almost entirely human, except for the horns on his head.
- Anti-Villain: Despite his hostile attitude and desire to kill the survivors, Pugna ultimately desires to invade the Throne and destroy it once and for all.
- Poor Communication Kills: He clearly thinks that the survivors are enemy Gatekeepers launching an attack, while they are just some lost people trying to find their way home who would gladly leave on peaceful terms if they could.
- Villainous Breakdown: As you continue to fight through waves of Pugna's warriors, Pugna becomes increasingly worried before becoming outright terrified at the prospect of losing to the survivors and being reunited with the Throne.
A local of the Elder Bog, Mumsy has been feeding the Gnaw to appease it for a long time. She is the first person they meet, and helps them get set up.
- Good Parents: She tries hard to balance feeding the Gnaw and looking after her son Billy. This picture depicts her teaching him how to cut up carrots.
- Squick: The fact that the Goat Milk you buy from her, the only source of dairy in the game, is probably milked from Mumsy. Multiple characters will comment on it, with some outright trying to look the other way on purpose while handling it.
- With This Herring: Played with. On one hand, she gives the players a good amount of coins to start off with in each new game. However, she still makes the players give her coins in exchange for cookware, and does nothing to try to have the other shopkeepers give the players a discount.
Mumsy's child, a young goat who can be found in the city ruins area of the Elder Bog.
- Ambiguous Gender: Billy was originally referred to as "she" in some character quotes, then updated to "he", and has a sprite with no particularly gendered features.
- Big Eater: Implied by Willow, who claims that, "He'll eat just about anything."
- Children Are Innocent: Billy acts like a young child, only wanting to play with his friends, and is too naive to understand the implications of having the Gnaw hanging right above the Elder Bog.
- Disappeared Dad: Has no father to speak of. Then again, considering what the Gnaw did to the people of the Elder Bog...
- Verbal Tic: "Baa", since he's a goat.
The leader of the Swamp Pigs, who can be found in the swamp and forest area of the Elder Bog.
- Fantastic Racism: According to the Elder and other Swamp Pigs, the goats don't seem to care about the Swamp Pigs much. They remark on the players who they mistake for goats, as being unusual.
- Viral Transformation: He's suffering from partial mermification, and possibly dying from it; the Gnaw's plague has a high fatality rate. He worries about what the smaller Swamp Pigs will do when he's gone.
A mysterious creature that hovers over the sky of the Elder Bog, demanding to be fed from the Altar of Gnaw constantly. The closest thing we have to its species type is multiple characters calling it a "sky wyrm".
- Big Eater: One thing's for sure - it's one very gluttonous beast. The people of the Elder Bog have to keep it constantly fed or be turned into Merms.
- Eldritch Abomination: Possibly. It's described as being a "sky wyrm", but all we see is a giant mouth lined by rows of teeth. Characters would give warnings not to look at the sky where it is.
- More Teeth than the Osmond Family: The part we see of it is basically a big hole in the sky with lots of teeth attached.
- Named by Democracy: One of the skin descriptions reveals that since nobody knew much about the Gnaw when it showed up, they just gave it that name after its insatiable appetite.
- Viral Transformation: It will transform those that displease it into Merms, though the speed of the process varies from person to person.
A parrot who lives on a wrecked boat. In Don't Starve and Reign of Giants, he trades stuff for meat and trinkets and sometimes recites part of a puzzle. In Shipwrecked, he compliments your boat-operating prowess at the beginning of every game.
- Alternate Reality Game: The quotes he repeats were part of a web puzzle that led up to the announcement of the Shipwrecked expansion.
- Bonus Feature Failure: He does give out some items that are okay-to-good in the early-game, like gems and dark petals, but the fact that he flies off for up to five days after making a single trade hampers his usefulness.
- Deadpan Snarker: If his quote is to go by. A lot of his quotes are sarcastic insults.
- Nice Hat: A classic pirate bicorne.
- Polly Wants a Microphone: Zig-zagged. If given meat, he thanks the player eloquently, but when given one of the flotsam trinkets, he seems to just be repeating things he overheard.
- You ALL Look Familiar: There are a lot of parrots in Shipwrecked that look exactly like Wolly, right down to the hat, but they all have unique names.
A mysterious man who runs the machine at the Trade Inn, which lets you exchange common skins for rarer ones. He may have a larger significance to the plot. Referred to as "Skin Collector" in the game files.
- Funetik Aksent: He speaks with one.
- No Name Given: His actual name is never revealed in the game.
- Rambling Old Man Monologue: Defied. If you idle inside the Trade Inn interface for long enough, he'll say this line:Innkeeper: Once, when I was but a young shaver... oh, but ya don' wanna listen to an old trader's stories.
A man who sells William Carter props for his magic show and gets angry when he fails to pay.
William Carter's brother.
A young woman with the nickname of "Genny" who was one of Winona's coworkers at the Voxola factory. She only appears in the Next of Kin short.
- Adult Fear: Up to Eleven. She was there when They took Warly to the Constant, but her own illness caused her not to even realize what was going on.
- Doting Parent: The house she shares with her son is full of photos of them together, and it's implied that she is the reason why Warly loves food that much.
- Scatterbrained Senior: She is affected by dementia and only Warly's food can make her snap out of it, even if only temporarily. It's so serious she could not even realize what was happening when They took Warly away right in front of her eyes.
- Supreme Chef: It's indicated she was one before her dementia got the better of her, as Warly uses her old recipes to jog her memories and she's implied to have inspired him to become a chef.
- Through Her Stomach: Warly cooked for her the same food she used to make for him when he was a child to jog her fading memory.
The civilization that used to rule the Constant, before the events of Don't Starve.
The true villains of Don't Starve.
- Dark Is Evil: They appear as shadows.
- Eldritch Abomination: By the way that both Maxwell, the Ancient Fuelweaver, and Battlemaster Pugna speak of "Them", these beings are completely unfathomable.
- Greater-Scope Villain: Though Maxwell and Charlie may be the ones that directly affect the survivors, "They" are the ones who are the reason how and why everything is happening. Maxwell summoned "Them" after delving too much into dark magic for his performances, which led to him and Charlie being stranded in this world, while Charlie was turned into a monster and later a host for "Them" to act through after she took the Nightmare Throne for herself.
- Horrifying the Horror: Both Maxwell and the Ancient Fuelweaver talk about "Them" in a fearful and respectful manner.