- Action Survivor: No matter their age, strength, or intelligence, each character has proven more than able to survive alone in a world full of hostile creatures.
- Ax-Crazy: Due to the situation, everyone could qualify. Some of them more than others.
- Badass Crew: You need to be a badass to survive in a world where everything wants you dead.
- Be Careful What You Wish For: A reoccurring theme throughout the Survivors is many of them wanted something and their wish was granted, but said wish also ended up trapping them in the Constant. This is explicit with Wilson, Wendy, Warly, Wigfrid, Winona, and Maxwell, and implied for some others (Wickerbottom and Webber).
- Black Bead Eyes: Most of the human male characters have them. Of the female human characters, only Winona and Wickerbottom have them. The only nonhuman character to have them is Wilba, the Pig Princess from Hamlet.
- Cast Full of Crazy: Many characters seem to have mental issues from the start. Also, insanity is a game mechanic, so even those who would normally be the only sane men will end up qualifying at some point.
- Characterization Marches On: Some character quotes got changed in Don't Starve Together to reflect both how the survivors are coping with not being alone anymore and their better comprehension of how the Constant works.
- Determinator: In Don't Starve Together, a boss revived through Shadow Magic tells the survivors that they should just let themselves die for good, rather than face whatever the Big Bads have planned for them. Their answer is to beat the crap out of him.
- Eerie Pale-Skinned Brunette: Most of the human characters play this straight, with some exceptions such as the blonde Wendy, redheads Woodie and Wigfrid, and darker-skinned Walani and Warly.
- Evil Costume Switch: The Triumphant skins depict what would have happened if the characters had become corrupted by the Nightmare Throne. Inverted with Maxwell's Untriumphant skin, which shows him as William Carter.
- Fire-Forged Friends: Don't Starve Together features various characters from the original game and its DLCs joining forces to survive.
- Go Mad from the Isolation: Some of the most destructive quotes got changed into milder ones in Don't Starve Together, implying that the worst impulses of some characters were the result of this trope.
- Letter Motif: Every playable character has a name or a surname starting with a "W". Maxwell seemed to be an exception, until it was revealed that his real name is William Carter.
- Monochromatic Eyes: Most of the human female characters and the non-human characters have blank white eyes. Of the male characters, only Woodie, Warly, and Woodlegs have them. WX-78 has black eyes instead.
- One Degree of Separation: Winona's origin cinematic features a pinboard scheme that implies that all the characters trapped in the Constant might be connected to each other from before the events of the game.
- Prophet Eyes: Characters that don't sport Black Bead Eyes usually have these instead.
- Ragtag Bunch of Misfits: We have a gentleman scientist with rapidly-growing hair, a Pyromaniac with a teddy bear and fire-related powers, a Gentle Giant with a bottomless stomach and lots of phobias, a depressed Necromancer gradeschooler, a Killer Robot, an old Scary Librarian with magic powers, a Canadian lumberjack with a talking axe affected by Castorthropy, a Mime, and the former King of the world trying to survive a hellish dimension where everything wants to kill them. And this is just the original roster of the game.
- Red Baron: Every character has their own title which reflects their main character perks, backstory, and personality. However, no one ever refers to a character by their title.
- Suddenly Voiced: Every character's "voice" is represented by a musical instrument, with dialogue captioned above their heads. This is usually kept up in promotional material, save for a few animated shorts. In Wigfrid's short, she sings along to one of her old opera songs, and in a trailer for the annual Winter's Feast update, Wilson, Willow and Webber sing a winter carol, voiced by some of the game's developers.
- Trademark Favorite Food: Don't Starve Together gave each of the survivors (excluding Warly) a favorite dish. When eating said favorite dish, their hunger is restored more than usual.
- Your Mind Makes It Real: When a character's sanity gets low enough, they'll see the world getting darker, shadows that look at them, and some creatures will change their forms. When the sanity gets even lower, the shadows will start to attack them.
Introduced in the main game
The Gentleman Scientist
Wilson Percival Higgsbury is the only character playable at the start of Don't Starve. and the main character of the game. He'll slowly accumulate a lot of facial hair after a few days, which protects him from the cold; or, if he chooses, he can shave it off and use it as a component to construct a Meat Effigy - a meat-filled wooden sculpture of himself, that resurrects him into a new body when he dies.
- And I Must Scream: Although this can also happen to the other player characters at the end of the game, the Cyclum Puzzles reveals that canonically, Wilson was the one who freed Maxwell and took his place on the Nightmare Throne. Fortunately, Charlie frees him... then subjects him to a No-Holds-Barred Beatdown.
- Anime Hair: His hair (along with his clothing) makes him look like he came from a Tim Burton movie. When a small explosion blows it back, it soon puffs into his earlier hairstyle.
- Badass Beard: He'll eventually grow one after a few days, and it'll continue to grow until it becomes so thick that it covers his entire body when he's facing the screen. This Beard provides a LOT of insulation against cold and, if you want to cut it, provides beard hair, the rare ingredient for Meat Effigies.
- Badass Bookworm: He's a well-studied scientist capable of fighting.
- Berserk Button: For some reason, Wilson really hates Maxwell, outright stating "I hate that guy." if you examine him. His origin trailer reveals why...
- Black Bead Eyes: Has them; look at his page image.
- Boring, but Practical: His power is being able to grow a beard. Sounds lame compared to things like extra strength, being immune to fire, or having a familiar... yet he comes with no weaknesses at all, unlike the others. The beard itself gives free sanity when shaved, and keeps him warm in the winter as well.
- Butt-Monkey: In the animated segments of various trailers and promotional images. Due to the nature of the game, and him being the mascot/default character of the franchise, Wilson is the one most commonly seen interacting with (or more likely, getting screwed over by) whatever new mob or feature is being introduced. Even when his life isn't directly being threatened, he still has a tendency to sport a surprised (or frightened) expression on his face.
- Cheerful Child: His unused "Young" skin depicts him as a very happy kid.
- The Cuckoolander Was Right: When examining a rabbit hole, he'll remark that it must lead to "the secret kingdom of the bunnymen". With the addition of underground caves to the game, it turns out he's right.
- Deal with the Devil: His character intro reveals that he agreed to build a machine for Maxwell in exchange for ultimate scientific knowledge. The machine is what ended up stranding him in the Constant.
- Finger-Tenting: His promo art for his "Shadow" skin has him do this, combined with a maliciously devious expression.
- For Science!: His primary motivation for some of the things he does.
- The Generic Guy: He's well-balanced and has no special ability besides growing a mighty beard, as well as being the default character.
- Genius Ditz: Smart enough to build Maxwell's door, dumb enough to listen to a creepy voice in a radio promising him unlimited knowledge. In addition, some of his examination quotes lapse into Buffy Speak or are just plain weird.
- Gentleman and a Scholar: His character title is the "Gentleman Scientist". He is also reasonably emotionally-adjusted compared to most of the characters, though he also comes off as a Geek rather than Gentlemanly. And as revealed in the trailer, he was just really, really starved for ideas.
- Go for the Eye: His battle cry.
- Informed Ability: Despite being described as "The Gentleman Scientist", he doesn't have any exclusive crafting recipes or advantages in science like Wickbottom or Wagstaff. His introduction cinematic shows that he is in-fact quite a bad scientist.
- Jack-of-All-Stats: His attributes are all average (his sanity is higher than hunger or health, but so is that of most other characters'), his only special power is his beard, and he has no special weaknesses.
- Looks Like Cesare: Let's see... Crazy hair? Check. Very pale skin? Check. Dark circles under his eyes? Check. Skinny? Check.
- Mad Scientist: He's clearly labeled as a Gentleman Scientist in-game, but usually not a mad one other than in his Halloween 2018 skin. But as revealed in the trailer Wilson was starving for scientific ideas since it didn't work for him creatively. Therefore, he listened immediately to Maxwell's offer of forbidden scientific knowledge, and thusly agreeing to help him. This sudden knowledge made him manic and he started to build something which he didn't even know himself what it was, using questionable measures to do so. So, more specifically; he was mad under the influence of Maxwell, but when he was building something after his own potential, he was clearly not as manic.
- The Medic: In the wave survival event, "The Forge", Wilson's new perk of being able to revive teammates three times as quickly with quite a lot of their health restored makes him ideal for keeping the party alive.
- Meet My Good Friends "Lefty" and "Righty": Or as he calls them, "Logic" and "Reason".
- Nobody Touches the Hair: Some of his newer quotes show that he is quite touchy about his hair. This even gets remarked on in Together (when he kills someone):
- Willow: Hey [Wilson]! Your hair is dumb! Raaaugh!
- Not So Different: With Maxwell, in regards to how they ended up in the current world; after experiencing an all-time low in their lives, both started dabbling with unknown forces that they shouldn't have touched. Perhaps that's why Maxwell chose him—because Wilson reminded Maxwell of his old self.
- Omnidisciplinary Scientist: Actually justified. His Deal with the Devil with Maxwell gave him ultimate knowledge of everything scientific. In spite of this, it's averted in other ways — for instance, he still doesn't know anything about geology.
- The Protagonist: Being the first playable character, heavily featured in advertising and the first character to be given an official backstory, he's the closest thing Don't Starve has to a main character.
- Pungeon Master: The man has an obsession with puns, given the fact nearly half of his lines are some kind of pun or wordplay based joke.
- Wilson: Gives me a net advantage!Water you think it's for?I think tanks are in order.
- Science Hero: Although it falls into Informed Ability, he certainly carries the attitude.
- Sesquipedalian Loquaciousness: Subverted. Scientist he may be; but he uses Buffy Speak or normal sentences to describe things ("It's all piney", "It's cute, in a gross kind of way.") He can sometimes use scientific terms, however, like when he gets wet, he says: "Oh, H2O."
- The Smart Guy: As an amateur scientist among a pyromaniac, strongman, delusional actress and others, he fits this role to a lesser extent than Wickerbottom.
- Teeth-Clenched Teamwork: With Maxwell, during the events of the Cyclum Puzzle comics and Don't Starve Together.
- Time-Passage Beard: His unique gameplay mechanic is to grow an insanely long beard in a short amount of time. It only sounds useless: the beard provides warmth insulation for winter, and it provides one of the key ingredients for the Meat Effigy, one of the few safe ways to cheat death in Don't Starve.
- Vague Age: Though Word of God states he's around his 'early thirties'◊.
- Waistcoat of Style: Wears a pretty dapper red waistcoat.
- Why Did It Have to Be Snakes?: He's quite the arachnophobe, although he has no trouble getting along with Webber.''"I hate spiders."
"I'm going to stomp you dead!"
"Gah! More spiders!"
"Shoo, you nasty thing!"
"AHHHHHHHH! That spider is huge!"
Willow is the first character to be unlocked. Willow is a pyromaniac — she is immune to fire damage, regenerates Sanity from standing near fires, and has a lighter that functions as a torch that never runs out; however, she has lower maximum Sanity, and will automatically (and randomly) start fires if her Sanity gets low.
In Don't Starve Together, her abilities are different. Her fire immunity was retconned into partial resistance and later reassigned after some vocal protests from the fandom, her lighter runs out but can be crafted and cooked on, she no longer sets random fires when her sanity is low, and she comes with her stuffed bear Bernie which comes to life and attacks every hostile mobs if Willow is insane (he just acts as bait for the Shadow Creatures with other insane characters). Other changes involve her taking longer to overheat with reduced damage and her getting colder more easily with more damage and sanity loss.
- Abusive Parents: Or rather, the matrons in the orphanage she lived in. Their response to Willow waking them up in the middle night due to a Terrorbeak attacking her was to lock her inside a supply closet and snatching Bernie from her as punishment. Because of this, Willow was forced to take drastic measures to survive the next Terrorbeak attack.
- Admiring the Abomination: For some reason she really likes the Dragonfly and the Dragoons from Shipwrecked.
- Ax-Crazy: As if her pyromania wasn't bad enough, she seems to have an extremely, um, cavalier attitude towards killing everything on the island. Her cinematic origin and her biography give us some very good Freudian Excuses to justify her mindset."We will be great friends!""Now I can be with my friend forever."
- Born Unlucky: Her biography explicitly calls her this. She lost her family when she was young, and on top of that the Shadow Creatures started to hunt her down. After that last night at the orphanage, she learned that to her there was nothing more comforting than seeing the cause of her troubles burn, and it is implied that she took it as a personal ritual to burn down everything around her and start the cycle again in a new place. How bad was her life before the Constant? It is not stated, but to her being trapped in a hellish landscape where everything is after her blood is an improvement.
- Break the Cutie: She's undergone a lot of trauma, including her family dying, being raised in an Orphanage of Fear, and forced into a situation that led to her becoming a pyromaniac.
- Burn the Orphanage: Presuming it was indeed an orphanage that Willow left in "From the Ashes", whatever it was that she did to cause the explosion that saved her from the shadow monster appeared to engulf at least one of the women who looked after the children. As the video ends, we see that the place is filled with a liberal amount of roaring flames that she walks away from into the night. And, given its position of apparent isolation, it can be presumed that unless some other help arrived, there's a good chance that the place was burned down beyond reasonable use. Although it can be presumed that Willow did this entirely by accident and out of fear of the monster, she also didn't seem particularly concerned with any of the other children in the room she had been sleeping in, or really anything besides getting her stuffed bear and leaving.
- Children Forced to Kill: Her origin cinematic features child Willow in a horrifying kill or be killed scenario. She resolved it by making explode the room she was in causing at least two casualties and turning the place into a blazing inferno.
- Cute and Psycho: Downplayed. She wants to see the world and her enemies burn, but other than that, she's a nice girl... who uses fire to solve all her problems.
- Cuteness Proximity: She still has a teddy bear, and seems to have a soft spot for cute fluffy animals in general (except for rabbits and beefalos).
- Dark and Troubled Past: Her origin cinematic reveals that she was an orphan, she was haunted by the Shadow Creatures ever since she was a child and she was forced to burn down the orphanage she lived in to survive one of Their attacks. It is heavily implied that her fire-related abilities and her girl scout training are the reasons why she survived until adulthood.
- Elemental Powers: In the Forge event, her fire and explosive attacks are increased by 10%. In Don't Starve Together she is immune to fire and the fires she creates take longer to be extinguished, but she is more susceptible to cold and ice attacks as a result.
- For Want of a Nail: A minor example. The introduction of the "chef" traits among the survivors made Willow the second best cook in the Constant after Warly, as they share the perk to cook faster over an open fire and being able to use a lighter to cook."Cooking just means sticking stuff in fire."
- The Gadfly: Her quotes about the other characters in Together really put her in this territory.
- Girlish Pig Tails: Has a set of long ones. However, she's not actually a child — Word of God pegged her to be in her early twenties.
- Girls Love Stuffed Animals: She has a teddy bear named Bernie. In Together, Bernie becomes one of her special items, and he can fight for her when she's insane.
- Heartwarming Orphan: Willow was a cute little orphan girl until the night when a Terrorbeak tried to kill her.
- Hidden Depths: According to her quotes, Willow was a girl scout and she earned all of the patches.
- Hot-Blooded: Definitely. Other than liking fire, Willow is impulsive, impatient, headstrong and she prefers dealing with a menace by killing it rather than go hiding. She likes fire, and she has a temper to match.
- Incendiary Exponent: Setting fire on trees/grass can increase her sanity, as well as give you coal/ashes. Also, her quote shows that she fully agrees with this trope.
- Kill It with Fire: She will suggest utilizing this method to kill her enemies in the game. She managed to use it to kill a Terrorbeak when she was a child."Maybe I could kill it... with FIRE."
"DIE IN A FIRE!"
- Mad Libs Catch Phrase: "Stupid X!""Stupid thing needs poop."
"Eat poop, stupid plant!"
"Hurry up, you stupid plant!"
"Stupid flowers. They're almost useless."
"Stupid bird. Wake up!"
"Stupid rabbits. Come out so I can eat you."
- Maybe Magic, Maybe Mundane: Willow is a pyromaniac for sure, but fire immunity aside, it's really difficult to tell if she has some kind of pyrokinetic power that she can't (and doesn't want to) properly control — or if she's insanely quick to use her lighter to set fires out of nowhere. The one scene that would answer the question in her cinematic short happens behind a closed door.
- Power Incontinence: When Willow has low sanity. she will light up fires out of nowhere. (In Don't Starve Together, she loses this disadvantage.)
- Pyromaniac: She likes fire and anything that involves fire. The bigger the flames, the better. Everything else is either uninteresting, worthless, or stupid.
- Psychopathic Womanchild: She tends toward this, and can be a stronger example in the hands of a malicious or careless player. Her dialogues are quite juvenile, she carries a teddy bear around (though we don't see it on her in-gamenote ), and has no qualms on burning down an entire village. On the other hand, she says upon examining a catcoon stump that she wouldn't burn it while someone lives there.
- Her origin cinematic reveals that she burned down the orphanage she lived in when she was a child, but it can be justified as she would have died if she didn't.
- Required Secondary Powers: She's immune to fire damage and resistant to heat, which is quite useful for a pyromaniac.
- Sadistic Choice: When she was a child she had to choose between be killed by a Terrorbeak or burn down an orphanage full of people to destroy it and save herself. She chose the latter.
- Simple, yet Awesome: Thanks to her fire immunity Willow is one of the easiest characters to survive winter with in Don't Starve. You can use the lighter set ablaze items like twigs or grass in your inventory to provide yourself light, warmth and sanity with little cost.
- Awesome, but Impractical: However it is recommended not to do this near inflammable objects like chests or science machines as the fire can still spread and destroy your base.
- Sweet Tooth: Despite being something cold, she still likes ice cream.
- Thermal Dissonance: She is immune to fire and resistant to warmth, but she suffers horribly the cold as a result. She loses more health and sanity when she is freezing, winter gear is less effective and she takes fewer hits to get frozen by enemies with ice attacks.
- Vague Age: Official art makes her look like a child, but some of her lines don't look like they could come from a little girl ("These pigs have questionable taste in architecture", etc). Word of God is that she's in her 'early twenties'◊.
- Where I Was Born and Razed: In an attempt to defend herself from a shadow monster, Willow apparently somehow managed to ignite an explosion that set the orphanage that she lived in ablaze. While we don't directly see any casualties, we do see one of the women who seem to be running the place put on an expression of horror just before the blast engulfs her, and the other woman who was previously holding Willow's stuffed bear is nowhere in sight when Willow goes to retrieve it once she exits the storage closet. And given that there's no hint or mention as to what happened to the other children in the orphanage, it can be presumed that unless they did something else offscreen, it's likely that they too were caught in the significant blaze that Willow walked away from as she exited the building.
- Why Did It Have to Be Snakes?: She shares Wilson's attitude towards spiders, although, also like Wilson, she is perfectly fine with Webber."That's disgusting! I should kill it."
"EW, KILL IT!"
- Your Mind Makes It Real: In Don't Starve Together Willow loses sanity faster when she is cold.
Wolfgang is the second character to be unlocked. He is the most physically powerful of the player characters, as he deals more damage to enemies and has a higher maximum Health and Hunger. He grows more powerful if his Hunger meter is high, and grows weaker if his Hunger meter is low. He also loses Sanity faster in the dark and when near monsters.
- Afraid of Needles: As evidenced by his quote for the Booster Shot item:
- Badass Baritone: Being voiced by a tuba, he has the deepest voice of all the characters. It gets deeper in his Mighty form.
- Badass Mustache: He sports a magnificent mustache but for some reason (besides game balance) it never gets overgrown like Wilson's. If you attempt to shave it using a razor, he'll refuse and tell the player that it's too tough to shave it off. It gets bigger the fuller he is.
- Black Bead Eyes: Like most of the human male characters, he has these. Just look at his folder image.
- Big Eater: Has the largest stomach in the game. He needs to be constantly feed so he can keep his strength.
- The Big Guy: Has the highest base health in the game.
- Challenge Seeker: When the enemy doesn't scare him he is glad to show it who is mightier.
- Cowardly Lion: Downplayed. Wolfgang is scared of many things and his sanity drains more quickly than the other characters, but his mighty form makes him one of the strongest fighters in the game.
- Dumb Muscle: His text dialogue implies this, but he is still able to create new scientific inventions like any other character.
- Foil: To Wes. Wes is a fragile French Pretty Boy. Despite all of his phobias, Wolfgang is a Rated M for Manly character whose nationality is still unknown.
- Funny Foreigner: English doesn't appear to be his first language.
- Genius Bruiser: While his normal dialogue doesn't exactly paint him as a genius, he starts to shade into this when you start doing research with him in-game, and he has a couple of lines that use a more advanced vocabulary than usual.
- Heel: His "Shadow" skin in Together appears to be based on this.
- Hulk Speak: A lot of his quotes are like this:
Examining Lucky Beast Head: "Wolfgang will be mighty beast!"
- Referring to himself in third person:
Examining Sporecap: "Tall mushy-room looks very bad!"
- Using cruder names for "long" words (in this case, "mushroom"):
Examining ghost Wigfrid: "World needs stronglady! Wolfgang will get heart!"'
- Referring to someone else (in this case Wigfrid) as "adjective-man/lady":
Examining Gem Deer: "You stand no chance in fight with Wolfgang!\\"Examining Florid Postern: "Why door not crumble under mighty Wolfgang punches?"
- Fixation with strength:
- Lightning Bruiser: A Wolfgang in his Mighty form has one of the highest Health (losing only to a highly upgraded WX-78), is the hardest hitting character of the game, he also has a nice 25% speed boost as well.
- Non-Specifically Foreign: His name is German, but his quotes are all over the place, sometimes suggesting France, sometimes Russia, sometimes some other place entirely.
- Rated M for Manly: When Wolfgang achieves his mighty form his muscle mass becomes so great that it rips the shirt he is wearing. That's not just for show.
- Simpleton Voice: His unique text dialogues mainly consists of simplistic sentences.
- Temporary Bulk Change: His body gets more buff if his Hunger meter is above 230, and it gets scrawnier (and his mustache thinner) if his Hunger meter dips below 100.
- Third-Person Person: Sometimes he uses first-person pronouns, but often he refers to himself in third person, occasionally as "The Mighty Wolfgang".
- Top-Heavy Guy: Especially when he's well fed. When he's starving, he becomes a skinny weakling.
- Turns Red: In "The Forge", Wolfgang's perk allows him to access his "Mighty" form at particularly low health.
- Why Did It Have to Be Snakes?: Wolfgang is afraid of the dark. And ghosts. And monsters. And needles. And Wendy.
- World's Strongest Man: He's the strongest character in game and dresses like a typical strongman.
Wendy Carter is the third character to be unlocked. She is quite gloomy despite her brightly colored appearance compared to the rest of the cast. Her special ability lets her make a blood sacrifice to summon the ghost of her dead sister Abigail, who will help her in combat. She also loses less sanity from darkness and monsters. She has less attack power than most characters, however.
- Angsty Surviving Twin: Abigail's death has left Wendy very morbid and somber. She'll sometimes compare her heart to cold objects.
- Antiquated Linguistics: She says things in a deep and cryptic way.
- Broken Bird: Has significant overtones of this due to whatever killed her twin sister. Her character title, "The Bereaved", further suggests it.
- Cast from Hit Points: Post-nerf, summoning Abigail costs her 50 sanity. This is inverted after her character refresh in Don't Starve Together, where summoning Abigail restores 15 sanity points.
- Comedic Sociopathy: Her quote for the Moon Stone once the Star Caller's Staff has been placed:
- Creepy Child: She's around 8-10 years old and has a morbid and deeply unnerving personality. Her appearance in the Wish You Were Here short shows that she wasn't always like this when Abigail was still alive.
- Cursed With Awesome: She's "cursed" to have Abigail haunt her... which equates to having a summon-able ghost familiar aid her in battle.
- Cynicism Catalyst: Abigail's death. As mentioned above, it turned her into a very morbid and somber kid.
- Deadpan Snarker: Easily one of the snarkiest available characters.Wendy: (about Pig King) Live it up while you can, Your Majesty.
- Death Seeker: A few of her comments suggest this.
- Disability Immunity: Her grief and depression mean she fears darkness and monsters much less than the other characters.
- Girlish Pigtails: From the front her hair looks as if it's simply tucked behind her ears, but her pigtails become visible in motion or from other angles.
- Four Is Death: Wendy is the fourth playable character of the Don't Starve and she is able to bring her sister back from the dead.
- Identical Twin ID Tag: Wendy's ghost form in Don't Starve Together is identical to that of Abigail's appearance except with a yellow flower instead of a red one. Normally Wendy's flower is on the left and Abigail's is on the right, but in-game this isn't an effective way to differentiate the twins when they're both ghosts due to the use of Ambidextrous Sprites.
- Little Miss Snarker
- Luke, I Am Your Father: She and her sister are strongly implied to be the children of Jack Carter, which would make Maxwell their uncle. Her origin cinematic confirmed the information to be true.
- Necromancer: Her character perk is to bring her sister back to life as a ghost so that she can help her fight. Not playable ghosts are neutral to her in Don't Starve Together, and she is the only playable character who can communicate and help Pipspooks to find their old toys and trinkets again and find peace.
- Nerf: The "Strange New Powers" Rebalance update did this to Abigail. Rather than automatically being summoned every night, Wendy must now summon her manually, and every summon hits her with a hefty sanity penalty. However, after the update, Abigail stays with Wendy until she is damaged enough, rather than disappearing each morning.
- Odd Friendship: With Webber, who is her Foil. She's cute-looking but has a somber personality, while Webber is scary-looking but is innocent and childlike in personality. They probably bonded over being the only children in the camp.
- Potion-Brewing Mechanic: Her character refresh gave Wendy the ability to create special potions to help Abigail fighting.
- Reality Ensues: Wendy is a young girl who was never taught how to fight, therefore her hits are weaker than the other characters' unless she is assisted by Abigail.
- Straw Nihilist: Has very negative views on life, presumably because of the loss of her sister.
- Tomboy and Girly Girl: She was the Girly Girl to Abigail's Tomboy.
- Undying Loyalty: Even in death, her sister still lingers as a ghost and protects her from harm.
- Unfinished Business: Wendy can communicate and help young ghosts called Pipspooks to find Trinkets that used to be important for them to obtain Mourning Glory, the key ingredient for her potions.
- Vague Age: She is visually the most child-like character in the game, though her unique text dialogues are sometimes deep and cryptic in an unchildlike fashion. It is confirmed that she is a child, but her specific age was not confirmed until 2019, when Word of God stated that she's 8-10 years old.
The Soulless Automaton
WX-78 is the fourth character to be unlocked. Despite being a robot, WX-78 still needs to eat food, but unlike the other characters, they can eat spoiled food without negative effects. They also take damage from standing in the rain, but being struck by lightning has a chance to "supercharge" them, regenerating their health and giving them a temporary speed boost and light source at the cost of some Sanity. Their base stats are lower than normal, but they can upgrade themself by "eating" Gears, increasing their maximum Health, Hunger, and Sanity.
- Call a Human a "Meatbag": Their insult of choice towards organics is "fleshlings". They also often use "meatsacks" and occasionally "meatlings".
- Clockwork Creature: WX's inner workings mainly consist of turning cogs and gears based on their character profile.
- Companion Cube: WX-78's examination lines for various structures, such as the Alchemy Engine, or Warly's crockpot, has them treating the structures like they're people or at least other sentient robots like themself. Humorously, they seem to think the Science Machine is their mother.
- Does Not Like Spam: Shipwrecked shows that WX really does not like sweet potatoes for some reason, even resorting to calling Warly's sweet potato souffle as "offensive". It won't stop them from eating one though.WX-78: (at a cooked sweet potato) THE STARCH AND SWEET FIGHT FOR DOMINANCE AND WX-78 LOSES.
- Eating Machine: For some reason, they need to eat food to survive and heal their wounds just like their human counterparts instead of just recharging their batteries, refueling their engines, and/or repairing their chassis like a typical robot would.
- Elemental RockPaperScissors: They are overcharged by lightning, but they takes damage over time when wet.
- Enemy to All Living Things: They are described in the update post as having a hatred toward living things.
- Expressive Mask: Seems to have a hard metal exterior with no visible facial articulation mechanisms, but can make the same expressions as any of the human characters.
- Extreme Omnivore: Downplayed. They can eat stale and spoiled food with no negative effects but they still can't eat food once it rots away.WX-78: SPOILED FOOD IS STILL FOOD.
- Heroic Comedic Sociopath: Their near homicidal hatred towards all living matter is Played for Laughs and largely ends up portrayed as either ineffectual or pettiness on WX's part.WX-78: HAH, IT DIED. CLASSIC HUMAN MISTAKE.
- Jerk with a Heart of Jerk: Their character description in the Curio Cabinet reads One might assume WXs callous nature hides a sensitive soul. One might assume incorrectly.
- Killer Robot: Being a robot in a game where survival depends on killing a lot of creatures invokes this. WX's general personality also fits the trope.
- Lack of Empathy: Almost. According to their character selection quote, they have an empathy module, but it's not working. Though when examining a collection of gears, WX says "OH NO. WHAT HAVE I DONE TO YOU?", suggesting that while they have no empathy for biological creatures, they still have empathy for others of their kind, i.e. mechanical beings.
- Magikarp Power: Their starting stats are the lowest overall in the game; even lower than Wes, the explicit Joke Character (although they lack the penalties to damage and hunger drain that Wes has). However, they can upgrade themself by eating gears; at max level their stats are the highest in the game.
- Morality Chip: As stated in their profile quote, theirs isn't working properly for some reason, making them what they are now. A heart crossed with a giant X in their character profile makes it more obvious.
- No Biological Sex: Presumably, being a robot. WX-78 is referred to as "it" in the first game's narration and when seen on the Nightmare Throne by another character, although death announcements and all of the other characters instead refer to WX with singular "they" pronouns in Don't Starve Together. However, the developers are prone to referring to WX-78 as "he" in patch notes and other behind-the-scenes comments, and both "he" and "they" in live streams.
- No Indoor Voice: Implied by their comments being in all caps.
- No-Sell: Is immune to Poison 24/7, and to Freezing for the duration of System Overload.
- No Waterproofing in the Future: For such an advanced automaton that can eat food, WX-78 still takes damage over time from being caught in the rain or being in puddles and tides.
- Poke the Poodle: Although perfectly capable of violence, WX-78 is also the type that, among other things, thinks picking flower petals is a genuinely evil action to spite organic life.
- Power Glows: In System Overload, WX-78 will generate light from their body for a temporary period of time.
- Pride: Constantly boasts about their superiority and the inferiority of organic life.
- Revenge: They talk about this whenever they kill a creature.
- Ridiculously Human Robot: They're even human enough to enjoy picking flowers, be afraid of monsters, go insane, etc.
- Robot Names: What their name actually stands for is anyone's guess, though in real life, it's a Shout-Out to the RX-78-2 Gundam.
- Robotic Psychopath: They are very fond of exterminating the life out of organics. Whatever they may be. Also, while everyone else in Together is irritated by Maxwell doing bad things (i.e. attacking others, murdering another character, lighting things on fire), WX-78 seems relieved that there's still some evil in himnote .
- Robo Speak: Their unique text dialogue mainly consists of these.WX-78: (seeing a burnt tent) UNSATISFACTORY CONDITIONS FOR REBOOT.
- Shock and Awe: WX-78 is able to harness the power of electricity to grow stronger, In "The Forge", they also have a chance of shocking any enemy that attacks them and makes contact.
- Token Non-Human: They were originally this in the base game, being a robot among human characters. That slowly changed as Webber, Wilbur, Wilba, Wormwood, Wortox and Wurt were added.
- Why Did It Have to Be Snakes?: Being that it's their weakness, WX-78 is terrified of water and will vehemently express their dislike for it.WX-78: (seeing a leak on the boat they're riding on) MY WORST NIGHTMARE IS REALIZED.
- You Are What You Hate: WX-78's Verdant skin in DST has them trading their metal chassis with a more wooden and plant-like exterior. Ironic, given that their disdain for all organic matter is unchanged.
Wickerbottom is the fifth character to be unlocked. She can craft books that give herself buffs at the cost of Sanity. She also has access to most crafting recipes from the beginning which means she can acquires a spear, a backpack or somes others useful items from the beginning. However, she can't restore Sanity using sleeping items and takes a bigger penalty from spoiled food.
- Antiquated Linguistics: Of the intellectual kind.
- Badass Bookworm: Being a librarian, the old lady can pack some punch.
- Black Bead Eyes: When she does open her eyes in-game. Until Winona was added, she was the only female character to have them.
- Captain Obvious: Most of her quotes are quite obvious just by observing. Not that it's bad; you should always know what is going on.
- Cuteness Proximity: Her no-nonsense attitude slips when confronted with baby beefalo.Wickerbottom: Look at its widdle face! *ahem*
- Eerie Pale-Skinned Brunette: If dark grey hair counts. Concept art suggests she was a redhead in her youth.
- Eyes Always Shut: Though her character profile shows her with her eyes open. The only times she will open them in-game are when she exiting a wormhole, when she's going insane, and when forced into sleep status by a mandrake.
- The Insomniac: As of the Strange New Powers update, Wickerbottom can't sleep to restore Sanity.
- I Was Quite a Looker: The concept art for the Young Wickerbottom skin in Don't Starve Together. Apparently she was an attractive and fashionable redhead in her youth.
- Last-Name Basis: Referred to as Wickerbottom, which sounds much like a surname, and nothing else. She is also called "Ms. Wickerbottom" by certain other characters and game descriptions.
- Magic Librarian: By writing books and referring to them as needed, Wickerbottom is able to spend her Sanity to summon lightning from the heavens or tentacles from below, instantly mature surrounding crops, put surrounding enemies to sleep, and call birds.
- Old Retainer: One of the oldest playable characters, but she has just as much attack power and health as the average character.
- Prim and Proper Bun: Goes with her no-nonsense attitude.
- Scary Librarian: She can make books that can cause crazy things to happen.
- Sesquipedalian Loquaciousness: In contrast to Wilson, she is a bookworm who is fond of using advanced terms to express herself.
- Team Mom: Being the oldest character (with the possible exception of Woodlegs) has some of her dialogue in Together acting like an overprotective mother to the younger ones. This includes giving Wendy and Webber (both children) lessons, instructing some of the older characters in things like reviving the ghost of another survivor, and (in an art stream) preventing Wolfgang from head-on charging Klaus, a boss who could kill him in a few hits.
- The Smart Girl: She is very well versed. Most of her quotes consist of descriptions, definitions and such that could've been read from a book. She also used to already know all the basic crafting recipes that would be researched with the Science Machine normally, and be able to learn the rest of them one stage earlier than anyone else. After the "Strange New Powers" update, she is able to "self-publish" books which give her Functional Magic.
- "Lucy would want me to chop it down."
Woodie is the sixth character to be unlocked and the final base-game character to be unlocked via experience points. He starts with a talking axe named Lucy that is more effective than normal axes and has unlimited durability. However, during a full moon or if he gets carried away cutting down trees, he becomes a Werebeaver that can't carry items, but can cut down trees, kill mobs, and mine rocks at super-speed.
- Apologises a Lot: Being Canadian. It's out of politeness more than awkwardness or actual remorse.
- An Axe to Grind: Unlike the rest of the characters, he always carries an axe with him (Lucy), and it's indestructible.
- Badass Beard: Has a beard, but unlike Wilson, he can't shave his off. If you try, he claims "A true lumberjack never shaves!"
- Badass Mustache: The big mustache comes with the beard. He keeps it in his Werebeaver form.
- Canada, Eh?: He embodies a lot of Canadian stereotypes and will comment on his Canadian-ness if he meets another Woodie in Don't Starve Together.
- Companion Cube: His axe, Lucy.
- Cursed With Awesome: See Super Mode below.
- Empowered Badass Normal: His character short shows that he does not need his Werebeast forms to take down an enemy, though they can be used to perform some useful tricks.
- Extreme Omnivore: Constantly chews through wood as the Werebeaver, but he can even eat wood as a human.
- Eyes Always Shut: Although sometimes it shifts into Black Bead Eyes.
- Fiery Redhead: Subverted. Only when it comes to birds is he hostile, but otherwise he's laid back and loves his axe Lucy.
- Guilt-Based Gaming: Leaving Lucy behind will result in some sad dialogue from her part from apologizing for whatever she could have said to Please Don't Leave Me.
- I Call It "Vera": His talking axe, Lucy.
- Meaningful Name: Woodie, and he loves chopping wood.
- Mighty Lumberjack: He can chop trees in no time flat.
- Monochromatic Eyes: His eyes are small and solid white like Wigfrid's, which is visible in some official art and in the Together emotes.
- Nice Guy: Even when all alone in a world where Everything Is Trying to Kill You, he remains polite and calm.
- Our Werebeasts Are Different: He can turn into a Werebeaver. As a Werebeaver, Woodie is more powerful and has night vision. This is taken Up to Eleven in the Return of Them expansion of Don't Starve Together, as a part of the Moon falling down from the sky caused his curse to get worse by granting him the new forms of the Weregoose (a goose whose only ability is to run around and walk on water) and the Weremoose (a proper combat form).
- Summon to Hand: In the Forge, Lucy immediately teleports back into Woodie's hands after he throws it at an enemy.
- Super Mode: Cursed With Awesome with a side of Blessed with Suck. His Werebeaver form deals extra damage, does not need any tool to cut down trees or mine rocks, has night vision, is immune to freezing and overheating, and cannot actually be 'killed' (any damage simply depletes your Log meter, which can be refilled quite easily). On the other hand, he won't be able to hold any items (no Glommer Flower for you), eats almost anything (including saplings, grass and berry bushes), and he will be quite defenseless when it is over.
- In Don't Starve Together the Werebeaver is somewhat less this trope, since the werebeaver form inflicts a constant sanity drain, can be prolongued but not maintained indefinitely, and is resistant but not immune to extreme weather.
- His character rework also gave Woodie two new forms. The Weregoose grants Woodie an insane speed boost and the ability to walk on water, which allows him to cover further distances in a small time period; the Weremoose is slightly slower, but it makes up by having the constant damage of a fresh Ham Bat and a good damage reduction that makes this form an excellent choice for combat. Other than that, the Weremoose can also charge to hit a large number of enemies with one attack, but it will stun Woodie if he happens to hit a structure while he is performing it.
- Talking Weapon: Lucy, his signature axe, speaks to him when equipped and encourages him to chop down trees. However, she will urge him to stop when he's on the verge of becoming a werebeaver.
- Unbreakable Weapons: Lucy will never break, but is weaker than a regular axe in combat.
- Verbal Tic: Has "eh?" at the end of a lot of his sentences.
- Voluntary Shapeshifting: His character rework gives him this ability to some extent, as Woodie can now craft special idols to transform himself into a Werebeast of his choice. His animated short plays it straight, as Woodie voluntarily changes between all his Werebeast forms and his human form with no help at all.
- Why Did It Have to Be Snakes?: He hates birds, for some reason.Woodie: (examing a bird) What a snotty little jerk.
- You Are What You Hate: Despite his hatred of birds, one of his transformations in Together is a Weregoose.
Wes can be unlocked if he is rescued during Adventure Mode. He has significantly lower stats compared to the other playable characters as well as penalties to damage and hunger depletion, which makes him a good character for players who are looking for a bit more challenge in the game.
- Black Bead Eyes: He has the smallest eyes of any characters.
- Blush Stickers: As part of his mime make-up.
- Born Unlucky: In his short, all of his well-intentioned attempts at helping those around him lead to him being screwed over, culminating in his accidental one-way trip to the Constant. In-game, he is also more likely to be struck by lightning than other characters.
- Contrived Coincidence: His entrance into the Constant was purely accidental, with him knocking over the intended kidnapping victim and taking his place while trying to retrieve a doll.
- Cute Mute: The fact that he is also the weakest and the most fearful does help.
- Distressed Dude: He is first seen trapped in a jail and musts be delivered to becomes playable.
- Dude, Where's My Reward?: Unanimously the worst character to play, but also the hardest to unlock. He has a chance to be found in the third chapter of Adventure Mode and must be delivered by fighting waves of Clockworks Monsters. Of course, if you don't encounter him, you have to restart from the beginning.
- Eerie Pale-Skinned Brunette: Underneath an even whiter face paint (on his character profile at least).
- To Wolfgang. Wolfgang is a hulking Rated M for Manly, while Wes is a weak Pretty Boy. They are both foreigners, but while Wolfgang speaks in broken English and his nationality is a mystery, Wes doesn't speak at all and is confirmed to be French.
- And to Wigfrid too. They're both performers, but whereas she plays a boisterous valkyrie, he's just a humble mime. As for their perks, Wigfrid is a Jack-of-All-Trades who inflicts more damage, receives less damage and whose health and sanity get restored as she fights; Wes instead is a Joke Character who is a terrible fighter and has less hunger with a faster-draining meter.
- French Jerk: He's dressed up as a stereotypical one in his Triumphant skin.
- Heroic Mime: Bonus points for being an actual mime.
- Joke Character: He has lower health, sanity, and hunger than the other characters, deals less damage in combat, depletes his hunger meter more quickly (in single player), and isn't able to properly examine things (he will just remain silent when you try). Wes was introduced by the developers as a way for players who thought the game was too easy to make things more challenging.
- Joke Item: He has the ability to craft balloons infinitely at the cost of Sanity, which distract monsters.
- Lethal Joke Character: In "The Forge", in spite of having low health, his ability to draw the aggro and fire of foes makes him extremely useful for distracting enemies while the rest of the party heals, regroups, or focuses on another enemy.
- Nice Guy: Wes is selfless to a fault and really wants everyone to be happy, professing in his career as a mime to make people smile. In his bio, it's stated he sticks with the other survivors simply because he wants to cheer them all up and make them happy during such miserable circumstances.
- No Good Deed Goes Unpunished: In Wes' short, his attempts at doing good follows with a series of mishaps at his expense ending with his accidental abduction into the Constant. In the end, he succeeded in making everyone happier that day even if nobody has noticed that he has disappeared entirely.
- Noodle Incident: What Wes exactly did for Maxwell to be displeased with him (resulting in him being trapped by Clockwork Monsters) is never explained.
- His character refresh finally reveals the reason why. In trying to rescue a little girl's doll, the mime ended up interrupting Maxwell's attempt at kidnapping his old debtor, George T. Witherstone, taking his place in being trapped in the Constant by complete accident and ruining Maxwell's attempt at revenge.
- Not Completely Useless: The fact that the balloons serve as a distraction, regardless of their -5 sanity per use penalty, is a plus considering the setting, and the character. Popping the balloons will also do damage, and if a bunch of balloons are together, they pop all at once.
- Pretty Boy: Wes is still the resident Joke Character in Don't Starve Together, but most of his skins look fabulous. He is confirmed to be French after all.
- Visible Silence: His character profile's quote in the character select menu.
- The Voiceless: He never says a wordnote . He just pantomimes.
- Whatevermancy: His exclusive Balloonomancy crafting tab, which just equates to Wes blowing up balloons and making balloon sculptures.
- Your Mime Makes It Real: He is first seen trapped in an invisible jail which looks more like a pantomime performance at first. As a playable character, the only item he will mime is the paddle used when riding a boat.
The Puppet Master
A mysterious man who 'welcomes' players into the world of Don't Starve and seems to be in control of it. The last level of Adventure Mode strongly implies that he's an Unwitting Pawn of the shadows; freeing him forces the current character being played to take his place, after which he becomes playable. Maxwell has lower health compared to the rest of the cast (75 hitpoints, compared to the baseline 150), but regenerates sanity constantly and starts out with some formidable equipment. His original name is William Carter, and he used to be a rather average guy until he found the Codex Umbra.
- Affectionate Nickname: "Maxy" by Charlie, before the events of the game.
- And I Must Scream: He's been trapped on the Nightmare Throne (which looks pretty uncomfortable, as Wilson points out) in a pitch-black, hellish realm for "an eternity". Also, he's been forced to listen to the same ragtime song on his phonograph the entire time.
- Big Bad: Maxwell serves as the main villain of Don't Starve.
- Black Bead Eyes: Like many of the other characters.
- Breaking the Fourth Wall: Engages in this a few times, such as calling a more-effective-than-flint gold tool "game logic".
- Chess Motifs: The pieces of the Wooden Thing are usually found in areas known as the chess or Maxwell biome, guarded by Clockwork Knights, Rooks, and Bishops. His prison in the last world also keeps this theme, and he at one point remarks that "even a king is bound to the board".
- Deal with the Devil: He gave Wilson forbidden knowledge in exchange for building a machine that pulled him into the world of Don't Starve. He also told Wigfrid he could "make the world [her] stage" and "put [her] back in the headlines", with the headline in question being "Star of the Stage Latest in String of Mysterious Disappearances". Webber's quotes in DS and Warly's bio in DST's Compendium also imply he had a role in how they ended up in the Constant as well. It might also be how he ended up there, with his stage assistant Charlie as collateral damage.
- Debt Detester: His biography reveals that he feels this way towards Wilson and his baffling choice to save him from the Nightmare Throne.
- Decoy Antagonist: He starts as Don't Starve main antagonist. After beating Adventure Mode, he becomes a playable character. In Shipwrecked and Hamlet, there is no core villain. And Together as Charlie as the new ruler of the Constant.
- Doppelgänger Attack: In the Forge, Maxwell's shadow puppets appear to strike a target after he focuses fire on a single target long enough.
- Easily Forgiven: In Together, some of the characters are on good terms with Maxwell, even if he is the reason they're trapped in this world. Others are still holding a grudge, Wilson and Willow most of all.
- Even Evil Has Loved Ones:
- He's clearly very fond of his assistant, Charlie, even though she's now the Grue and attacks him on sight (the same as any other player character). If he takes damage, he'll protest that she's hurting him and try to jog her memory.
- Unlockable letters show he also has, or at least had, a decent relationship with his brother, Jack, who is the father of twins - Wendy and the deceased Abigail. When Maxwell examines them it makes him wonder how his brother is doing.
- For some reason, he's good friends with the Ancient Guardian found in the Ruins, and explicitly mourns his old friend's death after you kill the boss.
- Evil Is Bigger: He is the tallest of any humans and the antagonist. Until he becomes a playable character and his height is changed to the same as everyone else.
- Evil Is Not a Toy: He used to be a struggling stage magician, until he got his hands on the Codex Umbra and started using actual magic in his act.
- Fourth-Wall Mail Slot: He's posted on the Don't Starve site, on a hidden page.
- Glamour Failure: His Creepy Shadowed Undereyes are a bluer color than everyone else's, and in the character selection screen his Survivor skin has fangs similar to the ones in his monster form near the end of Adventure Mode.
- Good Smoking, Evil Smoking: Is seen holding a cigar when he greets the player character at the start of Survival mode, though he doesn't have it in Adventure mode or as a playable character.
- The Heavy: He has more lines than any other character, if you count Lucy as being separate from Woodie. He also plays the biggest role in the lore, and it was his actions that kicked off the entire plot.
- Humanoid Abomination: He Was Once a Man and still looks like one but it's clear he's something more now. It's just not clear what.
- I Let You Win: Once you beat him, your character becomes the one on the Nightmare Throne, and Maxwell becomes a PC.
- Keeper of Forbidden Knowledge: He clearly knows a lot more about what's going on than both Wilson and the other survivors (including Wickerbottom) and the players themselves (including a person playing him), but is refusing to say much about it, due to it all being highly lore-significant stuff. He probably gained a lot of this knowledge from reading the Codex Umbra and his time on the Nightmare Throne.
- Late-Arrival Spoiler: Don't Starve Together makes it clear that Maxwell got off the Nightmare Throne and is now a playable character from the beginning.
- Man of Wealth and Taste: He wears a very sharp pinstriped suit, or, in adventure mode, a blue fur coat. Presumably he regenerates Sanity because of his dapper clothes.
- Me's a Crowd: With the Codex Umbra, he can create shadow clones to do his bidding. Each one he makes takes a chunk off his maximum sanity.
- Mundane Utility: Maxwell's shadow puppets, made from the very essence of nightmares, are extremely useful when harvesting resources. Maxwell also thought it would have been the best idea to use the Codex Umbra for use in his magical act.
- Non-Standard Character Design: When first greeting the player and in Adventure Mode, he is much thinner and taller than the player characters, but when becoming a playable character, his appearance is drastically changed to fit more with the standard height of every others characters.
- Not So Different: With Wilson, in regards to how they ended up in the current world; after experiencing an all-time low in their lives, both started dabbling with unknown forces that they shouldn't have touched. Either Maxwell didn't know about this, or he didn't care.
- Pet the Dog: He has his moments. See Even Evil Has Loved Ones.
- Power at a Price: The downside of his demonic powers is that the shadow creatures keep him trapped on the Nightmare Throne. He knows it, and deeply regrets what his dabbling in dark magic did to Charlie.
- Satan: Or at least very close to it. A hidden image even has him offering an apple to a starving Wilson.
- Odd Name Out: He is the only playable character without a name starting with W. Subverted as his real name is actually William Carter.
- Slashed Throat: When examining a razor
- Squishy Wizard: As a playable character, his sanity regeneration lets him use magic without much fear, and his health is extremely low compared to any other character's.
- Stage Name: Maxwell is not his actual name. It was the name he used while he was a stage magician in California.
- Teeth-Clenched Teamwork: With Wilson during the events of the Cyclum Puzzle comics and Don't Starve Together.
- Character quotes from Together show that he gets along with (and actually kind of likes) WX-78 the best, and is worst off with Woodie, who still clearly doesn't like him much (and is only willing to revive him as a ghost because Lucy, who is a bit more forgiving, said so).
- That Man Is Dead: Not stated directly but the eyes and name of William Carter slowly being removed from all shown pictures/letters implies that either his Maxwell persona or the shadows don't like his past self very much.
- Theme Naming: Think it's odd that he's playable when he doesn't have a W in his name? Consider that his original name was William. Also a "W" flipped upside down becomes an "M". In the in-game files, he's referred to as Waxwell to differentiate himself from the Maxwell NPC.
- Tome of Eldritch Lore: The Codex Umbra, which lets him summon shadow clones of himself.
- Took a Level in Kindness: In Together, many of his dialogue lines contain mentions of the other survivors that are milder and more respectful than anything his single-player self says, for instance finding the statues of himself scattered around the world embarrassing in hindsight. Most of the others in turn have kinder words to say about him.
- Unwitting Pawn: For "Them".
- Villainous Breakdown: Starts out smug and composed, but begins losing his composure as the player progresses through adventure mode. He also becomes much more monstrous in appearance.
- Yank the Dog's Chain: Disconnecting him from the Nightmare Throne causes him to cry out in joy — whereupon he promptly screams and disintegrates, likely due to his advanced age. Subverted once the person the player is gets put on the Nightmare Throne, it will cut to Maxwell waking up and saying "Free at last!" and if you decide to remove the player, the same thing happens but with the roles switched..
The Cryptic Founder
Robert Wagstaff is the 10th playable character of Don't Starve, added to the roster in 2019 along with the Hamlet DLC but as a part of the vanilla game. Before then he was already known for being the founder of the Voxola Radio Company, the inventor of the Voxola PR-76 radio featured both in the Wilson's origin cinematic and in game as a component of the Divining Rod, and the boss of Winona from Don't Starve Together. As a character in the game, thanks to his skills as inventor Wagstaff is able to create visors and even teleportation devices, but he's nearsighted and has a sensitive stomach for raw foods. And, the more health he loses, the more it becomes clear that there might be something really wrong with him.
- Absent-Minded Professor: He is fascinated by everything in the Constant, including dangerous creatures that want to murder him. Luckily there are armors for examining them more closely.
- Badass Mustache: And it can't be shaven.
- Badass Normal: Wagstaff has no special abilities, but he uses his ability as inventor to create some useful gadgets to survive.
- Bastard Understudy: An interesting example. Wagstaff studied about They and Their magic, but he never had any direct interaction with Them. They never summoned him to the Constant, he came in by building a portal on his own.
- Because Destiny Says So: A firm believer of this. But he fails to realize that he is the Unchosen One.
- Big Ol' Eyebrows: Way bigger than his eyes, for sure. Unless he puts on goggles and they become hidden.
- Blind Without 'Em: Wagstaff cannot see far away from him without a visor on.
- Breaking the Fourth Wall: Wagstaff notices that time flows differently and many other weird things that happen in the Constant.
- Bunny-Ears Lawyer: Before getting into the Constant he was an eccentric, yet accomplished inventor.
- Chekhov's Gunman: He was mentioned for the first time by the game developers in 2013, with little to no evidence suggesting his actual existence as a character in the game (except for his surname starting with a W). Then Winona, one of his employees, joins the crew in Don't Starve Together in 2017. Cue 2019 and Wagstaff himself joins the roster.
- Cloudcuckoolander: Wagstaff worked all his life to reach to Constant, and he studied it to the point he knew about Charlie, the Nightmare Fuel and the Throne before he directly saw them. His researches were so well known that Winona got herself hired into his company so she could gain access to them to save her sister Charlie.
- Cool Old Guy: He is nearsighted and he suffers from an intestinal disease, but he is still surviving in the Constant on his own.
- Creating Life: He mentions some attempts to create an automation in his character quotes. It is heavily implied that the automation in question is WX-78.
- Ditzy Genius: He is a genius and one of the craziest characters in the game.
- Einstein Hair: Fitting for a mad scientist.
- Energy Weapon: His Fryfocals allows him to shoot laser beams at his enemies.
- Eyes Always Shut: When he is not wearing his Spectoggles. Justified because he is severely nearsighted and he needs them to see.
- Fearless Fool: He loves everything about the Constant, no matter how dangerous or crazy it is.
- Foil: To Wilson Higgsbury and William Carter: they were two idealistic young men who tried to pursue success with their field of expertise only to fail, be tricked by Them and to get dragged into the Constant against their will. Robert Wagstaff instead is an idealistic old man already recognized as a successful inventor whose ultimate goal was to reach the Constant all along, even though he wasn't chosen by Them.
- Freaky Is Cool: His life philosophy in a nutshell.
- Gadgeteer Genius: A skilled inventor able to create special visors and even teleportation devices. He's also implied to be the creator of WX-78.
- Goggles Do Something Unusual: He can upgrade his Spectoggles so they are not limited just to give him a better vision. Even the base version of them is useful, as the Spectoggles allow Wagstaff to analyze Peculiar Objects and to locate hidden traps.
- Goggles Do Nothing: All the other characters in the game are unable to use the Goggles without experiencing Wagstaff's nearsighted vision.
- Hero of Another Story: For years no one had any idea of what happened to him after his factory burned down. Then he was released as a character in Don't Starve, revealing that he wanted to reach the Constant, and he did it without Maxwell's help. And for some reason, some pieces of the technology he created can be found around in the Constant.
- Idiot Ball: His obsession with the Nightmare Throne is what brought him into the Constant.
- Jumped at the Call: He was not supposed to be in the Constant, but he loves it anyway.
- Last-Name Basis: Because every characters have a name that starts with W, he is referred to by his surname instead of Robert.
- Locked Out of the Loop: His character quotes reveal that he never talked to Maxwell before reaching the Constant, but the fact he greeted him when he arrived and the statues he found during his explorations made him realize he was someone important. And because of this he decided that he wanted to meet him in person.
- Luke, I Am Your Father: He is heavily implied to be WX-78's creator.
- The Maker: He was already known as the creator the PR-76 Radio, but his quotes reveal that he also created the Throne Room's Gramophone (model ML-77) and potentially WX-78.
- Night-Vision Goggles: The Infroggles variant of his goggles. He modified them to catch a glimpse of Charlie.
- Nightmare Fetishist: He wants to meet Charlie in person and sit on the Nightmare Throne.
- Non-Standard Character Design: He looks oddly more detailed than any others characters. Even his portrait seems out-of-place.
- Ominous Visual Glitch: When his health gets lower he starts glitching.
- Picky Eater: Justified as he suffers from some kind of disease. He needs to cook his food first so he can eat it with no health penalty.
- The Pollyanna: He reacts with childish enthusiasm to everything that happens to him.
- Red Herring Shirt: He was well known by the fandom because he was mentioned as the mysteriously disappeared inventor of the radio used by Maxwell to communicate with Wilson. It took six years to finally see him in the game and have his story and motives revealed.
- Right Man in the Wrong Place: The Constant doesn't seem to take Wagstaff's presence well as he starts to glitch whenever his health is low.
- Sesquipedalian Loquaciousness: Sometimes he falls into this, but he is not as bad as Wickerbottom.
- Shared Family Quirks: While really a creator and creation relationship, both describe a pine cone as a "portable Fibonacci sequence".
- Skewed Priorities: He wants to have a closer study of deranged creatures that want to eat his face off. Including Charlie.
- Smart People Wear Glasses: In the form of a pair of Spectoggles that he can modify into a helmet (Visor), night-vision goggles (Infroggles) and a headgear that shoots laser beams (Fryfocals).
- Soap Opera Disease: Downplayed. He suffers from a stomach disease that causes him to lose 3 HP from every raw food he eats (but he still gets healed by the curative raw food, minus 3 HP). Played straight when he starts to glitch after losing enough HP.
- Spanner in the Works: Given his backstory he might become one for Them in the future.
- Teleportation Spam: With a modified umbrella.
- Theme Naming: Robert Wagstaff. It was one of the reasons the fandom realized he would be playable one day.
- Too Dumb to Live: He is glad to be into the Constant despite all the horrors who inhabit it. But wanting to claim the Throne is what really puts him in this territory.
- The Unchosen One: He thinks that his destiny is to sit on the Nightmare Throne... but it was actually Wilson's to take Maxwell's place on it, and there is no indication that Wagstaff's presence in the Constant was wanted by Them.
- The Unsolved Mystery: Wagstaff disappeared the same day the Voxola factory mysteriously burned down. Next of Kin reveals the factory's fire was caused by Wagstaff's portal device, which was how he and Winona ended up in the Constant.
- Unwitting Instigator of Doom: All the people who actually sat on the Nightmare Throne can tell him why taking their place is a really bad idea.
- Wacky Parent, Serious Child: If you consider him WX-78's father they fall into this.
- Walking Spoiler: He was already known by the fandom for being the creator of the radio used as a component of the Adventure Mode's Divining Rod and Winona's boss. His actual introduction in the game reveals that it was only the tip of the iceberg.
- Wham Episode: Robert Wagstaff never met Maxwell before reaching the Constant. He reached that dimension with no help at all to study the creatures who live in there, the Nightmare Fuel and to sit on the Nightmare Throne. However something seems to have gone wrong as the Constant seems to consider him A Glitch in the Matrix.
- Well-Intentioned Extremist: Wagstaff really wants to make the world a better place, and he doesn't care if The End of the World as We Know It is the price to pay for it to come true.
- Wild Card: Wagstaff himself is cheerful and adorable, but he is also a crazy person whose motives and final goals can be described only as "epically stupid" and/or "morally questionable". And the fact that he is heavily implied to be WX-78's creator does not help the question either.
- The Wonka: Despite his weirdness he owned a factory and is a talented inventor.
Introduced in Reign of Giants
The Performance Artist
An actress playing the role of a Valkyrie. She's considerably combat-oriented, having higher strength and defense as well as regenerating Health and Sanity with each kill. However, she refuses to eat anything other than meat, and she has slightly lower Sanity and Hunger.
- Action Girl: Fighting increases her sanity due to her excitement to do it.
- The Bard: Her character refresh in Together gave her the ability to craft unique songs she can sing when she in combat, each of them with a unique effect upon herself, her allies and her enemies. She can stack up to three different effects.
- Blade on a Stick: She is the only character capable of crafting a Battle Spear, though she can give it to others in Don't Starve Together. In the Forge, Wigfrid wields the Pith Pike and later can gain access to the Spiral Spear.
- Blood Knight: To the point that she gets healthier the more she kills.
- Blush Stickers: Combined with freckles.
- Brawn Hilda: Though skinnier than most examples of this trope, thanks to the game's artstyle.
- Cool Helmet: Her warrior helmet. It even has wings!
- Cute, but Cacophonic: Her voice can best be described as an erratic horn.
- Fiery Redhead: Is very eager to fight, and often refer to herself as a passionate warrior.
- Foil: To Wes. They are both performers, and while he is a humble, weakling mime, she plays a boisterous valkyrie who knows how to pack a punch for real.
- Heävy Mëtal Ümlaut: Upön every öccasiön where Wigfrid vöices wörds which cöntain the letter Ö in them, every single Ö will find itself the pröud pössessör öf twö döts flöating aböve it.
- There's a setting specifically allowing players to turn it off in the game menu.
- Hot-Blooded: Well, she is an actress performing as a warrior...
- Jack-of-All-Trades: Wolfgang is stronger on a full stomach, Woodie is more resistant when transformed, Maxwell constantly regenerates sanity, and Wortox can recover more health by dropping souls. However, Wigfrid is the only character with bonuses to all four characteristics.
- Leeroy Jenkins: The fact that she charges willy-nilly into the Ancient Gateway while everyone else in the group is hesitant about running into strange portals more or less cements this. The resulting expression on Wilson's face pretty much sells it.
- Lost in Character: This 'performance artist' will steadfastly remain 'performing' as a battle-hungry Viking shieldmaiden, every moment of every day for as long as you're able to keep her alive. Wigfrid could give Kirk Lazarus a run for his money.Whoever Wigfrid was before her titular role has been lost to time, and the power of method acting.
- Picky Eater: She refuses to eat anything that isn't meat, which can prove detrimental, as she cannot benefit from the bonuses granted by certain non-meat recipes.
- Real Men Eat Meat: Fitting with her Valkyrie persona and Tomboyish personality, she eats meat exclusively — vegetables are not a food fit for warriors. The only plant she'll eat is 'Leafy Meat.'
- Sweet Tooth: Downplayed and implied. The only two non-meat foods she'll eat are Jellybeans and Taffy in Together.
- White-Dwarf Starlet: Her backstory. She was a promising performer whose debut as a Valkyrie stunned audiences and catapulted her to stardom. Unfortunately, it was a Tough Act to Follow and Wigfrid never managed to recapture the charm of that first act. This lead her to slowly fade to irrelevance while retreating into the memory of her Glory Days, until the day Maxwell made an offer...
- Winged Soul Flies Off at Death: What happens to mobs she kills.
A kid who has been eaten by a spider causing him to merge with it into a monstrous hybrid. He has characteristics of both human and monster, being able to eat monster food, befriend spiders, and has slightly higher physical attributes, but not only he has the mind of a kid (and thus can't take many hits to his Sanity), everything except spiders will attack him on sight.
- Animals Hate Him: Pigs, Bunnymen, Catcoons, Wildbore, Ballphins, and Pogs (who would otherwise be neutral) are all hostile to Webber. Spiders are this kid's only friends.
- Back from the Dead: He is unlocked by finding his skull and burying it in an open grave. Lightning will strike the grave and revive him.
- Badass Beard: He can "grow" a beard made out of his own silk. It won't keep him as warm as Wilson's beard, but it is a good source of silk if shaven.
- The Beast Master: Can become this for spiders. He even starts with spider eggs to create a spider den.
- Breakout Character: His popularity among the fandom due to his unusual nature and cuteness has lead to him being frequently featured in promotions, and he was one of the first characters from the DLCs to be added to Together.
- Buffy Speak: Uses childlike terms for some items, such as calling Manure and Phlegm "Doodoo" and "Boogies", respectively.
- Creepy Good: He may be part spider and frightening-looking, but he is one of the more innocent, sweet characters.
- Cute, but Cacophonic: He's one of the sweeter characters but he essentially sounds like a demonic piano in a trash compactor. During an official stream, a fan once asked the developers whether he was voiced by a synthesizer falling down a flight of stairs; the answer was "Maybe."
- Dark Is Not Evil: Apart from his appearance and understandable hatred of certain normally-friendly creatures (mainly pigs, which try to kill him), he's actually a pretty sweet kid.
- Easily Forgiven: Webber doesn't show any resentment towards the spider that he was eaten by and (somehow) fused with, instead treating him as a friend and ally.
- Extreme Omnivore:
- He is able to eat poisonous items without damage, although he'll complain about it.
- Prior to an update, he was the only character who could eat Pig Skin and Bunny Puffs and other items deemed "horrible" by the game which are edible by carnivorous mobs (including spiders) but not normally by players.
- Foil: To Wendy. Wendy looks cute, but has a somber and creepy personality. Webber looks like a humanoid spider, but is innocent and sweet.
- Fusion Dance: Performed one with the spider that tried to eat him, somehow. Whatever happened, it resulted in him becoming the hybrid between boy and spider he is today.
- Giant Spider: He is treated as a kid-sized spider by other mobs and has some spidery traits.
- Half-Human Hybrid: He's merged with a spider which tried to eat him long ago. And some of his quotes suggest that the spider's mind is still intact.
- Living Body Suit: He looks like a human-shaped spider. Unlike the usual use of this trope, Webber seems to mostly be in full control, as his behavior and speech suggest.
- Mind Hive: He alternates between using "I" and "We", depending on whether he's referring to just himself or his spider as well. Some of the quotes appear to be said by the spider instead of the boy."Sandwich for me[boy], frog legs for him[spider].
"He[spider] likes the fish heads. I[boy] don't.
"We could be good at football, much better than I[boy] was!"
"I[spider] can't read, but he[boy] can."
- Odd Friendship: With Wendy, presumably over being the only children in the camp. He once gave her a friendship bracelet.
- Paper-Thin Disguise: In the Hamlet DLC, Webber gains access to the "Shamlet Mask", a pair of sunglasses and fake mustache that somehow keeps pigs from mistaking you for a monster. Unfortunately, this also fools his fellow spiders who will attack him on sight until he takes the disguise off.
- Pest Controller: Webber can amass a large following of Spiders, including the ones found in the caves. Bonus points for also behing half-spider himself.
- Pungeon Master: This kid has puns galore."Marbelous protection!"
"Wood you like to fight?"
- Stock "Yuck!": When examining carrots, he'll say that he sort of misses being forced to eat them. It doesn't stop him from eating them though.
- Swallowed Whole: It didn't work.
- Time-Passage Beard: Despite his young age he grows a silky beard as time goes on. It works just like Wilson's beard, but his is made of silk.
- Vocal Dissonance: See Cute, but Cacophonic. It's worth noting that despite being a child, he has one of the deepest voices amongst the characters.
- Voice of the Legion: Though, like the other characters, his "voice" is just a series of musical notes, they fit this description.
- Was Once a Man: And once a spider. Then the latter ate the former, and they became... whatever it is that Webber is now.
Introduced in Shipwrecked
Walani is a relaxed and slightly lazy surfer. She starts out with her own surfboard with a 1.5x faster sailing speed than a raft and has the ability to dry off quicker. Surfing over a wave will grant her 1 sanity point. While her health is low she has a large hunger meter which can compensate for her faster hunger drain. Walani can also ride more sizes of waves, unlike all the other characters.
- Big Eater: Has a larger Hunger meter than most characters, and it drains 10% faster.
- Fragile Speedster: Her Surfboard only has 100 HP, even lower than the flimsy Rafts that are available from the start. It is also the fastest watercraft in the game without sails and is an all around reliable vessel from its speed alone, even when stronger boats become available for her.
- Mellow Fellow: Alongside her title "The Unperturbable" a lot of quotes strongly indicate this, some bordering on stereotypical hippy-comments. This isn't just for characterization either; gameplay wise, Walani will lose Sanity at a slightly slower rate than the other characters.
- Odango Hair: She sports this style.
- Pungeon Master: Like Wilson and Webber, quite a few of her quotes are puns, though they're slightly more subtle."I'm digging this fancy shovel."
- The Slacker: Downplayed. She has the characteristics of one and will often express not having the motivation to do anything else but wanting to nap but she still has the skills and smarts to rough it in the wild and survive like the rest of the characters.
- Surfer Dude: Female version. She's a Hawaiian surfer. Her personality fits the trope, and she even has a surfboard; it's as fast as the first tier of sailboats and cheaper to craft, but has much lower durability.
- Totally Radical: Comes with the Mellow and Surfer attitude in her quotes.Walani: "Would make a radical skirt."
"That's one gnarly-lookin' whacker."
"Flowers totally get me."
Warly's passion is cooking. Being the chef he starts out with his own portable crockpot and a backpack that also acts like an early icebox. He gains 33% more health, sanity, and hunger from crockpot foods, this mostly compensates for his quicker hunger drain. However, he only gains 70% stats from raw foods, 80% from dried foods, and 90% for ones cooked over fire. He also needs to diversify his diet, as eating the food item over and over again within a day or so will reduce its benefits. He can also cook Warly-specific dishes in his crockpot, giving him slightly more options for food than other characters.
On July 25th 2019 Warly was added to Don't Starve Together with slightly modified perks. He now gains normal statistics by eating Crock Pot foods, but he will refuse to eat any other kind of food. His Chef Pouch needs to be crafted, and he can now craft a Portable Grinding Mill and Seasoning Station to add spices to any available Crock Pot food to give it additional bonuses. In addition, some of the Portable Crock Pot's exclusive recipes are missing or altered from the single player version, but has gained many more exclusive recipes with unique effects.
- Ambiguously Brown: Until the release of Walter, he was the darkest-skinned human character, though we get no information about where he is from other than the fact that he speaks French. The Taste of Home short reveals that his mother is lighter skinned than he is, possibly meaning that he's mixed race.
- Big Eater: Has a larger Hunger meter than most characters, and it drains 33% faster (20% in Don't Starve Together).
- Chef of Iron: As evidenced in his battle quote: "I'm also an accomplished butcher!"
- Cordon Bleugh Chef: Some Warly's exclusive recipes in Don't Starve Together include not normally edible ingredients like Volt Goat Horns, Bone Shards or even Nightmare Fuel. Not only they are still edible, but they give temporary buffs to the person who eats them. Justified, as being a Supreme Chef allows him to reap the benefits of these ingredients in his cooking in ways others cannot.
- The Dutiful Son: Before getting into the Constant Warly was taking care of his old mother who suffered from dementia. In fact, Maxwell tempted him with the promise of helping Angeline remember him.
- Family Versus Career: He chose to abandon a promising career as a sous chef in Paris to take care of his mother.
- Farm Boy: By examining the photographs in Taste of Home it is possible to notice that Warly's parents used to live in a farmhouse where Warly probably grew in (justifying this way his quotes about having had goats in the past). He moved away to a more tropical location with his mother only later on.
- Gratuitous French: Often peppers his speech with French, particularly when talking about food.
- Item Amplifier: Eating crockpot foods restore statistics for him in Don't Starve. In Don't Starve Together he loses this perk, but he gains the ability to add spices to the Crock Pot foods to give additional buffs to himself and the other survivors.
- Mad Libs Catch Phrase: Usually says some variation of "Could use [one or two ingredients]" when examining cooked or dried food.
- Momma's Boy: Before getting into the Constant he lived with his mother, and their house was full of photographs of them together. Justified as the woman is old and affected by dementia.
- Picky Eater: In Don't Starve Together he refuses to eat foods not cooked in a Crock Pot, and he will complain if he is forced to eat the same dish more than twice within 2 days (1.75 in single player).
- Poirot Speak: Often peppers in French in his dialogue randomly, to highlight his French background.
- Supreme Chef: Warly mentions that he was a chef before in some of his quotes and he often remarks on what can compliment whatever dish he's making, with the descriptions sometimes bordering on Food Porn. His portable crockpot also allows him to cook dishes unique to him, such as Monster Tartare (which, unique for a monster based dish, actually restores some sanity, although only in single player.) Don't Starve Together takes this a step further by allowing him to use certain items for ingredients that other characters can't use, such as Volt Goat Horns, Nightmare Fuel, and Bone Shards. Quotes from the other survivors on some of his exclusive recipes have quite a few talk about his cooking positively (even Maxwell).
- Team Chef: Warly already was already a chef in Shipwrecked, but he inevitably evolved into this after joining the other survivors in Don't Starve Together. Their quotes reveal that he is now the designed cook of the team, and that they are more than happy to be able to eat real food again thanks to his cooking skills.
- Token Black: Justifed since his culture is actually relevant to both his mechanic and the setting. Eventually, Walter was added as another black character.
- Through Her Stomach: A tearjerking example. He used to cook for his mother to jog her fading memory.
- Uncanny Family Resemblance: It is difficult to notice, but according to the background photos shown in Taste of Home Warly looks almost identical to his father, albeit there are some minor differences to distinguish the two (Warly's father had a slightly darker skin tone, his beard was trimmed differently, he wore glasses and he had black bead eyes).
The Monkey King
Wilbur is the king of monkeys. He is slightly slower than the other characters but can run after walking for 3 seconds, making him go faster than them. While running his hunger will drain by 33%, but he will usually arrive at the destination 33% sooner than the other characters. Prime-apes also consider Wilbur a friend, similar to Webber with spiders. Wilbur will also generate manure every 2-5 days, which he can fling as a stack.
- Anti-Gravity Clothing: His crown appears to be floating over his head on his profile artwork. It sticks firmly to his head in-game, however.
- Dung Fu: Can fling manure as a weapon.
- Everything's Better with Monkeys: Goes without saying.
- Half-Dressed Cartoon Animal: He wears a red shirt and nothing on the bottom.
- Nearly Normal Animal: Justified. He is a monkey with ridiculously good crafting abilities, but otherwise, he still obeys his instinct and can't talk.
- Nice Hat: His crown of monkey king.
- Nobody Poops: Averted. He is the only playable character who produce manure. He can even uses it as a weapon.
- One Steve Limit: Wilbur was one of the randomly generated names for Pigs. It has since been removed to avoid confusion.
- Stock Animal Diet: He loves bananas. It's in fact the only word he can (somehow) pronounce.Wilbur: Nanas!"
- Trademark Favorite Food: Explained above.
- The Unintelligible: Monkey noises, obviously.
The Pirate Captain
Woodlegs, being a pirate, has all treasure mark locations, including a few extras he generates revealed on the map. However, his sanity constantly drains when he is on land. This is why he can build his ship, the 'Sea Legs'. It is slow but armed with a powerful cannon that has infinite uses.
- A Pirate 400 Years Too Late: This is the case so long as he's from the same early 20th century setting as the other playable characters.
- Badasses Wear Bandanas: Actually, it's more as a part of his pirate look, but he is still a bandanna-wearing badass.
- Cool Boat: A cannon-equipped ship named the 'Sea Legs'.
- Crippling Overspecialization: Intended to be used in Shipwrecked, thus suffers horribly in the base game.
- Distressed Dude: He is first found locked in a cage and must be rescued to be unlocked.
- Dressed to Plunder: Although you can tell he's a pirate, he actually doesn't have much stereotypical pirate wear. He's only got the hat (which doesn't even come with a feather), beard, and two wooden legs!
- Gosh Dang It to Heck!: His quote upon examining the eyeshot made out of a Flup.Woodlegs: "Flup you."
- Handicapped Badass: He walks with two woodlegs, and it drains sanity at a fast constant rate. However when it comes to boats, he is the king of the sea. He even has his own ship, which can fires an infinite numbers of cannonballs.
- Meaningful Name: No need to point out why he is named like that.
- Nice Hat: His Lucky Hat.
- Noodle Incident: It's never really brought up what Woodlegs did to end up caged by the volcano prior to being unlocked by the player.
- Only Known by Their Nickname: Known as Woodlegs, which sounds more like a nickname than anything else. He is a pirate captain after all!
- Seadog Beard: Has a pretty big one. And like Woodie, refuses to shave it with a razor.
- Talk Like a Pirate: His motto above is an example.Woodlegs: "Can I be diggin' treasures wit' this?"
Introduced in Don't Starve Together
A dauntless young woman. She is a factory worker — specifically, one that used to work for Voxola/Wagstaff. Thanks to her history in manufacturing, she crafts items and builds structures much more quickly than other characters, and can craft a special tape that repairs clothing. When she enters darkness, she ignores the first hit from the Night Monster, due to being Charlie's older sister.
- All There in the Manual: Her existence was first mentioned in Charlie's notes to Maxwell in the William Carter puzzles, long before her official introduction as a playable character.
- Arc Number: Her release date, September 13, 2017.
- Arc Welding: Of a sort. She connects the main storyline to Wagstaff's anecdote, and expands a bit on both.
- Big Sister Instinct: One of her examination quotes reveals that she went to the Constant to rescue Charlie (while lamenting that she is not doing a very good job of it).
- Black Bead Eyes: Unlike most of the other female characters (other than Wickerbottom), she has these instead of solid white ones.
- The Blacksmith: Her Victorian skin is based on this.
- Cain and Abel: Invoked. Despite Winona being Charlie's sister, she can still get attacked by the darkness like any other PC by staying in it for too long.
- Duct Tape for Everything: Her unique craftable item, Trusty Tape, is a cheap, stackable single-use item that repairs clothing durability.
- The Engineer: She is labeled as one by her exclusive character tab.
- Gadgeteer Genius: Her character upgrade gave her the ability to create exclusive spotlights, catapults, and the generators to power them.
- Hidden Depths: For a tomboyish engineer, she meshes surprisingly well with formal parties, judging by her "Guest of Honor" quote.Winona: The life of the party has arrived!
- I Will Find You: She's really dedicated to finding Charlie, to the point where she went at it for over a decade.
- Jack-of-All-Stats: Her Health, Hunger and Sanity stats are identical to Wilson's; the difference between them lies in their character-specific abilities. They also have the same fields of expertise in "The Forge", although Winona has more health and a different starting weapon.
- Meaningful Name: Winona means 'firstborn daughter', subtly hinting at the fact she's Charlie's older sister.
- Ms Fix It: Her Trusty Tape invokes this even if it only repairs damaged clothes, though it is played straight during her origin cinematic.
- Sibling Rivalry: When Winona evades an attack from the Night Monster, she'll exclaim "I already know all your moves!", implying she often fought with Charlie growing up. She also snarks at live Mandrakes that they're exactly as annoying as little sisters are.
- Tomboy and Girly Girl: Compare her, a brave and tomboyish engineer to her more demure, friendlier sister, Charlie.
- Wrench Wench: Being a young woman good with machines, this is obligatory for Winona. She even managed to repair Wagstaff's portal device.
- Why Did It Have to Be Snakes?: Like Wilson and Willow, she isn't too fond of Spiders.
- Workaholic: She really loves her hard-working life, to the point of getting excited about ruined structures because she'll get to rebuild them, and accusing sleeping caged birds of having it far too easy to be tired at night.Examining Booster Shot: "I've never taken a sick day in my life!"
An imp and a former friend of Krampus. He has the ability to absorb the souls of the dying creatures for him to employ for multiple uses, but as the souls are the main source of his nourishment he gains only half of the Health, Hunger and Sanity from normal food. He was added to the game on March 28th, 2019 and the only way to unlock him in the game is to pay $6.99 or to weave him with the Spools you obtained by playing the game for some time. The reason why he was put as unlockable by payment was to help support the development of the game.
- Accidental Murder: He accidentally absorbs the soul of Krampus in his introductive short. Good for Krampus that Death Is Not Permanent in the Constant.Examining Krampus: Heh heh. No hard feelings?
- Animals Hate Him: Justified by his nature of soul-eating demon.
- Bad Powers, Good People: Wortox is nice and friendly, but he is still a demon who needs to eat souls to sustain himself and use his powers.
- Big Red Devil: His current appearance. His introductive short shows it is due to the accidental absorption of Krampus' soul.
- Blue-and-Orange Morality: Wortox is one of the good guys, but he loves chaos and destruction as much as his species does.
- Dark Is Not Evil: He is mischievous at his worst. He was fine stealing from the survivors because he saw them as innocent pranks, but when Krampus tried to steal a baby Beefalo from its mother he opposed and the scuffle resulted in him absorbing Krampus' soul.
- Even Evil Has Standards: Wortox was never truly evil to begin with, but his friendship with Krampus ended when he decided to kidnap an innocent baby Beefalo for no reason.
- Face Realization: During his origin cinematic.
- Friendly Neighborhood Vampire: He is a soul-eating demon, but he is also one of the most friendly characters in the game. If given the chance he will use his powers to heal the other players.
- Garlic Is Abhorrent: Wortox can eat normal food, but he does not like it. As his body is not designed to do it, he will gain only half of the nourishment the food normally gives. His examine response to garlic in particular is just to hiss in disgust.
- Healing Hands: Wortox can use his spare souls to heal himself and his companions.
- I Choose to Stay: Wortox is not a survivor. He is acting like the other survivors just because he thinks it to be fun.
- The Jester: He speaks in rhyme most of the time, he thinks fighting is a game, he is still learning about human costumes, but he appears to know more about the Constant and its magic of what he lets transpire.
- Life Energy: It seems to be the true nature of the Souls he absorbs, as they could be used to heal other people besides himself. And the fact that when other players die around Wortox they will release a soul and become a ghost at the same time with no apparent ill-effects when resurrected seems to support this.
- Lovable Rogue: He shows some shades of it.
- No Good Deed Goes Unpunished: He saved a baby Beefalo, but he lost his Best Friend in the process.
- Our Demons Are Different: He is explicitly called an "imp". He has the ability to absorb and devour souls to gain nutriment, to teleport away or to heal himself and the others.
- Our Souls Are Different: The Souls are his exclusive items and an animal-based mob (or a player) will drop them while dying when Wortox is in range. Wortox can collect a stock of 20 of them for him to eat or to be released to heal himself and any other player around him by 20 HP. The downside is that the 20 Souls cap is surpassed the Souls will explode out of his inventory making him lose 10 Souls and some sanity in the process. And the Souls can be stored only in his main inventory.
- Pay Evil unto Evil: He is a demon, so his demonic side tends to do this to his enemies in the form of eating their souls.
- Power Dyes Your Hair: His fur turned from brown to red when he absorbed his first soul. However, it is possible to choose his original form as an alternate skin.
- The Prankster: As shown in his Possessions cinematic he likes to play pranks to the others. His quotes suggest that he sees killing and destroying other creatures' nests just as jokes, and seeing what the other members of his species normally do it is easy to see why.
- Reluctant Monster: Eating souls will cause him to lose sanity.
- Sliding Scale of Gameplay and Story Integration: The other survivors will release a soul upon death when he is around (and a ghost too, if the server allows it). There are two exceptions: Webber, who releases two souls upon dying, and WX-78, who releases none.
- Soul Eating: His diet consists principally of souls, even though he feels some hint of guilt about it.
- Soul Power: He can collect souls. He can just eat them restoring 18 hunger at cost of 5 sanity, he can use them to teleport for a short distance and he can release them to heal himself and whoever is around him.
- Teleportation Spam: Wortox can consume one soul to teleport away from his current location.
- Touch of Death: Some of his quotes reveal that his soul absorption ability activates through touch.
- We Used to Be Friends: With Krampus, until Wortox realized how evil he was.
- Your Soul is Mine!: When an animal-based mob (or a fellow player) dies around him and Wortox is close enough he will absorb its soul.
A young female merm. She was added to Don't Starve Together on October 24th, 2019. As a Merm, Wurt has a natural boost in speed when she walks on the Marsh ground, she won't drop items when she is wet, and she is able to see where the tentacles are located when she is in close proximity. She is also able to build Craftsmerm Houses, which makes normal Merms neutral to every player character in the game, Merm Flort-ifications, which allow Loyal Merm Guards to spawn if a King is in the world, and the Royal Tapestry, which will turn the Merm sitting on it into the Merm King to boost the statistics of all the Merms in the world, including Wurt. Other than that, she can borrow Wickerbottom's book to boost her own sanity and she can't eat any meat-based food, but she gains extra statistics by eating Durians and Kelps. Like Wortox and Wormwood, the only way to unlock her in the game is to pay $6.99 or to weave her with the Spools.
- Action Girl: She is a Merm Guard as her horns can attest. And the Merm Guards are born to protect the Merm King.
- Arc Welding: It is thanks to Wurt that we finally learn more about Mermkind and their culture.
- Attention Deficit... Ooh, Shiny!: Her quotes imply that she gets easily distracted by the bright colors and novelties.
- Badass Bookworm: Downplayed. She can borrow some of Wickerbottom's books to boost her own sanity, but it will have the opposite effect if the words it contains are too complicated.
- The Beast Master: She can befriend Merms and Merm Guards, and she can even craft houses and fortifications for them and the Merm King.
- Benevolent Mage Ruler: She can summon the Merm King to the world, who will boost her statistics as well as the other Merm Guards'.
- Berserk Button: Pigmen, just like the other Merms.
- Call a Rabbit a "Smeerp": She calls humans "scale-less", Spiders "spiderfolks" and Merms "mermfolks". Probably because the Merms normally refer to these species using this terminology in their native language.
- Children Are Innocent: She might be a Merm Guard born and grown into the Constant, but she is not as competitive or aggressive as the other members of her species. And this caused her to befriend the survivors, which can lead to the Merms' HeelFace Turn.
- Cute Monster Girl: Downplayed. Wurt's certainly adorable, but not necessarily by conventional beauty standards, instead leaning more towards ugly cute. And most of the players probably won't even realize that she is a girl.
- Extreme Omnivore: Her character quotes imply that she likes to taste things that normally no one would eat (with the exception of meat, which she thinks to be disgusting).
- Fish People: She is a young Merm Guard, and because of this she reacts to water better than the other survivors.
- Friendless Background: Downplayed. According to her biography, Wurt gets along with the other Merms well, but sometimes she feels isolated because she is the only child in the whole swamp.
- Furry Confusion: A weird example. Wurt is an anthropomorphic fish and she likes to keep fishes as pets in her inventory. The fact that the Merm King will repay Wurt if she brings him fishes implies that for the Merms this is normal.
- Gender-Blender Name: Wurt exists as a rare male name in the real world.
- HeelFace Turn: The Merms become neutral to the other players and they won't attack unless provoked if Wurt causes a Merm King to spawn in the world. The other characters still need to wear a special mask that only Wurt can craft in order to befriend them and feed the King to keep him alive, though.
- I Choose to Stay: Wurt is a native from the Constant, but she chose to team up with the survivors because she was fascinated by their costumes and culture. Her choice paid off for every part involved.
- Little Miss Badass: Wurt is confirmed to be a child Merm Guard, which makes her more powerful than a regular Merm.
- Marked Change: When the world has a Merm King to protect, red marks appear on Wurt and the other Merm Guards to indicate their boost in power.
- Poirot Speak: When Wurt and the other Merms speak their grammar is a mess, they mispronounce some words, but the meaning of their sentences is clear. Though this might be justified by the fact that Wurt is a child who is trying to learn a new language from scratch, and that she might be unconsciously trying to translate the Merm language inside her head for the player to understand.
- Token Heroic Orc: Unlike her fellow Merms, who are hostile towards other creatures, Wurt gets along just fine with the other survivors. She can even make her species go through a HeelFace Turn via summoning the King of the Merms.
- Viral Transformation: Like her fellow Merms, she was a victim of this by The Gnaw. Her Victorian skin showed that she used to be a goat, like Billy and Mumsy.
- Xenophobic Herbivore: Downplayed. Wurt is vegetarian and she still dislikes Pigs, but she doesn't blindly attack them like the other members of her species would normally do.
- Young Conqueror: She wants Mermkind to become the master race of the Constant, and improving the living conditions of her people is just the first step for that to happen. Thankfully she likes the survivors enough to consider them allies in her personal quest.
A young boy scout. He was added to Don't Starve Together on June 15th, 2020. His special weapon is a slingshot which ammo will cause several status effects on the enemies, other than not draw aggro. Also, his knowledge of the outdoorsy life grants him immunity from the darkness and the insanity auras, but he will lose sanity every time he gets hurt or if his health is below 100%. He can build his own camping tent and bedrolls, he restores sanity by staying near to the trees and he can tell stories at the campfire to restore the other survivors' sanity. However, he has a bee allergy that will always grant him extra damage from the Bees and all of their variants. He is also accompanied by his dog Woby, who will act as a portable inventory and, if well feed, as a mount.
- Admiring the Abomination: He is fascinated by most of the creatures who live into the Constant.
- Apologetic Attacker: Expectable from a Canadian. He apologizes every time he attacks. Even when he is fighting against Boss Monsters.
- The Beast Master: He befriended a lost pet dog named Woby mere seconds after being banished into the Constant. She will act as a secondary inventory container like Chester and Hutch, and she will grow up to a ridable size if she is fed with enough Monster Meat.
- Bee Afraid: Walter is allergic to bees and all the bee-based mobs will deal more damage to him as a result. And no armor can protect him from the extra damage.
- Big Brother Instinct: Implied. From time to time he refers to the other child survivors as "the younger kids" and he expresses the desire to teach them what he knows about scout life, healthy food and safety norms. Sometimes he does this with adult survivors too, in particular with Willow.
- Brats with Slingshots: He is a young boy and he uses a slingshot as his main weapon. Its projectiles can cause status ailments on his enemies.
- Camp Cook: He has the "chef" trait like Willow and Warly, meaning that he can cook faster over an open fire and use Willow's Lighter to roast basic ingredients. He presumably learned how to do that from the Pinetree Pioneers.
- Camping Episode: Walter's perks are all about him being a boy scout, and therefore his ability to tell stories around fire, to cook faster on an open fire and to build special camping equipment.
- Canada, Eh?: He is from Canada, and he got trapped in the Constant while he was searching for the Werebeaver. The stereotype is quite downplayed, such as the fact that he is black-skinned. Probably because Woodie is already the resident funny Canadian.
- Canine Companion: Woby will assist him by providing extra inventory slots and by letting herself ride by him when she is in her bigger form. She will refuse to fight against the monsters, however.
- Childish Tooth Gap: It can be noticed during some of his emote animations.
- Don't Explain the Joke: He often falls victim of this when he tries to tell a joke.
- Fire of Comfort: He can tell stories at the campfire to restore his fellow survivors' sanity points.
- Foil: To Robert Wagstaff, of all people. Both of them are smart people who love weird, scary stuff. But unlike Wagstaff, Walter knows where to draw the line and he agrees to kill the monsters if they turn out to be too dangerous. Also, Robert Wagstaff is a white old man who owned a factory and works using technology, while Walter is a black child who loves outdoorsy life and knows everything about nature.
- Freaky Is Cool: He likes monsters, he likes being a ghost when he dies, and he was looking for the Werebeaver when he ended up into the Constant.
- Friend to Bugs: He loves bugs and he repeats quite often how useful they are.
- Ghost Story: His own favorite kind of stories.
- Hypochondria: Downplayed. The only thing that really scares Walter is to get injured. When his Health is low enough he will start to lose Sanity, and the drain won't stop until he gets healed.
- Monster Clown: He doesn't like clowns, and because of this he doesn't like Wes. But he will still be nice to him.
- Nature Lover: Walter loves everything about outdoorsy life, to the point that he restores Sanity just by standing close to the trees.
- Nerves of Steel: His title is "The Fearless" and he is not affected by the sanity auras at all (unless something hurt him and reduced his maximum health).
- Nice Guy: He is friendly and polite with everyone, monsters included.
- Nice Hat: Walter is the only character able to craft the Pinetree Pioneer Hat, a headgear that restores sanity, provides some water resistance and delays overheat. When Walter wears it, the hat has the additional effect to divide the sanity loss caused by taking damage by two.
- Nightmare Fuel Station Attendant: He likes ghosts and he is sympathetic towards the monsters. And because of this he is immune to sanity auras.
- Noodle Incident: Apparently, his mother banned him from her garden after a certain "Slug Incident".
- No-Sell: He can't lose sanity through sanity auras. The only way to deplete his sanity meter is to keep him at low health or to use items that grant a sanity penalty to the player.
- The Reliable One: He is a Canadian boy scout. It was unavoidable.
- Scout-Out: He belongs to a Canadian scout group named Pinetree Pioneers.
- Youthful Freckles: He is a child and he has freckles.
Introduced in Hamlet
The Royal Adventurer
Wilba is the daughter of Queen Malfalfa from Hamlet. Her Pig Princess status causes the fellow pigs to give her random gifts every now and then. And thanks to her mixed heritage she is able to turn into a Werepig like the pigs in the Constant, but she has a secret amulet to prevent her transformation if needed.
- Artifact of Power: Wilba's exclusive Silver Necklace that allows her to control her Werepig transformation.
- Blue Blood: She is a princess and her pig subjects will give her gifts to help her during her adventures.
- Cheerful Child: With that constant smile on her face, she is one.
- Cute Monster Girl: Downplayed in a similar manner to Wurt in that she's more of a childish ugly cute than conventionally so.
- Damsel in Distress: Parodied. Wilba needs to be unlocked by giving the Royal Crown to the Pig Queen because she is grounded for having lost it in the first place.
- Gluttonous Pig: She has a hunger stat of 200, which is 50 more than most characters' average of 150, meaning she can put away a lot of food if she wants to. She also doesn't take sanity loss from eating spoiled food or, in the case of Monster Meat, health or sanity loss (though eating too much Monster Meat at one time will turn her into a Werepig which will probably make your food situation worse as detailed below) even if she doesnt get the full hunger and health benefits from spoiled food like WX-78 does.
- Her Werepig form takes this Up to Eleven since her hunger drains five times faster in this form, meaning the player is going to need to pretty much be constantly eating to avoid starving to death.
- Little Miss Badass: She's a child pig princess who has the necessary skills to survive in the wilds.
- No Indoor Voice: She speaks in all caps.
- Our Werebeasts Are Different: Wilba is able to turn into a Werepig during the Full Moon and the Aporkalypse, or in case she eats too much Monster Meat. She can prevent the transformation by wearing her Silver Necklace, but it will drain her Sanity.
- Pretty Princess Powerhouse: If her appearance in the Early Access trailer is anything to go by, she is pretty competent at surviving and fighting things.
- Royals Who Actually Do Something: Despite being the young princess of Hamlet, she has lots of survival skills that do her good out in the wild.
- Rebellious Princess: Several of her quotes indicate that she doesn't want to be queen after her mother, preferring to go exploring instead.
- Videogame Cruelty Potential: Before you unlock her, Wilba is just a normal NPG who hangs out in her room in the queen's palace. Which means that she can be killed like any other pig to get some extra resources, but doing that will make it impossible to unlock her for that version of the world.
- Why Did It Have to Be Snakes?: Like many children, she's afraid of the dark, and loses Sanity faster than the other characters when engulfed in darkness.
- Ye Olde Butcherede Englishe: Due to living in Hamlet, a place for civilized pigs, and being the daughter of royalty, she speaks in Early Modern English. Much of it is paraphrased Shakespeare.
- You Are Grounded: Wilba needs to be unlocked because she lost her mother's crown during one of her adventures and she will stay grounded until the crown will be returned.
- Youthful Freckles: She has six freckles, three on each cheek.
Wormwood is a humanoid plant who was born when a magic piece of rock fell from the Moon to one of Hamlet's islands and it got fused with the local plants. He has exclusive access to his own Green Thumb tab that allows him to create several powerful plant-based items, such as thorny armor and a strong healing wrap. Wormwood can also plant seeds without the use of a farm, and planting anything can boost his sanity. Additionally, he can use manure and its variations to heal himself. In exchange, Wormwood cannot gain health from food; however this also means items such as Red Caps will not hurt him when consumed. If any plants get destroyed near Wormwood, then he will lose sanity. During Spring, Monsoon, and Lush seasons, he will bloom; blooming increases his walk speed, but also drains Hunger faster.
- An Arm and a Leg: His method of producing living logs involves growing a gnarled mass of wood around his arm and then violently breaking it off, costing him 20 health.
- Animating Artifact: His origin cinematic reveals that Wormwood was born when a gem fell from the moon and fused with a root.
- Arc Welding: Wormwood was introduced first in the single player DLC Hamlet. A few months later he was ported in Don't Starve Together and he got an origin cinematic which reveals that he was born thanks to the new multiplayer exclusive Celestial Magic.
- Bizarre Taste in Food: He apparently finds rot and wet goop yummy. Also, fertilizers are some of the few things able to heal his wounds. Justified, as he is a plant and such objects fertilize him and promote his growth.
- Born as an Adult: As it was shown during his origin cinematic.
- Born of Magic: Of Celestial Magic, to be precise.
- Call a Rabbit a "Smeerp": He has a descriptive alternate name for just about everything, such as calling a pog a "bouncy woofer" and a pangolden a "shiny pooper." He seems particularly fond of naming things after the sounds they make. Justified by the fact that he is actually a newborn in a fully developed body.
- Companion Cube: He'll refer to other non-animate plant life as his "friends", and judging from some of his examination quotes, likes to start conversations with them.
- Elemental RockPaperScissors: He can plant seeds directly in the ground and hostile plants are neutral to him, but he is more susceptible to fire as a result. He can also be frozen by the Ice Flingomatic.
- Fertile Feet: He gains this effect while he's in full bloom. It isn't just cosmetic either; bees are attracted to it.
- To WX-78. Whereas WX-78 is a mechanical construct who wants all organic life dead, Wormwood is a sentient plant life who wishes to have friends.
- Gameplay wise to Willow. Whereas Willow gains sanity through burning down things often resorting to burning down entire forests for a sanity boost, Wormwood loses sanity from seeing plant life burned but gains it from planting other plants and trees. Willow also has an immunity to fire damage, while Wormwood is more susceptible to fire.
- Friend to All Living Things: To plants. Averted with animals, which he keeps on unintentionally scaring off.
- Gem Heart: The green gem on his chest is the reason why he came into being, and it seems to be the source of his sentience.
- Green Thumb: He has access to the "green thumb" crafting tab, allowing him to craft items that no one else can use, gains sanity from planting most plants, blooms in the spring (or DLC equivalent), gaining a faster speed and increased hunger drain, and plant-based enemies don't bother him. However, he also loses sanity whenever he kills a plant, whether by chopping down a tree or picking flowers.
- Guttural Growler: He's voiced by a didgeridoo.
- Hyperactive Metabolism: The only character to avert this, requiring him to make use of non-food items for healing.
- I Choose to Stay: Just like Wortox and Wurt, Wormwood is actually a Constant native who decided to join the survivor's group in Don't Starve Together.
- I Just Want to Have Friends: Titled "The Lonesome" for a reason, his origin cinematic shows him trying to befriend other creatures and failing and ends with him lonely and alone for the night. His quotes also express a huge desire for friends.
- Meaningful Name: Common wormwood was used to make alcoholic drinks, originally for medicinal purposes.
- Nature Hero: He is able to plant seeds directly in the ground and the normally aggressive plants in game are neutral to him. He also gets upset when other plants die around him.
- Plant Person: He's a small plant given sapience and a humanoid form.
- Prone to Tears: Examining any burnt tree or an axe will make him cry. And so will killing swordfish, oddly enough.
- Really Was Born Yesterday: He is the only character who is not surrounded by Air Ballon's debris when he wakes up in Hamlet's world. His origin cinematic reveals that the ruin location where he spawns in is the very place where he was born and where he fell asleep at the end of the previous day.
- Terse Talker: Descriptive names aside, he doesn't mince words.
The Intrepid Explorer
Maybelle Dorothea Wheeler is an adventurer who has crashed landed in the Constant. Though she has less pocket spaced compared to the other survivors, she's faster when carrying less and is able to perform a dodge roll that can make her avoid being hit.
- Abnormal Ammo: Her Pew-matic Horn can use every not unique item in the game as a bullet. Which includes food.
- Action Girl: She has a gun and knows how to fight.
- Adventurer Archaeologist: It was her profession according to her quotes.
- Ambiguously Brown: She has one of the darkest skin tones in the game.
- Badass Bookworm: She is an archeologist.
- Beauty Is Never Tarnished: Her hair looks gorgeous for a woman who constantly raids hidden ruins full of death traps for a living.
- Boring, but Practical: Her Navigadget is a compass that point the location of the same object the player puts inside of it. Which can be useful for tracking the items you are in desperate need of or the source of that item. It certainly isn't as awesome as her Pew-matic Horn or her Dodge skill but it's still a very useful tool from her.
- Catchphrase: Swell. Usually said sarcastically.
- Challenge Seeker: She loves adventure to the point she gets excited at the sight of human skeletons.
- Deadpan Snarker: A lot of her lines seem to be absolutely dripping with sarcasm.Wheeler: (examining a Cooked Banana) Swell. I made baby food.
- Fragile Speedster: She has the second lowest Health in the game, but she has a natural speed boost that increases for every empty slot in her inventory. She is also the only character with the ability to dodge enemy attacks.
- Grin of Audacity: Her default facial expression.
- Gun Nut: Most of her item quotes revolve around whatever it would make a good bullet for her Pew-matic Horn.
- The Gunslinger: One of her exclusive items, the Pew-matic Horn, is the cartoonish version of a gun that uses everything as a bullet.
- Improbable Weapon User: Her weapon of choice, the Pew-matic Horn, though treated by her in-game and by this article as a gun, is actually an airhorn.
- In Harm's Way: "Dangerous" to her seems to mean "exciting".
- Last-Name Basis: Wheeler is her surname. Because of the W-names convention, she is referred by it.
- Meaningful Name: Her middle name, Dorothea, is similar to Dorothy.
- Pretty in Mink: Her jacket has a fur collar.
- Third-Person Person: Sometimes she refers to herself by using her own full name.
- Tomboy: One of the straightest examples in the game.
The Affluent Explorer
Warbucks is a stereotypical late 19th to early 20th century British explorer. He was originally the first character to be added to the Hamlet DLC, first appearing in the beta, but was removed by the developers for not being not very interesting and culturally troublesome. He gained Sanity depending on how many Oincs were in his inventory, and due to his experience as an explorer he could use treasure hunting tools for twice as long as the other characters. However, he lost Sanity whenever he ate food that wasn't prepared in a Crock Pot.
- Ambiguously Brown: Which is kinda ironic considering the reasons why he was scrapped as a character. His skin tone may come from a tan due to being outside often, however.
- Adventurer Archaeologist: Has some aspects of this.
- Battle Cry: Unlike the other characters, he had a unique voice clip whenever he initiated combat. It was a rendition of the 1812 Overture done in his voice.
- Crippling Overspecialization: Like Woodlegs before him, his perks could only be taken advantage of in Hamlet, and he'd struggle in all other worlds.
- Dummied Out: Klei acknowledged that Warbucks, as controversial as he was, did have his fans, so they left his data in the game so that players could easily mod him back in if they so desired.
- Gentleman Adventurer: Heavily based off this archetype.
- Great White Hunter: His character portrait defines him as one. However, none of his perks relate to animal hunting at all.
- Money Fetish: Warbucks gained sanity by keeping Oincs, Hamlet's currency, in his inventory.
- Picky Eater: He lost sanity every time he eats a non-Crock Pot food.
- Quintessential British Gentleman
- Secret Character: Sort of. His data is still in the game, so he can still be played as through console commands and mods.
- Verbal Tic: He tends to say "I say" a lot.
Abigail Lillian Carter is Wendy's deceased twin sister, who appears as a ghost.
- Affectionate Nickname: Wendy sometimes calls her "Abby".
- Big Sister Instinct: She's not literally Wendy's big sister, at least not by any more than a few minutes (they're twins) but she'll protect her from enemies.
- Cheerful Child: She was the dominant twin who used to drag the more passive Wendy around during her adventures.
- Childish Tooth Gap: As shown in Wish You Were Here, Abigail had a small gap between her two front teeth.
- Clingy Jealous Girl: According to the developers Abigail is jealous of Chester as she constantly tried to kill him in the past due to a (now fixed) bug. It is possible that her jealousy extends to the cute passive critters like Rabbits and Moleworms too as Abigail often kills them without any player input.
- Cute Ghost Girl: Though she has more of a Bedsheet Ghost appearance, she qualifies.
- Cynicism Catalyst: Her death turned her twin sister from a happy little girl to a perpetually depressed and creepy one.
- Enemy to All Living Things: Except Wendy. She'll even fight creatures that Wendy hasn't asked her to attack, and it doesn't matter if they're defenseless or not.
- Genki Girl: She was one when she was alive and she still retains some shades of it as a ghost.
- Happy Flashback: We get to see her when she was alive during a flashback in Wendy's origin cinematic.
- Identical Twin ID Tag: When she was alive she could be distinguished from Wendy for a gap in her teeth, her wearing her hair loose and her sporting a less feminine outfit in general.
- Summon Magic: Wendy summons her using Abigail's Flower.
- The Reveal: An official image released from Klei reveals her full name to be Abigail Lillian Carter, confirming her being related to Maxwell.
- The Speechless: She can't talk. Confirmed when Wickerbottom tries to communicate.
- The Unsolved Mystery: How she died. The developers say that it was under mysterious circumstances. According to the Wish You Were Here cinematic she might have fallen down a cliff while she was playing, and her falling into the rose bush where she recovered the flowers that she and Wendy wear in their hair might be Wendy's imagination suggesting a different outcome for the accident.
- Tomboy and Girly Girl: With Wendy, when she was still alive. Abigail wearing overalls and enjoying climbing rocks for fun as opposed to her skirt-wearing, book reading twin, Wendy.
- Tomboy with a Girly Streak: Despite her more ready for roughing clothing and love of activity, she doesn't seem opposed to getting flowers in her hair in life. And wearing one on her head is her defining feature as a ghost.
One of Willow's exclusive items, and her teddy bear. Only found in-game with Don't Starve Together. Holding him provides warm and comfort for Willow, and when she becomes insane, he will becomes alive and fight the shadows creatures for her.
- Ascended Extra: Went from a prop used in Willow's artwork to an exclusive item in Don't Starve Together, as well as an important part of her backstory.
- Draw Aggro: He can distract the Shadow Creatures for the insane characters. But if the insane character in question is Willow he will Hulk Out and start to attack back every potential threat to her life.
- Distaff Counterpart: Ashley the cat, one of his alternative skins.
- Hulking Out: Bernie can grow in size and attack back the enemies if Willow is close enough and insane, and he will not stop attacking until he dies or all his enemies are dead.
- Killer Teddy Bear: Averted. Instead of murdering the humans he acts as a bait for the Shadows. Played straight when he Hulks Out.
- Punny Name: Bernie sounds like "burny". And Willow loves burny things!
- The same is true for his Distaff Counterpart Ashley.
Woby is a weird dog that Walter befriended shortly after being banished into the Constant, and she acts as his companion ever since. She has two forms: a small one who acts as a portable inventory, and a big one who can still act as an inventory and also as a mount.
- Because You Were Nice to Me: Walter fed her when she was starving, and in change Woby saved his life when she realized that he was not prepared to face a Deerclops. They are inseparable ever since.
- Canine Companion: To Walter, even though he is not her original owner.
- Canis Major: Her big form is so big that she can be used as a mount. But this doesn't make her less friendly.
- Evil-Detecting Dog: She is friendly with all the survivors but Maxwell.
- Gender-Blender Name: Her name is likely derived from Toby, which is a guys' name.
- Letter Motif: She is the only ally to date whose name starts with a "W" like the survivors'. But considering the circumstances of her first meet with Walter and her relationship with Maxwell there is a good chance that she was a regular dog who got banished into the Constant on her own right a long time ago.
- Lovable Coward: She hates monsters and she will start running around scared when Walter is fighting. Walter can still ride her big form in combat, for as long as he doesn't get hit.
- Powerup Food: Monster Meat. It is the only food she can eat in game, in spite of the fact that Walter can be seen feed her normal jerky in their introductive cinematic and in their official portrait. Wickerbottom comments that it is a substance contained in the Monster Meat that causes her to mutate into a giant dog with horns.
- Power-Up Mount: Her big form is this for Walter. She won't lose loyalty to him like a beefalo would do, but she will slow down when she starts to starve.
- Precious Puppy: All the survivors comment about how fluffy and friendly she is, no matter her size. Except for Maxwell and WX-78, who complain about her drool.
- Ridiculously Cute Critter: Her small form, though she can still be employed as a portable inventory.
- Seldom-Seen Species: She appears to be based off of the Polish Lowland Sheepdog, a breed few people have heard about.
Otto Von Chesterfield, Esq.
A dog-like creature that the player can use as a container. He obeys to anyone holding the eye bone in their inventory. It can be found anywhere around the world.
- All Animals Are Dogs: Acts very doglike.
- An Ice Person: If Chester contains a Blue Gem in each inventory slot during a full moon, he will become Snow Chester. In addition to his normal abilities, he can act as a mobile refrigerator and preserve perishable items.
- Bigger on the Inside: The only way to explain how he holds everything.
- Chest Monster: A benevolent example.
- Dark Is Not Evil: The player can transform him into Shadow Chester by putting a Nightmare Fuel in each of his inventory slots on a full moon, giving him three more slots and turning his fur black. However, he'll still be just as helpful to the player as ever.
- Lunacy: If the player puts a Blue Gem or a Nightmare Fuel in all 9 of his inventory slots, during a full moon he'll transform into Snow Chester or Shadow Chester respectively and gain special abilities depending on his form.
- Precious Puppy: He's very doglike and very cute, with several characters commenting on how adorable and fuzzy he is.
- Preppy Name: His full name, at least according to Wilson, is Otto von Chesterfield, Esquire.
- Punny Name: Chester.
- Series Mascot: Seems to be evolving into this as he's highly popular with the fandom. Klei even made a plush version of him.
- Superpowered Evil Side: If he's carrying Nightmare Fuel in each inventory slot on a full moon, he turns into Shadow Chester and gains three more inventory slots.
- The Von Trope Family: His full name is Otto von Chesterfield.
An insect-like creature that appears once in a full moon near his statue. It will follow the player when they carry his flower, providing Sanity and producing goop. It can also be killed for their precious ressources but doing so will instantly anger the Krampus.
- Bad People Abuse Animals: Glommer is considered one of the most innocent creatures in the game, and their death caused by a player will instantly summon a Krampus.
- Big Creepy-Crawlies: A rare benevolent example.
- Extra Eyes: Being an insect, it has multiple eyes.
- Infinity +1 Sword: A not weapon example. Glommer's Flower can be acquired only during a full moon night. It usually spawns near to a highly populated pig area, so there might be the chance that Glommer will die to a roaming Werepig before the end of the night (unless the player already took care of the problem). But once you got the flower Glommer will follow you to become one of the must useful companion in the game: he provides a sanity aura that denies the sanity drain of the night and he naturally produces Glommer's Goop, an item with a moltitude of uses. As its fuel value is among the highest in the game it can be used to light up the fire or to power an Ice Flingomatic during summer, it can be used to fertilize the farms, and it can also be eaten to restore some hunger and 40 HP. Sadly, despite this is the best not Crock Pot based healing item in the game, eating the Goop will also drain 50 sanity points.
- Or you can mine Glommer's Statue to obtain the Old Bell blueprint exclusive to Reign of Giants. The Old Bell summons the giant Bigfoot to stomp on your enemies, dealing the highest damage in game for a weapon. The downsides are that it can be used only thrice, that you can be hit too if you are not careful and that the items used to craft it can be obtained only by killing Glommer.
- Not the Intended Use: Killing Glommer will cause Krampus to spawn; if Glommer dies and its flower is not on its statue it will grow back during a full moon night attiring a new Glommer; so in Don't Starve it's possible to pick up the flower during the full moon, kill Glommer, quit the game, enter the game again to find a sleeping Krampus, a new flower and a new Glommer so you can repeat the process until the end of the night in order to fight multiple Krampii to try and obtain a Krampus Sack. And the multiple drops will allow you to create multiple Old Bells too.
- Permanently Missable Content: Thankfully adverted: if Glommer dies a new flower and a new creature will spawn near to its statue (or its remains) during the next full moon.
- Sanity Meter: Glommer provides a Sanity aura for the player.
A storage creature similar to Chester exclusive to the Caves of Don't Starve Together. He can also produces light when filled with glow berries.
- Alluring Anglerfish: If you store a Light Bulb inside of him, Hutch will have an anglerfish-like, glowing antenna that can be used as a light source.
- Animal Gender-Bender: Hutch resembles an anglerfish, but only female anglerfish have the dangling light and the characters refer to him as male. Either it's this trope, or the characters can't tell.
- Bilingual Bonus: One of his forms is Fugu Hutch, which damages anything that attacks him. Fugu is Japanese for pufferfish.
- Chest Monster: Similar to Chester, he's a benevolent example useful as a walking storage device.
- Punny Name: His name is Hutch and he follows whoever carries around a goldfish in a bowl named Star-Sky.
- Enforced also by Hutch's full name: Hutch Danglefish, P.I. (it stands for "Portable Inventory").
- Sanity Meter: If you store a One-Man Band inside him, he temporarily becomes Music Box Hutch and provides a Sanity Aura.
- Spike Balls of Doom: If you store a Spear or Battle Spear inside him, he will become Fugu Hutch and form spikes that cause damage to anything that attacks him.
- Suspiciously Similar Substitute: Chester cannot be brought into the Caves but the player can replace him with Hutch.
- Transformation Trinket: Differing from Chester and Packim Baggims, Hutch's transformations are temporary. They will last until one of the items necessary to keep up the transformation gets removed from the inventory or its durability runs out.
Lucy the Axe
Woodie's talking axe. It helps him chopping wood more easily than anyone else. It has an infinite durability but it's weakier than a regular axe in combat so do not intend to use it for any others reasons than hunting down trees. It will also informs Woodie whenever his curse is about to take over.
- An Axe to Grind: Well, she is an axe.
- Ax-Crazy: She loves to cut trees into pieces and she encourages Woodie to chop more trees. Bonus points for her being an actual axe.
- Clingy MacGuffin: In Don't Starve Together, if Woodie loses Lucy, then he can craft a regular axe which will turn into Lucy once he starts chopping trees.
- Empathic Weapon: Lucy genuinely cares for Woodie. She urges him to cut down trees but gets worried when he starts converting into his Werebeaver form.
- Guilt-Based Gaming: Leaving Lucy behind will result in some sad dialogue from her part from apologizing for whatever she could have said to Please Don't Leave Me.
- Only the Chosen May Wield: In Don't Starve Together, Lucy cannot be used by any other characters, since she'll just slide out of their grip and complain about them not being Woodie. In the Forge, any character can wield Lucy if traded with Woodie, but Lucy will only teleport back to Woodie if he throws it.
- Stone Wall: She has infinite durability but she deals less damage than a normal axe.
- Talking Weapon: It's unclear if Lucy can actually talk or if Woodie's just Hearing Voices. Together suggests it to be the former; she will wriggle out of other character's grasps and has Dummied Out lines yelling at them to release her.
- It is revealed in Woodie's biography that Lucy doesn't talk when the other survivors are around, even though they were informed about her being sentient. Because of that they are unsure if Lucy being able to talk is just Woodie's imagination, even though some of them might have heard her talk to Woodie when they were close enough not to be noticed.
- Throwing Your Sword Always Works: In the Forge, Lucy can be thrown at enemies, gaining their attention. Lucy will also teleport back to the thrower, but only if thrown by Woodie.
- Unbreakable Weapons: Unlike most other tools and weapons in the game, Lucy has infinite durability. She can only be destroyed if used to attack the Nightmare Throne.
A bird-like storage creature similar to Chester who replaces him in Shipwrecked. He is able to fly which means he can follow the player without problem when traveling the sea. He will appear once the fishbone is acquired, it is found anywhere on any island.
- Big Eater: He will consume any fish that you place inside him.
- Cyclops: Only has one eye.
- Pelican Package Pouch: Serves as one.
- Playing with Fire: Transforms into Fire Packim Baggims if you put an Obsidian in each slot, which grants him fire powers, cooks any food stored inside him, and turns all flammable items to Ash.
- Power-Up Food: If you feed him enough fish, he becomes Fat Packim Baggims and gains three additional slots.
- Suspiciously Similar Substitute: Is the Shipwrecked substitute for Chester.
- Took a Level in Badass: If he transforms into Fire Packim Baggims, he gains the ability to attack monsters and other hostile mobs. Unfortunately, this also includes Webber.
Another flying bird that acts as the storage creature in Hamlet. It is found hatching from an egg in the B.F.B's nest. It cannot be upgraded unlike his other counterparts.
- Egg MacGuffin: Its egg can be found in the B.F.B.'s nest, allowing the player to incubate it to hatch it.
- Punny Name: His name is a play on "Robin" and "Bin".
- Suspiciously Similar Substitute: Like Packim Baggins before him, he serves as a bird version of Chester in Hamlet worlds.
Weird, humanoid pigs found randomly in small wooden Pig Houses. They will only attack the player if he attack them first. They can also be befriended by the player if given meat, and act as followers, helping the player do things from fighting enemies, to more mundane tasks such as chopping down trees and mining rocks. They share common enemies with the player and so can provide help. Each pig has his own name.
- Because You Were Nice to Me: Once the player offers them good food (meat), they decide to stick around and help the player out.
- Big Eater: Always hungry. It's the reason they join you in the first place. They will also eat any food left unattended on the floor, including rot.
- Big Ol' Unibrow: All of them have this, probably to make them seem stupider.
- Good Old Fisticuffs: They can't wield any weapons, but their punch is quite powerful.
- Ironic Name: Names that they can be given include Ham, Bacon, and Wilbur.
- Leeroy Jenkins: Their combat strategy is this. Though on larger enemies they utilize hit and run tactics similar to the player, they still aren't very good at dodging.
- Nice Hat: The only items they can be equipped with are hats. This includes Football Helmets, which can give them some much needed armor.
- No Indoor Voice: They speak in ALL CAPS.
- Our Werebeasts Are Different: The "werepig" transformation is really just a hairier version of their normal appearance. They transform on either full moons or upon eating too much Monster Meat, and are hostile to everything including befriended players. They revert after some time has passed.
- Potty Failure: Fruit and veggies go right through them. This can actually be exploited by the player, as their poop can be used as manure.
- Sanity Meter: Befriended pigs provide sanity to the player. This effect is doubled if the pig is given a garland.
- Unskilled, but Strong: While they have practically no self-preservation skills, they pack quite a punch.
- You No Take Candle: Speak only three words at a time, in broken English.
The world of Shipwrecked has their own variation of Pigs, the Wildbores. Wildbores share many of the same traits pigs have, although they differ in some respects. They are somewhat more cantekerous than regular pigs, aggroing players (except Wilba) who encroach upon their personal space too many times.
- Berserk Button: They really like their personal space, and entering it too many times will cause the Wildbore to attack you (unless your name is Wilba).
- Big Ol' Unibrow: Has a really fierce-looking unibrow.
- Dash Attack: Once a Wildbore has aggroed a target it will rear up before charging to its targets position.
- Hair-Trigger Temper: They're slightly more aggressive to Pigs, as they may attack players that approach them too many times and some of their dialogue is more belligerent than that of a normal Pig's.
- Underground Monkey: Essentially the Shipwrecked versions of Pigs.
The Pigs in the world of Hamlet have developed a society modeled after the Elizabethan Era. They have their own economy and act as traders for the player rather than followers to be befriended. They live in villages and are protected by Royal Guards who will attack the player if he threatens any traders. They usually go back to their houses at night.
- Collector of the Strange: The Collector trader will pay Oincs for certain monster parts in addition to the various trinkets the player can find.
- Mr. Fixit: The Workers will repair any damaged building.
- Nice Hat: The Hatmaker, fittingly enough, wears a top hat adorned with green plumage.
- Potty Failure: They will randomly poop on the streets, and will do so right away when eating fruits and vegetables left on the ground. Amusingly enough, they will pay the player when they pick up their poop.
- Punny Name: The currency used to trade with the Pig Traders is called Oincs. It's a play on "oink" and an anagram of "coin".
- Sweet Tooth: The Usher will pay the player for giving him sweet foods such as Honey.
- Ye Olde Butcherede Englishe: They speak in a parody of Shakespearean English with the ALL CAPS of their cousins in the base game and Shipwrecked.
Creatures that only live in Rabbit Hutches in Caves. Acting has the underground counterpart of Pigs. Similar to them, they are neutral and can be befriended, although they are more picky and only accept carrots. Carrying meats will instantly make them hostile. They will transform into Beardlords when the player becomes insane similar to rabbits becoming beardlings. They have all their own name.
- Because You Were Nice to Me: Will befriend the player if given a carrot
- Berserk Button: Will attack the player for having any meat items.
- Dark Is Not Evil: Bunnymen will turn into Beardlords when the player's Sanity is low. They will still work with the player and attack monsters.
- Foil: Can be seen as ones for the pigs. Unlike pigs, they will not eat meat and are only awake during the night.
- Know When to Fold 'Em: They will run away if their health is low.
- Loophole Abuse: Won't care about meat items kept in Chester or a DLC equivelent.
- Straw Vegetarian: They really hate meat eaters, and will attack and try to kill any player carrying them (Ham Bats don't count, since they're weapons).
Dolphinlike creatures that live in the oceans of Shipwrecked, Ballphins can be befriended with all fish foods. They live in their own houses in the waters and like Bunnymen and Pigs, have their own randomly generated names.
- Heroic Dolphin: Played straight for the most part, as they will automatically attack any nearby monsters, such as Sea Hounds and Crocodogs, and can be befriended to attack on behalf of the player as well as mine coral. Compared to other followers such as Pigs/Wildbores and Bunnymen, they don't have any drawbacks such as werepig's transformations or aggression towards carrying meeat, they are only restricted by being confined to the ocean. For Webber however they are instead Devious Dolphins, attacking him on sight.
Small dogs that inhabit the wild plains of Hamlet worlds.
- Bandit Mook: Downplayed. They'll rummage through containers and toss certain items out of them, but they'll only steal food.
- Big Eater: Pogs are befriended by giving them any food, and they'll eat anything off the ground. They'll even raid storage containers while looking for food.
- FaceHeel Turn: During the Aporkalypse, all Pogs will become aggressive to the player.
- Mix-and-Match Critters: Resembles a combination of a Fennec Fox and a Chihuahua.
- Mister Muffykins: Potentially. While they can be befriended with food and will fight for the player, they'll eat any edible drops and may steal food found in containers. And that's not even getting into the Aporkalypse...
- Red Eyes, Take Warning: Their eyes turn red during the Aporkalypse, signaling their newfound hostility. They'll also gain these if they go into caves, regardless of whether they're hostile or not.
- Ridiculously Cute Critter: Just look at it, with its huge, shiny eyes and fluffy coat! Several characters comment on its cuteness when examining it.
Baby versions of various mobs found in the game that can be kept as invincible pets. Currently, there are seven available critters: Kittykit (Catcoon), Glomglom (Glommer), Vargling (Varg), Broodling (Dragonfly), Ewelet (Ewecus), Giblet (Gobbler), and Mothling (Moon Moth).
- Cuteness Proximity: Many characters react in adoration to them, most notably Wickerbottom when she examines a Mothling:
- Light 'em Up: Mothlings will emit a small amount of light when they're well-fed, giving them a use in contrast to the other critters.
- Ridiculously Cute Critter: Obviously. In fact, that's why players bother to get them at all, since they're nonfunctional resource drains.
Monsters and Hostile Creatures
Hostile creatures that live in spider dens. They stays inside during the day unless the player walks into their territory. They comes out at night. The den if not destroyed quickly, will evolve into a bigger version, inhabiting more dangerous spiders. They can be killed for their silks or healing glands. They are neutrals to Webber and can even be befriended by him.
- Big Creepy-Crawlies: These spiders are around half the player size. And the Spider Queen takes it to next level, being insanley tall.
- Frozen Face: They keep their mouth wide open all the time. Except when they sleep.
- Giant Spider: Around half the player's size.
- The Goomba: One of the most common type of enemy.
- Mook Maker: The Spider Queen can create new Spiders and Spider Warriors.
- Poisonous Person: The Spider Warriors can poison the player in Shipwrecked.
- Underground Monkey: Cave Spiders, Dangling Dept Dwellers, and Spitters are variants of the normal spider that only live underground.
Wolf-like creatures that frequently appears to attack the player, in packs that gets bigger each times. They can also be found in the desert, living in mounds of corpses. During Winter, a blue variant appears and it creates a blaze of freeze upon death. During summer, a red variant appears and will die creating a fire. They drop monster meats and sometimes, their teeth.
- An Ice Person: The Blue Hound will freeze anyone nearby when killed.
- Fire Keeps It Dead: On the Lunar Island, burning a Hounds corpse will make sure it doesnt get back up as a Horror Hound.
- Hell Hound: A monstrous, highly aggressive dog-like monster. Wickerbottom even notes they smell like sulfur.
- No-Sell: The Red Hound is immune to any fire-based attacks, while the Blue Hound cannot be frozen by the Ice Staff. The Red Hound can technically be frozen but requires the player to land so many hits that it isn't usually worth trying.
- Our Zombies Are Different: When a Hound dies on the Lunar Island there is a chance for it to get resurrected as a Horror Hound.
- Palette Swap: Red hounds appear in the summer, and blue ones in the winter.
- Playing with Fire: When a Red Hound dies, it explodes into several fires.
Frogs that live near water ponds and marshes, they will attack the player with their tongue, slipping items out of their inventory. They can be killed for their legs and monster meat. Sometimes during spring, a rain of frog can occurs.
- Bandit Mook: They can knock items out of a player's inventory.
- Diurnal Nocturnal Animal: Even though they go outside at night in real life, they are only seen in the day in Don't Starve.
- Multipurpose Tongue: Their very long tongues are also their main weapons, and they wield them like whips when attacking enemies.
- Rain of Something Unusual: There is a possibility of a Frog Rain, when frogs will drop from the sky during heavy rainfalls.
A huge meat bulb luring prey by hanging leafy meat. It is surrounded by eyeplants, which attack anyone approaching and then devores them. Once the bulb is killed, the eyeplants disappear and all the meats undigested is dropped.
- Extreme Omnivore: It will eat any item and digest it, with the exception of items that only spawn once such as the Eye Bone or Lucy the Axe.
- Faceless Eye: The Eyeplants. They're giant, disembodied eyeballs sprouting from the ground, with nothing around them save for a few leaves at their base. They don't appear to have mouths, but when something comes near them the eye splits down the middle into two sets of jagged protrusions in order to bite it.
- Man-Eating Plant: It generates a shank of "leafy meat" as a lure to draw creatures close to it. When something gets close enough, the eyeplants that it generates will attack it and attempt to consume and digest whatever their prey is carrying.
- Mook Maker: It makes small eyeplants around itself as long as its lure is intact.
- Stationary Boss: A lureplant cannot move nor attack on its own, relying on its summoned eyeplants to attack for it.
Flying creatures that suck blood. Found near ponds.
- Action Bomb: They can explode once they're done slurping blood.
- Elite Mook: The poisonous mosquitoes in Shipwrecked.
Strange fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. They are also vegetarian.
- Arch-Enemy: You can find Merm heads near Pig houses, and Pig heads near Merm houses, implying that they hate each other.
- Decapitation Presentation: Merm villages are usually decorated with Pig heads impaled on sticks. Likewise, Pigs will display Merm heads on sticks around their own villages.
- Evil Counterpart: They are this to the Pigs. Acting similar minus the friendliness to the player and are also enemies with the formers.
- Fish People: They resemble hulking, upright, vaguely humanoid fish. They even drop fish when killed.
- Good Counterpart: Shipwrecked introduced the Fishermerm, which does not attack the player and instead runs from them. They also catch Tropical Fish from Tidal Pools, which the player can collect, meaning that they help you save on fishing rod durability.
- HeelFace Turn: After that Wurt befriends the survivors and improves their living conditions in Don't Starve Together. Of course this applies in game only if someone is playing as Wurt to create and keep alive a Merm King, whose presence causes all the Merms to become neutral to the player characters.
- Shout-Out: Appear to be this to H. P. Lovecraft's Deep Ones, as they are found in run-down houses just like them.
- Viral Transformation: Merms are made by people being stricken by the plague of the Gnaw and being transformed into one.
- Xenophobic Herbivore: Downplayed. Merms are vegetarians just like the Bunnymen, but they don't hate meat-eaters because of their eating habits like the Bunnymen do. They just hate the Pigmen, and they attack all the other creatures just because they are extremely protective of their territory.
Large tentacles that can be found in marshes and underground. They are hidden in the ground and will comes out to attack anything approaching them. They will often engages in fights with spiders and merms, so the player can just pick up the loots left after a fight and not bother engaging themself. They can drop tentacles' spots and spikes, which can be used as a weapon.
- Attack of the Monster Appendage: It's implied they are part of something larger, but what that might be is never seen. All you can see when you go underground is a bigger part of the tentacle.
- Bizarre Alien Reproduction: According to somes dialogues, their spots are actually their reproductive organs.
- Combat Tentacles: Their entire visible body is a giant, aggressive tentacle. If there's anything else to them, it isn't seen.
- Eldritch Abomination: Giant tentacles covered in spikes. They seems to reproduces between each others which implies that the full body is a giant mess of tentacles without a face.
Sentient evergreen trees that can be awakened in anger sometimes, when the player has cut down an evergreen. They can easily be pacified by planting back evergreens' seeds. They drop living logs when killed, which is one of the few ways to get them.
- Boss in Mook's Clothing: They are among the hardest enemies that will constantly spawn. The ones that appear in Shipwrecked even have a ranged attack.
- Gaia's Vengeance: Cutting down too many trees can cause them to spawn and attack you in retribution. You will need to undo the damage you've caused by planting new trees in order to calm them down. They'll get angry at you again if you chop a tree too close to them.
- HeelFace Turn: Planting pinecones has a chance of pacifying them.
- Mighty Glacier: Very powerful and with high health, but slow.
- Treants: Powerful monsters resembling humanoid pines, they will try to kill you if you cut down too many trees unless you pacify them by planting pinecones. The Shipwrecked DLC adds Palm Treeguards, which resemble a cluster of palm leaves with a face and arms mounted on two trunks serving as legs. They spawn when palm trees are cut down and are pacified by planting coconuts.
- Underground Monkey: In addition to the regular, evergreen tree-based Treeguards, the Shipwrecked DLC adds a tropical palm-based variant that spawns in tropical beach biomes.
- When Trees Attack: They are fairly neutral when left to their own devices, but if you cut down too many trees or attack them first they will do their level best to kill you.
Clockwork machines appearing only in Chess lands. There are three types: the knight, who simply attack by jumping, headbutting and kiting; the bishop, who shoots orbs, and the rook, who is large and ram into the player and destroy everything on his way. They are also protecting the Wooden Thing.
- Chess Motifs: They are based on the Rook, Bishop and Knight.
- Elite Mooks: Some of the stronger opponents the player will face.
- Mecha-Mooks: The only robotic enemies in the game.
An automaton based on the "knight" piece that serves as the most basic chess enemy.
- Armless Biped: Two legs, zero arms.
- Mechanical Horse: One based on the "knight" chess piece, so it only has two legs.
An automaton based on the "rook" pieces that is considerably stronger and tougher than the Knight
- Hoist by His Own Petard: You can trick the Rook into slamming into other Chess monsters, killing them.
- Smash Mook: Has a very simple-minded AI that can easily be tricked into hurting other enemies or chopping down trees for you.
MacTusk n' Son
A walrus hunter and his son, accompanied by two Blue Hounds. They only appear during winter.
- Cowardly Mooks: MacTusk will avoid the player as much as possible, firing away with his blowdart.
- Long-Range Fighter: MacTusk only uses a blowdart in combat. He's much easier to fight if the player can get into melee range somehow.
- Man in a Kilt: MacTusk is apparently Scottish, and such wears a kilt.
- Nice Hat: Mactusk wears a Tam o' Shanter, that can be used by the player. It restores 6.7 sanity per minute, the best of any hat.
- Violent Glaswegian: MacTusk is implied to be Scottish, what with his name and dress, and is quite aggressive towards the survivors.
- We Used to Be Friends: MacTusk and Maxwell used to know each other, and the latter is audibly angry when the former doesn't recognize him when attacking.
A monster that appears when the player has becomes too naughty of killing innocent creatures such as rabbits, tallbirds or the Glommer. He steals items from the player and fly away with them in his bag.
- Bandit Mook: It will steal anything near your base, including chests and backpacks.
- Hawaiian-Shirted Tourist: It wears a Hawaiian shirt in Shipwrecked.
- Hell Is That Noise: Before it appears, it makes a creepy hissing noise every time you kill an innocent creature, getting steadily louder as the counter increments.
- Karma Meter: Every time you kill an innocent mob, it adds up, unless you take a break.
- The Krampus: The classic hooved goat-demon that hunts down people who commit wicked deeds — which in this case means killing innocent creatures — to punish them — which in this case means stealing their stuff.
- Loophole Abuse: Using traps or setting enemies on fire will not alert Krampus, as the trap or fire is considered the killing blow. (Fire is the less useful of the two, because it also turns the items dropped into ashes and, if applicable, cooked meat.) Also, the player can get around racking up naughtiness points for killing Pigs or Bunnymen by leading them into hopeless battles or making them attack their kin.
- Permanently Missable Content: He normally won't steal things that can only be found once per world, like the Things or the Eye Bone, but if they're in a backpack, he can steal the backpack. If you fail to kill him before he escapes, you'll never get those items again.
A bat-like hostile creature that dwells in the cave and produce guano. It will also comes in the surface through opened sinkholes. It drops its wings which can be used for crafting weapons.
- Bat Out of Hell: A vicious, inherently aggressive beast resembling a monstrous bat with prominent fangs and glowing red eyes.
- Fragile Speedster: It's very fast, but has low hp.
- Punny Name: Bat + Basilisk.
- Red Eyes, Take Warning: The eyes of this vicious predator are a solid, pupil-less red.
A giant worm that periodically attacks in the underground, acting as the cave counterpart to hounds. They follow the player from below the ground and only comes out to attack, which is when they are vulnerable.
- Alluring Anglerfish: The basis of their hunting strategy. They usually lurk beneath the ground, with only their stalked, luminescent lure visible in the darkness of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.
- Big Creepy-Crawlies: They are gigantic monstrous worms.
- Boss in Mook's Clothing: One of the most difficult enemies to defeat, with 900 hp and 75 damage.
- Fast Tunnelling: Their digging works more like swimming than anything else. They burst from the ground and dive back in like fish jumping in and out of water, without leaving any tunnel — or even just disturbed dirt — behind them as they move through the soil.
- Sand Worm: Huge, massive evil worms that burrow underground, breaching like sharks to devour prey walking on the surface.
- Schmuck Bait: If you see a glowing blue berry sprouting from the ground in the Caves, don't try to pick it. It will give you a useful Glow Berry... after you defeat the massive, aggressive predator using it as a lure.
Creatures that live in the deep ruins below. They will try to jump onto the player's head, and then drain hunger. They can be captured and used to makes a Belt of Hunger.
- Face Hugger: They attack by latching on the head of the player. They can be removed by right-clicking to unequip them like a hat, although they'll just try to jump back onto your head after a short pause.
- Helpful Mook: They produce light, which can help keep the darkness at bay.
Hallucinations that slowly appear as sanity decreases, until they start attacking the player. They can also appear in The hostile ones include the Terrorbeak, the Crawling horror, and the sea-exclusive Swimming Horror. They can also be encountered in the ruin, during the nightmare cycle. They drop nightmare fuel upon death, which makes them a good farming method.
- The Darkness Gazes Back: The Eyes, a type of shadow creature that manifests as nothing more than glowing eyes in the darkness. They start out small and round, becoming larger, more pointed, more numerous and more menacing as a player's Sanity drops.
- Eldritch Abomination: All of them are strange monsters that apparently are drawn to insanity. They also drain sanity with their very appearance.
- Four-Fingered Hands: The Night Hand, a shadow creature that will attempt to put out your fires, takes the form a giant, disembodied hand with only four fingers.
- Loch Ness Monster: The Swimming horror resembles most images of the monsters, and is only found in the water.
- Villain Teleportation: They will teleport away when attacked.
- Was Once a Man: In Don't Starve Together and the Metheus puzzles, the Shadow Creatures are heavily implied to once have been the Ancient Civilization that once ruled in the Constant.
Introduced in Reign of Giants
Poison Birchnut Tree
Aggressive, purple-leaved and semi-mobile tree monsters that spawn when birchnut trees are cut down. Unlike the otherwise fairly similar treeguards, they are rooted to their spots, and rely on the small mobile birchnutters they can spawn for ranged defense and attack.
- Combat Tentacles: They can use their roots as this, making them burst out of the ground to attack players. It's the only way they can directly attack players, and relies on them being within fairly close range of the tree.
- Exposed Eyeballs as Eyes: At first glance, their single eyeball looks to be an Eye on a Stalk instead... until you look closer, and see that there isn't actually any stalk involved: rather, the eyeball's a perfectly smooth orb not actually attached to anything, but rather just balanced on a pair of thin twigs sprouting from the tree's canopy.
- Gaia's Vengeance: They're birchnut trees that transform and attack in response to players cutting down too many of their kind. You will need to plant new saplings to replace the trees you cut to get them to calm down.
- HeelFace Turn: Planting birchnuts has a chance of pacifying them, and there's a chance they will calm down on their own after a day or more has passed.
- Mook Maker: They spawn waves of birchnutters, small mobile plant creatures, to defend themselves and to attack players beyond their own limited reach.
- Taking You with Me: If you burn down a poison birchnut tree, it will spawn a final wave of birchnutters to attack you.
- When Trees Attack: They start out as normal trees until you start chopping down their kin, at which point they transform, come to animate life and start vigorously trying to return the favor by attacking you with their mobile roots and hordes of small, mobile plant creatures they spawn themselves.
A large, wolf-like creature that can sometimes be accidentally encountered when looking for the Koalephant by examining foot prints. It can summon Hounds to help it in battle.
- Canis Major: Definitely. Even standing on all fours, a Varg is twice as tall as a player.
- Enemy Summoner: It will howl to summon a pair of Hounds, Blue Hounds or Red Hounds, which will then fight you alongside the Varg. Unless you can kill it very quickly or keep it frozen with an ice staff, it'll probably do that more times during the fight.
- Hell Hound: Between their highly vicious natures, their solid red eyes and their overall monstrous appearances, they have far more in common with this trope (the Hunter variation, specifically) than with anything like a real canid.
- King Mook: To Hounds. It's a giant and stronger variation on the same theme of monstrous hounds or wolves, and it can summon the smaller canids to aid it in battle.
- Savage Wolves: Monstrous, highly dangerous, gigantic wolf-like monsters that you most certainly don't want to run into if you don't have to. Their name is outright the Swedish word for "wolf", and literally means "killer" or "murderer".
Introduced in Shipwrecked
Shark-like creatures that used to periodically attack the player in the Shipwrecked if they were out at sea prior to the Home Sea Home update. While Crocodogs take their place in periodic attacks they still appear when meat based foods drop onto the ocean.
- Non-Indicative Name: In spite of being called hounds, they resemble small sharks more.
- Threatening Shark: As their design would suggest.
Hostile crocodiles that periodically attack the player as a pack in the world of Shipwrecked, with more of them coming each attacks. They serve as a replacement to hounds. Unlike the sea hounds, they can actually attack on the ground, which is why they were deemed a better counterpart.
- Making a Splash: Blue Crocodogs can create puddles on land, potentially flooding structures and spawning posinous mosquitos from them.
- Never Smile at a Crocodile: Crocodiles that attack anything in sight.
- No-Sell: Being poisonous creatures, Yellow Crocodogs cannot be poisoned themselves.
- Poisonous Person: Yellow Crocodogs can poison with their attacks.
Small, weak creatures that slither in the jungle, emerging from viney bushes or chopped jungle trees. While they can be dispatched with a few swings of the basic machete, beware of the yellow Poison Snake!
- Elite Mook: The venomous yellow variant, but poison aside, it's only as strong as the normal red snake.
- The Goomba: Generally the weakest enemy found in the Shipwrecked DLC.
Flying skunk/sting ray creatures that hide underwater, emerging only when the player is nearby. Keep your distance or they'll spray you with their toxic fumes.
- Airborne Mook: Is able to fly in the air, something neither skunks nor sting rays are capable of doing.
- Mix-and-Match Critters: Half sting ray, half skunk, all venomous.
- Portmanteau: Stink + sting ray = Stinkray.
Agressive swordfish that only spawns in certain areas of the ocean. A very impressive cutlass can be crafted from its body.
- Punny Name: A swordfish like the real-world animal, except that it literally has a sword for a face.
A hostile whale that can be encountered by investigating Suspicious Bubbles.
- Evil Counterpart: To its passive cousin, the Blue Whale.
- Shout-Out: To Moby-Dick, complete with a harpoon sticking out of it.
- Worthy Opponent: Woodlegs sees the whale as this, likely as a nod to Captain Ahab.
Introduced in Hamlet
Aggressive bats that periodically attack the player in larger swarms every times. They replace the hounds in Hamlet and are way harder to deal with. They can also be found in cave clefts. They can drop wings and...pig skin?
- Bat Out of Hell: Even though their name implies that they are just regular vampire bats, they are still too monstrous for that to be true.
- Nonindicative Name: Amusingly enough, the skin they dropped is called "Pigskin?" with several characters remarking how unusual it is for the skin to have come from a bat. In addition Pigskin? can be used in place of regular Pigskin when crafting items that call for it.
- Man-Eating Plant: They will automatically aggro any nearby mobs and players, barring Wormwood if he isn't carrying any meat. In addition they'll eat any meat items left on the ground, With Seedlings growing in stages for each meat item they eat until they grow into Flytraps.
- Mook Maker: Snaptooth Flytraps reproduce by creating Seedlings around them.
- Stationary Boss: Flytraps cannot move from their position but will attack anyone within range of them.
Neutral and Passive Creatures
They live in burrows, and are easily spooked. Can be captured in traps, where they can be used for meat.
- Call a Smeerp a "Rabbit": Despite being called rabbits, they have horns like a Jackalope.
- Pirate Parrot: Appear only in Shipwrecked. Instead of seeds, they drop Dubloons, and they can make snarky comments in the inventory.
Bovine-like creatures that appear in herds. They are usually passive, unless attacked or approached during their mating season. Survivors can domesticate Beefalo by feeding them, allowing sufficiently domesticated Beefalo to be ridden on as mounts and kept as pets in their base.
- Beauty Contest: The Year of the Beefalo gave Beefalo Pageants, letting players dress them up in ridiculous costumes for various rewards.
- G-Rated Sex: During mating season they act aggressive and will periodically bellow and rear up on their hind legs, but Baby Beefalo only appear when the player isn't looking.
- Leitmotif: The Beefalo Song.
- Mascot Mook: Became as such in more recent updates, getting more focus on promotional material for the game, and even having merchandise after them.
- Power-Up Mount: They can be ridden in Don't Starve Together. The feature was added on Don't Starve too later on.
- Toilet Humor: Beefalo are usually associated with producing manure both by the developers and in-game. Also, feeding Beefalo enough times might cause it to fart.
- Took a Level in Jerkass: Beefalo are normally passive creatures but become extremely aggressive during their mating season and will attack every non-Beefalo thing that goes near them. From landing birds, to passing butterflies, nothing is safe from a Beefalo in heat, except if a player is wearing a Beefalo hat.
- Ugly Cute: To the point to cause a Broken Base in universe. Some characters think they are endearing, while others think they are just revolting, smelly beasts.
- Video Game Caring Potential: Later updates allows players to domesticate Beefalo, brush them, and even give them names.
- Video Game Cruelty Potential: You can feed Beefalo any vegetable, which includes poisonous raw Red Caps. If you feed them such, not only will they take damage, they'll visibly get sick and wince in pain after eating it.
Creatures that collect pollen to make Honey. They can be found in Beehives, and also in player created Bee Boxes.
- Bee Afraid: Killer Bees will attack you on sight.
- Bee Bee Gun: They can be weaponized to make Bee Mines.
- Big Creepy-Crawlies: Much larger than real bees.
- Colour-Coded for Your Convenience: Normal, not aggressive (unless provoked) Bees are yellow and black, while Killer Bees are red and black.
- FaceHeel Turn: They become aggressive during spring.
- Bandit Mook: They will steal every piece of meat left unattended.
- The Family That Slays Together: Only if you attack them first (or if they are starting to die because winter is ending). If you try to attack one of them, they will come to get you all together.
- Weirdly adverted in case you manage to steal their eggs.
- Goddamned Bats: They spawn when the player happens to walk near to the ocean during winter with no warning at all, in a more or less large group that will start walking towards a randomly generated iced area that will become their nest. If it happens far from the player's base, this is not a problem; if it happens near to the player base, they might damage or destroy the player's structures to reach and settle their nest. And their habit to retaliate all together when one of them gets attacked makes it difficult to get rid of larger groups.
- Helpful Mook: If you are lucky enough for them to spawn in a location where they won't try to damage your structures they can even be useful. Ice naturally spawns around their nests and you can mine it with no problem at all; and, when winter ends, they naturally die leaving behind black feathers, meat and eggs (thought it is more likely the last ones standing already eat most of the loot and that the rest of it is already spoiled beyond salvation by the time you find it.)
- Our Zombies Are Different: Like the Hounds, if the player is on the Lunar Island Moonrock Pengulls will spawn instead. Moonrock Pengulls don't lie eggs and they attack all the nearby mobs.
Introduced in Reign Of Giants
- Bandit Mook: It will steal a large variety of items — such as minerals, charcoal, ashes, gears or gunpowder — if it finds them lying around, and hoard them in its burrow.
- Fast Tunnelling: They scurry around beneath the ground like a fish swimming through water, matching a surface characters' walking speed while digging.
- Mix-and-Match Creatures: It has the head, torso and front paws of star-nosed mole, and the hind body of a worm.
- Mole Miner: It searches for minerals like stones and flint, which it then stashes in its burrow.
- Shout-Out: It can be stunned with a hammer, like in Whack-a-Mole. Wilson even remarks on having an urge to hammer it.
- Whack-a-Monster: They're beyond your ability to harm while underground. If you want to get rid of them, you have to goad them into surfacing or wait until they do so on their own, then get them before they dive back underground.
- Wormsign: When underground, they create a little mound of disturbed dirt that follows them as they dig, marking their position.
Introduced in Shipwrecked
Near extinct birds to the point where only two spawn during world generation, each one on a separate island. The player must find both Doydoys and bring them together to successfully breed them and repopulate them.
- Appease the Volcano God: Doydoys and their feathers are some of the most valuable objects that can be sacrificed to the volcano, delaying eruptions for up to two days.
- Dumb Dodo Bird: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.
- Mating Dance: Right before they breed, one of the doydoys will start a mating dance before both of them will enter a Big Ball of Violence, leaving a nest and an egg inside to hatch.
- Super Drowning Skills: Doydoys cannot swim whatsoever, and dropping one from your inventory onto the ocean will cause it to sink, killing it immediately without dropping anything.
- Underground Monkey: Serve as the Shipwrecked replacement for Beefalo.
Introduced in Hamlet
- Ground Pound: One of the Hippopotamoose's two attacks involves jumping towards its target to deal damage, uproots plants and destroying structures in its area of impact.
- Shockwave Stomp: Within the Lily Pond Biome they'll create waves by simply moving through the water, wih the waves becoming larger and more violent once they're actually chasing something.
A giant, one-eyed deerlike creature with a fondness for destroying player structures. It shows up near the end of winter.
- An Ice Person: The Reign of Giants DLC makes it the Giant of Winter and gives it the ability to freeze its enemies while attacking.
- Cyclops: A variant, in both the one-eyed and classical (giant, that is) senses of the word.
- The Dreaded: About half the characters express fear of the Deerclops in their examination quotes for it.
- Rent-a-Zilla: It's a giant, like most of the other bosses.
A creature found in the Ruins.
- Back from the Dead: In Don't Starve Together the Ruins reset caused by the defeat of the Ancient Fuelweaver applies to all the creatures living in the Ruins as well. Which means that every time the Ancient Fuelweaver is defeated, the Ancient Guardian will be back to life to be challenged again.
- Beast in the Maze: The Ancient Guardian can be found at the end of a maze infested by spiders in the Ruins.
- But Thou Must!: Defeating the Ancient Guardian in Don't Starve Together grants the player the Ancient Key required to fight against the Ancient Fuelweaver.
- Odd Friendship: With Maxwell, apparently. If the Guardian is killed, Maxwell will seem regretful, and apologizes for killing his "old friend". There's also the fact that the Clockwork Rook resembles it greatly.
Introduced in the Reign of Giants DLC
- Dreadful Dragonfly: It's considerably bigger than the players or most other enemies in the game, and will attack the moment it sees you. It's also a lot more reptilian and pyrokinetic than dragonflies usually are, being a literal dragon-fly.
- Magma Man: It spits globs of lava, in order to burn things into ashes that it can then eat.
- Mix-and-Match Creatures: A dragon-like creature with a fly's eyes and wings. Also a tongue-in-cheek pun of the word "dragonfly".
- Our Dragons Are Different: It's a living pun on the word "dragonfly", but besides that it's a fairly standard dragon — a big, aggressive flying reptilian creature strongly associated with fire and heat, which it uses to attack you.
- Playing with Fire: It can spit lava and create rings fire, and it is immune to flames.
The Giant of Autumn.
The Giant of Spring.
- Beware the Silly Ones: It looks silly and absurd, yet it's still just as dangerous as any of the other giants.
- Big Eater: The Moslings eat every piece of food they can find around them.
- Canada, Eh?: It's a combination of a Canada goose and a moose, two animals commonly associated with the country. Woodie even lampshades this in his examination quote for the giant:"Whatever it is, it's definitely Canadian."
- Cub Cues Protective Parent: In Don't Starve Together the Moose/Goose arrive to lay the egg and leaves shortly after, but it gets summoned every time something appears to hurt the hatchlings (and as the nest location is always close to a pond where aggressive frogs live, it will happen quite often).
- Mix-and-Match Creatures: A giant Canada goose with the head and antlers of a moose.
- Turns Red: Not the Moose/Goose itself, but the Moslings after their parent/s die. They will accumulate electric power and start to chase the player as living, lightning-summoning whirlwinds until the player dies or they are all slain.
Introduced in Shipwrecked
A shark that spawns during Monsoon season. Is accompanied by Sharkittens.—-
- Mama Bear: It's not naturally aggressive, unlike most mobs. It'll only attack if the player approaches their den.
- Mix-and-Match Creatures: A tiger and a shark, of course.
- Terrestrial Sea Life: Can swim and walk on dry land.
- Visual Pun: Its appearance is a literal interpretation of the real life species of shark that it's named after.
The boss of the Hurricane season. It appears in the form of a living hurricane.
- Bad People Abuse Animals: Once it is defeated the Sealnado reverts to its true form... an adorable baby seal unable to control its own powers. The player can let it go away or kill it for some extra meat and a nice visit from Krampus.
- Blow You Away: It can control wind. And it can destroy your base if you are not careful enough.
- Ridiculously Cute Critter: When defeated it will reveal that its true form is a baby seal.
- Shout-Out: It's likely a reference to Sharknado, what with it being a ridiculous sea creature-centric tornado.
Introduced in Don't Starve Together
A fungal frog monster found in the caves.
- And Your Reward Is Clothes: Manage to beat it? Enjoy your hats.
- Bonus Boss: Its Misery Toadstool form, which can be achieved if the player lets explode a volatile canary next to its mushroom before its summon. The fight mechanic is unchanged, but it has a higher attack and defense and the insane health cap of 99999 HP. It also drops the Napsack's Blueprint upon death.
- Green Thumb: Can summon exploding mushrooms and spore clouds that rapidly rot your food supplies.
- Poisonous Person: Detonating a volatile canary near its Toadstool Cap will instead cause it to summon a Misery Toadstool, a much tougher variant.
A summer exclusive mob who lives in the Oasis Desert. It needs to be appeased by the player with trinkets or it will start to create sinkholes on the surface and collapses inside the caves.
- Dishing Out Dirt: It can cause earthquakes and sinkholes very far away from its position. And during the fight it uses the desert sand to trap you and it will attack you causing sand spikes to emerge from the ground under your feet. You can set these structures on fire to get some nice glass decorations.
- Evil Counterpart: Of the Pig King. They are both stationary mobs, but if the Pig King will always ignore you unless you pay him a tribute, the Antlion will actively try to damage you and your structures if you don't pay tribute in time.
- Mix-and-Match Critter: Nominally a literal mix of ant and lion, although its head is more similar to a grasshopper's and its forelegs distinctly mantis-like.
- Stationary Boss: The Antlion can't move from its position, so he uses its power to manipulate the desert sand to trap and attack you.
- Skippable Boss: You don't need to fight it to get its drops. If you offer it the Beach Toy it will reward you with its exclusive Lazy Deserter Blueprint, and it will offer its Desert Stones for every other trinket. The only extra thing that you will obtain by killing it is some meat and, if you are fast enough to set the sand on fire, some glass sculptures.
An enormous bee summoned by hammering a Gigantic Beehive.
- And Your Reward Is Clothes: Much like the Spider Queen, she drops a Bee Queen Crown, an armor which converts insanity auras to sanity auras (which can be really useful as some of the most dangerous mobs in the game have an important insanity aura) and forces the other players to bow to you instead of doing their idle animation.
- And Your Reward Is Edible: The Bee Queen is the only mob in the game who drops Royal Jelly, a very useful food item. It can be eaten directly to restore 40 HP, 15 Sanity, and some Hunger, or it can be used in a Crock Pot with 3 filler food (barring Monster Food and Twigs) to create a stack of 3 Jellybeans, the best healing item in the game. Jellybeans heal 2 HP and 5 Sanity when directly consumed, but then they heal 2 HP every 2 seconds for 2 minutes, making it actually 122 HP recovered by eating them. And the good news are that even the characters who don't normally gain the full heal from food still benefit from the Jellybeans' prolonged healing effects.
- Bragging Rights Reward: The Bee Queen also drops the Bundling Wrap's blueprint, which gives the player the chance to create an item who stops altogether the spoilage of every perishable item in the game.
- Expy: Its design bears a striking resemblance to Vespiquen.
- Flunky Boss: One of her main attacks is summoning Grumble Bees to have at you.
- 1-Up: Klaus is the only boss in the game to own a Life Giving Amulet. This means that you need to kill him twice before getting his loot.
- Bad Santa: He gets summoned by trying to open a sack full of useful stuff (and charcoal), he travels with magic deers, and he can summon normal Krampii to assist him during the fight. Also, during the Winter's Feast event, he is always available until the end of the event.
- Belly Mouth: He has a second mouth kept closed by chains. He will use it to attack during the second phase of the fight.
- Bragging Rights Reward: His sack contains four Bundled Supplies which can contain mundane stuff like Charcoal, Gold and an occasional Life Giving Amulet, or exclusive drops from other Monster Bosses and rare Blueprints.
- Chained by Fashion: His body is bound by a locked chain. It keeps his real mouth shut.
- King Mook: Klaus seems to be related to Krampus and he can summon some of them to fight for him.
- Mouth Stitched Shut: For some reason his mouth and his eyes are stitched shut. And the second mouth on his stomach is kept closed by some chains.
- The Nose Knows: He uses his nose to smell the position of his enemies as he is blind.
- Turns Red: He gets bigger and stronger when his Gem Deer get killed. Not even Wigfrid wants to fight him in that form.
- Wolf Pack Boss: He always takes with him a Red Gem Deer and a Blue Gem Deer, who help him fighting trying to set on fire or freeze the player. It is advised to leave the Gem Deer alone.
- Bat Out of Hell: The Shadow Bishops will turn themselves into shadow bats to chase and damage the player.
- Beat Still, My Heart: A level 3 Shadow Piece will drop a Shadow Atrium after their defeat, a twisted, still beating black heart which can be used to bring the Odd Skeletons back to life.
- But Thou Must!: If you want to challenge the Ancient Fuelweaver you need to defeat the Shadow Pieces first to acquire the Shadow Atrium.
- Character Level: A unique case: all the Shadow Pieces start as Level 1 at the beginning of the fight, and they are not more difficult than most of the common enemies. Kill one of them, and the other two will upgrade to Level 2, and their power level will be similar to a boss monster in classic Don't Starve. Kill a second one, and the last piece standing will reach his final form. No matter which Shadow Piece will reach that level, it will still qualify as one of the hardest bosses in the game.
- Chess Motifs: Just like their mechanical counterparts. It can be extended to the Queen (with a comedy and a tragedy version), the King (the Maxwell statues) and the Pawn if you consider the other sculptures you can find in the world too.
- Evil Counterpart: Of the Clockwork Monsters. To the point that mining the Marble Sculptures during a Full Moon night will release regular Clockwork Monsters instead of these guys.
- Fighter, Mage, Thief: The Shadow Rook deals more damage and has more health than its companions, but it is so slow it is the easiest one to hit at the same time; the Shadow Bishop turns into bats to attack the player and teleports away shortly after, because it is the easier one to take down when it is not attacking because he has less health; finally, the Shadow Knight chases the player and has a ranged attack that will be upgraded with each level up.
- Guide Dang It!: You might never meet these guys in game unless you don't follow an intricate series of instructions. First of all, you need to find the Suspicious Marble corresponding to the missing pieces of the Marble Sculptures set piece (the correct one can be recognized by the presence of the Rook. The Bishop and the Knight are disguised as an amphora and a headless torso respectively and they need to be mined to reveal their true, broken form); once you managed to find the three missing pieces and having marked their position on the map, you need to tame a Beefalo so it will help you carry all the pieces in the right place in a reasonable time. Once the sculptures are put back together, you need to wait for the New Moon to mine the shaking statues to release the mobs in the world. It is important to fight all the three pieces together so they will all level up when one of them dies, or the last one won't evolve to level 3 to drop the Shadow Atrium and it will be All for Nothing. Luckily the destroyed statues will always drop the Chess Pieces sketches, so you can create your own Chess Figures to hammer on the next New Moon day in 20 days to try again in case of failure.
- Long-Range Fighter: The level 3 Shadow Knight has one of the longest (if not the longest) ranged attack in the game.
- Malevolent Architecture: They are trapped inside marble statues. Destroying the shaking statues during a New Moon night will summon them.
- Notice This: There might be multiple Suspicious Marble set pieces in one world, but the correct set piece to activate the fight will always feature a central Rook surrounded by four Marble Statues and a skeleton with a 100% durability pickaxe and some marble next to it. Try to mine the set piece and you'll notice that the Rook and two of the sculptures won't completely break down when mined, revealing instead the headless versions of a Bishop and a Knight, whose marble heads you possibly already saw before during your early explorations. With these little clues you know that something is bound to happen if you somehow bring in there all the missing pieces to repair the sculptures.
- Villain Teleportation: The Shadow Rooks attack teleporting directly on the player.
A shadowy creature spawned using a Shadow Atrium in the Ruins.
- The Battle Didn't Count: It's Charlie who deals the final blow to him during his death animation.
- Bragging Rights Reward: Defeating him provides two of the best armors in the game, the tool to control the Forest and the Caves Reanimated Skeletons, and it will reset the Ruins back to their original state, making their limited resources renewable.
- The Extremist Was Right: While the Fuelweaver does try to kill the survivors, he's completely in the right about the Gateway. Unfortunately, Charlie takes him away and the Gateway opens, dragging everybody present at the opening into a series of dangerous realms...
- True Final Boss: Of the A New Reign expansion of Don't Starve Together. The Ancient Fuelweaver defeat by the hand of Charlie and the Survivors and the activation of the Ancient Gateway are what canonically sets in motion the events of the Forge and the Gorge. In the game it just causes a World Reset for the Ruins.
- Was Once a Man: He's heavily implied to be the last king of the Ancient Civilization.
- Well-Intentioned Extremist: He attempts to stop the player characters from activating the Ancient Gateway by killing them.
The Night Monster or Grue. If the player is in total darkness for more than a few seconds, she'll attack, taking 100 hp. She used to be Maxwell's assistant, before both were taken to the Don't Starve world.
- All There in the Manual: The datamining of the speech files of Don't Starve Together revealed that Charlie actually replies to some character quotes, mostly to Maxwell's and Winona's.
- Annoying Younger Sibling: Implied. While Winona loved Charlie very much, she compared her to a mandrake in one of her quotes. Charlie wants to talk about it.
- Ax-Crazy: Her Split Personality is vicious and very sadistic, as her No-Holds-Barred Beatdown of Wilson upon freeing him from the Nightmare Throne shows very well.
- Big Bad: Of Don't Starve Together in the "A New Reign" expansion - after Maxwell is freed from the Nightmare Throne and Charlie frees its next would-be holder, Wilson, to take the throne for herself.
- Casting a Shadow: Her powers post-transformation involve darkness; she could conjure flames of darkness, transform an entire throne room, and use black vines to tear apart the Jury-Rigged Portal and replace it with the Florid Postern.
- Dark and Troubled Past: She used to be a stage assistant for Maxwell until his dabbling with dark magic turned her into the Night Monster. She understandably hates Maxwell for it, attacking him in the dark like she does everyone else.
- Darker and Edgier: In-universe; before her Split-Personality Merge, her demonic side wanted the Nightmare Throne room to have some very draconic elements, with the Throne itself having dragon heads on the top.
- Dark Is Evil: As the Night Monster, she attacks the player if they stay in it for too long without a light source. It definitely applies when she seizes the Nightmare Throne for herself and becomes queen.
- Darkness Equals Death: When it's pitch black, she will come out to prey.
- Don't Look at Me!: She doesn't attack Woodie in Werebeaver form, which has limited night vision. This suggests that she's not scared of lights, but of being seen.
- Dragon Ascendant: After Maxwell was freed from the Nightmare Throne at the end of Don't Starve by Wilson, Charlie takes over as the new ruler of the world after freeing Wilson from the throne.
- Eldritch Abomination: It is heavily hinted that she is one of the shadow creatures now. After undergoing a Split-Personality Merge with the demonic side of her that was completely affected by the shadow monsters and seizing the Nightmare Throne, she becomes a Humanoid Abomination.
- Evil Costume Switch: She changes into a much more dapper dress with horned shoulders, and the flower in her hair turns into a small hat with a large red feather, after taking control of the Nightmare Throne
- Evil Is Not a Toy: It's suggested by supplemental material that Maxwell's use of dark magic turned Charlie into a monster and allowed the shadow creatures to take control and use her as a pawn to act through.
- The Fashionista: It is implied by the fact that she rarely wears the same clothes more than twice when she appears in the promotional arts and cinematics. It is difficult to notice because they are always black and grey with red accessories and they all share a similar design.
- Flaming Hair: Charlie as the Night Monster was designed with fire-like hair, which becomes more apparent when her demonic self takes over. Then it's averted when Charlie reconciles her human and demonic sides, making more human-like with all the powers she has.
- Flower Motifs: Roses, and she always wore one in her hair when she was a human. After seizing the Nightmare Throne and becoming queen, she becomes associated with thorned roses, her trademark and a symbol of sinister things going on.
- From Nobody to Nightmare: She was just a simple assistant to Maxwell before being turned into the Night Monster after Maxwell dabbled too much into dark magics on stage, and then proceeded to take control of the Nightmare Throne after Wilson frees Maxwell, becoming the new ruler of the world.
- Gender-Blender Name: "Charlie", which is usually a man's name. It could be short for "Charlotte" or "Charlene".
- Green Thumb: Mixed with darkness. This comic shows black vines tearing apart the Jury-Rigged Portal and replacing it with Charlie's own creation, the Florid Postern.
- Humanoid Abomination: By the time we see her in person, the only real thing that can be arguably called human is her appearance. When she undergoes a Split-Personality Merge, this is more apparent.
- Irony: Her sister, Winona, says that she used to be afraid of the dark. Look at her now.
- Kill the Lights: Her presence has this effect in the A New Reign cinematic. Some Maxwell's Lights douse themselves when she gets close.
- Lighter and Softer: In-universe; before her Split-Personality Merge, her good human side wanted to have the Nightmare Throne room to have rococo-style architecture, with a very ornate chair flanked by two statues of cute cherubs.
- More Deadly Than the Male: Charlie after becoming queen and the new holder of the Nightmare Throne in Don't Starve Together is a far deadlier and capable villain than Maxwell had ever been.
- Mysterious Woman: Minus the sensual parts, but she does meet the "heavily involved in plot", "knows more than she's letting on", and "wears black" parts.
- Nice Guy: Charlie had not a single mean bone in her body until she was turned into the Night Monster when Maxwell used the Codex Umbra too much for his stage acts. Her kindness resulted in a Split Personality conflict as her human self clashed with the shadow creature's influence, before they reconciled to create her threateningly elegant current persona.
- Nice Hat: After going through a Split-Personality Merge and an Evil Costume Switch, she gets a small gray hat with a large red feather on it.
- Not So Above It All: She is heavily implied to be the reason why alternative skins and the annual events exist in Don't Starve Together. She might have made the Constant more dangerous than ever, but she also allowed the survivors to express their fashion sense and to have fun by celebrating. This is particularly noticeable during the Winter's Feast event, when she leaves presents for the survivors who sleep under a Winter's Feast tree with blinking lights, and the Year of the Carrat event, when her Shadow Carrats join a race as competitors in case there is only one player available in the world. She is also the reason why enemies drop sweets when they get killed during certain events.
- Pet the Dog: She created the events in Don't Starve Together so that the survivors could celebrate and have fun. Also, during certain events she makes appear special trinkets and sweets, including Maxwell's favorite.
- Reality Warper: She almost effortlessly transforms the Nightmare Throne and its chamber repeatedly to fit her own aesthetic tastes, before even sitting down. She also turned the Jury-Rigged Portal into the Florid Postern - all things that Maxwell couldn't do when he had the Nightmare Throne.
- Revenge: Implied to be why she attacks Maxwell in the dark like she does everyone else after he becomes a player character, which is very understandable since Maxwell dabbled too much in dark magic, leading to both of them getting trapped in this world. It becomes more convincing after Charlie seizes the Nightmare Throne, and becomes a bigger threat than Maxwell was.
- She Who Must Not Be Seen: Characters can never see Charlie. Even when the player finds a light while getting hurt, Charlie will never be visible (since she's a game mechanic and not meant to have sprites). Woodie as a Werebeaver has night vision and is immune to the Night Monster's attacks, suggesting that she only approaches characters who can't see her, rather than fearing light.
- In Don't Starve Together, one player can watch another be attacked by the Night Monster if the first player is a Werebeaver or sometimes if the second player is attacked while running toward a light source. Her attack appears as a disembodied clawed black hand poofing out of nowhere to strike the player.
- She is finally seen post-Final Act in the New Reign cinematic. She then proceeds to free Wilson (and beat the crap out of him) and take control of the Nightmare Throne.
- Slasher Smile: Her demonic self from being completely transformed by the shadow creatures that took her into this world is very vicious and Ax-Crazy. She has an insane grin to go with this.
- Smug Smiler: Much like Maxwell before her, she starts wearing a superior and self-assured smile after reconciling her old human self with her demonic self, seizing the Nightmare Throne for herself.
- Spikes of Villainy: Her dress after undergoing a Split-Personality Merge has horned shoulders, and she became the Big Bad of the game, replacing Maxwell.
- Split Personality: Little ol' Charlie has a rose in her hair and a friendly smile. When the Night Monster takes over, she loses the rose and gains dark flaming hair, black eyes, and a less friendly smile. Upon claiming the Nightmare Throne, the two halves reconcile into a threateningly-elegant whole.
- Start of Darkness: Pun aside, she used to be Maxwell's stage assistant until one meddling with dark magic too many transformed her into the Night Monster and threw her into a bleak world she didn't belong in, understandably leaving her none too happy with Maxwell. After she takes the Nightmare Throne and becomes the Shadow Queen, she becomes the game's new Big Bad and a threat that the player characters have to deal with.
- Stepford Smiler: Charlie was terrified that Maxwell's new "magic tricks" involved dark magic, but she kept a brave face and a friendly smile because voicing her concerns would hinder the show. A poster advertising one of Maxwell's shows has her look on with terrified eyes despite her smile as Maxwell summons a shadow monster. It leads to tragedy for the both of them.
- Take a Third Option: Attempts to do this with the cycle of the player characters and Maxwell uprooting each other by just breaking Wilson free from the Nightmare Throne. However, she then consciously decides to become a third option for the shadow monsters to act through.
- We Used to Be Friends: With Maxwell. Now she attacks him when it's dark, just like anyone else.
- Was Once a Man: Before the whole mess with the Codex Umbra, she was Maxwell's assistant on the big stage. Now she's something a lot more sinister.
The person in charge of the Forge, Pugna rules the realm with absolute authority. When the survivors end up in his realm after activating the portal, Pugna sends his warriors to meet them in combat.
- Adipose Rex: Though not exactly a king, Pugna is still in charge of the Forge and is quite large as well, being almost as large as the Pig King in size.
- Ambiguously Human: Most pigs are ruled over by Pig Kings. Pugna, on the other hand, looks almost entirely human, except for the horns on his head.
- Anti-Villain: Despite his hostile attitude and desire to kill the survivors, Pugna ultimately desires to invade the Throne and destroy it once and for all.
- Poor Communication Kills: He clearly thinks that the survivors are enemy Gatekeepers launching an attack, while they are just some lost people trying to find their way home who would gladly leave on peaceful terms if they could.
- Villainous Breakdown: As you continue to fight through waves of Pugna's warriors, Pugna becomes increasingly worried before becoming outright terrified at the prospect of losing to the survivors and being reunited with the Throne.
A local of the Elder Bog, Mumsy has been feeding the Gnaw to appease it for a long time. She is the first person they meet, and helps them get set up.
- Good Parents: She tries hard to balance feeding the Gnaw and looking after her son Billy. This picture depicts her teaching him how to cut up carrots.
- Squick: The fact that the Goat Milk you buy from her, the only source of dairy in the game, is probably milked from Mumsy. Multiple characters will comment on it, with some outright trying to look the other way on purpose while handling it.
- With This Herring: Played with. On one hand, she gives the players a good amount of coins to start off with in each new game. However, she still makes the players give her coins in exchange for cookware and does nothing to try to have the other shopkeepers give the players a discount.
Mumsy's child, a young goat who can be found in the city ruins area of the Elder Bog.
- Ambiguous Gender: Billy was originally referred to as "she" in some character quotes, then updated to "he", and has a sprite with no particularly gendered features.
- Big Eater: Implied by Willow, who claims that, "He'll eat just about anything."
- Children Are Innocent: Billy acts like a young child, only wanting to play with his friends, and is too naive to understand the implications of having the Gnaw hanging right above the Elder Bog.
- Disappeared Dad: Has no father to speak of. Then again, considering what the Gnaw did to the people of the Elder Bog...
- Verbal Tic: "Baa", since he's a goat.
The leader of the Swamp Pigs, who can be found in the swamp and forest area of the Elder Bog.
- Fantastic Racism: According to the Elder and other Swamp Pigs, the goats don't seem to care about the Swamp Pigs much. They remark on the players who they mistake for goats, as being unusual.
- Viral Transformation: He's suffering from partial mermification, and possibly dying from it; the Gnaw's plague has a high fatality rate. He worries about what the smaller Swamp Pigs will do when he's gone.
A mysterious creature that hovers over the sky of the Elder Bog, demanding to be fed from the Altar of Gnaw constantly. The closest thing we have to its species type is multiple characters calling it a "sky wyrm".
- Big Eater: One thing's for sure - it's one very gluttonous beast. The people of the Elder Bog have to keep it constantly fed or be turned into Merms.
- Eldritch Abomination: Possibly. It's described as being a "sky wyrm", but all we see is a giant mouth lined by rows of teeth. Characters would give warnings not to look at the sky where it is.
- More Teeth than the Osmond Family: The part we see of it is basically a big hole in the sky with lots of teeth attached.
- Named by Democracy: One of the skin descriptions reveals that since nobody knew much about the Gnaw when it showed up, they just gave it that name after its insatiable appetite.
- Viral Transformation: It will transform those that displease it into Merms, though the speed of the process varies from person to person.
A parrot who lives on a wrecked boat. In Don't Starve and Reign of Giants, he trades stuff for meat and trinkets and sometimes recites part of a puzzle. In Shipwrecked, he compliments your boat-operating prowess at the beginning of every game.
- Alternate Reality Game: The quotes he repeats were part of a web puzzle that led up to the announcement of the Shipwrecked expansion.
- Bonus Feature Failure: He does give out some items that are okay-to-good in the early-game, like gems and dark petals, but the fact that he flies off for up to five days after making a single trade hampers his usefulness.
- Deadpan Snarker: If his quote is to go by. A lot of his quotes are sarcastic insults.
- Nice Hat: A classic pirate bicorne.
- Polly Wants a Microphone: Zig-zagged. If given meat, he thanks the player eloquently, but when given one of the flotsam trinkets, he seems to just be repeating things he overheard.
- You ALL Look Familiar: There are a lot of parrots in Shipwrecked that look exactly like Wolly, right down to the hat, but they all have unique names.
A mysterious man who runs the machine at the Trade Inn, which lets you exchange common skins for rarer ones. He may have a larger significance to the plot. Referred to as "Skin Collector" in the game files.
- Funetik Aksent: He speaks with one.
- No Name Given: His actual name is never revealed in the game.
- Rambling Old Man Monologue: Defied. If you idle inside the Trade Inn interface for long enough, he'll say this line:Innkeeper: Once, when I was but a young shaver... oh, but ya don' wanna listen to an old trader's stories.
A young aspiring magician who appeared only in William Carter Puzzles ARG. To see the tropes related to his character in the game itself, see Maxwell
- Canon Character All Along: Halfway through the puzzle it becomes clear that William Carter is none other than Maxwell before he obtained the power of the Codex Umbra.
- Coming-of-Age Story: The whole point of his story was to witness to the slow transformation of the meek William Carter into the haughty Maxwell.
- Doomed by Canon: You know how his story ends at the moment when he drops the glasses and he adopts the Amazing Maxwell as his stage name.
- The Glasses Come Off: He removed his glasses when he created his Maxwell persona.
- Nerd Glasses: He wore glasses and he used to exhibit a nerdy personality before the train accident.
- Nice Guy: Until he slowly descended into madness.
- Nonstandard Character Design: The story is told through letters, posters and photographs that decipt human characters with realistic proportions compared to how we normally see them in game and during the cinematics.
- Not So Different: From Wilson Higgsbury. William used to be a young man with the ambition to succeed in his area of expertise, but he struggled with it until he was offered the chance to change his life forever. And just like Wilson he would eventually pay the price for it.
- Old Shame: William was so ashamed by his old performances and his own lack of assertiveness that he started to erase all the traces of his life before the train accident.
- Pride Before a Fall: Heavily implied considering who William turned out to be.
- Protagonist Journey to Villain: The whole puzzle is actually Maxwell's origin story.
- Reports of My Death Were Greatly Exaggerated: When he was traveling from New York to San Francisco he was presumed dead in a train accident. He wrote a postcard to his brother Jack to reveal that in spite of what the news was saying he survived.
- Sanity Slippage: Thanks to the mysterious book that granted him its powers. Only his assistant noticed that something was wrong and tried to convince him to stop using it, but it was too late.
- Starving Artist: His first performances as a magician were far from successful, and he was hounded by creditors as a result.
- Took a Level in Jerkass: Possibly downplayed. It started to happen after the fateful train accident where he was presumed dead. During the accident, William found a mysterious book that revealed him how to perform amazing magic using the power of the shadows and this allowed him to achieve the fame he always wanted. The nerdish William assumes a more gentlemanlike identity, he hires an assistant, and he secretly starts to go insane because of the book. It is played straight when we meet him at the beginning of Don't Starve, when he fully embraced his Maxwell persona and his role as the King of the Shadows.
A man who sells William Carter props for his magic show and gets angry when he fails to pay.
- All There in the Manual: Only referenced in unlockable bonus images.
- Even Evil Has Loved Ones: Well, evil might be stretching it, but he does have a pretty good relationship with a little girl who's presumably his daughter.
- Loan Shark: Sends a letter threatening to find Carter if he doesn't pay the money owed to him.
- Unseen No More: After years of his only presence in the story being a mention in one of William Carter's letters, we get to see him (and his almost-kidnapping to the Constant) in Wes's short.
William Carter's brother and Wendy and Abigail's father.
- Adult Fear: He outlived one of his children and he witnessed the surviving one becoming depressed and obsessed with the supernatural before being banished into the Constant. This without mentioning what happened to his own brother. Poor Jack can't catch a break.
- All There in the Manual: Until his first official appearance in Wendy's cinematic he was only referenced in unlockable bonus images.
- The Ghost: Never appears in any "Don't Starve" materials himself. He is only mentioned in letters he sent to William Carter. He finally appeared in person at the end of Wendy's origin cinematic.
- Nonstandard Character Design: He is drawn with realistic proportions compared to the rest of the cast, just like his brother William also known as Maxwell.
- Outliving One's Offspring: He outlived Abigail and he had to witness the toll that her death took on Wendy's psyche while himself was still mourning.
- Parental Neglect: He has apparently lost contact with his mother, who hasn't even met his twin children.
- Uncanny Family Resemblance: He is taller than most of the other characters and he looks a lot like his brother, with the only noticeable difference being that Jack has a mustache while William does not.
- Wham Shot: When he appears in Wendy's cinematic. A lot of players unaware of Jack's existence were wondering what was Maxwell doing there when they saw him for the first time.
A young woman with the nickname of "Genny" who was one of Winona's coworkers at the Voxola factory. She only appears in the Next of Kin short.
- Adult Fear: Up to Eleven. She was there when They took Warly to the Constant, but her own illness caused her not to even realize what was going on.
- Doting Parent: The house she shares with her son is full of photos of them together, and it's implied that she is the reason why Warly loves food that much.
- Scatterbrained Senior: She is affected by dementia and only Warly's food can make her snap out of it, even if only temporarily. It's so serious she could not even realize what was happening when They took Warly away right in front of her eyes.
- Supreme Chef: It's indicated she was one before her dementia got the better of her, as Warly uses her old recipes to jog her memories and she's implied to have inspired him to become a chef.
- Through Her Stomach: Warly cooked for her the same food she used to make for him when he was a child to jog her fading memory.
The civilization that used to rule the Constant, before the events of Don't Starve.
The true villains of Don't Starve.
- Dark Is Evil: They appear as shadows.
- Eldritch Abomination: By the way that both Maxwell, the Ancient Fuelweaver, and Battlemaster Pugna speak of "Them", these beings are completely unfathomable.
- Greater-Scope Villain: Though Maxwell and Charlie may be the ones that directly affect the survivors, "They" are the ones who are the reason how and why everything is happening. Maxwell summoned "Them" after delving too much into dark magic for his performances, which led to him and Charlie being stranded in this world, while Charlie was turned into a monster and later a host for "Them" to act through after she took the Nightmare Throne for herself.
- Horrifying the Horror: Both Maxwell and the Ancient Fuelweaver talk about "Them" in a fearful and respectful manner.
- Mind Manipulation: Their principal weapon. Wortox describes the attack of the Shadow Creatures as psychic aggression They perform on the minds of those who are most mentally vulnerable. Also, it is heavily implied in Maxwell's biography that it was Their influence that compelled him to summon as many people as he could in the Constant (which included his own young niece) when he was bounded to the Nightmare Throne.