Kongs | Allies | Villains (Kremling Krew, Tiki Tak Tribe, Snowmads)
- Abnormal Ammo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
- Alliterative Name: One of the walrus enemies is named Chum Chucker Charlie.
- Arrows on Fire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
- Bad with the Bone: Some Tucks carry fish bone spears.
- Cool Helmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
- Cool Ship: They have classic viking ships of various◊ sizes◊.
- Giant Flyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
- Grim Up North: They come from icier seas further north.
- Horns of Barbarism: As part of their Horny Vikings appearance, they typically wear metal helmets adorned with large horns.
- Horny Vikings: They're Hollywood Vikings as Funny Animals, being Arctic and Antarctic wildlife depicted as nomadic raiders hailing from lands of profound chill, wearing horned helmets and sailing the seas in search of gold and plunder.
- I Shall Taunt You: If you're hit by a Waldough at the front, they will stop and laugh.
- Killer Rabbit: Literally! The Fluffs are anything but the cutest rabbits.
- Kung Fu-Proof Mook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into from the front, and then there are Snowmads with both.
- Mad Bomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
- Oh, Crap!: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
- Ominous Owl: Called Hootz, they make up a portion of their forces as Airborne Mooks, and one is even a boss.
- Outside-Genre Foe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
- Punny Name: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
- Red Ones Go Faster: Speedy Tucks move faster than the regular ones, and wear red pants.
- Serial Escalation: The villains in Returns managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. According to the developers, they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
- Shield Mook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
- The Spiny: You get harmed by jumping on the ones wearing horned helmets.
- Top-Heavy Guy: The walruses, called Waldoughs, and their variants.
- Uncertain Doom: The generals are all punched off into the distance by the Kongs, but unlike the Tiki generals in the previous game, they do not return for the final boss, making their fates unclear. As for Lord Fredrik, we do see him go flying headlong into the ocean, where he makes a gigantic splash that sends some of his ships flying up into the air, but we don't see the aftermath of the splash, making it hard to tell if Fredrik and the Snowmads on the ships survived or not.
- Villains Out Shopping: In the level Twilight Terror, they can be seen harvesting fish, and throughout the fifth world Juicy Jungle, they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.
Lord Fredrik, the Snowmad King
Island: DK Island
- Acrofatic: Despite his girth, he can move surprisingly quickly, and can make some impressive jumps.
- Adipose Rex: He's the king of the Snowmads, and as a walrus, is quite fat.
- An Ice Person: His horn shoots ice dragons and balls of ice. He summons a very large ice dragon to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
- Authority Equals Asskicking: It's unknown if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
- Badass Cape: Wears a cape made of fur.
- Battle Trophy: The horn he used to freeze the island in the first place, as well as fight with, is kept by DK—first to thaw the island and then as a plain musical instrument.
- Big Bad: He's the leader of the Snowmads.
- Evil Overlord: It's even in his title.
- Evil Laugh: He lets out a deep, guttural laugh just before freezing DK's island in the opening cutscene, as well as a few times in the battle against him.
- Evil Sounds Deep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
- Fat Bastard: He invaded the Kongs' island. As a walrus, he's naturally fat. This hardly stops him from putting up a fight.
- Generic Doomsday Villain: He's an evil ruler of Snowmads who invaded the Kongs' island and turned it into a frozen wasteland... and that's all we know about him.
- I Shall Taunt You: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him & barely miss, he'll dance for a second, sometimes like a ballerina. He also looks down at the cracks reaching his feet that DK makes upon jumping into his throne room, laughing dismissively as if to say, "Was that supposed to impress me?"
- Icy Blue Eyes: Fitting, considering that he's An Ice Person.
- Instrument of Murder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
- Ironic Name: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
- Jiggle Physics: His large stomach jiggles and bounces everytime he moves.
- Keystone Army: While it's unknown if he still had forces on the island, he's sent flying from his ship (breaking it in half on the way out) and crashes into the ships still on the water, creating a massive splash that damages several and at least capsizes all of them.
- King Koopa Copy: He's a big, fat, brute antropomorphic villain who leads a huge army with an iron fist.
- King Mook: He's a giant anthropomorphic walrus like his Waldough minions, and he's the leader of the Snowmad tribe.
- Lightning Bruiser: Despite his size, this guy can run FAST.
- Obviously Evil: Scary-looking from head to toe.
- Power Glows: Unlike the other Snowmads, his helmet is energized, meaning even Cranky's pogo jump can't damage him there.
- Shout-Out: Many of Lord Fredrik's moves are similar to the way King K. Rool fights in his games.
- Sizeshifter: He can use his horn to make himself giant and must be hit with a Mook to be shrunken again for damaging.
- Use Your Head: One of his main attacks is a headlong charge with his horned helm pointed forward, which leaves him open to be jumped on with good timing.
- We Have Reserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He doesn't react to this, indicating a Lack of Empathy.
- Wily Walrus: This walrus is the leader of the villainous Snowmads, and has an Obviously Evil appearance to match.
Pompy, the Presumptuous
Island: Lost Mangroves
- Acrofatic: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
- Big Ol' Eyebrows: His eyebrows are quite thick.
- The Brute: He's very large, and mostly a physical fighter.
- Death from Above: One of his attacks involves trying to crush the Kongs as he leaps into the air.
- Flunky Boss: He sometimes summons penguins to attack the Kongs.
- Monstrous Seal: Not only does this sea lion work for the Snowmads, he's surprisingly scary for only the first boss. Not only is he enormous - one of the biggest members of the Snowmads - but he's one of the only three bosses in the game to get heavy metal music - the other two are the penultimate and Final Boss!
- The Spiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
- Small Name, Big Ego: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.
- Spin Attack: One of his attacks involves spinning across the arena sideways.
- Turns Red: His skin even changes color each time he does this.
Skowl, the Startling
Island: Autumn Heights
- Blow You Away: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
- Drop the Hammer: He uses a hammer to smash a banana on an altar before the fight. The shocked expression the Kongs give alert him to their presence.
- The Evil Genius: He mostly fights with magic.
- Evil Sounds Deep: His voice is much deeper than the other owls.
- Feather Flechettes: His projectile attack.
- Flunky Boss: He summons owls constantly throughout the fight.
- Giant Flyer: He's as large as the Pufftons, without looking fat at all.
- An Ice Person: He can create spiky ice balls that roll across the stage. They can only be jumped on using Cranky's cane.
- King Mook: Of the Hootz.
- Ominous Owl: Even his voice sounds ominous.
- Throw the Mook at Them: Some of the owls he summons wear an eggshell helmet, allowing the Kongs to jump on them without killing them and then throw them at Skowl.
Ba-Boom, the Boisterous
Island: Bright Savannah
Trio of ninja baboon brothers, they are the bosses fought in the Bright Savannah, the third island.
- Drop the Hammer: They try to hit you with a hammer while swinging around.
- Mad Bomber: One of their attacks involves throwing bombs, and they really go ape with them in the last part of the fight.
- Ninja Pirate Zombie Robot: They are viking ninja baboons.
- Punny Name: They are baboons whose bombs go "boom".
- The Spiny: Their helmets, obviously.
- Tactical Suicide Boss: They should really stop throwing those fruit bombs with long fuses if they doesn't want to be hit by them.
- Troll: In the cutscene preluding their fight, one of them snatches some bananas away from DK and promptly laughs at him. The game even slows down as he laughs to indicate how much of jerks they are.
- Wolfpack Boss: You must fight several at once. Two of them disappear upon being defeated, and only one remains.
Fugu, the Frightening
Island: Sea Breeze Cove
A pufferfish who can grow to a gargantuan size, he is the boss fought in the Sea Breeze Cove, the fourth island.
- Attack Its Weak Point: When inflated, the only part of his body that isn't covered in spikes is his rear.
- Big Ol' Eyebrows: Like Pompy, he has enormous, bushy eyebrows.
- Black Viking: Or Japanese Viking in this case. Fugu is the Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
- A Dog Named "Dog": "Fugu" literally means "pufferfish" in Japan.
- Flunky Boss: He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to shrink to his original, spike-less size.
- I Shall Taunt You: If you get hit two times while he's really huge, he'll look at the screen and laugh at you.
- Mugging the Monster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
- Painful Pointy Pufferfish: It is a pufferfish after all, and its spikes prevent the Kongs from touching it undamaged. Except for it's prongless rear...
- Sizeshifter: At first glance, Fugu seems no bigger than any of the other pufferfish enemies in the game. However, he can inflate himself to the point where he can fill up a third of the battlefield.
- Spikes of Villainy: Spikes protrude from his body when he's inflated.
- Spin Attack: Some of his attacks involve spinning, whether vertically or horizontally. His weak spot can be hit if he's spinning vertically.
- Turns Red: His face starts getting redder with anger with each phase.
- Underwater Boss Battle: His boss battle takes place entirely underwater.
Bashmaster, the Unbreakable
Island: Juicy Jungle
A polar bear who fights with a large hammer, he is the boss fought in the Juicy Jungle, the fifth island.
- Awesome Mc Coolname: "Bashmaster" sure is a cool name.
- Bears Are Bad News: He's a polar bear with a hammer. Of course he's bad news.
- Butt-Monkey: He loses his popsicle, keep falling into the purple river everytime the Kongs hit him, and has to get punched by the Kongs at the end.
- The Dragon: He might be this seeing as how hes the last general you fight before Fredrik himself, but theres little indication to suggest that he really is his right hand man.
- Drop the Hammer: He fights with a hammer as big as him that can even be imbued with ice to power up his attacks.
- An Ice Person: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
- In a Single Bound: He can jump so high that he leaves the screen.
- Lost Food Grievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by piranhas. He doesn't take it well.
- Non-Standard Character Design: He has a very realistic design compared to the rest of the characters in Tropical Freeze.
- Odd Name Out: He's the only one of the five world bosses who doesn't have an alliterative name.
- Spin Attack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a boop on the head.
- Turns Red: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
- Villains Out Shopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.
Variants include: Pointy, Speedy and Trench Tucks, Painguin Tucks and Papa Painguins, Archies, Boom Birds, Soaries and Big Sphens.
- Everything's Better with Penguins: They're actually rather comical and bring some humor to the game.
- Giant Mook: The Big Sphens are pretty large compared to the other Tucks, being similar in size to the Waldoughs.
- The Goomba: Your standard Tuck footsoldier is the most basic enemy in the game.
- The Spiny: The Pointy Tucks introduce the concept of horned Snowmads, who cannot be jumped on.
Variants include Fish Poker Pops, Walnuts, Walbricks and Chum Chucker Charlie.
Variants include Hot and Blue Hootzes, Pufftons and Tufftons.
- Airborne Mook: Hootz are always found flying around, never in the ground.
- Giant Mook: The Pufftons and Tufftons are far larger than the average Hootz and take more hits to defeat.
- Ominous Owl: Enemy owls.
- Suspiciously Similar Substitute: Their overall bodyshape greatly resembles that of Tiki Buzzes, and as far as gameplay behavior and role are concerned, they're the same thing.
Variants include Tuff Fluffs, Harolds and Haries.