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    In General 
You play as a Sourcerer on the run from both the Voidwoken and the Divine Order. Shipped to Fort Joy for being a Sourcerer, you must now escape your imprisonment. As you continue to survive, you begin to learn more about yourself, the people traveling with you, and your mysterious powers, and soon you realize that you may be playing a bigger part in Rivellon's history than you thought.

You can create a custom character, or you can select one of the six Origin Characters to set as your avatar. The Origin Characters you didn't select may be recruited as companions. Up to three others may join your party.

  • Animate Dead: Characters that invest in higher levels of necromancy.
  • Antihero Team: All of them are pretty flawed individuals who are willing to do some really nasty stuff to accomplish their admittedly selfish goals, and most of them are even outright criminals. But they end up being the world's best hope when it comes to fighting the Voidwoken.
  • Armor-Piercing Attack: Characters investing in Scoundrel or Huntsman skill trees can get these, and certain weapons can pierce armor.
  • Arbitrary Headcount Limit: Somewhat justified in that Magisters might get suspicious if a bunch of inmates started traveling together heavily armed.
  • Back from the Dead: Any origin character you don't recruit will be killed off by Dallis at the end of Act I. Then they will return in the Nameless Isle as boss characters.
    • More conventionally, the player controlled character and potentially all the other companions drown at the end of the tutorial but are revived by the gods. This includes those killed during the first fight with the Voidspawn (or even by the Player Character themselves).
  • Bad Powers, Bad People: Casting curses and Source magic is generally not a good thing, and you can role play extremely nasty characters.
  • Bad Powers, Good People: You can cast Source magic and curses, but still be a good person.
  • Black Mage: Divinity's classless system makes it possible to play every character this way.
  • Blood Magic: Investing in Necromancy gets you blood magic related skills.
  • Cannibalism Superpower: Elves and undead characters.
  • Character Customization: Even if you pick an Origin Character you can still edit their appearance. When you beat Act I, you get the ability to respec your entire party, including their appearance, with minor restrictions (e.g. you can't make the Red Prince not red). The game sports a classless system, which gives you a large amount of freedom to build your entire party to feel however you like.
    • Gameplay and Story Integration: You can change the appearance of all of the player characters, but you can't change the Red Prince's skin color because his red scales are a plot point. Also, you are incapable of making Beast clean-shaven or giving him a facial hair style without a beard, because his beard is mentioned several times in dialogue and is a famous part of his image in-universe. Someone even wrote a sea-shanty about it!
    • Gameplay and Story Segregation: Despite the above, you can choose any face model you want for Sebille...even though the one she has by default is the only with the living scar that her master uses to control her, which is the crux of her entire personal quest.
  • The Chosen One: All player characters and companions are godwoken, with the potential to become the new Divine. More specifically, they are the chosen champions of several of the gods.
  • The Dark Arts: Source magic and necromancy.
  • Deadpan Snarker: Can be roleplayed as one.
  • Elemental Punch
  • Everyone Is Bi: All of the companions can be romanced by the player character regardless of gender, and all of them can in turn romance anyone regardless of gender if you play as them.
  • Evil Sourcerer: Can be played good, evil, or somewhere in between.
  • Evil vs. Evil: Evil characters will still be forced to fight both Divine Order and the Voidwoken.
  • Experienced Protagonist: All of them have a pretty storied past and a few notable deeds and adventures under their belts by the time the game begins.
  • Face–Heel Turn: Any character you don't recruit not only ends up dead, but they will return as undead and serving the God King at the end of the Nameless Isle.
  • Fire-Forged Friends: Even party members that hate each other at first sight (Sebille and The Red Prince, specifically) can eventually become friends by the end of the game, due to saving each other's bacon enough times, and getting to know each other.
  • Four-Man Band: Can only have four members in your party at a time, and those you don't bring with you to fight Dallis will die during the battle at the end of Act I.
  • Forced Sleep: Chloroform, a skill for characters that invest in the Scoundrel skill tree.
  • Friend to All Children: Potentially.
  • Friend to All Living Things: Can be played this way.
  • Good Powers, Bad People: Even the most evil of player characters are still capable of casting Bless.
  • Invisibility: Chameleon Skin is an option for those that invest in the Polymorph skill tree.
  • Hellfire: A potential skill Source users are capable of casting.
  • Hero with Bad Publicity: Since Sourcerers are blamed for Voidwoken attacks, the protagonists are constantly on the run from the Magisters and must hide their true nature, even though they are doing the gods' bidding.
  • Late Character Syndrome: Averted for the Origin Characters: first, all six of them can be found and rescruited either before reaching the Fort Joy walls (Red Prince and Fane) or soon thereafter (the rest); secondly, whoever is not with you when Dallis tries to board Lady Vengeance between Acts I and II is permanently lost for that walkthrough, ending up first dead, then enslaved by the God King.
  • Leitmotif: Every character has an instrument that takes the lead when they do something story important or impressive during combat.
    • Lohse in particular has a theme that plays whenever the demon in her head starts acting up during the story.
  • Lovable Rogue: Characters with the Outlaw tag can be played this way.
  • Magic Enhancement
  • Magic Is a Monster Magnet: Casting your Source powers has the potential to call Voidwoken.
  • Magic Knight: Any character can use physical or magical combat and can slide as far in either direction as a player desires.
  • Military Mage: A character with the solider origin tag, and utilizes magic.
  • Physical God: All potential playable characters are Godwoken, and they will have to fight the Voidwoken, a force of evil even the Gods couldn't beat together.
  • Power Limiter: You start the game with a Source collar, which prevents you from casting Source magic. One of your goals in Act I is to remove it.
  • Psychic Powers: Characters that invest in the telepathy civil skill, or the Aerotheurge skill tree.
  • Screw Destiny: Even though one of the Godwoken is destined to become the new divine, you can instead end with no divine by either giving everyone source magic, or getting rid of all source magic.
  • Signature Move: Each Origin character has a unique Source skill. All custom characters have the same Source skill: Dome of Protection, which restores physical armor, magic armor, and increases resistances for allies in an area.
  • Speaks Fluent Animal: Characters with the Pet Pal ability can talk to animals, who usually provide information of varying usefulness, and in some cases give you quests that you would otherwise have never known existed.
  • Static Role, Exchangeable Character: Each of them can be either the player character or companion characters.
  • Superpowerful Genetics: You have to be born with Source magic in order to use it, which all the playable characters are.
  • Summon Magic: Characters that invest in Necromancy or Summoning get access to these. Ifan's Source skill is to a summon a wolf.
  • Teeth Clenched Team Work: Most of them really don't think highly of one another at first (especially Sebille and the Red Prince). This even extends to their personal quests, as many of them conflict with one another in various ways, such as one character needing to kill someone another character needs to keep alive.
  • Tornado Move: Several skill trees have this type of attack
  • Villain Protagonist: Player characters with the villain tag are still the only chance the world really has to stop the Voidwoken.
  • Voluntary Shapeshifting: Investing in the Polymorph skill tree gives you access to shapeshifting powers.
  • White Mage: In character can be played this way.
  • Wild Magic: Dimensional Bolt in the Summoning skill tree. It will fire a bolt of a random type and leave a corresponding surface.
  • You All Meet in a Cell: You meet all your potential party members on a prison ship bound for Fort Joy.
  • You ALL Share My Story: The apparent strangers on a prison ship turn out to be profoundly connected on at least two levels:
    • For one, all six (seven, if you play a custom PC) are actually Godwoken, avatars of their respective races' gods, chosen by them in order to ascend to Divinity, renewing their gods' existence. The notable exception is Lohse, who was actually rejected by the human god Rhalic, but was instead possessed by the godlike demon Adramahlihk.
    • Even beyond that, each turns out to be directly involved in the drama surrounding divinity at large: Red Prince's love interest is in the thrall of the God King, Lohse is possessed by the demon with a vested interest in becoming Divine, Beast is the wayward cousin of the Dwarf Queen who is being manipulated by the servants of the God King, Sebille is the Prime Scion of the elves who see her ascension as a way to restore their race, Ifan is a former lieutenant of Lucian who is now after his son Alexander's head, and Fane is actually the man who unwittingly instigated the entire divinity thing in the first place.
  • Your Soul Is Mine: Can devour the souls of ghosts in order to fuel their Source powers.

    Red Prince 

The Red Prince
Voiced by: Harry Hadden-Paton
"Famed, of course, for my unique red skin and unparalleled skills as a general of the House of War, I, the Red Prince, was raised within the vast palaces of the fabled Forbidden City. I was destined to become the next emperor, but my ambitions suffered a bit of a setback when I fell from grace for cavorting with demons. Now I'm exiled and hunted by assassins, but I assure you: I remain undaunted — and as determined as ever to claim my rightful throne!"

A war general destined to become the next emperor of the Ancient Empire. He was then exiled from his homeland for mingling with demons.

His origin story can be viewed here.

  • Adam and Eve Plot: Though the lizards aren't at risk of extinction, he will sire a new species. The Red Prince and Sadha are destined to bring back the Great Red Dragons that the lizards once were.
  • Aristocrats Are Evil: Can be played this way.
  • Assassin Outclassin': Has been the target of so many would-be assassins that he's grown bored of the constant attempts on his life.
    Avatar: *So, those assassins trying to kill the Red Prince... is he worried?*
    The Red Prince: Gods no. Though they are a nuisance.
  • Authority Equals Asskicking: He's really good at fighting.
  • Badass Bookworm: Is a scholar, and is definitely a bad ass.
  • Blue Blood: The lizards overall already see themselves as greater than anyone else. The Red Prince does moreso, considering he's royalty.
  • Breath Weapon: Dragon's Blaze, the lizard racial skill that lets him attack with fire and create a corresponding surface.
  • Defrosting Ice King: When you first meet him, he sees your avatar as nothing more than a potential slave. As you travel with him and improve his attitude toward the avatar, he'll start to warm up. Whenever you click on him to start a conversation, notice how his greetings change from Act I to Act II.
    • Culminates in Act II, when he starts giving out genuine compliments to the avatar.
    The Red Prince: I'm in rather good spirits after that invigorating fight, so I think I'll return the compliment: It's good to have you around.
  • Dragon Ancestry: Probably. Lizards believe they were once a species of dragons who became tainted after mingling with the 'lesser' races of Rivellon. The lizard racial skill reinforces this idea. The only creature they'll admit to being greater than lizards are dragons.
    • Turns out this is true. Lizards were once Great Red Dragons, but something caused them to shrink and lose their wings. Now The Red Prince and Sadha are to reintroduce Great Red Dragons to the world.
  • The Emperor: His goal is to regain his throne.
  • Everyone Calls Him "Barkeep": People only ever call him "Red Prince" or just "prince." It seems possible that his name really is Red Prince.
  • Establishing Character Moment: Complains to the ship's cook that he's used to 12-course dinners and can't eat the ship's rations she's trying to serve him. If you speak to him yourself, he'll evaluate your character and try to make them one of his slaves.
  • The Evil Prince: Can be role played this way.
  • The Exile: Was exiled from his homeland in the ancient empire for mysterious reasons. If asked, he explains that it was because the succubus he had been sleeping with decided to try to kill him, and when he killed her, she let out a shriek that could be heard throughout the city, revealing his consorting with demons.
  • Expy: To Edmund. Both are talented lizard war generals that see themselves as superior to everyone around them. They even share the same voice actor!
  • Fish out of Water: Being raised and kept inside a palace for the great majority of one's life makes it difficult to survive the roads or interact with the common folk. Fortunately, as you travel with him, he'll begin to express comfort.
    The Red Prince: ...But ever since we decided to be so bold as to bid our farewell to Fort Joy by any means, it’s all been rather… fun.
  • Gilded Cage: He's so important, he wasn't ever allowed outside the palaces of his homeland. When speaking to him in Act II, your avatar can mention this trope verbatim.
    Avatar: *Say that from the sound of it, he suffered from gilded cage syndrome.*
    The Red Prince: Exactly. I did not suffer the boredom of some spoiled brat: mine was the absolute absence of challenge — the longing not simply to watch the horizon, but to journey towards it.
  • God-Emperor: He is a Godwoken, and would happily take the Seven Gods' position if given the chance.
  • Hidden Heart of Gold: A lot more down to earth than he lets on.
  • I Just Want to Have Friends: Because of his lonely upbringing, he started summoning demons in order to keep company. This ultimately led to his downfall when he got too comfortable with them.
  • Jerkass: He can be a genuine prick when he feels like it.
  • Jerk with a Heart of Gold: Can be played this way.
  • Lizard Folk: Lizards like him pride themselves on their culture and power. Other races see them as arrogant for their vanity.
  • Love Before First Sight: With Sadha. They apparently dreamed about each other and knew they were meant for each other even before they met. Turns out their love is part of a prophecy that can lead to the rebirth of the dragons, making it fully justified.
  • Love Triangle: Any attempted romance with him creates one of these. He has been in love with a woman he's never met before his quest begins his whole life, and when you finally meet, she loves him just as much. Their love was fated to make them much more likely to have children who will be a new generation of red dragons that had disappeared from Rivellon. And if you try to romance him, he will eventually admit that he loves you too, but his love for the Red Princess will always be first.
    • Even if you play the Red Prince as your character, his dialogue has his love for the Red Princess built into it, but you can romance any of your party members like normal.
  • Mundane Utility: Like all lizards, he can use his claws to dig. Saves having to find and carry a shovel.
  • Noble Bigot: Can be played if you do good deeds but still hand out prejudiced remarks.
  • Only Known by Their Nickname: He's always referred to as the Red Prince.
  • Prince Charmless: Subverted. He's a Jerkass, shallow, and extremely narcissistic, but its mostly played for laughs, and there is a good person in him somewhere.
  • Proud Scholar Race Guy: Has the scholar tag, and is extremely proud of his heritage.
  • Proud Warrior Race Guy: Lizards are both scholars and warriors.
  • Riches to Rags: Goes from future ruler of a mighty empire to exile on the run. This is reflected in his character art: the fancy gold armor signifies his nobility and power, but like his status, it decays. He's been on the road for so long, some of it is tattered and worn.
  • Royal Brat: Often a jerk to everyone, and will happily remind anyone within a 20 mile radius how much better he is than them.
  • Royals Who Actually Do Something
  • Signature Move: Demonic Stare, which drains magic armor from the target and gives it to the Red Prince.
  • Summon Magic: In Act IV, if The Red Prince becomes the father of dragons, hatches one of the eggs, and chooses to bring his child with him, he'll gain a unique skill that allows him to summon his dragonling to aid him in battle.
  • There Is Another: There is another red lizard: Sadha, the Red Princess.
  • Unwitting Instigator of Doom: He's the one who gave Lucian the idea to use Deathfog in the first place. The Red Prince was only speaking hypothetically at the time and didn't think anyone would actually do it.
  • Warrior Prince: Is a fighter by default, and he widely know as a powerful conqueror and tactician.


Voiced by: Tamaryn Payne
"All my life I've been a performer, a musician; beloved and celebrated by all. But I have a secret: I'm also a playground for sprites and spirits and... worse. The voice that rings inside me now is darker than any that came before. Almost caused a bunch of my fans to rip each other to pieces... But you can trust me: I've got this under control. Step one: Find out who — or what — is trying to take control of my mind. Step two: Make it sorry it ever tried."

A famous bard who is trying to get rid of a mysterious force that seeks to control her mind.

Her origin story can be viewed here.

  • Affectionate Nickname: She calls Malady "Mals," and as a companion she calls the main character "chief."
  • The Bard: A famous singer and musician.
  • Black Eyes of Evil: Her eyes turn progressively darker the more the demon exerts control over her. You can see the effect in her origin story.
  • Book Dumb: She's not the most studious person out there. Of note is that she doesn't quite know who the infamous Braccus Rex is.
  • Dance Battler: While she uses the same animations as everyone else in the game, if her song is to be taken as an indication of her battle style, she's one of these.
    Swing with me, we'll make them scream
    Dance with me, we'll make them bleed
  • Deadpan Snarker: Lapses into this when annoyed or angry.
  • Demonic Possession: Her goal is to get the demon out of her head.
  • Destructive Romance: If you play her as your main character, you hear her interactions with her demon. It has all the signs of an abusive relationship: He forces her to isolate herself from outside help (by trying to murder people who might aid her), insists that she's "forcing" him to punish her (nearly making her gouge out her own eyes when she doesn't want to listen to him) and explains that she is Refused by the Call - there is nothing special about her, the gods don't want her and the only value she can attain is in cooperation with him. Her arc is about getting away from him... or accepting him.
  • Fighting from the Inside: As time goes on, she has to fight harder and harder to keep control of herself.
  • Gollum Made Me Do It: The demon will sometimes take over—or at least try to—and force her to do evil.
  • Grand Theft Me: What the demon is trying to do to her.
  • Humanoid Abomination: Those that are able to see the demon can't differentiate him from her, and thus see her as something so horrifyingly wrong that she should not exist.
  • "I Know You're in There Somewhere" Fight: If she talks to Saheila in Fort Joy, the demon will make her attack her. The only way to end the situation peacefully, without killing Saheila or the others in the cave, is to attack Lohse instead until the demon's control is broken.
  • I Know Your True Name: In Act II and Act III. The player can do this if she is not the main character.
  • The Jester: Has Jester as one of her tags, and tries to lighten the mood whenever possible.
  • Plucky Comic Relief: She tries to be this, but the demon inside her isn't a fan.
  • Madness Mantra: "Hail, Hail, Hail, Hail, Hail."
  • Mercy Kill Arrangement: After Act I, she makes one with the player when they try to recruit her on the Lady Vengeance, since her demon problem is getting much worse and she wants somebody to stop her if she tries to hurt someone. She won't join the party unless you agree.
  • Nay-Theist: She has a pretty low opinion of the gods. They don't want anything to do with her, so she doesn't want anything to do with them.
  • One-Song Bard: Lohse is a world-famous bard and several NPCs recognize her as such, but she only ever sings one song in the game, "Sing To Me." This is justified by the fact that the powerful demon that is possessing her hates music on principle; the first time she tries to sing in the story, he makes her break her lute, and she doesn't sing for the second and final time in the game until after he has been exorcised from her shortly before the final act.
  • Refused by the Call: Despite the fact that she is Godwoken, all the old gods, including her own, basically say that she should not be the new Divine, due to her little possession problem. Not that she cares too much. In fact, her own god even ignores her.
  • Sad Clown: She tries to keep a smile on her face, and lighten the mood for those around her, but as time goes by it becomes harder and harder for her to keep it up as the demon becomes more powerful and her willpower begins to fray.
  • Sadistic Choice: In order to weaken Adramahlihk enough to give herself a fighting chance against him, Lohse must snuff out the souls of all the other people he has sezied control of. The demon has claimed thousands of souls. In order for Lohse to be free, thousands not only must die, but they must cease to exist, all by her hand. It's a very, very difficult decision that weighs heavily on her conscience.
  • Signature Move: Maddening Song, which turns everyone around Lohse insane, and makes them attack each other. Unfortunately, it's severely buggy.
  • Skunk Stripe: Has a white one going through her hair, to represent how her consciousness isn't entirely her own.
  • Spoony Bard: While she does not fit into the gameplay definition of this trope, she acts as somewhat of a Plucky Comic Relief and has the dialogue choices to take things not so seriously.
  • The End... Or Is It?: In every epilogue she has as a party member, as your conversation ends, her eyes darken and she gives you a wicked smile before returning to normal, even if you exorcised the Doctor.
  • "The Reason You Suck" Speech: When Lohse is finally acknowledged by the seven gods, she can respond to their own "The Reason You Suck" Speech with a big Take That! to Rhalic for not even wanting her to be the new Divine.
  • Voice of the Legion: After her personal quest is over, she can play her song, "Sing To Me," and use the spirits possessing her as a background chorus.
  • The Unchosen One: Notable in that she's the only character in the main cast who isn't a champion for any of the gods. Though that's in large part because she's been "chosen" by another entity entirely.


Beast / Marcus Miles
Voiced by: Alec Newman
"I was just thinking about someone I used to know. My cousin. The queen, in fact. A tyrant. I tried to stop her, but — things don't always go according to plan. She cast me out to a forgotten island, and me short work of my allies, too. Lucky for me, I was able to commandeer a ship, and began a new life for myself, out on the high seas. But I hear the Queen is at it again — and there's something darker behind her madcap schemes this time. If I don't stop her, I don't know who will."

A dwarven bastard prince who was exiled to a remote island for inciting a rebellion. He survived, but the wilderness changed him.

His origin story can be viewed here.

  • Badass Beard: Grew it when he was on the Isle of Mists.
  • Base-Breaking Character: An In-Universe example. No two Dwarves have the same thing to say about Beast. At court: lovable prankster or disgraceful bastard? As a revolutionary: just freedom fighter or bitter terrorist? At sea: A dashing rogue or an honorless pirate?
  • Bastard Bastard: Marcus is an illegitimate son, and can be played as a self-centered pirate trying to kill the Queen out of personal spite.
  • Cool Old Guy: Beast has the least conflict with the rest of the Origin characters.
  • Father Neptune: Beast can determine the direction a ship is sailing in without feeling the winds or seeing where he's going just based on the sounds that it makes.
  • Flipping the Bird: A wonderfully elaborate version. When Lohar's bodyguard questions Beast, he buries his hand in his beard before sticking it out, middle finger extended. The guard is so surprised that he doesn't even try to stop him.
  • Heroic Bastard: Marcus is an illegitimate son, but can be played as a good person trying to look out for the little people and stop the Queen's evil plans for the good of the Dwarven kingdom and the world.
  • Hero of Another Story: In many ways, his uprising against Justinia is this - you don't actually see it, it happened in the past, but The Resistance is still going on offscreen.
  • I Call It "Vera": His bicorne is named Fran.
  • Lovable Rogue: Can be played this way. The fact that Dwarves start with a small bonus to sneaking helps.
  • Magic Knight: His default class is the Battlemage, which specializes in powerful melee attacks empowered by his magic.
  • Ninja Pirate Zombie Robot: Dwarven Pirate Sourcerer Godwoken of Noble Blood.
  • Out of Focus: Fortunately fixed in the definitive edition.
  • The Resistance: He started one against his cousin. As it turns out, it's actually still going on - albeit offscreen.
  • Royal Blood: He doesn't really live up to it, though. Whether or not being a bastard had anything to do with it, Marcus was never suited to the life of a noble. He played frequent pranks and he even admits that he probably would've been sent away sooner if Justinia hadn't protected him. In one of his possible endings, he returns to court and it takes no time at all for him to embarrass himself publicly, at which point he heads right back to the pirate's life.
  • Shock and Awe: See signature move, below. Aside from that, his default class of Battlemage starts with electric damage spells.
  • Signature Move: Blinding Squall, which does massive lightning damage and blinds enemies in a target area.
  • Taken for Granite: The Dwarven racial ability, Petrifying Touch, is a melee-range spell that does Earth damage and petrifies its target.
  • That Man Is Dead: Discarded the name Marcus Miles when he was exiled.
  • Unreliable Narrator: Beast is the players' main insight into Queen Justinia. Given that he is a pirate and, of course has an agenda, he may be exaggerating a tad, and he has reason to. This is changed a little more in the Definitive Edition.
  • Wizard Beard: A notable example because Beast is the only Origin or custom character that is incapable of going clean-shaven, and is a magic user by default. Even if you respec him so that he isn't a mage, he'll always have at least one Earth attack (The dwarven racial ability) and one Electric attack (his unique Source spell).
  • Wizard Classic: Not obvious at first, but he is an old, experienced, long-bearded traveller who picked up many magical tricks during his time wandering the earth and has a sage, eccentric, yet paternal attitude. The player can choose to play this even straighter by dressing him in robes and having him carry a staff.


Voiced by: Alix Wilton Regan
"I used to be a slave, kept under the thumb of the Master; the bastard that made me hunt down my own kin. How did he do that, you ask? With the living scar you see on my cheek, this horror that takes no more than a song sung by Master dearest to control my very thoughts. But now the tables have turned. I broke my shackles. And when I finally find him, I will make the Master sing a very different kind of song..."

An elven slave who broke free from her magical bondage and now seeks revenge on her former Master.

Her origin story can be viewed here.

  • Animal Eyes: Seems to be an elf thing (it's hard to tell with most elves, although Malady, who's half elf, has them too), but she has gold cat eyes, most visible on loading screens. Interestingly, Tir-Cendilius, the elven god, comments on them, when asked why he chose her, sarcastically suggesting that they were the reason (it was actually her skill and resourcefulness).
  • Ax-Crazy: Oh boy, is she ever.
  • Badass Bookworm: She's highly intelligent and well-learned (including having the scholar tag), and has a large body count from her days as an assassin.
  • Birds of a Feather: While romance between them is completely optional, she and Ifan have a lot in common. Specifically, they're both assassins with high body counts, they both have a great affinity for elves and mourn the loss of their homeland (Sebille because she is an elf, Ifan because he grew up amongst elves and was partly responsible for said homeland's destruction), both hate their former bosses (Sebille because he was her slavemaster, Ifan after he realized what he made him do), both have the outlaw tag, and both are rogue archetypes (Sebille being melee, and Ifan being ranged).
  • Blood Knight: She really, really enjoys killing, even describing being allowed to kill as "romantic".
  • Blood Magic: The elven racial ability Flesh Sacrifice can be used to gain a damage buff and an extra Action Point at the cost of their constitution.
  • Cannibalism Superpower: Like other elves in the Divinity universe, she can eat body parts to gain the memories and abilities of the people said body parts belonged to.
  • Captured on Purpose: To get to Stingtail, who she knows is in Fort Joy, and who she thinks can remove her slave scar (or at least direct her to her former master). Specifically, she walked up to a Magister, asked if this was the ship to Fort Joy, and announced that she was a Sourceror. Whether she thought about how to escape afterwards is unknown, however.
  • Cast from Hit Points: The elven racial ability Flesh Sacrifice, which decreases your endurance by one temporarily, making it take fewer hits to kill you. In return, however, you get an extra AP immediately, and a 10 percent damage bonus for two turns.
  • Chewing the Scenery: Outside of combat, she is quite calm, if snarky as all get out and with a flair for the dramatic. IN combat, however, she turns on the ham, yelling out lines like "I'll yield to none!" and obviously having the time of her life.
  • The Chosen One: Not only is she Godwoken, she's also the Prime Scion of the elven people, which is described as being the heart of the tree for the elves, while all other Scions are merely branches.
  • Combat Pragmatist: Knows just how to disable her opponents, to get the unfair advantage. For example, within ten minutes of arriving at Fort Joy, she can give nutshots to two people (one of whom has to be in her party) and threaten a third with one. And when she finds her former master, who can control her with his voice, she stabs him in the neck to keep him from talking.
  • Deadpan Snarker: In party banter, she tends to be rather sarcastic.
    Sebille: I could tell you about swamp dreamers too, if I chewed that much drudanae.
    The Red Prince: Oh, do hold your prickly tongue.
  • Eat Brain for Memories: Brains, limbs, any sizeable leftover will do. Like all elves, Sebille can devour memories along with the flesh of humanoids, giving her a new skill, some XP or some other benefit like a story clue. She's apparently more attuned to this ability than most; she can sometimes get a random memory off a still-living person just by licking their arm.
  • Enslaved Elves: Like many elves after the death fog incident destroyed their homeland, she was enslaved by the lizards for much of her life. She's trying to ensure that she will never be used like that again.
  • Every Scar Has a Story: Every scar she has — except her slave scar, which has its own story — represents a person she has killed, or who she plans to kill. Later, she has her own name scarred into her left arm by Tir-Cendelius. This proves important later still, when she learns that all of the names on her left arm are elven scions.
  • Fantastic Racism: She has nothing but disdain for lizards, due to the fact that one of their number enslaved her and made her kill her own people, although she can be played as having some respect for the Red Prince.
  • Femme Fatale: She isn't about using seduction to get the job done. In the official artbook, Dan Iorgulescu, the concept artist, describes her as "a deadly assassin for whom charm is just as effective a weapon as any dagger", and designing her character around that aspect.
  • First-Name Basis: Aside from a few blink and you'll miss it moments in conversations, Sebille is always referred to by her first name.
  • The Friend Nobody Likes: Sebille is the coldest and most openly hostile of the origin characters. It's very easy to get her to try and kill you before you even have the chance for her to join your party, and her quest often pushes her to kill characters that the others need alive. Downplayed, though, in that she can get nicer depending on Relationship Values.
  • Hell-Bent for Leather: In her picture. The designers said that they were going for an attractive yet practical in combat wardrobe for her (on account of her being a Femme Fatale). They settled on a form-fitting leather outfit with subtle leaf motifs, since she had to give up most of her elven heritage when she became a slave.
  • Hunter of His Own Kind: Was forced to hunt her own kind while a slave. Part of her motivation for wanting to kill her master is revenge for that.
  • I Just Want to Be Free: Her primary motivation is to get her slave scar removed, so that she can never be controlled using it again.
  • Jerkass: She tends to be quite snarky, or even harsh, in her unique dialogue choices, even when the situation would call for a nicer tone.
  • Jerk with a Heart of Gold: Despite her being very rough around the edges, she has a big soft spot for those who have also been enslaved, captured, or used against their will. After all, she can empathize with their suffering.
  • Knife Nut: She wields two daggers both in her image on the loading screen and if you recruit her as her default class of Rogue, and she really does know how to use them. However, she doesn't fit the mentally unbalanced part of the trope, being more angry and snarky than anything.
  • Lean and Mean: She's an elf with a naturally tall and lean frame alongside a very violent and unpleasant personality.
  • Made a Slave: Via her scar. It was given to her by Stingtail to allow her master to control her with a song.
  • Neck Lift: She lifts Stingtail by his neck while interrogating him to keep him from getting away. If she kills him after interrogating him (and is your avatar), The Red Prince, if he's in your party, does the same to her since she just killed one of his kinsmen. To get down, she can kick him between the legs, though he still remains angry afterwards. He doesn't try to attack you, though, just asks why you killed Stingtail.
  • Never Be Hurt Again: She never wants to be used as a slave again, and she will happily kill anyone she must to accomplish that.
  • Now What?: One of the dialogue choices you have if Sebille is your main character, after she kills her master, is wondering what she should do now that her master is dead. The other is unbridled celebration.
  • Professional Killer: She was one... and now she is hunting her old master.
  • Restraining Bolt: Her scar acts as one, allowing her master to control her thoughts with a song.
  • Revenge: She really, really wants to take this against her former master, after all the horrible things he made her do against her own people. The height of her character arc is her doing this to said master.
  • Roaring Rampage of Revenge: Of the "working up the chain" variety. She will kill anyone who knows something about the location of her master and refuses to tell her. Or does tell her but she has a grudge against, like Stingtail.
  • Screw Destiny: Even though she is destined to become the new heart of the Mother Tree, she can instead choose to kill it. Seeing as part of the reason she left elven lands was how domineering she found the mother tree, this is perfectly in character for her.
  • Signature Move: Break the Shackles, which removes almost all negative statuses she has on her.
  • Slave Brand: The magic scar on her cheek, which also doubles as a restraining bolt, allowing her master to thoroughly control her. She wants it gone, ASAP.
  • Token Evil Teammate: She's the most hostile and violent companion in the game, and the one most likely to cause conflict with the other party members.
  • Win Your Freedom: She will never be truly be free as long as her old master is alive and can play song that controls her scar.
  • You Are a Credit to Your Race: If played the right way, she can eventually (very) grudgingly admit that, for a Lizard, the Red Prince isn't that bad a guy.


Ifan Ben-Mezd
Voiced by: Chris Finney
"Once, I was a crusader for the Divine Order. I pledged my life to Lucian the Divine. But the war changed everything. He sent me to save the elves I grew up amongst. I arrived too late. Lucian ordered the use of Deathfog against the Black Ring, annihilating everyone I once knew in the process. Now, I'm a mercenary killer, one of the infamous Lone Wolves. And my next target is none other than Lucian's own son..."

A member of the infamous mercenary band known as the Lone Wolves, and, before that, a soldier in the Divine Order.

His origin story can be viewed here.

  • Animal Motifs: Has a lot of wolf characteristics, like sharp pointed teeth, and curling up when sleeping or unconscious.
  • Antivillain: Type V. By and large, Ifan is easily the nicest and friendliest Origin character, but is classified by the game as a villain due to being a member of an Always Chaotic Evil assassin's guild.
  • Broken Pedestal: His respect for the Divine crumbles as he learns what happened that awful night when the deathfog was released on the Black Ring and unsuspecting elves, and how he was tricked into perpetrating it by Lucian himself.
  • But for Me, It Was Tuesday: He doesn't view his high body count as anything special.
  • Being Evil Sucks: Claims to have left the Divine Order because of this.
  • Captured on Purpose: Let himself be captured by the Magisters and sent to Fort Joy in order to get at Lucian's son, Bishop Alexandar the Innocent, who he has a contract to kill.
  • Contract on the Hitman: Part of the way through Act I, he discovers that the Lone Wolves have a contract on all Godwoken, including him. This starts the process by which he decides to no longer be a Lone Wolf.
  • Cutscene Power to the Max: In the Nameless Isle, he can kill Bishop Alexandar in one hit during a cutscene. During gameplay, it's very hard to make him able to do this, especially to a boss enemy.
  • Desperately Looking for a Purpose in Life: The war against the Black Ring and the death of Lucian really hit Ifan HARD. He started working as a mercenary and assassin to fill the void.
  • Friendly Sniper: Probably the nicest guy you can recruit to your party, and with his default class of Wayfarer is absolutely deadly with a bow or crossbow, the fantasy equivalent of a sniper rifle.
  • Hitman with a Heart
  • It's Personal: Initially he's only after Alexandar because he has a contract on him, but he then finds out that the destruction of the elven homelands was always the plan, and that both Lucian and Alexandar were in on it. Ifan then makes it his mission to beat answers out of Alexandar, and kill him after he's satisfied.
  • Lovable Rogue: A member of the infamous Lone Wolves, an outlaw, and extremely playful if romanced.
  • My God, What Have I Done?: When it's revealed that there was no portal for the elves, and that the device he was delivering to them was actually a Deathfog bomb.
  • Loyal Animal Companion: Ifan's soul wolf Afrit.
  • Mage Marksman: Ifan's default class is Wayfarer, which encourages using a crossbow in combination with Geomancy.
  • My Greatest Failure: If your main character gets to know him, he can relate a story to them about the destruction of the infamous Black Ring insurgency. He was working for Lucian at the time as a Paladin, and when it was decided to release and ignite Deathfog in the forest where they were hiding, Lucian gave him time to give the innocent elves also residing there warning about what was going to happen. Before he could reach them, the Deathfog was ignited, killing all of them.
  • No Man Should Have This Power: He thinks that there should be no Divine, and that the Source should be spread amongst all equally, after becoming disillusioned with the Divine.
  • Not So Different: Lucian came to more or less the exact same conclusion about the Seven Gods that Ifan came to about Lucian
  • Only Sane Man: Often comes off as this.
  • Professional Killer: A member of the Lone Wolves, and a former member of the Divine Order.
  • Raised by Natives: Raised by elves after his parents, merchant traders, were killed by bandits in their homeland, and he mourns for the destruction of their lands just as much as Sebille, who is an actual elf.
  • Revenge: Seeks the death of Alexandar not just because he's been hired to, but because Alexandar was in on the deathfog conspiracy that destroyed the elven homeland. With a high attitude rating or persuasion it is possible to talk him out of it.
  • Signature Move: Soul Wolf, which allows him to summon a wolf companion.
  • Speaks Fluent Animal: Has the Pet Pal talent, which lets him speak with any animals he encounters.
  • Suicide Mission: Lucian sent him to deliver a Deathfog bomb to the elves, which could have VERY easily killed him too.
  • Summon Magic: His Source skill is to summon a wolf.
  • Unwitting Pawn: Lucian made him believe that he was saving the elves; In reality, Ifan doomed their lands to ruin.


Voiced by: Cristopher Bonwell
"Oh, don't stare. How would you look after aeons in some ghastly crypt? But your people are rather prone to death. Mine are not. Yet when I emerged from my completely unjustified imprisonment, I found them gone, our culture forgotten, any trace of the world I knew all but obliterated. I must even hide my true face beneath an ever-shifting mask for fear you savages will attack me! That is how I wander this strange world, trying to uncover the truth about a history you primitive people never knew existed."

A recently awoken undead who in life belonged to a long-dead civilization from Rivellon's ancient past. Due to his ghastly appearance, he must wear "masks" made from the faces of his victims in order to walk peacefully among the living.

His origin story can be viewed here.

  • Adorkable: He gets really excited over learning about things that are generally considered common knowledge among mortals.
  • Ambiguously Human: By all accounts, he appears to be a living human skeleton (and for the purposes of gameplay, he's designated as an undead human), but he's actually of an ancient race that predates humanity.
  • The Atoner: Fane is horrified to learn that his research led not only to the extinction of his race, but into their eventual mutation into the Voidwoken. He then makes it his mission to find some way to free them. This makes him a ripe target for the God King, who will try swaying Fane to his side.
  • Conflicting Loyalty: If you manage to form a good relationship with him, Fane becomes of two minds. On one hand, he wants to save his people. On the other, he does not want to betray his new friends or bring harm to the mortal races, but realizes he can only accomplish one goal at the expense of the other. It's not something Fane's ever able to really make peace with, which leaves him never fully satisfied with the outcome of any ending.
  • Cool Mask: Wears a mask that lets him assume the form of any member of the other four playable races. Getting it back after it was stolen is his first order of business.
  • The Corruptible: His status as an Eternal makes him prone to joining up with the Voidwoken, who know he's very tempted to save his people.
  • Deadpan Snarker: Fane is a true master of this trope.
  • Dem Bones: Appears as a human skeleton in his natural form.
  • Disproportionate Retribution: He was entombed for millennia for performing illegal Void research behind his king's back. Its later revealed that this extended to his entire family.
  • Face–Heel Turn: If he is in your party, the God King will try to convince him to side with him and bring him to power. If you cannot convince him against this, he will do so.
  • Fantastic Racism: He considers the Eternals far superior to the modern races, and will not hesitate to tell you this.
  • Fish out of Temporal Water: Was imprisoned before the rise of the modern-day races, held in a sort of stasis.
  • Going Native: He does grow more fond of the mortal world over time, despite how primitive it is in his eye sockets.
  • Hypocrite: If you didn't go back to evacuate the others while the ship was sinking, he'll call you out on your selfishness. Thing is, he wasn't too keen on helping anyone either despite being one of the few people who wasn't knocked out by Windego's magic, so he doesn't have any room to talk.
  • Insufferable Genius: He knows things about magic and mysticism that the rest of the world hasn't caught up on yet, and really loves to rub his superiority into everybody's face.
  • In the Hood: Fane must wear a hood or helmet to conceal his grim visage. If he isn't completely covered in head, chest, leg, and foot gear, NPCs will either run away or attack.
    • Furthermore, this becomes a genuine liability in-game: some NPCs (especially Divine Order) will attack you on sight, making you miss out on quests they might have offered through dialog.
      • Even worse, the combat AI notes that Fane is undead if he's "unmasked" and will start using healing spells on him. Since healing spells give generous points in this game, and healing damages undead, this gives the enemy HUGE firepower against you.
    • Paper-Thin Disguise: You need gear in every armor slot, but it doesn't actually have to be concealing. Fane's shirt can be completely open and it still counts as covered.
  • Jerkass: He is kind of an ass to you, mainly due to his Fantastic Racism which makes him believe he is inherently better than all the living races currently spread across the land, simply due to him being an Eternal.
  • Jerkass Has a Point: When the ship is going down, it isn't that big of deal for him: he points out that he's undead, so he can't drown. He'll just wait until the wreck founders on the ocean floor, and start walking in one direction until he hits shore.
  • Last of His Kind: As far as he can tell, he's the only Eternal left in the world. Finding out what happened to the rest of his race is the crux of his journey. Turns out he's not quite the last; even discounting the Voidwoken, there is another undead Eternal walking on Rivellon: his daughter, Dallis the Hammer.
  • Naytheist: He doesn't have a high opinion of the gods. That's in large part because he personally knew them, and saw them as a bunch of snobby aristocrats.
  • No-Sell: As an Undead, he is completely immune to the otherwise extremely deadly Deathfog.
  • Parental Neglect: Fane had a daughter, but the way he talks about her is totally detached. There is no warmth or love evoked when he speaks of her: all we know about her is that he had no time for her, due to his scholarly pursuits.
  • Playing Possum: Play Dead, the undead racial ability, has him fake his death, which can be useful in making enemies ignore him.
  • Really 700 Years Old: As one of the last Eternals, he lived before Rivellon became what it is today.
  • Revive Kills Zombie: As an Undead, normal healing will harm him. On the flipside, poison will heal him instead.
  • Shapeshifting: Using the Mask of the Shapeshifter, he can adopt the guise of any of the four playable races.
  • Signature Move: Time Warp, which gives any character a free turn immediately after their turn ends.
  • Skeleton Key: Literally. As an undead, if he invests many points in the Thievery civil skill, he can use his bony finger as a lockpick to open any chest or door. Useful for overcoming the scarcity of regular lockpicks.
  • Skewed Priorities:
    • Ship is going down? Oh, never mind - I'll just keep reading my book.
      • Skin fell off and someone is telling me to get out of the ship? I'll just keep reading my book.
    • If not recruited, he actually is glad to observe mortal races as a ghost and doesn't seem mad at all, whereas the others resent you or express grief that they were killed.
    • It becomes even more hilarious if he's not recruited - then he happily turns tail and fights against you to become Divine, but once you defeat him (and whoever you did not recruit or killed), he'll be back on Lady Vengeance as if nothing ever happened.
  • Slept Through the Apocalypse: He was imprisoned in some kind of stasis before the fall of the Eternals, and only got free recently.
  • Squishy Wizard: His default class is Wizard, and he is even the Chosen One for Amadia, the god of Wizards.
  • The Undead: An undead member of an ancient race, with all the benefits and drawbacks that such would imply, such as being healed by poison, but harmed by healing magic.
  • Unwitting Instigator of Doom: It turns out his illegal research into the Void pretty much caused the main conflict of the game, damning the Eternal's civilization and turning Dallis into what she is today. His actions not only make him the biggest example of this in the entire game, but for the Divinity series as a whole!

Potential Allies

The Lady Vengeance



The leader of the Seekers.
  • Badass in Distress: He went missing after Gratinana told him about Braccus Rex's vaults, and one of your potential missions is to rescue him from the magisters.
  • Badass Mustache: A powerful warrior with a powerful mustache to boot!
  • Crisis of Faith: Has one after his parents are murdered by his best friend.
  • Crusading Widower: the death of his parents at the hands of Magister Jonathan can potentially drive Gareth to crusade against the entire Divine Order.
  • It's Personal: The reason Gareth takes killing Alexandar, and Magister Jonathan so seriously.
  • Knight in Shining Armor: A kind and selfless knight who still believes in the virtues espoused by the Divine, even while opposing his son. After his parents die, he becomes much colder and more cynical.
  • Promoted to Playable: The Definitive Edition allows you to play him in the revamped arena mode.
  • Revenge: Gareth's questline revolves around whether or not you encourage him to take revenge on Alexandar and Magister Jonathan. Persuading him to give up his path of vengeance will lead him praying for you in the battle against Lucian and Dallis giving you infinite source, he'll be alive for the epilogue, and you'll get to keep him as a warfare vendor throughout Arx. If you encourage his plans for revenge he'll you'll lose him as a vendor for Act III, he'll wonder off on his own where he'll get captured by Braccus Rex and Dallis and get turned into a silent monk, and you'll have to fight him during the final battle if you choose not to give up your source.
  • The Hunter Becomes the Hunted: On the revenge route Gareth gets caught by Braccus and Dallis, and is stripped of his source and free will.
  • The Leader: He is the leader of the seekers.
  • Took a Level in Jerkass: The death of his parents at the hand of his best friend turns him into a cold and hateful person who only cares about getting revenge on all those who wronged him.



A powerful Sourcerer who was captured and held prisoner on the Lady Vengeance by Dallis.

  • Affectionate Nickname: Lohse calls her 'Mals.'
  • Aloof Ally: She has some kind of hidden agenda that she's hoping you will help her fulfill, but never divulges what that agenda is exactly. All that can be gleaned is that she wants to make a powerful new god who will owe her a few favors.
  • Ambiguously Evil: She's the Big Good who saves your party more than once and has a good rapport with Lohse. However, Siva and Gareth both cast doubt on how good Malady really is. Siva's spirit will warn you that she once made a deal with Malady, and that if Malady tries to convince you to fulfill it instead since Siva is dead then you should refuse.
  • Big Good: She's ostensibly this, being the party strongest and most helpful ally, and saving their bacon more than once.
  • Big Sister Instinct: She kinds of acts like a Cool Big Sis for Lohse, seeing as they're both involved with demons.
  • Bi the Way: She has an interest in both men and women, but mainly flirts with Lohse.
  • Cast from Hit Points: She's capable of using very powerful warp spells to travel into and out of the Hall of Echoes, but doing so brings her closer to death. If you're not thorough in training your Source powers in Act II, she will die at the beginning of Act IV.
  • Deadpan Snarker: She barely says a thing without some amount of sarcasm. Even Dallis is not safe from her snark.
  • Everyone Has Standards: She can seem callous and perhaps even amoral a lot of the time, but even Malady is taken aback by the sheer number of souls Adramahlihk is in possession of, and by extension, how many people she'll have to kill to weaken him sufficiently.
  • Exposition Fairy: Of a sort.
  • Half-Human Hybrid: Well, half elf and half demon.
  • Jerk with a Heart of Gold: She's never short on the sarcastic remarks, and she acts like she doesn't really care about you personally, but every now and then, Malady does show an unambiguously altruistic side.
  • Lady of Black Magic: A dignified, powerful female Sorcerer.
  • Promoted to Playable: The Definitive Edition allows you to play her in the revamped arena mode.
  • Solid Gold Poop: She vomits up Source fluid.
  • Two-Faced: Implied. Almost half her face is covered by a mask, though what she really looks like under it is never revealed. While she's not a villain per se, it does hint at Malady's possibly sinister nature.



A young Sourcerer working with the Seekers.
  • Angst? What Angst?: He doesn't seem troubled by the fact all his Seeker companions were killed during Dallis's attack, including Samadael who was always seen with him up until that point.
  • Kid Sidekick: To the Seekers and to you after Act I.
  • Hero-Worshipper: To you, after you save him twice.
  • Sole Survivor: Of the Seekers that went to Fort Joy, only he and Gareth came back alive.
  • A Quest Giver Is You: You can send him on errands to gather rare materials for you. He returns to the Lady Vengeance once the players levels up.
  • Wise Beyond Their Years: He's just a child, but it's a member of the Seekers and tries to help save the Godwoken. As he himself says, children can't afford to be innocent anymore in the world they live.


    The Lady Vengeance 

The Lady Vengeance

A Magister ship, made of wood that holds an elven spirit.
  • Cool Ship: She might not think so, but the Lady Vengeance is admittedly a large and powerful warship with a wonderfully-crafted dragon figurehead at the bow that even moves.
  • Fate Worse than Death: She considers her form as a ship that must obey the orders of her master to be this. When she is destroyed while landing at Arx, her soul in the Hall of Echoes expresses happiness at finally being free.
  • Sapient Ship: A ship made of livewood, which contains the spirit of an elf, and is thus alive and able to talk through its Living Figurehead.
  • Slave Brand: Has a brand in the wooden neck of the figurehead that allows anyone who sings the controlling song to, well, control her. And it can never be removed, meaning she will always be a slave.
  • Unexplained Recovery: Even though she gets destroyed at the beginning of Act IV, the Lady Vengeance will be back and fully repaired in the Playable Epilogue. All you're told is that Malady did it.



A powerful necromancer and inventor who Dallis captured to do her bidding on the Lady Vengeance.
  • Affably Evil: An ex-member of the Black Ring, and he always speaks in a polite manner even when insulting your intelligence.
  • Aloof Ally: He's willing to travel with you and lend you some assistance every now and then, but it's clear he's got his own agenda.
  • Artifact of Doom: The legendary demon blade Anathema, which he is searching for so he can kill Braccus before does even more damage to the world.
  • The Atoner: He spends the majority of Act II and III, if you didn't kill him and decided to help with his quest, fixing Anathema to make up for his time as a Black Ring Necromancer, and reviving Braccus Rex.
  • Bad Liar: Despite how much he denies it, its very obvious that he's hiding a lot from the player characters.
  • Even Evil Has Standards: Even he regrets bringing Braccus Rex back from the dead.
  • Insufferable Genius: He's a tremendously learned scholar and necromancer, and he won't let yo forget it with all his passive-aggressive jabs at your intelligence.
  • Necromancer: An extremely talented one. He even managed to bring back Braccus Rex.
  • Promoted to Playable: The Definitive Edition allows you to play him in the revamped arena mode.



A traveling wizard and demon hunter. See Divinity: Original Sin for his tropes in that game.
  • All-Powerful Bystander: He appear to be an eccentric hermit living on his own in the forest, but he's really an experienced demon hunter with over a millennium of experience. To illustrate this, he's level 20 when you first find him in Driftwood, making him hands down the singlemost powerful individual in the whole region.
  • Call-Back: References the previous Divinity: Original Sin game, but, in order to make the customisation still canon, is incredibly vague about it all.
  • Hollywood Exorcism: He will attempt to perform one on Lohse if one manages to learn the truth.
  • I Know Your True Name: How he is able to attempt an exorcism on Lohse.
  • Interface Spoiler: Before he is pointed out to the player specifically, a red flag may appear labeled "The last sighting of Jahan", which gives away that he is important.
  • Previous Player-Character Cameo: Of a sort. Jahan wasn't one of the player characters, but was still a playable character.
  • Promoted to Playable: Zigzagged. He can't join your party like he did in the first game, but The Definitive Edition allows you to play him in the revamped arena mode.
  • The Worf Effect: For all his power and experience in hunting demons, Jahan stands no chance against the Adramahlihk. By the time you face the demon yourself, Jahan has already been defeated and imprisoned.



A succubus who needs help escaping from the Black Ring.
  • Charm Person: She can make people her thralls.
  • Heel–Face Turn: You meet her in the process of this, having already left the Black Ring, but still in need of a Swornbreaker to free her from the God King's control.
  • Hidden Character: It's very easy to never encounter her, since she's located in the very far north of the map in Reaper's Coast, in a heavily cursed area, which requires teleportation — or flight, or another similar ability that lets you cross a gap — to access.
  • Horny Devils: She's a succubus.
  • Magic Kiss: How she can unlock a Source slot for the player.


Sir Lora, the Squirrel Knight

A "mini-companion" added upon the release of the Definitive Edition. A talking squirrel upon an undead cat mount, Lora is a former member of the Knights of Drey, an apocalyptic order of woodland creatures that worship the Great Acorn.

  • Character Select Forcing: If you want any of his plot at all, better make sure the main character has pet pal if you haven't installed the Larian Mod that enables animal interaction without pet pal.
  • Defector from Decadence: He left the Knights of Drey due to the fact that they killed his pet cat Quercus - as their beliefs stated that their cat, on basis of being a cat, was not fit for the new world.
  • Developers' Foresight: If it's a little while before you get Pet Pal, he will comment on how you can finally understand him.
  • Hero of Another Story: He's basically this - he could easily be the star of his own novella (Especially given that he will explain his backstory)
  • Kid-Appeal Character: As close as you can get in an "M" rated video game.
  • Optional Party Member: Well, he's not exactly a party member per se... but you can actually keep him from following you.
  • Voice for the Voiceless: He's this to his trusty steed, Quercus.


    Seven Gods 

The Seven Gods

The gods of Rivellon. See Divine Divinity for more details.
  • Bitch in Sheep's Clothing: The gods are as petty and cruel as the mortals they created.
  • The Chooser of The One: Each chose their own Godwoken to ascend to Divinity, based on who they thought was best suited for the job. The only problem is that only one person can become the new divine...
  • Gods Need Prayer Badly: Lucian destroying the elven homelands with Deathfog left Tir-Cendelius with few elves worshiping him, which left him weak enough that voidwoken could start pouring through the source veil without much resistance.
  • Our Gods Are Different


Meistr Siva

The founder of the Seekers, she's a Master of the Source and old friend of Malady.
  • Almost Dead Guy: After you rescue her from being executed, she still barely clinging to life from her Cold-Blooded Torture, with nasty wounds being reopened faster then she can mend then.
  • Cold-Blooded Torture: After being accused of treason and being behind Alexander murder, she captured and tortured by the Templar Order. They drain her of all her source, leaving her just short of a Silent Monk, permanently severing her source abilities.
  • Determinator: Despite barely clinging to life, she shrugs off any concern for herself and is single minded in helping Godwoken ascend to Divinity.
  • Good Is Not Nice: She can be very rude and condescending to the Godwoken, but she does have the party and Rivellon's best interests at heart.
  • Grumpy Old Man: Grumpy old lady, really. After you save her from the magisters, she walks back to her house complaining all the way, and when you speak to her there, she doesn't even offer a "thank you" as she casually treats her injuries and directs you to open her basement up, so you can learn more about being Godwoken, in the most demeaning way possible. It's implied the Cold-Blooded Torture she suffered greatly affected her mood.
  • Mentor Occupational Hazard: She's already in bad shape by the time you get to her, about to be hanged by Magisters, and gets buried for real after the third Source ritual to the Hall of Echoes.
  • Old Master: She was an Old Source Master that was supposed to mentor the player about Source, but by the time the player finds her she had her source powers severed, and she instead guides him into finding new Source Masters.
  • Sherlock Scan: How she confirms you are a Godwoken for Fort Joy when she first sees you.
  • Stern Teacher: She's very stern when teaching the Godwoken the ritual to ascend, and won't react kindly to you not taking the situation seriously.
  • Vain Sorceress: Downplayed, but when she finds her house ransacked by the magister she's annoyed at the fact they ruined her wardrobe.


Sadha / The Red Princess

The Red Princess, who seeks the Red Prince to sire Great Red Dragons with.
  • Adam and Eve Plot: She and the Red Prince are destined to sire the first red dragons Rivellon will have seen in centuries.
  • Deal with the Devil: She Swore herself to the God-King in desperation to keep herself safe from those who wanted to prevent the destined return of the dragons. This ironically made the Shadow Prince even more determined to see her dead, since he knows God-King + Dragons = Trouble. Sadha realizes she made a terrible mistake, but she cannot free herself without a Swornbreaker. If you provide her with one she will be immensely grateful.
  • Love Before First Sight: With The Red Prince. They apparently dreamed about each other and knew they were meant for each other even before they met. Turns out their love is part of a prophecy that can lead to the rebirth of the dragons, making it fully justified.
  • Morality Pet: Serves as one for the Red Prince. For all his ambition and pompousness, he outright admits that he would give up everything for her, even his throne and the chance for divinity. If they wed, he becomes The Good King of the Ancient Empire and does not use his dragon children as weapons of conquest.



The reclusive master & manager of the Stonegarden, a large cemetery near Driftwood. An eccentric who lives with his many pets. Or at least that’s what he likes people to believe. In reality Ryker is a Lone Wolf and one of the most dangerous Sourcerers alive, to the point the divine order has spared him out of fear. He uses the endless corpses and Source he receives through people burying their loved ones to perform unspeakable experiments in the name of source mastery.
  • Actually Not a Vampire: Lives alone in a mansion in a graveyard, dresses like an aristocrat, raises the dead to be his servants, is rarely seen by the townsfolk, has refined interests, and drains the lifeforce of the living and dead to stay young and powerful. About the only difference is that he’s performing Source vampirism, not literal vampirism.
  • Collector of the Strange: Ryker takes a momento from each of his kills, captures animals, and sometimes, if he spots something interesting during a funeral in the stone garden, will dig up the grave later and take it for himself. This has been going on for who knows how long, and therefore his mansion is packed with curios.
  • The Dragon: In an ending where he lives and the Doctor becomes the Anti-Divine, Ryker is said to be his general.
  • Faux Affably Evil: He puts up a polite front, but just barely. He immediately tries to throw you off guard by announcing he knows you’re Godwoken, then aggressively tries to steer any further conversation.
  • Kick the Dog: Once decided he would take a dog he liked from its loving master... by using his sourcery to force it into mauling said master to death.
  • Mad Scientist: Ryker is simultaneously this and a Mad Artist. Many of his “experiments” are clearly for research. Others, like binding the ghost of a piano player to his will so he always has live music, are artistic.
  • Man of Wealth and Taste: Lives in a classy mansion. Loves to read, hunt, collect art and museum pieces, and listen to piano music. Speaks in a refined manner and writes in beautiful script. Is VERY evil.
  • My Greatest Failure: The only thing he’s ever regretted in his entire life was being dumb enough to swear himself to the God King.
  • Obviously Evil: He's a Sourcerer, he lives in a cemetery, specializes in necromancy, and is surrounded by all kinds of ghostly and undead thralls. Everything about Ryker screams bad news even before you dig up all the dirt on him.
  • Promoted to Playable: He was made playable for Definitive Edition's revamped arena mode.
  • You Have Outlived Your Usefulness: Tries to kill you once you complete his quest. In fact, he puts a hit out on you before you even meet him.



An enchanted cat. See Divine Divinity for more details.

Main Antagonists


Bishop Alexandar the Innocent
"I do not deal in hope. If you are to survive in this world, you must only be certain. Hope will kill you. Even if you don't know it yet."

The only living son of the late Divine Lucian. He believes that the best way to protect the world from Voidwoken is to protect the world from Sourcerers.

  • Affably Evil: He truly believes he's doing the right thing by rounding up all the Source users, and putting them in Fort Joy. When the player characters confront him at the end of Act I he tells them to just go back to Fort Joy, and that he would rather not have to fight them.
  • Bad Ass Boast
    Sourceress: "Demon! Wretch! You can't control the Source! It fills every living thing; nothing will remain if you drain it from the world!"
    Alexandar: "I will remain..."
  • Bad Powers, Good People: He is a Source user just like the player characters, and he's trying his best to save the world from the Voidwoken. Played with in that while he has good intentions, his methods are brutal, extreme, and causing the death and suffering of many innocents.
  • Bald of Evil: Is bald under his hood in promotional material. In the final game he has short light brown hair.
  • Big Bad: The leader of the Divine Order.
  • The Chosen One: He claims to be this. He is, being Godwoken, just like the player characters.
  • The Chosen Many: He's a Godwoken, but so are the player characters.
  • Decoy Antagonist: Pre-release material suggested he was the Big Bad, but he is easily defeated at the end of Act I, and takes a back seat to Dallis and the Voidwoken.
  • Disc-One Final Boss: Fought at the end of Act I, and becomes an optional boss at multiple points in the game, but will finally be fought for real at the end of the Nameless Isle in Act III...or not depending on your choices, and your persuasion ability.
  • Enemy Mine: At the end of Act I he is forced to fight side by side with the player characters against a Voidwoken Drillworm. He prioritizes killing the worm, but he does blame the player character for the worm being there in the first place. Later on in Act III he can be convinced to fight by your side during the battle for divinity, against the party members you failed to save on the Lady Vengeance.
  • Evil Sorcerer: Stated by the developers to be even more powerful than Braccus.
  • Evil vs. Evil: He is the main villain, and is trying to stop the Voidwoken from destroying the world, and if the player characters are evil he will still try to murder them for being Source users.
  • Fate Worse than Death: Inflicts this on ever source user he comes across.
  • Harmless Freezing: Throws a flask on a Sourceeress, and flash freezes the liquid around her body. She can still speak.
  • Healing Factor: You can end the fight at the end of Act I with him a pile of ash, and you'll find out he survived with only minor injuries, due to being a Godwoken just like the player characters.
  • Heel–Face Turn: After being betrayed by Dallis he sets out to become Divine on his own. If your persuasion is high enough you can get him to give up being Divine, and have him temporarily join you party in Act III.
  • Karmic Death: You can invoke this on him if you so choose. Kill him and then use Source Vampirism or a Purging Wand to destroy his spirit, just like he had done to countless others. Convince him to stand down and fight by your side, and Dallis does this to him anyway, gibbing him as if he were a victim of Source Vampirism, though his spirit strangely remains.
  • Light Is Not Good: Generally starts fights by casting blinding radiance.
  • Power Limiter: Wears a Source collar to prevent himself from casting Source.
  • Promoted to Playable: The Definitive Edition allows you to play him in the revamped arena mode. He also joins your party if your persuasion skill is high enough on the Nameless Isle.
  • Remember the New Guy?: Yes, this guy is the son of Lucian - but he was not alluded to in any other of the divinity games besides this. This could be easily Justified since he canonically dies before Beyond Divinity.
  • Unfit for Greatness: If your persuasion is high enough, he will admit that he doesn't truly believe he's fit to be Divine and was simply trying to live up to his father's legacy. He thus gives up Divinity and temporarily joins you.
  • Utopia Justifies the Means: Views his own actions as the best solution to the Voidwoken problem.
  • Villain Has a Point: Casting Source magic calls the Voidwoken, the player characters are putting themselves and everyone around them in danger by casting it. He also blames the player characters for the Voidwoken Drillworm showing up at the end of Act I... he isn't wrong.
  • Villain's Dying Grace: If you speak to his ghost after killing him on the Nameless Isle, rather than show anger at you, he instead asks what you intend to do with your power should you ascend. If you can convince you are worthy to take the mantle of Divine, then Alexandar will tell you what you need to do to enter the temple.
  • Villain with Good Publicity: Subverted. Some people love him for trying to solve the voidwoken problem, some believe him to be a tyrant, and others blindly follow him because he is the son of the deceased Divine, Lucian, but no one knows what really goes on in Fort Joy.
  • Well-Intentioned Extremist: Wants to stop the void and the voidwoken, which is a commendable goal. His methods, however, are extreme enough that they have to be kept secret.
  • The Worf Effect: If he was coerced to fight alongside you at the end of Act III, Dallis kills him in cold blood when the Godwoken get too close to the Wellspring.
  • Your Soul Is Mine: What he does to any Source user he personally catches.


Dallis the Hammer / Dallis the Eternal
"Evil? Yes - I suppose he is. I imagine you think the same of me. Go on, call me what you like. I'm not afraid to be the villain to your supposed 'hero'. I'm not nice. I'm just right."

Bishop Alexandar's right-hand woman. She is later revealed to be Fane's daughter.

  • And I Must Scream: Entombed for thousands of years because of Fane's crime.
  • Affectionate Nickname: Her cat refers to her as Mumsy. She calls her cat Booply Bear.
  • Baddie Flattery: Commends the player characters for actually managing to force her to retreat if they do so in the prologue to Act II. She also praises them for making it through the final dungeon.
  • Cold-Blooded Torture: Has Atusa cut her own tongue off.
  • Dark Action Girl: The woman is absolutely terrifying in combat and will annihilate her foes with ease.
  • Decoy Antagonist: Neither she nor Alexandar are the true Big Bad of the game.
  • The Dragon: To Alexandar. It is revealed at the end of the game she is also The Dragon to Lucian, The Divine.
  • Dragon-in-Chief: She is the one responsible for recovering most of Braccus' ancient technology, and often comes off as the most terrifying member of the Divine Order. The Seekers consider her the real threat rather than Alexandar.
  • Dragon Ascendant: Claims leadership of The Divine Order after Act I. When Alexandar attempts to return to the Divine Order she attempts to murder him.
  • The Dreaded: If Alexandar sends her after you... pray.
  • Establishing Character Moment: Her first notable act is to first force Magister Atusa into cutting off her tongue. Then Dallis has her purging her source.
  • Even Evil Has Loved Ones: Booply Bear, her mother, her father Fane (even though she very clearly resents him for her imprisonment, and Braccus to some extent (though not enough to not kill him when she doesn't need him anymore, since he's evil incarnate).
  • Evil Genius: Is insanely intelligent, and has been working on making improvements on Braccus' experiments.
  • Evil Sorcerer: Is a Source user, and kills Atusa using Source Vampirism.
  • Fate Worse than Death: You really, REALLY don't want to be caught by her.
  • Foreshadowing: An example that requires rather unorthodox play to see. If you take a barrel of Deathfog with you off the boat at the start of the game, then break it next to her when she and Alexandar are seen when you reach Fort Joy, Alexandar and the mutated bodyguards will be affected by it, but Dallis will not. This is due to the fact that she is actually undead.
  • The Heavy: Has the most screentime of all the antagonists.
  • Hero Killer:Any origin characters not in your party when Dallis and Vredeman attack the Lady Vengence die in the attack.
  • Hyper-Competent Sidekick: She is technically Alexandar's subordinate, but she rapidly demonstrates that she is a far more dangerous individual who in many ways might be the actual source of power for the Magisters. Not only is she a formidable warrior, but she is also the one responsible for recovering Braccus' research and improving on his designs. Even her stats are better than Alexandar's.
  • Karma Houdini: If you do what she and Lucian want, then she survives and goes on to purge all Sourcerers in the world, paying for none of crimes.
  • Know When to Fold 'Em: If Dallis or Vredeman come close to death during any of the fights you can have with her before the final boss, she'll realize she's fighting a losing battle and will run away.
  • Luke, You Are My Father: She is Fane's daughter.
  • The Magnificent: She's called "The Hammer."
  • Not So Different: If you read her diary you'll find she had this revelation after spending some time with Braccus. This eventually leads to her getting comfortable enough around him to leave the leashing wand she was using to control him within his reach.
  • Oh, Crap!: Her reaction to realizing that the leashing wand doesn't actually work on Braccus.
  • Promoted to Playable: The Definitive Edition allows you to play her in the revamped arena mode.
  • The Man Behind the Man: She is one to Alexandar, and both Braccus and Lucian are ones for her.
  • Used to Be a Sweet Kid: According to Magister Ramley, Dallis wasn't always the sadistic monster she is today. Something she discovered changed her. The real Dallis was killed and replaced by Fane's daughter, who also Used to Be a Sweet Kid, until she was entombed for Fane's crime of bringing his research to The Seven.
  • Utopia Justifies the Means: No atrocity is beneath Dallis if it means defeating the Voidwoken once and for all.
  • Voluntary Shapeshifting : Transforms into a dragon and flies away if you get a her health down low enough.
    • A smaller but much more spoilery instance would be the fact she is undead but using magic to look like a living human.
  • Worthy Opponent: Considers the player characters this, if they mange to beat her at the beginning of Act II's prologue, and after they complete the final dungeon.
  • You Have Outlived Your Usefulness: She planned to do this to Tarquin and Braccus after the Source Veil was sealed, but the player characters took The Lady Vengence along with Tarquin, and Braccus was only pretending to be her slave for the majority of the game.
  • Your Soul Is Mine: Pulls this on Atusa.

    Cloaked Figure 

Master Vredeman / Braccus Rex

The hooded man who appears at Dallis' side throughout the game. Magisters and Paladins alike refer to Vredeman as Dallis' master, but on screen he appears to be her lackey. Or at least, so he seems. In reality, he is Braccus Rex, a powerful Sourcerer known as the Source King from thousands of years ago. See Divinity: Original Sin for that identity's tropes.
  • Big Bad Duumvirate: With The God King, as it turns out he is actually helping him out.
  • Deadpan Snarker: He's just about as snarky towards Dallis, and your characters as Malady.
  • Dragon with an Agenda: Spends the majority of Divinity: Original Sin 2 pretending to be under Dallis' control, until the end where he becomes the Final Boss.
  • Evil Laugh: Pretty much every line he has, has an evil laugh in there somewhere.
  • Enigmatic Minion
  • Mad Scientist: You know those weaponized monks you see when He and Dallis attack the Lady Vengeance...he made them. He also made the new source collar models you wear at the beginning of the game, and he's also the creator of the Lady Vengeance and Lord Dread.
  • In the Hood: He wears a cloak to hide his facial features. A jealous magister looks under his hood and instantly recognizes him as The Mad Source King, Braccus Rex, but before he can warn anyone about Vredeman's true identity he is killed.
  • Promoted to Playable: The Definitive Edition allows you to play him in the revamped arena mode.
  • Slasher Smile: A magister attempts to look under Vredeman's hood. This is the last thing he sees before he dies.
  • Soft-Spoken Sadist
  • True Final Boss: Despite that the Final Boss is a Triple Boss, Braccus Rex is the one you must defeat.
  • Walking Spoiler
  • Your Soul Is Mine: If Malady dies during the assault on the Lady Vengeance, he absorbs her Soul, and uses the extra energy he just gained to instantly kill everyone.


The Voidwoken and the God King

"You shall die... All of you"

A primordial evil attracted to Source magic like moths to a flame. They are being led by the God King.

  • Badass Boast: Almost every other thing they say. For example: "I am the slayer of dragons. I eat the Source inside."
  • Big Bad Duumvirate: With Braccus Rex.
  • Break Them by Talking: Will attempt to invoke this whenever they meet the player characters.
  • Cessation of Existence: Their ultimate goal. They seek the end of YOUR existence and the return of theirs.
  • The Corruption: When Source is used, random materials, objects, and insects become Voidwoken. If you talk to the ancient turtles behind the secret alcove in Fort Joy, they will tell you that they can feel the Void corrupting them. Their last words before being taken over by the Void is a sad farewell.
  • Deal with the Devil: Many allow themselves to become sworn to The God King with the promise of eternal life, power, and riches, but it comes at a price. Those that are Sworn must obey The God King's every command, and if you have failed him too many time an eternity of torment awaits you.
  • Death Is Cheap: Those that are sworn to The God King can raise from the dead as much as the God King wants. You can become sworn to the God King and reap the same benefits...but it comes at a price.
  • The Dreaded: These things can decimate entire towns with ease. They are such a large threat that the Seven Gods are forced to intervene...and the Gods lose, and Alexandar is forced into an Enemy Mine with the player characters just to get rid of a Voidwoken Drillworm.
  • Evil Is Deathly Cold: Most voidwoken specialize in ice magic, and when the God King speaks to your character telepathically it chills their insides.
  • Evil Is Visceral: The Voidwoken lair in Reaper's Cost.
  • Evil Versus Oblivion: If the player characters are evil the Voidwoken will still attack them, and The Divine Order is trying to stop them. Then again, they are trying to destroy all of existence.
  • Expy: The God King is an Expy of Ultima 7's Guardian. Both are near omnipotent interdimensional beings, that communicate telepathically, can only act within the world indirectly through their minions, need the assistance of others in order to come to the games' world to conquer it, and can kill their underlings with a mere thought.
  • God of Evil: The Void's power is far superior to that of The Seven Gods, and the Void is what tainted Source forever. The Ruler of the Void is The God King, who used to be the King of Fane's race, The Eternals.
  • Good Is Dumb: If no one uses the powers of Divinity The God King will call everyone out for being idiots, and will promptly take the power for himself, which promptly leads to the worst ending possible. The entire time The God King is giving his "Reason You Suck" Speech he is trying his hardest to stop himself from laughing hysterically.
  • Greater-Scope Villain: Regardless of what side you fight for, these guys will be against you, and they are a universal level threat. Though it is possible to join The God King's side.
  • I Just Want to Be Free: The voidwoken and The God King were Eternals that were betrayed by The Seven, had their source stolen, which was then used to make the 7 races, and then thrown into the void to be tortured for all eternity. In order to return to the world The Eternals were forced to use the void's power to reclaim their lives, which twisted them into the horrific voidwoken abominations you see throughout the game. Most of them aren't trying to kill everyone out of malice, for the most part, but because they need to have their source back. Once they are free, and have their source back they fully intend to fight back the void, and reseal the source veil themselves.
  • Know When to Fold 'Em: If the Kraken's tentacles get destroyed, or it's health drops below 80% during the Arx Harbor fight it'll run away.
  • Scary Scarecrows: If you try talking to the Scarecrows in Reaper's Coast The God King will talk through them and try convincing you to give up on your quest.
  • Soft-Spoken Sadist: They all have The God King's Voice.
  • "The Reason You Suck" Speech : When they speak they are either doing this or a Bad Ass Boast.
  • Tragic Monster: The Voidwoken are what became of the Eternals after they were cast into the Void by the Seven, and their only goal is to escape it and return to Rivellon. Unfortunately, getting out of the Void means devouring the Source of the current residents of Rivellon, meaning there is no way for the races to coexist.
  • The Unfought: The God King himself is never fought at all due to being trapped in the void, but he does have enough power to assume direct control of the Scarecrows of Reaper's Coast, and Toy Seller Sanders' source puppets on the second floor of his workshop.
  • We Can Rule Together: Will attempt to invoke this multiple times if you are playing Fane, or if he is in your party.
  • Your Soul Is Mine: They are capable of casting Source Vampirisim, stealing your precious Source Points.

Other Antagonists



An elderly female Sourcerer who serves as the principle narrator of the story.
  • Bitch in Sheep's Clothing: She poses as a kindly storyteller in the introductory cutscene before unleashing a swarm of Voidwoken upon her eager audience.
  • Decoy Antagonist: She's built up as a major villain in the game. Yet despite narrating the endings and the cutscenes, she has very little presence in the plot.
  • Back from the Dead: If you kill her in Fort Joy, she'll show up again on the Nameless Isle having been brought back as an undead by the God King. If you kill her a second time there, she'll show up yet again in Arx, though by this point she's lost the God King's favor and won't be resurrected again.
  • The Dog Bites Back: Her Heel–Face Turn is driven by her bitterness at the God King for turning his back on her after her repeated failures. She'll help the people responsible for killing her (i.e. you) just to spite him.
  • The Dragon: She was the God King's chosen champion up until her failures to kill the player characters.
  • Heel–Face Turn: after failing to kill you multiple times, The God King gets fed up with her failure, starts ignoring her, and he gets a new champion. This makes Wendigo so furious that she tells you all about the God King's plan, tells you who the God King's agents are and how to find evidence against them, and gives you the charm voidwoken spell if spare her. If you give her a sworn breaker, and choose to become the new Divine she fights in your army, or if you choose to give source to everyone she spends the rest of her days caring for the sick and elderly.
  • Plot-Irrelevant Villain: Even though she's a minion for the Big Bad, she ultimately contributes nothing to the plot. She fails her task at the beginning of the game, continues failing beyond that, and is regarded as an annoyance at most by the protagonists.
  • Recurring Boss: Can be fought three times (arguably four, if you believe that the Windego in the final boss fight is the real her) in the flesh (well, bones) and an obvious fake appears in the dreamer realm for you to fight.
  • Villain Decay: The intro and prologue would have you believe she's a powerful Sourcerer who will be a constant thorn in your side throughout the campaign. She's much less impressive in all her subsequent appearances after that, with her growing frustration at her inability to kill you or please her master making her come across as more pathetic than anything.


Roost Anlon

Ifan's contact with the Lone Wolves, and the man who knows where Sebille's master is.
  • Asshole Victim: Really earns his death. If you have Sebille talk to him, he will tell her that he's going to send her back to her master to let him control her again. Also he'll try to make Ifan hand over all the Godwoken in the party so he can kill them and get paid. Both in the most smug and irritating manner possible. And if that wasn't enough, there are ghosts of children he apparently killed in the room where you fight him. It's like he's trying to be as unsympathetic as possible.
  • Flunky Boss: Has two wolves and two bodyguards protecting him when you fight him.
  • The Handler: Seems to be how he functions in the Lone Wolves. Handing out contracts and ensuring that they get done.
  • Moral Myopia: A downplayed example, in that killing him is always a good thing. The issue comes with who talks to him, depending on who you recruited. Sebille needs to beat the information out of him regarding the whereabouts of The Shadow Prince, while Ifan is to hand over any Godwoken as per his mercenary contract (then Roost betrays him anyway). Doing the former is more important than the latter though.
  • Villainous Breakdown: He has one after you kill him, and he goes even more nuts if you absorb his soul.
  • Would Hurt a Child: Would and did. After you defeat him, you can use spirit vision to see the ghosts of five children he apparently murdered. All of them say some variant of "you killed the bad man, he can't hurt me anymore! Now I can go to the other place," before disappearing. While it isn't described how exactly he killed them, the fact that their spirits linger suggests that he didn't just kill them outright, but drew it out to some extent. As if you needed another reason to hate him.

    The Sallow Man 

The Sallow Man

An agent of the Black Ring.

    The Shadow Prince 

The Shadow Prince

Sebille's former Master who controlled her for most of her life. Also has some concerns about Sadha and the Red Prince.
  • Arch-Enemy: For Sebille, of whom she is enslaved to, and has made it her mission to liberate herself from. Averted for the Red Prince, who just sees him as more of a nuisance than anything, despite the fact the Shadow Prince is the one responsible for his exile.
  • Flunky Boss: Like most bosses, has a number of flunkies to help him in the fight.
  • Gameplay and Story Integration: If fought on the Nameless Isle, he will start before his flunkies join because Sebille had plunged a knife into his throat.
  • I Am the Noun: "I am The House of Shadows."
  • Manipulative Bastard: He seldom ever acts on his own, preferring instead to set things in motion from the background with agents, slaves, and intermediaries.
  • Mind-Control Music: For all intents and purposes, this is how he controlled Sebille, via controlling her thoughts through song and her slave scar.
  • One-Man Army: Gives the impression when you first see him, standing serenely among a crowd of Black Ring assassins, who he claims he killed. Subverted in that he has his own assassins waiting just out of out of sight, who implicitly contributed to the wholesale slaughter.
  • The Spymaster: The role that he and the House of Shadow serves for the Ancient Empire. Since the house is shrouded under so much secrecy, the Red Prince himself can only speculate if the Shadow Prince is all he claims to be or if he's even a prince at all.
  • Villainous Breakdown: Should the Red Prince accept his destiny with Sadha and hatch their first egg while the Shadow Prince still lives, the Shadow Prince loses his cool completely when he launches a surprise attack against the party. And if the Red Prince summons the dragonling during the fight, the Shadow Prince will go completely ballistic.
    Shadow Prince: A dragon? No, I will not allow it. THAT THING DIES WITH YOU!
  • Well-Intentioned Extremist: He does what he does to maintain the balance between all the races.
  • You Have Outlived Your Usefulness: He openly states that, when he had Sebille do everything he needed her to, he was planning to order her to commit suicide. However, she escaped first.

    The Doctor 

The Doctor / Dr. Daeva / Adramahlihk

The demon that speaks to Lohse. Can also make a pact with the other main characters, in exchange for their powers of divinity.
  • Ambiguous Gender: The Doctor is referred to as being male, and appears as such most of the time, but his true form is visibly female.
  • Affably Evil: Skirts the line between this and Faux Affably Evil depending on who he is talking to. He was on good terms with Jahan until Jahan realized he was an arch demon.
  • Anatomy of the Soul: You can go into its own demonic plane.
  • Arch-Enemy: Of both Jahan, who has been hunting him down for years, and Lohse, who he is possessing.
  • Big Bad Wannabe: He has plans to usurp the power of divinity and become a god in and of himself, but he's only involved with Lohse's personal story and meeting him is completely optional for the main plot. Unlike most examples of this trope, the Doctor is a credible threat. Everyone that knows anything about him is absolutely terrified, including the gods, and no one under any circumstances wants Lohse to ascend for fear of what will happen when he wields the power of the Divine.
  • Bonus Boss: Meeting him is completely optional, and he can potentially be the single most difficult fight in the entire game depending on what you do throughout it. But even if you don't go through the process of weakening the Doctor, he can still be beaten.
  • Cessation of Existence: Jahan claims this is what would eventually happen if The Doctor ever managed to become divine. This also happens to anyone thats sold their souls to The Doctor after their candle is blown out.
  • Crossdressing Voices: The demon always speaks with a male voice, even when talking through Lohse. Adramahlihk's true form is itself very feminine, but still speaks with a male voice.
  • The Dreaded: The people of Arx live in utter fear of the Doctor. Anyone that can see through Lohse and see him are also absolutely horrified by him. The Black Ring and The Voidwoken are also terrified of him, so much so that The Sallow Man will outright refuse to cut a deal with you if you have Lohse in your party, and will attempt to kill you. Jahan will tell your character that Lohse gaining the powers of Divinity is the worst possible thing that could happen, because it would give The Doctor the powers of all The Gods, and would bring about the end of the universe.
  • Deadly Doctor: Doctors don't get any deadlier than when they're actually demons with plans for godhood.
  • A God Am I: He isn't a god, but he's so powerful that he might as well be one. Should Lohse ascend, the Doctor could very well become one for real, and that's an opportunity he is very much counting on.
  • Ghost Story: The people of Arx only talk about The Doctor through whispers and scary stories.
    "He'll open your belly and fill it with jelly, the Doctor is in, the Doctor is in. He'll rip off your toes and shove them up your nose, the Doctor is in, the Doctor is in".
  • Deal with the Devil: He tries to cut a deal with almost everyone he talks to.
  • Demonic Possession: He is capable of possessing millions of people simultaneously.
  • Evil vs. Evil: He is against both The Divine Order, and The Voidwoken. The cake he had delivered to the dwarven wedding was meant to kill Isbeil, because he knew she was a member of The Black Ring and is also sworn to The God King.
  • Faux Affably Evil: Sometimes, if he actually despises who hes talking to, like The Sallow Man.
  • I Know Your True Name: Can be used against it. It is Adramahlihk.
  • Multi-Armed and Dangerous: Has four arms in its true form.
  • Mutual Kill: If you cut a deal with him, and then manage to kill him, you die permanently.
  • No-Sell: Jahan attempts to confront him using his true name, Adramahlihk, twice in the story, and both times it doesn't work. If Adramahlihk manages to possess Lohse he becomes completely invincible.
  • Snake People: The demon's true form appears to have the upper torso of a horned woman (with no skin whatsoever), that slithers on a dozen snake tails.
  • Villainous Breakdown: His suave and affable front completely falls apart when Lohse snuffs out all the souls that he has claimed, leaving him with only a fraction of his original power.
  • We Can Rule Together: He offers this kind of deal to the protagonist when he is confronted in Arx. You can take him up on it, but you'll have to kill your companions at the end of the game, or be killed yourself if you defy him at the last second.
  • Your Soul Is Mine: He's done this to millions of people, and it's where he draws his strength.


Queen Justinia

Beast's cousin and queen of the dwarves. According to Beast, she is a cruel, despotic tyrant, and it was his attempt to rally a rebellion against her that got him exiled.



Justinia's advisor, who's secretly pulling her strings.
  • Bond Villain Stupidity: Instead of just killing the player characters while they are paralyzed, she decides to use them in her experiments, which leads to their eventual escape when the Death Fog machine doesn't work.
  • Heel–Face Door-Slam: If your persuasion is high enough you can get her to briefly relent that she is wrong, but The God King forces her to keep her word, and finish the plan to release the death fog in Arx.
  • Freudian Excuse: Apparently she died to deathfog.
  • Mad Scientist: She is the black ring's resident mad scientist. She kidnaps over a hundred prisoners, and experiments on them to find the best ways to extract source from their bodies.
  • Paranoia Gambit: Isbeil manipulates Justinia by stoking her fears that Deathfog will be unleashed on the Dwarves. While this might seem Properly Paranoid since it already happened to the Elves, there isn't a single shred of evidence anywhere in the game that the Divine Order is planning to actually do this.
  • Poisonous Person: Let's just say she doesn't use her points in Geomancer to buff her physical armor. "Poisonous Person" is a good description of her character, too.
  • The Man Behind the Man: While Justinia has shown somewhat despotic actions before Isbeil came in, most of her more extreme actions (most notably Operation Deathfall) are her doing.
  • Treacherous Advisor: She's actually a member of the Black Ring.
  • The Undead: She was killed by the deathfog in the backstory, but became Sworn to the God-King and is now an Undead. She uses the Mask of the Shapeshifter to hide her undead nature.
  • Villainous Breakdown: Being reminded of how she and her Black Ring allies were killed with deathfog causes her to undergo one. She has another if you try absorbing her soul after she dies.
  • Would Hurt a Child: She'll use anyone as a test subject including children.


Lord Linder Kemm

Kemm is the grandmaster of the paladin order, and was trusted and respected by both Arhu and Lucian.
  • Badass Boast: He gives you one right before his boss fight if you try to save Arhu.
  • Good Is Not Nice: Kemm is brash, arrogant, and quick to anger, but he's still the leader of the paladins. Even before he joined The God King he was still harsh and arrogant according to some other paladins.
  • The Dragon: The God King replaced Wendigo with Kemm as his new champion.
  • Hate Sink: He's an arrogant, condescending General Ripper who is about to execute one of his own soldiers for hesitating to beat up Magisters in his introductory scene. He's not too fond of the Godwoken either. This only escalates further upon his reveal as one of the God King's underlings.
  • Know When To Fold Them: He had been looking for an excuse to attack Dallis for a long time, but knew as long as Vredeman was at her side it would be suicide.
  • The Leader: The leader of the paladin order.
  • Luckily, My Shield Will Protect Me: He wields a shield that auto deflects all ranged attacks back at the attacker.
  • The Paragon Always Rebels He joined The God King, because he hates beggars and the poor, and believes only the strong have the right to live.
  • Social Darwinist: Turned away from the Divine for supposedly coddling the "weak" and joined the God-King because he wanted to Kill the Poor.
  • The Undead: Using Spirit Vision to reveal his spirit after defeating him reveals his true form as an Undead, which he became after being Sworn. You can find hints of his true nature earlier if you speak to his and Arhu's dogs, who both smelled something rotting whenever he was near them.
  • Villainous Breakdown: Goes into a screaming fit if you absorb his soul.



Mordus was once Lohar's right-hand man, before he made a Deal with the Devil for more power. He intends to assist Queen Justinia in Operation Downfall.

    The Divine 

Lucian the Divine

The Divine, thought to be dead for most of the game. See Divine Divinity for more details.

Other NPCs

    The Merryweather 

Magister Siwan

The Magister in charge of transporting Sourcerers to Fort Joy.
  • Mercy Kill: She can be found bleeding out after the ship is attacked, and the player can opt to kill her quickly instead.

Magister Waters

A Magister investigating a murder aboard the ship.

Magister Viktar

Ifan's former subordinate, now overseeing his trip to Fort Joy.

Sandy, Paulie, and Trice

A trio of child Sourcerers.


A cowardly dwarven Sourcerer.
  • Dirty Coward: After the ship is attacked, he tries to escape in a lifeboat without looking for other survivors first, and if the player tries to rescue Siwan he'll leave without them as well.


A lizard noble and Sourcerer.

    Fort Joy 

Magister Atusa

A lizard magister accused of helping Sourcerers escape Fort Joy.


An elf encountered near the gates of Fort Joy, who is being harrassed by Griff's lackeys. The focus of the quest "The Shakedown."

Lord Withermoore

A Source Hunter cursed by Braccus Rex.


A blind elven seer.
  • Blind Seer: Despite being completely blinded, she can see your fate as well as Sebille's scars, which prove to be the names of elven scions. Every last name, including your own, etched there by Tir-Cendelius.
  • Escort Mission/Guest-Star Party Member: Briefly becomes a member of your party, after you save her from Roost Anlon so you can escort her back to her people a short ways to the south. This even includes battle, where, while she's not particularly effective (being blind and all), she is at least tough enough to take hits, and throw a few out if need be, and fast enough to move somewhere safe.
  • Moral Dilemma: Her fate becomes this if Sebille, Ifan and/or Lohse are in the same party. Sebille needs her alive in order to have her decipher her scar, Ifan needs to assassinate her so his contact will give him the information he needs on Alexandar, and the demon inside Lohse needs to kill her before she can tell Lohse who he is.
  • Promoted to Playable: The Definitive Edition allows you to play her in the revamped arena mode.

Doctor Leste

A dwarven healer.


A man driven mad. The focus of the quest "The Murderous Gheist."


A lizard Dreamer who has some connection to Sebille's master.
  • Moral Dilemma: His fate becomes this if Sebille and the Red Prince are in the same party. Sebille needs to kill him in order to learn more about her master's location from his remains, but the Red Prince needs him alive to discuss his Dreams. This can be averted if Sebille is your main avatar, which gives you the option of sparing Stingtail, or if you have The Red Prince speak to Stingtail before Sebille.
  • You Have Outlived Your Usefulness: Once Sebille has everything she needs from the poor lizard, she can (and generally will) outright kill him, both as revenge and no longer needing him.


A elven Dreamwalker who's gotten on Griff's bad side.

Camp Boss Griff

The leader of a gang, and the man in charge of the kitchen.


One of Griff's lackeys.


One of Griff's lackeys, who the player can woo.
  • Bi the Way: She'll flirt with player characters regardless of gender, and is later revealed to have a girlfriend.


The one in charge of Fort Joy's Arena of the One.


The promoter of the Arena of the One.

Baladir and Saam

A human and a lizard, arguing about the former's late wife.


A mother who has lost her daughter Erma. The focus of the quest "Every Mother's Nightmare."


A lizard prisoner.


An undead merchant outside the Fort who is one of Ifan's contacts for his contract.
  • Affably Evil: His mentioning of the Covenant means he is most likely one of the servants of the God King, but unlike the rest doesn't attack you, and even offers his advice and services.


A wizard who was turned into a flaming pig by Braccus Rex.
  • Baleful Polymorph: She was cursed into the form of an eternally burning pig by Braccus Rex.


A lizard Seeker.


Gareth's squire.
  • Hero-Worshipper: He's very happy to have the opportunity to be Gareth's squire, and will even admit to being a bit smitten with him if pressed.


A masked priestess who seeks Soul Jars for her goddess Amadia.
  • The Atoner: She did a lot of horrible things before Braccus finally back stabbed her. She tells the player characters that she's trying to make up for it.
  • Big "NO!": If you drop her soul jar right in front of her.
  • Bi the Way: Before she was in a relationship with Braccus Rex she was in a relationship with a female dwarf necromancer.
  • Crocodile Tears: The player has the option to call her out on this, but it is left a little ambiguous if she has truly repented or not.
  • Driven to Suicide: She killed herself after realizing that Braccus had become a sadistic monster, whoes hunger for souls would never be satisfied, and that she was personally responsable for who he is now. Braccus than revived her, and turned her into his undead thrall.
  • Greater-Scope Villain: Braccus might not have become as powerful as he did so quickly if she didn't constantly slaughter villages to give him souls to feed on.
  • High Priest: Is a priestess of Amadia, the god of Wizards.
  • Killed Offscreen: This happens if you break her soul jar, or absorb the soul inside while not near her.
  • My God, What Have I Done?: Realized way too late that trying to gain favor with a tyrant known for for his Chronic Backstabbing Disorder was a terrible idea, and if her story is true, she deeply regrets what she did.
  • Really 700 Years Old: Was alive back when Braccus was in his prime, so that makes her at least as old as Arhu who is pushing well over 3,000.
  • Redemption Equals Death: She tried to invoke this trope, anyway. After her My God, What Have I Done? moment she killed herself, but Braccus Rex un-killed her. She started atoning by serving Amadia as a priestess, and as she doesn't kill herself after getting her soul back, she's presumably moved on from this mindset.
  • Revenant Zombie: Retains her personality and individuality despite technically being a thrall to Braccus. She claims its because of when Braccus was first slain before the events of Divinity: Original Sin 1.
  • Soul Jar: Her soul is is being kept in a jar in Braccus's vault at the end of the Illusionist's Cave.
  • The Undead: She has been dead a REALLY long time.
  • Villain Has a Point: Would you accept the help of an undead stranger?
  • Walking Spoiler: There is a very good reason she has so many spoiler tags.


An undead whose soul is bound to Braccus Rex's vault.
  • The Jester: Was once one for Bracuss Rex.
  • Redemption Equals Death: He clearly thanks you for killing him.
  • Troll: Certainly has this attitude when the Godwoken go through his domain. Being cursed to guard a prison for an eternity does lead to boredom, after all.


A prisoner in the dungeons beneath Fort Joy. Thought to be a Godwoken, he was tortured to insanity before he could unite with Gareth's forces.


A friendly magister, tortured for helping Fort Joy's child prisoners escape.
  • Friendly Sniper: He's an archer, and plays like a diet Wayfarer as a Guest Party Member.
  • Moral Myopia: Presents this on the Nameless Isle when he's rescued from Fort Joy. You're meant to escort him to the Temple of Tir-Cendelius, back to Alexandar and his men (who have undergone a Heel–Face Turn of a sort). If you're still inclined to kill Alexandar at this point, whether to fulfill Ifan's contract, make a deal with the Sallow Man, or just make him pay, Delorus will beg you to reconsider.

Buddy and Emmie

A pair of Source Hounds. Focus of the quest "Finding Emmie."
  • I Ate WHAT?!: You can feed Buddy Atusa's bloody leg. He doesn't take this well and attacks you.


A human prisoner. The focus of the quest "The Teleporter."
  • Did Not Think This Through: His escape plan isn't the most well thought out. Particularly since it doesn't actually get him out of the fort.
  • It's All About Me: He's a very selfish individual and his plan requires you to be one too since it requires leaving whatever companions you have behind. So it shouldn't come as a surprise when he leaves you behind without teleporting you over the last cliff.
  • Karmic Death: He ditches you once he gets out of the prison and runs headfirst into the dockyard, where he will most definitely meet his end by the Magisters in it. Something that he would have had a better shot at getting through if he was more willing to cooperate with others, like you and your whole team. Ironically, the place Gawin leaves you in leads you to the underground prison, which is a much safer path to escape through.
  • Too Dumb to Live: Even if his plan works without a hitch, he's only escaped the prison area of Fort Joy... leading to him walking straight into a dockyard full of Magisters and Silent Monks.


A dwarven bard with some history with Lohse.


A lizard prisoner.


An elven prisoner who is aware of Ifan's history.

Black Cat

An animal companion.


A lizard dragon knight locked into dragon form and bound in the Hollow Marshes by Radeka.

Radeka the Witch

A witch who cultivates blood roses.
  • Kiss of Death: She will kiss the person who talks to her — whether they're willing or not — before initiating combat. The kiss is full of bugs, and leaves that character diseased for several rounds of combat.
  • Promoted to Playable: The Definitive Edition allows you to play her in the revamped arena mode.

    The Lady Vengeance 

Booply Bear

An undead cat.
  • Undying Loyalty: Literally. She's very loyal to her owner Dallis, and will only tell you the trick to getting into Dallis' secret room if you successfully persuade her that Dallis sent you.

    The Reaper's Coast 



A lizard Portalmaster, and creator of the Deathfog device.
  • My God, What Have I Done?: Feels horrible, stating that the Deathfog device was her "crowning glory" and "the millstone" around her neck.
  • Thinking Up Portals: Specializes in conjuring portals to drop Geo Effects all over the place. Getting too close to her while she is fighting off magisters will force her to dump lava on you.

Dashing June

A dwarven pickpocket and Butter's girlfriend.
  • Affectionate Pickpocket: She picks your pocket when she falls into you while shaking your hand if you offer to help her look for some money she says she lost. You can catch her in the act if you have high enough wits, and even get it back, plus some new gloves, if you tell her about meeting Butter in Fort Joy.
  • Ambiguously Bi: Flirts with the player regardless of gender, although this may be an act as part of her pickpocketing. She's at least into women, since it's unlikely she was lying about Butter.


The dwarven leader of the (both literal and figurative) underground criminal empire in Driftwood. Lohar is at the center of the quests "The Law of the Order" and "The Shadow Over Driftwood."
  • The Don: He runs Driftwood's criminal empire from his Man of Wealth and Taste room in a hidden basement under the inn. And anyone who crosses him has a way of turning up dead.
  • The Dragon: He's implied to be this - however, as it turns out he is shocked at what he had done because he thinks Deathfog is too bad.
  • Dual Wielding: Lohar dual wields two-handed maces.
  • Generic Ethnic Crime Gang: Driftwood's marginalized Dwarven minority forms the entirety of Lohar's forces. It's implied that most or all of the Dwarves living in Driftwood that aren't part of his organization directly are, at the very least, turning a blind eye to his activities.
  • Even Evil Has Standards: He's a murderous criminal who has no problems with deliberately wrecking ships and then murdering their crew to steal their cargo, but even he drew the line at the idea of using Deathfog for a terrorist strike on Arx, and ordered his men to destroy the barrels of it that came into his possession rather than delivering them as ordered.
  • Meaningful Name: In Hindu and Sikh tradition, the Lohar are a sub-caste, traditionally made up of artisans. "Lohar" is sometimes synonymous with "Blacksmith". Lohar himself isn't a blacksmith, but he is a Dwarf. His name also reflects his low-class status in a society heavily divided by class.
  • My God, What Have I Done?: Heavily regrets his involvement in Operation Downfall.
  • Nemean Skinning: Wears an animal pelt hood, and little else.
  • Promoted to Playable: The Definitive Edition allows you to play him in the revamped arena mode.


Nurses Do, Re, and Mi

The Doctor's assistants.
  • Demonic Possession: If killed, their spirits reveal they were all once demon hunters that had failed to kill The Doctor.

Loic the Immaculate

An old foe of the Source Hunters, brought back in the Definitive Edition as a Bonus Boss.
  • Back from the Dead: Yes, it's the same Loic from the previous game. At some point between the previous game and the this one, he became Undead. His Voidwoken allies strongly suggest that he came back from the dead by becoming Sworn to the God-King.
  • Bonus Boss: Fighting him is completely optional and he has no bearing on the plot. His home the Hermit's Hideaway can't even be reached without a teleportation or flight ability. Good thing too, since it's one of the more challenging fights in the game.
  • Playing with Fire: When he's not trying to kill you with Deathfog via teleporting you into it or teleporting Deathfog barrels next to you, he'll blast you with extremely powerful fire spells. He's also immune to fire damage and even heals from it due to having Fire Resistance over 100%, meaning the cursed fire his attacks leave behind won't hurt him. The Voidwoken also explode into flames upon defeat and there's a Cursed Oil Barrel in the area. Loic carries a unique and powerful wand that deals fire damage, leaves behind Cursed Fire, and grants the spell Spontaneous Combustion which you can claim for yourself after killing him.
  • Took a Level in Badass: Being brought back from the dead presumably by becoming Sworn has been very good to him. He's considerably more formidable now than he was in life.
  • The Undead: He takes full advantage of his undead state in his fight. He is immune to Deathfog, meaning he can break barrels of the stuff with impunity. His Voidwoken allies can also spit Poison, which they use to heal Loic (Undead heal from Poison damage).

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