Follow TV Tropes


Characters / Divinity: Original Sin

Go To

    open/close all folders 


    The Source Hunters 

The main protagonists of the game. Two freshly recruited Source Hunters whose first assignment was to investigate a murder in the town of Cyseal after evidence of Sourcery was uncovered. However, their investigation of the murder ends up pulling them into a realm-spawning quest to save time itself from the Void.

  • The Atoner: It's established early on that they joined the Source Hunters to atone for past crimes. What exactly those crimes were is left vague. They took on the role of Guardians to atone for their earlier cowardice against the Void Dragon; only General Alessa's rallying got them to fight it, and this cost Alessa her life.
  • Deadpan Snarker: There are many instances where you can be this.
  • Everyone Calls Him "Barkeep": Everyone will refer to you as "Source Hunter", with the only exception being Wolgraff, who calls you "guv'na".
  • God in Human Form: Not gods, but the fractals of immortals who served the gods.
  • I Am Who?: The two player characters are the mortal fractals of two great generals, who fought off the Void Dragon and guarded its containment for all eternity, until Astarte betrayed them.
  • Like an Old Married Couple: If you play single player, the AI-controlled source hunter will bicker and argue constantly with you, regardless of what personality you set them to. Obviously, this can also be the case in multiplayer.
  • Omniglot: Any player character can learn the Troll, Fairy, and Titan languages just by reading a book on them, with seemingly perfect fluency.
  • Platonic Life-Partners: Despite working together for quite some time, the only time the Source Hunters can initiate even the slightest hint of romantic interest with each other is during the "Charm" confrontation options. They can be Like Brother and Sister if they are of opposite sex.
  • Red Oni, Blue Oni: Up to player choice in the game itself, but as generals they began to grow in opposite directions. They both wanted out of politics but one wanted to go back to fighting wars while the other wanted to live in peace and quiet.
  • Screw This, I'm Outta Here: In their past lives, one of the generals got sick of ruling and ran off to live in the wilderness. Only the other general (who annexed the now-vacant territory) knew how to contact them.
  • Third-Party Deal Breaker: When they learn that Jahan traded his soul to a demon, they can rescue him by the simple expedient of killing the demon when it tries to collect.


A Knight and former Source Hunter, she is obsessed with taking revenge on the Orc warlord who razed Hunter's Edge, the village she quietly lived in.
  • BFS: Her starting weapon is a huge two-handed sword. You can however give her any two-handed weapon.
  • Character Development: If you disagree with her Fantastic Racism and suspicions in her conversations at least six times and have the Forgiving trait, she will eventually learn forgiveness and forgive the simpleton Orc, Norok, who is partially responsible for her tragic backstory.
  • Cloud Cuckoolander: Madora, the retired Source Hunter you can invite to your party, is a Conspiracy Theorist Talkative Loon.
  • Cool Old Lady: Well, more middle-aged than old; she looks to be around her fifties. But she's far and away the oldest member of the party and is also a grizzled veteran warrior.
  • The Cuckoolander Was Right: In Cyseal, when you first talk to Thelyron, Madora will be distrustful concerning the "Healing Stone" that his assistant, Evelyn, has found. Sure enough, she was right to be distrustful, as it was a Blood Stone and deeply connected to Source. Her suspicions were no surprise, considering her past, though the player doesn't know that yet, as she is suspicious about everything and everyone. Thelyron and Evelyn also turned out to be part of Leandra's Immaculates and were responsible for the Undead that have plagued Cyseal for the last two years.
  • Deep South: She stands out by having a rural American accent, likely to emphasize her bigotry.
  • Fantastic Racism: Against the Orcs. In fact, she's the only companion who will protest siding with Victoria in the "Elf Orc Feud" quest.
  • Magic Is Evil: A firm believer in this, especially in regards to Sourcery. Of course, she sees almost all magic as possible Sourcery.
  • Nice Job Breaking It, Hero: Also her greatest failure. Back in Hunter's Edge, Madora quickly dispatched a group of Orcs who drew weapons when she firmly asked them to leave. Amongst their belongings she found a Blood Stone, which she mistakenly thought was just a rare gem, which she intended to send to the North Academy of the Source Hunters. Shortly after, Orcs tracked her down and invaded her village to reclaim the Stone, slaughtering everyone that dared to resist. She fled deeply injured and swore to never let any Source in her sights go unnoticed again, which is why she is extremely suspicious of everything when the Source Hunters meet her.
  • Retired Badass: She was a mostly retired Source Hunter, who enjoyed a peaceful and quiet life in a small village, until said village was razed by Orcs and she barely escaped. This event makes her pick up arms against Source again and she offers her help to the Source Hunters when they arrive in Cyseal, in return for their help to free her village from the Orcs.
  • Turn the Other Cheek: This is what she eventually will do, when you confront the Orc that killed everyone in her village and injured her badly, realizing that he is just a simpleton, who was manipulated by his evil master. Unless you didn't develop her character in that direction, that is; then she will nonetheless want to kill him.
  • What the Hell, Hero?: Should you decide to attack Norok after she has forgiven him, she will call you out for not giving a damn about her Character Development and her decision to forgive him and move on, angrily denouncing you as a monster and not her comrade, and leaving the party permanently.

A travelling Wizard and Demon hunter searching for a powerful Demonic tome. Believing his and the Source Hunters' goals are aligned, he offers to join them on the condition that their only dealings with Demons be at the end of a sword.
  • The Ageless: From his pact with Balberith, he's immune to aging for a thousand years. Once Balberith is dead this extends in perpetuity.
  • Animal Lover: Though he doesn't always seem to value other humans' lives very much (at least against his own), he has a surprising soft spot for animals; he hates the Immaculates for their countless animal sacrifices and is keen on helping animal characters the player meets during their journey.
  • Bad Powers, Good People: Jahan believes necromancy is a perfectly decent subject of study, and insists it's what people do with the power that matters. He just also believes that most necromancers tend to waste their talents raising zombie armies to harass villagers instead of more useful pursuits.
  • Deal with the Devil: His only condition for joining you is that you do not engage in these. Considering making one himself led to his current predicament, it's understandable.
  • Demon Slaying: Hunter of Demons, naturally.
  • Fantastic Racism: Holds a rather dim view of Imps due to their Demonic heritage, but he admits he has a very grudging respect for ZixZax due to their mutual love of knowledge.
  • Faustian Rebellion: He made a deal with the demon Balberith for an extended lifespan. He's spent his time since then slaying other demons and working out a way to loophole himself into killing Balberith without losing his lifespan.
  • Immortality Seeker: One of his ultimate goals. He also believes it to be one of the most important goals anyone could have.
  • Jerk with a Heart of Gold: Jahan is generally rather blunt and abrasive, but get on his good side and you won't find a more loyal comrade.
  • Long List: He says he became a demon hunter for a thousand reasons in general and one private reason. If asked to give the general reasons, he lists all 1000 — the dialogue box skips ahead to the end.
  • Loophole Abuse: At some point he learned that the extra thousand years he got from Balberith wouldn't automatically run out on their own; Balberith had actually given him immortality and was going to simply revoke it after recieving Jahan's soul. If the party kills Balberith he effectively has immortality with no strings attached.
  • Love Is a Weakness: He has a very dim view of the idea of love, believing unconditional love to be fiction and that all love has some ulterior motive. It's understandable considering he fell in love with a literal demon in disguise.
  • Making a Splash: Specializes in Water spells along with Air spells.
  • Pragmatic Hero: He's one of the few RPG characters who gets annoyed at all the time spent running errands for townspeople.
    Jahan: "By Shadu World Shaper, this bedevilled staff has cost us time in spades! Can we please attend to more urgent matters?"
  • Really 700 Years Old: Due to a pact he made with Balberith long ago.
  • Shock and Awe: Specializes in Air spells (which include lightning attacks) along with Water spells.

A wild Ranger who spent most of her life raised in the wilderness, she traveled to Cyseal in search of both answers for a strange plague afflicting her forest, and her old mentor. She ran afoul of the Legion and is currently incarcerated, but the Source Hunters can offer to take her into their custody.
  • The Archer: Specialize in the Expert Marksmanship skill tree, making her very effective with a bow or a crossbow.
  • Broken Pedestal: If her Relationship Values are high enough when you confront Jareth, she is horrified and disgusted that he has joined the Immaculates. If they're not high enough, however, her reaction is rather different.
  • Meaningful Name: Literally just a phonetic spelling of "Bear Daughter".
  • No Social Skills: She was apparently in town hunting rats for food as if she were still in the forest. When a Legionnaire came to see what she was doing she bit her in the face and took a chunk out. Sometimes when talking to her she'll start greeting you in (presumably) bear before correcting herself.
  • Raised by Wolves: Or rather, Raised by Bears according to her.

A thief and Source Hunter fanboy who lost his voice.
  • Ascended Fanboy: He's admired the Source Hunters since he was a child, and that feeling only grew after a Sourcerer stole his voice. When your party comes across him he jumps at the chance to join you; should you get his voice back you can make him an official Source Hunter.
  • Back Stab: With the Enhanced Edition, this has become easier to pull off. It does massive damage and uses few action points. Combine with Fast Track which increases your speed and he'll dish out tons of damage.
  • Berserk Button: He gets uncharacteristically furious when the party runs across several animals who had their voices stolen. He makes it clear from the get-go that he plans on killing whoever did it.
  • Paranormal Mundane Item: He once stole a pen from Zandalor. He hasn't needed ink since. Considering how he communicates this comes in very handy for him.
  • Smarter Than You Look: After losing his voice people assumed he was stupid and wouldn't take a chance in hiring him. It's why he became a thief.
  • The Speechless: Justified since a Sourcerer cursed him to lose his voice when he was young. He communicates with written notes. Amusingly, while he doesn’t have a voice of his own, the narrator speaks all of his lines. He can recover his voice by the end of his personal quest.


    Braccus Rex
Braccus, as he appears in Original Sin.

A powerful Sourcerer. His research is responsible for many of the problems the Source Hunters encounter through their journey. His creations also appear thousands of years later, in Original Sin 2.

  • All According to Plan: To Braccus, death is a minor inconvenience. He has a lot of secrets, but little of it is actually recorded, so if anyone wants to know what he knows, they have to resurrect him.
  • And I Must Scream: He is quite fond of inflicting this style of curse on those who anger him. He implies that he will do this to the player characters in Divinity: Original Sin 2 if they interrupt his speech at the end of the game, but don't have enough persuasion to succeed.
  • The Antichrist: Up there with Damian for top spot of ultimate evil in the Divinity setting.
  • Ascended Extra: Goes from being an optional Act 1 boss in Divinity: Original Sin 1 to the true Big Bad in 2.
  • Back from the Dead: In both Divinity: Original Sin games.
  • Bad Ass Boast: The majority of his lines are this, but this one probably takes the cake: "I am the one true king of the Source. He who shall be god of the Source. It is time for MY DIVINITY!".
  • Bad Boss: Braccus has no real attachment to his underlings at all, and will often kill or curse them once they have either failed him, or stopped being useful.
  • Berserk Button : Braccus has two big ones. Being told he isn't destined for divinity, and being called a slave. Braccus will inflict horrific punishments on anyone that says he isn't destined for divinity. Being called a slave makes him so angry that he briefly breaks character and stops pretending to be under Dallis' control just to yell at the player characters for calling him one.
  • Big Bad Duumvirate: With The God King in Divinity: Original Sin 2.
  • Big Bad Wannabe: In Divinity: Original Sin 1, due to being brought back wrong by Thelyron, so he could learn how to break a soul forge for Leandra.
  • Bitch in Sheep's Clothing: He appears to be a kind and benevolent ruler to his least until they stop being useful, or annoy him in any fashion.
  • Black Comedy: All of Braccus Rex's horrific tortures, murders, and curses always have a hint of irony or humor.
  • Blood Knight: Braccus delights in slaughter, and he never turns down an opportunity to show off how powerful he is.
  • Break the Cutie: Poor Arhu and Casandra.
  • Brilliant, but Lazy: Braccus is incredibly intelligent and manipulative, but most of the time he can't be bothered to make something on his own. He would often send others out to bring souls for him to feed on or work on his inventions rather than do it himself. He also had little patience for sifting through old tomes and scrolls he found uninteresting, and if said reading material had something he needed from it he would have a servant read it for him.
  • Brown Note: Braccus claims that Source Hunters would soil themselves upon seeing him. He also has horrific scream, which has a chance to set terrify on non allied characters around him.
  • The Caligula: His reign was marked by unchecked debauchery, mass killings, roving murderous sourcerers, and incredibly casual cannibalism.
  • Came Back Strong: As Vredeman, thanks to Tarquin and Dallis.
  • Can't Live Without You: At least until he broke his own soul forge.
  • Card-Carrying Villain: "Braccus Rex, you ignorant dog, Braccus."
  • The Chessmaster: His plan to obtain Divinity involves playing Lucain, Dallis, The Black Ring, and potentially the God King for fools, using their resources to obtain the Ateran and purge most of the world of its source, and then absorb that power into himself to become the new Divine.
  • Child Eater: In Divinity: Original Sin 1 he says this right before his boss fight, "Yes...look at you: plump as a leech bulging with freshly sucked blood. Oh, I do believe - as my servants would say as they brought in a squirming plump girl on a plate- that dinner... is... served... !". It is only heavily implied in Divinity: Original Sin 2.
  • Child Hater: Braccus hates kids. Upon being revived one of the first things he thinks of doing is burning some alive.
  • Chronic Backstabbing Disorder : Braccus loves to double cross, betray, and curse everyone he works with.
  • Climax Boss: He is the final boss you face before entering Act 2 in Divinity: Original Sin 1.
  • The Conqueror: The Source King was very close to conquering all of Rivellon before he was slain by an army of source hunters before the events of Divinity: Original Sin.
  • The Corrupter: Dallis, and the Divine Order in general, get progressively more and more unhinged and bloodthirsty due to his influence.
  • Curse: He really enjoys casting curses on people... most of his victims don't even know why he decided to curse them. If you find any of his equipment, DON'T WEAR IT. All of his armor is cursed unless you have the full set.
    • He petrifies Withermore with a cursed spear, cursed the Lava Slug Queen and her court to be in the forms you find them in, cursed Feder and other wizards that opposed his rule to be pigs that would forever burn in the Hollowed Marshes, cursed the chest near the heads of the builders of the Gargoyle Maze to cause a large amount elemental bulbs to appear and cause a chain reaction of explosions if anyone opens it, cursed Thelyron with rot after Thelyron revived him, cursed a lever in one of his vaults to rot and kill anyone that touches it, cursed Trompdoy to guard his vault forever, cursed the undead necromancers to remain in the gargoyle maze, cursed Gratiana to be his thrall, cursed The Historian to burn in hellfire forever in the Gargoyle maze after he outlived his usefulness, cursed oracles to endure thirst for all eternity at the bottom of a well, and cursed the Prophet Patryk to be incased in a statue surrounded by torches and every time the torches are lit they incinerate him.
    • The scariest thing about his curses is that, with the exception of Gratiana's they don't end if he dies; his victims suffer forever unless the player characters go out of their way to end the curses.
  • Deadpan Snarker: Occasionally, whenever he isn't hamming it up.
  • Deal with the Devil: Braccus made a deal with The God King that if he gave him knowledge, power, and helped him become Divine that he would release The God King, and the other Eternals from the void. Given their personalities, and manipulative natures, the devil in this situation could be left up to interpretation.
  • Disproportionate Retribution: Oppose his rule? Burn forever in a swamp as a pig.
  • Domestic Abuse: Casandra and Gratiana.
  • Dragon with an Agenda: Spends the majority of Divinity: Original Sin 2 pretending to be under Dallis' control until the end where he becomes the Final Boss.
  • The Dreaded: Both in and out of universe. Everyone in game that has heard of him is absolutely terrified of him, and players never forget their first encounter with him.
  • Enemy to All Living Things: Braccus' touch can cause people to rot and die from the inside out. The lands of Fort Joy were once lush and fertile, but Braccus' presence there caused plant life to decay, disease to spread, and the dead to rise. Spending too much time around him can cause descent into madness, you can see this within the magister ranks, but none are affected more than Dallis herself. Characters note that while Dallis was bit harsh as she moved up the ranks it wasn't until she started spending time with Braccus that she started to go crazy. After Braccus became her advisor she not only resorted to more drastic measures to deal with source users, but she started to take pleasure, and delight in the suffering of others, and occasionally looks on with glee whenever Braccus decides to torture and kill her own soldiers. After being entombed for thousands of years, and spending time with Braccus, the only thing really keeping her together is her desire for Revenge against the God King and The Seven, and her genuine belief that she's doing the right thing. Casandra goes from being a kind and loving women to a physically, and emotionally abusive yandere not unlike himself. Even your own characters aren't immune to the presence of his overwhelming evil. The narrator notes that Braccus' smile causes you suffering akin to a snake slithering around your mouth and throat attempting to strangle you, and that his gaze causes you to shiver. There is a very good reason everyone considers him to be evil incarnate.
  • Enigmatic Minion: As Vredeman he's constantly accompanying Dallis. While he's shown to be powerful, he doesn't get much characterization until you find out he's Braccus Rex.
  • Even Evil Has Loved Ones: Defied: Gratiana, if her story can be believed, truly loved Braccus, but Braccus used her and tossed her aside when she tried confronting him about what a monster he was becoming. Braccus turned his sister into a lich, so that he wouldn't have to worry about her getting killed. Casandra thanks the player characters for killing Braccus, if they have done so before reaching her domain.
  • Even Evil Has Standards: Defied. Braccus firmly believes there is no such thing as an action that is too dark or too evil. If you have a goal accomplish it by any means necessary. This philosophy rubs off on Dallis, and its what shes uses to rationalize her more heinous and cruel actions, and how she tries to convince herself that she's doing the right thing.
  • Evil Is Bigger: Significantly taller than the player characters.
  • Evil Is Hammy: A fair bit of his dialogue is in all caps, or said while laughing.
  • Evil Is Not a Toy: Thelyron, the Magisters raiding his vaults in the Hollowed Marshes, and Dallis learned this the hard way.
  • Evil Mentor: He is the one that taught Dallis how to turn into a dragon. He is also the one that was teaching Alexandar how to use his source powers, while also actively preventing him from learning how to ascend to Divinity.
  • Evil Is Petty: See Disproportionate Retribution.
  • Evil Sorcerer: He is widely known as "The Mad Source King".
  • Eviler than Thou: To Gratiana, Thelyron, necromancers in the Gargoyle Maze, and Dallis.
  • Face–Heel Turn: Braccus, like other source kings before him started out as a healer, but Gratiana's discovery that he could feed on the source of others turned a healer into a power hungry sociopath with a lust for godhood.
  • Faux Affably Evil: Any show of kindness from Braccus is always a trick.
  • Foreshadowing: In 2, if your loremaster skill is high enough you can see that Vredeman is undead. When Vredeman starts attacking the Lady Vengeance, during the prologue to act 2, he opens with the meteor spell, which is Braccus Rex's signature move. The book you get from the prophet Patryk foreshadows that Braccus was getting close to the godhood he longed for, but is stopped by Dallis.
  • Final Boss: He is the final boss of Divinity: Original Sin 2.
  • For the Evulz: Implied to be the reason he does most of what he does. He would be comically evil, if he wasn't so terrifying.
  • Genius Bruiser: Was an extremely talented sorcerer, created an insane number of spells and weapons, and wields a two-handed battle axe in battle.
  • The Ghost: In Divinity: Original Sin 2. Averted; he is Vredeman.
  • Greater-Scope Villain: In both Original Sin titles. In Original Sin 1: The order of Source Hunters was formed just to bring this guy down, and it's thanks to his experiments and vast magical knowledge that Leandra learned how to break her soul forge. It's likely the only reason he doesn't become the Big Bad of Original Sin 1 is because the player characters stop him from regaining his strength. In Original Sin 2 Fort Joy, the island where Act 1 takes place, was a part of Braccus' empire, and it's where he did all kinds of sick and horrifying experiments. The purging wands, Shriekers, and most of the Divine Order's technology were all created by him. You can barely go 20 minutes in Fort Joy without seeing something Braccus Rex has tortured, or cursed... and it only gets worse once you leave the prison and start exploring the Hollowed Marshes.
  • Guttural Growler: Speaks in a very low and intimidating voice in Divinity: Original Sin 1.
  • Hate Sink: The first Act of Divinity: Original Sin 2 shows why history regards Braccus Rex as Rivellon's most vile villain.
  • Healing Factor: Heals from fire, which he bleeds, and poison.
  • Hellfire: One of his favorite curses.
  • Hero Killer: In Divinity: Original Sin 2, Braccus will kill most of The Seekers on the Lady Vengence with his meteror spell, and anyone who isn't in your party when he and Dallis attack the Lady Vengeance will also die in the assault.
  • In the Hood: While posing as Vredeman in Divinity: Original Sin 2, he wears a cloak to hide his facial features. A jealous magister looks under his hood and instantly recognizes him as The Mad Source King, Braccus Rex, but before he can warn anyone about Vredeman's true identity he is killed.
  • Karma Houdini: The worst that ever happens to Braccus throughout the series is death, which for him is just a minor inconvenience. One of the potential endings for Divinity: Original Sin 2 involves him escaping to cause more problems for the world at a later date.
  • Hidden Depths: In the days before he became one of the series' most dangerous and vile villains he would frequent libraries for the latest steamy romance novels.
  • Historical Rap Sheet: The actions of the source king have permanently damaged the land, and changed how the people of Rivellon view source.
  • Kick the Dog: He has A LOT of these moments.
  • Large and in Charge: At least twice as tall as the player characters, and built like a house in Divinity: Original Sin 1.
  • Mad Scientist: Braccus loves to experiment on people, and create new tools for world domination. He's responsible for the weaponized monks and source collars you see in Divinity: Original Sin 2, and he personally created The Lady Vengeance, and The Lord Dread for Dallis' use.
  • Make Them Rot: His curses are capable of doing this to his victims, and it's how he kills Thelyron.
  • Manipulative Bastard: He finds you, he befriends you, he uses you, and then he tosses you aside for a new plaything.
  • Mask of Sanity: As Vredeman he tries to keep his more sadistic and ax-crazy traits under wraps in favor of a more elegant and inspiring persona. Alexandar and most members of the divine order are completely fooled by his wise words, and inspiring speeches. People who spend a bit too much time around him see the mask crumble a bit, and realize though he acts calm, collected, and benevolent most of the time there is clearly something dangerously wrong with him.
  • Mighty Glacier: Braccus hits like a truck, and can take quite a bit of punishment, but he moves around very slowly. Downplayed in Divinity: Original Sin 2 where he can teleport for 1ap every turn with void glide.
  • Mind Rape: In Divinity: Original Sin 2 he has access to the dominate mind spell.
  • No-Sell: He can't be hurt with fire or poison, and on harder difficulties he can make himself completely invincible using the void armor buff.
  • Not Evil, Just Misunderstood: Defied. Several characters, one of which is Dallis, attempt to make this rationalization of Braccus, but Braccus himself makes it abundantly clear that he's evil and he loves it.
  • Obviously Evil: Just look at his picture. Some of the letters you can read in Divinity: Original Sin 2 make note that quite a few paladins and magisters realized something was up with Vredeman, but didn't speak out against him for fear of being killed by him.
  • Optional Boss: In Original Sin 1, despite his resurrection playing a key role in the Immaculates' plans, facing him isn't actually required to progress the game.
  • Playing with Fire: Braccus loves to start fights with the meteor spell, has access to the fire ball and flare spells, and bleeds fire when he's hit.
  • Power of the Void: Braccus can use void magic to make himself invincible, and in Divinity: Original Sin 2 he has access to void glide, cursed fireball, and the Void Kraken is soul bound to him.
  • Promoted to Playable: In Divinity: Original Sin 2 Definitive Edition you can play a young human Braccus near the beginning of his campaign to conquer all of Rivellone, and before he gained his mastery over fire and summon magic. Despite this, his mastery of necromancy and warfare skills makes him a strong pick.
  • Psychic Strangle: He does this to Scapor, The undead lizard, if you pass the wits persuasion check to get her to leave you alone.
  • Psycho Supporter: He sees no problem with letting the God King and The Eternals come back to the world (despite that this would taint the entire planet with the void making the world borderline uninhabitable), so long as he gets to be divine.
  • Sanity Slippage: According to Gratiana Braccus became progressively more paranoid, sadistic, and murderous the more souls he fed on.
  • Schmuck Bait: "Oh cool new armor...why am I slowed and crippled?"
  • Seven Deadly Sins: Embodies every one except Sloth.
  • Signature Move: Meteror Storm.
  • Slasher Smile: In Divinity: Original Sin 2, while posing as Vredeman, A magister attempts to look under his hood. This is the last thing he sees before he dies.
  • Smug Snake: subverted. Braccus enjoys tormenting and taunting allies and enemies alike, and has the power and intellect to backup his shit talk. Where most smug snakes are in over their heads, Braccus is as smart and competent as he believes himself to be. The reason this trope isn't averted is because, unlike other big bads and major villains in the series, Braccus refuses to run away from a fight even if he's losing. He almost slaughtered an entire army of source hunters, but refused to leave despite being aware of how out numbered he was leading to his first death. Unlike Leandra, who actively tries to stay out of arms reach of you until her army of death knights is finished, the second you challenge him to battle he fights you to the death instead of leaving to regain more of his power. During the Lady Vengeance battle in Divinity: Original Sin 2 if Braccus goes down he has to be forcefully teleported away by Dallis.
  • The Sociopath: To Braccus people are tools to manipulate, toys to break, and food to consume to grow his power.
  • Soft-Spoken Sadist: As Vredeman
  • Summon Magic: Starts his boss fight in Divinity: Original Sin 1 with it.
  • Surprisingly Realistic Outcome: Implied. When one of the magisters peeks under his hood, he is recognized on sight, likely due to the numerous statues he had people construct of him in Fort Joy alone. Too bad said magister is killed immediately to discourage others from doing the same.
  • Teeth-Clenched Teamwork: With Dallis in Divinity: Original Sin 2. He could have feasibly left her service at any time, but found that using her and the Divine orders' resources would be the fastest way to claim divinity, and its apparent in his onscreen appearances that he's not happy about it. By the end of the game he's so frustrated and bored that he can't help but snark at Dallis and Lucian as they try to explain their motivations to the player characters.
  • Tranquil Fury: A magister mocks him, and Braccus casually waves his hand, and the magister melts into a puddle of goo.
  • Treacherous Advisor: To Dallis; she thinks he's completely under her control and uses him accordingly. Turns out he's using her.
  • Ungrateful Bastard: See Chronic Backstabbing Disorder.
  • Villain of Another Story: He's the man that made Source users so wildly feared before the events of Divinity: Original Sin 1, but is killed off before he has a chance to remind the world how terrifying he can be.
  • Why Am I Ticking?: The 2nd thing he does during the Lady Vengeance battle in Divinity: Original Sin 2 is cast his own version of flaming crescendo (which ignores magic armor) on one of your party members, which has the effect of turning them into a walking bomb.
  • With Great Power Comes Great Insanity: The volumes of source Braccus consumed made him one of the most powerful source users to ever live, but at the cost of his sanity.
  • Would Hurt a Child: In Divinity: Original Sin 1 one of Braccus Rex's shouts outside of combat is "First their cities and then their children will burn". In the squel, if you loot the remains of his victims in the Gargoyle Maze and the necromancers' tower, you will often find children's toys on them...
  • You Don't Look Like You: If not for everyone in Divinity: Original Sin 2 saying the statues in Fort Joy are Braccus Rex, you wouldn't be able to tell due to the fact he Came Back Wrong in Divinity: Original Sin 1. He looks a bit closer to the way he should after being revived by Tarquin, and becoming Dallis' right hand man, Vredeman.
  • Walking Spoiler: Braccus and Vredeman are the same person.
  • Wicked Cultured: He is incredibly well spoken, and has a vast collection of fine art and artifacts.
  • Yandere: Once Braccus takes an interest in someone the likelihood of that person being able to leave his service is extremely slim. He tortured and humiliated Arhu daily, because he wasn't very fond of how much time he was spending with his sister. When Gratiana attempted suicide Braccus dragged her back from the Hall of Echoes, ensnared her soul, and then turned her into a undead revenant, so that she would never be able to leave him.
  • Your Soul Is Mine!: Has devoured the souls of hundreds of villages and cities to fill his unquenchable thirst for power. You also see him do this if Malady dies during the assault on the Lady Vengeance, he absorbs her Soul, and uses the extra energy he just gained to instantly kill everyone.

Icara's younger sister. Also known as the Conduit, she is the leader of the Immaculates.

A creature that lived in the First Garden, whose trickery led to the Void Dragon's release.
  • The Corrupter: He is responsible for tempting Astarte to open the Godbox.
  • No-Sell: He has 100% resistance to Air attacks, so don't bother throwing lightning at him.

    Void Dragon
The beast that contaminated the Source.

Important NPCs


The White Witch of Luculla Forest, and Leandra's elder sister.


The goddess of the Source.
  • Nice Job Breaking It, Hero: Trying to permanently kill the Void Dragon (and letting the guardians finally rest) she distracted them and opened the Godbox. She was able to fight it to a standstill, but she was never able to win which is how the Void Dragon is still active.
  • Protection Mission: In the final battle, your objectives is to keep her safe at all cost. If she dies, it's Game Over.
  • Vapor Wear: Astarte barely wears anything at all.

Other NPCs


Councilman/Zombie Jake

A victim of murder, which the Source Hunters are called to investigate. Is later brought back via necromancy.
  • Legacy Character: It's unclear if he's the same Zombie Jake that appeared in Divine Divinity or Divinity II (Cyseal is quite far away from Ferol) but he's at the very least an allusion to him, down to his wife's name.