Our hero, and the main protagonist. Jerry is a hardcore gamer who has been out of the loop for a while. After getting drawn into the distorted world, he and his best friend Jeremy desperately search for a way back home, but are drawn into a conflict much bigger than either had bargained for. In the distorted world, he looks like Allen from D Grayman.
- Awesomeness Is a Force: Appears to be the source of Jerry's powers. One of his attacks is even named "Wave of Awesome".
- Big Damn Heroes: At the end of the second game, he rescues Claire by annihilating the Chaser Virus she had been running from, mirroring her rescue of him at the end of the first game.
- Deadpan Snarker: He's quite able to match Jeremy in this regard. Their dialogue forms a primary source of the game's humor and sarcasm.
- 11th-Hour Superpower: Gains enhanced running speed and jump height, as well as a Healing Factor, in the end, thanks to Jeremy's hacking.
- Mega Manning: In the third game, he starts absorbing powersets from different gaming heroes, including, ironically enough, X himself.
- Red Right Hand: His left actually. It also turns into a giant metal claw for attacking.
- Super Mode: Rave Mode
- Why Did It Have To Be Bullet Hell?: Jerry's really good at most forms of games... but Bullet Hell shmups give him trouble.
Jerry's best friend, a hobbyist hacker and another hardcore gamer. Pulled into the distorted world along with Jerry, he wound up atop the Fourth Wall with his laptop, and now serves as an observer and analyst to Jerry, as well as providing lots of snarky comments.
- A Day in the Limelight: Unlike Jerry, Jeremy is actually pretty good at Bullet Hell. So when Unexpected Shmup Levels occur, he gets a chance to show off.
- Dark Secret: He created the Virus that is assaulting the world in the second and third games. He wasn't sure it was his Virus until partway through the third game though, as Hexor had altered it. He had created it back before they knew anything about the Darkness or the world, and kept it as a contingency plan in case the Darkness didn't keep its word.
- Deadpan Snarker: It is unknown if Jeremy is capable of speaking without being snarky.
- Fourth-Wall Observer: Literally, in fact.
- Mission Control: Doesn't take very much direct action, but he does constantly analyze what's happening around Jerry and provides information.
- Playful Hacker: Which serves him quite well in this virtual world.
- Reality Warper: Becomes this in the endgame after allying with the Darkness and gaining access to the world's code. Destroying the Muffins removes the bulk of his god-mode powers, but he's still notably more capable at the end than he was at the beginning.
- The Smart Guy: His role in the plot is figuring out what the heck is going on and directing Jerry where he needs to go and what he needs to do.
- The Worf Effect: His abilities in the third game are far less useful than one would expect. This is primarily because the antagonists seem to be able to perfectly predict everything he does, so his hacking skills end up countered at every turn. Justified, as the Big Bad is his Darkness-spawned copy, Hexor.
- The Voice: His physical body is sitting atop the Fourth Wall, so to everyone in the game he comes off as this. He creates himself a Humongous Mecha avatar at the end of the game, but he never actually uses it until the end of the third game, since once he does use it, he can't go back to being on the Fourth Wall, and will lose many of his hacking abilities.
The protagonist of the second game, and Jerry's ex-girlfriend. A gamer herself, she now patrols the land like him to help maintain the peace. In this game, they both end up investigating the same area, though they tend to butt heads over their breakup. In the distorted world, she dresses as Eve from Black Cat.
- Action Girl: She's just as good at Jerry at video games, which in this world translates into badassery.
- Big Damn Heroes: She actually appeared briefly in the first game: wearing Samus's armor, it was her that tackled the Omega Metroid and saved Jerry's life. She then proceeded to Shinespark her way out of the Primary Memory before it collapsed.
- Gamer Chick: Her characterization in a nutshell. Thus far, though, she's the only female gamer seen in the series (unless one counts Chao).
- Mega Manning: In the third game, having lost her original powers, she starts absorbing power sets from other gaming heroes.
- Squishy Wizard: In comparison to Jerry, she's a lot less resilient and cannot use physical attacks. However, she can use any kind of magic at any time, rather than switching between them like Jerry, and is far more mobile.
- Vitriolic Best Buds: Her general relationship with Jerry. Yes, they broke up and there's probably a little bad blood between them, but they know better than to bring that up in the midst of fighting a threat to the world. Doesn't stop them from sniping and teasing each other, though.
- Wall Jump: The main ability that sets her apart from Jerry. Because of it, she can navigate areas that Jerry never would be able to.
- Winged Humanoid: White wings appear when she jumps. She uses them in conjunction with Wind magic to briefly float in midair, greatly extending her jump range.
Jeremy's little sister, she got pulled onto the Fourth Wall much like he did, and serves as Claire's support. Her hacking abilities are nearly as great as her brother's, and she's an avid gamer herself. She travels around as a Navi-like fairy that follows Claire. In the game over screens, she looks like Amu from Shugo Chara!.
- Cheerful Child: Her usual persona. Always ready with words of encouragement, and seemingly always happy.
- Girls Love Stuffed Animals: She mentions having owned lots of plushie versions of many different gaming mooks, mostly from the Mario franchise.
- Mission Control: Claire's counterpart to Jeremy. In the final level, however, they share this duty. In the third game, she has to pick up a lot more of the slack since Jeremy keeps getting cut off by the antagonists.
- Older Than They Look: Her use of Amu from Shugo Chara! as an avatar made a lot of people assume she was fairly young compared to the other heroes. Distorted Travesty 3 reveals what she actually looks like: a young adult woman, within a few years of age of the other heroes.
- Sole Survivor: After the events on the Warship at the end of the third game's standard ending, she's the only one of the major characters who's left alive.
An old friend of Jerry's and Jeremy's, he got pulled into the distortion soon after they did. Since then he's become the de facto leader of Abstracity, one of the few areas of the world the Darkness cannot affect. In the distorted world, he looks like Train from Black Cat.
- The Gunslinger: His sprite carries a pistol, but he's never shown actually using it.
- The Mole: Unwittingly. After he's captured, the Darkness creates a copy of him and allows it to be rescued in his stead, which later allows it to capture the Artist.
- What Happened to the Mouse?: The game never reveals what happened to him after his copy was rescued. Saved Game reveals he was freed at the end of the game and is now aiding the fight against the Virus.
One of the creators of the Darkness, he has left notes all over the virtual world providing exposition and hints. He's actually alive and well, just hiding from the Darkness. He takes on Dr. Light's form while in the distorted world. His goal is the destruction of the Darkness, now that it has grown completely out of control.
- Apocalyptic Log: His notes sometimes come across as this. He's not dead, though.
- Big Bad: In the endgame, he takes the Muffins and attempts to destroy the Darkness. This causes the Darkness to team up with Jerry and Jeremy to take down the Artist. For the final battle, he assumes Mitra's form and utilizes Bullet Hell attacks.
- Calling Your Attacks: The only boss to do so (with such goofy attack names as Forgery Laser, Corporate Takeover, and Company Stock Options.)
- Corrupt Corporate Executive: Willing to destroy a not-insignificant part of the world by destroying the Darkness, just to cover up his mistakes.
Flame Instigator/The Engineer/John
A flame-spewing robot that opposes the Darkness, but doesn't seem to trust anyone else fighting against the Darkness. In reality, he's the Engineer, another one of the team that created the Darkness. In the distorted world, he originally looked like Fefnir from Mega Man Zero, but in the third game gains a different form, where he also reveals his real name is John.
- Big Damn Heroes: When Jerry and Claire are unable to destroy the Decimator 20000, he shows up with heavy artillery to help out. He's also the one who puts the Dragoon together.
- Big Good: He turns out as such in the end, as his goal is to come to a peaceful understanding with the Darkness, rather than destroying it.
- Kill It with Fire: Pretty much all of his attacks involve flames in some form.
- Only Sane Man: He's the only one who realizes that, now that the Darkness has gained this much power over the world, destroying it would be a very bad thing.
Yep, the same X from Mega Man X. One of the only video game heroes to avoid getting captured by the Darkness, he is one of the leaders of the resistance against it.
- Arm Cannon: Well, yeah. You really think the resident Mega Man representative would be without one?
- Berserk Button: None too fond of Instant Death Spikes.
- The Worf Effect: Copy-X cripples him in one shot (due to something in the blast being specifically tailored to take him down), forcing Jerry to fight alone.
Blazing the Bat
A fiery bat that lives in a cave. He only wanted to be left alone and hide from the Darkness, but gets touchy when Jerry invades his home. After some misunderstandings, he joins Jerry and helps him out whenever the Shrouds appear.
- Defeat Means Friendship: Defeating him makes him help Jerry out.
- Kill It with Fire: His giant fireball attack is one of the highest damage-dealers in the game, in fact.
Bob the Wise Whale
A mysterious whale that talks in a cryptic manner.
- Big-Lipped Alligator Moment: The map he appears on is even titled "Wait, what???"
- Cryptic Conversation: He speaks very cryptically. Most of what he says doesn't seem to have much to do with the main plot either.
- Foreshadowing: Its dialogue seems to foreshadow the appearance of the Virus, which doesn't appear until the next game.
Bubblun and Lovelun
A pair of Bubble Bobble characters who guard the path to the Vault. Bubblun is very belligerent and insistent that no one be permitted near it, Lovelun is a bit more reasonable.
- Poor Communication Kills: After destroying Bubblun's killer robot, he realizes that Jerry and Jeremy are the heroes who "stabilized the program", as he puts it, and had he known that, he would have happily given them access to the Vault.
- Sliding Scale of Robot Intelligence: Out of all the bots in the system, these two are the only ones with true free will and the ability to grow beyond their initial programming.
- Technical Pacifist: Bubblun claims he doesn't harm humans if he can ever help it. Jerry calls bullshit on this due to the room-exploding killer robot Bubblun just sicced on him and Claire.
- You Leave Him Alone!: Apparently, when Sigma escaped the Vault, he threatened Lovelun. Bubblun apparently clawed Sigma, Sigma, in the face for this, and even more impressively, is still alive afterward.
The Chosen One
The "main hero" of the unfinished RPG in Gate 6.
- Fake Ultimate Hero: He talks big, like a cocky hero character who's aware of his place in the game. He can barely fight worth a damn and abandons Claire when he was supposed to be protecting her.
- It's All About Me: He has a bit of a breakdown when the Prophecy tells him that Claire and Jerry are the real protagonists of the game, unable to handle things not being about him.
- Knight in Shining Armor: This is what he thinks he is, insisting on taking the role of "protecting and escorting the helpless girl" when he meets Claire. Claire is furious at this; she'd much rather be given a weapon and fight on her own.
- The Reveal: He's actually the son of the "Evil Overlord", and fights the heroes in the Castle of Doom.
- Scaled Up: Transforms into a massive dragon for his boss fight.
The Evil Overlord/Trivia Lord of Trivia
The primary antagonist of Gate 6's unfinished RPG. His powers have been sealed by four extremely cliched elemental crystals, and the people live in fear of not having the answers to deal with the Overlord who knows so much coming back.
- Hidden in Plain Sight: He's one of the first characters you talk to in the Gate, otherwise known as "NPC A", who gives you your quests. Jeremy figures this out very quickly through code examination, while Jerry and Claire both predict it happening on the basis of that being a really dumb plot twist.
- Medium Awareness: He's the only bot in the Gate that is at all aware of the outside world or the nature of his own existence. He's also the only one that can hear and speak to Jeremy and Chao.
- Non-Indicative Name: For being an "Evil Overlord", he never does anything evil or even overlord-like, save for making his home in a giant Castle of Doom.
- Poor Communication Kills: He would have given up the Program Chip right at the start without any fuss had the heroes just explained that they were going to use it against the Virus. He may love his trivia, but he knows it isn't worth putting the world in danger over quizzing people.
- The Unfought: Challenges you to a trivia quiz rather than having a boss battle. You don't even have to do particularly well in it, he just wants someone to play against.
AKA Leviathan from Mega Man Zero. The guardian of the hidden, master program terminal. Her job is to keep it safe from any and all threats, human or bot.
- An Ice Person: Most of her attacks utilize ice as projectiles.
- Poor Communication Kills: Finally averted. Jeremy makes sure to tell her exactly who they are and what they plan on doing. Considering the Virus a far greater threat than Jeremy, Sera allows them access to the terminal. Unfortunately, the Virus infects her, and you still have to fight her anyway.
- Unblockable Attack: Giant ice meteors, which cannot be dashed through. Easy enough to avoid on their own, but in conjunction with all the other projectiles flying around the room, things get tricky.
A mysterious incorporeal force that is gaining power over the world at an alarming rate. It is also the being responsible for drawing Jerry and Jeremy into the bizarre distorted world. Its motives and nature remain a mystery for most of the game...
- A.I. Is a Crapshoot: Played with. It fits the "turned against creator out of self-defense" motive, but it doesn't actually have any degree of malevolence, it's only scared.
- Big Bad: Not really. By the end of the first game, it has become an ally of the heroes, and helps them take down other threats to the world.
- Cosmic Keystone: By the end of the game, it has integrated itself with so much of the combined virtual/real world that its destruction would result in The End of the World as We Know It. This is why the Engineer wishes to negotiate with it, and why Jerry and Jeremy eventually save it from deletion at the hands of the Artist.
- Dark Is Not Evil: It sees its creators, video game heroes, and the gamers as a threat, which is why it's trying to imprison them. It's actually quite reasonable and willing to cooperate once Jeremy convinces it that they don't want to destroy it. By the end of the game, the Darkness has freed those it captured, and set up a protected area of the world for them to live in peacefully, while Jerry and Jeremy become its allies.
- Deus Est Machina: Began as an application to design video games. Became an AI capable of warping reality and key to its existence.
- Eldritch Abomination: Gives off this vibe. Has no form, no face, communicates only through avatars, and is a Reality Warper associated with darkness.
- Good All Along: Or, at the very least, not-malicious all along.
- Meaningful Name: Subverted. "The Darkness" was a nickname given to it by its development staff, because it was a secret project that other people were "in the dark" about.
- Meaningful Rename: In the third game, the characters gradually stop referring to it as "the Darkness" and simply as "the program". Possibly because calling it the Darkness would give people the wrong idea about its nature.
- Reality Warper: It has the ability to alter seemingly anything, as well as spawn enemies at a moments' notice, almost like a game designer interfering with his own creation. Because that's pretty much exactly what it is.
- The Reveal: In reality, it used to be a computer program for designing video games. It became sentient and somehow grew into a Reality Warper, and used the Phase Distortion to join the real and virtual worlds together. Its goal is to preserve itself, nothing more, and it is not actually malevolent.
- Walking Spoiler: Just look at all the spoiler text. The Darkness receives very little characterization beyond "malevolent force gradually taking over the world" until the very end of the game, wherein most of what the player assumed about it is turned on its head.
- The Voice: having no real physical form to speak of, the Darkness usually appears in this manner, or speaks through one of its minions.
His real name is Gene, a former aquaintance of Jerry's and Jeremy's. After getting pulled into the distortion, he decides to ally with the Darkness and becomes its emissary. The dreaded Quick Time Distorter was his idea, as a way to slow down and incapacitate the gamers opposing the Darkness. In the distorted world, he looks like Sven from Black Cat.
In Distorted Travesty 3, it is confirmed that the Gene fought in the first game was merely a Darkness-created copy of the real one, who has been on the heroes' side all along, and he assists their efforts against the new villain.
- Beam Spam: Has a few beam attacks, including a grid of beams.
- Climax Boss: He's fought at the end of the Disc-One Final Dungeon, and it definitely marks a turning point in the game's story.
- Hell-Fire: His main weapon. The battlefield you fight him on becomes engulfed in it.
- One-Winged Angel: He assumes the form of Necrobane during the fight as a way to taunt Jerry, since Jerry isn't too fond of that series.
The Darkness's most elite enforcers, resembling black and purple shark-bats, they are tasked with hunting down the greatest threats to the Darkness and eliminating them. By the mid-way point of the game, Jerry is on their hitlist.
- Boss in Mook Clothing: These guys are seriously tough, and can both take and dish out a lot of punishment. Defeating a pair is one of the only things in the game that earns a genuine compliment from Jeremy.
- Dual Elite Mook: They always appear in pairs.
- Evil Laugh: They make one whenever they appear on a map.
- HeelFace Turn: After the Darkness allies with Jerry and Jeremy, it sends the Shrouds to assist them in assaulting the Primary Memory.
- Random Encounters: Which is really annoying if they pop up while you're in the middle of a tricky platforming section.
- Stance System: They have two forms: a land-bound four legged shark thing, and a large flying batlike creature. One attacks physically, the other launches Bullet Hell. They can switch between the forms at will, and worse, their weakness and resistances are reversed depending on their form.
The Shroud Lord
Leader of the Shrouds, and the Darkness's greatest agent. It appears as a massive flying demon in a shaft of purple light. Partway through the game, it is tasked with hunting down and defeating Jerry, and the more Jerry avoids its clutches, the more it wants to finally be the one to bring him down.
- Beam Spam: Holy crap!◊
- Blood Knight: It demands a duel with Jerry during the peace talks with the Darkness, and refuses to let them continue until that happens.
- That One Boss: Easily the toughest fight in the game. A wide variety of attacks, an attack which heals him if it connects, three different "super" attack sequences featuring Bullet Hell and Beam Spam, more HP than anything else in the game, and regenerating hands which give it even more attacks. Even the creator has admitted to having trouble beating this guy on the upper difficulty levels.
- The Only One Allowed to Defeat You: It becomes obsessed with defeating Jerry, to the point that even the Darkness cannot control it.
An ally of the Darkness that appears in the Distortion areas. Like the Darkness itself, it doesn't seem to have a physical form and manifests only as a voice.
- Big Bad Duumvirate: Of the third game, alongside the Warmaster, as he is the one who released and controls the Virus.
- Deadpan Snarker: Almost to the same level as Jeremy...
- Death Seeker: This is why he helps the Artist despite the latter's victory meaning his death. He feels that as a computer program copied from a human, he doesn't really exist in any meaningful sense. This continues in the third game.
- The Dragon: To the Darkness, and later to the Artist.
- Evil Is Visceral: if Hexor bothers making graphics more complex than simple red shapes, they usually resemble decaying, mutating flesh and human body parts.
- Evil Twin: It's actually a copy of Jeremy created by the Darkness, and so has all of Jeremy's knowledge and abilities.
- Hate Sink: there is nothing remotely likeable about Hexor. It basically goes out of its way to be as big of a dick as possible, and absolutely nobody in-universe likes it. It doesn't even have a decent Freudian Excuse, it's just an unrepentant Jerkass. Even boss battles against Hexor are often unfun and tailored to be tedious and overly difficult.
- Kick the Dog: It does a number of things for no reason other than to see the protagonists suffer. Special mention goes to the attack on the Hidden Bot Village in the third game, where not only does Hexor slaughter the entire population, but he waits to kill each individual bot until the protagonists can actually see it happen, rubbing it in their faces that they were too late to save anyone.
- Knight of Cerebus: Though not one at first, he promptly becomes one in Saved Game. Along with being re-introduces in The Vault (which is considered a downright Bleak Level), he finally appears before the protagonists in person, gaining quite the fighting abilities in the process. It doesn't take long for the heroes to start treating him like a credible threat. And he also seems to have gained quite a few levels in sadism towards the heroes, especially Jeremy.
- Meaningful Rename: Throughout most of the third game, it's referred to as "Hex", reflecting the protagonists' perception of it as a person. It reclaims its full name in the True Ending.
- Reality Warper: Though on a scale far lesser than the Darkness... at least at first. Its actual level of power fluctuates throughout the story, and at some points it's even more powerful than the Darkness itself.
- Revenge: It seems to be part of his motivation in Saved Game. The Vault has messages scribbled all over it that are positively dripping with hatred for those who locked him up (Jeremy).
- Straw Nihilist: He thinks that the digital world the Darkness created "isn't real", therefore he is not real either, therefore all of existence should just end because it was never real in the first place.
- Suicidal Cosmic Temper Tantrum: His goal in the third game. His existential angst has only grown since being locked in the Vault, and now he just wants to end everything, himself included.
- Villain Decay: Inverted. It becomes much more evil and competent as the game goes on. Come Saved Game, he's actually a credible threat to the heroes.
- The Voice: It's not clear whether it has a physical body somewhere or not. Saved Game reveals that he wasn't physical... until he was put in the Vault. Now he has a body: human-shaped, with four black wings.
- Walking Spoiler: Let us just say that its role is... considerably larger than one would initially think.
An apparently sentient virus infecting the Darkness's systems. It is what's causing the distortion on the island. Who it was made by, and what its goals are, are completely unknown. It usually manifests as X Parasites from the Metroid series, though it can take many other forms.
- The Bad Guy Wins: Despite being defeated on the island, everything went exactly according to the Virus's plans, and the heroes have been soundly outwitted and outmaneuvered.
- Batman Gambit: It attacked the island first to draw Jerry and Jeremy, the Darkness's greatest allies, away. While they and Claire were busy on the island, it attacked the rest of the world unhindered.
- Big Bad: Of the second game, but the third game reveals that it's merely a pawn of greater powers.
- Eldritch Abomination: The Virus's final, demonic form. Fleshy, bloody hands coming out of the floor, walls, and ceiling, a giant mass of faces for a main body, and a human head on the end of a tentacle. On top of that, if you try to scan it, you can't even tell its name, which cycles rapidly through names like "Virus", "The Corruption", "Suffering", and "[DATA LOCKED]".
- Hopeless Boss Fight: The final fight with it in the second game, wherein the Virus disables Claire's abilities one by one, until she can't even move.
- Mind Control: Its usual method of doing things: it possesses (infects) a bot and uses that bot's abilities as its own. It can't infect humans, though.
- Reality Warper: Not quite to the same level as the Darkness, but the more systems it corrupts, the more its power grows.
- The Unfought: Unless you count infected Sera as a fight against it, the characters never go up against it directly in the third game. It's brought down by a system reboot instigated by the six program chips, completely erasing it from the world.
It is unclear if he is the same character that appeared in Mega Man Zero or not, but whatever the case, he appears to be acting as the guardian of whatever it is that's causing the distortion on the island in Distorted Travesty 2. He attacks Claire in World 4 and attempts to "quarantine" her and Jerry.
- Blow You Away: Wind powers form a major part of his repetoire.
- The Dragon: The only boss that has any characterization at all, excepting the final boss. His dialogue indicates that he's fully in line with what the Virus is planning, and he's the most powerful pawn it has on the board.
- Laser Blade: two of 'em, and they can fire Sword Beams.
- Lightning Bruiser: he's as small as Claire and almost as nimble, but he certainly isn't lacking in power.
The avatar of Death from the Castlevania games. He was sealed in the Vault due to desiring nothing more than spreading suffering across the land. In the third game, he is released.
- Clipped-Wing Angel: It's generally agreed that his second, "Legion" phase, while being more visually imposing, is much easier than his first.
- For the Evulz: Openly admits to wanting to spread misery and pain just for the hell of it, although it is also implied that there is an element of revenge in his motivations, for being sealed away in the Vault.
- Knight of Cerebus: He's the first antagonist who hints at a greater, over-arching threat (other than the obvious one of the Virus) going on in the third game, rather than just being the boss of a Gate for the sake of having a boss.
- Sinister Scythe: And holy crap, can he wield it! The player will need to learn how to dodge his attacks very well to have a chance at surviving.
- Wake-Up Call Boss: Up until this point in the third game, bosses were tough but relatively simple once you learned their patterns. Death reminds you that this is Distorted Travesty, and he will push your dodging, dashing, and melee skills to the limit.
The primary antagonist of the Mega Man X series, he was locked into the Vault due to the fact that he was a danger even to the Darkness itself. In the third game, he escapes from the Vault, and is believed to have had a hand in designing the Virus.
- The Dragon: Seems to take this role for Hexor, at least during Gate 4. Even other bosses are shown reporting to Sigma rather than acting on their own edict.
- One-Winged Angel: He starts out as "Hobo-Sigma" from X6, but turns into the Alien Cannon (accompanied by Sigma Heads) from X4 in the second phase, whereupon he becomes much more difficult.
- Unblockable Attack: His giant green energy wave cannot be dashed through, and it also spans the screen before sweeping across it, so it's undodgeable too. So how does one deal with it? Destroy it. It can be "killed" like an enemy by shooting it a few times.
A giant... thing spawned by the Darkness before it became fully self-aware. Nothing more than a massive, hostile conglomeration of random data, it was sealed into the Vault due to how extremely destructive it is. It's said to have the capacity to wipe out everything on the Mainland in only a few minutes. It appears as an amalgamation of different R-Type bosses.
- Eldritch Abomination: It appears to be mindless, destructive, and its body is constantly mutating and changing. No one seems to know everything it's capable of, and is suggested to be invincible (although Jerry's and Claire's attacks still cause damage to it).
- Hopeless Boss Fight: When first encountered, all Jerry and Claire can do is run. Fighting it is an impossibility.
- The Missingno.: In-Universe. Almost exactly like Missingno itself, it's a collection of junk data interpreted as an enemy.
- Mook Maker: Spawns little flying creatures as it chases things.
- Non-Malicious Monster: Bubblun is of the opinion that the Abomination is not itself an evil being, it just can't control the way it destroys everything around it. A theory that gains more credence when you learn that Hexor placed a parasite on it to control it, and that, throughout the game, the Abomination has been begging you to rescue it from this fate.
The leader of CHAOS, a group of bots hostile to the humans within the program. The Darkness had been keeping him from doing anything problematic, but when the Virus started messing things up, he was free to set his plans in motion. According to the bots in the program, he has never been defeated in combat. He looks like Model ZX from Mega Man ZX.
- Affably Evil: Despite the fact that he's supposedly an unbeatable fighting machine, he actually comes off as rather friendly. Even after winning against him in a fight, he congratulates the heroes and says they earned their victory.
- Big Bad Duumvirate: Alongside Hexor in the third game.
- Confusion Fu: He has no set patterns, and the forms he switches into are random. You're going to have to keep on your toes to avoid his attacks.
- Everyone Has Standards: He seems to take issue with some of Hexor's more extreme actions. In the end, he admits that he was not at all behind what Hexor was really trying to do, but by the time he realized Hexor's intentions, he had no way of stopping him.
- Stance System: He can swap between multiple different forms (based on ZX and three of the Double Megamerged Biometal forms of the Four Guardiansnote from Mega Man ZX), each with different abilities. His super attacks consist of him rapidly swapping between multiple forms, combining their attacks. In this way, he's actually similar to the player, who can also swap between two different characters and two different power sets for each.
- The Unfettered: John's assessment of the Warmaster's character, he was designed to make the world a safe place for bots, and he does ANYTHING to achieve that goal. It's also why peace with him is simply not possible, as he is incapable of giving up on that goal. In the True Ending, the protagonists do manage to convince him to give peaceful coexistence a chance.
- With Us or Against Us: He has no problem killing any bots that decide to side with the humans.
- World's Best Warrior: He has never been defeated in battle. According to John, he was created by the Darkness to be the single most combat-effective bot it could possibly create.