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The Dishonored series (Dishonored, Dishonored 2, Dishonored: Death of the Outsider) are very story-heavy games, and with that comes a large cast of characters, each interesting in both personality and visual design.

Per the wiki's spoiler policies all trope names will be visible and there will be plenty of unmarked spoilers. Read at your own risk.

Main Recurring Characters are given in bold:

  • DishonoredCorvo Attano, Emily Kaldwin, Daud, Billie Lurk, The Outsider, Anton Sokolov, Delilah Copperspoon, The Heart, Jessamine Kaldwin, Samuel Beechworth, Farley Havelock, Hiram Burrows, Lady Boyle, High Overseer Campbell, The Pendleton Brothers, Granny Rags, Slackjaw, Arnold Timsh, Thalia Timsh, Lizzy Stride, The Geezer, William Trimble.
  • Advertisement:
  • The Tales from Dunwall — Esmond Roseburrow, The Boy Who Knew Only Fear and Loneliness
  • Dishonored 2 — Duke Luca Abele, Aramis Stilton, Kirin Jindosh, Alexandria Hypatia, Mindy Blanchard, Paolo.
  • Dishonored: Death of the Outsider — Jeanette Lee, Ivan Jacobi, Shan Yun, Eleuterio Cienfuegos, Dolores Michaels, Lena Rosewyn, Alvaro Cardoza


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Allies

    Meagan Foster (Spoilers) 

The mangled captain of the good ship Dreadful Wale, Meagan is a friend of one of Corvo's old allies. Arriving in Dunwall too late to warn the Empress of the impending coup, she ferries Emily or Corvo to Karnaca to find a way to get the throne back. Staunchly reliable, she still has some secrets of her own.

For tropes relating to Meagan Foster, see Billie Lurk.

    Wyman 

Emily Kaldwin's lover. An ambiguously gendered noble who left the Dunwall before the coup. They are first mentioned in the novel The Corroded Man.


  • Ambiguously Bi: If they're a woman and attracted to Emily.
  • Ambiguous Gender: Their gender is left unknown. This is intentional as per Word of God; they saw Emily as bisexual and thus Wyman can be either a man or a woman according to the player's preference.
  • Gender-Neutral Writing: How they are referred, exception of a typo made in The Corroded Man, where Wyman was accidentally referred to as a 'he'.
    • The grammar of some dialogue in the French and Italian translations of the game also seems to assume Wyman is male.
  • The Ghost: They are unseen and only referred to in writing.
  • Nice Guy/Girl: Whatever gender they are, they come off as decent and sweet in their letters to Emily.
  • The Stoner: Had introduced Emily to white leaf tobacco, a prohibited substance in Dunwall.

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Serkonos

    Luca Abele 
https://static.tvtropes.org/pmwiki/pub/images/dishonored2_theduke_full.jpg
He is nothing like his father.
Voiced by: Vincent D'Onofrio (Dishonored 2)

The acting Duke of Serkonos during the events of Dishonored 2 and the son of the previous Duke, Theodanis. In contrast to his father, he oppresses the people of Serkonos, provoking acts of rebellion against his authority.


  • 0% Approval Rating: He is such a terrible Duke it provokes acts of rebellion against him. Subverted if his body double takes over, in which he'll be seen as having a sudden but welcome change of heart that no one questions.
  • Bad People Abuse Animals: Shot a wolfhound because it wouldn't sit still for a portrait.
  • Becoming the Mask: Invoked if you non-lethally eliminate him; by switching places with his body double, his claims that he's the real Luca Abele will be seen as the ravings of a madman and will lead to him being committed to an asylum. Even if someone catches on, they'll probably keep quiet given how bad a ruler the real Duke was.
  • Body Double: Has one as insurance against his many enemies. The double's actually a decent person, and the Duke can be disposed of non-lethally by replacing him with the double.
  • The Caligula: He's spending Karnaca's finances on countless orgies and festivals, and frequently uses the announcement system to whine about trivial problems. He's also a willing follower of Delilah.
  • Cargo Ship: Of sorts. He gets turned on by the very idea of making love to Delilah while looking at a giant statue of her cast in silver.
  • Comicbook Fantasy Casting: Luca Abele is drawn to resemble Marlon Brando (especially his appearance in the The Godfather movies).
  • Conspicuous Consumption: Luca is an overprivileged hedonist to the maximum. He even brags about the monetary cost of overpriced banners for "Empress" Delilah in terms of how much social service to the underprivileged it could have procured.
  • Contrasting Sequel Antagonist: The Lord Regent from the first game was completely obsessed with order and tries to justify his tyranny with propaganda about serving the greater good. The Duke is a hedonist who barely tries to pretend that his tyranny has any purpose beyond lining his pockets and enabling the Big Bad's schemes.
  • Disproportionate Retribution: Wanted to condemn artists to hard labour for the crime of asking him to stand still while they paint him. Doesn't see anything wrong with killing his own servants because they stole food that was going to rot anyway because the Duke over-ordered for his countless banquets. He also goads his brother to beat down a street urchin just because she 'crossed his path'.
  • The Dragon: He is Delilah's most powerful political ally and was instrumental in her return to life.
  • Expy: He sounds a lot like D'Onofrio's performance as Wilson Fisk of Daredevil.
  • Even Evil Has Loved Ones: Loved his brother and it's hinted that he cares, deep down, for Stilton, the only one capable of curbing some of his excess. He also loves Delilah and is one of the two people she swore never to abandon (the other being Breanna).
  • Evil Sounds Deep: Duke Luca Abele's voice is very gruff and deep sounding.
  • Has Two Daddies: His father, Theodanis, was in love with Aramis Stilton, who acted as a father-figure to the young Luca. In adulthood, Luca even cares for the insane Aramis out of a sense of "familial" obligation. Luca's mother was a prominent society figure, but she died in accident when relatively young before she could influence her son's life much.
  • Like Father, Unlike Son: Luca is a tyrant to his people, unlike his father, who was a benevolent figure.
  • Lonely Rich Kid: The Heart confirms that deep down Duke Luca Abele is deeply lonely, and sad at his life as a rich kid, and that this was the reason he gravitated to Delilah.
  • Morality Pet: Aramis Stilton, one of the few people he'll help despite receiving nothing in return. If Aramis is alive and sane, the Duke begrudgingly modifies some of his policies to allow the miners' have better wages and conditions, but remains a tyrant and a follower of Delilah.
  • Pet the Dog: Despite there being no benefit in it for himself, he arranges for food and water to be sent to Aramis Stilton after Delilah's rebirth ritual leaves him irretrievably insane, even stating that he feels a sense of familial obligation towards him. It's likely because his father was partnered with Aramis.
  • Refuge in Audacity: A lot of his announcements. From sharing his nightmares about the ocean to whining about Overseers to complaining when he has to do nice things for the miners.
  • Royal Brat: When he was younger, he caused a great deal of trouble for his father; he bullied his fellow classmates to the point one was terribly injured and goaded his younger brother into striking a street child, killing her. It led to his brother's death yet did nothing to change his attitude.
  • Sketchy Successor: Both him and his late brother.
  • Strong Family Resemblance: He's physically very similar-looking to his father. In character, the two couldn't be any different.
  • Terrible Artist: You can find his self-portrait, apparently painted so he could feel closer to Delilah and her artistic talents. He is... not close to having Delilah's artistic talents. Hilariously, his own body double is a genuinely good painter despite wanting nothing to do with the duke or the coup.
  • Tragic Keepsake: He keeps the remains of the wooden gazelle statuette that Billie Lurk used to kill his brother.
  • The Unfettered: According to Delilah, what drew her to Luca was his willingness to simply take whatever he wanted without hesitation.
  • Unholy Matrimony: He is referred to as the Royal Consort to Delilah.
  • "Well Done, Son!" Guy: Has shades of this to Aramis Stilton. He's willing to begrudgingly lessen his demands on the silver miners if Aramis is there to convince him. When Aramis Stilton is gone, he's completely unhinged. Aramis is something of a second father to him because Stilton and Theodanis were lovers.

     Alexandria Hypatia 
https://static.tvtropes.org/pmwiki/pub/images/hypathia.png
This one has a good heart, but there's something else there too. Watching from the inside.

Voiced by: Jessica Straus

A doctor working at the Addermire Institute. She is famous for her work with the city's working class, trying to alleviate the woes of miners and Bloodfly victims, but has been confined in the Institute for some time by the Duke.


  • Ax-Crazy: Her "Grim Alex" persona is a violent psychotic that spends her time smashing things up or gruesomely murdering people.
  • Black Eyes of Crazy: When in her "Grim Alex" persona, Hypatia's eyes transforms into these.
  • Chronic Hero Syndrome: She's very dismayed by her confinement because she can't see patients. Helping them is everything to her, which is part of the reason she was willing to risk testing the serum.
  • Evil Sounds Raspy: You can tell that she has switched to her "Grim Alex" persona when her voice turns raspy.
  • Heel–Face Turn: By creating and using the counter-serum, the Crown Killer is gone for good and Hypatia is back to her old self, save for some very upsetting memories.
  • I Love the Dead: An audiograph from the Crown Killer mentions her desire to kill her assistant Vasco and do disturbing things to his remains, like eat his brain and "rut his skull" and "writhe against his bloodied flesh" and "Thrust herself upon his red femur".
  • I'm a Humanitarian: The Crown Killer eats parts of victims.
  • Jekyll & Hyde: The good, kindly Doctor Hypatia, and the violent, cannibalistic Crown Killer. The Heart specifically notes that Grim Alex grows from the repression and sense of spite, that Hypatia's compassionate nature generally holds back, and that it's an outlet for the hedonistic excess that her commitment to work has kept under control.
  • Meaningful Name: Her name is almost certainly a reference to Hypatia of Alexandria, a fifth century Greek philosopher and mathematician who lived in Egypt. She was one of the earliest and most successful women in science and academics.
  • No-Sell: She is immune to the sleep darts and chokeholds because attacking her brings out her Superpowered Evil Side. Grim Alex is also immune to both thanks to her super strength. She also is immune to Stun Mines and though knocked down by nonlethal air assassinations, is able to get right back up with no trouble at all.
  • Nice Girl: To the extent that it seems too good to be true. It is, but not in the way you might think.
  • Psycho Serum: The Crown-Killer personality was caused by a serum developed by Hypatia attempting to find a cure for the diseases afflicting miners.
  • Professor Guinea Pig: No matter how good a doctor you are, do not test your invention on yourself. In fairness to her, she swore never to use it again and destroyed her notes. But with Delilah's help, the other personality finds a way to get around that little obstacle.
  • Superpowered Evil Side: It's the Crown Killer, "Grim Alex", and she's capable of throwing an entire cabinet several meters, as well as totally resistant to all attempts to subdue her nonlethally... save for one.
  • Too Spicy for Yog-Sothoth: Her Crown Killer alter-ego resists your sleep darts and can even ignore Emily's Mesmerize ability. One of the things she'll say is "No. My mind is altogether different!" or "No match for the brutal spirit!" While witnessing Delilah's re-emergence from the Void, the thought that everyone present risks madness absolutely delights her.
  • Walking Spoiler: Her alter-ego is the Crown Killer.

    Kirin Jindosh 
https://static.tvtropes.org/pmwiki/pub/images/jindosh.png
It is important to him. He wants others to notice the complexity of his work. The genius of his innovations. These are his thoughts...
Voiced by: John Gegenhuber (Dishonored 2)

The Grand Inventor to the Duke of Serkonos and founder of Jindosh Technologies. He is responsible for the creation of the Clockwork Soldiers and is a former student of the natural philosopher Anton Sokolov. He is featured in the E3 2015 Announcement Trailer for Dishonored 2.


  • Affably Evil: Jindosh is unfailingly polite and a gracious host even to uninvited guests, and promises not to reveal the player character's identity after successfully guessing it. He also once took a cat apart just to see how it worked.
  • Always Someone Better: Downplayed. A few notes found throughout his mansion imply that he considers Sokolov a greater inventor than him. Sure, Jindosh views his inventions as being more streamlined than anything Sokolov has made, but he begrudgingly admits that Sokolov possesses a certain spark of creativity that he himself lacks.
  • And I Must Scream: If you took the non-lethal approach. Like other victims of brain damage, Jindosh can have moments of clarity where he's somewhat aware of what happened to him and what he's lost, but they don't last long enough for him to do much more than tell people what's going on before he lapses back into his clueless "childlike" state.
  • Animal Testing: Once vivisected a cat as a child, just to see how the parts on the inside worked. He was confused as to why this upset his mother. His later tests were done on human subjects, which he found more informative and fascinating than animals anyway.
  • Artificial Limbs: Subtle, but the index finger and thumb of his left hand are made out of jointed porcelain and he operates them with seemingly as much dexterity as his natural digits. They also double as a pipe for him to smoke.
  • Bad Boss: Allegedly, Jindosh is a cruel employer, dismissing of the basic needs of his staff. Exploring his mansion reveals dozens of condescending little signs to make sure they cater to all his whims. "No wooden shoes! Spare my nerves!" If you kill his guards, he'll simply note that they are easier to replace than his clockwork soldiers.
  • Boxed Crook: Jindosh was once imprisoned for his gruesome experiments performed on humans. Luca Abele recognized Jindosh's genius, pardoned him, and appointed him Grand Inventor in exchange for his servitude.
  • Complexity Addiction: A normal mansion would have sufficed for anyone else. Jindosh doesn't just have a multi-level laboratory, he made one with shifting sections that pop out of the ground and rearrange themselves just so he can have a really cool laboratory that alters its theme with a button press.
  • Control Freak: He's installed sensors of all sorts into every room of his mansion, so he knows just what you're likely to be doing. Expect him to remind you of this fact at any opportunity. Moving into the spaces between rooms also puts you beyond his detection, which he really doesn't like. He loves having power over the player character so much he won't even tell the other conspirators who has arrived in his mansion, even though he guesses almost immediately upon sight of them.
  • Cruel Mercy: If you lobotomize him, he'll use his last lucid moments to beg for death... but by that point, he probably won't get it.
  • Dumb Is Good: If he is subjected to electrical lobotomy, a later report reveals that it made him a childlike simpleton who can barely remember how to use a doorknob, but his servants who now act as his caretakers report that he has become gentle because of the incident, and the Heart notes that he's actually perversely contented in this state.
  • Expy:
    • You hunt him down in a vast complex of his own design patrolled only by Mecha-Mooks, with dictaphones scattered around with arrogant taunting messages addressed directly to you — very much like the final confrontation with Father Karras in Thief II: The Metal Age.
    • His cockiness and sense of self mixed with robotic soldiers also bears a resemblance to the Arkham Knight Riddler.
    • As the creator/inventor of a labyrinthine house, he's a darker take on Dedalus.
  • Fate Worse than Death: His non-lethal elimination, lobotomization by electro-shock. In doing so, you strip from him what he most valued: his brilliance, leaving him a babbling invalid incapable of holding a thought from one moment to the next. According to the Heart, he still has grand ideas occasionally, but they always drift away before he can do anything practical with them.
  • Gadgeteer Genius: He's a Grand Inventor, responsible for the creation of the Clockwork Soldiers and the construction of the Clockwork Mansion, in which he also resides.
  • Groin Attack: His special death animation begins with the player kicking him in the nuts.
  • Hand Cannon: Fights with a modified pistol that fires explosive rounds, though the weapon's nature means that he can't risk shooting you in direct face-to-face melee.
  • Hoist by His Own Petard: You can potentially lobotomize him with a chair of his own invention that he intends to use to lobotomize Sokolov since torturing him with it hasn't been working (and actually has used on victims in several previous experiments). He can also be accidentally killed by his own clockwork soldiers if you rewire them or behead one of them, or even be made to fall to his death when his own mechanical bridge shifts beneath him if you're really fast.
  • Insufferable Genius: He is extremely intelligent, he knows it, and he wants to make sure everyone else knows it too. How does he plead for his life? By claiming that a great new age of enlightenment will be snuffed out with his death.
  • It's All About Me: His manor is mechanised to the point he can rearrange any room to all sorts of configurations, especially his lab. It's remarkable, but it offers insight into what he wants: a world he can alter to his preferences with little effort to reflect his own brilliance back at him. Even the Clockwork Soldiers all speak with his voice.
  • Lobotomy: Non-lethally disposing of him involves lobotomizing with an electroshock chair.
  • New Tech Is Not Cheap: The only reason he hasn't already covered the Isles in his clockwork soldiers is he has yet to find a way to mass-produce them cheaply, which is why he's kidnapped Sokolov. In addition to this letters found in his mansion show that plenty of factory owners will take his business for parts manufacture, but his own ego and desire for perfection have significantly hampered the effort.
  • Never Trust a Trailer: In the E3 2015 trailer, Jindosh is reduced to begging for his life when Emily bypasses all of his security system. In the actual game, though frustrated by the destruction of his Clockwork Soldiers and the player character reaching his inner sanctum, Jindosh still keeps his cool. When confronted one-on-one, he'll fight, even demanding it.
  • Noodle Incident:
    • Built a toy for a six-year-old Tyvian noble girl, comprised from wood, brass and the bones of several cats. It ran on a few drops of whale oil a day. She was perfectly delighted with it until the moment she turned it on. It's never explained exactly what happened, but she was driven permanently insane by it.
    • It's similarly unclear just what he did that got him thrown out of the Academy of Natural Philosophy, but it must have been really something, considering the kinds of things that Piero and Sokolov got up to (it may have been simple insubordination).
  • Omnidisciplinary Scientist: Like Sokolov, he dabbles in biology, engineering, philosophy and art (wood carvings instead of paintings in his case) and has a passing curiosity in the arcane, which still eludes him largely for the same reason it eluded Sokolov (he thinks he can trap, dissect, and copy it like anything else).
  • Pride: Extremely proud of his intellect, and driven to make the rest of the world acknowledge it.
  • Sherlock Scan: He figures out who the player character is immediately upon seeing them through his bulletproof glass door. Their finer-than-normal-for-an-assassin clothes, formal training with a sword and the like are big clues... but he recognizes Emily most of all from her uncovered eyes ("your father's eyes") and Corvo from his Assassin's Mask.
  • Smug Snake: He spends the entirety of the stage condescendingly mocking you in the safety of his laboratory.
  • Sufficiently Analyzed Magic: Managed to tap into the Void and create the Oraculum, a device that allows Void connected individuals to brainwash others. It's implied Breanna Ashworth and, to a lesser extent, Delilah, resent how he treats the Void as simply another realm of science.
  • Swiss Army Appendage: He lost his left index and thumb. He wears ceramic prosthetics that double as a pipe from which he smokes.
  • Villainous Valor: Fully intends to fight you if you invade his lab — with two of his Clockwork Soldiers.
  • What the Hell, Hero?: He calls you out if you kill civilians in his mansion.

     Breanna Ashworth 
https://static.tvtropes.org/pmwiki/pub/images/ashworth.png
Loyal to Delilah, after death and across all these years.

Voiced by: Melendy Britt

Curator of the Royal Conservatory of Karnaca and the first Brigmore Witch to be created by Delilah, serving as her lieutenant. She is an important member of the coven and seemingly the only person Delilah is ever seen showing genuine human affection towards.


  • Arranged Marriage: Was facing one to an elderly, overweight banker to better her aristocratic family (and would have been Driven to Suicide by it eventually) during her youth. Then she met Delilah.
  • Badass Gay: While she's no Daud or Delilah, she can put up a tough fight against Emily or Corvo. She's also in love with Delilah.
  • Dark Mistress: Many people assume she loves Jindosh, but in reality her object of adoration is Delilah.
  • De-Power: Dealing with her non-lethally means tampering with her device so that it removes her powers, thus rendering her useless to Delilah, who doesn't even want to see her so "reduced".
  • Desecrating the Dead: Exhumed the bodies of the Sisters of the Oracular Order to power up the Oraculum device.
  • Despair Event Horizon: If you deal with her non-lethally and De-Power her, she falls to her knees in despair. Breanna loves Delilah for rescuing her from her old life, so being able to serve her is essentially her life's purpose. As such, the realization that she no longer has the magic that connected her to Delilah and is now useless to her Empress completely breaks Breanna's spirit.
  • Even Evil Has Loved Ones: Dearly loves Delilah. Interestingly, Delilah seems to reciprocate to a degree; while she seems to reject Breanna if you de-powered her in both situations she's enraged that you eliminated Breanna, whereas her reaction to either of Jindosh's fates is to wave him off as no longer relevant.
  • Incompatible Orientation: The Outsider mentions that had she married the man her parents tried to marry her to, she would have been miserable and eventually would have killed herself. It may not have been the only reason, but it definetly wouldn't have helped.
  • Keystone Army: She's the keystone for her witches. Depowering her knocks out any remaining witches and destroys any remaining gravehounds in the Royal Conservatory.
  • No-Sell: She is immune to chokeholds, and the first projectile fired at her simply disintegrates on impact. You have to double-tap her to knock her out with sleep darts. She is also immune to possession, and she will dispel the void spirit that attempts to mesmerize her.
  • Remember the New Guy?: She's one of the Brigmore Witches from the eponymous DLC of the first game, Delilah's lover and the first of her followers. Nevertheless, Dishonored 2 is the first time you'll ever hear her name or any hint she exists.
  • Sympathetic Magic: Like all the witches of Delilah's coven, but Breanna found a particularly ingenious way to boost her power over her targets. With samples of hair and nail clippings from live members of the Oracular Order in short supply, she began stealing from their graves to exploit the connection between current and past Oracular Sisters.
  • Undying Loyalty: The first and most loyal of the Brigmore Witches. Hers is the only loyalty that Delilah reciprocates as long as she's one of her witches. This is remarkable since Delilah treats the rest of her followers as Cannon Fodder and hands out You Have Outlived Your Usefulness without much thought for her coven mates.

     Armando (minor spoilers) 

He's thinking about his walk, the way he dresses and speaks. Everything must appear correct.

The body double of Duke Luca Abele. Despite looking visually identical to his employer, their personalities could not be any more different. He comes from a blue-collar background, and thus hates Luca Abele with a passion, to the point he will aid the player in their efforts to take down the Duke.


  • 100% Adoration Rating: If he rules as Duke, he is largely beloved, with people overlooking his massive change in personality.
  • All There in the Manual: His name is only mentioned in side materials.
  • Big Good: Nonlethal neutralization of the true Duke plus general Low Chaos equals the Doppelganger Duke becoming this for Serkonos.
  • Body Double: He's a guy who looks exactly like the Duke, with his job being to be a stand-in for situations that the Duke can't bother to be in himself.
  • Good Smoking, Evil Smoking: Smokes a great deal, probably due to the stress of having to impersonate such a despicable person and knowing he's there to take a bullet meant for the Duke.
  • Face–Heel Turn: If he replaces the real Duke on High Chaos, he will become as corrupt as real Duke.
  • Mean Character, Nice Actor: In-Universe. Meagan, who knows him personally, doesn't know how such a decent person can do such a convincing impression of one of the worst people in Karnaca.
  • Non-Action Guy: Armando cowers in a corner if any violence happens around him.
  • Punch-Clock Villain: Works for the Duke as his body double but hates the man and wishes he could do anything else. Secretly usurping the Duke with the True Empress's/Royal Spymaster's aid and blessing is a good replacement gig, however.
  • Refuge in Audacity: Claims to be the real Duke once he has the Duke's medallion of office. The first guard's reaction is implied to be less belief than willingness to go along with it since the real Abele was a hated tyrant.
  • What the Hell, Hero?: Like other characters, he points out that the nobility of Dunwall, through their apathy, are responsible for the suffering in Karnaca as much as the Duke himself is.

     Aramis Stilton 
https://static.tvtropes.org/pmwiki/pub/images/rsz_aramis_stilton_final_concept.jpg
Aramis Stilton. Like the ore he mines, there is something of value underneath that gruff exterior.
Voiced by: Richard Cansino

A Karnacan mine baron who disappeared before the events of Dishonored 2. His disappearance led the mining district of Batista to chaos as the new Duke seized control of the mines and doubled work for his own profit.


  • Benevolent Boss: The miners generally liked him, as he worked with their families, improved their conditions, and tried hard not to work them to death. In one altered timeline, he somehow browbeats Luca Abele into handing out prizes to miners for safety, which the latter does despite (in Luca's view) safety undercutting the mines' productivity.
  • For Want of a Nail:
    • His existence is one of the most pivotal in the Dishonored series. Emily saving him in A Crack in the Slab and preventing him from witnessing Delilah's ritual, paves the way for Billie Lurk becoming a Liminal Being due to a temporal paradox, and that eventually leads to her being empowered by the Void to kill the Outsider.
    • More temporally, the loss of his mental well-being is what caused the Batista Mining District to crumble into a horrific ghetto beset by a turf war and known more pejoratively as the Dust District. Simply by konking him out in the past to prevent his directly attending the seance will prevent his mental breaking, allowing him to stay on the job as a Benevolent Boss mining magnate and causing an alternate present-time where the Batistia District is merely working class somewhat-rough neighborhood instead of a decaying ghetto, and the mines are run with miner well-being and sustainability in mind due to his ability to arm-twist the Duke into a modicum of fairness for the miners.
  • Gentleman and a Scholar: When Stilton became wealthy, he tried to become something like this. Setting up a library in his mansion even though he's not much of a reader and tried his best to dress as a noble, or at least a man with his wealth, should. Despite his efforts, the upper-class still mocks his background. A part of the reason why he agreed to hosting the ill-fated seance a.k.a Delilah's resurrection ceremony was because he believed it was expected of a man with his stature.
  • Go Mad from the Revelation: Turns out his mind "snapped like a cheap lock" as described by the Outsider after witnessing the ritual to summon Delilah back from the Void. He's been wandering the abandoned halls of his manor ever since, with the Duke quietly arranging for food and water to be brought to him periodically.
  • I Have No Son!: Despite practically raising Duke Luca, he abandons him after his treason against Emily. If he's sane enough to do so.
  • I See Them, Too: Unlike every other character in the game besides you and the Outsider, he can see the Heart. He isn't a fan of it.
  • Heel–Face Turn: He was originally complicit in Delilah and the Duke's plans for a coup, but more out of self-preservation than actually believing in their cause. (Indeed, the Heart says that was why his mind shattered: he was the only one with doubt.) If the protagonist decides to save him in the past, Stilton joins the resistance movement and helps to depose the Duke.
  • Morality Pet: Duke Luca Abele may be an unrepentant asshole, but does feel some small sense of obligation toward Stilton out of loyalty to his deceased father. Should the Baron be spared from insanity, Luca begrudgingly acquiesces to Stilton's pressures on miner rights and welfare.
  • Rags to Riches: He originally started out as a normal miner, but worked his way up the ranks until he became the owner of nearly all of the silver mines in Karnaca.
  • Really Gets Around: Implied and if so definitely downplayed; notes in his home mention a number of male friends that are very familiar with his household.
  • Self-Made Man: Was lowly miner who worked hard to achieve his current status, and disdained by the upper-class for it.
  • Set Right What Once Went Wrong: Saving him from insanity in the past changes the timeline for the better. Not only is the whole Batista mining "Dust" district a better place under his auspices, but Meagan has all her limbs as she never tried to break into Aramis's mansion to save him.
  • Straight Gay: He and the old duke, Theodanis, were lovers, which was part of the reason Theodanis was notably compassionate towards the miners. Word of God confirms Aramis is openly gay. Given his old job as a miner and tattoos and burly physique, he may also count as Manly Gay.
  • Token Good Teammate: He's the only decent member of the Duke's inner circle, though he disappeared three years ago and thus isn't currently involved with Delilah's conspirators.

     Dr. Vasco 
Vasco. Hypatia's trusted assistant. She recruited him out of the academy. The best in his class.
Assistant to Dr. Hypatia, he has vanished in recent weeks. While not quite as altruistic as his mentor, still a good person through and through.

  • All-Loving Hero: Not only has he devoted his life to healing the sick with no thought of reward, he refuses to blame Doctor Hypatia for mutilating him, because it's not her.
  • Bandaged Face: Has one in an homage to Hush. He's not the Crown Killer, though.
  • Mentor Ship: His letters indicate that he has fallen for Hypatia, but he's well aware both of them are too busy saving lives for something like romance. She appears, on some level, to return the feelings... which becomes a problem since he then gets subjected to Grim Alex's version of love
  • Red Herring: He's set up as a prime suspect of being the Crown Killer. His face is bandaged exactly like the killer as seen in the Void, and he's covered in blood. It's also mentioned he's been scarce for some time. He's not the killer, but a victim.

    Lucia Pastor 
They thought she'd go away if they made her wait. But they found out how persistent she can be.
The head of the miners' family committee. She fights to improve the working conditions in the mines and in the dust district, motivated to do this after losing her husband when the mine he worked in collapsed. Following Stilton's disappearance she has lost an ally who could influence the duke, and the miners' situation got only worse.

  • Big Good: Is the only decent person in Serkonos left after Doctor Hypatia and Aramis Stilton are removed from play. Can be demoted to merely one of many, depending on the player's actions.
  • Good Is Not Soft: Has no trouble telling off Corvo and Emily despite their positions. She also works a soup kitchen between two warring factions.
  • Riches to Rags: Self inflicted. She lived in the same district as much of the minor nobility, right near the Grand Palace, but could no longer stomach living comfortably as the miners suffered. She left her life of relative luxury, and moved to the dust district to be near the people she helped. Downplayed if you alter the timeline and prevent Aramis from going insane. Since then she is simply going from upper class living, to lower middle class living.
  • “The Reason You Suck” Speech: Delivers one to Corvo and Emily if they come to visit her. Is less effective if you saved Aramis Stilton because you've contributed substantially to making the Dust District a better place to live.
  • What the Hell, Hero?: If spoken to, she's critical for how Corvo and Emily have been paying no attention to Serkonos, content to let Luca Abele run the place as a tyrant so long as Dunwall kept getting silver.

Abbey of the Everyman

    Liam Byrne 
When he was a boy, an Overseer stepped out of the mist, wolfhound by his side. Voice was deep and strong as he recited the invocations. Young Liam Byrne was transfixed.
Liam Byrne is an acting member of the Abbey of the Everyman, he serves as Vice Overseer in the year 1852. Together with his Overseers, he fights the criminal organization known as the Howlers, as their leader Paolo is rumored to own a black-magic artifact - which is considered heresy by the Abbey.

  • Bald, Black Leader Guy: With the personality to match.
  • Knight Templar: Like most Overseers, he follows dogma more than common sense.
  • Moral Myopia: The Howlers are definitely a threat to the Dust District but the vast majority of them are nothing more than common thieves while their leader only makes use of a single talisman. This despite the fact there's an entire coven of witches and a Duke serving a Witch Empress.
  • Screw the Rules, I'm Doing What's Right!: At least from his view. Although nobility are usually left alone by the Abbey (like how Vera Moray was sent to a mental hospital instead of being burned) he's not above investigating suspicious supernatural activity in the Royal Conservatory.
  • The Theocracy: If Paolo is eliminated and Duke Abele is killed, Byrne makes himself Duke of Karnaca, granting the Abbey of the Everyman total control of the isle.
  • Well-Intentioned Extremist: As with most Overseers. Both he and Paolo have been described as believing that they're doing the best for the future. Both he and Paolo do their best to improve the situation in their respective Low Chaos endings, and can seemingly get along in the Council which is created by the Duke's body double should you have him replace Luca, provided both of them are alive in Karnaca.

    High Overseer Yul Khulan 

Martin's successor following the events of Dishonored note  to the rank of High Overseer. Yul Khulan worked closely with Emily and Corvo to restore order to the Empire following the Lord Regent's coup. He still holds the position by the time of Dishonored 2.


  • All There in the Manual: His name and most of the information regarding him (such as him being staunchly loyal to Emily) come from the Developer Commentary and The Corroded Man.
  • Dead Guy on Display: By the time you find him in Dunwall Tower, he's been crucified on the stairs of the Tower's main lobby, surrounded by the corpses of his fellows hung from the chandeliers.
  • Desecrating the Dead: Delilah was not content on killing him and his Overseers, she also planted two bonecharms on his corpse. For a devout Overseer this is a very grave insult.
  • Hero of Another Story: He leads the Overseers in an assault of Dunwall Tower to kill Delilah and the witches. While their music protects them from the witches' magic, they are unprepared for Jindosh's machines and butchered by the time the protagonist makes it back to Dunwall.
  • Token Good Teammate: The only High Overseer who remains loyal and isn't antagonistic to the player.
  • We Hardly Knew Ye: He's only seen in the intro, spreading incense around the portrait of Jessamine before Delilah's arrival. His body is gruesomely displayed in the main hall of Dunwall tower following his failed attempt to oust Delilah.

Dunwall City Watch and Karnaca Grand Guard

     Mortimer Ramsey 
Voiced by: Sam Rockwell

The current head of the Ramsey family and the captain of the City Watch. The Ramsey family used to own a very lucrative whaling business, but sometime after the rat plague, the Ramsey family fell on hard times. Mortimer is willing to do anything, even sell out Emily to Delilah, to return to the wealthy life he lost.


  • And I Must Scream: Defeating him nonlethally involves locking him inside Dunwall Tower's saferoom, which cannot be opened without an imperial signet ring (which you promptly take from him). Fortunately, he has a month's worth of food rations and access to the Tower's plumbing for water. Its then zig-zagged cruelly: He's rescued because Delilah has the other signet ring, but she promptly turns him into a statue for failing to stop the player.
  • Be Careful What You Wish For: Ramsey wanted to rob Emily's safe room so he could steal the crown's gold reserves. The non-lethal method of eliminating Ramsey is to lock him in the safe room. If you do this, Ramsey has all the gold he could ever want (as well as enough food and water rations to keep him alive until it's all sorted out), but without a signet ring key to unlock the doors so he can leave, the gold is totally worthless to him.
  • Impoverished Patrician: A lot of his anger towards Emily and Corvo was because his family was reduced to this. He became complicit with the coup because Delilah and the Duke promised to restore his family back into power.
  • The Resenter: Was born to one of Dunwall's prominent noble families, but had to join the Guard when his father went bankrupt. He's resented the current nobility, including Empress Emily and Corvo, ever since. According to some of his rants to himself, a letter of approval from the royalty could have saved his family fortune, though it totally escapes Emily and Corvo why it's their fault.
  • Tempting Fate: He jokes with his men that if he doesn't return, he most likely accidentally locked himself in Emily's safe room. Turns out, Emily or Corvo can do just that...
  • Starter Villain: He's the first target of Dishonored 2, for stealing the signet ring needed to unlock Emily's saferoom, which holds a secret exit to Dunwall Tower. As such, he has no gimmicks that make him tougher to defeat than the average guard and there are plenty of hiding places you can use to sneak up on him.
  • Taken for Granite: If he's left alive, when you return to Dunwall Tower in the final stage you can find him as a statue.
  • Unknown Rival: Apparently really hated Emily and Corvo, but they have no idea. And no idea why.
  • Villain Ball: Sure, Ramsey, lock your resentful and rebellious prisoner in their own rooms. It's not like they'd ever use their considerable physical skills to, say, climb out the unlocked windows.
  • We Hardly Knew Ye: He's not only a Starter Villain, he's disposed of halfway through the already-short first level with almost no fanfare; and if you let him live, Delilah has him turned into an inert statue for his failure.

     Alexi Mayhew 

One of Emily's bodyguards who is staunchly loyal to her.


    Grand Guard Officers 
Officers and Veterans of the Grand Guard. Similar to their counterpart from the Dunwall City Watch. They carry pistols and are skilled swordsmen.
  • Blue Blood: Many, if not all, of the officers of the guard come from the nobility and aristocracy.
  • Elite Mook: They are quite more deadly in combat than their troops.
  • Equal-Opportunity Evil: Unlike their Dunwall counterparts, the Grand Guard employs members of diverse ethnic backgrounds and also has female officers.
  • Law of Chromatic Superiority: They wear bright red uniforms, unlike the pale green worn by regular guards.
  • Upper-Class Twit: They have shades of this despite their gruff, competent exteriors. For example, officers will mumble that they deserve bigger rations than regular guards because they come from "better stock".

    Clockwork Soldiers 
Creations of Jindosh, these clockwork automatons have either two or four arms, all ending in blades. Wooden plates of armor protect their circuitry. They are equipped with sensors that lets them see in front and behind them.


  • Awesome, but Impractical: Jindosh himself mentions that building a single soldier costs more than most rich people see in their entire lives. He's hoping to tap into Sokolov's genius to find a way to make them cheaper. Their prohibitive price is why they are rarely seen in the streets of Karnaca, as Jindosh has only been able to produce 40 or so of them for himself, the Grand Guard and various nobles.
  • Blade Below the Shoulder: Up to four Type III, one on each arm.
  • Clockwork Creature: Clockwork Soldiers.
  • Cranial Processing Unit: Subverted: there are plenty of ways to take off their heads... but all that does is disable the visual sensors, forcing the soldier to use auditory sensors to find its target, and making it unable to distinguish between friend and foe.
  • Curb-Stomp Battle: The four of them Delilah brought with her to Dunwall were capable of slaughtering the entirety of the Overseer army that tried to retake the tower.
  • Expy: Of the Children Of The Builder from Thief 2. Both are mechanical soldiers created to protect the elite, and are voiced by their own megalomaniac creators.
  • Job-Stealing Robot:
    • Some of the lower guardsmen worry that should Jindosh be able to mass produce the soldiers, human guards will be out of a job. Officers seem less concerned, believing even the clockwork army will need commanders.
    • Some of Jindosh' own servants believe it's only a matter of time before he can build clockwork servants to serve him tea and make him food, rendering their employment superfluous.
  • Mecha-Mooks: Totally non-sentient automatons. Destroying them does not count as a kill. They will occasionally explode when destroyed, typically if attacked when overheated.
  • Multi-Armed and Dangerous: Whilst some have two arms, others have four arms - and either way, each ends in a sword.
  • Obvious Beta: In-Universe. Most of their dialogue indicates it's "test" dialogue, and Jindosh is constantly figuring out ways to improve them overall. There are also stories of noble-owned Clockwork Soldiers that have obviously not had all the bugs worked out. A lady who bought one had the soldier cut a family of burglars to shreds, but it also took out her gardener and left her lawn covered in dismembered corpses. A message handed out to the Grand Guard also indicates there have been... "incidents"... that require specific instructions to avoid being repeated.
  • Parrying Bullets: Despite being Clock Punk mecha, the Clockwork Soldiers are quite capable of moving fast enough to deflect incoming crossbow bolts and bullets with their blades.
  • Sherlock Scan: Though they're not sapient, they seem to have been programmed with some of Jindosh's profiling abilities. They'll note that Corvo is middle-aged (despite his mask) and will say of Emily "Hmm, aristocratic profile, but hostile..."
    • Decapitated Clockworks can also identify Witches as having a criminal profile, suggesting they use several methods to classify their targets.
  • Shock and Awe: They can release an electrical discharge.
  • Sliding Scale of Robot Intelligence: Brick. All they do is search, identify, and attack. Remove their heads and they can't even do the first two.
  • Weaksauce Weakness: They are rather resilient in combat, requiring their wooden armor to be damaged to expose the vulnerable components inside, as well as the whale oil tanks on their backs. However, they have a few weaknesses Corvo and Emily can use to dispatch them easily.
    • They can see things in front and behind them. But they can't turn their heads from side-to-side, only up or down, so they cannot see anything flanking them. Incidentally, the panel containing their programming is on the outside of their right leg — well-placed for someone with light feet and a rewire tool.
    • They are vulnerable to electricity. It stuns them for a few seconds. Two discharges from a stun mine will destroy them, and mines can hold up to three discharges.
    • Decapitating them (via drop down assassination or shooting) makes them unable to differentiate between friend and foe. They can only detect the player character by sound, making it comparatively simple to sneak by them. Decapitating one in proximity to another will likely result in the two clankers duking it out with each other.

Howlers

     Paolo 
Paolo. He helped a blind woodcarver cross the street the same day he assassinated a barrister.

Voiced by: Pedro Pascal

The leader of the Howlers gang in Karnaca. He seeks to restore peace, even at the cost of innocent lives. Rumors of Paolo possessing an artifact of black magic attracted the attention of the Abbey of the Everyman, who sent Vice Overseer Liam Byrne and a group of Warfare Overseers to stop the gang leader from using the unknown curio.


  • Always a Bigger Fish: Should the player kill Paolo in the Lower Aventa alley during the mission to Jindosh's mansion, he frets about this assailant in a journal you can find in the Howler's Dust District headquarters even though his Auto-Revive saved him, partly (or wholly) because of the brazen attack was actually successful, partly (possibly) because otherworldly means were used by the player in assailing him.
  • Auto-Revive: Paolo's artifact will automatically resurrect him. It takes a day to recharge, so you only need to kill him twice.
  • Benevolent Boss: He views the Howlers as his family and does want the best for them. He would be furious and swears vengeance if you killed anyone of his members in front of him.
  • Bullying a Dragon: If approached during the Jindosh Mansion mission, Paolo will threaten the player and attack them, unaware that he's dealing with with an Outsider-empowered badass. He'll survive due to his Auto-Revive, but his bodyguards might not.
  • Friendly Neighborhood Gangster: He and the Howlers have this reputation at least in their territory of the Batista Mining District. Emily and Corvo are dismayed at this until Billie explains to them that they are basically the only real alternative to the corrupt Grand Guard, the fanatic Overseers, and the Witches.
  • Meet the New Boss: If you side with Paolo and get the high chaos ending, Paolo uses his newfound power to exploit the people of Serkonos to fill his own pockets, just like the Duke did.
  • Pet the Dog: He's been known to help blind people cross the street, then murder a barrister on the same day.
  • Pragmatic Villainy: As mentioned by the Outsider, despite Paolo's use of a Void relic to grant himself supernatural power, he's a pragmatic skeptic and not a fanatical Void worshipper like Delilah or Granny Rags. He uses the relic because it works, not because he has any interest in the Outsider or the Void's power.
  • Protective Charm: His artifact, which is Granny Rags' hand, turns him into a swarm of rats the first time anyone tries to kill him on a given day.
  • Sharp-Dressed Man: Wears a black suit reminiscent of a mob boss.
  • Unexplained Accent: With the franchise’s practiced unconcern over accents, Paolo sticks out as the only character with a region appropriate Latin American accent.
  • Well-Intentioned Extremist: Despite being a criminal, Paolo sees himself as a man of the people with a justified cause. Both he and Byrne do their best to improve the situation in their respective Low Chaos endings, and can seemingly get along in the Council created by the Duke's body double should you have him replace Luca, provided they both live and remain in Karnaca.

    Mindy Blanchard 
If she says she's going to hunt you down and kill you in the street, then that's what she’ll do.

One of Paolo's underboss, and a tattoo artist.


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