The Holistic Detective Agency
A holistic detective, a term that reflects his belief in the fundamental interconnectedness of all things. However, his abilities have condemned him to a lonely life devoid of human connection.
- Adaptational Heroism: In the books, Dirk was about 80% con-man, with "holistic detection" being largely "an excuse to exploit gullible old ladies" (it's also true, but that's not the point). A lot of this side of his character seems to have gone into Todd. Instead he's hyper and very little of what he says makes any sense, but he's so gosh-darn friendly and genuinely altruistic in this verison.
- Adorkable: He is friendly and does show concern for others, but his social skills are a bit off. He is a bit off.
- Amateur Sleuth: His response to his life of perpetual weirdness.
- Ambiguous Disorder: Displays symptoms consistent with ADHD and Autism Spectrum Disorder. For example, has trouble reading emotions and social situations, doesn't understand common sayings/metaphors, infodumps/rambles constantly, is incredibly impulsive and is constantly moving (stimming), especially when he's excited about something. Also definitely has some serious anxiety/PTSD due to Blackwing.
- Blessed with Suck: He's a psychic, but it never helps him.
- Born Lucky: If anything he just bumbles into things.
- Cassandra Truth: Apparently he has psychic abilities, but not even he believes it.
- Cloud Cuckoo Lander: He has an interesting logic on how the world works.
- Coincidence Magnet: So much that anyone else he drags into his life becomes this as well.
- Dark and Troubled Past: Was one of the child subjects of CIA Blackwing project.
- Determinator: He won't back down until the case is solved because he knows that once the universe has gotten him involved, if he doesn't solve it, then it will never be solved.
- Friendless Background: Due to Blackwing and him being a psychic, he doesn't have friends and if he meets someone, they rarely stay.
- Genki Guy: He's very excitable and energetic.
- Heroic BSoD: After Suzie Boreton kills Arnold Cardenas, Dirk concludes that he has failed to complete the task given to him, and becomes near-catatonic compared to his usual demeanour.
- I Just Want to Be Normal: In season 2, he begins to blame himself for the deaths and other bad things that have happened during his cases, and attempts to turn off the "holistic" and just be a detective. It doesn't work very well.
- I Just Want to Have Friends: Having been alone most of his life, he's desperate to have a genuine friendship. He's over the moon when Todd forgives him for lying—or as he puts it, strategic no-truthing—and agrees to form a detective agency with him, as it is the first time someone has ever chosen to stick around.
- It's All About Me: Downplayed. He wants the detective agency to be named after him and didn't want the name to get "muddled up by Todds and Farahs."
- Motor Mouth: Dirk cannot stop talking.
- No Social Skills: He doesn't understand why Todd was angry at him for breaking into his apartment.
- Psychic Powers: Downplayed, but definitely there. Word of God calls it psychic intuition. It tends to exasperate him because while he gets clear impressions of what's going to happen, it's often without any meaningful context that allows him to determine the best course of action.
- Stepford Smiler: Downplayed. He's genuinely energetic and perky but it's obvious that he's also masking his trauma.
- Vitriolic Best Buds: With Todd, who supplies most of the vitriol.
An out of work bellhop who stumbles into a bizarre murder scene, and everything in his life drastically changes. A random encounter with the eccentric detective, Dirk Gently, draws him into a web against his will.
- Adorkable: Shows just about the same amount of shades of this as Dirk.
- Anti-Hero: Todd has a background of lying and stealing and has a overall defeatist attitude towards life, but he has it in him to be a genuinely good man.
- The Atoner: Mostly towards Amanda for lying about having the disease she wound up contracting for real and to a lesser extent, Farah, who wound up captured by the Men of the Machine due to his not letting her into his apartment.
- The Call Knows Where You Live: Ends up being part of the investigation whether he likes it or not.
- Dye Hard: He dyes his hair black while on the run from the FBI to diguise himself — but notes that it was a terrible disguise.
- Ill Boy: Suffered from an illness back in college that made him hallucinate and have intense pain. Or so he told his parents. By the end of the first season, however, he contracts the disease for real.
- Living Emotional Crutch: To Dirk.
- My God, What Have I Done?: Todd is remorseful for his landlord's death, feeling that his actions ultimately led to it. He also faked having pararibulitis when he was in college so his parents would give him money without him needing to work. And after he bled his parents dry (without realizing), Amanda started presenting real symptoms.
- Laser-Guided Karma: After faking pararibulitis to his family in order to get their money, and lying for years to his sister about being cured of it, he really contracts the disease. He seems to have accepted this as punishment for his lies by the second season.
- Puppy-Dog Eyes: He has a pair of big, blue soulful eyes that seem to be perpetually brimming with misery.
- Redemption Quest: Todd's whole motivation in season 2 is finding Amanda and trying to make things right between them.
- Throw the Dog a Bone: After losing his job, becoming a murder suspect and have his apartment trashed, Todd sees that the lottery ticket he found is the winning one (not the jackpot, but enough to repair the apartment and his car).
- Vitriolic Best Buds: With Dirk, who he tries his best to avoid being friends with in the first place.
- The Watson: He grows into this role over the course of the first season.
- Web Of Lies: He faked having pararibulitis in college so his parents would give him money, and flunked out of college due to spending all of his time with his band. Later he sold his band's instruments to pay off his apartment, told his bandmates that they were stolen, and pitted his family against his band so neither would Spot the Thread. When Amanda really contracted the disease, Todd faked being "cured" to stop the payments, but his parents had already gone broke without him realizing. He continued to claim he was cured of it to give Amanda hope for her own condition. It is soon after he confessed that he starts exhibiting symptoms for real.
- Wrong Genre Savvy: Once he comes to terms with the existence of psychics, Todd believes he himself may have had a vision of the future back in the first episode. Stable Time Loop is completely ignored as a possibility, and even after using the time machine, he still insists that he's one step ahead of Dirk because he had a vision.
- You Monster!: To Dirk upon finding out the latter has lied to him about meeting with Future-Dirk beforehand and told him "3 Questions, One Answer" and to seek out Todd, and that Dirk was hiding the truth about knowing time travel was involved.
A neurotic, bad-ass security officer. A tactical prodigy and exceptionally good hand-to-hand fighter, Farah has brooding, nervous energy thats triggered at the slightest provocation.
- Action Girl: She is the only member of Dirk's ragtag band with firearms training and tactical prowess, was the head of security for her previous employer, and everyone has complete confidence in her abilities (even when she does not) with good reason. She is able to take down Bart, a self-described Living Weapon, with relative ease. When The Boy informs the group that The Mage is dead, Todd asks who could've possibly defeated an all-powerful magic user. Dirk and Amanda instantly reply "Farah", to which Todd responds, "Farah. I knew it before you said it."
- Adorkable: As with the others above, her social skills are a bit lacking, but that doesn't make her any less likeable.
- Ambiguous Disorder: It's not entirely clear what psychological issues she's dealing with, but there are some there. She tends to immediately put all the blame on herself regardless of circumstances and is pretty paranoid; still, considering that her antagonists include a body-swapping cult, a rogue government agency, and a wizard, her paranoia is appropriate. Some of her mannerisms and insecurities also suggest she may have an autism-spectrum disorder or some kind of social anxiety disorder.
- Badass in Distress: In her first appearance, she's handcuffed to a bed and is about to have her face cut off.
- Badass Normal: As much as she beats herself up about failing to protect the Springs, she is remarkably good at her job. She even manages to take down Bart.
- Butt-Monkey: Her first scene in the show consists of her almost getting her face cut off by a Drone and her misfortunes spiral out from there. Overall, her luck is worse than Ken's, but better than Todd's.
- Crazy-Prepared: She keeps lockpicks in her bra and has a massive stash of assault weapons hidden in beer barrels at the Spring estate.
- Defiant Captive: She spends the whole first episode trying to escape her captor's apartment.
- Determinator: Her entire motivation in season 1 is to rescue Lydia Spring.
- Faux Action Girl: Probably an intentional example, given the series' habit of subverting expectations. She is genuinely very good in a fight, but she still keeps getting defeated and overpowered - sometimes because her mental instability undermines her physical excellence, sometimes because there's just a lot of situations where even a highly competent fighter can't reasonably win.
- Improbable Aiming Skills: Every bullet she has ever deliberately fired at another person has been a Boom, Headshot!. Yes, even the Mage, despite him blocking it.
- Loophole Abuse: Apparently there are certain gray areas in laws regarding militias that allow her to keep all those above-mentioned assault weapons.
- Spotting the Thread: Effortlessly dresses down a fake FBI agent who had been pestering Amanda by noting he has completely failed to follow proper procedure. Unfortunately, he then makes her doubt herself by bringing up the failed psych evals that prevented her from entering the armed forces, basically calling her crazy.
- Tears of Joy: Her response to Hobbs suddenly, unexpectedly and formally deputizing her. Makes sense, since working in law enforcement has been a lifelong dream that she has been continuously denied at every opportunity. It's not the FBI or the Army Rangers, it's a small town deputy position, but the Sheriff believes she deserves it, and it clearly means a lot to her.
- The Worf Effect: Farah is consistently shown to be the most physically capable and badass character in the whole show, only being over-powered by overwhelming numbers or surprise attacks, but in a straight one-on-one fight, Farah will always triumph... Until Priest casually knocks her out in seconds without breaking stride.
- You Shall Not Pass!: Puts herself between her friends and Priest at the Cardenas house. Priest knocks her out and marches right through her without breaking a sweat.
The Rowdy Three
A group of four Ax-Crazy delinquents who feed on human emotions, particularly fear, by wreaking havoc to freak out their victims..
- Achilles' Heel: Extreme cold is the only thing that can weaken them.
- Ax-Crazy: All of them, but particularly Vogel and Cross.
- Batter Up!: Martin's weapon of choice.
- Big Damn Heroes: Despite ostensibly being antagonistic, between their Spider-Sense for danger and affection for Amanda, they do this a lot, most notably in season 1 when they take out an entire SWAT team that the cult summoned to go after Dirk, Todd, and Farah. In the last episode, Amanda tells Todd they say they're not going to do it again. Still, in season 2 they do it twice: once when Amanda breaks them out of Blackwing to save a village in Wendimoor and again when they, along with Dirk and the Beast, arrive just in time to save save Todd and Amanda from being executed.
- Blue and Orange Morality: They do appear to have a moral code; it's just incomprehensible to anyone not them. For instance, while they harm plenty of property and scare people, they don't actually hurt anyone in the course of feeding.
- Broken-Window Warning: After Amanda gets fed up with them taunting her from their van outside her house, she throws a brick at them. Later, they return the brick to her, chucking it through her window with a note reading "Hi!" tied to it.
- Crowbar Combatant: Cross is one.
- Dark and Troubled Past: Were some of the child subjects of CIA Blackwing project. There aren't a lot of details about what happened, except that Martin angrily tells Riggins that "his boys aren't going back to no cages".
- Emotion Eater: They cause terror in humans by smashing up their property and generally acting threatening, then feed on their resulting panic. This has the side effect of stopping Amanda's hallucinations.
- Five-Token Band: The Rowdy Three have one white member, one black member, one Asian member, and one Latino member. They later end up getting two female members: Amanda and The Beast.
- Jerks with Hearts of Gold: The Rowdy Three might be ultraviolent anarchists, but they genuinely care about Amanda's well-being and will unload a van load of pain on anyone who tries to harm her.
- Meaningful Name: Designated "Project Incubus" by Blackwing; Incubi were spirits and/or demons that were believed to suck the energy out of people during sex, much as how the Rowdy 3 act as energy vampires.
- Non-Indicative Name: They're called the Rowdy Three, but there are four of them, and as of the end of season 2 they've added two more members: Amanda and The Beast (the cavewoman from Wendimoor). According to Priest, there were supposed to be three; the fourth was an accident, making this an Artifact Title as well.Dirk: The Rowdy 3!
Todd: There are four of them.
Dirk: I'm wildly aware!
- One-Man Army: Each one of the original four is said to have the combat expertise of ten highly-trained soldiers. A SWAT team finds this out the hard way.
- Sitcom Arch-Nemesis: A dark example towards Dick Gently. They often follow him around for the sole purpose of attacking him while he's unaware so they can suck up his fear, which they have a particular fondness for. The fear, that is. They don't like Dirk all that much and scoff at the idea that anyone would ever want to be his friend.
- Sixth Ranger: The original trio was eventually joined by Vogel (hence the inaccurate name) who became a full-fledged member. As of the end of the first season, they are joined by Amanda; at the end of the second, the Beast joins them too.
- Spider-Sense: They can tell when something bad is going down nearby, probably as a way to find places to eat.
- Strapped to an Operating Table: At the beginning of season 2, 3/4 of the Rowdy Three are being held prisoner in this way by Project Blackwing.
Todd's younger sister. She suffers from Pararibulitis, the same illness that Todd had.
- Action Survivor: Not a combatant herself, but she's quick on her feet and utilizes her environment to her advantage (for example, throwing a brick at Priest so that Vogle can feed off his pain).
- Affectionate Nickname: Vogel alternatively refers to her as "Drummer" and "Boss."
- Damsel in Distress: Briefly; when the two CIA agents go after the Rowdy Three, Hugo holds a gun to her head to force them to back down.
- Delinquent Hair: As befitting an honorary member of the Rowdy 3, in season 2 she has a punky undercut.
- Disability Superpower: Thanks to the weirdness of Wendimoor, her Pararibulitis becomes a straight up magic power. To wit: Picturing lightning on her hands means she can shoot actual lightning.
- I Have No Son!: After Todd confesses to his Web Of Lies, Amanda angrily leaves his apartment and joins the Rowdy Three, insisting that Todd is exactly the asshole everyone says he is and not her brother anymore. She later calms down over this to a certain extent, but she continues to stay with the Rowdy Three.
- Ill Girl: She currently suffers from pararibulitis, an illness that causes intense, painful hallucinations, like that her hands are on fire or she's drowning. (Which can actually kill her, due to Your Mind Makes It Real.)
- Jumped at the Call: She desperately wants to help Dirk with his investigation.Todd: I don't want to drag you into it.Amanda: Drag me! I want to get dragged!
- Hikikomori: When we first meet her, she has resolved to just stay in her house because she doesn't want to suffer an attack in public.
- Morality Pet: Todd would do anything for her.
- She's also one for the Rowdy Three, who go out of their way to protect her. When the Project Blackwing agents come for them, Martin's first priority is getting her to safety.
- Psychic Dreams for Everyone: After meeting the Rowdy Three, her hallucinations start to include visions of the future.
- Punny Name: On the Mandelbrot set, the fractal symbol that appears in many of her visions, on the back of her leather jacket in Season 2, and in her eyes (as well as those of Todd and Friedkin) while in the backstage of reality.
- Took a Level in Badass: By season 2, she's gone from never leaving her house to a fugitive up against the CIA, and eventually a powerful wielder of magic in Wendimoor.
- Shipper on Deck: For Todd and Farah. She asks Todd to bring his "cool guy jacket" to impress her.
- Your Mind Makes It Real:
- Minor example. Most of her hallucinations cause her no physical harm. However, full-body hallucinations can cause strong psychosomatic reactions—when she hallucinates she's drowning, she starts choking on air, which puts so much stress on her lungs she nearly suffocates.
- Perhaps due to Wendimoor being implied to be a product of a child's imagination, her hallucinations actually are real there. This comes in handy when she uses the hallucination of being electrocuted to attack a bunch of the Mages goons.
Bart and Ken
Bartine "Bart" Curlish
A holistic assassin who wanders the country killing people.
- Affably Evil: She is nice enough to Ken and eventually to Dirk and company, despite being a serial killer who brutally murders most people she encounters.
- Anti-Villain: She only kills bad people, but she is completely remorseless about doing so.
- Arrow Catch: Part of her Plot Armor. And since the drones use electrified crossbows she can make them break too.
- Ax-Crazy: She's introduced by getting out of her car and stabbing a man to death.
- Blue and Orange Morality: Whoever she encounters, she believes, is the person she's supposed to kill. Strangely, she may be correct about this. Nearly everyone she kills is either obviously a terrible person, or is shown to have been after the fact. The only person she tries to kill who isn't terrible is Dirk, and she doesn't succeed at killing him because she wasn't meant to. Similarly, her refusal to kill the awful Suzie leads to disaster.
- Bunker Woman: At the end of the series, she ends up becoming this in Blackwing.
- Catchphrase: In Season 2, she asks everyone that she meets "Do you know Ken?"
- Cloudcuckoolander: A particularly dark example, although it does seem that a large number of her seemingly strange beliefs about the universe are in fact completely justified. Even with that in mind, she still qualifies.
- Dark Action Girl: She's a holistic assassin for a reason. She even takes down an entire gang to prove she isn't bluffing.
- Ignored Epiphany:
- During her Villainous Breakdown, she doesn't take the hint that the universe prevented her from killing Dirk and shows interest in continuing. Mistaking that her urge to find Dirk means she is meant to kill him, despite not feeling the normal urge to kill him. Ken shows doubts, however, and later points out that she was probably supposed to protect Dirk.
- Likewise, her refusal to kill Suzie Boreton at the start of season 2, despite a very strong intuition that she should, caused a huge problem throughout the season, and despite acknowledging this fact, she refuses to kill Ken at the end of the season despite a similarly strong intuition.
- I Let Gwen Stacy Die: In Season 2 after Panto and Silas are killed in front of her, she blames herself for their deaths and every other innocents and causes her to want to go back to Blackwing.
- Immortal Assassin: No matter what situation she finds herself in, she manages to get out without a scratch and continue the hunt. As long as she's supposed to hunt, anyway. Her attempt to kill a target she's meant to protect makes her vulnerable.
- Improbable Aiming Skills: Whether it's with a gun or a knife, she never misses; the universe guarantees that her targets will die, even if she didn't aim at them. In one instance, as Ken reminds her, she killed a man by waving at him* . This gets thrown completely into reverse when she finally catches up to Dirk, who manages to Dodge the Bullet several times in a row; her gun even jams at point-blank. It's later stated that Bart was (probably) supposed to protect Dirk.
- Jerk with a Heart of Gold: Despite being a ruthless assassin, she still cares for people close to her, especially Ken and Panto.
- Joker Immunity: The universe basically prevents her from being harmed. That is, until she tries to kill someone she isn't meant to kill.
- Meaningful Name: Her Blackwing designation, Project Marzanna, refers to a Slavic goddess associated with death and rebirth; Bart definitely has the "death" part down, but the jury's out on the Rebirth angle.
- Minor Injury Overreaction: Because of her ability, nothing ever hurts her. So when someone (Farah) does by stabbing her, the feeling of pain totally overwhelms her.
- No Social Skills: Because of her background, she doesn't understand basic human interactions or motivations, or even commonplace concepts like hotels.
- No Good Deed Goes Unpunished: In season 2 she's disillusioned with what she believes is her role as the universe's weapon so she withholds killing people she gets the vibe she's supposed to. Unfortunately this enables people who aren't threats to rise to power as villains like Suzie, and Ken.
- Not So Invincible After All: Farah manages to stab her after the latter moves in to kill Dirk.
- Pay Evil unto Evil: How she chooses her targets — she has psychic abilities that lead her to people who harm others. In her actress's words, she is "the Delete key of the universe".
- Play-Along Prisoner: As an extension of her Plot Armor, the universe won't allow her to be held anywhere against her will. Prison doors are always unlocked for her.
- Plot Armor: The universe won't allow her to be harmed, so for instance if she puts a gun to her head and pulls the trigger the gun will jam, then work perfectly well when she needs to use it to shoot somebody. One of her targets throws a knife at her at point-blank, but it hits pommel-first and bounces off, allowing a Catch and Return. She suffers a Villainous Breakdown when Farah gives her a long-coming Beat Down, but even then, Ken notes that they still hadn't been caught all the way back to their hotel room, so the armor was still in effect.
- Sacrificed Basic Skill for Awesome Training: All of her killing prowess comes with a certain level of isolation and childlike obliviousness. She doesn't understand getting what she needs/wants from anything other than murder.
- The Scourge of God: Possibly literally.
- Shadow Archetype: Shares Dirk's "everything is connected" philosophy. They each realize this about the other when she finally catches up to him, which leaves her bewildered.
At first a nerdy, friendly tech trapped in difficult and bloody circumstances, Kens side job as a hacker lands him face-to-face with some odious characters, including Bart. Later captured by Blackwing, he gradually becomes hardbitten and driven by the need for control.
- Above Good and Evil: He explains to Mr. Priest that in his world as the new head of Blackwing, there are no "good guys".
- Action Survivor: Slowly turns into one thanks to Bart's violent antics.
- Anti-Hero: Admits to helping criminals for money, but sees himself as a decent guy; later, as head of Blackwing, he justifies his moral compromises as being for the greater good.
- Alone with the Psycho: Bart is definitely a psycho, even when she and Ken start traveling together.
- Black and Nerdy: His first scene was of him doing a job on his laptop.
- Cloudcuckoolander's Minder: Once he gets on board with Bart, he's in charge of helping her navigate through civilization (he has to tell her shampoo isn't for drinking) and making sure they don't get arrested. During season 2, he kind of ends up being Friedkin's minder, at least until he gains security clearance equal to his.
- Distressed Dude: Before he befriends Bart, and becomes one again when captured by the Blackwing.
- The Dog Bites Back: Ken is a Butt-Monkey in the grand scheme of things starting with his first scene, which is why he relishes his later role as head of Blackwing.
- FaceHeel Turn: By the end of season 2, he is the new director of Blackwing and has made it his personal mission to apprehend the Blackwing subjects. To drive the point home, even Bart is starting to think he's supposed to die.
- Girly Run: Seen when running away from Bart.
- Guile Hero: As of season 2, he's grown into one, using his smarts and Hugo's stupidity and desperation to get out of the taxi and try to find Bart.
- Hyper-Competent Sidekick: Becomes this to Hugo in season two, originally to get himself out of confinement. Later on to get his hands on sensitive and fascinating intelligence. In less than a week he ends up basically running operations at Project Blackwing.
- Jumped at the Call: Once he gets over the shock of being kidnapped by Bart and discovering the universe doesn't work the way he thought it does, he's over the moon at the fact he has a destiny.
- Know-Nothing Know-It-All: By the end of season 2, Ken has become this. He seems to think that only he understands the entirety of the situation with Dirk and others like him when the exact opposite is true. He calls Dirk a freak, goes on a rant about how "he doesn't understand his abilities" and basically acts like the entire situation that they're in is under his control when it just isn't. At all.
- Odd Friendship: Has developed friendships with both Bart and Hugo, two skilled and remorseless killers both of whom have kidnapped him against his will only later to need his help and guidence.
- Only Sane Man: To be fair, anyone would look sane next to Bart. Later, in Project Blackwing, Agent Friedkin calls him the only smart person in the entire building; he might not be entirely wrong.
- Sanity Slippage: Witnessing the righteousness of Bart's various murders slowly edges Ken into believing her rhetoric about destiny and when he figures out his part in the larger scheme of the climax, he looks as happy as he does unhinged. Surprisingly averted in season two where he has spent over two months locked up in a Taxi cab because Hugo sincerely believes it's related to his super power. Which he does not have.
- The Smart Guy: An intelligent engineer and hacker. He also has a clear head and adapts well to situations. In Season Two, despite having no qualifications and not actually working there, ends up running field operations at Project Blackwing, despite being their prisoner barely a week ago.
- Techno Babble: Is able to have entire conversations in Blackwing technical talk, which he then has to explain to Hugo.
- Well-Intentioned Extremist: Slips into this over season 2. As he learns about Blackwing's secrets and subjects he comes to believe in their mission to the point where he's willing to shoot Dirk in the legs just to keep him in the facility.
Col. Scott Riggins
- Played by: Miguel Sandoval
The senior of the two CIA agents watching the Project Blackwing subjects at the start of the series, a level-headed and fatherly man.
- Cool Old Guy: Despite his age he'll go toe-to-toe with The Rowdy Three and is able to deck the much younger and bigger Hugo Friedkin with a single headbutt.
- Parental Substitute: He seems to consider himself this to the Project Blackwing subjects, especially Dirk, although the feeling doesn't appear to be mutual.
- Put on a Bus: At the end of season 1; does not appear in season 2.
- Those Two Guys: Initially this with Hugo.
- Token Good Teammate: To the CIA. He views the Blackwing subjects as people, not experiments, and wants to convince them to return of their own free will instead of kidnapping them. He is also horrified when Hugo holds a gun to Amanda's head to threaten the Rowdy Three and tries to stop him. Unfortunately, his scary new boss ends up sidelining him for this attitude.
Sgt. Hugo Friedkin
- Played by: Dustin Milligan
At first Col. Riggins's junior officer; a trigger-happy meathead who eventually gets promoted to be the head of Blackwing for, well, exactly those qualities.
- Affably Evil: Is a professional killer who has no problem gunning down targets on the job. Submits his prisoners to electric shocks in order to test their abilites. He is also insecure, friendly and almost endearingly child like.
- Ambiguous Disorder: Season 2 shows hints that he may have some kind of disorder, with his childlike approach to everything he doesnt understand, and his frustration, distress, and anger at himself for his unintelligence. His lack of patience or impulse control also seems to be part of it, with him even outright saying that if he thinks of something, he has to do it.
- Apologetic Attacker: He apologizes to Estevez after shooting him. And then proceeds to shoot him again.
- Armor-Piercing Question: Mona asks him one to trigger his HeelFace Turn.
- Ascend to a Higher Plane of Existence: After being impaled and shoved into an interdimensional portal, he arrives, unharmed, in the "backstage of reality".Hugo: Oh, now I get it!
- Authority in Name Only: Takes over as supervisor of Blackwing and instantly finds himself over his head, failing to understand not only how to do his job but what his job even entails. This leads to him panicking that his bosses will terminate him when they find out. It gets so bad that Ken, his former prisoner, ends up running operations due to his abilities and intelligence. Eventually even loose cannons like Mr Priest prefer to work around Hugo, as they are looking for someone competent to give orders.
- Ax-Crazy: His first response to anything is to aim his weapon at it. Initially, this is played for laughs, and in the first episode it saves Farah when his stray bullet kills the drone about to murder her, but as the series goes on it gets less and less funny. In season 2, he's dealing with Mr Priest, who is just as trigger-happy but not as stupid. In episode 3 he finds himself telling Priest not to take the shot, which even he seems to realise is ironic.
- Dumb Muscle: A highly-trained CIA agent with the face of a Calvin Klein model, the biceps of Thor, and the approximate brains of a kumquat. Deconstructed as he's aware of it and frustrated about it, becoming distressed and conflicted as his desperate attempts to think and understand are thwarted by his utter lack of impulse control.Hugo: It was a thought in my head so I have to do it!
- Even Evil Has Standards: While more than happy in season 1 to gun down acceptable targets while on the job, even collateral damage like poor Detective Estevez, in season 2 he eventually balks at unnecessary civilian casualties and refuses to feed people to the Rowdy Three due to the horror of experiencing their power first hand.
- Foil: To Dirk, interestingly. Both observe that they have little understanding of what's going on a lot of the time, and have incredibly poor impulse control. However, while Dirk generally finds this to be relaxing (as he tries to find connections rather than impose control), Hugo finds it frustrating and distressing. Similarly, Dirk's lack of impulse control usually ends up working out for him and he still shows some restraint, while Hugo is a hair's breadth away from doing something violent almost constantly, and his lack of impulse control makes it very difficult for him when he's actually trying to think things through.
- General Failure: He wasn't very intelligent to begin with, and being placed in charge of Blackwing has done nothing but expose more of his incompetence. At the least, he's smart enough to recognize that he'd get the axe if his superiors found out he screwed up.
- HeelFace Turn: While trying to keep Mona and Dirk from leaving Blackwing with Project Moloch, they manage to convince him to help them move through the facility under the assault of the Kellack Knights.
- Heel Realization: Openly questions whether he's the villain and whether he was just too stupid to realize it, when he realizes that all of the chaos of season 2 is happening because he caused Molochs stroke by moving him to Blackwing, thus weakening the barrier between Earth and Wendimoor.
- Impaled with Extreme Prejudice: Lord Badevil stabs him through the chest from behind with a scissorsword. Not instantly fatal, but doubtful he would've survived if Ken hadn't pushed him through the portal into the backstage of reality.
- I've Come Too Far: In the second season finale, his moral choice waffles between a Heel Realization and I've Come Too Far. He's realized he might be the bad guy, but he's put so much work into what he's done that he's not willing to throw it away.
- Not-So-Harmless Villain: Shows shades of this when he threatens Amanda's life, and comes into it fully when he manages to become head of Blackwing, at which point he kills Estevez and sends the army after the Rowdy Three and Bart.
- Not Quite Dead: Maybe. While being stabbed by Lord Badevil at the end of season 2 should have killed him, Hugo manages to wake up in the Void of Reality seemingly unharmed.
- Obliviously Evil: Ignorant enough to not realize he and Blackwing are the bad guys. He genuinely wants to do the right thing. And he's stupid enough to not realize that "killing innocent people" very rarely is the right thing.
- Odd Friendship: With Ken apparently, as Ken is the only one who seems willing to help him. Ken also seems to be the only one trying to explain to poor Hugo what is going on. Then again, forming emotional bonds with his kidnappers seems to be a thing with Ken.
- Older Than They Look: Possibly. In Season 1, we see him in dress uniform, and his ribbons include both the Kuwaiti and Saudi Arabian Kuwait Liberation Medals from the Gulf War. The Saudi medal in particular was only awarded to US servicemen who participated in Operation Desert Storm, from January to February 1991. Since Season 1 takes place in 2016, that would make him at least 42 years old, if he was the minimum enlistment age of 17 at the time. Dustin Milligan, the actor portraying him, is only 33. Though this could be another example of Artistic License Military.
- Redemption Equals Death: After being impaled, he draws on Ken who is trying to keep Dirk from completing his case. Then Ken kicks his lifeless body through the portal, which gets stuck in the inbetween space.
- Surrounded by Idiots: Yeah, really. Claims he's this in Episode 6 of Season 2, when he finds out that the man he believed to be his assistant is actually just a lieutenant and his name is Assistent, with an 'e'. Hugo declares that this is stupid and that everyone in the building is stupid, with the only exception being Ken.
- Those Two Guys: Starts as off as this with Riggins.
- Took a Level in Kindness: Between the first and second season. And downplayed. So very downplayed... In the first season, Hugo disobeyed a direct order to not take a shot at Todd, tackled Dirk despite Riggins trying to keep the situation calm, was prepared to shoot a fleeing Amanda in the head for biting his hand to get away from him, and ruthlessly gunned down Estevez. In the second season, as the still-very-much-a-bad-guy head of Blackwing, he shows a modicum of restraint in his methods and a commitment to bringing in subjects alive while minimising civilian casualties, rather than murdering everyone outright.
- Villainous Breakdown: In the finale of season 2, during the invasion of Blackwing, when he realizes that everything that's happened is his fault for moving Moloch to the facility, which resulted in Moloch having a stroke and the doorways to Wendimoor opening up. Comes with a side of Heel Realization that he was just too stupid to realize he was the villain of the story.
- Well-Intentioned Extremist: Genuinely wants to be doing the right thing, but by his own admission, was too stupid to realize he's the bad guy until it was too late.
- Played by: Alan Tudyk
An unhinged Blackwing operative.
- Affably Evil: When he's not trying to bring in dangerous subjects, he can be downright civil. Mind you, he likes to let his guns do the talking for him.
- Ax-Crazy: Doesn't take much to provoke him into murderous behaviour, as Friedkin, Amanda and Vogle quickly figure out.
- The Dreaded: Immediately recognized by both Vogel and Dirk; both shit themselves. Presumably he has this reputation with other Blackwing subjects also. Though even he's wary of Bart.
- Even Evil Has Standards: Crossing over with At Least I Admit It, at the end of season 2, Priest seems to look down on Ken for thinking he is acting in the greater good even though he's absolutely gone through a FaceHeel Turn.
- Eviler Than Thou: Makes Friedkin look reserved and calm, which is impressive considering how Ax-Crazy he was.
- Good Scars, Evil Scars: Panto gives him a parting slash right down the middle of his face, leaving a jagged scar from his forehead to his chin.
- Nightmare Fetishist: He gets positively giddy whenever things get weird.
- Trigger Happy: Priest has a VERY itchy trigger finger.
- Played by: Amitai Marmorstein
Friedkin's second-in-command at the Blackwing facility.
An elderly man in a coma named Francis Cardenas. He was found as a baby by the Cardenas family on a boat that mysteriously fell out of the sky onto a field in Montana.
- Chekhov's Gunman: Introduced in the Season 2 premiere as Blackwings most powerful subject, then promptly forgotten until late in the season, when he turns out to be the creator of Wendimoor and the cause of nearly everything thats been going on.
- Cool Old Guy: Was this for Dirk as a child.
- Foreshadowing: Moloch's Blackwing symbol is shown before the arrival of the Bergsberg field boat, the Infant Male Pollock Francis, setting up his connection to the events of season 2.
- Meaningful Name: His Blacking designation, Project Moloch, refers to the god/demon Moloch, who was heavily associated with child sacrifices, but the word itself comes from the Hebrew word for "king". It could be argued that Wendimoor's existence is Powered by a Forsaken Child (Moloch himself), and he eventually becomes Wendimoor's king upon his return there in the season 2 finale.
- Power Incontinence: His dreams become real. All his dreams. Whether he's trying to or not. Sometimes this is fun stuff, like the air gun; sometimes it's a flying purple people eater. And sometimes it's an entire autonomous world based on his and his brother's childhood fantasy stories. Gets even worse after he has a stroke while in a coma, breaking down the walls that separate the real world from Wendimoor, allowing the Mage to pass through and setting off all the bad stuff from season 2.
- Younger Than They Look: On the outside, he's an old man, but on the inside, he's still the young age he was when he fell into a coma. When he returns to Wendimoor, he takes the form of his young self.
- Your Mind Makes It Real: He is "the boy" Dirk is meant to find, and has the power to bring forth things from his imagination into reality, which is why he's the "most powerful subject" Blackwing ever found.
- Played by: Alexia Fast
A woman named Mona Wilder with the ability to shapeshift into seemingly anything. She is a self-proclaimed holistic actress.
- Ambiguously Human: According to Ken, Mona's "real" form might in fact be just a few molecules that can assemble other matter around them to give the impression of shapeshifting.
- Beware the Silly Ones: Soft-spoken, endearingly ditzy, often confused, very much a Cloud Cuckoo Lander...and capable of turning into a fully-functional cannon and killing a room full of heavily armed men in one shot.
- Cloud Cuckoo Lander: Spending most of her time as various inanimate objects has made her a little...weird. She can be anything, but she doesn't know what she's supposed to be, and she apparently doesn't consider turning into a chain and choking someone to be attempted murder. Since she can apparently do much more drastic things, though, that one kind of makes sense.
- Early-Bird Cameo: Was present all throughout season one as the stress toy in Dirk's possession and later Martin's, and ultimately Hugo's.
- If I Wanted You Dead...: She tells Friedkin that if she wanted to kill him, she wouldn't bother turning into a "silly little bear". Instead she'd turn into an aircraft carrier and crush the entire facility.
- Meaningful Name: Mona's designation of "Project Lamia" is a reference to the poem of the same name by John Keats, wherein the titular Lamia is a shapeshifter who gets trapped in the form of a serpent.
- Shapeshifter: She can turn into anything from a bubble to a race car, which allows her to easily infiltrate and move around Blackwing undetected. Her limits are implied to be very high, since Ken clarifies calling her a shapeshifter is too simple.
- Shapeshifter Mode Lock: A self-inflicted version. If she spends too long shapeshifted, she'll forget she was ever anything else. Apparently, when Blackwing first brought her in she'd been a chair for six years.
Residents of Seattle
The Spring Family
Patrick Spring / Edgar Spring / Zachariah Webb
An enigmatic recluse, murdered at the start of the series under mysterious circumstances.
- Gadgeteer Genius: He built a time machine that doubles as an unlimited electrical supply and a soul transference device using 1880s technology.
- Guns Akimbo: He dual wields a pair of revolvers tricked out with extended drum magazines.
- He Who Fights Monsters: His life is dedicated to fighting the body-swapping cult and ultimately meets the end of his life because of it.
- Nice Job Breaking It, Hero!: His multilayered execution of this trope is examined in full during the penultimate episode.
- Posthumous Character: Subverted. His younger self is very much alive. Kinda.
- Steampunk Gadgeteers: His armor resembles this.
Patrick Spring's daughter, who was kidnapped by the Men of the Machine.
Seattle Police Department
- Played by: Neil Brown Jr.
A police detective hellbent on rescuing Lydia Spring.
- Character Death: Friedkin kills him at the end of season 1 in order to cover up the whole Men of the Machine incident.
- Cowboy Cop: Both he and Zimmerfield disobey direct orders from their superior when trying to find Lydia Spring.
- Hair-Trigger Temper: Becomes more angry and unhinged after Zimmerfield's death. This is most clearly demonstrated when he breaks into Todd's apartment and hits him if Todd says something he doesn't like.
- Hurting Hero: He's devastated by his partner's death, to the point of walking out of the Seattle police department and engaging in a suicidal campaign against the Men of the Machine.
- Sanity Slippage: He rapidly begins coming apart at the seams as the case becomes more and more bizarre.
- Played by: Richard Schiff
The Men of The Machine
The Men of The Machine
Originally a group of hippies who discovered a machine that they could use to swap bodies with animals or people. They used this to take over the lives of rich or influential people.
- Ancient Conspiracy: They've been operating for fifty years, worming their way into powerful positions in the government.
- Body Surf: They use the machine to switch souls into new bodies, allowing them to infiltrate powerful governments and ideally live forever.
- New-Age Retro Hippie: The group started out as a psychedelic hippie commune that was squatting in Zachariah Webb's house. It has since become a sinister cult of brainwashed nutjobs.
- Played by: Aaron Douglas (Rimmer), Mackenzie Gray (Lux)
An ambitious member of the Men of the Machine who attempts to take over from the former leader, but his plans are disrupted by the intervention of Dirk and Todd.
- Big Bad: He's the guy behind the group's activities in season 1.
- Beware the Silly Ones: He looks and sounds like Mr Plinkett, dresses like a loser, and is just as clueless about what's going on as the rest of the characters. However, none of this makes him any less dangerous.
- Dragon Ascendant: He was originally not the leader of the Men of the Machine, but seized control after Jake Rainey was killed.
- Even Evil Has Loved Ones: Despite being a ruthless kidnapper and murderer, Rimmer does love his pet dog.
- Not-So-Harmless Villain
- White-Dwarf Starlet: He was forced into the body of Gordon Rimmer when he was just getting into his groove as mega rock star Lux Du Jour and hasn't been able to let go until towards the end of season 1.
- Played by: Matthew Bissett (Original), Shane Nicely (Eighties), Jessica Lowndes (Current)
The original leader of the Men of the Machine.
- Gender Bender: He was originally a man, but by the time of the events of the series, he's in a woman's body.
- Greater-Scope Villain: Despite being the leader and founder of the Men of the Machine, Rimmer is the main force antagonizing Dirk and Todd, while Rainey only has two scenes before being killed.
- Killed Off for Real: He's killed by Patrick Spring.
Residents of Bergsberg
- Played by: Tyler Labine
The Sheriff of Bergsberg.
- Adorkable: He's never had to do any real police work before and it shows, but he makes an honest effort at it.
- Bunny-Ears Lawyer: At first he seems to be a Clueless Sheriff, but he knows exactly what "holistic" means and his detective skills impress Farah.
- Foil: For Estevez. Both are cops who end up assisting with Dirk's investigation, but where Estevez is abrasive and so by-the-book (until he isn't) that he's unable to see the forest through the trees, Hobbs takes all the weirdness in stride far more readily.
- Minnesota Nice: Montana, not Minnesota, but the same idea. He's a small town sheriff who is ridiculously polite and courteous befitting his small town roots.
- Named After Somebody Famous: He was named after Sherlock Holmes.
- Nice Guy: His Establishing Character Moment shows him appear to tell Todd he has to move his car and go out of his way not to give him a ticket or anything, making it clear that even though he should be towed, he can just move it. And he only gets nicer from there.
- Played by: Izzie Steele
The rather offbeat Police Deputy of the town.
- Adorkable: Very. She's enthusiastic and upbeat and lets out a big cheer after Farah beats Panto.
- Bi the Way: Mentions she's bi when asking if Dirk and Todd are a couple.
- Clueless Deputy: She's commonly drunk and/or stoned on duty, and seems pretty clueless in general.
- Police are Useless: Really doesn't care that much about her job. Mostly cause there's little to no crime to police. In fact, she only signed up because Sherlock's her best friend and she wanted a reason to hang out with him all day.
- Precision F-Strike: Loudly announces that she wants to "F[beep] everybody here" at the Sound of Nothing while under the influence of Suzie's spell.
- Stoners Are Funny: She's pretty much out of her head from the moment we meet her, although she comes down in later episodes.
The Boreton Family
- Played by: Amanda Walsh
A middle-aged woman living in Bergsberg with her husband and rebellious son.
- Alpha Bitch: The book club meeting proves that she was the bitchiest, most popular girl in school. A car accident (that she caused by driving under the influence of pills) led to her taking a level in kindness and humility, but as soon as she gets a taste of power, she's back to being a huge bitch.
- And I Must Scream: She's locked in the train that flies around Wendimoor for the rest of time as her pre-wand self. Her realization of this triggers a Rapid-Fire "No!" followed by a final Big "NO!".
- Asshole Victim: While at first it seems that she was given the short end of the stick in every aspect of her life, in reality she was a borderline sociopath Alpha Bitch to start with before she broke her hip in a car accident.
- Ax-Crazy: Once she gets the magic wand, she takes a flying leap off the deep end and starts killing people left and right, all while insisting that she's the victim.
- Call-Back: The shirt Suzie wears to Sound of Nothing is of Lux Du Jour.
- The Dragon: The Mage asks her to be his partner and kill Dirk Gently for him so they can rule Wendimoor together. She accepts. And when he has his Villainous BSoD, she decides she doesn't need him.
- Dragon Ascendant: Declares Wendimoor to be hers after the Mage gives up on it.
- Drunk with Power: She is a woman going mad with power as she gets back at her abusers. As it turns out, she isn't getting back at abusers but an Alpha Bitch laid low gaining back enough power to fall back into old habits in new and horrible ways.
- Evil All Along: She's introduced as a sweet, if slow woman who is friendly and put upon by people around her. Turns out she's only been this way since she had her accident and the first chance she gets she goes back to her old ways but even worse.
- Evil Makeover: While her clothes do get fancier after finding out how the wand works, it's not until she gets to Wendimoor that the full evil makeover kicks in, including a pointy, iron crown and red eyeshadow that looks like blood seeping from her eyes.
- Foil: For Todd. Both have disabling conditions (Suzie's broken hip, Todd's pararibulitis) and both have done horrible things to people they knew in the past. But where Todd sees his pararibulitis as a much-deserved penance for his terrible behaviour and is driven by a desire to make things right, Suzie is utterly delusional about why everyone hates her. When she and Todd meet face-to-face in Wendimoor, he even says that taking control of one's life is about fixing yourself, not everything else, proving that he has genuinely learned from his mistakes, while Suzie still hasn't grasped her failure as a human being.
- From Nobody to Nightmare: From a handicapped and much abused housewife that implicitly peaked in high school to a spellcaster in a world where no one else is, implied to become the prophesized apprentice of a dark wizard that threatens an entire kingdom from another dimension.
- Hate Sink: She seems to be made to be as unlikable as possible when she gets ahold of the wand.
- God Save Us from the Queen!: Aspires to be this; it intensifies even more once she arrives in Wendimoor and gives herself another magic makeover, complete with scary goth crown.Lord Badevil: Hail to the Mage!
Suzie: No, hail to me.
- It's All About Me: She broke her hip in a car accident that she caused while high. When it was her turn to drive carpool. She neglects to remember or even apologize for maiming or killing the son she was driving of one of the women she claimed "abandoned" her after it.
- Laser-Guided Karma: She finds a punishment for her misdeeds, ending up trapped on the flying train in Wendimoor forever.
- Laughing Mad: Once she really descends into villainy, she starts cackling maniacally pretty much the entire time. Doubles as Hell Is That Sound since her crazy chortling comes to herald her arrival.
- Meaningful Name: Before gaining the magic wand, Suzie Boreton has a pretty dull life.
- Minion with an F in Evil: She proves quite incapable of performing the only task given to her by the Mage. The only spell she manages to cast does nothing but give the team a moment of glee and camaraderie, after which she loses the wand. She manages to level up in her evil soon after, however.
- Morality Pet: Her son. She's overtly horrible to everyone else, but for him she returns to the scene of a massacre to retrieve his phone. It's only after she turns him into a toad that she fully commits to her role as the villain.
- Never My Fault: Her entire motto through life. The Cold Open of Episode 10 really highlights this, as she claims the accident was in no way her fault.
- No-Sell: While on a full-on magic rampage, she shrugs off a direct hit from Farah, and a volley from Priest, before being expelled from the building.
- Shadow Archetype: She's clearly what Todd could have ended up had he never learned from his mistakes and took a level in jerkass.
- Only Sane Woman: She is considered one for the entire cast in the second season, having a family and a dead-end job. Her beginning even mirrors that of Todd's in the first season. Subverted when it turns out she's not what she appears.
- Took a Level in Jerkass: From selfish, narcissistic washed-up Alpha Bitch to murderer attempting world domination.
- Vain Sorceress: Subtle, but most of the spells she masters easily are ones that do her makeup or give her nicer clothes.
- Wrong Genre Savvy: She is adamant that she's the heroine in a Changeling Fantasy who through the intervention of a magical world gets to escape her dreary life where no one appreciates her into one where she finally gets everything she deserves. Absolutely everyone else notices that she's actually an entitled Jerkass who gets her hand on some power and goes on a self-indulgent rampage with it. Lampshaded in the second season finale when she interrupts the opening narration to give her own slanted account of things.Suzie: And then she lived Happily Ever After - or else!
- Played by: John Stewart
- And I Must Scream: It becomes clear in episode 8 that he is still mentally present even after Suzie cast a charm on him, but is almost completely unable to interact with the world, save for a perfunctory "hunh" sound.
- Fighting from the Inside: Limited to "hunh" in his communication with Tina and Farah, he is able to dig deep and get out the word "quarry" when Tina desperately begs him to tell her where Hobbs is. It clearly takes a lot of effort for him.
- Once for Yes, Twice for No: Tina figures out that the "hunh" sound Bob makes when asked questions is the only communication he is capable of, and she and Farah are able to use this to get simple binary answers out of him, by having him "hunh" for "yes" and stay silent for "no."
- Played by: Jared Ager-Foster
- Baleful Polymorph: He gets turned into a frog after the concert by his mother. He turns back after Moloch undoes everything.
- Bratty Teenage Son: For the first half of the season, we generally only see him yelling at his mother or complaining about how unfair his life is.
- Freudian Excuse: He's always felt like his mother never wanted him, which is why he's such a jerkass to everyone.
- HeelFace Door-Slam: After realizing his Freudian Excuse he resolves to be a better son to Suzie. She turns him into a frog. Though he gets better by the end of the season.
Denizens of Wendimoor
The Trost Family
- Played by: Christopher Russell
Member of the Trost family in Wendimoor, and lover of Silas Dengdamor. Blamed for the disappearance of Silas's brother, Farson. On a quest to fulfill a prophecy by finding Dirk Gently.
- Ambiguously Bi: He's in a loving relationship with Silas, but also tells Bart she is "a beautiful woman".
- Badass Gay: He's a competent swordsman who's in a star-crossed relationship with Silas.
- Back from the Dead: Killed by the Mage's men, then brought back by Francis.
- Improbable Weapon User: Uses a sword shaped like scissors (which are apparently the norm in Wendimoor).
- Master Swordsman: Frija Dengdamor explicitly describes him as the greatest swordsman in Wendimoor, and later so does he.
- Savvy Guy, Energetic Girl: Savvy Guy to Bart's Energetic Girl.
- Star-Crossed Lovers: He and Silas are basically Romeo and Juliet.
- You Gotta Have Blue Hair: His hair is pink and white, like all members of his family.
- Played by: Anja Savcic
Panto's sister, trying desperately to keep outright war from breaking out between the Trosts and the Dengdamors.
- Boyish Short Hair: Has a pink pixie cut.
- Only Sane Man: With Panto gone, she's the sole remaining Trost who thinks jumping headlong into war with the Dengdamor family over misunderstandings, especially with a much bigger threat on the horizon, is a bad idea. Also the only one who opposes buying guns from the Mage.
- You Gotta Have Blue Hair: Like her brother, pink- and white-haired.
The Dengdamor Family
- Played by: Lee Majdoub
Lover of Panto Trost, son of the Dengdamor matriarch. Like Litzibitz, he's trying to prevent the feud from escalating. Unfortunately, also like Litzibitz, his family isn't listening to him.
- Bad Liar: He has to explain to his mother where Panto went. Since he isn't about to spill the beans about either their relationship or Panto trying to fulfill the prophecy, he goes with...Silas: Uh, I dueled him on a cliff. He stumbled on a rock and...fell five hundred feet and...landed on a rock, and his head...exploded.
- Back from the Dead: Killed by the Mage's men, then brought back by Francis.
- The Idealist: Truly believes that peace between the two families is possible and that Panto will be able to find the boy and fulfill the prophecy.
- Inadequate Inheritor: His mother takes every chance to make it very clear he's a disappointment, especially because he's not as good a swordsman as Panto.
- Only Sane Man: In counterpart to Litzibitz, the only Dengdamor who seems aware of the fact that the feud between the two families is built mostly on groundless suspicion and that the threat of the Mage is a far greater problem. The comparison is further enforced when he offers to team up with her.
- You Should Have Died Instead: His mother says this after Farson is seemingly killed by the Trosts.
- Played by: Ajay Friese
The missing younger Dengdamor son, whose name is being used as a rallying cry for war.
The Santi Santiga
- Played by: Agam Darshi
- Back from the Dead: After Francis returns to Wendimoor, she's restored to life.
- Defiant to the End: She calmly tells Suzie Boreton that she's not afraid of her right before she's killed.
- Mentor Occupational Hazard: She's a mentor to Amanda and is killed by the bad guy.
- Seer: She was the one who foretold Dirk's arrival in Wendimoor.
The Kellum Army
- Played by: John Hannah
- Big Bad: Shaping up to be the main bad guy for Season 2, and most certainly the greatest threat in Wendimoor. Subverted. He's really a Disc-One Final Boss.
- Evil Brit: Well, he is played by John Hannah.
- Kick the Dog: One scene has him driving thumbtacks into Bob Boreton's face for no apparent reason. Bob can't actually feel it, because Suzie magically fried his brain, but that's basically pulling-the-wings-off-flies-level behavior.
- Let's You and Him Fight: Deliberately escalating the Trost-Dengdamor feud in order to make Inglenook easier to conquer. For example, he's selling deadly weapons to the Trosts and ordered his knights to kidnap the Farson, the missing Dengdamor son.
- Magic Wand: One with an odd, bent shape that allows him to hold and aim it like a rifle.
- No Man of Woman Born: Of a sort. While there was no explicit prophecy with those words, his final proclamation sounds an awful lot like one.The Mage: No one in Wendimoor can stop me!
Farrah: You're not in Wendimoor any more.
- Only One Name: Referred to as 'the Mage Kellum'. In the boys' stories he was just 'the Mage', but the name of the Kellum Corporation that was trying to buy their farm got mixed in after Francis went into the coma.
- Outside-Context Villain: After his breakdown, he decides he's done with Wendimoor, and he wants to conquer this world. As shown by Suzie, Earth weapons mean absolutely nothing to someone with Wendimoor's magic—and he's more experienced and wields a better wand.
- Villainous BSoD: Falls into one after learning he is destined to be defeated according to the drawing in the Cardenas' house. He snaps out of it after a villainous Rousing Speech from Suzie and decides to let her have Wendimoor while he wreaks havoc on our world instead.
- Boom, Headshot!: How he's killed by Ken.
- The Dragon: First to the Mage; then to Suzie.
- Meaningful Name: He is both bad and evil.
- White Hair, Black Heart: Has very pale hair and absolutely no compunctions about, say, shooting children.
- Would Hurt a Child: He shot Farson in order to provoke the Trosts and Dengdamors into a fight.
- Faceless Mooks: They all wear square-shaped helmets. A lot of the time, they are slaughtered by the heroes.
- Meaningful Name: They have the same name as Kellum Corporation, the big company that wanted to buy the Cardenas farm. This is because Project Moloch created Wendimoor after he saw his mother kill his father during an argument about selling the farm.
- Played by: Emily Tennant
A rainbow haired...person(?) who quickly grows attached to Dirk.
- But Now I Must Go: She leaves with the Rowdy 3 after giving Dirk a traffic cone (to eat?) and declaring that she will love him forever.
- Captive Date: She declares Dirk her boyfriend and keeps him tied up.
- Multicolored Hair: Primarily bright orange with streaks of various other colours.
- New-Age Retro Hippie: Her disguise on Earth. It fits her hair.
- No Name Given: If she has a proper name, it's never stated.
- Primal Stance: She doesn't seem to have mastered walking upright.
- Single Woman Seeks Good Man: She wants a boyfriend to live with her forever.
- The Nicknamer: Dirk's name is now Bibbit.
- Technicolor Eyes: Her eyes, like her hair are rainbow-hued.
- The Unintelligible: Speaks in garbled English, with maybe every 3rd word audible.