This page details the Guardians that don't make an appearance in the games proper, but are nonetheless important to the lore.
Many Guardians have perished over the centuries while combating the Darkness, leaving behind artifacts, armor, weapons, and knowledge waiting to utilized by those who follow in their wake. And in some cases, more than just their personal effects may linger...Beware of unmarked spoilers.
The Iron Lords
An order of early Guardians who became legendary for their exploits in defending the City. They gave their lives to seal away SIVA, a Golden Age technology which grew beyond control, with Saladin Forge and Efriedeet being the only known survivors. Their memory is honored with the Iron Banner limited time event in the Crucible.
- Badass Crew: They were considered to be this even by Guardian standards.
- Defector from Decadence: The Iron Lords were originally formed because they each realized that the various Ghost-powered warlords were misusing their powers and immortality for their own benefit, and set out to either convince the warlords to abandon their self-serving ways, or destroy them permanently.
- Final Boss: You fight Gheleon, Felwinter, and Jolder (or more accurately, the SIVA-mutated remains of them) at the end of Rise of Iron's story campaign.
- Good Is Not Soft: The Iron Lords fought to protect humanity from all threats (even other humans) by any means. Grimoire entries show they were even willing to destroy the Ghosts of warlords. Keep in mind that Ghosts cannot be replaced and that most modern Guardians consider lethal force an acceptable option to protect them.
- Heroic Sacrifice: All of them save for Saladin and Efriedeet died sealing away SIVA.
- Knight in Shining Armor: Not only did they go for this philosophy in fighting the Warlords, but it was also an aesthetic they went for, particularly the Titans, what with the swords and armor designs.
- The Leader: Seems to have been split between Radegast, who is described as "first among equals", and Perun, who was described as their "field commander".
- No Name Given: A ship in Destiny 2 heavily implies the Iron Lords used aliases, making most of them (barring Ashraven, who is Tinasha-3) fall under this trope.
- Order Reborn: At the end of the story quest of Rise of Iron, Lord Saladin decides to form a new generation of Iron Lords with the player Guardian as the first recruit.
- Savage Wolves: A motif used by the Iron Lords.
A male Exo Warlock. Felwinter's Peak, the former headquarters and memorial to the Iron Lords, is named after him.
- Amnesia Missed a Spot: Gheleon believed that whatever secrets Felwinter knew were still accessible and tried to get him to jog his memory by taking him to Clovis Bray facilities.
- Brutal Honesty: Seems to have been a philosophy of Felwinter's.Felwinter's Iron Bond: Such knowledge is often deemed offensive. That doesn't make it untrue.
- Code Name: Felwinter's Lie is named after the fact that "Felwinter" isn't his real name; his Ghost told him to use it to hide himself from someone who was after him for something he'd learned.
- The Cynic: Saladin says that he was. He certainly had some less that complimentary opinions on his fellow Iron Lords.
- Hidden Depths: There are some subtle implications that he had connections to the Warminds and Clovis Bray. He may possibly even have had some connection to the Nine, going by the lore tab on one of the Trials of the Nine gear mentioning a "lying robot" and one of the theories about the Nine being "deep orbit Warminds."
- Identity Amnesia: Felwinter remembered nothing about his past before his last reset, and it's implied he did this intentionally and instructed his Ghost to tell him to take the name Felwinter to hide his identity.
- Shotguns Are Just Better: Is the namesake for the infamous Felwinter's Lie shotgun. He also used it in life, as evidenced when he killed Citan.
- Crazy Survivalist: He liked to plan in the event that he wound up the last member of the Iron Lords.Jolder: "This is doomsday thinking. We have your back. Our plate is strong. When'll you need scavenged armor?"Gheleon: "If all of you were cut down around me, your Light drained past return, and my own armor was shredded. Fr instance."Efrideet: "You always know what to say to make us feel better."Gheleon: "I could hide under your bodies until the threat left. Then Id make a helmet from all your skulls and a breastplate from your ribs and gloves from your finger bones wrapped around mine."
- Creepy Good: His Grimore Card paints him in this light.
- I Call It "Vera": The first thing his Grimore Card tells us about him:Gheleon wears three knives. Their names are Swiftling, Occam, Quietus. They did much of the work at Black Lona, in silence and at speed.
- Jade-Colored Glasses: Gheleon was noted to be a dour pessimist.
- Knife Nut: He uses three different knives, all of which he gave names.
- Weapon of Choice: Gheleon's Demise, the Iron Banner Scout Rifle in Year One.
A female Titan known for her beauty and lack of concern for her own safety. She was a close friend of Lord Saladin.
- Amazonian Beauty: Her beauty isn't just some Informed Attribute; underneath that helmet, she is very easy on the eyes... unless those eyes belong to the enemy. Then she's your worst nightmare.
- The Berserker: She always rushed head first into combat.
- Brainwashed and Crazy: Aside from what happens at the end of the main Rise of Iron campaign, it's starting to come to light that turning up the volume during the fight reveals that she's still alive and either begging for help or apologizing profusely to the player for their current situation.
- Face Death with Dignity: Subverted. Jolder's last expression is nothing, but sorrowful resignation as she sees Saladin screaming desperately as he runs to stop her from sacrificing herself and the Iron Lords.
- Lipstick-and-Load Montage: Her grimoire card depicts her putting on eyeliner (which she refers to as "battle paint") along with her armor while preparing for a fight with a warlord.Jolder smiled. "Tell Rience he can send two. Otherwise" Jolder finished the line of kohl with a flick of her wrist, leaving a sharp black wing at the corner of her eye. "My battle-paint will be for nothing."
- More Dakka: Her Weapon of Choice is the Machine Gun, meaning that the "Jolder's Hammer" weapon is more than just a namesake; it's a thorough dedication to her memory.
- Platonic Life-Partners: She and Saladin were the closest of the Iron Lords, which makes her sacrifice that much more painful for him.
A member of the Iron Lords. They lend their name to The Fool's Remedy, an Iron Banner sidearm in the second game.
A female Hunter and the Field Commander of the Iron Lords.
- The Strategist: Perun's tactical skill was so good that she was the Iron Lords commander in the field.
- Talk to the Fist: Her response to a Rage Quitting Guardian warlord who threatened to kill those who sheltered the Iron Lords, after a lengthy battle where both sides killed each other to no effect? Another bullet to the face.
- Weapon of Choice: Perun's Fire, the Iron Banner Fusion Rifle in Year One.
A male Titan who was the founder and first among equals of the Iron Lords.
- Heroes Prefer Swords: Despite Radegast being the namesake for the Iron Banner's Year One rocket launcher, Radegast went into battle wielding a sword.
So long as this sword was whole, the Iron Banner could not be broken.
- A fragment of his sword is a commonly found Titan Artifact called Radegast's Blade.
- Non-Indicative Name: With a name so close to Radagast, you'd be forgiven for thinking he was a Warlock at first.
- Not So Stoic: Tyra notes that his fury made him dangerous in battle, but he could often be controlled by it.
- Weapon of Choice: Radegast's Fury, the Iron Banner Rocket Launcher in Year One, and Radegast's Blade, a sword which would be a...
- Wrecked Weapon: As mentioned above, a small piece of his sword can be found and equipped by Titans.
A Warlock who composed the Iron Song.
- The Bard: Is described as such, signing songs to lift the Iron Lords' morale.
- Weapon of Choice: Skorri's Revenge, the Iron Banner Pulse Rifle in Year One.
- You Have Got to Be Kidding Me!: Skorri does not react kindly to people making backseat suggestions about her compositions.Gheleon: *sighs* You're STILL working on the Iron Song? Why don't you just change the meter if it bothers you so much?Skorri: Change the — are you kidding me? Why don't you just change to using a... a whip?Gheleon closes his eyes, turns, walks out.Skorri: 'Change the meter'. Unbelievable.
- Determinator: Silimar would find a spot, then Hold the Line against anything that came at it, no matter how many times he died.
- Eye Scream: His Grimoire card mentions a time he took a fatal blade to the eye during a battle with the House of Devils.
- Stone Wall: Silimar was a very "defense oriented Titan" who always sought to find a better way to defend oneself.
- Weapon of Choice: Silimar's Wrath, the Iron Banner Auto Rifle in Year One.
A Warlock who provided the drive to find SIVA.
- The Necromancer: Is described as this.
- Psycho Electro: His Grimoire entry focuses on him annihilating a large group of Fallen with his Stormtrance as he and Felwinter explore the Arabian Shores Dead Zone. This moment gives a brief glimpse into his personality and shows how unhinged his mind can be.
- Sanity Slippage: His obsession with finding SIVA took a toll on his sanity, leading him to think Felwinter was a Warmind at one point.
- Weapon of Choice: Timur's Lash, the Iron Banner Hand Cannon in Year One.
The ill-fated comrades of Eris Morn who were gathered together by Eriana-3 following the failed attempt to recapture the Moon with one purpose: infiltrate the Hive's warrens and assassinate the Hive Prince Crota.
A Warlock and survivor of the disastrous attempt to retake the Moon from the Hive, Eriana escaped with a deeply rooted hunger for vengeance. The first to learn of Crota's name and of the dead universe he calls home, she was the leader of Eris's ill-fated fireteam.
- The Atoner: She is aware that she is crossing some lines in her campaign to destroy Crota. Not that it stops her from doing it.Eriana-3: If I transgress in your eyes I ask for your forgiveness.
- Badass Gay: It is very apparent that Eriana's feelings for Wei Ning went beyond friendship. The Grimoire from the first installment strongly implied that a lot of Eriana's motivation for initiating the raid gone wrong was largely out of a desire to avenge Wei Ning (see the quote on Revenge Before Reason below), but the second game furthers this with the lore for the ship "Eriana's Vengeance.""Our first meeting, in the tower saloon...I knew then and there that I never wanted to be without you."
- Badass Longcoat: She appears to have been the previous owner of the Heart of the Praxic Fire Warlock chest piece.
- Catchphrase: "My name is Eriana-3, disciple of the Praxic Warlocks, marked by the Cormorant Seal."
- Death Seeker: As the lore of the "Eriana's Vengeance" attests:"Wei...I will see you again. But first...I have work to do."
- Dying Moment of Awesome: If the item Heart of the Praxic Fire applies to her, this is how she went out.
- Everyone Has Standards: Despite how ruthless she was in pursuing the Hive, even she found Toland's fascination with them unnerving.
- It's Personal: To a greater degree than Eris, even.
- Kick the Son of a Bitch: Her torture of a Hive Wizard could be seen as this.
- Jack Bauer Interrogation Technique: Pulled this on a Wizard during the invasion of the Moon by cutting away pieces of its mind.
- Jumping Off the Slippery Slope: Was getting dangerously close to this by the time of her ill-fated mission against Crota, as she began resorting to things like torture and use of Darkness-imbued weapons to get what she wanted.
- My God, What Have I Done?: In her last moments before entering Crota's realm, after seeing all her friends die, Eriana comes to realize that her plan to assassinate Crota wasn't justice for the fallen, it was revenge for Wei Ning, and all it accomplished was getting good Guardians that the City needed killed. Just before she enters Crota's Ascendent Realm, she tells her Ghost to go to the place where Crota killed Wei Ning and deliver a message begging her friend's forgiveness.
- Not So Different: While she was interrogating the Wizard, it showed Eriana how it had tortured an Awoken in a similar fashion, saying that Eriana and the Wizard were the same. Eriana didn't take kindly to the comparison.
- Playing with Fire: She appears to have been a Sunsinger, and was highly enthusiastic about frying the minions of the Darkness.
- Revenge Before Reason: Killing as many Hive as possible seemed to be her greatest goal in life.Eris: You would wield a weapon of the night?
Eriana-3: For herthem? I will butcher any who stand in my way with even the darkest blade.
- Sanity Slippage: Wei Ning's death clearly caused her mental state to decline quite a bit, causing her to become increasingly violent and ruthless.
Toland the Shattered
Once an esteemed Warlock, Toland somehow communed with the Darkness, causing him to completely lose his mind and create the Bad Juju rifle. Being an expert on the Hive, he was recruited by Eriana-3 and Eris Morn for their ill-fated assault on the Hellmouth, and presumably died there.
- Admiring the Abomination: He was very fascinated by the Deathsong of Ir Yût, and joined the fireteam in the hopes of learning more about it.
- Ascended to a Higher Plane of Existence: Contrary to what most believe, Toland isn't entirely gone. Though his physical body is dead, his spirit was trapped in the Ascendant Plane by Ir Yût. He has made attempts to contact Guardians in the living world, and even begun to build his own throne world. Strangely, Toland himself doesn't seem to be bothered too much by his state, and his main lament is that he can't go back to the Tower and taunt them with how right he was.
- Blue and Orange Morality: Toland has been so warped by his exposure to the Hive and the sword-logic that he can't really see the world in any other way anymore. When the Guardians finally defeat Oryx in King's Fall, he can only yell at them in confused anger because they didn't act like the Hive would and set Oryx's Taken Light free, and then killed Oryx and left without taking his place, leaving the Taken King's throne empty and with no one to replace it. For his appearance in Forsaken, he spends most of it berating the Young Wolf for not understanding the Sword Logic and how things work in the Ascendant Realm, and that they shouldn't be trusting him just because he's a friendly voice.
- Bunny-Ears Lawyer: He clearly wasn't all there mentally, but was very intelligent and skilled at his job. Indeed, he's indicated to be the only Guardian who ever understood the Hive's sword-logic, and was able to weaponize it in the form of the Bad Juju pulse rifle. His knowledge of the Hive may have even saved him, in a manner of speaking, as his understanding of their lore meant that he was able to communicate with the Hive and his soul survived Ir Yût's Deathsong.
- Death Is Cheap: This was his belief, for Toland understood that the Hive knew how to manipulate death and rebirth and sought to understand it. Ultimately, his mind and soul survived his physical body's death.
- The Exile: He was kicked out the City due to his madness and obsession with the Hive.
- Friendly Enemy: According to his entries in his journal, and his words after Ir Yût killed him, Toland was actually friendly toward the Hive, having delved so deep into their lore he was more concerned with learning from them than fighting them. Curiously, the Hive also seemed to be friendly toward him in turn, with Ir Yût engaging in conversation with Toland. However, the Hive have a very... warped definition of friendship, and Toland's conversation with Ir Yût resulted in his physical death and his soul being cast adrift in the Hive's various Ascendant Realms.I, too, am detached from my source. The charming Ir Yût made her introductions, and I was very pleased to meet her. We had a conversation, a little tête-à-Yût, a couple old wizards exchanging definitions.I defined myself a friend. She defined for me the quiddity of death, and she sang the song of that fearful autonomy. Revelation, my friends, it does go down hard. The definition killed me. The killing redefined me.
- In his brief appearance in Forsaken, Toland points out that it's not wise to trust a voice just because it seems helpful and friendly. Just because someone is pleasant doesn't mean that they're not going to horribly murder you. A friendly enemy is still your enemy.
- Gibbering Genius: It's clear he understood quite a bit about the Darkness and its place in the universe, but the way he went about explaining it is... less than coherent.
- Hearing Voices: He heard the Darkness speaking to him. It did not help with his sanity, though it may have been what kept his soul intact after his encounter with Ir Yût.Eris: And how do you know this?
Toland: It was told to me.
Eris: By the Speaker?
Toland: By the Darkness itself.
- Ignored Expert: He, along with Lord Shaxx, tried to warn the Vanguard not to send the army to retake the Moon.
- Keeper of Forbidden Knowledge: He knew the Hive better than anyone. This may have been a bad thing. After all, the Tower doesn't exile Guardians for no reason...
- Oh, Crap!: Has one of these moments upon encountering Mara Sov in the Ascendant Realm. For all his work studying the Hive and their sword space, Mara completely outclasses the Warlock and sends him running in fear.
- Power of the Void: He shows up prominently in the Voidwalker's version of "The Shard" mission, so it's very likely he specialized as a Voidwalker.
- Spirit Advisor: Attempted at least. He's trying to contact your Guardian from the Ascendant realm he's stuck in and help them out, but they can't hear his communications.
- These Are Things Man Was Not Meant to Know/Go Mad from the Revelation: His delving into Hive lore and the nature of the Darkness pushed his mind to the breaking point. When he finally confronted the Hive as part of Eris' fireteam, he was more interested in talking to them than fighting them, and in doing so he sealed his fate... though from his perspective that's not so much a bad thing.
- Tome of Eldritch Lore: Toland's journal is treated as this. After getting the schematics for Bad Juju, Banshee-44 gives it to Ikora Rey for "containment". Your Ghost gets to read through a copy of it given to you by Eris, although it's not clear if this is the entire journal, as it doesn't seem to contain the Bad Juju schematics.
- Uncertain Doom: Eris was the only person to return from the Hellmouth, so Toland is believed dead by the Tower. It turns out that he is physically dead, but his soul remains in the Hive Ascendant Realms.
- The Voice: He speaks to you in the Dreaming City's Ascendant Plane, though he has no physical form aside from a wisp of light that reluctantly guides you. He's clearly annoyed at your presence and doesn't want to show the way around.
- Weapon of Choice: Bad Juju, an Exotic Pulse Rifle built around the principles of the Hive's "sword logic." No one in the Tower apparently understands the logic behind how it functions and why it hungers for combat, but that seems to be because few people in the Tower can even grasp the Hive's sword-logic, and even if they do, they firmly reject it.
- You're Insane!: According to the Grimoire cards, his teammates believed he was.Omar: He's mad.
A Hunter who was recruited by Eris Morn into Eriana-3's fireteam.
- Deadpan Snarker: Like many Hunters.Vell: Sounds like my kind of fight.
Omar: What isn't?
- Flaying Alive: According to Eris, he was killed by the Heart of Crota flaying not his skin, but his very Light. She says it was one of the worst things she saw in the Hellmouth. And that's saying a lot.
- You're Insane!: Outright accuses Toland of being mad at one point. Toland agrees that he may be right.
A Hunter who was recruited into Eriana-3's fireteam.
- Death-or-Glory Attack: Was killed doing a charge on Omnigul.
- Grievous Harm with a Body: During the raid gone wrong, she was reduced to using Hive bones as substitutes for knives.
- Knife Nut: All Hunters use knives, but the nut part comes in when she says that she was eager to use her knives on the Hive.
- The Quiet One: Eriana-3 noted that she didn't say much, but when she did, it spoke volumes.
- You Don't Want to Know: She ended up deciding that she would rather not know how Toland learned so much about the Darkness and the Hive.
The lone Titan Eriana-3 and Eris Morn recruited into their fireteam. Tarlowe was a member of the Pilgrim's Guard, the oldest known Titan Order which is dedicated to protecting refugees travelling to the Last City.
- Blood Knight: Some of his dialogue indicates this.
- Last Stand: The description for a Titan mark Eris sells indicates that he was killed fighting a the spawn of Verok and Alak-Hul.
- Revenge: While the rest of the fireteam was gunning for Crota, Vell was gunning for Sardon and the Swarm Princes.
- World's Strongest Man: He was the strongest Guardian Eris had ever met. Then she met the player Guardian.
A team of three Guardians who infiltrated the Vault of Glass on Venus, at which point things got... strange.
Kabr, the Legionless
A Titan and the first Guardian to enter the Vault of Glass. Maybe. He destroyed his own mind trying to fight the Vex alone, and ultimately disappeared. His legacy, however, still lingers.
- Fling a Light into the Future: While he was unable to conquer the Vault, he was able to make "a crack" in the Vault, in the form of the Aegis, that would let the Light in, allowing the Guardians to break the Vex's ontological weaponry.
- Heroic Sacrifice: In order to form the Aegis, Kabr had to merge himself with the Vex, and it is implied that he went so far as to drink Vex radiolarian fluid so it could infect and take over him so he could properly merge his Light and the Vex technology to make a weapon to defeat them. The process effectively erased Kabr himself.Kabr: Now it is done. If I speak again, I am not Kabr.
- Mad Oracle: No thanks to the Vex.I have destroyed myself to do this. They have taken my Ghost. They are in my blood and brain. But now there is hope.
- One-Man Army: Subverted - though he's a Titan, that doesn't mean he entered the Vault and fought through everything there alone.
- Posthumous Character: He's long gone by the time you enter the Vault yourself.
- Ret Gone: It's heavily implied that this happened to the rest of his squad who accompanied him into the Vault. It's also implied that the mental conflict between knowing he entered alone and remembering that there were others with him is what drove him insane. It might have also happened to him, considering his disappearance.
- Ultimate Blacksmith: He's the one who created the Aegis, forging it out of his own Light and the Vex themselves. It's ultimately the one thing that lets you pass through the Vault of Glass and destroy Atheon.
A Hunter who created Super Good Advice, and became terrified of being alone after what happened to Kabr. A collection of his strange ramblings was assembled and dubbed "The Pahanin Errata".
- Cloud Cuckoo Lander: Though not to the extent of Toland, if his quote for the Octopus Cloak is anything to go by:Pahanin: If human extinction seems imminent, try to relax. You're just giving cephalopods a shot.
- Hates Being Alone: Created a sentient, (allegedly) talking weapon due to his terror at being alone. Implicitly, this was because he knew Kabr and something about his Fall left Pahanin paranoid.
- Sanity Slippage: Implied to have happened after the Fall of Kabr - compare his quote for Cloud Cuckoo Lander with the quote below. He seems visibly traumatized by something...Pahanin: His name was Kabr. He wasnt my friend but I knew and respected him as a Guardian and a good man. He fought the Vex alone. This destroyed him. In the time before he vanished he said things that I think should be remembered. These are some of them: In the Vault time frays and a needle moves through it. The needle is the will of Atheon. I do not know the name of the shape that comes after the needle. No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone. You will meet the Templar in a place that is a time before or after stars. The stars will move around you and mark you and sing to you. They will decide if you are real. I drank of them. It tasted like the sea. That is all I can remember.
- Troll: Pahanin liked to annoy Kabr with puns.Pahanin: "Have you ever heard a cephalopod sneer dismissively at a clever pun? No, you have not! I rest my case!"
- Weapon of Choice: Super Good Advice, his customized bullethose of an HMG. In a weird way, it reflects his probable mindset, talking to assuage his fears of being alone, spraying out a lot of bullets at high fire rate at a moment's notice, making it a great weapon to have when panicking.
- We Hardly Knew Ye: Murdered by Dredgen Yor using Thorn.
A Warlock who became trapped within the Vault of Glass after a disastrous expedition. He took the opportunity to tap into the Vex network and learn as much as he could about them, experiencing a near-infinite number of their simulated timelines. The Vex attempted to erase his existence, but his name lived on in the periphery of history (like written notes in the margins of a textbook, or the name of a weapon).
- Can't Kill You, Still Need You: It is indicated during the events of the Paradox mission that the Vex kept Praedyth imprisoned within the Vault because they knew his signals could be used to bring in other Guardians to fight off the Taken.
- Doomed Moral Victor: Praedyth is in fact long dead by the time you descend into the Vault investigating a signal from him. However, while you fail to save his life, you manage to confirm his existence, ultimately meaning that the Vex's attempt to rewrite reality is a failure. If his speaking to the player(s) during a special version of Paradox is anything to go by, he may be in the same situation as Toland, albeit inflicted by the Gorgons or the Oracles and not by the Deathsingers.
- Posthumous Character: By the time you find him at the end of the Paradox mission, he is long dead, but Ikora promises that he and his fireteam will be remembered in the Vanguard's archives. That being said, because of the nonlinear nature of the Vex and the Vault of Glass, he's still able to directly speak to the player during the special ending to the mission, and the possibility is raised that a version of him from a different timeline could be rescued.
- Ret Gone: The Vex tried to do this to him. They failed, as you're sent on a mission to rescue him after the Taken breach the Vault, and end up finding his corpse. That ends up cluing Ikora in to his existence, and his legend is re-recorded in the Vanguard's archives. He also speaks with the player's Guardian in a special version of that same mission.
- Spirit Adviser: He speaks directly to the player during a special encounter in the Paradox mission, which is only available when that mission is the Daily Story mission.
- Weapon of Choice: Praedyth's Timepiece, a Pulse Rifle, and Praedyth's Revenge, a Sniper Rifle, both of which are now rewards in the Vault of Glass.
Other Past Guardians
A lone Hunter who wandered into the town of Palamon and changed it forever.
- Death Glare: It takes a certain kind of man to calmly stare down nine gunmen and make them put their weapons down through sheer intimidation.
- A Father to His Men: It's implied that he saw Shin and the other members of his group as his own kids.
- The Gunslinger: Like all Hunters.
- Posthumous Character: He was murdered by Dredgen Yor while attempting to hunt him down for the massacre of Palamon.
- Post-Mortem One-Liner:Magistrate Loken: Those gonna be your last words then, boy?
[Jaren shoots Loken]
Jaren: Yours. Not mine.
- Vigilante Man: Shoots dead the tyrannical Magistrate Loken, freeing Palamon from his influence.
- Weapon of Choice: The Last Word, a Hand Cannon with a striking resemblance to the archetypal Wild Western revolver.
A once-heroic Guardian who gave in to pride and temptation and was corrupted by the Darkness as a result.
- Artifact of Doom: Thorn, and the replicas of Thorn that were created by other Guardians after him. It's implied that he was corrupted by Thorn after he grafted Hive bones onto its frame as a battle trophy.
- Bullying a Dragon: In Thorn 2, he's the Dragon being bullied by a bunch of bandits trying to steal Thorn from him.
- Death Seeker: Is strongly implied to have become this by the time of his death at Malphur's hand. After his death, Shin discovered that Yor hadn't even tried to reach for Thorn during their confrontation. Malphur ultimately came to the conclusion that Yor was planning to die, and set up Shin to be filled with hatred and a desire for vengeance because only someone who could straddle the line between the altruism of the Light and the pure hatred and malice of the Dark would be able to create the Golden Gun and kill him.
- The Dreaded: His name is still remembered with disgust and shame.
- Fallen Hero: He was once a heroic man, brimming with Light. Specifically, Rezyl Azzir. Then he fell to the darkness, let his revolver become Thorn, massacred Palamon, and was shot dead by Shin Malphur.Yor: Same meat. Same bone. But so very different.
- Heroic Sacrifice: The Shadows of Yor view his fall as this, believing that he gave himself to the Darkness to find a way to harness its power and teach others to use that power without being tainted themselves. Shin Malphur also ultimately came to believe this.
- Hero Killer: Yor was responsible for killing several Guardians, including Jaren Ward and Pahanin.
- Hope Crusher: He admits to his Ghost that the only reason he even bothers doing good anymore is so that when he turns on those he helped and crushes them, their horror and despair will be all the sweeter. He even gave Shin Malphur the Last Word from Jaren's body so that the apprentice would have the hope of retribution that Yor could then crush.
- Morality Pet: His Ghost, whom Yor considered his best and last friend, served as his conscience, and tried to bring back toward the light. When it became apparent that he couldn't, Yor decided to "free" his Ghost from having to stay with him.
- Kick the Morality Pet: Yor also threatened to kill his Ghost if he didn't leave, and it's not clear if he did.
- Nice Job Fixing It, Villain!: Dredgen Yor's eventual abandonment of his Ghost made sure that the next time he died, it'd be permanent. Considering the contexts under Death Seeker, it may have been intentional.
- In giving Jaren Ward's weapon to the dead guardian's Ghost, he gave Shin Malphur the motivations to track him down and finally kill him.
- Thanatos Gambit: Shin Malphur ultimately suspects that Yor set one of these up. He believes that Yor intentionally built Malphur up to be a mighty and skilled Guardian able to wield the Golden Gun and kill him, and would be a Guardian who wields both Light and Dark.
- That Man Is Dead: He gave up his original name when he became Dredgen Yor. Even his Ghost finally admits that who he once was is dead when Yor explains how he only helps people so he can crush their hopes later on.
- Then Let Me Be Evil: Before his fall, he'd already been hearing the Darkness whispering in his ear for some time. His last thought before becoming Yor was a hope that he'd be remembered for what he used to be, instead of what he'd become.
- Weapon of Choice: Thorn, a Hand Cannon corrupted by the Darkness and Hive magic, the spiritual opposite to The Last Word.
- What the Hell, Hero?: Pretty much the entire conversation in "Thorn 3", initiated by his Ghost.
- Wicked Cultured: A fan-dubbed audio grimoire (accessible here) gives him a soft, genteel southern accent. It works surprisingly well, and is a chilling contrast to his cold-blooded murder.Dredgen Yor: "Your mouth just got your friends dead. This is what happens when you bore me. And right now, I'm so very bored."
- He is also aware that his name means "Eternal Abyss" in a forgotten language.
- Unwitting Pawn: Teben Grey/Dredgen Bane, while researching the Weapons of Sorrow, discovered a disturbing revelation that the Weapons exist solely to charter out a future cataclysm of sorts, leading him to believe that Yor and the destruction he left happened not because of Yor's choices or even his dark corruption, but because the Weapons simply set him up as a puppet devastator to leave a mark for the so-called map they are charting out.
- You Monster!: Pretty much what has been told to him by his own Ghost and Jaren Ward's.
- Aliens are Bastards: He believed that the Darkness was an armada of invading aliens who were rejected by the Traveler for their sins.
- Cool Helmet: The Helm of Saint-14. The unique perk blinds enemies who walk into a Titan's Ward of Dawn.
- Cool Ship: His personal jumpship, the Gray Pigeon, also decorated with his signature trailing purple ribbons.
- Fantastic Racism: Even by the standards of other Guardians, he really hated the Fallen and started a crusade against them. This even extended to all alien life, as he believed the Darkness to be a bunch of aliens rejected by the Traveler for being decadent.
- Horrible Judge of Character: His recommendation is what convinced the Speaker to appoint Osiris as Vanguard Commander. This may have been a poor choice.
- In Curse of Osiris, his ship's log has a letter written to Osiris before his death. Telling him the reason he recommended Osiris as Vanguard Commander was to focus his attentions onto protecting the City, not to stroke his ego.
- One-Man Army: After the Fallen were beaten back at Twilight Gap, he chose to set out to singlehandedly drive the Houses of Devils, Winter, and Kings from the lands surrounding the City. He succeeded.
- Taken to an even greater degree in Curse of Osiris, where the lore tab of his shotgun describes himself spending centuries killing Vex on Mercury before being stripped of his powers. Then going on to kill even more. When you enter his tomb in the infinite forest, Ghost notes that there are thousands of Vex corpses, and it seems to be the reason he got a more proper burial from the Vex.
- Purple Is Powerful: His armor is a cold steel gray with contrasting purple warpaint (and some purple ribbons), his helm's vertical visor is a bright purple, and he's a prominent Defender / Sentinel, which uses the purple-colored Void energy.
- Religious Bruiser: His faith in the Traveler is strong, and so is his trust in the Speaker, whom he calls "Father" (even though they're not really related). He's disappointed that his "Brother", Osiris, has dissenting opinions.
- Seers: Stared into the future using Vex technology and used his observations to prophesize the coming of a Guardian who would shoot through the ranks, get Crota off the moon, and pretty much solve any crisis thrown at the City. Sound familiar?
- Shock and Awe: When forcefully trying to set Osiris on the right path, Saint-14 uses Striker abilities.
- Stable Time Loop: According to the Perfect Paradox's Lore tab, you originally created the Shotgun, then in some point in the future, gave it to Saint-14 in the past, so that you could later find it on his body in the Infinite Forest, and reforge it at the Lighthouse.
- Use Your Head: Reportedly caved in Solkis(Kell of the House of Devils)' skull by head butting it.
- Worthy Opponent: The Vex appear to have respected him, seeing as they built a tomb for him within the Infinite Forest after they finally managed to drain his Light and kill him.
A powerful Titan with a particular enthusiasm for melee combat. Wei Ning participated in the ill-fated battle to retake the Moon from the Hive, and was personally slain by Crota for it. Her death drove her close friend Eriana-3 into a revenge-fueled bloodlust.
- Action Girl: One of the premier examples in Destiny lore, as Wei Ning is fearless and primarily fights with her fists, befitting the archetypical Titan.
- Attack! Attack! Attack!: As the above quote indicates, "stop attacking" never occurs to her.
- Badass Gay: Was in a relationship with Eriana-3. Eriana's motivation for initiating the raid gone wrong was largely out of a desire to avenge Wei Ning.
- Bare-Fisted Monk: Very fond of punching her enemies. She apparently named her right fist "The Last and Surest Argument".Pahanin Errata: So I ask Wei Ning: what about the Darkness itself? What then? And she says: "I'll punch it too."
- Bear Hug: Her hugs were exceptionally dangerous, based on the description of her signature chest armor.
- Blood Knight: Oh yes.Spearhead Type 0 Leg Armour: "Evade the Cabal counterattack? My friend, they're finally sending us something worth killing."
- Broke Your Arm Punching Out Cthulhu: Whether it was from arrogance or desperation, she attempted to out-punch Crota, a Hive God who specialized in melee combat. She died impaled on his sword for her trouble.
- Interservice Rivalry: She really likes to put down Warlocks...especially Pujari, but Eriana may be an exception.Spearhead Type 0 (Helmet): PUJARI-WEI RATIO: colloquial. Amount of time Warlocks spend planning battles versus time Titans spend winning them.
- Ultimate Blacksmith: Forged the Fighting Lion Exotic Grenade Launcher, after being goaded by her ghost."Eriana would ask if those mighty hands could build a machine in the image of your strength. Just like she was made in the image of a woman."Wei Ning tapped her fists together. Huh, she said.
- Use Your Head: Unsurprisingly, she also advocated this.Mangonel Type 2 (Helmet): "Tactics? Psh. Just use your head. Literally ram your head into them."
A Thanatonaut who kills himself regularly to record the experience. He has encountered the Black Garden in a vision, some time before your Guardian goes there in person.
- Badass Bookworm: The helmet of the Spearhead Type 0 implies that he's a Warlock. When asked about the nature of the Darkness, his theory that it is the actualization of all evil has quite a following.
- Bold Explorer: Thanatonauts combine this with the job of Seers.
- Death Seeker: As a Thanatonaut, he's one of the Guardians that regularly kill themselves to record the experience and his visions.
- Meaningful Name: His name is the title of a Hindu priest that manages the temple.
- Shut Up, Hannibal!: Has this moment after the You Monster! moment with the flower shaped like a Ghost. His exact words are:"The Traveler is life, I said. You are a creature of Darkness. You seek to deceive me."
- Wound That Will Not Heal: When he visited the Black Garden, he cut his hand on a thorn. That cut had not healed since he left the Black Garden.
- You Monster!: His vision in the Black Garden includes an encounter with a flower shaped like a Ghost.Ghost: You are a dead thing made by a dead power in the shape of the dead. All you will ever do is kill. You do not belong here. This is a place of life.
A famed Warlock who commanded a fireteam of six Guardians. While researching Vex weaponry on Venus, she and her entire fireteam died under mysterious circumstances.
- Ace Custom: Wielded a sidearm custom built for her by Banshee-44.
- Badass Bookworm: As per the norm with Warlocks, with Tuyet's specific focus being researching weapon technology.
- Never Found the Body: All that was found of Fireteam Tuyet were a few dead Ghosts, some Vex technology they recovered, weapon plans that the Warlocks used to develop the Pocket Infinity, and Tuyet's weapon snapped in half.
- Posthumous Character: Died sometime before the game begins.
One of the earliest Guardians, if not the very first, Azzir was one of the founders of a group of Risen, the earliest known name for the warriors resurrected by Ghosts to wield the Traveler's Light. Azzir and others decided that rather than have their powers used by the early factions forming under the Traveler, before the Last City had even gained that name, they ended that internal conflict, and ensured that future Risen in the City would use their powers as defenders and protectors, and not as enforcers or oppressors in the Last City. He would then go on to fight the Fallen and the Hive, though his ultimate fate is unknown.
- All There in the Manual: All we know about Azzir and his influence during the late Dark Age and early City Age is due to Grimoire Cards
- The Big Guy: Before Titans were even known as such, Azzir was described as a mountain of muscle, might, and metal. He may even have even set the example for the rest of the Titans to follow.
- Bling of War: Described as wearing ornately etched golden armor with a collar of fur and teeth, with trophies on his shoulders. Indeed, he tended to adorn his armor and weapons with battle trophies... including Hive bones, which began to whisper to him....
- Ground Punch: Exhibited the first known use of the Fist of Havoc on record, so he was likely a Striker Titan.
- Heroic Sacrifice: It is believed by some (the Shadows of Yor) that his final acts were a total and complete sacrifice so that they could learn from and harness the power of the Darkness without being damned by it in the same way as Dredgen Yor was.
- Knight In Sour Armor: Despite his efforts to help humanity, Azzir had serious doubts about whether they would survive, fearing the Darkness's victory was inevitable. Despite this, he continued to fight and rescue refugees, and helped make it so that future Guardians would do the same. His last known action was to send his Ghost away so when he finally fell to the Darkness, he wouldn't have to kill it.
- Pro Human Trans Human: Helped end the early faction wars out of a desire to see the Risen defend humanity, not rule and oppress them. Thus, the Guardians as they are known came to be. Eventually, he progressed to Transhuman Treachery as Dredgen Yor.
- Uncertain Doom: Last seen venturing into the Hive after telling his Ghost to report back to the City what they had seen. The last portion of his Grimoire notes that the Hive has found him.
- Averted in Age of Triumph. You find a Rezyl Azzir card deep in Crota's abyss. Its contents all but indicate Azzir is the true identity of Dredgen Yor, who managed to survive his encounter with the Hive, but was eventually corrupted by the Knight bones he stuck onto his beloved hand cannon Rose.
- Weapon of Choice: First an assault rifle called "Inferno," then a hand cannon. That hand cannon was called "Rose," and had a few Knight bones stuck to it...
A Hunter with memories of her original, pre-Guardian life. She is searching for her wife from her original lifetime and created a set of armlets to aide her in that end.
- Badass Gay: By virtue of being a Guardian she is inherently badass, she also happens to be (or at least was) married to another woman.
- Gadgeteer Genius: She built her armlets out of neuromech that will "scour whatever mind it touches, flesh or machine, for any hint of my beloved."
- Heart Broken Badass: Greatly misses her wife as she remembers "...nothing else except the hole in my heart."
- Meaningful Name: Karnstein is the family name of the vampire Mircalla Karnstein, A.K.A. Carmilla, a lesbian vampire who at one point dreamed of (or remembered) a girl named Laura whom she would meet later in life. Karnstein's Armlet also "drinks" the power of enemies to "feed" the user, a vampire-like trait.
- Reincarnation Romance: She is hoping that her wife, like herself, has been resurrected as a Guardian and is alive somewhere so that they may be together again.
A Sunbreaker Titan who fought side by side with Lord Shaxx at the Battle of Twilight Gap. Along with being a great warrior, she was also a master smith, responsible for forging at least two exotic items herself.
- Giver of Lame Names: Downplayed, as she's noted in-universe to be not good at giving names, with her two exotic-class creations having uncreative names at best; Ouros straight up laughed at her when she called her forged gauntlets "Sunbreakers", and the Warlock whom she eventually gave said gauntlets to also urged her to change it to Sunbracers out of fear of invoking the Sunbreaker Titans' wrath.
- Ultimate Blacksmith: Liu Feng forged both the exotic Sunshot hand cannon and the Warlock Sunbracers. According to the lore on Sunshot, she made them with the intent of granting weapons and armor that would encourage "City Guardians" to join the Sunbreakers in their quest to retake the solar system.