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Characters from the manga Delicious in Dungeon.

WARNING: Contains unmarked spoilers.

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Current Touden (Main) Party Members

    In general 

  • Badass Crew: There's absolutely no denying the skill and strength of the entire party, which is doubly impressive because they're lacking one of the most critical things for a party - a cleric. Their original party would've killed the Red Dragon had it not been for severe hunger, and ex-member Namari outright admits to having killed dragons before.
  • Chronic Hero Syndrome: Team Touden will always stop to help other adventurers in distress despite the severe time limit of getting back to the Red Dragon in time to save Falin before she is digested. Turns out it wouldn't have mattered anyway since the dragon had been on the move rather than sleeping, meaning its metabolism was sped up far more than normal.
  • Curbstomp Battle: Their very brief fight with the Lunatic Magician consists of the team getting completely overwhelmed almost immediately and getting thrown into a deathtrap with little effort from their opponent. While Marcille managed to hit back (much to the Magician's own surprise) the party was still hopelessly outmatched.
  • Experienced Protagonist: The protagonists are definitely not newbies. They are very experienced people capable of surviving and telling the readers the lore behind the great dungeon, even having experience with killing dragons and descending to the lower levels of the dungeon.
  • Ensemble Cast: Initially, Laios seems like the obvious main character, having the closest and most personal connection to the quest as well as being one of the two characters that drive the food angle, but in truth he gets no more of the spotlight than the other team members. Most chapters feature the entire team with similar screentime and the ones more focused on a singular one are very even. That being said, Senshi tends to have less of a role overall since he isn't as prominent unless food is around.
  • Fighter, Mage, Thief: The party at the start of chapter 2 fits the description perfectly with Laios the swordsman, Marcille the magician, and Chilchuck the trapmaster. Senshi is a mix of Fighter and woodsman/ranger.
  • Mr. Exposition: The series often has Laios info dumping on monsters, Senshi on cooking and proper nutrition, and Marcille on magic.
  • Persona Non Grata: Their plan to return to the surface to resupply after dealing with the Red Dragon is cut short after meeting up with Kabru and Shuro's parties due to the understanding that their use of The Dark Arts would be reported and that they'd be arrested at best upon arrival.
  • Spell My Name with an "S": There are some variations on name spelling, particularly Chilchack/Tirchac or Laius/Laios.
    • The official releases use Laios, Falin, Marcille, and Chilchuck.
  • Technician vs. Performer:
    • Senshi as the Performer, to Laios's, and Marcille's to a lesser degree, Techinician. The dwarf, having spent years on the dungeon, understands it, and the monsters in it better than those two, despite Laios's book about monster eating and Marcille's years of study. However, it's still shown that the technical knowledge the other two have is important and Laios's deep knowledge about monster biology and habits on a technical level makes him great at strategizing in their battles.
    • Falin is the Performer to Marcille's Technician. When the two met at the magical academy, Marcille is an A student type of person that gets everythin done correctly, and by the book, however, she ends up learning more when learning from Falin, whose actual experience with real dungeons make her small dungeons much superior to Marcille's.


Laios Touden

The leader of the party, and an experienced human fighter. He is extremely knowledgeable in monsters and the like, which in turn has fueled a lifelong desire to... eat them. Which is exactly what he gets a chance to do due to the critical circumstances at hand.

  • Ambiguous Disorder: it's unclear if it's unintentional, but many of Laios's... Self bears great similarities to Autism Spectrum Disorder.
    • Laios been interested in monsters ever since he was a child and has incredible in-depth knowledge about them and consumes his every waking hour, similar to how some autistic people with their special interests.
    • Interestingly enough, he also gets bullied in the village and is isolated socially, similar to how autistic people are treated in real life.
    • He has poor social cues, gullible, and is bad at properly judging people that resulted to some people having misconceptions about him or just downright hate him — but he is better at dealing with monster behavior, kind of how autistic people are poor at interacting with neurotypicals and has an easier time connecting with animals.
    • There are times people get put off by his seemingly relaxed manner and can come off as lacking care or empathy for other people's feelings, when in reality he very much cares and genuinely a nice guy.
    • Despite his cautious and smart moments, Laios makes incredibly impulsive decisions on occasion.
  • Animal Motif: He has a dog motif. After growing up with dogs, he knows their behaviors and can mimic their calls perfectly. When in Marcille's nightmare, he turns into a dog to do some digging. And when Marcille remembers the dream after waking up, she remembers being with a dog (Laios had already already returned to his normal form by the time he met her in the nightmare.)
  • Awesomeness by Analysis: Has a lot of intel about monsters, down to their anatomy, behavior and varieties which proves to be a very valuable asset on several occasions.
  • Admiring the Abomination: Laios is quicker to awe at the dangerous monsters of the dungeon than be actually wary of them. Played straighter when, upon laying eyes on Falin's chimera transformation for the first time (which he has just seen kill several people) his first thought is to admire how cool it looks before he starts worrying about her monstrous state.
  • An Arm and a Leg: He loses his left leg just below the knee to deal a fatal blow to the Red Dragon. Marcille reattaches it.
  • Bad Liar: When confronted by the Canaries, he is tries to lie to them but gives away what he's trying to hide completely.
  • Black Sheep: Aside from his sister, Laios never got along with his parents or anyone else in his hometown. Because of this and the prejudice that Falin herself faced, he left his home while still a teenager and became a soldier, only to find that he couldn't fit in there either. Afterwards, he found work as a caravan guard and was later joined by Falin, with both of them eventually becoming skilled adventurers on the Island.
  • Bunny-Ears Lawyer: Laios is a skilled professional who is well versed in monsters, a pretty competent warrior, and has surprising aptitude for magic, though he hasn't had the chance to really learn any since finding this out, with them being in an extended dungeon crawl and all. However, he is unflappably cheerful to the point of unnerving the rest of the party and everyone he meets and he has a bizarre fascination with eating every monster they come across, to the point of having no real lines for what's acceptable to eat and what isn't (he was okay with eating sentient mermaids; needless to say Chilchuck and Senshi were not happy when they found out what they were eating and they chose to hide it from Marcille who is generally the most averse to eating monsters). He is also a ditz when it comes to things outside his specialty, making people generally nervous about his competence even when it involves things he is competent in.
  • Creepy Good: Laios is a very nice person but let's face it, his fascination with monsters (and eating them) and odd perpetual relaxed mood can be downright offputting.
  • Crouching Moron, Hidden Badass: Laios may be an oddball sometimes but when it comes to action he knows what to do (most of the time) and how to win.
  • Does Not Like Spam: Despite being an Extreme Omnivore for the most part, Laios refuses to eat squid after contracting a parasite from a larger parasite that was living inside a kraken.
  • Ditzy Genius: Has a great deal of knowledge about monsters, but seems to be severely lacking in common sense sometimes. The shapeshifter incident is a good display of this. He knows a lot about shapeshifters, but his memory of how his teammates look is questionable at best. He did manage to solve the incident in the end, but not without his teammates questioning every second of his efforts.
  • Dream Weaver: His "Idea of a Cool Monster" shown when discussing the merits of chimerae returns nearly forty chapters later as a summoned monster within his dreams to defend himself from a shin. Shortly afterwards, he rips himself open to transform into a dog to dig his way into Marcille's dream.
  • Everyone Can See It: Everyone in the party, except Laios, was aware that Shuro had feelings for his sister. He's a little embarrassed to learn about it. An embarrassing flash-back even shows Namari and Chilchuck trying to stop Laios from inviting himself to Shuro's dinner-date with Falin.
  • Extreme Omnivore: Laios wants to eat animated armors. He kind of manages to do it. It turns out that the animated armors are actually a group of clam-like molluscs who use the armor as their "shell".
  • For Science!: A lot of his decisions about monster cuisine seem to boil down to "let's find out if this is edible".
  • Hair of Gold, Heart of Gold: He's very friendly, well-intentioned and selfless, and his hair is dirt blond.
  • Horrible Judge of Character: Laios, as part of his characterization as The Ditz. Ironically, he is the one to warn Senshi about trusting the kelpie Anne, who tries to kill him.
  • Humans Are Bastards: Downplayed. While Laios is a Nice Guy, he is personally troubled by the extreme cruelty, hatred and selfishness that people often display, such as the prejudice that Falin received as a child due to her affinity for magic. This is actually part of the reason for Laios' fascination with monsters and his social awkwardness with people.
  • Humans Are Leaders: Combined with Token Human after the first encounter with the Red Dragon.
  • Hypocrite: He disagreed with Senshi for bonding with a monster because people can not know what's exactly inside a monster's mind, all while keeping a living sword and hiding it from the rest of the party. Although his living sword is too weak to physically harm him and seems incapable of independent thought, he still doesn't practice what he preaches. This bites him hard when his living sword ran away during the fight with Red Dragon.
  • I Am Not My Father: An omake shows he used to have longer hair and a beard because he thought it was too much work to trim it, but when Falin said it made him look like their father, he immediately cleaned himself up.
  • I Call It "Vera": Named his living sword Kensuke.
  • Idiot Hero: Laios is an odd mix dependable and undependable; being rather idiotic when dealing with people and simultaneously being knowledgeable in dealing with monsters but also admiring them which causes issue. Later on he sobers up on the monster obsession (at least in combat) and works as a better leader and planner, but he still has his moments.
  • Innocently Insensitive: His love for everything monster-related leads him to do questionable things. In one chapter where everyone is stripping down out of their wet clothing, he wants to see a naked Itsuzumi. Not for any sexual reasons, but to see how her fusion with an animal soul has affected her body. He is still forced to wear a blindfold by the others for the rest of the chapter. Apparently, even in the past his air-headed personality caused Shuro to secretly dislike him (not that Laios ever noticed).
  • Intimate Healing: His abilities as a healer are very basic and he doesn't have a tool like Marcille's staff so if he's gonna perform any cures, he has to touch alllll over his target with those big hands of his. Laios is fairly embarrassed by this, which as Marcille explains, is a very common issue for rookie healers.
  • Keet: Laios has his moments, usually while nerding out of monsters.
  • Kill the Ones You Love: He suffocated his resurrected sister with a wet piece of cloth until she stopped moving. This act hardened his resolve to become the new lord of the dungeon.
  • Living Weapon: The sword he took from the living armor still has a living parasite in it, and it reacts to potentially dangerous monsters. This is both useful since it lets Laios get a heads-up to an incoming threat, but can also be a problem if the sword is too scared of a powerful enemy.
  • Large and in Charge: He's the leader of the party, and while not unnaturally large by any means, Laios is indeed very tall, towering over every other adventurer introduced so far and even most humanoid monsters. It does help that the other two men in his party are a halfling and a dwarf.
  • Luckily, My Shield Will Protect Me: Doesn't have one as part of his usual equipment, but sometimes dons Senshi's adamantine pot as a very effective one.
  • Magic Knight: He has tried to learn magic in the past several times, however his sister ended up being a very lousy teacher, going mostly by "instinct" that he couldn't understand at all. Marcille is more by the book, which proves to be far more successful and he is able to conjure basic healing and maybe even petrification curse removal in under a week of training.
  • Mercy Kill: Strangles his chimera sister to death in Chapter 67 due to being put under the Thistle's control and being a mockery of a person, and he swears to find a way to fix her before taking Thistle on.
  • Nice Guy: The most friendly character in the series by a long shot, as well as being very selfless and helpful. And any ulterior motives he might have don't go over wanting to eat something unusual.
  • Nightmare Fetishist: Absolutely fascinated by monsters, and had been deeply curious about their flavor for quite a while before the events of the series. Still, he fully understands how dangerous they can be. Also cheerfully admits to an attraction to orc women.
    • Among monsters chimera are commonly seen as fascinating by him. In addition to his enthusiasm toward Falin and Izutsumi's conditions, he notes that he used to believe a monster was best composed of as many creatures as possible before coming to appreciate how just two creatures in one heighten each other's charms.
    • When a succubus takes the form of Marcille to seduce him, Laios is completely unaffected... until it takes the form of Marcille as a monster, and claims to have a bite that will turn him into one as well. After that, it's all over for him.
  • Ninja Pirate Zombie Robot: He has been known to "design" his own monsters, which invariably fall into this; he likes to simply take as many cool traits he can think of and then mash them together. In particular, he seems to have developed a fondness for two-headed creatures that have one fire-breathing head and one ice-breathing head.
  • Out of Character Is Serious Business: Though he is perfectly professional when the situation calls for it in combat (and sometimes not even then), he is rarely truly serious. This makes it rather jarring in chapter 67 when he is 100% serious. Considering the business of the chapter is strangling his chimera sister to death, it's understandable.
  • The Pollyanna: He's perpetually cheery and relaxed, which can be jarring as he casually talks about how he cooks and eats monsters from the underworld and plainly comments how his sister was resurrected using extremely dangerous dark magic. It's not that he doesn't worry, it's just that his near-unshakable demeanor clashes horribly with the mood.
  • Ship Tease: With Marcille. A succubus used her appearance as the person of his desire to trick him. Of course Laios being Laios, he also fantasized Marcille being a secret Monster Girl. Before that, Senshi made a wistful comment about, “youth,” when watching Marcielle teach Laios magic. Marcille also blushed when she thought Laios was going to compliment her appearance in a noble woman’s dress after Chilchuck laughed at it.
  • Skewed Priorities: He often faces a dilemma on how to cook or eat something when the rest of his party (sans Senshi) tends to debate the moral implications instead. Such as what type of monsters would be considered too close to sentient beings to eat.
  • Super Senses: Maybe not to a "super" level, but he can hear the difference between the footsteps of multiple types of undead and living being.
  • Tastes Like Chicken: Defies this while the party eats the Red Dragon's meat and tries to compare it to things they've tasted previously, wondering why it has to be compared to anything and that it should just stand on its own.
  • The Secret of Long Pork Pies: Let's just say he tries really hard to test the definition of what is DemiHuman and what isn't, and put delicious demi-human eggs in his friends' lunch without their knowings. Chilchuck was horrified and later confronted Laios about this but they both agreed to keep Marcille, who is also strictly against eating anything demi-human, in the dark.
    • He got to push that boundary again in chapter 46 by both milking a minotaur cow and getting a taste of minotaur meat.
  • Token Human: After his party's encounter with the Red Dragon in the beginning of the first chapter leading to his sister being eaten and Shuro leaving, he becomes the only true human.
  • What an Idiot!: In-Universe, among his various ideas, eating raw seafood is not one of the best. He gets infected with parasites for his trouble.
  • What the Hell, Hero?: His saner comrades call out on his obsession of eating anything in the dungeon rather than focusing on rescuing his sister. Chilchuck gives a vicious one to him for almost crossing the line of trying to eat demi-humans like mermen.
  • Why Did It Have to Be Snakes?: Laios initially has a fear of animated armor due to these being responsible for his first death.
  • Young and in Charge: Youngest member of the party after their encounter with the Red Dragon in the first chapter.


Marcille Donato

A powerful, albeit skittish, elven mage. She is a very close friend of Falin and insists on following Laios into the dungeon to save her. Unfortunately, she isn't as... thrilled to eat abominations from the depths of the underground.

  • Amazonian Beauty: For a short while when Changling spores turn her into an Ogre.
  • Ambiguously Bi:
    • Marcille has a very close relationship with Falin, willing to risk diving into a dungeon, eating monsters, and using forbidden magic to rescue her. They have no problem bathing together or sleeping in the same bed, and when the transformed Falin has her top ripped apart, Marcille gets flustered, along with Shuro, who is outright stated to have a crush on Falin. When Marcille first met Laios, she treated him with great hostility under the impression that he "took [Falin] away from her" when they became adventurers. The World Guide describes her relationship with Shuro as "[angry] he's courting Falin" for some reason, which is especially notable given that she's normally a Love Freak.
    • That being said, Marcille also has a few Ship Tease moments with Laios, and her succubus takes the form of a (very androgynous-looking) man.
  • Awesome, but Impractical: Her way of harvesting mandrakes. However, mandrakes harvested her way turn out to be better tasting.
  • Badass Bookworm: Marcille, a high powered mage and the party's magical heavy who was top of her class at magic school and loves to read and study. Heck, even her dreamscape is a library.
  • Black Mage: Her magic is combat-oriented and explosive. But, she also knows healing and revival magic as well. It's hard to say if she's more of The Red Mage, or if healing magic is just more common in this world.
  • Blood Magic: It is later revealed this is her true specialty. She can draw from an "infinite" pool of power and perform very complex, potent ancient magic, but the spells require varying amounts of blood, are very taxing in terms of mana usage and might take a light toll on her sanity (however the latter is up to discussion since rapid mana drain tends to do this).
  • But I Read a Book About It: It's shown a few times that while she has encyclopedic knowledge of dungeon monsters, it doesn't match up to actual experience of being in dungeons, since a lot of information in her studies tends to be outdated or incorrect. For example, it's taught that the best way to uproot a mandrake safely is by tying it to a dog and calling the dog to you (which kills the dog), but Senshi simply cuts the head off before it has time to scream. It's also how she originally befriended Falin, in a magic class where they were cultivating sprite jars, Falin's sprite jar turned out to be far superior to Marcille's despite Marcille being considered the ace student, because Falin based her jar after an actual dungeon she liked to frequent, while Marcille's was completely by the book.
  • Butt-Monkey: Though all of Laios' party members tend to have moments when they suffer humorously, Marcille is the most likely to go through some manner of slapstick or hardship. She's usually the first to complain or get grossed out when Laios or Senshi try to cook up the next weird monster, making her one of the prime sources of comedy of the series.
  • Chekhov's Hobby: Early chapters have her offer to heal and revive people, but is always turned down in favor of just waiting for an actual healer to do the job, and she mentions knowing how to create golems. As the party makes it deeper into the dungeon she begins actively healing, and golem creation is revealed to be forbidden magic hinting at the dark nature of her knowledge.
  • The Chick: Quickly Subverted. She starts off as this, since she is the only female in the group and very kind, even to strangers (as her offers to heal and revive demonstrate). However, she very quickly shifts into The Smart Guy around the time she starts showing off what she can really do with magic.
  • Child of Two Worlds: As a half-elf, she found she had trouble fitting in with either tallmen or elves. As a child, she developed slower than tallmen, resulting in her having more childish interests than tallmen children her physical age, but she developed faster than pure elves, leaving her mentally more developed and more mature than elves her physical age.
  • The Complainer Is Always Wrong: Every time the party decides to eat something she will complain about how weird and disgusting it is, then be proven wrong when it turns out to be delicious. Later on, she starts to ease up on the food with little if no complaining at all.
  • Creepy Shadowed Undereyes: Sports these for the back half of Chapter 65, where her confidence is shattered after being forced to stop the Dungeon Rabbits by using the corpses of her friends. Even after they come back, she's still too depressed to immediately lighten up.
  • The Dark Arts: She dabbles in forbidden magic, believing that magic is inherently neither good nor evil, and only man can be both. Could also be terribly, terribly wrong about this - when she's using forbidden magic to cast Dispel Magic on the Lunatic Magician's dragonblood minions, she starts chuckling and smiling as she's spattered with blood, bleeding from the nose, and her eyes are unclear and distant. However, those are also symptoms of large usage of mana, which Blood Magic uses, so it might just be that.
  • Determinator: What her philosophy as revealed in Chapter 44 boils down to- she does not like eating monsters, and using magic while on her last dregs of it was utterly exhausting and painful, but she feels like if she tries to avoid every problem she comes across, she'll lose sight of her goals, so she grits her teeth and powers through.
  • Disappeared Dad: Her father was a tallman. As a result, he died while she was still a young girl (although, for a human, he lived to a ripe old age). Marcille still dearly misses him and wishes they had could've had more time together.
  • Dispel Magic: Uses this trick against the Lunatic Magician, surprising herself, the party and even the wizard, instantly destroying otherwise-invulnerable magic constructs. She is only able to do this due to the fact that both her magic and the Magician's are the same type of ancient, forbidden blood magic.
  • Fish Eyes: Happens to Marcille after she hears the scream of a mandrake. Fortunately it's only temporary.
  • Glass Cannon: She's easily taken out and vulnerable to damage, but the strategy for many encounters with the Laios party basically revolve around her, and she's capable of going from complaining about food to golfing sea monsters out of the water. Not to mention, when she starts using Blood Magic, she becomes capable of standing toe-to-toe with the Lunatic Magician, the creator of the dungeon, for a brief period of time before overexerting herself. Keep in mind, she was the only person in the party capable of even slowing the Magician down.
  • Half-Breed Angst: Marcille is visibly shaken when Thistle reveals her Half-Human Hybrid nature, even as she points out the perks of being a hybrid. Her unstable life-span and her sterility that results from her mixed lineage — which may condemn her to a life of loneliness after all her current friends have passed — is likely the cause of her angst.
  • Half-Human Hybrid: It is revealed in chapter 68 to the reader (and 69 to the rest of the party) that Marcille is a half-elf with a human father. Notably, unlike most examples of half-human hybrids in fiction, Marcille is stated to be sterile because of her lineage, unable to have children of her own despite the fact that her lineage also gives her the best of both worlds physically.
  • Hates Being Alone: It becomes clear that her biggest fear is being left alone after all of her friends die. Beyond the obvious element of the risk of everyone else dying in the dungeon, she is also scared of the fact that as an elf, she will long outlive everyone else due to elves living much longer than other races. This fear leads her to wanting to strike a deal with the Lion Demon.
  • The Heart: According to the World Guide, at the time she joined the party tensions were high after their previous mage had left them on bad terms, and the remaining party members were starting to question Laios's leadership. It was thanks to Marcille's efforts to befriend everyone and integrate herself into the group that they were able to mend their relationships and stay together. Ironically, the whole reason Marcille was acting so friendly was to get them to lower their guards enough to spill all the not-quite-as-lurid-as-she-was-expecting details about her predecessor.
  • Heroic Sacrifice: It's thankfully temporary, but she takes the opportunity while her arm is bitten by a cockatrice to cast an explosion spell on its snake neck at point blank range, blowing off the snake head and giving Senshi a chance to attack the cockatrice's head before turning to stone.
  • Hidden Depths: Marcille knows how to make soap using animal fat and she was also top of her class in the magic school. Even bigger is her magic specialty: ancient forbidden magic.
  • Hypocrite: She detests and complains about the rest of the party bizarre and outlandish combat tactics and eating habits but she herself is a specialist in forbidden blood magic, which is far more outrageous and unacceptable than simply eating something a bit weird.
  • I Call It "Vera": Named her staff Ambrosia. Apparently she handcrafted it herself.
  • In Love with Love: She a big romantic at heart and loves to pry into her party members' love lives. It's to the point where the party's encounter with succubi reveals that her ideal partner is an unbelievably outlandish caricature of a romance novel hero.
  • Insistent Terminology: Her field of study is not dark arts! It's "ancient magic"!
  • Letting Her Hair Down: When Marcille needs to cast a high-level spell complete with a runic circle, she undoes her hair first. Apparently proper hair maintenance is key to magic usage.
  • The Load: Early on, she seems to be this (and seems to fear it being the case even), what with her constant whining and complaining about eating monsters and mostly just following the party along without doing any magic. Becomes a bit justified since Senshi pretty well forbade her from using magic for a large part of the early chapters, but once she let loose...
  • Love Freak: Downplayed; she's just fond of romance novels and really nosy about her party members' love lives. When Chilchuck reveals that he's estranged from his wife, Marcille immediately deduces the exact reasons why his wife left, why he never brought it up, and that he's not actually in trouble with her, all by using her experience with gossip and romance novels.
  • Magic Hair: Proper hair maintenance is a basic rule of magic, as sufficiently messy hair can even interfere with magic. The only times her hair isn't braided is when she sleeps or when she's turning to forbidden magic to revive Falin.
  • Magic Pants: At one point she gets turned into an Ogre, which somehow just causes her clothes to become extremely tight-fitting. This stands out because at the same time Chilchuck is turned into a Dwarf (he was previously a halfling) and his clothes got torn lengthwise despite his change being less drastic in comparison. Knowing Marcille though, her clothes could literally be magical (especially since this is the second time this happened).
  • Mayfly–December Friendship: Apparently one of Marcille's greatest fears is the fact that as an elf, she has a much longer lifespan than those closest to her, such as Falin.
  • The Medic: She knows a few healing spells and thus is the reduced party's go-to girl for healing, but not being a cleric like Falin ensures a vastly reduced effect. Unlike Falin, however, she is more like a meatgrinder surgeon rather than a nursing healer. She heals wounds really fast but her patients will experience extreme pain as their damaged organs, torn flesh, and cracked bones correct themselves.note  On top of that, it only heals it to immediate working order - the rest of the healing is very slow going.
  • People Puppets: During the fight with the dungeon rabbits, she ends up having to use the bloodied corpses of her friends as familiars by necromancing them (which is highly illegal but drastic circumstances...) and using them as bait to draw the rabbits out by having them copy her movements. It's both darkly funny and rather disturbing, taking a huge emotional toll on her.
  • Necromancer: After a near total-party-kill occurs against a group of dungeon rabbits, Marcille reveals that she's knows basically turning all her dead friends into puppets that follow her movements.
  • Older Than They Look: An inevitable side effect of being an elf. Laios assumed that Marcille was Falin's fellow student since they look similar in age. She's actually a researcher at the school and was Falin's teacher.
  • Only Sane Woman: She's the only one to point out how outlandish or dangerous Laios and Senshi's plans are. Chilchuck is more resigned and goes along with it.
  • Revival Loophole: Her ancient magic allows her to sidestep several of the limitations of normal revival, such as the conditions of the body. Unfortunately, it comes with its own slate of issues, such as soul meld.
  • Ritual Magic: Most of her spells can be cast on a whim, but her supremely powerful, rule breaking blood magic resurrection requires a very complex and sinister magic circle to be drawn, a large source of flesh and blood as well as reciting incantations in an odd tongue.
  • Romantic Two-Girl Friendship: Has this (at the very least) with Falin. It's not entirely clear if Falin reciprocates.
  • Selfless Wish: Marcille believes that the differing lifespans between races forces a barrier between them, so her greatest wish is that everyone would live and age at the same pace. The Lion may not have been the best person to express this wish to, however.
  • The Smart Girl: Graduated at the top of her class. She joined an adventuring party to acquire some practical knowledge to go with her theoretical one. Her magical knowledge regularly keeps the party ahead of the game, and lets them circumvent a lot of problems.
  • The Smurfette Principle: In the first few arcs after Falin is eaten in the first chapter and before Izutsumi joins the party.
  • Stuff Blowing Up: Her standard offensive spell is to conjure a localized explosion. She can also use stronger versions of it with some cast time.
  • Spell My Name with an "S": Fan translations spell her name as "Marshill" or "Marsilla" before settling down on "Marcille".
  • Squishy Wizard: Not very strong in straight combat, but let her get some distance and get serious and things die quickly.
  • Walk on Water: One of her available spells. Absolutely key in Level 4 due to the presence of a large lake and water monsters.
  • We Are as Mayflies: Well not her specifically, but nearly everyone around her is compared to her due to elves having very long lifespans. Throughout the story, she is troubled by the fact that she'll outlive those close to her who aren't elves and it eventually leads her to make a deal with a being who is likely the demon in charge of the dungeon in hopes of making all beings' lifespans equal.


Chilchuck Tims

A halfling rogue and master lockpicker with very advanced knowledge of traps and their mechanisms. While he says he prefers not to mix his private life with his work, he is a good friend of Laios and follows him to rescue Falin. He is not as enthusiastic about eating monsters, and might be grossed out over some species, but usually agrees and enjoys eating the well made monster dishes.

  • Adult Fear: The cover page for Chapter 60 focuses on monsters that "capture your heart". Chilchuck is used to show how a Nightmare operates via showing him with three bloody female halflings - his daughters.
  • Archer Archetype: He served as the Touden Party's archer until he lost his bow when they were emergency warped out of the dungeon. For a large portion of the series, he uses a knife instead. But shortly after Izutsumi joins the party, they return to where they had initially reached and Chilchuck gets his bow back.
  • Anger Born of Worry: Gets pretty damn pissed off at Laios's insistence on continuing deeper, despite the party being very worn down in every possible sense after the fight with the Lunatic Magician. However, Chilchuck is simply worried about losing his friends.
  • Annoying Arrows: Chilchuck is not a strong person, nor a fighter of any sort as he'll often remind people. Even when using his bow it does little more than slightly chip some ice, with the implication that its primary use from him has always been to just point out weaknesses he spots.
  • Awesomeness by Analysis: He's the party's expert on all things pertaining traps and the like.
  • The Baby of the Bunch: Played with. Chilchuck is treated this way by the rest of the party because of how young he appears, much to his annoyance. In reality he's actually older than Laios, though Senshi and Marcille still consider him a baby because of the long lifespans of their respective species.
  • Badass Adorable: Expert thief and capable of nailing the dragon in the eye with a thrown mythril chef's knife, all while looking like a cute, 12yr old boy. Hilarity ensues when he finally admits his age of 28, making him essentially the oldest member comparatively due to the average lifespan of a half-foot being about 60.
  • Berserk Button: Not following his orders when it comes to traps, due to the nature of how they work and can go off in tandem - which usually results in him getting killed.
    • To a lesser extent, being treated like a kid will annoy the piss out of him
  • Character Development: At first Chilchuck was very honest about his idea that a party is merely a temporary job, forming real friendships and opening up your personal life was unnecessary, one should just stick to their role in the group by doing their jobs properly; he breaks out of his shell as the series progresses, Chilchuck opens himself to the party, bonding with them. His development is then put on display when Izutsumi joins the party, her initial distant and sometimes uncooperative behavior puts Chilchuck at odds with her at first.
  • Does Not Like Shoes: Averted for the most part, but it's not uncommon to see him removing his boots at various points in the adventure. Makes sense when you consider that 1) half-foots have extremely heightened senses compared to the other races and 2) Chilchuck is the expert at trapfinding and searching for hidden details. Typically Chilchuck goes barefoot when he's exploring the area for hidden details such as these. In addition, he also removes all but his standard clothing when searching for traps to reduce his overall weight and avoid setting off pressure pads.
  • Everyone's Baby Sister: Senshi treats him like a young child, despite him being an adult, much to his displeasure. At one point, Senshi even tried to teach him about "pistil and stamen", which horrifies Chilchuck.
  • Deadpan Snarker: When one of his teammates screw up, he'll be the first to call them an idiot. Usually the victim is Laios, but Marcille's whining and Senshi's lack of logic get their fair share too.
  • Fingerless Gloves: Chilchuck wears them.
  • Has a Type: When the party is attacked by succubi (monsters which take the form of something irresistibly alluring to their prey), all of them that target Chilchuck have long, blonde hair, leading Marcille to guess (correctly) that his wife also has blonde hair.
  • It's All My Fault: After the battle with the Red Dragon, he mentions that he hadn't stuck with the party the rest might have given up early rather than risking their lives.
  • Irony: He looks like a kid or teen and Marcille and Senshi sometimes treat him like one, but he is surprisingly protective of the rest of the team, usually has the most mature and levelheaded words and is the most socially adept by a mile. He's also the only one in the party who has actually gotten married and had kids.
  • Knight in Sour Armor: This is the reasoning behind him being Only in It for the Money. He sees people who claim to work for free as the least deserving of trust as there is nothing in place to ensure it, and the way things are set up for adventurers jumping from one job to the next based solely on pay and not completion is the fastest way to end up with no jobs other than potentially criminal ones. Things just do not work out well for anyone but those who approach the matter as anything other than employment.
  • Jerk with a Heart of Gold: In one chapter he constantly complained about how the party's behavior will get them all killed someday and how he is willing to lie to them so they won't make him go further. But then he got speechless when it's pointed out he just didn't want his friends to die. He has a habit of pretending that his motives are darker than they actually are, such as claiming that he only stuck with the party to get paid when he's clearly more worried about his friends' safety, or pretending that he cheated on his wife to hide the fact that he doesn't know why she left him.
  • The Lancer: He more or less fits this role to Laios's leader, having a good mix of common sense (which Laios and Senshi lack) but also tolerance (which Marcille lacks) and his advice is usually the one best considered by both Laios and Marcille. Additionally, any order pertaining his area of expertise is taken with utter obedience and respect.
  • Large Runt: Inverted. He's a halfling, which are the shortest of the races and he barely comes up above Laios's waist, but it's shown and told in concept sketches he's actually tall for a halfling.
  • Non-Action Guy: As a thief, his expertise lies in disarming traps and picking locks, not fighting, although he can hold his own. In fights he also tends to retreat in part because halflings often get caught underfoot from their other party members.
  • Older Than They Look: He's 28, but since he's a Halfling one can't know from looks alone, being evocative of a kid or teenager. This surprises Laios, but to Marcille and Senshi he's still basically as young as he looks. It's implied as well that, by halfling standards, he'd be considered middle-aged. He is even married with three daughters, all old enough to live on their own, though he hasn't seen them in a while due to circumstances. When he’s turned into a human, his appearance better fits his actual age. Although everyone is a bit disturbed by the drastic difference.
  • Only in It for the Money: He says that his only reason for following Laios and Marcille back into the dungeon is because he agreed to complete the 'job' and was paid in advance; since they didn't slay the Red Dragon, his job isn't complete, and he's bound to Laios via his own terms. That said, it's apparent he actually cares about the rest of the party.
  • Only Sane Man: Usually. Marcille says he's normally the most level-headed person in the group, but he's not above having a Freak Out on occasion (usually due to Laius's behavior).
  • Tsundere: Platonically, for the rest of the party. He can be a bit of a jerk and has a temper, but most of it is due to concern and he genuinely cares. However, it's also this attitude that was what caused his wife to become estranged from him, since his jerkish facade and tendency to avoid showing outward affection made her question if he really loved her.
  • Throwing Your Sword Always Works: He throws Senshi's mithril knife - the only weapon that so far had any success - with perfect accuracy and devastating results into the eye of the Red Dragon. This move is a key factor in the victory, but he gets taken out of commission soon thereafter.
  • Screw This, I'm Outta Here!: After he learns that killing the Red Dragon put a giant target on his and the party's backs, he briefly tries to find some way to trick Laios and Marcille into giving up on Falin and leaving the dungeon for their own good.
  • Strong Family Resemblance: An omake shows that his oldest daughter looks exactly like a Gender Flipped version of himself.
  • Super Senses: A trait of the halfling race.
  • Why Did It Have to Be Snakes?: He detests mimics, which have killed him several times in the past and are very difficult to deal with, so when he notices one he of course ends of screwed. Due to the nature of his job he can recognize them easily, but he is not infallible. Much to his annoyance - as a master lockpicker and trap disabler - many parties expect him to open and deal with mimics, which is almost always a supremely dangerous waste of time.
  • Your Size May Vary: How short he is changes slightly between chapters. Sometimes he looks to be about chest-level to Laios, but other times only barely comes up to his waist.


Senshi of Izganda

A weird but friendly dwarf encountered early on the first level of the dungeon. He is a veteran in the art of consuming and cooking monsters, but also has a deep sense of responsibility with the ecosystem and the well-being of the people. He is the main enabler of Laios's monster obsession and usually cooks for the party, being a master chef.

  • Achievements in Ignorance: One of the original ten golem cores had been lost due to Senshi dropping it down a drain when washing it. The core eventually reached the sixth floor and once it froze over accidentally created an ice golem.
  • Ancestral Weapon: His pot used to be a heirloom shield, but since he doesn't need the shield he repurposed it into a pot. Oh, and it's made of adamant capable of withstanding an undine's water jet (easily capable of cracking stone and punching through flesh like a knife) - not to mention that it's an unbelievably excellent metal for cooking with. He also molded the fabled mithril into a cooking knife, which... underutilization would probably get him killed by Namari.
  • Awesomeness by Analysis: He's the party's expert on all things pertaining foraging, cooking, and survivalist skills.
  • An Axe to Grind: However, he doesn't maintain it very well. Fittingly, he can also use the haft as a roasting spit.
  • Badass Beard: A big and very bushy one that completely obscures his mouth. It's not just because he's a dwarf, either — Senshi's beard is such a part of him that he keeps it even when changed into other races that don't normally have facial hair; after being turned into a halfling, he looks like he just shrunk, and his elf form has a wispy little mustache. Supplementary art by Ryoko Kui confirms he'd pretty much have his beard no matter what.
  • Berserk Button:
  • Big Beautiful Man: Though he's normally something of a Gonk, he's good-looking whenever drawn realistically. At one point, the characters even lampshade his growing attractiveness and conclude that he's just always been handsome. In an omake, Chilchuck doesn't want his younger daughters to meet Senshi because he knows they would fall for him at first sight.
  • Bishōnen: When transformed into a different race thanks to Changelings, Senshi becomes a surprisingly handsome (and physically weak) elf, complete with spontaneous roses appearing in the background.
  • Book Dumb: Senshi is Street Smart, but he doesn't read books much and distrusts magic. He is even unaware that dragon carcass is very flammable due to its fuel-producing innards and tries to start a fire nearby.
  • Character Development: He is initially strongly resistant to using magic for any reason, but by chapter 43 he asks Marcille whether she has a spell to cut through ice.
  • Chef of Iron: He has to be since he lives in the dungeon full time.
  • Crazy Survivalist: He has elements of this, and his sanity is rather suspect although stable. He doesn't live in a monster-infested dungeon because he wants to survive some crisis, he does it because he's good at it and enjoys the lifestyle. Justified as he has been living inside of the dungeon for 10 years, and as the rest of the party realizes after he gets grabbed by a hippogriff, the rest of the world has only known about the dungeon for six years.
  • Dark and Troubled Past: He is the only survivor of a group of dwarven prospectors that tried to mine for gold when the dungeon first appeared. Trapped within the dungeon, the group was slowly killed off by a griffin, resulting in them eventually running out of food. A loud argument between Girin and Briggan, the remaining survivors aside from Senshi himself, eventually resulted in only Girin returning, who claimed to have slain the griffin and taken its flesh for food. Desperately hungry, Senshi ate the meat while Girin mysteriously disappeared. Senshi eventually found his way back to the surface, but chose to stay because of his acquired dungeon experiences. Later realizing the dreadful possibility that he could have eaten meat from Briggan's corpse, Senshi is absolutely terrified at the prospect of eating griffin meat, which could either confirm or disprove his years-long suspicions. As it turns out, what he ate in the past was hippogryph meat, which puts those concerns to rest.
  • Ditzy Genius: He's an expert chef and fighter, but that fact that he tries to set off every trap in a room after being told they were all unique (and then uses them to cook) probably says it all.
  • Does Not Like Magic: The times he has supported the use of magic over more mundane methods of achieving a goal are incredibly rare, putting him at odds with Marcille regularly. It seems to be a common trait amongst dwarves, and is at least partly influenced by the fact they are a naturally magic-resistant race.
  • Freudian Excuse: Why is he so insistent on making sure the party is eating well? Because many years ago when he was younger, his old party became trapped in the dungeon and at the end nearly starved to death when they ran out of food. Senshi himself was The Load at the time because he was only a child, but he never wanted anyone else to go through what he had to.
  • Loophole Abuse: When Senshi buries the magic cores to reactivate the golems, Marcille states that activating magical creatures is a crime. Senshi replies he's not activating them; he's just digging up dirt and putting it back.
    Senshi: I know where the loopholes are...
  • Magic Hair: Or in his case, anti-magic Hair. His hair was so poorly maintained and so heavily caked in monster blood and fat that magic has little effect on him, a water walking spell only succeeds in making him sink slowly. Only after that failure and the failure of his own attempt at crossing the lake does he allow Marcille to help him wash it so he can join the rest of the group in simply walking across.
  • Meaningful Name: His name translates into "seeker" in dwarven. His name can also mean "warrior" in Japanese, leading to some brief confusion on Falin's part.
  • Mysterious Past: A lot of the few details known about Senshi's backstory aren't really all that informative and are rather cryptic. He eventually finally reveals his whole past after they realize they know nothing about him.
  • Nature Hero: Senshi lives alone and prefers spending time with the fauna than with other people. However the monsters of the dungeon still want to kill him. He admires them all the same.
  • Our Dwarves Are All the Same: Averted, at least with him. He has no interest in blacksmithing, and he's not good at telling ores apart, instead his specialty is hunting, farming and cooking. He mentioned this would put him at odds with his old group, implying that these skills are commonplace among dwarves.
  • Supreme Chef: Senshi is an expert at cooking, although he too learns more tricks along the way.
  • Take a Third Option: During his existence among the orcs, he was very low on the social hierarchy because he was an unmarried outsider. He had the option to marry into the group to increase his standing amongst them, but then he would've had to participate in raiding parties on dungeon divers. He didn't like either option so he reluctantly left to set out on his own.
  • Team Dad: He views himself as one. In Japanese he has speech patterns associated with older men (in particular he uses the personal pronoun "washi"). When the party ran low on food, he blames himself for "not being able to provide food for the youngsters". Ironically, he seems to be very young by dwarf standards — he was 36 when he entered the dungeon, considered a growing teen by his companions, and stayed for "over 10 years," making him a dwarven young adult at the absolute oldest. His character profile clarifies that "over 10 years" actually meant 76 years and he's actually over one-hundred.
  • Why Did It Have to Be Snakes?: Terrified of griffins. See Dark and Troubled Past above for the context.
  • Wild Hair: Senshi lives in the dungeon full time and has definite elements of a Crazy Survivalist. His hair and beard are so wild and caked with monster blood that they actually repel magic.



A living armor mollusc monster who lives in the handle of Laios's sword. It came from the "chief" living armor, which had laid the eggs for their group. It rattles when dangerous monsters are near.

  • Ambiguous Gender: Has a male name but was part of the suit of armor that laid the group's egg sac, suggesting it might be female. Then again, it is a mollusc and Laios wonders if the living armors are hermaphrodites for this reason.
  • Animated Armor: Was the sword of one of the living armors that Team Thorden encountered.
  • Cool Pet: Kensuke the sword, half cool pet and half Living Weapon.
  • Cool Sword: Particularly after it grows the lion head between its wings. Which may just have something to do with a certain prophecy...
  • Dirty Coward: Flees during the battle with the Red Dragon.
  • A Dog Named "Dog": Close enough, anyway. "Ken" means "Sword" in Japanese, and "-suke" is a common generic masculine name-ender. A direct translation would probably be something like "Swordey".
  • Evil-Detecting Dog: As a monster itself it's able to sense other monsters nearby, vibrating to warn Laios. Of course, it's also still a wild animal and when faced with the Red Dragon it just runs away.
  • Living Weapon: Yep; it's a mollusk monster after all.

    Izutsumi "Asebi" 

Izumutsumi "Asebi"

A cat beastkin and former member of Shuro's party who later joins Team Touden. She hopes travelling with Team Touden will help her find a cure for the curse that has made her into a chimera. Standoffish and self-centered at first, she soon thaws and begins to bond with the other members of the party.

  • Action Girl: Was able to easily get the drop on the party, and apparently knows ways of assassinating people quickly and effortlessly. She gets the chance to put her money where her mouth is in Chapter 43, felling an ice golem with minimal help from Chilchuck.
  • Adaptational Late Appearance: She was a member of the group well before reaching the Red Dragon in the one-shot. The series proper introduces her alongside Shuro's party and keeps her disguised until the concept of artificial chimeras is brought up, both providing explanation on why there would be a catgirl ninja in an otherwise fairly western styled setting.
  • Animal Eyes: Izutsumi has cat eyes thanks to her being a chimera.
  • Asexual: Implied. When the party are attacked by succubi, Marcille and Chilchuck try to impress upon her that the succubi will always find a way to tempt their prey, Izutsumi simply states that she has no interest in such things so she should be fine. Notably, the succubi that attack her, rather than the romantic or sexual forms they use on the others, take the form of a mother figure to tempt her. The one which attempts to appeal to the cat part of her by appearing as a panther has no effect on her whatosever.
  • Barbie Doll Anatomy: Downplayed, due to her transformation into a beastkin, she no longer has breasts or visible nipples (presumably due to fur), but the rest of her body is more or less normal.
  • Cat Girl: Izutsumi is a beastkin (a human/animal chimera) of the cat variety. She has kitty ears and a tail, pointed teeth, and her body is covered in fur. She also tends to have rather catlike mannerisms.
  • Cats Are Mean: When she first meets Team Touden she's pretty rude and selfish but does start to get better and treat the other members better fairly quickly.
  • Cute Little Fangs: Comes with being part feline.
  • Dark and Troubled Past: She was a freak show exhibit and treated like an animal by multiple owners for most of her early life before she was taken in by Shuro's household. Maizuru had gone to considerable lengths in teaching Izutsumi how to behave like a human again, eventually using a curse to keep the worst of her behavior in check. While Izutsumi eventually stopped acting like a feral animal, she remained quite selfish and rebellious. Her traumatic past is also the reason why she is slow to trust and rely on others.
  • Explosive Leash: She was subjected to a curse, written around her neck, that would summon a Yamanba to kill her without regular contact being made with Maizuru. Marcille attempted to dispel the curse, but due to Izutsumi's movements the summoning was triggered instead with Laios and Senshi killing it in the middle of a lesson on the proper way to hold a spoon.
  • Furry Reminder: She is part cat. She licks herself to groom, she can sense ghosts (references supernatural beliefs surrounding cats). In an omake she coughs up a hairball. When she's preparing the succubus milk, she looks disappointed after trying some: cats can't taste sweet.
  • Hope Bringer: Meeting her and learning what she is restores Laios's hope that Falin can be restored from her chimera form and regain her sanity, despite the fact that defusing the souls is considered impossible.
  • Innocent Fanservice Girl: She casually strips down to nothing but a lower bit of underwear, stating that nobody would actually be interested in seeing a naked beastkin. Laius is being subdued by Senshi and Chilchuck in the background, asking to at least get to count her nipples or examine the base of her tail.
  • It's All About Me: Due to years of being treated as a sideshow spectacle, she has an attitude of only depending on herself and not being a "team player". Whenever the party's inner thoughts are represented, Izutsumi's thought bubble is always filled by another, identical Izutsumi. Her Character Development is based primarily on being less selfish and more trusting of others.
  • Little Bit Beastly: She is a beastkin, essentially an artificial chimera that includes a human component, and more specifically is a combination of some form of cat and human. She's traveling with the Touden party now to find a way to break the curse that is keeping her beastly.
  • My Instincts Are Showing:
    • When the party enters the Golden Kingdom, she's overcome by her cat-half due to the monster-taming magic saturating the land, and acts like an overly-affectionate kitten. She's incredibly embarrassed when they leave and the magic wears off.
    • During the fight with the dungeon rabbits, she ends up reverting to a feral state in her frantic battle against the rabbits, treeing herself with hackles raised and having killed the rabbits with her teeth.
  • Mysterious Veil: Wears one in her first appearances.
  • Only Known By Their Nick Name: At least within Shuro's party, she's only known as Asebi.
  • Picky Eater:
    • When Senshi first offered to cook something for her she immediately insisted she would kill him if it included any monster, which limited him to cooking with mushroom, rice, garlic, cheese, and butter. She quickly goes out of her way to pick out the mushrooms and dump them on the ground.
    • When Maizuru organizes Shuro's party to cook for him, she specifically leaves Izutsumi out of it because she "wouldn't want anything strange getting mixed into the food." Combined with her initial refusal to eat what Senshi was cooking (until the smell of it reached her) and her unfamiliarity with regular table manners suggests some really odd eating habits.
    • She's indicated being not fond of vegetables, as well. Whether it's the cat physiology or just regular old finickyness is hard to place.
  • Significant Wardrobe Shift: After the fight with the ice golem, her default outfit changes from full-coverage ninja garb to some light armor consisting of solely of a bow, breastplate, loincloth, and bracers, putting her cat-like features on full display. The color distribution of her fur makes her look more dressed than she is.
  • Sixth Ranger: Well, fifth, but as the team already has the other archetypes for party members (with Laios being a combination of The Big Guy and The Leader) she fits squarely in this role.
  • Super Senses: Due to being part cat. Her hearing at least seems to be much better than a normal human's.
  • Too Hungry to Be Polite: Her table manners are shown to be pretty awful, usually holding her utensils wrong or shoveling food into her mouth. It's suggested she grew up poor.
  • Undignified Death: Her first death happened when the Thorden Party encountered the Dungeon Rabbits—though instead of falling to the monsters like her party members (bar Marcille), she instead died out of shock of seeing Laios' reanimated corpse.
  • Walking Spoiler: Definitely. She can't even be talked about without giving away the fact that Shuro comes back or that Team Touden gets an extra member later in the series. And that's not even going into all the plot points involving chimeras.

Former Touden Party Members


Falin Touden

Laios's younger sister, she sacrificed herself to save the rest of the party and was subsequently eaten by the Red Dragon, kickstarting the plot. Before being eaten, she was a skilled mage and cleric and Team Touden's main healer. She and Laios were very close and she was also close to Marcille, who she attended school with.

  • Animals Hate Him: One of the "Daydream Hour" books reveals that the dogs owned by the Touden family didn't really respect Falin, frequently knocking her down and biting her things. One illustration shows one of the dogs thinking of the hierarchy of the family with Falin at the very bottom, below two other dogs.
  • Back from the Dead: She's resurrected by Marcille using forbidden magic combined with dragon meat in order to reform her completely, as only her bones were left after the Red Dragon digested her.
  • Body Horror: Falin's transformation into a monstrous dragon chimera is pretty icky, involving a lot of liquefying dragon flesh. When complete she's been fused at the waist, centaur style, to a giant dragon/harpy type body. Everyone is horrified...except Laios, who naturally thinks she looks awesome.
  • Came Back Strong: After being resurrected with dragon meat through forbidden magic, Falin should not have had much, if any mana at all. Despite this, she was not only able to drop a protection spell strong enough to leave Senshi undamaged from a point blank gas explosion, she did so instantly, without any incantation or preparation whatsoever.
  • Came Back Wrong: Chilchuck suspects her to be this, he doesn't like the forbidden magic Marcille used to resurrect her. Also the fact that the living sword hides itself and jumps out of Falin's hands might be a hint. This is confirmed later, with the Red Dragon's soul being mixed up with hers.
  • Child Prodigy: As a child, she was capable of taking on a spirit with no training whatsoever while resisting possession and communicating with it. A rare trait that set her towards the path of being a cleric when combined with her endless compassion.
  • Don't Think, Feel: Falin's approach to magic. It works really well for her, but it turns out that it isn't the best method for teaching magic. She tried to teach Laios magic in the past this way with little success while when Marcille later uses a more explained approach, he is able to pick it up relatively fast.
  • Epic Flail: A single-panel flashback showed her swinging a flail while she chased after Laios who was charmed by a kelpie.
  • Eyes Always Shut: Highlighting her relaxed nature. They open when she gets intense. The World Guide says it's because she's nearsighted and squinting constantly.
  • Face–Monster Turn: Has been mutated into a harpy-like monster, and can likely never be human again. She can, however, be close as possible...maybe.
  • Heroic Sacrifice: In the beginning, she pushed Laios from the dragon's attack and casted teleport for the party before being eaten. It set off the events of the manga.
  • The Heart: She was this to Team Touden, being the peacemaker between party members who otherwise disliked each other, particularly for her brother, Marcille and Shuro. Her death is the reason why Namari and Shuro left Team Touden in the first place.
  • The Lost Lenore: To Shuro and, to a more platonic extent, Marcille.
  • The Medic: Way more proficient than Marcille in healing magic.
  • Nature Lover: Enjoys spending time outside and finding interesting things like bugs.
  • Reality Ensues: In her chimera form, she only has her human mouth as a way to eat, but her body is massive, which means she's constantly malnourished and has to be munching on something all the time to get enough nutrients to do anything.
  • The Secret of Long Pork Pies: She's pretty much exactly like her brother Laios in this regard. Her response to the fact Laios and Co. had to eat monsters to survive was "A-amazing!!" and she even asked if they ate any merfolk outright!
    • She's also the first person to bite into the red dragon's meat when everyone else was having last-minute misgivings about eating something that had eaten her.
  • Spell My Name with an "S": Is it Falin, or Farlyn?
  • Super Toughness: As a chimera, she shrugs off damage that would normally kill any of her components. In her case, a slashed throat and stab wounds to her heart, right lung, and kidney. Either because they're no longer vital organs for the whole, or because she has redundancies.
  • Walking Spoiler: Her dark arts resurrection that resulted in Falin turning into a chimera is a pretty big turning point of the series. Thus, it makes it quite difficult to discuss things about her character without spoiling anything after this point.
  • Weaksauce Weakness: As a chimera, Laius can't figure out which spot to aim at her to kill her, this leads him to realize that while she is resistant to getting stabbed or attacked, her single and small mouth and nose makes her an easy target for asphyxiation.
  • White Magician Girl: The original party's cleric, capable of everything from spirit possession wards to escape magic and exorcism.



A dwarf who left Laios's party and opted out of rescuing Falin due to said party's lack of resources, Namari can still be found in and out of the dungeon as a recruit of the Tansus's.

  • Death Is Cheap: Firmly against thinking like this. While it's established dungeon keeps souls tethered to their bodies and allows for simple resurrection, Namari is fully aware of all its shortcomings and restraints, and that having such a mindset is what will end up getting you killed for good.
  • Fallen Princess: Her family served the Island's lord before her father ran away and stole money. Her father's action not only ruined the family name but also made the lord hate dwarves.
  • Has a Type: On numerous occasions, her fascination with tallmen legs is pointed out, particularly with clothing made specifically for their long legs. She gets rather flustered and downplays it whenever it's mentioned. When Kiki asks if she wants to see her and Kaka wearing leg pouches Namari instantly gets sweaty and turns full red.
  • He Is Not My Boyfriend: She gets mistaken for Kaka's girlfriend at one point.
  • Human Shield: She tends to get used as one by Mr. Tansu pretty often. He does at least heal her when she gets healed and pays generously as a result.
  • The Lad-ette: Somewhat downplayed, but she's a capable fighter and likes drinking ale, implying she's not exactly all that feminine.
  • Multi-Melee Master: She is knowledgeable of melee weapons, but she can't really handle projectile ones.
  • Opt Out: Opted out of returning into the dungeon to save Falin. Later chapters show she does seem to feel bad about this, though upon meeting the group in a chance encounter later, she sticks to her decision, even when Mr. Tansu tells her she is free to return to the Touden's party.
  • Our Dwarves Are All the Same: She drinks and wields an axe. Give her a beard and put her in a mine and she'd be any other dwarf. That being said, she is shown to use more than just the axe.


Kabru Party Members

    In general 

  • Lower-Deck Episode: Kabru's party appears when we take a break from the adventures of the main cast and check in on an lower level party. Though they eventually meet up and merge into a single story line.
  • Out of Focus: Since the confrontation with monster Falin, Kabru's party sans himself has seen little screentime. They get some more focus in omakes though.
  • Poor Communication Kills: They initially consider the Touden Party to be enemies because they stole their treasure while they were knocked out. In reality, the "treasure" were deadly insects that mimicked coins and jewelry which were the ones which knocked them out. However, a corpse hunter who helps revive them deliberately withholds this information because more bodies means more business.
  • Too Dumb to Live: The main characters find them all wiped out by monsters in the dungeon a few times, long before they even meet them alive.



A human warrior and leader of his own team. Kabru is very skilled with people but is not as strong in combat as the likes of Laios or Shuro. He and his party have a bad habit of getting wiped out.

  • Ambiguously Brown: All the people in his village had the same dark skintone.
  • Awesomeness by Analysis: Not quite at Laios's level, but he's pretty clever and is able to put things together with only a few details. For example, figuring out Team Touden put the protection charm on his party when they were wiped out, and then estimating what had happened to their party recently, all via the type of magic Marcille had used.
    • One trait he has over Laios is that he appears to have a picture perfect memory. When he and Mithrun run into another doppleganger creating dog, the Mithrun doppleganger made from Kabru's memory is an exact replica of the original, down to the leaves on his head.
  • Black-and-White Insanity: Kabru seems to have elements of this. He has very strict ideas about good and evil and comes to conclusions rather quickly. He heard that Laios and Falin would bring money to support their former teammates who were injured. But the former teammates went into shady business in the black market using that money. So in Kabru's eyes, Laios and Falin are responsible for perpetuating the black market on the island and are thus evil and not to be trusted. He also considers anyone who seeks to profit from the dungeon rather than focus on destroying it to be evil as well. The second part becomes a lot more understandable when we find out his past; his entire village was slaughtered when the monsters from a nearby dungeon spilled out and attacked them. So now he sees anyone who wants to do anything with the dungeon that isn't destroying it as putting their own material gain over the lives of others.
  • Can't Argue with Elves: After being brought up by elves after the destruction of his village, Kabru was firmly of the opinion that the Elves were the most suitable caretakers for dungeons and had everyone's best interests in mind. By Chapter 54 he finally starts questioning the staus quo and demands answers from Captain Mithrun about the blanket prohibition on ancient "black" magics.
  • Character Tics: Touching his chin or face when he gets excited.
  • The Charmer: His handsome face and smooth behavior charms many girls. When he met Shuro's new party, two female members are immediately charmed by him. Marcille gets briefly flustered when he smiles at her.
  • Dark and Troubled Past: Hinted at in Chapters 32 and 38. Later confirmed in Chapter 45: He was a survivor of a village that was destroyed by a dungeon.
  • Defector from Paradise: After his village was wiped out by monsters, he was raised by an elf who promised him warmth and comfort for the rest of his life. Kabru refuses the offer and is instead subjected to Training from Hell to at least make him someone who can survive in a perilous world.
  • Deuteragonist: He has become something of a second main character to the main party. Initially, the story would switch over to show us what his party was doing, with him looking for Laios's group. After his party, Laios's party, and Shuro's party all meet up, with most of them returning to the surface, Kabru gets caught up with the plans of the Canaries, a group of elves who want to destroy the dungeon. Now Kabru works with the leader of the elves while trying to come up with a plan that doesn't end with Laios's party in chains or dead from what they did to Falin.
  • Disappeared Dad: We never find out what happened to his father.
  • The Face: He's the one in the party who deals with others.
  • Foil: To Laios. Kabru is a cynic who tends to believe the worst about people while Laios is a Nice Guy who is rather trusting. Furthermore, Kabru is a talented fighter against humans and an expert on people, but lacks experience fighting monsters, while Laios, despite being rather awkward and off-putting around other people, is an experienced adventurer and an expert on monsters. Kabru even gets excited about and expresses his love for getting to know how other people work, much like Laios' own love for monsters.
  • Jerkass Has a Point: He's rather judgemental at times, and his claim that Falin's chimera form is just another monster and not really her is harsh, but Laios reluctantly admits that Kabru is right about that remark.
  • Heroic BSoD: He has a quick one when Laios offers him some harpy eggs, due to getting a flashback to what happened to his village.
  • Missing Mom: Kabru's single mother died when his village was destroyed.
  • Multiple-Choice Past: Played for Laughs. As a child he worried if he was a succubus demon-spawn due to his unusually distinct eye colour, which his relatives didn't have. His adoptive elf mother thinks it's more likely either a genetic trait that skipped a generation or a harmless medical condition. Laios suggests that he might be an incubus demon-spawn or the product of a parasitic wasp monster.
  • Only Sane Man: At least compared to Laios and his party. Kabru realizes that Laios is likely the island's best chance at being rid of the dungeon without bringing the wrath of the elves upon the island. And this thought horrifies him to no end.
  • PVP Balanced: Oddly, Kabru seems to be optimized for Player Versus Player, as he is quite skilled at killing humanoids, but not so good at Player Versus Environment, as he doesn't know where the vitals are on the monsters in the dungeon.
  • The Social Expert: He has uncanny abilities to remember minor details about other people. He's so good at reading others that he's able to identify a disguised Lunatic Magician among a crowd based purely on body language. Inversely, he's bewildered by Mithrun's lack of social skills speaking with Sissel, and wishes that he could be one talking instead.



A human mage and member of Kabru's party. She seems to be the closest to him, though the two bicker a lot.

  • Black Mage: Appears to be the combat-oriented magic user. Though she does seem to have some healing abilities.
  • Clingy Jealous Girl: Rin towards Kabru. She rarely leaves his side and constantly gets angry and admonishes him for looking at other women, even if that wasn't his intention.
  • In-Series Nickname: Commonly called Rin rather than her full name. In fact, only Kabru has been shown using her full name, and only in times of distress.
  • Interchangeable Asian Cultures: Discussed and averted. Rin is "Eastern," and so even her own party members assume she might know other Eastern characters (such as Shuro). In actuality, there are different countries in the East, and Rin wasn't even born in any of them, as she is native to the island the dungeon is on.
  • Tall, Dark, and Snarky: Dark hair, on the tall side, and definitely has some snark to her.
  • Tsundere: She certainly is showing all the signs towards Kabru, including assuming he's always trying to flirt with other women.
  • Spell My Name with an "S": Early fan translations often went with "Lynn" instead of "Rin."



A dwarven member of Kabru's party. She fights with an axe.



A gnomish mage and member of Kabru's party.



A halfling member of Kabru's team. He is the employer of Kuro.

  • Bad Boss: See Food as Bribe. That said, he really does seem to care about Kuro.
  • Halfling: The token halfling to Kabru's team. Just like Chilchuck.
  • Food as Bribe: It's terribly clear he's abusing Kuro's loyalty. All he sees in being a "Good Boss" is giving him food instead of actually paying him properly.
  • In-Series Nickname: Most people call him Mik.
  • Hates Being Alone: He is so clingy towards Kuro and "pays" him in food rather than money because he is terrified that Kuro might abandon him for better things.
  • Jerk with a Heart of Gold: Although he doesn't treat Kuro all that well, he looks pretty distraught when Falin's chimera form nearly kills him. His profile states he sees Kuro as the closest thing to a family he has and treats Kuro so poorly to discourage him from becoming independent and leaving him.
  • Lovable Coward: Mik often focuses on getting out of the way when danger threatens the party. Although no one on the team seems to hold this against him.
  • Weird Trade Union: Mik refuses to join the guild, in contrast to the advice Chilchuck gave him.



A kobold member of Kabru's party who resembles a shiba inu. He is Mikbell's employee, though he only seems to pay him in food. Despite this, he seems loyal to him rather than Kabru.

  • Because You Were Nice to Me: Mikbell became his owner when he rescued Kuro from a slaveowner who had him chained up and caged and then promised him food as his new employer. However, it turns out he also largely stays because he feels bad for Mikbell, feeling he has had a hard life and needs a good friend.
  • Berserk Button: Dark magic and chimeras make him snarl. At the moment it's unknown whether he also disliked Izutsumi because she was a cat as well as being a chimera.
  • Big Friendly Dog: So long as someone isn't a cat or a chimera he seems pretty relaxed. An omake in the Adventurer’s Bible reveals that his loyalty to Mikbell isn’t actually because of the food, it’s because he thinks Mikbell’s had a hard life and deserves a friend.
  • Clark Kent Outfit: In Daydream Hour 4, an omake reveals that he’s incredibly ripped under his fur. His musculature is uncannily human-like.
  • Eloquent in My Native Tongue: He is not very proficient in the common language spoken by everyone else, only capable of talking in very fragmented speech. However, a supplementary short reveals that he is not unintelligent and is a much smoother speaker in his native kobold language.
  • Evil-Detecting Dog: Kuro the kobold has chimeras, soul fusions made with The Dark Arts, as a Berserk Button. Whenever one is near, he snarls and bares his fangs. Which turns out to be early foreshadowing that Izutsumi is a chimera.
  • Hulk Speak: He talks rarely and in small, fragmented sentences, but there's no sign he's unintelligent. Daydream Hour 4 reveals he's Eloquent in My Native Tongue, and gives Kabru (who's conversant) the details on exactly why he's bothered by Izutsumi's scent. He apparently is also being tutored by Kabru every night.
  • Obsessed with Food: So long as he's fed, he's happy. He'll even accept food over being properly paid.
  • Super Senses: Much more heightened than a human's. Being a dog, his sense of smell is especially acute.
  • Wolf Man: He's a kobold, which appears to be primarily dog based in this universe (he specifically appears to be based on a black shiba inu).

Tansu Party Members

    Mr. Tansu 

Mr. Tansu

A gnomish scholar and mage. He works for the lord by studying the magic of the dungeon as well as acting as his advisor. He does not want the dungeon to fall back into elvish hands.

  • Dr. Jerk: His main function is a healer, and this means that he has no qualms using his teammates as a Human Shield since he can just heal/resurrect them afterwards.
  • The Face: He's the leader and all the other members of his party are pretty quiet so he deals with anyone they encounter.
  • Interspecies Adoption: He and his wife, both gnomes, adopted Kiki and Kaka, human twins, after their biological parents abandoned them.
  • Jerk with a Heart of Gold: Harsh, abrasive and not particularly concerned about how many times Namari dies, he still cares deeply for his family and even offered to let Namari stay with Team Touden if she chose. He also pays Namari pretty well after one of their explorations where she gets killed.
  • The Medic: His job in the party is healing the others with white magic.
  • Old Soldier: Old Adventurer more like; he's pretty old at over two hundred but is still Dungeon Crawling like nobody's business.
  • White Mage: Knows and is proficient at healing magic. He can also perform resurrections.

    Mrs. Tansu 

Ms. Tansu

Mr. Tansu's wife who accompanies him on his Dungeon Crawling and business trips.

  • Interspecies Adoption: She and her husband, both gnomes, adopted Kiki and Kaka, human twins, after their biological parents abandoned them.
  • The Medic: Implied. When Mr. Tansu (the group's primary medic) goes to investigate one of the towers, he tells his wife to stay behind in case anything happens to him, suggesting that she's capable of using white magic as well.



The Tansus' adopted human daughter. She goes with her parents when they go Dungeon Crawling. Kaka is her twin brother.

  • Ambiguously Brown: Similarly to Kabru. It's possible they originated from the same general area.
  • Nice Girl: Very friendly and easy going. After going to a resurrection center with Namari, she asks her how old she is so she can find her there again if need be.
  • Happily Adopted: By the Tansus. Ryoko Kui's artbook shows they are a close and loving family.



The Tansus' adopted human son. He goes with his parents when they go Dungeon Crawling. Kiki is his twin sister.

  • Ambiguously Brown: Similarly to Kabru. It's possible they originated from the same general area.
  • Appearance Angst: He's a little flustered when Namari points out his and Kiki's long legs because they were raised among the much shorter gnomes and he's still self-conscious about their difference.
  • Happily Adopted: By the Tansus. Ryoko Kui's artbook shows they are a close and loving family.
  • Not So Stoic: He's normally pretty quiet, but he can be seen blushing when the pub worker teases Namari.
  • She Is Not My Girlfriend: Like Namari's example, he gets mistaken for her boyfriend at one point.
  • The Quiet One: Even moreso than his sister and adoptive mother. Of all the Tansu Party, he speaks the least.
  • Unfortunate Names: His name is a homophone for "caca", slang for poop.

Shuro Party Members

    In general 

  • Amazon Brigade: With the exception of Shuro. See Badass Crew.
  • Badass Crew: They keep up with Team Touden easily enough and their introduction shows them smashing through a sea serpent with minimal effort.
  • The Smurfette Principle: Inverted: Shiro is the only man in an otherwise all female group.
  • Theme Naming: Aside from Shuro, all of them are named after flowering plants in Japanese, though technically speaking these are only aliases.
    • Maizurusou is the false lily of the valley.
    • Hiensou is the rocket larkspur.
    • Benichidori is the Japanese plum/apricot.
    • Inutade is the tufted knotweed.
    • Asebi is the Japanese andromeda.
  • Wutai: A pretty standard example; they hail from "the East", which seems to basically be Japan. The party is made up of a samurai, three ninja, an oni, and an onmyōji, all Japanese cultural touchstones.


Toshiro "Shuro" Nakamoto

A swordsman from the East who left Laios's party to muster up his own entourage to save Falin. He comes from a noble family. He had fallen in love with Falin and proposed to her before she was eaten by the Red Dragon. She had yet to give him an answer, saying she needed more time to think it over.

  • Battle Harem: His new party consists of female warriors from his home country. They're not quite a "harem", given that he's in love with Falin, but they're quite loyal to him.
  • Beard of Sorrow: Grows one while he's searching for Falin.
  • Cruel to Be Kind: Plans to report Marcille's use of the The Dark Arts to the town on the surface, effectively getting them banished but permitting Laios to immediately focus on rescuing Falin rather than wasting time returning to the surface. Maizuru provided Senshi the cooking supplies they would have returned for, and Shuro himself provided a magic bell to be used when they succeed that will get them safely to the east. Ultimately though, he's not the one that reports Marcille's use of the dark arts and the Canaries only learned about Falin being a chimera because they witnessed it themselves.
  • Exhausted Eyebags: He gets these when he returns later, due to how much he's been pushing himself.
  • Heroic Safe Mode: Has gone into one after Falin's loss, neglecting food and sleep in his single-minded efforts to save her.
  • Hypocrisy Nod: Admits he probably would have used The Dark Arts to revive Falin if he was in the same situation as Team Touden had been. See This Is Unforgivable!.
  • The Lost Lenore: Falin is this to him. He even planned on proposing to her.
  • Opt Out: Like Namari, he chose not to return to the dungeon after barely escaping the dragon. According to Namari, he's in love with Falin and has been pursuing his own lead on saving her. Confirmed when he is later encountered by Kabru's party with a new party of his own within the dungeon.
  • Samurai: He looks the part. Later chapters confirm he hails from the East.
  • The Smart Guy: Laios describes him as this, saying that Shuro is pretty knowledgeable about the outside world and that his smarts had helped the party a lot before.
  • Spell My Name with an "S": Fan translations had his name as Sureau while the official translation went with Shuro. His full name is Toshiro.
  • This Is Unforgivable!: Although he doesn't say it aloud, he goes from friendly to ready to kill Laios after learning they used the dark arts to revive Falin. After he explains the potential consequences for everyone involved, it's kind of hard to blame him. Though he admitted that in the same situation, he probably would have done the same thing. It's mostly Laios's blithe attitude about it that infuriates him.
  • Worf Had the Flu: There's many remarks to the effect that he's a better fighter than Laios, which is why it's a good thing that the only time the two actually come to blows, Shuro has been running himself ragged for days.


One of Shuro's retainers. She raised him from a young boy and cares deeply for his wellbeing.



One of Shuro's retainers. She is a sweet if simple seeming woman of the Ogre race.

  • Action Girl: A powerful fighter and possibly the adventurer with the greatest physical strength in the series so far.
  • Amazonian Beauty: She’s a cutie who also happens to be one of the strongest characters in the series in terms of physical strength.
  • Beauty Mark: One under her right eye.
  • Big Eater: She's often hungry and eats huge portions of food. Makes sense for someone of her large stature.
  • The Big Girl: Easily the biggest member in Shuro's group and it's heaviest hitter too.
  • Carry a Big Stick: Her main weapon is a huge spiked club. It's most likely a reference to the kanabou, a weapon often used by Oni in folklore.
  • Childish Tooth Gap: One of her teeth on the left side is shown to be chipped from battle, which makes her smile look even more innocent and friendly.
  • Genki Girl: Oh heavens yes. Even when in combat she never lets up her perky persona.
  • Horned Humanoid: Has a pair of small horns. See oni.
  • Made of Iron: She's Tail Slapped by the Falin-Dragon chimera hard enough to smash her right through a brick wall. It only briefly knocked her out though.
  • Nice Girl: Definitely the friendliest of Shuro's group.
  • Oni: Her horns and massive stature definitely gives her the appearance of one, and her use of a spiked club also ties into folklore about oni wielding them. She is at least an Ogre (which is what Oni generally translates into), as Marcille is briefly turned into one and not only gains the stature but also the exact same horns.
  • She's Got Legs: Big muscular ones too.



One of Shuro's retainers. She appears to be a human ninja.

  • Action Girl: Of the ninja variety. She is capable of taking down tough monsters.



One of Shuro's retainers. She appears to be a human ninja.

  • Action Girl: Of the ninja variety. She is capable of taking down tough monsters.
  • Appearance Angst: Her backstory has her being extremely self-conscious about her appearance, often spending hours burying her face in makeup.
  • Berserk Button: When Hien points out she's not ugly at all, it hits a sore sport for Benichidori and she immediately lashes out irrationally, insulting Hien's appearance. She instantly regrets it, but thankfully Hien takes it in stride.

The Island

    The Lord of the Island 

The Lord of the Island

The human lord of the Island. After the dungeon was discovered, he became very wealthy. His people don't seem to have much faith in his political abilities.

  • 0% Approval Rating: Downplayed, but nobody really seems to have a high opinion of him. The only reason anyone likes him at all is because he's the only reason the elves haven't reclaimed the Island for themselves.
  • Everyone Calls Him "Barkeep": No name is ever given to him, so he's constantly referred to as The Lord of the Island.
  • Extreme Doormat: Doesn't have much of a spine, instead relying on Mr. Tansu to tell him how to handle his problems.
  • Fantastic Racism: After Namari's father embezzled a lot of money from him, he took a hard dislike to all dwarves. He doesn't seem particularly fond of elves, either.
  • Fat Bastard: Some of his citizens certainly seem to think so. Mikbell wonders out loud if "that stupid lord" will just keep eating until he bursts.
  • No Name Given: Not yet.
  • Rags to Riches: Before the discovery of the dungeon, he wasn't very rich, despite being a lord. Now he's obviously loaded and lives an extravagant lifestyle.

The "Canaries"

    In general
Left to right: Otta, Captain Mithrun, Cithis, Fleki, Lycion, and Pattadol
  • All There in the Manual: The omakes give more information on the Canaries, including what the crime they committed to be placed on the team.
    • Mithrun is an illegitmate child and secretly resented the other Canaries and his older brother.
    • Cithis received a life sentence for the use of forbidden magic (particularly hypnosis/mind control), murder, and fraud. She was assigned to look after Mithrun due to the "dungeon incident" and abused his Empty Shell nature to humiliate him until he earned her respect by refusing one of her orders.
    • Fleki was sentenced 240 years for the possession and trade of ancient items. She spends on her salary on hallucinogenic mushrooms but this also allows her to control her familiars.
    • Lycion was sentenced to life for body alteration (using ancient magic to shapeshift), assault, and murder, and is implied to have a narcissistic streak. He and Fleki are close friends.
    • Otta was sentenced for human(oid) trafficking and the illegal trade of ancient items. She has a preference for Halfling lovers, which some elves find akin to pedophilia.
    • Pattadol is the only one to not be a criminal, and was instead appointed to the party at the request of her noble parents.
  • Can't Argue with Elves: Securing control of late-stage dungeons is a dangerous and important job, but they don't think much of the short-lived races — elves are repeatedly described as treating them like children. The featured Canary team in particular hatches a plan that requires placing dozens of civilians in harm's way to convince everyone else that the dungeon is becoming too active.
  • Godzilla Threshold: They are brought in should a dungeon reach sufficiently dangerous levels, with the potential end result being the entire area being wiped out by a flood of powerful monsters. Utaya, Kabru's home, was one such area. However, it's implied that their concerns are only a pretext for taking over dungeons in order to hoard whatever arcane knowledge is concealed inside them.
  • Meaningful Name: "Canary in a coal mine" is an idiom for someone or something who serves as an early warning for an upcoming crisis, referring to a time when canaries were used by miners to detect toxic gases.
  • Nominal Hero: All of them are technically criminals who specialize in The Dark Arts, with secretive and suspicious motives that are definitely far from benevolent, but their actions do prevent overgrown dungeons from spilling into the towns above.
  • No Name Given: Only the dark elf (Cithis), Captain Mithrun, and the elf with fairy familiars (Pattadohl) have been named in story. Supplementary material names the blonde-haired elf Fleki, the short-haired elf Otta, and the male elf Lysion.
  • Only Known by Their Nickname: "Canaries" is not officially what the group is called, it is simply what people have taken to calling them.
  • Our Elves Are Different: Mostly composed of normal elves, they also include at least one dark elf, Cithis, among them.
  • Spell My Name with an "S": Fan translations went with Misurn, Sishys, and Pattdohl while the official translation went with Mithrun, Cithis, and Pattadol.
  • Trading Bars for Stripes: About half of all Canaries are criminals convicted of dabbling in the forbidden ancient magic. They seem to be given free rein with their skills within the scope of their duties.

    Captain Mithrun 


Captain of the Canaries. A strange, stoic man with no sense of direction and powerful teleportation magic.

  • Ambiguous Disorder: He doesn't seem fully right in the head. Apparently he is unable to tell if he is hungry or tired, requiring one of the other Canaries (and later Kabru) to be his caretaker. He also does not seem very perceptive, the doppelganger of Kabru made from his memory looks like a badly drawn cartoon in a different art style. Rather than a disorder, this was caused by his time as the lord of a dungeon, which resulted in him having lost all of his desires, including his desires to eat and sleep, despite the necessity.
  • Be Careful What You Wish For: Mithrun wanted the life he could have had if he never joined the Canaries. Now he doesn't want for anything at all.
  • Confusion Fu: Use of teleportation magic in a small area plus no sense of direction equals a room full of people displaced into walls and the walls displaced to where the people were. His fighting style is wild, dangerous, easily mistaken for other kinds of magic, and yet exceptionally effective.
  • Dungeon Maintenance: Was previously the lord and caretaker of a dungeon much like Thistle. He's able to use the knowledge from this time to find shortcuts through Thistle's dungeon.
  • Elfeminate: Looks the same as his female companions, and his gender isn't confirmed until chapter 61.
  • Empty Shell: As a result of his past experiences, he is unable to feel any bodily urges except a drive to destroy demons and the dungeons that contain them. He is unable to muster any drive to do anything else, including to eat, sleep, or do any other basic functions unless someone else reminds him. This is because the goat demon devoured all of his desires except for his desire for revenge against said demon.
  • Eye Scream: His right eye was crushed by the demon goat as it devoured his emotions. It's unknown if his current right eye is a fake or if the Canaries somehow partially healed it.
  • Feel No Pain: In an omake, he eats a mouthful of extremely hot food without a second thought. It ends up burning his mouth but he barely reacts.
  • Fish Eyes: Has a lazy right eye he occasionally keeps closed, and as a result, he has no depth perception.
  • Heroic Safe Mode: Enforced. The only feeling he has left to him is the desire to avenge himself on the goat demon, to the extent of neglecting everything else.
  • Mundane Utility: At point he uses his teleportation magic to teleport very short distances instead of just walking. Kabru and the Canaries realize this is a real bad idea for someone with No Sense of Direction and no depth perception.
  • No Sense of Direction: Cithis corrects him when he starts wandering off the wrong way, such as leaving the dungeon trying to go deeper. Kabru is understandably confused by such an odd trait among the dreaded "Canaries", right up until he sees how he can weaponize this. On the other hand, his time as a dungeon master left him with an uncanny intuition for dungeon layout, such as being able to locate secret passages because he'd put one there if he was in charge of the dungeon. For some reason strangers have a tendency to ask him for directions though.
  • The One That Got Away: He was constantly haunted by the fact the brother he hated ended up with the girl he loved while he had to join the Canaries. That was what allowed the goat demon to control him, giving Misurn the chance to live out the life he wished he had.
  • Tele-Frag: Misurn uses teleportation magic of the "swap locations" variety to fight. Non-lethally, he can teleport people halfway into walls, leaving a partial person-shaped statue where they were standing, both giving the impression that he has petrifying magic while explicitly keeping his foes alive, albeit trapped in the wall. Lethally, he can do things like replace part of your cranium with a rock.
  • Waif-Fu: Besides his teleportation magic, his fighting style is made up of kicks, flips, dodging, and using his enemies' size against them.
  • Your Soul is Mine!: A variant, and partially. Ever since a demon ate his desires, which can be seen as extension of one's soul, he's practically been an Empty Shell, with not even basic bodily desires such as food and rest.


The second in command of the Canaries, and responsible for taking care of Mithrun's needs. A beautiful and reliable woman, she is also a criminal of the group.

  • Almighty Janitor: Due to Mithrun's aloofness, she essentially acts as the captain of the team despite being basically Mithrun's assistant. Given that the notches in her ears means she's one of the criminals, this means her actual rank is probably the lowest among the Canaries, yet even the other guards listen to her without fail.
  • Cloudcuckoolander's Minder: So far, her primary role has been to keep Mithrun pointed in the right direction, and also reminding him to eat, sleep, and go to the bathroom.
  • Trading Bars for Stripes: Kabru explains that members of a Canary team are made up of a number of reformed criminals and their guards; the criminals are the ones with notched ears. Cithis, despite being Mithrun's handler, is noted as one of the criminals by the fact that she has notches in her ears.


One of the noble elves to be a member of the canaries. Pattadol is a mage with the power to communicate with others through pixie companions and summon barriers.

  • Barrier Maiden: She can set up barriers on the fly to protect people. Interestingly, people within the barrier can reach out to grab people outside the barrier and drag them in, but the reverse does not hold true.
  • Butt-Monkey: Occasionally seen being harassed by Tansu and the dungeoneers who want her money. Her fairy also gets abused by the leader too.
  • Fairy Companion: She has a couple of fairies that are used to keep in touch with Mithrun when separated.
  • Gag Nose: Her most notable physical feature is her large round nose.


Another criminal member of the canaries. A good-looking man with no shirt and marks all over his body.

  • Appearance Angst: In his backstory, he was constantly disgusted by the appearance of his own body, so much so he let himself got battered in Gladiator Games without caring whether he lived or died until he found someone to use The Dark Arts to turn himself into a beastkin. It made him much happier, although as Fleki notes, he still kept on fighting in the arena.
  • Attention Whore: After being turned into a beastkin, he kept on fighting in bloodsports because he wanted to show off his new body as much as possible. This is how he ended up getting caught and jailed.
  • Long-Haired Pretty Boy: It's noted in his profile he has a deceivingly feminine appearance, despite a personality that is closer to being Rated M for Manly.
  • Our Werewolves Are Different: He's able to turn from a wolf-like humanoid form and his default elf form at will, which his profile compares to a werewolf, as a result of having Black Magic performed on himself.
  • Walking Shirtless Scene: Rarely wears more than a kilt, partly because he can shapeshift at will and wants to show off his beastkin body.


    Chief Zon 

Chief Zon

The chief of a band of orcs who live in the dungeon.

  • Berserk Button: Do not hit on his wife or comment on how physically attractive she is.
  • Fantastic Racism: Does not like other races. Seems to particularly dislike elves.
  • Moral Myopia: He sees no problem of attacking and pillaging other races yet gets mad when those races fight back for orcs attacking them in the first place.
  • Papa Wolf: Very protective of his son.
  • Proud Warrior Race Guy: He seems the type.
  • Sugar-and-Ice Personality: He talks tough and merciless in combat, but relents when his child calls him out on taking the bread the protagonists' cooked without reward.

    Zon's son 

Zon's young son. He lives in the orc village in the dungeon.

  • Children Are Innocent: Being so young, he lacks any of the prejudices and resentments held by his father.
  • Morality Pet: Acts as one for his father. It was him who shamed Zon into sharing the bread they made with Team Touden.
  • No Name Given: Not yet at least.

    Orc Captain 

A captain of a band of orcs from their dungeon village. She is Zon's little sister.

  • Action Girl: She is the leader of a group of warriors and wargs who venture down into the most dangerous parts of the orcs' territory.
  • Armor-Piercing Question: She's easily able to tell that Chilchuck's cowardice for pursuing the Lunatic Magician and Farlyn isn't due to his concern for himself, but for his friends, and bluntly tells him to be honest with himself about it, shaking him deeply.
  • Brutal Honesty: Has no problem telling Chilchuck that she considers him a disgusting coward for wanting to trick Laios and Marcille into heading back to the surface, though she does soften up a little when he gives his reason, that being his fear losing them.
  • Cute Monster Girl: She's an Amazonian Beauty and her only really monsterous features are her pointed ears and pig-like nose. .
  • Improbable Age: One of the artbooks notes that she's the rough equivalent of a third-year middle-schooler.
  • No Name Given: So far we know her only as "captain".

The Golden Kingdom

    The Sorcerer 

The Lunatic Magician/Sissel

A magician of legend, stated to be the one who sunk the entire kingdom into what it is now the dungeon. The legend has it that whoever defeats her will have the underground kingdom as a reward. Long thought to be a myth, the Lunatic Magician has seemingly resurfaced, stirring dungeon denizens and local overground population alike.

  • Ambiguous Gender: The Magician's gender was kept ambiguous for a while. By chapter 41 he started being consistently referred to as a man by other characters. The official English translation begins referring to him as a woman as early as chapter 12.
    • Volume 8's official English release has both Kabru and Mithrun refer to Sissel as a man, bringing things in line with the Japanese and fan translation versions.
  • Ax-Crazy: He wants to preserve the Golden Kingdom and its people for eternity, but it's clear to everyone he's completely insane and his goal is nothing more than a child's fantasy. Unfortunately, he's also a lunatic with incredible magical power that he uses to try and force his fantasy into reality without concern for anyone else. The former citizens of this kingdom made immortal by his spell consider it a Fate Worse than Death and he violently kills anyone he catches within the ruins of the kingdom (almost all of whom are just adventurers who believe the site to have abandoned for centuries and therefore free to plunder just like any other dungeon).
  • The Beastmaster: The Red Dragon seems to be the Lunatic Magician's favored pet, having specifically ordered it to find and rescue King Delgal at all costs. The chimera Falin has become the Magician's new favorite pet, having specifically commanded her to come up to the dungeon's first level to help the Magician fight off the Canaries.
  • Big Bad: Set up as us this in the first couple of pages, but seems to simply be a myth or legend, with the Red Dragon taking the spotlight. However, after its revealed he very much exists and is behind the Red Dragon, he solidly takes this role in the story
  • Bad Boss: His total lack of empathy for anyone that isn't of the Golden Kingdom makes him this towards the monsters of the dungeon. His lack of understanding of dragons instincts and necessities leads to him constantly yelling at them, and keeping Failin malnourished since he doesn't understands that her chimera form presents unique difficulties for her to get the food she needs.
  • Bad Powers, Bad People: He uses The Dark Arts. He's also murderously insane.
  • Blood Magic: Mixing with Summon Magic, he can summon minions made out of blood. Its the same kind of ancient blood magic that Marcille can use
  • Curbstomp Battle: While Marcille manages to hit back (much to the Magician's own surprise) the party is still hopelessly outmatched.
  • The Dark Arts: The Blood Magic mentioned above is this. Its also far more powerful than anything else seen so far, granting him a very tight hold on the dungeon monsters and structure as well as large, sheer firepower that is difficult to fight off. Marcille has access to the same type of magic which gives the party the ability to actually fend off his attacks. However, the difference in experience and ability is staggering, with the Magician completely outmatching Marcille by a landslide, with advantage just barely allowing Team Touden to survive a short encounter. Better than nothing though.
  • Dark-Skinned Blond: He's drawn with dark skin and light hair.
  • Didn't Think This Through: What ultimately causes Sissel to lose against Laios during the party's rematch with him: while summoning a small army of dragons allows him to easily wipe the rest Laios's party, each dragon's strong power and will prevents him from suppressing their instincts, which results in them getting distracted or attacking each other. Laios is able to use their inability to cooperate and his own encyclopedic knowledge on monsters to create an opening and successfully subdue Sissel.
  • The Dreaded: To those aware of his existence, the Lunatic Magician is rightfully feared to be as powerful as he is insane. Even the Golden Kingdom survivors within the dungeon fear him because he would harm or kill them if he considers them a threat to the Kingdom itself. In fact, the Magician already killed those who had helped King Delgal escape the dungeon.
  • Empty Shell: Reduced to this in chapter 72 when the Winged Lion ambushes him and eats all of his desires. He's even worse off than Mithrun since Mithrun still at least has the desire for revenge to keep him moving. Thistle by contrast is a catatonic listless shell.
  • Evil Former Friend: It's implied he and the former king Delgal were close a thousand years ago considering his unhinged devotion to him and him being the one to suggest Sissel try magic in the first place, but by the present, Delgal's last words before his death were of begging anyone to defeat him.
  • Evil Sorcerer: Serves as the Big Bad of the manga.
  • Fantastic Racism: Derides Marcille for being a half-elf, calling her an "inferior being" and assuming her goal is to make herself a "full" elf.
  • Fluffy the Terrible: His real name is Sissel.
  • From Nobody to Nightmare: Was brought to the royal court to be a jester. Then Delgal suggested he try learning magic...
  • Game Face: He looks normal, unless he uses magic, which happens to be whenever he's furious. Then he pulls off scary faces like the image above.
  • Hellish Pupils: The irises of his eyes are oddly shaped like keyholes. The cover of the Magician's spellbook also prominently displays an eye with a keyhole-shaped iris in the center.
  • I Reject Your Reality: When Mithrun tells him in a cold matter-of-fact tone that the Golden Kingdom is truly finished and King Delgal is Dead All Along, the Lunatic Magician goes into a violent state of denial, complete with a Madness Mantra of "It's a lie. It's a lie! IT'S A LIIIEEE!!!". It is likely that the Lunatic Magician will suffer a full-blown Villainous Breakdown when, or if, faced with irrefutable evidence of King Delgal's wish to die.
  • Knight Templar: Very big on burning whom he considers usurpers and outsiders. That is, anyone who dares stepping into the dungeon or touching anything left in it. Indeed, the Magician isn't quite right in the head.
  • Living Legend: As mentioned above, the Lunatic Magician is an entity of legend and many don't even think she exists. Too bad he very much does.
  • The Lost Lenore: Platonic version: He's desperately searching for the king of the Golden Kingdom... who we saw crawling up to the surface and promptly crumbling into dust. On the first page of the series.
  • Master of Illusion: He's first encountered inside the living paintings that tell the life story of the last king. Laios needed the rest of the party to pull him out of one - and he remembers seeing Laios inside them when they turn up later.
  • Mood-Swinger: Turns from dropping Laios and company into a The Walls Are Closing In style trap to cheerfully reassuring the spirits of the long-dead royal family in an instant.
  • Motive Decay: The starting point of becoming the lord of the dungeon was Delgal's son, Eodio, coming down with a fatal illness, and he used the dungeon's mana to save his life. Later on, he turned Eodio into an Empty Shell in a fit of rage when he got sick of being trapped in the dungeon and tried to leave and never turned him back, much to his family's horror.
  • Obliviously Evil: Genuinely believes that he's protecting and preserving his home, when in reality he's been trapping spirits in unwilling stasis and killing adventurers to save empty ruins.
  • Our Elves Are Different: Is a dark elf. How that distinguishes him from the other elves we've seen (apart from literally having darker skin) hasn't been explored.
  • Playing with Fire: When he found out Laios is from outside the paintings, he threatened to burn him to cinders.
  • Person of Mass Destruction: The Lunatic Magician is a very powerful dark mage who also has control over the titular dungeon, allowing him to shape it as he pleases and control the monsters there. Bad news for anyone inside the dungeon at the time.
  • Poisonous Friend: He has created a Small, Secluded World within the dungeon where he keeps the survivors of the Golden Kingdom, including what remains of its royal family. The survivors are essentially immortal as long as they remain inside this paradise. Over the next thousand years, the survivors fall victim to extreme boredom, despair and loss of taste, resulting in them considering their immortality to be a curse. Unfortunately for them, the Magician is unconcerned with their feelings on the matter and determined only to preserve the Golden Kingdom by any means necessary, even if it means hurting the Kingdom's subjects. The dungeon has also resulted in the deaths of countless adventurers, which the Kingdom survivors do not approve of.
  • Psychopathic Manchild: He wants to protect King Delgal and their kingdom but has a childishly brutal and rigid way of trying to go about it. Forcing everyone to remain in unchanging purgatory for a millennium and killing anyone who falls out of line, sometimes with gleeful pride. Despite being a powerful wizard well over one-thousand years old, he still keeps his diaries (with embarrassing poetry) hidden under his bed and gets really mad when Laios' party found them.
  • Really 700 Years Old: He was the court jester to the last king of the Golden Kingdom 1,000 years ago and he hasn't aged since. His true age remains unknown due to being a dark elf, although it's noted that it's very unusual for regular elves to live that long.
  • Reality Warper: He has complete control over the dungeon environment of the former Golden Kingdom, being able to alter its layout at will, repair any damage to it, control all the non-sentient monsters within and be aware of almost everything that happens within its confines. The Lunatic Magician has also cursed the entire dungeon with a twisted form of immortality so that spirits remained confined within. While this has enabled the resurrection of adventurers who die within the dungeon, it has also resulted in countless spirits unable to move on to the afterlife. The Magician also succeeded in creating a Small, Secluded World within the dungeon where the survivors of the Golden Kingdom live to this day, if unwillingly.
  • Red Baron: The Lunatic Magician.
  • Spell My Name with an "S": The official English release has his name spelled as "Sissel", while fan translations have gone with "Thistle"
  • Squishy Wizard: Through his magic, Sissel was able to easily kill all of Team Thorden besides Laios, but as soon as Laios outwits and restrains him, Sissel is helpless.
  • Tom the Dark Lord: While not quite as mundane, “Sissel” is an oddly... adorable name for a Dungeon Lord known as The Lunatic Magician.
  • Twitchy Eye: Helpfully subtitled as such when Marcille dispels his Blood Magic minions.
  • Utopia Justifies the Means: He wants to protect the inhabitants of the Golden Kingdom by any means necessary, trapping them underground for a thousand years, executing any dissenters, and killing any outsiders caught trespassing. In the end, he even intended to attach everyone to magical feeding machines forever so they couldn't put up any more resistance to his "protection".
  • Well-Intentioned Extremist: The entire dungeon is the result of his insane, self-appointed mission to preserve and restore his beloved Golden Kingdom in some form and he will kill anyone who gets in her way. He sees adventurers in the dungeons as intruders and enemies of the Kingdom, with death being the only fitting punishment.

    King Delgal 

King Delgal

The late king of the Golden Kingdom. He appeared at the mouth of the dungeon and promised his kingdom to anyone who could defeat the Lunatic Magician before crumbling into dust, kicking off the craze for Dungeon Crawling on the Island. He and the Magician were raised together from childhood. After the Sorcerer cursed his people with immortality, he escaped and somehow managed to make it to the surface without losing his mind and becoming a wandering spirit.

  • Death of Personality:His body is still intact but he transferred his soul into his son's empty body in order to escape, and his soul died when that body crumbled to dust.
  • The Good King: His reign seemed to be a happy one. Until the Lunatic Magician's Start of Darkness anyway.
  • Heroic Sacrifice: His journey to the surface to beg its people to defeat Thistle ultimately killed him due to leaving the space her immortality magic worked on him, but did it anyway because it was the only way his people, and Thistle herself, could be saved.
  • The Lost Lenore: A platonic case for the Lunatic Magician, who is still looking for him years after he died.
  • Really 700 Years Old: He and his people were cursed with immortality so it's entirely possible that his crumbling away was simply his body returning to its true age.
  • Unwitting Instigator of Doom: It was him who encouraged the Lunatic Magician to begin studying magic back when she was a simple court jester, and urged her to become the lord of the dungeon to protect the kingdom in a time of untold crisis, ultimately leading to his people and their souls getting trapped inside the dungeon for centuries.


The grandson of King Delgal and current ruler of the Golden Kingdom. Like the rest of his people, Yaado was cursed with immortality by the Lunatic Magician.

  • A Child Shall Lead Them: He looks to about a teenager at best but is the current ruler of the Golden Kingdom after the death of his grandfather and the absence of his father.
  • Oh, Crap!: Has this reaction when the Lunatic Magician appears and asks him just who he was just talking to, just after Team Touden leaves.
  • Really 700 Years Old: He looks like a young teen at most but he's really centuries old.
  • Reasonable Authority Figure: Very courteous and helpful towards Team Touden, even helping them on their quest to find the Lunatic Magician and suggesting how they could protect themselves.
  • Toy Transmutation: For helping Laios and his friends, Sissel transfers his soul into a doll as punishment, leaving his body an Empty Shell.

Alternative Title(s): Dungeon Meshi


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