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Characters from the manga Delicious in Dungeon.

WARNING: Contains unmarked spoilers.

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Current Touden (Main) Party Members

    In general 


  • Badass Crew: There's absolutely no denying the skill and strength of the entire party, which is doubly impressive because they're lacking one of the most critical things for a party - a cleric. Their original party would've killed the Red Dragon had it not been for severe hunger, and ex-member Namari outright admits to having killed dragons before.
  • Chronic Hero Syndrome: Team Touden will always stop to help other adventurers in distress despite the severe time limit of getting back to the Red Dragon in time to save Falin before she is digested. Turns out it wouldn't have mattered anyway since the dragon had been on the move rather than sleeping, meaning its metabolism was sped up far more than normal.
  • Curbstomp Battle: Their very brief fight with the Lunatic Magician consists of the team getting completely overwhelmed almost immediately and getting thrown into a deathtrap with little effort from their opponent. While Marcille managed to hit back (much to the Magician's own surprise) the party was still hopelessly outmatched.
  • Experienced Protagonist: The protagonists are definitely not newbies. They are very experienced people capable of surviving and telling the readers the lore behind the great dungeon, even having experience with killing dragons and descending to the lower levels of the dungeon.
  • Ensemble Cast: Initially, Laios seems like the obvious main character, having the closest and most personal connection to the quest as well as being one of the two characters that drive the food angle, but in truth he gets no more of the spotlight than the other team members. Most chapters feature the entire team with similar screentime and the ones more focused on a singular one are very even. That being said, Senshi tends to have less of a role overall since he isn't as prominent unless food is around.
  • Fighter, Mage, Thief: The party at the start of chapter 2 fits the description perfectly with Laios the swordsman, Marcille the magician, and Chilchuck the trapmaster. Senshi is a mix of Fighter and woodsman/ranger.
  • Mr. Exposition: The series often has Laios info dumping on monsters, Senshi on cooking and proper nutrition, and Marcille on magic.
  • Persona Non Grata: Their plan to return to the surface to resupply after dealing with the Red Dragon is cut short after meeting up with Kabru and Shuro's parties due to the understanding that their use of The Dark Arts would be reported and that they'd be arrested at best upon arrival.
  • Spell My Name with an "S": There are some variations on name spelling, particularly Chilchack/Tirchac or Laius/Laios.
    • The official releases use Laios, Falin, Marcille, and Chilchuck.
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    Laios 

Laios Touden

https://static.tvtropes.org/pmwiki/pub/images/dmvol1coverlaius.jpg

The leader of the party, and an experienced human fighter. He is extremely knowledgeable in monsters and the like, which in turn has fueled a lifelong desire to... eat them. Which is exactly what he gets a chance to do due to the critical circumstances at hand.


  • Adorkable: Laios, most definitely. He's nothing less than a huge monster nerd. He just loves everything about them and his enthusiasm is both endearing and infectious.
  • Animal Motif: He has a dog motif. After growing up with dogs, he knows their behaviors and can mimic their calls perfectly. When in Marcille's nightmare, he turns into a dog to do some digging. And when Marcille remembers the dream after waking up, she remembers being with a dog (Laios had already already returned to his normal form by the time he met her in the nightmare.)
  • Awesomeness by Analysis: Has a lot of intel about monsters, down to their anatomy, behavior and varieties which proves to be a very valuable asset on several occasions.
  • Admiring the Abomination: Laios is quicker to awe at the dangerous monsters of the dungeon than be actually wary of them. Played straighter when, upon laying eyes on Falin's chimera transformation for the first time (which he has just seen kill several people) his first thought is to admire how cool it looks before he starts worrying about her monstrous state.
  • An Arm and a Leg: He loses his left leg just below the knee to deal a fatal blow to the Red Dragon. Marcille reattaches it.
  • Black Sheep: Aside from his sister, Laios never got along with his parents or anyone else in his hometown. Because of this and the prejudice that Falin herself faced, he left his home while still a teenager and became a soldier, only to find that he couldn't fit in there either. Afterwards, he found work as a caravan guard and was later joined by Falin, with both of them eventually becoming skilled adventurers on the Island.
  • Bunny-Ears Lawyer: Laios is a skilled professional who is well versed in monsters, a pretty competent warrior, and has surprising aptitude for magic, though he hasn't had the chance to really learn any since finding this out, with them being in an extended dungeon crawl and all. However, he is unflappably cheerful to the point of unnerving the rest of the party and everyone he meets and he has a bizarre fascination with eating every monster they come across, to the point of having no real lines for what's acceptable to eat and what isn't (he was okay with eating sentient mermaids; needless to say Chilchuck and Senshi were not happy when they found out what they were eating and they chose to hide it from Marcille who is generally the most averse to eating monsters). He is also a ditz when it comes to things outside his specialty, making people generally nervous about his competence even when it involves things he is competent in.
  • Creepy Good: Laios is a very nice person but let's face it, his fascination with monsters (and eating them) and odd perpetual relaxed mood can be downright offputting.
  • Crouching Moron, Hidden Badass: Laios may be an oddball sometimes but when it comes to action he knows what to do (most of the time) and how to win.
  • Ditzy Genius: Has a great deal of knowledge about monsters, but seems to be severely lacking in common sense sometimes. The shapeshifter incident is a good display of this. He knows a lot about shapeshifters, but his memory of how his teammates look is questionable at best. He did manage to solve the incident in the end, but not without his teammates questioning every second of his efforts.
  • Dream Weaver: His "Idea of a Cool Monster" shown when discussing the merits of chimerae returns nearly forty chapters later as a summoned monster within his dreams to defend himself from a shin. Shortly afterwards, he rips himself open to transform into a dog to dig his way into Marcille's dream.
  • Everyone Can See It: Everyone in the party, except Laios, was aware that Shuro had feelings for his sister. He's a little embarrassed to learn about it.
  • Extreme Omnivore: Laios wants to eat animated armors. He kind of manages to do it. It turns out that the animated armors are actually a group of clam-like molluscs who use the armor as their "shell".
  • For Science!: A lot of his decisions about monster cuisine seem to boil down to "let's find out if this is edible".
  • Hair of Gold, Heart of Gold: He's very friendly, well-intentioned and selfless, and his hair is dirt blond.
  • Horrible Judge of Character: Laios, as part of his characterization as The Ditz. Ironically, he is the one to warn Senshi about trusting the kelpie Anne, who tries to kill him.
  • Humans Are Bastards: Downplayed. While Laios is a Nice Guy, he is personally troubled by the extreme cruelty, hatred and selfishness that people often display, such as the prejudice that Falin received as a child due to her affinity for magic. This is actually part of the reason for Laios' fascination with monsters and his social awkwardness with people.
  • Humans Are Leaders: Combined with Token Human after the first encounter with the Red Dragon.
  • Hypocrite: He disagreed with Senshi for bonding with a monster because people can not know what's exactly inside a monster's mind, all while keeping a living sword and hiding it from the rest of the party. Although his living sword is too weak to physically harm him and seems incapable of independent thought, he still doesn't practice what he preaches. This bites him hard when his living sword ran away during the fight with Red Dragon.
  • I Call It "Vera": Named his living sword Kensuke.
  • Idiot Hero: Laios is an odd mix dependable and undependable; being rather idiotic when dealing with people and simultaneously being knowledgeable in dealing with monsters but also admiring them which causes issue. Later on he sobers up on the monster obsession (at least in combat) and works as a better leader and planner, but he still has his moments.
  • Innocently Insensitive: His love for everything monster-related leads him to do questionable things. In one chapter where everyone is stripping down out of their wet clothing, he wants to see a naked Itsuzumi. Not for any sexual reasons, but to see how her fusion with an animal soul has affected her body. He is still forced to wear a blindfold by the others for the rest of the chapter.
  • Intimate Healing: His abilities as a healer are very basic and he doesn't have a tool like Marcille's staff so if he's gonna perform any cures, he has to touch alllll over his target with those big hands of his. Laios is fairly embarrassed by this, which as Marcille explains, is a very common issue for rookie healers.
  • Keet: Laios has his moments, usually while nerding out of monsters.
  • Living Weapon: The sword he took from the living armor still has a living parasite in it, and it reacts to potentially dangerous monsters. This is both useful since it lets Laios get a heads-up to an incoming threat, but can also be a problem if the sword is too scared of a powerful enemy
  • Large and in Charge: He's the leader of the party, and while not unnaturally large by any means, Laios is indeed very tall, towering over every other adventurer introduced so far and even most humanoid monsters. It does help that the other two men in his party are a halfling and a dwarf.
  • Luckily, My Shield Will Protect Me: Doesn't have one as part of his usual equipment, but sometimes dons Senshi's adamantine pot as a very effective one.
  • Magic Knight: He has tried to learn magic in the past several times, however his sister ended up being a very lousy teacher, going mostly by "instinct" that he couldn't understand at all. Marcille is more by the book, which proves to be far more successful and he is able to conjure basic healing and maybe even petrification curse removal in under a week of training.
  • Nice Guy: The most friendly character in the series by a long shot, as well as being very selfless and helpful. And any ulterior motives he might have don't go over wanting to eat something unusual.
  • Nightmare Fetishist: Absolutely fascinated by monsters, and had been deeply curious about their flavor for quite a while before the events of the series. Still, he fully understands how dangerous they can be. Also cheerfully admits to an attraction to orc women.
    • Among monsters chimera are commonly seen as fascinating by him. In addition to his enthusiasm toward Falin and Izutsumi's conditions, he notes that he used to believe a monster was best composed of as many creatures as possible before coming to appreciate how just two creatures in one heighten each other's charms.
  • The Pollyanna: He's perpetually cheery and relaxed, which can be jarring as he casually talks about how he cooks and eats demons from the underworld and plainly comments how her sister was resurrected using extremely dangerous dark magic. It's not that he doesn't worry, it's just that his near-unshakable demeanor clashes horribly with the mood.
  • Skewed Priorities: He often faces a dilemma on how to cook or eat something when the rest of his party (sans Senshi) tends to debate the moral implications instead. Such as what type of monsters would be considered too close to sentient beings to eat.
  • Super Senses: Maybe not to a "super" level, but he can hear the difference between the footsteps of multiple types of undead and living being.
  • The Secret of Long Pork Pies: Let's just say he tries really hard to test the definition of what is DemiHuman and what isn't, and put delicious demi-human eggs in his friends' lunch without their knowings. Chilchuck was horrified and later confronted Laios about this but they both agreed to keep Marcille, who is also strictly against eating anything demi-human, in the dark.
    • He got to push that boundary again in chapter 46 by both milking a minotaur cow and getting a taste of minotaur meat.
  • What an Idiot!: In-Universe, among his various ideas, eating raw seafood is not one of the best. He gets infected with parasites for his trouble.
  • What the Hell, Hero?: His saner comrades call out on his obsession of eating anything in the dungeon rather than focusing on rescuing his sister. Chilchuck gives a vicious one to him for almost crossing the line of trying to eat demi-humans like mermen.
  • Why Did It Have to Be Snakes?: Laios initially has a fear of animated armor due to these being responsible for his first death.
  • Young and in Charge: Youngest member of the party after their encounter with the Red Dragon.

    Marcille 

Marcille

https://static.tvtropes.org/pmwiki/pub/images/cuvl6rewyae28yx.jpg

A powerful, albeit skittish, elven mage. She is a very close friend of Falin and insists on following Laios into the dungeon to save her. Unfortunately, she isn't as... thrilled to eat abominations from the depths of the underground.


  • Amazonian Beauty: For a short while when Changling spores turn her into an Ogre.
  • Awesome, but Impractical: Her way of harvesting mandrakes. However, mandrakes harvested her way turn out to be better tasting.
  • Badass Bookworm: Marcille, a high powered mage and the party's magical heavy who was top of her class at magic school and loves to read and study. Heck, even her dreamscape was a library.
  • Black Mage: Her magic is combat-oriented and explosive. But, she also knows healing and revival magic as well. It's hard to say if she's more of The Red Mage, or if healing magic is just more common in this world.
  • Blood Magic: It is later revealed this is her true specialty. She can draw from an "infinite" pool of power and perform very complex, potent ancient magic, but the spells require varying amounts of blood, are very taxing in terms of mana usage and might take a light toll on her sanity (however the latter is up to discussion since rapid mana drain tends to do this).
  • But I Read a Book About It: It's shown a few times that while she has encyclopedic knowledge of dungeon monsters, it doesn't match up to actual experience of being in dungeons, since a lot of information in her studies tends to be outdated or incorrect. For example, it's taught that the best way to uproot a mandrake safely is by tying it to a dog and calling the dog to you (which kills the dog), but Senshi simply cuts the head off before it has time to scream. It's also how she originally befriended Falin, in a magic class where they were cultivating sprite jars, Falin's sprite jar turned out to be far superior to Marcille's despite Marcille being considered the ace student, because Falin based her jar after an actual dungeon she liked to frequent, while Marcille's was completely by the book.
  • Butt-Monkey: Though all of Laios' party members tend to have moments when they suffer humorously, Marcille is the most likely to go through some manner of slapstick or hardship. She's usually the first to complain or get grossed out when Laios or Senshi try to cook up the next weird monster, making her one of the prime sources of comedy of the series.
  • Chekhov's Hobby: Early chapters have her offer to heal and revive people, but is always turned down in favor of just waiting for an actual healer to do the job, and she mentions knowing how to create golems. As the party makes it deeper into the dungeon she begins actively healing, and golem creation is revealed to be forbidden magic hinting at the dark nature of her knowledge.
  • The Chick: Quickly Subverted. She starts off as this, since she is the only female in the group and very kind, even to strangers (as her offers to heal and revive demonstrate). However, she very quickly shifts into The Smart Guy around the time she starts showing off what she can really do with magic.
  • The Complainer Is Always Wrong: Every time the party decides to eat something she will complain about how weird and disgusting it is, then be proven wrong when it turns out to be delicious. Later on, she starts to ease up on the food with little if no complaining at all.
  • The Dark Arts: She dabbles in forbidden magic, believing that magic is inherently neither good nor evil, and only man can be both. Could also be terribly, terribly wrong about this - when she's using forbidden magic to cast Dispel Magic on the Lunatic Magician's dragonblood minions, she starts chuckling and smiling as she's spattered with blood, bleeding from the nose, and her eyes are unclear and distant. However, those are also symptoms of large usage of mana, which Blood Magic uses, so it might just be that.
  • Determinator: What her philosophy as revealed in Chapter 44 boils down to- she does not like eating monsters, and using magic while on her last dregs of it was utterly exhausting and painful, but she feels like if she tries to avoid every problem she comes across, she'll lose sight of her goals, so she grits her teeth and powers through.
  • Dispel Magic: Uses this trick against the Lunatic Magician, surprising herself, the party and even the wizard, instantly destroying otherwise-invulnerable magic constructs. She is only able to do this due to the fact that both her magic and the Magician's are the same type of ancient, forbidden blood magic.
  • Fish Eyes: Happens to Marcille after she hears the scream of a mandrake. Fortunately it's only temporary.
  • Glass Cannon: She's easily taken out and vulnerable to damage, but the strategy for many encounters with the Laios party basically revolve around her, and she's capable of going from complaining about food to golfing sea monsters out of the water. Not to mention, when she starts using Blood Magic, she becomes capable of standing toe-to-toe with the Lunatic Magician, the creator of the dungeon, for a brief period of time before overexerting herself. Keep in mind, she was the only person in the party capable of even slowing the Magician down.
  • Hair Decorations: A small red bow.
  • Half-Human Hybrid: It is heavily implied that she is actually a half-elf instead of a full-blooded elf. We see one of her childhood memories is of her father's funeral, with her mother telling her about how time will seem to run slower for her than it does for those around her, implying that her father was human. Her ears are also fatter and more rounded than the elves that we meet later in the story, whose ears are longer and thinner.
  • Heroic Sacrifice: It's thankfully temporary, but she takes the opportunity while her arm is bitten by a cockatrice to cast an explosion spell on its snake neck at point blank range, blowing off the snake head and giving Senshi a chance to attack the cockatrice's head before turning to stone.
  • Hidden Depths: Marcille knows how to make soap using animal fat and she was also top of her class in the magic school. Even bigger is her magic specialty: ancient forbidden magic.
  • Hypocrite: She detests and complains about the rest of the party bizarre and outlandish combat tactics and eating habits but she herself is a specialist in forbidden blood magic, which is far more outrageous and unacceptable than simply eating something a bit weird.
  • I Call It "Vera": Named her staff Ambrosia. Apparently she handcrafted it herself.
  • In Love with Love: She a big romantic at heart and loves to pry into her party members' love lives.
  • Letting Her Hair Down: When Marcille needs to cast a high-level spell complete with a runic circle, she undoes her hair first. Apparently proper hair maintenance is key to magic usage.
  • Magic Hair: Proper hair maintenance is a basic rule of magic, as sufficiently messy hair can even interfere with magic. The only times her hair isn't braided is when she sleeps or when she's turning to forbidden magic to revive Falin.
  • Magic Pants: At one point she gets turned into an Ogre, which somehow just causes her clothes to become extremely tight-fitting. This stands out because at the same time Chilchuck is turned into a Dwarf (he was previously a halfling) and his clothes got torn lengthwise despite his change being less drastic in comparison. Knowing Marcille though, her clothes could literally be magical (especially since this is the second time this happened).
  • Mayfly–December Friendship: Apparently one of Marcille's greatest fears is the fact that as an elf, she has a much longer lifespan than those closest to her, such as Falin.
  • The Medic: She knows a few healing spells and thus is the reduced party's go-to girl for healing, but not being a cleric like Falin ensures a vastly reduced effect. Unlike Falin, however, she is more like a meatgrinder surgeon rather than a nursing healer. She heals wounds really fast but her patients will experience extreme pain as their damaged organs, torn flesh, and cracked bones correct themselves. On top of that, it only heals it to immediate working order - the rest of the healing is very slow going.
  • Older Than They Look: An inevitable side effect of being an elf. Laios assumed that Marcille was Falin's fellow student since they look similar in age. She's actually a researcher at the school and was Falin's teacher.
  • Only Sane Woman: She's the only one to point out how outlandish or dangerous Laios and Senshi's plans are. Chilchuck is more resigned and goes along with it.
  • Revival Loophole: Her ancient magic allows her to sidestep several of the limitations of normal revival, such as the conditions of the body. Unfortunately, it comes with its own slate of issues, such as soul meld.
  • Ritual Magic: Most of her spells can be cast on a whim, but her supremely powerful, rule breaking blood magic resurrection requires a very complex and sinister magic circle to be drawn, a large source of flesh and blood as well as reciting incantations in an odd tongue.
  • Romantic Two-Girl Friendship: Has this (at the very least) with Falin. It's not entirely clear if Falin reciprocates.
  • The Smart Girl: Graduated at the top of her class. She joined an adventuring party to acquire some practical knowledge to go with her theoretical one. Her magical knowledge regularly keeps the party ahead of the game, and lets them circumvent a lot of problems.
  • The Smurfette Principle: In the first few arcs after Falin is eaten in the first chapter and before Izutsumi joins the party.
  • Stuff Blowing Up: Her standard offensive spell is to conjure a localized explosion. She can also use stronger versions of it with some cast time.
  • Spell My Name with an "S": Fan translations spell her name as "Marshill" or "Marsilla" before settling down on "Marcille".
  • Squishy Wizard: Not very strong in straight combat, but let her get some distance and get serious and things die quickly.
  • Walk on Water: One of her available spells. Absolutely key in Level 4 due to the presence of a large lake and water monsters.

    Chilchuck 

Chilchuck

https://static.tvtropes.org/pmwiki/pub/images/cuvl6rewyae28yx_6.jpg

A halfling rogue and master lockpicker with very advanced knowledge of traps and their mechanisms. While he says he prefers not to mix his private life with his work, he is a good friend of Laios and follows him to rescue Falin. He is not as enthusiastic about eating monsters, and might be grossed out over some species, but usually agrees and enjoys eating the well made monster dishes.


  • Archer Archetype: He served as the Touden Party's archer until he lost his bow when they were emergency warped out of the dungeon. For a large portion of the series, he uses a knife instead. But shortly after Izutsumi joins the party, they return to where they had initially reached and Chilchuck gets his bow back.
  • Anger Born of Worry: Gets pretty damn pissed off at Laios's insistence on continuing deeper, despite the party being very worn down in every possible sense after the fight with the Lunatic Magician. However, Chilchuck is simply worried about losing his friends.
  • Annoying Arrows: Chilchuck is not a strong person, nor a fighter of any sort as he'll often remind people. Even when using his bow it does little more than slightly chip some ice, with the implication that its primary use from him has always been to just point out weaknesses he spots.
  • Awesomeness by Analysis: He's the party's expert on all things pertaining traps and the like.
  • The Baby of the Bunch: Played with. Chilchuck is treated this way by the rest of the party because of how young he appears, much to his annoyance. In reality he's actually older than Laios, though Senshi and Marcille still consider him a baby because of the long lifespans of their respective species.
  • Berserk Button: Not following his orders when it comes to traps, due to the nature of how they work and can go off in tandem - which usually results in him getting killed.
  • Everyone's Baby Sister: Senshi treats him like a young child, despite him being an adult, much to his displeasure. At one point, Senshi even tried to teach him about "pistil and stamen", which horrifies Chilchuck.
  • Deadpan Snarker: When one of his teammates screw up, he'll be the first to call them an idiot. Usually the victim is Laios, but Marcille's whining and Senshi's lack of logic get their fair share too.
  • Fingerless Gloves: Chilchuck wears them.
  • Has a Type: When the party is attacked by succubi (monsters which take the form of something irresistibly alluring to their prey), all of them that target Chilchuck have long, blonde hair, leading Marcille to guess (correctly) that his wife also has blonde hair.
  • It's All My Fault: After the battle with the Red Dragon, he mentions that he hadn't stuck with the party the rest might have given up early rather than risking their lives.
  • Irony: He looks like a kid or teen and Marcille and Senshi sometimes treat him like one, but he is surprisingly protective of the rest of the team, usually has the most mature and levelheaded words and is the most socially adept by a mile. He's also the only one in the party who has actually gotten married and had kids.
  • Knight In Sour Armor: This is the reasoning behind him being Only in It for the Money. He sees people who claim to work for free as the least deserving of trust as there is nothing in place to ensure it, and the way things are set up for adventurers jumping from one job to the next based solely on pay and not completion is the fastest way to end up with no jobs other than potentially criminal ones. Things just do not work out well for anyone but those who approach the matter as anything other than employment.
  • Jerkass Façade: He has a habit of pretending that his motives are darker than they actually are, such as claiming that he only stuck with the party to get paid when he's clearly more worried about his friends' safety, or pretending that he cheated on his wife to hide the fact that he doesn't know why she left him.
  • Jerk with a Heart of Gold: In one chapter he constantly complained about how the party's behavior will get them all killed someday and how he is willing to lie to them so they won't make him go further. But then he got speechless when it's pointed out he just didn't want his friends to die.
  • The Lancer: He more or less fits this role to Laios's leader, having a good mix of common sense (which Laios and Senshi lack) but also tolerance (which Marcille lacks) and his advice is usually the one best considered by both Laios and Marcille. Additionally, any order pertaining his area of expertise is taken with utter obedience and respect.
  • Non-Action Guy: As a thief, his expertise lies in disarming traps and picking locks, not fighting, although he can hold his own. In fights he also tends to retreat in part because halflings often get caught underfoot from their other party members.
  • Older Than They Look: He's 28, but since he's a Halfling one can't know from looks alone, being evocative of a kid or teenager. This surprises Laios, but to Marcille and Senshi he's still basically as young as he looks. It's implied as well that, by halfling standards, he'd be considered middle-aged. He is even married with three daughters, all old enough to live on their own, though he hasn't seen them in a while due to circumstances. When he’s turned into a human, his appearance better fits his actual age.
  • Only in It for the Money: He says that his only reason for following Laios and Marcille back into the dungeon is because he agreed to complete the 'job' and was paid in advance; since they didn't slay the Red Dragon, his job isn't complete, and he's bound to Laios via his own terms. That said, it's apparent he actually cares about the rest of the party.
  • Only Sane Man: Usually. Marcille says he's normally the most level-headed person in the group, but he's not above having a Freak Out! on occasion (usually due to Laius's behavior).
  • Tsundere: Platonically, for the rest of the party. He can be a bit of a jerk and has a temper, but most of it is due to concern and he genuinely cares. However, it's also this attitude that was what caused his wife to become estranged from him, since his jerkish facade and tendency to avoid showing outward affection made her question if he really loved her.
  • Throwing Your Sword Always Works: He throws Senshi's mithril knife - the only weapon that so far had any success - with perfect accuracy and devastating results into the eye of the Red Dragon. This move is a key factor in the victory, but he gets taken out of commission soon thereafter.
  • Screw This, I'm Outta Here!: After he learns that killing the Red Dragon put a giant target on his and the party's backs, he briefly tries to find some way to trick Laios and Marcille into giving up on Falin and leaving the dungeon for their own good.
  • Super Senses: A trait of the halfling race.
  • Why Did It Have to Be Snakes?: He detests mimics, which have killed him several times in the past and are very difficult to deal with, so when he notices one he of course ends of screwed. Due to the nature of his job he can recognize them easily, but he is not infallible. Much to his annoyance - as a master lockpicker and trap disabler - many parties expect him to open and deal with mimics, which is almost always a supremely dangerous waste of time.

    Senshi 

Senshi of Izganda

https://static.tvtropes.org/pmwiki/pub/images/cuvl6rewyae28yx_9.jpg

A weird but friendly dwarf encountered early on the first level of the dungeon. He is a veteran in the art of consuming and cooking monsters, but also has a deep sense of responsibility with the ecosystem and the well-being of the people. He is the main enabler of Laios's monster obsession and usually cooks for the party, being a master chef.


  • Achievements in Ignorance: One of the original ten golem cores had been lost due to Senshi dropping it down a drain when washing it. The core eventually reached the sixth floor and once it froze over accidentally created an ice golem.
  • Ancestral Weapon: His pot used to be a heirloom shield, but since he doesn't need the shield he repurposed it into a pot. Oh, and it's made of adamant capable of withstanding an undine's water jet (easily capable of cracking stone and punching through flesh like a knife) - not to mention that it's an unbelievably excellent metal for cooking with. He also molded the fabled mithril into a cooking knife, which... underutilization would probably get him killed by Namari
  • Awesomeness by Analysis: He's the party's expert on all things pertaining foraging, cooking, and survivalist skills.
  • An Axe to Grind: However, he doesn't maintain it very well. Fittingly, he can also use the haft as a roasting spit.
  • Berserk Button:
  • Big Beautiful Man: Though he's normally something of a Gonk, he's good-looking whenever drawn realistically. At one point, the characters even lampshade his growing attractiveness and conclude that he's just always been handsome.
  • Bishōnen: When transformed into a different race thanks to Changelings, Senshi becomes a surprisingly handsome (and physically weak) elf.
  • Book Dumb: Senshi is Street Smart, but he doesn't read books much and distrust magic. He is even unaware that dragon carcass is very flammable due to its fuel-producing innards and tried to start fire nearby.
  • Chef of Iron: Senshi. He has to be since he lives in the dungeon full time.
  • Crazy Survivalist: He has elements of this, and his sanity is rather suspect although stable. He doesn't live in a monster-infested dungeon because he wants to survive some crisis, he does it because he's good at it and enjoys the lifestyle. Justified as he has been living inside of the dungeon for 10 years, and as the rest of the party realizes after he gets grabbed by a hippogriff, the rest of the world has only known about the dungeon for six years.
  • Dark and Troubled Past: He is the only survivor of a group of dwarven prospectors that tried to mine for gold when the dungeon first appeared. Trapped within the dungeon, the group was slowly killed off by a griffin, resulting in them eventually running out of food. A loud argument between Girin and Briggan, the remaining survivors aside from Senshi himself, eventually resulted in only Girin returning, who claimed to have slain the griffin and taken its flesh for food. Desperately hungry, Senshi ate the meat while Girin mysteriously disappeared. Senshi eventually found his way back to the surface, but chose to stay because of his acquired dungeon experiences. Later realizing the dreadful possibility that he could have eaten meat from Briggan's corpse, Senshi is absolutely terrified at the prospect of eating griffin meat, which could either confirm or disprove his years-long suspicions. As it turns out, what he ate in the past was hippogryph meat, which puts those concerns to rest.
  • Ditzy Genius: He's an expert chef and fighter, but that fact that he tries to set off every trap in a room after being told they were all unique (and then uses them to cook) probably says it all.
  • Does Not Like Magic: The times he has supported the use of magic over more mundane methods of achieving a goal are incredibly rare, putting him at odds with Marcille regularly.
  • Loophole Abuse: When Senshi buries the magic cores to reactivate the golems, Marcille states that activating magical creatures is a crime. Senshi replies he's not activating them; he's just digging up dirt and putting it back.
    Senshi: I know where the loopholes are...
  • Magic Hair: Or in his case, anti-magic Hair. His hair was so poorly maintained and so heavily caked in monster blood and fat that magic has little effect on him, a water walking spell only succeeds in making him sink slowly. Only after that failure and the failure of his own attempt at crossing the lake does he allow Marcille to help him wash it so he can join the rest of the group in simply walking across.
  • Meaningful Name: His name translates into "seeker" in dwarven. His name can also mean "warrior" in Japanese, leading to some brief confusion on Falin's part.
  • Mysterious Past: A lot of the few details known about Senshi's backstory aren't really all that informative and are rather cryptic. He eventually finally reveals his whole past after they realize they know nothing about him.
  • Nature Hero: Senshi lives alone and prefers spending time with the fauna than with other people. However the monsters of the dungeon still want to kill him. He admires them all the same.
  • Our Dwarves Are All the Same: Averted, at least with him. He has no interest in blacksmithing, and he's not good at telling ores apart, instead his specialty is hunting, farming and cooking. He mentioned this would put him at odds with his old group, implying that these skills are commonplace among dwarves.
  • Supreme Chef: Senshi is an expert at cooking, although he too learns more tricks along the way.
  • Team Dad: He views himself as one. In Japanese he has speech patterns associated with older men (in particular he uses the personal pronoun "washi"). When the party ran low on food, he blames himself for "not being able to provide food for the youngsters". Ironically, he seems to be very young by dwarf standards — he was 36 when he entered the dungeon, considered a growing teen by his companions, and stayed for "over 10 years," making him a dwarven young adult at the absolute oldest.
  • Wild Hair: Senshi lives in the dungeon full time and has definite elements of a Crazy Survivalist. His hair and beard are so wild and caked with monster blood that they actually repel magic.

    Kensuke 

Kensuke

https://static.tvtropes.org/pmwiki/pub/images/kensuke.png

A living armor mollusc monster who lives in the handle of Laios's sword. It came from the "chief" living armor, which had laid the eggs for their group. It rattles when dangerous monsters are near.


  • Ambiguous Gender: Has a male name but was part of the suit of armor that laid the group's egg sac, suggesting it might be female. Then again, it is a mollusc and Laios wonders if the living armors are hermaphrodites for this reason.
  • Animated Armor: Was the sword of one of the living armors that Team Thorden encountered.
  • Cool Pet: Kensuke the sword, half cool pet and half Living Weapon.
  • Cool Sword: Particularly after it grows the lion head between its wings. Which may just have something to do with a certain prophecy...
  • Dirty Coward: Flees during the battle with the Red Dragon.
  • A Dog Named "Dog": Close enough, anyway. "Ken" means "Sword" in Japanese, and "-suke" is a common generic masculine name-ender. A direct translation would probably be something like "Swordey".
  • Evil-Detecting Dog: As a monster itself it's able to sense other monsters nearby, vibrating to warn Laio. Of course, it's also still a wild animal and when faced with the Red Dragon it just runs away.
  • Living Weapon: Yep; it's a mollusk monster after all.
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    Izutsumi "Asebi" 

Izumutsumi "Asebi"

https://static.tvtropes.org/pmwiki/pub/images/asebi.jpg

A cat beastkin and former member of Shuro's party who later joins Team Touden. She hopes travelling with Team Touden will help her find a cure for the curse that has made her into a chimera. Standoffish and self-centered at first, she soon thaws and begins to bond with the other members of the party.


  • Action Girl: Was able to easily get the drop on the party, and apparently knows ways of assassinating people quickly and effortlessly. She gets the chance to put her money where her mouth is in Chapter 43, felling an ice golem with minimal help from Chilchuck.
  • Adaptational Early Appearance: She was a member of the group well before reaching the Red Dragon in the one-shot. The series proper introduces her alongside Shuro's party and keeps her disguised until the concept of artificial chimeras is brought up, both providing explanation on why there would be a catgirl ninja in an otherwise fairly western styled setting.
  • Animal Eyes: Izutsumi has cat eyes thanks to her being a chimera.
  • Barbie Doll Anatomy: Downplayed, due to her transformation into a beastkin, she no longer has breasts or visible nipples (presumably due to fur), but the rest of her body is more or less normal.
  • Cat Girl: Izutsumi is a beastkin (a human/animal chimera) of the cat variety. She has kitty ears and a tail, pointed teeth, and her body is covered in fur. She also tends to have rather catlike mannerisms.
  • Cats Are Mean: When she first meets Team Touden she's pretty rude and selfish but does start to get better and treat the other members better fairly quickly.
  • Cute Little Fangs: Comes with being part feline.
  • Dark and Troubled Past: She was a freak show exhibit and treated like an animal by multiple owners for most of her early life before she was taken in by Shuro's household. Maizuru had gone to considerable lengths in teaching Izutsumi how to behave like a human again, eventually using a curse to keep the worst of her behavior in check. While Izutsumi eventually stopped acting like a feral animal, she remained quite selfish and rebellious. Her traumatic past is also the reason why she is slow to trust and rely on others.
  • Explosive Leash: She was subjected to a curse, written around her neck, that would summon a Yamanba to kill her without regular contact being made with Maizuru. Marcille attempted to dispel the curse, but due to Izutsumi's movements the summoning was triggered instead with Laios and Senshi killing it in the middle of a lesson on the proper way to hold a spoon.
  • Hope Bringer: Meeting her and learning what she is restores Laios's hope that Falin can be restored from her chimera form and regain her sanity, despite the fact that defusing the souls is considered impossible.
  • Innocent Fanservice Girl: She casually strips down to nothing but a lower bit of underwear, stating that nobody would actually be interested in seeing a naked beastkin. Laius is being subdued by Senshi and Chilchuck in the background, asking to at least get to count her nipples or examine the base of her tail.
  • Little Bit Beastly: She is a beastkin, essentially an artificial chimera that includes a human component, and more specifically is a combination of some form of cat and human. She's traveling with the Touden party now to find a way to break the curse that is keeping her beastly.
  • Mysterious Veil: Wears one in her first appearances.
  • Non-Mammal Mammaries: Oddly inverted. When she goes topless, it's revealed she's completely flat-chested, and presumably has about the same secondary sexual characteristics as a female cat (namely, a set of nipple bumps buried in fur).
  • Only Known By Their Nick Name: At least within Shuro's party, she's only known as Asebi.
  • Picky Eater:
    • When Senshi first offered to cook something for her she immediately insisted she would kill him if it included any monster, which limited him to cooking with mushroom, rice, garlic, cheese, and butter. She quickly goes out of her way to pick out the mushrooms and dump them on the ground.
    • When Maizuru organizes Shuro's party to cook for him, she specifically leaves Izutsumi out of it because she "wouldn't want anything strange getting mixed into the food." Combined with her initial refusal to eat what Senshi was cooking (until the smell of it reached her) and her unfamiliarity with regular table manners suggests some really odd eating habits.
    • She's indicated being not fond of vegetables, as well. Whether it's the cat physiology or just regular old finickyness is hard to place.
  • Sixth Ranger: Well, fifth, but as the team already has the other archetypes for party members (with Laios being a combination of The Big Guy and The Leader) she fits squarely in this role.
  • Super Senses: Due to being part cat. Her hearing at least seems to be much better than a normal human's.
  • Too Hungry to Be Polite: Her table manners are shown to be pretty awful, usually holding her utensils wrong or shoveling food into her mouth. It's suggested she grew up poor.
  • Walking Spoiler: Definitely. She can't even be talked about without giving away the fact that Shuro comes back or that Team Touden gets an extra member later in the series. And that's not even going into all the plot points involving chimeras.

Former Touden Party Members

    Falin 

Falin Touden

https://static.tvtropes.org/pmwiki/pub/images/farlyn.png

Laios's younger sister, she sacrificed herself to save the rest of the party and was subsequently eaten by the Red Dragon, kickstarting the plot. Before being eaten, she was a skilled mage and cleric and Team Touden's main healer. She and Laios were very close and she was also close to Marcille, who she attended school with.


  • Back from the Dead: She's resurrected by Marcille using forbidden magic combined with dragon meat in order to reform her completely, as only her bones were left after the Red Dragon digested her.
  • Came Back Strong: After being resurrected with dragon meat through forbidden magic, Falin should not have had much, if any mana at all. Despite this, she was not only able to drop a protection spell strong enough to leave Senshi undamaged from a point blank gas explosion, she did so instantly, without any incantation or preparation whatsoever.
  • Came Back Wrong: Chilchuck suspects her to be this, he doesn't like the forbidden magic Marcille used to resurrect her. Also the fact that the living sword hides itself and jumps out of Falin's hands might be a hint. This is confirmed later, with the Red Dragon's soul being mixed up with hers.
  • Child Prodigy: As a child, she was capable of taking on a spirit with no training whatsoever while resisting possession and communicating with it. A rare trait that set her towards the path of being a cleric when combined with her endless compassion.
  • Don't Think, Feel: Falin's approach to magic. It works really well for her, but it turns out that it isn't the best method for teaching magic. She tried to teach Laios magic in the past this way with little success while when Marcille later uses a more explained approach, he is able to pick it up relatively fast.
  • Epic Flail: A single-panel flashback showed her swinging a flail while she chased after Laios who was charmed by a kelpie.
  • Eyes Always Shut: Highlighting her relaxed nature. They open when she gets intense.
  • Face–Monster Turn: Has been mutated into a harpy-like monster, and can likely never be human again. She can, however, be close as possible...maybe.
  • Heroic Sacrifice: In the beginning, she pushed Laios from the dragon's attack and casted teleport for the party before being eaten. It set off the events of the manga.
  • The Heart: She was this to Team Touden, being the peacemaker between party members who otherwise disliked each other, particularly for her brother, Marcille and Shuro. Her death is the reason why Namari and Shuro left Team Touden in the first place.
  • The Lost Lenore: To Shuro and, to a more platonic extent, Marcille.
  • The Medic: Way more proficient than Marcille in healing magic.
  • The Secret of Long Pork Pies: She's pretty much exactly like her brother Laios in this regard. Her response to the fact Laios and Co. had to eat monsters to survive was "A-amazing!!" and she even asked if they ate any merfolk outright!
  • Spell My Name with an "S": Is it Falin, or Farlyn?
  • Super Toughness: As a chimera, she shrugs off damage that would normally kill any of her components. In her case, a slashed throat and stab wounds to her heart, right lung, and kidney. Either because they're no longer vital organs for the whole, or because she has redundancies.
  • Walking Spoiler: Her dark arts resurrection that resulted in Falin turning into a chimera is a pretty big turning point of the series. Thus, it makes it quite difficult to discuss things about her character without spoiling anything after this point.
  • White Magician Girl: The original party's cleric, capable of everything from spirit possession wards to escape magic and exorcism.

    Namari 

Namari

https://static.tvtropes.org/pmwiki/pub/images/index_38.jpg

A dwarf who left Laios's party and opted out of rescuing Falin due to said party's lack of resources, Namari can still be found in and out of the dungeon as a recruit of the Tansus's.


  • Fallen Princess: Her family served the Island's lord before her father ran away and stole money. Her father's action not only ruined the family name but also made the lord hate dwarves.
  • He Is Not My Boyfriend: She gets mistaken for Kaka's girlfriend at one point.
  • Human Shield: She tends to get used as one by Mr. Tansu pretty often.
  • The Lad-ette: Somewhat downplayed, but she's a capable fighter and likes drinking ale, implying she's not exactly all that feminine.
  • Multi-Melee Master: She is knowledgeable of melee weapons, but she can't really handle projectile ones.
  • Our Dwarves Are All the Same: She drinks and wields an axe. Give her a beard and put her in a mine and she'd be any other dwarf. That being said, she is shown to use more than just the axe.
  • Screw This, I'm Outta Here!: Opted out of returning into the dungeon to save Falin. Later chapters show she does seem to feel bad about this, though upon meeting the group in a chance encounter later, she sticks to her decision.

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Kabru Party Members

    In general 


  • Lower-Deck Episode: Kabru's party appears when we take a break from the adventures of the main cast and check in on an lower level party. Though they eventually meet up and merge into a single story line.
  • Poor Communication Kills: They initially consider the Touden Party to be enemies because they stole their treasure while they were knocked out. In reality, the "treasure" were deadly insects that mimicked coins and jewelry which were the ones which knocked them out. However, a corpse hunter who helps revive them deliberately withholds this information because more bodies means more business.
  • Too Dumb to Live: The main characters find them all wiped out by monsters in the dungeon a few times, long before they even meet them alive.

    Kabru 

Kabru

https://static.tvtropes.org/pmwiki/pub/images/1492703837587.png

A human warrior and leader of his own team. Kabru is very skilled with people but is not as strong in combat as the likes of Laios or Shuro. He and his party have a bad habit of getting wiped out.


  • Ambiguously Brown: All the people in his village had the same dark skintone.
  • Awesomeness by Analysis: Not quite at Laios's level, but he's pretty clever and is able to put things together with only a few details. For example, figuring out Team Touden put the protection charm on his party when they were wiped out, and then estimating what had happened to their party recently, all via the type of magic Marcille had used.
  • Black and White Insanity: Kabru seems to have elements of this. He has very strict ideas about good and evil and comes to conclusions rather quickly. He heard that Laios and Falin would bring money to support their former teammates who were injured. But the former teammates went into shady business in the black market using that money. So in Kabru's eyes, Laios and Falin are responsible for perpetuating the black market on the island and are thus evil and not to be trusted. He also considers anyone who seeks to profit from the dungeon rather than focus on destroying it to be evil as well. The second part becomes a lot more understandable when we find out his past; his entire village was slaughtered when the monsters from a nearby dungeon spilled out and attacked them. So now he sees anyone who wants to do anything with the dungeon that isn't destroying it as putting their own material gain over the lives of others.
  • Character Tics: Touching his chin or face when he gets excited.
  • Charisma: He seems to be good at understanding people and at motivating them
  • The Charmer: His handsome face and smooth behavior charms many girls. When he met Shuro's new party, two female members are immediately charmed by him. Marcille gets briefly flustered when he smiles at her.
  • Dark and Troubled Past: Hinted at in Chapters 32 and 38. Later confirmed in Chapter 45: He was a survivor of a village that was destroyed by a dungeon.
  • Disappeared Dad: We never find out what happened to his father.
  • The Face: He's the one in the party who deals with others.
  • Foil: To Laios. Kabru is a cynic who tends to believe the worst about people while Laios is a Nice Guy who is rather trusting. Furthermore, Kabru is a talented fighter against humans, but lacks experience fighting monsters while Laios despite being goofy, is an experienced adventurer and an expert on monsters.
  • Jerkass Has a Point: He's rather judgemental at times, and his claim that Falin's chimera form is just another monster and not really her is harsh, but Laios reluctantly admits that Kabru is right about that remark.
  • Heroic BSoD: He has a quick one when Laios offers him some harpy eggs, due to getting a flashback to what happened to his village.
  • Missing Mom: Kabru's single mother died when his village was destroyed.
  • PVP Balanced: Oddly, Kabru seems to be optimized for Player Versus Player, as he is quite skilled at killing humanoids, but not so good at Player Versus Environment, as he doesn't know where the vitals are on the monsters in the dungeon.
  • The Social Expert: He has uncanny abilities to remember minor details about other people. He's so good at reading others that he's able to identify a disguised Lunatic Magician among a crowd based purely on body language.

    Rinsha 

Rinsha

A human mage and member of Kabru's party. She seems to be the closest to him, though the two bicker a lot.


  • Black Mage: Appears to be the combat-oriented magic user. Though she does seem to have some healing abilities.
  • Clingy Jealous Girl: Rin towards Kabru. She rarely leaves his side and constantly gets angry and admonishes him for looking at other women, even if that wasn't his intention.
  • Fan Nickname: "Death Flag Girl" since she's always setting up death flags for the party.
  • In-Series Nickname: Commonly called Rin rather than her full name. In fact, only Kabru has been shown using her full name, and only in times of distress.
  • Interchangeable Asian Cultures: Discussed and averted. Rin is "Eastern," and so even her own party members assume she might know other Eastern characters (such as Shuro). In actuality, there are different countries in the East, and Rin wasn't even born in any of them, as she is native to the island the dungeon is on.
  • Tall, Dark, and Snarky: Dark hair, on the tall side, and definitely has some snark to her.
  • Tsundere: She certainly is showing all the signs towards Kabru, including assuming he's always trying to flirt with other women.
  • Spell My Name with an "S": Early fan translations often went with "Lynn" instead of "Rin."

    Daya 

Daya

A dwarven member of Kabru's party. She fights with an axe.


    Holm 

Holm

A gnomish mage and member of Kabru's party.


    Mikbell 

Mikbell

A halfling member of Kabru's team. She is the employer of Kuro.


  • Bad Boss: See Food as Bribe.
  • Halfling: The token halfling to Kabru's team. Just like Chilchuck.
  • Food as Bribe: It's terribly clear she's abusing Kuro's loyalty. All he sees in being a "Good Boss" is giving him food instead of actually paying him properly.
  • In-Series Nickname: Most people call her Mik.
  • Jerk with a Heart of Gold: Although she doesn't treat Kuro all that well, she looks pretty distraught when Falin's chimera form nearly kills him.
  • Lovable Coward: Mik often focuses on getting out of the way when danger threatens the party. Although no one on the team seems to hold this against her.
  • Weird Trade Union: Mik refuses to join the guild, in contrast to the advice Chilchuck gave her.

    Kuro 

Kuro

A kobold member of Kabru's party who resembles a shiba inu. He is Mikbell's employee, though she only seems to pay him in food. Despite this, he seems loyal to her rather than Kabru.


  • Berserk Button: Dark magic and chimeras make him snarl. At the moment it's unknown whether he also disliked Izutsumi because she was a cat as well as being a chimera.
  • Big, Friendly Dog: So long as someone isn't a cat or a chimera he seems pretty relaxed.
  • Evil-Detecting Dog: Kuro the kobold has chimeras, soul fusions made with The Dark Arts, as a Berserk Button. Whenever one is near, he snarls and bares his fangs. Which turns out to be early foreshadowing that Izutsumi is a chimera.
  • Hulk Speak: He talks rarely and in small, fragmented sentences, but there's no sign he's unintelligent.
  • Obsessed with Food: So long as he's fed, he's happy. He'll even accept food over being properly paid.
  • Super Senses: Much more heightened than a human's. Being a dog, his sense of smell is especially acute.
  • Wolf Man: He's a kobold, which appears to be primarily dog based in this universe (he specifically appears to be based on a black shiba inu).

Tansu Party Members

    Mr. Tansu 

Mr. Tansu

A gnomish scholar and mage. He works for the lord by studying the magic of the dungeon as well as acting as his advisor. He does not want the dungeon to fall back into elvish hands.


  • Dr. Jerk: A healer and a jerk, albeit with the usual heart of gold.
  • The Face: He's the leader and all the other members of his party are pretty quiet so he deals with anyone they encounter.
  • Interspecies Adoption: He and his wife, both gnomes, adopted Kiki and Kaka, human twins, after their biological parents abandoned them.
  • Jerk with a Heart of Gold: Harsh, abrasive and not particularly concerned about how many times Namari dies, he still cares deeply for his family and even offered to let Namari stay with Team Touden if she chose. He also pays Namari pretty well after one of their explorations where she gets killed.
  • The Medic: His job in the party is healing the others with white magic.
  • Old Soldier: Old Adventurer more like; he's pretty old at over two hundred but is still Dungeon Crawling like nobody's business.
  • White Mage: Knows and is proficient at healing magic. He can also perform resurrections.

    Mrs. Tansu 

Ms. Tansu

Mr. Tansu's wife who accompanies him on his Dungeon Crawling and business trips.


  • Interspecies Adoption: She and her husband, both gnomes, adopted Kiki and Kaka, human twins, after their biological parents abandoned them.

    Kiki 

Kiki

The Tansus's adopted human daughter. She goes with her parents when they go Dungeon Crawling. Kaka is her twin brother.


  • Ambiguously Brown: Similarly to Kabru. It's possible they originated from the same general area.
  • Nice Girl: Very friendly and easy going. After going to a resurrection center with Namari, she asks her how old she is so she can find her there again if need be.
  • Happily Adopted: By the Tansus. Ryoko Kui's artbook shows they are a close and loving family.

    Kaka 

Kaka

The Tansus's adopted human son. He goes with his parents when they go Dungeon Crawling. Kiki is his twin sister.


Shuro Party Members

    In general 


  • Amazon Brigade: With the exception of Shuro. See Badass Crew.
  • Badass Crew: They keep up with Team Touden easily enough and their introduction shows them smashing through a sea serpent with minimal effort.
  • The Smurfette Principle: Inverted: Shiro is the only man in an otherwise all female group.
  • Wutai: A pretty standard example; they hail from "the East", which seems to basically be Japan.

    Shuro 

Toshiro "Shuro" Nakamoto

https://static.tvtropes.org/pmwiki/pub/images/dungeon_meshi_9880639.jpg

A swordsman from the East who left Laios's party to muster up his own entourage to save Falin. He comes from a noble family. He had fallen in love with Falin and proposed to her before she was eaten by the Red Dragon. She had yet to give him an answer, saying she needed more time to think it over.


  • Battle Harem: His new party consists of female warriors from his home country. They're not quite a "harem", given that he's in love with Falin, but they're quite loyal to him.
  • Beard of Sorrow: Grows one while he's searching for Falin.
  • Cruel to Be Kind: Plans to report Marcille's use of the The Dark Arts to the town on the surface, effectively getting them banished but permitting Laios to immediately focus on rescuing Falin rather than wasting time returning to the surface. Maizuru provided Senshi the cooking supplies they would have returned for, and Shuro himself provided a magic bell to be used when they succeed that will get them safely to the east.
  • Exhausted Eyebags: He gets these when he returns later, due to how much he's been pushing himself.
  • Heroic Safe Mode: Has gone into one after Falin's loss, neglecting food and sleep in his single-minded efforts to save her.
  • Hypocrisy Nod: Admits he probably would have used The Dark Arts to revive Falin if he was in the same situation as Team Touden had been. See This Is Unforgivable!.
  • The Lost Lenore: Falin is this to him. He even planned on proposing to her.
  • Samurai: He looks the part. Later chapters confirm he hails from the East.
  • Screw This, I'm Outta Here!: Like Namari, he chose not to return to the dungeon after barely escaping the dragon. According to Namari, he's in love with Falin and has been pursuing his own lead on saving her. Confirmed when he is later encountered by Kabru's party with a new party of his own within the dungeon.
  • The Smart Guy: Laios describes him as this, saying that Shuro is pretty knowledgeable about the outside world and that his smarts had helped the party a lot before.
  • Spell My Name with an "S": Fan translations had his name as Sureau while the official translation went with Shuro. His full name is Toshiro.
  • This Is Unforgivable!: Although he doesn't say it aloud, he goes from friendly to ready to kill Laios after learning they used the dark arts to revive Falin. After he explains the potential consequences for everyone involved, it's kind of hard to blame him. Though he admitted that in the same situation, he probably would have done the same thing. It's mostly Laios's blithe attitude about it that infuriates him.
  • Worf Had the Flu: There's many remarks to the effect that he's a better fighter than Laios, which is why it's a good thing that the only time the two actually come to blows, Shuro has been running himself ragged for days.

    Maizuru 

Maizuru

One of Shuro's retainers. She raised him from a young boy and cares deeply for his wellbeing.


    Tade 

Tade

https://static.tvtropes.org/pmwiki/pub/images/tade.jpg

One of Shuro's retainers. She is a sweet if simple seeming woman of the Ogre race.


  • Action Girl: A powerful fighter and possibly the adventurer with the greatest physical strength in the series so far.
  • Amazonian Beauty: She’s a cutie who also happens to be one of the strongest characters in the series in terms of physical strength.
  • Big Eater: She's often hungry and eats huge portions of food. Makes sense for someone of her large stature.
  • The Big Girl: Easily the biggest member in Shuro's group and it's heaviest hitter too.
  • Genki Girl: Oh heavens yes. Even when in combat she never lets up her perky persona.
  • Horned Humanoid: Has a pair of small horns. See oni.
  • Nice Girl: Definitely the friendliest of Shuro's group.
  • Oni: Her horns and massive stature definitely gives her the appearance of one. She is at least an Ogre (which is what Oni generally translates into), as Marcille is briefly turned into one and not only gains the stature but also the exact same horns.
  • She's Got Legs: Big muscular ones too.

    Hien 

Hien

One of Shuro's retainers. She appears to be a human ninja.


  • Action Girl: Of the ninja variety. She is capable of taking down tough monsters.

    Benichidori 

Benichidori

One of Shuro's retainers. She appears to be a human ninja.


  • Action Girl: Of the ninja variety. She is capable of taking down tough monsters.

The Island

    The Lord of the Island 

The Lord of the Island

The human lord of the Island. After the dungeon was discovered, he became very wealthy. His people don't seem to have much faith in his political abilities.


  • Everyone Calls Him "Barkeep": No name is ever given to him, so he's constantly referred to as The Lord of the Island.
  • Extreme Doormat: Doesn't have much of a spine, instead relying on Mr. Tansu to tell him how to handle his problems.
  • Fantastic Racism: After Namari's father embezzled a lot of money from him, he took a hard dislike to all dwarves. He doesn't seem particularly fond of elves, either.
  • Fat Bastard: Some of his citizens certainly seem to think so. Mikbell wonders out loud if "that stupid lord" will just keep eating until he bursts.
  • No Name Given: Not yet.
  • Rags to Riches: Before the discovery of the dungeon, he wasn't very rich, despite being a lord. Now he's obviously loaded and lives an extravagant lifestyle.

The "Canaries"

    In general 
  • Can't Argue with Elves: Securing control of late-stage dungeons is a dangerous and important job, but they don't think much of the short-lived races — elves are repeatedly described as treating them like children. The featured Canary team in particular hatches a plan that requires placing dozens of civilians in harm's way to convince everyone else that the dungeon is becoming too active.
  • Godzilla Threshold: They are brought in should a dungeon reach sufficently dangerous levels, with the potential end result being the entire area being wiped out by a flood of powerful monsters. Utaya, Kabru's home, being one such area. However, it's implied that their concerns are only a pretext for taking over dungeons in order to hoard whatever arcane knowledge is concealed inside them.
  • Meaningful Name: "Canary in a coal mine" is an idiom for someone or something who serves as an early warning for an upcoming crisis, referring to a time when canaries were used by miners to detect toxic gases.
  • No Name Given: Three of the members have yet to be named. Only the dark elf, Captain Misurn, and the elf with fairy familiars have been named.
  • Only Known by Their Nickname: "Canaries" is not officially what the group is called, it is simply what people have taken to calling them.
  • Our Elves Are Better: Mostly composed of normal elves, they also include at least one dark elf, Sishys, among them.
  • Trading Bars for Stripes: About half of all Canaries are criminals convicted of dabbling in the forbidden ancient magic. They seem to be given free rein with their skills within the scope of their duties.

    Captain Misurn 
  • Ambiguous Gender: Misurn's gender is never explictly stated and unlike most of the Canaries they have a completely flat chest, a trait they share with the most masculine-looking elf.
  • Confusion Fu: Use of teleportation magic in a small area plus no sense of direction equals a room full of people displaced into walls and the walls displaced to where the people were. Their fighting style is wild, dangerous, easily mistaken for other kinds of magic, and yet exceptionally effective.
  • Fish Eyes: Has a lazy right eye they occassionally keep closed.
  • No Sense of Direction: Sishys corrects them when they start wandering off the wrong way, such as leaving the dungeon trying to go deeper. Kabru is understandably confused by such an odd trait among the dreaded "Canaries", right up until he sees how they can weaponize this.
  • Tele-Frag: A non-lethal offensive example, surprisingly; instead of simply placing their target into the wall, they essentially switch out the parts of the wall they get stuck in with where they were standing, both giving the impression that they have petrifying magic while explicitly keeping their foes alive, albeit trapped in the wall.
  • Waif-Fu: Besides their teleportation magic, their fighting style is made up of kicks, flips, dodging, and using their enemies' size against them.

    Sishys 

    Pattdohl 
  • Barrier Maiden: She can set up barriers on the fly to protect people. Interestingly, people within the barrier can reach out to grab people outside the barrier and drag them in, but the reverse does not hold true.
  • Butt-Monkey: Occassionally seen being harassed by Tansu and the dungeoneers who want her money. Her fairy also gets abused by the leader too.
  • Fairy Companion: She has a couple of fairies that are used to keep in touch with Misurn when separated.
  • Gag Nose: Her most notable physical feature is her large round nose.

Monsters of the Dungeon

    In general 


  • Always Chaotic Evil: They are always aggressive to adventurers. Laios says that no one ever knows what a monster is thinking and so they should always be treated with caution.
  • Attack Its Weak Point: Experienced adventurers know where to hit specific monsters to kill them quickly. Examples include Senshi killing a slime with one cut and Laios killing the Red Dragon by stabbing it in the soft spot on its throat.
  • Sorting Algorithm of Evil: Seems to actually be part of the dungeon ecosystem, with powerful mid-level bosses preventing deep-level boss monsters from forcing lesser species further up and overrunning the easier levels.
  • To Serve Man: The carnivores will usually eat any unfortunate adventurers they kill.

    The Red Dragon 

The Red Dragon

A huge red dragon that Team Touden encountered deep in the dungeon. It defeats them and eats Falin, sparking the start of the series. Turns out it's under the control of the Lunatic Magician and had been ordered to look for King Delgal. After Team Touden defeat it, Marcille uses its flesh to resurrect Falin with the unknown side-effect of mixing their souls. Part of it lives on in Falin's chimera form.


  • Achilles' Heel: It's stated that dragons are covered in steel-hard scales which makes them nearly impossible to wound, except for a soft spot on the throat under their jaw. However, the Red Dragon is so large that it's a serious challenge just reaching the weak point.
  • Arc Villain: Serves as the first Big Bad of the series. After its death, the Lunatic Magician takes over as the true main adversary.
  • Breath Weapon: Fire as per usual for its species.
  • The Dragon: Yes, the Red Dragon is also The Dragon. To the Lunatic Magician to be exact.
  • The Dreaded: Everyone's heard of the Red Dragon and their reactions when it's mentioned are always awe and fear.
  • Exactly What It Says on the Tin: It's a dragon that is red.
  • Eye Scream: During the party's rematch with it, Chilchuck throws Senshi's mithril knife and hits the Dragon dead center in its eye.
  • Knight of Cerebus: The Red Dragon itself. It kicks off the plot by eating Farin, and everything after the party has reached it has taken a turn for the darker. Laios (temporarily) gets his leg bitten off, the party finds that they were already too late and Falin has already been digested, Marcille secretly knows dark magic (which allows her to revive Falin), and Falin has Come Back Wrong...
  • Lazy Dragon: Dragons of its size only wake once a month to hunt, which slows its metabolism and gives Team Touden hope that they will find it again before Falin is digested. Unfortunately the Red Dragon has been on the move far more recently due to orders from the Lunatic Magician.
  • Not Quite Dead: Part of its soul lives on in chimera!Falin thanks to a spell the Lunatic Magician cast.

    Anne 

Anne

A kelpie who befriended Senshi and would eat the leftovers from his fishing expeditions in her lake. When he tries to ride her, she shows her true colors and tries to eat him. Fortunately, Laios was around to save Senshi and they killed her together.


Orcs

    Chief Zon 

Chief Zon

https://static.tvtropes.org/pmwiki/pub/images/dungeon_meshi_6146305.jpg

The chief of a band of orcs who live in the dungeon.


  • Berserk Button: Do not hit on his wife or comment on how physically attractive she is.
  • Fantastic Racism: Does not like other races. Seems to particlularly dislike elves.
  • Moral Myopia: He sees no problem of attacking and pillaging other races yet gets mad when those races fight back for orcs attacking them in the first place.
  • Papa Wolf: Very protective of his son.
  • Proud Warrior Race Guy: He seems the type.
  • Sugar-and-Ice Personality: He talks tough and merciless in combat, but relents when his child calls him out on taking the bread the protagonists' cooked without reward.

    Zon's son 

Zon's young son. He lives in the orc village in the dungeon.


  • Morality Pet: Acts as one for his father. It was him who shamed Zon into sharing the bread they made with Team Touden.
  • No Name Given: Not yet at least.

    Orc Captain 

A captain of a band of orcs from their dungeon village. She is Zon's little sister.


  • Action Girl: She is the leader of a group of warriors and wargs who venture down into the most dangerous parts of the orcs' territory.
  • Brutal Honesty: Has no problem telling Chilchuck that she considers him a disgusting coward for wanting to trick Laios and Marcille into heading back to the surface.
  • No Name Given: So far we know her only as "captain".

The Golden Kingdom

    The Sorcerer 

The Lunatic Magician/Thistle

https://static.tvtropes.org/pmwiki/pub/images/dungeon_meshi_6146305_6.jpg

A magician of legend, stated to be the one who sunk the entire kingdom into what it is now the dungeon. The legend has it that whoever defeats her will have the underground kingdom as a reward. Long thought to be a myth, the Lunatic Magician has seemingly resurfaced, stirring dungeon denizens and local overground population alike.


  • Ambiguous Gender: The Magician's gender was kept ambiguous for a while. By chapter 41 they started being consistently referred to as a man by other characters. The official English translation begins referring to them as a woman as early as chapter 12.
  • Ax-Crazy: She wants to preserve the Golden Kingdom and its people for eternity, but it's clear to everyone she's completely insane and her goal is nothing more than a child's fantasy. Unfortunately, she's also a lunatic with incredible magical power that she uses to try and force her fantasy into reality without concern for anyone else. The former citizens of this kingdom made immortal by her spell consider it a Fate Worse than Death and she violently kills anyone she catches within the ruins of the kingdom (almost all of whom are just adventurers who believe the site to have abandoned for centuries and therefore free to plunder just like any other dungeon).
  • The Beastmaster: The Red Dragon seems to be the Lunatic Magician's favored pet, having specifically ordered it to find and rescue King Delgal at all costs. The chimera Falin has become the Magician's new favorite pet, having specifically commanded her to come up to the dungeon's first level to help the Magician fight off the Canaries.
  • Big Bad: Set up as us this in the first couple of pages, but seems to simply be a myth or legend, with the Red Dragon taking the spotlight. However, after its revealed she very much exists and is behind the Red Dragon, she solidly takes this role in the story
  • Bad Powers, Bad People: She uses The Dark Arts. She's also murderously insane.
  • Blood Magic: Mixing with Summon Magic, she can summon minions made out of blood. Its the same kind of ancient blood magic that Marcille can use
  • Curbstomp Battle: While Marcille manages to hit back (much to the Magician's own surprise) the party is still hopelessly outmatched.
  • The Dark Arts: The Blood Magic mentioned above is this. Its also far more powerful than anything else seen so far, granting her a very tight hold on the dungeon monsters and structure as well as large, sheer firepower that is difficult to fight off. Marcille has access to the same type of magic which gives the party the ability to actually fend off her attacks. However, the difference in experience and ability is staggering, with the Magician completely outmatching Marcille by a landslide, with advantage just barely allowing Team Touden to survive a short encounter. Better than nothing though.
  • Dark-Skinned Blond: She's drawn with dark skin and light hair.
  • The Dreaded: To those aware of her existence, the Lunatic Magician is rightfully feared to be as powerful as she is insane. Even the Golden Kingdom survivors within the dungeon fear her because she would harm or kill them if she considers them a threat to the Kingdom itself. In fact, the Magician already killed those who had helped King Delgal escape the dungeon.
  • Evil Former Friend: It's implied she and the former king Delgal were close a thousand years ago considering her unhinged devotion to him and him being the one to suggest she try magic in the first place, but by the present, Delgal's last words before his death were of begging anyone to defeat her.
  • Evil Sorcerer: Serves as the Big Bad of the manga.
  • Fluffy the Terrible: Her real name is Thistle.
  • From Nobody to Nightmare: Was brought to the royal court to be a jester. Then Delgal suggested she try learning magic...
  • Game Face: She looks normal, unless she uses magic, which happens to be whenever she's furious. Then she pulls off scary faces like the image above.
  • Hellish Pupils: The irises of her eyes are oddly shaped like keyholes. The cover of the Magician's spellbook also prominently displays an eye with a keyhole-shaped iris in the center.
  • I Reject Your Reality: When Misurn tells her in a cold matter-of-fact tone that the Golden Kingdom is truly finished and King Delgal is Dead All Along, the Lunatic Magician goes into a violent state of denial, complete with a Madness Mantra of "It's a lie. It's a lie! IT'S A LIIIEEE!!!". It is likely that the Lunatic Magician will suffer a full-blown Villainous Breakdown when, or if, faced with irrefutable evidence of King Delgal's wish to die.
  • Knight Templar: Very big on burning whom she considers usurpers and outsiders. That is, anyone who dares stepping into the dungeon or touching anything left in it. Indeed, the Magician isn't quite right in the head.
  • Living Legend: As mentioned above, the Lunatic Magician is an entity of legend and many don't even think she exists. Too bad she very much does.
  • The Lost Lenore: Platonic version: She's desperately searching for the king of the Golden Kingdom... who we saw crawling up to the surface and promptly crumbling into dust. On the first page of the series.
  • Master of Illusion: She's first encountered inside the living paintings that tell the life story of the last king. Laios needed the rest of the party to pull him out of one - and she remembers seeing Laios inside them when they turn up later.
  • Mood-Swinger: Turns from dropping Laios and company into a The Walls Are Closing In style trap to cheerfully reassuring the spirits of the long-dead royal family in an instant.
  • Obliviously Evil: Genuinely believes that she's protecting and preserving her home, when in reality she's been trapping spirits in unwilling stasis and killing adventurers to save empty ruins.
  • Our Elves Are Better: Is a dark elf. How that distinguishes her from the other elves we've seen (apart from literally having darker skin) hasn't been explored.
  • Playing with Fire: When she found out Laios is from outside the paintings, she threatened to burn him to cinders.
  • Person of Mass Destruction: The Lunatic Magician is a very powerful dark mage who also has control over the titular dungeon, allowing her to shape it as she pleases and control the monsters there. Bad news for anyone inside the dungeon at the time.
  • Poisonous Friend: She has created a Small, Secluded World within the dungeon where she keeps the survivors of the Golden Kingdom, including what remains of its royal family. The survivors are essentially immortal as long as they remain inside this paradise. Over the next thousand years, the survivors fall victim to extreme boredom, despair and loss of taste, resulting in them considering their immortality to be a curse. Unfortunately for them, the Magician is unconcerned with their feelings on the matter and determined only to preserve the Golden Kingdom by any means necessary, even if it means hurting the Kingdom's subjects. The dungeon has also resulted in the deaths of countless adventurers, which the Kingdom survivors do not approve of.
  • Really 700 Years Old: She was the court jester to the last king of the Golden Kingdom 1,000 years ago and she hasn't aged since. Her true age remains unknown due to her being a dark elf.
  • Reality Warper: She has complete control over the dungeon environment of the former Golden Kingdom, being able to alter its layout at will, repair any damage to it, control all the non-sentient monsters within and be aware of almost everything that happens within its confines. The Lunatic Magician has also cursed the entire dungeon with a twisted form of immortality so that spirits remained confined within. While this has enabled the resurrection of adventurers who die within the dungeon, it has also resulted in countless spirits unable to move on to the afterlife. The Magician also succeeded in creating a Small, Secluded World within the dungeon where the survivors of the Golden Kingdom live to this day, if unwillingly.
  • Red Baron: The Lunatic Magician.
  • Twitchy Eye: Helpfully subtitled as such when Marcille dispels her Blood Magic minions.
  • Well-Intentioned Extremist: The entire dungeon is the result of her insane, self-appointed mission to preserve and restore her beloved Golden Kingdom in some form and she will kill anyone who gets in her way. She sees adventurers in the dungeons as intruders and enemies of the Kingdom, with death being the only fitting punishment.

    King Delgal 

King Delgal

The late king of the Golden Kingdom. He appeared at the mouth of the dungeon and promised his kingdom to anyone who could defeat the Lunatic Magician before crumbling into dust, kicking off the craze for Dungeon Crawling on the Island. He and the Magician were raised together from childhood. After the Sorcerer cursed his people with immortality, he escaped and somehow managed to make it to the surface without losing his mind and becoming a wandering spirit.


  • The Good King: His reign seemed to be a happy one. Until the Lunatic Magician's Start of Darkness anyway.
  • The Lost Lenore: A platonic case for the Lunatic Magician, who is still looking for him years after he died.
  • Really 700 Years Old: He and his people were cursed with immortality so it's entirely possible that his crumbling away was simply his body returning to its true age.
  • Unwitting Instigator of Doom: It was him who encouraged the Lunatic Magician to begin studying magic back when she was a simple court jester.

    Yaado 

Yaado

The grandson of King Delgal and current ruler of the Golden Kingdom. Like the rest of his people, Yaado was cursed with immortality by the Lunatic Magician.


  • Oh, Crap!: Has this reaction when the Lunatic Magician appears and asks him just who he was just talking to, just after Team Touden leaves.
  • Really 700 Years Old: He looks like a young teen at most but he's really centuries old.
  • Reasonable Authority Figure: Very courteous and helpful towards Team Touden, even helping them on their quest to find the Lunatic Magician and suggesting how they could protect themselves.


Alternative Title(s): Dungeon Meshi

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