Characters' page for Death's Gambit. Needs More Love.
A soldier of Vados sent on an expedition to Siradon to claim the source of immortality - and personally, to find his missing mother Everly who was sent there earlier for the same purpose. The expedition goes south fast when his forces and then himself are killed by Endless. He comes back to life under unknown circumstances and ends up drafted by Death to be his servant in destroying the Source.
- Death Is a Slap on the Wrist: Most characters - chiefly Vrael - seem to think so, but they could not be further from the truth. Dying enough times shows clearly that Sorun's mind is falling apart, as if Thalamus' machinations weren't wearing him down enough.
- Determinator: He won't stop until he finds his mother. Vrael is more than happy to chew him out for it, asking if he thinks throwing himself at the enemy without fear of death is going to solve his problems.
- Tears of Blood: On occasion his portrait is shown with these. They become more frequent with subsequent deaths/hallucinations.
- All-Powerful Bystander: Despite his incredible powers, he cannot directly interfere with the mortal world; hence the need for Sorun to act as his agent.
- Don't Fear the Reaper: Although he can be caustic and intimidating, he is there to offer advice or console Sorun after he finds Everly's corpse. He's also willing to humor some banter.
- Sinister Scythe: A huge golden scythe he uses to reap Sorun's soul once he dies.
A tailless Vil'dradur exile, he's the first person Sorun interacts with after reviving. Not a very friendly fellow all in all, and utterly unsympathetic for immortals.
- An Axe to Grind: Wields a massive poleaxe.
- Dual Boss: He and Ione's hallucinations ambush you just before Endless. They're also fought in Y'lnoth hallucination.
- Dropped a Bridge on Him: If they survived to the end, both he and Ione turn up dead just before you face Endless at Caer Siorai.
- The Lancer: Shares the role with Ione, though he never really warms up to Sorun.
- Lizard Folk: Unlike his immortal brethren that you face in-game, he's both tailless and mortal.
A woman initially working as Endless's lackey, she eventually defects and becomes a companion of journey alongside Vrael, with her designs set on destroying the Source of Immortality. She also teaches Spear and Halberd skills.
- Blade on a Stick: Wields an ornate spear in battle.
- Dual Boss: She and the Forgotten Gaian take turns fighting you before they attack you together. Her and Vrael's hallucinations also ambush you just before Endless. They're also fought in Y'lnoth hallucination.
- Dropped a Bridge on Her: If they survived to the end, both she and Vrael turn up dead just before you face Endless at Caer Siorai.
- HeelFace Turn: After defeating the Forgotten Gaian, she'll end up at Central Sanctuary as a, initially begrudging, ally.
- The Lancer: Shares the role with Vrael. Unlike him, she steadily warms up to Sorun over the course of the game.
- Mini-Boss: The first fight with her at Gaian's Cradle. She gets no name card and a boss bar like Owlking after, but she's still the most dangerous foe you've faced so far.
An Immortal responsible for Sorun's death. Her plans are a mystery, but her martial skill cannot be questioned.
- Big Bad: The last obstacle between Sorun and the Source of Immortality.
- Hopeless Boss Fight: You face her a total of three times, and only the last fight is winnable. Even if you manage to hold out against her the first time, Thalamus will kill you instead.
- Master Swordsman: Her first chronological appearance involves cutting down four horsemen and their horses in the blink of an eye. You fare a little better, at best.
- Poor Communication Kills: Subverted. Once Endless reveals herself to be Everly, one has to wonder why she never bothered to address Sorun about this and save at least him a lot of grief. And yet, the alternate outcome from her first fight and the Zero Fear ending imply that her mind and actions were not her own the entire time...
- Unwitting Pawn: Zero Fear ending reveals that she expected to be transported to Y'lnoth upon her death - which implies Thalamus has been influencing her decisions for a while now.
Sorun's mother, sent on an earlier expedition to Siradon. Never returned. Finding her is one of Sorun's primary motivations during the game, even in spite of everyone finding it unlikely she survived the ordeal...
For further information about her, consult the Endless folder.
- Missing Mom: Finding Everly was Sorun's primary goal during the expedition even before he became Death's servant.
A knightess of the Covenant, sent here together with Sorun on an expedition. Fairly resigned about her fate. She teaches a number of skills; one can also obtain a Feather Upgrade from her.
An emissary of Vil'dradur, or so he claims, this lizardman can teach you Dagger skills. He also requests that the player gathers NPC's to bring some life and closure to the Sanctuary.
Jaco of Basilus
- Shopkeeper: Sells common items and weapons. His stock grows later on.
A servant of Death, and a liaison to His chosen - that being you. Freed after defeating Tundra Lord Kaern, he offers enchanting/disenchanting services, a number of Scythe and Tome skills, and a chance to reflect on the past...
- It's the Journey That Counts: He waits for you on top of the stone giant. Sorun is disappointed to find no grand fight on top of the creature, to which Zuma replies sometimes one has to do other things than just scale giant monsters in search of a challenge. He does give you some goodies as a consolation prize though.
An archer from the Isles, she and Grimgaud are first found prisoners of the Amarog. Once freed, she returns to the Sanctuary where she teaches Bow skills.
A huge warrior, he and Nymeria are first found prisoners of the Amarog. Once freed, he returns to the Sanctuary where he teaches various skills pertaining to Strength-scaling weapons.
An agent of the Vados crown, and a character exclusive to a Noble playthrough. He sells unique items.
A strange little critter that offers wares and shows up throughout the game, trying to swindle you out of your shards.
- Harmless Villain: If non-hostile, he'll just try to swindle you out of Shards here and there, usually over things that you can easily do yourself. If made hostile, he's barely a roadbump even early in the game.
- Not-So-Harmless Villain: He traps you and Vrael in a crusher pit and nearly kills the two of you. Subverted when Vrael decides he's done playing around and simply busts out of the trap with little effort.
- Honest John's Dealership: Half of his stock when you first meet him is useless, and the other half has questionable applications at best. Subverted later if you do buy something from him where he gains access to useful items.
- Knife Nut: Attacks with a poisoned knife if made hostile.
- Permanently Missable Content: If you don't buy anything from him at Gaian's Cradle, he'll turn hostile for the rest of the playthrough, locking you out not just from his services, but also Sigur's questline.
- Shopkeeper: His stock is questionable in quality, but as the time goes on he gains access to useful items. He's also in possession of a few unique items, chiefly the Corpse Shield.
- Authority in Name Only: One of its Journals it's "royal only in name, with no subjects to speak of".
- Body Horror: It has a huge gaping maw going through its torso and two bone blades for hands, as well as a mismatched face.
- Degraded Boss: Owlkings show up en masse at Amulvaro's Observatory. They're actually stronger than the original, though they do not possess the boss's bombarding attack.
- Law of Chromatic Superiority: Subverted. Normal Owlking has a red cape; Heroic Owlking instead dons a blue one.
- Warmup Boss: Though technically a second boss in the game, it's the first to get a proper title card and a health bar. It's still much, much easier than anything else you'll face ahead.
- Attack of the 50-Foot Whatever: It's positively huge, and swings with enough power to let you feel it.
- Bonus Boss: You don't actually need to defeat it, but doing so lands Ione in the sanctuary and begins her questline (on top of the Talent Point and the shards).
- Colossus Climb: You can climb its sword, though it will try its damnedest to shake you off. If you succeed, it will simply extend the blade and let you duel Ione without interruptions.
- Dual Boss: At first it and Ione take turns fighting you. Once you deplete her health enough, the two begin attacking in unison.
Soul of the Phoenix
- A God Am I: Calls herself a god after she finishes taunting Sorun over Everly's death if you die to her in the Heroic fight.
- Glass Cannon: Much squishier than your average boss, but with enough range and ferocity to kill you in seconds. Getting caught in her second phase's Spin Attack might as well be a One-Hit Kill. Doubly so in the Heroic rematch - which is the sole Heroic fight you have to do.
- Non-Indicative Name: Defeating her doesn't actually do any harm to a Phoenix. Journals of the Immortals straight up call her a parasite leeching off the Phoenix's endless energy.
- Unusually Uninteresting Sight: The Phoenix itself sleeps in the background during the first fight.
Tundra Lord Kaern
The Bulwark of Aldwynn
- Animated Armor: Natch. Once you hit him enough, his soul comes out and start throwing out AOE's. Unlike what you may think, it isn't his weak spot and you simply need to force it back in the armor to continue damaging him.
- The Cameo: Shows up during the fight with Thalamus as a hallucination.
- Flunky Boss: Periodically summons mobs to distract you.
- Graceful Loser: Once you approach him for the Heroic rematch, he can teach you a powerful Longsword skill instead.
- Small Role, Big Impact: The immortalization of the Bulwark gave way to the craze that beset Aldwynn and led to its society's complete destruction. Despite that, he's only a mid-game boss.
- Wake-Up Call Boss: It's possible for Bulwark to be your third boss - and it's likely you'll get your butt handed to you if you try to tackle him right away. Between his solid health pool and strong-hitting attacks, you may want to consider arming up appropriately first.
- Cardboard Prison: Traps you in one after you die to her. Double Subverted in that while the prison is effective (though Origa wryly notes that "the bars will rust, eventually"), you can just use a Crow Plume to warp to the last visited Death Idol or use a Suicide Blade that's in the very same cell. If you get die to her a second time, Vrael will simply bust the cell doors open if you wait long enough.
- Face Death with Dignity: She's simply meditating on Aldwynn Graveyard as she expires.
- Last of His Kind: She's the last of Garde Tum folk, Bysurge aside.
- Outside-Genre Foe: What is a cyborg sniper doing in this dark fantasy world? But then you find Garde Tum...
Bysurge the Lightning Lurker
- Flunky Boss: Summons progressively more dangerous foes as the fight goes on. At the last stretch he'll move on from drones and droids to assassin droids which can quickly ruin your day.
- Hive Mind: He's all that's left of an attempt to grant the people of Garde Tum immortality. It... didn't work out very well.
- Advancing Boss of Doom: Its lightning attack covers the entire floor and can quickly wipe out even the tankiest Soruns. To avoid it, one can jump on platforms scattered across the boss room - but Cusith slowly advances forward, destroying the platforms on contact and putting the player on a time limit.
- Attack of the 50-Foot Whatever: It makes the Forgotten Gaian look like a toy.
- Bonus Boss: Even further out of the way than Forgotten Gaian is, and with even less incentive to fight it.
Amulvaro, The Galaxy Mage
- Dual Wielding: One of his attacks has him swinging two sabres in a series of rapid strokes.
- Improperly Paranoid: "Thoughts of betrayal", possibly instilled by Thalamus, made her brainwash - we think - her peers at the council. There is no other member of the Council present by the time you fight her.
- Religion of Evil: The head of it, and it's Thalamus we're talking about, so it's pretty dang evil.
- Time-Limit Boss: The first phase of the fight involves smashing crystals and then summoned mooks. During that time, the blood level raises until it will become impossible to escape it - and it saps health fast. The second phase does away with the rising blood as the Inquisitor comes down to fight you herself. Alternatively, if you can bring her down to half health, she'll come down either way and skip the first phase.
- Wardens Are Evil: It's implied that the Crimson Court she rules over decided the fates of prisoners in Aldwynn. Considering just what you find at Journey's End...
- Eldritch Abomination: Certainly has the look.
- Eyes Do Not Belong Here: One on his palm, two more on the shoulders, none where they're supposed to be.
- Fate Worse than Death: Delivers the trope name verbatim during his Breaking Speech.
- Graceful Loser: Sees you out of Ylnoth with a bloodcurdling laugh. You're not really outside of his reach anymore, so why bother with this slight inconvenience?
- Greater-Scope Villain: The puppetmaster manipulating both Endless and you for his benefit.
- Hope Crusher: He goads you to renounce the contract with Death, well aware of what that entails, and when that fails, settles for torturing Sorun personally, both in and outside of Ylnoth.
- Hostile Show Takeover: After you meet him, he changes the title screen; instead of a pile of corpses and the main theme, it instead shows young Sorun curled up under a withered tree as Thalamus's hand lingers underneath.
- Interface Screw: The fight. Screen splitting in five, item descriptions turning into gibberish, your own stats taunting you, among others.
- I Shall Taunt You: Does he ever. Breaking speeches? Check. Preying on Sorun's guilt complex? Check. Warping the interface just to deliver his message? Check.
- Meaningful Background Event: Thalamus himself is one; he can be faintly seen right at the top of Caer Siorai, just before your final confrontation with Endless.
- Meaningful Name: "Thalamus" is a part of brain that regulates, among other things, consciousness, sleep, and alertness, further lending credence to the theory that Sorun's hallucinating the entire experience.
- Shows Damage: His body melts and distorts as you gain hope. Unlike what the trope name suggests, he's not any worse for wear.
- Walking Spoiler: His presence casts shadow on Sorun's entire quest and questions just about every single foundation of the world.
- Wham Line: Have a look at your stats during the fight. YOU HAVE ALREADY FAILED EVERLY AND ASH
- Your Mind Makes It Real: There is no conclusive evidence whether if Thalamus is a genuine Eldritch Abomination or a particularly vivid hallucination that refuses to let Sorun go - if not both. The fact that you end up right where you last died after escaping him or that his face is faintly visible just before the final boss fight does not help in answering these questions.