Follow TV Tropes

Following

Characters / Deadbolt

Go To

A list of characters for Deadbolt.

As with a lot of character sheets, due to the secretive nature of some characters, beware of unmarked spoilers!

    open/close all folders 

     The Reaper 

The Reaper

https://static.tvtropes.org/pmwiki/pub/images/actual_reaper_1.png
The avatar of death.
The player character who works for an entity called the Fire and spends nights killing undead by the building at the Fire's direction.
  • Air-Vent Passageway: The Reaper can turn into smoke to pass through air vents to flank enemies more easily.
  • Alien Blood: The Reaper bleeds black, in contrast to every other enemy in the game.
  • Ambiguously Human: The Reaper has a humanoid body shape, but his head is most likely not a mask, he can fall long distances unscathed, and he has black blood but the Fire specifically states that the Reaper is not undead. Given that "undead" is used as a catch-all to refer to hellhounds and demons as well, it's unclear just what the player is.
  • Anti-Hero: The Reaper is incredibly ruthless and won't hesitate to pull the trigger when dealing with the undead, but he also has some depths of it including helping the Candles during their attack on the corpse portal, as well as finally putting Ibzan out of his misery.
  • Badass Longcoat: Wears quite the fashionable trench coat.
  • Cool Car: The Reaper has a quite snazzy-looking car that holds all his spare weapons in it.
  • Guns Akimbo: Death & Taxes are wielded one in each hand. Their accuracy is low to make up for it, however.
  • Hollywood Silencer: The Reaper can buy a pistol, SMG, and shotgun equipped with these.
  • One-Hit-Point Wonder: He dies to a single hit.
  • One-Man Army: With the right positioning and weapons, nothing's stopping him from mercilessly going from room to room mowing down enemies left and right.
  • The Quiet One: He only really speaks once when he’s alone, and once more to a dying candle early in the game.
  • Revolvers Are Just Better: The first weapon the Reaper gets access to, and with enough skill, the only one you'll ever need. Revolvers you can purchase include Death & Taxes, a pair of revolvers wielded two at a time, Revenant, a powerful but loud Hand Cannon, and Headhunter, a Sniper Pistol that can kill every enemy in the game in one headshot.
  • Sinister Scythe: A fairly expensive weapon that the Reaper can use is a scythe that can kill a lot of enemies in one hit and lunges the Reaper forward when he uses it.
  • Skull for a Head: His head may or may not be just a mask.
  • Stealth Expert: You can sneak through levels without getting seen at all until the right moment passes to strike, especially with suppressed weapons.
  • Throwing Your Sword Always Works: Throwing a melee weapon is always enough to take out most basic enemies.
  • Wall of Weapons: Maintains one for each weapon he buys.

     Charon 

Charon

A well-dressed spirit who works at the docks to sell weapons to the Reaper.
  • Arms Dealer: Sells weapons to the Reaper in exchange for the souls of the undead.
  • The Dreaded: To the Demons who cross the River Styx. They even have folk songs about how he'll take them away if they fall in.
  • Hidden Depths: A cassette tape reveals him to be an enemy of the Demons in some way.
  • Psychopomp: Has the Reaper bring him souls of the dead so he can bring them to the afterlife.
  • Our Souls Are Different: The Reaper gives them over to Charon in exchange for weapons.

     Zombie Kingz 

Zombie Kingz

A faction of green-skinned zombies who are the primary consumers of Ash, a drug which supposedly makes the dead feel alive again, and are formed when someone passes away to a drug overdose.

Punks are baseball-cap wearing zombies armed with a pistol.

Bullies are tank-top wearing zombies with crowbars.

Bouncers are large hoodie-wearing zombies with Sawed-Off Shotguns.

Shamblers are SMG-wielding decapitated zombies with their living heads placed elsewhere.

Cerberi first make their appearance in the first few levels (but appear in levels with other factions) and appear as large, three-headed attack dogs.


  • Addled Addict: A cassette tape indicates that most of the Zombie Kingz lead a miserable existence dependent on Ash.
  • Fragile Speedster: Bullies can rush you down with their crowbars fairly easily, but can be killed in just a few shots.
  • The Ghost: The Trideads that Puff stole the Tommy Gun from are mentioned once, but never come up again in the entire game, let alone appear as enemies.
  • The Goomba: Punks and Bullies. Not all that threatening, they can easily be dispatched due to their poor speed and reaction time, but since they can still put down the player easily if they get the time to prepare or come in large numbers, it teaches players to carefully select their targets and make the kill efficiently without being overly punishing with their timing.
  • Hellhound: Cerberi are large, three-headed attack dogs. Aside from the three heads, they seem to be fairly similar to normal dogs as far as behavior goes.
  • Lightning Bruiser: Cerberi are pretty damn persistent, run threateningly quickly, can hear your gunfire from far away, and have a substantial amount of health.
  • Losing Your Head: The Shamblers have their heads separately attached from their bodies, and killing the head will kill the body as well.
    • Also, security cameras are a detached zombie head that scream when the Reaper comes close, but shooting them will silence them.
  • More Dakka: The Tommy Gun in Puff’s basement packs a lot of firepower and can clear several rooms with its massive magazine.
  • Super-Hearing: Cerberi can hear through several walls and floors to track the player down.
  • Stone Wall: Bouncers can soak up some amount of gunfire, but are only really a threat at close range and can be taken out fairly easily outside of that.
  • Weaksauce Weakness: It's very easy to flank a Cerberus by going around a door that it's trying to open, but can't — they have to wait for humanoid undead or the Reaper to open doors for them.
  • Your Head A-Splode: Shamblers' heads explode when their bodies get shot enough times.

Puff

https://static.tvtropes.org/pmwiki/pub/images/puff_9.png
A paranoid accountant.
A low-level manager and accountant for the Ash supply chain.
  • Ambiguously Brown: Has a darker skin color than other zombies, but whether this is supposed to be indicative of race or anything else is unknown.
  • Ambiguously Gay: He has a bad drawing of a naked vampire in his desk, but given that the vampire’s gender is unspecified, one might wonder.
  • Fat Bastard: He's quite portly and can take as much punishment as the Bouncers that guard him.
  • Hand Cannon: Carries around the first 10mm pistol you can find at this point in the game.
  • The Paranoiac: Puff constantly calls in to Roland, worried about the Reaper.

Roland

https://static.tvtropes.org/pmwiki/pub/images/roland_4.png
The King of Kingz.
The leader of the Zombie Kingz and top manager of the Ash supply chain for his gang.
  • Beard of Evil: Sports a very full beard.
  • Benevolent Boss: Roland hates how the other undead seem to use his lackeys as cannon fodder, instructing him to "keep feeding them to the Reaper."
  • Big Bad Ensemble: Along with Madam Stela, Vall and Ibzan, Roland is the leader of Zombie Kingz, who is the one who supplies and deals the drug Ash. However, he is taken out of the picture at his own level, and more so for the fact that he is not the Ash producer.
  • Disc-One Final Boss: Roland is the dealer and supplier of Ash for the Zombie Kingz, but he isn't the producer.
  • I Work Alone: Tends to keep his distance from the leaders of the other Undead factions, due to their horrible treatment of his men.
  • Unholy Matrimony: Roland's tape shows that he had an intimate relationship with Amber at some point.
  • Your Head A-Splode: Regardless of where you land the killing shot on him, his head always goes up in a gorey mess when he dies.

     1000 Year Royals 

1000 Year Royals

A faction of tall, pale vampires who work in the Ash trade and are born when someone is betrayed by a lover.

Incubi are male vampires dressed in suits armed with pistols.

Succubi are female vampires in minidresses who dual-wield knives.

Bartenders are bald, brutish vampires who wield shotguns.

Nightcrawlers are bat-like vampires with suppressed PDWs.


  • Bat Out of Hell: The Nightcrawlers are massive werebats armed with silenced PDWs, and are Elite Mooks to boot.
  • Ceiling Cling: Incubi and Succubi can stand on the ceiling and can jump down to attack the player. Incubi in particular are particularly threatening in this position, since they can shoot at the player from the ceiling.
  • Drowning My Sorrows: One vampire is shown to drink in the afterlife to forget the anguish of how they died.
  • Dual Wielding: Succubi wield two knives, one in each hand.
  • Evil Is Bigger: All of the vampires are taller than the Reaper, and appear as Elite Mooks to the shorter Zombie Kingz in one level, who are all about the Reaper's height.
  • Fragile Speedster: Succubi can rush at the player surprisingly quickly, but don’t have much health, and a quick headshot will put them down before they can close the gap.
  • He Knows Too Much: As Logan demonstrates, telling others about the Ash harvest gets you turned into part of the next harvest.
  • Looks Like Orlok: Bartenders are bald with longer ears and more upturned snouts than most.
  • Mighty Glacier: Nightcrawlers have a slow walking speed, but you’re pretty much dead once you’re in their range, and they can soak up a lot of gunfire before dying.
  • Missing Reflection: Some of their levels have mirrors in them, but the 1000 Year Royals themselves don't have any reflections.
  • More Dakka: The Nightcrawlers’ suppressed PDW has the highest fire rate out of any weapon the Reaper can wield.
  • Ms. Fanservice: Some fans are quite taken with the Succubi, given their minidresses and how it’s explained they’re sexually active (up to showing some in lingerie in one level).
  • Not Quite Dead: Bartenders, Amber & Evelynn, and Madam Stela don't stay dead unless their phylacteries are destroyed.
  • Our Vampires Are Different: They are made from scorned lovers, and range from grey-skinned humans to Looks Like Orlok to half-bat.
  • Sharp-Dressed Man: Incubi wear suits almost all the time.
  • Shotguns Are Just Better: The Bartenders carry them around, and you can take them off their corpses when they die.
  • Vampires Are Sex Gods: The Fire notes that vampires are the most sexually active undead, and even have brothels.
  • Vampire Dance: A number of missions feature vampires dancing and partying hard enough that they don't even notice the Reaper unless attacked. The game likes to mix in armed and alert vampires with these passive ones, requiring the player to pay close attention.
  • Vampires Own Night Clubs: A number of missions against the 1000 Year Royals take place in nightclubs owned by them. It's implied that the hedonistic partying is how they deal with the horror of being an undead.

Amber & Evelynn

https://static.tvtropes.org/pmwiki/pub/images/evelynn.png
Amber on the left, Evelynn on the right.
A pair of high-ranking twin sisters who run a pair of brothels.
  • Ambiguously Bi: Evelynn has a succubus at her chair up in her room, but it's unknown if she works for her or if she's a client. However, a (notably less dressed) Incubus is lying on Evelynn's bed.
  • BFS: Amber wields a blade about as tall as she is.
  • Boss-Arena Idiocy: Amber and Evelynn have a vent connecting their two rooms, which the Reaper uses to kill the two within seconds of each other and avoid a long walk between the two buildings.
  • Gemini Destruction Law: Amber and Evelynn made each other their phylactery, requiring you to kill both within seconds of each other.
  • Glass Cannon: Both of them. Amber has the fastest run in the game and will bear down on the Reaper quickly with her sword, but a shotgun blast will put her down. Evelynn tries shooting you with her two pistols, but if you stick to cover, she's easy pickings from a distance, or even up close.
  • Guns Akimbo: Evelynn wields two 10mm pistols when she fights the Reaper.
  • Slasher Smile: Amber sports one in her mugshot.
  • Unholy Matrimony: Amber once had a relationship with Roland at some point, going by Roland's tape.

Sir and Madam Stela

https://static.tvtropes.org/pmwiki/pub/images/madam_stela_0.png
A heartless countess. (Sir Stela not pictured)
Madam Stela is the leader of the 1000 Year Royals. Sir Stela is her husband, and both know all the dirty secrets behind their faction.
  • Aristocrats Are Evil: As their titles and positions indicate.
  • Bad Boss: Madam Stela regularly treats her underlings horribly, sacrifices them on a whim to make ash, and yells at them as the Reaper storms her compound.
  • Big Bad Ensemble: Along with Roland, Vall and Ibzan, Madam Stela is the leader of 1000 Year Royals, who is revealed to be the producer of Ash.
  • Black Widow: Madam Stela is stated to have gone through several husbands, killing them for incredibly frivolous reasons. Of the two mentioned in the game, the one before Sir Stela was killed for not enjoying dance (while Stela loves to dance), and the one before that for liking the undead, who Stela hates despite being a vampire herself. It's unclear how many husbands she's gone through by the time the game takes place, though since she's an ancient vampire, that number could potentially be vey high indeed.
  • Boomerang Bigot: The undead disgust Madam Stela, even though she is among them.
  • Classical Movie Vampire: Sir Stela wears an elaborate suit with a long, ominous cape.
  • Fur and Loathing: Madam Stela wears a brown fur coat when the Reaper encounters her.
  • Shotguns Are Just Better: Madam Stela carries around the same shotgun Bartenders do, and she doesn't need to reload.
  • The Unfought: Sir Stela gets a level name all to himself, but the Dredged kill him before the player can.
  • Unholy Matrimony: Sir and Madam Stela are married, but if Madam Stela's tape is of any indication, this doesn't last long.
  • We Hardly Knew Ye: The Dredged murder Sir Stela before we even get to hear him talk.

     The Dredged 

The Dredged

Skeletons who are the main producers of Ash, which they use for their own purposes, and are created when someone takes their own life.

Grunts are drably dressed skeletons who wield Old World Rifles.

Sergeants wear hats and use sledgehammers.

Technicians wear dark gray overcoats, and wield grenade launchers.

Generals are taller than the other Skeletons and are dressed in bright yellow overcoats.


  • And I Must Scream: They’re constantly filled with the despair that drove them to take their lives, and the Generals revive them whenever they die, so they can’t even attempt suicide again.
  • Berserk Button: If sending a small army at the Reaper is any indication, stopping the Ash production process.
  • Driven to Suicide: The Dredged are formed from the soul of someone who died of suicide.
  • Drunk on the Dark Side: Generals get a high off of reviving their fellow Dredged, even though those they revive live in misery.
  • Human Resources: The Dredged make Ash from the bodies of other undead.
    • Also, the portal to the Fire's world is made of the corpses of undead.
  • Knight of Cerebus: The plot really starts to kick up when the Dredged are first introduced by executing Sir Stela and slaughtering the rest of the building's occupants.
  • Large and in Charge: Sergeants, Generals, and Ibzan all tower above the Grunts.
  • Lightning Bruiser: Sergeants can close the distance very quickly to smash the Reaper with their sledgehammers, and can soak up lots of gunfire before going down.
  • More Dakka: Grunts wield assault rifles which they can use to kill the Reaper from an uncomfortably long distance in one burst.
  • Not Using the "Z" Word: The Dredged are never called "skeletons," just Dredged.
  • Taken for Granite: The Generals can turn the Reaper into Ash.
  • Trap Master: Technicians can lay down mines which detonate if the Reaper steps on them.

Timur the Tinkerer

https://static.tvtropes.org/pmwiki/pub/images/timur.png
The deranged architect.
The chief engineer of the Dredged, with a lot of information on his hands, but not a lot of time.
  • Ascended Demon: As the notes in his safe indicate, his most important goal is to become a Reaper and feel the warmth of the fire, to the point where he immolated himself to try achieving it.
  • Boss-Arena Idiocy: If Timur didn’t rig a trap to blow up his entire room, he would be unbeatable.
  • Facial Horror: Inspection of his mugshot reveals that his lower jaw is missing and his braincase has been blown open.
  • Hoist by His Own Petard: The Reaper’s only way to kill Timur without being hurt himself is to flick a switch to activate one of his traps, destroying the entire room.
  • Mad Scientist: If his need for “more time” and messages to the Reaper are any indication.
  • Trap Master: Has his base rigged with traps to catch the Reaper by surprise.

Ibzan

https://static.tvtropes.org/pmwiki/pub/images/ibzan_9.png
The miserable overlord.
The leader of the Dredged and architect of the plan to make the undead travel through a portal to the Fire's place.
  • Alas, Poor Villain: His tape, his last words, and his motivations are quite heart-wrenching.
  • Alien Blood: He bleeds black, just as the Reaper does.
  • Anti-Villain: Turns out to be a Type II, due to his mistreatment in the Fire's employ.
  • And I Must Scream: He describes his existence as this before he turned, his only source of movement in his life aside from the Fire being a spot of mold in his apartment.
  • The Atoner: Ibzan deeply regrets what he did to end his relationship with the Fire.
  • Big Bad Ensemble: Along with Roland, Madam Stela and Vall, Ibzan is the main antagonist of the game and is the one who mostly drives the game's overarching story. He is the leader of the Dredged and a reaper who becomes obsessed with revenge against the Fire in his own place and plans to use both Roland and Madam Stela to create the Ash for the portal.
  • Dark Messiah: He is willing to sacrifice dozens of undead in order to bring the rest into the Fire's world to be warm again.
  • Evil Counterpart: There's a very good reason his head looks like the Reaper's.
  • Evil Former Friend: One to the Fire, and possibly to the Reaper as well.
  • Glass Cannon: Ibzan can teleport around the map and has astonishingly good aim and reflexes, but it takes very little damage to drive him off. He is just like the player Reaper in that way.
  • Horns of Villainy: Has a pair of horns on his head, but the right one has been broken off.
  • Revolvers Are Just Better: Wields one in his fight with the Reaper. This is a clue towards his origin.
  • Snow Means Death: He dies in the snow just outside the Fire's Home.
  • Tragic Keepsake: He keeps a lighter from his past as a Reaper in the safe in his house.
  • Tragic Villain: The final level on Hard Mode contains a tape with the name scratched out. Listening to it reveals the monologue of what is most likely the Reaper... only for it to explicitly describe the Fire as friend rather than boss, heavily implying that it's Ibzan, which clarifies some of his motives — he's trying to get back to his only friend.
  • Walking Spoiler: Ibzan only makes an appearance close to the end of the game, but the finale all comes down to him and his plans — his motivations only come to light during that time, and even in some secret content that can only be accessed after the game ends.
  • Who Wants to Live Forever?: If the secret tape in the final level in Hard Mode is to be believed, Ibzan's existence as a Reaper was bleak and monotonous, unable to eat, drink, sleep, or even close his eyes. It's never specified how long he had been at it, other than a potentially very long time. His only solace was the Fire's presence, and even then he had no way to communicate directly.

     SPOILER FACTION 

The Demons

A group of mercenaries hired by the top members of the Dredged for protection of personal assets, interests, and projects.

Cardinals are thuggish demons wearing a leather jacket and wielding a baseball bat.

Maidens are female kimono-wearing demons who wield Burst Rifles.

Patriarchs are fat, tanky demons who wield miniguns.


  • Batter Up!: Cardinals carry a baseball bat which ignites when they swing at you.
  • Gatling Good: Patriarchs' miniguns take a while to spin up, but if the Reaper is anywhere near them when they go off, he will die.
  • More Dakka: Maidens can kill the player in a single accurate burst from their assault rifles, and Patriarchs hold down the trigger when hosing down the player.
  • Mighty Glacier: Patriarchs can take a lot of punishment, and while their miniguns are slow to spin up, not a lot aside from killing the offending Patriarch can save you if it goes off.
  • Private Military Contractors: Apparently sell out their services to the undead, and the Dredged in particular are good customers of theirs.

Vall

https://static.tvtropes.org/pmwiki/pub/images/untitled_774.png
The hellish markswoman.
The top sniper among the demons.
  • Assassin Outclassin': Meets her end this way at the hands of the Reaper.
  • Big Bad Ensemble: Downplayed on her part. While her villainy is considered minor, due to her being a mini-boss, against the three other major villains including Roland, Madam Stela and Ibzan, Vall is still largely prominent to the game's plot, as she is the main obstacle and the thorn for the Reaper's main goal of stopping Ibzan and the Dredged.
  • Boom, Headshot!: Vall always aims for the Reaper's head.
  • Cold Sniper: She is very eager to take potshots at the Reaper from her sniper nest.
  • Hoist by His Own Petard: Vall left behind the sniper rifle the Reaper uses to kill her.
  • Lead the Target: She aims ahead of the Reaper's path and will hit him if you're not careful with your movement or don't shoot out/turn off overhead lights.

     The Fire and Candles 

The Fire

The Reaper's boss who instructs him on his targets.
  • Arc Words: "...cannot live with me", spoken by the Fire at the end of most of its mission briefings.
  • The Atoner: A possible interpretation of why he's a Benevolent Boss to the Reaper. His neglect of Ibzan while Ibzan was under his employ was why Ibzan turned into a Dredged, and he wants to avoid making that same mistake again.
  • Benevolent Boss: The Fire is kind to the Reaper, offering him a cat for company out of concern for the Reaper's mental well-being.
  • Big Good: One to the Reaper.
  • The Cavalry Arrives Late: He sent a group of Candles to try to help the Reaper dispatch Vall, but the Reaper has already done so for them.
  • Create Your Own Villain: His neglect of Ibzan is part of the latter's motives to lead the Undead back to the Fire's world.
  • The Faceless: Talks to the player in the form of the Flames, a fireplace in the Reaper’s house.
  • Light Is Good: He's an unambiguously benevolent figure, and seems to be an embodiment of flame and life.
  • Pet the Dog: The Fire gets you a cat for your apartment so you have some company.
  • Rhymes on a Dime: The Fire always delivers its mission briefings in rhyming poems. Except at the very end, when you meet in person.
  • Walking Spoiler: A lot about him is revealed in the eleventh hour of the game.

Top