This page details the various non-hostile NPCs, as well some of the background characters mentioned frequently in the game's lore, in Dark Souls. Head back through here for other character pages. Note: contains unmarked spoilers.
Oscar, Knight of Astora
- Voiced by: Oliver Le Sueur
A knight on pilgrimage to ring the Bells of Awakening. He is found on his last legs within the Undead Asylum, but not before telling you of his quest and begging you to make his mission your own.
- Aborted Arc: Originally, Oscar was meant to survive his assault at the Asylum, and would meet the player again at several areas, working together to traverse the challenges Oscar could not beat himself. Eventually, the two would part ways, where after the player would be given the option to either join up with Kingseeker Frampt to relight the primal bonfire, or side with Darkstalker Kaathe and usher in an Age of Dark. Whatever option you pick, Oscar would have chosen the other, forcing a fight between the two of you, and forcing you to kill Oscar to continue.
- Almost Dead Guy: He's fatally wounded by the Asylum Demon guarding the prison's exit, and you find him dying on a pile of rubble.
- Better to Die than Be Killed: Shortly after giving you the Estus flask and the key out, he turns his sword on himself. Of course, since he's undead, he comes back as a Hollow if you return to the Asylum.
- I'm Dying, Please Take My MacGuffin: Gives you the Estus Flask, an Undead favourite for self-healing.
- Nice Guy: He takes no offence even if you refuse to take on his quest.
- No Name Given: He's unnamed within the game itself and in the Elite Knight armor set and Family Crest Shield descriptions. The name he is given in all the meta information is taken from cut subtitle text found within the game data files.
- Passing the Torch: Implores that the player to ring the Bells of Awakening in his stead.
- Sacrificial Lamb: Provides the player character with the Estus Flask and key out of the Asylum, all at the cost of his life.
Crestfallen Warrior/Heartbroken Soldier
- Voiced by: Matt Morgan
A brooding warrior who resides at the Firelink Shrine, slowly waiting to hollow out after losing the courage to face the various enemies in Lordran. He is the first NPC you meet there, and gives you directions for ringing the two Bells of Awakening.
- Call-Back: His opening dialogue is very similar to the Crestfallen Warrior's from Demon's Souls.
- Deadpan Snarker: So very much. It's hard to find a dialogue where he is not mocking you, the other Firelink visitors, or even his own fate.
- Death by Irony: The Crestfallen Warrior's newfound motivation to "do something" after Frampt shows up in Firelink Shrine leads to him turning Hollow in New Londo.
- The Eeyore: Good lord, is he ever. The guy is apathetic to a fault, complaining about anyone and everyone who passes through Firelink Shrine. He finally gets fed up when Frampt arrives, leaving to "do something about" Frampt's apparent horrible breath. It's implied that he tried to fight Frampt and got his shit kicked in; he turns up hollowed and insane outside New Londo.
- Everyone Calls Him "Barkeep": Has no known given name beyond "Crestfallen Warrior".
- Expy: Of the Crestfallen Warrior from Demon's Souls. Both are soldiers who lost the will to go on the same journey they snarkily tell the Player Character about, and are met in the base area that connects every other dungeon. They even share the same voice actor.
- Go Out with a Smile: If the player kills him in Firelink Shrine, the Crestfallen Warrior compliments him and says that he thinks you've done him a favor.
- Jerkass: He doesn't have a nice word to say about anyone. Except you, if you happen to kill him before he Hollows.
- Lampshade Hanging: In one conversation he states, "I don't really care, I'm just simply crestfallen..."
- Mr. Exposition: Not quite. He's fairly stingy with information just as everyone else is, but when you speak to him at the beginning of the game he lays out your first two goals for you: there's two Bells of Awakening, one's past the Undead Burg, the other's way down below Blight Town, and of the two, Blight Town is way, way worse. This is the game being as generous as it ever gets with telling you what to do and where to go.
- Mini-Boss: He WILL give you a hard time if you fight him.
- Worthy Opponent: "Not too shabby."
- Video Game Cruelty Punishment: Some new players just can't resist attacking him, which is usually a bad idea, since he's very difficult for a fresh new character to kill. Not to mention, you'll basically have to forfeit the bonfire at Firelink Shrine until you can manage to kill him, since he's right next to where you spawn when you die and will start out aggro'd, chasing after you whenever you revive. He even warns you not to "try anything clever."
Anastacia of Astora
- Voiced by: Emma Pierson
The Fire Keeper of the Firelink Shrine. A martyr from an unnamed village in Astora, she was treated as a witch by the villagers, eventually leading to her tongue being cut out and either her legs broken or feet severed to prevent her from escaping from her fate.
- Body Horror: Just like the Darkmoon Knightess and the Daughter of Chaos, underneath her human appearance lies the accumulated masses of humanity poured into the bonfire.
- Broken Bird: With all the stuff she's endured, as well as the painful fate of a Fire Keeper, it's not surprising.
- Dying as Yourself: What she wants more than anything.
- Fate Worse than Death: All Fire Keepers are tied to their respective bonfire, i.e. they live and die for the bonfire.
- Kill the Cutie: During the middle of your journey, Lautrec will make his move and kill Anastacia for her Fire Keeper Soul, making the bonfire unusable until you track the knight down and defeat him in Anor Londo, after which you can revive Anastacia back at Firelink Shrine.
- The Speechless: Her tongue is cut out, and she never responds when you talk to her. After saving her soul from Lautrec and restoring her bonfire, she gets better, but considers her restored ability to speak a sin.
- Unwanted Rescue: Of a sort. She's fine with being resurrected, but it's having her tongue back that causes issues for her. This is justified because, as a firekeeper, she was raised (possibly from birth) to never speak out against her Fate Worse than Death.
Oswald of Carim
- Voiced by: David Gant
A mysterious pardoner and bishop of Velka, Goddess of Sin and Justice, found after ringing the first Bell of Awakening. While he does not belong to a joinable Covenant, he serves two functions: 1) allowing the player to leave their current Covenant without penalties; and 2) to pardon the player's sins, resetting any NPC you angered to become docile again and remove your name from the Book of the Guilty.
- Badass Boast: Only if the player makes him hostile."I shall accept thy next confession, in the hereafter!"
- Badass Longcoat: He sports a jet-black coat that extends down to his feet, which can be mistaken for a dark robe.
- Badass Preacher: While this isn't immediately obvious, the description of the sword he uses (Velka's Rapier) is a pretty good indication of what he's capable of. (Attacking him also confirms this, but it isn't advisable, should you accidentally attack another NPC...)
- Black Knight: According to the official Dark Souls art book Oswald used to be a Black Knight.
- Cool Helmet: Quite ornate in sharp contrast to his dark robes.
- Cool Sword: Velka's Rapier, which is one of the best magic-imbued weapons available.
- Creepy Good: From a gameplay perspective, Oswald is entirely benevolent, offering several useful services and items. But his clothes, dialogue, and permanent "Well, what is it?" pose still gives him a somewhat sinister air.
- Deadpan Snarker: Most everything that comes out of his mouth is dripping with sarcasm.Oswald: Stocking up on indictments? How honorable of you!
- Dual Wielding: Wield's Velka's Rapier and a Parrying dagger.
- Evil Laugh: Well, not necessarily evil per se, but definitely a pretty creepy one.
- Flowery Elizabethan English: One of the few people to do so in the game.
- Foreshadowing: If you've accumulated sufficient sin points, he may tell you that you've got something in common with Petrus. Oh, Petrus isn't a nice guy at all.
- Mysterious Past: Very little is known about Oswald of Carim, other than the fact that he used to be a Black Knight.
- Royal Rapier: His weapon of choice.
- Sinister Minister: He's not necessarily evil, but he definitely casts an aura of ominousness and scorn. He doesn't say anything insulting to the player, at least until he/she sins, and even then he plays it off with a hearty laugh.
- Smug Smiler: Taking a closer look at him reveals he sports a very snarky grin.
Siegmeyer of Catarina
- Voiced by: Miles Richardson
A knight from Catarina with no sense of self-preservation, who decided to venture to Lordran on a whim for one last adventure.
- Always Someone Better: A very probable reason for his eventual Hollowing is that the Chosen Undead and his daughter completely show him up as an adventurer time and time again, causing him to lose faith in his own abilities.
- Badass Mustache: Visible only when using the camera to see into his helmet.
- The Berserker: Definitely comes across this way in Lost Izalith.
- Beware the Nice Ones: "I am Siegmeyer of Catarina, and you shall feel my wrath!!"
- BFS: Wields a Zweihander. Note that the description of the weapon says that the wielder must be "inhumanly strong" to even wield the thing with two hands, yet Siegmeyer also uses a Pierce Shield along with it, giving you a hint as to how strong he really is.
- Boisterous Bruiser Though he only fights one battle, he's jolly as he hacks the monsters up.
- Bumbling Dad: Sieglinde's dialogue seems to imply this about him.
- Catch Phrase: "Mhmmm... Mhmmm... Oh-Hoh!" and "Here I sit, in quite a pickle..."
- Expy: He has elements of both Biorr and Ostrava from Demon's Souls.
- Failure Is the Only Option: Save Seigmeyer from the Chaos Eaters, he Hollows in Ash Lake and has to be mercy killed by his daughter. Let Seigmeyer fight the Chaos Eaters, and he'll sustain his honor—but die horribly and alone, surrounded only by voracious monsters.
- Take a Third Option: If you kill the Chaos Eaters before Siegmeyer decides to jump into the pit to fight them (either with ranged attacks or by jumping down yourself and killing them before climbing out again to talk to him), he will thank you, give you the Speckled Stoneplate Ring (which he would normally drop if he died in the battle) and disappear from the game. While he still sounds depressed at never being able to repay you, his hollowing and tragic death at Sieglinde's hands cannot happen, and if Siegmeyer ever dies after this you never get to hear about it at least.
- Heavy Sleeper: Is often found asleep. While standing up. In full armour. And, on one occasion, while stranded in the middle of a poison swamp.
- Heroic Sacrifice: He will plunge himself into a pit of Chaos Eaters, in order to distract them so that you may slip past and get to safety. You can fight beside him to ensure his survival if you want. Although this means he'll meet a much sadder end later, going Hollow and being put down by his own daughter instead of dying honourably and heroically as himself. Alternatively, you can spare him from doing so by doing that yourself and killing all the Chaos Eaters before talking to him, this will net you the Speckled Stoneplate Ring instead of a Titanite Slab, but he will survive.
- Hot-Blooded: He's calm and relaxed when out of battle, but when in a scrap he'll scream to the top of his lungs and swing his Zweihander without compunction.
- In Harm's Way: His love of adventure easily gets him into situations where he absolutely requires the player's help to at best progress and at worst survive.
- Lord Error-Prone: He's a very well-meaning and jovial man, his love for adventure can be downright adorable, and he is in fact a mighty fighter in his own right, but his biggest flaw is that despite his eagerness to go on grand quests across Lordran, he lacks the preparation, the insight, and to be perfectly blunt, the skill to progress with his own wits.
- Mighty Glacier: Strong enough to two-shot a Chaos Eater with his Zweihander, but the weight of his equipment encumbers him considerably (he even jokingly laments he's too plump to run fast). In fact, all of the troubles you help him with result from him being outnumbered by faster foes or unable to clear a hazardous area in time.
- Morton's Fork: See Failure Is the Only Option above.
- Nice Guy: He's one of the more beloved characters of the game for a reason; like Solaire, he never makes a move to attack you (unless you strike him first) and while he constantly gets stuck, he never even asks you for help, knowing that you have your own duty to accomplish.
- Screaming Warrior: If he aids the player in battle against the Chaos Eaters in Lost Izalith, he lets out a pretty epic battle cry.
- His armor bears a visual similarity to Bazuso from Berserk, and his lust for adventuring can be seen as an upgrade to said character's habit of challenging people to open combat and both of their habits lead to their deaths.
- As noted in its description, his helmet resembles an onion, and he's a knight, which coupled with his enthusiasm for adventuring and relative lack of experience, makes him a rather literal Onion Knight.
- Stealth Pun: "Here I sit, in quite a pickle." He's a pickled onion.
- Video Game Caring Potential: He gets stuck in multiple messy situations, but the game leaves it all up to you if you want to help him through his problems or not.
Sieglinde of Catarina
- Voiced by: Charlie Cameron
Daughter of Siegmeyer of Catarina. She searches diligently for her father with the player's assistance.
- Action Girl: One of the few female NPCs that are armed and dangerous.
- Badass Normal: Travels through Lordran just like yourself, her father, and numerous others but with one key difference: She's not undead. Everyone else journeys with the knowledge that they at least will be resurrected at their previous bonfire, but Sieglinde went through her entire mission knowing that a single death would be the end of her.
- BFS: Wields a Bastard Sword which, though not quite as big as her dad's Zweihander, is still a typically-two-handed sword that she nonetheless wields one-handed.
- Contralto of Danger: Inverted. She's easily one of the most if not the most physically strong and action capable female character in Dark Souls but has a very high-pitched and bubbly voice.
- Daddy's Girl: Has shades of this. Even though she's restlessly searching throughout Lordran for her father so he wouldn't wander off on his foolish adventures, it's clear she's genuinely worried about his well-being. It becomes heartbreaking when she is forced to kill her father after he turns Hollow. Right after silently thanking the player character for helping her find Siegmeyer, she breaks down in tears before her father's lifeless body.
- Kill the Ones You Love: She is forced to kill Siegmeyer after he turns Hollow.
- My Parents Are Dead: Her mother died before the events of the game. Siegmeyer later turns Hollow and dies again at her hands.
- Superior Successor: To her father; while Siegmeyer consistently runs flat up against a wall despite his love for adventure, Sieglinde time and again manages to traverse through the Death World that is Lordran without dying, driven only by her desire to find her father and tell him her mother's last words.
- Samus Is a Girl: Like most armor sets, Catarina armor is pretty much gender-neutral, so you'd be forgiven for mistaking her for her dad before talking to her.
- Shout-Out: She apparently looks like Hermione under that helmet.
Knight Lautrec of Carim / Knight Lautrec the Embraced / Knight Lautrec the Guilty
- Voiced by: Daniel Roberts/William Vanderpuye
A knight from the kingdom of Carim, a land of religious justice, and a follower of the Goddess Fina.
- Ax-Crazy: In case the creepy laughs and his attitude didn't tip you off.
- Because You Were Nice to Me: If the player chooses to rescue him from his cell, his summon signs can be seen available for the Belfry Gargoyles and Gaping Dragon boss fights. It doesn't stop him from fucking us over by disabling the Firelink bonfire though.
- Bling of War: Wears one of the fancier suits of armor, with additional symbolism alluding to his devotion of the goddess Fina. You can obtain the set from a corpse in the upper floor of Ornstein and Smough's boss room, but only after invading and killing Lautrec as revenge for Anastacia.
- Church Militant: Potentially, depending on whether he is an ordained member of Fina's clergy or just a swordsman devoted to her, and whether Carim has a tradition of assassins in service to Fina or Lautrec is just Ax-Crazy. The lore, as is typical, does not expound much upon his history or Fina's particulars.
- Cool Helmet: It also has protrusions that make it look like he's wearing a crown.
- Even Bad Men Love Their Goddesses: Lautrec's item descriptions show that, in spite of his monstrous nature, he wears armor symbolizing the loving embrace of his goddess, Fina.
- Even Evil Has Standards: Lautrec may be a cold-hearted sadistic killer, but Patches gives him the creeps (or so he says), and he warns the player to stay away from him. This is played with, because Patches warns the same thing about Lautrec. Which one of the two is more evil is up for debate, but since Patches retires as a merchant and Lautrec dies by the player's hands it doesn't matter anyway.
- Evil Laugh: He'll often throw a mirthless laughter when spoken to.
- Expy: Of Yurt the Silent Chief from Demon's Souls. He even uses the same type of weapon as Yurt... two of them, in fact.
- Failure Is the Only Option: Of a sort. While the player is very much free to kill Lautrec anytime before he murders Anastacia and thus prevent Firelink Shrine's bonfire from being snuffed, the rewards for letting him do so and subsequently invading him in Anor Londo (including his and Anastacia's gear) will be lost if they do.
- Faux Affably Evil: He's quite polite when you speak to him, but his dodgy tone makes it clear he's suspicious.
- The Faceless: As with any other character wearing a full set of armour
- Glass Cannon: Sort of. Lautrec doesn't use a shield, and his armor doesn't offer him that much protection, but he can still dish out lots of damage with his shotels, whose heavy attacks bypass shields. Furthermore, he wears the Red Tearstone Ring as well, making his attack power skyrocket when he's on the verge of death.
- Hidden Agenda Villain: Attentive players will notice that he planned his actions at Firelink and Anor Londo from the very start. What purpose did he do it all for? It's never said in any fashion whatsoever. And you'll never find out, because you either hunt him down and kill him, or don't bother, never hearing from him again.
- It's All About Me: His extremely ambiguous actions aside, he's the one NPC summon who the player has to directly help in some way before he considers helping them - He helps you once for freeing him from his cell in the parish by aiding in the Belfry Gargoyles fight, and helps you once for paying for his little tip later at the Firelink Shrine, at the Gaping Dragon fight. A favor for a favor, and that's it.
- Jerkass: He seemingly kills Anastacia of Astora for no reason other than to screw everyone who doesn't kill him on the spot over.
- Lady and Knight: A villainous example. He serves as the knight to his unseen goddess, Fina.
- Laser-Guided Karma: In the end, killing the Firekeeper for her soul turns the player character against him, and you have to visit justice upon him in Anor Londo.
- Light Is Not Good: Unlike his counterpart from Demons Souls, his armor is a bright yellow colour, and is designed in a way to show his devotion to the goddess, Fina. Doesn't stop him from being a creepy fellow.
- Loners Are Freaks: Considers the love of the Goddess Fina all that he needs, leading to his sociopathic behavior. Although how much of a loner he really is can be questioned. When he is fought in Anor Londo, he has two unidentified, silent cohorts who aid him in battle. His dialogue and the situation suggest that he might have some ulterior motive for stealing Anastacia's soul, and has been herding people into his world and killing them for some unexplained purpose. The two men are apparently in league with this scheme.
- Meaningful Name: One of his monikers, Lautrec the Embraced, becomes significant once you observe that his golden armor has what appears to be arms wrapped around it, symbolizing the goddess Fina's protection over the wearer as well as Lautrec's own devotion to said goddess.
- Nice Job Fixing It, Villain!: Combined with Nice Job Breaking It, Hero!. Letting the Obviously Evil religious zealot with paranoia about all other people out of his cell (or not killing him on the spot at Firelink Shrine) results in him murdering Anastacia and disabling the bonfire at Firelink. Giving him a Karmic Death results in Anastacia being resurrected with a restored body and more rewards for you than if the situation hadn't happened at all.
- Obviously Evil: Lautrec has the tendency to end his conversations with ominous laughter. Then there's his sinister voice...
- Pet the Dog: Talk to him after going through various areas and he'll express a bit of worry for the Chosen Undead. Although it probably was superficial, seeing as he doesn't hesitant to attack them in Anor Londo.
- Real Men Wear Pink: He openly worships (or loves) Fina, the goddess of beauty, and wears armor that symbolizes her tender embrace in the form of hugging arms. He's still a coldblooded killer and powerful warrior.
- Religious Bruiser: An avid devotee of the goddess Fina, and also an extremely deadly warrior.
- Sinister Scimitar / Sinister Scythe: His signature sickle-like shotels, which are able to bypass shield guards with their strong attacks.
- Token Evil Teammate: Yes, he's an asshole obsessed with his unseen goddess, but he still provides you with considerable help, seeing as he can be summoned along with Solaire for two bosses.
- We Cannot Go On Without You: A villainous, non-player example - the player only need kill Lautrec when invading him in Anor Londo to mark the invasion a success, and can avoid the white phantoms accompanying him (although killing them does make fighting him much easier).
- Villain Forgot to Level Grind: Averted. If you fight him at Firelink or Undead Parish, he is encumbered by his armor and his roll is slow. When you fight him at Anor Londo, however, he is no longer encumbered by his equipment and is able to do a standard mid-roll.
- Villains Never Lie: Never once is he actually dishonest towards the Player. He does give you a reward after you free him and return to Firelink Shrine, plus he straight out tells you that he has no more use for the maiden before you go off to ring the second bell.
- Voiced by: William Vanderpuye
A vagabond with a burning hatred for clerics. Sets up shop as a merchant if you play your cards right.
- Affably Evil: He does some pretty awful things to you through the game, yet remains quite polite and jolly in his interactions with you. Unless you tell him you're a cleric, of course.
- Bald of Evil: He's completely bald, and messes with you and the Thorolund crew throughout your journey to Nito's lair.
- Berserk Button: He despises clerics. His Demon's Souls, counterpart wasn't fond of them, either, but this version of Patches is particularly hateful towards them. Although given the bleak setting in both games, this can be easily explained in each game's backstory.
- Blade on a Stick: Wields a spear, which makes it all the more easier to poke you to death from behind his greatshield.
- Blatant Lies: Of course.(after attempting to kill the player character by rotating a bridge) I slipped and flipped that lever, you see(after kicking the player into the pit) These... temptations, they can, well, overcome me...
- Chronic Backstabbing Disorder: He tries to kill the Chosen Undead twice, but stops after the second attempt.
- Dirty Coward: Takes the effort to try and kill you twice while you are distracted, but when it doesn't work, he starts tripping over his words trying to get back in your good graces. Unless you tell him you're a cleric, in which case he'll straight-up attack you.
- Easily Forgiven: Depending on the player character's answer to him when he asks if they're friends after his second murder attempt.
- Even Evil Has Standards: He warns the player to watch out for and to stay away from Lautrec. He also refers to Petrus as "scum" - while this could simply be down to his hatred of clerics, it turns out that Petrus is indeed not a nice guy - it is entirely possible that he witnessed Petrus' abandonment of Rhea. He equally tells them to be wary of Shiva, but Shiva himself never does much in the game proper.
- Evil Laugh: He's fond of the odd evil chuckle, but he lets out a spectacular one after he kicks the player character into the pit in the Tomb of Giants (and an even eviler one if he believes the player to be a cleric).
- Fantastic Racism: Towards clerics, to the extent that he'll try to kill the player if he believes them to be one.
- Half-Truth: Technically, there is treasure in that hole...
- HeelFace Turn: Becomes a merchant and remains at Firelink Shrine after the player character defeats Nito and proceeds not to bother them from that point on - much like his Demon's Souls counterpart.
- Hidden Depths: If the player should have him back at Firelink Shrine and then proceed to make him hostile, he seems to be genuinely saddened should he manage to kill them.
- Ironic Nickname: "Trusty" Patches.
- Jekyll & Hyde: Or so he claims when the player faces him after being kicked down a hole in the Tomb of the Giants.Patches: "...Oh, you, I... Well, let's just calm down. Talk about things... I did you wrong. But, I didn't mean it. These...temptations, they can, well, overcome me... You know what I mean? Don't you? Please forgive me. You and me, we're jolly Undead outcasts, aren't we?"
- Jerkass: He's a thief with a habit of tricking people to their deaths, and tries to murder the Chosen Undead twice.
- Laughably Evil: He's a sinister fellow, yet his attempts on your life come off as little more than pranks.
- Lawyer-Friendly Cameo: Unlike Lautrec and the Heartbroken Soldier, who are simply callbacks to characters from Demon's Souls, Patches reappears here as "Trusty Patches", with the same voice actor and Schmuck Bait tactics. While the game refers to him as Trusty Patches, the strategy guide uses the name (Patches the Hyena) from Demon's Souls.
- Legacy Character: He first appeared in Armored Core: For Answer. Demon's Souls and Dark Souls are his second and third appearances, respectively. The trend would later be continued in Bloodborne.
- Luckily, My Shield Will Protect Me: Wields the Eagle Shield, which is the lightest greatshield available, and one he uses to turtle around should you attack him.
- Obviously Evil: His upcoming murder attempts are amusingly transparent just from talking to him.
- Oh, Crap!: His (non-hostile) reaction to the player emerging from the pit is priceless.
- Robbing the Dead: His main motivation behind tricking people into traps is so he can rob their corpses afterwards.
- Schmuck Bait: Will tell the player that there's treasure down a hole, right before kicking them down said hole.
- Sinister Schnoz: It wouldn't be "Trusty" Patches without his signature prominent nose.
- Suspiciously Specific Denial: If the player should meet him for the first time after he flips the bridge:I, uh, sort of lost my way, yes... but when I came here, I didn't touch any levers, no, not me!
- Token Evil Teammate: He's never directly hostile to you, and once he sets up shop in Firelink Shrine, he fits the bill nicely.
- Voiced by: Sean Barrett
The Guardian of the Seal, and the last remaining of the three New Londo healer-sorcerers who long ago undertook the task of guarding the seal keeping the Four Kings and the Darkwraiths locked away, in order to pay atonement for all who were sacrificed when they sealed away the darkness. He will give the Chosen Undead the Key to the Seal after he/she obtains the Lordvessel, and is the only character in the game with the ability to cure curses without the use of a Purging Stone.
- The Atoner: He's very well aware of the costly sacrifice made to seal the Darkwraiths and the Four Kings, and the least he can do is watch over New Londo Ruins until someone strong enough to brave the Abyss comes.
- Cool Old Guy: Just from his voice you can tell that he's a very old, but nonetheless selfless individual.
- The Determinator: He's the only one of the sealers who remained in New Londo. Yulva left to help the infected people of Blighttown with her Remedy sorcery. The unnamed third sealer's fate is unknown, but either he or someone in his robes, without the hood, is seen assisting Lautrec in Anor Londo.
- Does Not Like Shoes: Seems to be a trend with very ancient mages as Quelana is also shoeless.
- The Faceless: Not only does he wear a hood, but he also wears a mask.
- Godzilla Threshold: Along with his two fellow sealers, Ingward had New Londo flooded to stop the Darkwraiths from spreading to other areas of Lordran. New Londo was once a civil place, teeming with life, but this incident had wiped out the townsfolk. These people now roam the ruins as ghosts, and the Darkwraiths are very much alive and kicking.
- Nice Guy: While he requires you one humanity to cure you if you get cursed by the Basilisks, he still pretty much does it for you without hard feelings.
- Really 700 Years Old: Since he was one of the three sorcerers who sealed New Londo ages ago, he's quite ancient, though probably not to the same extent as Quelana, who fought alongside the Witch of Izalith in the war against the dragons.
- Squishy Wizard: If you attack him, he's not going to put up much of a fight since he's rather fragile, and his spells have a slow casting time.
Sparkly the Crow/Snuggly the Crow/Hawk Girl
An unseen NPC, who, should you happen upon her nest, will ask for items that are "warm and soft", and will leave something different in return.
- Collector of the Strange: It doesn't get much stranger than being willing to take the soul of Manus for your collection.
- Expy: Of the character of the same Fan Nickname from Demon's Souls. It is also possible that they could be the same character.
- Verbal Tic: She peppers her speech with crow-like cries.
- The Voice: You do not see her at all, apart from the nest you can throw items in.
- You No Take Candle: How she talks."Give me warm! Give me soft!"
An enigmatic young witch available as a phantom summon against two bosses. Her assistance in the first battle practically fights the boss for you, but she's a borderline liability in the second. During your initial travels, you just can't seem to find her, though...
- Black Magician Girl: She's devastatingly powerful with her magic, which makes fighting both the Moonlight Butterfly massively easier, and she can at least be a distraction for the Four Kings. That probably should've been a sign to her that taking on the Kings by her lonesome was a terrible idea...
- Crutch Character: When she's summoned for the Moonlight Butterfly fight, Beatrice is very powerful and can easily solo the boss for you. But against the Four Kings later in the game, she doesn't fare nearly as well.note
- Cute Witch: Almost surprisingly so. Compared to most other characters and what we see of her phantom and whatnot, she's practically twee.
- Moreover, her original child model and animations were almost saccharine (which is probably why they didn't make it live, as it just clashed too heavily with DS1's atmosphere).
- Dead All Along: A corpse carrying her robe set and catalyst can be found outside the shortcut between the Valley of Drakes and New Londo Ruins after she's been summoned against the Four Kings. It's made clear by the items' description that she braved the Abyss, but did not live to tell the tale.
- Dummied Out: There are unused model files in the game of Beatrice as a child. We can only guess at what her original role in the game was supposed to be...
- Mystical High Collar: Her cloak has a popped up collar.
- Optional Party Member: After a fashion. While you never have to take a phantom in to a bossfight, her signs can be a little hard to see. Missing her first summon makes her second unavailable.
- Really 700 Years Old: Her catalyst is mentioned as ancient and showing signs of being used for age-old sorceries, and she is implied to have come to Lordran centuries ago, even before New Londo was flooded.
- Robe and Wizard Hat: Has a long robe and pointy hat.
- Shout-Out: Very likely a double: firstly, to a certain other witch named Beatrice, and secondly, her choice of clothing and appearance, straight down to color, hugely resemble that of Schierke the witch from Berserk (this goes double if you take into account her Dummied Out child model which has an even stronger resemblance to Schierke).
- Squishy Witch: Her magic is nothing to be sneezed at in a ranged battle (she'll take out the Moonlight Butterfly by herself), but in an up-close melee fight - such as the Four Kings' - she's utterly useless.
- Unskilled, but Strong: She's described as a rogue witch who doesn't hail from one of the Dragon Schools in Vinheim, yet her sorceries are just as powerful. She can blow away the Moonlight Butterfly despite it having comparatively high resistance to Magic Damage.
Iron Knight Tarkus
A fearsome knight of Berenike clad in Black Iron armor. He can be summoned to help in the fight against the Iron Golem atop Sen's Fortress.
- Badass Normal: Most knights of Berenike are ~9 feet tall. Tarkus is the same height as the player, and his armor is even heavier than the other knights' Steel sets. Provided the A.I. is having a good day, he can easily solo the Iron Golem, often by pushing it off the boss arena.
- BFS: His greatsword is huge (even if not the biggest weapon of its type). Bonus points for resembling Guts' own sword during the Golden Age arc.
- Black Knight: A heroic and silent example.
- Crippling Overspecialization: As strong and tough as he is, it's implied that his heavy armor caused him to fall from the rafters to his death.
- Dropped a Bridge on Him: The Crestfallen Merchant strongly implies that Tarkus, along with other known Undeads like Logan, attempted to take on Anor Londo, only to fail utterly. True enough, Tarkus' gear can be found discarded near the entrance to the Painted World, implying that he either fell to his death or met his end at the hands of the many agile guardians.
- Gameplay and Story Integration: Of course Tarkus can basically solo the Iron Golem for you. According to his lore, he defeated it solo in his own world, the only other hero to do so; that's why he carved his summon sign there, to aid others who came after him.
- Gameplay and Story Segregation: Tarkus' equipment is described as so heavy that only he could use it. Players can equip it, but it's so heavy that it's almost impossible to have enough endurance to avoid being reduced to "fatrolling" by the weight, which is generally considered something you want to avoid at all costs. So Tarkus was the only one who could use it "properly" then? No, he fatrolls as well.
- Mighty Glacier: He has all the heavy equipment wearing him down and his sword's cumbersome swings. However, all of his attacks are also impossibly powerful, and you shouldn't be surprised if he oneshots invading players.
- Proud Warrior Race Guy: The Knights of Berenike were stoic giants who wielded extremely heavy weapons and armor. Tarkus is presumably a knight of the same order, although he is much smaller than the other Hollow Berenike knights encountered throughout the game.
- Shout-Out / Name's the Same: Shares many similarities to another Tarkus, mostly in that they have inhuman strength and wield a massive sword.
- Super Strength: Almost every description of him, or at least his equipment, makes mention of his powerful strength, praised even among the Berenike Knights, and how his armor is so heavy it becomes unwieldy to all but Tarkus himself.
- The Voiceless: Never speaks, and is never encountered as a regular NPC.
- Took a Third Option: It is hinted that he was the one who shattered the glass in the painting hall of Anor Londo, paving the way for the player character as the rotating bridge that would normally grant access to the main cathedral is initially unaccessible.
- World's Strongest Man: The physically strongest human NPC you meet in the game anyway. Never specifically stated, though his background and equipment description both allude to this. It's presumed Tarkus comes from Berenike, the knights of which were renowned for their strength. Even among them, Tarkus was one of the, if not the, strongest, due to wearing much heavier armour and wielding a heavier shield with little trouble.
The Earl of Carim. He is responsible for the creation of many items and weapons in the game and as far as anyone can tell, no price is too high for him if it will mean progress.
- Aristocrats Are Evil: Possibly, given he holds the title of Earl in his nation and performed untold experiments to create the Bite rings.
- The Ghost: He gets mentioned a lot in a number of item descriptions, but otherwise makes no known appearance.
- Jousting Lance: His Weapon of Choice, as seen in Dark Souls III. Apparently, he was quite fond of the Impaled with Extreme Prejudice trope. He also covered it in rotten meat so that it would inflict Poison.
- Mad Scientist: Hes the one credited for creating the Purging Stones and Bite rings. Its just best not to think about what needed to be done to make them.
- Take Our Word for It: It's never stated precisely what he did to create the bite rings, but all the player needs to know that it was apparently unspeakably evil.
- Well-Intentioned Extremist: Possibly. All of the atrocities he has implicitly committed were done for a purpose and theres little argument with how useful the results are.
The Goddess of Sin. It is her duty to oversee those who have sinned and administer the proper punishment.
- Ambiguous Situation: Several of her spells from Dark Souls reappear in Dark Souls III as spells of the Sable Church of Londor, which uses methods many would consider evil but the church believes have a justifiable outcome. While Velka is considered a darker character, she's often portrayed in a positive light for the most part.
- Anti-Magic: Linked to Occult enchantments (the kind that are specifically designed to destroy gods and divine servants).
- Clever Crows: Most of her usable items are Intelligence-linked and found in a place with a lot of crows and crow-like beings.
- The Dreaded: Even the gods fear her, for not even they are above her judgment.
- Dark Is Not Evil: Velka has a heavy association with Dark, but nothing suggest that she's evil. If anything, she's a force of divine judgement upon wrongdoers as well as forgiveness to those who open themselves up to her.
- Expy: Of Dungeons & Dragons's Raven Queen. Both are goddesses who use crows and ravens as their symbol and exact some form of judgement (for Velka, on sinners in general; for the Raven Queen, deciding the final fate of the deceased). In a more interpretive way, both are associated with winter; the Crow Demons and Corvian Settlers both live in the wintery Painted Worlds, while the Raven Queen is literally the goddess of winter.
- The Ghost: She gets name-dropped a lot, but she doesnt make any physical appearances as far as we can see, leading fans to make countless speculations about her true identity.
- Odd Job Gods: She's the goddess of sin — recording it, weighing it and righting it; be that, apparently, through retribution or atonement. At a price.
The uncle to Gwyn and the patron deity of the Way of White. Not much is known about him, and in Dark Souls III he is proclaimed a false god, and every mention of him is completely erased.
- The Ghost: Lloyd gets mentioned a lot in the item descriptions, but doesn't make a physical appearance in the series at all.
- Power Nullifier: Lloyd's Talismans are used by the clerics to stop the Undead from using Estus.
- Unperson: The clerics of Carim proclaimed him a fraud, and his worship was eventually stopped and forgotten, to the point that Lloyd's Talismans were even renamed Undead Hunter Charms.